Add all missing spells

This commit is contained in:
sladecraven 2020-11-04 19:48:33 +01:00
parent 51af509cab
commit ebc4bd1b84
26 changed files with 34 additions and 0 deletions

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@ -9,3 +9,7 @@
{"name":"Elementalist Lord","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Elementalist"},"class":{"type":"String","label":"Class","value":"Rangers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"4"},"status":{"tier":"s","standing":4},"characteristics":["ws","int","wp","ag","i","fel"],"skills":["Channelling","Gossip","Language (Magick)","Lore (Nature)","Melee (Basic)","Navigation","Outdoor Survival","Swim","Animal Care or Heal","Dodge","Endurance","Intuition","Lore (Herbs)","Stealth (Any)","Charm","Climb","Perception","Ride or Row","Lore (Any)","Research"],"talents":["Detect Artefact","Gregarious","Magical Sense","Strong Swimmer"],"trappings":["Apprentice","Library (Magic)","Workshop (Magic)"],"incomeSkill":[3]},"flags":{"core":{"sourceId":"Item.u5jxrQ0S15YT7Lir"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg","effects":[],"_id":"mx3uDdKGkTiCYzFZ"}
{"name":"Spirit Familiar","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"talent","data":{"description":{"type":"String","label":"Description","value":"<p>The spirit animal from your vision becomes your familiar. The familiar follows you wherever you go and confers certain advantages to seal your pact and in return you are required to keep certain Strictures. You are assured of a neutral or friendly reaction from all encountered animals of the familiars species. Further, you gain the power to make another Druid an Apostate—see Apostate Druids.</p>\n <p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"core":{"sourceId":"Item.ildZMnztZmBuuw8F"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/talent_spirit_.jpg","effects":[],"_id":"srSJftWCNcGxsBAA"}
{"name":"Apprentice","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Elementalist"},"class":{"type":"String","label":"Class","value":"Rangers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"1"},"status":{"tier":"b","standing":2},"characteristics":["ws","int","wp"],"skills":["Channelling","Gossip","Language (Magick)","Lore (Nature)","Melee (Basic)","Navigation","Outdoor Survival","Swim"],"talents":["Aethyric Attunement","Petty Magic","Read/Write","Second Sight"],"trappings":["Grimoire","Hand Weapon"],"incomeSkill":[3]},"flags":{"core":{"sourceId":"Item.jAJkRhZuZ69YdGFC"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg","effects":[],"_id":"y3PLMxwlL29Pdbg7"}
{"_id":"4Q0rDMBIs2YtZbfX","name":"Chittercast (Rating)","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"talent","data":{"description":{"type":"String","label":"Description","value":"<p>Before you roll any Channelling or Language (Magick) Test, you may call upon the fickle will of the Horned Rat to aid you in your spellcasting. If the Test succeeds, add your Chittercast Rating in SL to your Test. When you call upon this power, roll an extra 1d10. This die does not provide a bonus but it counts towards Miscast possibilities. A roll of triples increases the Miscast severity by one table.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"core":{"sourceId":"Item.5pkdOTh4jRZFstie"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"BsUGkg9fU3BdnYXm","name":"Spellcaster (Warp)","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>You gain the Chaos Magic (Warp) and Petty Magic Talents plus a number of spells determined by the GM, as appropriate to the character.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"flags":{"core":{"sourceId":"Item.mqU8WupJng2dbqmF"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"QdJL8hBmjAEF5VuI","name":"Ingredients","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.RMS8qQZZFSSdKF58"}},"content":"<p style=\"text-align: justify;\">Warp spells often use items which are rotten or dying, or which betray the Skaven&rsquo;s vicious, scavenging nature. Examples include Human flesh, Elven scalp, rotten teeth, mouldy cheese, dead fleas, dung, tears from a child, rabid blood, and plague victim&rsquo;s organs. Other ingredients include Warpstone and tokens with the Horned Rat symbol.&nbsp;</p>"}
{"_id":"TVk4JKlhBrxuDkPk","name":"Lore Attribute","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.H0xuGuPfnI5HVv3p"}},"content":"<h3 style=\"text-align: justify;\">Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection.&nbsp;</h3>"}

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@ -138,3 +138,33 @@
{"name":"Quicksand (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You target a patch of dirt, mud or sand, churning it into magical quicksand. The thick, sucking mud traps any creatures standing in it, inflicting an @Condition[Entangled] Condition (with your Channelling Skill for its Strength). At the start of each Round, victims gain +1 @Condition[Entangled] Condition. If a victim is able to move, the quicksand counts as difficult ground (half speed; no running or sprinting). If a creature suffers more @Condition[Entangled] Conditions than its Strength Bonus, it has been sucked into the quicksand and is subject to the Suffocation rules. Non-breathing creatures do not suffocate but will likely be trapped when the spell ends.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_quicksand.jpg","_id":"yfeiiGqTU7Ji5yIn"}
{"name":"Banish Undead","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a magical vortex of <i>Dhar </i>that sucks energy from any creatures that have the <i>Undead </i>Trait. Any such targets take a <i>magic missile </i>with a Damage of +5. Skeletons and Zombies are instantly destroyed instead.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"5"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.1frgQuG37UWAixhZ"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_banish_undead.jpg","effects":[],"_id":"yrvmFQMokCZx8yOI"}
{"name":"Sense Wildlife","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>If cast outside in a rural location, you can sense the direction of a specific mundane animal or plant, if any exists within range. You must name the desired animal or plant while casting, and if the named thing does not exist within Range or Duration, you will be none the wiser. This spell bestows a +20 bonus to any Tests related to gathering food and herbs.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"1 mile"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.W6gQK3krFYMzNh1d"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/sense_wildlife.jpg","effects":[],"_id":"zUbN87snTTqsUIwX"}
{"_id":"3sJjl4fXlQaDJ3Jg","name":"Vermintide","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon an enormous mass of voracious rats from the Warp that materializes surrounding you. The horde manifests as an Enormous-sized Swarm teeming with thousands of tiny, ravenous rats. The swarm has the following profile based on the Unofficial Bestiary page 9.&nbsp;</p>\n<p>The swarm will not harm you or other rodent-like creatures (ie, Skaven) unless you command it to, but will attack everything else in their path. At the end of each Round, perform an Opposed Channelling/Willpower Test against the summoned swarm to control it until you lose the Test. As long as you win the Test, the swarm continues to move and attack at your bidding as a Free Action during your Turn. Should you lose the Test, the swarm no longer listens to you and receives its own Turn in the Initiative order, where it will either move at full speed towards the most targets or in a random direction (GM&rsquo;s choice). When the spell ends, the magical swarm scatters in all directions.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may add one of the creature&rsquo;s listed Optional Trait</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.mDgw8JOw3wAmbiji"}},"img":"systems/wfrp4e/icons/spell_vermintide.jpg","effects":[]}
{"name":"Plague's Source","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel the filth of the Warp into a close water source, turning it into a vector for disease. The specific disease introduced into the water depends on the units die from your Casting roll: on 1-7, it&rsquo;s Ratte Fever; on 8-0, it&rsquo;s Black Plaque. Springs, ponds, wells, kegs and goblets are all common targets for this spell. Any source of contact at all with the diseased water requires the creature to pass an Easy (+40) Endurance Test or contract the disease. The GM should adjust the Difficulty based on the water source and the nature of contraction. A small vessel such as a cup, vial or pitcher makes the Test more difficult by two steps (ie, Easy to Challenging). A medium vessel such as a very small pond, keg or barrel makes it more difficult by one step. Similarly, drinking the water or bathing in it makes the Test more difficult by two steps, while washing hands with it or rubbing it over the face would count as one step. A large body of water, such as a wide river, lake, or ocean will just dilute the disease from one spell, though rumour has it that Skaven Sorcerers will gather in large groups to infect larger bodies of water.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.M02ExeY4tsMyJZFL"}},"img":"systems/wfrp4e/icons/spell_plague%27s%20source.jpg","effects":[],"_id":"3tVvIHBEwOoaxcJr"}
{"name":"Gnaw","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a maelstrom of Warp energy into a small area, unleashing a horde of invisible rats to chew through anything in the AoE. Its ferocity is such that it continues to gnaw until the target is no more. While the spell has many applications, <em>Gnaw</em> is often used for &lsquo;punching holes&rsquo; in wooden gates, earthworks, or palisades during sieges. The horde causes 2d10 Damage per Round to anything within the AoE, ignoring non-magical Armour Points (minimum of 1). However, the horde cannot chew through things that normal rats cannot destroy, such as solid stone or steel. Living creatures are allowed a <strong>Hard (-20) Dodge</strong> Test to avoid the onslaught. While the spell is active, you may use your Action to control the magical horde&rsquo;s location by passing an <strong>Average (+20) Channelling</strong> Test, allowing you to Move the targeted AoE at the Rats&rsquo; Walk or Run rate in any direction. Anything in the path suffers the Damage above.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"2 yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.11HeNoemc0R281VJ"}},"img":"systems/wfrp4e/icons/spell_gnaw.jpg","effects":[],"_id":"7ag3h2HXjDoLUpq8"}
{"name":"Warp Vortex","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon a terrifying storm formed of pure warp energy, fuelled by the malignant power of the Horned Rat. Everyone within the AoE suffers a magic missile with a Damage of +5, which ignores Armour Points. If the Hit Location struck is protected by metal armour, the Damage is +10. Targets also take a Stunned Condition. If you Fumble the Casting Roll, you are struck by the lightning yourself. Anyone inside the vortex cannot Fly, Run or Sprint; Ranged attacks are useless into and inside the storm. At the end of each Round, perform an Opposed Channelling/Willpower Test against the summoned storm to control it until you lose the Test. As long as you win the Test, you may use a Free Action on your Turn to move the storm with a Walk rate of 4. Should you lose the Test, the storm moves on its own in a random direction at the end of each Round.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.0Be4JgvOHd0bew2h"}},"img":"systems/wfrp4e/icons/spell_warp%20vortex.jpg","effects":[],"_id":"8HBdtPw7J6Agjicx"}
{"name":"Skitterleap","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gather smoke about your form, gaining a bonus of +20 to your Stealth Tests and subtracting 10 from your enemy&rsquo;s attempts to strike you. While the spell lasts, you may whisper a magic word as a Free Action and teleport yourself or someone that you touch (your size or smaller) to any location that you can see within Willpower yards.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.LKKQ3bMCwlG4HK7W"}},"img":"systems/wfrp4e/icons/spell_skitterleap.jpg","effects":[],"_id":"8wpt2BMZMOgwPZu1"}
{"name":"Summon Verminlord","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Once the spell is cast, an hour of meditation is required to coalesce the energies. If you are interrupted at all, the spell is wasted. Then, you point anywhere within Willpower Bonus yards of you and use your Warp magic to tear open the fabric of the material realm, bringing forth one of the dreaded Vermin Lords, Greater Daemons of the Horned Rat. Use the profile provided in the Unofficial Bestiary. When the Daemon appears, perform an Opposed Channelling/Willpower Test to control it. A spellcaster who possesses the Channelling (Warp) Skill may Assist (+10) in controlling the summoned Daemon. Without assistance, the risk to you is immense. If you win the Test, the Verminlord may be assigned one task that can be completed within the spell&rsquo;s Duration. If you lose the Test, the GM determines if the Daemon attacks you and your allies or if it just calmly walks back into the aethyr, so small and puny are you. If you Fumble any Channelling or Casting roll involved in this spell, you are sucked into the Realm of Chaos to become the plaything of one of the Vermin Lords you were foolish enough to summon. If you spend a Fate point, you are spat back into reality for some mysterious reason.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may increase the SL of your Opposed Test by +1.&nbsp;</p>\n<p>This spell costs 400 XP for a Skaven Sorcerer to learn. The paranoia of Skaven Sorcerers and the rigid hierarchy of Skaven society make it almost impossible for aspiring Sorcerers to learn and use this spell.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.QbidCAjfEjFldyUN"}},"img":"systems/wfrp4e/icons/spell_summon%20virminlord.jpg","effects":[],"_id":"B95fxIwG1NdieHhr"}
{"name":"Brittle Bone","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>This is one of the oldest Skaven spells. Your touch channels Dhar into your target, weakening their bones and musculature for the Duration. You cause an automatic Critical Hit: roll on the Critical Table but ignore the Additional Effects column. Instead, you cause the rolled Wounds and the target suffers the effects of a <em>Broken Bone (Minor</em>) until the spell ends. On a roll of <strong>100</strong>, the target takes the <em>Unconscious</em> Condition.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"This is one of the oldest Skaven spells. Your touch channels Dhar into your target, weakening their bones and musculature for the Duration. You cause an automatic Critical Hit: roll on the Critical Table but ignore the Additional Effects column. Instead, you cause the rolled Wounds and the target suffers the effects of a Broken Bone (Minor) until the spell ends. On a roll of 100, the target takes the Unconscious Condition."},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.GFP2O5Glm3gYupbY"}},"img":"systems/wfrp4e/icons/spell_brittle%20bone.jpg","effects":[],"_id":"BOkX7IIizizC6qLo"}
{"name":"Infecting Gaze","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>This is one of the most perfidious Skaven spells. You conjure Warp magic into your eyes and imagine the disease you would like to spread, choosing from <em>Black Plague</em> or <em>Ratte Fever</em> (see <strong>WFRP4</strong> p186). Then, gazing upon a single target in range, you unleash your disease upon them. The target is allowed an <strong>Average (+20) Endurance</strong> Test to resist contracting the disease. Targets rarely understand what has happened, and even once the disease takes hold, the victim may not realize the cause is magical.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":"For every +2 SL, you may increase the Difficulty of the Endurance Test by one step (ie, from Average to Challenging)."}},"flags":{"core":{"sourceId":"Item.BLRUGFqte3JLWzEo"}},"img":"systems/wfrp4e/icons/spell_infecting%20gaze.jpg","effects":[],"_id":"GlSEp9aUWVcBT6HT"}
{"name":"Flensing Ruin","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel manic green ribbons of Warp energy that you send tearing at a single target&rsquo;s flesh. The targeted creature is struck by a <em>magic missile</em> with a Damage of +5. Also, the ruinous ribbons follow your target wherever it goes until the spell ends. At the end of every Round, including this Round, the target gains +1 <em>Bleeding</em> Condition.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":"5"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.p04a5JGvMdcVwBJB"}},"img":"systems/wfrp4e/icons/spell_flensing%20ruin.jpg","effects":[],"_id":"H0UXPMkerYRSKGKh"}
{"name":"Shrivel tongue","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure a small bolt of shimmering green that strikes your target in the face and seeps into their mouth, shrivelling the tongue. The target suffers a Critical Hit to the Head with a Wounds column result of 4 (aka &lsquo;Ulric&rsquo;s Fury&rsquo; in the Unofficial rules). Their Tongue shrivels to a useless stub&mdash;Amputation (Challenging): see Amputated Tongue (WFRP4 p180). Once the spell ends, the tongue returns to normal over a period of 1d10 minutes (the GM may wish to apply some minor penalty for communication tests during recovery or just play it for laughs).&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.E5w01JSgEJJFT89e"}},"img":"systems/wfrp4e/icons/spell_shrived%20tongue.jpg","effects":[],"_id":"I7Kopw65XZhkmC6r"}
{"name":"Pestilent Breath","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You draw in the filth of the Warp and exhale a pestilent cone-shaped cloud at your enemies. The disease spread by your breath depends on the units die from your Casting roll: on 1-7, it&rsquo;s <em>Ratte Feve</em>r; on 8-0, it&rsquo;s <em>Black Plaque</em>. Choose a single target that you can see within half your Willpower yards (rounded up). That target becomes the centre of a circular Area of Effect with a diameter equal to your Willpower Bonus yards. All creatures inside that AoE are struck, as are all creatures between you and the AoE. Perform an <strong>Opposed Channelling/Dodge</strong> Test against all affected victims of the breath (using your single roll opposed by each individual target). All victims that lose the Test suffer a <em>magic missile</em> with a Damage of +4, ignoring Toughness Bonus and Armour Points. A target that suffers Wounds must pass a <strong>Challenging (+0) Endurance</strong> Test or contract the breath&rsquo;s disease. As with the <em>Breath</em> Creature Trait, you are immune to the spell&rsquo;s effects.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may make the Endurance Test more difficult by one step (ie, from Challenging to Difficult).&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.hfTV1OHdooFCxAMs"}},"img":"systems/wfrp4e/icons/spell_pestilent%20breath.jpg","effects":[],"_id":"Q8sLLBgR05BMKF7R"}
{"name":"Veil of Flies","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>With a buzzing curse and a flailing of your arms, you summon a cloud of gnats and biting flies. The insect swarm moves with you and attacks your enemies. You gain the Distracting Creature Trait and anyone engaged with you automaticaly loses 1 Wound at the end of each Round. For Ranged attacks, you count as being in soft cover (-10 penalty).</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.agIPetMbvmJV7lUv"}},"img":"systems/wfrp4e/icons/Spell_veil%20of%20files.jpg","effects":[],"_id":"V6fblR8dIy1zdnDf"}
{"name":"Shadows Companion","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You melt into the darkness simply by stepping into a shadow. While in the shadows, you gain a +40 bonus to Stealth Tests and all Perception Tests to detect you are made at -20 unless the listener has the Acute Sense (Hearing) Talent.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.9L4IYEquciLz8a8G"}},"img":"systems/wfrp4e/icons/spell_shadow%27s%20companion.jpg","effects":[],"_id":"VeS0XfLuEcgBll9o"}
{"name":"Weeping Wounds","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel the noxious energies of the Warp and infect the wounds of&nbsp; your foes. Anyone within the targeted Area of Effect who has been reduced to less than their Toughness Bonus Wounds, received a Bleeding Condition, or who has suffered a Critical Wound immediately takes a Minor Infection (WFRP4 p187) and any previously suffered Minor Infections turn into Festering Wounds.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.WzDKkqnRsuv3er43"}},"img":"systems/wfrp4e/icons/spell_weeping%20wounds.jpg","effects":[],"_id":"Vki55AWLKOR9FHGm"}
{"name":"Pelt of the Assassin","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel the ever-shifting magics of the Warp and match your fur colour to your surroundings. You gain 1 Armour Point to each location and a +40 bonus to all Stealth Tests made in any environment except full daylight. You cannot cast this spell if you are wearing non-magical armour.&nbsp; &nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.eIM57lj8CUgBDEz9"}},"img":"systems/wfrp4e/icons/spell_pelt%20of%20the%20assassin.jpg","effects":[],"_id":"WqQXWfrT3KCXY32M"}
{"name":"Swiftpaws","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Also known as Stickyscamper, this spell grants you enhanced freedom of motion. Your Movement rate is doubled and you gain the Wallcrawler Creature Trait. Objects you carry or wear are still affected by gravity in a normal fashion, and will fall to the ground unless secured.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.v2PCSECgyYUeO8LG"}},"img":"systems/wfrp4e/icons/spell_swifpaws.jpg","effects":[],"_id":"YqEFSawKIllAgFnK"}
{"name":"Screech","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You throw back your head and stretch your vocal cords to emit a high-pitched scream that carries a very long distance. Most creatures can barely hear the magical screech, but the sensitive ears of Skaven and some beasts of the wild will hear it. Screech is just a call and carries no information, though the tone can convey an emotion such as anger, desperation, fear or eagerness. Any Skaven hearing the call can choose to ignore it.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus miles"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.ZYp75ycroVsX2F3e"}},"img":"systems/wfrp4e/icons/spell_screech.jpg","effects":[],"_id":"bsBYA2THy84olWvJ"}
{"name":"Warp Lightning","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You release a tongue of crackling Warp-green lightning at your target.&nbsp; This is a magic missile with a Damage of +5, which ignores Armour Points. If the Hit Location struck is protected by metal armour, the Damage is +10. Targets also take a Stunned Condition. If you Fumble the Casting Roll, you are struck by the lightning yourself.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"5"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.7MGhuqcbzJvFKf0L"}},"img":"systems/wfrp4e/icons/spell_warp%20lightning.jpg","effects":[],"_id":"gg4ne5elb8uj787j"}
{"name":"Putrefy","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your foul magic makes all food within the AoE rot and decay, rendering it very unsafe and offputting to the senses. Any creature that eats the infected food must pass a Challenging (+0) Endurance Test or suffer the Galloping Trots.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.NIqxjp0kzt4G0JYI"}},"img":"systems/wfrp4e/icons/spell_putrefy.jpg","effects":[],"_id":"hKQwGUlguNm2HU9J"}
{"name":"Warp Stars","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure up a number of poisoned throwing stars equal to your&nbsp; Willpower Bonus and fling them at one or more targets within Range. Each star strikes as a magic missile with a Damage of +2 and inflicts a Poisoned Condition.&nbsp;</p>\n<p>Overcast: For every +3 SL, you may target another Willpower Bonus creatures.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"2"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.xhJuQymF6WCXfh3r"}},"img":"systems/wfrp4e/icons/spell_warp%20stars.jpg","effects":[],"_id":"jW3Oz5wbFdz8xZZf"}
{"name":"Curse of the Horned One","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Known as <em>The Dreaded Thirteenth Spell</em> for unknown reasons, you mutate your target into the form of a Skaven, who is allowed an <strong>Impossible (-50) Cool</strong> Test to resist. If failed, your target is totally under your influence and will do whatever they are told (except for directly killing themselves). The target maintains their characteristics but adds the basic Clanrat Creature Traits. When the spell ends, the target must pass a <strong>Challenging (+0) Endurance</strong> Test to survive the transformation unharmed. If the Test is failed, the victim takes 2d10 Damage ignoring Armour (minimum of 1). If the Test is Fumbled, the target suffers a Critical Hit, adding +60 to the roll on the Critical Table.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":13,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.EBwHjtOBsIF7dzdQ"}},"img":"systems/wfrp4e/icons/spell_curse%20of%20the%20horned%20one.jpg","effects":[],"_id":"mrEqBx1aCCdnQ3Qn"}
{"name":"Traceless Demise","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>When you cast this spell, you must meditate for an hour with everyone you wish to target, slowly merging the energies required to enact its effects. If interrupted during that time, the spell fails. If killed while the spell remains active, anyone who was targeted in the spell&rsquo;s AoE during the ritual will melt away into a foul-smelling black slime. The spell is commonly cast upon the assassins of Clan Eshin before they embark on a hunt, ensuring that no Skaven corpses are left behind.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cfRGfKJUV99YagjH"}},"img":"systems/wfrp4e/icons/spell_traceless%20demise.jpg","effects":[],"_id":"rSLDonpEtQ1VgSJW"}
{"name":"Chittering","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You unleash a web of insanity from the Warp, twisting the minds of all within the AoE. All non-Skaven humanoids within range must pass a <strong>Challenging (+0) Cool</strong> Test or degenerate into a mindless rat-like horde, instinctively aiding all Skaven and you in particular. They gather around you as bodyguards, following your simple instructions and attacking your foes with their hands and teeth. Targets lose their power of speech, communicating with gestures and the rat-like chittering noises that give this spell its name. When the spell ends, the targets scatter and scurry away, returning to their normal state over the span of 1d10 minutes. They gain a <em>Fatigued</em> Condition and must test against Corruption (Major).&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.CQDanxCdWMwjVCb0"}},"img":"systems/wfrp4e/icons/spell_chittering.jpg","effects":[],"_id":"wYHqL0G5o3iGgEy6"}
{"name":"Buoyant","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You become as buoyant as a piece of balsa wood, allowing you to tread over liquid surfaces like water, sewage, or oil as if they were solid.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.F5IeWjW9nJxBM7Mg"}},"img":"systems/wfrp4e/icons/spell_buoyant.jpg","effects":[],"_id":"wptqV73rFzhOgtw0"}
{"_id":"CYHzBMiGu05WsKc7","name":"Rat Thrall","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon an ordinary brown rat. While the spell lasts, you may communicate with the rat as if you shared a common language and it will obey all of your commands even if it would cause its own death to do so. Rat thralls can fetch small objects, gnaw through ropes, and other general tasks that an ordinary rat should be able to do, but such missions are limited by the rat&rsquo;s animal intelligence.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.DLBwwD4nvN41sN5V"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"KjJXeDfk3LLOOPRN","name":"Ghostly Flame","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure a floating blob of glowing fire the colour of warpstone that drips viscous green fluid as it burns. The flame provides illumination equal to the Range until the spell ends or it is thrown. You may choose to hurl the fiery ball at a single target within Range with a Ranged (Throwing) Test: if it hits, the victim gains an Ablaze Condition and must Test for Corruption (Minor).&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Minor","effect":""},"range":{"type":"String","label":"Range","value":"AoE (Willpower Bonus yards)"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Wilpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.anA7jkHHpCsszr6p"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"dgFYwB9WV1RWgyrZ","name":"Favour","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your next Test during the scene or combat encounter is made easier by one step of Difficulty (ie, from Average to Easy).&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.joyzw6BAN03mms8j"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"eAWuKof5qLu97BJ4","name":"Vector","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch wreaks havoc with the target&rsquo;s immune system. While the spell lasts, all of the target&rsquo;s Endurance Tests to resist disease and infection must reverse the roll if doing so would allow the Test to fail&mdash;unless the target has the <em>Resistance (Disease)</em> Talent.&nbsp; &nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.7juFAvHPO4kzhxBP"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"oXgJinJrvVn2kVhw","name":"Mark of the Horned Rat","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target suffers an unsightly blemish, taking the form of an open weeping sore on their forehead or the back of their hand. Against those who can see the blemish, the mark imposes a penalty of one Difficulty step to the target&rsquo;s Fellowship Tests (ie, <strong>Average</strong> to <strong>Challenging</strong>). Grey Seers use this spell to mark their messengers.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Minor","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.NRjrioAzTRDfQewH"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"onEdOsKqxZbgB2jR","name":"Wrack","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target experiences a jolt of searing pain, suffering SL Damage to the Hit Location, reduced by Toughness Bonus and Armour Points (minimum of 1). The pain will cause further effects if a<strong> Challenging (+0)</strong> Test is failed. On a Head hit, a failed Cool Test causes 1 <em>Stunned</em> Condition. On an Arm hit, a failed Dexterity Test causes the target to drop whatever was held in that hand. On a Body hit, a failed Endurance Test causes 1 <em>Stunned</em> Condition. On a Leg hit, a failed Agility Test gives the target the <em>Prone</em> Condition.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.eefJG0sHkdAgUOpj"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}