- DataModels (character, npc, anomaly, aspect, attribute, equipment) - ApplicationV2 sheets (character 5 tabs, npc 3 tabs, 4 item sheets) - DialogV2 pour les jets de dés avec phase de lune - Templates Handlebars complets (fiches PJ/PNJ, items, jet, chat) - Styles LESS → CSS compilé (thème vert foncé / orange CopaseticNF) - i18n fr.json complet (clés CELESTOPOL.*) - Point d'entrée fvtt-celestopol.mjs avec hooks init/ready - Assets : polices CopaseticNF, images UI, icônes items - Mise à jour copilot-instructions.md avec l'architecture réelle Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
58 lines
1.8 KiB
JavaScript
58 lines
1.8 KiB
JavaScript
import CelestopolActorSheet from "./base-actor-sheet.mjs"
|
|
import { SYSTEM } from "../../config/system.mjs"
|
|
|
|
export default class CelestopolNPCSheet extends CelestopolActorSheet {
|
|
/** @override */
|
|
static DEFAULT_OPTIONS = {
|
|
classes: ["npc"],
|
|
position: { width: 760, height: 600 },
|
|
window: { contentClasses: ["npc-content"] },
|
|
}
|
|
|
|
/** @override */
|
|
static PARTS = {
|
|
main: { template: "systems/fvtt-celestopol/templates/npc-main.hbs" },
|
|
tabs: { template: "templates/generic/tab-navigation.hbs" },
|
|
competences:{ template: "systems/fvtt-celestopol/templates/npc-competences.hbs" },
|
|
blessures: { template: "systems/fvtt-celestopol/templates/npc-blessures.hbs" },
|
|
}
|
|
|
|
tabGroups = { sheet: "competences" }
|
|
|
|
#getTabs() {
|
|
const tabs = {
|
|
competences:{ id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" },
|
|
blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" },
|
|
}
|
|
for (const v of Object.values(tabs)) {
|
|
v.active = this.tabGroups[v.group] === v.id
|
|
v.cssClass = v.active ? "active" : ""
|
|
}
|
|
return tabs
|
|
}
|
|
|
|
/** @override */
|
|
async _prepareContext() {
|
|
const context = await super._prepareContext()
|
|
context.tabs = this.#getTabs()
|
|
context.stats = SYSTEM.STATS
|
|
context.skills = SYSTEM.SKILLS
|
|
context.woundLevels = SYSTEM.WOUND_LEVELS
|
|
return context
|
|
}
|
|
|
|
/** @override */
|
|
async _preparePartContext(partId, context) {
|
|
context.systemFields = this.document.system.schema.fields
|
|
switch (partId) {
|
|
case "competences":
|
|
context.tab = context.tabs.competences
|
|
break
|
|
case "blessures":
|
|
context.tab = context.tabs.blessures
|
|
break
|
|
}
|
|
return context
|
|
}
|
|
}
|