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6 Commits
v12 ... 13.1.0

Author SHA1 Message Date
c36f2d0116 Migration datamodels !
All checks were successful
Release Creation / build (release) Successful in 53s
2026-01-10 16:26:38 +01:00
690293c1c8 Migration datamodels ! 2026-01-10 16:23:45 +01:00
04e35228e4 Migration datamodels ! 2026-01-10 16:22:24 +01:00
ec2d5385c5 Migration datamodels ! 2026-01-10 16:06:12 +01:00
438caf3b1c Migration datamodels ! 2026-01-10 16:05:56 +01:00
627ccc707b Fouindry v13 support 2025-04-30 23:51:45 +02:00
256 changed files with 16936 additions and 3369 deletions

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name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the system.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/public/fvtt-wasteland/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-wasteland.zip
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./fvtt-wasteland.zip system.json README.md changelog.md assets/ lang/ modules/ packs/ styles/ templates/ template.json
- name: setup go
uses: https://github.com/actions/setup-go@v4
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./fvtt-wasteland.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
- name: Publish to Foundry server
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'fvtt-wasteland'
version: ${{github.event.release.tag_name}}
manifest: 'https://www.uberwald.me/gitea/public/fvtt-wasteland/releases/download/latest/system.json'
notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-wasteland.zip'
compatibility-minimum: '13'
compatibility-verified: '13'

1
.gitignore vendored
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@@ -1 +1,2 @@
.history/
node_modules

35
gulpfile.js Normal file
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const gulp = require('gulp');
const less = require('gulp-less');
const sourcemaps = require('gulp-sourcemaps');
// Paths
const paths = {
styles: {
src: 'less/**/*.less',
dest: 'styles/'
}
};
// Compile LESS to CSS
function styles() {
return gulp.src('less/wasteland.less')
.pipe(sourcemaps.init())
.pipe(less())
.pipe(sourcemaps.write('.'))
.pipe(gulp.dest(paths.styles.dest));
}
// Watch files
function watchFiles() {
gulp.watch(paths.styles.src, styles);
}
// Define complex tasks
const build = gulp.series(styles);
const watch = gulp.series(build, watchFiles);
// Export tasks
exports.styles = styles;
exports.build = build;
exports.watch = watch;
exports.default = build;

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@@ -6,6 +6,8 @@
"protection": "Protection",
"monnaie": "Monnaie",
"equipement": "Equipement",
"don": "Don",
"hubris": "Hubris",
"capacite": "Capacité",
"origine": "Origine",
"heritage": "Héritage",
@@ -19,7 +21,7 @@
},
"Actor": {
"personnage": "Personnage",
"pnj": "PNJ"
"creature": "Créature"
}
}
}

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less/actor-styles.less Normal file

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less/chat-styles.less Normal file
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/* ============================================ */
/* WASTELAND CHAT MESSAGE STYLES */
/* Post-Apocalyptic Theme */
/* ============================================ */
.wasteland-chat-result {
background: linear-gradient(135deg, rgba(50, 40, 30, 0.95) 0%, rgba(30, 25, 20, 0.95) 100%);
border: 2px solid #8b7355;
border-radius: 2px;
overflow: hidden;
font-family: "Charlemagne", serif;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.1);
position: relative;
// Effet de texture sale/usée
&::before {
content: "";
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background:
repeating-linear-gradient(
0deg,
transparent,
transparent 2px,
rgba(0, 0, 0, 0.03) 2px,
rgba(0, 0, 0, 0.03) 4px
);
pointer-events: none;
opacity: 0.5;
}
.chat-result-header {
background: linear-gradient(135deg, #3d2f1f 0%, #2a1f15 100%);
border-bottom: 2px solid #8b7355;
padding: 0.5rem;
display: flex;
align-items: center;
gap: 0.625rem;
position: relative;
box-shadow: inset 0 -2px 4px rgba(0, 0, 0, 0.4);
// Effet rouille sur le bord
&::after {
content: "";
position: absolute;
bottom: -2px;
left: 0;
right: 0;
height: 2px;
background: linear-gradient(90deg,
transparent 0%,
#6a0606 20%,
#8b7355 40%,
#6a0606 60%,
transparent 100%
);
}
.actor-icon {
width: 48px;
height: 48px;
border-radius: 2px;
border: 2px solid #8b7355;
object-fit: cover;
flex-shrink: 0;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.6);
filter: contrast(1.1) saturate(0.9);
}
.header-info {
flex: 1;
.actor-name {
margin: 0;
color: #e8dcc4;
font-size: 1.1rem;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9);
font-family: "Charlemagne", serif;
letter-spacing: 0.5px;
}
.action-title {
color: #c9a86a;
font-size: 0.9rem;
margin-top: 0.125rem;
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.9);
font-style: italic;
i {
margin-right: 0.25rem;
color: #8b7355;
}
}
}
}
.result-main {
background: linear-gradient(180deg, rgba(230, 220, 200, 0.9) 0%, rgba(210, 200, 180, 0.9) 100%);
padding: 0.25rem 0.5rem;
border-bottom: 1px solid rgba(139, 115, 85, 0.5);
position: relative;
&.damage {
background: linear-gradient(180deg, rgba(200, 180, 160, 0.95) 0%, rgba(180, 160, 140, 0.95) 100%);
}
.result-display {
display: flex;
justify-content: space-around;
align-items: center;
gap: 0.5rem;
margin-bottom: 0.1875rem;
.dice-result,
.total-result,
.difficulty {
text-align: center;
flex: 1;
background: linear-gradient(180deg, rgba(50, 40, 30, 0.7) 0%, rgba(40, 30, 20, 0.8) 100%);
padding: 0.25rem 0.375rem;
border-radius: 2px;
border: 2px solid #8b7355;
box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.5), 0 2px 4px rgba(0, 0, 0, 0.3);
i {
color: #c9a86a;
font-size: 1rem;
display: block;
margin-bottom: 0.125rem;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
}
span {
display: block;
font-weight: bold;
}
.dice-value,
.total-value,
.difficulty-value {
font-size: 1.5rem;
color: #e8dcc4;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9);
font-weight: bold;
line-height: 1.2;
}
.total-label,
.difficulty-label {
font-size: 0.75rem;
color: #c9a86a;
text-transform: uppercase;
font-weight: bold;
line-height: 1.1;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
}
}
}
.damage-display {
.damage-total {
text-align: center;
background: linear-gradient(180deg, rgba(60, 50, 40, 0.8) 0%, rgba(50, 40, 30, 0.9) 100%);
padding: 0.5rem;
border-radius: 2px;
border: 2px solid #8b7355;
box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.6), 0 2px 4px rgba(0, 0, 0, 0.4);
i {
color: #c9a86a;
font-size: 1.2rem;
display: block;
margin-bottom: 0.25rem;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
}
.damage-label {
display: block;
font-size: 0.85rem;
color: #c9a86a;
text-transform: uppercase;
font-weight: bold;
margin-bottom: 0.25rem;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
}
.damage-value {
display: block;
font-size: 2rem;
color: #e8dcc4;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9), 0 0 8px rgba(200, 0, 0, 0.3);
font-weight: bold;
line-height: 1.2;
}
}
}
.result-badge-container {
display: flex;
justify-content: center;
margin-top: 0.25rem;
.result-badge {
padding: 0.25rem 0.75rem;
border-radius: 2px;
font-weight: bold;
font-size: 0.9rem;
text-transform: uppercase;
text-align: center;
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.2);
border: 1px solid rgba(0, 0, 0, 0.4);
i {
margin-right: 0.375rem;
}
&.heroique {
background: linear-gradient(135deg, #c9a86a 0%, #8b7355 100%);
color: #1a1a1a;
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.5);
border-color: #8b7355;
}
&.success {
background: linear-gradient(135deg, #6b8e23 0%, #4a6017 100%);
color: #e8dcc4;
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.8);
border-color: #4a6017;
}
&.failure {
background: linear-gradient(135deg, #5a4a3a 0%, #3a2a1a 100%);
color: #c9a86a;
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.9);
border-color: #3a2a1a;
}
&.dramatique {
background: linear-gradient(135deg, #4a0404 0%, #2a0202 100%);
color: #e8dcc4;
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.9);
border-color: #6a0606;
}
}
}
}
.result-details {
padding: 0.5rem;
background: linear-gradient(180deg, rgba(70, 60, 50, 0.6) 0%, rgba(60, 50, 40, 0.7) 100%);
border-top: 1px solid rgba(139, 115, 85, 0.3);
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
.details-section {
display: flex;
flex-direction: column;
gap: 0.1875rem;
.detail-row {
display: flex;
justify-content: space-between;
padding: 0.1875rem 0.375rem;
background: linear-gradient(90deg, rgba(230, 220, 200, 0.6) 0%, rgba(210, 200, 180, 0.5) 100%);
border-radius: 1px;
font-size: 0.85rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
border-left: 2px solid #8b7355;
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1);
&.bonus {
background: linear-gradient(90deg, rgba(200, 220, 180, 0.7) 0%, rgba(180, 200, 160, 0.6) 100%);
border-left-color: #6b8e23;
}
&.malus {
background: linear-gradient(90deg, rgba(220, 180, 160, 0.7) 0%, rgba(200, 160, 140, 0.6) 100%);
border-left-color: #8b4513;
}
&.rune {
background: linear-gradient(90deg, rgba(190, 180, 210, 0.7) 0%, rgba(170, 160, 190, 0.6) 100%);
border-left-color: #6a5acd;
}
.detail-label {
color: #2a1f15;
font-weight: bold;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
}
.detail-value {
color: #2a1f15;
font-weight: 500;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
}
}
}
}
.result-effects {
padding: 0.5rem;
background: linear-gradient(180deg, rgba(80, 70, 60, 0.5) 0%, rgba(70, 60, 50, 0.6) 100%);
border-top: 1px solid rgba(139, 115, 85, 0.4);
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
.effect-success,
.effect-warning,
.effect-failure,
.effect-damage,
.effect-heroic {
padding: 0.3125rem 0.5rem;
margin-bottom: 0.3125rem;
background: linear-gradient(90deg, rgba(230, 220, 200, 0.8) 0%, rgba(210, 200, 180, 0.7) 100%);
border-radius: 1px;
border-left: 3px solid;
font-size: 0.85rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1), 0 1px 2px rgba(0, 0, 0, 0.3);
i {
margin-right: 0.375rem;
}
&:last-child {
margin-bottom: 0;
}
}
.effect-success {
border-left-color: #6b8e23;
color: #2a1f15;
}
.effect-heroic {
border-left-color: #c9a86a;
color: #2a1f15;
font-weight: bold;
background: linear-gradient(90deg, rgba(201, 168, 106, 0.3) 0%, rgba(230, 220, 200, 0.8) 100%);
}
.effect-warning {
border-left-color: #d97706;
color: #2a1f15;
}
.effect-failure {
border-left-color: #8b4513;
color: #2a1f15;
}
.effect-damage {
border-left-color: #6a0606;
color: #2a1f15;
background: linear-gradient(90deg, rgba(200, 100, 100, 0.3) 0%, rgba(210, 200, 180, 0.7) 100%);
}
}
.damage-button-section {
padding: 0.5rem;
background: linear-gradient(180deg, rgba(100, 70, 60, 0.5) 0%, rgba(80, 60, 50, 0.6) 100%);
border-top: 1px solid rgba(139, 115, 85, 0.5);
.chat-card-button {
width: 100%;
padding: 0.5rem;
background: linear-gradient(to bottom, #6a0606 0%, #4a0404 100%);
border: 2px solid #8b7355;
border-radius: 2px;
color: #e8dcc4;
font-size: 0.9rem;
font-weight: bold;
font-family: "Charlemagne", serif;
cursor: pointer;
transition: all 0.2s ease;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.1);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
&:hover {
background: linear-gradient(to bottom, #8a0808 0%, #5a0505 100%);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.2);
border-color: #c9a86a;
}
i {
margin-right: 0.5rem;
}
}
}
.predilection-reroll-section {
padding: 0.75rem;
background: linear-gradient(135deg, rgba(139, 115, 85, 0.3) 0%, rgba(100, 80, 60, 0.4) 100%);
border: 2px solid #8b7355;
border-radius: 2px;
margin: 0.5rem;
box-shadow: inset 0 2px 4px rgba(0, 0, 0, 0.3);
// Cacher toute icône de dé qui pourrait apparaître par erreur
.fa-dice {
display: none;
}
.predilection-header {
display: flex;
align-items: center;
gap: 0.5rem;
margin-bottom: 0.75rem;
padding-bottom: 0.5rem;
border-bottom: 1px solid rgba(139, 115, 85, 0.5);
i {
color: #c9a86a;
font-size: 1.1rem;
}
.predilection-title {
color: #e8dcc4;
font-weight: bold;
font-size: 1rem;
font-family: "Charlemagne", serif;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.8);
}
}
.predilection-results {
display: flex;
gap: 0.75rem;
margin-bottom: 0.75rem;
.predilection-roll {
flex: 1;
padding: 0.5rem;
background: linear-gradient(90deg, rgba(230, 220, 200, 0.4) 0%, rgba(210, 200, 180, 0.3) 100%);
border-radius: 2px;
border-left: 2px solid #8b7355;
display: flex;
align-items: center;
justify-content: space-between;
gap: 0.5rem;
position: relative;
&.kept {
background: linear-gradient(90deg, rgba(200, 220, 180, 0.6) 0%, rgba(180, 200, 160, 0.5) 100%);
border-left-color: #6b8e23;
box-shadow: 0 0 8px rgba(107, 142, 35, 0.3);
}
.roll-label {
color: #2a1f15;
font-weight: bold;
font-size: 0.75rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
}
.roll-value {
color: #2a1f15;
font-weight: 700;
font-size: 1rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
}
i.fa-check-circle {
color: #6b8e23;
font-size: 1.1rem;
margin-left: 0.25rem;
}
}
}
.predilection-kept {
padding: 0.5rem;
background: linear-gradient(90deg, rgba(200, 220, 180, 0.7) 0%, rgba(180, 200, 160, 0.6) 100%);
border: 1px solid #6b8e23;
border-radius: 2px;
text-align: center;
color: #2a1f15;
font-size: 0.95rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
i {
color: #6b8e23;
}
.kept-label {
font-weight: 600;
}
strong {
font-size: 1.1rem;
font-weight: 700;
}
}
}
.predilection-section {
padding: 0.5rem;
background: linear-gradient(180deg, rgba(100, 90, 70, 0.5) 0%, rgba(80, 70, 60, 0.6) 100%);
border-top: 1px solid rgba(139, 115, 85, 0.5);
.chat-card-button {
width: 100%;
padding: 0.5rem;
background: linear-gradient(to bottom, #5a4a3a 0%, #3a2a1a 100%);
border: 2px solid #8b7355;
border-radius: 2px;
color: #e8dcc4;
font-size: 0.9rem;
font-weight: bold;
font-family: "Charlemagne", serif;
cursor: pointer;
transition: all 0.2s ease;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.1);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
&:hover {
background: linear-gradient(to bottom, #6a5a4a 0%, #4a3a2a 100%);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.2);
border-color: #c9a86a;
}
i {
margin-right: 0.5rem;
}
}
}
}
/* ============================================ */
/* WASTELAND ITEM CHAT POSTS */
/* ============================================ */
.wasteland-chat-item {
background: linear-gradient(135deg, rgba(50, 40, 30, 0.95) 0%, rgba(30, 25, 20, 0.95) 100%);
border: 2px solid #8b7355;
border-radius: 2px;
overflow: hidden;
font-family: "Charlemagne", serif;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.1);
position: relative;
// Effet de texture sale/usée
&::before {
content: "";
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background:
repeating-linear-gradient(
0deg,
transparent,
transparent 2px,
rgba(0, 0, 0, 0.03) 2px,
rgba(0, 0, 0, 0.03) 4px
);
pointer-events: none;
opacity: 0.5;
}
.chat-item-header {
background: linear-gradient(135deg, #3d2f1f 0%, #2a1f15 100%);
border-bottom: 2px solid #8b7355;
padding: 0.5rem;
display: flex;
align-items: center;
gap: 0.625rem;
position: relative;
box-shadow: inset 0 -2px 4px rgba(0, 0, 0, 0.4);
// Effet rouille sur le bord
&::after {
content: "";
position: absolute;
bottom: -2px;
left: 0;
right: 0;
height: 2px;
background: linear-gradient(90deg,
transparent 0%,
#6a0606 20%,
#8b7355 40%,
#6a0606 60%,
transparent 100%
);
}
.item-icon {
width: 48px;
height: 48px;
border-radius: 2px;
border: 2px solid #8b7355;
object-fit: cover;
flex-shrink: 0;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.6);
filter: contrast(1.1) saturate(0.9);
}
.header-info {
flex: 1;
.item-name {
margin: 0;
color: #e8dcc4;
font-size: 1.1rem;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9);
font-weight: bold;
letter-spacing: 0.5px;
}
.item-type {
margin-top: 0.25rem;
color: #c9a86a;
font-size: 0.85rem;
display: flex;
align-items: center;
gap: 0.375rem;
text-transform: capitalize;
i {
color: #8b7355;
font-size: 0.9rem;
}
}
}
}
.chat-item-body {
padding: 0.75rem;
position: relative;
z-index: 1;
.item-description {
color: #e8dcc4;
font-size: 0.9rem;
line-height: 1.5;
margin-bottom: 0.75rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);
p {
margin: 0.5rem 0;
&:first-child {
margin-top: 0;
}
&:last-child {
margin-bottom: 0;
}
}
}
.item-properties {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(120px, 1fr));
gap: 0.5rem;
margin-top: 0.75rem;
padding-top: 0.75rem;
border-top: 1px solid rgba(139, 115, 85, 0.3);
.property {
background: linear-gradient(90deg, rgba(230, 220, 200, 0.6) 0%, rgba(210, 200, 180, 0.5) 100%);
padding: 0.375rem 0.5rem;
border-radius: 1px;
border-left: 2px solid #8b7355;
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1);
display: flex;
justify-content: space-between;
align-items: center;
.property-label {
color: #2a1f15;
font-weight: bold;
font-size: 0.85rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
}
.property-value {
color: #2a1f15;
font-weight: 600;
font-size: 0.9rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
}
}
}
}
}
/* ============================================ */
/* WASTELAND WELCOME MESSAGE */
/* ============================================ */
.wasteland-welcome-message {
background: linear-gradient(135deg, rgba(61, 47, 31, 0.15) 0%, rgba(42, 31, 21, 0.2) 100%);
border: 2px solid #6a0606;
border-radius: 8px;
padding: 0;
margin: 8px 0;
overflow: hidden;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4),
inset 0 1px 0 rgba(201, 168, 106, 0.1);
font-family: "Charlemagne", serif;
.welcome-header {
background: linear-gradient(135deg, #6a0606 0%, #4a0404 100%);
padding: 10px;
text-align: center;
border-bottom: 2px solid #c9a86a;
position: relative;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
.welcome-icon {
font-size: 1.8rem;
color: #c9a86a;
margin-bottom: 4px;
text-shadow: 0 0 10px rgba(201, 168, 106, 0.5);
animation: pulse 2s ease-in-out infinite;
}
.welcome-title {
margin: 4px 0 2px 0;
font-size: 1.3rem;
font-weight: bold;
color: #e8dcc4;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
font-family: "Charlemagne", serif;
letter-spacing: 0.5px;
}
.welcome-subtitle {
font-size: 0.9rem;
color: #c9a86a;
font-style: italic;
margin-top: 2px;
line-height: 1.2;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
}
}
.welcome-content {
padding: 12px;
background: linear-gradient(180deg, rgba(230, 220, 200, 0.9) 0%, rgba(210, 200, 180, 0.85) 100%);
.welcome-section {
display: flex;
gap: 10px;
margin-bottom: 10px;
padding: 8px;
background: rgba(255, 255, 255, 0.5);
border-radius: 4px;
border: 1px solid #c9a86a;
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.15);
&:last-child {
margin-bottom: 0;
}
.section-icon {
flex-shrink: 0;
width: 32px;
height: 32px;
display: flex;
align-items: center;
justify-content: center;
background: linear-gradient(135deg, #6a0606 0%, #4a0404 100%);
color: #c9a86a;
border-radius: 50%;
font-size: 1rem;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
i {
line-height: 1;
}
}
.section-text {
flex: 1;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
strong {
display: block;
color: #3d2f1f;
margin-bottom: 4px;
font-size: 0.95rem;
font-weight: 700;
}
p {
margin: 0;
line-height: 1.4;
color: #2a1f15;
font-size: 0.9rem;
}
.welcome-link {
display: inline-block;
margin-top: 4px;
color: #6a0606;
font-weight: 600;
text-decoration: none;
transition: all 0.2s ease;
font-size: 0.9rem;
i {
margin-right: 4px;
}
&:hover {
color: #8b0606;
text-shadow: 0 0 4px rgba(106, 6, 6, 0.3);
}
}
}
}
}
.welcome-footer {
background: linear-gradient(135deg, #4a0404 0%, #6a0606 100%);
padding: 8px;
text-align: center;
color: #c9a86a;
font-style: italic;
font-size: 0.95rem;
border-top: 1px solid #8b7355;
box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.3);
font-family: "Charlemagne", serif;
i {
margin: 0 8px;
opacity: 0.7;
font-size: 0.85rem;
}
span {
vertical-align: middle;
}
}
@keyframes pulse {
0%, 100% {
transform: scale(1);
opacity: 1;
}
50% {
transform: scale(1.05);
opacity: 0.9;
}
}
}

569
less/item-styles.less Normal file
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/* ==================== Item Sheet Styles ==================== */
/* Item header with image and name */
.fvtt-wasteland.item {
/* Background pour toute la fiche d'item */
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
display: flex;
flex-direction: column;
height: 100%;
padding: 0;
margin: 0;
/* AppV2 - Remove window content padding */
.window-content {
padding: 0;
margin: 0;
}
/* AppV2 - Main section structure */
section {
background: url("../assets/ui/pc_sheet_bg.webp") repeat-y;
color: black;
display: flex;
flex-direction: column;
height: 100%;
overflow: hidden;
padding: 0;
margin: 0;
}
/* AppV2 Item Sheets - Disabled inputs readability */
input:disabled,
select:disabled {
color: #000000;
opacity: 0.8;
background-color: rgba(255, 255, 255, 0.5);
}
/* Inputs and selects styling */
input[type="text"],
input[type="number"],
select {
color: #000000;
background-color: rgba(255, 255, 255, 0.7);
border: 1px solid #999999;
margin: 0;
padding: 2px 4px;
font-family: "Charlemagne", serif;
font-size: 0.85rem;
}
textarea {
margin: 0;
padding: 2px 4px;
}
input[type="checkbox"] {
width: auto;
height: auto;
margin: 0 4px;
align-self: center;
}
.header {
flex: 0 0 auto;
border-bottom: 1px solid #999;
margin: 0;
}
.sheet-header {
display: flex;
flex-direction: row;
align-items: center;
gap: 1rem;
padding: 0.5rem;
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
flex: 0 0 auto;
}
.item-sheet-img {
flex: 0 0 100px;
height: 100px;
border: 2px solid #999;
border-radius: 4px;
cursor: pointer;
img {
width: 100%;
height: 100%;
object-fit: cover;
}
}
.item-sheet-title {
flex: 1;
display: flex;
flex-direction: column;
gap: 0.25rem;
h1 {
margin: 0;
padding: 0;
font-size: 1.5rem;
border-bottom: none;
input {
background: none;
border: none;
font-size: 1.5rem;
font-family: "Charlemagne", serif;
font-weight: bold;
}
}
.item-subtitle {
font-size: 0.9rem;
color: #666;
font-style: italic;
}
}
/* Navigation tabs - Modern style */
nav.tabs {
display: flex;
border-bottom: 2px solid #403f3e;
margin: 0;
padding: 4px 8px;
background: linear-gradient(to bottom, #2a2520 0%, #1a1510 100%);
flex: 0 0 auto;
gap: 4px;
a.item {
padding: 8px 16px;
color: rgba(218, 218, 218, 0.85);
text-decoration: none;
border: 1px solid transparent;
border-radius: 6px 6px 0 0;
font-family: "Charlemagne", serif;
font-size: 0.9rem;
font-weight: normal;
transition: all 0.3s ease;
background: rgba(64, 63, 62, 0.3);
min-width: 80px;
text-align: center;
i {
display: none; // Hide icons for cleaner look
}
&:hover {
background: rgba(74, 4, 4, 0.4);
color: #f5f5f5;
border-color: rgba(218, 218, 218, 0.2);
}
&.active {
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
border: 1px solid transparent;
color: #f5f5f5;
font-weight: bold;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
}
}
}
/* Tab content */
.tab {
display: none;
padding: 8px 12px;
overflow-y: auto;
flex: 1 1 auto;
&.active {
display: block;
}
}
/* Sheet body - scrollable content */
.sheet-body {
flex: 1;
overflow-y: auto;
overflow-x: hidden;
padding: 1rem;
&[data-tab] {
display: none;
&.active {
display: block;
}
}
/* Dans l'onglet details, les form-group sont horizontaux par défaut */
&[data-tab="details"] {
.form-group {
display: flex;
flex-direction: row;
align-items: center;
gap: 0.75rem;
margin-bottom: 0.75rem;
label {
font-weight: bold;
font-size: 0.9rem;
color: #464331;
flex: 0 0 auto;
min-width: 160px;
margin: 0;
}
input[type="text"],
input[type="number"],
select,
textarea {
flex: 1;
}
input[type="checkbox"] {
flex: 0 0 auto;
margin-right: 0.5rem;
}
/* Checkbox avec label après (pas avant) */
&:has(input[type="checkbox"]:first-child) {
label {
min-width: auto;
flex: 1;
order: 2;
}
input[type="checkbox"] {
order: 1;
}
}
/* Exception: quand le label contient lui-même le checkbox */
label:has(input[type="checkbox"]) {
min-width: auto;
flex: 1;
display: flex;
align-items: center;
gap: 0.5rem;
}
}
/* Pour les sections avec grilles, garder le comportement vertical */
.grid .form-group {
flex-direction: column;
align-items: flex-start;
gap: 0.25rem;
label {
min-width: auto;
}
}
}
}
/* Form groups - comportement par défaut pour autres onglets */
.form-group {
display: flex;
flex-direction: column;
gap: 0.25rem;
margin-bottom: 0.5rem;
label {
font-weight: bold;
font-size: 0.9rem;
color: #464331;
}
&.horizontal {
flex-direction: row;
align-items: center;
gap: 0.5rem;
label {
flex: 0 0 auto;
min-width: 100px;
}
input, select, textarea {
flex: 1;
}
}
}
/* Grid layouts */
.grid {
display: grid;
gap: 0.5rem;
margin: 0.5rem 0;
&.grid-2col {
grid-template-columns: repeat(2, 1fr);
}
&.grid-3col {
grid-template-columns: repeat(3, 1fr);
}
&.grid-4col {
grid-template-columns: repeat(4, 1fr);
}
}
/* Editor content */
.editor-content {
min-height: 200px;
border: 1px solid #999;
padding: 0.5rem;
background: rgba(255, 255, 255, 0.9);
border-radius: 4px;
}
/* Actions buttons */
.item-actions {
display: flex;
gap: 0.5rem;
margin-top: 1rem;
padding-top: 0.5rem;
border-top: 1px solid #999;
button {
flex: 1;
padding: 0.5rem 1rem;
background: rgba(74, 4, 4, 0.8);
color: white;
border: 1px solid #000;
border-radius: 4px;
cursor: pointer;
font-family: "Charlemagne", serif;
font-size: 0.9rem;
transition: all 0.2s;
&:hover {
background: rgba(74, 4, 4, 1);
box-shadow: 0 0 8px rgba(74, 4, 4, 0.6);
}
&:disabled {
opacity: 0.5;
cursor: not-allowed;
}
}
}
/* Rollable elements */
.rollable {
cursor: pointer;
&:hover {
color: #ff6600;
text-shadow: 0 0 8px rgba(255, 102, 0, 0.8);
}
}
/* Item-specific sections */
.item-details {
display: flex;
flex-direction: column;
gap: 1rem;
.detail-section {
padding: 0.5rem;
background: rgba(255, 255, 255, 0.3);
border: 1px solid #999;
border-radius: 4px;
h3 {
margin: 0 0 0.5rem 0;
padding-bottom: 0.25rem;
border-bottom: 1px solid #999;
font-size: 1.1rem;
color: #2a1510;
font-family: "Charlemagne", serif;
font-weight: bold;
}
}
}
}
/* Specific item type styles */
.fvtt-wasteland.item {
&.arme-content,
&.bouclier-content {
.weapon-stats {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 0.5rem;
.stat-box {
padding: 0.5rem;
background: rgba(255, 255, 255, 0.5);
border: 1px solid #999;
border-radius: 4px;
text-align: center;
.stat-label {
font-size: 0.8rem;
color: #666;
margin-bottom: 0.25rem;
}
.stat-value {
font-size: 1.2rem;
font-weight: bold;
}
}
}
}
&.competence-content {
.predilections-container {
margin-top: 0.5rem;
.no-predilections {
text-align: center;
font-style: italic;
color: #999;
padding: 1rem;
margin: 0;
}
}
.predilections-list {
list-style: none;
padding: 0;
margin: 0 0 0.75rem 0;
display: flex;
flex-direction: column;
gap: 0.5rem;
.predilection-item {
display: flex;
align-items: center;
gap: 0.75rem;
padding: 0.5rem;
background: rgba(42, 37, 32, 0.3);
border: 1px solid rgba(106, 6, 6, 0.3);
border-radius: 4px;
transition: background 0.2s;
&:hover {
background: rgba(42, 37, 32, 0.5);
border-color: rgba(106, 6, 6, 0.5);
}
.predilection-main {
flex: 1;
.predilection-name {
width: 100%;
padding: 0.375rem 0.5rem;
border: 1px solid rgba(0, 0, 0, 0.3);
border-radius: 3px;
background: rgba(255, 255, 255, 0.9);
font-family: inherit;
&::placeholder {
color: #999;
font-style: italic;
}
&:focus {
outline: none;
border-color: #6a0606;
box-shadow: 0 0 0 2px rgba(106, 6, 6, 0.2);
}
}
}
.predilection-controls {
display: flex;
align-items: center;
gap: 0.75rem;
flex-shrink: 0;
.predilection-used {
display: flex;
align-items: center;
gap: 0.375rem;
cursor: pointer;
user-select: none;
white-space: nowrap;
input[type="checkbox"] {
width: 16px;
height: 16px;
cursor: pointer;
}
span {
font-size: 0.9rem;
color: rgba(218, 218, 218, 0.85);
}
&:hover span {
color: rgba(218, 218, 218, 1);
}
}
.predilection-delete {
display: flex;
align-items: center;
justify-content: center;
width: 28px;
height: 28px;
padding: 0;
background: rgba(106, 6, 6, 0.6);
border: 1px solid rgba(106, 6, 6, 0.8);
border-radius: 3px;
cursor: pointer;
transition: all 0.2s;
i {
color: rgba(255, 255, 255, 0.9);
font-size: 0.875rem;
}
&:hover {
background: rgba(106, 6, 6, 0.9);
border-color: #6a0606;
transform: scale(1.05);
i {
color: #fff;
}
}
}
}
}
}
.add-predilection-btn {
width: 100%;
padding: 0.5rem 1rem;
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
border: 1px solid #6a0606;
border-radius: 4px;
color: rgba(218, 218, 218, 0.95);
font-family: "Charlemagne", serif;
font-size: 0.9rem;
cursor: pointer;
transition: all 0.2s;
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
i {
font-size: 0.875rem;
}
&:hover {
background: linear-gradient(to bottom, #5a0505 0%, #4a0404 100%);
border-color: #8a0808;
color: #fff;
transform: translateY(-1px);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
}
&:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
}
}
}
}

View File

@@ -0,0 +1,311 @@
/* ============================================ */
/* WASTELAND ROLL DIALOG STYLES */
/* ============================================ */
.wasteland-roll-dialog {
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
.window-content {
background: transparent;
}
.dialog-header {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.5rem;
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
border-bottom: 2px solid #6a0606;
margin: -0.5rem -0.5rem 0.5rem -0.5rem;
.actor-icon {
width: 48px;
height: 48px;
border: 2px solid #6a0606;
border-radius: 4px;
object-fit: cover;
}
.dialog-title {
flex: 1;
color: #f5f5f5;
h3 {
margin: 0 0 0.15rem 0;
font-size: 1rem;
font-family: "Charlemagne", serif;
font-weight: bold;
text-transform: uppercase;
}
.competence-name {
font-size: 0.85rem;
color: rgba(255, 255, 255, 0.9);
font-style: italic;
.attribut-info {
color: rgba(255, 255, 255, 0.7);
font-size: 0.8rem;
}
}
}
}
.dialog-content {
padding: 0 0.5rem 0.5rem 0.5rem;
.form-group {
margin-bottom: 0.4rem;
label {
display: block;
margin-bottom: 0.2rem;
font-weight: bold;
font-size: 0.85rem;
color: #2a1510;
font-family: "Charlemagne", serif;
}
select,
input[type="number"] {
width: 100%;
background: rgba(255, 255, 255, 0.5);
border: 1px solid #6a0606;
border-radius: 3px;
padding: 0.3rem 0.4rem;
font-size: 0.85rem;
color: #1a1510;
&:hover {
background: rgba(255, 255, 255, 0.6);
}
&:focus {
outline: none;
background: rgba(255, 255, 255, 0.7);
border-color: #aa0a0a;
box-shadow: 0 0 4px rgba(170, 10, 10, 0.3);
}
&:disabled {
opacity: 0.6;
cursor: not-allowed;
}
}
}
.modifiers-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 0.4rem;
margin-bottom: 0.4rem;
}
.attributes-section {
background: rgba(106, 6, 6, 0.1);
border: 1px solid #6a0606;
border-radius: 4px;
padding: 0.5rem;
margin-bottom: 0.5rem;
label {
color: #6a0606;
}
}
.special-option {
margin-top: 0.5rem;
padding: 0.5rem;
background: rgba(106, 6, 6, 0.05);
border: 2px solid #6a0606;
border-radius: 4px;
.checkbox-label {
display: flex;
align-items: center;
gap: 0.4rem;
margin: 0;
cursor: pointer;
&.highlight {
span {
font-weight: bold;
color: #6a0606;
font-family: "Charlemagne", serif;
font-size: 0.85rem;
}
}
input[type="checkbox"] {
width: 18px;
height: 18px;
cursor: pointer;
accent-color: #6a0606;
}
span {
flex: 1;
font-size: 0.85rem;
color: #2a1510;
}
}
}
/* Weapon Section */
.weapon-section {
background: rgba(139, 101, 8, 0.1);
padding: 0.5rem;
border-radius: 4px;
border: 1px solid rgba(139, 101, 8, 0.4);
margin-bottom: 0.5rem;
.weapon-info {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.4rem 0.5rem;
background: rgba(139, 101, 8, 0.15);
border-radius: 3px;
margin-bottom: 0.5rem;
.weapon-label {
font-weight: bold;
font-size: 0.9rem;
color: #2a1510;
font-family: "Charlemagne", serif;
}
.weapon-bonus {
font-size: 0.85rem;
color: #8b0000;
font-weight: bold;
}
}
.defense-info {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.4rem 0.5rem;
background: rgba(0, 100, 0, 0.1);
border-radius: 3px;
margin-bottom: 0.5rem;
.defense-label {
font-size: 0.85rem;
color: #2a1510;
font-weight: bold;
}
.defense-value {
font-size: 1rem;
color: #006400;
font-weight: bold;
}
}
}
/* Combat Modifiers */
.combat-modifiers,
.ranged-combat-section {
background: rgba(139, 69, 19, 0.1);
padding: 0.5rem;
border-radius: 4px;
border: 1px solid rgba(139, 69, 19, 0.4);
margin-bottom: 0.5rem;
h4 {
margin: 0 0 0.5rem 0;
color: #2a1510;
font-size: 0.9rem;
font-weight: bold;
font-family: "Charlemagne", serif;
text-transform: uppercase;
text-shadow: 1px 1px 1px rgba(255, 255, 255, 0.3);
}
.checkbox-label {
display: flex;
align-items: center;
gap: 0.4rem;
padding: 0.3rem 0.4rem;
cursor: pointer;
border-radius: 3px;
margin-bottom: 0.3rem;
transition: background 0.2s ease;
&:hover {
background: rgba(255, 255, 255, 0.2);
}
input[type="checkbox"] {
width: auto;
margin: 0;
cursor: pointer;
accent-color: #8b4513;
}
span {
color: #2a1510;
font-size: 0.85rem;
user-select: none;
}
}
.info-message {
padding: 0.4rem 0.6rem;
background: rgba(201, 168, 106, 0.2);
border-left: 3px solid rgba(201, 168, 106, 0.8);
border-radius: 3px;
font-size: 0.85rem;
color: #2a1510;
margin-bottom: 0.5rem;
font-style: italic;
}
}
.modifiers-columns {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 0.3rem 0.6rem;
}
}
// Styles pour les boutons du dialog
.dialog-buttons {
display: flex;
gap: 0.4rem;
padding: 0.5rem;
border-top: 1px solid #6a0606;
margin: 0.5rem -0.5rem -0.5rem -0.5rem;
background: rgba(255, 255, 255, 0.1);
button {
flex: 1;
padding: 0.5rem 0.75rem;
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
border: 1px solid #6a0606;
border-radius: 3px;
color: #f5f5f5;
font-size: 0.85rem;
font-weight: bold;
font-family: "Charlemagne", serif;
cursor: pointer;
transition: all 0.2s ease;
&:hover {
background: linear-gradient(to bottom, #5a0505 0%, #4a0404 100%);
box-shadow: 0 0 6px rgba(106, 6, 6, 0.6);
}
&.default {
border-width: 2px;
border-color: #aa0a0a;
}
i {
margin-right: 0.4rem;
}
}
}
}

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// Main LESS file for Wasteland system
// Importing base styles and component-specific styles
@import "simple-converted";
@import "item-styles";
@import "actor-styles";
@import "roll-dialog-styles";
@import "chat-styles";

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/**
* Index des applications AppV2 pour Wasteland
* Ce fichier centralise tous les exports des applications
*/
// Applications de feuilles d'acteurs
export { default as WastelandPersonnageSheet } from './wasteland-personnage-sheet.mjs';
export { default as WastelandCreatureSheet } from './wasteland-creature-sheet.mjs';
// Applications de feuilles d'items
export { default as WastelandArmeSheet } from './wasteland-arme-sheet.mjs';
export { default as WastelandArtifexSheet } from './wasteland-artifex-sheet.mjs';
export { default as WastelandBouclierSheet } from './wasteland-bouclier-sheet.mjs';
export { default as WastelandCapaciteSheet } from './wasteland-capacite-sheet.mjs';
export { default as WastelandCharmeSheet } from './wasteland-charme-sheet.mjs';
export { default as WastelandCompetenceSheet } from './wasteland-competence-sheet.mjs';
export { default as WastelandDonSheet } from './wasteland-don-sheet.mjs';
export { default as WastelandEquipementSheet } from './wasteland-equipement-sheet.mjs';
export { default as WastelandHeritageSheet } from './wasteland-heritage-sheet.mjs';
export { default as WastelandHubrisSheet } from './wasteland-hubris-sheet.mjs';
export { default as WastelandMetierSheet } from './wasteland-metier-sheet.mjs';
export { default as WastelandMonnaieSheet } from './wasteland-monnaie-sheet.mjs';
export { default as WastelandMutationSheet } from './wasteland-mutation-sheet.mjs';
export { default as WastelandOrigineSheet } from './wasteland-origine-sheet.mjs';
export { default as WastelandPeupleSheet } from './wasteland-peuple-sheet.mjs';
export { default as WastelandPouvoirSheet } from './wasteland-pouvoir-sheet.mjs';
export { default as WastelandProtectionSheet } from './wasteland-protection-sheet.mjs';

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const { HandlebarsApplicationMixin } = foundry.applications.api
import { WastelandUtility } from "../../wasteland-utility.js"
export default class WastelandActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
/**
* Different sheet modes.
* @enum {number}
*/
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
this._sheetMode = this.constructor.SHEET_MODES.PLAY
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-wasteland", "sheet", "actor"],
position: {
width: 650,
height: 720,
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
window: {
resizable: true,
},
tabs: [
{
navSelector: 'nav[data-group="primary"]',
contentSelector: "section.sheet-body",
initial: "stats",
},
],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
actions: {
editImage: WastelandActorSheet.#onEditImage,
toggleSheet: WastelandActorSheet.#onToggleSheet,
editItem: WastelandActorSheet.#onEditItem,
deleteItem: WastelandActorSheet.#onDeleteItem,
createItem: WastelandActorSheet.#onCreateItem,
equipItem: WastelandActorSheet.#onEquipItem,
modifyQuantity: WastelandActorSheet.#onModifyQuantity,
incDecSante: WastelandActorSheet.#onIncDecSante,
rollAttribut: WastelandActorSheet.#onRollAttribut,
rollCompetence: WastelandActorSheet.#onRollCompetence,
rollCharme: WastelandActorSheet.#onRollCharme,
rollPouvoir: WastelandActorSheet.#onRollPouvoir,
rollArmeOffensif: WastelandActorSheet.#onRollArmeOffensif,
rollArmeDegats: WastelandActorSheet.#onRollArmeDegats,
resetPredilections: WastelandActorSheet.#onResetPredilections,
rollAssommer: WastelandActorSheet.#onRollAssommer,
rollFuir: WastelandActorSheet.#onRollFuir,
rollImmobiliser: WastelandActorSheet.#onRollImmobiliser,
},
}
/**
* Is the sheet currently in 'Play' mode?
* @type {boolean}
*/
get isPlayMode() {
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
}
/**
* Is the sheet currently in 'Edit' mode?
* @type {boolean}
*/
get isEditMode() {
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
}
/**
* Tab groups state
* @type {object}
*/
tabGroups = { primary: "stats" }
/** @override */
async _prepareContext() {
const actor = this.document
const context = {
actor: actor,
system: actor.system,
source: actor.toObject(),
fields: actor.schema.fields,
systemFields: actor.system.schema.fields,
isEditable: this.isEditable,
isEditMode: this.isEditMode,
isPlayMode: this.isPlayMode,
isGM: game.user.isGM,
config: game.system.wasteland.config,
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true }),
enrichedComportement: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.comportement || "", { async: true }),
enrichedHabitat: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.habitat || "", { async: true }),
}
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
// Handle edit-item-data changes
this.element.querySelectorAll('.edit-item-data').forEach(element => {
element.addEventListener('change', async (event) => {
const target = event.currentTarget
const itemElement = target.closest('[data-item-id]')
if (!itemElement) return
const itemId = itemElement.dataset.itemId
const itemType = itemElement.dataset.itemType
const itemField = target.dataset.itemField
const dataType = target.dataset.dtype
const value = target.value
await this.document.editItemField(itemId, itemType, itemField, dataType, value)
})
})
// Activate tab navigation manually
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
// Activate the current tab
const activeTab = this.tabGroups[group] || "stats"
nav.querySelectorAll('[data-tab]').forEach(link => {
const tab = link.dataset.tab
link.classList.toggle('active', tab === activeTab)
link.addEventListener('click', (event) => {
event.preventDefault()
this.tabGroups[group] = tab
this.render()
})
})
// Show/hide tab content
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab)
})
}
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application
*/
#createDragDropHandlers() {
return []
}
// #region Actions
/**
* Handle editing the actor image
* @param {Event} event - The triggering event
*/
static async #onEditImage(event) {
event.preventDefault()
const sheet = this
const filePicker = new FilePicker({
type: "image",
current: sheet.document.img,
callback: (path) => {
sheet.document.update({ img: path })
},
})
filePicker.browse()
}
/**
* Handle toggling the sheet mode
* @param {Event} event - The triggering event
*/
static async #onToggleSheet(event) {
event.preventDefault()
const sheet = this
sheet._sheetMode = sheet._sheetMode === sheet.constructor.SHEET_MODES.PLAY ? sheet.constructor.SHEET_MODES.EDIT : sheet.constructor.SHEET_MODES.PLAY
sheet.render()
}
/**
* Handle editing an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onEditItem(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
const item = this.actor.items.get(itemId)
if (item) item.sheet.render(true)
}
/**
* Handle deleting an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onDeleteItem(event, target) {
const li = target.closest(".item")
await WastelandUtility.confirmDelete(this, li)
}
/**
* Handle creating an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onCreateItem(event, target) {
const itemType = target.dataset.type
await this.actor.createEmbeddedDocuments("Item", [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
}
/**
* Handle equipping an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onEquipItem(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
await this.actor.equipItem(itemId)
}
/**
* Handle modifying item quantity
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onModifyQuantity(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
const item = this.actor.items.get(itemId)
if (!item) return
const qty = parseInt(target.dataset.qty) || 0
const currentQty = item.system.quantite || 0
const newQty = Math.max(0, currentQty + qty)
await item.update({ 'system.quantite': newQty })
}
/**
* Handle modifying santé/psyché
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onIncDecSante(event, target) {
const field = target.dataset.field
const value = parseInt(target.dataset.value) || 0
if (field === 'psyche') {
await this.actor.update({ 'system.psyche.value': this.actor.system.psyche.value + value })
} else if (field === 'nonletaux') {
await this.actor.update({ 'system.sante.nonletaux': this.actor.system.sante.nonletaux + value })
} else if (field === 'letaux') {
await this.actor.update({ 'system.sante.letaux': this.actor.system.sante.letaux + value })
}
}
/**
* Handle rolling an attribute
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onRollAttribut(event, target) {
const attrKey = target.dataset.attrKey
await this.actor.rollAttribut(attrKey)
}
/**
* Handle rolling a competence
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onRollCompetence(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
const attrKey = target.dataset.attrKey
if (!itemId) return
await this.actor.rollCompetence(attrKey, itemId)
}
/**
* Handle rolling a charme
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onRollCharme(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
await this.actor.rollCharme(itemId)
}
/**
* Handle rolling a pouvoir
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onRollPouvoir(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
await this.actor.rollPouvoir(itemId)
}
/**
* Handle rolling weapon attack
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onRollArmeOffensif(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
await this.actor.rollArmeOffensif(itemId)
}
/**
* Handle rolling weapon damage
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onRollArmeDegats(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
await this.actor.rollArmeDegats(itemId)
}
/**
* Handle resetting all predilections
* @param {Event} event - The originating click event
* @param {HTMLElement} target - The target element
*/
static async #onResetPredilections(event, target) {
await this.actor.resetAllPredilections()
}
/**
* Handle Assommer roll
* @param {Event} event - The originating click event
* @param {HTMLElement} target - The target element
*/
static async #onRollAssommer(event, target) {
await this.actor.rollAssommer()
}
/**
* Handle Fuir roll
* @param {Event} event - The originating click event
* @param {HTMLElement} target - The target element
*/
static async #onRollFuir(event, target) {
await this.actor.rollFuir()
}
/**
* Handle Immobiliser roll
* @param {Event} event - The originating click event
* @param {HTMLElement} target - The target element
*/
static async #onRollImmobiliser(event, target) {
await this.actor.rollImmobiliser()
}
}

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const { HandlebarsApplicationMixin } = foundry.applications.api
export default class WastelandItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-wasteland", "item"],
position: {
width: 620,
height: 600,
},
form: {
submitOnChange: true,
},
window: {
resizable: true,
},
tabs: [
{
navSelector: 'nav[data-group="primary"]',
contentSelector: "section.sheet-body",
initial: "description",
},
],
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
actions: {
editImage: WastelandItemSheet.#onEditImage,
postItem: WastelandItemSheet.#onPostItem,
},
}
/**
* Tab groups state
* @type {object}
*/
tabGroups = { primary: "description" }
/** @override */
async _prepareContext() {
const context = {
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
item: this.document,
system: this.document.system,
source: this.document.toObject(),
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }),
isEditMode: true,
isEditable: this.isEditable,
isGM: game.user.isGM,
config: game.system.wasteland.config,
}
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
// Activate tab navigation manually
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
// Activate the current tab
const activeTab = this.tabGroups[group] || "description"
nav.querySelectorAll('[data-tab]').forEach(link => {
const tab = link.dataset.tab
link.classList.toggle('active', tab === activeTab)
link.addEventListener('click', (event) => {
event.preventDefault()
this.tabGroups[group] = tab
this.render()
})
})
// Show/hide tab content
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab)
})
}
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application
*/
#createDragDropHandlers() {
return []
}
// #region Actions
/**
* Handle editing the item image
* @param {Event} event - The triggering event
*/
static async #onEditImage(event) {
event.preventDefault()
const filePicker = new FilePicker({
type: "image",
current: this.document.img,
callback: (path) => {
this.document.update({ img: path })
},
})
filePicker.browse()
}
/**
* Handle posting the item to chat
* @param {Event} event - The triggering event
*/
static async #onPostItem(event) {
event.preventDefault()
// Prepare chat data
const chatData = {
name: this.document.name,
img: this.document.img,
type: this.document.type,
system: this.document.system,
}
// Add actor reference if item is owned
if (this.document.actor) {
chatData.actor = { id: this.document.actor.id }
}
// Don't post any image for the item if the default image is used
if (chatData.img && chatData.img.includes("/blank.png")) {
chatData.img = null
}
// JSON object for easy creation
chatData.jsondata = JSON.stringify({
compendium: "postedItem",
payload: chatData,
})
// Render the chat card template
const html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-wasteland/templates/post-item.hbs', chatData)
// Create the chat message
const chatOptions = {
user: game.user.id,
content: html,
speaker: ChatMessage.getSpeaker({ actor: this.document.actor })
}
ChatMessage.create(chatOptions)
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandArmeSheet extends WastelandItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["arme"],
position: {
width: 620,
},
window: {
contentClasses: ["arme-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-wasteland/templates/item-arme-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandArtifexSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["artifex"],
position: { width: 620 },
window: { contentClasses: ["artifex-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-artifex-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandBouclierSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["bouclier"],
position: { width: 620 },
window: { contentClasses: ["bouclier-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-bouclier-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandCapaciteSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["capacite"],
position: { width: 620 },
window: { contentClasses: ["capacite-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-capacite-sheet.hbs" },
}
tabGroups = { primary: "description" }
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandCharmeSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["charme"],
position: { width: 620 },
window: { contentClasses: ["charme-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-charme-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandCompetenceSheet extends WastelandItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["competence"],
position: {
width: 620,
},
window: {
contentClasses: ["competence-content"],
},
actions: {
"add-predilection": this.#onAddPredilection,
"delete-predilection": this.#onDeletePredilection
}
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-wasteland/templates/item-competence-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "details",
}
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
/**
* Handle adding a new predilection
* @param {PointerEvent} event - The triggering event
* @param {HTMLElement} target - The button element
*/
static async #onAddPredilection(event, target) {
const predilections = foundry.utils.duplicate(this.document.system.predilections)
predilections.push({ name: "Nouvelle prédilection", used: false })
await this.document.update({ "system.predilections": predilections })
}
/**
* Handle deleting a predilection
* @param {PointerEvent} event - The triggering event
* @param {HTMLElement} target - The delete button element
*/
static async #onDeletePredilection(event, target) {
const index = parseInt(target.dataset.index)
const predilections = foundry.utils.duplicate(this.document.system.predilections)
predilections.splice(index, 1)
await this.document.update({ "system.predilections": predilections })
}
}

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import WastelandActorSheet from "./base-actor-sheet.mjs"
export default class WastelandCreatureSheet extends WastelandActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes, "creature"],
window: {
...super.DEFAULT_OPTIONS.window,
title: "Feuille de Créature",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-wasteland/templates/actor-creature-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "stats",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add creature-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.capacites = foundry.utils.duplicate(actor.getCapacites())
context.combat = actor.getCombatValues()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandDonSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["don"],
position: { width: 620 },
window: { contentClasses: ["don-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-don-sheet.hbs" },
}
tabGroups = { primary: "description" }
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandEquipementSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["equipement"],
position: { width: 620 },
window: { contentClasses: ["equipement-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-equipement-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandHeritageSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["heritage"],
position: { width: 620 },
window: { contentClasses: ["heritage-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-heritage-sheet.hbs" },
}
tabGroups = { primary: "description" }
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandHubrisSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["hubris"],
position: { width: 620 },
window: { contentClasses: ["hubris-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-hubris-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandMetierSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["metier"],
position: { width: 620 },
window: { contentClasses: ["metier-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-metier-sheet.hbs" },
}
tabGroups = { primary: "description" }
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandMonnaieSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["monnaie"],
position: { width: 620 },
window: { contentClasses: ["monnaie-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-monnaie-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandMutationSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["mutation"],
position: { width: 620 },
window: { contentClasses: ["mutation-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-mutation-sheet.hbs" },
}
tabGroups = { primary: "description" }
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandOrigineSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["origine"],
position: { width: 620 },
window: { contentClasses: ["origine-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-origine-sheet.hbs" },
}
tabGroups = { primary: "description" }
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandActorSheet from "./base-actor-sheet.mjs"
export default class WastelandPersonnageSheet extends WastelandActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes, "personnage"],
window: {
...super.DEFAULT_OPTIONS.window,
title: "Feuille de Personnage",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-wasteland/templates/actor-personnage-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "stats",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add personnage-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.pouvoirs = foundry.utils.duplicate(actor.getPouvoirs())
context.dons = foundry.utils.duplicate(actor.getDons())
context.hubrises = foundry.utils.duplicate(actor.getHubris())
context.tours = foundry.utils.duplicate(actor.getTours())
context.artifex = foundry.utils.duplicate(actor.getArtifex())
context.charmes = foundry.utils.duplicate(actor.getCharmes())
context.peuple = foundry.utils.duplicate(actor.getPeuple() || {})
context.origine = foundry.utils.duplicate(actor.getOrigine() || {})
context.heritage = foundry.utils.duplicate(actor.getHeritage() || {})
context.metier = foundry.utils.duplicate(actor.getMetier() || {})
context.combat = actor.getCombatValues()
context.capacites = foundry.utils.duplicate(actor.getCapacites())
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
context.mutations = foundry.utils.duplicate(actor.getMutations())
// Enrich HTML fields for biodata
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.notes || "", { async: true })
context.enrichedGMNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.gmnotes || "", { async: true })
context.enrichedSequelles = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.sequelles || "", { async: true })
context.enrichedTraumatismes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.traumatismes || "", { async: true })
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandPeupleSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["peuple"],
position: { width: 620 },
window: { contentClasses: ["peuple-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-peuple-sheet.hbs" },
}
tabGroups = { primary: "description" }
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandPouvoirSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["pouvoir"],
position: { width: 620 },
window: { contentClasses: ["pouvoir-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-pouvoir-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandProtectionSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["protection"],
position: { width: 620 },
window: { contentClasses: ["protection-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-protection-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import { WastelandUtility } from "../wasteland-utility.js"
/**
* Dialogue de jet de dé pour Wasteland - Version DialogV2
*/
export class WastelandRollDialog {
/**
* Create and display the roll dialog
* @param {WastelandActor} actor - The actor making the roll
* @param {Object} rollData - Data for the roll
* @returns {Promise<WastelandRollDialog>}
*/
static async create(actor, rollData) {
// Préparer le contexte pour le template
const context = {
...rollData,
difficulte: String(rollData.difficulte || 0),
img: actor.img,
name: actor.name,
config: game.system.wasteland.config,
}
// Rendre le template en HTML
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-wasteland/templates/roll-dialog-v2.hbs",
context
)
// Utiliser DialogV2.wait avec le HTML rendu
return foundry.applications.api.DialogV2.wait({
window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" },
classes: ["wasteland-roll-dialog"],
position: { width: 500 },
modal: false,
content,
buttons: rollData.charme ? [
{
action: "roll",
label: "Lancer",
icon: "fa-solid fa-dice-d20",
default: true,
callback: (event, button, dialog) => {
this._updateRollDataFromForm(rollData, button.form.elements, actor)
WastelandUtility.rollWasteland(rollData)
}
}
] : [
{
action: "rolld10",
label: "Lancer 1d10",
icon: "fa-solid fa-dice-d10",
default: true,
callback: (event, button, dialog) => {
this._updateRollDataFromForm(rollData, button.form.elements, actor)
rollData.mainDice = "1d10"
WastelandUtility.rollWasteland(rollData)
}
},
{
action: "rolld20",
label: "Lancer 1d20",
icon: "fa-solid fa-dice-d20",
callback: (event, button, dialog) => {
this._updateRollDataFromForm(rollData, button.form.elements, actor)
rollData.mainDice = "1d20"
WastelandUtility.rollWasteland(rollData)
}
},
],
rejectClose: false,
})
}
/**
* Mettre à jour rollData avec les valeurs du formulaire
* @param {Object} rollData - L'objet rollData à mettre à jour
* @param {HTMLFormControlsCollection} formElements - Les éléments du formulaire
* @param {WastelandActor} actor - L'acteur pour récupérer les attributs
* @private
*/
static _updateRollDataFromForm(rollData, formElements, actor) {
// Attributs
if (formElements.attrKey) {
rollData.attrKey = formElements.attrKey.value
if (rollData.attrKey !== "tochoose" && actor) {
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
}
}
// Modificateurs de base
if (formElements.difficulte) {
rollData.difficulte = Number(formElements.difficulte.value)
}
if (formElements.modificateur) {
rollData.modificateur = Number(formElements.modificateur.value)
}
// Charme
if (formElements.charmeDice) {
rollData.charmeDice = String(formElements.charmeDice.value)
}
// Combat mêlée
if (formElements.typeAttaque) {
rollData.typeAttaque = String(formElements.typeAttaque.value)
rollData.typeAttaqueLabel = rollData.config.attaques[rollData.typeAttaque]
}
if (formElements.isMonte !== undefined) {
rollData.isMonte = formElements.isMonte.checked
}
// Combat distance
if (formElements.visee !== undefined) {
rollData.visee = formElements.visee.checked
}
if (formElements.cibleconsciente !== undefined) {
rollData.cibleconsciente = formElements.cibleconsciente.checked
}
if (formElements.ciblecourt !== undefined) {
rollData.ciblecourt = formElements.ciblecourt.checked
}
if (formElements.typeCouvert) {
rollData.typeCouvert = String(formElements.typeCouvert.value)
const couvert = rollData.config.couverts[rollData.typeCouvert]
if (rollData.typeCouvert !== "aucun" && couvert) {
rollData.typeCouvertLabel = couvert.name
rollData.typeCouvertValue = couvert.value
}
}
// Désavantages (avantages tactiques)
if (!rollData.desavantages) rollData.desavantages = {}
if (formElements.cibleausol !== undefined) {
rollData.desavantages.cibleausol = formElements.cibleausol.checked
}
if (formElements.cibledesarmee !== undefined) {
rollData.desavantages.cibledesarmee = formElements.cibledesarmee.checked
}
if (formElements.ciblerestreint !== undefined) {
rollData.desavantages.ciblerestreint = formElements.ciblerestreint.checked
}
if (formElements.cibleimmobilisée !== undefined) {
rollData.desavantages.cibleimmobilisée = formElements.cibleimmobilisée.checked
}
if (formElements.ciblesurplomb !== undefined) {
rollData.desavantages.ciblesurplomb = formElements.ciblesurplomb.checked
}
// Double D20
if (formElements.doubleD20 !== undefined) {
rollData.doubleD20 = formElements.doubleD20.checked
}
}
}

26
modules/models/arme.mjs Normal file
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/**
* Data model pour les armes
*/
export default class ArmeDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
typearme: new fields.StringField({ initial: "" }),
isdefense: new fields.BooleanField({ initial: false }),
bonusmaniementoff: new fields.NumberField({ initial: 0, integer: true }),
bonusmaniementdef: new fields.NumberField({ initial: 0, integer: true }),
nobonusdegats: new fields.BooleanField({ initial: false }),
degats: new fields.StringField({ initial: "" }),
nonletaux: new fields.BooleanField({ initial: false }),
deuxmains: new fields.BooleanField({ initial: false }),
courte: new fields.NumberField({ initial: 0, integer: true }),
moyenne: new fields.NumberField({ initial: 0, integer: true }),
longue: new fields.NumberField({ initial: 0, integer: true }),
tr: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true }),
equipped: new fields.BooleanField({ initial: false })
};
}
}

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/**
* Data model pour les artifex
*/
export default class ArtifexDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
artifextype: new fields.StringField({ initial: "vapeur" }),
competence: new fields.StringField({ initial: "" }),
complexite: new fields.NumberField({ initial: 0, integer: true }),
dureerealisation: new fields.StringField({ initial: "" }),
tempsmiseenroute: new fields.StringField({ initial: "" }),
defautcourant: new fields.StringField({ initial: "" }),
prix: new fields.NumberField({ initial: 0, integer: true })
};
}
}

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/**
* Data model pour les boucliers
*/
export default class BouclierDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
bonusdefense: new fields.NumberField({ initial: 0, integer: true }),
degats: new fields.StringField({ initial: "" }),
nonletaux: new fields.BooleanField({ initial: false }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true }),
equipped: new fields.BooleanField({ initial: false })
};
}
}

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/**
* Data model pour les capacités
*/
export default class CapaciteDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

25
modules/models/charme.mjs Normal file
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/**
* Data model pour les charmes
*/
export default class CharmeDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
charmetype: new fields.StringField({ initial: "tour" }),
resultats: new fields.ArrayField(new fields.SchemaField({
value: new fields.NumberField({ initial: -1, integer: true }),
description: new fields.StringField({ initial: "" })
}), {
initial: [
{ value: -1, description: "" },
{ value: -1, description: "" },
{ value: -1, description: "" },
{ value: -1, description: "" },
{ value: -1, description: "" },
{ value: -1, description: "" }
]
})
};
}
}

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/**
* Data model pour les compétences
*/
export default class CompetenceDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
niveau: new fields.NumberField({ initial: 0, integer: true }),
attribut1: new fields.StringField({ initial: "" }),
attribut2: new fields.StringField({ initial: "" }),
attribut3: new fields.StringField({ initial: "" }),
doublebonus: new fields.BooleanField({ initial: false }),
predilections: new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
description: new fields.StringField({ initial: "" }),
used: new fields.BooleanField({ initial: false })
}), { initial: [] })
};
}
}

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/**
* Data model pour les créatures
*/
export default class CreatureDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
// Template biodata
biodata: new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
age: new fields.NumberField({ initial: 0, integer: true }),
alignement: new fields.StringField({ initial: "" }),
poids: new fields.StringField({ initial: "" }),
taille: new fields.StringField({ initial: "" }),
cheveux: new fields.StringField({ initial: "" }),
sexe: new fields.StringField({ initial: "" }),
yeux: new fields.StringField({ initial: "" }),
description: new fields.HTMLField({ initial: "" }),
habitat: new fields.StringField({ initial: "" }),
comportement: new fields.StringField({ initial: "" }),
psychemultiplier: new fields.NumberField({ initial: 1, integer: true }),
notes: new fields.HTMLField({ initial: "" }),
gmnotes: new fields.HTMLField({ initial: "" })
}),
// Template core
terreur: new fields.SchemaField({
value: new fields.NumberField({ initial: -1, integer: true })
}),
protection: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
ressource: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
attributs: new fields.SchemaField({
adr: new fields.SchemaField({
label: new fields.StringField({ initial: "Adresse" }),
labelnorm: new fields.StringField({ initial: "adresse" }),
abbrev: new fields.StringField({ initial: "adr" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pui: new fields.SchemaField({
label: new fields.StringField({ initial: "Puissance" }),
labelnorm: new fields.StringField({ initial: "puissance" }),
abbrev: new fields.StringField({ initial: "pui" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
cla: new fields.SchemaField({
label: new fields.StringField({ initial: "Clairvoyance" }),
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
abbrev: new fields.StringField({ initial: "cla" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pre: new fields.SchemaField({
label: new fields.StringField({ initial: "Présence" }),
labelnorm: new fields.StringField({ initial: "presence" }),
abbrev: new fields.StringField({ initial: "pre" }),
value: new fields.NumberField({ initial: 0, integer: true })
}),
tre: new fields.SchemaField({
label: new fields.StringField({ initial: "Trempe" }),
labelnorm: new fields.StringField({ initial: "trempe" }),
abbrev: new fields.StringField({ initial: "tre" }),
value: new fields.NumberField({ initial: 0, integer: true })
})
}),
bonneaventure: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
actuelle: new fields.NumberField({ initial: 0, integer: true })
}),
experience: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
eclat: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
sante: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
letaux: new fields.NumberField({ initial: 0, integer: true }),
sequelles: new fields.StringField({ initial: "" })
}),
psyche: new fields.SchemaField({
fullmax: new fields.NumberField({ initial: 0, integer: true }),
currentmax: new fields.NumberField({ initial: 0, integer: true }),
value: new fields.NumberField({ initial: 0, integer: true }),
traumatismes: new fields.StringField({ initial: "" })
}),
combat: new fields.SchemaField({
initbonus: new fields.NumberField({ initial: 0, integer: true }),
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
defensebonus: new fields.NumberField({ initial: 0, integer: true })
})
};
}
}

12
modules/models/don.mjs Normal file
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@@ -0,0 +1,12 @@
/**
* Data model pour les dons
*/
export default class DonDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
coutpsyche: new fields.NumberField({ initial: 0, integer: true })
};
}
}

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@@ -0,0 +1,14 @@
/**
* Data model pour les équipements
*/
export default class EquipementDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
quantite: new fields.NumberField({ initial: 1, integer: true, min: 0 }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true })
};
}
}

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@@ -0,0 +1,11 @@
/**
* Data model pour les héritages
*/
export default class HeritageDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

12
modules/models/hubris.mjs Normal file
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@@ -0,0 +1,12 @@
/**
* Data model pour les hubris
*/
export default class HubrisDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
hubristype: new fields.StringField({ initial: "mental" })
};
}
}

27
modules/models/index.mjs Normal file
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@@ -0,0 +1,27 @@
/**
* Index des DataModels pour Wasteland
* Ce fichier centralise tous les exports des modèles de données
*/
// Modèles d'items
export { default as ArmeDataModel } from './arme.mjs';
export { default as BouclierDataModel } from './bouclier.mjs';
export { default as CapaciteDataModel } from './capacite.mjs';
export { default as CompetenceDataModel } from './competence.mjs';
export { default as DonDataModel } from './don.mjs';
export { default as EquipementDataModel } from './equipement.mjs';
export { default as HeritageDataModel } from './heritage.mjs';
export { default as MetierDataModel } from './metier.mjs';
export { default as MonnaieDataModel } from './monnaie.mjs';
export { default as OrigineDataModel } from './origine.mjs';
export { default as ProtectionDataModel } from './protection.mjs';
export { default as MutationDataModel } from './mutation.mjs';
export { default as PouvoirDataModel } from './pouvoir.mjs';
export { default as CharmeDataModel } from './charme.mjs';
export { default as ArtifexDataModel } from './artifex.mjs';
export { default as PeupleDataModel } from './peuple.mjs';
export { default as HubrisDataModel } from './hubris.mjs';
// Modèles d'acteurs
export { default as PersonnageDataModel } from './personnage.mjs';
export { default as CreatureDataModel } from './creature.mjs';

11
modules/models/metier.mjs Normal file
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@@ -0,0 +1,11 @@
/**
* Data model pour les métiers
*/
export default class MetierDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,13 @@
/**
* Data model pour les monnaies
*/
export default class MonnaieDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
quantite: new fields.NumberField({ initial: 0, integer: true }),
unite: new fields.StringField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,11 @@
/**
* Data model pour les mutations
*/
export default class MutationDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,11 @@
/**
* Data model pour les origines
*/
export default class OrigineDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,100 @@
/**
* Data model pour les personnages
*/
export default class PersonnageDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
// Template biodata
biodata: new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
age: new fields.NumberField({ initial: 0, integer: true }),
alignement: new fields.StringField({ initial: "" }),
poids: new fields.StringField({ initial: "" }),
taille: new fields.StringField({ initial: "" }),
cheveux: new fields.StringField({ initial: "" }),
sexe: new fields.StringField({ initial: "" }),
yeux: new fields.StringField({ initial: "" }),
description: new fields.HTMLField({ initial: "" }),
habitat: new fields.StringField({ initial: "" }),
comportement: new fields.StringField({ initial: "" }),
psychemultiplier: new fields.NumberField({ initial: 1, integer: true }),
notes: new fields.HTMLField({ initial: "" }),
gmnotes: new fields.HTMLField({ initial: "" })
}),
// Template core
terreur: new fields.SchemaField({
value: new fields.NumberField({ initial: -1, integer: true })
}),
protection: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
ressource: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
attributs: new fields.SchemaField({
adr: new fields.SchemaField({
label: new fields.StringField({ initial: "Adresse" }),
labelnorm: new fields.StringField({ initial: "adresse" }),
abbrev: new fields.StringField({ initial: "adr" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pui: new fields.SchemaField({
label: new fields.StringField({ initial: "Puissance" }),
labelnorm: new fields.StringField({ initial: "puissance" }),
abbrev: new fields.StringField({ initial: "pui" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
cla: new fields.SchemaField({
label: new fields.StringField({ initial: "Clairvoyance" }),
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
abbrev: new fields.StringField({ initial: "cla" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pre: new fields.SchemaField({
label: new fields.StringField({ initial: "Présence" }),
labelnorm: new fields.StringField({ initial: "presence" }),
abbrev: new fields.StringField({ initial: "pre" }),
value: new fields.NumberField({ initial: 0, integer: true })
}),
tre: new fields.SchemaField({
label: new fields.StringField({ initial: "Trempe" }),
labelnorm: new fields.StringField({ initial: "trempe" }),
abbrev: new fields.StringField({ initial: "tre" }),
value: new fields.NumberField({ initial: 0, integer: true })
})
}),
bonneaventure: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
actuelle: new fields.NumberField({ initial: 0, integer: true })
}),
experience: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
eclat: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
sante: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
letaux: new fields.NumberField({ initial: 0, integer: true }),
sequelles: new fields.StringField({ initial: "" })
}),
psyche: new fields.SchemaField({
fullmax: new fields.NumberField({ initial: 0, integer: true }),
currentmax: new fields.NumberField({ initial: 0, integer: true }),
value: new fields.NumberField({ initial: 0, integer: true }),
traumatismes: new fields.StringField({ initial: "" })
}),
combat: new fields.SchemaField({
initbonus: new fields.NumberField({ initial: 0, integer: true }),
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
monte: new fields.BooleanField({ initial: false })
})
};
}
}

11
modules/models/peuple.mjs Normal file
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@@ -0,0 +1,11 @@
/**
* Data model pour les peuples
*/
export default class PeupleDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,20 @@
/**
* Data model pour les pouvoirs
*/
export default class PouvoirDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
chemin: new fields.StringField({ initial: "force" }),
attribut1: new fields.StringField({ initial: "cla" }),
competence: new fields.StringField({ initial: "" }),
seuil: new fields.NumberField({ initial: 0, integer: true }),
coutpsyche: new fields.NumberField({ initial: 0, integer: true }),
cible: new fields.StringField({ initial: "" }),
duree: new fields.StringField({ initial: "" }),
formulesimple: new fields.StringField({ initial: "" }),
formuleetendue: new fields.StringField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,15 @@
/**
* Data model pour les protections
*/
export default class ProtectionDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
protection: new fields.NumberField({ initial: 0, integer: true }),
equipped: new fields.BooleanField({ initial: false }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true })
};
}
}

View File

@@ -1,194 +0,0 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { WastelandUtility } from "./wasteland-utility.js";
import { WastelandRollDialog } from "./wasteland-roll-dialog.js";
/* -------------------------------------------- */
export class WastelandActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-wasteland", "sheet", "actor"],
template: "systems/fvtt-wasteland/templates/actor-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: false
});
}
/* -------------------------------------------- */
async getData() {
const objectData = foundry.utils.duplicate(this.object)
let actorData = objectData
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: actorData.system,
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
skills: this.actor.getSkills(),
armes: foundry.utils.duplicate(this.actor.getWeapons()),
protections: foundry.utils.duplicate(this.actor.getArmors()),
pouvoirs:foundry.utils.duplicate(this.actor.getPouvoirs()),
dons: foundry.utils.duplicate(this.actor.getDons()),
hubrises: foundry.utils.duplicate(this.actor.getHubris()),
tours:foundry.utils.duplicate(this.actor.getTours()),
artifex: foundry.utils.duplicate(this.actor.getArtifex()),
charmes:foundry.utils.duplicate(this.actor.getCharmes()),
peuple: foundry.utils.duplicate(this.actor.getPeuple() || {}),
origine: foundry.utils.duplicate(this.actor.getOrigine() || {}),
heritage: foundry.utils.duplicate(this.actor.getHeritage() || {}),
metier: foundry.utils.duplicate(this.actor.getMetier() || {}),
combat: this.actor.getCombatValues(),
config: foundry.utils.duplicate(game.system.wasteland.config),
capacites: foundry.utils.duplicate(this.actor.getCapacites()),
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
mutations: foundry.utils.duplicate(this.actor.getMutations()),
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
comportement: await TextEditor.enrichHTML(this.object.system.biodata.comportement, {async: true}),
habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM,
config: game.system.wasteland.config
}
this.formData = formData;
console.log("PC : ", formData, this.object);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
const item = this.actor.items.get( itemId )
item.sheet.render(true)
})
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
WastelandUtility.confirmDelete(this, li);
})
html.find('.edit-item-data').change(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
let itemType = li.data("item-type")
let itemField = $(ev.currentTarget).data("item-field")
let dataType = $(ev.currentTarget).data("dtype")
let value = ev.currentTarget.value
this.actor.editItemField(itemId, itemType, itemField, dataType, value)
})
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 );
} );
html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} );
html.find('.roll-attribut').click((event) => {
const li = $(event.currentTarget).parents(".item")
let attrKey = li.data("attr-key")
this.actor.rollAttribut(attrKey)
})
html.find('.roll-competence').click((event) => {
const li = $(event.currentTarget).parents(".item")
let attrKey = $(event.currentTarget).data("attr-key")
let compId = li.data("item-id")
this.actor.rollCompetence(attrKey, compId)
})
html.find('.roll-charme').click((event) => {
const li = $(event.currentTarget).parents(".item")
let charmeId = li.data("item-id")
this.actor.rollCharme(charmeId)
})
html.find('.roll-pouvoir').click((event) => {
const li = $(event.currentTarget).parents(".item")
let pouvoirId = li.data("item-id")
this.actor.rollPouvoir(pouvoirId)
})
html.find('.roll-arme-offensif').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeOffensif(armeId)
})
html.find('.roll-arme-degats').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeDegats(armeId)
})
html.find('.quantity-modify').click(event => {
const li = $(event.currentTarget).parents(".item")
const value = Number($(event.currentTarget).data("quantite-value"))
this.actor.incDecQuantity( li.data("item-id"), value );
})
html.find('.item-add').click((event) => {
const itemType = $(event.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
})
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/*async _onDropItem(event, dragData) {
let item = await WastelandUtility.searchItem( dragData)
this.actor.preprocessItem( event, item, true )
super._onDropItem(event, dragData)
}*/
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

View File

@@ -1,6 +1,6 @@
/* -------------------------------------------- */
import { WastelandUtility } from "./wasteland-utility.js";
import { WastelandRollDialog } from "./wasteland-roll-dialog.js";
import { WastelandRollDialog } from "./applications/wasteland-roll-dialog.mjs";
/* -------------------------------------------- */
const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10]
@@ -53,6 +53,7 @@ export class WastelandActor extends Actor {
arme = foundry.utils.duplicate(arme)
let combat = this.getCombatValues()
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
arme.system.isMelee = true
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
@@ -62,6 +63,7 @@ export class WastelandActor extends Actor {
}
}
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
arme.system.isDistance = true
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.attrKey = "adr"
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
@@ -296,6 +298,10 @@ export class WastelandActor extends Actor {
changeEclat(value) {
let newE = this.system.eclat.value
newE += value
// Empêcher que l'éclat devienne négatif
if (newE < 0) {
newE = 0
}
this.update({ 'system.eclat.value': newE })
}
@@ -382,6 +388,32 @@ export class WastelandActor extends Actor {
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
}
/* -------------------------------------------- */
async resetAllPredilections() {
let updates = []
for (let item of this.items) {
if (item.type === "competence" && item.system.predilections && item.system.predilections.length > 0) {
let pred = foundry.utils.duplicate(item.system.predilections)
let hasUsed = false
for (let p of pred) {
if (p.used) {
p.used = false
hasUsed = true
}
}
if (hasUsed) {
updates.push({ _id: item.id, 'system.predilections': pred })
}
}
}
if (updates.length > 0) {
await this.updateEmbeddedDocuments('Item', updates)
ui.notifications.info(`${updates.length} prédilection(s) réinitialisée(s) pour ${this.name}`)
} else {
ui.notifications.info(`Aucune prédilection à réinitialiser pour ${this.name}`)
}
}
/* -------------------------------------------- */
getInitiativeScore( ) {
return Number(this.system.attributs.adr.value) + Number(this.system.combat.initbonus)
@@ -414,10 +446,12 @@ export class WastelandActor extends Actor {
rollData.actorId = this.id
rollData.tokenId = this.token?.id
rollData.img = this.img
rollData.canEclatDoubleD20 = true // Always true in Wastelan
rollData.canEclatDoubleD20 = this.getEclat() >= 1 // Vérifier que l'acteur a au moins 1 point d'éclat
rollData.doubleD20 = false
rollData.attributs = WastelandUtility.getAttributs()
rollData.config = foundry.utils.duplicate(game.system.wasteland.config)
rollData.desavantages = {}
rollData.isMonte = this.system.combat.monte
if (attrKey) {
rollData.attrKey = attrKey
@@ -440,8 +474,7 @@ export class WastelandActor extends Actor {
/* -------------------------------------------- */
async launchRoll(rollData) {
console.log("RollData", rollData)
let rollDialog = await WastelandRollDialog.create(this, rollData)
rollDialog.render(true)
await WastelandRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
rollAttribut(attrKey) {
@@ -467,7 +500,7 @@ export class WastelandActor extends Actor {
async rollPouvoir(pouvoirId) {
let pouvoir = foundry.utils.duplicate(this.items.get(pouvoirId) || {})
if (pouvoir?.system) {
let rollData = this.getCommonRollData(pouvoir.system.attribut, undefined, pouvoir.system.competence)
let rollData = this.getCommonRollData(pouvoir.system.attribut1, undefined, pouvoir.system.competence)
if (!rollData.competence) {
ui.notifications.error("Le pouvoir " + pouvoir.name + " n'a pas de compétence associée. Editez le pouvoir avec la compétence associée.")
return
@@ -488,6 +521,12 @@ export class WastelandActor extends Actor {
}
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
rollData.arme = arme
rollData.typeAttaque = "assaut"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
rollData.visee = false
rollData.ciblecourt = false
rollData.cibleconsciente = false
this.launchRoll(rollData)
}
@@ -511,8 +550,52 @@ export class WastelandActor extends Actor {
actionImg: arme.img,
}
WastelandUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-wasteland/templates/chat-degats-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-wasteland/templates/chat-degats-result-v2.hbs`, rollData)
})
}
/* -------------------------------------------- */
async rollAssommer() {
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
rollData.specialAction = "Assommer"
rollData.typeAttaque = "assommer"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
if (rollData.defender) {
rollData.selectDifficulte = false
rollData.difficulte = rollData.defender.system.attributs.tre.value * 2
}
this.launchRoll(rollData)
}
/* -------------------------------------------- */
async rollFuir() {
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
rollData.specialAction = "Fuir"
rollData.typeAttaque = "fuir"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
if (rollData.defender) {
rollData.selectDifficulte = false
let comp = rollData.defender.items.find(it => it.type == "competence" && it.name.toLowerCase() == "mouvements")
rollData.difficulte = rollData.defender.system.attributs.adr.value + ((comp) ? comp.system.niveau : rollData.defender.system.attributs.adr.value)
}
this.launchRoll(rollData)
}
/* -------------------------------------------- */
async rollImmobiliser() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.specialAction = "Immobiliser"
rollData.typeAttaque = "immobiliser"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
if (rollData.defender) {
rollData.selectDifficulte = false
rollData.difficulte = rollData.armeDefense ? rollData.armeDefense.system.totalDefensif : 10
}
this.launchRoll(rollData)
}
}

View File

@@ -1,7 +1,7 @@
/* -------------------------------------------- */
import { WastelandUtility } from "./wasteland-utility.js";
import { WastelandRollDialog } from "./wasteland-roll-dialog.js";
import { WastelandRollDialog } from "./applications/wasteland-roll-dialog.mjs";
/* -------------------------------------------- */
export class WastelandCommands {

View File

@@ -1,5 +1,12 @@
export const WASTELAND_CONFIG = {
attributs: {
"adr": "Adresse",
"pui": "Puissance",
"cla": "Clairvoyance",
"pre": "Présence",
"tre": "Trempe"
},
cheminpouvoir : {
"force": "Chemin des Forces",
"forge": "Chemin des Forges",
@@ -44,13 +51,54 @@ export const WASTELAND_CONFIG = {
tir: "Arme de Tir",
special: "Spécial (capacité/don)"
},
attaques: {
assaut: "Assaut",
precise: "Attaque Précise",
feinte: "Feinte",
coupbas: "Coup Bas",
charger: "Charger",
contenir: "Contenir",
desarmer: "Désarmer"
},
couverts: {
aucun: { name: "Aucun", value: 0 },
rondache: { name: "Couvert Léger", value: -2 },
pavois: { name: "Couvert Moyen", value: -5 },
complet: { name: "Couvert Complet", value: -10 },
},
listePortees: {
"10": "Moins que Courte",
"15": "Courte ou plus",
"20": "Moyenne ou plus",
"25": "Longue ou plus"
},
difficulteOptions: {
"0": "Aucune/Inconnue",
"5": "Facile (5)",
"6": "(6)",
"7": "(7)",
"8": "(8)",
"9": "(9)",
"10": "Moyenne (10)",
"11": "(11)",
"12": "(12)",
"13": "(13)",
"14": "(14)",
"15": "Ardue (15)",
"16": "(16)",
"17": "(17)",
"18": "(18)",
"19": "(19)",
"20": "Hasardeuse (20)",
"21": "(21)",
"22": "(22)",
"23": "(23)",
"24": "(24)",
"25": "Insensée (25)",
"26": "(26)",
"27": "(27)",
"28": "(28)",
"29": "(29)",
"30": "Pure Folie (30)"
}

View File

@@ -1,26 +0,0 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { WastelandUtility } from "./wasteland-utility.js";
import { WastelandActorSheet } from "./wasteland-actor-sheet.js";
/* -------------------------------------------- */
export class WastelandCreatureSheet extends WastelandActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-wasteland", "sheet", "creature"],
template: "systems/fvtt-wasteland/templates/creature-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: false
});
}
}

View File

@@ -1,176 +0,0 @@
import { WastelandUtility } from "./wasteland-utility.js";
/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class WastelandItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-wasteland", "sheet", "item"],
template: "systems/fvtt-wasteland/templates/item-sheet.html",
dragDrop: [{ dragSelector: null, dropSelector: null }],
width: 620,
height: 550
//tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
});
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
// Add "Post to chat" button
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
buttons.unshift(
{
class: "post",
icon: "fas fa-comment",
onclick: ev => { }
})
return buttons
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
if (this.item.type.includes('weapon')) {
position.width = 640;
}
return position;
}
/* -------------------------------------------- */
async getData() {
const objectData = foundry.utils.duplicate(this.object)
let itemData = objectData
let formData = {
title: this.title,
id: this.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
attributs: WastelandUtility.getAttributs(),
config: foundry.utils.duplicate(game.system.wasteland.config),
data: itemData.system,
system: itemData.system,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
isGM: game.user.isGM
}
console.log("ITEM DATA", formData, this);
return formData;
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
buttons.unshift({
class: "post",
icon: "fas fa-comment",
onclick: ev => this.postItem()
});
return buttons
}
/* -------------------------------------------- */
postItem() {
let chatData = foundry.utils.duplicate(WastelandUtility.data(this.item));
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
// Don't post any image for the item (which would leave a large gap) if the default image is used
if (chatData.img.includes("/blank.png")) {
chatData.img = null;
}
// JSON object for easy creation
chatData.jsondata = JSON.stringify(
{
compendium: "postedItem",
payload: chatData,
});
renderTemplate('systems/fvtt-Wasteland-rpg/templates/post-item.html', chatData).then(html => {
let chatOptions = WastelandUtility.chatDataSetup(html);
ChatMessage.create(chatOptions)
});
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
const item = this.object.options.actor.getOwnedItem(li.data("item-id"))
item.sheet.render(true);
});
html.find('.delete-subitem').click(ev => {
this.deleteSubitem(ev);
})
html.find('.edit-prediction').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].name = ev.currentTarget.value
this.object.update( { 'data.predilections': pred })
})
html.find('.delete-prediction').click(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.splice(index,1)
this.object.update( { 'data.predilections': pred })
})
html.find('.use-prediction').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].used = ev.currentTarget.checked
this.object.update( { 'data.predilections': pred })
})
html.find('#add-predilection').click(ev => {
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.push( { name: "Nouvelle prédilection", used: false })
this.object.update( { 'data.predilections': pred })
})
// Update Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
let itemType = li.data("item-type");
});
}
/* -------------------------------------------- */
get template() {
let type = this.item.type;
return `systems/fvtt-wasteland/templates/item-${type}-sheet.html`;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
return this.object.update(formData);
}
}

View File

@@ -9,14 +9,17 @@
/* -------------------------------------------- */
// Import Modules
import { WastelandActor } from "./wasteland-actor.js";
import { WastelandItemSheet } from "./wasteland-item-sheet.js";
import { WastelandActorSheet } from "./wasteland-actor-sheet.js";
import { WastelandCreatureSheet } from "./wasteland-creature-sheet.js";
import { WastelandUtility } from "./wasteland-utility.js";
import { WastelandCombat } from "./wasteland-combat.js";
import { WastelandItem } from "./wasteland-item.js";
import { WASTELAND_CONFIG } from "./wasteland-config.js";
// Import DataModels
import * as models from "./models/index.mjs";
// Import AppV2 Sheets
import * as sheets from "./applications/sheets/_module.mjs";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
@@ -45,35 +48,112 @@ Hooks.once("init", async function () {
// Define custom Entity classes
CONFIG.Combat.documentClass = WastelandCombat
CONFIG.Actor.documentClass = WastelandActor
CONFIG.Item.documentClass = WastelandItem
game.system.wasteland = {
config: WASTELAND_CONFIG
CONFIG.Actor.dataModels = {
personnage: models.PersonnageDataModel,
creature: models.CreatureDataModel
}
CONFIG.Item.documentClass = WastelandItem
CONFIG.Item.dataModels = {
arme: models.ArmeDataModel,
artifex: models.ArtifexDataModel,
bouclier: models.BouclierDataModel,
capacite: models.CapaciteDataModel,
charme: models.CharmeDataModel,
competence: models.CompetenceDataModel,
don: models.DonDataModel,
equipement: models.EquipementDataModel,
heritage: models.HeritageDataModel,
hubris: models.HubrisDataModel,
metier: models.MetierDataModel,
monnaie: models.MonnaieDataModel,
mutation: models.MutationDataModel,
origine: models.OrigineDataModel,
peuple: models.PeupleDataModel,
pouvoir: models.PouvoirDataModel,
protection: models.ProtectionDataModel
}
game.system.wasteland = {
config: WASTELAND_CONFIG,
models,
sheets
}
// Initialize dynamic config options that need to be available immediately
// Create option lists inline to ensure they're available
const listeNiveauSkill = {}
for (let i = 0; i <= 10; i++) {
listeNiveauSkill[`${i}`] = `${i}`
}
game.system.wasteland.config.listeNiveauSkill = listeNiveauSkill
const listeNiveauAttribut = {}
for (let i = 0; i <= 10; i++) {
listeNiveauAttribut[`${i}`] = `${i}`
}
game.system.wasteland.config.listeNiveauAttribut = listeNiveauAttribut
const listeNiveauCreature = {}
for (let i = 0; i <= 35; i++) {
listeNiveauCreature[`${i}`] = `${i}`
}
game.system.wasteland.config.listeNiveauCreature = listeNiveauCreature
const modificateurOptions = []
for (let i = -15; i <= 15; i++) {
modificateurOptions.push({ key: i, label: `${i >= 0 ? '+' : ''}${i}` })
}
game.system.wasteland.config.modificateurOptions = modificateurOptions
const pointsAmeOptions = {}
for (let i = 0; i <= 20; i++) {
pointsAmeOptions[`${i}`] = `${i}`
}
game.system.wasteland.config.pointsAmeOptions = pointsAmeOptions
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-wasteland", WastelandActorSheet, { types: ["personnage"], makeDefault: true })
Actors.registerSheet("fvtt-wasteland", WastelandCreatureSheet, { types: ["creature"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-wasteland", WastelandItemSheet, { makeDefault: true })
// Register AppV2 Actor Sheets
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("fvtt-wasteland", sheets.WastelandPersonnageSheet, { types: ["personnage"], makeDefault: true });
foundry.documents.collections.Actors.registerSheet("fvtt-wasteland", sheets.WastelandCreatureSheet, { types: ["creature"], makeDefault: true });
// Register AppV2 Item Sheets
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandArmeSheet, { types: ["arme"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandArtifexSheet, { types: ["artifex"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandBouclierSheet, { types: ["bouclier"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCapaciteSheet, { types: ["capacite"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCharmeSheet, { types: ["charme"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCompetenceSheet, { types: ["competence"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandDonSheet, { types: ["don"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandEquipementSheet, { types: ["equipement"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandHeritageSheet, { types: ["heritage"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandHubrisSheet, { types: ["hubris"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMetierSheet, { types: ["metier"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMonnaieSheet, { types: ["monnaie"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMutationSheet, { types: ["mutation"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandOrigineSheet, { types: ["origine"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandPeupleSheet, { types: ["peuple"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandPouvoirSheet, { types: ["pouvoir"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandProtectionSheet, { types: ["protection"], makeDefault: true });
WastelandUtility.init();
});
/* -------------------------------------------- */
function welcomeMessage() {
async function welcomeMessage() {
const templateData = {};
const html = await foundry.applications.handlebars.renderTemplate("systems/fvtt-wasteland/templates/chat-welcome-message.hbs", templateData);
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-Wasteland"><span class="rdd-roll-part">
<strong>Bienvenue dans les Wasteland !</strong>
<p>Les livres de Wasteland sont nécessaires pour jouer : https://www.titam-france.fr</p>
<p>Wasteland est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien, avec le support de Prêtre. Plus d'infos et aides sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
` });
content: html
});
}
@@ -136,4 +216,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
}
return true;
});

View File

@@ -1,99 +0,0 @@
import { WastelandUtility } from "./wasteland-utility.js";
export class WastelandRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
let options = { classes: ["WastelandDialog"], width: 340, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-wasteland/templates/roll-dialog-generic.html', rollData);
return new WastelandRollDialog(actor, rollData, html, options);
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let buttons = {
rolld10: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d10",
callback: () => { this.roll("1d10") }
},
rolld20: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d20",
callback: () => { this.roll("1d20") }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => { this.close() }
}
}
if (rollData.charme) {
buttons = {
roll: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer",
callback: () => { this.roll() }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => { this.close() }
}
}
}
let conf = {
title: "Test de Capacité",
content: html,
buttons: buttons,
close: close
}
super(conf, options);
this.actor = actor
this.rollData = rollData
}
/* -------------------------------------------- */
roll(dice) {
this.rollData.mainDice = dice
WastelandUtility.rollWasteland(this.rollData)
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
var dialog = this;
function onLoad() {
}
$(function () { onLoad(); });
html.find('#modificateur').change(async (event) => {
this.rollData.modificateur = Number(event.currentTarget.value)
})
html.find('#difficulte').change(async (event) => {
this.rollData.difficulte = Number(event.currentTarget.value)
})
html.find('#attrKey').change(async (event) => {
this.rollData.attrKey = String(event.currentTarget.value)
})
html.find('#runemode').change(async (event) => {
this.rollData.runemode = String(event.currentTarget.value)
})
html.find('#runeame').change(async (event) => {
this.rollData.runeame = Number(event.currentTarget.value)
})
html.find('#doubleD20').change(async (event) => {
this.rollData.doubleD20 = event.currentTarget.checked
})
html.find('#charmeDice').change(async (event) => {
this.rollData.charmeDice = String(event.currentTarget.value)
})
}
}

View File

@@ -23,7 +23,8 @@ export class WastelandUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => WastelandUtility.chatListeners(html))
Hooks.on("getChatLogEntryContext", (html, options) => WastelandUtility.chatRollMenu(html, options))
Hooks.on('renderChatMessageHTML', (message, html, data) => WastelandUtility.chatListeners(html))
Hooks.on("getChatMessageContextOptions", (html, options) => WastelandUtility.chatRollMenu(html, options))
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
WastelandUtility.pushInitiativeOptions(html, options);
@@ -112,11 +113,8 @@ export class WastelandUtility {
const skills = await WastelandUtility.loadCompendium("fvtt-wasteland.skills")
this.skills = skills.map(i => i.toObject())
game.system.wasteland.config.listeNiveauSkill = WastelandUtility.createDirectOptionList(0, 10)
game.system.wasteland.config.listeNiveauCreature = WastelandUtility.createDirectOptionList(0, 35)
game.system.wasteland.config.modificateurOptions = WastelandUtility.createArrayOptionList(-15, 15)
game.system.wasteland.config.pointsAmeOptions = WastelandUtility.createDirectOptionList(0, 20)
// Note: listeNiveauSkill, listeNiveauCreature, etc. are now created in init hook
// to be available immediately when sheets are opened
}
/* -------------------------------------------- */
@@ -154,15 +152,41 @@ export class WastelandUtility {
/* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.predilection-reroll', async event => {
$(html).on("click", '.predilection-reroll', async event => {
let predIdx = $(event.currentTarget).data("predilection-index")
let messageId = WastelandUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "wasteland-roll")
let actor = WastelandUtility.getActorFromRollData(rollData)
// Sauvegarder le résultat précédent
let previousResult = {
diceResult: rollData.diceResult,
finalResult: rollData.finalResult,
diceFormula: rollData.diceFormula
}
// Récupérer la prédilection utilisée
let predilectionUsed = foundry.utils.duplicate(rollData.competence.system.predilections[predIdx])
// Marquer la prédilection comme utilisée
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
// Mettre à jour la compétence dans rollData
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
await WastelandUtility.rollWasteland(rollData)
// Lancer le reroll avec prédilection
await WastelandUtility.rollWastelandPredilection(rollData, predilectionUsed, previousResult)
})
$(html).on("click", '.arme-roll-degats', async event => {
let messageId = WastelandUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "wasteland-roll")
if (rollData && rollData.arme) {
let actor = WastelandUtility.getActorFromRollData(rollData)
await actor.rollArmeDegats(rollData.arme._id)
}
})
}
@@ -170,10 +194,12 @@ export class WastelandUtility {
static async preloadHandlebarsTemplates() {
const templatePaths = [
'systems/fvtt-wasteland/templates/editor-notes-gm.html',
'systems/fvtt-wasteland/templates/partial-item-description.html'
'systems/fvtt-wasteland/templates/editor-notes-gm.hbs',
'systems/fvtt-wasteland/templates/partial-item-description.hbs',
'systems/fvtt-wasteland/templates/partial-item-header.hbs',
'systems/fvtt-wasteland/templates/partial-item-nav.hbs'
]
return loadTemplates(templatePaths);
return foundry.applications.handlebars.loadTemplates(templatePaths);
}
/* -------------------------------------------- */
@@ -356,16 +382,19 @@ export class WastelandUtility {
if (rollData.attrKey == "tochoose") { // No attr selected, force address
rollData.attrKey = "adr"
}
if (!rollData.attr) {
rollData.actionImg = "systems/fvtt-wasteland/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
if (!rollData.attr && actor && actor.system.attributs && actor.system.attributs[rollData.attrKey]) {
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
if (rollData.attr.labelnorm) {
rollData.actionImg = "systems/fvtt-wasteland/assets/icons/" + rollData.attr.labelnorm + ".webp"
}
}
if (rollData.charme) {
rollData.diceFormula = rollData.charmeDice
} else {
rollData.diceFormula = rollData.mainDice
if (rollData.doubleD20) { // Multiply result !
// Double D20 ne s'applique que si on lance un D20, pas un D10
if (rollData.doubleD20 && rollData.mainDice === "1d20") {
rollData.diceFormula += "*2"
if (!rollData.isReroll) {
actor.changeEclat(-1)
@@ -377,14 +406,55 @@ export class WastelandUtility {
if (rollData.competence) {
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections.filter(pred => !pred.used) || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
let attrValue = rollData.attr?.value || 0
rollData.diceFormula += `+${attrValue}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
} else {
rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
let attrValue = rollData.attr?.value || 0
rollData.diceFormula += `+${attrValue}*2+${rollData.modificateur}`
}
if (rollData.arme && rollData.arme.type == "arme") {
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
}
// Apply desavantages (tactical advantages)
let desavantagesBonus = 0
if (rollData.desavantages) {
for (let desavantage in rollData.desavantages) {
if (rollData.desavantages[desavantage]) {
desavantagesBonus += 5
}
}
desavantagesBonus = Math.min(15, desavantagesBonus)
if (desavantagesBonus > 0) {
rollData.diceFormula += `+${desavantagesBonus}`
}
}
// Monté ?
if (rollData.isMonte) {
rollData.diceFormula += "+5"
}
// Specific modifiers for ranged combat
if (rollData.arme?.system?.isDistance) {
if (rollData.visee) {
rollData.diceFormula += "+5"
}
if (rollData.cibleconsciente && rollData.defender) {
rollData.diceFormula += `-${rollData.defender.system.attributs.adr.value}`
}
if (rollData.ciblecourt) {
if (rollData.difficulte <= 15) { // Portée courte ou moins
rollData.diceFormula += `-5`
} else {
rollData.diceFormula += `-10`
}
}
if (rollData.typeCouvert && rollData.typeCouvert != "aucun" && rollData.config.couverts[rollData.typeCouvert]) {
rollData.diceFormula += `+${rollData.config.couverts[rollData.typeCouvert].value}`
}
}
let myRoll = await new Roll(rollData.diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = foundry.utils.duplicate(myRoll)
@@ -395,7 +465,7 @@ export class WastelandUtility {
await this.computeResult(rollData, actor)
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result-v2.hbs`, rollData)
}, rollData)
}
@@ -413,11 +483,137 @@ export class WastelandUtility {
await this.computeResult(rollData)
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result-v2.hbs`, rollData)
}, rollData)
}
/* -------------------------------------------- */
static async rollWastelandPredilection(rollData, predilectionUsed, previousResult) {
// Sauvegarder le premier résultat
rollData.firstRoll = {
diceResult: previousResult.diceResult,
finalResult: previousResult.finalResult,
diceFormula: previousResult.diceFormula
}
rollData.predilectionUsed = predilectionUsed
rollData.isPredilectionReroll = true
let actor = WastelandUtility.getActorFromRollData(rollData)
if (rollData.attrKey == "tochoose") {
rollData.attrKey = "adr"
}
if (!rollData.attr && actor && actor.system.attributs && actor.system.attributs[rollData.attrKey]) {
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
if (rollData.attr.labelnorm) {
rollData.actionImg = "systems/fvtt-wasteland/assets/icons/" + rollData.attr.labelnorm + ".webp"
}
}
if (rollData.charme) {
rollData.diceFormula = rollData.charmeDice
} else {
rollData.diceFormula = rollData.mainDice
// Double D20 ne s'applique que si on lance un D20, pas un D10
if (rollData.doubleD20 && rollData.mainDice === "1d20") {
rollData.diceFormula += "*2"
}
}
if (rollData.competence) {
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections.filter(pred => !pred.used) || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
let attrValue = rollData.attr?.value || 0
rollData.diceFormula += `+${attrValue}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
} else {
let attrValue = rollData.attr?.value || 0
rollData.diceFormula += `+${attrValue}*2+${rollData.modificateur}`
}
if (rollData.arme && rollData.arme.type == "arme") {
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
}
// Apply desavantages (tactical advantages)
if (rollData.desavantages) {
let totalDesavantage = 0
for (let key in rollData.desavantages) {
if (rollData.desavantages[key]) {
totalDesavantage += 5
}
}
totalDesavantage = Math.min(totalDesavantage, 15)
if (totalDesavantage > 0) {
rollData.diceFormula += `+${totalDesavantage}`
}
}
// Apply mounted bonus
if (rollData.isMonte) {
rollData.diceFormula += `+5`
}
// Apply ranged combat modifiers
if (rollData.arme && rollData.arme.system && rollData.arme.system.isDistance) {
if (rollData.visee) {
rollData.diceFormula += `+5`
}
if (rollData.cibleconsciente && rollData.defender) {
let adrMalus = -(rollData.defender.system?.attributs?.adr?.value || 0)
rollData.diceFormula += `${adrMalus}`
}
if (rollData.ciblecourt) {
if (rollData.portee === "portee-courte" || rollData.portee === "portee-moyenne") {
rollData.diceFormula += `-5`
} else {
rollData.diceFormula += `-10`
}
}
if (rollData.couvert && rollData.typeCouvertValue) {
rollData.diceFormula += `${rollData.typeCouvertValue}`
}
}
// Nouveau jet de dé
let myRoll = await new Roll(rollData.diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.diceResult = myRoll.total
rollData.bonusFormula = "0"
if (rollData.charme && rollData.charme.system.bonusmajeur > 0) {
rollData.bonusFormula = `${rollData.charme.system.bonusmajeur}d6`
rollData.textBonus = "Bonus de Charme"
}
rollData.finalResult = rollData.diceResult
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"))
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
rollData.finalResult += rollData.bonusRoll.total
// Comparer avec le premier jet et garder le meilleur
rollData.secondRoll = {
diceResult: rollData.diceResult,
finalResult: rollData.finalResult
}
if (rollData.firstRoll.finalResult > rollData.finalResult) {
// Garder le premier résultat
rollData.diceResult = rollData.firstRoll.diceResult
rollData.finalResult = rollData.firstRoll.finalResult
rollData.keptRoll = "first"
} else {
// Garder le second résultat
rollData.keptRoll = "second"
}
await this.computeResult(rollData)
this.createChatWithRollMode(rollData.alias, {
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result-v2.hbs`, rollData)
}, rollData)
}
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
@@ -508,6 +704,7 @@ export class WastelandUtility {
pointAmeOptions: this.getPointAmeOptions(),
difficulte: 0,
modificateur: 0,
config: game.system.wasteland.config,
}
WastelandUtility.updateWithTarget(rollData)
return rollData
@@ -519,6 +716,7 @@ export class WastelandUtility {
if (target) {
rollData.defenderTokenId = target.id
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
rollData.defender = defender.toObject() // For template access
rollData.armeDefense = defender.getBestDefenseValue()
if (rollData.armeDefense) {
rollData.difficulte = rollData.armeDefense.system.totalDefensif
@@ -535,7 +733,7 @@ export class WastelandUtility {
/* -------------------------------------------- */
static applyBonneAventureRoll(li, changed, addedBonus) {
let msgId = li.data("message-id")
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "wasteland-roll")
@@ -554,7 +752,7 @@ export class WastelandUtility {
/* -------------------------------------------- */
static applyEclatRoll(li, changed, addedBonus) {
let msgId = li.data("message-id")
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "wasteland-roll")
@@ -567,11 +765,90 @@ export class WastelandUtility {
}
}
/* -------------------------------------------- */
static cancelBlessure(li) {
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "wasteland-roll")
let actor = WastelandUtility.getActorFromRollData(rollData)
// Vérifier que l'acteur a au moins 1 point d'éclat
if (actor.getEclat() < 1) {
ui.notifications.warn("Pas assez de points d'Éclat")
return
}
// Déduire 1 point d'éclat
actor.changeEclat(-1)
// Annuler la dernière blessure (incrémenter la santé)
let currentSante = actor.system.sante.value
let maxSante = actor.system.sante.max
if (currentSante < maxSante) {
actor.update({ 'system.sante.value': currentSante + 1 })
ui.notifications.info("Blessure annulée - 1 Point d'Éclat dépensé")
} else {
ui.notifications.warn("Vous êtes déjà en pleine santé")
// Rembourser le point d'éclat
actor.changeEclat(1)
}
}
}
/* -------------------------------------------- */
static reloadBA(li) {
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "wasteland-roll")
let actor = WastelandUtility.getActorFromRollData(rollData)
// Vérifier que l'acteur a au moins 1 point d'éclat
if (actor.getEclat() < 1) {
ui.notifications.warn("Pas assez de points d'Éclat")
return
}
// Déduire 1 point d'éclat
actor.changeEclat(-1)
// Recharger les points de Bonne Aventure au maximum
let maxBA = actor.system.bonneaventure.base
actor.update({ 'system.bonneaventure.actuelle': maxBA })
ui.notifications.info(`Points de Bonne Aventure rechargés à ${maxBA} - 1 Point d'Éclat dépensé`)
}
}
/* -------------------------------------------- */
static incDecSante(li, value, costBA) {
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "wasteland-roll")
let actor = WastelandUtility.getActorFromRollData(rollData)
// Vérifier que l'acteur a assez de points de Bonne Aventure
if (actor.getBonneAventure() < costBA) {
ui.notifications.warn("Pas assez de points de Bonne Aventure")
return
}
// Déduire les points de Bonne Aventure
actor.changeBonneAventure(-costBA)
// Incrémenter la santé
actor.incDecSante(value)
ui.notifications.info(`+${value} Point(s) de Santé - ${costBA} Point(s) de Bonne Aventure dépensé(s)`)
}
}
/* -------------------------------------------- */
static chatRollMenu(html, options) {
let canApply = li => canvas.tokens.controlled.length && li.find(".wasteland-roll").length
let hasBA = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "wasteland-roll")
if (rollData?.actorId) {
let actor = game.actors.get(rollData.actorId)
@@ -581,7 +858,7 @@ export class WastelandUtility {
return false
}
let hasBA2 = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "wasteland-roll")
if (rollData?.actorId) {
let actor = game.actors.get(rollData.actorId)
@@ -591,7 +868,7 @@ export class WastelandUtility {
return false
}
let hasBA3 = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "wasteland-roll")
if (rollData?.actorId) {
let actor = game.actors.get(rollData.actorId)
@@ -601,7 +878,7 @@ export class WastelandUtility {
return false
}
let hasPE = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "wasteland-roll")
if (rollData?.actorId) {
let actor = game.actors.get(rollData.actorId)
@@ -611,7 +888,7 @@ export class WastelandUtility {
return false
}
let hasPredilection = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "wasteland-roll")
if (rollData.competence) {
let nbPred = rollData.competence.data.predilections.filter(pred => !pred.used).length
@@ -620,7 +897,7 @@ export class WastelandUtility {
return false
}
let canCompetenceDouble = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "wasteland-roll")
if (rollData.competence) {
return rollData.competence.data.doublebonus
@@ -640,7 +917,7 @@ export class WastelandUtility {
name: "Gain de 1 Point de Santé / 24 heure (1 point de Bonne Aventure)",
icon: "<i class='fas fa-user-plus'></i>",
condition: canApply && hasBA,
callback: li => WastelandUtility.incDecSante(1)
callback: li => WastelandUtility.incDecSante(li, 1, 1)
}
)
options.push(
@@ -648,7 +925,7 @@ export class WastelandUtility {
name: "Gain de 2 Points de Santé / 24 heure (2 points de Bonne Aventure)",
icon: "<i class='fas fa-user-plus'></i>",
condition: canApply && hasBA2,
callback: li => WastelandUtility.incDecSante(2)
callback: li => WastelandUtility.incDecSante(li, 2, 2)
}
)
options.push(
@@ -704,30 +981,24 @@ export class WastelandUtility {
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
}
const itemId = li.dataset.itemId
if (!itemId) return
const item = actorSheet.document.items.get(itemId)
if (!item) return
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { title: "Confirmer la suppression" },
content: `<p>Êtes-vous sûr de vouloir supprimer <strong>${item.name}</strong> ?</p>`,
rejectClose: false,
modal: true,
yes: { label: "Supprimer", icon: "fa-trash" },
no: { label: "Annuler", icon: "fa-times" }
})
if (confirmed) {
await actorSheet.document.deleteEmbeddedDocuments("Item", [itemId])
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm removal",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
}
}

4971
package-lock.json generated Normal file

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16
package.json Normal file
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@@ -0,0 +1,16 @@
{
"name": "fvtt-wasteland",
"version": "1.0.0",
"description": "Wasteland RPG for FoundryVTT - French",
"scripts": {
"build": "gulp build",
"watch": "gulp watch"
},
"author": "Uberwald/LeRatierBretonnien",
"license": "SEE LICENSE IN LICENCE.txt",
"devDependencies": {
"gulp": "^4.0.2",
"gulp-less": "^5.0.0",
"gulp-sourcemaps": "^3.0.0"
}
}

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packs/armes/000211.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000199
MANIFEST-000224

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@@ -1,8 +1,3 @@
2024/10/23-20:49:34.562318 7fee7b4006c0 Recovering log #197
2024/10/23-20:49:34.572510 7fee7b4006c0 Delete type=3 #195
2024/10/23-20:49:34.572580 7fee7b4006c0 Delete type=0 #197
2024/10/23-20:50:51.301785 7fee796006c0 Level-0 table #202: started
2024/10/23-20:50:51.301810 7fee796006c0 Level-0 table #202: 0 bytes OK
2024/10/23-20:50:51.308254 7fee796006c0 Delete type=0 #200
2024/10/23-20:50:51.321194 7fee796006c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2024/10/23-20:50:51.321237 7fee796006c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2026/01/10-09:44:14.205626 7f1c56bff6c0 Recovering log #222
2026/01/10-09:44:14.218871 7f1c56bff6c0 Delete type=3 #220
2026/01/10-09:44:14.219004 7f1c56bff6c0 Delete type=0 #222

View File

@@ -1,8 +1,8 @@
2024/06/08-21:15:33.864288 7fadb8c006c0 Recovering log #193
2024/06/08-21:15:33.874053 7fadb8c006c0 Delete type=3 #191
2024/06/08-21:15:33.874106 7fadb8c006c0 Delete type=0 #193
2024/06/08-21:15:57.231395 7fadb1a006c0 Level-0 table #198: started
2024/06/08-21:15:57.231418 7fadb1a006c0 Level-0 table #198: 0 bytes OK
2024/06/08-21:15:57.238165 7fadb1a006c0 Delete type=0 #196
2024/06/08-21:15:57.238384 7fadb1a006c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2024/06/08-21:15:57.238414 7fadb1a006c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2026/01/10-09:33:50.449402 7f1c553fc6c0 Recovering log #218
2026/01/10-09:33:50.499238 7f1c553fc6c0 Delete type=3 #216
2026/01/10-09:33:50.499325 7f1c553fc6c0 Delete type=0 #218
2026/01/10-09:42:25.332397 7f1c54bfb6c0 Level-0 table #223: started
2026/01/10-09:42:25.332474 7f1c54bfb6c0 Level-0 table #223: 0 bytes OK
2026/01/10-09:42:25.395595 7f1c54bfb6c0 Delete type=0 #221
2026/01/10-09:42:25.519167 7f1c54bfb6c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2026/01/10-09:42:25.519295 7f1c54bfb6c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000060
MANIFEST-000085

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@@ -1,8 +1,3 @@
2024/10/23-20:49:34.600131 7fee80e006c0 Recovering log #58
2024/10/23-20:49:34.610075 7fee80e006c0 Delete type=3 #56
2024/10/23-20:49:34.610136 7fee80e006c0 Delete type=0 #58
2024/10/23-20:50:51.295734 7fee796006c0 Level-0 table #63: started
2024/10/23-20:50:51.295761 7fee796006c0 Level-0 table #63: 0 bytes OK
2024/10/23-20:50:51.301677 7fee796006c0 Delete type=0 #61
2024/10/23-20:50:51.321172 7fee796006c0 Manual compaction at level-0 from '!items!PqP7BWEkK7aK65yH' @ 72057594037927935 : 1 .. '!items!irEA0eyE731viEYl' @ 0 : 0; will stop at (end)
2024/10/23-20:50:51.321229 7fee796006c0 Manual compaction at level-1 from '!items!PqP7BWEkK7aK65yH' @ 72057594037927935 : 1 .. '!items!irEA0eyE731viEYl' @ 0 : 0; will stop at (end)
2026/01/10-09:44:14.267526 7f1c563fe6c0 Recovering log #83
2026/01/10-09:44:14.284469 7f1c563fe6c0 Delete type=3 #81
2026/01/10-09:44:14.284596 7f1c563fe6c0 Delete type=0 #83

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@@ -1,8 +1,8 @@
2024/06/08-21:15:33.902106 7fadb2a006c0 Recovering log #54
2024/06/08-21:15:33.912559 7fadb2a006c0 Delete type=3 #52
2024/06/08-21:15:33.912651 7fadb2a006c0 Delete type=0 #54
2024/06/08-21:15:57.217278 7fadb1a006c0 Level-0 table #59: started
2024/06/08-21:15:57.217331 7fadb1a006c0 Level-0 table #59: 0 bytes OK
2024/06/08-21:15:57.224892 7fadb1a006c0 Delete type=0 #57
2024/06/08-21:15:57.238359 7fadb1a006c0 Manual compaction at level-0 from '!items!PqP7BWEkK7aK65yH' @ 72057594037927935 : 1 .. '!items!irEA0eyE731viEYl' @ 0 : 0; will stop at (end)
2024/06/08-21:15:57.238399 7fadb1a006c0 Manual compaction at level-1 from '!items!PqP7BWEkK7aK65yH' @ 72057594037927935 : 1 .. '!items!irEA0eyE731viEYl' @ 0 : 0; will stop at (end)
2026/01/10-09:33:50.652107 7f1c563fe6c0 Recovering log #79
2026/01/10-09:33:50.742710 7f1c563fe6c0 Delete type=3 #77
2026/01/10-09:33:50.742808 7f1c563fe6c0 Delete type=0 #79
2026/01/10-09:42:25.395879 7f1c54bfb6c0 Level-0 table #84: started
2026/01/10-09:42:25.395959 7f1c54bfb6c0 Level-0 table #84: 0 bytes OK
2026/01/10-09:42:25.461875 7f1c54bfb6c0 Delete type=0 #82
2026/01/10-09:42:25.519225 7f1c54bfb6c0 Manual compaction at level-0 from '!items!PqP7BWEkK7aK65yH' @ 72057594037927935 : 1 .. '!items!irEA0eyE731viEYl' @ 0 : 0; will stop at (end)
2026/01/10-09:42:25.519316 7f1c54bfb6c0 Manual compaction at level-1 from '!items!PqP7BWEkK7aK65yH' @ 72057594037927935 : 1 .. '!items!irEA0eyE731viEYl' @ 0 : 0; will stop at (end)

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BIN
packs/bestiaire/000084.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000072
MANIFEST-000097

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@@ -1,8 +1,3 @@
2024/10/23-20:49:34.456483 7fee7b4006c0 Recovering log #70
2024/10/23-20:49:34.466636 7fee7b4006c0 Delete type=3 #68
2024/10/23-20:49:34.466698 7fee7b4006c0 Delete type=0 #70
2024/10/23-20:50:51.249627 7fee796006c0 Level-0 table #75: started
2024/10/23-20:50:51.249668 7fee796006c0 Level-0 table #75: 0 bytes OK
2024/10/23-20:50:51.255757 7fee796006c0 Delete type=0 #73
2024/10/23-20:50:51.269192 7fee796006c0 Manual compaction at level-0 from '!actors!S7FhBajQ5KKhIpj6' @ 72057594037927935 : 1 .. '!folders!BHMWTRHF2lNlAK8u' @ 0 : 0; will stop at (end)
2024/10/23-20:50:51.269229 7fee796006c0 Manual compaction at level-1 from '!actors!S7FhBajQ5KKhIpj6' @ 72057594037927935 : 1 .. '!folders!BHMWTRHF2lNlAK8u' @ 0 : 0; will stop at (end)
2026/01/10-09:44:14.021312 7f1c55bfd6c0 Recovering log #95
2026/01/10-09:44:14.040496 7f1c55bfd6c0 Delete type=3 #93
2026/01/10-09:44:14.040627 7f1c55bfd6c0 Delete type=0 #95

View File

@@ -1,8 +1,8 @@
2024/06/08-21:15:33.757474 7fadb8c006c0 Recovering log #66
2024/06/08-21:15:33.767507 7fadb8c006c0 Delete type=3 #64
2024/06/08-21:15:33.767557 7fadb8c006c0 Delete type=0 #66
2024/06/08-21:15:57.168619 7fadb1a006c0 Level-0 table #71: started
2024/06/08-21:15:57.168658 7fadb1a006c0 Level-0 table #71: 0 bytes OK
2024/06/08-21:15:57.176105 7fadb1a006c0 Delete type=0 #69
2024/06/08-21:15:57.182883 7fadb1a006c0 Manual compaction at level-0 from '!actors!S7FhBajQ5KKhIpj6' @ 72057594037927935 : 1 .. '!folders!BHMWTRHF2lNlAK8u' @ 0 : 0; will stop at (end)
2024/06/08-21:15:57.182910 7fadb1a006c0 Manual compaction at level-1 from '!actors!S7FhBajQ5KKhIpj6' @ 72057594037927935 : 1 .. '!folders!BHMWTRHF2lNlAK8u' @ 0 : 0; will stop at (end)
2026/01/10-09:33:49.998930 7f1c56bff6c0 Recovering log #91
2026/01/10-09:33:50.047028 7f1c56bff6c0 Delete type=3 #89
2026/01/10-09:33:50.047160 7f1c56bff6c0 Delete type=0 #91
2026/01/10-09:42:24.848889 7f1c54bfb6c0 Level-0 table #96: started
2026/01/10-09:42:24.848942 7f1c54bfb6c0 Level-0 table #96: 0 bytes OK
2026/01/10-09:42:24.909912 7f1c54bfb6c0 Delete type=0 #94
2026/01/10-09:42:25.030500 7f1c54bfb6c0 Manual compaction at level-0 from '!actors!S7FhBajQ5KKhIpj6' @ 72057594037927935 : 1 .. '!folders!BHMWTRHF2lNlAK8u' @ 0 : 0; will stop at (end)
2026/01/10-09:42:25.030611 7f1c54bfb6c0 Manual compaction at level-1 from '!actors!S7FhBajQ5KKhIpj6' @ 72057594037927935 : 1 .. '!folders!BHMWTRHF2lNlAK8u' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000060
MANIFEST-000085

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@@ -1,8 +1,3 @@
2024/10/23-20:49:34.612874 7fee7b4006c0 Recovering log #58
2024/10/23-20:49:34.622528 7fee7b4006c0 Delete type=3 #56
2024/10/23-20:49:34.622591 7fee7b4006c0 Delete type=0 #58
2024/10/23-20:50:51.321403 7fee796006c0 Level-0 table #63: started
2024/10/23-20:50:51.321447 7fee796006c0 Level-0 table #63: 0 bytes OK
2024/10/23-20:50:51.327468 7fee796006c0 Delete type=0 #61
2024/10/23-20:50:51.348060 7fee796006c0 Manual compaction at level-0 from '!items!JzGNaagJD2jLi9tH' @ 72057594037927935 : 1 .. '!items!LaiHuZ30K4iJr6ce' @ 0 : 0; will stop at (end)
2024/10/23-20:50:51.348136 7fee796006c0 Manual compaction at level-1 from '!items!JzGNaagJD2jLi9tH' @ 72057594037927935 : 1 .. '!items!LaiHuZ30K4iJr6ce' @ 0 : 0; will stop at (end)
2026/01/10-09:44:14.288059 7f1c553fc6c0 Recovering log #83
2026/01/10-09:44:14.307028 7f1c553fc6c0 Delete type=3 #81
2026/01/10-09:44:14.307153 7f1c553fc6c0 Delete type=0 #83

View File

@@ -1,8 +1,8 @@
2024/06/08-21:15:33.915184 7fadb8c006c0 Recovering log #54
2024/06/08-21:15:33.925245 7fadb8c006c0 Delete type=3 #52
2024/06/08-21:15:33.925299 7fadb8c006c0 Delete type=0 #54
2024/06/08-21:15:57.258825 7fadb1a006c0 Level-0 table #59: started
2024/06/08-21:15:57.258884 7fadb1a006c0 Level-0 table #59: 0 bytes OK
2024/06/08-21:15:57.265178 7fadb1a006c0 Delete type=0 #57
2024/06/08-21:15:57.265355 7fadb1a006c0 Manual compaction at level-0 from '!items!JzGNaagJD2jLi9tH' @ 72057594037927935 : 1 .. '!items!LaiHuZ30K4iJr6ce' @ 0 : 0; will stop at (end)
2024/06/08-21:15:57.265376 7fadb1a006c0 Manual compaction at level-1 from '!items!JzGNaagJD2jLi9tH' @ 72057594037927935 : 1 .. '!items!LaiHuZ30K4iJr6ce' @ 0 : 0; will stop at (end)
2026/01/10-09:33:50.746372 7f1c553fc6c0 Recovering log #79
2026/01/10-09:33:50.798633 7f1c553fc6c0 Delete type=3 #77
2026/01/10-09:33:50.798745 7f1c553fc6c0 Delete type=0 #79
2026/01/10-09:42:25.580579 7f1c54bfb6c0 Level-0 table #84: started
2026/01/10-09:42:25.580643 7f1c54bfb6c0 Level-0 table #84: 0 bytes OK
2026/01/10-09:42:25.633628 7f1c54bfb6c0 Delete type=0 #82
2026/01/10-09:42:25.776283 7f1c54bfb6c0 Manual compaction at level-0 from '!items!JzGNaagJD2jLi9tH' @ 72057594037927935 : 1 .. '!items!LaiHuZ30K4iJr6ce' @ 0 : 0; will stop at (end)
2026/01/10-09:42:25.776373 7f1c54bfb6c0 Manual compaction at level-1 from '!items!JzGNaagJD2jLi9tH' @ 72057594037927935 : 1 .. '!items!LaiHuZ30K4iJr6ce' @ 0 : 0; will stop at (end)

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packs/equipement/000165.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000153
MANIFEST-000178

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@@ -1,8 +1,3 @@
2024/10/23-20:49:34.587051 7fee7aa006c0 Recovering log #151
2024/10/23-20:49:34.597931 7fee7aa006c0 Delete type=3 #149
2024/10/23-20:49:34.598050 7fee7aa006c0 Delete type=0 #151
2024/10/23-20:50:51.314989 7fee796006c0 Level-0 table #156: started
2024/10/23-20:50:51.315013 7fee796006c0 Level-0 table #156: 0 bytes OK
2024/10/23-20:50:51.320996 7fee796006c0 Delete type=0 #154
2024/10/23-20:50:51.321220 7fee796006c0 Manual compaction at level-0 from '!folders!JlP90zkPvPcJDq0q' @ 72057594037927935 : 1 .. '!items!zjMDuxKHKJ4vE5UV' @ 0 : 0; will stop at (end)
2024/10/23-20:50:51.321258 7fee796006c0 Manual compaction at level-1 from '!folders!JlP90zkPvPcJDq0q' @ 72057594037927935 : 1 .. '!items!zjMDuxKHKJ4vE5UV' @ 0 : 0; will stop at (end)
2026/01/10-09:44:14.242382 7f1c55bfd6c0 Recovering log #176
2026/01/10-09:44:14.263103 7f1c55bfd6c0 Delete type=3 #174
2026/01/10-09:44:14.263260 7f1c55bfd6c0 Delete type=0 #176

View File

@@ -1,8 +1,8 @@
2024/06/08-21:15:33.889173 7fadb34006c0 Recovering log #147
2024/06/08-21:15:33.898942 7fadb34006c0 Delete type=3 #145
2024/06/08-21:15:33.899016 7fadb34006c0 Delete type=0 #147
2024/06/08-21:15:57.225037 7fadb1a006c0 Level-0 table #152: started
2024/06/08-21:15:57.225064 7fadb1a006c0 Level-0 table #152: 0 bytes OK
2024/06/08-21:15:57.231253 7fadb1a006c0 Delete type=0 #150
2024/06/08-21:15:57.238374 7fadb1a006c0 Manual compaction at level-0 from '!folders!JlP90zkPvPcJDq0q' @ 72057594037927935 : 1 .. '!items!zjMDuxKHKJ4vE5UV' @ 0 : 0; will stop at (end)
2024/06/08-21:15:57.238407 7fadb1a006c0 Manual compaction at level-1 from '!folders!JlP90zkPvPcJDq0q' @ 72057594037927935 : 1 .. '!items!zjMDuxKHKJ4vE5UV' @ 0 : 0; will stop at (end)
2026/01/10-09:33:50.554913 7f1c56bff6c0 Recovering log #172
2026/01/10-09:33:50.649209 7f1c56bff6c0 Delete type=3 #170
2026/01/10-09:33:50.649312 7f1c56bff6c0 Delete type=0 #172
2026/01/10-09:42:25.462137 7f1c54bfb6c0 Level-0 table #177: started
2026/01/10-09:42:25.462208 7f1c54bfb6c0 Level-0 table #177: 0 bytes OK
2026/01/10-09:42:25.518795 7f1c54bfb6c0 Delete type=0 #175
2026/01/10-09:42:25.519253 7f1c54bfb6c0 Manual compaction at level-0 from '!folders!JlP90zkPvPcJDq0q' @ 72057594037927935 : 1 .. '!items!zjMDuxKHKJ4vE5UV' @ 0 : 0; will stop at (end)
2026/01/10-09:42:25.519343 7f1c54bfb6c0 Manual compaction at level-1 from '!folders!JlP90zkPvPcJDq0q' @ 72057594037927935 : 1 .. '!items!zjMDuxKHKJ4vE5UV' @ 0 : 0; will stop at (end)

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