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35 Commits

Author SHA1 Message Date
c36f2d0116 Migration datamodels !
All checks were successful
Release Creation / build (release) Successful in 53s
2026-01-10 16:26:38 +01:00
690293c1c8 Migration datamodels ! 2026-01-10 16:23:45 +01:00
04e35228e4 Migration datamodels ! 2026-01-10 16:22:24 +01:00
ec2d5385c5 Migration datamodels ! 2026-01-10 16:06:12 +01:00
438caf3b1c Migration datamodels ! 2026-01-10 16:05:56 +01:00
627ccc707b Fouindry v13 support 2025-04-30 23:51:45 +02:00
fdf28c4978 Fix v12 Wasteland 2025-03-14 14:09:51 +01:00
e0eac58bc9 Fix v12 Wasteland 2025-03-14 14:08:17 +01:00
b463323fbe Add v12 support 2024-05-23 11:38:37 +02:00
bddf772c99 Add v12 support 2024-05-23 11:36:03 +02:00
a716a3b3d1 Enhance stats 2024-02-08 12:57:36 +01:00
5814ef41df First official release 2024-01-08 07:59:19 +01:00
c0fcbe278f First official release 2024-01-08 07:58:04 +01:00
94f7ef8f90 First official release 2024-01-08 07:56:51 +01:00
19409dd547 Import massif des compendiums 2024-01-06 14:05:47 +01:00
217df7ee10 Import massif des compendiums 2024-01-06 14:00:59 +01:00
9990545568 Update fiche creature 2023-12-06 10:14:26 +01:00
d2da332411 Add new translations 2023-12-05 11:12:36 +01:00
028e8bddac Add mutations + update compendiusm 2023-12-04 18:32:55 +01:00
5c889a5153 Fiche de creature 2023-12-02 09:03:58 +01:00
68689add33 Ajout pouvoirs et jets associés 2023-12-01 14:03:04 +01:00
4ed2bcd2ee Ajout pouvoirs et jets associés 2023-12-01 09:50:45 +01:00
0edf336d28 Ajout pouvoirs et jets associés 2023-11-30 22:17:31 +01:00
046cdf4fb2 Ajout pouvoirs et jets associés 2023-11-30 21:27:57 +01:00
cc0faec25e Ajout pouvoirs et jets associés 2023-11-30 18:50:32 +01:00
3419ddf8d6 Add charmes/tours management 2023-11-29 22:21:48 +01:00
5aa117b569 Add charmes/tours management 2023-11-29 22:21:29 +01:00
4b2dd20d49 Add charmes/tours management 2023-11-29 22:14:22 +01:00
3e394734ce Add charmes/tours management 2023-11-29 22:04:17 +01:00
06d0d9b24d Compendiums : Armes et protections 2023-11-28 22:27:34 +01:00
a3c5a9bfec Compendiums : Armes et protections 2023-11-28 22:27:31 +01:00
ca4b7f2803 Compendiums : Armes et protections 2023-11-28 21:42:31 +01:00
d4733f0c20 Compendiums : Armes et protections 2023-11-28 20:46:34 +01:00
153c9e13b6 Add icons + origine 2023-11-27 23:23:29 +01:00
244a55777b Add icons + origine 2023-11-27 23:23:08 +01:00
267 changed files with 17452 additions and 3076 deletions

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name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the system.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/public/fvtt-wasteland/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-wasteland.zip
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./fvtt-wasteland.zip system.json README.md changelog.md assets/ lang/ modules/ packs/ styles/ templates/ template.json
- name: setup go
uses: https://github.com/actions/setup-go@v4
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./fvtt-wasteland.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
- name: Publish to Foundry server
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'fvtt-wasteland'
version: ${{github.event.release.tag_name}}
manifest: 'https://www.uberwald.me/gitea/public/fvtt-wasteland/releases/download/latest/system.json'
notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-wasteland.zip'
compatibility-minimum: '13'
compatibility-verified: '13'

1
.gitignore vendored
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.history/
node_modules

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@@ -1,11 +1,14 @@
# Système Foundry pour Wasteland (French RPG, Titam France/Sombres Projets)
Système Foundry pour Wasteland (French RPG, Titam France/Sombres Projets)
## EN
Unofficial system for Wasteland (French version from Titam France).
Unofficial system for Wasteland (French RPG from Titam France).
Books are mandatory to play and are available at : http://www.titam-france.fr
`![alt text](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2024/01/screenshot-wasteland-01.webp "Wasteland")`
## FR
Système non-officiel pour le JDR Wasteland (Titam France).
@@ -16,8 +19,9 @@ Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : http:/
# Credits
Wasteland, le jeu de rôle de Sword & Sorcery, is a property of Titam France/Sombres Projets.
Wasteland is a property of Titam France/Sombres Projets.
# Developmement
LeRatierBretonnien
Code, CSS and automations : LeRatierBretonnien
Compendiums : Pretre, LeRatierBretonnien

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# 12.0.1
- Fix v12 version
# 11.0.22
- Version initiale
-

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gulpfile.js Normal file
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const gulp = require('gulp');
const less = require('gulp-less');
const sourcemaps = require('gulp-sourcemaps');
// Paths
const paths = {
styles: {
src: 'less/**/*.less',
dest: 'styles/'
}
};
// Compile LESS to CSS
function styles() {
return gulp.src('less/wasteland.less')
.pipe(sourcemaps.init())
.pipe(less())
.pipe(sourcemaps.write('.'))
.pipe(gulp.dest(paths.styles.dest));
}
// Watch files
function watchFiles() {
gulp.watch(paths.styles.src, styles);
}
// Define complex tasks
const build = gulp.series(styles);
const watch = gulp.series(build, watchFiles);
// Export tasks
exports.styles = styles;
exports.build = build;
exports.watch = watch;
exports.default = build;

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@@ -1,24 +1,27 @@
{
"ACTOR": {
"TypePersonnage": "Personnage",
"TypePNJ": "PNJ"
},
"ITEM": {
"TypeArme": "Arme",
"TypeCompetence": "Compétence",
"TypeProtection": "Protection",
"TypeMonnaie": "Monnaie",
"TypeEquipement": "Equipement",
"TypeCapacite": "Capacité",
"TypeOrigine": "Origine",
"TypeHeritage": "Héritage",
"TypeMetier": "Métier",
"TypeBouclier": "Bouclier",
"TypePouvoir": "Pouvoir",
"TypeArtifex": "Artifex",
"TypeMutation": "Mutation",
"TypeCharme": "Charme",
"TypePeuple": "Peuple"
"TYPES": {
"Item": {
"arme": "Arme",
"competence": "Compétence",
"protection": "Protection",
"monnaie": "Monnaie",
"equipement": "Equipement",
"don": "Don",
"hubris": "Hubris",
"capacite": "Capacité",
"origine": "Origine",
"heritage": "Héritage",
"metier": "Métier",
"bouclier": "Bouclier",
"pouvoir": "Pouvoir",
"artifex": "Artifex",
"mutation": "Mutation",
"charme": "Charme",
"peuple": "Peuple"
},
"Actor": {
"personnage": "Personnage",
"creature": "Créature"
}
}
}

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less/chat-styles.less Normal file
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/* ============================================ */
/* WASTELAND CHAT MESSAGE STYLES */
/* Post-Apocalyptic Theme */
/* ============================================ */
.wasteland-chat-result {
background: linear-gradient(135deg, rgba(50, 40, 30, 0.95) 0%, rgba(30, 25, 20, 0.95) 100%);
border: 2px solid #8b7355;
border-radius: 2px;
overflow: hidden;
font-family: "Charlemagne", serif;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.1);
position: relative;
// Effet de texture sale/usée
&::before {
content: "";
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background:
repeating-linear-gradient(
0deg,
transparent,
transparent 2px,
rgba(0, 0, 0, 0.03) 2px,
rgba(0, 0, 0, 0.03) 4px
);
pointer-events: none;
opacity: 0.5;
}
.chat-result-header {
background: linear-gradient(135deg, #3d2f1f 0%, #2a1f15 100%);
border-bottom: 2px solid #8b7355;
padding: 0.5rem;
display: flex;
align-items: center;
gap: 0.625rem;
position: relative;
box-shadow: inset 0 -2px 4px rgba(0, 0, 0, 0.4);
// Effet rouille sur le bord
&::after {
content: "";
position: absolute;
bottom: -2px;
left: 0;
right: 0;
height: 2px;
background: linear-gradient(90deg,
transparent 0%,
#6a0606 20%,
#8b7355 40%,
#6a0606 60%,
transparent 100%
);
}
.actor-icon {
width: 48px;
height: 48px;
border-radius: 2px;
border: 2px solid #8b7355;
object-fit: cover;
flex-shrink: 0;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.6);
filter: contrast(1.1) saturate(0.9);
}
.header-info {
flex: 1;
.actor-name {
margin: 0;
color: #e8dcc4;
font-size: 1.1rem;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9);
font-family: "Charlemagne", serif;
letter-spacing: 0.5px;
}
.action-title {
color: #c9a86a;
font-size: 0.9rem;
margin-top: 0.125rem;
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.9);
font-style: italic;
i {
margin-right: 0.25rem;
color: #8b7355;
}
}
}
}
.result-main {
background: linear-gradient(180deg, rgba(230, 220, 200, 0.9) 0%, rgba(210, 200, 180, 0.9) 100%);
padding: 0.25rem 0.5rem;
border-bottom: 1px solid rgba(139, 115, 85, 0.5);
position: relative;
&.damage {
background: linear-gradient(180deg, rgba(200, 180, 160, 0.95) 0%, rgba(180, 160, 140, 0.95) 100%);
}
.result-display {
display: flex;
justify-content: space-around;
align-items: center;
gap: 0.5rem;
margin-bottom: 0.1875rem;
.dice-result,
.total-result,
.difficulty {
text-align: center;
flex: 1;
background: linear-gradient(180deg, rgba(50, 40, 30, 0.7) 0%, rgba(40, 30, 20, 0.8) 100%);
padding: 0.25rem 0.375rem;
border-radius: 2px;
border: 2px solid #8b7355;
box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.5), 0 2px 4px rgba(0, 0, 0, 0.3);
i {
color: #c9a86a;
font-size: 1rem;
display: block;
margin-bottom: 0.125rem;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
}
span {
display: block;
font-weight: bold;
}
.dice-value,
.total-value,
.difficulty-value {
font-size: 1.5rem;
color: #e8dcc4;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9);
font-weight: bold;
line-height: 1.2;
}
.total-label,
.difficulty-label {
font-size: 0.75rem;
color: #c9a86a;
text-transform: uppercase;
font-weight: bold;
line-height: 1.1;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
}
}
}
.damage-display {
.damage-total {
text-align: center;
background: linear-gradient(180deg, rgba(60, 50, 40, 0.8) 0%, rgba(50, 40, 30, 0.9) 100%);
padding: 0.5rem;
border-radius: 2px;
border: 2px solid #8b7355;
box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.6), 0 2px 4px rgba(0, 0, 0, 0.4);
i {
color: #c9a86a;
font-size: 1.2rem;
display: block;
margin-bottom: 0.25rem;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
}
.damage-label {
display: block;
font-size: 0.85rem;
color: #c9a86a;
text-transform: uppercase;
font-weight: bold;
margin-bottom: 0.25rem;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
}
.damage-value {
display: block;
font-size: 2rem;
color: #e8dcc4;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9), 0 0 8px rgba(200, 0, 0, 0.3);
font-weight: bold;
line-height: 1.2;
}
}
}
.result-badge-container {
display: flex;
justify-content: center;
margin-top: 0.25rem;
.result-badge {
padding: 0.25rem 0.75rem;
border-radius: 2px;
font-weight: bold;
font-size: 0.9rem;
text-transform: uppercase;
text-align: center;
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.2);
border: 1px solid rgba(0, 0, 0, 0.4);
i {
margin-right: 0.375rem;
}
&.heroique {
background: linear-gradient(135deg, #c9a86a 0%, #8b7355 100%);
color: #1a1a1a;
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.5);
border-color: #8b7355;
}
&.success {
background: linear-gradient(135deg, #6b8e23 0%, #4a6017 100%);
color: #e8dcc4;
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.8);
border-color: #4a6017;
}
&.failure {
background: linear-gradient(135deg, #5a4a3a 0%, #3a2a1a 100%);
color: #c9a86a;
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.9);
border-color: #3a2a1a;
}
&.dramatique {
background: linear-gradient(135deg, #4a0404 0%, #2a0202 100%);
color: #e8dcc4;
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.9);
border-color: #6a0606;
}
}
}
}
.result-details {
padding: 0.5rem;
background: linear-gradient(180deg, rgba(70, 60, 50, 0.6) 0%, rgba(60, 50, 40, 0.7) 100%);
border-top: 1px solid rgba(139, 115, 85, 0.3);
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
.details-section {
display: flex;
flex-direction: column;
gap: 0.1875rem;
.detail-row {
display: flex;
justify-content: space-between;
padding: 0.1875rem 0.375rem;
background: linear-gradient(90deg, rgba(230, 220, 200, 0.6) 0%, rgba(210, 200, 180, 0.5) 100%);
border-radius: 1px;
font-size: 0.85rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
border-left: 2px solid #8b7355;
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1);
&.bonus {
background: linear-gradient(90deg, rgba(200, 220, 180, 0.7) 0%, rgba(180, 200, 160, 0.6) 100%);
border-left-color: #6b8e23;
}
&.malus {
background: linear-gradient(90deg, rgba(220, 180, 160, 0.7) 0%, rgba(200, 160, 140, 0.6) 100%);
border-left-color: #8b4513;
}
&.rune {
background: linear-gradient(90deg, rgba(190, 180, 210, 0.7) 0%, rgba(170, 160, 190, 0.6) 100%);
border-left-color: #6a5acd;
}
.detail-label {
color: #2a1f15;
font-weight: bold;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
}
.detail-value {
color: #2a1f15;
font-weight: 500;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
}
}
}
}
.result-effects {
padding: 0.5rem;
background: linear-gradient(180deg, rgba(80, 70, 60, 0.5) 0%, rgba(70, 60, 50, 0.6) 100%);
border-top: 1px solid rgba(139, 115, 85, 0.4);
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
.effect-success,
.effect-warning,
.effect-failure,
.effect-damage,
.effect-heroic {
padding: 0.3125rem 0.5rem;
margin-bottom: 0.3125rem;
background: linear-gradient(90deg, rgba(230, 220, 200, 0.8) 0%, rgba(210, 200, 180, 0.7) 100%);
border-radius: 1px;
border-left: 3px solid;
font-size: 0.85rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1), 0 1px 2px rgba(0, 0, 0, 0.3);
i {
margin-right: 0.375rem;
}
&:last-child {
margin-bottom: 0;
}
}
.effect-success {
border-left-color: #6b8e23;
color: #2a1f15;
}
.effect-heroic {
border-left-color: #c9a86a;
color: #2a1f15;
font-weight: bold;
background: linear-gradient(90deg, rgba(201, 168, 106, 0.3) 0%, rgba(230, 220, 200, 0.8) 100%);
}
.effect-warning {
border-left-color: #d97706;
color: #2a1f15;
}
.effect-failure {
border-left-color: #8b4513;
color: #2a1f15;
}
.effect-damage {
border-left-color: #6a0606;
color: #2a1f15;
background: linear-gradient(90deg, rgba(200, 100, 100, 0.3) 0%, rgba(210, 200, 180, 0.7) 100%);
}
}
.damage-button-section {
padding: 0.5rem;
background: linear-gradient(180deg, rgba(100, 70, 60, 0.5) 0%, rgba(80, 60, 50, 0.6) 100%);
border-top: 1px solid rgba(139, 115, 85, 0.5);
.chat-card-button {
width: 100%;
padding: 0.5rem;
background: linear-gradient(to bottom, #6a0606 0%, #4a0404 100%);
border: 2px solid #8b7355;
border-radius: 2px;
color: #e8dcc4;
font-size: 0.9rem;
font-weight: bold;
font-family: "Charlemagne", serif;
cursor: pointer;
transition: all 0.2s ease;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.1);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
&:hover {
background: linear-gradient(to bottom, #8a0808 0%, #5a0505 100%);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.2);
border-color: #c9a86a;
}
i {
margin-right: 0.5rem;
}
}
}
.predilection-reroll-section {
padding: 0.75rem;
background: linear-gradient(135deg, rgba(139, 115, 85, 0.3) 0%, rgba(100, 80, 60, 0.4) 100%);
border: 2px solid #8b7355;
border-radius: 2px;
margin: 0.5rem;
box-shadow: inset 0 2px 4px rgba(0, 0, 0, 0.3);
// Cacher toute icône de dé qui pourrait apparaître par erreur
.fa-dice {
display: none;
}
.predilection-header {
display: flex;
align-items: center;
gap: 0.5rem;
margin-bottom: 0.75rem;
padding-bottom: 0.5rem;
border-bottom: 1px solid rgba(139, 115, 85, 0.5);
i {
color: #c9a86a;
font-size: 1.1rem;
}
.predilection-title {
color: #e8dcc4;
font-weight: bold;
font-size: 1rem;
font-family: "Charlemagne", serif;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.8);
}
}
.predilection-results {
display: flex;
gap: 0.75rem;
margin-bottom: 0.75rem;
.predilection-roll {
flex: 1;
padding: 0.5rem;
background: linear-gradient(90deg, rgba(230, 220, 200, 0.4) 0%, rgba(210, 200, 180, 0.3) 100%);
border-radius: 2px;
border-left: 2px solid #8b7355;
display: flex;
align-items: center;
justify-content: space-between;
gap: 0.5rem;
position: relative;
&.kept {
background: linear-gradient(90deg, rgba(200, 220, 180, 0.6) 0%, rgba(180, 200, 160, 0.5) 100%);
border-left-color: #6b8e23;
box-shadow: 0 0 8px rgba(107, 142, 35, 0.3);
}
.roll-label {
color: #2a1f15;
font-weight: bold;
font-size: 0.75rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
}
.roll-value {
color: #2a1f15;
font-weight: 700;
font-size: 1rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
}
i.fa-check-circle {
color: #6b8e23;
font-size: 1.1rem;
margin-left: 0.25rem;
}
}
}
.predilection-kept {
padding: 0.5rem;
background: linear-gradient(90deg, rgba(200, 220, 180, 0.7) 0%, rgba(180, 200, 160, 0.6) 100%);
border: 1px solid #6b8e23;
border-radius: 2px;
text-align: center;
color: #2a1f15;
font-size: 0.95rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
i {
color: #6b8e23;
}
.kept-label {
font-weight: 600;
}
strong {
font-size: 1.1rem;
font-weight: 700;
}
}
}
.predilection-section {
padding: 0.5rem;
background: linear-gradient(180deg, rgba(100, 90, 70, 0.5) 0%, rgba(80, 70, 60, 0.6) 100%);
border-top: 1px solid rgba(139, 115, 85, 0.5);
.chat-card-button {
width: 100%;
padding: 0.5rem;
background: linear-gradient(to bottom, #5a4a3a 0%, #3a2a1a 100%);
border: 2px solid #8b7355;
border-radius: 2px;
color: #e8dcc4;
font-size: 0.9rem;
font-weight: bold;
font-family: "Charlemagne", serif;
cursor: pointer;
transition: all 0.2s ease;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.1);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
&:hover {
background: linear-gradient(to bottom, #6a5a4a 0%, #4a3a2a 100%);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.2);
border-color: #c9a86a;
}
i {
margin-right: 0.5rem;
}
}
}
}
/* ============================================ */
/* WASTELAND ITEM CHAT POSTS */
/* ============================================ */
.wasteland-chat-item {
background: linear-gradient(135deg, rgba(50, 40, 30, 0.95) 0%, rgba(30, 25, 20, 0.95) 100%);
border: 2px solid #8b7355;
border-radius: 2px;
overflow: hidden;
font-family: "Charlemagne", serif;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.6), inset 0 1px 0 rgba(255, 255, 255, 0.1);
position: relative;
// Effet de texture sale/usée
&::before {
content: "";
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background:
repeating-linear-gradient(
0deg,
transparent,
transparent 2px,
rgba(0, 0, 0, 0.03) 2px,
rgba(0, 0, 0, 0.03) 4px
);
pointer-events: none;
opacity: 0.5;
}
.chat-item-header {
background: linear-gradient(135deg, #3d2f1f 0%, #2a1f15 100%);
border-bottom: 2px solid #8b7355;
padding: 0.5rem;
display: flex;
align-items: center;
gap: 0.625rem;
position: relative;
box-shadow: inset 0 -2px 4px rgba(0, 0, 0, 0.4);
// Effet rouille sur le bord
&::after {
content: "";
position: absolute;
bottom: -2px;
left: 0;
right: 0;
height: 2px;
background: linear-gradient(90deg,
transparent 0%,
#6a0606 20%,
#8b7355 40%,
#6a0606 60%,
transparent 100%
);
}
.item-icon {
width: 48px;
height: 48px;
border-radius: 2px;
border: 2px solid #8b7355;
object-fit: cover;
flex-shrink: 0;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.6);
filter: contrast(1.1) saturate(0.9);
}
.header-info {
flex: 1;
.item-name {
margin: 0;
color: #e8dcc4;
font-size: 1.1rem;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.9);
font-weight: bold;
letter-spacing: 0.5px;
}
.item-type {
margin-top: 0.25rem;
color: #c9a86a;
font-size: 0.85rem;
display: flex;
align-items: center;
gap: 0.375rem;
text-transform: capitalize;
i {
color: #8b7355;
font-size: 0.9rem;
}
}
}
}
.chat-item-body {
padding: 0.75rem;
position: relative;
z-index: 1;
.item-description {
color: #e8dcc4;
font-size: 0.9rem;
line-height: 1.5;
margin-bottom: 0.75rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);
p {
margin: 0.5rem 0;
&:first-child {
margin-top: 0;
}
&:last-child {
margin-bottom: 0;
}
}
}
.item-properties {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(120px, 1fr));
gap: 0.5rem;
margin-top: 0.75rem;
padding-top: 0.75rem;
border-top: 1px solid rgba(139, 115, 85, 0.3);
.property {
background: linear-gradient(90deg, rgba(230, 220, 200, 0.6) 0%, rgba(210, 200, 180, 0.5) 100%);
padding: 0.375rem 0.5rem;
border-radius: 1px;
border-left: 2px solid #8b7355;
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1);
display: flex;
justify-content: space-between;
align-items: center;
.property-label {
color: #2a1f15;
font-weight: bold;
font-size: 0.85rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
}
.property-value {
color: #2a1f15;
font-weight: 600;
font-size: 0.9rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
}
}
}
}
}
/* ============================================ */
/* WASTELAND WELCOME MESSAGE */
/* ============================================ */
.wasteland-welcome-message {
background: linear-gradient(135deg, rgba(61, 47, 31, 0.15) 0%, rgba(42, 31, 21, 0.2) 100%);
border: 2px solid #6a0606;
border-radius: 8px;
padding: 0;
margin: 8px 0;
overflow: hidden;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4),
inset 0 1px 0 rgba(201, 168, 106, 0.1);
font-family: "Charlemagne", serif;
.welcome-header {
background: linear-gradient(135deg, #6a0606 0%, #4a0404 100%);
padding: 10px;
text-align: center;
border-bottom: 2px solid #c9a86a;
position: relative;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
.welcome-icon {
font-size: 1.8rem;
color: #c9a86a;
margin-bottom: 4px;
text-shadow: 0 0 10px rgba(201, 168, 106, 0.5);
animation: pulse 2s ease-in-out infinite;
}
.welcome-title {
margin: 4px 0 2px 0;
font-size: 1.3rem;
font-weight: bold;
color: #e8dcc4;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
font-family: "Charlemagne", serif;
letter-spacing: 0.5px;
}
.welcome-subtitle {
font-size: 0.9rem;
color: #c9a86a;
font-style: italic;
margin-top: 2px;
line-height: 1.2;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
}
}
.welcome-content {
padding: 12px;
background: linear-gradient(180deg, rgba(230, 220, 200, 0.9) 0%, rgba(210, 200, 180, 0.85) 100%);
.welcome-section {
display: flex;
gap: 10px;
margin-bottom: 10px;
padding: 8px;
background: rgba(255, 255, 255, 0.5);
border-radius: 4px;
border: 1px solid #c9a86a;
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.15);
&:last-child {
margin-bottom: 0;
}
.section-icon {
flex-shrink: 0;
width: 32px;
height: 32px;
display: flex;
align-items: center;
justify-content: center;
background: linear-gradient(135deg, #6a0606 0%, #4a0404 100%);
color: #c9a86a;
border-radius: 50%;
font-size: 1rem;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
i {
line-height: 1;
}
}
.section-text {
flex: 1;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
strong {
display: block;
color: #3d2f1f;
margin-bottom: 4px;
font-size: 0.95rem;
font-weight: 700;
}
p {
margin: 0;
line-height: 1.4;
color: #2a1f15;
font-size: 0.9rem;
}
.welcome-link {
display: inline-block;
margin-top: 4px;
color: #6a0606;
font-weight: 600;
text-decoration: none;
transition: all 0.2s ease;
font-size: 0.9rem;
i {
margin-right: 4px;
}
&:hover {
color: #8b0606;
text-shadow: 0 0 4px rgba(106, 6, 6, 0.3);
}
}
}
}
}
.welcome-footer {
background: linear-gradient(135deg, #4a0404 0%, #6a0606 100%);
padding: 8px;
text-align: center;
color: #c9a86a;
font-style: italic;
font-size: 0.95rem;
border-top: 1px solid #8b7355;
box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.3);
font-family: "Charlemagne", serif;
i {
margin: 0 8px;
opacity: 0.7;
font-size: 0.85rem;
}
span {
vertical-align: middle;
}
}
@keyframes pulse {
0%, 100% {
transform: scale(1);
opacity: 1;
}
50% {
transform: scale(1.05);
opacity: 0.9;
}
}
}

569
less/item-styles.less Normal file
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/* ==================== Item Sheet Styles ==================== */
/* Item header with image and name */
.fvtt-wasteland.item {
/* Background pour toute la fiche d'item */
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
display: flex;
flex-direction: column;
height: 100%;
padding: 0;
margin: 0;
/* AppV2 - Remove window content padding */
.window-content {
padding: 0;
margin: 0;
}
/* AppV2 - Main section structure */
section {
background: url("../assets/ui/pc_sheet_bg.webp") repeat-y;
color: black;
display: flex;
flex-direction: column;
height: 100%;
overflow: hidden;
padding: 0;
margin: 0;
}
/* AppV2 Item Sheets - Disabled inputs readability */
input:disabled,
select:disabled {
color: #000000;
opacity: 0.8;
background-color: rgba(255, 255, 255, 0.5);
}
/* Inputs and selects styling */
input[type="text"],
input[type="number"],
select {
color: #000000;
background-color: rgba(255, 255, 255, 0.7);
border: 1px solid #999999;
margin: 0;
padding: 2px 4px;
font-family: "Charlemagne", serif;
font-size: 0.85rem;
}
textarea {
margin: 0;
padding: 2px 4px;
}
input[type="checkbox"] {
width: auto;
height: auto;
margin: 0 4px;
align-self: center;
}
.header {
flex: 0 0 auto;
border-bottom: 1px solid #999;
margin: 0;
}
.sheet-header {
display: flex;
flex-direction: row;
align-items: center;
gap: 1rem;
padding: 0.5rem;
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
flex: 0 0 auto;
}
.item-sheet-img {
flex: 0 0 100px;
height: 100px;
border: 2px solid #999;
border-radius: 4px;
cursor: pointer;
img {
width: 100%;
height: 100%;
object-fit: cover;
}
}
.item-sheet-title {
flex: 1;
display: flex;
flex-direction: column;
gap: 0.25rem;
h1 {
margin: 0;
padding: 0;
font-size: 1.5rem;
border-bottom: none;
input {
background: none;
border: none;
font-size: 1.5rem;
font-family: "Charlemagne", serif;
font-weight: bold;
}
}
.item-subtitle {
font-size: 0.9rem;
color: #666;
font-style: italic;
}
}
/* Navigation tabs - Modern style */
nav.tabs {
display: flex;
border-bottom: 2px solid #403f3e;
margin: 0;
padding: 4px 8px;
background: linear-gradient(to bottom, #2a2520 0%, #1a1510 100%);
flex: 0 0 auto;
gap: 4px;
a.item {
padding: 8px 16px;
color: rgba(218, 218, 218, 0.85);
text-decoration: none;
border: 1px solid transparent;
border-radius: 6px 6px 0 0;
font-family: "Charlemagne", serif;
font-size: 0.9rem;
font-weight: normal;
transition: all 0.3s ease;
background: rgba(64, 63, 62, 0.3);
min-width: 80px;
text-align: center;
i {
display: none; // Hide icons for cleaner look
}
&:hover {
background: rgba(74, 4, 4, 0.4);
color: #f5f5f5;
border-color: rgba(218, 218, 218, 0.2);
}
&.active {
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
border: 1px solid transparent;
color: #f5f5f5;
font-weight: bold;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
}
}
}
/* Tab content */
.tab {
display: none;
padding: 8px 12px;
overflow-y: auto;
flex: 1 1 auto;
&.active {
display: block;
}
}
/* Sheet body - scrollable content */
.sheet-body {
flex: 1;
overflow-y: auto;
overflow-x: hidden;
padding: 1rem;
&[data-tab] {
display: none;
&.active {
display: block;
}
}
/* Dans l'onglet details, les form-group sont horizontaux par défaut */
&[data-tab="details"] {
.form-group {
display: flex;
flex-direction: row;
align-items: center;
gap: 0.75rem;
margin-bottom: 0.75rem;
label {
font-weight: bold;
font-size: 0.9rem;
color: #464331;
flex: 0 0 auto;
min-width: 160px;
margin: 0;
}
input[type="text"],
input[type="number"],
select,
textarea {
flex: 1;
}
input[type="checkbox"] {
flex: 0 0 auto;
margin-right: 0.5rem;
}
/* Checkbox avec label après (pas avant) */
&:has(input[type="checkbox"]:first-child) {
label {
min-width: auto;
flex: 1;
order: 2;
}
input[type="checkbox"] {
order: 1;
}
}
/* Exception: quand le label contient lui-même le checkbox */
label:has(input[type="checkbox"]) {
min-width: auto;
flex: 1;
display: flex;
align-items: center;
gap: 0.5rem;
}
}
/* Pour les sections avec grilles, garder le comportement vertical */
.grid .form-group {
flex-direction: column;
align-items: flex-start;
gap: 0.25rem;
label {
min-width: auto;
}
}
}
}
/* Form groups - comportement par défaut pour autres onglets */
.form-group {
display: flex;
flex-direction: column;
gap: 0.25rem;
margin-bottom: 0.5rem;
label {
font-weight: bold;
font-size: 0.9rem;
color: #464331;
}
&.horizontal {
flex-direction: row;
align-items: center;
gap: 0.5rem;
label {
flex: 0 0 auto;
min-width: 100px;
}
input, select, textarea {
flex: 1;
}
}
}
/* Grid layouts */
.grid {
display: grid;
gap: 0.5rem;
margin: 0.5rem 0;
&.grid-2col {
grid-template-columns: repeat(2, 1fr);
}
&.grid-3col {
grid-template-columns: repeat(3, 1fr);
}
&.grid-4col {
grid-template-columns: repeat(4, 1fr);
}
}
/* Editor content */
.editor-content {
min-height: 200px;
border: 1px solid #999;
padding: 0.5rem;
background: rgba(255, 255, 255, 0.9);
border-radius: 4px;
}
/* Actions buttons */
.item-actions {
display: flex;
gap: 0.5rem;
margin-top: 1rem;
padding-top: 0.5rem;
border-top: 1px solid #999;
button {
flex: 1;
padding: 0.5rem 1rem;
background: rgba(74, 4, 4, 0.8);
color: white;
border: 1px solid #000;
border-radius: 4px;
cursor: pointer;
font-family: "Charlemagne", serif;
font-size: 0.9rem;
transition: all 0.2s;
&:hover {
background: rgba(74, 4, 4, 1);
box-shadow: 0 0 8px rgba(74, 4, 4, 0.6);
}
&:disabled {
opacity: 0.5;
cursor: not-allowed;
}
}
}
/* Rollable elements */
.rollable {
cursor: pointer;
&:hover {
color: #ff6600;
text-shadow: 0 0 8px rgba(255, 102, 0, 0.8);
}
}
/* Item-specific sections */
.item-details {
display: flex;
flex-direction: column;
gap: 1rem;
.detail-section {
padding: 0.5rem;
background: rgba(255, 255, 255, 0.3);
border: 1px solid #999;
border-radius: 4px;
h3 {
margin: 0 0 0.5rem 0;
padding-bottom: 0.25rem;
border-bottom: 1px solid #999;
font-size: 1.1rem;
color: #2a1510;
font-family: "Charlemagne", serif;
font-weight: bold;
}
}
}
}
/* Specific item type styles */
.fvtt-wasteland.item {
&.arme-content,
&.bouclier-content {
.weapon-stats {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 0.5rem;
.stat-box {
padding: 0.5rem;
background: rgba(255, 255, 255, 0.5);
border: 1px solid #999;
border-radius: 4px;
text-align: center;
.stat-label {
font-size: 0.8rem;
color: #666;
margin-bottom: 0.25rem;
}
.stat-value {
font-size: 1.2rem;
font-weight: bold;
}
}
}
}
&.competence-content {
.predilections-container {
margin-top: 0.5rem;
.no-predilections {
text-align: center;
font-style: italic;
color: #999;
padding: 1rem;
margin: 0;
}
}
.predilections-list {
list-style: none;
padding: 0;
margin: 0 0 0.75rem 0;
display: flex;
flex-direction: column;
gap: 0.5rem;
.predilection-item {
display: flex;
align-items: center;
gap: 0.75rem;
padding: 0.5rem;
background: rgba(42, 37, 32, 0.3);
border: 1px solid rgba(106, 6, 6, 0.3);
border-radius: 4px;
transition: background 0.2s;
&:hover {
background: rgba(42, 37, 32, 0.5);
border-color: rgba(106, 6, 6, 0.5);
}
.predilection-main {
flex: 1;
.predilection-name {
width: 100%;
padding: 0.375rem 0.5rem;
border: 1px solid rgba(0, 0, 0, 0.3);
border-radius: 3px;
background: rgba(255, 255, 255, 0.9);
font-family: inherit;
&::placeholder {
color: #999;
font-style: italic;
}
&:focus {
outline: none;
border-color: #6a0606;
box-shadow: 0 0 0 2px rgba(106, 6, 6, 0.2);
}
}
}
.predilection-controls {
display: flex;
align-items: center;
gap: 0.75rem;
flex-shrink: 0;
.predilection-used {
display: flex;
align-items: center;
gap: 0.375rem;
cursor: pointer;
user-select: none;
white-space: nowrap;
input[type="checkbox"] {
width: 16px;
height: 16px;
cursor: pointer;
}
span {
font-size: 0.9rem;
color: rgba(218, 218, 218, 0.85);
}
&:hover span {
color: rgba(218, 218, 218, 1);
}
}
.predilection-delete {
display: flex;
align-items: center;
justify-content: center;
width: 28px;
height: 28px;
padding: 0;
background: rgba(106, 6, 6, 0.6);
border: 1px solid rgba(106, 6, 6, 0.8);
border-radius: 3px;
cursor: pointer;
transition: all 0.2s;
i {
color: rgba(255, 255, 255, 0.9);
font-size: 0.875rem;
}
&:hover {
background: rgba(106, 6, 6, 0.9);
border-color: #6a0606;
transform: scale(1.05);
i {
color: #fff;
}
}
}
}
}
}
.add-predilection-btn {
width: 100%;
padding: 0.5rem 1rem;
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
border: 1px solid #6a0606;
border-radius: 4px;
color: rgba(218, 218, 218, 0.95);
font-family: "Charlemagne", serif;
font-size: 0.9rem;
cursor: pointer;
transition: all 0.2s;
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
i {
font-size: 0.875rem;
}
&:hover {
background: linear-gradient(to bottom, #5a0505 0%, #4a0404 100%);
border-color: #8a0808;
color: #fff;
transform: translateY(-1px);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
}
&:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
}
}
}
}

View File

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/* ============================================ */
/* WASTELAND ROLL DIALOG STYLES */
/* ============================================ */
.wasteland-roll-dialog {
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
.window-content {
background: transparent;
}
.dialog-header {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.5rem;
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
border-bottom: 2px solid #6a0606;
margin: -0.5rem -0.5rem 0.5rem -0.5rem;
.actor-icon {
width: 48px;
height: 48px;
border: 2px solid #6a0606;
border-radius: 4px;
object-fit: cover;
}
.dialog-title {
flex: 1;
color: #f5f5f5;
h3 {
margin: 0 0 0.15rem 0;
font-size: 1rem;
font-family: "Charlemagne", serif;
font-weight: bold;
text-transform: uppercase;
}
.competence-name {
font-size: 0.85rem;
color: rgba(255, 255, 255, 0.9);
font-style: italic;
.attribut-info {
color: rgba(255, 255, 255, 0.7);
font-size: 0.8rem;
}
}
}
}
.dialog-content {
padding: 0 0.5rem 0.5rem 0.5rem;
.form-group {
margin-bottom: 0.4rem;
label {
display: block;
margin-bottom: 0.2rem;
font-weight: bold;
font-size: 0.85rem;
color: #2a1510;
font-family: "Charlemagne", serif;
}
select,
input[type="number"] {
width: 100%;
background: rgba(255, 255, 255, 0.5);
border: 1px solid #6a0606;
border-radius: 3px;
padding: 0.3rem 0.4rem;
font-size: 0.85rem;
color: #1a1510;
&:hover {
background: rgba(255, 255, 255, 0.6);
}
&:focus {
outline: none;
background: rgba(255, 255, 255, 0.7);
border-color: #aa0a0a;
box-shadow: 0 0 4px rgba(170, 10, 10, 0.3);
}
&:disabled {
opacity: 0.6;
cursor: not-allowed;
}
}
}
.modifiers-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 0.4rem;
margin-bottom: 0.4rem;
}
.attributes-section {
background: rgba(106, 6, 6, 0.1);
border: 1px solid #6a0606;
border-radius: 4px;
padding: 0.5rem;
margin-bottom: 0.5rem;
label {
color: #6a0606;
}
}
.special-option {
margin-top: 0.5rem;
padding: 0.5rem;
background: rgba(106, 6, 6, 0.05);
border: 2px solid #6a0606;
border-radius: 4px;
.checkbox-label {
display: flex;
align-items: center;
gap: 0.4rem;
margin: 0;
cursor: pointer;
&.highlight {
span {
font-weight: bold;
color: #6a0606;
font-family: "Charlemagne", serif;
font-size: 0.85rem;
}
}
input[type="checkbox"] {
width: 18px;
height: 18px;
cursor: pointer;
accent-color: #6a0606;
}
span {
flex: 1;
font-size: 0.85rem;
color: #2a1510;
}
}
}
/* Weapon Section */
.weapon-section {
background: rgba(139, 101, 8, 0.1);
padding: 0.5rem;
border-radius: 4px;
border: 1px solid rgba(139, 101, 8, 0.4);
margin-bottom: 0.5rem;
.weapon-info {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.4rem 0.5rem;
background: rgba(139, 101, 8, 0.15);
border-radius: 3px;
margin-bottom: 0.5rem;
.weapon-label {
font-weight: bold;
font-size: 0.9rem;
color: #2a1510;
font-family: "Charlemagne", serif;
}
.weapon-bonus {
font-size: 0.85rem;
color: #8b0000;
font-weight: bold;
}
}
.defense-info {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.4rem 0.5rem;
background: rgba(0, 100, 0, 0.1);
border-radius: 3px;
margin-bottom: 0.5rem;
.defense-label {
font-size: 0.85rem;
color: #2a1510;
font-weight: bold;
}
.defense-value {
font-size: 1rem;
color: #006400;
font-weight: bold;
}
}
}
/* Combat Modifiers */
.combat-modifiers,
.ranged-combat-section {
background: rgba(139, 69, 19, 0.1);
padding: 0.5rem;
border-radius: 4px;
border: 1px solid rgba(139, 69, 19, 0.4);
margin-bottom: 0.5rem;
h4 {
margin: 0 0 0.5rem 0;
color: #2a1510;
font-size: 0.9rem;
font-weight: bold;
font-family: "Charlemagne", serif;
text-transform: uppercase;
text-shadow: 1px 1px 1px rgba(255, 255, 255, 0.3);
}
.checkbox-label {
display: flex;
align-items: center;
gap: 0.4rem;
padding: 0.3rem 0.4rem;
cursor: pointer;
border-radius: 3px;
margin-bottom: 0.3rem;
transition: background 0.2s ease;
&:hover {
background: rgba(255, 255, 255, 0.2);
}
input[type="checkbox"] {
width: auto;
margin: 0;
cursor: pointer;
accent-color: #8b4513;
}
span {
color: #2a1510;
font-size: 0.85rem;
user-select: none;
}
}
.info-message {
padding: 0.4rem 0.6rem;
background: rgba(201, 168, 106, 0.2);
border-left: 3px solid rgba(201, 168, 106, 0.8);
border-radius: 3px;
font-size: 0.85rem;
color: #2a1510;
margin-bottom: 0.5rem;
font-style: italic;
}
}
.modifiers-columns {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 0.3rem 0.6rem;
}
}
// Styles pour les boutons du dialog
.dialog-buttons {
display: flex;
gap: 0.4rem;
padding: 0.5rem;
border-top: 1px solid #6a0606;
margin: 0.5rem -0.5rem -0.5rem -0.5rem;
background: rgba(255, 255, 255, 0.1);
button {
flex: 1;
padding: 0.5rem 0.75rem;
background: linear-gradient(to bottom, #4a0404 0%, #3a0303 100%);
border: 1px solid #6a0606;
border-radius: 3px;
color: #f5f5f5;
font-size: 0.85rem;
font-weight: bold;
font-family: "Charlemagne", serif;
cursor: pointer;
transition: all 0.2s ease;
&:hover {
background: linear-gradient(to bottom, #5a0505 0%, #4a0404 100%);
box-shadow: 0 0 6px rgba(106, 6, 6, 0.6);
}
&.default {
border-width: 2px;
border-color: #aa0a0a;
}
i {
margin-right: 0.4rem;
}
}
}
}

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// Main LESS file for Wasteland system
// Importing base styles and component-specific styles
@import "simple-converted";
@import "item-styles";
@import "actor-styles";
@import "roll-dialog-styles";
@import "chat-styles";

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/**
* Index des applications AppV2 pour Wasteland
* Ce fichier centralise tous les exports des applications
*/
// Applications de feuilles d'acteurs
export { default as WastelandPersonnageSheet } from './wasteland-personnage-sheet.mjs';
export { default as WastelandCreatureSheet } from './wasteland-creature-sheet.mjs';
// Applications de feuilles d'items
export { default as WastelandArmeSheet } from './wasteland-arme-sheet.mjs';
export { default as WastelandArtifexSheet } from './wasteland-artifex-sheet.mjs';
export { default as WastelandBouclierSheet } from './wasteland-bouclier-sheet.mjs';
export { default as WastelandCapaciteSheet } from './wasteland-capacite-sheet.mjs';
export { default as WastelandCharmeSheet } from './wasteland-charme-sheet.mjs';
export { default as WastelandCompetenceSheet } from './wasteland-competence-sheet.mjs';
export { default as WastelandDonSheet } from './wasteland-don-sheet.mjs';
export { default as WastelandEquipementSheet } from './wasteland-equipement-sheet.mjs';
export { default as WastelandHeritageSheet } from './wasteland-heritage-sheet.mjs';
export { default as WastelandHubrisSheet } from './wasteland-hubris-sheet.mjs';
export { default as WastelandMetierSheet } from './wasteland-metier-sheet.mjs';
export { default as WastelandMonnaieSheet } from './wasteland-monnaie-sheet.mjs';
export { default as WastelandMutationSheet } from './wasteland-mutation-sheet.mjs';
export { default as WastelandOrigineSheet } from './wasteland-origine-sheet.mjs';
export { default as WastelandPeupleSheet } from './wasteland-peuple-sheet.mjs';
export { default as WastelandPouvoirSheet } from './wasteland-pouvoir-sheet.mjs';
export { default as WastelandProtectionSheet } from './wasteland-protection-sheet.mjs';

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const { HandlebarsApplicationMixin } = foundry.applications.api
import { WastelandUtility } from "../../wasteland-utility.js"
export default class WastelandActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
/**
* Different sheet modes.
* @enum {number}
*/
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
this._sheetMode = this.constructor.SHEET_MODES.PLAY
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-wasteland", "sheet", "actor"],
position: {
width: 650,
height: 720,
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
window: {
resizable: true,
},
tabs: [
{
navSelector: 'nav[data-group="primary"]',
contentSelector: "section.sheet-body",
initial: "stats",
},
],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
actions: {
editImage: WastelandActorSheet.#onEditImage,
toggleSheet: WastelandActorSheet.#onToggleSheet,
editItem: WastelandActorSheet.#onEditItem,
deleteItem: WastelandActorSheet.#onDeleteItem,
createItem: WastelandActorSheet.#onCreateItem,
equipItem: WastelandActorSheet.#onEquipItem,
modifyQuantity: WastelandActorSheet.#onModifyQuantity,
incDecSante: WastelandActorSheet.#onIncDecSante,
rollAttribut: WastelandActorSheet.#onRollAttribut,
rollCompetence: WastelandActorSheet.#onRollCompetence,
rollCharme: WastelandActorSheet.#onRollCharme,
rollPouvoir: WastelandActorSheet.#onRollPouvoir,
rollArmeOffensif: WastelandActorSheet.#onRollArmeOffensif,
rollArmeDegats: WastelandActorSheet.#onRollArmeDegats,
resetPredilections: WastelandActorSheet.#onResetPredilections,
rollAssommer: WastelandActorSheet.#onRollAssommer,
rollFuir: WastelandActorSheet.#onRollFuir,
rollImmobiliser: WastelandActorSheet.#onRollImmobiliser,
},
}
/**
* Is the sheet currently in 'Play' mode?
* @type {boolean}
*/
get isPlayMode() {
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
}
/**
* Is the sheet currently in 'Edit' mode?
* @type {boolean}
*/
get isEditMode() {
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
}
/**
* Tab groups state
* @type {object}
*/
tabGroups = { primary: "stats" }
/** @override */
async _prepareContext() {
const actor = this.document
const context = {
actor: actor,
system: actor.system,
source: actor.toObject(),
fields: actor.schema.fields,
systemFields: actor.system.schema.fields,
isEditable: this.isEditable,
isEditMode: this.isEditMode,
isPlayMode: this.isPlayMode,
isGM: game.user.isGM,
config: game.system.wasteland.config,
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true }),
enrichedComportement: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.comportement || "", { async: true }),
enrichedHabitat: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.habitat || "", { async: true }),
}
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
// Handle edit-item-data changes
this.element.querySelectorAll('.edit-item-data').forEach(element => {
element.addEventListener('change', async (event) => {
const target = event.currentTarget
const itemElement = target.closest('[data-item-id]')
if (!itemElement) return
const itemId = itemElement.dataset.itemId
const itemType = itemElement.dataset.itemType
const itemField = target.dataset.itemField
const dataType = target.dataset.dtype
const value = target.value
await this.document.editItemField(itemId, itemType, itemField, dataType, value)
})
})
// Activate tab navigation manually
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
// Activate the current tab
const activeTab = this.tabGroups[group] || "stats"
nav.querySelectorAll('[data-tab]').forEach(link => {
const tab = link.dataset.tab
link.classList.toggle('active', tab === activeTab)
link.addEventListener('click', (event) => {
event.preventDefault()
this.tabGroups[group] = tab
this.render()
})
})
// Show/hide tab content
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab)
})
}
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application
*/
#createDragDropHandlers() {
return []
}
// #region Actions
/**
* Handle editing the actor image
* @param {Event} event - The triggering event
*/
static async #onEditImage(event) {
event.preventDefault()
const sheet = this
const filePicker = new FilePicker({
type: "image",
current: sheet.document.img,
callback: (path) => {
sheet.document.update({ img: path })
},
})
filePicker.browse()
}
/**
* Handle toggling the sheet mode
* @param {Event} event - The triggering event
*/
static async #onToggleSheet(event) {
event.preventDefault()
const sheet = this
sheet._sheetMode = sheet._sheetMode === sheet.constructor.SHEET_MODES.PLAY ? sheet.constructor.SHEET_MODES.EDIT : sheet.constructor.SHEET_MODES.PLAY
sheet.render()
}
/**
* Handle editing an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onEditItem(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
const item = this.actor.items.get(itemId)
if (item) item.sheet.render(true)
}
/**
* Handle deleting an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onDeleteItem(event, target) {
const li = target.closest(".item")
await WastelandUtility.confirmDelete(this, li)
}
/**
* Handle creating an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onCreateItem(event, target) {
const itemType = target.dataset.type
await this.actor.createEmbeddedDocuments("Item", [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
}
/**
* Handle equipping an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onEquipItem(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
await this.actor.equipItem(itemId)
}
/**
* Handle modifying item quantity
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onModifyQuantity(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
const item = this.actor.items.get(itemId)
if (!item) return
const qty = parseInt(target.dataset.qty) || 0
const currentQty = item.system.quantite || 0
const newQty = Math.max(0, currentQty + qty)
await item.update({ 'system.quantite': newQty })
}
/**
* Handle modifying santé/psyché
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onIncDecSante(event, target) {
const field = target.dataset.field
const value = parseInt(target.dataset.value) || 0
if (field === 'psyche') {
await this.actor.update({ 'system.psyche.value': this.actor.system.psyche.value + value })
} else if (field === 'nonletaux') {
await this.actor.update({ 'system.sante.nonletaux': this.actor.system.sante.nonletaux + value })
} else if (field === 'letaux') {
await this.actor.update({ 'system.sante.letaux': this.actor.system.sante.letaux + value })
}
}
/**
* Handle rolling an attribute
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onRollAttribut(event, target) {
const attrKey = target.dataset.attrKey
await this.actor.rollAttribut(attrKey)
}
/**
* Handle rolling a competence
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onRollCompetence(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
const attrKey = target.dataset.attrKey
if (!itemId) return
await this.actor.rollCompetence(attrKey, itemId)
}
/**
* Handle rolling a charme
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onRollCharme(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
await this.actor.rollCharme(itemId)
}
/**
* Handle rolling a pouvoir
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onRollPouvoir(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
await this.actor.rollPouvoir(itemId)
}
/**
* Handle rolling weapon attack
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onRollArmeOffensif(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
await this.actor.rollArmeOffensif(itemId)
}
/**
* Handle rolling weapon damage
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onRollArmeDegats(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
await this.actor.rollArmeDegats(itemId)
}
/**
* Handle resetting all predilections
* @param {Event} event - The originating click event
* @param {HTMLElement} target - The target element
*/
static async #onResetPredilections(event, target) {
await this.actor.resetAllPredilections()
}
/**
* Handle Assommer roll
* @param {Event} event - The originating click event
* @param {HTMLElement} target - The target element
*/
static async #onRollAssommer(event, target) {
await this.actor.rollAssommer()
}
/**
* Handle Fuir roll
* @param {Event} event - The originating click event
* @param {HTMLElement} target - The target element
*/
static async #onRollFuir(event, target) {
await this.actor.rollFuir()
}
/**
* Handle Immobiliser roll
* @param {Event} event - The originating click event
* @param {HTMLElement} target - The target element
*/
static async #onRollImmobiliser(event, target) {
await this.actor.rollImmobiliser()
}
}

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const { HandlebarsApplicationMixin } = foundry.applications.api
export default class WastelandItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-wasteland", "item"],
position: {
width: 620,
height: 600,
},
form: {
submitOnChange: true,
},
window: {
resizable: true,
},
tabs: [
{
navSelector: 'nav[data-group="primary"]',
contentSelector: "section.sheet-body",
initial: "description",
},
],
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
actions: {
editImage: WastelandItemSheet.#onEditImage,
postItem: WastelandItemSheet.#onPostItem,
},
}
/**
* Tab groups state
* @type {object}
*/
tabGroups = { primary: "description" }
/** @override */
async _prepareContext() {
const context = {
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
item: this.document,
system: this.document.system,
source: this.document.toObject(),
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }),
isEditMode: true,
isEditable: this.isEditable,
isGM: game.user.isGM,
config: game.system.wasteland.config,
}
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
// Activate tab navigation manually
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
// Activate the current tab
const activeTab = this.tabGroups[group] || "description"
nav.querySelectorAll('[data-tab]').forEach(link => {
const tab = link.dataset.tab
link.classList.toggle('active', tab === activeTab)
link.addEventListener('click', (event) => {
event.preventDefault()
this.tabGroups[group] = tab
this.render()
})
})
// Show/hide tab content
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab)
})
}
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application
*/
#createDragDropHandlers() {
return []
}
// #region Actions
/**
* Handle editing the item image
* @param {Event} event - The triggering event
*/
static async #onEditImage(event) {
event.preventDefault()
const filePicker = new FilePicker({
type: "image",
current: this.document.img,
callback: (path) => {
this.document.update({ img: path })
},
})
filePicker.browse()
}
/**
* Handle posting the item to chat
* @param {Event} event - The triggering event
*/
static async #onPostItem(event) {
event.preventDefault()
// Prepare chat data
const chatData = {
name: this.document.name,
img: this.document.img,
type: this.document.type,
system: this.document.system,
}
// Add actor reference if item is owned
if (this.document.actor) {
chatData.actor = { id: this.document.actor.id }
}
// Don't post any image for the item if the default image is used
if (chatData.img && chatData.img.includes("/blank.png")) {
chatData.img = null
}
// JSON object for easy creation
chatData.jsondata = JSON.stringify({
compendium: "postedItem",
payload: chatData,
})
// Render the chat card template
const html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-wasteland/templates/post-item.hbs', chatData)
// Create the chat message
const chatOptions = {
user: game.user.id,
content: html,
speaker: ChatMessage.getSpeaker({ actor: this.document.actor })
}
ChatMessage.create(chatOptions)
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandArmeSheet extends WastelandItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["arme"],
position: {
width: 620,
},
window: {
contentClasses: ["arme-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-wasteland/templates/item-arme-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandArtifexSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["artifex"],
position: { width: 620 },
window: { contentClasses: ["artifex-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-artifex-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandBouclierSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["bouclier"],
position: { width: 620 },
window: { contentClasses: ["bouclier-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-bouclier-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandCapaciteSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["capacite"],
position: { width: 620 },
window: { contentClasses: ["capacite-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-capacite-sheet.hbs" },
}
tabGroups = { primary: "description" }
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandCharmeSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["charme"],
position: { width: 620 },
window: { contentClasses: ["charme-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-charme-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandCompetenceSheet extends WastelandItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["competence"],
position: {
width: 620,
},
window: {
contentClasses: ["competence-content"],
},
actions: {
"add-predilection": this.#onAddPredilection,
"delete-predilection": this.#onDeletePredilection
}
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-wasteland/templates/item-competence-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "details",
}
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
/**
* Handle adding a new predilection
* @param {PointerEvent} event - The triggering event
* @param {HTMLElement} target - The button element
*/
static async #onAddPredilection(event, target) {
const predilections = foundry.utils.duplicate(this.document.system.predilections)
predilections.push({ name: "Nouvelle prédilection", used: false })
await this.document.update({ "system.predilections": predilections })
}
/**
* Handle deleting a predilection
* @param {PointerEvent} event - The triggering event
* @param {HTMLElement} target - The delete button element
*/
static async #onDeletePredilection(event, target) {
const index = parseInt(target.dataset.index)
const predilections = foundry.utils.duplicate(this.document.system.predilections)
predilections.splice(index, 1)
await this.document.update({ "system.predilections": predilections })
}
}

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import WastelandActorSheet from "./base-actor-sheet.mjs"
export default class WastelandCreatureSheet extends WastelandActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes, "creature"],
window: {
...super.DEFAULT_OPTIONS.window,
title: "Feuille de Créature",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-wasteland/templates/actor-creature-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "stats",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add creature-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.capacites = foundry.utils.duplicate(actor.getCapacites())
context.combat = actor.getCombatValues()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandDonSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["don"],
position: { width: 620 },
window: { contentClasses: ["don-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-don-sheet.hbs" },
}
tabGroups = { primary: "description" }
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandEquipementSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["equipement"],
position: { width: 620 },
window: { contentClasses: ["equipement-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-equipement-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandHeritageSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["heritage"],
position: { width: 620 },
window: { contentClasses: ["heritage-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-heritage-sheet.hbs" },
}
tabGroups = { primary: "description" }
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandHubrisSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["hubris"],
position: { width: 620 },
window: { contentClasses: ["hubris-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-hubris-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandMetierSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["metier"],
position: { width: 620 },
window: { contentClasses: ["metier-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-metier-sheet.hbs" },
}
tabGroups = { primary: "description" }
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandMonnaieSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["monnaie"],
position: { width: 620 },
window: { contentClasses: ["monnaie-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-monnaie-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandMutationSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["mutation"],
position: { width: 620 },
window: { contentClasses: ["mutation-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-mutation-sheet.hbs" },
}
tabGroups = { primary: "description" }
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandOrigineSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["origine"],
position: { width: 620 },
window: { contentClasses: ["origine-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-origine-sheet.hbs" },
}
tabGroups = { primary: "description" }
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandActorSheet from "./base-actor-sheet.mjs"
export default class WastelandPersonnageSheet extends WastelandActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes, "personnage"],
window: {
...super.DEFAULT_OPTIONS.window,
title: "Feuille de Personnage",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-wasteland/templates/actor-personnage-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "stats",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add personnage-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.pouvoirs = foundry.utils.duplicate(actor.getPouvoirs())
context.dons = foundry.utils.duplicate(actor.getDons())
context.hubrises = foundry.utils.duplicate(actor.getHubris())
context.tours = foundry.utils.duplicate(actor.getTours())
context.artifex = foundry.utils.duplicate(actor.getArtifex())
context.charmes = foundry.utils.duplicate(actor.getCharmes())
context.peuple = foundry.utils.duplicate(actor.getPeuple() || {})
context.origine = foundry.utils.duplicate(actor.getOrigine() || {})
context.heritage = foundry.utils.duplicate(actor.getHeritage() || {})
context.metier = foundry.utils.duplicate(actor.getMetier() || {})
context.combat = actor.getCombatValues()
context.capacites = foundry.utils.duplicate(actor.getCapacites())
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
context.mutations = foundry.utils.duplicate(actor.getMutations())
// Enrich HTML fields for biodata
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.notes || "", { async: true })
context.enrichedGMNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.gmnotes || "", { async: true })
context.enrichedSequelles = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.sequelles || "", { async: true })
context.enrichedTraumatismes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.traumatismes || "", { async: true })
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandPeupleSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["peuple"],
position: { width: 620 },
window: { contentClasses: ["peuple-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-peuple-sheet.hbs" },
}
tabGroups = { primary: "description" }
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandPouvoirSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["pouvoir"],
position: { width: 620 },
window: { contentClasses: ["pouvoir-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-pouvoir-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import WastelandItemSheet from "./base-item-sheet.mjs"
export default class WastelandProtectionSheet extends WastelandItemSheet {
static DEFAULT_OPTIONS = {
classes: ["protection"],
position: { width: 620 },
window: { contentClasses: ["protection-content"] },
}
static PARTS = {
main: { template: "systems/fvtt-wasteland/templates/item-protection-sheet.hbs" },
}
tabGroups = { primary: "details" }
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import { WastelandUtility } from "../wasteland-utility.js"
/**
* Dialogue de jet de dé pour Wasteland - Version DialogV2
*/
export class WastelandRollDialog {
/**
* Create and display the roll dialog
* @param {WastelandActor} actor - The actor making the roll
* @param {Object} rollData - Data for the roll
* @returns {Promise<WastelandRollDialog>}
*/
static async create(actor, rollData) {
// Préparer le contexte pour le template
const context = {
...rollData,
difficulte: String(rollData.difficulte || 0),
img: actor.img,
name: actor.name,
config: game.system.wasteland.config,
}
// Rendre le template en HTML
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-wasteland/templates/roll-dialog-v2.hbs",
context
)
// Utiliser DialogV2.wait avec le HTML rendu
return foundry.applications.api.DialogV2.wait({
window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" },
classes: ["wasteland-roll-dialog"],
position: { width: 500 },
modal: false,
content,
buttons: rollData.charme ? [
{
action: "roll",
label: "Lancer",
icon: "fa-solid fa-dice-d20",
default: true,
callback: (event, button, dialog) => {
this._updateRollDataFromForm(rollData, button.form.elements, actor)
WastelandUtility.rollWasteland(rollData)
}
}
] : [
{
action: "rolld10",
label: "Lancer 1d10",
icon: "fa-solid fa-dice-d10",
default: true,
callback: (event, button, dialog) => {
this._updateRollDataFromForm(rollData, button.form.elements, actor)
rollData.mainDice = "1d10"
WastelandUtility.rollWasteland(rollData)
}
},
{
action: "rolld20",
label: "Lancer 1d20",
icon: "fa-solid fa-dice-d20",
callback: (event, button, dialog) => {
this._updateRollDataFromForm(rollData, button.form.elements, actor)
rollData.mainDice = "1d20"
WastelandUtility.rollWasteland(rollData)
}
},
],
rejectClose: false,
})
}
/**
* Mettre à jour rollData avec les valeurs du formulaire
* @param {Object} rollData - L'objet rollData à mettre à jour
* @param {HTMLFormControlsCollection} formElements - Les éléments du formulaire
* @param {WastelandActor} actor - L'acteur pour récupérer les attributs
* @private
*/
static _updateRollDataFromForm(rollData, formElements, actor) {
// Attributs
if (formElements.attrKey) {
rollData.attrKey = formElements.attrKey.value
if (rollData.attrKey !== "tochoose" && actor) {
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
}
}
// Modificateurs de base
if (formElements.difficulte) {
rollData.difficulte = Number(formElements.difficulte.value)
}
if (formElements.modificateur) {
rollData.modificateur = Number(formElements.modificateur.value)
}
// Charme
if (formElements.charmeDice) {
rollData.charmeDice = String(formElements.charmeDice.value)
}
// Combat mêlée
if (formElements.typeAttaque) {
rollData.typeAttaque = String(formElements.typeAttaque.value)
rollData.typeAttaqueLabel = rollData.config.attaques[rollData.typeAttaque]
}
if (formElements.isMonte !== undefined) {
rollData.isMonte = formElements.isMonte.checked
}
// Combat distance
if (formElements.visee !== undefined) {
rollData.visee = formElements.visee.checked
}
if (formElements.cibleconsciente !== undefined) {
rollData.cibleconsciente = formElements.cibleconsciente.checked
}
if (formElements.ciblecourt !== undefined) {
rollData.ciblecourt = formElements.ciblecourt.checked
}
if (formElements.typeCouvert) {
rollData.typeCouvert = String(formElements.typeCouvert.value)
const couvert = rollData.config.couverts[rollData.typeCouvert]
if (rollData.typeCouvert !== "aucun" && couvert) {
rollData.typeCouvertLabel = couvert.name
rollData.typeCouvertValue = couvert.value
}
}
// Désavantages (avantages tactiques)
if (!rollData.desavantages) rollData.desavantages = {}
if (formElements.cibleausol !== undefined) {
rollData.desavantages.cibleausol = formElements.cibleausol.checked
}
if (formElements.cibledesarmee !== undefined) {
rollData.desavantages.cibledesarmee = formElements.cibledesarmee.checked
}
if (formElements.ciblerestreint !== undefined) {
rollData.desavantages.ciblerestreint = formElements.ciblerestreint.checked
}
if (formElements.cibleimmobilisée !== undefined) {
rollData.desavantages.cibleimmobilisée = formElements.cibleimmobilisée.checked
}
if (formElements.ciblesurplomb !== undefined) {
rollData.desavantages.ciblesurplomb = formElements.ciblesurplomb.checked
}
// Double D20
if (formElements.doubleD20 !== undefined) {
rollData.doubleD20 = formElements.doubleD20.checked
}
}
}

26
modules/models/arme.mjs Normal file
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/**
* Data model pour les armes
*/
export default class ArmeDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
typearme: new fields.StringField({ initial: "" }),
isdefense: new fields.BooleanField({ initial: false }),
bonusmaniementoff: new fields.NumberField({ initial: 0, integer: true }),
bonusmaniementdef: new fields.NumberField({ initial: 0, integer: true }),
nobonusdegats: new fields.BooleanField({ initial: false }),
degats: new fields.StringField({ initial: "" }),
nonletaux: new fields.BooleanField({ initial: false }),
deuxmains: new fields.BooleanField({ initial: false }),
courte: new fields.NumberField({ initial: 0, integer: true }),
moyenne: new fields.NumberField({ initial: 0, integer: true }),
longue: new fields.NumberField({ initial: 0, integer: true }),
tr: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true }),
equipped: new fields.BooleanField({ initial: false })
};
}
}

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/**
* Data model pour les artifex
*/
export default class ArtifexDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
artifextype: new fields.StringField({ initial: "vapeur" }),
competence: new fields.StringField({ initial: "" }),
complexite: new fields.NumberField({ initial: 0, integer: true }),
dureerealisation: new fields.StringField({ initial: "" }),
tempsmiseenroute: new fields.StringField({ initial: "" }),
defautcourant: new fields.StringField({ initial: "" }),
prix: new fields.NumberField({ initial: 0, integer: true })
};
}
}

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/**
* Data model pour les boucliers
*/
export default class BouclierDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
bonusdefense: new fields.NumberField({ initial: 0, integer: true }),
degats: new fields.StringField({ initial: "" }),
nonletaux: new fields.BooleanField({ initial: false }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true }),
equipped: new fields.BooleanField({ initial: false })
};
}
}

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/**
* Data model pour les capacités
*/
export default class CapaciteDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

25
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/**
* Data model pour les charmes
*/
export default class CharmeDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
charmetype: new fields.StringField({ initial: "tour" }),
resultats: new fields.ArrayField(new fields.SchemaField({
value: new fields.NumberField({ initial: -1, integer: true }),
description: new fields.StringField({ initial: "" })
}), {
initial: [
{ value: -1, description: "" },
{ value: -1, description: "" },
{ value: -1, description: "" },
{ value: -1, description: "" },
{ value: -1, description: "" },
{ value: -1, description: "" }
]
})
};
}
}

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/**
* Data model pour les compétences
*/
export default class CompetenceDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
niveau: new fields.NumberField({ initial: 0, integer: true }),
attribut1: new fields.StringField({ initial: "" }),
attribut2: new fields.StringField({ initial: "" }),
attribut3: new fields.StringField({ initial: "" }),
doublebonus: new fields.BooleanField({ initial: false }),
predilections: new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
description: new fields.StringField({ initial: "" }),
used: new fields.BooleanField({ initial: false })
}), { initial: [] })
};
}
}

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/**
* Data model pour les créatures
*/
export default class CreatureDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
// Template biodata
biodata: new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
age: new fields.NumberField({ initial: 0, integer: true }),
alignement: new fields.StringField({ initial: "" }),
poids: new fields.StringField({ initial: "" }),
taille: new fields.StringField({ initial: "" }),
cheveux: new fields.StringField({ initial: "" }),
sexe: new fields.StringField({ initial: "" }),
yeux: new fields.StringField({ initial: "" }),
description: new fields.HTMLField({ initial: "" }),
habitat: new fields.StringField({ initial: "" }),
comportement: new fields.StringField({ initial: "" }),
psychemultiplier: new fields.NumberField({ initial: 1, integer: true }),
notes: new fields.HTMLField({ initial: "" }),
gmnotes: new fields.HTMLField({ initial: "" })
}),
// Template core
terreur: new fields.SchemaField({
value: new fields.NumberField({ initial: -1, integer: true })
}),
protection: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
ressource: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
attributs: new fields.SchemaField({
adr: new fields.SchemaField({
label: new fields.StringField({ initial: "Adresse" }),
labelnorm: new fields.StringField({ initial: "adresse" }),
abbrev: new fields.StringField({ initial: "adr" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pui: new fields.SchemaField({
label: new fields.StringField({ initial: "Puissance" }),
labelnorm: new fields.StringField({ initial: "puissance" }),
abbrev: new fields.StringField({ initial: "pui" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
cla: new fields.SchemaField({
label: new fields.StringField({ initial: "Clairvoyance" }),
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
abbrev: new fields.StringField({ initial: "cla" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pre: new fields.SchemaField({
label: new fields.StringField({ initial: "Présence" }),
labelnorm: new fields.StringField({ initial: "presence" }),
abbrev: new fields.StringField({ initial: "pre" }),
value: new fields.NumberField({ initial: 0, integer: true })
}),
tre: new fields.SchemaField({
label: new fields.StringField({ initial: "Trempe" }),
labelnorm: new fields.StringField({ initial: "trempe" }),
abbrev: new fields.StringField({ initial: "tre" }),
value: new fields.NumberField({ initial: 0, integer: true })
})
}),
bonneaventure: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
actuelle: new fields.NumberField({ initial: 0, integer: true })
}),
experience: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
eclat: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
sante: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
letaux: new fields.NumberField({ initial: 0, integer: true }),
sequelles: new fields.StringField({ initial: "" })
}),
psyche: new fields.SchemaField({
fullmax: new fields.NumberField({ initial: 0, integer: true }),
currentmax: new fields.NumberField({ initial: 0, integer: true }),
value: new fields.NumberField({ initial: 0, integer: true }),
traumatismes: new fields.StringField({ initial: "" })
}),
combat: new fields.SchemaField({
initbonus: new fields.NumberField({ initial: 0, integer: true }),
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
defensebonus: new fields.NumberField({ initial: 0, integer: true })
})
};
}
}

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/**
* Data model pour les dons
*/
export default class DonDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
coutpsyche: new fields.NumberField({ initial: 0, integer: true })
};
}
}

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/**
* Data model pour les équipements
*/
export default class EquipementDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
quantite: new fields.NumberField({ initial: 1, integer: true, min: 0 }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true })
};
}
}

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/**
* Data model pour les héritages
*/
export default class HeritageDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

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/**
* Data model pour les hubris
*/
export default class HubrisDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
hubristype: new fields.StringField({ initial: "mental" })
};
}
}

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/**
* Index des DataModels pour Wasteland
* Ce fichier centralise tous les exports des modèles de données
*/
// Modèles d'items
export { default as ArmeDataModel } from './arme.mjs';
export { default as BouclierDataModel } from './bouclier.mjs';
export { default as CapaciteDataModel } from './capacite.mjs';
export { default as CompetenceDataModel } from './competence.mjs';
export { default as DonDataModel } from './don.mjs';
export { default as EquipementDataModel } from './equipement.mjs';
export { default as HeritageDataModel } from './heritage.mjs';
export { default as MetierDataModel } from './metier.mjs';
export { default as MonnaieDataModel } from './monnaie.mjs';
export { default as OrigineDataModel } from './origine.mjs';
export { default as ProtectionDataModel } from './protection.mjs';
export { default as MutationDataModel } from './mutation.mjs';
export { default as PouvoirDataModel } from './pouvoir.mjs';
export { default as CharmeDataModel } from './charme.mjs';
export { default as ArtifexDataModel } from './artifex.mjs';
export { default as PeupleDataModel } from './peuple.mjs';
export { default as HubrisDataModel } from './hubris.mjs';
// Modèles d'acteurs
export { default as PersonnageDataModel } from './personnage.mjs';
export { default as CreatureDataModel } from './creature.mjs';

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modules/models/metier.mjs Normal file
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/**
* Data model pour les métiers
*/
export default class MetierDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

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/**
* Data model pour les monnaies
*/
export default class MonnaieDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
quantite: new fields.NumberField({ initial: 0, integer: true }),
unite: new fields.StringField({ initial: "" })
};
}
}

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/**
* Data model pour les mutations
*/
export default class MutationDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

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/**
* Data model pour les origines
*/
export default class OrigineDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

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/**
* Data model pour les personnages
*/
export default class PersonnageDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
// Template biodata
biodata: new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
age: new fields.NumberField({ initial: 0, integer: true }),
alignement: new fields.StringField({ initial: "" }),
poids: new fields.StringField({ initial: "" }),
taille: new fields.StringField({ initial: "" }),
cheveux: new fields.StringField({ initial: "" }),
sexe: new fields.StringField({ initial: "" }),
yeux: new fields.StringField({ initial: "" }),
description: new fields.HTMLField({ initial: "" }),
habitat: new fields.StringField({ initial: "" }),
comportement: new fields.StringField({ initial: "" }),
psychemultiplier: new fields.NumberField({ initial: 1, integer: true }),
notes: new fields.HTMLField({ initial: "" }),
gmnotes: new fields.HTMLField({ initial: "" })
}),
// Template core
terreur: new fields.SchemaField({
value: new fields.NumberField({ initial: -1, integer: true })
}),
protection: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
ressource: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
attributs: new fields.SchemaField({
adr: new fields.SchemaField({
label: new fields.StringField({ initial: "Adresse" }),
labelnorm: new fields.StringField({ initial: "adresse" }),
abbrev: new fields.StringField({ initial: "adr" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pui: new fields.SchemaField({
label: new fields.StringField({ initial: "Puissance" }),
labelnorm: new fields.StringField({ initial: "puissance" }),
abbrev: new fields.StringField({ initial: "pui" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
cla: new fields.SchemaField({
label: new fields.StringField({ initial: "Clairvoyance" }),
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
abbrev: new fields.StringField({ initial: "cla" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pre: new fields.SchemaField({
label: new fields.StringField({ initial: "Présence" }),
labelnorm: new fields.StringField({ initial: "presence" }),
abbrev: new fields.StringField({ initial: "pre" }),
value: new fields.NumberField({ initial: 0, integer: true })
}),
tre: new fields.SchemaField({
label: new fields.StringField({ initial: "Trempe" }),
labelnorm: new fields.StringField({ initial: "trempe" }),
abbrev: new fields.StringField({ initial: "tre" }),
value: new fields.NumberField({ initial: 0, integer: true })
})
}),
bonneaventure: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
actuelle: new fields.NumberField({ initial: 0, integer: true })
}),
experience: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
eclat: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
sante: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
letaux: new fields.NumberField({ initial: 0, integer: true }),
sequelles: new fields.StringField({ initial: "" })
}),
psyche: new fields.SchemaField({
fullmax: new fields.NumberField({ initial: 0, integer: true }),
currentmax: new fields.NumberField({ initial: 0, integer: true }),
value: new fields.NumberField({ initial: 0, integer: true }),
traumatismes: new fields.StringField({ initial: "" })
}),
combat: new fields.SchemaField({
initbonus: new fields.NumberField({ initial: 0, integer: true }),
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
monte: new fields.BooleanField({ initial: false })
})
};
}
}

11
modules/models/peuple.mjs Normal file
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/**
* Data model pour les peuples
*/
export default class PeupleDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

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/**
* Data model pour les pouvoirs
*/
export default class PouvoirDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
chemin: new fields.StringField({ initial: "force" }),
attribut1: new fields.StringField({ initial: "cla" }),
competence: new fields.StringField({ initial: "" }),
seuil: new fields.NumberField({ initial: 0, integer: true }),
coutpsyche: new fields.NumberField({ initial: 0, integer: true }),
cible: new fields.StringField({ initial: "" }),
duree: new fields.StringField({ initial: "" }),
formulesimple: new fields.StringField({ initial: "" }),
formuleetendue: new fields.StringField({ initial: "" })
};
}
}

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/**
* Data model pour les protections
*/
export default class ProtectionDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
protection: new fields.NumberField({ initial: 0, integer: true }),
equipped: new fields.BooleanField({ initial: false }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true })
};
}
}

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/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { WastelandUtility } from "./wasteland-utility.js";
import { WastelandRollDialog } from "./wasteland-roll-dialog.js";
/* -------------------------------------------- */
export class WastelandActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-wasteland", "sheet", "actor"],
template: "systems/fvtt-wasteland/templates/actor-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: false
});
}
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
let actorData = objectData
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: actorData.system,
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
skills: this.actor.getSkills(),
armes: duplicate(this.actor.getWeapons()),
protections: duplicate(this.actor.getArmors()),
pouvoirs:duplicate(this.actor.getPouvoirs()),
origine: duplicate(this.actor.getOrigine() || {}),
heritage: duplicate(this.actor.getHeritage() || {}),
metier: duplicate(this.actor.getMetier() || {}),
combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()),
monnaies: duplicate(this.actor.getMonnaies()),
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
}
this.formData = formData;
console.log("PC : ", formData, this.object);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
const item = this.actor.items.get( itemId )
item.sheet.render(true)
})
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
WastelandUtility.confirmDelete(this, li);
})
html.find('.edit-item-data').change(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
let itemType = li.data("item-type")
let itemField = $(ev.currentTarget).data("item-field")
let dataType = $(ev.currentTarget).data("dtype")
let value = ev.currentTarget.value
this.actor.editItemField(itemId, itemType, itemField, dataType, value)
})
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 );
} );
html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} );
html.find('.roll-attribut').click((event) => {
const li = $(event.currentTarget).parents(".item")
let attrKey = li.data("attr-key")
this.actor.rollAttribut(attrKey)
})
html.find('.roll-competence').click((event) => {
const li = $(event.currentTarget).parents(".item")
let attrKey = $(event.currentTarget).data("attr-key")
let compId = li.data("item-id")
this.actor.rollCompetence(attrKey, compId)
})
html.find('.roll-pouvoir').click((event) => {
const li = $(event.currentTarget).parents(".item")
let pouvoirId = li.data("item-id")
this.actor.rollPouvoir(pouvoirId)
})
html.find('.roll-arme-offensif').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeOffensif(armeId)
})
html.find('.roll-arme-degats').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeDegats(armeId)
})
html.find('.quantity-modify').click(event => {
const li = $(event.currentTarget).parents(".item")
const value = Number($(event.currentTarget).data("quantite-value"))
this.actor.incDecQuantity( li.data("item-id"), value );
})
html.find('.item-add').click((event) => {
const itemType = $(event.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
})
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/*async _onDropItem(event, dragData) {
let item = await WastelandUtility.searchItem( dragData)
this.actor.preprocessItem( event, item, true )
super._onDropItem(event, dragData)
}*/
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

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@@ -1,6 +1,6 @@
/* -------------------------------------------- */
import { WastelandUtility } from "./wasteland-utility.js";
import { WastelandRollDialog } from "./wasteland-roll-dialog.js";
import { WastelandRollDialog } from "./applications/wasteland-roll-dialog.mjs";
/* -------------------------------------------- */
const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10]
@@ -37,11 +37,12 @@ export class WastelandActor extends Actor {
return actor;
}
const skills = await WastelandUtility.loadCompendium("fvtt-wasteland.skills")
if (data.type == 'personnage') {
const skills = await WastelandUtility.loadCompendium("fvtt-wasteland.skills")
data.items = skills.map(i => i.toObject())
}
if (data.type == 'pnj') {
if (data.type == 'creature') {
data.items = skills.filter(i=>i.name.toLowerCase().includes("mêlée")).map(i => i.toObject())
}
return super.create(data, options);
@@ -49,10 +50,11 @@ export class WastelandActor extends Actor {
/* -------------------------------------------- */
prepareArme(arme) {
arme = duplicate(arme)
arme = foundry.utils.duplicate(arme)
let combat = this.getCombatValues()
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.isMelee = true
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
@@ -61,7 +63,8 @@ export class WastelandActor extends Actor {
}
}
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.isDistance = true
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.attrKey = "adr"
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalDegats = arme.system.degats
@@ -73,9 +76,9 @@ export class WastelandActor extends Actor {
}
/* -------------------------------------------- */
prepareBouclier(bouclier) {
bouclier = duplicate(bouclier)
bouclier = foundry.utils.duplicate(bouclier)
let combat = this.getCombatValues()
bouclier.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
bouclier.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
bouclier.system.attrKey = "pui"
bouclier.system.totalDegats = bouclier.system.degats + "+" + combat.bonusDegatsTotal
bouclier.system.totalOffensif = this.system.attributs.pui.value + bouclier.system.competence.system.niveau
@@ -106,18 +109,46 @@ export class WastelandActor extends Actor {
WastelandUtility.sortArrayObjectsByName(items)
return items
}
getCharmes() {
let items = this.items.filter(item => item.type=="charme" && item.system?.charmetype == "charme") || []
WastelandUtility.sortArrayObjectsByName(items)
return items
}
getTours() {
let items = this.items.filter(item => item.type=="charme" && item.system?.charmetype == "tour") || []
WastelandUtility.sortArrayObjectsByName(items)
return items
}
getArtifex() {
return this.getItemSorted(["artifex"])
}
getCapacites() {
return this.getItemSorted(["capacite"])
}
getPouvoirs() {
return this.getItemSorted(["pouvoir"])
}
getDons() {
return this.getItemSorted(["don"])
}
getHubris() {
return this.getItemSorted(["hubris"])
}
getEquipments() {
return this.getItemSorted(["equipement"])
}
getMonnaies() {
return this.getItemSorted(["monnaie"])
}
getMutations() {
return this.getItemSorted(["mutation"])
}
getArmors() {
return this.getItemSorted(["protection"])
}
getPeuple() {
return this.items.find(item => item.type == "peuple")
}
getOrigine() {
return this.items.find(item => item.type == "origine")
}
@@ -131,7 +162,7 @@ export class WastelandActor extends Actor {
getSkills() {
let comp = []
for (let item of this.items) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
if (item.type == "competence") {
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
@@ -193,7 +224,7 @@ export class WastelandActor extends Actor {
if (this.system.sante.base != newSante) {
this.update({ 'system.sante.base': newSante })
}
let newPsyche = (this.system.attributs.cla.value + this.system.attributs.tre.value) * this.system.biodata.psychemultiplier + 5
let newPsyche = ((this.system.attributs.cla.value + this.system.attributs.tre.value) * 2) + 5
if (this.system.psyche.fullmax != newPsyche) {
this.update({ 'system.psyche.fullmax': newPsyche })
}
@@ -207,12 +238,17 @@ export class WastelandActor extends Actor {
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
incDecSante(value) {
let sante = foundry.utils.duplicate(this.system.sante)
sante.letaux += value
this.update({ 'system.sante': sante })
}
/* -------------------------------------------- */
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
}
return item;
}
@@ -262,12 +298,16 @@ export class WastelandActor extends Actor {
changeEclat(value) {
let newE = this.system.eclat.value
newE += value
// Empêcher que l'éclat devienne négatif
if (newE < 0) {
newE = 0
}
this.update({ 'system.eclat.value': newE })
}
/* -------------------------------------------- */
subPointsPsyche(value) {
let psyche = duplicate(this.system.psyche)
let psyche = foundry.utils.duplicate(this.system.psyche)
psyche.currentmax -= value
this.update( {'system.psyche': psyche})
}
@@ -306,13 +346,13 @@ export class WastelandActor extends Actor {
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)));
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
@@ -343,11 +383,37 @@ export class WastelandActor extends Actor {
/* -------------------------------------------- */
async setPredilectionUsed(compId, predIdx) {
let comp = this.items.get(compId)
let pred = duplicate(comp.system.predilections)
let pred = foundry.utils.duplicate(comp.system.predilections)
pred[predIdx].used = true
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
}
/* -------------------------------------------- */
async resetAllPredilections() {
let updates = []
for (let item of this.items) {
if (item.type === "competence" && item.system.predilections && item.system.predilections.length > 0) {
let pred = foundry.utils.duplicate(item.system.predilections)
let hasUsed = false
for (let p of pred) {
if (p.used) {
p.used = false
hasUsed = true
}
}
if (hasUsed) {
updates.push({ _id: item.id, 'system.predilections': pred })
}
}
}
if (updates.length > 0) {
await this.updateEmbeddedDocuments('Item', updates)
ui.notifications.info(`${updates.length} prédilection(s) réinitialisée(s) pour ${this.name}`)
} else {
ui.notifications.info(`Aucune prédilection à réinitialiser pour ${this.name}`)
}
}
/* -------------------------------------------- */
getInitiativeScore( ) {
return Number(this.system.attributs.adr.value) + Number(this.system.combat.initbonus)
@@ -366,7 +432,7 @@ export class WastelandActor extends Actor {
}
if ( arme.system.totalDefensif > maxDef) {
maxDef = arme.system.totalDefensif
bestArme = duplicate(arme)
bestArme = foundry.utils.duplicate(arme)
}
}
return bestArme
@@ -380,60 +446,70 @@ export class WastelandActor extends Actor {
rollData.actorId = this.id
rollData.tokenId = this.token?.id
rollData.img = this.img
rollData.canEclatDoubleD20 = true // Always true in Wastelan
rollData.canEclatDoubleD20 = this.getEclat() >= 1 // Vérifier que l'acteur a au moins 1 point d'éclat
rollData.doubleD20 = false
rollData.attributs = WastelandUtility.getAttributs()
rollData.config = foundry.utils.duplicate(game.system.wasteland.config)
rollData.desavantages = {}
rollData.isMonte = this.system.combat.monte
if (attrKey) {
rollData.attrKey = attrKey
if (attrKey != "tochoose") {
rollData.actionImg = "systems/fvtt-wasteland/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
rollData.attr = duplicate(this.system.attributs[attrKey])
rollData.attr = foundry.utils.duplicate(this.system.attributs[attrKey])
}
}
if (compId) {
rollData.competence = duplicate(this.items.get(compId) || {})
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
rollData.actionImg = rollData.competence?.img
}
if (compName) {
rollData.competence = duplicate(this.items.find( item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.competence = foundry.utils.duplicate(this.items.find( item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.actionImg = rollData.competence?.img
}
return rollData
}
/* -------------------------------------------- */
async rollAttribut(attrKey) {
async launchRoll(rollData) {
console.log("RollData", rollData)
await WastelandRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
rollAttribut(attrKey) {
let rollData = this.getCommonRollData(attrKey)
let rollDialog = await WastelandRollDialog.create(this, rollData)
rollDialog.render(true)
this.launchRoll(rollData)
}
/* -------------------------------------------- */
async rollCompetence(attrKey, compId) {
rollCompetence(attrKey, compId) {
let rollData = this.getCommonRollData(attrKey, compId)
console.log("RollDatra", rollData)
let rollDialog = await WastelandRollDialog.create(this, rollData)
rollDialog.render(true)
this.launchRoll(rollData)
}
/* -------------------------------------------- */
async rollPouvoir(pouvoirId) {
let comp = this.items.find(comp => comp.type == "competence" && comp.name.toLowerCase() == "savoir : runes")
if ( !comp) {
ui.notifications.warn("La compétence Savoirs : Runes n'a pas été trouvée, abandon.")
return
}
let rollData = this.getCommonRollData("cla", undefined, "Savoir : Runes")
rollData.rune = duplicate(this.items.get(runeId) || {})
rollData.difficulte = rollData.rune?.system?.seuil || 0
rollData.runemode = "prononcer"
rollData.runeame = 1
console.log("runeData", rollData)
let rollDialog = await WastelandRollDialog.create(this, rollData)
rollDialog.render(true)
async rollCharme(charmeId) {
let rollData = this.getCommonRollData("cla")
rollData.charme = foundry.utils.duplicate(this.items.get(charmeId) || {})
rollData.charmeDice = "1d4"
this.launchRoll(rollData)
}
/* -------------------------------------------- */
async rollPouvoir(pouvoirId) {
let pouvoir = foundry.utils.duplicate(this.items.get(pouvoirId) || {})
if (pouvoir?.system) {
let rollData = this.getCommonRollData(pouvoir.system.attribut1, undefined, pouvoir.system.competence)
if (!rollData.competence) {
ui.notifications.error("Le pouvoir " + pouvoir.name + " n'a pas de compétence associée. Editez le pouvoir avec la compétence associée.")
return
}
rollData.pouvoir = pouvoir
rollData.difficulte = pouvoir.system.seuil
this.launchRoll(rollData)
}
}
/* -------------------------------------------- */
async rollArmeOffensif(armeId) {
let arme = this.items.get(armeId)
@@ -445,9 +521,13 @@ export class WastelandActor extends Actor {
}
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
rollData.arme = arme
console.log("ARME!", rollData)
let rollDialog = await WastelandRollDialog.create(this, rollData)
rollDialog.render(true)
rollData.typeAttaque = "assaut"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
rollData.visee = false
rollData.ciblecourt = false
rollData.cibleconsciente = false
this.launchRoll(rollData)
}
/* -------------------------------------------- */
@@ -459,7 +539,7 @@ export class WastelandActor extends Actor {
if (arme.type == "bouclier") {
arme = this.prepareBouclier(arme)
}
let roll = new Roll(arme.system.totalDegats).roll({ async: false })
let roll = await new Roll(arme.system.totalDegats).roll()
await WastelandUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
let rollData = {
arme: arme,
@@ -470,8 +550,52 @@ export class WastelandActor extends Actor {
actionImg: arme.img,
}
WastelandUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-wasteland/templates/chat-degats-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-wasteland/templates/chat-degats-result-v2.hbs`, rollData)
})
}
/* -------------------------------------------- */
async rollAssommer() {
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
rollData.specialAction = "Assommer"
rollData.typeAttaque = "assommer"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
if (rollData.defender) {
rollData.selectDifficulte = false
rollData.difficulte = rollData.defender.system.attributs.tre.value * 2
}
this.launchRoll(rollData)
}
/* -------------------------------------------- */
async rollFuir() {
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
rollData.specialAction = "Fuir"
rollData.typeAttaque = "fuir"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
if (rollData.defender) {
rollData.selectDifficulte = false
let comp = rollData.defender.items.find(it => it.type == "competence" && it.name.toLowerCase() == "mouvements")
rollData.difficulte = rollData.defender.system.attributs.adr.value + ((comp) ? comp.system.niveau : rollData.defender.system.attributs.adr.value)
}
this.launchRoll(rollData)
}
/* -------------------------------------------- */
async rollImmobiliser() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.specialAction = "Immobiliser"
rollData.typeAttaque = "immobiliser"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
if (rollData.defender) {
rollData.selectDifficulte = false
rollData.difficulte = rollData.armeDefense ? rollData.armeDefense.system.totalDefensif : 10
}
this.launchRoll(rollData)
}
}

View File

@@ -10,7 +10,7 @@ export class WastelandCombat extends Combat {
const c = this.combatants.get(ids[cId]);
let id = c._id || c.id;
let initBonus = c.actor ? c.actor.getInitiativeScore() : 0
let roll = new Roll("1d10 + "+initBonus).roll({ async: false})
let roll = await new Roll("1d10 + "+initBonus).roll()
await WastelandUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"))
//console.log("Init bonus", initBonus, roll.total)
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: roll.total } ]);

View File

@@ -1,7 +1,7 @@
/* -------------------------------------------- */
import { WastelandUtility } from "./wasteland-utility.js";
import { WastelandRollDialog } from "./wasteland-roll-dialog.js";
import { WastelandRollDialog } from "./applications/wasteland-roll-dialog.mjs";
/* -------------------------------------------- */
export class WastelandCommands {

105
modules/wasteland-config.js Normal file
View File

@@ -0,0 +1,105 @@
export const WASTELAND_CONFIG = {
attributs: {
"adr": "Adresse",
"pui": "Puissance",
"cla": "Clairvoyance",
"pre": "Présence",
"tre": "Trempe"
},
cheminpouvoir : {
"force": "Chemin des Forces",
"forge": "Chemin des Forges",
"echo": "Chemin des Échos",
"reflet": "Chemin des Reflets",
"ame": "Chemin des Âmes",
"mort": "Chemin des Morts",
"vie": "Chemin de Vie",
"guerre": "Chemin des guerres",
"horizon": "Chemin vers l'horizon",
"voleurinvisible": "Chemin du Voleur invisible",
"nuit": "Chemin des Nuits",
"oiseaux": "Chemin des Oiseaux"
},
hubrisType: {
"mental": "Mental",
"physique": "Physique",
},
charmetype: {
tour: "Tour",
charme: "Charme",
},
dices: {
"1d4": "1d4",
"1d6": "1d6",
"1d8": "1d8",
"1d10": "1d10",
"1d12": "1d12",
"1d20": "1d20",
},
artifexType: {
"vapeur": "Vapeur",
"mecanique": "Mécanique",
"chimie": "Chimie",
"electricite": "Électricité",
"chimerie": "Chimérie",
},
typeArmeOptions: {
contact: "Arme de contact",
contactjet: "Arme de contact et de Jet",
jet: "Arme de Jet",
tir: "Arme de Tir",
special: "Spécial (capacité/don)"
},
attaques: {
assaut: "Assaut",
precise: "Attaque Précise",
feinte: "Feinte",
coupbas: "Coup Bas",
charger: "Charger",
contenir: "Contenir",
desarmer: "Désarmer"
},
couverts: {
aucun: { name: "Aucun", value: 0 },
rondache: { name: "Couvert Léger", value: -2 },
pavois: { name: "Couvert Moyen", value: -5 },
complet: { name: "Couvert Complet", value: -10 },
},
listePortees: {
"10": "Moins que Courte",
"15": "Courte ou plus",
"20": "Moyenne ou plus",
"25": "Longue ou plus"
},
difficulteOptions: {
"0": "Aucune/Inconnue",
"5": "Facile (5)",
"6": "(6)",
"7": "(7)",
"8": "(8)",
"9": "(9)",
"10": "Moyenne (10)",
"11": "(11)",
"12": "(12)",
"13": "(13)",
"14": "(14)",
"15": "Ardue (15)",
"16": "(16)",
"17": "(17)",
"18": "(18)",
"19": "(19)",
"20": "Hasardeuse (20)",
"21": "(21)",
"22": "(22)",
"23": "(23)",
"24": "(24)",
"25": "Insensée (25)",
"26": "(26)",
"27": "(27)",
"28": "(28)",
"29": "(29)",
"30": "Pure Folie (30)"
}
}

View File

@@ -1,179 +0,0 @@
import { WastelandUtility } from "./wasteland-utility.js";
/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class WastelandItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-wasteland", "sheet", "item"],
template: "systems/fvtt-wasteland/templates/item-sheet.html",
dragDrop: [{ dragSelector: null, dropSelector: null }],
width: 620,
height: 550
//tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
});
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
// Add "Post to chat" button
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
buttons.unshift(
{
class: "post",
icon: "fas fa-comment",
onclick: ev => { }
})
return buttons
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
if (this.item.type.includes('weapon')) {
position.width = 640;
}
return position;
}
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
let itemData = objectData
let formData = {
title: this.title,
id: this.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
attributs: WastelandUtility.getAttributs(),
data: itemData.system,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM
}
if ( objectData.type == "don") {
formData.sacrifice = await TextEditor.enrichHTML(this.object.system.sacrifice, {async: true})
}
//this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData;
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
buttons.unshift({
class: "post",
icon: "fas fa-comment",
onclick: ev => this.postItem()
});
return buttons
}
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(WastelandUtility.data(this.item));
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
// Don't post any image for the item (which would leave a large gap) if the default image is used
if (chatData.img.includes("/blank.png")) {
chatData.img = null;
}
// JSON object for easy creation
chatData.jsondata = JSON.stringify(
{
compendium: "postedItem",
payload: chatData,
});
renderTemplate('systems/fvtt-Wasteland-rpg/templates/post-item.html', chatData).then(html => {
let chatOptions = WastelandUtility.chatDataSetup(html);
ChatMessage.create(chatOptions)
});
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
const item = this.object.options.actor.getOwnedItem(li.data("item-id"))
item.sheet.render(true);
});
html.find('.delete-subitem').click(ev => {
this.deleteSubitem(ev);
})
html.find('.edit-prediction').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
pred[index].name = ev.currentTarget.value
this.object.update( { 'data.predilections': pred })
})
html.find('.delete-prediction').click(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
pred.splice(index,1)
this.object.update( { 'data.predilections': pred })
})
html.find('.use-prediction').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
pred[index].used = ev.currentTarget.checked
this.object.update( { 'data.predilections': pred })
})
html.find('#add-predilection').click(ev => {
let pred = duplicate(this.object.system.predilections)
pred.push( { name: "Nouvelle prédilection", used: false })
this.object.update( { 'data.predilections': pred })
})
// Update Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
let itemType = li.data("item-type");
});
}
/* -------------------------------------------- */
get template() {
let type = this.item.type;
return `systems/fvtt-wasteland/templates/item-${type}-sheet.html`;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
return this.object.update(formData);
}
}

View File

@@ -12,8 +12,13 @@ export const defaultItemImg = {
pouvoir: "systems/fvtt-wasteland/assets/icons/power.webp",
origine: "systems/fvtt-wasteland/assets/icons/origin.webp",
protection: "systems/fvtt-wasteland/assets/icons/armor.webp",
metier: "systems/fvtt-wasteland/assets/icons/work.webp",
artifex: "systems/fvtt-wasteland/assets/icons/artifact.webp",
heritage: "systems/fvtt-wasteland/assets/icons/legacy.webp",
charme: "systems/fvtt-wasteland/assets/icons/charm.webp",
peuple: "systems/fvtt-wasteland/assets/icons/people.webp",
don: "systems/fvtt-wasteland/assets/icons/don.webp",
hubris: "systems/fvtt-wasteland/assets/icons/hubris.webp",
}
/**

View File

@@ -9,12 +9,16 @@
/* -------------------------------------------- */
// Import Modules
import { WastelandActor } from "./wasteland-actor.js";
import { WastelandItemSheet } from "./wasteland-item-sheet.js";
import { WastelandActorSheet } from "./wasteland-actor-sheet.js";
//import { WastelandNPCSheet } from "./wasteland-npc-sheet.js";
import { WastelandUtility } from "./wasteland-utility.js";
import { WastelandCombat } from "./wasteland-combat.js";
import { WastelandItem } from "./wasteland-item.js";
import { WASTELAND_CONFIG } from "./wasteland-config.js";
// Import DataModels
import * as models from "./models/index.mjs";
// Import AppV2 Sheets
import * as sheets from "./applications/sheets/_module.mjs";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@@ -29,7 +33,7 @@ Hooks.once("init", async function () {
WastelandUtility.preloadHandlebarsTemplates();
/* -------------------------------------------- */
// Set an initiative formula for the system
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
@@ -44,58 +48,123 @@ Hooks.once("init", async function () {
// Define custom Entity classes
CONFIG.Combat.documentClass = WastelandCombat
CONFIG.Actor.documentClass = WastelandActor
CONFIG.Actor.dataModels = {
personnage: models.PersonnageDataModel,
creature: models.CreatureDataModel
}
CONFIG.Item.documentClass = WastelandItem
game.system.wasteland = { }
CONFIG.Item.dataModels = {
arme: models.ArmeDataModel,
artifex: models.ArtifexDataModel,
bouclier: models.BouclierDataModel,
capacite: models.CapaciteDataModel,
charme: models.CharmeDataModel,
competence: models.CompetenceDataModel,
don: models.DonDataModel,
equipement: models.EquipementDataModel,
heritage: models.HeritageDataModel,
hubris: models.HubrisDataModel,
metier: models.MetierDataModel,
monnaie: models.MonnaieDataModel,
mutation: models.MutationDataModel,
origine: models.OrigineDataModel,
peuple: models.PeupleDataModel,
pouvoir: models.PouvoirDataModel,
protection: models.ProtectionDataModel
}
game.system.wasteland = {
config: WASTELAND_CONFIG,
models,
sheets
}
// Initialize dynamic config options that need to be available immediately
// Create option lists inline to ensure they're available
const listeNiveauSkill = {}
for (let i = 0; i <= 10; i++) {
listeNiveauSkill[`${i}`] = `${i}`
}
game.system.wasteland.config.listeNiveauSkill = listeNiveauSkill
const listeNiveauAttribut = {}
for (let i = 0; i <= 10; i++) {
listeNiveauAttribut[`${i}`] = `${i}`
}
game.system.wasteland.config.listeNiveauAttribut = listeNiveauAttribut
const listeNiveauCreature = {}
for (let i = 0; i <= 35; i++) {
listeNiveauCreature[`${i}`] = `${i}`
}
game.system.wasteland.config.listeNiveauCreature = listeNiveauCreature
const modificateurOptions = []
for (let i = -15; i <= 15; i++) {
modificateurOptions.push({ key: i, label: `${i >= 0 ? '+' : ''}${i}` })
}
game.system.wasteland.config.modificateurOptions = modificateurOptions
const pointsAmeOptions = {}
for (let i = 0; i <= 20; i++) {
pointsAmeOptions[`${i}`] = `${i}`
}
game.system.wasteland.config.pointsAmeOptions = pointsAmeOptions
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-wasteland", WastelandActorSheet, { types: ["personnage"], makeDefault: true })
//Actors.registerSheet("fvtt-wasteland", WastelandNPCSheet, { types: ["npc"], makeDefault: false });
// Register AppV2 Actor Sheets
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("fvtt-wasteland", sheets.WastelandPersonnageSheet, { types: ["personnage"], makeDefault: true });
foundry.documents.collections.Actors.registerSheet("fvtt-wasteland", sheets.WastelandCreatureSheet, { types: ["creature"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-wasteland", WastelandItemSheet, { makeDefault: true })
// Register AppV2 Item Sheets
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandArmeSheet, { types: ["arme"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandArtifexSheet, { types: ["artifex"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandBouclierSheet, { types: ["bouclier"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCapaciteSheet, { types: ["capacite"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCharmeSheet, { types: ["charme"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCompetenceSheet, { types: ["competence"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandDonSheet, { types: ["don"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandEquipementSheet, { types: ["equipement"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandHeritageSheet, { types: ["heritage"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandHubrisSheet, { types: ["hubris"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMetierSheet, { types: ["metier"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMonnaieSheet, { types: ["monnaie"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMutationSheet, { types: ["mutation"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandOrigineSheet, { types: ["origine"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandPeupleSheet, { types: ["peuple"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandPouvoirSheet, { types: ["pouvoir"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandProtectionSheet, { types: ["protection"], makeDefault: true });
WastelandUtility.init();
});
/* -------------------------------------------- */
function welcomeMessage() {
async function welcomeMessage() {
const templateData = {};
const html = await foundry.applications.handlebars.renderTemplate("systems/fvtt-wasteland/templates/chat-welcome-message.hbs", templateData);
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-Wasteland"><span class="rdd-roll-part">
<strong>Bienvenue dans les Jeunes Royaumes de Wasteland !</strong>
<p>Les livres de Wasteland sont nécessaires pour jouer : https://www.titam-france.fr</p>
<p>Wasteland est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
` });
content: html
});
}
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount( registerKey ) {
if ( game.user.isGM ) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if ( worldKey == undefined || worldKey == "" ) {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey )
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
/* -------------------------------------------- */
async function importDefaultScene() {
let exists = game.scenes.find(j => j.name == "Accueil");
if (!exists) {
const scenes = await WastelandUtility.loadCompendium("fvtt-wasteland.scenes")
let newDocuments = scenes.filter(i => i.name == "Accueil");
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Accueil").activate();
}
}
@@ -105,6 +174,7 @@ function registerUsageCount( registerKey ) {
Hooks.once("ready", function () {
WastelandUtility.ready();
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !");
@@ -113,9 +183,24 @@ Hooks.once("ready", function () {
user: game.user._id
});
}
registerUsageCount('fvtt-wasteland')
if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) {
ui.notifications.info("Le token de du joueur n'est pas connecté à l'acteur !");
ChatMessage.create({
content: "<b>ATTENTION</b> Le token du joueur " + game.user.name + " n'est pas connecté à l'acteur !",
user: game.user._id
});
}
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
welcomeMessage();
importDefaultScene();
});
/* -------------------------------------------- */
@@ -131,4 +216,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
}
return true;
});

View File

@@ -1,79 +0,0 @@
import { WastelandUtility } from "./wasteland-utility.js";
export class WastelandRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData ) {
let options = { classes: ["WastelandDialog"], width: 340, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-wasteland/templates/roll-dialog-generic.html', rollData);
return new WastelandRollDialog(actor, rollData, html, options );
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let conf = {
title: "Test de Capacité",
content: html,
buttons: {
rolld10: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d10",
callback: () => { this.roll("1d10") }
},
rolld20: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d20",
callback: () => { this.roll("1d20") }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => { this.close() }
} },
close: close
}
super(conf, options);
this.actor = actor
this.rollData = rollData
}
/* -------------------------------------------- */
roll ( dice) {
this.rollData.mainDice = dice
WastelandUtility.rollWasteland( this.rollData )
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
var dialog = this;
function onLoad() {
}
$(function () { onLoad(); });
html.find('#modificateur').change(async (event) => {
this.rollData.modificateur = Number(event.currentTarget.value)
})
html.find('#difficulte').change(async (event) => {
this.rollData.difficulte = Number(event.currentTarget.value)
})
html.find('#attrKey').change(async (event) => {
this.rollData.attrKey = String(event.currentTarget.value)
})
html.find('#runemode').change(async (event) => {
this.rollData.runemode = String(event.currentTarget.value)
})
html.find('#runeame').change(async (event) => {
this.rollData.runeame = Number(event.currentTarget.value)
})
html.find('#doubleD20').change(async (event) => {
this.rollData.doubleD20 = event.currentTarget.checked
})
}
}

View File

@@ -2,6 +2,20 @@
import { WastelandCombat } from "./wasteland-combat.js";
import { WastelandCommands } from "./wasteland-commands.js";
/* -------------------------------------------- */
const __contrecouptCharme = {
1 : {name: "Effet chromatique", description: "le corps du kobold prend des teintes aussi étranges que voyantes. L'effet sestompe progressivement et 24 heures plus tard, le kobold retrouve ses couleurs dorigine." },
3 : {name: "Enivrement Kobold", description: "très excité par son premier tour, le kobold doit immédiatement faire un autre tour, pour lequel il emploiera un dé plus gros." },
5 : {name: "Mutisme superstitieux", description: "le kobold ne doit plus parler» pendant les prochaines 24 heures. S'il le fait malgré tout, les effets de son tour sarrêtent." },
7 : {name: "Agité!", description: "le kobold ne tient plus en place. Il ne peut se reposer pendant les prochaines 12 heures. Dès. que 12 heures se sont écoulées, il s'effondre comme une masse et dort 12 heures d'affilée dun sommeil enchanté dont rien ne pourra le réveiller." },
9 : {name: "Somnolence", description: "le kobold devient somnolent. Il narrive pas à se concentrer même sur une tâche simple, bäille sans arrêt, traîne les pieds et nagit plus que de mauvaise grâce. Cela dure jusquà ce qu'il ait dormi au moins 12 heures." },
11 : {name: "Manie incontrôlable", description: "le kobold est pris dune manie incontrôlable. Dès qu'il voit un chapeau rouge, il doit suivre son porteur. Il ne mangera que si son voisin de gauche mange aussi, etc. Cela dure pendant une jour- née puis leffet sinverse pendant une heure : il ne suivra jamais un chapeau rouge, ne mangera jamais si son voi- sin de gauche mange, etc. Le contrecoup prend alors fin." },
13 : {name: "Malédiction des Ternes", description: "le kobold perd cette qualité mystérieuse qui fait que les kobolds sont des kobolds et devient tout. Terne. Il perd 1d20 point(s) de Bonne Aventure (sil doit en perdre plus qu'il nen a, il tombe simplement à 0). Ces points perdus pourront cependant être regagnés normalement." },
15 : {name: "La petite Mort", description: "le kobold s'endort pour 1420 heures. Rien ni personne ne pourra le tirer de ce sommeil enchanté avant que ce contrecoup ne prenne fin." },
17 : {name: "Angoisse cauchemardesque", description: "le kobold a une brève vision de pure horreur. Il perd 1420 points de Psyché {s'il doit en perdre plus qu'il nen a, il tombe à 0)." },
19 : {name: "Anémie Kobold", description: "le kobold se met à saigner du nez, des oreilles et même dautres endroits. Il perd 1420 point(s) de Santé." }
}
/* -------------------------------------------- */
export class WastelandUtility {
@@ -9,14 +23,12 @@ export class WastelandUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => WastelandUtility.chatListeners(html))
Hooks.on("getChatLogEntryContext", (html, options) => WastelandUtility.chatRollMenu(html, options))
Hooks.on('renderChatMessageHTML', (message, html, data) => WastelandUtility.chatListeners(html))
Hooks.on("getChatMessageContextOptions", (html, options) => WastelandUtility.chatRollMenu(html, options))
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
WastelandUtility.pushInitiativeOptions(html, options);
})
Hooks.on("dropCanvasData", (canvas, data) => {
WastelandUtility.dropItemOnToken(canvas, data)
});
this.rollDataStore = {}
this.defenderStore = {}
@@ -100,6 +112,25 @@ export class WastelandUtility {
static async ready() {
const skills = await WastelandUtility.loadCompendium("fvtt-wasteland.skills")
this.skills = skills.map(i => i.toObject())
// Note: listeNiveauSkill, listeNiveauCreature, etc. are now created in init hook
// to be available immediately when sheets are opened
}
/* -------------------------------------------- */
static createDirectOptionList(min, max) {
let options = {};
for (let i = min; i <= max; i++) {
options[`${i}`] = `${i}`;
}
return options;
}
static createArrayOptionList(min, max) {
let options = [];
for (let i = min; i <= max; i++) {
options.push({key:`${i}`, label:`${i}`});
}
return options;
}
/* -------------------------------------------- */
@@ -121,15 +152,41 @@ export class WastelandUtility {
/* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.predilection-reroll', async event => {
$(html).on("click", '.predilection-reroll', async event => {
let predIdx = $(event.currentTarget).data("predilection-index")
let messageId = WastelandUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "wasteland-roll")
let actor = WastelandUtility.getActorFromRollData(rollData)
// Sauvegarder le résultat précédent
let previousResult = {
diceResult: rollData.diceResult,
finalResult: rollData.finalResult,
diceFormula: rollData.diceFormula
}
// Récupérer la prédilection utilisée
let predilectionUsed = foundry.utils.duplicate(rollData.competence.system.predilections[predIdx])
// Marquer la prédilection comme utilisée
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
await WastelandUtility.rollWasteland(rollData)
// Mettre à jour la compétence dans rollData
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
// Lancer le reroll avec prédilection
await WastelandUtility.rollWastelandPredilection(rollData, predilectionUsed, previousResult)
})
$(html).on("click", '.arme-roll-degats', async event => {
let messageId = WastelandUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "wasteland-roll")
if (rollData && rollData.arme) {
let actor = WastelandUtility.getActorFromRollData(rollData)
await actor.rollArmeDegats(rollData.arme._id)
}
})
}
@@ -137,11 +194,12 @@ export class WastelandUtility {
static async preloadHandlebarsTemplates() {
const templatePaths = [
'systems/fvtt-wasteland/templates/editor-notes-gm.html',
'systems/fvtt-wasteland/templates/partial-item-description.html',
'systems/fvtt-wasteland/templates/partial-list-niveau.html'
'systems/fvtt-wasteland/templates/editor-notes-gm.hbs',
'systems/fvtt-wasteland/templates/partial-item-description.hbs',
'systems/fvtt-wasteland/templates/partial-item-header.hbs',
'systems/fvtt-wasteland/templates/partial-item-nav.hbs'
]
return loadTemplates(templatePaths);
return foundry.applications.handlebars.loadTemplates(templatePaths);
}
/* -------------------------------------------- */
@@ -173,15 +231,6 @@ export class WastelandUtility {
return undefined;
}
/* -------------------------------------------- */
static createDirectOptionList(min, max) {
let options = {};
for (let i = min; i <= max; i++) {
options[`${i}`] = `${i}`;
}
return options;
}
/* -------------------------------------------- */
static buildListOptions(min, max) {
let options = ""
@@ -206,14 +255,14 @@ export class WastelandUtility {
let id = rollData.rollId;
let oldRollData = this.rollDataStore[id] || {};
let newRollData = mergeObject(oldRollData, rollData);
let newRollData = foundry.utils.mergeObject(oldRollData, rollData);
this.rollDataStore[id] = newRollData;
}
/* -------------------------------------------- */
static saveRollData(rollData) {
game.socket.emit("system.fvtt-wasteland", {
name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
}); // Notify all other clients of the roll
this.updateRollData(rollData);
}
@@ -278,26 +327,51 @@ export class WastelandUtility {
}
/* -------------------------------------------- */
static computeResult(rollData) {
if (rollData.mainDice == "1d20") {
let diceValue = rollData.roll.terms[0].results[0].result
diceValue *= (rollData.doubleD20) ? 2 : 1
//console.log("PAIR/IMP", diceValue)
if (diceValue % 2 == 1) {
//console.log("PAIR/IMP2", diceValue)
rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
if (diceValue == 1 || diceValue == 11) {
rollData.isDramatique = true
rollData.isSuccess = false
static async computeResult(rollData, actor) {
if (rollData.charme) {
let resultIndex = false
let resTab = foundry.utils.duplicate(rollData.charme.system.resultats)
for(let id in resTab) {
let res = resTab[id]
if (!resultIndex && rollData.finalResult >= res.value) {
resultIndex = id;
}
}
if (resultIndex) {
rollData.charmeDuree = rollData.charme.system.resultats[resultIndex].description
}
let effectRoll = await new Roll(rollData.charmeDice).roll()
if (rollData.charme.system.charmetype == "tour") {
rollData.contrecoupResult = effectRoll.total
if (rollData.contrecoupResult % 2 == 1) {
rollData.contrecoup = __contrecouptCharme[rollData.contrecoupResult]
}
}
if (rollData.charme.system.charmetype == "charme") {
rollData.charmeSante = effectRoll.total
actor.incDecSante(rollData.charmeSante)
}
} else {
if (rollData.mainDice == "1d20") {
let diceValue = rollData.roll.terms[0].results[0].result
diceValue *= (rollData.doubleD20) ? 2 : 1
//console.log("PAIR/IMP", diceValue)
if (diceValue % 2 == 1) {
//console.log("PAIR/IMP2", diceValue)
rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
if (diceValue == 1 || diceValue == 11) {
rollData.isDramatique = true
rollData.isSuccess = false
}
}
}
}
//console.log("Result : ", rollData)
if (rollData.difficulte > 0 && !rollData.isDramatique) {
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
//console.log("Result : ", rollData)
if (rollData.difficulte > 0 && !rollData.isDramatique) {
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
}
}
}
@@ -308,60 +382,90 @@ export class WastelandUtility {
if (rollData.attrKey == "tochoose") { // No attr selected, force address
rollData.attrKey = "adr"
}
if (!rollData.attr) {
rollData.actionImg = "systems/fvtt-wasteland/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
}
rollData.diceFormula = rollData.mainDice
if (rollData.doubleD20) { // Multiply result !
rollData.diceFormula += "*2"
if (!rollData.isReroll) {
actor.changeEclat(-1)
if (!rollData.attr && actor && actor.system.attributs && actor.system.attributs[rollData.attrKey]) {
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
if (rollData.attr.labelnorm) {
rollData.actionImg = "systems/fvtt-wasteland/assets/icons/" + rollData.attr.labelnorm + ".webp"
}
}
//console.log("BEFORE COMP", rollData)
if (rollData.competence) {
rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => !pred.used) || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
if (rollData.charme) {
rollData.diceFormula = rollData.charmeDice
} else {
rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
rollData.diceFormula = rollData.mainDice
// Double D20 ne s'applique que si on lance un D20, pas un D10
if (rollData.doubleD20 && rollData.mainDice === "1d20") {
rollData.diceFormula += "*2"
if (!rollData.isReroll) {
actor.changeEclat(-1)
}
}
}
//console.log("BEFORE COMP", rollData)
if (rollData.competence) {
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections.filter(pred => !pred.used) || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
let attrValue = rollData.attr?.value || 0
rollData.diceFormula += `+${attrValue}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
} else {
let attrValue = rollData.attr?.value || 0
rollData.diceFormula += `+${attrValue}*2+${rollData.modificateur}`
}
if (rollData.arme && rollData.arme.type == "arme") {
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
}
if (rollData.rune) {
rollData.runeduree = Math.ceil((rollData.runeame + 3) / 3)
if (rollData.runemode == "inscrire") {
rollData.runeduree *= 2
// Apply desavantages (tactical advantages)
let desavantagesBonus = 0
if (rollData.desavantages) {
for (let desavantage in rollData.desavantages) {
if (rollData.desavantages[desavantage]) {
desavantagesBonus += 5
}
}
if (rollData.runemode == "prononcer") {
rollData.runeduree = 1
desavantagesBonus = Math.min(15, desavantagesBonus)
if (desavantagesBonus > 0) {
rollData.diceFormula += `+${desavantagesBonus}`
}
}
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
// Monté ?
if (rollData.isMonte) {
rollData.diceFormula += "+5"
}
// Specific modifiers for ranged combat
if (rollData.arme?.system?.isDistance) {
if (rollData.visee) {
rollData.diceFormula += "+5"
}
if (rollData.cibleconsciente && rollData.defender) {
rollData.diceFormula += `-${rollData.defender.system.attributs.adr.value}`
}
if (rollData.ciblecourt) {
if (rollData.difficulte <= 15) { // Portée courte ou moins
rollData.diceFormula += `-5`
} else {
rollData.diceFormula += `-10`
}
}
if (rollData.typeCouvert && rollData.typeCouvert != "aucun" && rollData.config.couverts[rollData.typeCouvert]) {
rollData.diceFormula += `+${rollData.config.couverts[rollData.typeCouvert].value}`
}
}
let myRoll = await new Roll(rollData.diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = duplicate(myRoll)
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.diceResult = myRoll.terms[0].results[0].result
console.log(">>>> ", myRoll)
rollData.finalResult = myRoll.total
this.computeResult(rollData)
if (rollData.rune) {
let subAme = rollData.runeame
if (rollData.isEchec && !rollData.isDramatique) {
subAme = Math.ceil((subAme + 1) / 2)
}
actor.subPointsAme(rollData.runemode, subAme)
}
await this.computeResult(rollData, actor)
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result-v2.hbs`, rollData)
}, rollData)
}
@@ -370,20 +474,146 @@ export class WastelandUtility {
static async bonusRollWasteland(rollData) {
rollData.bonusFormula = rollData.addedBonus
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
rollData.bonusRoll = duplicate(bonusRoll)
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
rollData.finalResult += rollData.bonusRoll.total
this.computeResult(rollData)
await this.computeResult(rollData)
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result-v2.hbs`, rollData)
}, rollData)
}
/* -------------------------------------------- */
static async rollWastelandPredilection(rollData, predilectionUsed, previousResult) {
// Sauvegarder le premier résultat
rollData.firstRoll = {
diceResult: previousResult.diceResult,
finalResult: previousResult.finalResult,
diceFormula: previousResult.diceFormula
}
rollData.predilectionUsed = predilectionUsed
rollData.isPredilectionReroll = true
let actor = WastelandUtility.getActorFromRollData(rollData)
if (rollData.attrKey == "tochoose") {
rollData.attrKey = "adr"
}
if (!rollData.attr && actor && actor.system.attributs && actor.system.attributs[rollData.attrKey]) {
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
if (rollData.attr.labelnorm) {
rollData.actionImg = "systems/fvtt-wasteland/assets/icons/" + rollData.attr.labelnorm + ".webp"
}
}
if (rollData.charme) {
rollData.diceFormula = rollData.charmeDice
} else {
rollData.diceFormula = rollData.mainDice
// Double D20 ne s'applique que si on lance un D20, pas un D10
if (rollData.doubleD20 && rollData.mainDice === "1d20") {
rollData.diceFormula += "*2"
}
}
if (rollData.competence) {
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections.filter(pred => !pred.used) || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
let attrValue = rollData.attr?.value || 0
rollData.diceFormula += `+${attrValue}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
} else {
let attrValue = rollData.attr?.value || 0
rollData.diceFormula += `+${attrValue}*2+${rollData.modificateur}`
}
if (rollData.arme && rollData.arme.type == "arme") {
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
}
// Apply desavantages (tactical advantages)
if (rollData.desavantages) {
let totalDesavantage = 0
for (let key in rollData.desavantages) {
if (rollData.desavantages[key]) {
totalDesavantage += 5
}
}
totalDesavantage = Math.min(totalDesavantage, 15)
if (totalDesavantage > 0) {
rollData.diceFormula += `+${totalDesavantage}`
}
}
// Apply mounted bonus
if (rollData.isMonte) {
rollData.diceFormula += `+5`
}
// Apply ranged combat modifiers
if (rollData.arme && rollData.arme.system && rollData.arme.system.isDistance) {
if (rollData.visee) {
rollData.diceFormula += `+5`
}
if (rollData.cibleconsciente && rollData.defender) {
let adrMalus = -(rollData.defender.system?.attributs?.adr?.value || 0)
rollData.diceFormula += `${adrMalus}`
}
if (rollData.ciblecourt) {
if (rollData.portee === "portee-courte" || rollData.portee === "portee-moyenne") {
rollData.diceFormula += `-5`
} else {
rollData.diceFormula += `-10`
}
}
if (rollData.couvert && rollData.typeCouvertValue) {
rollData.diceFormula += `${rollData.typeCouvertValue}`
}
}
// Nouveau jet de dé
let myRoll = await new Roll(rollData.diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.diceResult = myRoll.total
rollData.bonusFormula = "0"
if (rollData.charme && rollData.charme.system.bonusmajeur > 0) {
rollData.bonusFormula = `${rollData.charme.system.bonusmajeur}d6`
rollData.textBonus = "Bonus de Charme"
}
rollData.finalResult = rollData.diceResult
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"))
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
rollData.finalResult += rollData.bonusRoll.total
// Comparer avec le premier jet et garder le meilleur
rollData.secondRoll = {
diceResult: rollData.diceResult,
finalResult: rollData.finalResult
}
if (rollData.firstRoll.finalResult > rollData.finalResult) {
// Garder le premier résultat
rollData.diceResult = rollData.firstRoll.diceResult
rollData.finalResult = rollData.firstRoll.finalResult
rollData.keptRoll = "first"
} else {
// Garder le second résultat
rollData.keptRoll = "second"
}
await this.computeResult(rollData)
this.createChatWithRollMode(rollData.alias, {
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result-v2.hbs`, rollData)
}, rollData)
}
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
@@ -406,7 +636,7 @@ export class WastelandUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
@@ -468,12 +698,13 @@ export class WastelandUtility {
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
rollId: foundry.utils.randomID(16),
rollMode: game.settings.get("core", "rollMode"),
modificateursOptions: this.getModificateurOptions(),
pointAmeOptions: this.getPointAmeOptions(),
difficulte: 0,
modificateur: 0,
config: game.system.wasteland.config,
}
WastelandUtility.updateWithTarget(rollData)
return rollData
@@ -485,6 +716,7 @@ export class WastelandUtility {
if (target) {
rollData.defenderTokenId = target.id
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
rollData.defender = defender.toObject() // For template access
rollData.armeDefense = defender.getBestDefenseValue()
if (rollData.armeDefense) {
rollData.difficulte = rollData.armeDefense.system.totalDefensif
@@ -501,7 +733,7 @@ export class WastelandUtility {
/* -------------------------------------------- */
static applyBonneAventureRoll(li, changed, addedBonus) {
let msgId = li.data("message-id")
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "wasteland-roll")
@@ -520,7 +752,7 @@ export class WastelandUtility {
/* -------------------------------------------- */
static applyEclatRoll(li, changed, addedBonus) {
let msgId = li.data("message-id")
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "wasteland-roll")
@@ -533,11 +765,90 @@ export class WastelandUtility {
}
}
/* -------------------------------------------- */
static cancelBlessure(li) {
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "wasteland-roll")
let actor = WastelandUtility.getActorFromRollData(rollData)
// Vérifier que l'acteur a au moins 1 point d'éclat
if (actor.getEclat() < 1) {
ui.notifications.warn("Pas assez de points d'Éclat")
return
}
// Déduire 1 point d'éclat
actor.changeEclat(-1)
// Annuler la dernière blessure (incrémenter la santé)
let currentSante = actor.system.sante.value
let maxSante = actor.system.sante.max
if (currentSante < maxSante) {
actor.update({ 'system.sante.value': currentSante + 1 })
ui.notifications.info("Blessure annulée - 1 Point d'Éclat dépensé")
} else {
ui.notifications.warn("Vous êtes déjà en pleine santé")
// Rembourser le point d'éclat
actor.changeEclat(1)
}
}
}
/* -------------------------------------------- */
static reloadBA(li) {
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "wasteland-roll")
let actor = WastelandUtility.getActorFromRollData(rollData)
// Vérifier que l'acteur a au moins 1 point d'éclat
if (actor.getEclat() < 1) {
ui.notifications.warn("Pas assez de points d'Éclat")
return
}
// Déduire 1 point d'éclat
actor.changeEclat(-1)
// Recharger les points de Bonne Aventure au maximum
let maxBA = actor.system.bonneaventure.base
actor.update({ 'system.bonneaventure.actuelle': maxBA })
ui.notifications.info(`Points de Bonne Aventure rechargés à ${maxBA} - 1 Point d'Éclat dépensé`)
}
}
/* -------------------------------------------- */
static incDecSante(li, value, costBA) {
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "wasteland-roll")
let actor = WastelandUtility.getActorFromRollData(rollData)
// Vérifier que l'acteur a assez de points de Bonne Aventure
if (actor.getBonneAventure() < costBA) {
ui.notifications.warn("Pas assez de points de Bonne Aventure")
return
}
// Déduire les points de Bonne Aventure
actor.changeBonneAventure(-costBA)
// Incrémenter la santé
actor.incDecSante(value)
ui.notifications.info(`+${value} Point(s) de Santé - ${costBA} Point(s) de Bonne Aventure dépensé(s)`)
}
}
/* -------------------------------------------- */
static chatRollMenu(html, options) {
let canApply = li => canvas.tokens.controlled.length && li.find(".wasteland-roll").length
let hasBA = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "wasteland-roll")
if (rollData?.actorId) {
let actor = game.actors.get(rollData.actorId)
@@ -547,7 +858,7 @@ export class WastelandUtility {
return false
}
let hasBA2 = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "wasteland-roll")
if (rollData?.actorId) {
let actor = game.actors.get(rollData.actorId)
@@ -557,7 +868,7 @@ export class WastelandUtility {
return false
}
let hasBA3 = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "wasteland-roll")
if (rollData?.actorId) {
let actor = game.actors.get(rollData.actorId)
@@ -567,7 +878,7 @@ export class WastelandUtility {
return false
}
let hasPE = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "wasteland-roll")
if (rollData?.actorId) {
let actor = game.actors.get(rollData.actorId)
@@ -577,7 +888,7 @@ export class WastelandUtility {
return false
}
let hasPredilection = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "wasteland-roll")
if (rollData.competence) {
let nbPred = rollData.competence.data.predilections.filter(pred => !pred.used).length
@@ -586,7 +897,7 @@ export class WastelandUtility {
return false
}
let canCompetenceDouble = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "wasteland-roll")
if (rollData.competence) {
return rollData.competence.data.doublebonus
@@ -606,7 +917,7 @@ export class WastelandUtility {
name: "Gain de 1 Point de Santé / 24 heure (1 point de Bonne Aventure)",
icon: "<i class='fas fa-user-plus'></i>",
condition: canApply && hasBA,
callback: li => WastelandUtility.incDecSante(1)
callback: li => WastelandUtility.incDecSante(li, 1, 1)
}
)
options.push(
@@ -614,7 +925,7 @@ export class WastelandUtility {
name: "Gain de 2 Points de Santé / 24 heure (2 points de Bonne Aventure)",
icon: "<i class='fas fa-user-plus'></i>",
condition: canApply && hasBA2,
callback: li => WastelandUtility.incDecSante(2)
callback: li => WastelandUtility.incDecSante(li, 2, 2)
}
)
options.push(
@@ -670,30 +981,24 @@ export class WastelandUtility {
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
}
const itemId = li.dataset.itemId
if (!itemId) return
const item = actorSheet.document.items.get(itemId)
if (!item) return
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { title: "Confirmer la suppression" },
content: `<p>Êtes-vous sûr de vouloir supprimer <strong>${item.name}</strong> ?</p>`,
rejectClose: false,
modal: true,
yes: { label: "Supprimer", icon: "fa-trash" },
no: { label: "Annuler", icon: "fa-times" }
})
if (confirmed) {
await actorSheet.document.deleteEmbeddedDocuments("Item", [itemId])
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm removal",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
}
}

4971
package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

16
package.json Normal file
View File

@@ -0,0 +1,16 @@
{
"name": "fvtt-wasteland",
"version": "1.0.0",
"description": "Wasteland RPG for FoundryVTT - French",
"scripts": {
"build": "gulp build",
"watch": "gulp watch"
},
"author": "Uberwald/LeRatierBretonnien",
"license": "SEE LICENSE IN LICENCE.txt",
"devDependencies": {
"gulp": "^4.0.2",
"gulp-less": "^5.0.0",
"gulp-sourcemaps": "^3.0.0"
}
}

View File

@@ -1,46 +0,0 @@
{"name":"Fouet","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Qb1h25U88mTM4h72"}},"_id":"0swiE8k5zfUIqmXu","system":{"description":"","typearme":"contactjet","isdefense":false,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d4 + 1","nonletaux":true,"deuxmains":false,"courte":3,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964292,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"2BSVJXr0FGZZJ9fh","name":"Hache des mers","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.mGYFgteaWBDo10Xb"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964293,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"name":"Ecu d'acier","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"","bonusdefense":3,"degats":"1d8","nonletaux":"false","rarete":9,"prix":10,"equipped":false,"isdefense":null},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.Gn52Vfp6Vg4cnpd0"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573706183,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"2PmIgKP4wZLHGp0s"}
{"_id":"2qezkR1BdC0DcRIl","name":"Fléau darmes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.PHQabMgfk1GNOjKo"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D10+1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964293,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"9xPd4ITtyk3nmMoN","name":"Lance ilmioréenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.8ApbiVgkx79OHVp2"}},"system":{"description":"<p>La lance ilmior&eacute;enne est un solide b&acirc;ton de combat surmont&eacute; d&rsquo;une pointe sur lequel est fi x&eacute; quasi perpendiculairement un fer de hache plat et &eacute;troit. Un contrepoids fi x&eacute; &agrave; l&rsquo;autre extr&eacute;mit&eacute; sert &agrave; &eacute;quilibrer l&rsquo;arme qui peut &ecirc;tre mani&eacute;e &agrave; la fois comme une lance et comme une hache &agrave; deux mains, ce qui permet de maintenir ses ennemis &agrave; distance ou de leur porter des coups d&eacute;vastateurs. Ces lances furent invent&eacute;es &agrave; l&rsquo;&eacute;poque de la tribu d&rsquo;Ilm, quand les lances et &eacute;p&eacute;es &eacute;taient d&eacute;clar&eacute;es ill&eacute;gales par les gouverneurs melnibon&eacute;ens de la r&eacute;gion. Certaines &eacute;coles militaires ilmior&eacute;ennes enseignent toujours le Style Imar, qui m&ecirc;le en une seule et m&ecirc;me technique le combat &agrave; deux mains &agrave; la lance et le combat au b&acirc;ton.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"1d8 + 2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"Iw3j4oC6H8HJ9MFQ","name":"Coup de pied / poing / tête","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.nBPKHsYIM0HgMcBy"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","nonletaux":true,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"name":"Arc du Désert des Larmes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.QmYjdRCAk3MnxKJg"}},"_id":"MDpFpqmXpIX5VV80","system":{"description":"<p>Cet arc composite fait de bois, d&rsquo;andouillers de cerf et/ou d&rsquo;os est un arc court et tr&egrave;s recourb&eacute; utilis&eacute; par les barbares du D&eacute;sert des Larmes pour la chasse. On peut &eacute;galement trouver ce type d&rsquo;arcs &agrave; Pikarayd et au Dorel.</p>","typearme":"tir","isdefense":null,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 1","nonletaux":null,"deuxmains":null,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964296,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"MP49mYF7FVuW9ALB","name":"Hache de bataille dite lormyrienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Lpa6kesbzgKVtogn"}},"system":{"description":"<p>Cette double hache parfaitement &eacute;quilibr&eacute;e et proportionn&eacute;e est l&rsquo;arme favorite des chevaliers lormyriens. Il s&rsquo;agit de l&rsquo;arme id&eacute;ale pour trancher, d&eacute;couper les lances ennemies et fendre les cr&acirc;nes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964296,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"QwrZbFeJUQv2OBqI","name":"Pique filkharienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.dF9LxfA1crZBmT92"}},"system":{"description":"<p>Cette longue pique &agrave; grande lame de pr&egrave;s de trois m&egrave;tres de long est l&rsquo;arme de pr&eacute;dilection des piquiers de l&rsquo;arm&eacute;e de Filkhar. Tr&egrave;s effi cace pour lutter contre des cavaliers ou des ennemis en train de charger, elle l&rsquo;est beaucoup moins en combat rapproch&eacute;.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8 + 2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"aJBVfqQ3JQNyVL7c","name":"Fourche / Faux de paysan","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.K5Ayim6mPKZoCSCc"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D6","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":1,"prix":10,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"name":"Pavois","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"<p>Le Pavois se plante dans le sol au d&eacute;but du combat et ne peut plus &ecirc;tre d&eacute;plac&eacute; jusqu'&agrave; son issue.</p>","bonusdefense":3,"degats":"0","nonletaux":"false","rarete":7,"prix":5,"equipped":false,"isdefense":"false"},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.E3A8EnGzQctvYndd"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573708981,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"b2VNhFBgbvlzaMw8"}
{"name":"Bouclier d'Infanterie","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"","bonusdefense":2,"degats":"1d6","nonletaux":"false","rarete":5,"prix":2,"equipped":false},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.jeMLhLTJhTU6TJ58"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573703190,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"bqDEyPj9OlGnEJsr"}
{"_id":"c6l49ZmEBjUxfI3W","name":"Arme improvisée","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.E7gcmnNQK2t5OQjv"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d6","nonletaux":true,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"name":"Arc de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Tq6lUFPTkBN5cBwn"}},"_id":"cKf5z3fajUnxJh0r","system":{"description":"","typearme":"tir","isdefense":false,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d10 + 1","nonletaux":false,"deuxmains":false,"courte":30,"moyenne":50,"longue":100,"tr":1,"rarete":6,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"name":"Targe","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"","bonusdefense":1,"degats":"1d4","nonletaux":"false","rarete":4,"prix":2,"equipped":false},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.9rJkBsRltxH08QT8"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573712553,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"cZorS8WAKNS0dN0T"}
{"_id":"fLHX6ut131CQI630","name":"Main gauche","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.BBii0qi1unvSRNO4"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":3,"degats":"1d4 + 1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":10,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"freCCeiYGfWmUAQU","name":"Marteau de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.6n2uSdYfRAsSqQnA"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d8 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":6,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"j5659PJlrHz56V1k","name":"Sabre de Pan Tang","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.l3ffzso7GyHMKguD"}},"system":{"description":"<p>Ce long sabre effi l&eacute; sert aux Cavaliers d&eacute;moniaques de Pan Tang pour couper les t&ecirc;tes depuis le dos de leurs monstrueuses montures reptiliennes &agrave; six pattes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":120,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"lYtm5MwP96numskx","name":"Hallebarde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.ZTdyIoMzE9kqm4e6"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"2d6","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"mQGT0vmDjoTZCW5u","name":"Lance melnibonéenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.KAl5qXHeYDoYRU6G"}},"system":{"description":"<p>La lance melnibon&eacute;enne, faite pour le combat &agrave; cheval ou &agrave; dos de dragon, ressemble &agrave; une lance ordinaire. Son fer est cependant plus fi n et plus &eacute;troit. Avant la chute d&rsquo;Imrryr, il est quasi impossible de se procurer de telles armes sur les march&eacute;s des Jeunes Royaumes. Elles peuvent &ecirc;tre mani&eacute;es &agrave; une main comme lors des joutes &agrave; cheval ou &agrave; deux mains au c&oelig;ur des m&ecirc;l&eacute;es.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"2d6+ 4","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":10,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"name":"Arc en os","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Dy9dzVhXbNAVm3zn"}},"_id":"nzve5qucVN6FC5wn","system":{"description":"<p>Arc composite recourb&eacute; fait de bois, d&rsquo;os et d&rsquo;acier, l&rsquo;arc en os melnibon&eacute;en est une arme extraordinairement puissante entre les mains d&rsquo;un guerrier melnibon&eacute;en ou d&rsquo;un archer esclave du Glorieux Empire. On peut se le procurer dans les Jeunes Royaumes apr&egrave;s la chute d&rsquo;Imrryr.</p>","typearme":"tir","isdefense":false,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d8 + 1","nonletaux":false,"deuxmains":false,"courte":30,"moyenne":60,"longue":125,"tr":2,"rarete":10,"prix":500,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"sHj90bPcMaDlOw51","name":"Bâton ferré ou lesté","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.zoBHSbvJPnjbtPh6"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1D8","nonletaux":true,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":1,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"sju2r73hUHyGbHYg","name":"Épée courte / Glaive","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Mxv5gMHRvRrsuhPA"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1D6+1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"t2uQcWe7kirUOp3D","name":"Faucheur","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.OlmzE29fh9DFd8TF"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d4 + 1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":100,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"uatjBTFCE5ZCqhAd","name":"Fléau lourd","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.vDDw0qqM1Kg7Pu6T"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d10+ 3","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"v7ymzlEALvsk0poA","name":"Hache","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.2MwgptY2kE4tgYBe"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":2,"prix":30,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"wWk0Wfer06Ttmouv","name":"Épée large","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.iuAizxCvnUxmsjrn"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d6+ 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
{"_id":"wv5EiePmPTpqFutt","name":"Épée longue","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.yiYtZ0sCUpMihvzz"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 1","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964301,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}

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2023/11/27-23:00:39.807594 7f3d1f7fe6c0 Recovering log #40
2023/11/27-23:00:39.817493 7f3d1f7fe6c0 Delete type=3 #38
2023/11/27-23:00:39.817555 7f3d1f7fe6c0 Delete type=0 #40
2023/11/27-23:08:45.547541 7f3d1dffb6c0 Level-0 table #45: started
2023/11/27-23:08:45.547572 7f3d1dffb6c0 Level-0 table #45: 0 bytes OK
2023/11/27-23:08:45.554595 7f3d1dffb6c0 Delete type=0 #43
2023/11/27-23:08:45.572589 7f3d1dffb6c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2023/11/27-23:08:45.578907 7f3d1dffb6c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2026/01/10-09:44:14.205626 7f1c56bff6c0 Recovering log #222
2026/01/10-09:44:14.218871 7f1c56bff6c0 Delete type=3 #220
2026/01/10-09:44:14.219004 7f1c56bff6c0 Delete type=0 #222

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2023/11/26-20:16:21.919977 7f3d1ffff6c0 Recovering log #36
2023/11/26-20:16:21.930376 7f3d1ffff6c0 Delete type=3 #34
2023/11/26-20:16:21.930442 7f3d1ffff6c0 Delete type=0 #36
2023/11/26-20:42:25.864837 7f3d1dffb6c0 Level-0 table #41: started
2023/11/26-20:42:25.864861 7f3d1dffb6c0 Level-0 table #41: 0 bytes OK
2023/11/26-20:42:25.871632 7f3d1dffb6c0 Delete type=0 #39
2023/11/26-20:42:25.884588 7f3d1dffb6c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2023/11/26-20:42:25.891980 7f3d1dffb6c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2026/01/10-09:33:50.449402 7f1c553fc6c0 Recovering log #218
2026/01/10-09:33:50.499238 7f1c553fc6c0 Delete type=3 #216
2026/01/10-09:33:50.499325 7f1c553fc6c0 Delete type=0 #218
2026/01/10-09:42:25.332397 7f1c54bfb6c0 Level-0 table #223: started
2026/01/10-09:42:25.332474 7f1c54bfb6c0 Level-0 table #223: 0 bytes OK
2026/01/10-09:42:25.395595 7f1c54bfb6c0 Delete type=0 #221
2026/01/10-09:42:25.519167 7f1c54bfb6c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2026/01/10-09:42:25.519295 7f1c54bfb6c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)

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packs/artifex/LOG Normal file
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2026/01/10-09:44:14.267526 7f1c563fe6c0 Recovering log #83
2026/01/10-09:44:14.284469 7f1c563fe6c0 Delete type=3 #81
2026/01/10-09:44:14.284596 7f1c563fe6c0 Delete type=0 #83

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2026/01/10-09:33:50.652107 7f1c563fe6c0 Recovering log #79
2026/01/10-09:33:50.742710 7f1c563fe6c0 Delete type=3 #77
2026/01/10-09:33:50.742808 7f1c563fe6c0 Delete type=0 #79
2026/01/10-09:42:25.395879 7f1c54bfb6c0 Level-0 table #84: started
2026/01/10-09:42:25.395959 7f1c54bfb6c0 Level-0 table #84: 0 bytes OK
2026/01/10-09:42:25.461875 7f1c54bfb6c0 Delete type=0 #82
2026/01/10-09:42:25.519225 7f1c54bfb6c0 Manual compaction at level-0 from '!items!PqP7BWEkK7aK65yH' @ 72057594037927935 : 1 .. '!items!irEA0eyE731viEYl' @ 0 : 0; will stop at (end)
2026/01/10-09:42:25.519316 7f1c54bfb6c0 Manual compaction at level-1 from '!items!PqP7BWEkK7aK65yH' @ 72057594037927935 : 1 .. '!items!irEA0eyE731viEYl' @ 0 : 0; will stop at (end)

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MANIFEST-000097

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packs/bestiaire/LOG Normal file
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2026/01/10-09:44:14.021312 7f1c55bfd6c0 Recovering log #95
2026/01/10-09:44:14.040496 7f1c55bfd6c0 Delete type=3 #93
2026/01/10-09:44:14.040627 7f1c55bfd6c0 Delete type=0 #95

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2026/01/10-09:33:49.998930 7f1c56bff6c0 Recovering log #91
2026/01/10-09:33:50.047028 7f1c56bff6c0 Delete type=3 #89
2026/01/10-09:33:50.047160 7f1c56bff6c0 Delete type=0 #91
2026/01/10-09:42:24.848889 7f1c54bfb6c0 Level-0 table #96: started
2026/01/10-09:42:24.848942 7f1c54bfb6c0 Level-0 table #96: 0 bytes OK
2026/01/10-09:42:24.909912 7f1c54bfb6c0 Delete type=0 #94
2026/01/10-09:42:25.030500 7f1c54bfb6c0 Manual compaction at level-0 from '!actors!S7FhBajQ5KKhIpj6' @ 72057594037927935 : 1 .. '!folders!BHMWTRHF2lNlAK8u' @ 0 : 0; will stop at (end)
2026/01/10-09:42:25.030611 7f1c54bfb6c0 Manual compaction at level-1 from '!actors!S7FhBajQ5KKhIpj6' @ 72057594037927935 : 1 .. '!folders!BHMWTRHF2lNlAK8u' @ 0 : 0; will stop at (end)

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