Add missing spells

This commit is contained in:
sladecraven 2020-11-05 08:25:17 +01:00
parent ebc4bd1b84
commit 89512d8ff3
2 changed files with 34 additions and 34 deletions

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@ -1,15 +1,15 @@
{"name":"Druidic Priest","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Druidic Priest"},"class":{"type":"String","label":"Class","value":"Peasant"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"2"},"status":{"tier":"b","standing":2},"characteristics":["i","dex","wp","int"],"skills":["Animal Care","Channelling","Charm Animal","Heal","Lore (The Old Faith)","Navigation","Outdoor Survival","Set Trap","Animal Training","Endurance","Language (Magick)","Lore (Herbs)","Melee (Basic or Polearm)","Trade (Herbalist)"],"talents":["Petty Magic (Druid)","Resistance (Corruption)","Rover","Strider (Woodlands)"],"trappings":["Healing Poultices","Hand Weapon or Quaterstaff","Sling Bag","Trade Tools (Herbalist)"],"incomeSkill":[0]},"flags":{"core":{"sourceId":"Item.9suBUpLUk2wAmmem"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/career_druid.jpg","effects":[],"_id":"34uIvOS3U3QVBAzE"}
{"_id":"4Q0rDMBIs2YtZbfX","name":"Chittercast (Rating)","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"talent","data":{"description":{"type":"String","label":"Description","value":"<p>Before you roll any Channelling or Language (Magick) Test, you may call upon the fickle will of the Horned Rat to aid you in your spellcasting. If the Test succeeds, add your Chittercast Rating in SL to your Test. When you call upon this power, roll an extra 1d10. This die does not provide a bonus but it counts towards Miscast possibilities. A roll of triples increases the Miscast severity by one table.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"core":{"sourceId":"Item.5pkdOTh4jRZFstie"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"name":"Druidic Elder","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Druidic Priest"},"class":{"type":"String","label":"Class","value":"Peasant"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"4"},"status":{"tier":"b","standing":5},"characteristics":["i","dex","wp","int","fel","ag"],"skills":["Animal Care","Channelling","Charm Animal","Heal","Lore (The Old Faith)","Navigation","Outdoor Survival","Set Trap","Animal Training","Endurance","Language (Magick)","Lore (Herbs)","Melee (Basic or Polearm)","Trade (Herbalist)","Entertain (Storytelling)","Intuition","Lore (Woodland)","Stealth (Rural)","Charm","Cool or Swim"],"talents":["Aethyric Attunement","Coolheaded","Magical Sense or Read/Write","Pure Soul"],"trappings":["Care of Locale","Elder's Robe","Initiate"],"incomeSkill":[0]},"flags":{"core":{"sourceId":"Item.9suBUpLUk2wAmmem"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/career_druid.jpg","effects":[],"_id":"6Q1uNHF3pzkYG3dD"}
{"name":"Reducible","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elementals Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.</p>\n <p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[],"_id":"6tyixZSSaGwqEggF"}
{"name":"Master Shaper","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Elementalist"},"class":{"type":"String","label":"Class","value":"Rangers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"3"},"status":{"tier":"s","standing":2},"characteristics":["ws","int","wp","ag","i"],"skills":["Channelling","Gossip","Language (Magick)","Lore (Nature)","Melee (Basic)","Navigation","Outdoor Survival","Swim","Animal Care or Heal","Dodge","Endurance","Intuition","Lore (Herbs)","Stealth (Any)","Charm","Climb","Perception","Ride or Row"],"talents":["Acute Sense (Any)","Catfall","Fast Hands","Instinctive Diction"],"trappings":["Isolated Home","Riding Horse or Small Boat","Magic Item"],"incomeSkill":[3]},"flags":{"core":{"sourceId":"Item.pTBVo6IiNULik8bW"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg","effects":[],"_id":"9WHYKc1Do6ylAofz"}
{"name":"Elementalist","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Elementalist"},"class":{"type":"String","label":"Class","value":"Rangers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"2"},"status":{"tier":"b","standing":4},"characteristics":["ws","int","wp","ag"],"skills":["Channelling","Gossip","Language (Magick)","Lore (Nature)","Melee (Basic)","Navigation","Outdoor Survival","Swim","Animal Care or Heal","Dodge","Endurance","Intuition","Lore (Herbs)","Stealth (Any)"],"talents":["Beneath Notice or Sixth Sense","Arcane Magic (Elementalism)","Resistance (Corruption)","Trade (Herbalist)"],"trappings":["Healing Poultice","Trade Tools (Herbalist)"],"incomeSkill":[3]},"flags":{"core":{"sourceId":"Item.CWCRAJyCLAHppzFr"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg","effects":[],"_id":"9uTHcVc5jXrsKcPL"}
{"_id":"BsUGkg9fU3BdnYXm","name":"Spellcaster (Warp)","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>You gain the Chaos Magic (Warp) and Petty Magic Talents plus a number of spells determined by the GM, as appropriate to the character.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"flags":{"core":{"sourceId":"Item.mqU8WupJng2dbqmF"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"name":"Druidic Initiate","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Druidic Priest"},"class":{"type":"String","label":"Class","value":"Peasant"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"1"},"status":{"tier":"b","standing":1},"characteristics":["i","dex","wp"],"skills":["Animal Care","Channelling","Charm Animal","Heal","Lore (The Old Faith)","Navigation","Outdoor Survival","Set Trap"],"talents":["Animal Affinity","Orientation","Second Sight","Spirit Familiar"],"trappings":["Boots","Dagger","Homespun Robe","Pouch containing 2 days worth of nuts and berries","Symbol of the Mother"],"incomeSkill":[0]},"flags":{"core":{"sourceId":"Item.9suBUpLUk2wAmmem"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/career_druid.jpg","effects":[],"_id":"CMtVmYHMued2u5tx"}
{"_id":"QdJL8hBmjAEF5VuI","name":"Ingredients","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.RMS8qQZZFSSdKF58"}},"content":"<p style=\"text-align: justify;\">Warp spells often use items which are rotten or dying, or which betray the Skaven&rsquo;s vicious, scavenging nature. Examples include Human flesh, Elven scalp, rotten teeth, mouldy cheese, dead fleas, dung, tears from a child, rabid blood, and plague victim&rsquo;s organs. Other ingredients include Warpstone and tokens with the Horned Rat symbol.&nbsp;</p>"}
{"_id":"TVk4JKlhBrxuDkPk","name":"Lore Attribute","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.H0xuGuPfnI5HVv3p"}},"content":"<h3 style=\"text-align: justify;\">Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection.&nbsp;</h3>"}
{"name":"Druidic Master","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Druidic Priest"},"class":{"type":"String","label":"Class","value":"Peasant"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"3"},"status":{"tier":"b","standing":3},"characteristics":["i","dex","wp","int","fel"],"skills":["Animal Care","Channelling","Charm Animal","Heal","Lore (The Old Faith)","Navigation","Outdoor Survival","Set Trap","Animal Training","Endurance","Language (Magick)","Lore (Herbs)","Melee (Basic or Polearm)","Trade (Herbalist)","Entertain (Storytelling)","Intuition","Lore (Woodland)","Stealth (Rural)"],"talents":["Arcane Magic (Druidism)","Hardy or Trapper","Insctinctive Diction","Sharp or Savvy"],"trappings":["Backpack","Isolated Hut"],"incomeSkill":[0]},"flags":{"core":{"sourceId":"Item.9suBUpLUk2wAmmem"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/career_druid.jpg","effects":[],"_id":"ePOFgU5LPgEVc0fU"}
{"name":"Elemental Construct","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.</p>\n <p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[],"_id":"gBgl80IppExnOirz"}
{"name":"Elementalist Lord","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Elementalist"},"class":{"type":"String","label":"Class","value":"Rangers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"4"},"status":{"tier":"s","standing":4},"characteristics":["ws","int","wp","ag","i","fel"],"skills":["Channelling","Gossip","Language (Magick)","Lore (Nature)","Melee (Basic)","Navigation","Outdoor Survival","Swim","Animal Care or Heal","Dodge","Endurance","Intuition","Lore (Herbs)","Stealth (Any)","Charm","Climb","Perception","Ride or Row","Lore (Any)","Research"],"talents":["Detect Artefact","Gregarious","Magical Sense","Strong Swimmer"],"trappings":["Apprentice","Library (Magic)","Workshop (Magic)"],"incomeSkill":[3]},"flags":{"core":{"sourceId":"Item.u5jxrQ0S15YT7Lir"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg","effects":[],"_id":"mx3uDdKGkTiCYzFZ"}
{"name":"Spirit Familiar","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"talent","data":{"description":{"type":"String","label":"Description","value":"<p>The spirit animal from your vision becomes your familiar. The familiar follows you wherever you go and confers certain advantages to seal your pact and in return you are required to keep certain Strictures. You are assured of a neutral or friendly reaction from all encountered animals of the familiars species. Further, you gain the power to make another Druid an Apostate—see Apostate Druids.</p>\n <p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"core":{"sourceId":"Item.ildZMnztZmBuuw8F"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/talent_spirit_.jpg","effects":[],"_id":"srSJftWCNcGxsBAA"}
{"name":"Apprentice","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Elementalist"},"class":{"type":"String","label":"Class","value":"Rangers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"1"},"status":{"tier":"b","standing":2},"characteristics":["ws","int","wp"],"skills":["Channelling","Gossip","Language (Magick)","Lore (Nature)","Melee (Basic)","Navigation","Outdoor Survival","Swim"],"talents":["Aethyric Attunement","Petty Magic","Read/Write","Second Sight"],"trappings":["Grimoire","Hand Weapon"],"incomeSkill":[3]},"flags":{"core":{"sourceId":"Item.jAJkRhZuZ69YdGFC"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg","effects":[],"_id":"y3PLMxwlL29Pdbg7"}
{"_id":"4Q0rDMBIs2YtZbfX","name":"Chittercast (Rating)","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"talent","data":{"description":{"type":"String","label":"Description","value":"<p>Before you roll any Channelling or Language (Magick) Test, you may call upon the fickle will of the Horned Rat to aid you in your spellcasting. If the Test succeeds, add your Chittercast Rating in SL to your Test. When you call upon this power, roll an extra 1d10. This die does not provide a bonus but it counts towards Miscast possibilities. A roll of triples increases the Miscast severity by one table.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"core":{"sourceId":"Item.5pkdOTh4jRZFstie"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"BsUGkg9fU3BdnYXm","name":"Spellcaster (Warp)","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>You gain the Chaos Magic (Warp) and Petty Magic Talents plus a number of spells determined by the GM, as appropriate to the character.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"flags":{"core":{"sourceId":"Item.mqU8WupJng2dbqmF"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"QdJL8hBmjAEF5VuI","name":"Ingredients","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.RMS8qQZZFSSdKF58"}},"content":"<p style=\"text-align: justify;\">Warp spells often use items which are rotten or dying, or which betray the Skaven&rsquo;s vicious, scavenging nature. Examples include Human flesh, Elven scalp, rotten teeth, mouldy cheese, dead fleas, dung, tears from a child, rabid blood, and plague victim&rsquo;s organs. Other ingredients include Warpstone and tokens with the Horned Rat symbol.&nbsp;</p>"}
{"_id":"TVk4JKlhBrxuDkPk","name":"Lore Attribute","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.H0xuGuPfnI5HVv3p"}},"content":"<h3 style=\"text-align: justify;\">Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection.&nbsp;</h3>"}

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@ -7,6 +7,8 @@
{"name":"Commune","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using your familiar as medium, you converse with the unseen spirits of the wood, river, desert, caverns, etc (ie, whichever natural locale you are in). You have no control or command over these spirits, but may ask a single question per minute of the spells Duration. The spirit(s) that answer will do so honestly, without bias, about the surrounding area and local events. Only you and your familiar hear the spirits answer.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.fwRkvRLMMGgkVQrm"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_commune.jpg","effects":[],"_id":"2Fs6Zh7DYHR2cwBH"}
{"name":"Walk on Water (Water)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Water magically repels your feet slightly while you move, allowing you to cross rivers, streams, lakes, marshes, pools, mud, slippery ground and the like without difficulty. You must step onto the watery surface within a minute of casting and the spell ends when you step onto dry land.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_walk_on_water.jpg","_id":"3ZETDQ5IA4CqDOek"}
{"_id":"3qyMYW6JgEYydGtq","name":"Wizard Duel","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You lock yourself into an immediate mental contest against a rival magician. If the target has no Channelling Skill, you immediately suffer a Minor Miscast. Once begun, you and your target are locked into your duel and you both count as having the Surprised Condition until the contest ends.&nbsp;&nbsp;</p>\n<p>At the start of each Round, perform an <strong>Opposed Channelling</strong> Test. The loser gains +1 Fatigued Condition; if the opposed SL exceeds their Willpower Bonus, they must pass a <strong>Challenging (+0) Endurance</strong> Test or take the Unconscious Condition. If a combatant takes more Fatigued Conditions than their Toughness Bonus, they suffer the Unconscious Condition.&nbsp;&nbsp;</p>\n<p>The duel ends when either combatant takes an Unconscious Condition; an outsider interrupts either duellist, causing both duellists a Surprised Condition from the severed connection; or the winner of that Round decides to end the duel&mdash;immediately inflicting +1 Stunned Condition on the loser for each Round that you won.&nbsp;&nbsp;</p>\n<p><strong>Overcast: </strong>For every +1 SL, you may add 1 SL to the first Opposed Test if the Test is successful.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.fJQLmLmiWtL76t7X"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_wiazrd_duel.jpg","effects":[]}
{"_id":"3sJjl4fXlQaDJ3Jg","name":"Vermintide","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon an enormous mass of voracious rats from the Warp that materializes surrounding you. The horde manifests as an Enormous-sized Swarm teeming with thousands of tiny, ravenous rats. The swarm has the following profile based on the Unofficial Bestiary page 9.&nbsp;</p>\n<p>The swarm will not harm you or other rodent-like creatures (ie, Skaven) unless you command it to, but will attack everything else in their path. At the end of each Round, perform an Opposed Channelling/Willpower Test against the summoned swarm to control it until you lose the Test. As long as you win the Test, the swarm continues to move and attack at your bidding as a Free Action during your Turn. Should you lose the Test, the swarm no longer listens to you and receives its own Turn in the Initiative order, where it will either move at full speed towards the most targets or in a random direction (GM&rsquo;s choice). When the spell ends, the magical swarm scatters in all directions.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may add one of the creature&rsquo;s listed Optional Trait</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.mDgw8JOw3wAmbiji"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_vermintide.jpg","effects":[]}
{"_id":"3tVvIHBEwOoaxcJr","name":"Plague's Source","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel the filth of the Warp into a close water source, turning it into a vector for disease. The specific disease introduced into the water depends on the units die from your Casting roll: on 1-7, it&rsquo;s Ratte Fever; on 8-0, it&rsquo;s Black Plaque. Springs, ponds, wells, kegs and goblets are all common targets for this spell. Any source of contact at all with the diseased water requires the creature to pass an Easy (+40) Endurance Test or contract the disease. The GM should adjust the Difficulty based on the water source and the nature of contraction. A small vessel such as a cup, vial or pitcher makes the Test more difficult by two steps (ie, Easy to Challenging). A medium vessel such as a very small pond, keg or barrel makes it more difficult by one step. Similarly, drinking the water or bathing in it makes the Test more difficult by two steps, while washing hands with it or rubbing it over the face would count as one step. A large body of water, such as a wide river, lake, or ocean will just dilute the disease from one spell, though rumour has it that Skaven Sorcerers will gather in large groups to infect larger bodies of water.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.M02ExeY4tsMyJZFL"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_plague%27s%20source.jpg","effects":[]}
{"name":"Call Lightning","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>When the sky is overcast, your staff generates an electrical surge in the clouds nearby. A bolt of lightning strikes your target, causing a magic missile with a Damage of +4 that ignores Armour Points. Anyone engaged with the initial target takes the same hit with a Damage of +2. Anyone engaged with a secondary target takes the same hit with a Damage of +0. For all these hits, metal armour adds Damage equal to the AP of the struck location. If the GM allows, this spell may inflict an Ablaze condition to nearby flammable objects (not creatures, however).</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.2kSGw3wO1F1C4sE5"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_lightning.jpg","effects":[],"_id":"412o763CUxjPe6z3"}
{"name":"Power","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You weave a writhing mist of <i>Dhar</i> about you, absorbing its dark energy into your body and soul. Make an Endurance Test for a Moderate Corrupting Influence. While the spell lasts, all your Channelling and Casting Tests are performed at <b>Average (+20)</b> Difficulty. In addition, you are granted access to your choice of one unlearned Spell from your Arcane or Lore spell lists. For the Duration, you count as having memorised the spell, but you cannot transcribe it to a grimoire or scroll.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_power.jpg","_id":"4Mqdu2JIXQiLgBZz"}
{"name":"Heal Animal","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch restores all normal Wounds and cures all Conditions and Diseases on a mundane animal that has not been killed. However, this spell will not heal the effects of Corruption, broken bones, torn muscles, or amputations. Nor can it heal the decline of old age.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.HTXua6xshv3r2zCc"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_heal_animal.jpg","effects":[],"_id":"4rD5lXk5zltCYsHN"}
@ -18,19 +20,25 @@
{"name":"Forest Walk","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gain the Arboreal Trait (p338) and are able to pass through any plant growth unhindered, no matter how dense or thorny. Trees will bend and bushes will magically open. Your worn and carried trappings are allowed to travel through, but nothing else gains the benefit of the spell.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cdsSa1BodWd97WV4"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_forest_walk.jpg","effects":[],"_id":"6iB3qiZPldePm0xK"}
{"name":"Ride Through the Night","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You manipulate <i>Dhar </i>into a small cloud, invigorating all mounts within the AoE. All mounts add +2 to their Movement score and gain the <i>Ethereal </i>and <i>Stride </i>Traits, as do their riders and any coaches they pull. <b>Screaming Skull </b>See <b>WFRP4 </b>Rulebook, page 257.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":"Item.NKNdpUTIT36Pjjiw"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_ride_through_the_night.png","effects":[],"_id":"79LrDUpVauJpbq4r"}
{"name":"Danger","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You may subtly warn your chosen target of an ambush or imminent, dangerous event about to happen. This takes the form of a simple thought that you project into your targets mind. No line of sight is required, but you must be able to picture the target in your mind. You must also speak their language. If the target heeds the warning, they gain their maximum possible level in the <em>Sixth Sense </em>Talent.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"7QA7jhQvp4yrBdcK"}
{"_id":"7ag3h2HXjDoLUpq8","name":"Gnaw","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a maelstrom of Warp energy into a small area, unleashing a horde of invisible rats to chew through anything in the AoE. Its ferocity is such that it continues to gnaw until the target is no more. While the spell has many applications, <em>Gnaw</em> is often used for &lsquo;punching holes&rsquo; in wooden gates, earthworks, or palisades during sieges. The horde causes 2d10 Damage per Round to anything within the AoE, ignoring non-magical Armour Points (minimum of 1). However, the horde cannot chew through things that normal rats cannot destroy, such as solid stone or steel. Living creatures are allowed a <strong>Hard (-20) Dodge</strong> Test to avoid the onslaught. While the spell is active, you may use your Action to control the magical horde&rsquo;s location by passing an <strong>Average (+20) Channelling</strong> Test, allowing you to Move the targeted AoE at the Rats&rsquo; Walk or Run rate in any direction. Anything in the path suffers the Damage above.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"2 yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.11HeNoemc0R281VJ"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_gnaw.jpg","effects":[]}
{"name":"Mend Bones","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch heals the target of SL+1 Wounds and cures one Minor Broken Bone or Torn Muscle, but your target must have a full nights sleep once the spell is cast or gain a Fatigued Condition. A Major Broken Bone or Torn Muscle can be restored enough to be considered Minor, after which the normal healing time applies (WFRP4 p179). The same injury cannot be targeted twice in the same week.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.dKGamEKy6Va0198E"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_mend_bones.jpg","effects":[],"_id":"80RaTR3rFkfu8wvf"}
{"name":"Calming Hand","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch soothes a creature that is smaller than you and possesses the Bestial Trait. You target loses one Broken or Stunned Condition.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Tj6ieUlCkPQFNJQr"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_calming.jpg","effects":[],"_id":"8GbupWo0QWB64dOl"}
{"_id":"8HBdtPw7J6Agjicx","name":"Warp Vortex","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon a terrifying storm formed of pure warp energy, fuelled by the malignant power of the Horned Rat. Everyone within the AoE suffers a magic missile with a Damage of +5, which ignores Armour Points. If the Hit Location struck is protected by metal armour, the Damage is +10. Targets also take a Stunned Condition. If you Fumble the Casting Roll, you are struck by the lightning yourself. Anyone inside the vortex cannot Fly, Run or Sprint; Ranged attacks are useless into and inside the storm. At the end of each Round, perform an Opposed Channelling/Willpower Test against the summoned storm to control it until you lose the Test. As long as you win the Test, you may use a Free Action on your Turn to move the storm with a Walk rate of 4. Should you lose the Test, the storm moves on its own in a random direction at the end of each Round.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.0Be4JgvOHd0bew2h"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_warp%20vortex.jpg","effects":[]}
{"name":"Comfort","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a mystical dome around you that keeps out the extremes of the elements, moderating heat and cold and minimizing the effects of rain, snow, and wind. When rolling for Exposure effects, reverse the roll and choose the best result. This has the result of creating a comfortable space to rest and make camp.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"8L5ofDzzJm0f29NC"}
{"name":"Manifest Daemonic Steed","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You control a shimmering strand of <i>Dhar</i>, which deftly opens a large tear in the material realm, manifesting a single Daemonic Steed that you call forth from the Chaos Realm. Perform an <b>Opposed Channelling (Dhar)/Willpower </b>Test with the Steed. If you win, the Daemon will consent to be your mount and respond to your commands while the spell lasts. Otherwise, the Steed attacks you (or behaves as the GM dictates). <b>Overcast: </b>For every +1 SL, you may increase the Difficulty of the targets Willpower Test by one step (ie, from <b>Challenging </b>to <b>Difficult</b>).</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_manifest_daemonsteed.jpg","_id":"8h2svO5kmDxCA0en"}
{"_id":"8wpt2BMZMOgwPZu1","name":"Skitterleap","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gather smoke about your form, gaining a bonus of +20 to your Stealth Tests and subtracting 10 from your enemy&rsquo;s attempts to strike you. While the spell lasts, you may whisper a magic word as a Free Action and teleport yourself or someone that you touch (your size or smaller) to any location that you can see within Willpower yards.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.LKKQ3bMCwlG4HK7W"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_skitterleap.jpg","effects":[]}
{"name":"Banish Daemonkind ","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your magicks destabilize the <i>Dhar </i>binding any Daemons within the Area of Effect. All affected targets with the <i>Daemonic </i>Creature Trait must pass a <b>Difficult (-10) Willpower </b>Test or suffer a <i>magic missile </i>with Damage equal to your Willpower Bonus (ignoring Armour Points). On an Astounding Failure (6+), the target is banished from this realm if it has the <i>Unstable </i>Creature Trait. <b>Overcast: </b>For every +2 SL, you may increase the Difficulty of the Willpower Test by one step (ie, from <b>Very Hard </b>to <b>Futile</b>).</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Willpower Bonus"},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_banish_daemonkind.jpg","_id":"9QtFlHM6YBtBqe9o"}
{"_id":"9xsUJNYTnqihAPYw","name":"Repress","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You immediately block the memory of a particular event from the mind of another living character. You must know the details of the event and be able to speak to the character in a language they understand. If the blocked memory is of a terrifying nature, the character will have nightmares that vaguely suggest that memory. After each night's rest, the victim is allowed a Very Hard (-30) Intelligence Test to recover theirmemory; if regained the character must make a Difficult (-10) Cool Test or gain a Corruption point.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.kRNDxBtdBqXRx5yb"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_repress.jpg","effects":[]}
{"name":"Wave of Withering","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>With a wave of your hand, you unleash the devastating power of <i>Dhar </i>that withers the life from your opponents, shrivelling their skin, turning their blood to dust, shattering their bones. All living creatures within the AoE suffer a <i>magic missile </i>with a Damage equal to your Willpower Bonus, ignoring Toughness Bonus and Armour Points.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Willpower Bonus"},"cn":{"type":"Number","label":"Casting Number","value":11,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":"Item.hex3yQzr7tElDkXK"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_wave_of_withering.jpg","effects":[],"_id":"A0MoGY3yaWR6FY9R"}
{"name":"Control Spirit","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You target one creature with the <i>Ethereal </i>and <i>Undead </i>Traits and bend it to your will. Perform an <b>Opposed Willpower </b>Test and you gain a +SL bonus equal to the SL of your Language (Magick) Test. If you win, the target comes under your control for SL days (minimum of 1).</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Zib6lVBcn77HdMH0"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_control_spirit.jpg","effects":[],"_id":"ALqJ8NyVN7FGmbwC"}
{"_id":"B95fxIwG1NdieHhr","name":"Summon Verminlord","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Once the spell is cast, an hour of meditation is required to coalesce the energies. If you are interrupted at all, the spell is wasted. Then, you point anywhere within Willpower Bonus yards of you and use your Warp magic to tear open the fabric of the material realm, bringing forth one of the dreaded Vermin Lords, Greater Daemons of the Horned Rat. Use the profile provided in the Unofficial Bestiary. When the Daemon appears, perform an Opposed Channelling/Willpower Test to control it. A spellcaster who possesses the Channelling (Warp) Skill may Assist (+10) in controlling the summoned Daemon. Without assistance, the risk to you is immense. If you win the Test, the Verminlord may be assigned one task that can be completed within the spell&rsquo;s Duration. If you lose the Test, the GM determines if the Daemon attacks you and your allies or if it just calmly walks back into the aethyr, so small and puny are you. If you Fumble any Channelling or Casting roll involved in this spell, you are sucked into the Realm of Chaos to become the plaything of one of the Vermin Lords you were foolish enough to summon. If you spend a Fate point, you are spat back into reality for some mysterious reason.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may increase the SL of your Opposed Test by +1.&nbsp;</p>\n<p>This spell costs 400 XP for a Skaven Sorcerer to learn. The paranoia of Skaven Sorcerers and the rigid hierarchy of Skaven society make it almost impossible for aspiring Sorcerers to learn and use this spell.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.QbidCAjfEjFldyUN"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_summon%20virminlord.jpg","effects":[]}
{"name":"Stoke Fire (Fire)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You ignite one source of flammable material within range, causing it to burst in flames, suffering 1 @Condition[Ablaze] Condition. It is up to the GM what counts as flammable and how quickly the fire might spread. <b>Overcast: </b>For every +2 SL, you may cause +1 @Condition[Ablaze] Condition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_stoke_fire.jpg","_id":"BIG1DaXZ61Qp0U2K"}
{"name":"Night Sight","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You use your innate magic to enhance your ability to see in very dim light. Gain the <em>Night Vision </em>Talent.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"BO993kJCXzDaq5VW"}
{"_id":"BOkX7IIizizC6qLo","name":"Brittle Bone","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>This is one of the oldest Skaven spells. Your touch channels Dhar into your target, weakening their bones and musculature for the Duration. You cause an automatic Critical Hit: roll on the Critical Table but ignore the Additional Effects column. Instead, you cause the rolled Wounds and the target suffers the effects of a <em>Broken Bone (Minor</em>) until the spell ends. On a roll of <strong>100</strong>, the target takes the <em>Unconscious</em> Condition.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"This is one of the oldest Skaven spells. Your touch channels Dhar into your target, weakening their bones and musculature for the Duration. You cause an automatic Critical Hit: roll on the Critical Table but ignore the Additional Effects column. Instead, you cause the rolled Wounds and the target suffers the effects of a Broken Bone (Minor) until the spell ends. On a roll of 100, the target takes the Unconscious Condition."},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.GFP2O5Glm3gYupbY"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_brittle%20bone.jpg","effects":[]}
{"name":"Converse by Candlelight","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You are able to converse with another Wizard through the light of a candle. Each Wizard must be within Willpower Bonus miles of the other, and each Wizard may only communicate for their Willpower minutes. The spell only works when the Wizards cast the spell at a pre-arranged time next to a lit candle, calling out the others name at the end of the invocation. The light on the candle turns green on both candles as soon as the second wizard completes the spell. The spell can be ended sooner simply by blowing out either candle.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus miles (each)"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes (each)","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ByPqWaQC1JROAvOM"}
{"name":"Reinforce","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You touch a single door, portal, chest or similar object or structure and make it physically tougher and harder to damage. Increase the object's Toughness Bonus by 1 and Wounds by 2. Refer to Enemy in Shadows<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus days","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"CHhtP0ZFOuUPKw8H"}
{"name":"Petty Curse","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You place a minor curse on your target. An unwilling or unsuspecting victim is allowed an <strong>Opposed Willpower </strong>Test to resist. A curse may only be removed with a successful dispel by someone with the <em>Remove Curse </em>Talent. You may choose the precise effects of any curse, but the GM should make sure that they are about the same as those listed here —uncomfortable and embarassing, but not dangerous. <strong>Examples: </strong>Warts, boils, piles, baldness, severe rash, halitosis, flatulence, hair turns a bright colour, irregular bowel movements, smelly feet, etc…</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"CSr37liMi1sCE0D5"}
{"_id":"CYHzBMiGu05WsKc7","name":"Rat Thrall","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon an ordinary brown rat. While the spell lasts, you may communicate with the rat as if you shared a common language and it will obey all of your commands even if it would cause its own death to do so. Rat thralls can fetch small objects, gnaw through ropes, and other general tasks that an ordinary rat should be able to do, but such missions are limited by the rat&rsquo;s animal intelligence.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.DLBwwD4nvN41sN5V"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_chittering.jpg","effects":[]}
{"_id":"E96bUGUuWiMIikp5","name":"Aethyric Arrow","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p style=\"text-align: justify;\">You conjure a floating Magical arrow and use your hands to &lsquo;throw&rsquo; it at the target. To do this, both your hands must be empty and free. Make a normal Ranged (Throwing) attack using your Willpower score in place of the weapon&rsquo;s Range. Damage is calculated for a Bow and Arrow but with your Willpower Bonus in place of Strength Bonus. If any arrow wounds a target, you gain a maximum of 1 Advantage for these attacks.&nbsp;</p>\n<p style=\"text-align: justify;\">Overcast: For every +2 SL, you may conjure an additional arrow, using a Free Attack to target any creature in range and roll another Ranged Test.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.qSnDfLfUhWX5hrdx"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_aetheric_arrow.jpg","effects":[]}
{"name":"Cleansing Flurry (Air)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon a strong wind which dissipates all impurities in the air and brings a feeling of spring-like freshness. For the duration, airborne poisons, gases, smoke, breath effects, and wind-based spells have no effect. Refreshed, everyone in range removes one @Condition[Fatigued] Condition.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_cleansing_flurry.jpg","_id":"ECLuryBffozvVma6"}
{"name":"Hellride","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Having summoned and controlled a Daemonic Steed, you now touch and infuse the mount with <em>Dhar</em>. The Steed will then bear its rider and a single passenger beyond the mortal world and into the borders of the realm of Chaos, covering vast distances in mere minutes. Though the riders perceive the journey only dimly, the effects of witnessing such horrors are harrowing. The ride must be initiated within 2 Rounds of the spell being cast and will last @Roll[1d10] minutes. At the end of each minute, both riders must perform a <strong>Challenging (+0) Cool </strong>Test or gain +1 Mental Corruption point. At the end of the ride, the riders must also perform a <strong>Challenging (+0) Endurance </strong>Test for a Moderate Corrupting Influence. Luckily, the speed and skill of the Steed protects the riders from closer contact with other denizens of the realm. Once the ride is finished, the Steed and its passengers will charge back into the material realm at the targeted destination, which must be within 100 miles of the journeys beginning. It is rumoured that a more powerful version of this spell traverses closer to the heart of the Realm of Chaos, thereby covering much vaster distances in the material realm. But surely no such spell exists, for to travel so would be utter madness.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_hellride.jpg","_id":"EH1gtItwxZX24atQ"}
@ -42,15 +50,19 @@
{"name":"Wind Blast","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You call down raging winds from the sky. Everyone inside the Area of Effect takes a Stunned condition, which lasts until they exit the AoE or the spell ends. Those affected must pass a Hard (-20) Agility or Endurance Test or gain the Prone Condition. Ranged attacks are impossible into or within the AoE. As per the Combat Difficulty Chart (WFRP4 p161), all attacks are made at -20 inside the AoE.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"heavens","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"AoE (Willpower Bonus yards)","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/heavens.png","_id":"FtrstBekPBAwtdek"}
{"_id":"GXNU5UobDIX0QRoj","name":"Allegiance","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p style=\"text-align: justify;\">Your gentle touch momentarily calms a target of your size or smaller, even if they were your mortal foe. For any further effect, the target must be able to understand your language, cannot be Immune to Psychology nor have the Bestial, Daemonic, Frenzy, Mindless, or Undead Creature Traits. If you win an Opposed Willpower Test, the creature immediately thinks of you as an ally and can be asked to help out in a fight or perform tasks according to the creature&rsquo;s abilities and personality. For instance, a noble will not perform the tasks of a servant and a dutiful soldier will not take the life of their commander. Nor can a creature be commanded to do something overly detrimental to their well-being, such as jumping off a bridge or challenging a dragon. Asking such a thing immediately breaks the enchantment. Once the spell ends, the creature remembers everything that happened.&nbsp;</p>\n<p style=\"text-align: justify;\">Overcast: For every +2 SL, you may increase your Opposed SL by +1 SL. For every +4 SL, you may increase the affected size by one step.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Tw19XxdALhGKDU3a"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_allegiance.jpg","effects":[]}
{"_id":"Giy1FHWs38GG32gT","name":"Silence","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You target an area that blocks out all noise. No speech or sound may pass into or out of the AoE, no matter how loud. Spellcasting is impossible inside the area.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.5GO7upn1MHwq0XVH"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_silence.jpg","effects":[]}
{"_id":"GlSEp9aUWVcBT6HT","name":"Infecting Gaze","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>This is one of the most perfidious Skaven spells. You conjure Warp magic into your eyes and imagine the disease you would like to spread, choosing from <em>Black Plague</em> or <em>Ratte Fever</em> (see <strong>WFRP4</strong> p186). Then, gazing upon a single target in range, you unleash your disease upon them. The target is allowed an <strong>Average (+20) Endurance</strong> Test to resist contracting the disease. Targets rarely understand what has happened, and even once the disease takes hold, the victim may not realize the cause is magical.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":"For every +2 SL, you may increase the Difficulty of the Endurance Test by one step (ie, from Average to Challenging)."}},"flags":{"core":{"sourceId":"Item.BLRUGFqte3JLWzEo"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_infecting%20gaze.jpg","effects":[]}
{"_id":"H0UXPMkerYRSKGKh","name":"Flensing Ruin","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel manic green ribbons of Warp energy that you send tearing at a single target&rsquo;s flesh. The targeted creature is struck by a <em>magic missile</em> with a Damage of +5. Also, the ruinous ribbons follow your target wherever it goes until the spell ends. At the end of every Round, including this Round, the target gains +1 <em>Bleeding</em> Condition.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":"5"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.p04a5JGvMdcVwBJB"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_flensing%20ruin.jpg","effects":[]}
{"_id":"HTe1YiEkqYJ3TaDI","name":"Accelerate","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p style=\"text-align: justify;\">You speed up your target&rsquo;s senses, granting them +1 Movement, +10 Agility and +10 Combat Initiative. A target affected by this spell may not make Channelling, Language (Magick), or Pray Tests. When the spell ends, the target takes a Fatigued Condition for 1d10 minutes.</p>\n<p style=\"text-align: justify;\"><strong>Overcast:</strong> For every +2 SL, you may increase the attribute benefits by +1/+10. If you overcast by +6 SL, your target also gains an extra Action during their Turn.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cAnpTGj0Z5iAMmWl"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_accelerate.jpg","effects":[]}
{"_id":"HvZsy6RBJvXKUvUU","name":"Paralyse","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You attempt to paralyse one living creature of your Size or smaller. Perform an Opposed Channelling/Cool Test: if you win, the target takes 1 Entangled and 1 Stunned Conditions per 2 SL of the Opposed Test (minimum 1). If you win by 6 SL or more, the target takes the Unconscious Condition for the Duration.&nbsp;&nbsp;</p>\n<p>Overcast: For every +2 SL, you may add +1 SL to your Opposed Test. For every +3 SL, you may increase the Size of the creature affected by one step.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.6a9YCtDsLdEDE0OX"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_paralyse.jpg","effects":[]}
{"name":"Resist Fire (Fire)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You envelop yourself in a magical cloak which repels fire, including Magical spells and flaming weapons. You gain the <i>Immunity (Fire) </i>Trait.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_resist_fire.jpg","_id":"I1crWDPe19JSYh0q"}
{"_id":"I7Kopw65XZhkmC6r","name":"Shrivel tongue","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure a small bolt of shimmering green that strikes your target in the face and seeps into their mouth, shrivelling the tongue. The target suffers a Critical Hit to the Head with a Wounds column result of 4 (aka &lsquo;Ulric&rsquo;s Fury&rsquo; in the Unofficial rules). Their Tongue shrivels to a useless stub&mdash;Amputation (Challenging): see Amputated Tongue (WFRP4 p180). Once the spell ends, the tongue returns to normal over a period of 1d10 minutes (the GM may wish to apply some minor penalty for communication tests during recovery or just play it for laughs).&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.E5w01JSgEJJFT89e"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_shrived%20tongue.jpg","effects":[]}
{"name":"Magic Lock","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>This spell can be cast on a single non-magical bolt or lock. The lock counts as Magical and cannot be picked or forced open. However, the spell does not prevent someone from breaking down a magically locked door or smashing open the chest itself.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"IDiJYITtE2v5KtGZ"}
{"name":"Grow","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your gentle touch revitalizes a single plant or small tree that has not died, ensuring it grows healthy and strong according to its nature, unless blighted or destroyed.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ImCtIRYOyxdmrdGM"}
{"name":"Bind Daemon","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel thick strands of <i>Dhar</i> that bind one or more Daemons of any kind within range. Perform a single <b>Channelling (Dhar)</b> Test which is opposed by each targets <b>Willpower</b>. If you win, the Daemon takes a special @Condition[Unconscious] Condition for the spells duration: the Daemon is immobilized, but it is otherwise completely aware of what is going on around it and who performed the binding spell.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_bind_daemon.jpg","_id":"J3HxHu3tecSFkFpF"}
{"name":"Withstand Poison","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gain +20 to any Test to resist drugs and poisons. If the specific poison does not normally offer a Test, you are allowed a <strong>Challenging (+0) Endurance </strong>Test to resist. This spell does not work on poisons and Conditions that have already taken effect.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"J8PqOHJAynGuGooy"}
{"name":"Find Object","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Through the Winds of Magic, you are able to locate one lost object within range. If the object does not belong to you, it must have been touched by a living person who seeks to find it and you must touch that person while casting the spell.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"J9bHwFaYTFE8F0Pg"}
{"name":"Complex Illusion","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a complete illusion around one creature which only they can see. Te target&rsquo;s entire environment appears changed to all the senses. For example, a person in a forest could be made to believe to have been transported to the middle of Altdorf, complete with all the sights, sounds, smells, jostling, and hustle and bustle of the city. Te target could haggle over goods, exchange money, eat the fruit they bought, have an engaging conversation with passersby, attack or be attacked by ruffians, suffer pain, Conditions, Criticals, and Wounds. Te main limitation is that you must have experienced the environment that you are simulating in your target&rsquo;s mind. Most illusory Damage and Conditions do not carry over once the spell ends. However, if your target is knocked unconscious by an illusion, they will gain the Unconscious Condition when the spell ends; if killed by an illusion, the target must pass a Challenging (+0) Cool Test or suffer SL+1 Mental Corruption points. Upon the spell ending, the target takes the Surprised Condition. To anyone watching, your target appears to be stumbling around and reacting to non-existent people: the target counts as a Helpless Target. Only someone with the Second Sight Talent may make a Hard (-20) Perception Test to notice the illusion, and even if passed they do not see through the spell. It must be dispelled to break its veracity.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Shadows","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes+","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/shadow.png","_id":"JMI66QsdKVbgSR2e"}
{"_id":"KjJXeDfk3LLOOPRN","name":"Ghostly Flame","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure a floating blob of glowing fire the colour of warpstone that drips viscous green fluid as it burns. The flame provides illumination equal to the Range until the spell ends or it is thrown. You may choose to hurl the fiery ball at a single target within Range with a Ranged (Throwing) Test: if it hits, the victim gains an Ablaze Condition and must Test for Corruption (Minor).&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Minor","effect":""},"range":{"type":"String","label":"Range","value":"AoE (Willpower Bonus yards)"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Wilpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.anA7jkHHpCsszr6p"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"name":"Tale of Metal","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You touch any metal object and look into its past, unlocking its secrets and visualising the circumstances of its forging and creation as if you were there. You may make a Challenging (+0) Channelling Test to discern a magic item&rsquo;s special properties, learning one special property of the GM&rsquo;s choosing per SL (minimum of 1). In the case of cursed, tainted or spoiled items, you uncover the dangerous properties last.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"metal","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/metal.png","_id":"KnYX0ivBpzzKAlmE"}
{"_id":"LFDpIur2uyqkYNKP","name":"Enthuse","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You project hope and enthusiasm into the mind of a living person of your size or smaller. The target gains 2 Advantage and receives a +10 bonus to all Willpower and Fellowship-based Tests. The spell has no effect on creatures with any of these Traits: Bestial, Daemonic, Immunity to Psychology, Mindless, Undead.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may increase the attribute effect by +10.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.0I7oz5Qar4PQ2DB7"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_enthuse.jpg","effects":[]}
{"name":"Blood Boil","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch burns through armour and superheats your target&rsquo;s blood. Te target suffers a magic missile with a Damage of +3, ignoring Armour Points, and takes a Stunned Condition. Every time the Hard (-20) Endurance Test to remove the Stunned Condition fails, the target suffers a magic missile as above using the failed SL. A target killed by this spell explodes in a fountain of superheated blood, causing 1d10+1 Damage (modifed by Toughness Bonus and Armour) to anyone within 2 yards. Since the target is not literally set on fre by this spell, the Lore bonus is not applied.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"fire","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/fire.png","_id":"LLNTIEyFnAs3DpEB"}
@ -63,6 +75,7 @@
{"name":"Birdspeak","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch burns through armour and superheats your target&rsquo;s blood. Te target suffers a magic missile with a Damage of +3, ignoring Armour Points, and takes a Stunned Condition. Every time the Hard (-20) Endurance Test to remove the Stunned Condition fails, the target suffers a magic missile as above using the failed SL. A target killed by this spell explodes in a fountain of superheated blood, causing 1d10+1 Damage (modifed by Toughness Bonus and Armour) to anyone within 2 yards. Since the target is not literally set on fre by this spell, the Lore bonus is not applied.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"heavens","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/heavens.png","_id":"OZvq5yOFHsrCpA2G"}
{"name":"Stoutstaff","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You weave energy into your staff, imbuing it with the Magical Trait.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Cu4P3zbuY0st1Y1k"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_stoutstaff.jpg","effects":[],"_id":"PUeglapOuy7XbcSj"}
{"name":"Manifest Daemonic Pack","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon a number of Lesser Daemons or Daemonic Servants equal to your Willpower Bonus. They emerge through a tear in the material realm and appear as a group within range. Perform an <b>Opposed Channelling (Dhar)/Willpower </b>Test with the packs leader. If you win, the Daemons will respond to one command issued by you, quite literally, then vanish, assuming the command is completed before the Duration ends. If you lose the Test, the Daemons attack you (or behave as the GM dictates). <b>Overcast: </b>For every +2 SL, you may increase the Difficulty of the targets Willpower Test by one step (ie, from <b>Challenging </b>to <b>Difficult</b>).</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_manifest_daemonic_pack.jpg","_id":"PVChNq54A3xWTtXk"}
{"_id":"Q8sLLBgR05BMKF7R","name":"Pestilent Breath","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You draw in the filth of the Warp and exhale a pestilent cone-shaped cloud at your enemies. The disease spread by your breath depends on the units die from your Casting roll: on 1-7, it&rsquo;s <em>Ratte Feve</em>r; on 8-0, it&rsquo;s <em>Black Plaque</em>. Choose a single target that you can see within half your Willpower yards (rounded up). That target becomes the centre of a circular Area of Effect with a diameter equal to your Willpower Bonus yards. All creatures inside that AoE are struck, as are all creatures between you and the AoE. Perform an <strong>Opposed Channelling/Dodge</strong> Test against all affected victims of the breath (using your single roll opposed by each individual target). All victims that lose the Test suffer a <em>magic missile</em> with a Damage of +4, ignoring Toughness Bonus and Armour Points. A target that suffers Wounds must pass a <strong>Challenging (+0) Endurance</strong> Test or contract the breath&rsquo;s disease. As with the <em>Breath</em> Creature Trait, you are immune to the spell&rsquo;s effects.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may make the Endurance Test more difficult by one step (ie, from Challenging to Difficult).&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.hfTV1OHdooFCxAMs"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_pestilent%20breath.jpg","effects":[]}
{"_id":"Quz2dnX1pubSsHtm","name":"Observe","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target gains +20 to all Perception Tests. While the spell lasts, the target may Assess (gaining +1 Advantage) without making a Skill Test, though it still requires an Action.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.qfR5slqVN4nmO5On"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_observe.jpg","effects":[]}
{"_id":"RaD2n53AuW709UDn","name":"Arcane Barrier","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p style=\"text-align: justify;\">You create a magical barrier which prevents creatures from passing through it. The thin barrier manifests as a wall that is Willpower Bonus yards wide and high or the barrier completely fills the space of a suitable portal or passageway. To most creatures, the barrier is near-invisible, requiring an Astounding Success (6+) on a Perception Test to see the subtle shimmering energy; anyone with the Second Sight Talent will see a Lore-appropriate barrier. You may bypass your own barrier with an Average (+20) Channelling Test. A creature may attempt to push through the magical barrier by winning a Cool or Channelling Test opposed by your Channelling. If the creature loses the Test, it gains a Stunned Condition. The barrier does not impede Ranged attacks but spells will be absorbed. If a Magical attack strike the barrier, you must pass a Willpower Test or the barrier is dispelled.&nbsp;&nbsp;</p>\n<p style=\"text-align: justify;\">Overcast: For every +2 SL, you may enhance your barrier-related Channelling Tests by one step of Difficulty (ie, Average to Easy). For +6 SL, you may choose to increase the Duration to Willpower Bonus hours.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds+","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.vFgLBYh57uG9Qfto"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_arcane_barrier.jpg","effects":[]}
{"_id":"TN73oYzom7oQ0wOa","name":"Berserk","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target gains the Frenzy Creature Trait (see p190).&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Ubam3ZA9RmhOWxlK"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_berserk.jpg","effects":[]}
@ -71,21 +84,27 @@
{"name":"Call of the Wild","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You blow upon a spirit horn with supernatural vigour, calling out to all mundane creatures within Range. At the end of rhe Round, you are aided by the natural cousin of your familiar. The called creature will either be Large or a Large pack/flock/swarm of smaller animals. If your familiar is a Bear, you call a single Large Bear to your side. If your familiar is a Stoat, you will summon a Large Swarm of normal-sized Stoats. The creature will sense your need and defend you to the death, standing by your side and watching over you while you sleep. The creature guards you until you awaken the next dawn.</p>\n<p>Overcast: For +4 SL, you may choose the animal that comes to aid you, such as Boars, Eagles, Rats, Wolves and Wild Dogs, among others. It is up to the GM whether you may summon a single Large creature or a pack/flock/swarm of smaller animals.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus miles"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.UXpbYY1gFqffl2vx"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_call_wild.jpg","effects":[],"_id":"UdgQFz3QQgjJDa6T"}
{"name":"Winter's Sting","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>This spell may only be cast outside. You cause a sudden and violent storm of large hail to break out. While the storm lasts, targets caught in the AoE at the beginning of their Turn suffers a magic missile with a Damage of +0 and must pass an Average (+20) Cool Test or gain a Broken Condition (to seek cover). Visibility inside and into the hail is hindered by Willpower Bonus Blinded Conditions. Fire, gunfire, and explosives will be snuffed out by the storm. The terrain becomes difficult ground until 1d10 minutes after the spell ends. Moving faster than Walk rate requires an Average (+20) Athletics Test (modified by Conditions) or the target gains the Prone Condition. Sprinting is impossible.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.mcjc77u87o868g8W"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_winter.jpg","effects":[],"_id":"UteUWukVyR1j92CQ"}
{"name":"Delouse","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You remove a non-magical parasitic infestation from a character or mundane animal of your size or smaller.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.y32T2JVcFuHjpI5k"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_delouse.jpg","effects":[],"_id":"UvulYURr0MEAH5mR"}
{"_id":"V6fblR8dIy1zdnDf","name":"Veil of Flies","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>With a buzzing curse and a flailing of your arms, you summon a cloud of gnats and biting flies. The insect swarm moves with you and attacks your enemies. You gain the Distracting Creature Trait and anyone engaged with you automaticaly loses 1 Wound at the end of each Round. For Ranged attacks, you count as being in soft cover (-10 penalty).</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.agIPetMbvmJV7lUv"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/Spell_veil%20of%20files.jpg","effects":[]}
{"name":"Adjust Temperature","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You target a small inanimate object such as a flask, pot, box, jar or beaker and may heat or cool it to the desired temperature within @Roll[1d10]&nbsp;minutes. This spell is often used in potion-making or to keep a containers contents either hot or frozen.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"VLwaSUWBx6xwmdeX"}
{"name":"Flame Sheet (Fire)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You lay down a wall of flame that is Willpower Bonus yards wide and high and 2 yards deep. Touching the wall of fire inflicts an @Condition[Ablaze] Condition.</p>\n<p><strong>Overcast:</strong> For every +2 SL you may extend one of the dimensions of the barrier by the listed amount.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_flame_sheet.jpg","_id":"VOxBXYRCVRPSwlFI"}
{"name":"Fiery Flavour","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your fery magic can quickly cook one serving of food to your liking or cause up to one quart of liquid to come to a furious boil. Or you may use this spell to impart the food or drink with a fery potency, such as a spicy or alcoholic favour (which could induce gastrointestinal distress in those who are not used to such potency on a failed Endurance Test). Overcast: For every +2 SL, you may double the amount of food or liquid affected.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"fire","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/fire.png","_id":"VXGOCebB4iZyT1F2"}
{"_id":"VeS0XfLuEcgBll9o","name":"Shadows Companion","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You melt into the darkness simply by stepping into a shadow. While in the shadows, you gain a +40 bonus to Stealth Tests and all Perception Tests to detect you are made at -20 unless the listener has the Acute Sense (Hearing) Talent.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.9L4IYEquciLz8a8G"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_shadow%27s%20companion.jpg","effects":[]}
{"_id":"Vki55AWLKOR9FHGm","name":"Weeping Wounds","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel the noxious energies of the Warp and infect the wounds of&nbsp; your foes. Anyone within the targeted Area of Effect who has been reduced to less than their Toughness Bonus Wounds, received a Bleeding Condition, or who has suffered a Critical Wound immediately takes a Minor Infection (WFRP4 p187) and any previously suffered Minor Infections turn into Festering Wounds.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.WzDKkqnRsuv3er43"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_weeping%20wounds.jpg","effects":[]}
{"name":"Quickening","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch brings a tree to animated, semi-conscious life and under your command. While the spell is in effect, you may move and act as normal, but you must be able to maintain concentration (see Interruptions, WFRP4 p237) or the spell dissipates and the tree becomes inanimate again. The animated tree has the characteristics of a Treeman (see Unofficial Bestiary), except the creature has the Stupid Creature Trait and an Intelligence of 10.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":11,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.9yoSoEaQSg3JePLk"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_quickening.png","effects":[],"_id":"VoR1exconS63WT2A"}
{"name":"Spirit Self","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your body becomes intangible and nigh-invisible. Others see you as a subtle, amber outline with bright-green eyes. You gain the Ethereal Trait. You may not interact with the physical world nor can you conjure the energy to cast spells. Gain +20 bonus to your Stealth Tests and creatures suffer a -20 penalty on Perception Tests to see you.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.GS18LANn3d6YAyjQ"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_spirit_sense.jpg","effects":[],"_id":"WCoPpt3okT6SUgAp"}
{"name":"Swarm (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Laying your hands on soil or rock, you send out energy attracting an Average-sized Swarm of mundane insects, spiders, scorpions, snakes, lizards, etc. The swarm will follow your simple instructions until you or the swarm is destroyed or the spell ends. <b>Overcast: </b>For every +3 SL, you may increase its Size by one step.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_swarm.jpg","_id":"WEUVssCFoThG3Mkk"}
{"_id":"WJVeyqV9vGzMr742","name":"Word of Invulnerability","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You utter a magic word that wraps a protective cloak around you, absorbing Damage from non-Magical sources (such as attacks, falling, suffocation, etc). You are not protected from the additional effects of Critical Hits. The spell absorbs Willpower Bonus + SL Damage, then the cloak dissipates.&nbsp; &nbsp;</p>\n<p><strong>Overcast:</strong> For every +2 SL, you may increase the Damage absorbed by 1.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.9n5sOpXxkcvVKldb"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_word_of_invuln.jpg","effects":[]}
{"name":"Renew Growth","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You revitalize the plant life of a parched, withered, or desolate area of land or farmers field, provided that such growth is not unnatural for the region (ie, jungle growth in the desert). The effects of drought, poisoning, blight, plant disease, parasites, Corruption and Mutations are all healed. You may choose the area affected within the spells Range. The first signs of regrowth are visible in 1d10 minutes and the effects are permanent. This spell will summon back native plants and animals over the next few days, weeks and months.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.EbUmoAIVqFkNCFqG"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_renew_growth.jpg","effects":[],"_id":"WjrgZuUopYDlqgCO"}
{"name":"Shape Elemental","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You chant an incantation near the targeted element in Range and shape its amorphous natural energy into a humanoid form of Large size. You must now control it with a successful <b>Channelling </b>Test. For each size step larger than you, make the Test one step more difficult (ie from <b>Challenging </b>to <b>Difficult</b>). If you succeed, it moves and acts as you command. If you fail, the GM controls the creature or rolls 1d10 each Round: On a <b>1-5</b>, it does nothing or continues doing what it did last Round; <b>6-7</b>, it attacks its summoner; <b>8-10</b>, it attacks the nearest creature. <b>Overcast: </b>For every +3 SL, you may increase its Size by one step.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_shape_elemental.jpg","_id":"WlNAaOSRlh0ta76B"}
{"_id":"WqQXWfrT3KCXY32M","name":"Pelt of the Assassin","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel the ever-shifting magics of the Warp and match your fur colour to your surroundings. You gain 1 Armour Point to each location and a +40 bonus to all Stealth Tests made in any environment except full daylight. You cannot cast this spell if you are wearing non-magical armour.&nbsp; &nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.eIM57lj8CUgBDEz9"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_pelt%20of%20the%20assassin.jpg","effects":[]}
{"name":"Hesitate","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You induce a moment of confusion in your target. If the target fails an <strong>Average (+20) Cool </strong>Test, they lose their next Turn. Even if the Test is passed, they hesitate and take their next Turn last in the Initiative order.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"XXKoUR5jA1sfXKIw"}
{"_id":"YGGEPpi1yrFGlK9w","name":"Dispirit","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You suggest feelings of doom and gloom in the mind of a living person of your size or smaller. The target loses 2 Advantage and suffers a -10 penalty to all Willpower and Fellowship-based Tests. The spell has no effect on creatures with any of these Traits: Bestial, Daemonic, Immunity to Psychology, Mindless, Undead.&nbsp;&nbsp;</p>\n<p>Overcast: For every +2 SL, you may increase the attribute effect by -10.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.yyr3qyx8IarIjand"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_dispirit.jpg","effects":[]}
{"_id":"YqEFSawKIllAgFnK","name":"Swiftpaws","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Also known as Stickyscamper, this spell grants you enhanced freedom of motion. Your Movement rate is doubled and you gain the Wallcrawler Creature Trait. Objects you carry or wear are still affected by gravity in a normal fashion, and will fall to the ground unless secured.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.v2PCSECgyYUeO8LG"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_swifpaws.jpg","effects":[]}
{"_id":"ZXPMVH7qtgZb2dbX","name":"Protective Aura","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create an aura of protective energy around you. Any living creature who wishes to make a close combat attack against a target within the AoE must first win an Opposed Cool/Channelling Test.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.8FCijsMNEVIGkM1A"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_protective_aura.jpg","effects":[]}
{"name":"Tormenting Vision","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel <i>Dhar </i>and direct it to strike one creature within range, inflicting a hellish vision upon the target. The creature must pass a <b>Challenging (+0) Cool </b>Test or take 1 + SL @Condition[Stunned] Conditions. If the target does not remove these Conditions within its Willpower Bonus Rounds, it suffers as many Mental Corruption points as it then has Conditions.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_tormenting_vision.jpg","_id":"aVKHrxWMUWl57n5b"}
{"name":"Stoke the Forge","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You cause an already-burning fire in any forge, fireplace, oven, or similar housing where heat and flame are stoked to burn as hotly as naturally possible, without consuming additional fuel.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"metal","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/metal.png","_id":"azTErU9nG1PT5LDa"}
{"name":"Subvert Blessing","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Aggressive energy shoots out from you, encasing a single target affected by one or more Blessings. All Blessings on the target are eliminated.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"bFt3P60mKt63L103"}
{"_id":"bsBYA2THy84olWvJ","name":"Screech","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You throw back your head and stretch your vocal cords to emit a high-pitched scream that carries a very long distance. Most creatures can barely hear the magical screech, but the sensitive ears of Skaven and some beasts of the wild will hear it. Screech is just a call and carries no information, though the tone can convey an emotion such as anger, desperation, fear or eagerness. Any Skaven hearing the call can choose to ignore it.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus miles"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.ZYp75ycroVsX2F3e"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_screech.jpg","effects":[]}
{"name":"Winters Long Slumber","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch causes a willing creature your size or smaller to fall into a deep sleep akin to a bears hibernation. The hibernation lasts for many months, until the following solstice or equinox. The target need not eat or drink. Any diseases, poisons, or similar ailments the character is suffering are interrupted, their damaging properties slowed to a crawl. Current penalties remain active, however. Natural healing occurs as normal. The target cannot be awakened before the enchantment ends unless the spell is dispelled. You may also cast this spell upon yourself.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Beasts","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special ","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_winters_slumber.jpg","_id":"cfKAd5zaNx1M7crN"}
{"name":"Animal Mastery","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You initiate a non-verbal, telepathic connection with a mundane animal your size or smaller. You communicate freely with the animal according to its Intelligence. While doing so, you cannot speak with others or cast spells. Depending on the animals nature and personality, you can even give it simple commands, although the GM may ask you to perform an Opposed Charm Animal or Animal Training Test versus its Willpower.</p>\n<p>Overcast: For every +2 SL, you gain a +20 bonus to any Charm Animal or Animal Training Test undertaken while the spell lasts. For +3 SL, the spell will target a Large creature.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cUI9MSAjKt6LzPl4"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_animal_mastery.jpg","effects":[],"_id":"cfqy7hncrtTN563g"}
{"_id":"cs0f0IFjwgPeVabx","name":"Rally","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You cause a living person suffering from Broken Conditions, Fear and/or Terror to immediately regroup. The affected target may move and act as normal when their Turn arrives, gaining +1 Advantage.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.PMNGa1TOkPxd29h6"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_rally.jpg","effects":[]}
@ -93,6 +112,8 @@
{"name":"The Standing Ox","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You shout out to all allies within range, bolstering their courage and resolve. Any ally affected by @Condition[Fear], @Condition[Terror] or @Condition[Broken] Conditions no longer suffer these effects. In addition, each ally gains a Resolve point which is automatically lost at the end of the scene. This spell does not protect against future sources of Fear or Terror, etc.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Beasts","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_the_standing_ox.jpg","_id":"dMx2beo2jXciYXW5"}
{"name":"Invocation of Nehek","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You target a single creature with the <i>Undead </i>Creature Trait, filling it with dark rejuvenating energy. The creature gains the <i>Regenerate </i>Trait. (Courtesy of <i>Malcanthet </i>from the <b>Ratcatcher </b>Discord.)</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":"Item.nbSWLVbgBjTmGYOc"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_invocation_of_nehek.jpg","effects":[],"_id":"dTO64CafWZYbvO2A"}
{"name":"Glamour","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wreathe yourself in Ulgu, turning into a more fetching version of yourself. Your features don&rsquo;t change: they just become more exotic and intriguing to those who would normally be attracted to your Species and Gender. You gain +10 Fellowship and your maximum level in the Attractive Talent. Overcast: For each +2 SL, you may add +10 to your Fellowship.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Shadows","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/shadow.png","_id":"dfwXkBOOvfOARa6R"}
{"_id":"dgFYwB9WV1RWgyrZ","name":"Favour","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your next Test during the scene or combat encounter is made easier by one step of Difficulty (ie, from Average to Easy).&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.joyzw6BAN03mms8j"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"eAWuKof5qLu97BJ4","name":"Vector","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch wreaks havoc with the target&rsquo;s immune system. While the spell lasts, all of the target&rsquo;s Endurance Tests to resist disease and infection must reverse the roll if doing so would allow the Test to fail&mdash;unless the target has the <em>Resistance (Disease)</em> Talent.&nbsp; &nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.7juFAvHPO4kzhxBP"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"name":"Ease Pain","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch heals 1 Wound from a creature, once per session.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.0xSjHSThIc4Cu11h"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_ease_pain.jpg","effects":[],"_id":"eBUWXsI1JRpxJMYL"}
{"name":"Extinguish Fire (Water)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You shout words of power and conjure enough water to put out all fires within the AoE. Inside, all @Condition[Ablaze] Conditions are removed immediately.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_extinguish_fire.jpg","_id":"eNYJbzdS5Nlsu2sN"}
{"name":"Drawing Down the Moon","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>If there is any sliver of Mannslieb visible, you bring down a form of moon madness upon all creatures within the AoE. This spell will have no effect if Morrslieb is up in the sky. You bathe your targets in the glowing moonlight, weakening their resolve and suffering hallucinations: they all take a Stunned Condition and may not use Fate, Fortune, Resilience or Resolve. Targets are totally cleansed of Physical Corruption points. Further, affected creatures must attempt to win an Opposed Cool/Channelling Test against you or suffer SL Stunned Conditions. Whilst in this state, your targets move about randomly, according to the Scatte&nbsp;table (WFRP4 p163). Creatures who fail to remove all their Stunned</p>\n<p>Conditions before the spell ends must then pass a Test for Mental Corruption (Moderate). The spell has no mental effect on creatures who are immune to Psychology. However, creatures with the Daemonic, Mutation, Shapeshifter or Undead Creature Traits are affected differently, instead suffering a magic missile with a Damage of +6.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.LLLDgMVX82SwfEOL"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_drawing_moon.jpg","effects":[],"_id":"f0UJyBmytvWZmfCR"}
@ -101,22 +122,28 @@
{"_id":"g0tGwk2RYwB6N90W","name":"Slippery Ground","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You target a patch of ground, dousing it in a magical substance that has the viscousity of oil (but isn&rsquo;t flammable). The area becomes difficult ground to cross. Any creature with two legs moving along the AoE must pass a Challenging (+0) Athletics Test or gain the Prone condition. A falling creature must pass a Dexterity Test or drop any items held in its hands.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may increase the Difficulty of this Test by one step (ie, from Challenging to Difficult).&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.bVMhw08Y5HxzBmMO"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_slippery.jpg","effects":[]}
{"name":"Dust Storm (Air)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure a whirling wind of dirt and dust within range, which you may move at will with an <b>Average (+20) Channelling </b>Test. When the storm is created and at the start of each Round thereafter, all creatures caught inside suffer a <i>magic missile </i>with a Damage of +0.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_dust_storm.jpg","_id":"gSEa3eFlxe1HbyPi"}
{"name":"Raise Champion","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You funnel <em>Dhar </em>towards the the bones of a single dead creature who was once a figure of significant power when alive. As a guideline, this requires a humanoid character or creature who had reached its third Career level or more (or equivalent in Traits). The skeletal champion will start with the <a class=\"condition-chat\" data-cond=\"Prone\"> Prone</a> Condition and can follow your simple instructions to the letter. Depending on the bones used, the GM might use the creatures former Skills and Talents added to the base Skeleton profile, or may opt to use the following sample profile instead:</p>\n<table style=\"width: 98.9744%; height: 26px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 10px;\">\n<td style=\"width: 6.47168%; height: 10px; text-align: center;\">\n<p>M</p>\n</td>\n<td style=\"width: 6.33061%; height: 10px; text-align: center;\">\n<p>WS</p>\n</td>\n<td style=\"width: 7.48449%; height: 10px; text-align: center;\">\n<p>BS</p>\n</td>\n<td style=\"width: 9.40418%; height: 10px; text-align: center;\">\n<p>S</p>\n</td>\n<td style=\"width: 8.00806%; height: 10px; text-align: center;\">\n<p>T</p>\n</td>\n<td style=\"width: 6.61182%; height: 10px; text-align: center;\">\n<p>I</p>\n</td>\n<td style=\"width: 9.75141%; height: 10px; text-align: center;\">\n<p>Agi</p>\n</td>\n<td style=\"width: 6.78468%; height: 10px; text-align: center;\">\n<p>Dex</p>\n</td>\n<td style=\"width: 7.65724%; height: 10px; text-align: center;\">\n<p>Int</p>\n</td>\n<td style=\"width: 9.57694%; height: 10px; text-align: center;\">\n<p>WP</p>\n</td>\n<td style=\"width: 8.8789%; height: 10px; text-align: center;\">\n<p>Fel</p>\n</td>\n<td style=\"width: 10.4495%; height: 10px; text-align: center;\">\n<p>W</p>\n</td>\n</tr>\n<tr style=\"height: 16px; text-align: center;\">\n<td style=\"width: 6.47168%; height: 16px;\">4</td>\n<td style=\"width: 6.33061%; height: 16px;\">70</td>\n<td style=\"width: 7.48449%; height: 16px;\">55</td>\n<td style=\"width: 9.40418%; height: 16px;\">50</td>\n<td style=\"width: 8.00806%; height: 16px;\">45</td>\n<td style=\"width: 6.61182%; height: 16px;\">40</td>\n<td style=\"width: 9.75141%; height: 16px;\">45</td>\n<td style=\"width: 6.78468%; height: 16px;\">45</td>\n<td style=\"width: 7.65724%; height: 16px;\">-</td>\n<td style=\"width: 9.57694%; height: 16px;\">-</td>\n<td style=\"width: 8.8789%; height: 16px;\">-</td>\n<td style=\"width: 10.4495%; height: 16px;\">22</td>\n</tr>\n</tbody>\n</table>\n<p><strong>Traits: </strong>Armour 6 (Full Plate &amp; Large Shield), Champion, Construct, Corruption (Minor), Dark Vision, Dem Bones, Fear 3, Hardy, Infected, Painless, Territorial, Undead, Unstable, Weapon+9 (Hand Weapon)<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":"Item.StzG4g6DA5eQzn0z"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_raise_champion.jpg","effects":[],"_id":"gWB54zpifbJ2Be6r"}
{"_id":"gg4ne5elb8uj787j","name":"Warp Lightning","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You release a tongue of crackling Warp-green lightning at your target.&nbsp; This is a magic missile with a Damage of +5, which ignores Armour Points. If the Hit Location struck is protected by metal armour, the Damage is +10. Targets also take a Stunned Condition. If you Fumble the Casting Roll, you are struck by the lightning yourself.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"5"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.7MGhuqcbzJvFKf0L"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_warp%20lightning.jpg","effects":[]}
{"name":"Sense of the Green","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your familiar surveys the surrounding area and determines whether the flora and fauna are natural. 'Unnatural' predatory or non-native plants such as damaging moulds and fungi, Chaos plants and creatures, Corrupted beings, Daemonic entities, and hostile illusions will be seen for what they really are. You come to know the location and type of any non-magical traps and small constructions within Range. Also, you gain a +1 SL bonus to successful Charm Animal and Track Tests.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.uKWwINdPW7MNH8Tp"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_sense_green.jpg","effects":[],"_id":"gtFPOi2eAD2bQG0m"}
{"name":"Float","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Magical energy makes you float in water. As long as the water is not choppy, especially dangerous or fast-flowing, you may keep your head above water and tread in a direction without a Test. Otherwise, the spell has no effect. See the Swim skill (<strong>WFRP4 </strong>p131).<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"h2ITh0DXEI8J4kYb"}
{"_id":"hKQwGUlguNm2HU9J","name":"Putrefy","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your foul magic makes all food within the AoE rot and decay, rendering it very unsafe and offputting to the senses. Any creature that eats the infected food must pass a Challenging (+0) Endurance Test or suffer the Galloping Trots.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.NIqxjp0kzt4G0JYI"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_putrefy.jpg","effects":[]}
{"name":"Blinding Flash (Air)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure a ball of blinding light. Anyone who has not been warned of the flash must pass a <strong>Difficult (-10) Intuition </strong>Test or take SL+1 @Condition[Blinded] Conditions. Those who pass may not target you without being blinded.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_blinding_flash.jpg","_id":"i4g0HAjGvGPXOHQ5"}
{"name":"Blot","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch causes a half-pint of spilled or pooled liquid to instantly dry up. No stain is left behind, but damage to surfaces remains (such as blotches of oil or acid burns).<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ifxDY17lsWBJO4So"}
{"_id":"igYpLU2U6Bel1jQd","name":"Panic","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You induce a sudden urge to flee in your target, inflicting a Broken Condition upon a failed Cool Test. The spell has no effect on creatures with any of these Traits: Bestial, Daemonic, Immunity to Psychology, Mindless, Undead.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may add 1 Broken Condition.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.PtpEXXQbVhR2PZY4"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_panic.jpg","effects":[]}
{"name":"Starshine","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You use the Wind of Azyr to conjure the light of the stars around you, illuminating the Area of Effect in a soft light that reveals that which is hidden. Darkness (both magical and mundane) is banished, the invisible is made visible, illusions are banished, hidden or disguised characters are exposed, and secret areas (doors, chambers, etc) are revealed.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"heavens","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"AoE (Willpower Bonus yards)","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/heavens.png","_id":"iuPNhbYYZLyqj1nL"}
{"_id":"j8o6jLst7fFjCnMv","name":"Breath","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You immediately make a Breath attack as if you had spent 2 Advantage to activate the Breath Creature Trait (WFRP4 p338) with a Damage Rating equal to your Willpower Bonus. You and your GM should decide in advance which type of Breath attack best suits your Magic Talent.&nbsp; Overcast: For every +2 SL achieved, you may increase Damage by +2. Note: This spell is halfway between errata and house rule. The original spell is weirdly worded and seems to have been an editing error. Former Developer Andy Law provided a version of this spell on the Ratcatcher Discord forum.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.77cnW9cDQcZqbjJ6"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_breath.jpg","effects":[]}
{"name":"Amber Contour","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You point at one target and trace its shape, creating a subtle outline of Ghur flickers around the target. All combat Tests against the outlined creature gain +1 Advantage. Note: This spell may have uses other than direct combat. For example, your GM may agree that an angry mob may react to an outlined character with hostility, or guards may detain the outlined character for questioning.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.W7f9b1DTQLlCFcV3"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_amber.jpg","effects":[],"_id":"jEfLXlAVpMSLIh47"}
{"_id":"jW3Oz5wbFdz8xZZf","name":"Warp Stars","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure up a number of poisoned throwing stars equal to your&nbsp; Willpower Bonus and fling them at one or more targets within Range. Each star strikes as a magic missile with a Damage of +2 and inflicts a Poisoned Condition.&nbsp;</p>\n<p>Overcast: For every +3 SL, you may target another Willpower Bonus creatures.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"2"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.xhJuQymF6WCXfh3r"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_warp%20stars.jpg","effects":[]}
{"name":"Bewilder","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel Ulgu into delicate strands that your target unwittingly absorbs. If the target fails a Challenging (+0) Cool Test, take the units die and refer to the table. This is the effect that the target suffers for the spell&rsquo;s Duration.</p>\n<p>&nbsp;</p>\n<table style=\"height: 102px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 17px;\">\n<td style=\"width: 51px; height: 17px;\">1d10</td>\n<td style=\"width: 653px; height: 17px;\">Bewildering Effect</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 51px; height: 17px;\">1-2</td>\n<td style=\"width: 653px; height: 17px;\">Befuddled: Target refuses to budge, taking an Entangled Condition that is removed when the spell ends.</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 51px; height: 17px;\">3-4</td>\n<td style=\"width: 653px; height: 17px;\">Wander: Target wanders off in a random direction at their Walk rate. There is a 50% chance that the target loses their Action and Free Actions.</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 51px; height: 17px;\">5-6</td>\n<td style=\"width: 653px; height: 17px;\">Attack!: Target attacks the nearest creature, friend or foe. If no creature is within range of a possible attack, the target will put themselves in a strategic position for next Turn.</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 51px; height: 17px;\">7-9</td>\n<td style=\"width: 653px; height: 17px;\">Confuses: Target takes a Stunned Condition which is removed when the spell ends.</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 51px; height: 17px;\">10</td>\n<td style=\"width: 653px; height: 17px;\">Fetal Position: Target curls into a ball on the ground, becoming a Helpless Target while the spell lasts.</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Shadows","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/shadow.png","_id":"jcel1FqtYdkLd2rS"}
{"_id":"kTEym7bPb96YQLU8","name":"Sluggish","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target becomes slow as molasses. The affected creature gains the Slow Flaw for all attacks, and may only Move at Walking Rate. Charge, Run, Sprint, or Flee are not allowed. The creature may Engage with an opponent, but no Advantage bonus is gained.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.88iEH24JvgLaVQTK"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_sluggish.jpg","effects":[]}
{"name":"Raise Champion","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You funnel <em>Dhar </em>towards the the bones of a single dead creature who was once a figure of significant power when alive. As a guideline, this requires a humanoid character or creature who had reached its third Career level or more (or equivalent in Traits). The skeletal champion will start with the <a></a><a class=\"condition-chat\" data-cond=\"Prone\"><i class=\"fas fa-user-injured\"></i> Prone</a> Condition and can follow your simple instructions to the letter. Depending on the bones used, the GM might use the creatures former Skills and Talents added to the base Skeleton profile, or may opt to use the following sample profile instead: <strong>Raise Chariot of Bone (Ritual) </strong>This spell is a ritual—see the section on Ritual Magic for more details.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":"Item.StzG4g6DA5eQzn0z"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"kWKjM845EITs8NnI"}
{"name":"Ease Symptom","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You ease the severity of a single disease Symptom by one degree: Severe to Challenging, Challenging to Average, or Average to Easy. This spell does not cure the Disease or eliminate its symptoms.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.7p6NHPrRlcLhRv7B"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_ease_symptom.jpg","effects":[],"_id":"lcw6n3FvyAB1sJyr"}
{"name":"Absorb Corruption","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You lay your hands on a character or mundane animal of your Size or smaller and remove 1 Corruption point from it, absorbing it into your soul. In the process you must make an Endurance Test against Minor Exposure to Corruption. Casting this spell on a creature with the Corruption Creature Trait has no effect unless the GM wishes it to.</p>\n<p><strong>Overcast</strong>: For every +3 SL, you may absorb another Corruption point but you must make another Test against Corruption (Minor) exposure.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"miBtNjLQehUvdCpO"}
{"_id":"mrEqBx1aCCdnQ3Qn","name":"Curse of the Horned One","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Known as <em>The Dreaded Thirteenth Spell</em> for unknown reasons, you mutate your target into the form of a Skaven, who is allowed an <strong>Impossible (-50) Cool</strong> Test to resist. If failed, your target is totally under your influence and will do whatever they are told (except for directly killing themselves). The target maintains their characteristics but adds the basic Clanrat Creature Traits. When the spell ends, the target must pass a <strong>Challenging (+0) Endurance</strong> Test to survive the transformation unharmed. If the Test is failed, the victim takes 2d10 Damage ignoring Armour (minimum of 1). If the Test is Fumbled, the target suffers a Critical Hit, adding +60 to the roll on the Critical Table.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":13,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.EBwHjtOBsIF7dzdQ"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_curse%20of%20the%20horned%20one.jpg","effects":[]}
{"name":"Crumble Stone (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch causes the targeted stone, rock, or brick to crack and crumble, inflicting a magic missile with a Damage of +6, ignoring the structures Toughness Bonus. This spell does not directly harm creatures.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_crumble_stone.jpg","_id":"myAc4VEkHmf7MwOo"}
{"name":"Invigorating Vitae","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You must cast this spell before you drink the blood from a body, living or dead. You gain the <i>Bite+0</i>, <i>Hungry</i>, and <i>Vampiric </i>Creature Traits. Feeding and drinking the blood from a corpse killed within the last hour heals you for <a></a><a class=\"chat-roll\" data-roll=\"1d10\"><i class=\"fas fa-dice\"></i> 1d10</a> Wounds.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.T6z4sk7F2dHNjQxA"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_invigorating_vitae.png","effects":[],"_id":"nCpNGE0mmcOZKKJW"}
{"_id":"oXgJinJrvVn2kVhw","name":"Mark of the Horned Rat","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target suffers an unsightly blemish, taking the form of an open weeping sore on their forehead or the back of their hand. Against those who can see the blemish, the mark imposes a penalty of one Difficulty step to the target&rsquo;s Fellowship Tests (ie, <strong>Average</strong> to <strong>Challenging</strong>). Grey Seers use this spell to mark their messengers.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Minor","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.NRjrioAzTRDfQewH"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_curse%20of%20the%20horned%20one.jpg","effects":[]}
{"name":"Mend Object","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You weave subtle strands of magic into the collected pieces of one broken item with an Encumbrance equal to or less than your Willpower Bonus, repairing the object. This spell cannot mend an item that could not normally be fixed or that has complex, independent parts. Until repaired by a skilled craftsperson, the object no longer has the <em>Durable </em>Quality and it gains the <em>Shoddy </em>and <em>Unreliable </em>Flaws. Casting this spell again on the same object will destroy it.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ohzKYYqgsTa0h3z0"}
{"_id":"onEdOsKqxZbgB2jR","name":"Wrack","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target experiences a jolt of searing pain, suffering SL Damage to the Hit Location, reduced by Toughness Bonus and Armour Points (minimum of 1). The pain will cause further effects if a<strong> Challenging (+0)</strong> Test is failed. On a Head hit, a failed Cool Test causes 1 <em>Stunned</em> Condition. On an Arm hit, a failed Dexterity Test causes the target to drop whatever was held in that hand. On a Body hit, a failed Endurance Test causes 1 <em>Stunned</em> Condition. On a Leg hit, a failed Agility Test gives the target the <em>Prone</em> Condition.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.eefJG0sHkdAgUOpj"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"name":"Cleanse Poison","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch removes a Poisoned Condition from the target.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.d7gSOyWTp3Nqkg5y"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_cleanse_poison.jpg","effects":[],"_id":"oq72sKcUWUzSyiSF"}
{"_id":"p5EGmXHG31cykPN6","name":"Provocation","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You reach inside your victim's mind and twist it to stimulate an intense emotional response, inflicting your choice of Animosity, Hatred, or Prejudice with a specific Target of your choosing. Once the spell ends, any events put into motion are likely to continue and the victim may realize that something suspicious happened to them. The spell has no effect on creatures with any of these Traits: Bestial, Daemonic, Immunity to Psychology, Mindless, Undead.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.sH18IO9OSfItKbPM"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_provocation.jpg","effects":[]}
{"_id":"pE7D57lj0W3xvsOT","name":"Subvert Miracle","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Hostile energy spills out from you towards the target of an active Miracle. The Miracle ends immediately and all its effects are nullified.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cBxscHVHKXVFIw0s"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_subvert_miracle.jpg","effects":[]}
@ -126,6 +153,7 @@
{"name":"Earthpower","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>If you are within a few yards of an ogham, stone circle or sacred grove, the CN of this spell is reduced by 2. You must be in physical contact with the earth and meditate for an hour before you cast this spell. For the spells Duration, all your Casting Numbers are halved and when you cast a spell, you may choose which Lore effect you apply for that particular spell: Ghur, Ghyran, or Ulgu. You have become a conduit for an immense amount of power. Any failed Language (Magick) Test triggers a Minor Miscast and any Critical or Fumble becomes a Major Miscast.</p>\n<p>When the spell ends, the energy is released all at once, shocking your system. You gain a Fatigued Condition and suffer 2d10 minus Willpower Bonus Wounds (minimum of 1).</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.sBep2AeDP0EK5t3c"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_eathpower.jpg","effects":[],"_id":"qqCov3ECY0gbYuwn"}
{"name":"Morning Mist","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>If you are in an exterior or humid interior environment, you may conjure a fog that obscures the sight of everyone within it. All targets gain SL+1 Blinded Conditions. Anyone attempting to move must pass a Perception Test or gain the Prone Condition. Those targeting into the mist take their Action at Very Hard (-30). You are unaffected by the mist.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.X4MD5bnbDA0QcVwz"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_morning_mist.jpg","effects":[],"_id":"rHiYOLpMOQTFksD9"}
{"name":"Repel Critters","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You surround yourself in an aura that frightens animals. Your presence scares off nearby Tiny and Little creatures who possess the <em>Skittish </em>Creature Trait.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"rQZ0V7zPOC2CPrLb"}
{"_id":"rSLDonpEtQ1VgSJW","name":"Traceless Demise","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>When you cast this spell, you must meditate for an hour with everyone you wish to target, slowly merging the energies required to enact its effects. If interrupted during that time, the spell fails. If killed while the spell remains active, anyone who was targeted in the spell&rsquo;s AoE during the ritual will melt away into a foul-smelling black slime. The spell is commonly cast upon the assassins of Clan Eshin before they embark on a hunt, ensuring that no Skaven corpses are left behind.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cfRGfKJUV99YagjH"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_traceless%20demise.jpg","effects":[]}
{"name":"Assault of Stone (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure and throw a handful of pebbles high into the air. As the stones soar, they grow larger and rain down upon the targeted AoE. All victims suffer a <em>magic missile </em>with a Damage of +4 and must pass a <strong>Challenging (+0) Endurance </strong>Test or gain the @Condition[Prone] Condition.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_assault_of_stone.jpg","_id":"reeuPSrZrQOPdJ5M"}
{"name":"The Power of Truth","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target becomes infused with the convincing certainty of truth and righteousness&mdash;but only if they speak honestly (such as they know it or believe). If so, the target gains a +40 bonus to Charm Tests as well as their maximum limit in the Master Orator and Public Speaking Talents. The influence of this spell is not visible to others, so there is no easy way to gauge the target&rsquo;s honesty. You may cast this spell on yourself.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"light","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/light.png","_id":"rjd3d1yuXZMXoECZ"}
{"_id":"sCt4cgV5cNPScQNc","name":"Tongues","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You are able to speak and make yourself understood in any common spoken language.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.zc0VTtdfPVBCjmlJ"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_tongues.jpg","effects":[]}
@ -133,38 +161,10 @@
{"name":"Rite of Spring","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target gains the Magical and Regenerate Creature Traits.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.4SSjstLKqqZAaKWW"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_rite_spring.jpg","effects":[],"_id":"tGb8WlpkImU4IMaz"}
{"name":"Breathe Underwater (Water)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target gains the ability to breathe underwater or in vacuum, as well as gaining +2 SL to Endurance Tests to resist smoke, gases, and airborne spores and poisons.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_breathe_underwater.jpg","_id":"uMJmskz8xs6b2Azq"}
{"name":"Read Out","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>A disembodied voice will read aloud, without translation or inflection, the text of one document, scroll, book, sign, or similar writing in a slow, clear manner that people nearby can hear. Once begun, the whole text will be read aloud and cannot be stopped without dispelling the spell. A listener is allowed an <strong>Easy (+40) Intelligence </strong>Test to memorise the information being read, with a cumulative penalty of -10 for every 10 minutes spent listening. The spell will not activate or help you memorise magical effects, summonings, prayers, and the like.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"vDP2U7Q3yMuDE4ka"}
{"_id":"wYHqL0G5o3iGgEy6","name":"Chittering","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You unleash a web of insanity from the Warp, twisting the minds of all within the AoE. All non-Skaven humanoids within range must pass a <strong>Challenging (+0) Cool</strong> Test or degenerate into a mindless rat-like horde, instinctively aiding all Skaven and you in particular. They gather around you as bodyguards, following your simple instructions and attacking your foes with their hands and teeth. Targets lose their power of speech, communicating with gestures and the rat-like chittering noises that give this spell its name. When the spell ends, the targets scatter and scurry away, returning to their normal state over the span of 1d10 minutes. They gain a <em>Fatigued</em> Condition and must test against Corruption (Major).&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.CQDanxCdWMwjVCb0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_chittering.jpg","effects":[]}
{"_id":"wptqV73rFzhOgtw0","name":"Buoyant","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You become as buoyant as a piece of balsa wood, allowing you to tread over liquid surfaces like water, sewage, or oil as if they were solid.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.F5IeWjW9nJxBM7Mg"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_buoyant.jpg","effects":[]}
{"name":"Forbid Undead","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You touch the door of a building and guard it from intrusion by the undead. While the spell lasts, any creature with the <i>Undead </i>Trait must win an <b>Opposed Willpower </b>Test to remain or trespass inside the building; otherwise, the creature suffers a <a></a><a class=\"condition-chat\" data-cond=\"Broken\"><i class=\"fas fa-user-injured\"></i> Broken</a> Condition and must leave, suffering SL+1 Wounds per Round (ignoring Toughness Bonus and Armour Points). The range of this spell is limited to a single structure (such as a house or shop) no greater than Willpower yards in length, width, and height.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.GZ5R6sapMWGHEIlm"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_forbid_undead.jpg","effects":[],"_id":"xBjSkFCoB0qwTIm4"}
{"name":"Spirit Sense","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You close your eyes and meditate, experiencing all the senses of your spirit familiar as if they were your own. You cannot speak or otherwise communicate while the spell lasts. You count as a Helpless Target.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.RfImMPsgh2DdvrA6"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_spirit_sense.jpg","effects":[],"_id":"yYtDw1SJIE07qXfV"}
{"name":"Quicksand (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You target a patch of dirt, mud or sand, churning it into magical quicksand. The thick, sucking mud traps any creatures standing in it, inflicting an @Condition[Entangled] Condition (with your Channelling Skill for its Strength). At the start of each Round, victims gain +1 @Condition[Entangled] Condition. If a victim is able to move, the quicksand counts as difficult ground (half speed; no running or sprinting). If a creature suffers more @Condition[Entangled] Conditions than its Strength Bonus, it has been sucked into the quicksand and is subject to the Suffocation rules. Non-breathing creatures do not suffocate but will likely be trapped when the spell ends.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_quicksand.jpg","_id":"yfeiiGqTU7Ji5yIn"}
{"name":"Banish Undead","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a magical vortex of <i>Dhar </i>that sucks energy from any creatures that have the <i>Undead </i>Trait. Any such targets take a <i>magic missile </i>with a Damage of +5. Skeletons and Zombies are instantly destroyed instead.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"5"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.1frgQuG37UWAixhZ"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_banish_undead.jpg","effects":[],"_id":"yrvmFQMokCZx8yOI"}
{"name":"Sense Wildlife","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>If cast outside in a rural location, you can sense the direction of a specific mundane animal or plant, if any exists within range. You must name the desired animal or plant while casting, and if the named thing does not exist within Range or Duration, you will be none the wiser. This spell bestows a +20 bonus to any Tests related to gathering food and herbs.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"1 mile"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.W6gQK3krFYMzNh1d"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/sense_wildlife.jpg","effects":[],"_id":"zUbN87snTTqsUIwX"}
{"_id":"3sJjl4fXlQaDJ3Jg","name":"Vermintide","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon an enormous mass of voracious rats from the Warp that materializes surrounding you. The horde manifests as an Enormous-sized Swarm teeming with thousands of tiny, ravenous rats. The swarm has the following profile based on the Unofficial Bestiary page 9.&nbsp;</p>\n<p>The swarm will not harm you or other rodent-like creatures (ie, Skaven) unless you command it to, but will attack everything else in their path. At the end of each Round, perform an Opposed Channelling/Willpower Test against the summoned swarm to control it until you lose the Test. As long as you win the Test, the swarm continues to move and attack at your bidding as a Free Action during your Turn. Should you lose the Test, the swarm no longer listens to you and receives its own Turn in the Initiative order, where it will either move at full speed towards the most targets or in a random direction (GM&rsquo;s choice). When the spell ends, the magical swarm scatters in all directions.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may add one of the creature&rsquo;s listed Optional Trait</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.mDgw8JOw3wAmbiji"}},"img":"systems/wfrp4e/icons/spell_vermintide.jpg","effects":[]}
{"name":"Plague's Source","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel the filth of the Warp into a close water source, turning it into a vector for disease. The specific disease introduced into the water depends on the units die from your Casting roll: on 1-7, it&rsquo;s Ratte Fever; on 8-0, it&rsquo;s Black Plaque. Springs, ponds, wells, kegs and goblets are all common targets for this spell. Any source of contact at all with the diseased water requires the creature to pass an Easy (+40) Endurance Test or contract the disease. The GM should adjust the Difficulty based on the water source and the nature of contraction. A small vessel such as a cup, vial or pitcher makes the Test more difficult by two steps (ie, Easy to Challenging). A medium vessel such as a very small pond, keg or barrel makes it more difficult by one step. Similarly, drinking the water or bathing in it makes the Test more difficult by two steps, while washing hands with it or rubbing it over the face would count as one step. A large body of water, such as a wide river, lake, or ocean will just dilute the disease from one spell, though rumour has it that Skaven Sorcerers will gather in large groups to infect larger bodies of water.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.M02ExeY4tsMyJZFL"}},"img":"systems/wfrp4e/icons/spell_plague%27s%20source.jpg","effects":[],"_id":"3tVvIHBEwOoaxcJr"}
{"name":"Gnaw","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a maelstrom of Warp energy into a small area, unleashing a horde of invisible rats to chew through anything in the AoE. Its ferocity is such that it continues to gnaw until the target is no more. While the spell has many applications, <em>Gnaw</em> is often used for &lsquo;punching holes&rsquo; in wooden gates, earthworks, or palisades during sieges. The horde causes 2d10 Damage per Round to anything within the AoE, ignoring non-magical Armour Points (minimum of 1). However, the horde cannot chew through things that normal rats cannot destroy, such as solid stone or steel. Living creatures are allowed a <strong>Hard (-20) Dodge</strong> Test to avoid the onslaught. While the spell is active, you may use your Action to control the magical horde&rsquo;s location by passing an <strong>Average (+20) Channelling</strong> Test, allowing you to Move the targeted AoE at the Rats&rsquo; Walk or Run rate in any direction. Anything in the path suffers the Damage above.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"2 yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.11HeNoemc0R281VJ"}},"img":"systems/wfrp4e/icons/spell_gnaw.jpg","effects":[],"_id":"7ag3h2HXjDoLUpq8"}
{"name":"Warp Vortex","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon a terrifying storm formed of pure warp energy, fuelled by the malignant power of the Horned Rat. Everyone within the AoE suffers a magic missile with a Damage of +5, which ignores Armour Points. If the Hit Location struck is protected by metal armour, the Damage is +10. Targets also take a Stunned Condition. If you Fumble the Casting Roll, you are struck by the lightning yourself. Anyone inside the vortex cannot Fly, Run or Sprint; Ranged attacks are useless into and inside the storm. At the end of each Round, perform an Opposed Channelling/Willpower Test against the summoned storm to control it until you lose the Test. As long as you win the Test, you may use a Free Action on your Turn to move the storm with a Walk rate of 4. Should you lose the Test, the storm moves on its own in a random direction at the end of each Round.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.0Be4JgvOHd0bew2h"}},"img":"systems/wfrp4e/icons/spell_warp%20vortex.jpg","effects":[],"_id":"8HBdtPw7J6Agjicx"}
{"name":"Skitterleap","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gather smoke about your form, gaining a bonus of +20 to your Stealth Tests and subtracting 10 from your enemy&rsquo;s attempts to strike you. While the spell lasts, you may whisper a magic word as a Free Action and teleport yourself or someone that you touch (your size or smaller) to any location that you can see within Willpower yards.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.LKKQ3bMCwlG4HK7W"}},"img":"systems/wfrp4e/icons/spell_skitterleap.jpg","effects":[],"_id":"8wpt2BMZMOgwPZu1"}
{"name":"Summon Verminlord","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Once the spell is cast, an hour of meditation is required to coalesce the energies. If you are interrupted at all, the spell is wasted. Then, you point anywhere within Willpower Bonus yards of you and use your Warp magic to tear open the fabric of the material realm, bringing forth one of the dreaded Vermin Lords, Greater Daemons of the Horned Rat. Use the profile provided in the Unofficial Bestiary. When the Daemon appears, perform an Opposed Channelling/Willpower Test to control it. A spellcaster who possesses the Channelling (Warp) Skill may Assist (+10) in controlling the summoned Daemon. Without assistance, the risk to you is immense. If you win the Test, the Verminlord may be assigned one task that can be completed within the spell&rsquo;s Duration. If you lose the Test, the GM determines if the Daemon attacks you and your allies or if it just calmly walks back into the aethyr, so small and puny are you. If you Fumble any Channelling or Casting roll involved in this spell, you are sucked into the Realm of Chaos to become the plaything of one of the Vermin Lords you were foolish enough to summon. If you spend a Fate point, you are spat back into reality for some mysterious reason.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may increase the SL of your Opposed Test by +1.&nbsp;</p>\n<p>This spell costs 400 XP for a Skaven Sorcerer to learn. The paranoia of Skaven Sorcerers and the rigid hierarchy of Skaven society make it almost impossible for aspiring Sorcerers to learn and use this spell.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.QbidCAjfEjFldyUN"}},"img":"systems/wfrp4e/icons/spell_summon%20virminlord.jpg","effects":[],"_id":"B95fxIwG1NdieHhr"}
{"name":"Brittle Bone","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>This is one of the oldest Skaven spells. Your touch channels Dhar into your target, weakening their bones and musculature for the Duration. You cause an automatic Critical Hit: roll on the Critical Table but ignore the Additional Effects column. Instead, you cause the rolled Wounds and the target suffers the effects of a <em>Broken Bone (Minor</em>) until the spell ends. On a roll of <strong>100</strong>, the target takes the <em>Unconscious</em> Condition.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"This is one of the oldest Skaven spells. Your touch channels Dhar into your target, weakening their bones and musculature for the Duration. You cause an automatic Critical Hit: roll on the Critical Table but ignore the Additional Effects column. Instead, you cause the rolled Wounds and the target suffers the effects of a Broken Bone (Minor) until the spell ends. On a roll of 100, the target takes the Unconscious Condition."},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.GFP2O5Glm3gYupbY"}},"img":"systems/wfrp4e/icons/spell_brittle%20bone.jpg","effects":[],"_id":"BOkX7IIizizC6qLo"}
{"name":"Infecting Gaze","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>This is one of the most perfidious Skaven spells. You conjure Warp magic into your eyes and imagine the disease you would like to spread, choosing from <em>Black Plague</em> or <em>Ratte Fever</em> (see <strong>WFRP4</strong> p186). Then, gazing upon a single target in range, you unleash your disease upon them. The target is allowed an <strong>Average (+20) Endurance</strong> Test to resist contracting the disease. Targets rarely understand what has happened, and even once the disease takes hold, the victim may not realize the cause is magical.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":"For every +2 SL, you may increase the Difficulty of the Endurance Test by one step (ie, from Average to Challenging)."}},"flags":{"core":{"sourceId":"Item.BLRUGFqte3JLWzEo"}},"img":"systems/wfrp4e/icons/spell_infecting%20gaze.jpg","effects":[],"_id":"GlSEp9aUWVcBT6HT"}
{"name":"Flensing Ruin","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel manic green ribbons of Warp energy that you send tearing at a single target&rsquo;s flesh. The targeted creature is struck by a <em>magic missile</em> with a Damage of +5. Also, the ruinous ribbons follow your target wherever it goes until the spell ends. At the end of every Round, including this Round, the target gains +1 <em>Bleeding</em> Condition.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":"5"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.p04a5JGvMdcVwBJB"}},"img":"systems/wfrp4e/icons/spell_flensing%20ruin.jpg","effects":[],"_id":"H0UXPMkerYRSKGKh"}
{"name":"Shrivel tongue","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure a small bolt of shimmering green that strikes your target in the face and seeps into their mouth, shrivelling the tongue. The target suffers a Critical Hit to the Head with a Wounds column result of 4 (aka &lsquo;Ulric&rsquo;s Fury&rsquo; in the Unofficial rules). Their Tongue shrivels to a useless stub&mdash;Amputation (Challenging): see Amputated Tongue (WFRP4 p180). Once the spell ends, the tongue returns to normal over a period of 1d10 minutes (the GM may wish to apply some minor penalty for communication tests during recovery or just play it for laughs).&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.E5w01JSgEJJFT89e"}},"img":"systems/wfrp4e/icons/spell_shrived%20tongue.jpg","effects":[],"_id":"I7Kopw65XZhkmC6r"}
{"name":"Pestilent Breath","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You draw in the filth of the Warp and exhale a pestilent cone-shaped cloud at your enemies. The disease spread by your breath depends on the units die from your Casting roll: on 1-7, it&rsquo;s <em>Ratte Feve</em>r; on 8-0, it&rsquo;s <em>Black Plaque</em>. Choose a single target that you can see within half your Willpower yards (rounded up). That target becomes the centre of a circular Area of Effect with a diameter equal to your Willpower Bonus yards. All creatures inside that AoE are struck, as are all creatures between you and the AoE. Perform an <strong>Opposed Channelling/Dodge</strong> Test against all affected victims of the breath (using your single roll opposed by each individual target). All victims that lose the Test suffer a <em>magic missile</em> with a Damage of +4, ignoring Toughness Bonus and Armour Points. A target that suffers Wounds must pass a <strong>Challenging (+0) Endurance</strong> Test or contract the breath&rsquo;s disease. As with the <em>Breath</em> Creature Trait, you are immune to the spell&rsquo;s effects.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may make the Endurance Test more difficult by one step (ie, from Challenging to Difficult).&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.hfTV1OHdooFCxAMs"}},"img":"systems/wfrp4e/icons/spell_pestilent%20breath.jpg","effects":[],"_id":"Q8sLLBgR05BMKF7R"}
{"name":"Veil of Flies","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>With a buzzing curse and a flailing of your arms, you summon a cloud of gnats and biting flies. The insect swarm moves with you and attacks your enemies. You gain the Distracting Creature Trait and anyone engaged with you automaticaly loses 1 Wound at the end of each Round. For Ranged attacks, you count as being in soft cover (-10 penalty).</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.agIPetMbvmJV7lUv"}},"img":"systems/wfrp4e/icons/Spell_veil%20of%20files.jpg","effects":[],"_id":"V6fblR8dIy1zdnDf"}
{"name":"Shadows Companion","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You melt into the darkness simply by stepping into a shadow. While in the shadows, you gain a +40 bonus to Stealth Tests and all Perception Tests to detect you are made at -20 unless the listener has the Acute Sense (Hearing) Talent.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.9L4IYEquciLz8a8G"}},"img":"systems/wfrp4e/icons/spell_shadow%27s%20companion.jpg","effects":[],"_id":"VeS0XfLuEcgBll9o"}
{"name":"Weeping Wounds","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel the noxious energies of the Warp and infect the wounds of&nbsp; your foes. Anyone within the targeted Area of Effect who has been reduced to less than their Toughness Bonus Wounds, received a Bleeding Condition, or who has suffered a Critical Wound immediately takes a Minor Infection (WFRP4 p187) and any previously suffered Minor Infections turn into Festering Wounds.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.WzDKkqnRsuv3er43"}},"img":"systems/wfrp4e/icons/spell_weeping%20wounds.jpg","effects":[],"_id":"Vki55AWLKOR9FHGm"}
{"name":"Pelt of the Assassin","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel the ever-shifting magics of the Warp and match your fur colour to your surroundings. You gain 1 Armour Point to each location and a +40 bonus to all Stealth Tests made in any environment except full daylight. You cannot cast this spell if you are wearing non-magical armour.&nbsp; &nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.eIM57lj8CUgBDEz9"}},"img":"systems/wfrp4e/icons/spell_pelt%20of%20the%20assassin.jpg","effects":[],"_id":"WqQXWfrT3KCXY32M"}
{"name":"Swiftpaws","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Also known as Stickyscamper, this spell grants you enhanced freedom of motion. Your Movement rate is doubled and you gain the Wallcrawler Creature Trait. Objects you carry or wear are still affected by gravity in a normal fashion, and will fall to the ground unless secured.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.v2PCSECgyYUeO8LG"}},"img":"systems/wfrp4e/icons/spell_swifpaws.jpg","effects":[],"_id":"YqEFSawKIllAgFnK"}
{"name":"Screech","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You throw back your head and stretch your vocal cords to emit a high-pitched scream that carries a very long distance. Most creatures can barely hear the magical screech, but the sensitive ears of Skaven and some beasts of the wild will hear it. Screech is just a call and carries no information, though the tone can convey an emotion such as anger, desperation, fear or eagerness. Any Skaven hearing the call can choose to ignore it.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus miles"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.ZYp75ycroVsX2F3e"}},"img":"systems/wfrp4e/icons/spell_screech.jpg","effects":[],"_id":"bsBYA2THy84olWvJ"}
{"name":"Warp Lightning","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You release a tongue of crackling Warp-green lightning at your target.&nbsp; This is a magic missile with a Damage of +5, which ignores Armour Points. If the Hit Location struck is protected by metal armour, the Damage is +10. Targets also take a Stunned Condition. If you Fumble the Casting Roll, you are struck by the lightning yourself.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"5"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.7MGhuqcbzJvFKf0L"}},"img":"systems/wfrp4e/icons/spell_warp%20lightning.jpg","effects":[],"_id":"gg4ne5elb8uj787j"}
{"name":"Putrefy","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your foul magic makes all food within the AoE rot and decay, rendering it very unsafe and offputting to the senses. Any creature that eats the infected food must pass a Challenging (+0) Endurance Test or suffer the Galloping Trots.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.NIqxjp0kzt4G0JYI"}},"img":"systems/wfrp4e/icons/spell_putrefy.jpg","effects":[],"_id":"hKQwGUlguNm2HU9J"}
{"name":"Warp Stars","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure up a number of poisoned throwing stars equal to your&nbsp; Willpower Bonus and fling them at one or more targets within Range. Each star strikes as a magic missile with a Damage of +2 and inflicts a Poisoned Condition.&nbsp;</p>\n<p>Overcast: For every +3 SL, you may target another Willpower Bonus creatures.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"2"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.xhJuQymF6WCXfh3r"}},"img":"systems/wfrp4e/icons/spell_warp%20stars.jpg","effects":[],"_id":"jW3Oz5wbFdz8xZZf"}
{"name":"Curse of the Horned One","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Known as <em>The Dreaded Thirteenth Spell</em> for unknown reasons, you mutate your target into the form of a Skaven, who is allowed an <strong>Impossible (-50) Cool</strong> Test to resist. If failed, your target is totally under your influence and will do whatever they are told (except for directly killing themselves). The target maintains their characteristics but adds the basic Clanrat Creature Traits. When the spell ends, the target must pass a <strong>Challenging (+0) Endurance</strong> Test to survive the transformation unharmed. If the Test is failed, the victim takes 2d10 Damage ignoring Armour (minimum of 1). If the Test is Fumbled, the target suffers a Critical Hit, adding +60 to the roll on the Critical Table.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":13,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.EBwHjtOBsIF7dzdQ"}},"img":"systems/wfrp4e/icons/spell_curse%20of%20the%20horned%20one.jpg","effects":[],"_id":"mrEqBx1aCCdnQ3Qn"}
{"name":"Traceless Demise","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>When you cast this spell, you must meditate for an hour with everyone you wish to target, slowly merging the energies required to enact its effects. If interrupted during that time, the spell fails. If killed while the spell remains active, anyone who was targeted in the spell&rsquo;s AoE during the ritual will melt away into a foul-smelling black slime. The spell is commonly cast upon the assassins of Clan Eshin before they embark on a hunt, ensuring that no Skaven corpses are left behind.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cfRGfKJUV99YagjH"}},"img":"systems/wfrp4e/icons/spell_traceless%20demise.jpg","effects":[],"_id":"rSLDonpEtQ1VgSJW"}
{"name":"Chittering","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You unleash a web of insanity from the Warp, twisting the minds of all within the AoE. All non-Skaven humanoids within range must pass a <strong>Challenging (+0) Cool</strong> Test or degenerate into a mindless rat-like horde, instinctively aiding all Skaven and you in particular. They gather around you as bodyguards, following your simple instructions and attacking your foes with their hands and teeth. Targets lose their power of speech, communicating with gestures and the rat-like chittering noises that give this spell its name. When the spell ends, the targets scatter and scurry away, returning to their normal state over the span of 1d10 minutes. They gain a <em>Fatigued</em> Condition and must test against Corruption (Major).&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.CQDanxCdWMwjVCb0"}},"img":"systems/wfrp4e/icons/spell_chittering.jpg","effects":[],"_id":"wYHqL0G5o3iGgEy6"}
{"name":"Buoyant","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You become as buoyant as a piece of balsa wood, allowing you to tread over liquid surfaces like water, sewage, or oil as if they were solid.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.F5IeWjW9nJxBM7Mg"}},"img":"systems/wfrp4e/icons/spell_buoyant.jpg","effects":[],"_id":"wptqV73rFzhOgtw0"}
{"_id":"CYHzBMiGu05WsKc7","name":"Rat Thrall","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon an ordinary brown rat. While the spell lasts, you may communicate with the rat as if you shared a common language and it will obey all of your commands even if it would cause its own death to do so. Rat thralls can fetch small objects, gnaw through ropes, and other general tasks that an ordinary rat should be able to do, but such missions are limited by the rat&rsquo;s animal intelligence.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.DLBwwD4nvN41sN5V"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"KjJXeDfk3LLOOPRN","name":"Ghostly Flame","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure a floating blob of glowing fire the colour of warpstone that drips viscous green fluid as it burns. The flame provides illumination equal to the Range until the spell ends or it is thrown. You may choose to hurl the fiery ball at a single target within Range with a Ranged (Throwing) Test: if it hits, the victim gains an Ablaze Condition and must Test for Corruption (Minor).&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Minor","effect":""},"range":{"type":"String","label":"Range","value":"AoE (Willpower Bonus yards)"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Wilpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.anA7jkHHpCsszr6p"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"dgFYwB9WV1RWgyrZ","name":"Favour","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your next Test during the scene or combat encounter is made easier by one step of Difficulty (ie, from Average to Easy).&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.joyzw6BAN03mms8j"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"eAWuKof5qLu97BJ4","name":"Vector","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch wreaks havoc with the target&rsquo;s immune system. While the spell lasts, all of the target&rsquo;s Endurance Tests to resist disease and infection must reverse the roll if doing so would allow the Test to fail&mdash;unless the target has the <em>Resistance (Disease)</em> Talent.&nbsp; &nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.7juFAvHPO4kzhxBP"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"oXgJinJrvVn2kVhw","name":"Mark of the Horned Rat","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target suffers an unsightly blemish, taking the form of an open weeping sore on their forehead or the back of their hand. Against those who can see the blemish, the mark imposes a penalty of one Difficulty step to the target&rsquo;s Fellowship Tests (ie, <strong>Average</strong> to <strong>Challenging</strong>). Grey Seers use this spell to mark their messengers.&nbsp;&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Minor","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.NRjrioAzTRDfQewH"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}
{"_id":"onEdOsKqxZbgB2jR","name":"Wrack","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target experiences a jolt of searing pain, suffering SL Damage to the Hit Location, reduced by Toughness Bonus and Armour Points (minimum of 1). The pain will cause further effects if a<strong> Challenging (+0)</strong> Test is failed. On a Head hit, a failed Cool Test causes 1 <em>Stunned</em> Condition. On an Arm hit, a failed Dexterity Test causes the target to drop whatever was held in that hand. On a Body hit, a failed Endurance Test causes 1 <em>Stunned</em> Condition. On a Leg hit, a failed Agility Test gives the target the <em>Prone</em> Condition.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.eefJG0sHkdAgUOpj"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}