60 lines
2.5 KiB
JavaScript
60 lines
2.5 KiB
JavaScript
import WastelandActorSheet from "./base-actor-sheet.mjs"
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export default class WastelandPersonnageSheet extends WastelandActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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...super.DEFAULT_OPTIONS,
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classes: [...super.DEFAULT_OPTIONS.classes, "personnage"],
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window: {
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...super.DEFAULT_OPTIONS.window,
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title: "Feuille de Personnage",
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},
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}
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/** @override */
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static PARTS = {
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sheet: {
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template: "systems/fvtt-wasteland/templates/actor-personnage-sheet.hbs",
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},
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}
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/** @override */
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tabGroups = {
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primary: "stats",
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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const actor = this.document
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// Add personnage-specific data
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context.skills = actor.getSkills()
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context.armes = foundry.utils.duplicate(actor.getWeapons())
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context.protections = foundry.utils.duplicate(actor.getArmors())
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context.pouvoirs = foundry.utils.duplicate(actor.getPouvoirs())
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context.dons = foundry.utils.duplicate(actor.getDons())
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context.hubrises = foundry.utils.duplicate(actor.getHubris())
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context.tours = foundry.utils.duplicate(actor.getTours())
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context.artifex = foundry.utils.duplicate(actor.getArtifex())
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context.charmes = foundry.utils.duplicate(actor.getCharmes())
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context.peuple = foundry.utils.duplicate(actor.getPeuple() || {})
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context.origine = foundry.utils.duplicate(actor.getOrigine() || {})
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context.heritage = foundry.utils.duplicate(actor.getHeritage() || {})
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context.metier = foundry.utils.duplicate(actor.getMetier() || {})
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context.combat = actor.getCombatValues()
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context.capacites = foundry.utils.duplicate(actor.getCapacites())
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context.equipements = foundry.utils.duplicate(actor.getEquipments())
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context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
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context.mutations = foundry.utils.duplicate(actor.getMutations())
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// Enrich HTML fields for biodata
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context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.notes || "", { async: true })
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context.enrichedGMNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.gmnotes || "", { async: true })
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context.enrichedSequelles = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.sequelles || "", { async: true })
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context.enrichedTraumatismes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.traumatismes || "", { async: true })
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return context
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}
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}
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