- DataModels (character, npc, anomaly, aspect, attribute, equipment) - ApplicationV2 sheets (character 5 tabs, npc 3 tabs, 4 item sheets) - DialogV2 pour les jets de dés avec phase de lune - Templates Handlebars complets (fiches PJ/PNJ, items, jet, chat) - Styles LESS → CSS compilé (thème vert foncé / orange CopaseticNF) - i18n fr.json complet (clés CELESTOPOL.*) - Point d'entrée fvtt-celestopol.mjs avec hooks init/ready - Assets : polices CopaseticNF, images UI, icônes items - Mise à jour copilot-instructions.md avec l'architecture réelle Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
117 lines
4.1 KiB
JavaScript
117 lines
4.1 KiB
JavaScript
import CelestopolActorSheet from "./base-actor-sheet.mjs"
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import { SYSTEM } from "../../config/system.mjs"
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export default class CelestopolCharacterSheet extends CelestopolActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["character"],
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position: { width: 920, height: 660 },
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window: { contentClasses: ["character-content"] },
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actions: {
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createAnomaly: CelestopolCharacterSheet.#onCreateAnomaly,
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createAspect: CelestopolCharacterSheet.#onCreateAspect,
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createAttribute: CelestopolCharacterSheet.#onCreateAttribute,
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createEquipment: CelestopolCharacterSheet.#onCreateEquipment,
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},
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}
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/** @override */
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static PARTS = {
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main: { template: "systems/fvtt-celestopol/templates/character-main.hbs" },
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tabs: { template: "templates/generic/tab-navigation.hbs" },
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competences:{ template: "systems/fvtt-celestopol/templates/character-competences.hbs" },
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blessures: { template: "systems/fvtt-celestopol/templates/character-blessures.hbs" },
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factions: { template: "systems/fvtt-celestopol/templates/character-factions.hbs" },
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biography: { template: "systems/fvtt-celestopol/templates/character-biography.hbs" },
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}
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tabGroups = { sheet: "competences" }
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#getTabs() {
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const tabs = {
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competences:{ id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" },
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blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" },
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factions: { id: "factions", group: "sheet", icon: "fa-solid fa-flag", label: "CELESTOPOL.Tab.factions" },
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biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "CELESTOPOL.Tab.biography" },
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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}
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return tabs
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.tabs = this.#getTabs()
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context.stats = SYSTEM.STATS
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context.skills = SYSTEM.SKILLS
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context.anomalyTypes = SYSTEM.ANOMALY_TYPES
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context.factions = SYSTEM.FACTIONS
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context.woundLevels = SYSTEM.WOUND_LEVELS
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return context
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}
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/** @override */
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async _preparePartContext(partId, context) {
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context.systemFields = this.document.system.schema.fields
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const doc = this.document
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switch (partId) {
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case "main":
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break
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case "competences":
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context.tab = context.tabs.competences
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context.anomalies = doc.itemTypes.anomaly
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context.aspects = doc.itemTypes.aspect
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context.attributes = doc.itemTypes.attribute
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break
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case "blessures":
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context.tab = context.tabs.blessures
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break
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case "factions":
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context.tab = context.tabs.factions
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break
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case "biography":
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context.tab = context.tabs.biography
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context.equipments = doc.itemTypes.equipment
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context.equipments.sort((a, b) => a.name.localeCompare(b.name))
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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doc.system.description, { async: true })
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context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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doc.system.notes, { async: true })
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break
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}
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return context
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}
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static #onCreateAnomaly() {
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this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("CELESTOPOL.Item.newAnomaly"), type: "anomaly",
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}])
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}
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static #onCreateAspect() {
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this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("CELESTOPOL.Item.newAspect"), type: "aspect",
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}])
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}
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static #onCreateAttribute() {
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this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("CELESTOPOL.Item.newAttribute"), type: "attribute",
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}])
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}
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static #onCreateEquipment() {
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this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("CELESTOPOL.Item.newEquipment"), type: "equipment",
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}])
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}
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}
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