Gestion du dé d'usure des degats des armes, gestion des munitions, gestion de la limute dégats vs DV
Release Creation / build (release) Successful in 1m11s

This commit is contained in:
2026-05-22 09:50:48 +02:00
parent 09f2349bab
commit 6742830f40
31 changed files with 372 additions and 58 deletions
+19 -1
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@@ -12,6 +12,7 @@
"TYPES.Item.entrainement": "Entrainement",
"DNC.Roll.Characteristic": "Jet de caracteristique",
"DNC.Roll.Attack": "Jet d'attaque",
"DNC.Roll.Ammunition": "Munitions",
"DNC.Roll.Damage": "Jet de degats",
"DNC.Roll.Favor": "Faveur",
"DNC.Roll.HitDice": "Jet de de de vie",
@@ -37,6 +38,8 @@
"DNC.Chat.Kept": "Garde",
"DNC.Chat.Rolls": "Lancers",
"DNC.Chat.RollDamage": "Lancer les degats",
"DNC.Chat.RollAmmunition": "Munitions",
"DNC.Chat.DamageCapped": "Degats plafonnes a {damage} par {dv}",
"DNC.Chat.RollValue": "Jet",
"DNC.Chat.AutoDisadvantage": "Desavantage automatique",
"DNC.Chat.RiskChaos": "Risquer le Chaos",
@@ -56,11 +59,16 @@
"DNC.Chat.HpRemaining": "PV restants",
"DNC.Chat.CasterRank": "Rang du lanceur",
"DNC.Chat.Difficulty": "Difficulte",
"DNC.Chat.MartialDv": "DV martial",
"DNC.Chat.EffectiveDamage": "Degats retenus",
"DNC.Chat.Effect": "Effet",
"DNC.Chat.StoredProtection": "Protection stockee pour ce combat",
"DNC.Chat.ResourceWearsDown": "La ressource s'amenuise.",
"DNC.Chat.ResourceStable": "La ressource tient bon.",
"DNC.Chat.ResourceExhausted": "La ressource est epuisee.",
"DNC.Chat.AmmunitionWearsDown": "Les munitions diminuent d'un cran.",
"DNC.Chat.AmmunitionStable": "Le stock de munitions tient bon.",
"DNC.Chat.AmmunitionExhausted": "Il n'y a plus de munitions disponibles pour cette arme.",
"DNC.Chat.AutoDisadvantageCanceled": "le cout du sort depasse le rang du lanceur, mais une faveur l'a annule.",
"DNC.Chat.AutoDisadvantageApplies": "le cout du sort depasse le rang du lanceur.",
"DNC.Chat.FocusFrom": "depuis",
@@ -89,6 +97,7 @@
"DNC.UI.Focus": "Focus",
"DNC.UI.Chaos": "Chaos",
"DNC.UI.Weapon": "Arme",
"DNC.UI.Ammunition": "Munitions",
"DNC.UI.Damage": "Degats",
"DNC.UI.Range": "Portee",
"DNC.UI.Spell": "Sortilege",
@@ -96,10 +105,12 @@
"DNC.Dialog.InitiativeCurrent": "DEX actuelle : <strong>{dex}</strong>, bonus de fiche : <strong>{initiativeBonus}</strong>",
"DNC.Dialog.CharacteristicUsed": "Caracteristique utilisee",
"DNC.Dialog.ActorDamageBonus": "Bonus de degats de l'acteur",
"DNC.Dialog.DamageCappedByDv": "Le DV martial actuel ({dv}) plafonne cette arme : {base} devient {damage}.",
"DNC.Dialog.SpellAutoDisadvantage": "Le cout depasse le rang du lanceur : le jet se fera automatiquement avec desavantage.",
"DNC.Dialog.UseUsageDie": "Utiliser <strong>{itemName}</strong> et lancer son de d'usage actuel.",
"DNC.Dialog.CurrentValue": "Valeur actuelle",
"DNC.Warn.NoFavorAvailable": "Aucune faveur disponible pour {label}.",
"DNC.Warn.NoAmmunitionAvailable": "Il n'y a plus de munitions disponibles pour cette arme.",
"DNC.Warn.SpellInsufficientResources": "Le lanceur ne dispose pas d'assez de PV et de focus pour payer ce sort.",
"DNC.Warn.ChaosUnavailable": "Le Chaos n'est pas disponible pour ce sort.",
"DNC.Warn.TrainingExhausted": "Cet entrainement est epuise pour aujourd'hui. Reinitialisez son delta quotidien pour le lendemain.",
@@ -187,5 +198,12 @@
"DNC.Sheet.Create": "Creer",
"DNC.Sheet.Delete": "Supprimer",
"DNC.Sheet.Edit": "Editer",
"DNC.Sheet.Post": "Poster dans le chat"
"DNC.Sheet.Post": "Poster dans le chat",
"DNC.Roll.DamageUsage": "Usage des degats",
"DNC.Chat.RollDamageUsage": "Usage degats",
"DNC.Chat.DamageUsageWearsDown": "Les degats de l'arme diminuent d'un cran.",
"DNC.Chat.DamageUsageStable": "L'arme tient bon, ses degats restent inchanges.",
"DNC.Chat.DamageUsageExhausted": "L'arme est epuisee, elle ne peut plus causer de degats.",
"DNC.UI.DamageExhausted": "Epuise",
"DNC.Warn.DamageExhausted": "Cette arme est epuisee et ne peut plus causer de degats."
}
@@ -201,12 +201,17 @@ export class DonjonEtCieRollDialog {
}
static async createDamage(actor, item) {
const damageContext = DonjonEtCieUtility.getMartialDamageContext(actor, item);
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/dialogs/damage-roll.hbs",
{
actorName: actor?.name ?? item.actor?.name ?? "",
item,
actorBonus: actor?.system?.combat?.degatsBonus ?? 0
actorBonus: actor?.system?.combat?.degatsBonus ?? 0,
damageFormula: damageContext.effectiveFormula || item.system.degats,
damageBase: damageContext.baseFormula || item.system.degats,
damageCapped: damageContext.capped,
martialDvLabel: damageContext.martialDvSides ? `d${damageContext.martialDvSides}` : damageContext.martialDvFormula
}
);
@@ -57,6 +57,9 @@ export default class DonjonEtCieItemSheet extends HandlebarsApplicationMixin(fou
isCapacity: item.type === "capacite",
isLanguage: item.type === "langue",
isTrait: item.type === "trait",
ammunitionUsageLabel: item.type === "arme" && Number(item.system.munitionsDelta ?? 0) > 0
? DonjonEtCieUtility.formatUsageDie(item.system.munitionsDelta)
: "—",
canResetUsage: item.type === "entrainement" && Number(item.system.deltaMax ?? 0) > 0 && Number(item.system.delta ?? 0) !== Number(item.system.deltaMax ?? 0),
armorProtectionDisplay: Number(item.system.resultatProtection ?? 0) > 0 ? item.system.resultatProtection : "—",
weaponCharacteristicLabel: item.type === "arme" ? DonjonEtCieUtility.getWeaponCharacteristicLabel(item.system.categorie) : null,
+26 -1
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@@ -31,6 +31,14 @@ export class DonjonEtCieItem extends Item {
return Number(this.system.deltaMax ?? this.system.delta ?? 0);
}
get ammunitionUsageDie() {
return Number(this.system.munitionsDelta ?? 0);
}
get damageUsageDie() {
return Number(this.system.degatsDelta ?? 0);
}
async roll() {
if (this.type === "arme") return DonjonEtCieRollDialog.createWeapon(this.actor, this);
if (this.type === "sortilege") return DonjonEtCieRollDialog.createSpell(this.actor, this);
@@ -43,10 +51,27 @@ export class DonjonEtCieItem extends Item {
}
async rollDamage() {
if (!this.system.degats) return null;
if (this.system.degatsEstUsageDe) {
if (!Number(this.system.degatsDelta ?? 0)) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
return null;
}
} else if (!this.system.degats) {
return null;
}
return DonjonEtCieRollDialog.createDamage(this.actor, this);
}
async rollAmmoUsage() {
if (this.type !== "arme") return null;
return game.system.donjonEtCie.rolls.rollWeaponAmmoUsage(this);
}
async rollDamageUsage() {
if (this.type !== "arme") return null;
return game.system.donjonEtCie.rolls.rollWeaponDamageUsage(this);
}
async postToChat() {
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/chat/item-card.hbs",
+7 -1
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@@ -46,7 +46,7 @@ function injectActorDirectoryMissionPackButton(app, element) {
}
function onChatActionClick(event) {
const button = event.target.closest("[data-action='rollChatDamage'], [data-action='rollSpellChaos'], [data-action='applyDamage']");
const button = event.target.closest("[data-action='rollChatDamage'], [data-action='rollSpellChaos'], [data-action='applyDamage'], [data-action='rollAmmoUsage'], [data-action='rollDamageUsage']");
if (!(button instanceof HTMLElement)) return;
event.preventDefault();
@@ -85,6 +85,12 @@ function onChatActionClick(event) {
const itemUuid = button.dataset.itemUuid;
if (!itemUuid) return;
const item = await fromUuid(itemUuid);
if (button.dataset.action === "rollAmmoUsage") {
return item?.rollAmmoUsage?.();
}
if (button.dataset.action === "rollDamageUsage") {
return item?.rollDamageUsage?.();
}
return item?.rollDamage?.();
})();
}
+98 -5
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@@ -308,12 +308,14 @@ export class DonjonEtCieRolls {
favorLabel: favor?.label ?? null,
favorNote: favor?.note ?? null,
showDamageButton: result.success && Boolean(item.system.degats),
showAmmoButton: Number(item.system.munitionsDelta ?? 0) > 0,
itemUuid: item.uuid,
details: [
{ label: game.i18n.localize("DNC.UI.Weapon"), value: item.name },
{ label: game.i18n.localize("DNC.UI.Characteristic"), value: characteristicLabel },
{ label: `Valeur de ${characteristicLabel}`, value: result.target },
{ label: game.i18n.localize("DNC.UI.Damage"), value: item.system.degats || "—" },
{ label: game.i18n.localize("DNC.UI.Ammunition"), value: Number(item.system.munitionsDelta ?? 0) > 0 ? DonjonEtCieUtility.formatUsageDie(item.system.munitionsDelta) : "—" },
{ label: game.i18n.localize("DNC.UI.Range"), value: item.system.portee || "—" },
...(favor ? [
{ label: game.i18n.localize("DNC.Chat.Favor"), value: favor.label },
@@ -327,11 +329,54 @@ export class DonjonEtCieRolls {
return { ...result, favor, mode: effectiveMode };
}
static async rollWeaponAmmoUsage(item, { mode = "normal" } = {}) {
const before = Number(item?.system?.munitionsDelta ?? 0);
if (!before) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.NoAmmunitionAvailable"));
return null;
}
const resolved = await this.#resolveFormulaRoll(`1d${before}`, {}, { mode, favorable: "high" });
const result = resolved.kept;
const degraded = result <= 3;
const after = degraded ? DonjonEtCieUtility.degradeUsageDie(before) : before;
if (after !== before) {
await item.update({ "system.munitionsDelta": after });
}
await this.#createChatCard(item.actor, "systems/fvtt-donjon-et-cie/templates/chat/usage-card.hbs", {
title: `${game.i18n.localize("DNC.Roll.Ammunition")} : ${item.name}`,
value: result,
values: resolved.values,
mode: resolved.mode,
modeLabel: this.#getModeLabel(resolved.mode),
before: DonjonEtCieUtility.formatUsageDie(before),
after: DonjonEtCieUtility.formatUsageDie(after),
protectionStored: null,
degraded,
exhausted: after === 0,
isAmmunition: true
}, { rolls: resolved.rolls });
return { result, values: resolved.values, mode: resolved.mode, before, after, degraded };
}
static async rollDamage(actor, item, { mode = "normal" } = {}) {
if (!item.system.degats) return null;
const isUsageDie = Boolean(item.system.degatsEstUsageDe);
const degatsDelta = Number(item.system.degatsDelta ?? 0);
if (isUsageDie && !degatsDelta) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
return null;
}
if (!isUsageDie && !item.system.degats) return null;
const damageContext = DonjonEtCieUtility.getMartialDamageContext(actor, item);
const actorBonus = Number(actor?.system?.combat?.degatsBonus ?? 0);
const totalBonus = actorBonus;
const formula = totalBonus ? `${item.system.degats} + ${totalBonus}` : item.system.degats;
const effectiveDamage = damageContext.effectiveFormula || (isUsageDie ? `1d${degatsDelta}` : item.system.degats);
const formula = totalBonus ? `${effectiveDamage} + ${totalBonus}` : effectiveDamage;
const result = await this.#resolveFormulaRoll(formula, {}, { mode, favorable: "high" });
const targets = DonjonEtCieUtility.getSceneDamageTargets();
const rollDieLabels = result.rolls.map((roll) => {
@@ -339,6 +384,7 @@ export class DonjonEtCieRolls {
return dieValues.length ? dieValues.join(" + ") : String(roll.total ?? "—");
});
const keptDieLabel = rollDieLabels[result.keptIndex] ?? rollDieLabels[0] ?? String(result.kept);
const baseDamageDisplay = isUsageDie ? DonjonEtCieUtility.formatUsageDie(degatsDelta) : item.system.degats;
await this.#createChatCard(actor ?? item.actor, "systems/fvtt-donjon-et-cie/templates/chat/damage-card.hbs", {
title: `${game.i18n.localize("DNC.Roll.Damage")} : ${item.name}`,
@@ -351,13 +397,60 @@ export class DonjonEtCieRolls {
values: result.values,
total: result.kept,
bonus: totalBonus,
baseDamage: item.system.degats,
baseDamage: baseDamageDisplay,
effectiveDamage,
damageCapped: damageContext.capped,
martialDvLabel: damageContext.martialDvSides ? `d${damageContext.martialDvSides}` : damageContext.martialDvFormula,
sourceLabel: item.name,
targets,
hasTargets: targets.length > 0
hasTargets: targets.length > 0,
showDamageUsageButton: isUsageDie && degatsDelta > 0,
itemUuid: item.uuid
}, { rolls: result.rolls });
return { total: result.kept, formula: result.formula, bonus: totalBonus, values: result.values, mode: result.mode };
return {
total: result.kept,
formula: result.formula,
baseDamage: baseDamageDisplay,
effectiveDamage,
damageCapped: damageContext.capped,
bonus: totalBonus,
values: result.values,
mode: result.mode
};
}
static async rollWeaponDamageUsage(item, { mode = "normal" } = {}) {
const before = Number(item?.system?.degatsDelta ?? 0);
if (!before) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
return null;
}
const resolved = await this.#resolveFormulaRoll(`1d${before}`, {}, { mode, favorable: "high" });
const result = resolved.kept;
const degraded = result <= 3;
const after = degraded ? DonjonEtCieUtility.degradeUsageDie(before) : before;
if (after !== before) {
await item.update({ "system.degatsDelta": after });
}
await this.#createChatCard(item.actor, "systems/fvtt-donjon-et-cie/templates/chat/usage-card.hbs", {
title: `${game.i18n.localize("DNC.Roll.DamageUsage")} : ${item.name}`,
value: result,
values: resolved.values,
mode: resolved.mode,
modeLabel: this.#getModeLabel(resolved.mode),
before: DonjonEtCieUtility.formatUsageDie(before),
after: DonjonEtCieUtility.formatUsageDie(after),
protectionStored: null,
degraded,
exhausted: after === 0,
isDamageUsage: true
}, { rolls: resolved.rolls });
return { result, values: resolved.values, mode: resolved.mode, before, after, degraded };
}
static async applyDamage(target, { damage = 0, useArmor = false, sourceLabel = "" } = {}) {
+94 -1
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@@ -119,6 +119,87 @@ export class DonjonEtCieUtility {
};
}
static parseDieFormula(formula) {
const normalized = String(formula ?? "").trim();
if (!normalized) return null;
const dieMatch = normalized.match(/(?<count>\d*)d(?<sides>\d+)/i);
if (dieMatch?.groups?.sides) {
return {
formula: normalized,
count: Number(dieMatch.groups.count || 1),
countRaw: dieMatch.groups.count ?? "",
sides: Number(dieMatch.groups.sides),
match: dieMatch[0],
index: dieMatch.index ?? 0
};
}
if (/^\d+$/.test(normalized)) {
const sides = Number(normalized);
if ([4, 6, 8, 10, 12, 20].includes(sides)) {
return {
formula: normalized,
count: 1,
countRaw: "",
sides,
match: normalized,
index: 0
};
}
}
return null;
}
static getMartialDamageContext(actor, item) {
const isUsageDie = Boolean(item?.system?.degatsEstUsageDe);
const degatsDelta = Number(item?.system?.degatsDelta ?? 0);
const baseFormula = isUsageDie
? (degatsDelta > 0 ? `1d${degatsDelta}` : "")
: String(item?.system?.degats ?? "").trim();
const baseContext = {
baseFormula,
effectiveFormula: baseFormula,
capped: false,
martialDvFormula: String(actor?.system?.sante?.dv ?? "").trim(),
martialDvSides: 0,
weaponSides: 0,
isUsageDie
};
if (actor?.type !== "employe" || item?.type !== "arme" || !baseFormula) {
return baseContext;
}
const damageDie = this.parseDieFormula(baseFormula);
const martialDie = this.parseDieFormula(actor.system.sante?.dv);
if (!damageDie || !martialDie?.sides) return baseContext;
const cappedSides = Math.min(damageDie.sides, martialDie.sides);
if (cappedSides >= damageDie.sides) {
return {
...baseContext,
martialDvSides: martialDie.sides,
weaponSides: damageDie.sides
};
}
const replacement = `${damageDie.countRaw || ""}d${cappedSides}`;
const effectiveFormula = damageDie.match === damageDie.formula
? replacement
: `${damageDie.formula.slice(0, damageDie.index)}${replacement}${damageDie.formula.slice(damageDie.index + damageDie.match.length)}`;
return {
...baseContext,
effectiveFormula,
capped: true,
martialDvSides: martialDie.sides,
weaponSides: damageDie.sides
};
}
static getFavorLabel(key) {
return DONJON_ET_CIE.favorDepartments[key] ?? key;
}
@@ -173,12 +254,20 @@ export class DonjonEtCieUtility {
const system = item.system;
const delta = Number(system.delta ?? 0);
const deltaMax = Number(system.deltaMax ?? delta ?? 0);
const ammunitionDelta = Number(system.munitionsDelta ?? 0);
const isUsageDie = Boolean(system.degatsEstUsageDe);
const degatsDelta = Number(system.degatsDelta ?? 0);
const usageLabel = item.type === "entrainement" && deltaMax > 0
? `${this.formatUsageDie(delta)} / ${this.formatUsageDie(deltaMax)}`
: delta > 0
? this.formatUsageDie(delta)
: null;
const damageUsageLabel = isUsageDie
? (degatsDelta > 0 ? this.formatUsageDie(degatsDelta) : game.i18n.localize("DNC.UI.DamageExhausted"))
: null;
const damageLabel = isUsageDie ? damageUsageLabel : (system.degats || null);
return {
id: item.id,
name: item.name,
@@ -187,11 +276,15 @@ export class DonjonEtCieUtility {
system,
uuid: item.uuid,
usageLabel,
ammunitionUsageLabel: item.type === "arme" && ammunitionDelta > 0 ? this.formatUsageDie(ammunitionDelta) : null,
protectionLabel: item.type === "armure" && Number(system.resultatProtection ?? 0) > 0 ? `Protection ${system.resultatProtection}` : null,
weaponCharacteristicLabel: item.type === "arme" ? this.getWeaponCharacteristicLabel(system.categorie) : null,
canRoll: ["arme", "sortilege"].includes(item.type),
canUse: delta > 0,
canRollDamage: Boolean(system.degats),
hasTrackedAmmunition: item.type === "arme" && ammunitionDelta > 0,
damageUsageLabel,
damageLabel,
canRollDamage: item.type === "arme" && (isUsageDie ? degatsDelta > 0 : Boolean(system.degats)),
rollAction: item.type === "sortilege" ? "rollSpell" : "rollWeapon",
damageAction: "rollDamage",
isEquipped: Boolean(system.equipee),
+3
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@@ -20,6 +20,9 @@ export default class ArmeDataModel extends BaseItemDataModel {
categorie: new fields.StringField({ initial: "melee" }),
caracteristique: new fields.StringField({ initial: "force" }),
degats: new fields.StringField({ initial: "1d6" }),
degatsEstUsageDe: new fields.BooleanField({ initial: false }),
degatsDelta: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
munitionsDelta: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
portee: new fields.StringField({ initial: "" }),
mains: new fields.NumberField({ initial: 1, integer: true }),
equipee: new fields.BooleanField({ initial: false })
+1 -1
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@@ -1 +1 @@
MANIFEST-000077
MANIFEST-000085
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@@ -1,7 +1,7 @@
2026/05/09-23:26:00.662378 7fe6d3fff6c0 Recovering log #75
2026/05/09-23:26:00.714642 7fe6d3fff6c0 Delete type=3 #73
2026/05/09-23:26:00.714705 7fe6d3fff6c0 Delete type=0 #75
2026/05/09-23:32:35.906147 7fe6d37fe6c0 Level-0 table #80: started
2026/05/09-23:32:35.906185 7fe6d37fe6c0 Level-0 table #80: 0 bytes OK
2026/05/09-23:32:35.912511 7fe6d37fe6c0 Delete type=0 #78
2026/05/09-23:32:35.920264 7fe6d37fe6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
2026/05/22-09:28:26.005874 7fb57dfee6c0 Recovering log #83
2026/05/22-09:28:26.015537 7fb57dfee6c0 Delete type=3 #81
2026/05/22-09:28:26.015651 7fb57dfee6c0 Delete type=0 #83
2026/05/22-09:49:57.296086 7fb567fff6c0 Level-0 table #88: started
2026/05/22-09:49:57.296112 7fb567fff6c0 Level-0 table #88: 0 bytes OK
2026/05/22-09:49:57.302010 7fb567fff6c0 Delete type=0 #86
2026/05/22-09:49:57.319148 7fb567fff6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
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@@ -1,7 +1,7 @@
2026/05/09-23:24:27.244461 7fe6d3fff6c0 Recovering log #71
2026/05/09-23:24:27.261516 7fe6d3fff6c0 Delete type=3 #69
2026/05/09-23:24:27.261564 7fe6d3fff6c0 Delete type=0 #71
2026/05/09-23:25:01.848661 7fe6d37fe6c0 Level-0 table #76: started
2026/05/09-23:25:01.848715 7fe6d37fe6c0 Level-0 table #76: 0 bytes OK
2026/05/09-23:25:01.854909 7fe6d37fe6c0 Delete type=0 #74
2026/05/09-23:25:01.877929 7fe6d37fe6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
2026/05/09-23:56:26.228807 7fe7211fe6c0 Recovering log #79
2026/05/09-23:56:26.239813 7fe7211fe6c0 Delete type=3 #77
2026/05/09-23:56:26.239859 7fe7211fe6c0 Delete type=0 #79
2026/05/09-23:58:32.093072 7fe6d37fe6c0 Level-0 table #84: started
2026/05/09-23:58:32.093102 7fe6d37fe6c0 Level-0 table #84: 0 bytes OK
2026/05/09-23:58:32.100189 7fe6d37fe6c0 Delete type=0 #82
2026/05/09-23:58:32.106644 7fe6d37fe6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
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@@ -1 +1 @@
MANIFEST-000064
MANIFEST-000072
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@@ -1,7 +1,7 @@
2026/05/09-23:26:00.734399 7fe7211fe6c0 Recovering log #62
2026/05/09-23:26:00.785619 7fe7211fe6c0 Delete type=3 #60
2026/05/09-23:26:00.785680 7fe7211fe6c0 Delete type=0 #62
2026/05/09-23:32:35.893861 7fe6d37fe6c0 Level-0 table #67: started
2026/05/09-23:32:35.893901 7fe6d37fe6c0 Level-0 table #67: 0 bytes OK
2026/05/09-23:32:35.899905 7fe6d37fe6c0 Delete type=0 #65
2026/05/09-23:32:35.920244 7fe6d37fe6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
2026/05/22-09:28:26.020644 7fb57d7ed6c0 Recovering log #70
2026/05/22-09:28:26.031504 7fb57d7ed6c0 Delete type=3 #68
2026/05/22-09:28:26.031624 7fb57d7ed6c0 Delete type=0 #70
2026/05/22-09:49:57.312571 7fb567fff6c0 Level-0 table #75: started
2026/05/22-09:49:57.312612 7fb567fff6c0 Level-0 table #75: 0 bytes OK
2026/05/22-09:49:57.318950 7fb567fff6c0 Delete type=0 #73
2026/05/22-09:49:57.319188 7fb567fff6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
+7 -7
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@@ -1,7 +1,7 @@
2026/05/09-23:24:27.266509 7fe7211fe6c0 Recovering log #58
2026/05/09-23:24:27.282592 7fe7211fe6c0 Delete type=3 #56
2026/05/09-23:24:27.282660 7fe7211fe6c0 Delete type=0 #58
2026/05/09-23:25:01.864644 7fe6d37fe6c0 Level-0 table #63: started
2026/05/09-23:25:01.864678 7fe6d37fe6c0 Level-0 table #63: 0 bytes OK
2026/05/09-23:25:01.871922 7fe6d37fe6c0 Delete type=0 #61
2026/05/09-23:25:01.877952 7fe6d37fe6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
2026/05/09-23:56:26.242643 7fe7219ff6c0 Recovering log #66
2026/05/09-23:56:26.252924 7fe7219ff6c0 Delete type=3 #64
2026/05/09-23:56:26.252971 7fe7219ff6c0 Delete type=0 #66
2026/05/09-23:58:32.087004 7fe6d37fe6c0 Level-0 table #71: started
2026/05/09-23:58:32.087037 7fe6d37fe6c0 Level-0 table #71: 0 bytes OK
2026/05/09-23:58:32.092951 7fe6d37fe6c0 Delete type=0 #69
2026/05/09-23:58:32.106635 7fe6d37fe6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
Binary file not shown.
+1 -1
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@@ -1 +1 @@
MANIFEST-000002
MANIFEST-000006
+15 -5
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@@ -1,5 +1,15 @@
2026/05/09-23:29:14.636398 7f54217ed6c0 Delete type=3 #1
2026/05/09-23:29:14.638741 7f5403fff6c0 Level-0 table #5: started
2026/05/09-23:29:14.666649 7f5403fff6c0 Level-0 table #5: 3056 bytes OK
2026/05/09-23:29:14.731617 7f5403fff6c0 Delete type=0 #3
2026/05/09-23:29:14.731832 7f5403fff6c0 Manual compaction at level-0 from '!journal!69Da9YvF9BfOV7oK' @ 72057594037927935 : 1 .. '!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65' @ 0 : 0; will stop at (end)
2026/05/22-09:28:26.037049 7fb57dfee6c0 Recovering log #4
2026/05/22-09:28:26.047411 7fb57dfee6c0 Delete type=3 #2
2026/05/22-09:28:26.047498 7fb57dfee6c0 Delete type=0 #4
2026/05/22-09:49:57.302133 7fb567fff6c0 Level-0 table #9: started
2026/05/22-09:49:57.305585 7fb567fff6c0 Level-0 table #9: 3183 bytes OK
2026/05/22-09:49:57.312423 7fb567fff6c0 Delete type=0 #7
2026/05/22-09:49:57.319164 7fb567fff6c0 Manual compaction at level-0 from '!journal!69Da9YvF9BfOV7oK' @ 72057594037927935 : 1 .. '!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65' @ 0 : 0; will stop at (end)
2026/05/22-09:49:57.319233 7fb567fff6c0 Manual compaction at level-1 from '!journal!69Da9YvF9BfOV7oK' @ 72057594037927935 : 1 .. '!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65' @ 0 : 0; will stop at '!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65' @ 3 : 1
2026/05/22-09:49:57.319246 7fb567fff6c0 Compacting 1@1 + 1@2 files
2026/05/22-09:49:57.322612 7fb567fff6c0 Generated table #10@1: 2 keys, 3183 bytes
2026/05/22-09:49:57.322655 7fb567fff6c0 Compacted 1@1 + 1@2 files => 3183 bytes
2026/05/22-09:49:57.328541 7fb567fff6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2026/05/22-09:49:57.328673 7fb567fff6c0 Delete type=2 #5
2026/05/22-09:49:57.328793 7fb567fff6c0 Delete type=2 #9
2026/05/22-09:49:57.351951 7fb567fff6c0 Manual compaction at level-1 from '!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65' @ 3 : 1 .. '!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65' @ 0 : 0; will stop at (end)
+5
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@@ -0,0 +1,5 @@
2026/05/22-08:07:40.563282 7f63427ef6c0 Delete type=3 #1
2026/05/22-08:07:40.567990 7f6323fff6c0 Level-0 table #5: started
2026/05/22-08:07:40.571414 7f6323fff6c0 Level-0 table #5: 3056 bytes OK
2026/05/22-08:07:40.577623 7f6323fff6c0 Delete type=0 #3
2026/05/22-08:07:40.577857 7f6323fff6c0 Manual compaction at level-0 from '!journal!69Da9YvF9BfOV7oK' @ 72057594037927935 : 1 .. '!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65' @ 0 : 0; will stop at (end)
Binary file not shown.
+10 -5
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@@ -93,7 +93,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div>
<div class="item-actions">
{{#if this.canRoll}}
@@ -138,7 +139,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div>
<div class="item-actions">
{{#if this.canRoll}}
@@ -234,7 +236,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div>
<div class="item-actions">
{{#if this.canRoll}}
@@ -278,7 +281,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div>
<div class="item-actions">
{{#if this.canRoll}}
@@ -395,7 +399,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div>
<div class="item-actions">
{{#if this.canRoll}}
+2 -1
View File
@@ -122,7 +122,8 @@
{{#if this.usageLabel}}<span class="item-meta">{{this.usageLabel}}</span>{{/if}}
</div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div>
<div class="item-actions">
{{#if this.canRoll}}
+9 -1
View File
@@ -13,6 +13,7 @@
<div class="chat-pill-row">
{{#if modeLabel}}<span class="chat-pill">{{modeLabel}}</span>{{/if}}
<span class="chat-pill success">Dé {{keptDieLabel}}</span>
{{#if damageCapped}}<span class="chat-pill">{{localize "DNC.Chat.DamageCapped" damage=effectiveDamage dv=martialDvLabel}}</span>{{/if}}
{{#if bonus}}<span class="chat-pill">Bonus +{{bonus}}</span>{{/if}}
</div>
<p class="chat-formula">{{formula}}</p>
@@ -22,7 +23,7 @@
<p class="roll-values">{{#each rollDieLabels}}<span>{{this}}</span>{{/each}}</p>
</div>
{{/if}}
<p class="chat-note"><strong>Base</strong> : {{baseDamage}}{{#if bonus}} · <strong>Bonus</strong> : +{{bonus}}{{/if}}</p>
<p class="chat-note"><strong>Base</strong> : {{baseDamage}}{{#if damageCapped}} · <strong>{{localize "DNC.Chat.MartialDv"}}</strong> : {{martialDvLabel}} · <strong>{{localize "DNC.Chat.EffectiveDamage"}}</strong> : {{effectiveDamage}}{{/if}}{{#if bonus}} · <strong>Bonus</strong> : +{{bonus}}{{/if}}</p>
<div class="chat-targeting">
<label class="chat-control">
<span class="chat-keyline-label">Cible</span>
@@ -45,4 +46,11 @@
</button>
</div>
</div>
{{#if showDamageUsageButton}}
<div class="chat-actions">
<button type="button" class="chat-action-button" data-action="rollDamageUsage" data-item-uuid="{{itemUuid}}">
<i class="fa-solid fa-hourglass-half"></i> {{localize "DNC.Chat.RollDamageUsage"}}
</button>
</div>
{{/if}}
</section>
+13
View File
@@ -28,7 +28,20 @@
<button type="button" class="chat-action-button" data-action="rollChatDamage" data-item-uuid="{{itemUuid}}">
<i class="fa-solid fa-burst"></i> {{localize "DNC.Chat.RollDamage"}}
</button>
{{#if showAmmoButton}}
<button type="button" class="chat-action-button" data-action="rollAmmoUsage" data-item-uuid="{{itemUuid}}">
<i class="fa-solid fa-bullseye"></i> {{localize "DNC.Chat.RollAmmunition"}}
</button>
{{/if}}
</div>
{{else}}
{{#if showAmmoButton}}
<div class="chat-actions">
<button type="button" class="chat-action-button" data-action="rollAmmoUsage" data-item-uuid="{{itemUuid}}">
<i class="fa-solid fa-bullseye"></i> {{localize "DNC.Chat.RollAmmunition"}}
</button>
</div>
{{/if}}
{{/if}}
<ul class="chat-details chat-details-ornate">
{{#each details}}
+10 -2
View File
@@ -21,6 +21,14 @@
</div>
{{/if}}
{{#if protectionStored}}<p class="chat-note">{{localize "DNC.Chat.StoredProtection"}} : <strong>{{protectionStored}}</strong>.</p>{{/if}}
{{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.ResourceWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.ResourceStable"}}</p>{{/if}}
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.ResourceExhausted"}}</p>{{/if}}
{{#if isAmmunition}}
{{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.AmmunitionWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.AmmunitionStable"}}</p>{{/if}}
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.AmmunitionExhausted"}}</p>{{/if}}
{{else if isDamageUsage}}
{{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.DamageUsageWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.DamageUsageStable"}}</p>{{/if}}
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.DamageUsageExhausted"}}</p>{{/if}}
{{else}}
{{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.ResourceWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.ResourceStable"}}</p>{{/if}}
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.ResourceExhausted"}}</p>{{/if}}
{{/if}}
</section>
+4 -1
View File
@@ -1,5 +1,8 @@
<div class="dnc-dialog-form">
<p><strong>{{item.name}}</strong> inflige <strong>{{item.system.degats}}</strong>.</p>
<p><strong>{{item.name}}</strong> inflige <strong>{{damageFormula}}</strong>.</p>
{{#if damageCapped}}
<p>{{localize "DNC.Dialog.DamageCappedByDv" dv=martialDvLabel damage=damageFormula base=damageBase}}</p>
{{/if}}
<p>{{localize "DNC.Dialog.ActorDamageBonus"}} : <strong>{{actorBonus}}</strong></p>
<label>
<span>{{localize "DNC.UI.Mode"}}</span>
+17 -2
View File
@@ -19,8 +19,23 @@
<p>{{weaponCharacteristicLabel}}</p>
</div>
<label>
<span>Degats</span>
<input type="text" name="system.degats" value="{{system.degats}}">
<span>Degats usage die (Δ)</span>
<input type="checkbox" name="system.degatsEstUsageDe" {{checked system.degatsEstUsageDe}}>
</label>
{{#if system.degatsEstUsageDe}}
<label>
<span>Δ Degats courant</span>
<select name="system.degatsDelta">{{selectOptions config.usageDieOptions selected=system.degatsDelta localize=false blank="Epuise"}}</select>
</label>
{{else}}
<label>
<span>Degats</span>
<input type="text" name="system.degats" value="{{system.degats}}">
</label>
{{/if}}
<label>
<span>Munitions</span>
<select name="system.munitionsDelta">{{selectOptions config.usageDieOptions selected=system.munitionsDelta localize=false blank="Aucune"}}</select>
</label>
<label>
<span>Portee</span>