Files
fvtt-celestopol/module/applications/sheets/npc-sheet.mjs
LeRatierBretonnier 64e23271df feat: implémentation complète du système Célestopol 1922 pour FoundryVTT v13
- DataModels (character, npc, anomaly, aspect, attribute, equipment)
- ApplicationV2 sheets (character 5 tabs, npc 3 tabs, 4 item sheets)
- DialogV2 pour les jets de dés avec phase de lune
- Templates Handlebars complets (fiches PJ/PNJ, items, jet, chat)
- Styles LESS → CSS compilé (thème vert foncé / orange CopaseticNF)
- i18n fr.json complet (clés CELESTOPOL.*)
- Point d'entrée fvtt-celestopol.mjs avec hooks init/ready
- Assets : polices CopaseticNF, images UI, icônes items
- Mise à jour copilot-instructions.md avec l'architecture réelle

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-28 09:28:34 +01:00

58 lines
1.8 KiB
JavaScript

import CelestopolActorSheet from "./base-actor-sheet.mjs"
import { SYSTEM } from "../../config/system.mjs"
export default class CelestopolNPCSheet extends CelestopolActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["npc"],
position: { width: 760, height: 600 },
window: { contentClasses: ["npc-content"] },
}
/** @override */
static PARTS = {
main: { template: "systems/fvtt-celestopol/templates/npc-main.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
competences:{ template: "systems/fvtt-celestopol/templates/npc-competences.hbs" },
blessures: { template: "systems/fvtt-celestopol/templates/npc-blessures.hbs" },
}
tabGroups = { sheet: "competences" }
#getTabs() {
const tabs = {
competences:{ id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" },
blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.stats = SYSTEM.STATS
context.skills = SYSTEM.SKILLS
context.woundLevels = SYSTEM.WOUND_LEVELS
return context
}
/** @override */
async _preparePartContext(partId, context) {
context.systemFields = this.document.system.schema.fields
switch (partId) {
case "competences":
context.tab = context.tabs.competences
break
case "blessures":
context.tab = context.tabs.blessures
break
}
return context
}
}