feat: implémentation complète du système Célestopol 1922 pour FoundryVTT v13

- DataModels (character, npc, anomaly, aspect, attribute, equipment)
- ApplicationV2 sheets (character 5 tabs, npc 3 tabs, 4 item sheets)
- DialogV2 pour les jets de dés avec phase de lune
- Templates Handlebars complets (fiches PJ/PNJ, items, jet, chat)
- Styles LESS → CSS compilé (thème vert foncé / orange CopaseticNF)
- i18n fr.json complet (clés CELESTOPOL.*)
- Point d'entrée fvtt-celestopol.mjs avec hooks init/ready
- Assets : polices CopaseticNF, images UI, icônes items
- Mise à jour copilot-instructions.md avec l'architecture réelle

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-03-28 09:28:34 +01:00
parent 446f9b7500
commit 64e23271df
54 changed files with 3433 additions and 4 deletions

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export { default as CelestopolCharacterSheet } from "./sheets/character-sheet.mjs"
export { default as CelestopolNPCSheet } from "./sheets/npc-sheet.mjs"
export { CelestopolAnomalySheet, CelestopolAspectSheet, CelestopolAttributeSheet, CelestopolEquipmentSheet } from "./sheets/item-sheets.mjs"

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const { HandlebarsApplicationMixin } = foundry.applications.api
export default class CelestopolActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-celestopol", "actor"],
position: { width: 900, height: "auto" },
form: { submitOnChange: true },
window: { resizable: true },
dragDrop: [{ dragSelector: '[data-drag="true"], .rollable', dropSelector: null }],
actions: {
editImage: CelestopolActorSheet.#onEditImage,
toggleSheet: CelestopolActorSheet.#onToggleSheet,
edit: CelestopolActorSheet.#onItemEdit,
delete: CelestopolActorSheet.#onItemDelete,
},
}
_sheetMode = this.constructor.SHEET_MODES.PLAY
get isPlayMode() { return this._sheetMode === this.constructor.SHEET_MODES.PLAY }
get isEditMode() { return this._sheetMode === this.constructor.SHEET_MODES.EDIT }
/** @override */
async _prepareContext() {
return {
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
actor: this.document,
system: this.document.system,
source: this.document.toObject(),
isEditMode: this.isEditMode,
isPlayMode: this.isPlayMode,
isEditable: this.isEditable,
}
}
/** @override */
_onRender(context, options) {
this.#dragDrop.forEach(d => d.bind(this.element))
this.element.querySelectorAll(".rollable").forEach(el => {
el.addEventListener("click", this._onRoll.bind(this))
})
}
async _onRoll(event) {
if (!this.isPlayMode) return
const el = event.currentTarget
const statId = el.dataset.statId
const skillId = el.dataset.skillId
if (!statId || !skillId) return
await this.document.system.roll(statId, skillId)
}
#createDragDropHandlers() {
return this.options.dragDrop.map(d => {
d.permissions = {
dragstart: this._canDragStart.bind(this),
drop: this._canDragDrop.bind(this),
}
d.callbacks = {
dragover: this._onDragOver.bind(this),
drop: this._onDrop.bind(this),
}
return new foundry.applications.ux.DragDrop.implementation(d)
})
}
_canDragStart() { return this.isEditable }
_canDragDrop() { return true }
_onDragOver() {}
async _onDrop(event) {
if (!this.isEditable) return
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
if (data.type === "Item") {
const item = await fromUuid(data.uuid)
if (item) return this._onDropItem(item)
}
}
async _onDropItem(item) {
await this.document.createEmbeddedDocuments("Item", [item.toObject()], { renderSheet: false })
}
static async #onEditImage(event, target) {
const attr = target.dataset.edit
const current = foundry.utils.getProperty(this.document, attr)
const fp = new FilePicker({
current,
type: "image",
callback: (path) => this.document.update({ [attr]: path }),
top: this.position.top + 40,
left: this.position.left + 10,
})
return fp.browse()
}
static #onToggleSheet() {
const modes = this.constructor.SHEET_MODES
this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
this.render()
}
static async #onItemEdit(event, target) {
const uuid = target.getAttribute("data-item-uuid")
const id = target.getAttribute("data-item-id")
const item = uuid ? await fromUuid(uuid) : this.document.items.get(id)
item?.sheet.render(true)
}
static async #onItemDelete(event, target) {
const uuid = target.getAttribute("data-item-uuid")
const item = await fromUuid(uuid)
await item?.deleteDialog()
}
}

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const { HandlebarsApplicationMixin } = foundry.applications.api
export default class CelestopolItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-celestopol", "item"],
position: { width: 580, height: "auto" },
form: { submitOnChange: true },
window: { resizable: true },
actions: {
editImage: CelestopolItemSheet.#onEditImage,
},
}
/** @override */
async _prepareContext() {
return {
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
item: this.document,
system: this.document.system,
source: this.document.toObject(),
isEditable: this.isEditable,
}
}
static async #onEditImage(event, target) {
const attr = target.dataset.edit
const current = foundry.utils.getProperty(this.document, attr)
const fp = new FilePicker({
current,
type: "image",
callback: (path) => this.document.update({ [attr]: path }),
top: this.position.top + 40,
left: this.position.left + 10,
})
return fp.browse()
}
}

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import CelestopolActorSheet from "./base-actor-sheet.mjs"
import { SYSTEM } from "../../config/system.mjs"
export default class CelestopolCharacterSheet extends CelestopolActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: { width: 920, height: 660 },
window: { contentClasses: ["character-content"] },
actions: {
createAnomaly: CelestopolCharacterSheet.#onCreateAnomaly,
createAspect: CelestopolCharacterSheet.#onCreateAspect,
createAttribute: CelestopolCharacterSheet.#onCreateAttribute,
createEquipment: CelestopolCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: { template: "systems/fvtt-celestopol/templates/character-main.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
competences:{ template: "systems/fvtt-celestopol/templates/character-competences.hbs" },
blessures: { template: "systems/fvtt-celestopol/templates/character-blessures.hbs" },
factions: { template: "systems/fvtt-celestopol/templates/character-factions.hbs" },
biography: { template: "systems/fvtt-celestopol/templates/character-biography.hbs" },
}
tabGroups = { sheet: "competences" }
#getTabs() {
const tabs = {
competences:{ id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" },
blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" },
factions: { id: "factions", group: "sheet", icon: "fa-solid fa-flag", label: "CELESTOPOL.Tab.factions" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "CELESTOPOL.Tab.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.stats = SYSTEM.STATS
context.skills = SYSTEM.SKILLS
context.anomalyTypes = SYSTEM.ANOMALY_TYPES
context.factions = SYSTEM.FACTIONS
context.woundLevels = SYSTEM.WOUND_LEVELS
return context
}
/** @override */
async _preparePartContext(partId, context) {
context.systemFields = this.document.system.schema.fields
const doc = this.document
switch (partId) {
case "main":
break
case "competences":
context.tab = context.tabs.competences
context.anomalies = doc.itemTypes.anomaly
context.aspects = doc.itemTypes.aspect
context.attributes = doc.itemTypes.attribute
break
case "blessures":
context.tab = context.tabs.blessures
break
case "factions":
context.tab = context.tabs.factions
break
case "biography":
context.tab = context.tabs.biography
context.equipments = doc.itemTypes.equipment
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.description, { async: true })
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.notes, { async: true })
break
}
return context
}
static #onCreateAnomaly() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("CELESTOPOL.Item.newAnomaly"), type: "anomaly",
}])
}
static #onCreateAspect() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("CELESTOPOL.Item.newAspect"), type: "aspect",
}])
}
static #onCreateAttribute() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("CELESTOPOL.Item.newAttribute"), type: "attribute",
}])
}
static #onCreateEquipment() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("CELESTOPOL.Item.newEquipment"), type: "equipment",
}])
}
}

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import CelestopolItemSheet from "./base-item-sheet.mjs"
import { SYSTEM } from "../../config/system.mjs"
export class CelestopolAnomalySheet extends CelestopolItemSheet {
static DEFAULT_OPTIONS = {
classes: ["anomaly"],
position: { width: 620, height: 560 },
}
static PARTS = {
main: { template: "systems/fvtt-celestopol/templates/anomaly.hbs" },
}
async _prepareContext() {
const ctx = await super._prepareContext()
ctx.anomalyTypes = SYSTEM.ANOMALY_TYPES
ctx.skills = SYSTEM.SKILLS
ctx.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.description, { async: true })
ctx.enrichedTechnique = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.technique, { async: true })
ctx.enrichedNarratif = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.narratif, { async: true })
return ctx
}
}
export class CelestopolAspectSheet extends CelestopolItemSheet {
static DEFAULT_OPTIONS = {
classes: ["aspect"],
position: { width: 620, height: 520 },
}
static PARTS = {
main: { template: "systems/fvtt-celestopol/templates/aspect.hbs" },
}
async _prepareContext() {
const ctx = await super._prepareContext()
ctx.skills = SYSTEM.SKILLS
ctx.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.description, { async: true })
ctx.enrichedTechnique = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.technique, { async: true })
ctx.enrichedNarratif = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.narratif, { async: true })
return ctx
}
}
export class CelestopolAttributeSheet extends CelestopolItemSheet {
static DEFAULT_OPTIONS = {
classes: ["attribute"],
position: { width: 620, height: 520 },
}
static PARTS = {
main: { template: "systems/fvtt-celestopol/templates/attribute.hbs" },
}
async _prepareContext() {
const ctx = await super._prepareContext()
ctx.skills = SYSTEM.SKILLS
ctx.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.description, { async: true })
ctx.enrichedTechnique = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.technique, { async: true })
ctx.enrichedNarratif = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.narratif, { async: true })
return ctx
}
}
export class CelestopolEquipmentSheet extends CelestopolItemSheet {
static DEFAULT_OPTIONS = {
classes: ["equipment"],
position: { width: 540, height: 420 },
}
static PARTS = {
main: { template: "systems/fvtt-celestopol/templates/equipment.hbs" },
}
async _prepareContext() {
const ctx = await super._prepareContext()
ctx.equipmentTypes = SYSTEM.EQUIPMENT_TYPES
ctx.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.description, { async: true })
return ctx
}
}

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import CelestopolActorSheet from "./base-actor-sheet.mjs"
import { SYSTEM } from "../../config/system.mjs"
export default class CelestopolNPCSheet extends CelestopolActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["npc"],
position: { width: 760, height: 600 },
window: { contentClasses: ["npc-content"] },
}
/** @override */
static PARTS = {
main: { template: "systems/fvtt-celestopol/templates/npc-main.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
competences:{ template: "systems/fvtt-celestopol/templates/npc-competences.hbs" },
blessures: { template: "systems/fvtt-celestopol/templates/npc-blessures.hbs" },
}
tabGroups = { sheet: "competences" }
#getTabs() {
const tabs = {
competences:{ id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" },
blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.stats = SYSTEM.STATS
context.skills = SYSTEM.SKILLS
context.woundLevels = SYSTEM.WOUND_LEVELS
return context
}
/** @override */
async _preparePartContext(partId, context) {
context.systemFields = this.document.system.schema.fields
switch (partId) {
case "competences":
context.tab = context.tabs.competences
break
case "blessures":
context.tab = context.tabs.blessures
break
}
return context
}
}