Migration datamodels !
This commit is contained in:
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CREATURE_SHEET_IMPROVEMENTS.md
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CREATURE_SHEET_IMPROVEMENTS.md
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# Améliorations de la Fiche Créature
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## Vue d'ensemble
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La fiche créature a été complètement alignée avec les dernières améliorations de la fiche personnage pour assurer une expérience utilisateur cohérente à travers tout le système.
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## Changements Apportés
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## PARTIE 1 : ONGLET ATTRIBUTS (STATS)
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### 1. Attributs avec Liste Déroulante (Dropdown)
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**Avant:**
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```handlebars
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<input type="number" name="system.attributs.{{key}}.value" value="{{attr.value}}" />
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```
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**Après:**
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```handlebars
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<select name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
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{{selectOptions @root.config.listeNiveauCreature selected=attr.value}}
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</select>
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```
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**Raison:**
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- Les créatures peuvent avoir des attributs de 0 à 35 (vs 0-10 pour personnages)
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- Utilise `listeNiveauCreature` créé dynamiquement dans `wasteland-main.js`
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- Interface plus propre et empêche les valeurs invalides
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### 2. Attributs Cliquables (Rollable)
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**Avant:**
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```handlebars
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<span class="item-name">{{attr.label}}</span>
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```
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**Après:**
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```handlebars
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<span class="item-name">
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<a class="rollable" data-action="rollAttribut" data-attr-key="{{key}}">{{attr.label}}</a>
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</span>
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```
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**Raison:**
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- Permet de cliquer sur le nom de l'attribut pour faire un jet
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### 3-5. Boutons +/- pour Santé et Psyché
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Ajouté des boutons d'ajustement pour:
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- Dégâts non létaux
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- Dégâts létaux
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- Psyché actuelle
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**Raison:**
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- Facilite l'ajustement rapide en combat
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### 6. Terminologie
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Changé "Courante" → "Actuelle" pour la psyché
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## PARTIE 2 : ONGLET COMBAT
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### 7. Valeurs de Combat - Grille 2x2 avec Champs Bonus
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**Layout:**
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```
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┌──────────────────────────────┬──────────────────────────────┐
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│ Initiative 12 [+2] = 14 │ Défense 15 [+2] = 17 │
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├──────────────────────────────┼──────────────────────────────┤
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│ Vitesse 8 [+0] = 8 │ Bonus Dég. +3 [+1] = +4 │
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└──────────────────────────────┴──────────────────────────────┘
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```
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**Code:**
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```handlebars
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<div class="grid grid-2col">
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<div class="combat-stat-row">
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<label class="stat-label">Initiative</label>
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<div class="stat-values">
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<span class="stat-base">{{combat.initBase}}</span>
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<input type="number" class="input-numeric-short" name="system.combat.initbonus"
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value="{{system.combat.initbonus}}" data-tooltip="Bonus" />
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<span class="stat-total">= {{combat.initTotal}}</span>
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</div>
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</div>
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<!-- 3 autres similaires -->
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</div>
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```
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**Raison:**
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- **DIFFÉRENCE IMPORTANTE AVEC PERSONNAGE**: Créatures ont besoin des champs bonus éditables
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- **Grille 2x2**: Compacte mais lisible, 2 valeurs par ligne
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- Format: Nom | Base | [Bonus] | = Total
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### 8. Compétences avec Boutons de Roll et Dropdown Niveau
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**Avant:**
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```handlebars
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<span class="item-niveau">Niveau: {{skill.system.niveau}}</span>
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```
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**Après:**
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```handlebars
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<select class="status-small-label color-class-common edit-item-data competence-niveau"
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data-item-field="niveau" data-dtype="Number">
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{{selectOptions @root.config.listeNiveauSkill selected=skill.system.niveau}}
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</select>
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```
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**Raison:**
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- **Liste déroulante pour le niveau** (0-10) au lieu de texte statique
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- Modification directe depuis la liste sans ouvrir la fiche
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- Utilise le handler `edit-item-data` existant
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- Appelle `editItemField()` pour mise à jour automatique
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- **Comportement identique** à la fiche personnage
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**Ajouts:**
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- Boutons de roll par attribut (ADR:15, PUI:12, etc.)
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- Nom cliquable pour éditer
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- Bouton "Ajouter une compétence" en bas
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### 9. Armes avec Format Moderne
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**Avant:**
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```handlebars
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">Armes</span>
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<span>Attaque</span> <span>Défense</span> <span>Dégâts</span>
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</li>
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```
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**Après:**
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```handlebars
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<span class="weapon-stats">
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<span class="stat-offensif" data-tooltip="Attaque">
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<i class="fas fa-crosshairs"></i> {{arme.system.totalOffensif}}
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</span>
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{{#if arme.system.isdefense}}
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<span class="stat-defensif" data-tooltip="Défense">
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<i class="fas fa-shield"></i> {{arme.system.totalDefensif}}
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</span>
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{{/if}}
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</span>
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<button class="button-sheet-roll" data-action="rollArmeOffensif">
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<i class="fas fa-dice-d20"></i>
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</button>
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<button class="button-sheet-roll" data-action="rollArmeDegats">
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<i class="fas fa-burst"></i>
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</button>
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```
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**Raison:**
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- Stats avec icônes visuelles (🎯 crosshairs, 🛡️ shield)
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- Boutons avec icônes au lieu de texte
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- Suppression du header colonnes
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- Nom cliquable pour éditer
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- Bouton "Ajouter une arme" en bas
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### 10. Capacités
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**Ajouts:**
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- Nom cliquable pour éditer
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- Bouton "Ajouter une capacité" en bas
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## Fichiers Modifiés
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### templates/actor-creature-sheet.hbs
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- **Lignes 26-37**: Attributs avec dropdown et rollable links
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- **Lignes 39-110**: Santé et Psyché avec boutons +/-
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- **Lignes 107-146**: Valeurs combat en grille 2x2 avec inputs bonus
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- **Lignes 148-189**: Compétences avec dropdown niveau et boutons de roll
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- **Lignes 191-243**: Armes au format moderne avec icônes
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- **Lignes 245-261**: Capacités avec nom cliquable
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- **Total**: ~140 lignes modifiées/ajoutées
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### less/actor-styles.less
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- **Lignes 279-331**: Nouveaux styles pour `.combat-stats` (grille 2x2 créatures)
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- **Total**: 52 lignes ajoutées
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## Styles CSS Ajoutés
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```less
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.combat-stats {
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margin-bottom: 1rem;
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.grid-2col {
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gap: 0.5rem;
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}
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.combat-stat-row {
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display: flex;
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align-items: center;
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background: rgba(255, 255, 255, 0.2);
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border: 1px solid #6a0606;
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border-radius: 3px;
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padding: 0.4rem 0.6rem;
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gap: 0.5rem;
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.stat-label {
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font-weight: bold;
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font-size: 0.85rem;
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min-width: 90px;
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flex: 0 0 auto;
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}
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.stat-values {
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display: flex;
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align-items: center;
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gap: 0.3rem;
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flex: 1;
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.stat-base { font-weight: bold; min-width: 30px; text-align: center; }
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.input-numeric-short { width: 50px; text-align: center; padding: 0.2rem; }
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.stat-total { font-weight: bold; color: #6a0606; min-width: 40px; }
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}
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}
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}
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```
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## Actions Utilisées
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Toutes réutilisées depuis `base-actor-sheet.mjs`:
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- `rollAttribut` - Jets d'attributs
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- `incDecSante` - Boutons +/- santé/psyché
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- `rollCompetence` - Jets de compétence
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- `rollArmeOffensif` / `rollArmeDegats` - Jets d'arme
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- `createItem` / `editItem` / `deleteItem` - Gestion items
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Handler spécial:
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- `edit-item-data` - Modification dropdown niveau compétence
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- Appelle `editItemField(itemId, itemType, itemField, dataType, value)` dans wasteland-actor.js
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## Bénéfices
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### Onglet Attributs
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1. **Cohérence**: Même interface que fiche personnage
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2. **Facilité**: Boutons +/- pour ajustements rapides
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3. **Prévention d'erreurs**: Dropdowns empêchent valeurs invalides
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4. **Ergonomie**: Attributs cliquables pour jets rapides
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### Onglet Combat
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1. **Layout 2x2**: Valeurs de combat compactes
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2. **Champs Bonus**: Créatures peuvent ajuster leurs stats
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3. **Dropdown Niveau**: Modification compétences sans ouvrir fiche
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4. **Jets Rapides**: Boutons directement sur compétences/armes
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5. **Interface Moderne**: Icônes et layout épuré
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## Comparaison Avant/Après
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| Élément | Avant | Après | Bénéfice |
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|---------|-------|-------|----------|
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| **Attributs** | Input number | Select dropdown (0-35) + rollable | Prévention erreurs + jets rapides |
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| **Santé/Psyché** | Input seul | Input + boutons -/+ | Ajustement rapide en combat |
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| **Valeurs Combat** | Liste 4 lignes verticale | Grille 2x2 Base [Bonus] = Total | Layout compact + édition |
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| **Niveau Compétence** | Texte statique | Dropdown (0-10) éditable | Modification directe |
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| **Compétences** | Nom + niveau | Dropdown + boutons roll attributs | Jets + édition rapide |
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| **Armes** | Header + colonnes texte | Stats icônes + boutons icônes | Interface moderne |
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| **Capacités** | Nom statique | Nom cliquable + bouton ajout | Édition rapide |
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## Tests Recommandés
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### Onglet Attributs
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1. Vérifier dropdown attributs (0-35)
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2. Cliquer sur nom d'attribut pour jet
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3. Tester boutons +/- santé/psyché
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4. Vérifier sauvegarde modifications
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### Onglet Combat
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1. Vérifier grille 2x2 valeurs combat
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2. Modifier les champs bonus
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3. **Tester dropdown niveau compétence** (nouveau)
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4. Tester boutons roll compétences
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5. Cliquer boutons attaque/dégâts armes
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6. Vérifier tooltips
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7. Tester ajout compétence/arme/capacité
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8. Cliquer noms pour éditer
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## Notes Importantes
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- **Aucune modification JavaScript nécessaire** (actions/handlers déjà existants)
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- **Modification CSS mineure** (52 lignes pour grille combat)
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- **Changements principalement template Handlebars**
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- **Compatible AppV2**
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- **Différence clé avec personnage**: Créatures ont champs bonus combat éditables
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- **Nouveau**: Dropdown niveau compétence avec modification directe (handler `edit-item-data`)
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## Impact Visuel
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```
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CRÉATURE (Valeurs Combat) - Grille 2x2:
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┌──────────────────────────────┬──────────────────────────────┐
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│ Initiative 12 [+2] = 14 │ Défense 15 [+2] = 17 │
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├──────────────────────────────┼──────────────────────────────┤
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│ Vitesse 8 [+0] = 8 │ Bonus Dég. +3 [+1] = +4 │
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└──────────────────────────────┴──────────────────────────────┘
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CRÉATURE (Compétences):
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[🖼️] Mouvements [Dropdown 0-10: 3]
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[ADR : 15] [PUI : 12] [✏️] [🗑️]
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PERSONNAGE (Compétences):
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[🖼️] Mouvements [Dropdown 0-10: 3]
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[ADR : 15] [PUI : 12] [✏️] [🗑️]
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Prédilections: Escalade, Course
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```
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Total: ~140 lignes template + 52 lignes CSS = 192 lignes modifiées
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180
GITEA_RELEASE_WORKFLOW.md
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180
GITEA_RELEASE_WORKFLOW.md
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# Workflow de Release Gitea pour Wasteland
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## Vue d'ensemble
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Ce workflow automatise la création de releases pour le système Wasteland dans Foundry VTT via Gitea Actions.
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## Déclenchement
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Le workflow se déclenche automatiquement lors de la **publication d'une release** sur Gitea :
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```yaml
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on:
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release:
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types: [published]
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```
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## Étapes du Workflow
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### 1. Clone du Repository
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- Clone le repository Wasteland
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- Utilise `RouxAntoine/checkout@v3.5.4`
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### 2. Extraction du Numéro de Version
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- Extrait la version depuis le tag de release
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- Exemple: tag `v1.2.3` → version `1.2.3`
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- Utilise `battila7/get-version-action@v2`
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### 3. Substitution des URLs dans system.json
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Met à jour automatiquement le `system.json` avec :
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```json
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{
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"version": "1.2.3",
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"url": "https://www.uberwald.me/gitea/public/fvtt-wasteland",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-wasteland/releases/download/latest/system.json",
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"download": "https://www.uberwald.me/gitea/public/fvtt-wasteland/releases/download/v1.2.3/fvtt-wasteland.zip"
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}
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```
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### 4. Création du ZIP
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Crée `fvtt-wasteland.zip` contenant :
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- `system.json` (mis à jour)
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- `README.md`
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- `changelog.md`
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- `assets/`
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- `lang/`
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- `modules/`
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- `packs/`
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- `styles/`
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- `templates/`
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- `template.json`
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**Note:** Exclut `node_modules/`, `less/`, `gulpfile.js`, etc.
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### 5. Upload vers Gitea
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- Upload du ZIP et du system.json vers la release
|
||||
- Utilise le secret `ALLOW_PUSH_RELEASE`
|
||||
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### 6. Publication sur Foundry VTT
|
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- Notifie le site officiel Foundry VTT de la nouvelle version
|
||||
- Utilise le secret `FOUNDRYVTT_RELEASE_TOKEN`
|
||||
- Compatibilité: Foundry V13
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## Secrets Requis
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Dans les paramètres du repository Gitea, configurer :
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||||
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||||
1. **`ALLOW_PUSH_RELEASE`**
|
||||
- Token Gitea avec droits d'écriture sur releases
|
||||
- Généré dans : Paramètres utilisateur → Applications → Tokens
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||||
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||||
2. **`FOUNDRYVTT_RELEASE_TOKEN`**
|
||||
- Token du Foundry Package Creator
|
||||
- Obtenu sur : https://foundryvtt.com/packages/edit/fvtt-wasteland
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||||
|
||||
## Comment Créer une Release
|
||||
|
||||
### Méthode 1: Via l'Interface Gitea
|
||||
|
||||
1. Aller sur `https://www.uberwald.me/gitea/public/fvtt-wasteland`
|
||||
2. Cliquer sur "Releases"
|
||||
3. Cliquer sur "New Release"
|
||||
4. Remplir :
|
||||
- **Tag version**: `v1.2.3` (respecter le format `vX.Y.Z`)
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||||
- **Release title**: `Version 1.2.3 - Description courte`
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||||
- **Description**: Changelog détaillé
|
||||
5. Cocher "This is a pre-release" si applicable
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||||
6. Cliquer sur "Publish Release"
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||||
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||||
### Méthode 2: Via Git CLI
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```bash
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# Créer et pousser le tag
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git tag -a v1.2.3 -m "Version 1.2.3 - Description"
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||||
git push origin v1.2.3
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||||
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||||
# Puis créer la release via l'interface Gitea
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||||
```
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||||
## Déroulement Automatique
|
||||
|
||||
1. ✅ Détection de la publication de release
|
||||
2. ✅ Clone du repository
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||||
3. ✅ Extraction de la version depuis le tag
|
||||
4. ✅ Mise à jour du system.json
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||||
5. ✅ Création du ZIP
|
||||
6. ✅ Upload sur Gitea
|
||||
7. ✅ Publication sur Foundry VTT
|
||||
|
||||
## Vérification
|
||||
|
||||
Après publication, vérifier :
|
||||
|
||||
1. **Sur Gitea** : `https://www.uberwald.me/gitea/public/fvtt-wasteland/releases`
|
||||
- Le ZIP `fvtt-wasteland.zip` est disponible
|
||||
- Le `system.json` est disponible
|
||||
- Les URLs sont correctes
|
||||
|
||||
2. **Sur Foundry VTT** : https://foundryvtt.com/packages/fvtt-wasteland
|
||||
- La nouvelle version apparaît
|
||||
- Le manifest pointe vers le bon fichier
|
||||
|
||||
3. **Dans Foundry** :
|
||||
- Installer/Mettre à jour le système
|
||||
- Vérifier que tout fonctionne
|
||||
|
||||
## URLs Importantes
|
||||
|
||||
- **Repository**: https://www.uberwald.me/gitea/public/fvtt-wasteland
|
||||
- **Releases**: https://www.uberwald.me/gitea/public/fvtt-wasteland/releases
|
||||
- **Manifest (latest)**: https://www.uberwald.me/gitea/public/fvtt-wasteland/releases/download/latest/system.json
|
||||
- **Foundry Package**: https://foundryvtt.com/packages/fvtt-wasteland
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Le workflow ne se déclenche pas
|
||||
- Vérifier que la release est bien **published** (pas draft)
|
||||
- Vérifier que le fichier `.gitea/workflows/release.yaml` existe
|
||||
|
||||
### Erreur lors de la création du ZIP
|
||||
- Vérifier que tous les dossiers existent
|
||||
- Vérifier les permissions
|
||||
|
||||
### Erreur lors de la publication Foundry
|
||||
- Vérifier que `FOUNDRYVTT_RELEASE_TOKEN` est configuré
|
||||
- Vérifier que l'ID du package est correct (`fvtt-wasteland`)
|
||||
|
||||
### Les URLs ne sont pas mises à jour
|
||||
- Vérifier le format du tag (doit être `vX.Y.Z`)
|
||||
- Vérifier que `microsoft/variable-substitution` fonctionne
|
||||
|
||||
## Exemple de Changelog
|
||||
|
||||
Pour `v1.2.3` :
|
||||
|
||||
```markdown
|
||||
# Version 1.2.3 - Améliorations Fiches Créatures
|
||||
|
||||
## Nouvelles Fonctionnalités
|
||||
- Ajout de dropdowns pour niveaux de compétences créatures
|
||||
- Message de bienvenue stylé
|
||||
- Grille 2x2 pour valeurs de combat
|
||||
|
||||
## Corrections
|
||||
- Fix dialog render error
|
||||
- Fix attribute selection
|
||||
- Fix predilection reroll
|
||||
|
||||
## Améliorations
|
||||
- Interface créature alignée avec personnage
|
||||
- Styles cohérents pour tous les messages
|
||||
- Documentation complète
|
||||
```
|
||||
|
||||
## Notes
|
||||
|
||||
- Le workflow utilise Ubuntu latest
|
||||
- Go 1.20.1+ est installé pour l'action de release
|
||||
- Le système est compatible avec Foundry V13
|
||||
- Les packs sont inclus dans le ZIP (format NeDB/LevelDB)
|
||||
35
gulpfile.js
Normal file
35
gulpfile.js
Normal file
@@ -0,0 +1,35 @@
|
||||
const gulp = require('gulp');
|
||||
const less = require('gulp-less');
|
||||
const sourcemaps = require('gulp-sourcemaps');
|
||||
|
||||
// Paths
|
||||
const paths = {
|
||||
styles: {
|
||||
src: 'less/**/*.less',
|
||||
dest: 'styles/'
|
||||
}
|
||||
};
|
||||
|
||||
// Compile LESS to CSS
|
||||
function styles() {
|
||||
return gulp.src('less/wasteland.less')
|
||||
.pipe(sourcemaps.init())
|
||||
.pipe(less())
|
||||
.pipe(sourcemaps.write('.'))
|
||||
.pipe(gulp.dest(paths.styles.dest));
|
||||
}
|
||||
|
||||
// Watch files
|
||||
function watchFiles() {
|
||||
gulp.watch(paths.styles.src, styles);
|
||||
}
|
||||
|
||||
// Define complex tasks
|
||||
const build = gulp.series(styles);
|
||||
const watch = gulp.series(build, watchFiles);
|
||||
|
||||
// Export tasks
|
||||
exports.styles = styles;
|
||||
exports.build = build;
|
||||
exports.watch = watch;
|
||||
exports.default = build;
|
||||
@@ -1,4 +1,4 @@
|
||||
{
|
||||
{
|
||||
"TYPES": {
|
||||
"Item": {
|
||||
"arme": "Arme",
|
||||
@@ -6,6 +6,8 @@
|
||||
"protection": "Protection",
|
||||
"monnaie": "Monnaie",
|
||||
"equipement": "Equipement",
|
||||
"don": "Don",
|
||||
"hubris": "Hubris",
|
||||
"capacite": "Capacité",
|
||||
"origine": "Origine",
|
||||
"heritage": "Héritage",
|
||||
@@ -19,7 +21,7 @@
|
||||
},
|
||||
"Actor": {
|
||||
"personnage": "Personnage",
|
||||
"pnj": "PNJ"
|
||||
"creature": "Créature"
|
||||
}
|
||||
}
|
||||
}
|
||||
1201
less/actor-styles.less
Normal file
1201
less/actor-styles.less
Normal file
File diff suppressed because it is too large
Load Diff
859
less/chat-styles.less
Normal file
859
less/chat-styles.less
Normal file
@@ -0,0 +1,859 @@
|
||||
/* ============================================ */
|
||||
/* WASTELAND CHAT MESSAGE STYLES */
|
||||
/* Post-Apocalyptic Theme */
|
||||
/* ============================================ */
|
||||
|
||||
.wasteland-chat-result {
|
||||
background: linear-gradient(135deg, rgba(50, 40, 30, 0.95) 0%, rgba(30, 25, 20, 0.95) 100%);
|
||||
border: 2px solid #8b7355;
|
||||
border-radius: 2px;
|
||||
overflow: hidden;
|
||||
font-family: "Charlemagne", serif;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
position: relative;
|
||||
|
||||
// Effet de texture sale/usée
|
||||
&::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background:
|
||||
repeating-linear-gradient(
|
||||
0deg,
|
||||
transparent,
|
||||
transparent 2px,
|
||||
rgba(0, 0, 0, 0.03) 2px,
|
||||
rgba(0, 0, 0, 0.03) 4px
|
||||
);
|
||||
pointer-events: none;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.chat-result-header {
|
||||
background: linear-gradient(135deg, #3d2f1f 0%, #2a1f15 100%);
|
||||
border-bottom: 2px solid #8b7355;
|
||||
padding: 0.5rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.625rem;
|
||||
position: relative;
|
||||
box-shadow: inset 0 -2px 4px rgba(0, 0, 0, 0.4);
|
||||
|
||||
// Effet rouille sur le bord
|
||||
&::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
bottom: -2px;
|
||||
left: 0;
|
||||
right: 0;
|
||||
height: 2px;
|
||||
background: linear-gradient(90deg,
|
||||
transparent 0%,
|
||||
#6a0606 20%,
|
||||
#8b7355 40%,
|
||||
#6a0606 60%,
|
||||
transparent 100%
|
||||
);
|
||||
}
|
||||
|
||||
.actor-icon {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border-radius: 2px;
|
||||
border: 2px solid #8b7355;
|
||||
object-fit: cover;
|
||||
flex-shrink: 0;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.6);
|
||||
filter: contrast(1.1) saturate(0.9);
|
||||
}
|
||||
|
||||
.header-info {
|
||||
flex: 1;
|
||||
|
||||
.actor-name {
|
||||
margin: 0;
|
||||
color: #e8dcc4;
|
||||
font-size: 1.1rem;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9);
|
||||
font-family: "Charlemagne", serif;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.action-title {
|
||||
color: #c9a86a;
|
||||
font-size: 0.9rem;
|
||||
margin-top: 0.125rem;
|
||||
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.9);
|
||||
font-style: italic;
|
||||
|
||||
i {
|
||||
margin-right: 0.25rem;
|
||||
color: #8b7355;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.result-main {
|
||||
background: linear-gradient(180deg, rgba(230, 220, 200, 0.9) 0%, rgba(210, 200, 180, 0.9) 100%);
|
||||
padding: 0.25rem 0.5rem;
|
||||
border-bottom: 1px solid rgba(139, 115, 85, 0.5);
|
||||
position: relative;
|
||||
|
||||
&.damage {
|
||||
background: linear-gradient(180deg, rgba(200, 180, 160, 0.95) 0%, rgba(180, 160, 140, 0.95) 100%);
|
||||
}
|
||||
|
||||
.result-display {
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
margin-bottom: 0.1875rem;
|
||||
|
||||
.dice-result,
|
||||
.total-result,
|
||||
.difficulty {
|
||||
text-align: center;
|
||||
flex: 1;
|
||||
background: linear-gradient(180deg, rgba(50, 40, 30, 0.7) 0%, rgba(40, 30, 20, 0.8) 100%);
|
||||
padding: 0.25rem 0.375rem;
|
||||
border-radius: 2px;
|
||||
border: 2px solid #8b7355;
|
||||
box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.5), 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
|
||||
i {
|
||||
color: #c9a86a;
|
||||
font-size: 1rem;
|
||||
display: block;
|
||||
margin-bottom: 0.125rem;
|
||||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
|
||||
span {
|
||||
display: block;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.dice-value,
|
||||
.total-value,
|
||||
.difficulty-value {
|
||||
font-size: 1.5rem;
|
||||
color: #e8dcc4;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9);
|
||||
font-weight: bold;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
.total-label,
|
||||
.difficulty-label {
|
||||
font-size: 0.75rem;
|
||||
color: #c9a86a;
|
||||
text-transform: uppercase;
|
||||
font-weight: bold;
|
||||
line-height: 1.1;
|
||||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.damage-display {
|
||||
.damage-total {
|
||||
text-align: center;
|
||||
background: linear-gradient(180deg, rgba(60, 50, 40, 0.8) 0%, rgba(50, 40, 30, 0.9) 100%);
|
||||
padding: 0.5rem;
|
||||
border-radius: 2px;
|
||||
border: 2px solid #8b7355;
|
||||
box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.6), 0 2px 4px rgba(0, 0, 0, 0.4);
|
||||
|
||||
i {
|
||||
color: #c9a86a;
|
||||
font-size: 1.2rem;
|
||||
display: block;
|
||||
margin-bottom: 0.25rem;
|
||||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
|
||||
.damage-label {
|
||||
display: block;
|
||||
font-size: 0.85rem;
|
||||
color: #c9a86a;
|
||||
text-transform: uppercase;
|
||||
font-weight: bold;
|
||||
margin-bottom: 0.25rem;
|
||||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
|
||||
.damage-value {
|
||||
display: block;
|
||||
font-size: 2rem;
|
||||
color: #e8dcc4;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9), 0 0 8px rgba(200, 0, 0, 0.3);
|
||||
font-weight: bold;
|
||||
line-height: 1.2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.result-badge-container {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
margin-top: 0.25rem;
|
||||
|
||||
.result-badge {
|
||||
padding: 0.25rem 0.75rem;
|
||||
border-radius: 2px;
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
text-transform: uppercase;
|
||||
text-align: center;
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.2);
|
||||
border: 1px solid rgba(0, 0, 0, 0.4);
|
||||
|
||||
i {
|
||||
margin-right: 0.375rem;
|
||||
}
|
||||
|
||||
&.heroique {
|
||||
background: linear-gradient(135deg, #c9a86a 0%, #8b7355 100%);
|
||||
color: #1a1a1a;
|
||||
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.5);
|
||||
border-color: #8b7355;
|
||||
}
|
||||
|
||||
&.success {
|
||||
background: linear-gradient(135deg, #6b8e23 0%, #4a6017 100%);
|
||||
color: #e8dcc4;
|
||||
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.8);
|
||||
border-color: #4a6017;
|
||||
}
|
||||
|
||||
&.failure {
|
||||
background: linear-gradient(135deg, #5a4a3a 0%, #3a2a1a 100%);
|
||||
color: #c9a86a;
|
||||
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.9);
|
||||
border-color: #3a2a1a;
|
||||
}
|
||||
|
||||
&.dramatique {
|
||||
background: linear-gradient(135deg, #4a0404 0%, #2a0202 100%);
|
||||
color: #e8dcc4;
|
||||
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.9);
|
||||
border-color: #6a0606;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.result-details {
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(180deg, rgba(70, 60, 50, 0.6) 0%, rgba(60, 50, 40, 0.7) 100%);
|
||||
border-top: 1px solid rgba(139, 115, 85, 0.3);
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
|
||||
.details-section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.1875rem;
|
||||
|
||||
.detail-row {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
padding: 0.1875rem 0.375rem;
|
||||
background: linear-gradient(90deg, rgba(230, 220, 200, 0.6) 0%, rgba(210, 200, 180, 0.5) 100%);
|
||||
border-radius: 1px;
|
||||
font-size: 0.85rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
border-left: 2px solid #8b7355;
|
||||
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
|
||||
&.bonus {
|
||||
background: linear-gradient(90deg, rgba(200, 220, 180, 0.7) 0%, rgba(180, 200, 160, 0.6) 100%);
|
||||
border-left-color: #6b8e23;
|
||||
}
|
||||
|
||||
&.malus {
|
||||
background: linear-gradient(90deg, rgba(220, 180, 160, 0.7) 0%, rgba(200, 160, 140, 0.6) 100%);
|
||||
border-left-color: #8b4513;
|
||||
}
|
||||
|
||||
&.rune {
|
||||
background: linear-gradient(90deg, rgba(190, 180, 210, 0.7) 0%, rgba(170, 160, 190, 0.6) 100%);
|
||||
border-left-color: #6a5acd;
|
||||
}
|
||||
|
||||
.detail-label {
|
||||
color: #2a1f15;
|
||||
font-weight: bold;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
}
|
||||
|
||||
.detail-value {
|
||||
color: #2a1f15;
|
||||
font-weight: 500;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.result-effects {
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(180deg, rgba(80, 70, 60, 0.5) 0%, rgba(70, 60, 50, 0.6) 100%);
|
||||
border-top: 1px solid rgba(139, 115, 85, 0.4);
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
|
||||
.effect-success,
|
||||
.effect-warning,
|
||||
.effect-failure,
|
||||
.effect-damage,
|
||||
.effect-heroic {
|
||||
padding: 0.3125rem 0.5rem;
|
||||
margin-bottom: 0.3125rem;
|
||||
background: linear-gradient(90deg, rgba(230, 220, 200, 0.8) 0%, rgba(210, 200, 180, 0.7) 100%);
|
||||
border-radius: 1px;
|
||||
border-left: 3px solid;
|
||||
font-size: 0.85rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1), 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||
|
||||
i {
|
||||
margin-right: 0.375rem;
|
||||
}
|
||||
|
||||
&:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.effect-success {
|
||||
border-left-color: #6b8e23;
|
||||
color: #2a1f15;
|
||||
}
|
||||
|
||||
.effect-heroic {
|
||||
border-left-color: #c9a86a;
|
||||
color: #2a1f15;
|
||||
font-weight: bold;
|
||||
background: linear-gradient(90deg, rgba(201, 168, 106, 0.3) 0%, rgba(230, 220, 200, 0.8) 100%);
|
||||
}
|
||||
|
||||
.effect-warning {
|
||||
border-left-color: #d97706;
|
||||
color: #2a1f15;
|
||||
}
|
||||
|
||||
.effect-failure {
|
||||
border-left-color: #8b4513;
|
||||
color: #2a1f15;
|
||||
}
|
||||
|
||||
.effect-damage {
|
||||
border-left-color: #6a0606;
|
||||
color: #2a1f15;
|
||||
background: linear-gradient(90deg, rgba(200, 100, 100, 0.3) 0%, rgba(210, 200, 180, 0.7) 100%);
|
||||
}
|
||||
}
|
||||
|
||||
.damage-button-section {
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(180deg, rgba(100, 70, 60, 0.5) 0%, rgba(80, 60, 50, 0.6) 100%);
|
||||
border-top: 1px solid rgba(139, 115, 85, 0.5);
|
||||
|
||||
.chat-card-button {
|
||||
width: 100%;
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(to bottom, #6a0606 0%, #4a0404 100%);
|
||||
border: 2px solid #8b7355;
|
||||
border-radius: 2px;
|
||||
color: #e8dcc4;
|
||||
font-size: 0.9rem;
|
||||
font-weight: bold;
|
||||
font-family: "Charlemagne", serif;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #8a0808 0%, #5a0505 100%);
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.2);
|
||||
border-color: #c9a86a;
|
||||
}
|
||||
|
||||
i {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.predilection-reroll-section {
|
||||
padding: 0.75rem;
|
||||
background: linear-gradient(135deg, rgba(139, 115, 85, 0.3) 0%, rgba(100, 80, 60, 0.4) 100%);
|
||||
border: 2px solid #8b7355;
|
||||
border-radius: 2px;
|
||||
margin: 0.5rem;
|
||||
box-shadow: inset 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
|
||||
// Cacher toute icône de dé qui pourrait apparaître par erreur
|
||||
.fa-dice {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.predilection-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
margin-bottom: 0.75rem;
|
||||
padding-bottom: 0.5rem;
|
||||
border-bottom: 1px solid rgba(139, 115, 85, 0.5);
|
||||
|
||||
i {
|
||||
color: #c9a86a;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
|
||||
.predilection-title {
|
||||
color: #e8dcc4;
|
||||
font-weight: bold;
|
||||
font-size: 1rem;
|
||||
font-family: "Charlemagne", serif;
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
}
|
||||
|
||||
.predilection-results {
|
||||
display: flex;
|
||||
gap: 0.75rem;
|
||||
margin-bottom: 0.75rem;
|
||||
|
||||
.predilection-roll {
|
||||
flex: 1;
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(90deg, rgba(230, 220, 200, 0.4) 0%, rgba(210, 200, 180, 0.3) 100%);
|
||||
border-radius: 2px;
|
||||
border-left: 2px solid #8b7355;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 0.5rem;
|
||||
position: relative;
|
||||
|
||||
&.kept {
|
||||
background: linear-gradient(90deg, rgba(200, 220, 180, 0.6) 0%, rgba(180, 200, 160, 0.5) 100%);
|
||||
border-left-color: #6b8e23;
|
||||
box-shadow: 0 0 8px rgba(107, 142, 35, 0.3);
|
||||
}
|
||||
|
||||
.roll-label {
|
||||
color: #2a1f15;
|
||||
font-weight: bold;
|
||||
font-size: 0.75rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
}
|
||||
|
||||
.roll-value {
|
||||
color: #2a1f15;
|
||||
font-weight: 700;
|
||||
font-size: 1rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
}
|
||||
|
||||
i.fa-check-circle {
|
||||
color: #6b8e23;
|
||||
font-size: 1.1rem;
|
||||
margin-left: 0.25rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.predilection-kept {
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(90deg, rgba(200, 220, 180, 0.7) 0%, rgba(180, 200, 160, 0.6) 100%);
|
||||
border: 1px solid #6b8e23;
|
||||
border-radius: 2px;
|
||||
text-align: center;
|
||||
color: #2a1f15;
|
||||
font-size: 0.95rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.5rem;
|
||||
|
||||
i {
|
||||
color: #6b8e23;
|
||||
}
|
||||
|
||||
.kept-label {
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
strong {
|
||||
font-size: 1.1rem;
|
||||
font-weight: 700;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.predilection-section {
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(180deg, rgba(100, 90, 70, 0.5) 0%, rgba(80, 70, 60, 0.6) 100%);
|
||||
border-top: 1px solid rgba(139, 115, 85, 0.5);
|
||||
|
||||
.chat-card-button {
|
||||
width: 100%;
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(to bottom, #5a4a3a 0%, #3a2a1a 100%);
|
||||
border: 2px solid #8b7355;
|
||||
border-radius: 2px;
|
||||
color: #e8dcc4;
|
||||
font-size: 0.9rem;
|
||||
font-weight: bold;
|
||||
font-family: "Charlemagne", serif;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #6a5a4a 0%, #4a3a2a 100%);
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.2);
|
||||
border-color: #c9a86a;
|
||||
}
|
||||
|
||||
i {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ============================================ */
|
||||
/* WASTELAND ITEM CHAT POSTS */
|
||||
/* ============================================ */
|
||||
|
||||
.wasteland-chat-item {
|
||||
background: linear-gradient(135deg, rgba(50, 40, 30, 0.95) 0%, rgba(30, 25, 20, 0.95) 100%);
|
||||
border: 2px solid #8b7355;
|
||||
border-radius: 2px;
|
||||
overflow: hidden;
|
||||
font-family: "Charlemagne", serif;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
position: relative;
|
||||
|
||||
// Effet de texture sale/usée
|
||||
&::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background:
|
||||
repeating-linear-gradient(
|
||||
0deg,
|
||||
transparent,
|
||||
transparent 2px,
|
||||
rgba(0, 0, 0, 0.03) 2px,
|
||||
rgba(0, 0, 0, 0.03) 4px
|
||||
);
|
||||
pointer-events: none;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.chat-item-header {
|
||||
background: linear-gradient(135deg, #3d2f1f 0%, #2a1f15 100%);
|
||||
border-bottom: 2px solid #8b7355;
|
||||
padding: 0.5rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.625rem;
|
||||
position: relative;
|
||||
box-shadow: inset 0 -2px 4px rgba(0, 0, 0, 0.4);
|
||||
|
||||
// Effet rouille sur le bord
|
||||
&::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
bottom: -2px;
|
||||
left: 0;
|
||||
right: 0;
|
||||
height: 2px;
|
||||
background: linear-gradient(90deg,
|
||||
transparent 0%,
|
||||
#6a0606 20%,
|
||||
#8b7355 40%,
|
||||
#6a0606 60%,
|
||||
transparent 100%
|
||||
);
|
||||
}
|
||||
|
||||
.item-icon {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border-radius: 2px;
|
||||
border: 2px solid #8b7355;
|
||||
object-fit: cover;
|
||||
flex-shrink: 0;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.6);
|
||||
filter: contrast(1.1) saturate(0.9);
|
||||
}
|
||||
|
||||
.header-info {
|
||||
flex: 1;
|
||||
|
||||
.item-name {
|
||||
margin: 0;
|
||||
color: #e8dcc4;
|
||||
font-size: 1.1rem;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9);
|
||||
font-weight: bold;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.item-type {
|
||||
margin-top: 0.25rem;
|
||||
color: #c9a86a;
|
||||
font-size: 0.85rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.375rem;
|
||||
text-transform: capitalize;
|
||||
|
||||
i {
|
||||
color: #8b7355;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.chat-item-body {
|
||||
padding: 0.75rem;
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
|
||||
.item-description {
|
||||
color: #e8dcc4;
|
||||
font-size: 0.9rem;
|
||||
line-height: 1.5;
|
||||
margin-bottom: 0.75rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);
|
||||
|
||||
p {
|
||||
margin: 0.5rem 0;
|
||||
|
||||
&:first-child {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
&:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.item-properties {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(120px, 1fr));
|
||||
gap: 0.5rem;
|
||||
margin-top: 0.75rem;
|
||||
padding-top: 0.75rem;
|
||||
border-top: 1px solid rgba(139, 115, 85, 0.3);
|
||||
|
||||
.property {
|
||||
background: linear-gradient(90deg, rgba(230, 220, 200, 0.6) 0%, rgba(210, 200, 180, 0.5) 100%);
|
||||
padding: 0.375rem 0.5rem;
|
||||
border-radius: 1px;
|
||||
border-left: 2px solid #8b7355;
|
||||
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
|
||||
.property-label {
|
||||
color: #2a1f15;
|
||||
font-weight: bold;
|
||||
font-size: 0.85rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
}
|
||||
|
||||
.property-value {
|
||||
color: #2a1f15;
|
||||
font-weight: 600;
|
||||
font-size: 0.9rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* ============================================ */
|
||||
/* WASTELAND WELCOME MESSAGE */
|
||||
/* ============================================ */
|
||||
|
||||
.wasteland-welcome-message {
|
||||
background: linear-gradient(135deg, rgba(61, 47, 31, 0.15) 0%, rgba(42, 31, 21, 0.2) 100%);
|
||||
border: 2px solid #6a0606;
|
||||
border-radius: 8px;
|
||||
padding: 0;
|
||||
margin: 8px 0;
|
||||
overflow: hidden;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4),
|
||||
inset 0 1px 0 rgba(201, 168, 106, 0.1);
|
||||
font-family: "Charlemagne", serif;
|
||||
|
||||
.welcome-header {
|
||||
background: linear-gradient(135deg, #6a0606 0%, #4a0404 100%);
|
||||
padding: 10px;
|
||||
text-align: center;
|
||||
border-bottom: 2px solid #c9a86a;
|
||||
position: relative;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
|
||||
.welcome-icon {
|
||||
font-size: 1.8rem;
|
||||
color: #c9a86a;
|
||||
margin-bottom: 4px;
|
||||
text-shadow: 0 0 10px rgba(201, 168, 106, 0.5);
|
||||
animation: pulse 2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.welcome-title {
|
||||
margin: 4px 0 2px 0;
|
||||
font-size: 1.3rem;
|
||||
font-weight: bold;
|
||||
color: #e8dcc4;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
||||
font-family: "Charlemagne", serif;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.welcome-subtitle {
|
||||
font-size: 0.9rem;
|
||||
color: #c9a86a;
|
||||
font-style: italic;
|
||||
margin-top: 2px;
|
||||
line-height: 1.2;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
|
||||
}
|
||||
}
|
||||
|
||||
.welcome-content {
|
||||
padding: 12px;
|
||||
background: linear-gradient(180deg, rgba(230, 220, 200, 0.9) 0%, rgba(210, 200, 180, 0.85) 100%);
|
||||
|
||||
.welcome-section {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
margin-bottom: 10px;
|
||||
padding: 8px;
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
border-radius: 4px;
|
||||
border: 1px solid #c9a86a;
|
||||
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.15);
|
||||
|
||||
&:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.section-icon {
|
||||
flex-shrink: 0;
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: linear-gradient(135deg, #6a0606 0%, #4a0404 100%);
|
||||
color: #c9a86a;
|
||||
border-radius: 50%;
|
||||
font-size: 1rem;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
|
||||
i {
|
||||
line-height: 1;
|
||||
}
|
||||
}
|
||||
|
||||
.section-text {
|
||||
flex: 1;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
|
||||
|
||||
strong {
|
||||
display: block;
|
||||
color: #3d2f1f;
|
||||
margin-bottom: 4px;
|
||||
font-size: 0.95rem;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 0;
|
||||
line-height: 1.4;
|
||||
color: #2a1f15;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.welcome-link {
|
||||
display: inline-block;
|
||||
margin-top: 4px;
|
||||
color: #6a0606;
|
||||
font-weight: 600;
|
||||
text-decoration: none;
|
||||
transition: all 0.2s ease;
|
||||
font-size: 0.9rem;
|
||||
|
||||
i {
|
||||
margin-right: 4px;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
color: #8b0606;
|
||||
text-shadow: 0 0 4px rgba(106, 6, 6, 0.3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.welcome-footer {
|
||||
background: linear-gradient(135deg, #4a0404 0%, #6a0606 100%);
|
||||
padding: 8px;
|
||||
text-align: center;
|
||||
color: #c9a86a;
|
||||
font-style: italic;
|
||||
font-size: 0.95rem;
|
||||
border-top: 1px solid #8b7355;
|
||||
box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||
font-family: "Charlemagne", serif;
|
||||
|
||||
i {
|
||||
margin: 0 8px;
|
||||
opacity: 0.7;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
span {
|
||||
vertical-align: middle;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0%, 100% {
|
||||
transform: scale(1);
|
||||
opacity: 1;
|
||||
}
|
||||
50% {
|
||||
transform: scale(1.05);
|
||||
opacity: 0.9;
|
||||
}
|
||||
}
|
||||
}
|
||||
569
less/item-styles.less
Normal file
569
less/item-styles.less
Normal file
@@ -0,0 +1,569 @@
|
||||
/* ==================== Item Sheet Styles ==================== */
|
||||
|
||||
/* Item header with image and name */
|
||||
.fvtt-wasteland.item {
|
||||
/* Background pour toute la fiche d'item */
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
|
||||
/* AppV2 - Remove window content padding */
|
||||
.window-content {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* AppV2 - Main section structure */
|
||||
section {
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat-y;
|
||||
color: black;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* AppV2 Item Sheets - Disabled inputs readability */
|
||||
input:disabled,
|
||||
select:disabled {
|
||||
color: #000000;
|
||||
opacity: 0.8;
|
||||
background-color: rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
|
||||
/* Inputs and selects styling */
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
select {
|
||||
color: #000000;
|
||||
background-color: rgba(255, 255, 255, 0.7);
|
||||
border: 1px solid #999999;
|
||||
margin: 0;
|
||||
padding: 2px 4px;
|
||||
font-family: "Charlemagne", serif;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
textarea {
|
||||
margin: 0;
|
||||
padding: 2px 4px;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
width: auto;
|
||||
height: auto;
|
||||
margin: 0 4px;
|
||||
align-self: center;
|
||||
}
|
||||
|
||||
.header {
|
||||
flex: 0 0 auto;
|
||||
border-bottom: 1px solid #999;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.sheet-header {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
padding: 0.5rem;
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
.item-sheet-img {
|
||||
flex: 0 0 100px;
|
||||
height: 100px;
|
||||
border: 2px solid #999;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
}
|
||||
|
||||
.item-sheet-title {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
|
||||
h1 {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
font-size: 1.5rem;
|
||||
border-bottom: none;
|
||||
|
||||
input {
|
||||
background: none;
|
||||
border: none;
|
||||
font-size: 1.5rem;
|
||||
font-family: "Charlemagne", serif;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
|
||||
.item-subtitle {
|
||||
font-size: 0.9rem;
|
||||
color: #666;
|
||||
font-style: italic;
|
||||
}
|
||||
}
|
||||
|
||||
/* Navigation tabs - Modern style */
|
||||
nav.tabs {
|
||||
display: flex;
|
||||
border-bottom: 2px solid #403f3e;
|
||||
margin: 0;
|
||||
padding: 4px 8px;
|
||||
background: linear-gradient(to bottom, #2a2520 0%, #1a1510 100%);
|
||||
flex: 0 0 auto;
|
||||
gap: 4px;
|
||||
|
||||
a.item {
|
||||
padding: 8px 16px;
|
||||
color: rgba(218, 218, 218, 0.85);
|
||||
text-decoration: none;
|
||||
border: 1px solid transparent;
|
||||
border-radius: 6px 6px 0 0;
|
||||
font-family: "Charlemagne", serif;
|
||||
font-size: 0.9rem;
|
||||
font-weight: normal;
|
||||
transition: all 0.3s ease;
|
||||
background: rgba(64, 63, 62, 0.3);
|
||||
min-width: 80px;
|
||||
text-align: center;
|
||||
|
||||
i {
|
||||
display: none; // Hide icons for cleaner look
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: rgba(74, 4, 4, 0.4);
|
||||
color: #f5f5f5;
|
||||
border-color: rgba(218, 218, 218, 0.2);
|
||||
}
|
||||
|
||||
&.active {
|
||||
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
|
||||
border: 1px solid transparent;
|
||||
color: #f5f5f5;
|
||||
font-weight: bold;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Tab content */
|
||||
.tab {
|
||||
display: none;
|
||||
padding: 8px 12px;
|
||||
overflow-y: auto;
|
||||
flex: 1 1 auto;
|
||||
|
||||
&.active {
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
|
||||
/* Sheet body - scrollable content */
|
||||
.sheet-body {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
padding: 1rem;
|
||||
|
||||
&[data-tab] {
|
||||
display: none;
|
||||
|
||||
&.active {
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
|
||||
/* Dans l'onglet details, les form-group sont horizontaux par défaut */
|
||||
&[data-tab="details"] {
|
||||
.form-group {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
margin-bottom: 0.75rem;
|
||||
|
||||
label {
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
color: #464331;
|
||||
flex: 0 0 auto;
|
||||
min-width: 160px;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
select,
|
||||
textarea {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
flex: 0 0 auto;
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
|
||||
/* Checkbox avec label après (pas avant) */
|
||||
&:has(input[type="checkbox"]:first-child) {
|
||||
label {
|
||||
min-width: auto;
|
||||
flex: 1;
|
||||
order: 2;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
order: 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Exception: quand le label contient lui-même le checkbox */
|
||||
label:has(input[type="checkbox"]) {
|
||||
min-width: auto;
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
/* Pour les sections avec grilles, garder le comportement vertical */
|
||||
.grid .form-group {
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
gap: 0.25rem;
|
||||
|
||||
label {
|
||||
min-width: auto;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Form groups - comportement par défaut pour autres onglets */
|
||||
.form-group {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
label {
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
color: #464331;
|
||||
}
|
||||
|
||||
&.horizontal {
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
|
||||
label {
|
||||
flex: 0 0 auto;
|
||||
min-width: 100px;
|
||||
}
|
||||
|
||||
input, select, textarea {
|
||||
flex: 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Grid layouts */
|
||||
.grid {
|
||||
display: grid;
|
||||
gap: 0.5rem;
|
||||
margin: 0.5rem 0;
|
||||
|
||||
&.grid-2col {
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
}
|
||||
|
||||
&.grid-3col {
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
}
|
||||
|
||||
&.grid-4col {
|
||||
grid-template-columns: repeat(4, 1fr);
|
||||
}
|
||||
}
|
||||
|
||||
/* Editor content */
|
||||
.editor-content {
|
||||
min-height: 200px;
|
||||
border: 1px solid #999;
|
||||
padding: 0.5rem;
|
||||
background: rgba(255, 255, 255, 0.9);
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
/* Actions buttons */
|
||||
.item-actions {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
margin-top: 1rem;
|
||||
padding-top: 0.5rem;
|
||||
border-top: 1px solid #999;
|
||||
|
||||
button {
|
||||
flex: 1;
|
||||
padding: 0.5rem 1rem;
|
||||
background: rgba(74, 4, 4, 0.8);
|
||||
color: white;
|
||||
border: 1px solid #000;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
font-family: "Charlemagne", serif;
|
||||
font-size: 0.9rem;
|
||||
transition: all 0.2s;
|
||||
|
||||
&:hover {
|
||||
background: rgba(74, 4, 4, 1);
|
||||
box-shadow: 0 0 8px rgba(74, 4, 4, 0.6);
|
||||
}
|
||||
|
||||
&:disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Rollable elements */
|
||||
.rollable {
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
color: #ff6600;
|
||||
text-shadow: 0 0 8px rgba(255, 102, 0, 0.8);
|
||||
}
|
||||
}
|
||||
|
||||
/* Item-specific sections */
|
||||
.item-details {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
|
||||
.detail-section {
|
||||
padding: 0.5rem;
|
||||
background: rgba(255, 255, 255, 0.3);
|
||||
border: 1px solid #999;
|
||||
border-radius: 4px;
|
||||
|
||||
h3 {
|
||||
margin: 0 0 0.5rem 0;
|
||||
padding-bottom: 0.25rem;
|
||||
border-bottom: 1px solid #999;
|
||||
font-size: 1.1rem;
|
||||
color: #2a1510;
|
||||
font-family: "Charlemagne", serif;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Specific item type styles */
|
||||
.fvtt-wasteland.item {
|
||||
&.arme-content,
|
||||
&.bouclier-content {
|
||||
.weapon-stats {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 0.5rem;
|
||||
|
||||
.stat-box {
|
||||
padding: 0.5rem;
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
border: 1px solid #999;
|
||||
border-radius: 4px;
|
||||
text-align: center;
|
||||
|
||||
.stat-label {
|
||||
font-size: 0.8rem;
|
||||
color: #666;
|
||||
margin-bottom: 0.25rem;
|
||||
}
|
||||
|
||||
.stat-value {
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.competence-content {
|
||||
.predilections-container {
|
||||
margin-top: 0.5rem;
|
||||
|
||||
.no-predilections {
|
||||
text-align: center;
|
||||
font-style: italic;
|
||||
color: #999;
|
||||
padding: 1rem;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.predilections-list {
|
||||
list-style: none;
|
||||
padding: 0;
|
||||
margin: 0 0 0.75rem 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
|
||||
.predilection-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
padding: 0.5rem;
|
||||
background: rgba(42, 37, 32, 0.3);
|
||||
border: 1px solid rgba(106, 6, 6, 0.3);
|
||||
border-radius: 4px;
|
||||
transition: background 0.2s;
|
||||
|
||||
&:hover {
|
||||
background: rgba(42, 37, 32, 0.5);
|
||||
border-color: rgba(106, 6, 6, 0.5);
|
||||
}
|
||||
|
||||
.predilection-main {
|
||||
flex: 1;
|
||||
|
||||
.predilection-name {
|
||||
width: 100%;
|
||||
padding: 0.375rem 0.5rem;
|
||||
border: 1px solid rgba(0, 0, 0, 0.3);
|
||||
border-radius: 3px;
|
||||
background: rgba(255, 255, 255, 0.9);
|
||||
font-family: inherit;
|
||||
|
||||
&::placeholder {
|
||||
color: #999;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
border-color: #6a0606;
|
||||
box-shadow: 0 0 0 2px rgba(106, 6, 6, 0.2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.predilection-controls {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
flex-shrink: 0;
|
||||
|
||||
.predilection-used {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.375rem;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
white-space: nowrap;
|
||||
|
||||
input[type="checkbox"] {
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
span {
|
||||
font-size: 0.9rem;
|
||||
color: rgba(218, 218, 218, 0.85);
|
||||
}
|
||||
|
||||
&:hover span {
|
||||
color: rgba(218, 218, 218, 1);
|
||||
}
|
||||
}
|
||||
|
||||
.predilection-delete {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
padding: 0;
|
||||
background: rgba(106, 6, 6, 0.6);
|
||||
border: 1px solid rgba(106, 6, 6, 0.8);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
|
||||
i {
|
||||
color: rgba(255, 255, 255, 0.9);
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: rgba(106, 6, 6, 0.9);
|
||||
border-color: #6a0606;
|
||||
transform: scale(1.05);
|
||||
|
||||
i {
|
||||
color: #fff;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.add-predilection-btn {
|
||||
width: 100%;
|
||||
padding: 0.5rem 1rem;
|
||||
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
|
||||
border: 1px solid #6a0606;
|
||||
border-radius: 4px;
|
||||
color: rgba(218, 218, 218, 0.95);
|
||||
font-family: "Charlemagne", serif;
|
||||
font-size: 0.9rem;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.5rem;
|
||||
|
||||
i {
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #5a0505 0%, #4a0404 100%);
|
||||
border-color: #8a0808;
|
||||
color: #fff;
|
||||
transform: translateY(-1px);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
311
less/roll-dialog-styles.less
Normal file
311
less/roll-dialog-styles.less
Normal file
@@ -0,0 +1,311 @@
|
||||
/* ============================================ */
|
||||
/* WASTELAND ROLL DIALOG STYLES */
|
||||
/* ============================================ */
|
||||
|
||||
.wasteland-roll-dialog {
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
|
||||
|
||||
.window-content {
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
.dialog-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
|
||||
border-bottom: 2px solid #6a0606;
|
||||
margin: -0.5rem -0.5rem 0.5rem -0.5rem;
|
||||
|
||||
.actor-icon {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border: 2px solid #6a0606;
|
||||
border-radius: 4px;
|
||||
object-fit: cover;
|
||||
}
|
||||
|
||||
.dialog-title {
|
||||
flex: 1;
|
||||
color: #f5f5f5;
|
||||
|
||||
h3 {
|
||||
margin: 0 0 0.15rem 0;
|
||||
font-size: 1rem;
|
||||
font-family: "Charlemagne", serif;
|
||||
font-weight: bold;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.competence-name {
|
||||
font-size: 0.85rem;
|
||||
color: rgba(255, 255, 255, 0.9);
|
||||
font-style: italic;
|
||||
|
||||
.attribut-info {
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.dialog-content {
|
||||
padding: 0 0.5rem 0.5rem 0.5rem;
|
||||
|
||||
.form-group {
|
||||
margin-bottom: 0.4rem;
|
||||
|
||||
label {
|
||||
display: block;
|
||||
margin-bottom: 0.2rem;
|
||||
font-weight: bold;
|
||||
font-size: 0.85rem;
|
||||
color: #2a1510;
|
||||
font-family: "Charlemagne", serif;
|
||||
}
|
||||
|
||||
select,
|
||||
input[type="number"] {
|
||||
width: 100%;
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
border: 1px solid #6a0606;
|
||||
border-radius: 3px;
|
||||
padding: 0.3rem 0.4rem;
|
||||
font-size: 0.85rem;
|
||||
color: #1a1510;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 255, 255, 0.6);
|
||||
}
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
background: rgba(255, 255, 255, 0.7);
|
||||
border-color: #aa0a0a;
|
||||
box-shadow: 0 0 4px rgba(170, 10, 10, 0.3);
|
||||
}
|
||||
|
||||
&:disabled {
|
||||
opacity: 0.6;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.modifiers-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 0.4rem;
|
||||
margin-bottom: 0.4rem;
|
||||
}
|
||||
|
||||
.attributes-section {
|
||||
background: rgba(106, 6, 6, 0.1);
|
||||
border: 1px solid #6a0606;
|
||||
border-radius: 4px;
|
||||
padding: 0.5rem;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
label {
|
||||
color: #6a0606;
|
||||
}
|
||||
}
|
||||
|
||||
.special-option {
|
||||
margin-top: 0.5rem;
|
||||
padding: 0.5rem;
|
||||
background: rgba(106, 6, 6, 0.05);
|
||||
border: 2px solid #6a0606;
|
||||
border-radius: 4px;
|
||||
|
||||
.checkbox-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
margin: 0;
|
||||
cursor: pointer;
|
||||
|
||||
&.highlight {
|
||||
span {
|
||||
font-weight: bold;
|
||||
color: #6a0606;
|
||||
font-family: "Charlemagne", serif;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
cursor: pointer;
|
||||
accent-color: #6a0606;
|
||||
}
|
||||
|
||||
span {
|
||||
flex: 1;
|
||||
font-size: 0.85rem;
|
||||
color: #2a1510;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Weapon Section */
|
||||
.weapon-section {
|
||||
background: rgba(139, 101, 8, 0.1);
|
||||
padding: 0.5rem;
|
||||
border-radius: 4px;
|
||||
border: 1px solid rgba(139, 101, 8, 0.4);
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
.weapon-info {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 0.4rem 0.5rem;
|
||||
background: rgba(139, 101, 8, 0.15);
|
||||
border-radius: 3px;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
.weapon-label {
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
color: #2a1510;
|
||||
font-family: "Charlemagne", serif;
|
||||
}
|
||||
|
||||
.weapon-bonus {
|
||||
font-size: 0.85rem;
|
||||
color: #8b0000;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
|
||||
.defense-info {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 0.4rem 0.5rem;
|
||||
background: rgba(0, 100, 0, 0.1);
|
||||
border-radius: 3px;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
.defense-label {
|
||||
font-size: 0.85rem;
|
||||
color: #2a1510;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.defense-value {
|
||||
font-size: 1rem;
|
||||
color: #006400;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Combat Modifiers */
|
||||
.combat-modifiers,
|
||||
.ranged-combat-section {
|
||||
background: rgba(139, 69, 19, 0.1);
|
||||
padding: 0.5rem;
|
||||
border-radius: 4px;
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
h4 {
|
||||
margin: 0 0 0.5rem 0;
|
||||
color: #2a1510;
|
||||
font-size: 0.9rem;
|
||||
font-weight: bold;
|
||||
font-family: "Charlemagne", serif;
|
||||
text-transform: uppercase;
|
||||
text-shadow: 1px 1px 1px rgba(255, 255, 255, 0.3);
|
||||
}
|
||||
|
||||
.checkbox-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
padding: 0.3rem 0.4rem;
|
||||
cursor: pointer;
|
||||
border-radius: 3px;
|
||||
margin-bottom: 0.3rem;
|
||||
transition: background 0.2s ease;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
width: auto;
|
||||
margin: 0;
|
||||
cursor: pointer;
|
||||
accent-color: #8b4513;
|
||||
}
|
||||
|
||||
span {
|
||||
color: #2a1510;
|
||||
font-size: 0.85rem;
|
||||
user-select: none;
|
||||
}
|
||||
}
|
||||
|
||||
.info-message {
|
||||
padding: 0.4rem 0.6rem;
|
||||
background: rgba(201, 168, 106, 0.2);
|
||||
border-left: 3px solid rgba(201, 168, 106, 0.8);
|
||||
border-radius: 3px;
|
||||
font-size: 0.85rem;
|
||||
color: #2a1510;
|
||||
margin-bottom: 0.5rem;
|
||||
font-style: italic;
|
||||
}
|
||||
}
|
||||
|
||||
.modifiers-columns {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 0.3rem 0.6rem;
|
||||
}
|
||||
}
|
||||
|
||||
// Styles pour les boutons du dialog
|
||||
.dialog-buttons {
|
||||
display: flex;
|
||||
gap: 0.4rem;
|
||||
padding: 0.5rem;
|
||||
border-top: 1px solid #6a0606;
|
||||
margin: 0.5rem -0.5rem -0.5rem -0.5rem;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
|
||||
button {
|
||||
flex: 1;
|
||||
padding: 0.5rem 0.75rem;
|
||||
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
|
||||
border: 1px solid #6a0606;
|
||||
border-radius: 3px;
|
||||
color: #f5f5f5;
|
||||
font-size: 0.85rem;
|
||||
font-weight: bold;
|
||||
font-family: "Charlemagne", serif;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #5a0505 0%, #4a0404 100%);
|
||||
box-shadow: 0 0 6px rgba(106, 6, 6, 0.6);
|
||||
}
|
||||
|
||||
&.default {
|
||||
border-width: 2px;
|
||||
border-color: #aa0a0a;
|
||||
}
|
||||
|
||||
i {
|
||||
margin-right: 0.4rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1365
less/simple-converted.less
Normal file
1365
less/simple-converted.less
Normal file
File diff suppressed because it is too large
Load Diff
8
less/wasteland.less
Normal file
8
less/wasteland.less
Normal file
@@ -0,0 +1,8 @@
|
||||
// Main LESS file for Wasteland system
|
||||
// Importing base styles and component-specific styles
|
||||
|
||||
@import "simple-converted";
|
||||
@import "item-styles";
|
||||
@import "actor-styles";
|
||||
@import "roll-dialog-styles";
|
||||
@import "chat-styles";
|
||||
27
modules/applications/sheets/_module.mjs
Normal file
27
modules/applications/sheets/_module.mjs
Normal file
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* Index des applications AppV2 pour Wasteland
|
||||
* Ce fichier centralise tous les exports des applications
|
||||
*/
|
||||
|
||||
// Applications de feuilles d'acteurs
|
||||
export { default as WastelandPersonnageSheet } from './wasteland-personnage-sheet.mjs';
|
||||
export { default as WastelandCreatureSheet } from './wasteland-creature-sheet.mjs';
|
||||
|
||||
// Applications de feuilles d'items
|
||||
export { default as WastelandArmeSheet } from './wasteland-arme-sheet.mjs';
|
||||
export { default as WastelandArtifexSheet } from './wasteland-artifex-sheet.mjs';
|
||||
export { default as WastelandBouclierSheet } from './wasteland-bouclier-sheet.mjs';
|
||||
export { default as WastelandCapaciteSheet } from './wasteland-capacite-sheet.mjs';
|
||||
export { default as WastelandCharmeSheet } from './wasteland-charme-sheet.mjs';
|
||||
export { default as WastelandCompetenceSheet } from './wasteland-competence-sheet.mjs';
|
||||
export { default as WastelandDonSheet } from './wasteland-don-sheet.mjs';
|
||||
export { default as WastelandEquipementSheet } from './wasteland-equipement-sheet.mjs';
|
||||
export { default as WastelandHeritageSheet } from './wasteland-heritage-sheet.mjs';
|
||||
export { default as WastelandHubrisSheet } from './wasteland-hubris-sheet.mjs';
|
||||
export { default as WastelandMetierSheet } from './wasteland-metier-sheet.mjs';
|
||||
export { default as WastelandMonnaieSheet } from './wasteland-monnaie-sheet.mjs';
|
||||
export { default as WastelandMutationSheet } from './wasteland-mutation-sheet.mjs';
|
||||
export { default as WastelandOrigineSheet } from './wasteland-origine-sheet.mjs';
|
||||
export { default as WastelandPeupleSheet } from './wasteland-peuple-sheet.mjs';
|
||||
export { default as WastelandPouvoirSheet } from './wasteland-pouvoir-sheet.mjs';
|
||||
export { default as WastelandProtectionSheet } from './wasteland-protection-sheet.mjs';
|
||||
382
modules/applications/sheets/base-actor-sheet.mjs
Normal file
382
modules/applications/sheets/base-actor-sheet.mjs
Normal file
@@ -0,0 +1,382 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
import { WastelandUtility } from "../../wasteland-utility.js"
|
||||
|
||||
export default class WastelandActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
|
||||
/**
|
||||
* Different sheet modes.
|
||||
* @enum {number}
|
||||
*/
|
||||
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
this._sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-wasteland", "sheet", "actor"],
|
||||
position: {
|
||||
width: 650,
|
||||
height: 720,
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
tabs: [
|
||||
{
|
||||
navSelector: 'nav[data-group="primary"]',
|
||||
contentSelector: "section.sheet-body",
|
||||
initial: "stats",
|
||||
},
|
||||
],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
actions: {
|
||||
editImage: WastelandActorSheet.#onEditImage,
|
||||
toggleSheet: WastelandActorSheet.#onToggleSheet,
|
||||
editItem: WastelandActorSheet.#onEditItem,
|
||||
deleteItem: WastelandActorSheet.#onDeleteItem,
|
||||
createItem: WastelandActorSheet.#onCreateItem,
|
||||
equipItem: WastelandActorSheet.#onEquipItem,
|
||||
modifyQuantity: WastelandActorSheet.#onModifyQuantity,
|
||||
incDecSante: WastelandActorSheet.#onIncDecSante,
|
||||
rollAttribut: WastelandActorSheet.#onRollAttribut,
|
||||
rollCompetence: WastelandActorSheet.#onRollCompetence,
|
||||
rollCharme: WastelandActorSheet.#onRollCharme,
|
||||
rollPouvoir: WastelandActorSheet.#onRollPouvoir,
|
||||
rollArmeOffensif: WastelandActorSheet.#onRollArmeOffensif,
|
||||
rollArmeDegats: WastelandActorSheet.#onRollArmeDegats,
|
||||
resetPredilections: WastelandActorSheet.#onResetPredilections,
|
||||
rollAssommer: WastelandActorSheet.#onRollAssommer,
|
||||
rollFuir: WastelandActorSheet.#onRollFuir,
|
||||
rollImmobiliser: WastelandActorSheet.#onRollImmobiliser,
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Play' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isPlayMode() {
|
||||
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Edit' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isEditMode() {
|
||||
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
|
||||
}
|
||||
|
||||
/**
|
||||
* Tab groups state
|
||||
* @type {object}
|
||||
*/
|
||||
tabGroups = { primary: "stats" }
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const actor = this.document
|
||||
|
||||
const context = {
|
||||
actor: actor,
|
||||
system: actor.system,
|
||||
source: actor.toObject(),
|
||||
fields: actor.schema.fields,
|
||||
systemFields: actor.system.schema.fields,
|
||||
isEditable: this.isEditable,
|
||||
isEditMode: this.isEditMode,
|
||||
isPlayMode: this.isPlayMode,
|
||||
isGM: game.user.isGM,
|
||||
config: game.system.wasteland.config,
|
||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true }),
|
||||
enrichedComportement: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.comportement || "", { async: true }),
|
||||
enrichedHabitat: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.habitat || "", { async: true }),
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
|
||||
// Handle edit-item-data changes
|
||||
this.element.querySelectorAll('.edit-item-data').forEach(element => {
|
||||
element.addEventListener('change', async (event) => {
|
||||
const target = event.currentTarget
|
||||
const itemElement = target.closest('[data-item-id]')
|
||||
if (!itemElement) return
|
||||
|
||||
const itemId = itemElement.dataset.itemId
|
||||
const itemType = itemElement.dataset.itemType
|
||||
const itemField = target.dataset.itemField
|
||||
const dataType = target.dataset.dtype
|
||||
const value = target.value
|
||||
|
||||
await this.document.editItemField(itemId, itemType, itemField, dataType, value)
|
||||
})
|
||||
})
|
||||
|
||||
// Activate tab navigation manually
|
||||
const nav = this.element.querySelector('nav.tabs[data-group]')
|
||||
if (nav) {
|
||||
const group = nav.dataset.group
|
||||
// Activate the current tab
|
||||
const activeTab = this.tabGroups[group] || "stats"
|
||||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||
const tab = link.dataset.tab
|
||||
link.classList.toggle('active', tab === activeTab)
|
||||
link.addEventListener('click', (event) => {
|
||||
event.preventDefault()
|
||||
this.tabGroups[group] = tab
|
||||
this.render()
|
||||
})
|
||||
})
|
||||
|
||||
// Show/hide tab content
|
||||
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
|
||||
content.classList.toggle('active', content.dataset.tab === activeTab)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
*/
|
||||
#createDragDropHandlers() {
|
||||
return []
|
||||
}
|
||||
|
||||
// #region Actions
|
||||
|
||||
/**
|
||||
* Handle editing the actor image
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onEditImage(event) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const filePicker = new FilePicker({
|
||||
type: "image",
|
||||
current: sheet.document.img,
|
||||
callback: (path) => {
|
||||
sheet.document.update({ img: path })
|
||||
},
|
||||
})
|
||||
filePicker.browse()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle toggling the sheet mode
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onToggleSheet(event) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
sheet._sheetMode = sheet._sheetMode === sheet.constructor.SHEET_MODES.PLAY ? sheet.constructor.SHEET_MODES.EDIT : sheet.constructor.SHEET_MODES.PLAY
|
||||
sheet.render()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle editing an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onEditItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
const item = this.actor.items.get(itemId)
|
||||
if (item) item.sheet.render(true)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle deleting an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onDeleteItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
await WastelandUtility.confirmDelete(this, li)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle creating an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onCreateItem(event, target) {
|
||||
const itemType = target.dataset.type
|
||||
await this.actor.createEmbeddedDocuments("Item", [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle equipping an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onEquipItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
await this.actor.equipItem(itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle modifying item quantity
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onModifyQuantity(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
|
||||
const item = this.actor.items.get(itemId)
|
||||
if (!item) return
|
||||
|
||||
const qty = parseInt(target.dataset.qty) || 0
|
||||
const currentQty = item.system.quantite || 0
|
||||
const newQty = Math.max(0, currentQty + qty)
|
||||
|
||||
await item.update({ 'system.quantite': newQty })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle modifying santé/psyché
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onIncDecSante(event, target) {
|
||||
const field = target.dataset.field
|
||||
const value = parseInt(target.dataset.value) || 0
|
||||
|
||||
if (field === 'psyche') {
|
||||
await this.actor.update({ 'system.psyche.value': this.actor.system.psyche.value + value })
|
||||
} else if (field === 'nonletaux') {
|
||||
await this.actor.update({ 'system.sante.nonletaux': this.actor.system.sante.nonletaux + value })
|
||||
} else if (field === 'letaux') {
|
||||
await this.actor.update({ 'system.sante.letaux': this.actor.system.sante.letaux + value })
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling an attribute
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollAttribut(event, target) {
|
||||
const attrKey = target.dataset.attrKey
|
||||
await this.actor.rollAttribut(attrKey)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling a competence
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollCompetence(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
const attrKey = target.dataset.attrKey
|
||||
if (!itemId) return
|
||||
await this.actor.rollCompetence(attrKey, itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling a charme
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollCharme(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
await this.actor.rollCharme(itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling a pouvoir
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollPouvoir(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
await this.actor.rollPouvoir(itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling weapon attack
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollArmeOffensif(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
await this.actor.rollArmeOffensif(itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling weapon damage
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollArmeDegats(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
await this.actor.rollArmeDegats(itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle resetting all predilections
|
||||
* @param {Event} event - The originating click event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onResetPredilections(event, target) {
|
||||
await this.actor.resetAllPredilections()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Assommer roll
|
||||
* @param {Event} event - The originating click event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollAssommer(event, target) {
|
||||
await this.actor.rollAssommer()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Fuir roll
|
||||
* @param {Event} event - The originating click event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollFuir(event, target) {
|
||||
await this.actor.rollFuir()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Immobiliser roll
|
||||
* @param {Event} event - The originating click event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollImmobiliser(event, target) {
|
||||
await this.actor.rollImmobiliser()
|
||||
}
|
||||
}
|
||||
158
modules/applications/sheets/base-item-sheet.mjs
Normal file
158
modules/applications/sheets/base-item-sheet.mjs
Normal file
@@ -0,0 +1,158 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
export default class WastelandItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-wasteland", "item"],
|
||||
position: {
|
||||
width: 620,
|
||||
height: 600,
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
tabs: [
|
||||
{
|
||||
navSelector: 'nav[data-group="primary"]',
|
||||
contentSelector: "section.sheet-body",
|
||||
initial: "description",
|
||||
},
|
||||
],
|
||||
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
|
||||
actions: {
|
||||
editImage: WastelandItemSheet.#onEditImage,
|
||||
postItem: WastelandItemSheet.#onPostItem,
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Tab groups state
|
||||
* @type {object}
|
||||
*/
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = {
|
||||
fields: this.document.schema.fields,
|
||||
systemFields: this.document.system.schema.fields,
|
||||
item: this.document,
|
||||
system: this.document.system,
|
||||
source: this.document.toObject(),
|
||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }),
|
||||
isEditMode: true,
|
||||
isEditable: this.isEditable,
|
||||
isGM: game.user.isGM,
|
||||
config: game.system.wasteland.config,
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
|
||||
// Activate tab navigation manually
|
||||
const nav = this.element.querySelector('nav.tabs[data-group]')
|
||||
if (nav) {
|
||||
const group = nav.dataset.group
|
||||
// Activate the current tab
|
||||
const activeTab = this.tabGroups[group] || "description"
|
||||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||
const tab = link.dataset.tab
|
||||
link.classList.toggle('active', tab === activeTab)
|
||||
link.addEventListener('click', (event) => {
|
||||
event.preventDefault()
|
||||
this.tabGroups[group] = tab
|
||||
this.render()
|
||||
})
|
||||
})
|
||||
|
||||
// Show/hide tab content
|
||||
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
|
||||
content.classList.toggle('active', content.dataset.tab === activeTab)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
*/
|
||||
#createDragDropHandlers() {
|
||||
return []
|
||||
}
|
||||
|
||||
// #region Actions
|
||||
|
||||
/**
|
||||
* Handle editing the item image
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onEditImage(event) {
|
||||
event.preventDefault()
|
||||
const filePicker = new FilePicker({
|
||||
type: "image",
|
||||
current: this.document.img,
|
||||
callback: (path) => {
|
||||
this.document.update({ img: path })
|
||||
},
|
||||
})
|
||||
filePicker.browse()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle posting the item to chat
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onPostItem(event) {
|
||||
event.preventDefault()
|
||||
|
||||
// Prepare chat data
|
||||
const chatData = {
|
||||
name: this.document.name,
|
||||
img: this.document.img,
|
||||
type: this.document.type,
|
||||
system: this.document.system,
|
||||
}
|
||||
|
||||
// Add actor reference if item is owned
|
||||
if (this.document.actor) {
|
||||
chatData.actor = { id: this.document.actor.id }
|
||||
}
|
||||
|
||||
// Don't post any image for the item if the default image is used
|
||||
if (chatData.img && chatData.img.includes("/blank.png")) {
|
||||
chatData.img = null
|
||||
}
|
||||
|
||||
// JSON object for easy creation
|
||||
chatData.jsondata = JSON.stringify({
|
||||
compendium: "postedItem",
|
||||
payload: chatData,
|
||||
})
|
||||
|
||||
// Render the chat card template
|
||||
const html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-wasteland/templates/post-item.hbs', chatData)
|
||||
|
||||
// Create the chat message
|
||||
const chatOptions = {
|
||||
user: game.user.id,
|
||||
content: html,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.document.actor })
|
||||
}
|
||||
|
||||
ChatMessage.create(chatOptions)
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/wasteland-arme-sheet.mjs
Normal file
49
modules/applications/sheets/wasteland-arme-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandArmeSheet extends WastelandItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["arme"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["arme-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-wasteland/templates/item-arme-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "details",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-artifex-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-artifex-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandArtifexSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["artifex"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["artifex-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-artifex-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-bouclier-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-bouclier-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandBouclierSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["bouclier"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["bouclier-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-bouclier-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
32
modules/applications/sheets/wasteland-capacite-sheet.mjs
Normal file
32
modules/applications/sheets/wasteland-capacite-sheet.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandCapaciteSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["capacite"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["capacite-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-capacite-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-charme-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-charme-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandCharmeSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["charme"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["charme-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-charme-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
72
modules/applications/sheets/wasteland-competence-sheet.mjs
Normal file
72
modules/applications/sheets/wasteland-competence-sheet.mjs
Normal file
@@ -0,0 +1,72 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandCompetenceSheet extends WastelandItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["competence"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["competence-content"],
|
||||
},
|
||||
actions: {
|
||||
"add-predilection": this.#onAddPredilection,
|
||||
"delete-predilection": this.#onDeletePredilection
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-wasteland/templates/item-competence-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "details",
|
||||
}
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle adding a new predilection
|
||||
* @param {PointerEvent} event - The triggering event
|
||||
* @param {HTMLElement} target - The button element
|
||||
*/
|
||||
static async #onAddPredilection(event, target) {
|
||||
const predilections = foundry.utils.duplicate(this.document.system.predilections)
|
||||
predilections.push({ name: "Nouvelle prédilection", used: false })
|
||||
await this.document.update({ "system.predilections": predilections })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle deleting a predilection
|
||||
* @param {PointerEvent} event - The triggering event
|
||||
* @param {HTMLElement} target - The delete button element
|
||||
*/
|
||||
static async #onDeletePredilection(event, target) {
|
||||
const index = parseInt(target.dataset.index)
|
||||
const predilections = foundry.utils.duplicate(this.document.system.predilections)
|
||||
predilections.splice(index, 1)
|
||||
await this.document.update({ "system.predilections": predilections })
|
||||
}
|
||||
}
|
||||
40
modules/applications/sheets/wasteland-creature-sheet.mjs
Normal file
40
modules/applications/sheets/wasteland-creature-sheet.mjs
Normal file
@@ -0,0 +1,40 @@
|
||||
import WastelandActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class WastelandCreatureSheet extends WastelandActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes, "creature"],
|
||||
window: {
|
||||
...super.DEFAULT_OPTIONS.window,
|
||||
title: "Feuille de Créature",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/fvtt-wasteland/templates/actor-creature-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "stats",
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
// Add creature-specific data
|
||||
context.skills = actor.getSkills()
|
||||
context.armes = foundry.utils.duplicate(actor.getWeapons())
|
||||
context.protections = foundry.utils.duplicate(actor.getArmors())
|
||||
context.capacites = foundry.utils.duplicate(actor.getCapacites())
|
||||
context.combat = actor.getCombatValues()
|
||||
|
||||
return context
|
||||
}
|
||||
}
|
||||
32
modules/applications/sheets/wasteland-don-sheet.mjs
Normal file
32
modules/applications/sheets/wasteland-don-sheet.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandDonSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["don"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["don-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-don-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-equipement-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-equipement-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandEquipementSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["equipement"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["equipement-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-equipement-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
32
modules/applications/sheets/wasteland-heritage-sheet.mjs
Normal file
32
modules/applications/sheets/wasteland-heritage-sheet.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandHeritageSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["heritage"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["heritage-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-heritage-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-hubris-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-hubris-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandHubrisSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["hubris"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["hubris-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-hubris-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
32
modules/applications/sheets/wasteland-metier-sheet.mjs
Normal file
32
modules/applications/sheets/wasteland-metier-sheet.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandMetierSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["metier"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["metier-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-metier-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-monnaie-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-monnaie-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandMonnaieSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["monnaie"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["monnaie-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-monnaie-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
32
modules/applications/sheets/wasteland-mutation-sheet.mjs
Normal file
32
modules/applications/sheets/wasteland-mutation-sheet.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandMutationSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["mutation"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["mutation-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-mutation-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
32
modules/applications/sheets/wasteland-origine-sheet.mjs
Normal file
32
modules/applications/sheets/wasteland-origine-sheet.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandOrigineSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["origine"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["origine-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-origine-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
59
modules/applications/sheets/wasteland-personnage-sheet.mjs
Normal file
59
modules/applications/sheets/wasteland-personnage-sheet.mjs
Normal file
@@ -0,0 +1,59 @@
|
||||
import WastelandActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class WastelandPersonnageSheet extends WastelandActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes, "personnage"],
|
||||
window: {
|
||||
...super.DEFAULT_OPTIONS.window,
|
||||
title: "Feuille de Personnage",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/fvtt-wasteland/templates/actor-personnage-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "stats",
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
// Add personnage-specific data
|
||||
context.skills = actor.getSkills()
|
||||
context.armes = foundry.utils.duplicate(actor.getWeapons())
|
||||
context.protections = foundry.utils.duplicate(actor.getArmors())
|
||||
context.pouvoirs = foundry.utils.duplicate(actor.getPouvoirs())
|
||||
context.dons = foundry.utils.duplicate(actor.getDons())
|
||||
context.hubrises = foundry.utils.duplicate(actor.getHubris())
|
||||
context.tours = foundry.utils.duplicate(actor.getTours())
|
||||
context.artifex = foundry.utils.duplicate(actor.getArtifex())
|
||||
context.charmes = foundry.utils.duplicate(actor.getCharmes())
|
||||
context.peuple = foundry.utils.duplicate(actor.getPeuple() || {})
|
||||
context.origine = foundry.utils.duplicate(actor.getOrigine() || {})
|
||||
context.heritage = foundry.utils.duplicate(actor.getHeritage() || {})
|
||||
context.metier = foundry.utils.duplicate(actor.getMetier() || {})
|
||||
context.combat = actor.getCombatValues()
|
||||
context.capacites = foundry.utils.duplicate(actor.getCapacites())
|
||||
context.equipements = foundry.utils.duplicate(actor.getEquipments())
|
||||
context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
|
||||
context.mutations = foundry.utils.duplicate(actor.getMutations())
|
||||
|
||||
// Enrich HTML fields for biodata
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.notes || "", { async: true })
|
||||
context.enrichedGMNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.gmnotes || "", { async: true })
|
||||
context.enrichedSequelles = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.sequelles || "", { async: true })
|
||||
context.enrichedTraumatismes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.traumatismes || "", { async: true })
|
||||
|
||||
return context
|
||||
}
|
||||
}
|
||||
32
modules/applications/sheets/wasteland-peuple-sheet.mjs
Normal file
32
modules/applications/sheets/wasteland-peuple-sheet.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandPeupleSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["peuple"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["peuple-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-peuple-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-pouvoir-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-pouvoir-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandPouvoirSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["pouvoir"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["pouvoir-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-pouvoir-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-protection-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-protection-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandProtectionSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["protection"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["protection-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-protection-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
156
modules/applications/wasteland-roll-dialog.mjs
Normal file
156
modules/applications/wasteland-roll-dialog.mjs
Normal file
@@ -0,0 +1,156 @@
|
||||
import { WastelandUtility } from "../wasteland-utility.js"
|
||||
|
||||
/**
|
||||
* Dialogue de jet de dé pour Wasteland - Version DialogV2
|
||||
*/
|
||||
export class WastelandRollDialog {
|
||||
|
||||
/**
|
||||
* Create and display the roll dialog
|
||||
* @param {WastelandActor} actor - The actor making the roll
|
||||
* @param {Object} rollData - Data for the roll
|
||||
* @returns {Promise<WastelandRollDialog>}
|
||||
*/
|
||||
static async create(actor, rollData) {
|
||||
// Préparer le contexte pour le template
|
||||
const context = {
|
||||
...rollData,
|
||||
difficulte: String(rollData.difficulte || 0),
|
||||
img: actor.img,
|
||||
name: actor.name,
|
||||
config: game.system.wasteland.config,
|
||||
}
|
||||
|
||||
// Rendre le template en HTML
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-wasteland/templates/roll-dialog-v2.hbs",
|
||||
context
|
||||
)
|
||||
|
||||
// Utiliser DialogV2.wait avec le HTML rendu
|
||||
return foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" },
|
||||
classes: ["wasteland-roll-dialog"],
|
||||
position: { width: 500 },
|
||||
modal: false,
|
||||
content,
|
||||
buttons: rollData.charme ? [
|
||||
{
|
||||
action: "roll",
|
||||
label: "Lancer",
|
||||
icon: "fa-solid fa-dice-d20",
|
||||
default: true,
|
||||
callback: (event, button, dialog) => {
|
||||
this._updateRollDataFromForm(rollData, button.form.elements, actor)
|
||||
WastelandUtility.rollWasteland(rollData)
|
||||
}
|
||||
}
|
||||
] : [
|
||||
{
|
||||
action: "rolld10",
|
||||
label: "Lancer 1d10",
|
||||
icon: "fa-solid fa-dice-d10",
|
||||
default: true,
|
||||
callback: (event, button, dialog) => {
|
||||
this._updateRollDataFromForm(rollData, button.form.elements, actor)
|
||||
rollData.mainDice = "1d10"
|
||||
WastelandUtility.rollWasteland(rollData)
|
||||
}
|
||||
},
|
||||
{
|
||||
action: "rolld20",
|
||||
label: "Lancer 1d20",
|
||||
icon: "fa-solid fa-dice-d20",
|
||||
callback: (event, button, dialog) => {
|
||||
this._updateRollDataFromForm(rollData, button.form.elements, actor)
|
||||
rollData.mainDice = "1d20"
|
||||
WastelandUtility.rollWasteland(rollData)
|
||||
}
|
||||
},
|
||||
],
|
||||
rejectClose: false,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Mettre à jour rollData avec les valeurs du formulaire
|
||||
* @param {Object} rollData - L'objet rollData à mettre à jour
|
||||
* @param {HTMLFormControlsCollection} formElements - Les éléments du formulaire
|
||||
* @param {WastelandActor} actor - L'acteur pour récupérer les attributs
|
||||
* @private
|
||||
*/
|
||||
static _updateRollDataFromForm(rollData, formElements, actor) {
|
||||
// Attributs
|
||||
if (formElements.attrKey) {
|
||||
rollData.attrKey = formElements.attrKey.value
|
||||
if (rollData.attrKey !== "tochoose" && actor) {
|
||||
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
|
||||
}
|
||||
}
|
||||
|
||||
// Modificateurs de base
|
||||
if (formElements.difficulte) {
|
||||
rollData.difficulte = Number(formElements.difficulte.value)
|
||||
}
|
||||
if (formElements.modificateur) {
|
||||
rollData.modificateur = Number(formElements.modificateur.value)
|
||||
}
|
||||
|
||||
// Charme
|
||||
if (formElements.charmeDice) {
|
||||
rollData.charmeDice = String(formElements.charmeDice.value)
|
||||
}
|
||||
|
||||
// Combat mêlée
|
||||
if (formElements.typeAttaque) {
|
||||
rollData.typeAttaque = String(formElements.typeAttaque.value)
|
||||
rollData.typeAttaqueLabel = rollData.config.attaques[rollData.typeAttaque]
|
||||
}
|
||||
if (formElements.isMonte !== undefined) {
|
||||
rollData.isMonte = formElements.isMonte.checked
|
||||
}
|
||||
|
||||
// Combat distance
|
||||
if (formElements.visee !== undefined) {
|
||||
rollData.visee = formElements.visee.checked
|
||||
}
|
||||
if (formElements.cibleconsciente !== undefined) {
|
||||
rollData.cibleconsciente = formElements.cibleconsciente.checked
|
||||
}
|
||||
if (formElements.ciblecourt !== undefined) {
|
||||
rollData.ciblecourt = formElements.ciblecourt.checked
|
||||
}
|
||||
if (formElements.typeCouvert) {
|
||||
rollData.typeCouvert = String(formElements.typeCouvert.value)
|
||||
const couvert = rollData.config.couverts[rollData.typeCouvert]
|
||||
if (rollData.typeCouvert !== "aucun" && couvert) {
|
||||
rollData.typeCouvertLabel = couvert.name
|
||||
rollData.typeCouvertValue = couvert.value
|
||||
}
|
||||
}
|
||||
|
||||
// Désavantages (avantages tactiques)
|
||||
if (!rollData.desavantages) rollData.desavantages = {}
|
||||
|
||||
if (formElements.cibleausol !== undefined) {
|
||||
rollData.desavantages.cibleausol = formElements.cibleausol.checked
|
||||
}
|
||||
if (formElements.cibledesarmee !== undefined) {
|
||||
rollData.desavantages.cibledesarmee = formElements.cibledesarmee.checked
|
||||
}
|
||||
if (formElements.ciblerestreint !== undefined) {
|
||||
rollData.desavantages.ciblerestreint = formElements.ciblerestreint.checked
|
||||
}
|
||||
if (formElements.cibleimmobilisée !== undefined) {
|
||||
rollData.desavantages.cibleimmobilisée = formElements.cibleimmobilisée.checked
|
||||
}
|
||||
if (formElements.ciblesurplomb !== undefined) {
|
||||
rollData.desavantages.ciblesurplomb = formElements.ciblesurplomb.checked
|
||||
}
|
||||
|
||||
// Double D20
|
||||
if (formElements.doubleD20 !== undefined) {
|
||||
rollData.doubleD20 = formElements.doubleD20.checked
|
||||
}
|
||||
}
|
||||
}
|
||||
26
modules/models/arme.mjs
Normal file
26
modules/models/arme.mjs
Normal file
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* Data model pour les armes
|
||||
*/
|
||||
export default class ArmeDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
typearme: new fields.StringField({ initial: "" }),
|
||||
isdefense: new fields.BooleanField({ initial: false }),
|
||||
bonusmaniementoff: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonusmaniementdef: new fields.NumberField({ initial: 0, integer: true }),
|
||||
nobonusdegats: new fields.BooleanField({ initial: false }),
|
||||
degats: new fields.StringField({ initial: "" }),
|
||||
nonletaux: new fields.BooleanField({ initial: false }),
|
||||
deuxmains: new fields.BooleanField({ initial: false }),
|
||||
courte: new fields.NumberField({ initial: 0, integer: true }),
|
||||
moyenne: new fields.NumberField({ initial: 0, integer: true }),
|
||||
longue: new fields.NumberField({ initial: 0, integer: true }),
|
||||
tr: new fields.NumberField({ initial: 0, integer: true }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
}
|
||||
18
modules/models/artifex.mjs
Normal file
18
modules/models/artifex.mjs
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* Data model pour les artifex
|
||||
*/
|
||||
export default class ArtifexDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
artifextype: new fields.StringField({ initial: "vapeur" }),
|
||||
competence: new fields.StringField({ initial: "" }),
|
||||
complexite: new fields.NumberField({ initial: 0, integer: true }),
|
||||
dureerealisation: new fields.StringField({ initial: "" }),
|
||||
tempsmiseenroute: new fields.StringField({ initial: "" }),
|
||||
defautcourant: new fields.StringField({ initial: "" }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
17
modules/models/bouclier.mjs
Normal file
17
modules/models/bouclier.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
/**
|
||||
* Data model pour les boucliers
|
||||
*/
|
||||
export default class BouclierDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
bonusdefense: new fields.NumberField({ initial: 0, integer: true }),
|
||||
degats: new fields.StringField({ initial: "" }),
|
||||
nonletaux: new fields.BooleanField({ initial: false }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/capacite.mjs
Normal file
11
modules/models/capacite.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les capacités
|
||||
*/
|
||||
export default class CapaciteDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
25
modules/models/charme.mjs
Normal file
25
modules/models/charme.mjs
Normal file
@@ -0,0 +1,25 @@
|
||||
/**
|
||||
* Data model pour les charmes
|
||||
*/
|
||||
export default class CharmeDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
charmetype: new fields.StringField({ initial: "tour" }),
|
||||
resultats: new fields.ArrayField(new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: -1, integer: true }),
|
||||
description: new fields.StringField({ initial: "" })
|
||||
}), {
|
||||
initial: [
|
||||
{ value: -1, description: "" },
|
||||
{ value: -1, description: "" },
|
||||
{ value: -1, description: "" },
|
||||
{ value: -1, description: "" },
|
||||
{ value: -1, description: "" },
|
||||
{ value: -1, description: "" }
|
||||
]
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
21
modules/models/competence.mjs
Normal file
21
modules/models/competence.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* Data model pour les compétences
|
||||
*/
|
||||
export default class CompetenceDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
niveau: new fields.NumberField({ initial: 0, integer: true }),
|
||||
attribut1: new fields.StringField({ initial: "" }),
|
||||
attribut2: new fields.StringField({ initial: "" }),
|
||||
attribut3: new fields.StringField({ initial: "" }),
|
||||
doublebonus: new fields.BooleanField({ initial: false }),
|
||||
predilections: new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
description: new fields.StringField({ initial: "" }),
|
||||
used: new fields.BooleanField({ initial: false })
|
||||
}), { initial: [] })
|
||||
};
|
||||
}
|
||||
}
|
||||
99
modules/models/creature.mjs
Normal file
99
modules/models/creature.mjs
Normal file
@@ -0,0 +1,99 @@
|
||||
/**
|
||||
* Data model pour les créatures
|
||||
*/
|
||||
export default class CreatureDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
// Template biodata
|
||||
biodata: new fields.SchemaField({
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
age: new fields.NumberField({ initial: 0, integer: true }),
|
||||
alignement: new fields.StringField({ initial: "" }),
|
||||
poids: new fields.StringField({ initial: "" }),
|
||||
taille: new fields.StringField({ initial: "" }),
|
||||
cheveux: new fields.StringField({ initial: "" }),
|
||||
sexe: new fields.StringField({ initial: "" }),
|
||||
yeux: new fields.StringField({ initial: "" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
habitat: new fields.StringField({ initial: "" }),
|
||||
comportement: new fields.StringField({ initial: "" }),
|
||||
psychemultiplier: new fields.NumberField({ initial: 1, integer: true }),
|
||||
notes: new fields.HTMLField({ initial: "" }),
|
||||
gmnotes: new fields.HTMLField({ initial: "" })
|
||||
}),
|
||||
// Template core
|
||||
terreur: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: -1, integer: true })
|
||||
}),
|
||||
protection: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
ressource: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
attributs: new fields.SchemaField({
|
||||
adr: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Adresse" }),
|
||||
labelnorm: new fields.StringField({ initial: "adresse" }),
|
||||
abbrev: new fields.StringField({ initial: "adr" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pui: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Puissance" }),
|
||||
labelnorm: new fields.StringField({ initial: "puissance" }),
|
||||
abbrev: new fields.StringField({ initial: "pui" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
cla: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Clairvoyance" }),
|
||||
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
|
||||
abbrev: new fields.StringField({ initial: "cla" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Présence" }),
|
||||
labelnorm: new fields.StringField({ initial: "presence" }),
|
||||
abbrev: new fields.StringField({ initial: "pre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
tre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Trempe" }),
|
||||
labelnorm: new fields.StringField({ initial: "trempe" }),
|
||||
abbrev: new fields.StringField({ initial: "tre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
bonneaventure: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
actuelle: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experience: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
eclat: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
sante: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
letaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
sequelles: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
psyche: new fields.SchemaField({
|
||||
fullmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
currentmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
traumatismes: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
combat: new fields.SchemaField({
|
||||
initbonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
|
||||
defensebonus: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
12
modules/models/don.mjs
Normal file
12
modules/models/don.mjs
Normal file
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Data model pour les dons
|
||||
*/
|
||||
export default class DonDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
coutpsyche: new fields.NumberField({ initial: 0, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
14
modules/models/equipement.mjs
Normal file
14
modules/models/equipement.mjs
Normal file
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* Data model pour les équipements
|
||||
*/
|
||||
export default class EquipementDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
quantite: new fields.NumberField({ initial: 1, integer: true, min: 0 }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/heritage.mjs
Normal file
11
modules/models/heritage.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les héritages
|
||||
*/
|
||||
export default class HeritageDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
12
modules/models/hubris.mjs
Normal file
12
modules/models/hubris.mjs
Normal file
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Data model pour les hubris
|
||||
*/
|
||||
export default class HubrisDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
hubristype: new fields.StringField({ initial: "mental" })
|
||||
};
|
||||
}
|
||||
}
|
||||
27
modules/models/index.mjs
Normal file
27
modules/models/index.mjs
Normal file
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* Index des DataModels pour Wasteland
|
||||
* Ce fichier centralise tous les exports des modèles de données
|
||||
*/
|
||||
|
||||
// Modèles d'items
|
||||
export { default as ArmeDataModel } from './arme.mjs';
|
||||
export { default as BouclierDataModel } from './bouclier.mjs';
|
||||
export { default as CapaciteDataModel } from './capacite.mjs';
|
||||
export { default as CompetenceDataModel } from './competence.mjs';
|
||||
export { default as DonDataModel } from './don.mjs';
|
||||
export { default as EquipementDataModel } from './equipement.mjs';
|
||||
export { default as HeritageDataModel } from './heritage.mjs';
|
||||
export { default as MetierDataModel } from './metier.mjs';
|
||||
export { default as MonnaieDataModel } from './monnaie.mjs';
|
||||
export { default as OrigineDataModel } from './origine.mjs';
|
||||
export { default as ProtectionDataModel } from './protection.mjs';
|
||||
export { default as MutationDataModel } from './mutation.mjs';
|
||||
export { default as PouvoirDataModel } from './pouvoir.mjs';
|
||||
export { default as CharmeDataModel } from './charme.mjs';
|
||||
export { default as ArtifexDataModel } from './artifex.mjs';
|
||||
export { default as PeupleDataModel } from './peuple.mjs';
|
||||
export { default as HubrisDataModel } from './hubris.mjs';
|
||||
|
||||
// Modèles d'acteurs
|
||||
export { default as PersonnageDataModel } from './personnage.mjs';
|
||||
export { default as CreatureDataModel } from './creature.mjs';
|
||||
11
modules/models/metier.mjs
Normal file
11
modules/models/metier.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les métiers
|
||||
*/
|
||||
export default class MetierDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
13
modules/models/monnaie.mjs
Normal file
13
modules/models/monnaie.mjs
Normal file
@@ -0,0 +1,13 @@
|
||||
/**
|
||||
* Data model pour les monnaies
|
||||
*/
|
||||
export default class MonnaieDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
quantite: new fields.NumberField({ initial: 0, integer: true }),
|
||||
unite: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/mutation.mjs
Normal file
11
modules/models/mutation.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les mutations
|
||||
*/
|
||||
export default class MutationDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/origine.mjs
Normal file
11
modules/models/origine.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les origines
|
||||
*/
|
||||
export default class OrigineDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
100
modules/models/personnage.mjs
Normal file
100
modules/models/personnage.mjs
Normal file
@@ -0,0 +1,100 @@
|
||||
/**
|
||||
* Data model pour les personnages
|
||||
*/
|
||||
export default class PersonnageDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
// Template biodata
|
||||
biodata: new fields.SchemaField({
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
age: new fields.NumberField({ initial: 0, integer: true }),
|
||||
alignement: new fields.StringField({ initial: "" }),
|
||||
poids: new fields.StringField({ initial: "" }),
|
||||
taille: new fields.StringField({ initial: "" }),
|
||||
cheveux: new fields.StringField({ initial: "" }),
|
||||
sexe: new fields.StringField({ initial: "" }),
|
||||
yeux: new fields.StringField({ initial: "" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
habitat: new fields.StringField({ initial: "" }),
|
||||
comportement: new fields.StringField({ initial: "" }),
|
||||
psychemultiplier: new fields.NumberField({ initial: 1, integer: true }),
|
||||
notes: new fields.HTMLField({ initial: "" }),
|
||||
gmnotes: new fields.HTMLField({ initial: "" })
|
||||
}),
|
||||
// Template core
|
||||
terreur: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: -1, integer: true })
|
||||
}),
|
||||
protection: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
ressource: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
attributs: new fields.SchemaField({
|
||||
adr: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Adresse" }),
|
||||
labelnorm: new fields.StringField({ initial: "adresse" }),
|
||||
abbrev: new fields.StringField({ initial: "adr" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pui: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Puissance" }),
|
||||
labelnorm: new fields.StringField({ initial: "puissance" }),
|
||||
abbrev: new fields.StringField({ initial: "pui" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
cla: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Clairvoyance" }),
|
||||
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
|
||||
abbrev: new fields.StringField({ initial: "cla" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Présence" }),
|
||||
labelnorm: new fields.StringField({ initial: "presence" }),
|
||||
abbrev: new fields.StringField({ initial: "pre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
tre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Trempe" }),
|
||||
labelnorm: new fields.StringField({ initial: "trempe" }),
|
||||
abbrev: new fields.StringField({ initial: "tre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
bonneaventure: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
actuelle: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experience: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
eclat: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
sante: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
letaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
sequelles: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
psyche: new fields.SchemaField({
|
||||
fullmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
currentmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
traumatismes: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
combat: new fields.SchemaField({
|
||||
initbonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
|
||||
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
monte: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/peuple.mjs
Normal file
11
modules/models/peuple.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les peuples
|
||||
*/
|
||||
export default class PeupleDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
20
modules/models/pouvoir.mjs
Normal file
20
modules/models/pouvoir.mjs
Normal file
@@ -0,0 +1,20 @@
|
||||
/**
|
||||
* Data model pour les pouvoirs
|
||||
*/
|
||||
export default class PouvoirDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
chemin: new fields.StringField({ initial: "force" }),
|
||||
attribut1: new fields.StringField({ initial: "cla" }),
|
||||
competence: new fields.StringField({ initial: "" }),
|
||||
seuil: new fields.NumberField({ initial: 0, integer: true }),
|
||||
coutpsyche: new fields.NumberField({ initial: 0, integer: true }),
|
||||
cible: new fields.StringField({ initial: "" }),
|
||||
duree: new fields.StringField({ initial: "" }),
|
||||
formulesimple: new fields.StringField({ initial: "" }),
|
||||
formuleetendue: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
15
modules/models/protection.mjs
Normal file
15
modules/models/protection.mjs
Normal file
@@ -0,0 +1,15 @@
|
||||
/**
|
||||
* Data model pour les protections
|
||||
*/
|
||||
export default class ProtectionDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
protection: new fields.NumberField({ initial: 0, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,194 +0,0 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { WastelandUtility } from "./wasteland-utility.js";
|
||||
import { WastelandRollDialog } from "./wasteland-roll-dialog.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class WastelandActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-wasteland", "sheet", "actor"],
|
||||
template: "systems/fvtt-wasteland/templates/actor-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editScore: false
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
let actorData = objectData
|
||||
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: objectData.id,
|
||||
type: objectData.type,
|
||||
img: objectData.img,
|
||||
name: objectData.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
data: actorData.system,
|
||||
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||
limited: this.object.limited,
|
||||
skills: this.actor.getSkills(),
|
||||
armes: foundry.utils.duplicate(this.actor.getWeapons()),
|
||||
protections: foundry.utils.duplicate(this.actor.getArmors()),
|
||||
pouvoirs:foundry.utils.duplicate(this.actor.getPouvoirs()),
|
||||
dons: foundry.utils.duplicate(this.actor.getDons()),
|
||||
hubrises: foundry.utils.duplicate(this.actor.getHubris()),
|
||||
tours:foundry.utils.duplicate(this.actor.getTours()),
|
||||
artifex: foundry.utils.duplicate(this.actor.getArtifex()),
|
||||
charmes:foundry.utils.duplicate(this.actor.getCharmes()),
|
||||
peuple: foundry.utils.duplicate(this.actor.getPeuple() || {}),
|
||||
origine: foundry.utils.duplicate(this.actor.getOrigine() || {}),
|
||||
heritage: foundry.utils.duplicate(this.actor.getHeritage() || {}),
|
||||
metier: foundry.utils.duplicate(this.actor.getMetier() || {}),
|
||||
combat: this.actor.getCombatValues(),
|
||||
config: foundry.utils.duplicate(game.system.wasteland.config),
|
||||
capacites: foundry.utils.duplicate(this.actor.getCapacites()),
|
||||
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
|
||||
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
|
||||
mutations: foundry.utils.duplicate(this.actor.getMutations()),
|
||||
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.description, {async: true}),
|
||||
comportement: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.comportement, {async: true}),
|
||||
habitat: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.habitat, {async: true}),
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
editScore: this.options.editScore,
|
||||
isGM: game.user.isGM,
|
||||
config: game.system.wasteland.config
|
||||
}
|
||||
this.formData = formData;
|
||||
|
||||
console.log("PC : ", formData, this.object);
|
||||
return formData;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
const item = this.actor.items.get( itemId )
|
||||
item.sheet.render(true)
|
||||
})
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
WastelandUtility.confirmDelete(this, li);
|
||||
})
|
||||
html.find('.edit-item-data').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
let itemType = li.data("item-type")
|
||||
let itemField = $(ev.currentTarget).data("item-field")
|
||||
let dataType = $(ev.currentTarget).data("dtype")
|
||||
let value = ev.currentTarget.value
|
||||
this.actor.editItemField(itemId, itemType, itemField, dataType, value)
|
||||
})
|
||||
|
||||
html.find('.quantity-minus').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.incDecQuantity( li.data("item-id"), -1 );
|
||||
} );
|
||||
html.find('.quantity-plus').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.incDecQuantity( li.data("item-id"), +1 );
|
||||
} );
|
||||
|
||||
html.find('.roll-attribut').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let attrKey = li.data("attr-key")
|
||||
this.actor.rollAttribut(attrKey)
|
||||
})
|
||||
html.find('.roll-competence').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let attrKey = $(event.currentTarget).data("attr-key")
|
||||
let compId = li.data("item-id")
|
||||
this.actor.rollCompetence(attrKey, compId)
|
||||
})
|
||||
html.find('.roll-charme').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let charmeId = li.data("item-id")
|
||||
this.actor.rollCharme(charmeId)
|
||||
})
|
||||
|
||||
html.find('.roll-pouvoir').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let pouvoirId = li.data("item-id")
|
||||
this.actor.rollPouvoir(pouvoirId)
|
||||
})
|
||||
html.find('.roll-arme-offensif').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeOffensif(armeId)
|
||||
})
|
||||
html.find('.roll-arme-degats').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeDegats(armeId)
|
||||
})
|
||||
html.find('.quantity-modify').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const value = Number($(event.currentTarget).data("quantite-value"))
|
||||
this.actor.incDecQuantity( li.data("item-id"), value );
|
||||
})
|
||||
html.find('.item-add').click((event) => {
|
||||
const itemType = $(event.currentTarget).data("type")
|
||||
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
|
||||
})
|
||||
|
||||
|
||||
html.find('.lock-unlock-sheet').click((event) => {
|
||||
this.options.editScore = !this.options.editScore;
|
||||
this.render(true);
|
||||
});
|
||||
html.find('.item-equip').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.equipItem( li.data("item-id") );
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - 192;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
return position;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/*async _onDropItem(event, dragData) {
|
||||
let item = await WastelandUtility.searchItem( dragData)
|
||||
this.actor.preprocessItem( event, item, true )
|
||||
super._onDropItem(event, dragData)
|
||||
}*/
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
// Update the Actor
|
||||
return this.object.update(formData);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/* -------------------------------------------- */
|
||||
import { WastelandUtility } from "./wasteland-utility.js";
|
||||
import { WastelandRollDialog } from "./wasteland-roll-dialog.js";
|
||||
import { WastelandRollDialog } from "./applications/wasteland-roll-dialog.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10]
|
||||
@@ -53,6 +53,7 @@ export class WastelandActor extends Actor {
|
||||
arme = foundry.utils.duplicate(arme)
|
||||
let combat = this.getCombatValues()
|
||||
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
|
||||
arme.system.isMelee = true
|
||||
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
|
||||
arme.system.attrKey = "pui"
|
||||
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
|
||||
@@ -62,6 +63,7 @@ export class WastelandActor extends Actor {
|
||||
}
|
||||
}
|
||||
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
|
||||
arme.system.isDistance = true
|
||||
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
|
||||
arme.system.attrKey = "adr"
|
||||
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
|
||||
@@ -296,6 +298,10 @@ export class WastelandActor extends Actor {
|
||||
changeEclat(value) {
|
||||
let newE = this.system.eclat.value
|
||||
newE += value
|
||||
// Empêcher que l'éclat devienne négatif
|
||||
if (newE < 0) {
|
||||
newE = 0
|
||||
}
|
||||
this.update({ 'system.eclat.value': newE })
|
||||
}
|
||||
|
||||
@@ -382,6 +388,32 @@ export class WastelandActor extends Actor {
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async resetAllPredilections() {
|
||||
let updates = []
|
||||
for (let item of this.items) {
|
||||
if (item.type === "competence" && item.system.predilections && item.system.predilections.length > 0) {
|
||||
let pred = foundry.utils.duplicate(item.system.predilections)
|
||||
let hasUsed = false
|
||||
for (let p of pred) {
|
||||
if (p.used) {
|
||||
p.used = false
|
||||
hasUsed = true
|
||||
}
|
||||
}
|
||||
if (hasUsed) {
|
||||
updates.push({ _id: item.id, 'system.predilections': pred })
|
||||
}
|
||||
}
|
||||
}
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments('Item', updates)
|
||||
ui.notifications.info(`${updates.length} prédilection(s) réinitialisée(s) pour ${this.name}`)
|
||||
} else {
|
||||
ui.notifications.info(`Aucune prédilection à réinitialiser pour ${this.name}`)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getInitiativeScore( ) {
|
||||
return Number(this.system.attributs.adr.value) + Number(this.system.combat.initbonus)
|
||||
@@ -414,10 +446,12 @@ export class WastelandActor extends Actor {
|
||||
rollData.actorId = this.id
|
||||
rollData.tokenId = this.token?.id
|
||||
rollData.img = this.img
|
||||
rollData.canEclatDoubleD20 = true // Always true in Wastelan
|
||||
rollData.canEclatDoubleD20 = this.getEclat() >= 1 // Vérifier que l'acteur a au moins 1 point d'éclat
|
||||
rollData.doubleD20 = false
|
||||
rollData.attributs = WastelandUtility.getAttributs()
|
||||
rollData.config = foundry.utils.duplicate(game.system.wasteland.config)
|
||||
rollData.desavantages = {}
|
||||
rollData.isMonte = this.system.combat.monte
|
||||
|
||||
if (attrKey) {
|
||||
rollData.attrKey = attrKey
|
||||
@@ -440,8 +474,7 @@ export class WastelandActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async launchRoll(rollData) {
|
||||
console.log("RollData", rollData)
|
||||
let rollDialog = await WastelandRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
await WastelandRollDialog.create(this, rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
rollAttribut(attrKey) {
|
||||
@@ -467,7 +500,7 @@ export class WastelandActor extends Actor {
|
||||
async rollPouvoir(pouvoirId) {
|
||||
let pouvoir = foundry.utils.duplicate(this.items.get(pouvoirId) || {})
|
||||
if (pouvoir?.system) {
|
||||
let rollData = this.getCommonRollData(pouvoir.system.attribut, undefined, pouvoir.system.competence)
|
||||
let rollData = this.getCommonRollData(pouvoir.system.attribut1, undefined, pouvoir.system.competence)
|
||||
if (!rollData.competence) {
|
||||
ui.notifications.error("Le pouvoir " + pouvoir.name + " n'a pas de compétence associée. Editez le pouvoir avec la compétence associée.")
|
||||
return
|
||||
@@ -488,6 +521,12 @@ export class WastelandActor extends Actor {
|
||||
}
|
||||
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
|
||||
rollData.arme = arme
|
||||
rollData.typeAttaque = "assaut"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
rollData.visee = false
|
||||
rollData.ciblecourt = false
|
||||
rollData.cibleconsciente = false
|
||||
this.launchRoll(rollData)
|
||||
}
|
||||
|
||||
@@ -511,8 +550,52 @@ export class WastelandActor extends Actor {
|
||||
actionImg: arme.img,
|
||||
}
|
||||
WastelandUtility.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-wasteland/templates/chat-degats-result.html`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-wasteland/templates/chat-degats-result-v2.hbs`, rollData)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAssommer() {
|
||||
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
|
||||
rollData.specialAction = "Assommer"
|
||||
rollData.typeAttaque = "assommer"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
if (rollData.defender) {
|
||||
rollData.selectDifficulte = false
|
||||
rollData.difficulte = rollData.defender.system.attributs.tre.value * 2
|
||||
}
|
||||
this.launchRoll(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollFuir() {
|
||||
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
|
||||
rollData.specialAction = "Fuir"
|
||||
rollData.typeAttaque = "fuir"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
if (rollData.defender) {
|
||||
rollData.selectDifficulte = false
|
||||
let comp = rollData.defender.items.find(it => it.type == "competence" && it.name.toLowerCase() == "mouvements")
|
||||
rollData.difficulte = rollData.defender.system.attributs.adr.value + ((comp) ? comp.system.niveau : rollData.defender.system.attributs.adr.value)
|
||||
}
|
||||
this.launchRoll(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollImmobiliser() {
|
||||
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
|
||||
rollData.specialAction = "Immobiliser"
|
||||
rollData.typeAttaque = "immobiliser"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
if (rollData.defender) {
|
||||
rollData.selectDifficulte = false
|
||||
rollData.difficulte = rollData.armeDefense ? rollData.armeDefense.system.totalDefensif : 10
|
||||
}
|
||||
this.launchRoll(rollData)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/* -------------------------------------------- */
|
||||
|
||||
import { WastelandUtility } from "./wasteland-utility.js";
|
||||
import { WastelandRollDialog } from "./wasteland-roll-dialog.js";
|
||||
import { WastelandRollDialog } from "./applications/wasteland-roll-dialog.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class WastelandCommands {
|
||||
|
||||
@@ -1,5 +1,12 @@
|
||||
export const WASTELAND_CONFIG = {
|
||||
|
||||
attributs: {
|
||||
"adr": "Adresse",
|
||||
"pui": "Puissance",
|
||||
"cla": "Clairvoyance",
|
||||
"pre": "Présence",
|
||||
"tre": "Trempe"
|
||||
},
|
||||
cheminpouvoir : {
|
||||
"force": "Chemin des Forces",
|
||||
"forge": "Chemin des Forges",
|
||||
@@ -44,13 +51,54 @@ export const WASTELAND_CONFIG = {
|
||||
tir: "Arme de Tir",
|
||||
special: "Spécial (capacité/don)"
|
||||
},
|
||||
attaques: {
|
||||
assaut: "Assaut",
|
||||
precise: "Attaque Précise",
|
||||
feinte: "Feinte",
|
||||
coupbas: "Coup Bas",
|
||||
charger: "Charger",
|
||||
contenir: "Contenir",
|
||||
desarmer: "Désarmer"
|
||||
},
|
||||
couverts: {
|
||||
aucun: { name: "Aucun", value: 0 },
|
||||
rondache: { name: "Couvert Léger", value: -2 },
|
||||
pavois: { name: "Couvert Moyen", value: -5 },
|
||||
complet: { name: "Couvert Complet", value: -10 },
|
||||
},
|
||||
listePortees: {
|
||||
"10": "Moins que Courte",
|
||||
"15": "Courte ou plus",
|
||||
"20": "Moyenne ou plus",
|
||||
"25": "Longue ou plus"
|
||||
},
|
||||
difficulteOptions: {
|
||||
"0": "Aucune/Inconnue",
|
||||
"5": "Facile (5)",
|
||||
"6": "(6)",
|
||||
"7": "(7)",
|
||||
"8": "(8)",
|
||||
"9": "(9)",
|
||||
"10": "Moyenne (10)",
|
||||
"11": "(11)",
|
||||
"12": "(12)",
|
||||
"13": "(13)",
|
||||
"14": "(14)",
|
||||
"15": "Ardue (15)",
|
||||
"16": "(16)",
|
||||
"17": "(17)",
|
||||
"18": "(18)",
|
||||
"19": "(19)",
|
||||
"20": "Hasardeuse (20)",
|
||||
"21": "(21)",
|
||||
"22": "(22)",
|
||||
"23": "(23)",
|
||||
"24": "(24)",
|
||||
"25": "Insensée (25)",
|
||||
"26": "(26)",
|
||||
"27": "(27)",
|
||||
"28": "(28)",
|
||||
"29": "(29)",
|
||||
"30": "Pure Folie (30)"
|
||||
}
|
||||
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { WastelandUtility } from "./wasteland-utility.js";
|
||||
import { WastelandActorSheet } from "./wasteland-actor-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class WastelandCreatureSheet extends WastelandActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-wasteland", "sheet", "creature"],
|
||||
template: "systems/fvtt-wasteland/templates/creature-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editScore: false
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,176 +0,0 @@
|
||||
import { WastelandUtility } from "./wasteland-utility.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class WastelandItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-wasteland", "sheet", "item"],
|
||||
template: "systems/fvtt-wasteland/templates/item-sheet.html",
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
width: 620,
|
||||
height: 550
|
||||
//tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
// Add "Post to chat" button
|
||||
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
|
||||
buttons.unshift(
|
||||
{
|
||||
class: "post",
|
||||
icon: "fas fa-comment",
|
||||
onclick: ev => { }
|
||||
})
|
||||
return buttons
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - 192;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
if (this.item.type.includes('weapon')) {
|
||||
position.width = 640;
|
||||
}
|
||||
return position;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
let itemData = objectData
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.id,
|
||||
type: objectData.type,
|
||||
img: objectData.img,
|
||||
name: objectData.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
attributs: WastelandUtility.getAttributs(),
|
||||
config: foundry.utils.duplicate(game.system.wasteland.config),
|
||||
data: itemData.system,
|
||||
system: itemData.system,
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
isGM: game.user.isGM
|
||||
}
|
||||
|
||||
console.log("ITEM DATA", formData, this);
|
||||
return formData;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
buttons.unshift({
|
||||
class: "post",
|
||||
icon: "fas fa-comment",
|
||||
onclick: ev => this.postItem()
|
||||
});
|
||||
return buttons
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
||||
let chatData = foundry.utils.duplicate(WastelandUtility.data(this.item));
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
// Don't post any image for the item (which would leave a large gap) if the default image is used
|
||||
if (chatData.img.includes("/blank.png")) {
|
||||
chatData.img = null;
|
||||
}
|
||||
// JSON object for easy creation
|
||||
chatData.jsondata = JSON.stringify(
|
||||
{
|
||||
compendium: "postedItem",
|
||||
payload: chatData,
|
||||
});
|
||||
|
||||
renderTemplate('systems/fvtt-Wasteland-rpg/templates/post-item.html', chatData).then(html => {
|
||||
let chatOptions = WastelandUtility.chatDataSetup(html);
|
||||
ChatMessage.create(chatOptions)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
const item = this.object.options.actor.getOwnedItem(li.data("item-id"))
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
html.find('.delete-subitem').click(ev => {
|
||||
this.deleteSubitem(ev);
|
||||
})
|
||||
html.find('.edit-prediction').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred[index].name = ev.currentTarget.value
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
})
|
||||
html.find('.delete-prediction').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred.splice(index,1)
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
})
|
||||
html.find('.use-prediction').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred[index].used = ev.currentTarget.checked
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
})
|
||||
html.find('#add-predilection').click(ev => {
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred.push( { name: "Nouvelle prédilection", used: false })
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
})
|
||||
// Update Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let itemId = li.data("item-id");
|
||||
let itemType = li.data("item-type");
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
get template() {
|
||||
let type = this.item.type;
|
||||
return `systems/fvtt-wasteland/templates/item-${type}-sheet.html`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
return this.object.update(formData);
|
||||
}
|
||||
}
|
||||
@@ -9,14 +9,17 @@
|
||||
/* -------------------------------------------- */
|
||||
// Import Modules
|
||||
import { WastelandActor } from "./wasteland-actor.js";
|
||||
import { WastelandItemSheet } from "./wasteland-item-sheet.js";
|
||||
import { WastelandActorSheet } from "./wasteland-actor-sheet.js";
|
||||
import { WastelandCreatureSheet } from "./wasteland-creature-sheet.js";
|
||||
import { WastelandUtility } from "./wasteland-utility.js";
|
||||
import { WastelandCombat } from "./wasteland-combat.js";
|
||||
import { WastelandItem } from "./wasteland-item.js";
|
||||
import { WASTELAND_CONFIG } from "./wasteland-config.js";
|
||||
|
||||
// Import DataModels
|
||||
import * as models from "./models/index.mjs";
|
||||
|
||||
// Import AppV2 Sheets
|
||||
import * as sheets from "./applications/sheets/_module.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
@@ -45,35 +48,112 @@ Hooks.once("init", async function () {
|
||||
// Define custom Entity classes
|
||||
CONFIG.Combat.documentClass = WastelandCombat
|
||||
CONFIG.Actor.documentClass = WastelandActor
|
||||
CONFIG.Item.documentClass = WastelandItem
|
||||
game.system.wasteland = {
|
||||
config: WASTELAND_CONFIG
|
||||
CONFIG.Actor.dataModels = {
|
||||
personnage: models.PersonnageDataModel,
|
||||
creature: models.CreatureDataModel
|
||||
}
|
||||
|
||||
CONFIG.Item.documentClass = WastelandItem
|
||||
CONFIG.Item.dataModels = {
|
||||
arme: models.ArmeDataModel,
|
||||
artifex: models.ArtifexDataModel,
|
||||
bouclier: models.BouclierDataModel,
|
||||
capacite: models.CapaciteDataModel,
|
||||
charme: models.CharmeDataModel,
|
||||
competence: models.CompetenceDataModel,
|
||||
don: models.DonDataModel,
|
||||
equipement: models.EquipementDataModel,
|
||||
heritage: models.HeritageDataModel,
|
||||
hubris: models.HubrisDataModel,
|
||||
metier: models.MetierDataModel,
|
||||
monnaie: models.MonnaieDataModel,
|
||||
mutation: models.MutationDataModel,
|
||||
origine: models.OrigineDataModel,
|
||||
peuple: models.PeupleDataModel,
|
||||
pouvoir: models.PouvoirDataModel,
|
||||
protection: models.ProtectionDataModel
|
||||
}
|
||||
|
||||
game.system.wasteland = {
|
||||
config: WASTELAND_CONFIG,
|
||||
models,
|
||||
sheets
|
||||
}
|
||||
|
||||
// Initialize dynamic config options that need to be available immediately
|
||||
// Create option lists inline to ensure they're available
|
||||
const listeNiveauSkill = {}
|
||||
for (let i = 0; i <= 10; i++) {
|
||||
listeNiveauSkill[`${i}`] = `${i}`
|
||||
}
|
||||
game.system.wasteland.config.listeNiveauSkill = listeNiveauSkill
|
||||
|
||||
const listeNiveauAttribut = {}
|
||||
for (let i = 0; i <= 10; i++) {
|
||||
listeNiveauAttribut[`${i}`] = `${i}`
|
||||
}
|
||||
game.system.wasteland.config.listeNiveauAttribut = listeNiveauAttribut
|
||||
|
||||
const listeNiveauCreature = {}
|
||||
for (let i = 0; i <= 35; i++) {
|
||||
listeNiveauCreature[`${i}`] = `${i}`
|
||||
}
|
||||
game.system.wasteland.config.listeNiveauCreature = listeNiveauCreature
|
||||
|
||||
const modificateurOptions = []
|
||||
for (let i = -15; i <= 15; i++) {
|
||||
modificateurOptions.push({ key: i, label: `${i >= 0 ? '+' : ''}${i}` })
|
||||
}
|
||||
game.system.wasteland.config.modificateurOptions = modificateurOptions
|
||||
|
||||
const pointsAmeOptions = {}
|
||||
for (let i = 0; i <= 20; i++) {
|
||||
pointsAmeOptions[`${i}`] = `${i}`
|
||||
}
|
||||
game.system.wasteland.config.pointsAmeOptions = pointsAmeOptions
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
|
||||
// Register AppV2 Actor Sheets
|
||||
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-wasteland", WastelandActorSheet, { types: ["personnage"], makeDefault: true })
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-wasteland", WastelandCreatureSheet, { types: ["creature"], makeDefault: false });
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-wasteland", sheets.WastelandPersonnageSheet, { types: ["personnage"], makeDefault: true });
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-wasteland", sheets.WastelandCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||
|
||||
// Register AppV2 Item Sheets
|
||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", WastelandItemSheet, { makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandArmeSheet, { types: ["arme"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandArtifexSheet, { types: ["artifex"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandBouclierSheet, { types: ["bouclier"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCapaciteSheet, { types: ["capacite"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCharmeSheet, { types: ["charme"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCompetenceSheet, { types: ["competence"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandDonSheet, { types: ["don"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandEquipementSheet, { types: ["equipement"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandHeritageSheet, { types: ["heritage"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandHubrisSheet, { types: ["hubris"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMetierSheet, { types: ["metier"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMonnaieSheet, { types: ["monnaie"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMutationSheet, { types: ["mutation"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandOrigineSheet, { types: ["origine"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandPeupleSheet, { types: ["peuple"], makeDefault: true });
|
||||