Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c36f2d0116 | |||
| 690293c1c8 | |||
| 04e35228e4 | |||
| ec2d5385c5 | |||
| 438caf3b1c | |||
| 627ccc707b |
63
.gitea/workflows/release.yaml
Normal file
63
.gitea/workflows/release.yaml
Normal file
@@ -0,0 +1,63 @@
|
||||
name: Release Creation
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
||||
|
||||
#- uses: actions/checkout@v3
|
||||
- uses: RouxAntoine/checkout@v3.5.4
|
||||
|
||||
# get part of the tag after the `v`
|
||||
- name: Extract tag version number
|
||||
id: get_version
|
||||
uses: battila7/get-version-action@v2
|
||||
|
||||
# Substitute the Manifest and Download URLs in the system.json
|
||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||
id: sub_manifest_link_version
|
||||
uses: microsoft/variable-substitution@v1
|
||||
with:
|
||||
files: 'system.json'
|
||||
env:
|
||||
version: ${{steps.get_version.outputs.version-without-v}}
|
||||
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
||||
manifest: https://www.uberwald.me/gitea/public/fvtt-wasteland/releases/download/latest/system.json
|
||||
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-wasteland.zip
|
||||
|
||||
# Create a zip file with all files required by the module to add to the release
|
||||
- run: |
|
||||
apt update -y
|
||||
apt install -y zip
|
||||
|
||||
- run: zip -r ./fvtt-wasteland.zip system.json README.md changelog.md assets/ lang/ modules/ packs/ styles/ templates/ template.json
|
||||
|
||||
- name: setup go
|
||||
uses: https://github.com/actions/setup-go@v4
|
||||
with:
|
||||
go-version: '>=1.20.1'
|
||||
|
||||
- name: Use Go Action
|
||||
id: use-go-action
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: |-
|
||||
./fvtt-wasteland.zip
|
||||
system.json
|
||||
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
|
||||
|
||||
- name: Publish to Foundry server
|
||||
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
|
||||
with:
|
||||
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
|
||||
id: 'fvtt-wasteland'
|
||||
version: ${{github.event.release.tag_name}}
|
||||
manifest: 'https://www.uberwald.me/gitea/public/fvtt-wasteland/releases/download/latest/system.json'
|
||||
notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-wasteland.zip'
|
||||
compatibility-minimum: '13'
|
||||
compatibility-verified: '13'
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
|
||||
.history/
|
||||
node_modules
|
||||
|
||||
35
gulpfile.js
Normal file
35
gulpfile.js
Normal file
@@ -0,0 +1,35 @@
|
||||
const gulp = require('gulp');
|
||||
const less = require('gulp-less');
|
||||
const sourcemaps = require('gulp-sourcemaps');
|
||||
|
||||
// Paths
|
||||
const paths = {
|
||||
styles: {
|
||||
src: 'less/**/*.less',
|
||||
dest: 'styles/'
|
||||
}
|
||||
};
|
||||
|
||||
// Compile LESS to CSS
|
||||
function styles() {
|
||||
return gulp.src('less/wasteland.less')
|
||||
.pipe(sourcemaps.init())
|
||||
.pipe(less())
|
||||
.pipe(sourcemaps.write('.'))
|
||||
.pipe(gulp.dest(paths.styles.dest));
|
||||
}
|
||||
|
||||
// Watch files
|
||||
function watchFiles() {
|
||||
gulp.watch(paths.styles.src, styles);
|
||||
}
|
||||
|
||||
// Define complex tasks
|
||||
const build = gulp.series(styles);
|
||||
const watch = gulp.series(build, watchFiles);
|
||||
|
||||
// Export tasks
|
||||
exports.styles = styles;
|
||||
exports.build = build;
|
||||
exports.watch = watch;
|
||||
exports.default = build;
|
||||
@@ -1,4 +1,4 @@
|
||||
{
|
||||
{
|
||||
"TYPES": {
|
||||
"Item": {
|
||||
"arme": "Arme",
|
||||
@@ -6,6 +6,8 @@
|
||||
"protection": "Protection",
|
||||
"monnaie": "Monnaie",
|
||||
"equipement": "Equipement",
|
||||
"don": "Don",
|
||||
"hubris": "Hubris",
|
||||
"capacite": "Capacité",
|
||||
"origine": "Origine",
|
||||
"heritage": "Héritage",
|
||||
@@ -19,7 +21,7 @@
|
||||
},
|
||||
"Actor": {
|
||||
"personnage": "Personnage",
|
||||
"pnj": "PNJ"
|
||||
"creature": "Créature"
|
||||
}
|
||||
}
|
||||
}
|
||||
1201
less/actor-styles.less
Normal file
1201
less/actor-styles.less
Normal file
File diff suppressed because it is too large
Load Diff
859
less/chat-styles.less
Normal file
859
less/chat-styles.less
Normal file
@@ -0,0 +1,859 @@
|
||||
/* ============================================ */
|
||||
/* WASTELAND CHAT MESSAGE STYLES */
|
||||
/* Post-Apocalyptic Theme */
|
||||
/* ============================================ */
|
||||
|
||||
.wasteland-chat-result {
|
||||
background: linear-gradient(135deg, rgba(50, 40, 30, 0.95) 0%, rgba(30, 25, 20, 0.95) 100%);
|
||||
border: 2px solid #8b7355;
|
||||
border-radius: 2px;
|
||||
overflow: hidden;
|
||||
font-family: "Charlemagne", serif;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
position: relative;
|
||||
|
||||
// Effet de texture sale/usée
|
||||
&::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background:
|
||||
repeating-linear-gradient(
|
||||
0deg,
|
||||
transparent,
|
||||
transparent 2px,
|
||||
rgba(0, 0, 0, 0.03) 2px,
|
||||
rgba(0, 0, 0, 0.03) 4px
|
||||
);
|
||||
pointer-events: none;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.chat-result-header {
|
||||
background: linear-gradient(135deg, #3d2f1f 0%, #2a1f15 100%);
|
||||
border-bottom: 2px solid #8b7355;
|
||||
padding: 0.5rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.625rem;
|
||||
position: relative;
|
||||
box-shadow: inset 0 -2px 4px rgba(0, 0, 0, 0.4);
|
||||
|
||||
// Effet rouille sur le bord
|
||||
&::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
bottom: -2px;
|
||||
left: 0;
|
||||
right: 0;
|
||||
height: 2px;
|
||||
background: linear-gradient(90deg,
|
||||
transparent 0%,
|
||||
#6a0606 20%,
|
||||
#8b7355 40%,
|
||||
#6a0606 60%,
|
||||
transparent 100%
|
||||
);
|
||||
}
|
||||
|
||||
.actor-icon {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border-radius: 2px;
|
||||
border: 2px solid #8b7355;
|
||||
object-fit: cover;
|
||||
flex-shrink: 0;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.6);
|
||||
filter: contrast(1.1) saturate(0.9);
|
||||
}
|
||||
|
||||
.header-info {
|
||||
flex: 1;
|
||||
|
||||
.actor-name {
|
||||
margin: 0;
|
||||
color: #e8dcc4;
|
||||
font-size: 1.1rem;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9);
|
||||
font-family: "Charlemagne", serif;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.action-title {
|
||||
color: #c9a86a;
|
||||
font-size: 0.9rem;
|
||||
margin-top: 0.125rem;
|
||||
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.9);
|
||||
font-style: italic;
|
||||
|
||||
i {
|
||||
margin-right: 0.25rem;
|
||||
color: #8b7355;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.result-main {
|
||||
background: linear-gradient(180deg, rgba(230, 220, 200, 0.9) 0%, rgba(210, 200, 180, 0.9) 100%);
|
||||
padding: 0.25rem 0.5rem;
|
||||
border-bottom: 1px solid rgba(139, 115, 85, 0.5);
|
||||
position: relative;
|
||||
|
||||
&.damage {
|
||||
background: linear-gradient(180deg, rgba(200, 180, 160, 0.95) 0%, rgba(180, 160, 140, 0.95) 100%);
|
||||
}
|
||||
|
||||
.result-display {
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
margin-bottom: 0.1875rem;
|
||||
|
||||
.dice-result,
|
||||
.total-result,
|
||||
.difficulty {
|
||||
text-align: center;
|
||||
flex: 1;
|
||||
background: linear-gradient(180deg, rgba(50, 40, 30, 0.7) 0%, rgba(40, 30, 20, 0.8) 100%);
|
||||
padding: 0.25rem 0.375rem;
|
||||
border-radius: 2px;
|
||||
border: 2px solid #8b7355;
|
||||
box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.5), 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
|
||||
i {
|
||||
color: #c9a86a;
|
||||
font-size: 1rem;
|
||||
display: block;
|
||||
margin-bottom: 0.125rem;
|
||||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
|
||||
span {
|
||||
display: block;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.dice-value,
|
||||
.total-value,
|
||||
.difficulty-value {
|
||||
font-size: 1.5rem;
|
||||
color: #e8dcc4;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9);
|
||||
font-weight: bold;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
.total-label,
|
||||
.difficulty-label {
|
||||
font-size: 0.75rem;
|
||||
color: #c9a86a;
|
||||
text-transform: uppercase;
|
||||
font-weight: bold;
|
||||
line-height: 1.1;
|
||||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.damage-display {
|
||||
.damage-total {
|
||||
text-align: center;
|
||||
background: linear-gradient(180deg, rgba(60, 50, 40, 0.8) 0%, rgba(50, 40, 30, 0.9) 100%);
|
||||
padding: 0.5rem;
|
||||
border-radius: 2px;
|
||||
border: 2px solid #8b7355;
|
||||
box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.6), 0 2px 4px rgba(0, 0, 0, 0.4);
|
||||
|
||||
i {
|
||||
color: #c9a86a;
|
||||
font-size: 1.2rem;
|
||||
display: block;
|
||||
margin-bottom: 0.25rem;
|
||||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
|
||||
.damage-label {
|
||||
display: block;
|
||||
font-size: 0.85rem;
|
||||
color: #c9a86a;
|
||||
text-transform: uppercase;
|
||||
font-weight: bold;
|
||||
margin-bottom: 0.25rem;
|
||||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
|
||||
.damage-value {
|
||||
display: block;
|
||||
font-size: 2rem;
|
||||
color: #e8dcc4;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9), 0 0 8px rgba(200, 0, 0, 0.3);
|
||||
font-weight: bold;
|
||||
line-height: 1.2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.result-badge-container {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
margin-top: 0.25rem;
|
||||
|
||||
.result-badge {
|
||||
padding: 0.25rem 0.75rem;
|
||||
border-radius: 2px;
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
text-transform: uppercase;
|
||||
text-align: center;
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.2);
|
||||
border: 1px solid rgba(0, 0, 0, 0.4);
|
||||
|
||||
i {
|
||||
margin-right: 0.375rem;
|
||||
}
|
||||
|
||||
&.heroique {
|
||||
background: linear-gradient(135deg, #c9a86a 0%, #8b7355 100%);
|
||||
color: #1a1a1a;
|
||||
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.5);
|
||||
border-color: #8b7355;
|
||||
}
|
||||
|
||||
&.success {
|
||||
background: linear-gradient(135deg, #6b8e23 0%, #4a6017 100%);
|
||||
color: #e8dcc4;
|
||||
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.8);
|
||||
border-color: #4a6017;
|
||||
}
|
||||
|
||||
&.failure {
|
||||
background: linear-gradient(135deg, #5a4a3a 0%, #3a2a1a 100%);
|
||||
color: #c9a86a;
|
||||
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.9);
|
||||
border-color: #3a2a1a;
|
||||
}
|
||||
|
||||
&.dramatique {
|
||||
background: linear-gradient(135deg, #4a0404 0%, #2a0202 100%);
|
||||
color: #e8dcc4;
|
||||
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.9);
|
||||
border-color: #6a0606;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.result-details {
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(180deg, rgba(70, 60, 50, 0.6) 0%, rgba(60, 50, 40, 0.7) 100%);
|
||||
border-top: 1px solid rgba(139, 115, 85, 0.3);
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
|
||||
.details-section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.1875rem;
|
||||
|
||||
.detail-row {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
padding: 0.1875rem 0.375rem;
|
||||
background: linear-gradient(90deg, rgba(230, 220, 200, 0.6) 0%, rgba(210, 200, 180, 0.5) 100%);
|
||||
border-radius: 1px;
|
||||
font-size: 0.85rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
border-left: 2px solid #8b7355;
|
||||
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
|
||||
&.bonus {
|
||||
background: linear-gradient(90deg, rgba(200, 220, 180, 0.7) 0%, rgba(180, 200, 160, 0.6) 100%);
|
||||
border-left-color: #6b8e23;
|
||||
}
|
||||
|
||||
&.malus {
|
||||
background: linear-gradient(90deg, rgba(220, 180, 160, 0.7) 0%, rgba(200, 160, 140, 0.6) 100%);
|
||||
border-left-color: #8b4513;
|
||||
}
|
||||
|
||||
&.rune {
|
||||
background: linear-gradient(90deg, rgba(190, 180, 210, 0.7) 0%, rgba(170, 160, 190, 0.6) 100%);
|
||||
border-left-color: #6a5acd;
|
||||
}
|
||||
|
||||
.detail-label {
|
||||
color: #2a1f15;
|
||||
font-weight: bold;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
}
|
||||
|
||||
.detail-value {
|
||||
color: #2a1f15;
|
||||
font-weight: 500;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.result-effects {
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(180deg, rgba(80, 70, 60, 0.5) 0%, rgba(70, 60, 50, 0.6) 100%);
|
||||
border-top: 1px solid rgba(139, 115, 85, 0.4);
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
|
||||
.effect-success,
|
||||
.effect-warning,
|
||||
.effect-failure,
|
||||
.effect-damage,
|
||||
.effect-heroic {
|
||||
padding: 0.3125rem 0.5rem;
|
||||
margin-bottom: 0.3125rem;
|
||||
background: linear-gradient(90deg, rgba(230, 220, 200, 0.8) 0%, rgba(210, 200, 180, 0.7) 100%);
|
||||
border-radius: 1px;
|
||||
border-left: 3px solid;
|
||||
font-size: 0.85rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1), 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||
|
||||
i {
|
||||
margin-right: 0.375rem;
|
||||
}
|
||||
|
||||
&:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.effect-success {
|
||||
border-left-color: #6b8e23;
|
||||
color: #2a1f15;
|
||||
}
|
||||
|
||||
.effect-heroic {
|
||||
border-left-color: #c9a86a;
|
||||
color: #2a1f15;
|
||||
font-weight: bold;
|
||||
background: linear-gradient(90deg, rgba(201, 168, 106, 0.3) 0%, rgba(230, 220, 200, 0.8) 100%);
|
||||
}
|
||||
|
||||
.effect-warning {
|
||||
border-left-color: #d97706;
|
||||
color: #2a1f15;
|
||||
}
|
||||
|
||||
.effect-failure {
|
||||
border-left-color: #8b4513;
|
||||
color: #2a1f15;
|
||||
}
|
||||
|
||||
.effect-damage {
|
||||
border-left-color: #6a0606;
|
||||
color: #2a1f15;
|
||||
background: linear-gradient(90deg, rgba(200, 100, 100, 0.3) 0%, rgba(210, 200, 180, 0.7) 100%);
|
||||
}
|
||||
}
|
||||
|
||||
.damage-button-section {
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(180deg, rgba(100, 70, 60, 0.5) 0%, rgba(80, 60, 50, 0.6) 100%);
|
||||
border-top: 1px solid rgba(139, 115, 85, 0.5);
|
||||
|
||||
.chat-card-button {
|
||||
width: 100%;
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(to bottom, #6a0606 0%, #4a0404 100%);
|
||||
border: 2px solid #8b7355;
|
||||
border-radius: 2px;
|
||||
color: #e8dcc4;
|
||||
font-size: 0.9rem;
|
||||
font-weight: bold;
|
||||
font-family: "Charlemagne", serif;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #8a0808 0%, #5a0505 100%);
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.2);
|
||||
border-color: #c9a86a;
|
||||
}
|
||||
|
||||
i {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.predilection-reroll-section {
|
||||
padding: 0.75rem;
|
||||
background: linear-gradient(135deg, rgba(139, 115, 85, 0.3) 0%, rgba(100, 80, 60, 0.4) 100%);
|
||||
border: 2px solid #8b7355;
|
||||
border-radius: 2px;
|
||||
margin: 0.5rem;
|
||||
box-shadow: inset 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
|
||||
// Cacher toute icône de dé qui pourrait apparaître par erreur
|
||||
.fa-dice {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.predilection-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
margin-bottom: 0.75rem;
|
||||
padding-bottom: 0.5rem;
|
||||
border-bottom: 1px solid rgba(139, 115, 85, 0.5);
|
||||
|
||||
i {
|
||||
color: #c9a86a;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
|
||||
.predilection-title {
|
||||
color: #e8dcc4;
|
||||
font-weight: bold;
|
||||
font-size: 1rem;
|
||||
font-family: "Charlemagne", serif;
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
}
|
||||
|
||||
.predilection-results {
|
||||
display: flex;
|
||||
gap: 0.75rem;
|
||||
margin-bottom: 0.75rem;
|
||||
|
||||
.predilection-roll {
|
||||
flex: 1;
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(90deg, rgba(230, 220, 200, 0.4) 0%, rgba(210, 200, 180, 0.3) 100%);
|
||||
border-radius: 2px;
|
||||
border-left: 2px solid #8b7355;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 0.5rem;
|
||||
position: relative;
|
||||
|
||||
&.kept {
|
||||
background: linear-gradient(90deg, rgba(200, 220, 180, 0.6) 0%, rgba(180, 200, 160, 0.5) 100%);
|
||||
border-left-color: #6b8e23;
|
||||
box-shadow: 0 0 8px rgba(107, 142, 35, 0.3);
|
||||
}
|
||||
|
||||
.roll-label {
|
||||
color: #2a1f15;
|
||||
font-weight: bold;
|
||||
font-size: 0.75rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
}
|
||||
|
||||
.roll-value {
|
||||
color: #2a1f15;
|
||||
font-weight: 700;
|
||||
font-size: 1rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
}
|
||||
|
||||
i.fa-check-circle {
|
||||
color: #6b8e23;
|
||||
font-size: 1.1rem;
|
||||
margin-left: 0.25rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.predilection-kept {
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(90deg, rgba(200, 220, 180, 0.7) 0%, rgba(180, 200, 160, 0.6) 100%);
|
||||
border: 1px solid #6b8e23;
|
||||
border-radius: 2px;
|
||||
text-align: center;
|
||||
color: #2a1f15;
|
||||
font-size: 0.95rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.5rem;
|
||||
|
||||
i {
|
||||
color: #6b8e23;
|
||||
}
|
||||
|
||||
.kept-label {
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
strong {
|
||||
font-size: 1.1rem;
|
||||
font-weight: 700;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.predilection-section {
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(180deg, rgba(100, 90, 70, 0.5) 0%, rgba(80, 70, 60, 0.6) 100%);
|
||||
border-top: 1px solid rgba(139, 115, 85, 0.5);
|
||||
|
||||
.chat-card-button {
|
||||
width: 100%;
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(to bottom, #5a4a3a 0%, #3a2a1a 100%);
|
||||
border: 2px solid #8b7355;
|
||||
border-radius: 2px;
|
||||
color: #e8dcc4;
|
||||
font-size: 0.9rem;
|
||||
font-weight: bold;
|
||||
font-family: "Charlemagne", serif;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #6a5a4a 0%, #4a3a2a 100%);
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.2);
|
||||
border-color: #c9a86a;
|
||||
}
|
||||
|
||||
i {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ============================================ */
|
||||
/* WASTELAND ITEM CHAT POSTS */
|
||||
/* ============================================ */
|
||||
|
||||
.wasteland-chat-item {
|
||||
background: linear-gradient(135deg, rgba(50, 40, 30, 0.95) 0%, rgba(30, 25, 20, 0.95) 100%);
|
||||
border: 2px solid #8b7355;
|
||||
border-radius: 2px;
|
||||
overflow: hidden;
|
||||
font-family: "Charlemagne", serif;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
position: relative;
|
||||
|
||||
// Effet de texture sale/usée
|
||||
&::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background:
|
||||
repeating-linear-gradient(
|
||||
0deg,
|
||||
transparent,
|
||||
transparent 2px,
|
||||
rgba(0, 0, 0, 0.03) 2px,
|
||||
rgba(0, 0, 0, 0.03) 4px
|
||||
);
|
||||
pointer-events: none;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.chat-item-header {
|
||||
background: linear-gradient(135deg, #3d2f1f 0%, #2a1f15 100%);
|
||||
border-bottom: 2px solid #8b7355;
|
||||
padding: 0.5rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.625rem;
|
||||
position: relative;
|
||||
box-shadow: inset 0 -2px 4px rgba(0, 0, 0, 0.4);
|
||||
|
||||
// Effet rouille sur le bord
|
||||
&::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
bottom: -2px;
|
||||
left: 0;
|
||||
right: 0;
|
||||
height: 2px;
|
||||
background: linear-gradient(90deg,
|
||||
transparent 0%,
|
||||
#6a0606 20%,
|
||||
#8b7355 40%,
|
||||
#6a0606 60%,
|
||||
transparent 100%
|
||||
);
|
||||
}
|
||||
|
||||
.item-icon {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border-radius: 2px;
|
||||
border: 2px solid #8b7355;
|
||||
object-fit: cover;
|
||||
flex-shrink: 0;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.6);
|
||||
filter: contrast(1.1) saturate(0.9);
|
||||
}
|
||||
|
||||
.header-info {
|
||||
flex: 1;
|
||||
|
||||
.item-name {
|
||||
margin: 0;
|
||||
color: #e8dcc4;
|
||||
font-size: 1.1rem;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9);
|
||||
font-weight: bold;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.item-type {
|
||||
margin-top: 0.25rem;
|
||||
color: #c9a86a;
|
||||
font-size: 0.85rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.375rem;
|
||||
text-transform: capitalize;
|
||||
|
||||
i {
|
||||
color: #8b7355;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.chat-item-body {
|
||||
padding: 0.75rem;
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
|
||||
.item-description {
|
||||
color: #e8dcc4;
|
||||
font-size: 0.9rem;
|
||||
line-height: 1.5;
|
||||
margin-bottom: 0.75rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);
|
||||
|
||||
p {
|
||||
margin: 0.5rem 0;
|
||||
|
||||
&:first-child {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
&:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.item-properties {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(120px, 1fr));
|
||||
gap: 0.5rem;
|
||||
margin-top: 0.75rem;
|
||||
padding-top: 0.75rem;
|
||||
border-top: 1px solid rgba(139, 115, 85, 0.3);
|
||||
|
||||
.property {
|
||||
background: linear-gradient(90deg, rgba(230, 220, 200, 0.6) 0%, rgba(210, 200, 180, 0.5) 100%);
|
||||
padding: 0.375rem 0.5rem;
|
||||
border-radius: 1px;
|
||||
border-left: 2px solid #8b7355;
|
||||
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
|
||||
.property-label {
|
||||
color: #2a1f15;
|
||||
font-weight: bold;
|
||||
font-size: 0.85rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
}
|
||||
|
||||
.property-value {
|
||||
color: #2a1f15;
|
||||
font-weight: 600;
|
||||
font-size: 0.9rem;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* ============================================ */
|
||||
/* WASTELAND WELCOME MESSAGE */
|
||||
/* ============================================ */
|
||||
|
||||
.wasteland-welcome-message {
|
||||
background: linear-gradient(135deg, rgba(61, 47, 31, 0.15) 0%, rgba(42, 31, 21, 0.2) 100%);
|
||||
border: 2px solid #6a0606;
|
||||
border-radius: 8px;
|
||||
padding: 0;
|
||||
margin: 8px 0;
|
||||
overflow: hidden;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4),
|
||||
inset 0 1px 0 rgba(201, 168, 106, 0.1);
|
||||
font-family: "Charlemagne", serif;
|
||||
|
||||
.welcome-header {
|
||||
background: linear-gradient(135deg, #6a0606 0%, #4a0404 100%);
|
||||
padding: 10px;
|
||||
text-align: center;
|
||||
border-bottom: 2px solid #c9a86a;
|
||||
position: relative;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
|
||||
.welcome-icon {
|
||||
font-size: 1.8rem;
|
||||
color: #c9a86a;
|
||||
margin-bottom: 4px;
|
||||
text-shadow: 0 0 10px rgba(201, 168, 106, 0.5);
|
||||
animation: pulse 2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.welcome-title {
|
||||
margin: 4px 0 2px 0;
|
||||
font-size: 1.3rem;
|
||||
font-weight: bold;
|
||||
color: #e8dcc4;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
||||
font-family: "Charlemagne", serif;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.welcome-subtitle {
|
||||
font-size: 0.9rem;
|
||||
color: #c9a86a;
|
||||
font-style: italic;
|
||||
margin-top: 2px;
|
||||
line-height: 1.2;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
|
||||
}
|
||||
}
|
||||
|
||||
.welcome-content {
|
||||
padding: 12px;
|
||||
background: linear-gradient(180deg, rgba(230, 220, 200, 0.9) 0%, rgba(210, 200, 180, 0.85) 100%);
|
||||
|
||||
.welcome-section {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
margin-bottom: 10px;
|
||||
padding: 8px;
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
border-radius: 4px;
|
||||
border: 1px solid #c9a86a;
|
||||
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.15);
|
||||
|
||||
&:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.section-icon {
|
||||
flex-shrink: 0;
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: linear-gradient(135deg, #6a0606 0%, #4a0404 100%);
|
||||
color: #c9a86a;
|
||||
border-radius: 50%;
|
||||
font-size: 1rem;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
|
||||
i {
|
||||
line-height: 1;
|
||||
}
|
||||
}
|
||||
|
||||
.section-text {
|
||||
flex: 1;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
|
||||
|
||||
strong {
|
||||
display: block;
|
||||
color: #3d2f1f;
|
||||
margin-bottom: 4px;
|
||||
font-size: 0.95rem;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 0;
|
||||
line-height: 1.4;
|
||||
color: #2a1f15;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.welcome-link {
|
||||
display: inline-block;
|
||||
margin-top: 4px;
|
||||
color: #6a0606;
|
||||
font-weight: 600;
|
||||
text-decoration: none;
|
||||
transition: all 0.2s ease;
|
||||
font-size: 0.9rem;
|
||||
|
||||
i {
|
||||
margin-right: 4px;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
color: #8b0606;
|
||||
text-shadow: 0 0 4px rgba(106, 6, 6, 0.3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.welcome-footer {
|
||||
background: linear-gradient(135deg, #4a0404 0%, #6a0606 100%);
|
||||
padding: 8px;
|
||||
text-align: center;
|
||||
color: #c9a86a;
|
||||
font-style: italic;
|
||||
font-size: 0.95rem;
|
||||
border-top: 1px solid #8b7355;
|
||||
box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||
font-family: "Charlemagne", serif;
|
||||
|
||||
i {
|
||||
margin: 0 8px;
|
||||
opacity: 0.7;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
span {
|
||||
vertical-align: middle;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0%, 100% {
|
||||
transform: scale(1);
|
||||
opacity: 1;
|
||||
}
|
||||
50% {
|
||||
transform: scale(1.05);
|
||||
opacity: 0.9;
|
||||
}
|
||||
}
|
||||
}
|
||||
569
less/item-styles.less
Normal file
569
less/item-styles.less
Normal file
@@ -0,0 +1,569 @@
|
||||
/* ==================== Item Sheet Styles ==================== */
|
||||
|
||||
/* Item header with image and name */
|
||||
.fvtt-wasteland.item {
|
||||
/* Background pour toute la fiche d'item */
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
|
||||
/* AppV2 - Remove window content padding */
|
||||
.window-content {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* AppV2 - Main section structure */
|
||||
section {
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat-y;
|
||||
color: black;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* AppV2 Item Sheets - Disabled inputs readability */
|
||||
input:disabled,
|
||||
select:disabled {
|
||||
color: #000000;
|
||||
opacity: 0.8;
|
||||
background-color: rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
|
||||
/* Inputs and selects styling */
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
select {
|
||||
color: #000000;
|
||||
background-color: rgba(255, 255, 255, 0.7);
|
||||
border: 1px solid #999999;
|
||||
margin: 0;
|
||||
padding: 2px 4px;
|
||||
font-family: "Charlemagne", serif;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
textarea {
|
||||
margin: 0;
|
||||
padding: 2px 4px;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
width: auto;
|
||||
height: auto;
|
||||
margin: 0 4px;
|
||||
align-self: center;
|
||||
}
|
||||
|
||||
.header {
|
||||
flex: 0 0 auto;
|
||||
border-bottom: 1px solid #999;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.sheet-header {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
padding: 0.5rem;
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
.item-sheet-img {
|
||||
flex: 0 0 100px;
|
||||
height: 100px;
|
||||
border: 2px solid #999;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
}
|
||||
|
||||
.item-sheet-title {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
|
||||
h1 {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
font-size: 1.5rem;
|
||||
border-bottom: none;
|
||||
|
||||
input {
|
||||
background: none;
|
||||
border: none;
|
||||
font-size: 1.5rem;
|
||||
font-family: "Charlemagne", serif;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
|
||||
.item-subtitle {
|
||||
font-size: 0.9rem;
|
||||
color: #666;
|
||||
font-style: italic;
|
||||
}
|
||||
}
|
||||
|
||||
/* Navigation tabs - Modern style */
|
||||
nav.tabs {
|
||||
display: flex;
|
||||
border-bottom: 2px solid #403f3e;
|
||||
margin: 0;
|
||||
padding: 4px 8px;
|
||||
background: linear-gradient(to bottom, #2a2520 0%, #1a1510 100%);
|
||||
flex: 0 0 auto;
|
||||
gap: 4px;
|
||||
|
||||
a.item {
|
||||
padding: 8px 16px;
|
||||
color: rgba(218, 218, 218, 0.85);
|
||||
text-decoration: none;
|
||||
border: 1px solid transparent;
|
||||
border-radius: 6px 6px 0 0;
|
||||
font-family: "Charlemagne", serif;
|
||||
font-size: 0.9rem;
|
||||
font-weight: normal;
|
||||
transition: all 0.3s ease;
|
||||
background: rgba(64, 63, 62, 0.3);
|
||||
min-width: 80px;
|
||||
text-align: center;
|
||||
|
||||
i {
|
||||
display: none; // Hide icons for cleaner look
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: rgba(74, 4, 4, 0.4);
|
||||
color: #f5f5f5;
|
||||
border-color: rgba(218, 218, 218, 0.2);
|
||||
}
|
||||
|
||||
&.active {
|
||||
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
|
||||
border: 1px solid transparent;
|
||||
color: #f5f5f5;
|
||||
font-weight: bold;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Tab content */
|
||||
.tab {
|
||||
display: none;
|
||||
padding: 8px 12px;
|
||||
overflow-y: auto;
|
||||
flex: 1 1 auto;
|
||||
|
||||
&.active {
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
|
||||
/* Sheet body - scrollable content */
|
||||
.sheet-body {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
padding: 1rem;
|
||||
|
||||
&[data-tab] {
|
||||
display: none;
|
||||
|
||||
&.active {
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
|
||||
/* Dans l'onglet details, les form-group sont horizontaux par défaut */
|
||||
&[data-tab="details"] {
|
||||
.form-group {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
margin-bottom: 0.75rem;
|
||||
|
||||
label {
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
color: #464331;
|
||||
flex: 0 0 auto;
|
||||
min-width: 160px;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
select,
|
||||
textarea {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
flex: 0 0 auto;
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
|
||||
/* Checkbox avec label après (pas avant) */
|
||||
&:has(input[type="checkbox"]:first-child) {
|
||||
label {
|
||||
min-width: auto;
|
||||
flex: 1;
|
||||
order: 2;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
order: 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Exception: quand le label contient lui-même le checkbox */
|
||||
label:has(input[type="checkbox"]) {
|
||||
min-width: auto;
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
/* Pour les sections avec grilles, garder le comportement vertical */
|
||||
.grid .form-group {
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
gap: 0.25rem;
|
||||
|
||||
label {
|
||||
min-width: auto;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Form groups - comportement par défaut pour autres onglets */
|
||||
.form-group {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
label {
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
color: #464331;
|
||||
}
|
||||
|
||||
&.horizontal {
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
|
||||
label {
|
||||
flex: 0 0 auto;
|
||||
min-width: 100px;
|
||||
}
|
||||
|
||||
input, select, textarea {
|
||||
flex: 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Grid layouts */
|
||||
.grid {
|
||||
display: grid;
|
||||
gap: 0.5rem;
|
||||
margin: 0.5rem 0;
|
||||
|
||||
&.grid-2col {
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
}
|
||||
|
||||
&.grid-3col {
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
}
|
||||
|
||||
&.grid-4col {
|
||||
grid-template-columns: repeat(4, 1fr);
|
||||
}
|
||||
}
|
||||
|
||||
/* Editor content */
|
||||
.editor-content {
|
||||
min-height: 200px;
|
||||
border: 1px solid #999;
|
||||
padding: 0.5rem;
|
||||
background: rgba(255, 255, 255, 0.9);
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
/* Actions buttons */
|
||||
.item-actions {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
margin-top: 1rem;
|
||||
padding-top: 0.5rem;
|
||||
border-top: 1px solid #999;
|
||||
|
||||
button {
|
||||
flex: 1;
|
||||
padding: 0.5rem 1rem;
|
||||
background: rgba(74, 4, 4, 0.8);
|
||||
color: white;
|
||||
border: 1px solid #000;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
font-family: "Charlemagne", serif;
|
||||
font-size: 0.9rem;
|
||||
transition: all 0.2s;
|
||||
|
||||
&:hover {
|
||||
background: rgba(74, 4, 4, 1);
|
||||
box-shadow: 0 0 8px rgba(74, 4, 4, 0.6);
|
||||
}
|
||||
|
||||
&:disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Rollable elements */
|
||||
.rollable {
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
color: #ff6600;
|
||||
text-shadow: 0 0 8px rgba(255, 102, 0, 0.8);
|
||||
}
|
||||
}
|
||||
|
||||
/* Item-specific sections */
|
||||
.item-details {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
|
||||
.detail-section {
|
||||
padding: 0.5rem;
|
||||
background: rgba(255, 255, 255, 0.3);
|
||||
border: 1px solid #999;
|
||||
border-radius: 4px;
|
||||
|
||||
h3 {
|
||||
margin: 0 0 0.5rem 0;
|
||||
padding-bottom: 0.25rem;
|
||||
border-bottom: 1px solid #999;
|
||||
font-size: 1.1rem;
|
||||
color: #2a1510;
|
||||
font-family: "Charlemagne", serif;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Specific item type styles */
|
||||
.fvtt-wasteland.item {
|
||||
&.arme-content,
|
||||
&.bouclier-content {
|
||||
.weapon-stats {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 0.5rem;
|
||||
|
||||
.stat-box {
|
||||
padding: 0.5rem;
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
border: 1px solid #999;
|
||||
border-radius: 4px;
|
||||
text-align: center;
|
||||
|
||||
.stat-label {
|
||||
font-size: 0.8rem;
|
||||
color: #666;
|
||||
margin-bottom: 0.25rem;
|
||||
}
|
||||
|
||||
.stat-value {
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.competence-content {
|
||||
.predilections-container {
|
||||
margin-top: 0.5rem;
|
||||
|
||||
.no-predilections {
|
||||
text-align: center;
|
||||
font-style: italic;
|
||||
color: #999;
|
||||
padding: 1rem;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.predilections-list {
|
||||
list-style: none;
|
||||
padding: 0;
|
||||
margin: 0 0 0.75rem 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
|
||||
.predilection-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
padding: 0.5rem;
|
||||
background: rgba(42, 37, 32, 0.3);
|
||||
border: 1px solid rgba(106, 6, 6, 0.3);
|
||||
border-radius: 4px;
|
||||
transition: background 0.2s;
|
||||
|
||||
&:hover {
|
||||
background: rgba(42, 37, 32, 0.5);
|
||||
border-color: rgba(106, 6, 6, 0.5);
|
||||
}
|
||||
|
||||
.predilection-main {
|
||||
flex: 1;
|
||||
|
||||
.predilection-name {
|
||||
width: 100%;
|
||||
padding: 0.375rem 0.5rem;
|
||||
border: 1px solid rgba(0, 0, 0, 0.3);
|
||||
border-radius: 3px;
|
||||
background: rgba(255, 255, 255, 0.9);
|
||||
font-family: inherit;
|
||||
|
||||
&::placeholder {
|
||||
color: #999;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
border-color: #6a0606;
|
||||
box-shadow: 0 0 0 2px rgba(106, 6, 6, 0.2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.predilection-controls {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
flex-shrink: 0;
|
||||
|
||||
.predilection-used {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.375rem;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
white-space: nowrap;
|
||||
|
||||
input[type="checkbox"] {
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
span {
|
||||
font-size: 0.9rem;
|
||||
color: rgba(218, 218, 218, 0.85);
|
||||
}
|
||||
|
||||
&:hover span {
|
||||
color: rgba(218, 218, 218, 1);
|
||||
}
|
||||
}
|
||||
|
||||
.predilection-delete {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
padding: 0;
|
||||
background: rgba(106, 6, 6, 0.6);
|
||||
border: 1px solid rgba(106, 6, 6, 0.8);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
|
||||
i {
|
||||
color: rgba(255, 255, 255, 0.9);
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: rgba(106, 6, 6, 0.9);
|
||||
border-color: #6a0606;
|
||||
transform: scale(1.05);
|
||||
|
||||
i {
|
||||
color: #fff;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.add-predilection-btn {
|
||||
width: 100%;
|
||||
padding: 0.5rem 1rem;
|
||||
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
|
||||
border: 1px solid #6a0606;
|
||||
border-radius: 4px;
|
||||
color: rgba(218, 218, 218, 0.95);
|
||||
font-family: "Charlemagne", serif;
|
||||
font-size: 0.9rem;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.5rem;
|
||||
|
||||
i {
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #5a0505 0%, #4a0404 100%);
|
||||
border-color: #8a0808;
|
||||
color: #fff;
|
||||
transform: translateY(-1px);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
311
less/roll-dialog-styles.less
Normal file
311
less/roll-dialog-styles.less
Normal file
@@ -0,0 +1,311 @@
|
||||
/* ============================================ */
|
||||
/* WASTELAND ROLL DIALOG STYLES */
|
||||
/* ============================================ */
|
||||
|
||||
.wasteland-roll-dialog {
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
|
||||
|
||||
.window-content {
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
.dialog-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
padding: 0.5rem;
|
||||
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
|
||||
border-bottom: 2px solid #6a0606;
|
||||
margin: -0.5rem -0.5rem 0.5rem -0.5rem;
|
||||
|
||||
.actor-icon {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border: 2px solid #6a0606;
|
||||
border-radius: 4px;
|
||||
object-fit: cover;
|
||||
}
|
||||
|
||||
.dialog-title {
|
||||
flex: 1;
|
||||
color: #f5f5f5;
|
||||
|
||||
h3 {
|
||||
margin: 0 0 0.15rem 0;
|
||||
font-size: 1rem;
|
||||
font-family: "Charlemagne", serif;
|
||||
font-weight: bold;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.competence-name {
|
||||
font-size: 0.85rem;
|
||||
color: rgba(255, 255, 255, 0.9);
|
||||
font-style: italic;
|
||||
|
||||
.attribut-info {
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.dialog-content {
|
||||
padding: 0 0.5rem 0.5rem 0.5rem;
|
||||
|
||||
.form-group {
|
||||
margin-bottom: 0.4rem;
|
||||
|
||||
label {
|
||||
display: block;
|
||||
margin-bottom: 0.2rem;
|
||||
font-weight: bold;
|
||||
font-size: 0.85rem;
|
||||
color: #2a1510;
|
||||
font-family: "Charlemagne", serif;
|
||||
}
|
||||
|
||||
select,
|
||||
input[type="number"] {
|
||||
width: 100%;
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
border: 1px solid #6a0606;
|
||||
border-radius: 3px;
|
||||
padding: 0.3rem 0.4rem;
|
||||
font-size: 0.85rem;
|
||||
color: #1a1510;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 255, 255, 0.6);
|
||||
}
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
background: rgba(255, 255, 255, 0.7);
|
||||
border-color: #aa0a0a;
|
||||
box-shadow: 0 0 4px rgba(170, 10, 10, 0.3);
|
||||
}
|
||||
|
||||
&:disabled {
|
||||
opacity: 0.6;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.modifiers-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 0.4rem;
|
||||
margin-bottom: 0.4rem;
|
||||
}
|
||||
|
||||
.attributes-section {
|
||||
background: rgba(106, 6, 6, 0.1);
|
||||
border: 1px solid #6a0606;
|
||||
border-radius: 4px;
|
||||
padding: 0.5rem;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
label {
|
||||
color: #6a0606;
|
||||
}
|
||||
}
|
||||
|
||||
.special-option {
|
||||
margin-top: 0.5rem;
|
||||
padding: 0.5rem;
|
||||
background: rgba(106, 6, 6, 0.05);
|
||||
border: 2px solid #6a0606;
|
||||
border-radius: 4px;
|
||||
|
||||
.checkbox-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
margin: 0;
|
||||
cursor: pointer;
|
||||
|
||||
&.highlight {
|
||||
span {
|
||||
font-weight: bold;
|
||||
color: #6a0606;
|
||||
font-family: "Charlemagne", serif;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
cursor: pointer;
|
||||
accent-color: #6a0606;
|
||||
}
|
||||
|
||||
span {
|
||||
flex: 1;
|
||||
font-size: 0.85rem;
|
||||
color: #2a1510;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Weapon Section */
|
||||
.weapon-section {
|
||||
background: rgba(139, 101, 8, 0.1);
|
||||
padding: 0.5rem;
|
||||
border-radius: 4px;
|
||||
border: 1px solid rgba(139, 101, 8, 0.4);
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
.weapon-info {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 0.4rem 0.5rem;
|
||||
background: rgba(139, 101, 8, 0.15);
|
||||
border-radius: 3px;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
.weapon-label {
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
color: #2a1510;
|
||||
font-family: "Charlemagne", serif;
|
||||
}
|
||||
|
||||
.weapon-bonus {
|
||||
font-size: 0.85rem;
|
||||
color: #8b0000;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
|
||||
.defense-info {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 0.4rem 0.5rem;
|
||||
background: rgba(0, 100, 0, 0.1);
|
||||
border-radius: 3px;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
.defense-label {
|
||||
font-size: 0.85rem;
|
||||
color: #2a1510;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.defense-value {
|
||||
font-size: 1rem;
|
||||
color: #006400;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Combat Modifiers */
|
||||
.combat-modifiers,
|
||||
.ranged-combat-section {
|
||||
background: rgba(139, 69, 19, 0.1);
|
||||
padding: 0.5rem;
|
||||
border-radius: 4px;
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
h4 {
|
||||
margin: 0 0 0.5rem 0;
|
||||
color: #2a1510;
|
||||
font-size: 0.9rem;
|
||||
font-weight: bold;
|
||||
font-family: "Charlemagne", serif;
|
||||
text-transform: uppercase;
|
||||
text-shadow: 1px 1px 1px rgba(255, 255, 255, 0.3);
|
||||
}
|
||||
|
||||
.checkbox-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
padding: 0.3rem 0.4rem;
|
||||
cursor: pointer;
|
||||
border-radius: 3px;
|
||||
margin-bottom: 0.3rem;
|
||||
transition: background 0.2s ease;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
width: auto;
|
||||
margin: 0;
|
||||
cursor: pointer;
|
||||
accent-color: #8b4513;
|
||||
}
|
||||
|
||||
span {
|
||||
color: #2a1510;
|
||||
font-size: 0.85rem;
|
||||
user-select: none;
|
||||
}
|
||||
}
|
||||
|
||||
.info-message {
|
||||
padding: 0.4rem 0.6rem;
|
||||
background: rgba(201, 168, 106, 0.2);
|
||||
border-left: 3px solid rgba(201, 168, 106, 0.8);
|
||||
border-radius: 3px;
|
||||
font-size: 0.85rem;
|
||||
color: #2a1510;
|
||||
margin-bottom: 0.5rem;
|
||||
font-style: italic;
|
||||
}
|
||||
}
|
||||
|
||||
.modifiers-columns {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 0.3rem 0.6rem;
|
||||
}
|
||||
}
|
||||
|
||||
// Styles pour les boutons du dialog
|
||||
.dialog-buttons {
|
||||
display: flex;
|
||||
gap: 0.4rem;
|
||||
padding: 0.5rem;
|
||||
border-top: 1px solid #6a0606;
|
||||
margin: 0.5rem -0.5rem -0.5rem -0.5rem;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
|
||||
button {
|
||||
flex: 1;
|
||||
padding: 0.5rem 0.75rem;
|
||||
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
|
||||
border: 1px solid #6a0606;
|
||||
border-radius: 3px;
|
||||
color: #f5f5f5;
|
||||
font-size: 0.85rem;
|
||||
font-weight: bold;
|
||||
font-family: "Charlemagne", serif;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #5a0505 0%, #4a0404 100%);
|
||||
box-shadow: 0 0 6px rgba(106, 6, 6, 0.6);
|
||||
}
|
||||
|
||||
&.default {
|
||||
border-width: 2px;
|
||||
border-color: #aa0a0a;
|
||||
}
|
||||
|
||||
i {
|
||||
margin-right: 0.4rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1365
less/simple-converted.less
Normal file
1365
less/simple-converted.less
Normal file
File diff suppressed because it is too large
Load Diff
8
less/wasteland.less
Normal file
8
less/wasteland.less
Normal file
@@ -0,0 +1,8 @@
|
||||
// Main LESS file for Wasteland system
|
||||
// Importing base styles and component-specific styles
|
||||
|
||||
@import "simple-converted";
|
||||
@import "item-styles";
|
||||
@import "actor-styles";
|
||||
@import "roll-dialog-styles";
|
||||
@import "chat-styles";
|
||||
27
modules/applications/sheets/_module.mjs
Normal file
27
modules/applications/sheets/_module.mjs
Normal file
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* Index des applications AppV2 pour Wasteland
|
||||
* Ce fichier centralise tous les exports des applications
|
||||
*/
|
||||
|
||||
// Applications de feuilles d'acteurs
|
||||
export { default as WastelandPersonnageSheet } from './wasteland-personnage-sheet.mjs';
|
||||
export { default as WastelandCreatureSheet } from './wasteland-creature-sheet.mjs';
|
||||
|
||||
// Applications de feuilles d'items
|
||||
export { default as WastelandArmeSheet } from './wasteland-arme-sheet.mjs';
|
||||
export { default as WastelandArtifexSheet } from './wasteland-artifex-sheet.mjs';
|
||||
export { default as WastelandBouclierSheet } from './wasteland-bouclier-sheet.mjs';
|
||||
export { default as WastelandCapaciteSheet } from './wasteland-capacite-sheet.mjs';
|
||||
export { default as WastelandCharmeSheet } from './wasteland-charme-sheet.mjs';
|
||||
export { default as WastelandCompetenceSheet } from './wasteland-competence-sheet.mjs';
|
||||
export { default as WastelandDonSheet } from './wasteland-don-sheet.mjs';
|
||||
export { default as WastelandEquipementSheet } from './wasteland-equipement-sheet.mjs';
|
||||
export { default as WastelandHeritageSheet } from './wasteland-heritage-sheet.mjs';
|
||||
export { default as WastelandHubrisSheet } from './wasteland-hubris-sheet.mjs';
|
||||
export { default as WastelandMetierSheet } from './wasteland-metier-sheet.mjs';
|
||||
export { default as WastelandMonnaieSheet } from './wasteland-monnaie-sheet.mjs';
|
||||
export { default as WastelandMutationSheet } from './wasteland-mutation-sheet.mjs';
|
||||
export { default as WastelandOrigineSheet } from './wasteland-origine-sheet.mjs';
|
||||
export { default as WastelandPeupleSheet } from './wasteland-peuple-sheet.mjs';
|
||||
export { default as WastelandPouvoirSheet } from './wasteland-pouvoir-sheet.mjs';
|
||||
export { default as WastelandProtectionSheet } from './wasteland-protection-sheet.mjs';
|
||||
382
modules/applications/sheets/base-actor-sheet.mjs
Normal file
382
modules/applications/sheets/base-actor-sheet.mjs
Normal file
@@ -0,0 +1,382 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
import { WastelandUtility } from "../../wasteland-utility.js"
|
||||
|
||||
export default class WastelandActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
|
||||
/**
|
||||
* Different sheet modes.
|
||||
* @enum {number}
|
||||
*/
|
||||
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
this._sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-wasteland", "sheet", "actor"],
|
||||
position: {
|
||||
width: 650,
|
||||
height: 720,
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
tabs: [
|
||||
{
|
||||
navSelector: 'nav[data-group="primary"]',
|
||||
contentSelector: "section.sheet-body",
|
||||
initial: "stats",
|
||||
},
|
||||
],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
actions: {
|
||||
editImage: WastelandActorSheet.#onEditImage,
|
||||
toggleSheet: WastelandActorSheet.#onToggleSheet,
|
||||
editItem: WastelandActorSheet.#onEditItem,
|
||||
deleteItem: WastelandActorSheet.#onDeleteItem,
|
||||
createItem: WastelandActorSheet.#onCreateItem,
|
||||
equipItem: WastelandActorSheet.#onEquipItem,
|
||||
modifyQuantity: WastelandActorSheet.#onModifyQuantity,
|
||||
incDecSante: WastelandActorSheet.#onIncDecSante,
|
||||
rollAttribut: WastelandActorSheet.#onRollAttribut,
|
||||
rollCompetence: WastelandActorSheet.#onRollCompetence,
|
||||
rollCharme: WastelandActorSheet.#onRollCharme,
|
||||
rollPouvoir: WastelandActorSheet.#onRollPouvoir,
|
||||
rollArmeOffensif: WastelandActorSheet.#onRollArmeOffensif,
|
||||
rollArmeDegats: WastelandActorSheet.#onRollArmeDegats,
|
||||
resetPredilections: WastelandActorSheet.#onResetPredilections,
|
||||
rollAssommer: WastelandActorSheet.#onRollAssommer,
|
||||
rollFuir: WastelandActorSheet.#onRollFuir,
|
||||
rollImmobiliser: WastelandActorSheet.#onRollImmobiliser,
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Play' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isPlayMode() {
|
||||
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Edit' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isEditMode() {
|
||||
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
|
||||
}
|
||||
|
||||
/**
|
||||
* Tab groups state
|
||||
* @type {object}
|
||||
*/
|
||||
tabGroups = { primary: "stats" }
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const actor = this.document
|
||||
|
||||
const context = {
|
||||
actor: actor,
|
||||
system: actor.system,
|
||||
source: actor.toObject(),
|
||||
fields: actor.schema.fields,
|
||||
systemFields: actor.system.schema.fields,
|
||||
isEditable: this.isEditable,
|
||||
isEditMode: this.isEditMode,
|
||||
isPlayMode: this.isPlayMode,
|
||||
isGM: game.user.isGM,
|
||||
config: game.system.wasteland.config,
|
||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true }),
|
||||
enrichedComportement: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.comportement || "", { async: true }),
|
||||
enrichedHabitat: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.habitat || "", { async: true }),
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
|
||||
// Handle edit-item-data changes
|
||||
this.element.querySelectorAll('.edit-item-data').forEach(element => {
|
||||
element.addEventListener('change', async (event) => {
|
||||
const target = event.currentTarget
|
||||
const itemElement = target.closest('[data-item-id]')
|
||||
if (!itemElement) return
|
||||
|
||||
const itemId = itemElement.dataset.itemId
|
||||
const itemType = itemElement.dataset.itemType
|
||||
const itemField = target.dataset.itemField
|
||||
const dataType = target.dataset.dtype
|
||||
const value = target.value
|
||||
|
||||
await this.document.editItemField(itemId, itemType, itemField, dataType, value)
|
||||
})
|
||||
})
|
||||
|
||||
// Activate tab navigation manually
|
||||
const nav = this.element.querySelector('nav.tabs[data-group]')
|
||||
if (nav) {
|
||||
const group = nav.dataset.group
|
||||
// Activate the current tab
|
||||
const activeTab = this.tabGroups[group] || "stats"
|
||||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||
const tab = link.dataset.tab
|
||||
link.classList.toggle('active', tab === activeTab)
|
||||
link.addEventListener('click', (event) => {
|
||||
event.preventDefault()
|
||||
this.tabGroups[group] = tab
|
||||
this.render()
|
||||
})
|
||||
})
|
||||
|
||||
// Show/hide tab content
|
||||
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
|
||||
content.classList.toggle('active', content.dataset.tab === activeTab)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
*/
|
||||
#createDragDropHandlers() {
|
||||
return []
|
||||
}
|
||||
|
||||
// #region Actions
|
||||
|
||||
/**
|
||||
* Handle editing the actor image
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onEditImage(event) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const filePicker = new FilePicker({
|
||||
type: "image",
|
||||
current: sheet.document.img,
|
||||
callback: (path) => {
|
||||
sheet.document.update({ img: path })
|
||||
},
|
||||
})
|
||||
filePicker.browse()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle toggling the sheet mode
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onToggleSheet(event) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
sheet._sheetMode = sheet._sheetMode === sheet.constructor.SHEET_MODES.PLAY ? sheet.constructor.SHEET_MODES.EDIT : sheet.constructor.SHEET_MODES.PLAY
|
||||
sheet.render()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle editing an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onEditItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
const item = this.actor.items.get(itemId)
|
||||
if (item) item.sheet.render(true)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle deleting an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onDeleteItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
await WastelandUtility.confirmDelete(this, li)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle creating an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onCreateItem(event, target) {
|
||||
const itemType = target.dataset.type
|
||||
await this.actor.createEmbeddedDocuments("Item", [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle equipping an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onEquipItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
await this.actor.equipItem(itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle modifying item quantity
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onModifyQuantity(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
|
||||
const item = this.actor.items.get(itemId)
|
||||
if (!item) return
|
||||
|
||||
const qty = parseInt(target.dataset.qty) || 0
|
||||
const currentQty = item.system.quantite || 0
|
||||
const newQty = Math.max(0, currentQty + qty)
|
||||
|
||||
await item.update({ 'system.quantite': newQty })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle modifying santé/psyché
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onIncDecSante(event, target) {
|
||||
const field = target.dataset.field
|
||||
const value = parseInt(target.dataset.value) || 0
|
||||
|
||||
if (field === 'psyche') {
|
||||
await this.actor.update({ 'system.psyche.value': this.actor.system.psyche.value + value })
|
||||
} else if (field === 'nonletaux') {
|
||||
await this.actor.update({ 'system.sante.nonletaux': this.actor.system.sante.nonletaux + value })
|
||||
} else if (field === 'letaux') {
|
||||
await this.actor.update({ 'system.sante.letaux': this.actor.system.sante.letaux + value })
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling an attribute
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollAttribut(event, target) {
|
||||
const attrKey = target.dataset.attrKey
|
||||
await this.actor.rollAttribut(attrKey)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling a competence
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollCompetence(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
const attrKey = target.dataset.attrKey
|
||||
if (!itemId) return
|
||||
await this.actor.rollCompetence(attrKey, itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling a charme
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollCharme(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
await this.actor.rollCharme(itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling a pouvoir
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollPouvoir(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
await this.actor.rollPouvoir(itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling weapon attack
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollArmeOffensif(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
await this.actor.rollArmeOffensif(itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling weapon damage
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollArmeDegats(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
await this.actor.rollArmeDegats(itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle resetting all predilections
|
||||
* @param {Event} event - The originating click event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onResetPredilections(event, target) {
|
||||
await this.actor.resetAllPredilections()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Assommer roll
|
||||
* @param {Event} event - The originating click event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollAssommer(event, target) {
|
||||
await this.actor.rollAssommer()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Fuir roll
|
||||
* @param {Event} event - The originating click event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollFuir(event, target) {
|
||||
await this.actor.rollFuir()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Immobiliser roll
|
||||
* @param {Event} event - The originating click event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onRollImmobiliser(event, target) {
|
||||
await this.actor.rollImmobiliser()
|
||||
}
|
||||
}
|
||||
158
modules/applications/sheets/base-item-sheet.mjs
Normal file
158
modules/applications/sheets/base-item-sheet.mjs
Normal file
@@ -0,0 +1,158 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
export default class WastelandItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-wasteland", "item"],
|
||||
position: {
|
||||
width: 620,
|
||||
height: 600,
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
tabs: [
|
||||
{
|
||||
navSelector: 'nav[data-group="primary"]',
|
||||
contentSelector: "section.sheet-body",
|
||||
initial: "description",
|
||||
},
|
||||
],
|
||||
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
|
||||
actions: {
|
||||
editImage: WastelandItemSheet.#onEditImage,
|
||||
postItem: WastelandItemSheet.#onPostItem,
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Tab groups state
|
||||
* @type {object}
|
||||
*/
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = {
|
||||
fields: this.document.schema.fields,
|
||||
systemFields: this.document.system.schema.fields,
|
||||
item: this.document,
|
||||
system: this.document.system,
|
||||
source: this.document.toObject(),
|
||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }),
|
||||
isEditMode: true,
|
||||
isEditable: this.isEditable,
|
||||
isGM: game.user.isGM,
|
||||
config: game.system.wasteland.config,
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
|
||||
// Activate tab navigation manually
|
||||
const nav = this.element.querySelector('nav.tabs[data-group]')
|
||||
if (nav) {
|
||||
const group = nav.dataset.group
|
||||
// Activate the current tab
|
||||
const activeTab = this.tabGroups[group] || "description"
|
||||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||
const tab = link.dataset.tab
|
||||
link.classList.toggle('active', tab === activeTab)
|
||||
link.addEventListener('click', (event) => {
|
||||
event.preventDefault()
|
||||
this.tabGroups[group] = tab
|
||||
this.render()
|
||||
})
|
||||
})
|
||||
|
||||
// Show/hide tab content
|
||||
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
|
||||
content.classList.toggle('active', content.dataset.tab === activeTab)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
*/
|
||||
#createDragDropHandlers() {
|
||||
return []
|
||||
}
|
||||
|
||||
// #region Actions
|
||||
|
||||
/**
|
||||
* Handle editing the item image
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onEditImage(event) {
|
||||
event.preventDefault()
|
||||
const filePicker = new FilePicker({
|
||||
type: "image",
|
||||
current: this.document.img,
|
||||
callback: (path) => {
|
||||
this.document.update({ img: path })
|
||||
},
|
||||
})
|
||||
filePicker.browse()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle posting the item to chat
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onPostItem(event) {
|
||||
event.preventDefault()
|
||||
|
||||
// Prepare chat data
|
||||
const chatData = {
|
||||
name: this.document.name,
|
||||
img: this.document.img,
|
||||
type: this.document.type,
|
||||
system: this.document.system,
|
||||
}
|
||||
|
||||
// Add actor reference if item is owned
|
||||
if (this.document.actor) {
|
||||
chatData.actor = { id: this.document.actor.id }
|
||||
}
|
||||
|
||||
// Don't post any image for the item if the default image is used
|
||||
if (chatData.img && chatData.img.includes("/blank.png")) {
|
||||
chatData.img = null
|
||||
}
|
||||
|
||||
// JSON object for easy creation
|
||||
chatData.jsondata = JSON.stringify({
|
||||
compendium: "postedItem",
|
||||
payload: chatData,
|
||||
})
|
||||
|
||||
// Render the chat card template
|
||||
const html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-wasteland/templates/post-item.hbs', chatData)
|
||||
|
||||
// Create the chat message
|
||||
const chatOptions = {
|
||||
user: game.user.id,
|
||||
content: html,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.document.actor })
|
||||
}
|
||||
|
||||
ChatMessage.create(chatOptions)
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/wasteland-arme-sheet.mjs
Normal file
49
modules/applications/sheets/wasteland-arme-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandArmeSheet extends WastelandItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["arme"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["arme-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-wasteland/templates/item-arme-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "details",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-artifex-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-artifex-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandArtifexSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["artifex"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["artifex-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-artifex-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-bouclier-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-bouclier-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandBouclierSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["bouclier"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["bouclier-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-bouclier-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
32
modules/applications/sheets/wasteland-capacite-sheet.mjs
Normal file
32
modules/applications/sheets/wasteland-capacite-sheet.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandCapaciteSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["capacite"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["capacite-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-capacite-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-charme-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-charme-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandCharmeSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["charme"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["charme-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-charme-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
72
modules/applications/sheets/wasteland-competence-sheet.mjs
Normal file
72
modules/applications/sheets/wasteland-competence-sheet.mjs
Normal file
@@ -0,0 +1,72 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandCompetenceSheet extends WastelandItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["competence"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["competence-content"],
|
||||
},
|
||||
actions: {
|
||||
"add-predilection": this.#onAddPredilection,
|
||||
"delete-predilection": this.#onDeletePredilection
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-wasteland/templates/item-competence-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "details",
|
||||
}
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle adding a new predilection
|
||||
* @param {PointerEvent} event - The triggering event
|
||||
* @param {HTMLElement} target - The button element
|
||||
*/
|
||||
static async #onAddPredilection(event, target) {
|
||||
const predilections = foundry.utils.duplicate(this.document.system.predilections)
|
||||
predilections.push({ name: "Nouvelle prédilection", used: false })
|
||||
await this.document.update({ "system.predilections": predilections })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle deleting a predilection
|
||||
* @param {PointerEvent} event - The triggering event
|
||||
* @param {HTMLElement} target - The delete button element
|
||||
*/
|
||||
static async #onDeletePredilection(event, target) {
|
||||
const index = parseInt(target.dataset.index)
|
||||
const predilections = foundry.utils.duplicate(this.document.system.predilections)
|
||||
predilections.splice(index, 1)
|
||||
await this.document.update({ "system.predilections": predilections })
|
||||
}
|
||||
}
|
||||
40
modules/applications/sheets/wasteland-creature-sheet.mjs
Normal file
40
modules/applications/sheets/wasteland-creature-sheet.mjs
Normal file
@@ -0,0 +1,40 @@
|
||||
import WastelandActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class WastelandCreatureSheet extends WastelandActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes, "creature"],
|
||||
window: {
|
||||
...super.DEFAULT_OPTIONS.window,
|
||||
title: "Feuille de Créature",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/fvtt-wasteland/templates/actor-creature-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "stats",
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
// Add creature-specific data
|
||||
context.skills = actor.getSkills()
|
||||
context.armes = foundry.utils.duplicate(actor.getWeapons())
|
||||
context.protections = foundry.utils.duplicate(actor.getArmors())
|
||||
context.capacites = foundry.utils.duplicate(actor.getCapacites())
|
||||
context.combat = actor.getCombatValues()
|
||||
|
||||
return context
|
||||
}
|
||||
}
|
||||
32
modules/applications/sheets/wasteland-don-sheet.mjs
Normal file
32
modules/applications/sheets/wasteland-don-sheet.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandDonSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["don"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["don-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-don-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-equipement-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-equipement-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandEquipementSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["equipement"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["equipement-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-equipement-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
32
modules/applications/sheets/wasteland-heritage-sheet.mjs
Normal file
32
modules/applications/sheets/wasteland-heritage-sheet.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandHeritageSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["heritage"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["heritage-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-heritage-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-hubris-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-hubris-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandHubrisSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["hubris"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["hubris-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-hubris-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
32
modules/applications/sheets/wasteland-metier-sheet.mjs
Normal file
32
modules/applications/sheets/wasteland-metier-sheet.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandMetierSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["metier"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["metier-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-metier-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-monnaie-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-monnaie-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandMonnaieSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["monnaie"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["monnaie-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-monnaie-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
32
modules/applications/sheets/wasteland-mutation-sheet.mjs
Normal file
32
modules/applications/sheets/wasteland-mutation-sheet.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandMutationSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["mutation"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["mutation-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-mutation-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
32
modules/applications/sheets/wasteland-origine-sheet.mjs
Normal file
32
modules/applications/sheets/wasteland-origine-sheet.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandOrigineSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["origine"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["origine-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-origine-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
59
modules/applications/sheets/wasteland-personnage-sheet.mjs
Normal file
59
modules/applications/sheets/wasteland-personnage-sheet.mjs
Normal file
@@ -0,0 +1,59 @@
|
||||
import WastelandActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class WastelandPersonnageSheet extends WastelandActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes, "personnage"],
|
||||
window: {
|
||||
...super.DEFAULT_OPTIONS.window,
|
||||
title: "Feuille de Personnage",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/fvtt-wasteland/templates/actor-personnage-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "stats",
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
// Add personnage-specific data
|
||||
context.skills = actor.getSkills()
|
||||
context.armes = foundry.utils.duplicate(actor.getWeapons())
|
||||
context.protections = foundry.utils.duplicate(actor.getArmors())
|
||||
context.pouvoirs = foundry.utils.duplicate(actor.getPouvoirs())
|
||||
context.dons = foundry.utils.duplicate(actor.getDons())
|
||||
context.hubrises = foundry.utils.duplicate(actor.getHubris())
|
||||
context.tours = foundry.utils.duplicate(actor.getTours())
|
||||
context.artifex = foundry.utils.duplicate(actor.getArtifex())
|
||||
context.charmes = foundry.utils.duplicate(actor.getCharmes())
|
||||
context.peuple = foundry.utils.duplicate(actor.getPeuple() || {})
|
||||
context.origine = foundry.utils.duplicate(actor.getOrigine() || {})
|
||||
context.heritage = foundry.utils.duplicate(actor.getHeritage() || {})
|
||||
context.metier = foundry.utils.duplicate(actor.getMetier() || {})
|
||||
context.combat = actor.getCombatValues()
|
||||
context.capacites = foundry.utils.duplicate(actor.getCapacites())
|
||||
context.equipements = foundry.utils.duplicate(actor.getEquipments())
|
||||
context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
|
||||
context.mutations = foundry.utils.duplicate(actor.getMutations())
|
||||
|
||||
// Enrich HTML fields for biodata
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.notes || "", { async: true })
|
||||
context.enrichedGMNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.gmnotes || "", { async: true })
|
||||
context.enrichedSequelles = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.sequelles || "", { async: true })
|
||||
context.enrichedTraumatismes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.traumatismes || "", { async: true })
|
||||
|
||||
return context
|
||||
}
|
||||
}
|
||||
32
modules/applications/sheets/wasteland-peuple-sheet.mjs
Normal file
32
modules/applications/sheets/wasteland-peuple-sheet.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandPeupleSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["peuple"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["peuple-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-peuple-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-pouvoir-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-pouvoir-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandPouvoirSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["pouvoir"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["pouvoir-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-pouvoir-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
33
modules/applications/sheets/wasteland-protection-sheet.mjs
Normal file
33
modules/applications/sheets/wasteland-protection-sheet.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import WastelandItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class WastelandProtectionSheet extends WastelandItemSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["protection"],
|
||||
position: { width: 620 },
|
||||
window: { contentClasses: ["protection-content"] },
|
||||
}
|
||||
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-wasteland/templates/item-protection-sheet.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
156
modules/applications/wasteland-roll-dialog.mjs
Normal file
156
modules/applications/wasteland-roll-dialog.mjs
Normal file
@@ -0,0 +1,156 @@
|
||||
import { WastelandUtility } from "../wasteland-utility.js"
|
||||
|
||||
/**
|
||||
* Dialogue de jet de dé pour Wasteland - Version DialogV2
|
||||
*/
|
||||
export class WastelandRollDialog {
|
||||
|
||||
/**
|
||||
* Create and display the roll dialog
|
||||
* @param {WastelandActor} actor - The actor making the roll
|
||||
* @param {Object} rollData - Data for the roll
|
||||
* @returns {Promise<WastelandRollDialog>}
|
||||
*/
|
||||
static async create(actor, rollData) {
|
||||
// Préparer le contexte pour le template
|
||||
const context = {
|
||||
...rollData,
|
||||
difficulte: String(rollData.difficulte || 0),
|
||||
img: actor.img,
|
||||
name: actor.name,
|
||||
config: game.system.wasteland.config,
|
||||
}
|
||||
|
||||
// Rendre le template en HTML
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-wasteland/templates/roll-dialog-v2.hbs",
|
||||
context
|
||||
)
|
||||
|
||||
// Utiliser DialogV2.wait avec le HTML rendu
|
||||
return foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" },
|
||||
classes: ["wasteland-roll-dialog"],
|
||||
position: { width: 500 },
|
||||
modal: false,
|
||||
content,
|
||||
buttons: rollData.charme ? [
|
||||
{
|
||||
action: "roll",
|
||||
label: "Lancer",
|
||||
icon: "fa-solid fa-dice-d20",
|
||||
default: true,
|
||||
callback: (event, button, dialog) => {
|
||||
this._updateRollDataFromForm(rollData, button.form.elements, actor)
|
||||
WastelandUtility.rollWasteland(rollData)
|
||||
}
|
||||
}
|
||||
] : [
|
||||
{
|
||||
action: "rolld10",
|
||||
label: "Lancer 1d10",
|
||||
icon: "fa-solid fa-dice-d10",
|
||||
default: true,
|
||||
callback: (event, button, dialog) => {
|
||||
this._updateRollDataFromForm(rollData, button.form.elements, actor)
|
||||
rollData.mainDice = "1d10"
|
||||
WastelandUtility.rollWasteland(rollData)
|
||||
}
|
||||
},
|
||||
{
|
||||
action: "rolld20",
|
||||
label: "Lancer 1d20",
|
||||
icon: "fa-solid fa-dice-d20",
|
||||
callback: (event, button, dialog) => {
|
||||
this._updateRollDataFromForm(rollData, button.form.elements, actor)
|
||||
rollData.mainDice = "1d20"
|
||||
WastelandUtility.rollWasteland(rollData)
|
||||
}
|
||||
},
|
||||
],
|
||||
rejectClose: false,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Mettre à jour rollData avec les valeurs du formulaire
|
||||
* @param {Object} rollData - L'objet rollData à mettre à jour
|
||||
* @param {HTMLFormControlsCollection} formElements - Les éléments du formulaire
|
||||
* @param {WastelandActor} actor - L'acteur pour récupérer les attributs
|
||||
* @private
|
||||
*/
|
||||
static _updateRollDataFromForm(rollData, formElements, actor) {
|
||||
// Attributs
|
||||
if (formElements.attrKey) {
|
||||
rollData.attrKey = formElements.attrKey.value
|
||||
if (rollData.attrKey !== "tochoose" && actor) {
|
||||
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
|
||||
}
|
||||
}
|
||||
|
||||
// Modificateurs de base
|
||||
if (formElements.difficulte) {
|
||||
rollData.difficulte = Number(formElements.difficulte.value)
|
||||
}
|
||||
if (formElements.modificateur) {
|
||||
rollData.modificateur = Number(formElements.modificateur.value)
|
||||
}
|
||||
|
||||
// Charme
|
||||
if (formElements.charmeDice) {
|
||||
rollData.charmeDice = String(formElements.charmeDice.value)
|
||||
}
|
||||
|
||||
// Combat mêlée
|
||||
if (formElements.typeAttaque) {
|
||||
rollData.typeAttaque = String(formElements.typeAttaque.value)
|
||||
rollData.typeAttaqueLabel = rollData.config.attaques[rollData.typeAttaque]
|
||||
}
|
||||
if (formElements.isMonte !== undefined) {
|
||||
rollData.isMonte = formElements.isMonte.checked
|
||||
}
|
||||
|
||||
// Combat distance
|
||||
if (formElements.visee !== undefined) {
|
||||
rollData.visee = formElements.visee.checked
|
||||
}
|
||||
if (formElements.cibleconsciente !== undefined) {
|
||||
rollData.cibleconsciente = formElements.cibleconsciente.checked
|
||||
}
|
||||
if (formElements.ciblecourt !== undefined) {
|
||||
rollData.ciblecourt = formElements.ciblecourt.checked
|
||||
}
|
||||
if (formElements.typeCouvert) {
|
||||
rollData.typeCouvert = String(formElements.typeCouvert.value)
|
||||
const couvert = rollData.config.couverts[rollData.typeCouvert]
|
||||
if (rollData.typeCouvert !== "aucun" && couvert) {
|
||||
rollData.typeCouvertLabel = couvert.name
|
||||
rollData.typeCouvertValue = couvert.value
|
||||
}
|
||||
}
|
||||
|
||||
// Désavantages (avantages tactiques)
|
||||
if (!rollData.desavantages) rollData.desavantages = {}
|
||||
|
||||
if (formElements.cibleausol !== undefined) {
|
||||
rollData.desavantages.cibleausol = formElements.cibleausol.checked
|
||||
}
|
||||
if (formElements.cibledesarmee !== undefined) {
|
||||
rollData.desavantages.cibledesarmee = formElements.cibledesarmee.checked
|
||||
}
|
||||
if (formElements.ciblerestreint !== undefined) {
|
||||
rollData.desavantages.ciblerestreint = formElements.ciblerestreint.checked
|
||||
}
|
||||
if (formElements.cibleimmobilisée !== undefined) {
|
||||
rollData.desavantages.cibleimmobilisée = formElements.cibleimmobilisée.checked
|
||||
}
|
||||
if (formElements.ciblesurplomb !== undefined) {
|
||||
rollData.desavantages.ciblesurplomb = formElements.ciblesurplomb.checked
|
||||
}
|
||||
|
||||
// Double D20
|
||||
if (formElements.doubleD20 !== undefined) {
|
||||
rollData.doubleD20 = formElements.doubleD20.checked
|
||||
}
|
||||
}
|
||||
}
|
||||
26
modules/models/arme.mjs
Normal file
26
modules/models/arme.mjs
Normal file
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* Data model pour les armes
|
||||
*/
|
||||
export default class ArmeDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
typearme: new fields.StringField({ initial: "" }),
|
||||
isdefense: new fields.BooleanField({ initial: false }),
|
||||
bonusmaniementoff: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonusmaniementdef: new fields.NumberField({ initial: 0, integer: true }),
|
||||
nobonusdegats: new fields.BooleanField({ initial: false }),
|
||||
degats: new fields.StringField({ initial: "" }),
|
||||
nonletaux: new fields.BooleanField({ initial: false }),
|
||||
deuxmains: new fields.BooleanField({ initial: false }),
|
||||
courte: new fields.NumberField({ initial: 0, integer: true }),
|
||||
moyenne: new fields.NumberField({ initial: 0, integer: true }),
|
||||
longue: new fields.NumberField({ initial: 0, integer: true }),
|
||||
tr: new fields.NumberField({ initial: 0, integer: true }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
}
|
||||
18
modules/models/artifex.mjs
Normal file
18
modules/models/artifex.mjs
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* Data model pour les artifex
|
||||
*/
|
||||
export default class ArtifexDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
artifextype: new fields.StringField({ initial: "vapeur" }),
|
||||
competence: new fields.StringField({ initial: "" }),
|
||||
complexite: new fields.NumberField({ initial: 0, integer: true }),
|
||||
dureerealisation: new fields.StringField({ initial: "" }),
|
||||
tempsmiseenroute: new fields.StringField({ initial: "" }),
|
||||
defautcourant: new fields.StringField({ initial: "" }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
17
modules/models/bouclier.mjs
Normal file
17
modules/models/bouclier.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
/**
|
||||
* Data model pour les boucliers
|
||||
*/
|
||||
export default class BouclierDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
bonusdefense: new fields.NumberField({ initial: 0, integer: true }),
|
||||
degats: new fields.StringField({ initial: "" }),
|
||||
nonletaux: new fields.BooleanField({ initial: false }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/capacite.mjs
Normal file
11
modules/models/capacite.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les capacités
|
||||
*/
|
||||
export default class CapaciteDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
25
modules/models/charme.mjs
Normal file
25
modules/models/charme.mjs
Normal file
@@ -0,0 +1,25 @@
|
||||
/**
|
||||
* Data model pour les charmes
|
||||
*/
|
||||
export default class CharmeDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
charmetype: new fields.StringField({ initial: "tour" }),
|
||||
resultats: new fields.ArrayField(new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: -1, integer: true }),
|
||||
description: new fields.StringField({ initial: "" })
|
||||
}), {
|
||||
initial: [
|
||||
{ value: -1, description: "" },
|
||||
{ value: -1, description: "" },
|
||||
{ value: -1, description: "" },
|
||||
{ value: -1, description: "" },
|
||||
{ value: -1, description: "" },
|
||||
{ value: -1, description: "" }
|
||||
]
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
21
modules/models/competence.mjs
Normal file
21
modules/models/competence.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* Data model pour les compétences
|
||||
*/
|
||||
export default class CompetenceDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
niveau: new fields.NumberField({ initial: 0, integer: true }),
|
||||
attribut1: new fields.StringField({ initial: "" }),
|
||||
attribut2: new fields.StringField({ initial: "" }),
|
||||
attribut3: new fields.StringField({ initial: "" }),
|
||||
doublebonus: new fields.BooleanField({ initial: false }),
|
||||
predilections: new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
description: new fields.StringField({ initial: "" }),
|
||||
used: new fields.BooleanField({ initial: false })
|
||||
}), { initial: [] })
|
||||
};
|
||||
}
|
||||
}
|
||||
99
modules/models/creature.mjs
Normal file
99
modules/models/creature.mjs
Normal file
@@ -0,0 +1,99 @@
|
||||
/**
|
||||
* Data model pour les créatures
|
||||
*/
|
||||
export default class CreatureDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
// Template biodata
|
||||
biodata: new fields.SchemaField({
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
age: new fields.NumberField({ initial: 0, integer: true }),
|
||||
alignement: new fields.StringField({ initial: "" }),
|
||||
poids: new fields.StringField({ initial: "" }),
|
||||
taille: new fields.StringField({ initial: "" }),
|
||||
cheveux: new fields.StringField({ initial: "" }),
|
||||
sexe: new fields.StringField({ initial: "" }),
|
||||
yeux: new fields.StringField({ initial: "" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
habitat: new fields.StringField({ initial: "" }),
|
||||
comportement: new fields.StringField({ initial: "" }),
|
||||
psychemultiplier: new fields.NumberField({ initial: 1, integer: true }),
|
||||
notes: new fields.HTMLField({ initial: "" }),
|
||||
gmnotes: new fields.HTMLField({ initial: "" })
|
||||
}),
|
||||
// Template core
|
||||
terreur: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: -1, integer: true })
|
||||
}),
|
||||
protection: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
ressource: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
attributs: new fields.SchemaField({
|
||||
adr: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Adresse" }),
|
||||
labelnorm: new fields.StringField({ initial: "adresse" }),
|
||||
abbrev: new fields.StringField({ initial: "adr" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pui: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Puissance" }),
|
||||
labelnorm: new fields.StringField({ initial: "puissance" }),
|
||||
abbrev: new fields.StringField({ initial: "pui" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
cla: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Clairvoyance" }),
|
||||
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
|
||||
abbrev: new fields.StringField({ initial: "cla" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Présence" }),
|
||||
labelnorm: new fields.StringField({ initial: "presence" }),
|
||||
abbrev: new fields.StringField({ initial: "pre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
tre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Trempe" }),
|
||||
labelnorm: new fields.StringField({ initial: "trempe" }),
|
||||
abbrev: new fields.StringField({ initial: "tre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
bonneaventure: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
actuelle: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experience: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
eclat: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
sante: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
letaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
sequelles: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
psyche: new fields.SchemaField({
|
||||
fullmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
currentmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
traumatismes: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
combat: new fields.SchemaField({
|
||||
initbonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
|
||||
defensebonus: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
12
modules/models/don.mjs
Normal file
12
modules/models/don.mjs
Normal file
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Data model pour les dons
|
||||
*/
|
||||
export default class DonDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
coutpsyche: new fields.NumberField({ initial: 0, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
14
modules/models/equipement.mjs
Normal file
14
modules/models/equipement.mjs
Normal file
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* Data model pour les équipements
|
||||
*/
|
||||
export default class EquipementDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
quantite: new fields.NumberField({ initial: 1, integer: true, min: 0 }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/heritage.mjs
Normal file
11
modules/models/heritage.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les héritages
|
||||
*/
|
||||
export default class HeritageDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
12
modules/models/hubris.mjs
Normal file
12
modules/models/hubris.mjs
Normal file
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Data model pour les hubris
|
||||
*/
|
||||
export default class HubrisDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
hubristype: new fields.StringField({ initial: "mental" })
|
||||
};
|
||||
}
|
||||
}
|
||||
27
modules/models/index.mjs
Normal file
27
modules/models/index.mjs
Normal file
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* Index des DataModels pour Wasteland
|
||||
* Ce fichier centralise tous les exports des modèles de données
|
||||
*/
|
||||
|
||||
// Modèles d'items
|
||||
export { default as ArmeDataModel } from './arme.mjs';
|
||||
export { default as BouclierDataModel } from './bouclier.mjs';
|
||||
export { default as CapaciteDataModel } from './capacite.mjs';
|
||||
export { default as CompetenceDataModel } from './competence.mjs';
|
||||
export { default as DonDataModel } from './don.mjs';
|
||||
export { default as EquipementDataModel } from './equipement.mjs';
|
||||
export { default as HeritageDataModel } from './heritage.mjs';
|
||||
export { default as MetierDataModel } from './metier.mjs';
|
||||
export { default as MonnaieDataModel } from './monnaie.mjs';
|
||||
export { default as OrigineDataModel } from './origine.mjs';
|
||||
export { default as ProtectionDataModel } from './protection.mjs';
|
||||
export { default as MutationDataModel } from './mutation.mjs';
|
||||
export { default as PouvoirDataModel } from './pouvoir.mjs';
|
||||
export { default as CharmeDataModel } from './charme.mjs';
|
||||
export { default as ArtifexDataModel } from './artifex.mjs';
|
||||
export { default as PeupleDataModel } from './peuple.mjs';
|
||||
export { default as HubrisDataModel } from './hubris.mjs';
|
||||
|
||||
// Modèles d'acteurs
|
||||
export { default as PersonnageDataModel } from './personnage.mjs';
|
||||
export { default as CreatureDataModel } from './creature.mjs';
|
||||
11
modules/models/metier.mjs
Normal file
11
modules/models/metier.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les métiers
|
||||
*/
|
||||
export default class MetierDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
13
modules/models/monnaie.mjs
Normal file
13
modules/models/monnaie.mjs
Normal file
@@ -0,0 +1,13 @@
|
||||
/**
|
||||
* Data model pour les monnaies
|
||||
*/
|
||||
export default class MonnaieDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
quantite: new fields.NumberField({ initial: 0, integer: true }),
|
||||
unite: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/mutation.mjs
Normal file
11
modules/models/mutation.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les mutations
|
||||
*/
|
||||
export default class MutationDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/origine.mjs
Normal file
11
modules/models/origine.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les origines
|
||||
*/
|
||||
export default class OrigineDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
100
modules/models/personnage.mjs
Normal file
100
modules/models/personnage.mjs
Normal file
@@ -0,0 +1,100 @@
|
||||
/**
|
||||
* Data model pour les personnages
|
||||
*/
|
||||
export default class PersonnageDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
// Template biodata
|
||||
biodata: new fields.SchemaField({
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
age: new fields.NumberField({ initial: 0, integer: true }),
|
||||
alignement: new fields.StringField({ initial: "" }),
|
||||
poids: new fields.StringField({ initial: "" }),
|
||||
taille: new fields.StringField({ initial: "" }),
|
||||
cheveux: new fields.StringField({ initial: "" }),
|
||||
sexe: new fields.StringField({ initial: "" }),
|
||||
yeux: new fields.StringField({ initial: "" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
habitat: new fields.StringField({ initial: "" }),
|
||||
comportement: new fields.StringField({ initial: "" }),
|
||||
psychemultiplier: new fields.NumberField({ initial: 1, integer: true }),
|
||||
notes: new fields.HTMLField({ initial: "" }),
|
||||
gmnotes: new fields.HTMLField({ initial: "" })
|
||||
}),
|
||||
// Template core
|
||||
terreur: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: -1, integer: true })
|
||||
}),
|
||||
protection: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
ressource: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
attributs: new fields.SchemaField({
|
||||
adr: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Adresse" }),
|
||||
labelnorm: new fields.StringField({ initial: "adresse" }),
|
||||
abbrev: new fields.StringField({ initial: "adr" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pui: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Puissance" }),
|
||||
labelnorm: new fields.StringField({ initial: "puissance" }),
|
||||
abbrev: new fields.StringField({ initial: "pui" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
cla: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Clairvoyance" }),
|
||||
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
|
||||
abbrev: new fields.StringField({ initial: "cla" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Présence" }),
|
||||
labelnorm: new fields.StringField({ initial: "presence" }),
|
||||
abbrev: new fields.StringField({ initial: "pre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
tre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Trempe" }),
|
||||
labelnorm: new fields.StringField({ initial: "trempe" }),
|
||||
abbrev: new fields.StringField({ initial: "tre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
bonneaventure: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
actuelle: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experience: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
eclat: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
sante: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
letaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
sequelles: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
psyche: new fields.SchemaField({
|
||||
fullmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
currentmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
traumatismes: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
combat: new fields.SchemaField({
|
||||
initbonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
|
||||
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
monte: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/peuple.mjs
Normal file
11
modules/models/peuple.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les peuples
|
||||
*/
|
||||
export default class PeupleDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
20
modules/models/pouvoir.mjs
Normal file
20
modules/models/pouvoir.mjs
Normal file
@@ -0,0 +1,20 @@
|
||||
/**
|
||||
* Data model pour les pouvoirs
|
||||
*/
|
||||
export default class PouvoirDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
chemin: new fields.StringField({ initial: "force" }),
|
||||
attribut1: new fields.StringField({ initial: "cla" }),
|
||||
competence: new fields.StringField({ initial: "" }),
|
||||
seuil: new fields.NumberField({ initial: 0, integer: true }),
|
||||
coutpsyche: new fields.NumberField({ initial: 0, integer: true }),
|
||||
cible: new fields.StringField({ initial: "" }),
|
||||
duree: new fields.StringField({ initial: "" }),
|
||||
formulesimple: new fields.StringField({ initial: "" }),
|
||||
formuleetendue: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
15
modules/models/protection.mjs
Normal file
15
modules/models/protection.mjs
Normal file
@@ -0,0 +1,15 @@
|
||||
/**
|
||||
* Data model pour les protections
|
||||
*/
|
||||
export default class ProtectionDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
protection: new fields.NumberField({ initial: 0, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,194 +0,0 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { WastelandUtility } from "./wasteland-utility.js";
|
||||
import { WastelandRollDialog } from "./wasteland-roll-dialog.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class WastelandActorSheet extends ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-wasteland", "sheet", "actor"],
|
||||
template: "systems/fvtt-wasteland/templates/actor-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editScore: false
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
let actorData = objectData
|
||||
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: objectData.id,
|
||||
type: objectData.type,
|
||||
img: objectData.img,
|
||||
name: objectData.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
data: actorData.system,
|
||||
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||
limited: this.object.limited,
|
||||
skills: this.actor.getSkills(),
|
||||
armes: foundry.utils.duplicate(this.actor.getWeapons()),
|
||||
protections: foundry.utils.duplicate(this.actor.getArmors()),
|
||||
pouvoirs:foundry.utils.duplicate(this.actor.getPouvoirs()),
|
||||
dons: foundry.utils.duplicate(this.actor.getDons()),
|
||||
hubrises: foundry.utils.duplicate(this.actor.getHubris()),
|
||||
tours:foundry.utils.duplicate(this.actor.getTours()),
|
||||
artifex: foundry.utils.duplicate(this.actor.getArtifex()),
|
||||
charmes:foundry.utils.duplicate(this.actor.getCharmes()),
|
||||
peuple: foundry.utils.duplicate(this.actor.getPeuple() || {}),
|
||||
origine: foundry.utils.duplicate(this.actor.getOrigine() || {}),
|
||||
heritage: foundry.utils.duplicate(this.actor.getHeritage() || {}),
|
||||
metier: foundry.utils.duplicate(this.actor.getMetier() || {}),
|
||||
combat: this.actor.getCombatValues(),
|
||||
config: foundry.utils.duplicate(game.system.wasteland.config),
|
||||
capacites: foundry.utils.duplicate(this.actor.getCapacites()),
|
||||
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
|
||||
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
|
||||
mutations: foundry.utils.duplicate(this.actor.getMutations()),
|
||||
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
|
||||
comportement: await TextEditor.enrichHTML(this.object.system.biodata.comportement, {async: true}),
|
||||
habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
editScore: this.options.editScore,
|
||||
isGM: game.user.isGM,
|
||||
config: game.system.wasteland.config
|
||||
}
|
||||
this.formData = formData;
|
||||
|
||||
console.log("PC : ", formData, this.object);
|
||||
return formData;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
const item = this.actor.items.get( itemId )
|
||||
item.sheet.render(true)
|
||||
})
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
WastelandUtility.confirmDelete(this, li);
|
||||
})
|
||||
html.find('.edit-item-data').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
let itemType = li.data("item-type")
|
||||
let itemField = $(ev.currentTarget).data("item-field")
|
||||
let dataType = $(ev.currentTarget).data("dtype")
|
||||
let value = ev.currentTarget.value
|
||||
this.actor.editItemField(itemId, itemType, itemField, dataType, value)
|
||||
})
|
||||
|
||||
html.find('.quantity-minus').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.incDecQuantity( li.data("item-id"), -1 );
|
||||
} );
|
||||
html.find('.quantity-plus').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.incDecQuantity( li.data("item-id"), +1 );
|
||||
} );
|
||||
|
||||
html.find('.roll-attribut').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let attrKey = li.data("attr-key")
|
||||
this.actor.rollAttribut(attrKey)
|
||||
})
|
||||
html.find('.roll-competence').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let attrKey = $(event.currentTarget).data("attr-key")
|
||||
let compId = li.data("item-id")
|
||||
this.actor.rollCompetence(attrKey, compId)
|
||||
})
|
||||
html.find('.roll-charme').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let charmeId = li.data("item-id")
|
||||
this.actor.rollCharme(charmeId)
|
||||
})
|
||||
|
||||
html.find('.roll-pouvoir').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let pouvoirId = li.data("item-id")
|
||||
this.actor.rollPouvoir(pouvoirId)
|
||||
})
|
||||
html.find('.roll-arme-offensif').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeOffensif(armeId)
|
||||
})
|
||||
html.find('.roll-arme-degats').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeDegats(armeId)
|
||||
})
|
||||
html.find('.quantity-modify').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const value = Number($(event.currentTarget).data("quantite-value"))
|
||||
this.actor.incDecQuantity( li.data("item-id"), value );
|
||||
})
|
||||
html.find('.item-add').click((event) => {
|
||||
const itemType = $(event.currentTarget).data("type")
|
||||
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
|
||||
})
|
||||
|
||||
|
||||
html.find('.lock-unlock-sheet').click((event) => {
|
||||
this.options.editScore = !this.options.editScore;
|
||||
this.render(true);
|
||||
});
|
||||
html.find('.item-equip').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.equipItem( li.data("item-id") );
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - 192;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
return position;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/*async _onDropItem(event, dragData) {
|
||||
let item = await WastelandUtility.searchItem( dragData)
|
||||
this.actor.preprocessItem( event, item, true )
|
||||
super._onDropItem(event, dragData)
|
||||
}*/
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
// Update the Actor
|
||||
return this.object.update(formData);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/* -------------------------------------------- */
|
||||
import { WastelandUtility } from "./wasteland-utility.js";
|
||||
import { WastelandRollDialog } from "./wasteland-roll-dialog.js";
|
||||
import { WastelandRollDialog } from "./applications/wasteland-roll-dialog.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10]
|
||||
@@ -53,6 +53,7 @@ export class WastelandActor extends Actor {
|
||||
arme = foundry.utils.duplicate(arme)
|
||||
let combat = this.getCombatValues()
|
||||
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
|
||||
arme.system.isMelee = true
|
||||
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
|
||||
arme.system.attrKey = "pui"
|
||||
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
|
||||
@@ -62,6 +63,7 @@ export class WastelandActor extends Actor {
|
||||
}
|
||||
}
|
||||
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
|
||||
arme.system.isDistance = true
|
||||
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
|
||||
arme.system.attrKey = "adr"
|
||||
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
|
||||
@@ -296,6 +298,10 @@ export class WastelandActor extends Actor {
|
||||
changeEclat(value) {
|
||||
let newE = this.system.eclat.value
|
||||
newE += value
|
||||
// Empêcher que l'éclat devienne négatif
|
||||
if (newE < 0) {
|
||||
newE = 0
|
||||
}
|
||||
this.update({ 'system.eclat.value': newE })
|
||||
}
|
||||
|
||||
@@ -382,6 +388,32 @@ export class WastelandActor extends Actor {
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async resetAllPredilections() {
|
||||
let updates = []
|
||||
for (let item of this.items) {
|
||||
if (item.type === "competence" && item.system.predilections && item.system.predilections.length > 0) {
|
||||
let pred = foundry.utils.duplicate(item.system.predilections)
|
||||
let hasUsed = false
|
||||
for (let p of pred) {
|
||||
if (p.used) {
|
||||
p.used = false
|
||||
hasUsed = true
|
||||
}
|
||||
}
|
||||
if (hasUsed) {
|
||||
updates.push({ _id: item.id, 'system.predilections': pred })
|
||||
}
|
||||
}
|
||||
}
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments('Item', updates)
|
||||
ui.notifications.info(`${updates.length} prédilection(s) réinitialisée(s) pour ${this.name}`)
|
||||
} else {
|
||||
ui.notifications.info(`Aucune prédilection à réinitialiser pour ${this.name}`)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getInitiativeScore( ) {
|
||||
return Number(this.system.attributs.adr.value) + Number(this.system.combat.initbonus)
|
||||
@@ -414,10 +446,12 @@ export class WastelandActor extends Actor {
|
||||
rollData.actorId = this.id
|
||||
rollData.tokenId = this.token?.id
|
||||
rollData.img = this.img
|
||||
rollData.canEclatDoubleD20 = true // Always true in Wastelan
|
||||
rollData.canEclatDoubleD20 = this.getEclat() >= 1 // Vérifier que l'acteur a au moins 1 point d'éclat
|
||||
rollData.doubleD20 = false
|
||||
rollData.attributs = WastelandUtility.getAttributs()
|
||||
rollData.config = foundry.utils.duplicate(game.system.wasteland.config)
|
||||
rollData.desavantages = {}
|
||||
rollData.isMonte = this.system.combat.monte
|
||||
|
||||
if (attrKey) {
|
||||
rollData.attrKey = attrKey
|
||||
@@ -440,8 +474,7 @@ export class WastelandActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async launchRoll(rollData) {
|
||||
console.log("RollData", rollData)
|
||||
let rollDialog = await WastelandRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
await WastelandRollDialog.create(this, rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
rollAttribut(attrKey) {
|
||||
@@ -467,7 +500,7 @@ export class WastelandActor extends Actor {
|
||||
async rollPouvoir(pouvoirId) {
|
||||
let pouvoir = foundry.utils.duplicate(this.items.get(pouvoirId) || {})
|
||||
if (pouvoir?.system) {
|
||||
let rollData = this.getCommonRollData(pouvoir.system.attribut, undefined, pouvoir.system.competence)
|
||||
let rollData = this.getCommonRollData(pouvoir.system.attribut1, undefined, pouvoir.system.competence)
|
||||
if (!rollData.competence) {
|
||||
ui.notifications.error("Le pouvoir " + pouvoir.name + " n'a pas de compétence associée. Editez le pouvoir avec la compétence associée.")
|
||||
return
|
||||
@@ -488,6 +521,12 @@ export class WastelandActor extends Actor {
|
||||
}
|
||||
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
|
||||
rollData.arme = arme
|
||||
rollData.typeAttaque = "assaut"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
rollData.visee = false
|
||||
rollData.ciblecourt = false
|
||||
rollData.cibleconsciente = false
|
||||
this.launchRoll(rollData)
|
||||
}
|
||||
|
||||
@@ -511,8 +550,52 @@ export class WastelandActor extends Actor {
|
||||
actionImg: arme.img,
|
||||
}
|
||||
WastelandUtility.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-wasteland/templates/chat-degats-result.html`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-wasteland/templates/chat-degats-result-v2.hbs`, rollData)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAssommer() {
|
||||
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
|
||||
rollData.specialAction = "Assommer"
|
||||
rollData.typeAttaque = "assommer"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
if (rollData.defender) {
|
||||
rollData.selectDifficulte = false
|
||||
rollData.difficulte = rollData.defender.system.attributs.tre.value * 2
|
||||
}
|
||||
this.launchRoll(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollFuir() {
|
||||
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
|
||||
rollData.specialAction = "Fuir"
|
||||
rollData.typeAttaque = "fuir"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
if (rollData.defender) {
|
||||
rollData.selectDifficulte = false
|
||||
let comp = rollData.defender.items.find(it => it.type == "competence" && it.name.toLowerCase() == "mouvements")
|
||||
rollData.difficulte = rollData.defender.system.attributs.adr.value + ((comp) ? comp.system.niveau : rollData.defender.system.attributs.adr.value)
|
||||
}
|
||||
this.launchRoll(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollImmobiliser() {
|
||||
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
|
||||
rollData.specialAction = "Immobiliser"
|
||||
rollData.typeAttaque = "immobiliser"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
if (rollData.defender) {
|
||||
rollData.selectDifficulte = false
|
||||
rollData.difficulte = rollData.armeDefense ? rollData.armeDefense.system.totalDefensif : 10
|
||||
}
|
||||
this.launchRoll(rollData)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/* -------------------------------------------- */
|
||||
|
||||
import { WastelandUtility } from "./wasteland-utility.js";
|
||||
import { WastelandRollDialog } from "./wasteland-roll-dialog.js";
|
||||
import { WastelandRollDialog } from "./applications/wasteland-roll-dialog.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class WastelandCommands {
|
||||
|
||||
@@ -1,5 +1,12 @@
|
||||
export const WASTELAND_CONFIG = {
|
||||
|
||||
attributs: {
|
||||
"adr": "Adresse",
|
||||
"pui": "Puissance",
|
||||
"cla": "Clairvoyance",
|
||||
"pre": "Présence",
|
||||
"tre": "Trempe"
|
||||
},
|
||||
cheminpouvoir : {
|
||||
"force": "Chemin des Forces",
|
||||
"forge": "Chemin des Forges",
|
||||
@@ -44,13 +51,54 @@ export const WASTELAND_CONFIG = {
|
||||
tir: "Arme de Tir",
|
||||
special: "Spécial (capacité/don)"
|
||||
},
|
||||
attaques: {
|
||||
assaut: "Assaut",
|
||||
precise: "Attaque Précise",
|
||||
feinte: "Feinte",
|
||||
coupbas: "Coup Bas",
|
||||
charger: "Charger",
|
||||
contenir: "Contenir",
|
||||
desarmer: "Désarmer"
|
||||
},
|
||||
couverts: {
|
||||
aucun: { name: "Aucun", value: 0 },
|
||||
rondache: { name: "Couvert Léger", value: -2 },
|
||||
pavois: { name: "Couvert Moyen", value: -5 },
|
||||
complet: { name: "Couvert Complet", value: -10 },
|
||||
},
|
||||
listePortees: {
|
||||
"10": "Moins que Courte",
|
||||
"15": "Courte ou plus",
|
||||
"20": "Moyenne ou plus",
|
||||
"25": "Longue ou plus"
|
||||
},
|
||||
difficulteOptions: {
|
||||
"0": "Aucune/Inconnue",
|
||||
"5": "Facile (5)",
|
||||
"6": "(6)",
|
||||
"7": "(7)",
|
||||
"8": "(8)",
|
||||
"9": "(9)",
|
||||
"10": "Moyenne (10)",
|
||||
"11": "(11)",
|
||||
"12": "(12)",
|
||||
"13": "(13)",
|
||||
"14": "(14)",
|
||||
"15": "Ardue (15)",
|
||||
"16": "(16)",
|
||||
"17": "(17)",
|
||||
"18": "(18)",
|
||||
"19": "(19)",
|
||||
"20": "Hasardeuse (20)",
|
||||
"21": "(21)",
|
||||
"22": "(22)",
|
||||
"23": "(23)",
|
||||
"24": "(24)",
|
||||
"25": "Insensée (25)",
|
||||
"26": "(26)",
|
||||
"27": "(27)",
|
||||
"28": "(28)",
|
||||
"29": "(29)",
|
||||
"30": "Pure Folie (30)"
|
||||
}
|
||||
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { WastelandUtility } from "./wasteland-utility.js";
|
||||
import { WastelandActorSheet } from "./wasteland-actor-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class WastelandCreatureSheet extends WastelandActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-wasteland", "sheet", "creature"],
|
||||
template: "systems/fvtt-wasteland/templates/creature-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editScore: false
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,176 +0,0 @@
|
||||
import { WastelandUtility } from "./wasteland-utility.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class WastelandItemSheet extends ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-wasteland", "sheet", "item"],
|
||||
template: "systems/fvtt-wasteland/templates/item-sheet.html",
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
width: 620,
|
||||
height: 550
|
||||
//tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
// Add "Post to chat" button
|
||||
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
|
||||
buttons.unshift(
|
||||
{
|
||||
class: "post",
|
||||
icon: "fas fa-comment",
|
||||
onclick: ev => { }
|
||||
})
|
||||
return buttons
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - 192;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
if (this.item.type.includes('weapon')) {
|
||||
position.width = 640;
|
||||
}
|
||||
return position;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
let itemData = objectData
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.id,
|
||||
type: objectData.type,
|
||||
img: objectData.img,
|
||||
name: objectData.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
attributs: WastelandUtility.getAttributs(),
|
||||
config: foundry.utils.duplicate(game.system.wasteland.config),
|
||||
data: itemData.system,
|
||||
system: itemData.system,
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
isGM: game.user.isGM
|
||||
}
|
||||
|
||||
console.log("ITEM DATA", formData, this);
|
||||
return formData;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
buttons.unshift({
|
||||
class: "post",
|
||||
icon: "fas fa-comment",
|
||||
onclick: ev => this.postItem()
|
||||
});
|
||||
return buttons
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
||||
let chatData = foundry.utils.duplicate(WastelandUtility.data(this.item));
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
// Don't post any image for the item (which would leave a large gap) if the default image is used
|
||||
if (chatData.img.includes("/blank.png")) {
|
||||
chatData.img = null;
|
||||
}
|
||||
// JSON object for easy creation
|
||||
chatData.jsondata = JSON.stringify(
|
||||
{
|
||||
compendium: "postedItem",
|
||||
payload: chatData,
|
||||
});
|
||||
|
||||
renderTemplate('systems/fvtt-Wasteland-rpg/templates/post-item.html', chatData).then(html => {
|
||||
let chatOptions = WastelandUtility.chatDataSetup(html);
|
||||
ChatMessage.create(chatOptions)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
const item = this.object.options.actor.getOwnedItem(li.data("item-id"))
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
html.find('.delete-subitem').click(ev => {
|
||||
this.deleteSubitem(ev);
|
||||
})
|
||||
html.find('.edit-prediction').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred[index].name = ev.currentTarget.value
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
})
|
||||
html.find('.delete-prediction').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred.splice(index,1)
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
})
|
||||
html.find('.use-prediction').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred[index].used = ev.currentTarget.checked
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
})
|
||||
html.find('#add-predilection').click(ev => {
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred.push( { name: "Nouvelle prédilection", used: false })
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
})
|
||||
// Update Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let itemId = li.data("item-id");
|
||||
let itemType = li.data("item-type");
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
get template() {
|
||||
let type = this.item.type;
|
||||
return `systems/fvtt-wasteland/templates/item-${type}-sheet.html`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
return this.object.update(formData);
|
||||
}
|
||||
}
|
||||
@@ -9,14 +9,17 @@
|
||||
/* -------------------------------------------- */
|
||||
// Import Modules
|
||||
import { WastelandActor } from "./wasteland-actor.js";
|
||||
import { WastelandItemSheet } from "./wasteland-item-sheet.js";
|
||||
import { WastelandActorSheet } from "./wasteland-actor-sheet.js";
|
||||
import { WastelandCreatureSheet } from "./wasteland-creature-sheet.js";
|
||||
import { WastelandUtility } from "./wasteland-utility.js";
|
||||
import { WastelandCombat } from "./wasteland-combat.js";
|
||||
import { WastelandItem } from "./wasteland-item.js";
|
||||
import { WASTELAND_CONFIG } from "./wasteland-config.js";
|
||||
|
||||
// Import DataModels
|
||||
import * as models from "./models/index.mjs";
|
||||
|
||||
// Import AppV2 Sheets
|
||||
import * as sheets from "./applications/sheets/_module.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
@@ -30,7 +33,7 @@ Hooks.once("init", async function () {
|
||||
WastelandUtility.preloadHandlebarsTemplates();
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Set an initiative formula for the system
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d6",
|
||||
decimals: 1
|
||||
@@ -45,35 +48,112 @@ Hooks.once("init", async function () {
|
||||
// Define custom Entity classes
|
||||
CONFIG.Combat.documentClass = WastelandCombat
|
||||
CONFIG.Actor.documentClass = WastelandActor
|
||||
CONFIG.Item.documentClass = WastelandItem
|
||||
game.system.wasteland = {
|
||||
config: WASTELAND_CONFIG
|
||||
CONFIG.Actor.dataModels = {
|
||||
personnage: models.PersonnageDataModel,
|
||||
creature: models.CreatureDataModel
|
||||
}
|
||||
|
||||
CONFIG.Item.documentClass = WastelandItem
|
||||
CONFIG.Item.dataModels = {
|
||||
arme: models.ArmeDataModel,
|
||||
artifex: models.ArtifexDataModel,
|
||||
bouclier: models.BouclierDataModel,
|
||||
capacite: models.CapaciteDataModel,
|
||||
charme: models.CharmeDataModel,
|
||||
competence: models.CompetenceDataModel,
|
||||
don: models.DonDataModel,
|
||||
equipement: models.EquipementDataModel,
|
||||
heritage: models.HeritageDataModel,
|
||||
hubris: models.HubrisDataModel,
|
||||
metier: models.MetierDataModel,
|
||||
monnaie: models.MonnaieDataModel,
|
||||
mutation: models.MutationDataModel,
|
||||
origine: models.OrigineDataModel,
|
||||
peuple: models.PeupleDataModel,
|
||||
pouvoir: models.PouvoirDataModel,
|
||||
protection: models.ProtectionDataModel
|
||||
}
|
||||
|
||||
game.system.wasteland = {
|
||||
config: WASTELAND_CONFIG,
|
||||
models,
|
||||
sheets
|
||||
}
|
||||
|
||||
// Initialize dynamic config options that need to be available immediately
|
||||
// Create option lists inline to ensure they're available
|
||||
const listeNiveauSkill = {}
|
||||
for (let i = 0; i <= 10; i++) {
|
||||
listeNiveauSkill[`${i}`] = `${i}`
|
||||
}
|
||||
game.system.wasteland.config.listeNiveauSkill = listeNiveauSkill
|
||||
|
||||
const listeNiveauAttribut = {}
|
||||
for (let i = 0; i <= 10; i++) {
|
||||
listeNiveauAttribut[`${i}`] = `${i}`
|
||||
}
|
||||
game.system.wasteland.config.listeNiveauAttribut = listeNiveauAttribut
|
||||
|
||||
const listeNiveauCreature = {}
|
||||
for (let i = 0; i <= 35; i++) {
|
||||
listeNiveauCreature[`${i}`] = `${i}`
|
||||
}
|
||||
game.system.wasteland.config.listeNiveauCreature = listeNiveauCreature
|
||||
|
||||
const modificateurOptions = []
|
||||
for (let i = -15; i <= 15; i++) {
|
||||
modificateurOptions.push({ key: i, label: `${i >= 0 ? '+' : ''}${i}` })
|
||||
}
|
||||
game.system.wasteland.config.modificateurOptions = modificateurOptions
|
||||
|
||||
const pointsAmeOptions = {}
|
||||
for (let i = 0; i <= 20; i++) {
|
||||
pointsAmeOptions[`${i}`] = `${i}`
|
||||
}
|
||||
game.system.wasteland.config.pointsAmeOptions = pointsAmeOptions
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("fvtt-wasteland", WastelandActorSheet, { types: ["personnage"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-wasteland", WastelandCreatureSheet, { types: ["creature"], makeDefault: false });
|
||||
|
||||
// Register AppV2 Actor Sheets
|
||||
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-wasteland", sheets.WastelandPersonnageSheet, { types: ["personnage"], makeDefault: true });
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-wasteland", sheets.WastelandCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("fvtt-wasteland", WastelandItemSheet, { makeDefault: true })
|
||||
// Register AppV2 Item Sheets
|
||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandArmeSheet, { types: ["arme"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandArtifexSheet, { types: ["artifex"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandBouclierSheet, { types: ["bouclier"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCapaciteSheet, { types: ["capacite"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCharmeSheet, { types: ["charme"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCompetenceSheet, { types: ["competence"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandDonSheet, { types: ["don"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandEquipementSheet, { types: ["equipement"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandHeritageSheet, { types: ["heritage"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandHubrisSheet, { types: ["hubris"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMetierSheet, { types: ["metier"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMonnaieSheet, { types: ["monnaie"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMutationSheet, { types: ["mutation"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandOrigineSheet, { types: ["origine"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandPeupleSheet, { types: ["peuple"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandPouvoirSheet, { types: ["pouvoir"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandProtectionSheet, { types: ["protection"], makeDefault: true });
|
||||
|
||||
WastelandUtility.init();
|
||||
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
function welcomeMessage() {
|
||||
async function welcomeMessage() {
|
||||
const templateData = {};
|
||||
const html = await foundry.applications.handlebars.renderTemplate("systems/fvtt-wasteland/templates/chat-welcome-message.hbs", templateData);
|
||||
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: `<div id="welcome-message-Wasteland"><span class="rdd-roll-part">
|
||||
<strong>Bienvenue dans les Wasteland !</strong>
|
||||
<p>Les livres de Wasteland sont nécessaires pour jouer : https://www.titam-france.fr</p>
|
||||
<p>Wasteland est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
|
||||
<p>Système développé par LeRatierBretonnien, avec le support de Prêtre. Plus d'infos et aides sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
|
||||
` });
|
||||
content: html
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -136,4 +216,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
|
||||
@@ -1,99 +0,0 @@
|
||||
import { WastelandUtility } from "./wasteland-utility.js";
|
||||
|
||||
export class WastelandRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, rollData) {
|
||||
|
||||
let options = { classes: ["WastelandDialog"], width: 340, height: 'fit-content', 'z-index': 99999 };
|
||||
let html = await renderTemplate('systems/fvtt-wasteland/templates/roll-dialog-generic.html', rollData);
|
||||
|
||||
return new WastelandRollDialog(actor, rollData, html, options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(actor, rollData, html, options, close = undefined) {
|
||||
let buttons = {
|
||||
rolld10: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d10",
|
||||
callback: () => { this.roll("1d10") }
|
||||
},
|
||||
rolld20: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d20",
|
||||
callback: () => { this.roll("1d20") }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => { this.close() }
|
||||
}
|
||||
}
|
||||
if (rollData.charme) {
|
||||
buttons = {
|
||||
roll: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer",
|
||||
callback: () => { this.roll() }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => { this.close() }
|
||||
}
|
||||
}
|
||||
}
|
||||
let conf = {
|
||||
title: "Test de Capacité",
|
||||
content: html,
|
||||
buttons: buttons,
|
||||
close: close
|
||||
}
|
||||
|
||||
super(conf, options);
|
||||
|
||||
this.actor = actor
|
||||
this.rollData = rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
roll(dice) {
|
||||
this.rollData.mainDice = dice
|
||||
WastelandUtility.rollWasteland(this.rollData)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
var dialog = this;
|
||||
function onLoad() {
|
||||
}
|
||||
$(function () { onLoad(); });
|
||||
|
||||
html.find('#modificateur').change(async (event) => {
|
||||
this.rollData.modificateur = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#difficulte').change(async (event) => {
|
||||
this.rollData.difficulte = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#attrKey').change(async (event) => {
|
||||
this.rollData.attrKey = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#runemode').change(async (event) => {
|
||||
this.rollData.runemode = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#runeame').change(async (event) => {
|
||||
this.rollData.runeame = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#doubleD20').change(async (event) => {
|
||||
this.rollData.doubleD20 = event.currentTarget.checked
|
||||
})
|
||||
html.find('#charmeDice').change(async (event) => {
|
||||
this.rollData.charmeDice = String(event.currentTarget.value)
|
||||
})
|
||||
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@ import { WastelandCommands } from "./wasteland-commands.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const __contrecouptCharme = {
|
||||
1 : {name: "Effet chromatique", description: "le corps du kobold prend des teintes aussi étranges que voyantes. L'effet s’estompe progressivement et 24 heures plus tard, le kobold retrouve ses couleurs d’origine." },
|
||||
1 : {name: "Effet chromatique", description: "le corps du kobold prend des teintes aussi étranges que voyantes. L'effet s’estompe progressivement et 24 heures plus tard, le kobold retrouve ses couleurs d’origine." },
|
||||
3 : {name: "Enivrement Kobold", description: "très excité par son premier tour, le kobold doit immédiatement faire un autre tour, pour lequel il emploiera un dé plus gros." },
|
||||
5 : {name: "Mutisme superstitieux", description: "le kobold ne doit plus parler» pendant les prochaines 24 heures. S'il le fait malgré tout, les effets de son tour s’arrêtent." },
|
||||
7 : {name: "Agité!", description: "le kobold ne tient plus en place. Il ne peut se reposer pendant les prochaines 12 heures. Dès. que 12 heures se sont écoulées, il s'effondre comme une masse et dort 12 heures d'affilée d’un sommeil enchanté dont rien ne pourra le réveiller." },
|
||||
@@ -14,7 +14,7 @@ const __contrecouptCharme = {
|
||||
15 : {name: "La petite Mort", description: "le kobold s'endort pour 1420 heures. Rien ni personne ne pourra le tirer de ce sommeil enchanté avant que ce contrecoup ne prenne fin." },
|
||||
17 : {name: "Angoisse cauchemardesque", description: "le kobold a une brève vision de pure horreur. Il perd 1420 points de Psyché {s'il doit en perdre plus qu'il n’en a, il tombe à 0)." },
|
||||
19 : {name: "Anémie Kobold", description: "le kobold se met à saigner du nez, des oreilles et même d’autres endroits. Il perd 1420 point(s) de Santé." }
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class WastelandUtility {
|
||||
@@ -23,7 +23,8 @@ export class WastelandUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on('renderChatLog', (log, html, data) => WastelandUtility.chatListeners(html))
|
||||
Hooks.on("getChatLogEntryContext", (html, options) => WastelandUtility.chatRollMenu(html, options))
|
||||
Hooks.on('renderChatMessageHTML', (message, html, data) => WastelandUtility.chatListeners(html))
|
||||
Hooks.on("getChatMessageContextOptions", (html, options) => WastelandUtility.chatRollMenu(html, options))
|
||||
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
WastelandUtility.pushInitiativeOptions(html, options);
|
||||
@@ -112,13 +113,10 @@ export class WastelandUtility {
|
||||
const skills = await WastelandUtility.loadCompendium("fvtt-wasteland.skills")
|
||||
this.skills = skills.map(i => i.toObject())
|
||||
|
||||
game.system.wasteland.config.listeNiveauSkill = WastelandUtility.createDirectOptionList(0, 10)
|
||||
game.system.wasteland.config.listeNiveauCreature = WastelandUtility.createDirectOptionList(0, 35)
|
||||
game.system.wasteland.config.modificateurOptions = WastelandUtility.createArrayOptionList(-15, 15)
|
||||
game.system.wasteland.config.pointsAmeOptions = WastelandUtility.createDirectOptionList(0, 20)
|
||||
|
||||
// Note: listeNiveauSkill, listeNiveauCreature, etc. are now created in init hook
|
||||
// to be available immediately when sheets are opened
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createDirectOptionList(min, max) {
|
||||
let options = {};
|
||||
@@ -154,15 +152,41 @@ export class WastelandUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async chatListeners(html) {
|
||||
|
||||
html.on("click", '.predilection-reroll', async event => {
|
||||
$(html).on("click", '.predilection-reroll', async event => {
|
||||
let predIdx = $(event.currentTarget).data("predilection-index")
|
||||
let messageId = WastelandUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "wasteland-roll")
|
||||
let actor = WastelandUtility.getActorFromRollData(rollData)
|
||||
|
||||
// Sauvegarder le résultat précédent
|
||||
let previousResult = {
|
||||
diceResult: rollData.diceResult,
|
||||
finalResult: rollData.finalResult,
|
||||
diceFormula: rollData.diceFormula
|
||||
}
|
||||
|
||||
// Récupérer la prédilection utilisée
|
||||
let predilectionUsed = foundry.utils.duplicate(rollData.competence.system.predilections[predIdx])
|
||||
|
||||
// Marquer la prédilection comme utilisée
|
||||
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
|
||||
|
||||
// Mettre à jour la compétence dans rollData
|
||||
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
|
||||
await WastelandUtility.rollWasteland(rollData)
|
||||
|
||||
// Lancer le reroll avec prédilection
|
||||
await WastelandUtility.rollWastelandPredilection(rollData, predilectionUsed, previousResult)
|
||||
})
|
||||
|
||||
$(html).on("click", '.arme-roll-degats', async event => {
|
||||
let messageId = WastelandUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "wasteland-roll")
|
||||
if (rollData && rollData.arme) {
|
||||
let actor = WastelandUtility.getActorFromRollData(rollData)
|
||||
await actor.rollArmeDegats(rollData.arme._id)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
@@ -170,10 +194,12 @@ export class WastelandUtility {
|
||||
static async preloadHandlebarsTemplates() {
|
||||
|
||||
const templatePaths = [
|
||||
'systems/fvtt-wasteland/templates/editor-notes-gm.html',
|
||||
'systems/fvtt-wasteland/templates/partial-item-description.html'
|
||||
'systems/fvtt-wasteland/templates/editor-notes-gm.hbs',
|
||||
'systems/fvtt-wasteland/templates/partial-item-description.hbs',
|
||||
'systems/fvtt-wasteland/templates/partial-item-header.hbs',
|
||||
'systems/fvtt-wasteland/templates/partial-item-nav.hbs'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
return foundry.applications.handlebars.loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -236,7 +262,7 @@ export class WastelandUtility {
|
||||
static saveRollData(rollData) {
|
||||
game.socket.emit("system.fvtt-wasteland", {
|
||||
name: "msg_update_roll", data: rollData
|
||||
}); // Notify all other clients of the roll
|
||||
}); // Notify all other clients of the roll
|
||||
this.updateRollData(rollData);
|
||||
}
|
||||
|
||||
@@ -322,8 +348,8 @@ export class WastelandUtility {
|
||||
}
|
||||
}
|
||||
if (rollData.charme.system.charmetype == "charme") {
|
||||
rollData.charmeSante = effectRoll.total
|
||||
actor.incDecSante(rollData.charmeSante)
|
||||
rollData.charmeSante = effectRoll.total
|
||||
actor.incDecSante(rollData.charmeSante)
|
||||
}
|
||||
} else {
|
||||
if (rollData.mainDice == "1d20") {
|
||||
@@ -339,13 +365,13 @@ export class WastelandUtility {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//console.log("Result : ", rollData)
|
||||
if (rollData.difficulte > 0 && !rollData.isDramatique) {
|
||||
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
|
||||
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
|
||||
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -356,35 +382,79 @@ export class WastelandUtility {
|
||||
if (rollData.attrKey == "tochoose") { // No attr selected, force address
|
||||
rollData.attrKey = "adr"
|
||||
}
|
||||
if (!rollData.attr) {
|
||||
rollData.actionImg = "systems/fvtt-wasteland/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
if (!rollData.attr && actor && actor.system.attributs && actor.system.attributs[rollData.attrKey]) {
|
||||
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
|
||||
if (rollData.attr.labelnorm) {
|
||||
rollData.actionImg = "systems/fvtt-wasteland/assets/icons/" + rollData.attr.labelnorm + ".webp"
|
||||
}
|
||||
}
|
||||
|
||||
if (rollData.charme) {
|
||||
rollData.diceFormula = rollData.charmeDice
|
||||
} else {
|
||||
rollData.diceFormula = rollData.mainDice
|
||||
if (rollData.doubleD20) { // Multiply result !
|
||||
// Double D20 ne s'applique que si on lance un D20, pas un D10
|
||||
if (rollData.doubleD20 && rollData.mainDice === "1d20") {
|
||||
rollData.diceFormula += "*2"
|
||||
if (!rollData.isReroll) {
|
||||
actor.changeEclat(-1)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//console.log("BEFORE COMP", rollData)
|
||||
if (rollData.competence) {
|
||||
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections.filter(pred => !pred.used) || [])
|
||||
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
|
||||
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
|
||||
let attrValue = rollData.attr?.value || 0
|
||||
rollData.diceFormula += `+${attrValue}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
|
||||
} else {
|
||||
rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
|
||||
let attrValue = rollData.attr?.value || 0
|
||||
rollData.diceFormula += `+${attrValue}*2+${rollData.modificateur}`
|
||||
}
|
||||
if (rollData.arme && rollData.arme.type == "arme") {
|
||||
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
|
||||
}
|
||||
|
||||
// Apply desavantages (tactical advantages)
|
||||
let desavantagesBonus = 0
|
||||
if (rollData.desavantages) {
|
||||
for (let desavantage in rollData.desavantages) {
|
||||
if (rollData.desavantages[desavantage]) {
|
||||
desavantagesBonus += 5
|
||||
}
|
||||
}
|
||||
desavantagesBonus = Math.min(15, desavantagesBonus)
|
||||
if (desavantagesBonus > 0) {
|
||||
rollData.diceFormula += `+${desavantagesBonus}`
|
||||
}
|
||||
}
|
||||
|
||||
// Monté ?
|
||||
if (rollData.isMonte) {
|
||||
rollData.diceFormula += "+5"
|
||||
}
|
||||
|
||||
// Specific modifiers for ranged combat
|
||||
if (rollData.arme?.system?.isDistance) {
|
||||
if (rollData.visee) {
|
||||
rollData.diceFormula += "+5"
|
||||
}
|
||||
if (rollData.cibleconsciente && rollData.defender) {
|
||||
rollData.diceFormula += `-${rollData.defender.system.attributs.adr.value}`
|
||||
}
|
||||
if (rollData.ciblecourt) {
|
||||
if (rollData.difficulte <= 15) { // Portée courte ou moins
|
||||
rollData.diceFormula += `-5`
|
||||
} else {
|
||||
rollData.diceFormula += `-10`
|
||||
}
|
||||
}
|
||||
if (rollData.typeCouvert && rollData.typeCouvert != "aucun" && rollData.config.couverts[rollData.typeCouvert]) {
|
||||
rollData.diceFormula += `+${rollData.config.couverts[rollData.typeCouvert].value}`
|
||||
}
|
||||
}
|
||||
|
||||
let myRoll = await new Roll(rollData.diceFormula).roll()
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = foundry.utils.duplicate(myRoll)
|
||||
@@ -395,7 +465,7 @@ export class WastelandUtility {
|
||||
await this.computeResult(rollData, actor)
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result.html`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result-v2.hbs`, rollData)
|
||||
}, rollData)
|
||||
|
||||
}
|
||||
@@ -413,11 +483,137 @@ export class WastelandUtility {
|
||||
await this.computeResult(rollData)
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result.html`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result-v2.hbs`, rollData)
|
||||
}, rollData)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollWastelandPredilection(rollData, predilectionUsed, previousResult) {
|
||||
// Sauvegarder le premier résultat
|
||||
rollData.firstRoll = {
|
||||
diceResult: previousResult.diceResult,
|
||||
finalResult: previousResult.finalResult,
|
||||
diceFormula: previousResult.diceFormula
|
||||
}
|
||||
rollData.predilectionUsed = predilectionUsed
|
||||
rollData.isPredilectionReroll = true
|
||||
|
||||
let actor = WastelandUtility.getActorFromRollData(rollData)
|
||||
if (rollData.attrKey == "tochoose") {
|
||||
rollData.attrKey = "adr"
|
||||
}
|
||||
if (!rollData.attr && actor && actor.system.attributs && actor.system.attributs[rollData.attrKey]) {
|
||||
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
|
||||
if (rollData.attr.labelnorm) {
|
||||
rollData.actionImg = "systems/fvtt-wasteland/assets/icons/" + rollData.attr.labelnorm + ".webp"
|
||||
}
|
||||
}
|
||||
|
||||
if (rollData.charme) {
|
||||
rollData.diceFormula = rollData.charmeDice
|
||||
} else {
|
||||
rollData.diceFormula = rollData.mainDice
|
||||
// Double D20 ne s'applique que si on lance un D20, pas un D10
|
||||
if (rollData.doubleD20 && rollData.mainDice === "1d20") {
|
||||
rollData.diceFormula += "*2"
|
||||
}
|
||||
}
|
||||
|
||||
if (rollData.competence) {
|
||||
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections.filter(pred => !pred.used) || [])
|
||||
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
|
||||
let attrValue = rollData.attr?.value || 0
|
||||
rollData.diceFormula += `+${attrValue}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
|
||||
} else {
|
||||
let attrValue = rollData.attr?.value || 0
|
||||
rollData.diceFormula += `+${attrValue}*2+${rollData.modificateur}`
|
||||
}
|
||||
if (rollData.arme && rollData.arme.type == "arme") {
|
||||
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
|
||||
}
|
||||
|
||||
// Apply desavantages (tactical advantages)
|
||||
if (rollData.desavantages) {
|
||||
let totalDesavantage = 0
|
||||
for (let key in rollData.desavantages) {
|
||||
if (rollData.desavantages[key]) {
|
||||
totalDesavantage += 5
|
||||
}
|
||||
}
|
||||
totalDesavantage = Math.min(totalDesavantage, 15)
|
||||
if (totalDesavantage > 0) {
|
||||
rollData.diceFormula += `+${totalDesavantage}`
|
||||
}
|
||||
}
|
||||
|
||||
// Apply mounted bonus
|
||||
if (rollData.isMonte) {
|
||||
rollData.diceFormula += `+5`
|
||||
}
|
||||
|
||||
// Apply ranged combat modifiers
|
||||
if (rollData.arme && rollData.arme.system && rollData.arme.system.isDistance) {
|
||||
if (rollData.visee) {
|
||||
rollData.diceFormula += `+5`
|
||||
}
|
||||
if (rollData.cibleconsciente && rollData.defender) {
|
||||
let adrMalus = -(rollData.defender.system?.attributs?.adr?.value || 0)
|
||||
rollData.diceFormula += `${adrMalus}`
|
||||
}
|
||||
if (rollData.ciblecourt) {
|
||||
if (rollData.portee === "portee-courte" || rollData.portee === "portee-moyenne") {
|
||||
rollData.diceFormula += `-5`
|
||||
} else {
|
||||
rollData.diceFormula += `-10`
|
||||
}
|
||||
}
|
||||
if (rollData.couvert && rollData.typeCouvertValue) {
|
||||
rollData.diceFormula += `${rollData.typeCouvertValue}`
|
||||
}
|
||||
}
|
||||
|
||||
// Nouveau jet de dé
|
||||
let myRoll = await new Roll(rollData.diceFormula).roll()
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = foundry.utils.duplicate(myRoll)
|
||||
rollData.diceResult = myRoll.total
|
||||
|
||||
rollData.bonusFormula = "0"
|
||||
if (rollData.charme && rollData.charme.system.bonusmajeur > 0) {
|
||||
rollData.bonusFormula = `${rollData.charme.system.bonusmajeur}d6`
|
||||
rollData.textBonus = "Bonus de Charme"
|
||||
}
|
||||
|
||||
rollData.finalResult = rollData.diceResult
|
||||
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
|
||||
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
|
||||
rollData.finalResult += rollData.bonusRoll.total
|
||||
|
||||
// Comparer avec le premier jet et garder le meilleur
|
||||
rollData.secondRoll = {
|
||||
diceResult: rollData.diceResult,
|
||||
finalResult: rollData.finalResult
|
||||
}
|
||||
|
||||
if (rollData.firstRoll.finalResult > rollData.finalResult) {
|
||||
// Garder le premier résultat
|
||||
rollData.diceResult = rollData.firstRoll.diceResult
|
||||
rollData.finalResult = rollData.firstRoll.finalResult
|
||||
rollData.keptRoll = "first"
|
||||
} else {
|
||||
// Garder le second résultat
|
||||
rollData.keptRoll = "second"
|
||||
}
|
||||
|
||||
await this.computeResult(rollData)
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result-v2.hbs`, rollData)
|
||||
}, rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user.data._id);
|
||||
@@ -508,6 +704,7 @@ export class WastelandUtility {
|
||||
pointAmeOptions: this.getPointAmeOptions(),
|
||||
difficulte: 0,
|
||||
modificateur: 0,
|
||||
config: game.system.wasteland.config,
|
||||
}
|
||||
WastelandUtility.updateWithTarget(rollData)
|
||||
return rollData
|
||||
@@ -519,6 +716,7 @@ export class WastelandUtility {
|
||||
if (target) {
|
||||
rollData.defenderTokenId = target.id
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
rollData.defender = defender.toObject() // For template access
|
||||
rollData.armeDefense = defender.getBestDefenseValue()
|
||||
if (rollData.armeDefense) {
|
||||
rollData.difficulte = rollData.armeDefense.system.totalDefensif
|
||||
@@ -535,7 +733,7 @@ export class WastelandUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyBonneAventureRoll(li, changed, addedBonus) {
|
||||
let msgId = li.data("message-id")
|
||||
let msgId = $(li).data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "wasteland-roll")
|
||||
@@ -554,7 +752,7 @@ export class WastelandUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyEclatRoll(li, changed, addedBonus) {
|
||||
let msgId = li.data("message-id")
|
||||
let msgId = $(li).data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "wasteland-roll")
|
||||
@@ -567,11 +765,90 @@ export class WastelandUtility {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static cancelBlessure(li) {
|
||||
let msgId = $(li).data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "wasteland-roll")
|
||||
let actor = WastelandUtility.getActorFromRollData(rollData)
|
||||
|
||||
// Vérifier que l'acteur a au moins 1 point d'éclat
|
||||
if (actor.getEclat() < 1) {
|
||||
ui.notifications.warn("Pas assez de points d'Éclat")
|
||||
return
|
||||
}
|
||||
|
||||
// Déduire 1 point d'éclat
|
||||
actor.changeEclat(-1)
|
||||
|
||||
// Annuler la dernière blessure (incrémenter la santé)
|
||||
let currentSante = actor.system.sante.value
|
||||
let maxSante = actor.system.sante.max
|
||||
if (currentSante < maxSante) {
|
||||
actor.update({ 'system.sante.value': currentSante + 1 })
|
||||
ui.notifications.info("Blessure annulée - 1 Point d'Éclat dépensé")
|
||||
} else {
|
||||
ui.notifications.warn("Vous êtes déjà en pleine santé")
|
||||
// Rembourser le point d'éclat
|
||||
actor.changeEclat(1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static reloadBA(li) {
|
||||
let msgId = $(li).data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "wasteland-roll")
|
||||
let actor = WastelandUtility.getActorFromRollData(rollData)
|
||||
|
||||
// Vérifier que l'acteur a au moins 1 point d'éclat
|
||||
if (actor.getEclat() < 1) {
|
||||
ui.notifications.warn("Pas assez de points d'Éclat")
|
||||
return
|
||||
}
|
||||
|
||||
// Déduire 1 point d'éclat
|
||||
actor.changeEclat(-1)
|
||||
|
||||
// Recharger les points de Bonne Aventure au maximum
|
||||
let maxBA = actor.system.bonneaventure.base
|
||||
actor.update({ 'system.bonneaventure.actuelle': maxBA })
|
||||
ui.notifications.info(`Points de Bonne Aventure rechargés à ${maxBA} - 1 Point d'Éclat dépensé`)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static incDecSante(li, value, costBA) {
|
||||
let msgId = $(li).data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "wasteland-roll")
|
||||
let actor = WastelandUtility.getActorFromRollData(rollData)
|
||||
|
||||
// Vérifier que l'acteur a assez de points de Bonne Aventure
|
||||
if (actor.getBonneAventure() < costBA) {
|
||||
ui.notifications.warn("Pas assez de points de Bonne Aventure")
|
||||
return
|
||||
}
|
||||
|
||||
// Déduire les points de Bonne Aventure
|
||||
actor.changeBonneAventure(-costBA)
|
||||
|
||||
// Incrémenter la santé
|
||||
actor.incDecSante(value)
|
||||
|
||||
ui.notifications.info(`+${value} Point(s) de Santé - ${costBA} Point(s) de Bonne Aventure dépensé(s)`)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static chatRollMenu(html, options) {
|
||||
let canApply = li => canvas.tokens.controlled.length && li.find(".wasteland-roll").length
|
||||
let hasBA = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "wasteland-roll")
|
||||
if (rollData?.actorId) {
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
@@ -581,7 +858,7 @@ export class WastelandUtility {
|
||||
return false
|
||||
}
|
||||
let hasBA2 = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "wasteland-roll")
|
||||
if (rollData?.actorId) {
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
@@ -591,7 +868,7 @@ export class WastelandUtility {
|
||||
return false
|
||||
}
|
||||
let hasBA3 = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "wasteland-roll")
|
||||
if (rollData?.actorId) {
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
@@ -601,7 +878,7 @@ export class WastelandUtility {
|
||||
return false
|
||||
}
|
||||
let hasPE = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "wasteland-roll")
|
||||
if (rollData?.actorId) {
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
@@ -611,7 +888,7 @@ export class WastelandUtility {
|
||||
return false
|
||||
}
|
||||
let hasPredilection = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "wasteland-roll")
|
||||
if (rollData.competence) {
|
||||
let nbPred = rollData.competence.data.predilections.filter(pred => !pred.used).length
|
||||
@@ -620,7 +897,7 @@ export class WastelandUtility {
|
||||
return false
|
||||
}
|
||||
let canCompetenceDouble = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "wasteland-roll")
|
||||
if (rollData.competence) {
|
||||
return rollData.competence.data.doublebonus
|
||||
@@ -640,7 +917,7 @@ export class WastelandUtility {
|
||||
name: "Gain de 1 Point de Santé / 24 heure (1 point de Bonne Aventure)",
|
||||
icon: "<i class='fas fa-user-plus'></i>",
|
||||
condition: canApply && hasBA,
|
||||
callback: li => WastelandUtility.incDecSante(1)
|
||||
callback: li => WastelandUtility.incDecSante(li, 1, 1)
|
||||
}
|
||||
)
|
||||
options.push(
|
||||
@@ -648,7 +925,7 @@ export class WastelandUtility {
|
||||
name: "Gain de 2 Points de Santé / 24 heure (2 points de Bonne Aventure)",
|
||||
icon: "<i class='fas fa-user-plus'></i>",
|
||||
condition: canApply && hasBA2,
|
||||
callback: li => WastelandUtility.incDecSante(2)
|
||||
callback: li => WastelandUtility.incDecSante(li, 2, 2)
|
||||
}
|
||||
)
|
||||
options.push(
|
||||
@@ -704,30 +981,24 @@ export class WastelandUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let msgTxt = "<p>Are you sure to remove this Item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Yes, remove it",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel"
|
||||
}
|
||||
const itemId = li.dataset.itemId
|
||||
if (!itemId) return
|
||||
|
||||
const item = actorSheet.document.items.get(itemId)
|
||||
if (!item) return
|
||||
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: "Confirmer la suppression" },
|
||||
content: `<p>Êtes-vous sûr de vouloir supprimer <strong>${item.name}</strong> ?</p>`,
|
||||
rejectClose: false,
|
||||
modal: true,
|
||||
yes: { label: "Supprimer", icon: "fa-trash" },
|
||||
no: { label: "Annuler", icon: "fa-times" }
|
||||
})
|
||||
|
||||
if (confirmed) {
|
||||
await actorSheet.document.deleteEmbeddedDocuments("Item", [itemId])
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
|
||||
}
|
||||
4971
package-lock.json
generated
Normal file
4971
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
16
package.json
Normal file
16
package.json
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "fvtt-wasteland",
|
||||
"version": "1.0.0",
|
||||
"description": "Wasteland RPG for FoundryVTT - French",
|
||||
"scripts": {
|
||||
"build": "gulp build",
|
||||
"watch": "gulp watch"
|
||||
},
|
||||
"author": "Uberwald/LeRatierBretonnien",
|
||||
"license": "SEE LICENSE IN LICENCE.txt",
|
||||
"devDependencies": {
|
||||
"gulp": "^4.0.2",
|
||||
"gulp-less": "^5.0.0",
|
||||
"gulp-sourcemaps": "^3.0.0"
|
||||
}
|
||||
}
|
||||
Binary file not shown.
BIN
packs/armes/000211.ldb
Normal file
BIN
packs/armes/000211.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000199
|
||||
MANIFEST-000224
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
2024/10/23-20:49:34.562318 7fee7b4006c0 Recovering log #197
|
||||
2024/10/23-20:49:34.572510 7fee7b4006c0 Delete type=3 #195
|
||||
2024/10/23-20:49:34.572580 7fee7b4006c0 Delete type=0 #197
|
||||
2024/10/23-20:50:51.301785 7fee796006c0 Level-0 table #202: started
|
||||
2024/10/23-20:50:51.301810 7fee796006c0 Level-0 table #202: 0 bytes OK
|
||||
2024/10/23-20:50:51.308254 7fee796006c0 Delete type=0 #200
|
||||
2024/10/23-20:50:51.321194 7fee796006c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
2024/10/23-20:50:51.321237 7fee796006c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:44:14.205626 7f1c56bff6c0 Recovering log #222
|
||||
2026/01/10-09:44:14.218871 7f1c56bff6c0 Delete type=3 #220
|
||||
2026/01/10-09:44:14.219004 7f1c56bff6c0 Delete type=0 #222
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/06/08-21:15:33.864288 7fadb8c006c0 Recovering log #193
|
||||
2024/06/08-21:15:33.874053 7fadb8c006c0 Delete type=3 #191
|
||||
2024/06/08-21:15:33.874106 7fadb8c006c0 Delete type=0 #193
|
||||
2024/06/08-21:15:57.231395 7fadb1a006c0 Level-0 table #198: started
|
||||
2024/06/08-21:15:57.231418 7fadb1a006c0 Level-0 table #198: 0 bytes OK
|
||||
2024/06/08-21:15:57.238165 7fadb1a006c0 Delete type=0 #196
|
||||
2024/06/08-21:15:57.238384 7fadb1a006c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
2024/06/08-21:15:57.238414 7fadb1a006c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:33:50.449402 7f1c553fc6c0 Recovering log #218
|
||||
2026/01/10-09:33:50.499238 7f1c553fc6c0 Delete type=3 #216
|
||||
2026/01/10-09:33:50.499325 7f1c553fc6c0 Delete type=0 #218
|
||||
2026/01/10-09:42:25.332397 7f1c54bfb6c0 Level-0 table #223: started
|
||||
2026/01/10-09:42:25.332474 7f1c54bfb6c0 Level-0 table #223: 0 bytes OK
|
||||
2026/01/10-09:42:25.395595 7f1c54bfb6c0 Delete type=0 #221
|
||||
2026/01/10-09:42:25.519167 7f1c54bfb6c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:42:25.519295 7f1c54bfb6c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/armes/MANIFEST-000224
Normal file
BIN
packs/armes/MANIFEST-000224
Normal file
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000060
|
||||
MANIFEST-000085
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
2024/10/23-20:49:34.600131 7fee80e006c0 Recovering log #58
|
||||
2024/10/23-20:49:34.610075 7fee80e006c0 Delete type=3 #56
|
||||
2024/10/23-20:49:34.610136 7fee80e006c0 Delete type=0 #58
|
||||
2024/10/23-20:50:51.295734 7fee796006c0 Level-0 table #63: started
|
||||
2024/10/23-20:50:51.295761 7fee796006c0 Level-0 table #63: 0 bytes OK
|
||||
2024/10/23-20:50:51.301677 7fee796006c0 Delete type=0 #61
|
||||
2024/10/23-20:50:51.321172 7fee796006c0 Manual compaction at level-0 from '!items!PqP7BWEkK7aK65yH' @ 72057594037927935 : 1 .. '!items!irEA0eyE731viEYl' @ 0 : 0; will stop at (end)
|
||||
2024/10/23-20:50:51.321229 7fee796006c0 Manual compaction at level-1 from '!items!PqP7BWEkK7aK65yH' @ 72057594037927935 : 1 .. '!items!irEA0eyE731viEYl' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:44:14.267526 7f1c563fe6c0 Recovering log #83
|
||||
2026/01/10-09:44:14.284469 7f1c563fe6c0 Delete type=3 #81
|
||||
2026/01/10-09:44:14.284596 7f1c563fe6c0 Delete type=0 #83
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/06/08-21:15:33.902106 7fadb2a006c0 Recovering log #54
|
||||
2024/06/08-21:15:33.912559 7fadb2a006c0 Delete type=3 #52
|
||||
2024/06/08-21:15:33.912651 7fadb2a006c0 Delete type=0 #54
|
||||
2024/06/08-21:15:57.217278 7fadb1a006c0 Level-0 table #59: started
|
||||
2024/06/08-21:15:57.217331 7fadb1a006c0 Level-0 table #59: 0 bytes OK
|
||||
2024/06/08-21:15:57.224892 7fadb1a006c0 Delete type=0 #57
|
||||
2024/06/08-21:15:57.238359 7fadb1a006c0 Manual compaction at level-0 from '!items!PqP7BWEkK7aK65yH' @ 72057594037927935 : 1 .. '!items!irEA0eyE731viEYl' @ 0 : 0; will stop at (end)
|
||||
2024/06/08-21:15:57.238399 7fadb1a006c0 Manual compaction at level-1 from '!items!PqP7BWEkK7aK65yH' @ 72057594037927935 : 1 .. '!items!irEA0eyE731viEYl' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:33:50.652107 7f1c563fe6c0 Recovering log #79
|
||||
2026/01/10-09:33:50.742710 7f1c563fe6c0 Delete type=3 #77
|
||||
2026/01/10-09:33:50.742808 7f1c563fe6c0 Delete type=0 #79
|
||||
2026/01/10-09:42:25.395879 7f1c54bfb6c0 Level-0 table #84: started
|
||||
2026/01/10-09:42:25.395959 7f1c54bfb6c0 Level-0 table #84: 0 bytes OK
|
||||
2026/01/10-09:42:25.461875 7f1c54bfb6c0 Delete type=0 #82
|
||||
2026/01/10-09:42:25.519225 7f1c54bfb6c0 Manual compaction at level-0 from '!items!PqP7BWEkK7aK65yH' @ 72057594037927935 : 1 .. '!items!irEA0eyE731viEYl' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:42:25.519316 7f1c54bfb6c0 Manual compaction at level-1 from '!items!PqP7BWEkK7aK65yH' @ 72057594037927935 : 1 .. '!items!irEA0eyE731viEYl' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/artifex/MANIFEST-000085
Normal file
BIN
packs/artifex/MANIFEST-000085
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/bestiaire/000084.ldb
Normal file
BIN
packs/bestiaire/000084.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000072
|
||||
MANIFEST-000097
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
2024/10/23-20:49:34.456483 7fee7b4006c0 Recovering log #70
|
||||
2024/10/23-20:49:34.466636 7fee7b4006c0 Delete type=3 #68
|
||||
2024/10/23-20:49:34.466698 7fee7b4006c0 Delete type=0 #70
|
||||
2024/10/23-20:50:51.249627 7fee796006c0 Level-0 table #75: started
|
||||
2024/10/23-20:50:51.249668 7fee796006c0 Level-0 table #75: 0 bytes OK
|
||||
2024/10/23-20:50:51.255757 7fee796006c0 Delete type=0 #73
|
||||
2024/10/23-20:50:51.269192 7fee796006c0 Manual compaction at level-0 from '!actors!S7FhBajQ5KKhIpj6' @ 72057594037927935 : 1 .. '!folders!BHMWTRHF2lNlAK8u' @ 0 : 0; will stop at (end)
|
||||
2024/10/23-20:50:51.269229 7fee796006c0 Manual compaction at level-1 from '!actors!S7FhBajQ5KKhIpj6' @ 72057594037927935 : 1 .. '!folders!BHMWTRHF2lNlAK8u' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:44:14.021312 7f1c55bfd6c0 Recovering log #95
|
||||
2026/01/10-09:44:14.040496 7f1c55bfd6c0 Delete type=3 #93
|
||||
2026/01/10-09:44:14.040627 7f1c55bfd6c0 Delete type=0 #95
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/06/08-21:15:33.757474 7fadb8c006c0 Recovering log #66
|
||||
2024/06/08-21:15:33.767507 7fadb8c006c0 Delete type=3 #64
|
||||
2024/06/08-21:15:33.767557 7fadb8c006c0 Delete type=0 #66
|
||||
2024/06/08-21:15:57.168619 7fadb1a006c0 Level-0 table #71: started
|
||||
2024/06/08-21:15:57.168658 7fadb1a006c0 Level-0 table #71: 0 bytes OK
|
||||
2024/06/08-21:15:57.176105 7fadb1a006c0 Delete type=0 #69
|
||||
2024/06/08-21:15:57.182883 7fadb1a006c0 Manual compaction at level-0 from '!actors!S7FhBajQ5KKhIpj6' @ 72057594037927935 : 1 .. '!folders!BHMWTRHF2lNlAK8u' @ 0 : 0; will stop at (end)
|
||||
2024/06/08-21:15:57.182910 7fadb1a006c0 Manual compaction at level-1 from '!actors!S7FhBajQ5KKhIpj6' @ 72057594037927935 : 1 .. '!folders!BHMWTRHF2lNlAK8u' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:33:49.998930 7f1c56bff6c0 Recovering log #91
|
||||
2026/01/10-09:33:50.047028 7f1c56bff6c0 Delete type=3 #89
|
||||
2026/01/10-09:33:50.047160 7f1c56bff6c0 Delete type=0 #91
|
||||
2026/01/10-09:42:24.848889 7f1c54bfb6c0 Level-0 table #96: started
|
||||
2026/01/10-09:42:24.848942 7f1c54bfb6c0 Level-0 table #96: 0 bytes OK
|
||||
2026/01/10-09:42:24.909912 7f1c54bfb6c0 Delete type=0 #94
|
||||
2026/01/10-09:42:25.030500 7f1c54bfb6c0 Manual compaction at level-0 from '!actors!S7FhBajQ5KKhIpj6' @ 72057594037927935 : 1 .. '!folders!BHMWTRHF2lNlAK8u' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:42:25.030611 7f1c54bfb6c0 Manual compaction at level-1 from '!actors!S7FhBajQ5KKhIpj6' @ 72057594037927935 : 1 .. '!folders!BHMWTRHF2lNlAK8u' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/bestiaire/MANIFEST-000097
Normal file
BIN
packs/bestiaire/MANIFEST-000097
Normal file
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000060
|
||||
MANIFEST-000085
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
2024/10/23-20:49:34.612874 7fee7b4006c0 Recovering log #58
|
||||
2024/10/23-20:49:34.622528 7fee7b4006c0 Delete type=3 #56
|
||||
2024/10/23-20:49:34.622591 7fee7b4006c0 Delete type=0 #58
|
||||
2024/10/23-20:50:51.321403 7fee796006c0 Level-0 table #63: started
|
||||
2024/10/23-20:50:51.321447 7fee796006c0 Level-0 table #63: 0 bytes OK
|
||||
2024/10/23-20:50:51.327468 7fee796006c0 Delete type=0 #61
|
||||
2024/10/23-20:50:51.348060 7fee796006c0 Manual compaction at level-0 from '!items!JzGNaagJD2jLi9tH' @ 72057594037927935 : 1 .. '!items!LaiHuZ30K4iJr6ce' @ 0 : 0; will stop at (end)
|
||||
2024/10/23-20:50:51.348136 7fee796006c0 Manual compaction at level-1 from '!items!JzGNaagJD2jLi9tH' @ 72057594037927935 : 1 .. '!items!LaiHuZ30K4iJr6ce' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:44:14.288059 7f1c553fc6c0 Recovering log #83
|
||||
2026/01/10-09:44:14.307028 7f1c553fc6c0 Delete type=3 #81
|
||||
2026/01/10-09:44:14.307153 7f1c553fc6c0 Delete type=0 #83
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/06/08-21:15:33.915184 7fadb8c006c0 Recovering log #54
|
||||
2024/06/08-21:15:33.925245 7fadb8c006c0 Delete type=3 #52
|
||||
2024/06/08-21:15:33.925299 7fadb8c006c0 Delete type=0 #54
|
||||
2024/06/08-21:15:57.258825 7fadb1a006c0 Level-0 table #59: started
|
||||
2024/06/08-21:15:57.258884 7fadb1a006c0 Level-0 table #59: 0 bytes OK
|
||||
2024/06/08-21:15:57.265178 7fadb1a006c0 Delete type=0 #57
|
||||
2024/06/08-21:15:57.265355 7fadb1a006c0 Manual compaction at level-0 from '!items!JzGNaagJD2jLi9tH' @ 72057594037927935 : 1 .. '!items!LaiHuZ30K4iJr6ce' @ 0 : 0; will stop at (end)
|
||||
2024/06/08-21:15:57.265376 7fadb1a006c0 Manual compaction at level-1 from '!items!JzGNaagJD2jLi9tH' @ 72057594037927935 : 1 .. '!items!LaiHuZ30K4iJr6ce' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:33:50.746372 7f1c553fc6c0 Recovering log #79
|
||||
2026/01/10-09:33:50.798633 7f1c553fc6c0 Delete type=3 #77
|
||||
2026/01/10-09:33:50.798745 7f1c553fc6c0 Delete type=0 #79
|
||||
2026/01/10-09:42:25.580579 7f1c54bfb6c0 Level-0 table #84: started
|
||||
2026/01/10-09:42:25.580643 7f1c54bfb6c0 Level-0 table #84: 0 bytes OK
|
||||
2026/01/10-09:42:25.633628 7f1c54bfb6c0 Delete type=0 #82
|
||||
2026/01/10-09:42:25.776283 7f1c54bfb6c0 Manual compaction at level-0 from '!items!JzGNaagJD2jLi9tH' @ 72057594037927935 : 1 .. '!items!LaiHuZ30K4iJr6ce' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:42:25.776373 7f1c54bfb6c0 Manual compaction at level-1 from '!items!JzGNaagJD2jLi9tH' @ 72057594037927935 : 1 .. '!items!LaiHuZ30K4iJr6ce' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/capacreature/MANIFEST-000085
Normal file
BIN
packs/capacreature/MANIFEST-000085
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/equipement/000165.ldb
Normal file
BIN
packs/equipement/000165.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000153
|
||||
MANIFEST-000178
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
2024/10/23-20:49:34.587051 7fee7aa006c0 Recovering log #151
|
||||
2024/10/23-20:49:34.597931 7fee7aa006c0 Delete type=3 #149
|
||||
2024/10/23-20:49:34.598050 7fee7aa006c0 Delete type=0 #151
|
||||
2024/10/23-20:50:51.314989 7fee796006c0 Level-0 table #156: started
|
||||
2024/10/23-20:50:51.315013 7fee796006c0 Level-0 table #156: 0 bytes OK
|
||||
2024/10/23-20:50:51.320996 7fee796006c0 Delete type=0 #154
|
||||
2024/10/23-20:50:51.321220 7fee796006c0 Manual compaction at level-0 from '!folders!JlP90zkPvPcJDq0q' @ 72057594037927935 : 1 .. '!items!zjMDuxKHKJ4vE5UV' @ 0 : 0; will stop at (end)
|
||||
2024/10/23-20:50:51.321258 7fee796006c0 Manual compaction at level-1 from '!folders!JlP90zkPvPcJDq0q' @ 72057594037927935 : 1 .. '!items!zjMDuxKHKJ4vE5UV' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:44:14.242382 7f1c55bfd6c0 Recovering log #176
|
||||
2026/01/10-09:44:14.263103 7f1c55bfd6c0 Delete type=3 #174
|
||||
2026/01/10-09:44:14.263260 7f1c55bfd6c0 Delete type=0 #176
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/06/08-21:15:33.889173 7fadb34006c0 Recovering log #147
|
||||
2024/06/08-21:15:33.898942 7fadb34006c0 Delete type=3 #145
|
||||
2024/06/08-21:15:33.899016 7fadb34006c0 Delete type=0 #147
|
||||
2024/06/08-21:15:57.225037 7fadb1a006c0 Level-0 table #152: started
|
||||
2024/06/08-21:15:57.225064 7fadb1a006c0 Level-0 table #152: 0 bytes OK
|
||||
2024/06/08-21:15:57.231253 7fadb1a006c0 Delete type=0 #150
|
||||
2024/06/08-21:15:57.238374 7fadb1a006c0 Manual compaction at level-0 from '!folders!JlP90zkPvPcJDq0q' @ 72057594037927935 : 1 .. '!items!zjMDuxKHKJ4vE5UV' @ 0 : 0; will stop at (end)
|
||||
2024/06/08-21:15:57.238407 7fadb1a006c0 Manual compaction at level-1 from '!folders!JlP90zkPvPcJDq0q' @ 72057594037927935 : 1 .. '!items!zjMDuxKHKJ4vE5UV' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:33:50.554913 7f1c56bff6c0 Recovering log #172
|
||||
2026/01/10-09:33:50.649209 7f1c56bff6c0 Delete type=3 #170
|
||||
2026/01/10-09:33:50.649312 7f1c56bff6c0 Delete type=0 #172
|
||||
2026/01/10-09:42:25.462137 7f1c54bfb6c0 Level-0 table #177: started
|
||||
2026/01/10-09:42:25.462208 7f1c54bfb6c0 Level-0 table #177: 0 bytes OK
|
||||
2026/01/10-09:42:25.518795 7f1c54bfb6c0 Delete type=0 #175
|
||||
2026/01/10-09:42:25.519253 7f1c54bfb6c0 Manual compaction at level-0 from '!folders!JlP90zkPvPcJDq0q' @ 72057594037927935 : 1 .. '!items!zjMDuxKHKJ4vE5UV' @ 0 : 0; will stop at (end)
|
||||
2026/01/10-09:42:25.519343 7f1c54bfb6c0 Manual compaction at level-1 from '!folders!JlP90zkPvPcJDq0q' @ 72057594037927935 : 1 .. '!items!zjMDuxKHKJ4vE5UV' @ 0 : 0; will stop at (end)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user