Compare commits
5 Commits
09f2349bab
...
14.0.14
| Author | SHA1 | Date | |
|---|---|---|---|
| 48660c9430 | |||
| 0b88e53d77 | |||
| 2c73108f63 | |||
| 8718cfff05 | |||
| 6742830f40 |
+19
-2
@@ -12,6 +12,7 @@
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||||
"TYPES.Item.entrainement": "Entrainement",
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"DNC.Roll.Characteristic": "Jet de caracteristique",
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"DNC.Roll.Attack": "Jet d'attaque",
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"DNC.Roll.Ammunition": "Munitions",
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"DNC.Roll.Damage": "Jet de degats",
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"DNC.Roll.Favor": "Faveur",
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"DNC.Roll.HitDice": "Jet de de de vie",
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@@ -37,6 +38,8 @@
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"DNC.Chat.Kept": "Garde",
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"DNC.Chat.Rolls": "Lancers",
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"DNC.Chat.RollDamage": "Lancer les degats",
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"DNC.Chat.RollAmmunition": "Munitions",
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"DNC.Chat.DamageCapped": "Degats plafonnes a {damage} par {dv}",
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"DNC.Chat.RollValue": "Jet",
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"DNC.Chat.AutoDisadvantage": "Desavantage automatique",
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"DNC.Chat.RiskChaos": "Risquer le Chaos",
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@@ -56,11 +59,16 @@
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"DNC.Chat.HpRemaining": "PV restants",
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"DNC.Chat.CasterRank": "Rang du lanceur",
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"DNC.Chat.Difficulty": "Difficulte",
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"DNC.Chat.MartialDv": "DV martial",
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"DNC.Chat.EffectiveDamage": "Degats retenus",
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"DNC.Chat.Effect": "Effet",
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"DNC.Chat.StoredProtection": "Protection stockee pour ce combat",
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"DNC.Chat.ResourceWearsDown": "La ressource s'amenuise.",
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"DNC.Chat.ResourceStable": "La ressource tient bon.",
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"DNC.Chat.ResourceExhausted": "La ressource est epuisee.",
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"DNC.Chat.AmmunitionWearsDown": "Les munitions diminuent d'un cran.",
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"DNC.Chat.AmmunitionStable": "Le stock de munitions tient bon.",
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"DNC.Chat.AmmunitionExhausted": "Il n'y a plus de munitions disponibles pour cette arme.",
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"DNC.Chat.AutoDisadvantageCanceled": "le cout du sort depasse le rang du lanceur, mais une faveur l'a annule.",
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"DNC.Chat.AutoDisadvantageApplies": "le cout du sort depasse le rang du lanceur.",
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"DNC.Chat.FocusFrom": "depuis",
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@@ -89,17 +97,19 @@
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"DNC.UI.Focus": "Focus",
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"DNC.UI.Chaos": "Chaos",
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"DNC.UI.Weapon": "Arme",
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"DNC.UI.Ammunition": "Munitions",
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"DNC.UI.Damage": "Degats",
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"DNC.UI.Range": "Portee",
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"DNC.UI.Spell": "Sortilege",
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"DNC.Dialog.InitiativeIntro": "<strong>{actorName}</strong> lance l'initiative.",
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"DNC.Dialog.InitiativeCurrent": "DEX actuelle : <strong>{dex}</strong>, bonus de fiche : <strong>{initiativeBonus}</strong>",
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"DNC.Dialog.CharacteristicUsed": "Caracteristique utilisee",
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"DNC.Dialog.ActorDamageBonus": "Bonus de degats de l'acteur",
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"DNC.Dialog.DamageCappedByDv": "Le DV martial actuel ({dv}) plafonne cette arme : {base} devient {damage}.",
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"DNC.Dialog.SpellAutoDisadvantage": "Le cout depasse le rang du lanceur : le jet se fera automatiquement avec desavantage.",
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"DNC.Dialog.UseUsageDie": "Utiliser <strong>{itemName}</strong> et lancer son de d'usage actuel.",
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"DNC.Dialog.CurrentValue": "Valeur actuelle",
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"DNC.Warn.NoFavorAvailable": "Aucune faveur disponible pour {label}.",
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"DNC.Warn.NoAmmunitionAvailable": "Il n'y a plus de munitions disponibles pour cette arme.",
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"DNC.Warn.SpellInsufficientResources": "Le lanceur ne dispose pas d'assez de PV et de focus pour payer ce sort.",
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"DNC.Warn.ChaosUnavailable": "Le Chaos n'est pas disponible pour ce sort.",
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"DNC.Warn.TrainingExhausted": "Cet entrainement est epuise pour aujourd'hui. Reinitialisez son delta quotidien pour le lendemain.",
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@@ -187,5 +197,12 @@
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"DNC.Sheet.Create": "Creer",
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"DNC.Sheet.Delete": "Supprimer",
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"DNC.Sheet.Edit": "Editer",
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"DNC.Sheet.Post": "Poster dans le chat"
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"DNC.Sheet.Post": "Poster dans le chat",
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"DNC.Roll.DamageUsage": "Usage des degats",
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"DNC.Chat.RollDamageUsage": "Usage degats",
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"DNC.Chat.DamageUsageWearsDown": "Les degats de l'arme diminuent d'un cran.",
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"DNC.Chat.DamageUsageStable": "L'arme tient bon, ses degats restent inchanges.",
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"DNC.Chat.DamageUsageExhausted": "L'arme est epuisee, elle ne peut plus causer de degats.",
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"DNC.UI.DamageExhausted": "Epuise",
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"DNC.Warn.DamageExhausted": "Cette arme est epuisee et ne peut plus causer de degats."
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}
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+9
-1
@@ -225,9 +225,17 @@
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.chat-targeting {
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position: relative;
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z-index: 1;
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display: grid;
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display: flex;
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gap: @spacing-sm;
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margin-top: @spacing-sm;
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flex-wrap: wrap;
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align-items: end;
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.chat-action-button {
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padding: 0.35rem 0.65rem;
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min-height: 1.75rem;
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font-size: 0.82rem;
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}
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}
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.chat-control {
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@@ -201,12 +201,19 @@ export class DonjonEtCieRollDialog {
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}
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static async createDamage(actor, item) {
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const damageContext = DonjonEtCieUtility.getMartialDamageContext(actor, item);
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const isMeleeTwoHanded = item.type === "arme" && item.system?.categorie === "melee" && Number(item.system?.mains ?? 1) > 1;
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const defaultMode = isMeleeTwoHanded ? "avantage" : "normal";
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const content = await foundry.applications.handlebars.renderTemplate(
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"systems/fvtt-donjon-et-cie/templates/dialogs/damage-roll.hbs",
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{
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actorName: actor?.name ?? item.actor?.name ?? "",
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item,
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actorBonus: actor?.system?.combat?.degatsBonus ?? 0
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damageFormula: damageContext.effectiveFormula || item.system.degats,
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damageBase: damageContext.baseFormula || item.system.degats,
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damageCapped: damageContext.capped,
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martialDvLabel: damageContext.martialDvSides ? `d${damageContext.martialDvSides}` : damageContext.martialDvFormula,
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defaultMode
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}
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);
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@@ -57,6 +57,9 @@ export default class DonjonEtCieItemSheet extends HandlebarsApplicationMixin(fou
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isCapacity: item.type === "capacite",
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isLanguage: item.type === "langue",
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isTrait: item.type === "trait",
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ammunitionUsageLabel: item.type === "arme" && Number(item.system.munitionsDelta ?? 0) > 0
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? DonjonEtCieUtility.formatUsageDie(item.system.munitionsDelta)
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: "—",
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canResetUsage: item.type === "entrainement" && Number(item.system.deltaMax ?? 0) > 0 && Number(item.system.delta ?? 0) !== Number(item.system.deltaMax ?? 0),
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armorProtectionDisplay: Number(item.system.resultatProtection ?? 0) > 0 ? item.system.resultatProtection : "—",
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weaponCharacteristicLabel: item.type === "arme" ? DonjonEtCieUtility.getWeaponCharacteristicLabel(item.system.categorie) : null,
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@@ -31,6 +31,14 @@ export class DonjonEtCieItem extends Item {
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return Number(this.system.deltaMax ?? this.system.delta ?? 0);
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}
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get ammunitionUsageDie() {
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return Number(this.system.munitionsDelta ?? 0);
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}
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get damageUsageDie() {
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return Number(this.system.degatsDelta ?? 0);
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}
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async roll() {
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if (this.type === "arme") return DonjonEtCieRollDialog.createWeapon(this.actor, this);
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if (this.type === "sortilege") return DonjonEtCieRollDialog.createSpell(this.actor, this);
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@@ -43,10 +51,27 @@ export class DonjonEtCieItem extends Item {
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}
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async rollDamage() {
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if (!this.system.degats) return null;
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if (this.system.degatsEstUsageDe) {
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if (!Number(this.system.degatsDelta ?? 0)) {
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ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
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return null;
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}
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} else if (!this.system.degats) {
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return null;
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}
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return DonjonEtCieRollDialog.createDamage(this.actor, this);
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}
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async rollAmmoUsage() {
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if (this.type !== "arme") return null;
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return game.system.donjonEtCie.rolls.rollWeaponAmmoUsage(this);
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}
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async rollDamageUsage() {
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if (this.type !== "arme") return null;
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return game.system.donjonEtCie.rolls.rollWeaponDamageUsage(this);
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}
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async postToChat() {
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const content = await foundry.applications.handlebars.renderTemplate(
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"systems/fvtt-donjon-et-cie/templates/chat/item-card.hbs",
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@@ -46,7 +46,7 @@ function injectActorDirectoryMissionPackButton(app, element) {
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}
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function onChatActionClick(event) {
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const button = event.target.closest("[data-action='rollChatDamage'], [data-action='rollSpellChaos'], [data-action='applyDamage']");
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const button = event.target.closest("[data-action='rollChatDamage'], [data-action='rollSpellChaos'], [data-action='applyDamage'], [data-action='rollAmmoUsage'], [data-action='rollDamageUsage']");
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if (!(button instanceof HTMLElement)) return;
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event.preventDefault();
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@@ -85,6 +85,12 @@ function onChatActionClick(event) {
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const itemUuid = button.dataset.itemUuid;
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if (!itemUuid) return;
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const item = await fromUuid(itemUuid);
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if (button.dataset.action === "rollAmmoUsage") {
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return item?.rollAmmoUsage?.();
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}
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if (button.dataset.action === "rollDamageUsage") {
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return item?.rollDamageUsage?.();
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}
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return item?.rollDamage?.();
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})();
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}
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@@ -308,12 +308,14 @@ export class DonjonEtCieRolls {
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favorLabel: favor?.label ?? null,
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favorNote: favor?.note ?? null,
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showDamageButton: result.success && Boolean(item.system.degats),
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showAmmoButton: Number(item.system.munitionsDelta ?? 0) > 0,
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itemUuid: item.uuid,
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details: [
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{ label: game.i18n.localize("DNC.UI.Weapon"), value: item.name },
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{ label: game.i18n.localize("DNC.UI.Characteristic"), value: characteristicLabel },
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{ label: `Valeur de ${characteristicLabel}`, value: result.target },
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{ label: game.i18n.localize("DNC.UI.Damage"), value: item.system.degats || "—" },
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{ label: game.i18n.localize("DNC.UI.Ammunition"), value: Number(item.system.munitionsDelta ?? 0) > 0 ? DonjonEtCieUtility.formatUsageDie(item.system.munitionsDelta) : "—" },
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{ label: game.i18n.localize("DNC.UI.Range"), value: item.system.portee || "—" },
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...(favor ? [
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{ label: game.i18n.localize("DNC.Chat.Favor"), value: favor.label },
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@@ -327,11 +329,58 @@ export class DonjonEtCieRolls {
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return { ...result, favor, mode: effectiveMode };
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}
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static async rollWeaponAmmoUsage(item, { mode = "normal" } = {}) {
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const before = Number(item?.system?.munitionsDelta ?? 0);
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if (!before) {
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ui.notifications.warn(game.i18n.localize("DNC.Warn.NoAmmunitionAvailable"));
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return null;
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}
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const resolved = await this.#resolveFormulaRoll(`1d${before}`, {}, { mode, favorable: "high" });
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const result = resolved.kept;
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const degraded = result <= 3;
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const after = degraded ? DonjonEtCieUtility.degradeUsageDie(before) : before;
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if (after !== before) {
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await item.update({ "system.munitionsDelta": after });
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}
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await this.#createChatCard(item.actor, "systems/fvtt-donjon-et-cie/templates/chat/usage-card.hbs", {
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title: `${game.i18n.localize("DNC.Roll.Ammunition")} : ${item.name}`,
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value: result,
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values: resolved.values,
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mode: resolved.mode,
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modeLabel: this.#getModeLabel(resolved.mode),
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before: DonjonEtCieUtility.formatUsageDie(before),
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after: DonjonEtCieUtility.formatUsageDie(after),
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protectionStored: null,
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degraded,
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exhausted: after === 0,
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isAmmunition: true
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}, { rolls: resolved.rolls });
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return { result, values: resolved.values, mode: resolved.mode, before, after, degraded };
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}
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static async rollDamage(actor, item, { mode = "normal" } = {}) {
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if (!item.system.degats) return null;
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const actorBonus = Number(actor?.system?.combat?.degatsBonus ?? 0);
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const totalBonus = actorBonus;
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const formula = totalBonus ? `${item.system.degats} + ${totalBonus}` : item.system.degats;
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const isUsageDie = Boolean(item.system.degatsEstUsageDe);
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const degatsDelta = Number(item.system.degatsDelta ?? 0);
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if (isUsageDie && !degatsDelta) {
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ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
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return null;
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}
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if (!isUsageDie && !item.system.degats) return null;
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// Arme à 2 mains de corps à corps : avantage automatique
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const isMeleeTwoHanded = item.type === "arme" && item.system?.categorie === "melee" && Number(item.system?.mains ?? 1) > 1;
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if (isMeleeTwoHanded && mode === "normal") {
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mode = "avantage";
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}
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const damageContext = DonjonEtCieUtility.getMartialDamageContext(actor, item);
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const effectiveDamage = damageContext.effectiveFormula || (isUsageDie ? `1d${degatsDelta}` : item.system.degats);
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const formula = effectiveDamage;
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const result = await this.#resolveFormulaRoll(formula, {}, { mode, favorable: "high" });
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const targets = DonjonEtCieUtility.getSceneDamageTargets();
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const rollDieLabels = result.rolls.map((roll) => {
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@@ -339,6 +388,7 @@ export class DonjonEtCieRolls {
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return dieValues.length ? dieValues.join(" + ") : String(roll.total ?? "—");
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});
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const keptDieLabel = rollDieLabels[result.keptIndex] ?? rollDieLabels[0] ?? String(result.kept);
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const baseDamageDisplay = isUsageDie ? DonjonEtCieUtility.formatUsageDie(degatsDelta) : item.system.degats;
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await this.#createChatCard(actor ?? item.actor, "systems/fvtt-donjon-et-cie/templates/chat/damage-card.hbs", {
|
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title: `${game.i18n.localize("DNC.Roll.Damage")} : ${item.name}`,
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@@ -350,14 +400,65 @@ export class DonjonEtCieRolls {
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keptDieLabel,
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values: result.values,
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total: result.kept,
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bonus: totalBonus,
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baseDamage: item.system.degats,
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baseDamage: baseDamageDisplay,
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effectiveDamage,
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damageCapped: damageContext.capped,
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martialDvLabel: damageContext.martialDvSides ? `d${damageContext.martialDvSides}` : damageContext.martialDvFormula,
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sourceLabel: item.name,
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targets,
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hasTargets: targets.length > 0
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hasTargets: targets.length > 0,
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showDamageUsageButton: isUsageDie && degatsDelta > 0,
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itemUuid: item.uuid
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}, { rolls: result.rolls });
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|
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return { total: result.kept, formula: result.formula, bonus: totalBonus, values: result.values, mode: result.mode };
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return {
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total: result.kept,
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formula: result.formula,
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baseDamage: baseDamageDisplay,
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effectiveDamage,
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damageCapped: damageContext.capped,
|
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values: result.values,
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mode: result.mode
|
||||
};
|
||||
}
|
||||
|
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static async rollWeaponDamageUsage(item, { mode = "normal" } = {}) {
|
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const before = Number(item?.system?.degatsDelta ?? 0);
|
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if (!before) {
|
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ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
|
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return null;
|
||||
}
|
||||
|
||||
// Arme à 2 mains de corps à corps : avantage automatique
|
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const isMeleeTwoHanded = item.type === "arme" && item.system?.categorie === "melee" && Number(item.system?.mains ?? 1) > 1;
|
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if (isMeleeTwoHanded && mode === "normal") {
|
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mode = "avantage";
|
||||
}
|
||||
|
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const resolved = await this.#resolveFormulaRoll(`1d${before}`, {}, { mode, favorable: "high" });
|
||||
const result = resolved.kept;
|
||||
const degraded = result <= 3;
|
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const after = degraded ? DonjonEtCieUtility.degradeUsageDie(before) : before;
|
||||
|
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if (after !== before) {
|
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await item.update({ "system.degatsDelta": after });
|
||||
}
|
||||
|
||||
await this.#createChatCard(item.actor, "systems/fvtt-donjon-et-cie/templates/chat/usage-card.hbs", {
|
||||
title: `${game.i18n.localize("DNC.Roll.DamageUsage")} : ${item.name}`,
|
||||
value: result,
|
||||
values: resolved.values,
|
||||
mode: resolved.mode,
|
||||
modeLabel: this.#getModeLabel(resolved.mode),
|
||||
before: DonjonEtCieUtility.formatUsageDie(before),
|
||||
after: DonjonEtCieUtility.formatUsageDie(after),
|
||||
protectionStored: null,
|
||||
degraded,
|
||||
exhausted: after === 0,
|
||||
isDamageUsage: true
|
||||
}, { rolls: resolved.rolls });
|
||||
|
||||
return { result, values: resolved.values, mode: resolved.mode, before, after, degraded };
|
||||
}
|
||||
|
||||
static async applyDamage(target, { damage = 0, useArmor = false, sourceLabel = "" } = {}) {
|
||||
|
||||
@@ -75,6 +75,9 @@ export class DonjonEtCieUtility {
|
||||
static getSceneDamageTargets() {
|
||||
const scene = canvas?.scene ?? game.scenes?.current;
|
||||
const tokens = scene?.tokens?.contents ?? [];
|
||||
|
||||
const targetedTokens = game.user?.targets ?? new Set();
|
||||
const targetedTokenUuid = targetedTokens?.first()?.document.uuid ?? null;
|
||||
|
||||
return tokens
|
||||
.map((token) => {
|
||||
@@ -89,7 +92,8 @@ export class DonjonEtCieUtility {
|
||||
tokenId: token.id,
|
||||
tokenUuid: token.uuid,
|
||||
actorUuid: actor.uuid,
|
||||
label
|
||||
label,
|
||||
isSelected: token.uuid === targetedTokenUuid
|
||||
};
|
||||
})
|
||||
.filter(Boolean)
|
||||
@@ -119,6 +123,87 @@ export class DonjonEtCieUtility {
|
||||
};
|
||||
}
|
||||
|
||||
static parseDieFormula(formula) {
|
||||
const normalized = String(formula ?? "").trim();
|
||||
if (!normalized) return null;
|
||||
|
||||
const dieMatch = normalized.match(/(?<count>\d*)d(?<sides>\d+)/i);
|
||||
if (dieMatch?.groups?.sides) {
|
||||
return {
|
||||
formula: normalized,
|
||||
count: Number(dieMatch.groups.count || 1),
|
||||
countRaw: dieMatch.groups.count ?? "",
|
||||
sides: Number(dieMatch.groups.sides),
|
||||
match: dieMatch[0],
|
||||
index: dieMatch.index ?? 0
|
||||
};
|
||||
}
|
||||
|
||||
if (/^\d+$/.test(normalized)) {
|
||||
const sides = Number(normalized);
|
||||
if ([4, 6, 8, 10, 12, 20].includes(sides)) {
|
||||
return {
|
||||
formula: normalized,
|
||||
count: 1,
|
||||
countRaw: "",
|
||||
sides,
|
||||
match: normalized,
|
||||
index: 0
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
static getMartialDamageContext(actor, item) {
|
||||
const isUsageDie = Boolean(item?.system?.degatsEstUsageDe);
|
||||
const degatsDelta = Number(item?.system?.degatsDelta ?? 0);
|
||||
const baseFormula = isUsageDie
|
||||
? (degatsDelta > 0 ? `1d${degatsDelta}` : "")
|
||||
: String(item?.system?.degats ?? "").trim();
|
||||
|
||||
const baseContext = {
|
||||
baseFormula,
|
||||
effectiveFormula: baseFormula,
|
||||
capped: false,
|
||||
martialDvFormula: String(actor?.system?.sante?.dv ?? "").trim(),
|
||||
martialDvSides: 0,
|
||||
weaponSides: 0,
|
||||
isUsageDie
|
||||
};
|
||||
|
||||
if (actor?.type !== "employe" || item?.type !== "arme" || !baseFormula) {
|
||||
return baseContext;
|
||||
}
|
||||
|
||||
const damageDie = this.parseDieFormula(baseFormula);
|
||||
const martialDie = this.parseDieFormula(actor.system.sante?.dv);
|
||||
if (!damageDie || !martialDie?.sides) return baseContext;
|
||||
|
||||
const cappedSides = Math.min(damageDie.sides, martialDie.sides);
|
||||
if (cappedSides >= damageDie.sides) {
|
||||
return {
|
||||
...baseContext,
|
||||
martialDvSides: martialDie.sides,
|
||||
weaponSides: damageDie.sides
|
||||
};
|
||||
}
|
||||
|
||||
const replacement = `${damageDie.countRaw || ""}d${cappedSides}`;
|
||||
const effectiveFormula = damageDie.match === damageDie.formula
|
||||
? replacement
|
||||
: `${damageDie.formula.slice(0, damageDie.index)}${replacement}${damageDie.formula.slice(damageDie.index + damageDie.match.length)}`;
|
||||
|
||||
return {
|
||||
...baseContext,
|
||||
effectiveFormula,
|
||||
capped: true,
|
||||
martialDvSides: martialDie.sides,
|
||||
weaponSides: damageDie.sides
|
||||
};
|
||||
}
|
||||
|
||||
static getFavorLabel(key) {
|
||||
return DONJON_ET_CIE.favorDepartments[key] ?? key;
|
||||
}
|
||||
@@ -173,12 +258,20 @@ export class DonjonEtCieUtility {
|
||||
const system = item.system;
|
||||
const delta = Number(system.delta ?? 0);
|
||||
const deltaMax = Number(system.deltaMax ?? delta ?? 0);
|
||||
const ammunitionDelta = Number(system.munitionsDelta ?? 0);
|
||||
const isUsageDie = Boolean(system.degatsEstUsageDe);
|
||||
const degatsDelta = Number(system.degatsDelta ?? 0);
|
||||
const usageLabel = item.type === "entrainement" && deltaMax > 0
|
||||
? `${this.formatUsageDie(delta)} / ${this.formatUsageDie(deltaMax)}`
|
||||
: delta > 0
|
||||
? this.formatUsageDie(delta)
|
||||
: null;
|
||||
|
||||
const damageUsageLabel = isUsageDie
|
||||
? (degatsDelta > 0 ? this.formatUsageDie(degatsDelta) : game.i18n.localize("DNC.UI.DamageExhausted"))
|
||||
: null;
|
||||
const damageLabel = isUsageDie ? damageUsageLabel : (system.degats || null);
|
||||
|
||||
return {
|
||||
id: item.id,
|
||||
name: item.name,
|
||||
@@ -187,11 +280,15 @@ export class DonjonEtCieUtility {
|
||||
system,
|
||||
uuid: item.uuid,
|
||||
usageLabel,
|
||||
ammunitionUsageLabel: item.type === "arme" && ammunitionDelta > 0 ? this.formatUsageDie(ammunitionDelta) : null,
|
||||
protectionLabel: item.type === "armure" && Number(system.resultatProtection ?? 0) > 0 ? `Protection ${system.resultatProtection}` : null,
|
||||
weaponCharacteristicLabel: item.type === "arme" ? this.getWeaponCharacteristicLabel(system.categorie) : null,
|
||||
canRoll: ["arme", "sortilege"].includes(item.type),
|
||||
canUse: delta > 0,
|
||||
canRollDamage: Boolean(system.degats),
|
||||
hasTrackedAmmunition: item.type === "arme" && ammunitionDelta > 0,
|
||||
damageUsageLabel,
|
||||
damageLabel,
|
||||
canRollDamage: item.type === "arme" && (isUsageDie ? degatsDelta > 0 : Boolean(system.degats)),
|
||||
rollAction: item.type === "sortilege" ? "rollSpell" : "rollWeapon",
|
||||
damageAction: "rollDamage",
|
||||
isEquipped: Boolean(system.equipee),
|
||||
|
||||
@@ -20,6 +20,9 @@ export default class ArmeDataModel extends BaseItemDataModel {
|
||||
categorie: new fields.StringField({ initial: "melee" }),
|
||||
caracteristique: new fields.StringField({ initial: "force" }),
|
||||
degats: new fields.StringField({ initial: "1d6" }),
|
||||
degatsEstUsageDe: new fields.BooleanField({ initial: false }),
|
||||
degatsDelta: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
|
||||
munitionsDelta: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
|
||||
portee: new fields.StringField({ initial: "" }),
|
||||
mains: new fields.NumberField({ initial: 1, integer: true }),
|
||||
equipee: new fields.BooleanField({ initial: false })
|
||||
|
||||
@@ -50,7 +50,6 @@ export default class EmployeDataModel extends foundry.abstract.TypeDataModel {
|
||||
}),
|
||||
combat: new fields.SchemaField({
|
||||
initiativeBonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
degatsBonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
attaquesCorpsACorps: new fields.NumberField({ initial: 1, integer: true }),
|
||||
attaquesDistance: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000077
|
||||
MANIFEST-000169
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
2026/05/09-23:26:00.662378 7fe6d3fff6c0 Recovering log #75
|
||||
2026/05/09-23:26:00.714642 7fe6d3fff6c0 Delete type=3 #73
|
||||
2026/05/09-23:26:00.714705 7fe6d3fff6c0 Delete type=0 #75
|
||||
2026/05/09-23:32:35.906147 7fe6d37fe6c0 Level-0 table #80: started
|
||||
2026/05/09-23:32:35.906185 7fe6d37fe6c0 Level-0 table #80: 0 bytes OK
|
||||
2026/05/09-23:32:35.912511 7fe6d37fe6c0 Delete type=0 #78
|
||||
2026/05/09-23:32:35.920264 7fe6d37fe6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
|
||||
2026/06/01-08:00:33.882857 7f52c53fc6c0 Recovering log #167
|
||||
2026/06/01-08:00:33.938200 7f52c53fc6c0 Delete type=3 #165
|
||||
2026/06/01-08:00:33.938259 7f52c53fc6c0 Delete type=0 #167
|
||||
2026/06/01-08:25:27.517975 7f52c4bfb6c0 Level-0 table #172: started
|
||||
2026/06/01-08:25:27.518020 7f52c4bfb6c0 Level-0 table #172: 0 bytes OK
|
||||
2026/06/01-08:25:27.527546 7f52c4bfb6c0 Delete type=0 #170
|
||||
2026/06/01-08:25:27.538006 7f52c4bfb6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/05/09-23:24:27.244461 7fe6d3fff6c0 Recovering log #71
|
||||
2026/05/09-23:24:27.261516 7fe6d3fff6c0 Delete type=3 #69
|
||||
2026/05/09-23:24:27.261564 7fe6d3fff6c0 Delete type=0 #71
|
||||
2026/05/09-23:25:01.848661 7fe6d37fe6c0 Level-0 table #76: started
|
||||
2026/05/09-23:25:01.848715 7fe6d37fe6c0 Level-0 table #76: 0 bytes OK
|
||||
2026/05/09-23:25:01.854909 7fe6d37fe6c0 Delete type=0 #74
|
||||
2026/05/09-23:25:01.877929 7fe6d37fe6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
|
||||
2026/05/28-20:45:21.096499 7f3977fff6c0 Recovering log #163
|
||||
2026/05/28-20:45:21.107112 7f3977fff6c0 Delete type=3 #161
|
||||
2026/05/28-20:45:21.107149 7f3977fff6c0 Delete type=0 #163
|
||||
2026/05/28-20:46:40.064748 7f39767fc6c0 Level-0 table #168: started
|
||||
2026/05/28-20:46:40.064805 7f39767fc6c0 Level-0 table #168: 0 bytes OK
|
||||
2026/05/28-20:46:40.070966 7f39767fc6c0 Delete type=0 #166
|
||||
2026/05/28-20:46:40.093671 7f39767fc6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000064
|
||||
MANIFEST-000156
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/05/09-23:26:00.734399 7fe7211fe6c0 Recovering log #62
|
||||
2026/05/09-23:26:00.785619 7fe7211fe6c0 Delete type=3 #60
|
||||
2026/05/09-23:26:00.785680 7fe7211fe6c0 Delete type=0 #62
|
||||
2026/05/09-23:32:35.893861 7fe6d37fe6c0 Level-0 table #67: started
|
||||
2026/05/09-23:32:35.893901 7fe6d37fe6c0 Level-0 table #67: 0 bytes OK
|
||||
2026/05/09-23:32:35.899905 7fe6d37fe6c0 Delete type=0 #65
|
||||
2026/05/09-23:32:35.920244 7fe6d37fe6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
|
||||
2026/06/01-08:00:33.958934 7f52c6bff6c0 Recovering log #154
|
||||
2026/06/01-08:00:34.023819 7f52c6bff6c0 Delete type=3 #152
|
||||
2026/06/01-08:00:34.023899 7f52c6bff6c0 Delete type=0 #154
|
||||
2026/06/01-08:25:27.615107 7f52c4bfb6c0 Level-0 table #159: started
|
||||
2026/06/01-08:25:27.615150 7f52c4bfb6c0 Level-0 table #159: 0 bytes OK
|
||||
2026/06/01-08:25:27.624874 7f52c4bfb6c0 Delete type=0 #157
|
||||
2026/06/01-08:25:27.643263 7f52c4bfb6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/05/09-23:24:27.266509 7fe7211fe6c0 Recovering log #58
|
||||
2026/05/09-23:24:27.282592 7fe7211fe6c0 Delete type=3 #56
|
||||
2026/05/09-23:24:27.282660 7fe7211fe6c0 Delete type=0 #58
|
||||
2026/05/09-23:25:01.864644 7fe6d37fe6c0 Level-0 table #63: started
|
||||
2026/05/09-23:25:01.864678 7fe6d37fe6c0 Level-0 table #63: 0 bytes OK
|
||||
2026/05/09-23:25:01.871922 7fe6d37fe6c0 Delete type=0 #61
|
||||
2026/05/09-23:25:01.877952 7fe6d37fe6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
|
||||
2026/05/28-20:45:21.112773 7f3976ffd6c0 Recovering log #150
|
||||
2026/05/28-20:45:21.122136 7f3976ffd6c0 Delete type=3 #148
|
||||
2026/05/28-20:45:21.122181 7f3976ffd6c0 Delete type=0 #150
|
||||
2026/05/28-20:46:40.081166 7f39767fc6c0 Level-0 table #155: started
|
||||
2026/05/28-20:46:40.081191 7f39767fc6c0 Level-0 table #155: 0 bytes OK
|
||||
2026/05/28-20:46:40.087200 7f39767fc6c0 Delete type=0 #153
|
||||
2026/05/28-20:46:40.093692 7f39767fc6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000002
|
||||
MANIFEST-000091
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
2026/05/09-23:29:14.636398 7f54217ed6c0 Delete type=3 #1
|
||||
2026/05/09-23:29:14.638741 7f5403fff6c0 Level-0 table #5: started
|
||||
2026/05/09-23:29:14.666649 7f5403fff6c0 Level-0 table #5: 3056 bytes OK
|
||||
2026/05/09-23:29:14.731617 7f5403fff6c0 Delete type=0 #3
|
||||
2026/05/09-23:29:14.731832 7f5403fff6c0 Manual compaction at level-0 from '!journal!69Da9YvF9BfOV7oK' @ 72057594037927935 : 1 .. '!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65' @ 0 : 0; will stop at (end)
|
||||
2026/06/01-08:00:34.033489 7f52c5bfd6c0 Recovering log #89
|
||||
2026/06/01-08:00:34.082405 7f52c5bfd6c0 Delete type=3 #87
|
||||
2026/06/01-08:00:34.082456 7f52c5bfd6c0 Delete type=0 #89
|
||||
2026/06/01-08:25:27.527672 7f52c4bfb6c0 Level-0 table #94: started
|
||||
2026/06/01-08:25:27.527708 7f52c4bfb6c0 Level-0 table #94: 0 bytes OK
|
||||
2026/06/01-08:25:27.537856 7f52c4bfb6c0 Delete type=0 #92
|
||||
2026/06/01-08:25:27.538199 7f52c4bfb6c0 Manual compaction at level-0 from '!journal!69Da9YvF9BfOV7oK' @ 72057594037927935 : 1 .. '!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65' @ 0 : 0; will stop at (end)
|
||||
2026/06/01-08:25:27.566799 7f52c4bfb6c0 Manual compaction at level-1 from '!journal!69Da9YvF9BfOV7oK' @ 72057594037927935 : 1 .. '!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
2026/05/28-20:45:21.125760 7f39777fe6c0 Recovering log #85
|
||||
2026/05/28-20:45:21.135844 7f39777fe6c0 Delete type=3 #83
|
||||
2026/05/28-20:45:21.135894 7f39777fe6c0 Delete type=0 #85
|
||||
2026/05/28-20:46:40.071060 7f39767fc6c0 Level-0 table #90: started
|
||||
2026/05/28-20:46:40.071086 7f39767fc6c0 Level-0 table #90: 0 bytes OK
|
||||
2026/05/28-20:46:40.081072 7f39767fc6c0 Delete type=0 #88
|
||||
2026/05/28-20:46:40.093682 7f39767fc6c0 Manual compaction at level-0 from '!journal!69Da9YvF9BfOV7oK' @ 72057594037927935 : 1 .. '!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65' @ 0 : 0; will stop at (end)
|
||||
2026/05/28-20:46:40.093703 7f39767fc6c0 Manual compaction at level-1 from '!journal!69Da9YvF9BfOV7oK' @ 72057594037927935 : 1 .. '!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -879,9 +879,16 @@
|
||||
.chat-targeting {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
display: grid;
|
||||
display: flex;
|
||||
gap: 0.4rem;
|
||||
margin-top: 0.4rem;
|
||||
flex-wrap: wrap;
|
||||
align-items: end;
|
||||
}
|
||||
.chat-targeting .chat-action-button {
|
||||
padding: 0.35rem 0.65rem;
|
||||
min-height: 1.75rem;
|
||||
font-size: 0.82rem;
|
||||
}
|
||||
.chat-control {
|
||||
display: grid;
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -46,10 +46,6 @@
|
||||
<span>Attaques distance</span>
|
||||
<input type="number" name="system.combat.attaquesDistance" value="{{system.combat.attaquesDistance}}">
|
||||
</label>
|
||||
<label>
|
||||
<span>Bonus degats</span>
|
||||
<input type="number" name="system.combat.degatsBonus" value="{{system.combat.degatsBonus}}">
|
||||
</label>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
@@ -93,7 +89,8 @@
|
||||
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
|
||||
</div>
|
||||
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
|
||||
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
|
||||
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
|
||||
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
|
||||
</div>
|
||||
<div class="item-actions">
|
||||
{{#if this.canRoll}}
|
||||
@@ -138,7 +135,8 @@
|
||||
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
|
||||
</div>
|
||||
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
|
||||
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
|
||||
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
|
||||
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
|
||||
</div>
|
||||
<div class="item-actions">
|
||||
{{#if this.canRoll}}
|
||||
@@ -234,7 +232,8 @@
|
||||
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
|
||||
</div>
|
||||
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
|
||||
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
|
||||
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
|
||||
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
|
||||
</div>
|
||||
<div class="item-actions">
|
||||
{{#if this.canRoll}}
|
||||
@@ -278,7 +277,8 @@
|
||||
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
|
||||
</div>
|
||||
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
|
||||
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
|
||||
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
|
||||
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
|
||||
</div>
|
||||
<div class="item-actions">
|
||||
{{#if this.canRoll}}
|
||||
@@ -395,7 +395,8 @@
|
||||
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
|
||||
</div>
|
||||
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
|
||||
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
|
||||
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
|
||||
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
|
||||
</div>
|
||||
<div class="item-actions">
|
||||
{{#if this.canRoll}}
|
||||
|
||||
@@ -122,7 +122,8 @@
|
||||
{{#if this.usageLabel}}<span class="item-meta">{{this.usageLabel}}</span>{{/if}}
|
||||
</div>
|
||||
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
|
||||
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
|
||||
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
|
||||
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
|
||||
</div>
|
||||
<div class="item-actions">
|
||||
{{#if this.canRoll}}
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
<div class="chat-pill-row">
|
||||
{{#if modeLabel}}<span class="chat-pill">{{modeLabel}}</span>{{/if}}
|
||||
<span class="chat-pill success">Dé {{keptDieLabel}}</span>
|
||||
{{#if bonus}}<span class="chat-pill">Bonus +{{bonus}}</span>{{/if}}
|
||||
{{#if damageCapped}}<span class="chat-pill">{{localize "DNC.Chat.DamageCapped" damage=effectiveDamage dv=martialDvLabel}}</span>{{/if}}
|
||||
</div>
|
||||
<p class="chat-formula">{{formula}}</p>
|
||||
{{#if rollDieLabels.[1]}}
|
||||
@@ -22,14 +22,14 @@
|
||||
<p class="roll-values">{{#each rollDieLabels}}<span>{{this}}</span>{{/each}}</p>
|
||||
</div>
|
||||
{{/if}}
|
||||
<p class="chat-note"><strong>Base</strong> : {{baseDamage}}{{#if bonus}} · <strong>Bonus</strong> : +{{bonus}}{{/if}}</p>
|
||||
<p class="chat-note"><strong>Base</strong> : {{baseDamage}}{{#if damageCapped}} · <strong>{{localize "DNC.Chat.MartialDv"}}</strong> : {{martialDvLabel}} · <strong>{{localize "DNC.Chat.EffectiveDamage"}}</strong> : {{effectiveDamage}}{{/if}}</p>
|
||||
<div class="chat-targeting">
|
||||
<label class="chat-control">
|
||||
<span class="chat-keyline-label">Cible</span>
|
||||
<select class="chat-select" data-role="damage-target" {{#unless hasTargets}}disabled{{/unless}}>
|
||||
{{#if hasTargets}}
|
||||
{{#each targets}}
|
||||
<option value="{{this.tokenUuid}}">{{this.label}}</option>
|
||||
<option value="{{this.tokenUuid}}"{{#if this.isSelected}} selected{{/if}}>{{this.label}}</option>
|
||||
{{/each}}
|
||||
{{else}}
|
||||
<option value="">Aucune cible sur la scène</option>
|
||||
@@ -45,4 +45,11 @@
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
{{#if showDamageUsageButton}}
|
||||
<div class="chat-actions">
|
||||
<button type="button" class="chat-action-button" data-action="rollDamageUsage" data-item-uuid="{{itemUuid}}">
|
||||
<i class="fa-solid fa-hourglass-half"></i> {{localize "DNC.Chat.RollDamageUsage"}}
|
||||
</button>
|
||||
</div>
|
||||
{{/if}}
|
||||
</section>
|
||||
|
||||
@@ -28,7 +28,20 @@
|
||||
<button type="button" class="chat-action-button" data-action="rollChatDamage" data-item-uuid="{{itemUuid}}">
|
||||
<i class="fa-solid fa-burst"></i> {{localize "DNC.Chat.RollDamage"}}
|
||||
</button>
|
||||
{{#if showAmmoButton}}
|
||||
<button type="button" class="chat-action-button" data-action="rollAmmoUsage" data-item-uuid="{{itemUuid}}">
|
||||
<i class="fa-solid fa-bullseye"></i> {{localize "DNC.Chat.RollAmmunition"}}
|
||||
</button>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{else}}
|
||||
{{#if showAmmoButton}}
|
||||
<div class="chat-actions">
|
||||
<button type="button" class="chat-action-button" data-action="rollAmmoUsage" data-item-uuid="{{itemUuid}}">
|
||||
<i class="fa-solid fa-bullseye"></i> {{localize "DNC.Chat.RollAmmunition"}}
|
||||
</button>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<ul class="chat-details chat-details-ornate">
|
||||
{{#each details}}
|
||||
|
||||
@@ -21,6 +21,14 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if protectionStored}}<p class="chat-note">{{localize "DNC.Chat.StoredProtection"}} : <strong>{{protectionStored}}</strong>.</p>{{/if}}
|
||||
{{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.ResourceWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.ResourceStable"}}</p>{{/if}}
|
||||
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.ResourceExhausted"}}</p>{{/if}}
|
||||
{{#if isAmmunition}}
|
||||
{{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.AmmunitionWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.AmmunitionStable"}}</p>{{/if}}
|
||||
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.AmmunitionExhausted"}}</p>{{/if}}
|
||||
{{else if isDamageUsage}}
|
||||
{{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.DamageUsageWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.DamageUsageStable"}}</p>{{/if}}
|
||||
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.DamageUsageExhausted"}}</p>{{/if}}
|
||||
{{else}}
|
||||
{{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.ResourceWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.ResourceStable"}}</p>{{/if}}
|
||||
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.ResourceExhausted"}}</p>{{/if}}
|
||||
{{/if}}
|
||||
</section>
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
<div class="dnc-dialog-form">
|
||||
<p><strong>{{item.name}}</strong> inflige <strong>{{item.system.degats}}</strong>.</p>
|
||||
<p>{{localize "DNC.Dialog.ActorDamageBonus"}} : <strong>{{actorBonus}}</strong></p>
|
||||
<p><strong>{{item.name}}</strong> inflige <strong>{{damageFormula}}</strong>.</p>
|
||||
{{#if damageCapped}}
|
||||
<p>{{localize "DNC.Dialog.DamageCappedByDv" dv=martialDvLabel damage=damageFormula base=damageBase}}</p>
|
||||
{{/if}}
|
||||
<label>
|
||||
<span>{{localize "DNC.UI.Mode"}}</span>
|
||||
<select name="mode">
|
||||
<option value="normal">{{localize "DNC.UI.ModeNormal"}}</option>
|
||||
<option value="avantage">{{localize "DNC.UI.ModeAdvantage"}}</option>
|
||||
<option value="desavantage">{{localize "DNC.UI.ModeDisadvantage"}}</option>
|
||||
<option value="normal" {{#if (eq defaultMode "normal")}}selected{{/if}}>{{localize "DNC.UI.ModeNormal"}}</option>
|
||||
<option value="avantage" {{#if (eq defaultMode "avantage")}}selected{{/if}}>{{localize "DNC.UI.ModeAdvantage"}}</option>
|
||||
<option value="desavantage" {{#if (eq defaultMode "desavantage")}}selected{{/if}}>{{localize "DNC.UI.ModeDisadvantage"}}</option>
|
||||
</select>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
@@ -19,8 +19,23 @@
|
||||
<p>{{weaponCharacteristicLabel}}</p>
|
||||
</div>
|
||||
<label>
|
||||
<span>Degats</span>
|
||||
<input type="text" name="system.degats" value="{{system.degats}}">
|
||||
<span>Degats usage die (Δ)</span>
|
||||
<input type="checkbox" name="system.degatsEstUsageDe" {{checked system.degatsEstUsageDe}}>
|
||||
</label>
|
||||
{{#if system.degatsEstUsageDe}}
|
||||
<label>
|
||||
<span>Δ Degats courant</span>
|
||||
<select name="system.degatsDelta">{{selectOptions config.usageDieOptions selected=system.degatsDelta localize=false blank="Epuise"}}</select>
|
||||
</label>
|
||||
{{else}}
|
||||
<label>
|
||||
<span>Degats</span>
|
||||
<input type="text" name="system.degats" value="{{system.degats}}">
|
||||
</label>
|
||||
{{/if}}
|
||||
<label>
|
||||
<span>Munitions</span>
|
||||
<select name="system.munitionsDelta">{{selectOptions config.usageDieOptions selected=system.munitionsDelta localize=false blank="Aucune"}}</select>
|
||||
</label>
|
||||
<label>
|
||||
<span>Portee</span>
|
||||
|
||||
Reference in New Issue
Block a user