41 lines
1.0 KiB
JavaScript
41 lines
1.0 KiB
JavaScript
import WastelandActorSheet from "./base-actor-sheet.mjs"
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export default class WastelandCreatureSheet extends WastelandActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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...super.DEFAULT_OPTIONS,
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classes: [...super.DEFAULT_OPTIONS.classes, "creature"],
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window: {
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...super.DEFAULT_OPTIONS.window,
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title: "Feuille de Créature",
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},
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}
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/** @override */
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static PARTS = {
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sheet: {
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template: "systems/fvtt-wasteland/templates/actor-creature-sheet.hbs",
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},
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}
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/** @override */
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tabGroups = {
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primary: "stats",
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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const actor = this.document
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// Add creature-specific data
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context.skills = actor.getSkills()
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context.armes = foundry.utils.duplicate(actor.getWeapons())
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context.protections = foundry.utils.duplicate(actor.getArmors())
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context.capacites = foundry.utils.duplicate(actor.getCapacites())
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context.combat = actor.getCombatValues()
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return context
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}
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}
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