19 Commits

Author SHA1 Message Date
a2b712b78d Diverses corrections + ajouts armes en compendiums
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Release Creation / build (release) Successful in 1m53s
2026-02-26 13:30:53 +01:00
fc6bb7a4b1 CSS rework et autres améliorations
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Release Creation / build (release) Successful in 46s
2026-02-12 23:08:51 +01:00
f26130d208 CSS rework et autres améliorations 2026-02-12 23:05:22 +01:00
39da08d4cb CSS rework et autres améliorations 2026-02-12 23:04:37 +01:00
e639b6ae3e Fix rollData = 1
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Release Creation / build (release) Successful in 3m36s
2025-12-01 17:57:19 +01:00
8c247a8981 Echec automatique sur 1
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Release Creation / build (release) Successful in 49s
2025-11-21 21:36:27 +01:00
a09e1a1d95 Les compétences de base ne peuvent être supprimées
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Release Creation / build (release) Successful in 47s
2025-11-02 18:30:20 +01:00
787f88873a Les compétences de base ne peuvent être supprimées 2025-11-02 18:29:46 +01:00
ac481e0dd9 Various minot fixes
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Release Creation / build (release) Successful in 1m18s
2025-10-30 20:24:24 +00:00
375622d900 Add welcome message 2025-10-17 15:31:32 +02:00
3bc055cc1f Add welcome message 2025-10-17 15:28:15 +02:00
c97b7a4889 Correction sur blessures et actions restantes
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Release Creation / build (release) Successful in 53s
2025-10-16 22:59:32 +02:00
5d13500838 Fix sur combat + mains gauche
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Release Creation / build (release) Successful in 43s
2025-09-24 16:43:52 +02:00
d21515e1e3 Fix sur combat + mains gauche 2025-09-24 16:43:40 +02:00
78ef009465 Fix sur combat + mains gauche 2025-09-24 16:42:08 +02:00
e794611bf3 Gestion assistée pour les actions
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Release Creation / build (release) Successful in 46s
2025-09-24 15:11:58 +02:00
529a62045e Gestion assistée pour les actions 2025-09-24 15:09:00 +02:00
d462d22a0a Manye enhancements for combat
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Release Creation / build (release) Successful in 42s
2025-09-18 17:26:02 +02:00
710ee54531 Manye enhancements for combat 2025-09-18 17:24:42 +02:00
103 changed files with 4445 additions and 2621 deletions

54
.gitignore vendored Normal file
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@@ -0,0 +1,54 @@
# Dependencies
node_modules/
package-lock.json
# Build outputs
styles/tedeum.css
styles/*.css.map
# IDE & Editor files
.vscode/
.idea/
*.swp
*.swo
*~
.DS_Store
# System files
Thumbs.db
desktop.ini
# Logs
npm-debug.log*
yarn-debug.log*
yarn-error.log*
*.log
# Temporary files
*.tmp
*.temp
.cache/
# Environment variables
.env
.env.local
# Optional: Uncomment if you want to ignore pack database files
# These are usually committed for systems, but can be regenerated
# packs/**/*.ldb
# packs/**/LOG
# packs/**/LOG.old
# packs/**/MANIFEST-*
# packs/**/CURRENT
# Compiled source
dist/
build/
# OS generated files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db

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@@ -1,25 +1,17 @@
var gulp = require('gulp'); var gulp = require('gulp');
var less = require('gulp-less');
var postcss = require('gulp-postcss'); var postcss = require('gulp-postcss');
var autoprefixer = require('autoprefixer'); var autoprefixer = require('autoprefixer');
var cssnext = require('postcss-preset-env');
var precss = require('precss');
gulp.task('css', function () { gulp.task('css', function () {
return gulp.src('./less/*.less')
var processors = [ .pipe(less())
autoprefixer, .pipe(postcss([autoprefixer]))
cssnext,
precss
];
return gulp.src('./postcss/*.css')
.pipe(postcss(processors))
.pipe(gulp.dest('./styles')); .pipe(gulp.dest('./styles'));
}); });
gulp.task('watch', function () {
gulp.watch('./less/*.less', gulp.series('css'));
});
function watchUpdates() { gulp.task('default', gulp.series('css'));
gulp.watch('./postcss/*.css', css);
}

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@@ -15,7 +15,7 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
classes: ["fvtt-te-deum", "sheet", "actor"], classes: ["fvtt-te-deum", "sheet", "actor"],
template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs", template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
width: 860, width: 860,
height:680, height: 680,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }], tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true editScore: true
@@ -67,7 +67,6 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
} }
this.formData = formData; this.formData = formData;
console.log("PC : ", formData, this.object);
return formData; return formData;
} }
@@ -80,7 +79,7 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet html.bind("keydown", function (e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false; if (e.keyCode === 13) return false;
}); });
@@ -88,7 +87,7 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
html.find('.item-edit').click(ev => { html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item-id") const li = $(ev.currentTarget).parents(".item-id")
let itemId = li.data("item-id") let itemId = li.data("item-id")
const item = this.actor.items.get( itemId ); const item = this.actor.items.get(itemId);
item.sheet.render(true); item.sheet.render(true);
}); });
// Delete Inventory Item // Delete Inventory Item
@@ -100,16 +99,20 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
let dataType = $(ev.currentTarget).data("type") let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouveau " + dataType, type: dataType }], { renderSheet: true }) this.actor.createEmbeddedDocuments('Item', [{ name: "Nouveau " + dataType, type: dataType }], { renderSheet: true })
}) })
html.find('.blessure-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { typeBlessure: "estafilade", localisation: "corps", value: 0, appliquee: true, description: "" } }], { renderSheet: true })
})
html.find('.competence-add').click(ev => { html.find('.competence-add').click(ev => {
let dataType = $(ev.currentTarget).data("type") let dataType = $(ev.currentTarget).data("type")
let caracKey = $(ev.currentTarget).data("carac-key") let caracKey = $(ev.currentTarget).data("carac-key")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: {caracteristique: caracKey} }], { renderSheet: true }) this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { caracteristique: caracKey } }], { renderSheet: true })
}) })
html.find('.subactor-edit').click(ev => { html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id"); let actorId = li.data("actor-id");
let actor = game.actors.get( actorId ); let actor = game.actors.get(actorId);
actor.sheet.render(true); actor.sheet.render(true);
}); });
@@ -120,12 +123,12 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
}); });
html.find('.quantity-minus').click(event => { html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 ); this.actor.incDecQuantity(li.data("item-id"), -1);
} ); });
html.find('.quantity-plus').click(event => { html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 ); this.actor.incDecQuantity(li.data("item-id"), +1);
} ); });
html.find('.roll-competence').click((event) => { html.find('.roll-competence').click((event) => {
let compId = $(event.currentTarget).data("comp-id") let compId = $(event.currentTarget).data("comp-id")
@@ -147,13 +150,13 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
}); });
html.find('.item-equip').click(ev => { html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") ); this.actor.equipItem(li.data("item-id"));
this.render(true); this.render(true);
}); });
html.find('.update-field').change(ev => { html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name"); const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value); let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } ); this.actor.update({ [`${fieldName}`]: value });
}); });
} }

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@@ -34,7 +34,7 @@ export class TeDeumActor extends Actor {
return actor; return actor;
} }
if (data.type == 'pj' || data.type == 'pnj') { if (data.type == 'pj' || data.type == 'pnj') {
const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences") const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
data.items = data.items || [] data.items = data.items || []
for (let skill of skills) { for (let skill of skills) {
@@ -65,6 +65,7 @@ export class TeDeumActor extends Actor {
super._preUpdate(changed, options, user); super._preUpdate(changed, options, user);
} }
/* -------------------------------------------- */
getCompetenceScore(compName) { getCompetenceScore(compName) {
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase()) let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) { if (competence) {
@@ -76,6 +77,31 @@ export class TeDeumActor extends Actor {
return 0 return 0
} }
/* -------------------------------------------- */
getMeilleureCompetenceMainGauche(comp) {
let compScore = this.getCompetenceScore(comp.name)
let mainGaucheScore = this.getCompetenceScore("main gauche")
if (mainGaucheScore < compScore) {
ui.notifications.info(`${this.name} : Utilisation de la compétence Main Gauche au lieu de ${comp.name}`)
let mainGaucheComp = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "main gauche")
if (!mainGaucheComp) {
// Create a fake competence object
mainGaucheComp = foundry.utils.duplicate(comp)
mainGaucheComp.name = "Main Gauche"
mainGaucheComp.system.isBase = false
mainGaucheComp.system.score = 0
mainGaucheComp.system.caracteristique = "adresse"
mainGaucheComp.system.description = "Compétence Main Gauche (automatique)"
mainGaucheComp.system.isMainGauche = true
return mainGaucheComp
} else {
return mainGaucheComp
}
} else {
return comp
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
_onUpdate(changed, options, userId) { _onUpdate(changed, options, userId) {
let updates = [] let updates = []
@@ -115,12 +141,6 @@ export class TeDeumActor extends Actor {
updates.push({ _id: initiative.id, "system.score": Number(newScore) }) updates.push({ _id: initiative.id, "system.score": Number(newScore) })
} }
let actionsTour = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "actions/tour")
newScore = this.getCommonBaseValue(this.system.caracteristiques.adresse.value)
if (actionsTour && actionsTour?.system.score != newScore) {
updates.push({ _id: actionsTour.id, "system.score": Number(newScore) })
}
let effort = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "effort") let effort = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "effort")
newScore = this.getCommonBaseValue(this.system.caracteristiques.puissance.value) newScore = this.getCommonBaseValue(this.system.caracteristiques.puissance.value)
if (effort && effort?.system.score != newScore) { if (effort && effort?.system.score != newScore) {
@@ -150,7 +170,7 @@ export class TeDeumActor extends Actor {
getCommonBaseValue(value) { getCommonBaseValue(value) {
return game.system.tedeum.config.COMMON_VALUE[value]?.value || 0 return game.system.tedeum.config.COMMON_VALUE[value]?.value || 0
} }
getInitiative() { getInitiativeValue() {
return game.system.tedeum.config.COMMON_VALUE[this.system.caracteristiques.adresse.value]?.value || 0 return game.system.tedeum.config.COMMON_VALUE[this.system.caracteristiques.adresse.value]?.value || 0
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -158,6 +178,24 @@ export class TeDeumActor extends Actor {
return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value] return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value]
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getAttaqueBonusDegats(rollData = undefined) {
let base = game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value].value
let additionalBonus = 0
if (rollData) {
// Spécificité armes naturelle avec gantelet
if (rollData?.arme?.system.specificites?.poing?.hasSpec && this.items.find(item => item.type == "armure" && item.name.toLowerCase() == "gantelet" && item.system.equipe)) {
additionalBonus += 1
rollData.gantelet = true
}
if (rollData.isChargeAPied) {
additionalBonus += this.getCompetenceScore("course")
} else if (rollData.isChargeACheval) {
additionalBonus += this.getCompetenceScore("equitation")
}
}
return base + additionalBonus
}
/* -------------------------------------------- */
getNbArmures() { getNbArmures() {
return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value] return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value]
} }
@@ -269,41 +307,105 @@ export class TeDeumActor extends Actor {
modTotal += blessDef.modifier modTotal += blessDef.modifier
} }
// Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire // Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire
let endurance = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "endurance") let enduranceScore = this.getCompetenceScore("endurance")
if (blessures.length > endurance.system.score) { if (blessures.length > enduranceScore) {
modTotal += -1 modTotal += -1
} }
return modTotal return modTotal
} }
/* -------------------------------------------- */
async appliquerBlessure(blessureId, locId, comment = "") {
let blessure = game.system.tedeum.config.blessures[blessureId]
if (!blessure) {
ui.notifications.warn("Type de blessure inconnu : " + blessureId)
console.error("Type de blessure inconnu : " + blessureId)
return
}
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: blessureId,
localisation: locId || "maindroite",
value: blessure.value,
appliquee: true,
description: comment,
}
}
this.createEmbeddedDocuments('Item', [blessureObj]);
}
/* -------------------------------------------- */
getArmorDegatsModifier(rollData, combat) {
let loc = combat[rollData.loc.id]
// Sans armure
if (loc.armures.length == 0) {
return rollData.arme.system.degatsArmure.sansarmure
}
// Avec armure de cuir
if (loc.armures.find(a => a.system.typeArmure == "cuir")) {
return rollData.arme.system.degatsArmure.cuir
}
// Avec armure de maille
if (loc.armures.find(a => a.system.typeArmure == "maille")) {
return rollData.arme.system.degatsArmure.mailles
}
// Avec armure de plate
if (loc.armures.find(a => a.system.typeArmure == "plate")) {
return rollData.arme.system.degatsArmure.plates
}
return 0
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async appliquerDegats(rollData) { async appliquerDegats(rollData) {
let combat = this.prepareCombat() let combat = this.prepareCombat()
rollData.defenderName = this.name rollData.defenderName = this.name
let touche = combat[rollData.loc.id].touche let touche = combat[rollData.loc.id].touche
let armorDegatModifier = this.getArmorDegatsModifier(rollData, combat)
rollData.degats += armorDegatModifier
rollData.armorDegatModifier = armorDegatModifier
let blessureId = "indemne"
if (rollData.degats > 0 && rollData.degats > touche) { if (rollData.degats > 0 && rollData.degats > touche) {
let diff = rollData.degats - touche let diff = rollData.degats - touche
for (let bId in game.system.tedeum.config.blessures) { for (let bId in game.system.tedeum.config.blessures) {
let blessure = game.system.tedeum.config.blessures[bId] let blessure = game.system.tedeum.config.blessures[bId]
if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) { if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
// Create a new blessure object if (rollData.isReussiteCritique) {
let blessureObj = { bId = game.system.tedeum.config.blessuresOrder[blessure.value + 1]
name: blessure.label,
type: "blessure",
system: {
typeBlessure: bId,
localisation: rollData.loc.id,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
} }
rollData.blessure = blessureObj blessureId = bId
this.createEmbeddedDocuments('Item', [blessureObj]); break
} }
} }
} }
if (rollData.isReussiteCritique && blessureId == "indemne") { // Critical success without degats => lightest blessure
blessureId = "estafilade"
}
console.log("Appliquer dégats", rollData, combat, blessureId)
if (blessureId != "indemne") {
let blessure = game.system.tedeum.config.blessures[blessureId]
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: blessureId,
localisation: rollData.loc.id,
value: blessure.value,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
}
rollData.blessure = blessureObj
rollData.touche = touche
this.createEmbeddedDocuments('Item', [blessureObj]);
}
// Display the relevant chat message // Display the relevant chat message
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, { let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
}) })
await msg.setFlag("world", "te-deum-rolldata", rollData) await msg.setFlag("world", "te-deum-rolldata", rollData)
} }
@@ -385,6 +487,7 @@ export class TeDeumActor extends Actor {
xp = Math.max(xp + value, 0) xp = Math.max(xp + value, 0)
await this.update({ [`system.caracteristiques.${key}.experience`]: xp }) await this.update({ [`system.caracteristiques.${key}.experience`]: xp })
this.sheet?.render(true) this.sheet?.render(true)
ui.notifications.info(`+${value} XP en ${game.system.tedeum.config.caracteristiques[key].label}`)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -457,7 +560,7 @@ export class TeDeumActor extends Actor {
flag = armure.system.superposableCuir flag = armure.system.superposableCuir
} }
if (item.system.typeArmure == "maille") { if (item.system.typeArmure == "maille") {
flag = armure.system.superposableMaille flag = armure.system.superposableMaille
} }
if (item.system.typeArmure == "plate") { if (item.system.typeArmure == "plate") {
flag = armure.system.superposablePlate flag = armure.system.superposablePlate
@@ -532,12 +635,16 @@ export class TeDeumActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getInitiativeScore() { getInitiativeScore() {
let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative") let initiative = this.getInitiativeValue()
if (initiative) { // Vérifie les armes avec bonus d'initiative
return initiative.system.score let armes = this.getArmes()
for (let arme of armes) {
if (arme.system.equipe && Number(arme.system.initiativeBonus) && Number(arme.system.initiativeBonus) != 0) {
ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.initiativeBonus)
initiative += arme.system.initiativeBonus
}
} }
ui.notifications.warn("Impossible de trouver la compétence Initiative pour l'acteur " + this.name) return initiative
return -1;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -606,13 +713,13 @@ export class TeDeumActor extends Actor {
async rollDegatsArme(armeId) { async rollDegatsArme(armeId) {
let weapon = this.items.get(armeId) let weapon = this.items.get(armeId)
if (weapon) { if (weapon) {
let bDegats = 0 let bDegats = { value: 0 }
if ( weapon.system.typeArme == "melee" ) { if (weapon.system.typeArme == "melee") {
bDegats = this.getBonusDegats() bDegats = this.getBonusDegats()
} }
let formula = weapon.system.degats + "+" + bDegats.value let formula = weapon.system.degats + "+" + bDegats.value
let degatsRoll = await new Roll(formula).roll() let degatsRoll = await new Roll(formula).roll()
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode") ) await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
let rollData = this.getCommonRollData() let rollData = this.getCommonRollData()
rollData.mode = "degats" rollData.mode = "degats"
rollData.formula = formula rollData.formula = formula
@@ -621,7 +728,7 @@ export class TeDeumActor extends Actor {
rollData.degats = degatsRoll.total rollData.degats = degatsRoll.total
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, { let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-degats-result.hbs`, rollData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-degats-result.hbs`, rollData)
}) })
await msg.setFlag("world", "te-deum-rolldata", rollData) await msg.setFlag("world", "te-deum-rolldata", rollData)
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
@@ -657,9 +764,14 @@ export class TeDeumActor extends Actor {
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase()) let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) { if (competence) {
rollData.competence = competence rollData.competence = competence
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique]) let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
this.updateCarac(c, competence.system.caracteristique) this.updateCarac(c, competence.system.caracteristique)
rollData.carac = c rollData.carac = c
rollData.allongeLabel = game.system.tedeum.config.armeAllonges[weapon.system.allonge].label
rollData.allongeId = "courte"
rollData.allonges = foundry.utils.duplicate(game.system.tedeum.config.allonges[weapon.system.allonge])
} else { } else {
ui.notifications.warn("Impossible de trouver la compétence " + compName) ui.notifications.warn("Impossible de trouver la compétence " + compName)
return return

View File

@@ -4,18 +4,42 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
export class TeDeumCombat extends Combat { export class TeDeumCombat extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) { async rollInitiative(ids, formula = undefined, messageOptions = {}) {
//console.log("Roll INIT !") //console.log("Roll INIT !")
ids = typeof ids === "string" ? [ids] : ids; ids = typeof ids === "string" ? [ids] : ids;
for (let cId of ids) { for (let cId of ids) {
const c = this.combatants.get(cId); const c = this.combatants.get(cId);
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, cId ) : -1; let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, cId) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: cId, initiative: initBonus } ]); console.log("Init Bonus : ", c.name, initBonus)
await this.updateEmbeddedDocuments("Combatant", [{ _id: cId, initiative: initBonus }]);
} }
return this; return this;
} }
/* -------------------------------------------- */
async modifyAction(combatantId, delta, isMainGauche = false) {
let combatant = this.combatants.get(combatantId)
if (!combatant) return;
let ca = combatant.getFlag("world", "available-actions")
if (!ca) {
ca = { nbActions: 1, nbActionsMainGauche: 0 }
}
if (isMainGauche) {
ca.nbActionsMainGauche += delta
} else {
ca.nbActions += delta
}
if (ca.nbActionsMainGauche < 0) ca.nbActionsMainGauche = 0
if (ca.nbActions < 0) ca.nbActions = 0
console.log("Modify Action : ", combatant.name, ca)
if (game.user.isGM) {
await TeDeumUtility.updateCombatantActions(combatant, ca)
} else {
game.socket.emit("system.fvtt-te-deum", { msg: "msg_modify_combat_action", data: { combatantId: combatantId, ca: ca } })
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async checkTurnPosition() { static async checkTurnPosition() {
while (game.combat.turn > 0) { while (game.combat.turn > 0) {

View File

@@ -4,30 +4,46 @@ export const SYSTEM_ID = "fvtt-te-deum";
export const TEDEUM_CONFIG = { export const TEDEUM_CONFIG = {
BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 }, BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 },
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }], { label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 }, MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 },
{ value: 7 }, { value: 9 }, { value: 11 }], { value: 7 }, { value: 9 }, { value: 11 }],
ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 }, ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 },
{ value: 3 }, { value: 3 }, { value: 4 }], { value: 3 }, { value: 3 }, { value: 4 }],
COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 }, COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 },
{ value: 4 }, { value: 5 }, { value: 6 }], { value: 4 }, { value: 5 }, { value: 6 }],
COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 }, COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 },
{ value: 10 }, { value: 30 }, { value: 50 }], { value: 10 }, { value: 30 }, { value: 50 }],
LOCALISATION: { LOCALISATION: {
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } }, "pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", categorie: "pied", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } }, "jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", categorie: "jambe", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } }, "jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", categorie: "jambe", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } }, "piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", categorie: "pied", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } }, "maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", categorie: "main", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } }, "maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", categorie: "main", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } }, "brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", categorie: "bras", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } }, "brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", categorie: "bras", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
"corps": { label: "Corps", value: 1, id: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } }, "corps": { label: "Corps", value: 1, id: "corps", categorie: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
"tete": { label: "Tête", value: 1, id: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } }, "tete": { label: "Tête", value: 1, id: "tete", categorie: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
},
ATTAQUE_CIBLEES: {
"aucune": { label: "Aucune", id: "aucune", locMod: 0, description: "Attaque non ciblée" },
"pieddroit": { label: "Pied Droit", id: "pieddroit", locMod: 0, description: "Attaque ciblée sur le pied droit" },
"jambedroite": { label: "Jambe Droite", id: "jambedroite", locMod: -1, description: "Attaque ciblée sur la jambe droite" },
"jambegauche": { label: "Jambe Gauche", id: "jambegauche", locMod: -1, description: "Attaque ciblée sur la jambe gauche" },
"piedgauche": { label: "Pied Gauche", id: "piedgauche", locMod: 0, description: "Attaque ciblée sur le pied gauche" },
"maindroite": { label: "Main Droite", id: "maindroite", locMod: 0, description: "Attaque ciblée sur la main droite" },
"maingauche": { label: "Main Gauche", id: "maingauche", locMod: 0, description: "Attaque ciblée sur la main gauche" },
"brasdroit": { label: "Bras Droit", id: "brasdroit", locMod: -1, description: "Attaque ciblée sur le bras droit" },
"brasgauche": { label: "Bras Gauche", id: "brasgauche", locMod: -1, description: "Attaque ciblée sur le bras gauche" },
"corps": { label: "Corps", id: "corps", locMod: -2, description: "Attaque ciblée sur le corps" },
"tete": { label: "Tête", id: "tete", locMod: -2, description: "Attaque ciblée sur la tête" },
}, },
ARME_SPECIFICITE: { ARME_SPECIFICITE: {
"poing": { label: "Poings", id: "poing", melee: true, tir: false },
"pied": { label: "Pieds", id: "pied", melee: true, tir: false },
"encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true }, "encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true },
"maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false }, "maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false },
"coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false }, "coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false },
@@ -43,11 +59,11 @@ export const TEDEUM_CONFIG = {
}, },
ARME_PORTEES: { ARME_PORTEES: {
"brulepourpoint": { label: "Brûle-pourpoint", difficulty: "facile", id: "brulepourpoint" }, "brulepourpoint": { label: "Brûle-pourpoint (5)", difficulty: "facile", id: "brulepourpoint" },
"courte": { label: "Courte", difficulty: "pardefaut", id: "courte" }, "courte": { label: "Courte (7)", difficulty: "pardefaut", id: "courte" },
"moyenne": { label: "Moyenne", difficulty: "difficile", id: "moyenne" }, "moyenne": { label: "Moyenne (11)", difficulty: "difficile", id: "moyenne" },
"longue": { label: "Longue", difficulty: "perilleux", id: "longue" }, "longue": { label: "Longue (13)", difficulty: "perilleux", id: "longue" },
"extreme": { label: "Extrême", difficulty: "desespere", id: "extreme" }, "extreme": { label: "Extrême (15)", difficulty: "desespere", id: "extreme" },
}, },
genre: { genre: {
@@ -94,7 +110,7 @@ export const TEDEUM_CONFIG = {
}, },
caracteristiques: { caracteristiques: {
savoir: { id: "savoir", value: "savoir", label: "Savoir", description:"Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." }, savoir: { id: "savoir", value: "savoir", label: "Savoir", description: "Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." }, sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." },
entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." }, entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." },
complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." }, complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." },
@@ -102,10 +118,10 @@ export const TEDEUM_CONFIG = {
adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." }, adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." },
}, },
allonges: { allonges: {
courte: { courte: { malus: 0 }, moyenne: { malus: -1 }, longue: { malus: -2 }, treslongue: { malus: 0, esquive: 2 } }, courte: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (-2)", malus: -2 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
moyenne: { courte: { malus: 0 }, moyenne: { malus: 0 }, longue: { malus: -1 }, treslongue: { malus: 0, esquive: 2 } }, moyenne: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (0)", malus: 0 }, longue: { label: "Longue (-1)", malus: -1 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
longue: { courte: { malus: -2 }, moyenne: { malus: -1 }, longue: { malus: 0 }, treslongue: { malus: -1, esquive: 1 } }, longue: { courte: { label: "Courte (-2)", malus: -2 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (0)", malus: 0 }, treslongue: { label: "Très longue (-1, 2 Esquives)", malus: -1, esquive: 1 } },
treslongue: { courte: { malus: 0, esquive: 2 }, moyenne: { malus: 0, esquive: 2 }, longue: { malus: 0, esquive: 1 }, treslongue: { malus: 0 } }, treslongue: { courte: { label: "Courte (0, 2 Esquives)", malus: 0, esquive: 2 }, moyenne: { label: "Moyenne (0, 2 Esquives)", malus: 0, esquive: 2 }, longue: { label: "Longue (0, 1 Esquive)", malus: 0, esquive: 1 }, treslongue: { label: "Très longue (0)", malus: 0 } },
}, },
providence: [ providence: [
{ labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" }, { labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" },
@@ -152,13 +168,13 @@ export const TEDEUM_CONFIG = {
}, },
difficulte: { difficulte: {
aucune: { label: "Aucune", key: "aucune", value: 0 }, aucune: { label: "Aucune", key: "aucune", value: 0 },
routine: { label: "Routine", key: "routine", value: 3 }, routine: { label: "Routine (3)", key: "routine", value: 3 },
facile: { label: "Facile", key: "facile", value: 5 }, facile: { label: "Facile (5)", key: "facile", value: 5 },
pardefaut: { label: "Par Défaut", key: "pardefaut", value: 7 }, pardefaut: { label: "Par Défaut (7)", key: "pardefaut", value: 7 },
malaise: { label: "Malaisé", key: "malaise", value: 9 }, malaise: { label: "Malaisé (9)", key: "malaise", value: 9 },
difficile: { label: "Difficile", key: "difficile", value: 11 }, difficile: { label: "Difficile (11)", key: "difficile", value: 11 },
perilleux: { label: "Perilleux", key: "perilleux", value: 13 }, perilleux: { label: "Perilleux (13)", key: "perilleux", value: 13 },
desespere: { label: "Désespéré", key: "desespere", value: 15 } desespere: { label: "Désespéré (15)", key: "desespere", value: 15 }
}, },
monnaie: { monnaie: {
denier: { label: "Deniers", id: "denier", value: 1 }, denier: { label: "Deniers", id: "denier", value: 1 },
@@ -195,13 +211,14 @@ export const TEDEUM_CONFIG = {
{ value: "1", label: "+1 niveau" }, { value: "1", label: "+1 niveau" },
{ value: "2", label: "+2 niveaux" } { value: "2", label: "+2 niveaux" }
], ],
blessuresOrder: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet", "tuenet", "tuenet", "tuenet", "tuenet"],
blessures: { blessures: {
indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 }, indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 },
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 }, estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 },
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 }, plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 },
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 }, plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 },
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 }, plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 },
tunenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 } tuenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -100 }
}, },
virulence: { virulence: {
aucune: { label: "Aucune", value: "aucune", modifier: 0 }, aucune: { label: "Aucune", value: "aucune", modifier: 0 },

View File

@@ -1,6 +1,8 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
/* -------------------------------------------- */ /* -------------------------------------------- */
const ECRYME_WELCOME_MESSAGE_URL = "https://www.uberwald.me/gitea/public/fvtt-te-deum/raw/branch/main/welcome-message-tedeum.html"
export class TeDeumUtility { export class TeDeumUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -12,8 +14,13 @@ export class TeDeumUtility {
CONFIG.JournalEntry.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp" CONFIG.JournalEntry.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
CONFIG.Macro.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp" CONFIG.Macro.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
CONFIG.Adventure.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp" CONFIG.Adventure.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
}
Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html)); static installHooks() {
Hooks.on('renderChatMessageHTML', (message, html) => {
TeDeumUtility.chatListeners(html);
TeDeumUtility.onRenderChatMessage(message, html);
});
Hooks.on("renderActorDirectory", (app, html, data) => { Hooks.on("renderActorDirectory", (app, html, data) => {
if (game.user.can('ACTOR_CREATE')) { if (game.user.can('ACTOR_CREATE')) {
@@ -28,7 +35,47 @@ export class TeDeumUtility {
$(html).find('.header-actions').after(button) $(html).find('.header-actions').after(button)
} }
}) })
//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
Hooks.on("combatStart", async (combat, updateData, options) => {
this.resetCombatActions(combat)
});
Hooks.on("combatRound", (combat, updateData, updateOptions) => {
// List all actors related to combatant
if (game.user.isGM) {
this.resetCombatActions(combat)
}
})
Hooks.on("getCombatTrackerContextOptions", (html, options) => {
console.log("Get Combat Tracker Context", html, options)
this.pushCombatOptions(html, options);
});
}
/* -------------------------------------------- */
static pushCombatOptions(html, options) {
options.push({ name: "Actions +1", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), 1); } })
options.push({ name: "Actions -1", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), -1); } })
options.push({ name: "Actions MG +1", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), 1, true); } })
options.push({ name: "Actions MG -1", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), -1, true); } })
}
/* -------------------------------------------- */
static async resetCombatActions(combat) {
if (game.user.isGM) {
for (let c of combat.combatants) {
let actor = game.actors.get(c.actorId)
if (actor) {
let nbActions = actor.getNbActions()?.value || 0
let isMainGauche = (actor.getCompetenceScore("Main gauche") > 0)
let nbActionsMainGauche = isMainGauche ? nbActions : 0
await c.setFlag("world", "available-actions", { nbActions, nbActionsMainGauche })
await c.update({ name: `${c.token.name} (${nbActions} / ${nbActionsMainGauche})` })
}
}
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -127,14 +174,24 @@ export class TeDeumUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static welcomeMessage() { static welcomeMessage() {
if (game.user.isGM) { if (game.user.isGM) {
ChatMessage.create({ // Try to fetch the welcome message from the github repo "welcome-message-ecryme.html"
user: game.user.id, fetch(ECRYME_WELCOME_MESSAGE_URL)
whisper: [game.user.id], .then(response => response.text())
content: `<div id="chat-welcome welcome-message-tedeum"><span class="rdd-roll-part"> .then(html => {
<strong>Bienvenu dans Te Deum Pour Un Massacre !</strong> ChatMessage.create({
<div class="chat-welcome">Ce système vous est proposé par Open Sesame Games.<br> user: game.user.id,
Vous trouverez de l'aide dans @UUID[Compendium.fvtt-te-deum.aides.JournalEntry.uNwJgi4kXBCiZmAH]{Aide pour Te Deum}<br> whisper: [game.user.id],
ainsi que sur le Discord de Foundry FR : https://discord.gg/pPSDNJk</div>` }); content: html
});
})
.catch(error => {
console.error("Error fetching welcome message:", error);
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: "<b>Bienvenue dans Ecryme RPG !</b><br>Visitez le site officiel pour plus d'informations."
});
});
} }
} }
@@ -201,7 +258,7 @@ export class TeDeumUtility {
return actor return actor
} }
/* -------------------------------------------- */ /* -------------------------------------------- */ /* -------------------------------------------- */
static async manageOpposition(rollData) { static async manageOpposition(rollData) {
if (!this.currentOpposition) { if (!this.currentOpposition) {
// Store rollData as current GM opposition // Store rollData as current GM opposition
@@ -210,39 +267,76 @@ export class TeDeumUtility {
} else { } else {
// Perform the opposition // Perform the opposition
let isAttackWinner = true let isAttackWinner = true
let rWinner = this.currentOpposition let rWinner, rLooser
let rLooser = rollData if (this.currentOpposition.total <= rollData.total) {
if (rWinner.total < rLooser.total) { rWinner = foundry.utils.duplicate(rollData)
rWinner = rollData rLooser = foundry.utils.duplicate(this.currentOpposition)
rLooser = this.currentOpposition
isAttackWinner = false isAttackWinner = false
} else {
rWinner = foundry.utils.duplicate(this.currentOpposition)
rLooser = foundry.utils.duplicate(rollData)
isAttackWinner = true
} }
this.currentOpposition = undefined // Reset opposition this.currentOpposition = undefined // Reset opposition
let oppositionData = { let oppositionData = {
winner: rWinner, winner: rWinner,
looser: rLooser looser: rLooser
} }
// Update difficulty
rWinner.difficulty = rLooser.total
rLooser.difficulty = rWinner.total
await this.computeResults(rWinner)
await this.computeResults(rLooser)
// Auto XP management when opposed
if (rWinner.isReussiteCritique) {
let actor = this.getActorFromRollData(rWinner)
actor.modifyXP(rWinner.carac.key, 1)
}
if (rLooser.isEchecCritique) {
let actor = this.getActorFromRollData(rLooser)
actor.modifyXP(rLooser.carac.key, 1)
}
let msg = await this.createChatWithRollMode(rollData.alias, { let msg = await this.createChatWithRollMode(rollData.alias, {
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
}) })
await msg.setFlag("world", "te-deum-rolldata", rollData) await msg.setFlag("world", "te-deum-rolldata", rollData)
// Si le gagnant est l'attaquant, appliquer les dégats sur la victime // Si le gagnant est l'attaquant, appliquer les dégats sur la victime
if ( isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) { if (isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
this.appliquerDegats(rWinner) await this.appliquerDegats(rWinner)
} }
console.log("Rolldata result", rollData) console.log("Opposition result", rollData, isAttackWinner, oppositionData)
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */ /* -------------------------------------------- */
static getTokenActorFromId(tokenId) {
for (let scene of game.scenes) {
const tokenDoc = scene.tokens.get(tokenId)
if (tokenDoc) return tokenDoc.actor
}
return null
}
/* -------------------------------------------- */
static async appliquerDegats(rollData) { static async appliquerDegats(rollData) {
await this.processAttaqueMelee(rollData) await this.processAttaqueMelee(rollData)
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId) let defenderActor = this.getTokenActorFromId(rollData.defenderTokenId)
if (defenderToken) { if (defenderActor) {
let actor = defenderToken.actor if (game.user.isGM || defenderActor.isOwner) {
await actor.appliquerDegats(rollData) await defenderActor.appliquerDegats(rollData)
} else {
// Send a socket message — seul le premier MJ actif le traitera
game.socket.emit("system.fvtt-te-deum", { name: "msg_apply_damage", data: { rollData } });
}
// Attaque naturelle avec dégats inférieur à -2
if ((rollData?.arme?.system.specificites?.poing?.hasSpec || rollData?.arme?.system.specificites?.pied?.hasSpec) && rollData.degats < -2) {
let attacker = this.getActorFromRollData(rollData)
attacker.appliquerBlessure("estafilade", "maindroite", "Contusion suite à une attaque naturelle")
ui.notifications.info(`${attacker.name} subit 1 contusion en infligeant ${rollData.degats} dégâts à mains nues`)
}
} else { } else {
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué") ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
} }
@@ -267,6 +361,25 @@ export class TeDeumUtility {
TeDeumUtility.appliquerDegats(rollData, messageId) TeDeumUtility.appliquerDegats(rollData, messageId)
} }
}) })
$(html).on("click", '.chat-command-gain-xp', async event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
if (rollData) {
let actor = TeDeumUtility.getActorFromRollData(rollData)
actor.modifyXP(rollData.carac.key, 1)
event.currentTarget.style.display = 'none'; // feedback immédiat local
await message.setFlag("world", "te-deum-xp-used", true) // sync tous les clients
}
})
}
/* -------------------------------------------- */
static onRenderChatMessage(message, html) {
if (message.getFlag("world", "te-deum-xp-used")) {
const btn = html.querySelector('.chat-command-gain-xp');
if (btn) btn.style.display = 'none';
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -361,6 +474,28 @@ export class TeDeumUtility {
chatMsg.setFlag("world", "tedeum-rolldata", rollData) chatMsg.setFlag("world", "tedeum-rolldata", rollData)
} }
} }
if (msg.name == "msg_modify_combat_action") {
if (game.user.isGM) {
let { combatantId, ca } = msg.data
let combatant = game.combat.combatants.get(combatantId)
if (combatant) {
console.log("sock - Modify Combat Action : ", combatant.name, ca)
await TeDeumUtility.updateCombatantActions(combatant, ca)
}
}
}
if (msg.name == "msg_apply_damage") {
const firstGM = game.users.find(u => u.isGM && u.active)
if (game.user === firstGM) {
let rollData = msg.data.rollData
let defenderActor = TeDeumUtility.getTokenActorFromId(rollData.defenderTokenId)
if (defenderActor) {
await defenderActor.appliquerDegats(rollData)
} else {
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
}
}
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -446,9 +581,11 @@ export class TeDeumUtility {
} }
if (rollData.diceSum == 1) { if (rollData.diceSum == 1) {
let critiqueRoll = await new Roll(rollData.carac.negativeDice) let critiqueRoll = await new Roll(rollData.carac.negativeDice)
rollData.isSuccess = false
await critiqueRoll.evaluate() await critiqueRoll.evaluate()
await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode"))
rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll) rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
rollData.critiqueTotal = critiqueRoll.total
if (critiqueRoll.total > rollData.competence.system.score) { if (critiqueRoll.total > rollData.competence.system.score) {
rollData.isEchecCritique = true rollData.isEchecCritique = true
} }
@@ -477,6 +614,15 @@ export class TeDeumUtility {
if (rollData.isMouvement) { if (rollData.isMouvement) {
localModifier -= 1 localModifier -= 1
} }
if (rollData.arme && rollData.allongeId) {
localModifier += rollData.allonges[rollData.allongeId].malus
rollData.allongeMalus = rollData.allonges[rollData.allongeId].malus
rollData.nbEsquives = rollData.allonges[rollData.allongeId]?.esquive || 0
}
if (rollData.attaqueCiblee && rollData.attaqueCiblee != "aucune") {
localModifier -= 1
rollData.loc = foundry.utils.duplicate(game.system.tedeum.config.LOCALISATION[rollData.attaqueCiblee])
}
let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier) let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier)
if (!diceBase) return; if (!diceBase) return;
diceFormula = diceBase + "x + " + rollData.compScore diceFormula = diceBase + "x + " + rollData.compScore
@@ -489,24 +635,30 @@ export class TeDeumUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async getLocalisation(rollData) { static async getLocalisation(rollData) {
let locRoll = await new Roll("1d20").roll() let locRoll
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode")) if (rollData.loc) {
rollData.locRoll = foundry.utils.duplicate(locRoll) locRoll = await new Roll(String(rollData.loc.score.min)).roll()
for (let key in game.system.tedeum.config.LOCALISATION) { } else {
let loc = game.system.tedeum.config.LOCALISATION[key] locRoll = await new Roll("1d20").roll()
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) { await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
rollData.loc = foundry.utils.duplicate(loc) for (let key in game.system.tedeum.config.LOCALISATION) {
break let loc = game.system.tedeum.config.LOCALISATION[key]
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
rollData.loc = foundry.utils.duplicate(loc)
break
}
} }
} }
rollData.locRoll = foundry.utils.duplicate(locRoll)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async processAttaqueMelee(rollData) { static async processAttaqueMelee(rollData) {
await this.getLocalisation(rollData) await this.getLocalisation(rollData)
let actor = game.actors.get(rollData.actorId) let actor = game.actors.get(rollData.actorId)
let bDegats = actor.getBonusDegats() let bDegats = actor.getAttaqueBonusDegats(rollData)
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll() rollData.degatsFormula = rollData.arme.system.degats + "+" + bDegats
let degatsRoll = await new Roll(rollData.degatsFormula).roll()
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll) rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total rollData.degats = degatsRoll.total
@@ -522,12 +674,51 @@ export class TeDeumUtility {
await this.getLocalisation(rollData) await this.getLocalisation(rollData)
// Now the degats // Now the degats
let degatsRoll = await new Roll(rollData.arme.system.degats).roll() let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
await this.showDiceSoNice(rollData.locRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll) rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total rollData.degats = degatsRoll.total
} }
} }
/* -------------------------------------------- */
static async updateCombatantActions(combatant, ca) {
await combatant.setFlag("world", "available-actions", ca)
await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` })
}
/* -------------------------------------------- */
static async manageCombatActions(actor, rollData) {
let combat = game.combats.active
if (!combat) return;
let combatant = combat.getCombatantByActor(actor)
if (!combatant) return;
let ca = combatant.getFlag("world", "available-actions")
if (!ca) return;
if (rollData.mode == "arme" && rollData.isMainGauche) {
if (ca.nbActionsMainGauche > 0) {
ca.nbActionsMainGauche -= 1
ca.nbActions = Math.max(ca.nbActions - 1, 0)
} else {
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles à la main gauche pour ce round`)
}
}
if (ca.nbActions > 0) {
ca.nbActions -= 1
} else {
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles pour ce round`)
}
console.log("Manage combat actions 1", actor.name, combatant)
if (game.user.isGM) {
await this.updateCombatantActions(combatant, ca)
} else {
// Send a socket message
game.socket.emit("system.fvtt-te-deum", { name: "msg_modify_combat_action", data: { combatantId: combatant.id, ca } });
}
rollData.hasActions = true
rollData.remainingActions = ca.nbActions
rollData.remainingActionsMainGauche = ca.nbActionsMainGauche
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async rollTeDeum(rollData) { static async rollTeDeum(rollData) {
@@ -537,9 +728,13 @@ export class TeDeumUtility {
rollData.difficulty = "pardefaut" rollData.difficulty = "pardefaut"
} }
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
// Compute the real competence score // Compute the real competence score
if ( rollData.competence ) { if (rollData.competence) {
if ( rollData.competence.system.isBase) { if (rollData.isMainGauche) {
rollData.competence = actor.getMeilleureCompetenceMainGauche(rollData.competence)
}
if (rollData.competence.system.isBase) {
rollData.compScore = actor.system.caracteristiques[rollData.competence.system.caracteristique].value rollData.compScore = actor.system.caracteristiques[rollData.competence.system.caracteristique].value
} else { } else {
rollData.compScore = rollData.competence.system.score rollData.compScore = rollData.competence.system.score
@@ -561,6 +756,8 @@ export class TeDeumUtility {
await this.processAttaqueDistance(rollData) await this.processAttaqueDistance(rollData)
await this.manageCombatActions(actor, rollData)
let msg = await this.createChatWithRollMode(rollData.alias, { let msg = await this.createChatWithRollMode(rollData.alias, {
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
}) })
@@ -571,10 +768,6 @@ export class TeDeumUtility {
if (rollData.enableProvidence) { if (rollData.enableProvidence) {
actor.modifyProvidence(-1) actor.modifyProvidence(-1)
} }
// Manage XP
if (rollData.isReussiteCritique || rollData.isEchecCritique) {
actor.modifyXP(rollData.carac.key, 1)
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -1,17 +1,17 @@
export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel { export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
static defineSchema() { static defineSchema() {
const fields = foundry.data.fields; const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true }; const requiredInteger = { required: true, nullable: false, integer: true };
const requiredDouble = { required: true, nullable: false, integer: false }; const requiredDouble = { required: true, nullable: false, integer: false };
const schema = {}; const schema = {};
schema.typeArme = new fields.StringField({required: true, choices: ["melee", "tir"], initial: "melee"}); schema.typeArme = new fields.StringField({ required: true, choices: ["melee", "tir"], initial: "melee" });
schema.allonge = new fields.StringField({required: true, choices: ["courte", "moyenne", "longue", "treslongue"], initial: "courte"}); schema.allonge = new fields.StringField({ required: true, choices: ["courte", "moyenne", "longue", "treslongue"], initial: "courte" });
schema.specificites = new fields.SchemaField( schema.specificites = new fields.SchemaField(
Object.values((game.system.tedeum.config.ARME_SPECIFICITE)).reduce((obj, spec) => { Object.values((game.system.tedeum.config.ARME_SPECIFICITE)).reduce((obj, spec) => {
obj[spec.id] = new fields.SchemaField({ obj[spec.id] = new fields.SchemaField({
hasSpec: new fields.BooleanField({initial: false}), hasSpec: new fields.BooleanField({ initial: false }),
}); });
return obj; return obj;
}, {}) }, {})
@@ -26,18 +26,18 @@ export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
}, {}) }, {})
); );
schema.degatsArmure = new fields.SchemaField( { schema.degatsArmure = new fields.SchemaField({
sansarmure : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), sansarmure: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
cuir : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), cuir: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
plates : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), plates: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
mailles : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), mailles: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
}); });
schema.tempsRecharge = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }); schema.tempsRecharge = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
schema.competenceRecharge = new fields.StringField({ required: false, choices:["aucune", "archerie", "arquebusade"], initial: "aucune", blank: true }); schema.competenceRecharge = new fields.StringField({ required: false, choices: ["aucune", "archerie", "arquebusade"], initial: "aucune", blank: true });
schema.valeurEchecCritique = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }); schema.valeurEchecCritique = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 });
schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }); schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0 });
schema.degats = new fields.StringField({ required: false, blank: true, initial: "0" }); schema.degats = new fields.StringField({ required: false, blank: true, initial: "0" });
schema.degatscrosse = new fields.StringField({ required: false, blank: true, initial: "0" }); schema.degatscrosse = new fields.StringField({ required: false, blank: true, initial: "0" });
@@ -46,15 +46,15 @@ export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
for (let key of Object.keys(game.system.tedeum.config.armeCompetences)) { for (let key of Object.keys(game.system.tedeum.config.armeCompetences)) {
comp.push(key); comp.push(key);
} }
schema.competence = new fields.StringField({ required: true, choices:comp, initial: "bagarre" }); schema.competence = new fields.StringField({ required: true, choices: comp, initial: "bagarre" });
schema.competence2 = new fields.StringField({ required: false, choices:comp, initial: "", blank: true }); schema.competence2 = new fields.StringField({ required: false, choices: comp, initial: "", blank: true });
schema.prix = new fields.NumberField({ ...requiredDouble, initial: 0, min: 0 }); schema.prix = new fields.NumberField({ ...requiredDouble, initial: 0, min: 0 });
schema.monnaie = new fields.StringField({ required: true, blank: false, initial: "denier" }); schema.monnaie = new fields.StringField({ required: true, blank: false, initial: "denier" });
schema.equipe = new fields.BooleanField({initial: false}), schema.equipe = new fields.BooleanField({ initial: false }),
schema.description = new fields.HTMLField({ required: true, blank: true }); schema.description = new fields.HTMLField({ required: true, blank: true });
return schema; return schema;
} }

View File

@@ -4,8 +4,9 @@ export class TeDeumBlessureSchema extends foundry.abstract.TypeDataModel {
const requiredInteger = { required: true, nullable: false, integer: true }; const requiredInteger = { required: true, nullable: false, integer: true };
const schema = {}; const schema = {};
schema.typeBlessure = new fields.StringField({required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade"}); schema.typeBlessure = new fields.StringField({ required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade" });
schema.localisation = new fields.StringField({required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps"}); schema.value = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.localisation = new fields.StringField({ required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps" });
schema.description = new fields.HTMLField({ required: true, blank: true }); schema.description = new fields.HTMLField({ required: true, blank: true });

View File

@@ -6,7 +6,7 @@ export class TeDeumRollDialog extends Dialog {
static async create(actor, rollData) { static async create(actor, rollData) {
let options = { classes: ["tedeum-roll-dialog"], width: 540, height: 'fit-content', 'z-index': 99999 } let options = { classes: ["tedeum-roll-dialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
let html = await renderTemplate('systems/fvtt-te-deum/templates/dialogs/roll-dialog-generic.hbs', rollData); let html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-te-deum/templates/dialogs/roll-dialog-generic.hbs', rollData);
return new TeDeumRollDialog(actor, rollData, html, options); return new TeDeumRollDialog(actor, rollData, html, options);
} }
@@ -43,7 +43,7 @@ export class TeDeumRollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async refreshDialog() { async refreshDialog() {
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/roll-dialog-generic.hbs", this.rollData) const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/roll-dialog-generic.hbs", this.rollData)
this.data.content = content this.data.content = content
this.render(true) this.render(true)
} }
@@ -60,9 +60,18 @@ export class TeDeumRollDialog extends Dialog {
html.find('#bonusMalusPerso').change((event) => { html.find('#bonusMalusPerso').change((event) => {
this.rollData.bonusMalusPerso = Number(event.currentTarget.value) this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
}) })
html.find('#roll-allonge').change((event) => {
this.rollData.allongeId = event.currentTarget.value
})
html.find('#roll-main-gauche').change((event) => {
this.rollData.isMainGauche = event.currentTarget.checked
})
html.find('#roll-difficulty').change((event) => { html.find('#roll-difficulty').change((event) => {
this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut" this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut"
}) })
html.find('#roll-attaque-ciblee').change((event) => {
this.rollData.attaqueCiblee = event.currentTarget.value || "0"
})
html.find('#roll-bonus-malus').change((event) => { html.find('#roll-bonus-malus').change((event) => {
this.rollData.bonusMalus = event.currentTarget.value || "0" this.rollData.bonusMalus = event.currentTarget.value || "0"
}) })
@@ -80,6 +89,12 @@ export class TeDeumRollDialog extends Dialog {
html.find('#roll-tir-mouvement').change((event) => { html.find('#roll-tir-mouvement').change((event) => {
this.rollData.isMouvement = event.currentTarget.checked this.rollData.isMouvement = event.currentTarget.checked
}) })
html.find('#roll-charge-a-pied').change((event) => {
this.rollData.isChargeAPied = event.currentTarget.checked
})
html.find('#roll-charge-a-cheval').change((event) => {
this.rollData.isChargeACheval = event.currentTarget.checked
})

View File

@@ -59,7 +59,6 @@ export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
} }
this.options.editable = !(this.object.origin == "embeddedItem"); this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData; return formData;
} }
@@ -92,7 +91,7 @@ export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
payload: chatData, payload: chatData,
}); });
renderTemplate('systems/fvtt-te-deum/templates/post-item.html', chatData).then(html => { foundry.applications.handlebars.renderTemplate('systems/fvtt-te-deum/templates/post-item.html', chatData).then(html => {
let chatOptions = TeDeumUtility.chatDataSetup(html); let chatOptions = TeDeumUtility.chatDataSetup(html);
ChatMessage.create(chatOptions) ChatMessage.create(chatOptions)
}); });
@@ -157,7 +156,7 @@ export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
let itemType = li.data("item-type"); let itemType = li.data("item-type");
}); });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
get template() { get template() {

View File

@@ -90,6 +90,8 @@ Hooks.once("init", async function () {
foundry.documents.collections.Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true }); foundry.documents.collections.Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
TeDeumUtility.init() TeDeumUtility.init()
TeDeumUtility.installHooks()
}); });
@@ -98,6 +100,7 @@ Hooks.once("init", async function () {
/* -------------------------------------------- */ /* -------------------------------------------- */
Hooks.once("ready", function () { Hooks.once("ready", function () {
// User warning // User warning
if (!game.user.isGM && game.user.character == undefined) { if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Aucun personnage relié au joueur !"); ui.notifications.info("Attention ! Aucun personnage relié au joueur !");
@@ -107,10 +110,10 @@ Hooks.once("ready", function () {
}); });
} }
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{ import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
console.log("ClassCounter loaded", moduleCounter) console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount() moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=> }).catch(err =>
console.log("No stats available, giving up.") console.log("No stats available, giving up.")
) )
TeDeumUtility.ready(); TeDeumUtility.ready();

21
package.json Normal file
View File

@@ -0,0 +1,21 @@
{
"name": "fvtt-te-deum",
"version": "1.0.0",
"description": "Système Te Deum pour FoundryVTT",
"private": true,
"scripts": {
"build:css": "gulp css",
"watch:css": "gulp watch"
},
"devDependencies": {
"gulp": "^4.0.2",
"gulp-less": "^5.0.0",
"less": "^4.2.0",
"autoprefixer": "^10.4.20",
"gulp-postcss": "^9.0.1",
"postcss": "^8.4.49"
},
"keywords": ["foundry-vtt", "te-deum"],
"author": "",
"license": "ISC"
}

View File

@@ -1 +1 @@
MANIFEST-000120 MANIFEST-000226

View File

@@ -1,7 +1,3 @@
2025/07/09-17:43:10.022659 7f2a0effd6c0 Recovering log #118 2026/02/25-16:17:49.096861 7f821f7fe6c0 Recovering log #224
2025/07/09-17:43:10.033191 7f2a0effd6c0 Delete type=3 #116 2026/02/25-16:17:49.106471 7f821f7fe6c0 Delete type=3 #222
2025/07/09-17:43:10.033247 7f2a0effd6c0 Delete type=0 #118 2026/02/25-16:17:49.106539 7f821f7fe6c0 Delete type=0 #224
2025/07/09-18:03:48.854204 7f276ffff6c0 Level-0 table #123: started
2025/07/09-18:03:48.854235 7f276ffff6c0 Level-0 table #123: 0 bytes OK
2025/07/09-18:03:48.860211 7f276ffff6c0 Delete type=0 #121
2025/07/09-18:03:48.860371 7f276ffff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2025/07/02-23:06:08.560525 7f0793fff6c0 Recovering log #114 2026/02/25-15:53:40.937630 7f821ffff6c0 Recovering log #220
2025/07/02-23:06:08.610681 7f0793fff6c0 Delete type=3 #112 2026/02/25-15:53:40.949873 7f821ffff6c0 Delete type=3 #218
2025/07/02-23:06:08.610784 7f0793fff6c0 Delete type=0 #114 2026/02/25-15:53:40.949933 7f821ffff6c0 Delete type=0 #220
2025/07/02-23:08:13.585521 7f07923ff6c0 Level-0 table #119: started 2026/02/25-16:16:19.716603 7f821d8d46c0 Level-0 table #225: started
2025/07/02-23:08:13.585561 7f07923ff6c0 Level-0 table #119: 0 bytes OK 2026/02/25-16:16:19.716652 7f821d8d46c0 Level-0 table #225: 0 bytes OK
2025/07/02-23:08:13.592021 7f07923ff6c0 Delete type=0 #117 2026/02/25-16:16:19.765894 7f821d8d46c0 Delete type=0 #223
2025/07/02-23:08:13.592190 7f07923ff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end) 2026/02/25-16:16:19.766155 7f821d8d46c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

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BIN
packs/aides/MANIFEST-000226 Normal file

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@@ -1 +1 @@
MANIFEST-000223 MANIFEST-000329

View File

@@ -1,7 +1,3 @@
2025/07/09-17:43:09.933075 7f2a0e7fc6c0 Recovering log #221 2026/02/25-16:17:49.007591 7f821f7fe6c0 Recovering log #327
2025/07/09-17:43:09.943069 7f2a0e7fc6c0 Delete type=3 #219 2026/02/25-16:17:49.018485 7f821f7fe6c0 Delete type=3 #325
2025/07/09-17:43:09.943126 7f2a0e7fc6c0 Delete type=0 #221 2026/02/25-16:17:49.018548 7f821f7fe6c0 Delete type=0 #327
2025/07/09-18:03:48.778823 7f276ffff6c0 Level-0 table #226: started
2025/07/09-18:03:48.778862 7f276ffff6c0 Level-0 table #226: 0 bytes OK
2025/07/09-18:03:48.785076 7f276ffff6c0 Delete type=0 #224
2025/07/09-18:03:48.804468 7f276ffff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2025/07/02-23:06:08.061648 7f0792ffd6c0 Recovering log #217 2026/02/25-15:53:40.848906 7f821effd6c0 Recovering log #323
2025/07/02-23:06:08.112616 7f0792ffd6c0 Delete type=3 #215 2026/02/25-15:53:40.858667 7f821effd6c0 Delete type=3 #321
2025/07/02-23:06:08.112666 7f0792ffd6c0 Delete type=0 #217 2026/02/25-15:53:40.858720 7f821effd6c0 Delete type=0 #323
2025/07/02-23:08:13.519462 7f07923ff6c0 Level-0 table #222: started 2026/02/25-16:16:19.467652 7f821d8d46c0 Level-0 table #328: started
2025/07/02-23:08:13.519492 7f07923ff6c0 Level-0 table #222: 0 bytes OK 2026/02/25-16:16:19.467677 7f821d8d46c0 Level-0 table #328: 0 bytes OK
2025/07/02-23:08:13.525466 7f07923ff6c0 Delete type=0 #220 2026/02/25-16:16:19.528659 7f821d8d46c0 Delete type=0 #326
2025/07/02-23:08:13.539414 7f07923ff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end) 2026/02/25-16:16:19.528885 7f821d8d46c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/armes/MANIFEST-000329 Normal file

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@@ -1 +1 @@
MANIFEST-000222 MANIFEST-000329

View File

@@ -1,7 +1,3 @@
2025/07/09-17:43:09.945259 7f2a0dffb6c0 Recovering log #220 2026/02/25-16:17:49.020792 7f821effd6c0 Recovering log #327
2025/07/09-17:43:09.955705 7f2a0dffb6c0 Delete type=3 #218 2026/02/25-16:17:49.030955 7f821effd6c0 Delete type=3 #325
2025/07/09-17:43:09.955844 7f2a0dffb6c0 Delete type=0 #220 2026/02/25-16:17:49.031024 7f821effd6c0 Delete type=0 #327
2025/07/09-18:03:48.791392 7f276ffff6c0 Level-0 table #225: started
2025/07/09-18:03:48.791426 7f276ffff6c0 Level-0 table #225: 0 bytes OK
2025/07/09-18:03:48.797485 7f276ffff6c0 Delete type=0 #223
2025/07/09-18:03:48.804509 7f276ffff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2025/07/02-23:06:08.115418 7f07937fe6c0 Recovering log #216 2026/02/25-15:53:40.860848 7f821f7fe6c0 Recovering log #323
2025/07/02-23:06:08.203034 7f07937fe6c0 Delete type=3 #214 2026/02/25-15:53:40.871268 7f821f7fe6c0 Delete type=3 #321
2025/07/02-23:06:08.203104 7f07937fe6c0 Delete type=0 #216 2026/02/25-15:53:40.871372 7f821f7fe6c0 Delete type=0 #323
2025/07/02-23:08:13.507158 7f07923ff6c0 Level-0 table #221: started 2026/02/25-16:16:19.298465 7f821d8d46c0 Level-0 table #328: started
2025/07/02-23:08:13.507179 7f07923ff6c0 Level-0 table #221: 0 bytes OK 2026/02/25-16:16:19.298546 7f821d8d46c0 Level-0 table #328: 0 bytes OK
2025/07/02-23:08:13.513412 7f07923ff6c0 Delete type=0 #219 2026/02/25-16:16:19.356349 7f821d8d46c0 Delete type=0 #326
2025/07/02-23:08:13.539385 7f07923ff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end) 2026/02/25-16:16:19.528831 7f821d8d46c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000219 MANIFEST-000327

View File

@@ -1,7 +1,3 @@
2025/07/09-17:43:09.919870 7f2a0d7fa6c0 Recovering log #217 2026/02/25-16:17:48.995540 7f821e7fc6c0 Recovering log #325
2025/07/09-17:43:09.930288 7f2a0d7fa6c0 Delete type=3 #215 2026/02/25-16:17:49.005262 7f821e7fc6c0 Delete type=3 #323
2025/07/09-17:43:09.930358 7f2a0d7fa6c0 Delete type=0 #217 2026/02/25-16:17:49.005349 7f821e7fc6c0 Delete type=0 #325
2025/07/09-18:03:48.785230 7f276ffff6c0 Level-0 table #222: started
2025/07/09-18:03:48.785267 7f276ffff6c0 Level-0 table #222: 0 bytes OK
2025/07/09-18:03:48.791250 7f276ffff6c0 Delete type=0 #220
2025/07/09-18:03:48.804490 7f276ffff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2025/07/02-23:06:08.011331 7f0798bfa6c0 Recovering log #213 2026/02/25-15:53:40.836015 7f821ffff6c0 Recovering log #321
2025/07/02-23:06:08.059546 7f0798bfa6c0 Delete type=3 #211 2026/02/25-15:53:40.846129 7f821ffff6c0 Delete type=3 #319
2025/07/02-23:06:08.059612 7f0798bfa6c0 Delete type=0 #213 2026/02/25-15:53:40.846180 7f821ffff6c0 Delete type=0 #321
2025/07/02-23:08:13.513511 7f07923ff6c0 Level-0 table #218: started 2026/02/25-16:16:19.415073 7f821d8d46c0 Level-0 table #326: started
2025/07/02-23:08:13.513531 7f07923ff6c0 Level-0 table #218: 0 bytes OK 2026/02/25-16:16:19.415106 7f821d8d46c0 Level-0 table #326: 0 bytes OK
2025/07/02-23:08:13.519351 7f07923ff6c0 Delete type=0 #216 2026/02/25-16:16:19.467523 7f821d8d46c0 Delete type=0 #324
2025/07/02-23:08:13.539400 7f07923ff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end) 2026/02/25-16:16:19.528868 7f821d8d46c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000232 MANIFEST-000339

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@@ -1,7 +1,3 @@
2025/07/09-17:43:09.957922 7f2a0d7fa6c0 Recovering log #229 2026/02/25-16:17:49.032966 7f821ffff6c0 Recovering log #337
2025/07/09-17:43:09.968395 7f2a0d7fa6c0 Delete type=3 #227 2026/02/25-16:17:49.043199 7f821ffff6c0 Delete type=3 #335
2025/07/09-17:43:09.968449 7f2a0d7fa6c0 Delete type=0 #229 2026/02/25-16:17:49.043264 7f821ffff6c0 Delete type=0 #337
2025/07/09-18:03:48.797598 7f276ffff6c0 Level-0 table #235: started
2025/07/09-18:03:48.797621 7f276ffff6c0 Level-0 table #235: 0 bytes OK
2025/07/09-18:03:48.804333 7f276ffff6c0 Delete type=0 #233
2025/07/09-18:03:48.804527 7f276ffff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

View File

@@ -1,14 +1,7 @@
2025/07/02-23:06:08.205635 7f0798bfa6c0 Recovering log #225 2026/02/25-15:53:40.874436 7f821ffff6c0 Recovering log #333
2025/07/02-23:06:08.258516 7f0798bfa6c0 Delete type=3 #223 2026/02/25-15:53:40.884848 7f821ffff6c0 Delete type=3 #331
2025/07/02-23:06:08.258587 7f0798bfa6c0 Delete type=0 #225 2026/02/25-15:53:40.884904 7f821ffff6c0 Delete type=0 #333
2025/07/02-23:08:13.497309 7f07923ff6c0 Level-0 table #230: started 2026/02/25-16:16:19.356498 7f821d8d46c0 Level-0 table #338: started
2025/07/02-23:08:13.500727 7f07923ff6c0 Level-0 table #230: 31862 bytes OK 2026/02/25-16:16:19.356535 7f821d8d46c0 Level-0 table #338: 0 bytes OK
2025/07/02-23:08:13.507034 7f07923ff6c0 Delete type=0 #228 2026/02/25-16:16:19.414898 7f821d8d46c0 Delete type=0 #336
2025/07/02-23:08:13.525588 7f07923ff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at '!items!dbl7clezSXISzlqE' @ 511 : 1 2026/02/25-16:16:19.528852 7f821d8d46c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
2025/07/02-23:08:13.525598 7f07923ff6c0 Compacting 1@0 + 1@1 files
2025/07/02-23:08:13.532830 7f07923ff6c0 Generated table #231@0: 71 keys, 264331 bytes
2025/07/02-23:08:13.532886 7f07923ff6c0 Compacted 1@0 + 1@1 files => 264331 bytes
2025/07/02-23:08:13.538890 7f07923ff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/07/02-23:08:13.539063 7f07923ff6c0 Delete type=2 #214
2025/07/02-23:08:13.539294 7f07923ff6c0 Delete type=2 #230
2025/07/02-23:08:13.539429 7f07923ff6c0 Manual compaction at level-0 from '!items!dbl7clezSXISzlqE' @ 511 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000222 MANIFEST-000328

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@@ -1,7 +1,3 @@
2025/07/09-17:43:09.971163 7f2a0e7fc6c0 Recovering log #220 2026/02/25-16:17:49.045639 7f821e7fc6c0 Recovering log #326
2025/07/09-17:43:09.980955 7f2a0e7fc6c0 Delete type=3 #218 2026/02/25-16:17:49.056537 7f821e7fc6c0 Delete type=3 #324
2025/07/09-17:43:09.981011 7f2a0e7fc6c0 Delete type=0 #220 2026/02/25-16:17:49.056606 7f821e7fc6c0 Delete type=0 #326
2025/07/09-18:03:48.811156 7f276ffff6c0 Level-0 table #225: started
2025/07/09-18:03:48.811194 7f276ffff6c0 Level-0 table #225: 0 bytes OK
2025/07/09-18:03:48.817214 7f276ffff6c0 Delete type=0 #223
2025/07/09-18:03:48.830580 7f276ffff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2025/07/02-23:06:08.261714 7f0792ffd6c0 Recovering log #216 2026/02/25-15:53:40.888183 7f821effd6c0 Recovering log #322
2025/07/02-23:06:08.311445 7f0792ffd6c0 Delete type=3 #214 2026/02/25-15:53:40.897808 7f821effd6c0 Delete type=3 #320
2025/07/02-23:06:08.311538 7f0792ffd6c0 Delete type=0 #216 2026/02/25-15:53:40.897873 7f821effd6c0 Delete type=0 #322
2025/07/02-23:08:13.545827 7f07923ff6c0 Level-0 table #221: started 2026/02/25-16:16:19.645632 7f821d8d46c0 Level-0 table #327: started
2025/07/02-23:08:13.545856 7f07923ff6c0 Level-0 table #221: 0 bytes OK 2026/02/25-16:16:19.645665 7f821d8d46c0 Level-0 table #327: 0 bytes OK
2025/07/02-23:08:13.552104 7f07923ff6c0 Delete type=0 #219 2026/02/25-16:16:19.716424 7f821d8d46c0 Delete type=0 #325
2025/07/02-23:08:13.565260 7f07923ff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end) 2026/02/25-16:16:19.766141 7f821d8d46c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000222 MANIFEST-000328

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@@ -1,7 +1,3 @@
2025/07/09-17:43:09.982946 7f2a0effd6c0 Recovering log #220 2026/02/25-16:17:49.058989 7f821effd6c0 Recovering log #326
2025/07/09-17:43:09.994498 7f2a0effd6c0 Delete type=3 #218 2026/02/25-16:17:49.068511 7f821effd6c0 Delete type=3 #324
2025/07/09-17:43:09.994574 7f2a0effd6c0 Delete type=0 #220 2026/02/25-16:17:49.068568 7f821effd6c0 Delete type=0 #326
2025/07/09-18:03:48.804608 7f276ffff6c0 Level-0 table #225: started
2025/07/09-18:03:48.804666 7f276ffff6c0 Level-0 table #225: 0 bytes OK
2025/07/09-18:03:48.810987 7f276ffff6c0 Delete type=0 #223
2025/07/09-18:03:48.830569 7f276ffff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,7 @@
2025/07/02-23:06:08.314387 7f07937fe6c0 Recovering log #216 2026/02/25-15:53:40.899737 7f821f7fe6c0 Recovering log #322
2025/07/02-23:06:08.375793 7f07937fe6c0 Delete type=3 #214 2026/02/25-15:53:40.910545 7f821f7fe6c0 Delete type=3 #320
2025/07/02-23:06:08.375871 7f07937fe6c0 Delete type=0 #216 2026/02/25-15:53:40.910590 7f821f7fe6c0 Delete type=0 #322
2025/07/02-23:08:13.539538 7f07923ff6c0 Level-0 table #221: started 2026/02/25-16:16:19.529006 7f821d8d46c0 Level-0 table #327: started
2025/07/02-23:08:13.539632 7f07923ff6c0 Level-0 table #221: 0 bytes OK 2026/02/25-16:16:19.529044 7f821d8d46c0 Level-0 table #327: 0 bytes OK
2025/07/02-23:08:13.545699 7f07923ff6c0 Delete type=0 #219 2026/02/25-16:16:19.584573 7f821d8d46c0 Delete type=0 #325
2025/07/02-23:08:13.565250 7f07923ff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end) 2026/02/25-16:16:19.766110 7f821d8d46c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000159 MANIFEST-000265

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@@ -1,7 +1,3 @@
2025/07/09-17:43:10.009504 7f2a0dffb6c0 Recovering log #157 2026/02/25-16:17:49.082827 7f821e7fc6c0 Recovering log #263
2025/07/09-17:43:10.019481 7f2a0dffb6c0 Delete type=3 #155 2026/02/25-16:17:49.093869 7f821e7fc6c0 Delete type=3 #261
2025/07/09-17:43:10.019581 7f2a0dffb6c0 Delete type=0 #157 2026/02/25-16:17:49.093933 7f821e7fc6c0 Delete type=0 #263
2025/07/09-18:03:48.823612 7f276ffff6c0 Level-0 table #162: started
2025/07/09-18:03:48.823646 7f276ffff6c0 Level-0 table #162: 0 bytes OK
2025/07/09-18:03:48.830454 7f276ffff6c0 Delete type=0 #160
2025/07/09-18:03:48.830610 7f276ffff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,7 @@
2025/07/02-23:06:08.461850 7f0792ffd6c0 Recovering log #153 2026/02/25-15:53:40.925187 7f821effd6c0 Recovering log #259
2025/07/02-23:06:08.557282 7f0792ffd6c0 Delete type=3 #151 2026/02/25-15:53:40.934520 7f821effd6c0 Delete type=3 #257
2025/07/02-23:06:08.557355 7f0792ffd6c0 Delete type=0 #153 2026/02/25-15:53:40.934568 7f821effd6c0 Delete type=0 #259
2025/07/02-23:08:13.559253 7f07923ff6c0 Level-0 table #158: started 2026/02/25-16:16:19.945947 7f821d8d46c0 Level-0 table #264: started
2025/07/02-23:08:13.559274 7f07923ff6c0 Level-0 table #158: 0 bytes OK 2026/02/25-16:16:19.946001 7f821d8d46c0 Level-0 table #264: 0 bytes OK
2025/07/02-23:08:13.565147 7f07923ff6c0 Delete type=0 #156 2026/02/25-16:16:20.001848 7f821d8d46c0 Delete type=0 #262
2025/07/02-23:08:13.565275 7f07923ff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end) 2026/02/25-16:16:20.001994 7f821d8d46c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000223 MANIFEST-000329

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@@ -1,7 +1,3 @@
2025/07/09-17:43:09.996493 7f2a0d7fa6c0 Recovering log #221 2026/02/25-16:17:49.070393 7f821ffff6c0 Recovering log #327
2025/07/09-17:43:10.006963 7f2a0d7fa6c0 Delete type=3 #219 2026/02/25-16:17:49.080654 7f821ffff6c0 Delete type=3 #325
2025/07/09-17:43:10.007040 7f2a0d7fa6c0 Delete type=0 #221 2026/02/25-16:17:49.080720 7f821ffff6c0 Delete type=0 #327
2025/07/09-18:03:48.817353 7f276ffff6c0 Level-0 table #226: started
2025/07/09-18:03:48.817401 7f276ffff6c0 Level-0 table #226: 0 bytes OK
2025/07/09-18:03:48.823494 7f276ffff6c0 Delete type=0 #224
2025/07/09-18:03:48.830589 7f276ffff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,7 @@
2025/07/02-23:06:08.378229 7f0793fff6c0 Recovering log #216 2026/02/25-15:53:40.912618 7f821e7fc6c0 Recovering log #323
2025/07/02-23:06:08.459001 7f0793fff6c0 Delete type=3 #214 2026/02/25-15:53:40.922737 7f821e7fc6c0 Delete type=3 #321
2025/07/02-23:06:08.459067 7f0793fff6c0 Delete type=0 #216 2026/02/25-15:53:40.922804 7f821e7fc6c0 Delete type=0 #323
2025/07/02-23:08:13.552198 7f07923ff6c0 Level-0 table #222: started 2026/02/25-16:16:19.584692 7f821d8d46c0 Level-0 table #328: started
2025/07/02-23:08:13.552225 7f07923ff6c0 Level-0 table #222: 0 bytes OK 2026/02/25-16:16:19.584724 7f821d8d46c0 Level-0 table #328: 0 bytes OK
2025/07/02-23:08:13.559173 7f07923ff6c0 Delete type=0 #220 2026/02/25-16:16:19.645484 7f821d8d46c0 Delete type=0 #326
2025/07/02-23:08:13.565269 7f07923ff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end) 2026/02/25-16:16:19.766128 7f821d8d46c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)

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@@ -148,8 +148,8 @@
], ],
"title": "Te Deum pour Un Massacre, le Jeu de Rôles (Officiel)", "title": "Te Deum pour Un Massacre, le Jeu de Rôles (Officiel)",
"url": "https://www.uberwald.me/gitea/public/fvtt-te-deum", "url": "https://www.uberwald.me/gitea/public/fvtt-te-deum",
"version": "13.0.1", "version": "13.0.2",
"download": "https://www.uberwald.me/gitea/public/fvtt-te-deum/releases/download/13.0.1/fvtt-te-deum-13.0.1.zip", "download": "https://www.uberwald.me/gitea/public/fvtt-te-deum/releases/download/13.0.1/fvtt-te-deum-13.0.2.zip",
"background": "systems/fvtt-te-deum/images/ui/tdeum_welcome_page_01.webp", "background": "systems/fvtt-te-deum/images/ui/tdeum_welcome_page_01.webp",
"flags": { "flags": {
"hotReload": { "hotReload": {

View File

@@ -40,30 +40,35 @@
<div class="grid grid-2col"> <div class="grid grid-2col">
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
{{#each caracList as |char key|}} {{#each caracList as |char key|}}
<li class="item flexrow list-item carac-box"> <li class="item flexrow list-item carac-box">
<img class="sheet-competence-img" src="systems/fvtt-te-deum/images/icons/{{key}}.webp" /> <img class="sheet-competence-img" src="systems/fvtt-te-deum/images/icons/{{key}}.webp" />
<label class="item-left-pad item-field item-field-label-medium" data-tooltip="{{char.description}}">{{char.name}}</label> <label class="item-left-pad item-field item-field-label-medium"
<select type="text" class="input-numeric-short" name="system.caracteristiques.{{key}}.value" data-tooltip="{{char.description}}">{{char.name}}</label>
data-dtype="Number" /> <select type="text" class="input-numeric-short" name="system.caracteristiques.{{key}}.value"
{{selectOptions @root.config.descriptionValeur selected=char.value labelAttr="valeur"}} data-dtype="Number" />
</select> {{selectOptions @root.config.descriptionValeur selected=char.value labelAttr="valeur"}}
<label class="item-field item-field-label-medium">{{char.qualite}}</label> </select>
<label class="item-field item-field-label-medium">{{char.dice}} ({{char.negativeDice}})</label> <label class="item-field item-field-label-medium">{{char.qualite}}</label>
</li> <label class="item-field item-field-label-medium">{{char.dice}} ({{char.negativeDice}})</label>
{{/each}} </li>
</ul> {{/each}}
</ul>
<div> <div>
<h4>Malus de santé : {{santeModifier}} niveaux</h4> <h4>Malus de santé : {{santeModifier}} niveaux</h4>
</div> </div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-title-long"> <span class="item-field-title-long">
<h3><label class="item-field-label-long">Blessures</label></h3> <h3><label class="item-field-label-long">Blessures</label></h3>
</span> </span>
<div class="item-controls item-controls-fixed">
<a class="item-control blessure-add" data-type="blessure" title="Ajouter une Blessure"><i class="fas fa-plus"></i></a>
</div>
</li> </li>
{{#each blessures as |blessure key|}} {{#each blessures as |blessure key|}}
<li class="item flexrow list-item list-item-shadow item-id" data-item-id="{{blessure._id}}"> <li class="item flexrow list-item list-item-shadow item-id" data-item-id="{{blessure._id}}">
@@ -140,7 +145,8 @@
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow list-item carac-box"> <li class="item flexrow list-item carac-box">
<label class="item-left-pad item-field item-field-label-medium" data-tooltip="{{providence.description}}">Providence</label> <label class="item-left-pad item-field item-field-label-medium"
data-tooltip="{{providence.description}}">Providence</label>
<select type="text" class="input-numeric-short" name="system.providence.value" data-dtype="Number" /> <select type="text" class="input-numeric-short" name="system.providence.value" data-dtype="Number" />
{{selectOptions @root.config.providence selected=providence.value nameAttr="value" valueAttr="value" {{selectOptions @root.config.providence selected=providence.value nameAttr="value" valueAttr="value"
labelAttr="value"}} labelAttr="value"}}
@@ -149,16 +155,21 @@
<label class="item-field item-field-label-short">{{providence.dice}}</label> <label class="item-field item-field-label-short">{{providence.dice}}</label>
</li> </li>
<li class="item flexrow list-item carac-box"> <li class="item flexrow list-item carac-box">
<label class="item-left-pad item-field item-field-label-medium" data-tooltip=" La Bienveillance nest pas à proprement parler une compétence : il sagit de lévaluation chiffrée de l'atta- chement que l'ange gardien du personnage éprouve pour son protégé. Cet attachement peut se détériorer si le personnage se montre indigne ou mauvais, et s'érode avec lâge. La Bienveillance a un score initial de 10 pour un nouveau PJ ayant moins de 30 ans."> <label class="item-left-pad item-field item-field-label-medium"
data-tooltip=" La Bienveillance nest pas à proprement parler une compétence : il sagit de lévaluation chiffrée de l'atta- chement que l'ange gardien du personnage éprouve pour son protégé. Cet attachement peut se détériorer si le personnage se montre indigne ou mauvais, et s'érode avec lâge. La Bienveillance a un score initial de 10 pour un nouveau PJ ayant moins de 30 ans.">
Bienveillance</label> Bienveillance</label>
<input class="input-numeric-short" type="text" name="system.bienveillance.value" value="{{system.bienveillance.value}}" data-dtype="Number" /> <input class="input-numeric-short" type="text" name="system.bienveillance.value"
value="{{system.bienveillance.value}}" data-dtype="Number" />
<label class="item-left-pad item-field item-field-label-medium">Bonus dégats</label> <label class="item-left-pad item-field item-field-label-medium">Bonus dégats</label>
<input class="input-numeric-short" type="text" value="{{bonusDegats.label}}" disabled data-dtype="Number" /> <input class="input-numeric-short" type="text" value="{{bonusDegats.value}}" disabled
data-dtype="Number" />
</li> </li>
<li class="item flexrow list-item carac-box"> <li class="item flexrow list-item carac-box">
<label class="item-left-pad item-field item-field-label-medium">Armures Lourdes</label> <label class="item-left-pad item-field item-field-label-medium">Armures Lourdes</label>
<input class="input-numeric-short" type="text" value="{{nbArmuresLourdes}}" disabled data-dtype="Number" />&nbsp;/&nbsp; <input class="input-numeric-short" type="text" value="{{nbArmuresLourdes}}" disabled
<input class="input-numeric-short" type="text" value="{{pointsArmuresLourdes.value}}" disabled data-dtype="Number" /> data-dtype="Number" />&nbsp;/&nbsp;
<input class="input-numeric-short" type="text" value="{{pointsArmuresLourdes.value}}" disabled
data-dtype="Number" />
<label class="item-left-pad item-field item-field-label-medium">Actions/Tour</label> <label class="item-left-pad item-field item-field-label-medium">Actions/Tour</label>
<input class="input-numeric-short" type="text" value="{{nbActions.value}}" disabled data-dtype="Number" /> <input class="input-numeric-short" type="text" value="{{nbActions.value}}" disabled data-dtype="Number" />
</li> </li>
@@ -172,7 +183,7 @@
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="grace" title="Créer une Grâce"><i <a class="item-control item-add" data-type="grace" title="Créer une Grâce"><i
class="fas fa-plus"></i></a> class="fas fa-plus"></i></a>
</div> </div>
</li> </li>
{{#each graces as |grace key|}} {{#each graces as |grace key|}}
@@ -206,17 +217,18 @@
<label class="item-field item-field-label-short">{{carac.value}}</label> <label class="item-field item-field-label-short">{{carac.value}}</label>
<label class="item-field-xp ">{{carac.dice}} (xp : <label class="item-field-xp ">{{carac.dice}} (xp :
{{#if @root.isGM}} {{#if @root.isGM}}
<input class="input-numeric-short" type="text" name="system.caracteristiques.{{key}}.experience" value="{{carac.experience}}" data-dtype="Number" /> <input class="input-numeric-short" type="text" name="system.caracteristiques.{{key}}.experience"
value="{{carac.experience}}" data-dtype="Number" />
{{else}} {{else}}
{{carac.experience}}) {{carac.experience}})
{{/if}} {{/if}}
) )
</label> </label>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control competence-add" data-type="competence" data-carac-key="{{key}}" title="Ajouter une Compétence"><i <a class="item-control competence-add" data-type="competence" data-carac-key="{{key}}"
class="fas fa-plus"></i></a> title="Ajouter une Compétence"><i class="fas fa-plus"></i></a>
</div> </div>
</li> </li>
<ul class="ul-level1 flexrow item-list"> <ul class="ul-level1 flexrow item-list">
{{#each carac.competences as |comp skillkey|}} {{#each carac.competences as |comp skillkey|}}
@@ -226,7 +238,11 @@
</label> </label>
<span>&nbsp;</span> <span>&nbsp;</span>
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
{{#if comp.system.isBase}}
<span class="item-control"><i class="fa-solid fa-trash-slash"></i></span>
{{else}}
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
{{/if}}
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
@@ -267,11 +283,13 @@
</span> </span>
<span class="item-field-label-medium">{{upperFirst arme.system.typeArme}}</span> <span class="item-field-label-medium">{{upperFirst arme.system.typeArme}}</span>
<span class="item-field-label-medium">{{upperFirst arme.system.competence}}</span> <span class="item-field-label-medium">{{upperFirst arme.system.competence}}</span>
<span class="item-field-label-medium"><a class="roll-degats" data-arme-id="{{arme._id}}">{{arme.system.degats}}</a></span> <span class="item-field-label-medium"><a class="roll-degats"
data-arme-id="{{arme._id}}">{{arme.system.degats}}</a></span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed-full"> <div class="item-controls item-controls-fixed-full">
<a class="item-control item-equip" title="Equiper" {{#unless arme.system.equipe}}style="color:gray;"{{/unless}}> <a class="item-control item-equip" title="Equiper" {{#unless arme.system.equipe}}style="color:gray;"
{{/unless}}>
<i class="fas fa-shield-alt"></i> <i class="fas fa-shield-alt"></i>
</a> </a>
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
@@ -297,7 +315,8 @@
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed-full"> <div class="item-controls item-controls-fixed-full">
<a class="item-control item-equip" title="Equiper" {{#unless armure.system.equipe}}style="color:gray;"{{/unless}}> <a class="item-control item-equip" title="Equiper" {{#unless armure.system.equipe}}style="color:gray;"
{{/unless}}>
<i class="fas fa-shield-alt"></i> <i class="fas fa-shield-alt"></i>
</a> </a>
<a class="item-control item-edit" title="Editer l'armure"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Editer l'armure"><i class="fas fa-edit"></i></a>
@@ -318,12 +337,12 @@
<h4 class="center">{{loc.score.min}}-{{loc.score.max}}. {{loc.label}}</h4> <h4 class="center">{{loc.score.min}}-{{loc.score.max}}. {{loc.label}}</h4>
<div class="flexcol"> <div class="flexcol">
{{#each loc.armures as |armure idx| }} {{#each loc.armures as |armure idx| }}
<span>{{armure.name}} ({{armure.system.protection}})</span> <span>{{armure.name}} ({{armure.system.protection}})</span>
{{/each}} {{/each}}
<span>Touché : {{touche}}</span> <span>Touché : {{touche}}</span>
<span>Blessures : </span> <span>Blessures : </span>
{{#each loc.blessures as |blessure idx| }} {{#each loc.blessures as |blessure idx| }}
<span>{{blessure.name}} ({{blessure.malus}})</span> <span>{{blessure.name}} ({{blessure.malus}})</span>
{{/each}} {{/each}}
</div> </div>
</div> </div>
@@ -397,8 +416,7 @@
</span> </span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="simple" title="Créer une simple"><i <a class="item-control item-add" data-type="simple" title="Créer une simple"><i class="fas fa-plus"></i></a>
class="fas fa-plus"></i></a>
</div> </div>
</li> </li>
{{#each simples as |simple key|}} {{#each simples as |simple key|}}
@@ -415,7 +433,7 @@
</div> </div>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
</div> </div>
@@ -428,7 +446,7 @@
<li class="item flexrow"> <li class="item flexrow">
<label class="item-name-label-medium">Genre</label> <label class="item-name-label-medium">Genre</label>
<select type="text" class="" name="system.genre" value="{{system.genre}}" data-dtype="String" /> <select type="text" class="" name="system.genre" value="{{system.genre}}" data-dtype="String" />
{{selectOptions @root.config.genre selected=system.genre}} {{selectOptions @root.config.genre selected=system.genre}}
</select> </select>
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
@@ -438,8 +456,7 @@
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-name-label-medium">Age</label> <label class="item-name-label-medium">Age</label>
<input type="text" class="" name="system.age" value="{{system.age}}" <input type="text" class="" name="system.age" value="{{system.age}}" data-dtype="String" />
data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-name-label-medium">Date de Naissance</label> <label class="item-name-label-medium">Date de Naissance</label>
@@ -462,8 +479,7 @@
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-name-label-medium">Religion</label> <label class="item-name-label-medium">Religion</label>
<input type="text" class="" name="system.religion" value="{{system.religion}}" <input type="text" class="" name="system.religion" value="{{system.religion}}" data-dtype="String" />
data-dtype="String" />
</li> </li>
</ul> </ul>
</div> </div>

View File

@@ -1,31 +1,110 @@
<div class="chat-message-header"> <div class="chat-message-header">
{{#if actorImg}} {{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" /> <img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}} {{/if}}
<h4 class="chat-actor-name">{{alias}}</h4> <h4 class="chat-actor-name">{{alias}}</h4>
</div> </div>
<hr> <div class="chat-roll-details" style="margin-top: 0.3rem;">
{{#if img}} {{#if img}}
<div > <div style="text-align: center; margin-bottom: 0.3rem;">
<img class="chat-icon" src="{{img}}" alt="{{name}}" /> <img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div> </div>
{{/if}} {{/if}}
<div class="flexcol"> <div class="chat-info-badge" style="margin-bottom: 0.4rem;">
</div> <strong>{{alias}}</strong>
attaque
<div> <strong>{{defenderName}}</strong>
<ul>
{{#if blessure}}
<li>{{defenderName}} a subi une blessure!</li>
<li>Gravité : {{blessure.name}}</li>
<li>Localisation : {{loc.label}}</li>
{{else}}
<li>Aucune blessure subie par {{defenderName}}</li>
{{/if}}
</ul>
</div>
</div> </div>
<ul style="margin: 0; padding-left: 0.5rem;">
{{#if arme}}
<li style="margin: 0.2rem 0;"><span class="chat-info-badge">Dégâts
{{arme.name}}
:
{{degats}}
({{degatsFormula}})</span></li>
{{/if}}
{{#if loc}}
<li style="margin: 0.2rem 0;"><span
class="chat-difficulty-badge"
>Localisation : {{loc.label}}</span></li>
<li style="margin: 0.2rem 0;">Touché : {{touche}}</li>
{{/if}}
{{#if gantelet}}
<li>Poing avec gantelet: +1 dégat</li>
{{/if}}
{{#if isChargeAPied}}
<li>Charge à pied (+Course)</li>
{{/if}}
{{#if isChargeACheval}}
<li>Charge à cheval (+Equitation)</li>
{{/if}}
{{#if isReussiteCritique}}
<li style="margin: 0.3rem 0;"><span class="chat-result-success">🎯
Réussite critique : La blessure a été augmentée d'un niveau</span></li>
{{/if}}
{{#if blessure}}
<li style="margin: 0.3rem 0;"><span class="chat-warning-badge">⚔️
{{defenderName}}
a subi une blessure!</span></li>
<li style="margin: 0.2rem 0;"><strong>Gravité :
{{blessure.name}}</strong></li>
{{#if (eq loc.categorie "tete")}}
{{#if (gt blessure.system.value 0)}}
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
{{defenderName}}
doit réussir un test d'Endurance de difficulté 7 ou être assommé</span></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "bras")}}
{{#if (gt blessure.system.value 2)}}
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
{{defenderName}}
lâche l'objet tenu par son bras. Il doit faire un test d'endurance
pour l'utiliser désormais.</span></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "jambe")}}
{{#if (gt blessure.system.value 2)}}
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
{{defenderName}}
tombe au sol. Pour se relever et marcher, il doit réussir un test
d'Endurance à chaque tour.</span></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "main")}}
{{#if (gt blessure.system.value 1)}}
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
{{defenderName}}
lâche l'objet tenu par sa main. Il doit faire un test d'endurance
pour l'utiliser désormais.</span></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "pied")}}
{{#if (gt blessure.system.value 1)}}
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
{{defenderName}}
tombe au sol. Pour se relever et marcher, il doit réussir un test
d'Endurance à chaque tour.</span></li>
{{/if}}
{{/if}}
{{else}}
<li style="margin: 0.3rem 0;"><span class="chat-result-success">✓ Aucune
blessure subie par
{{defenderName}}</span></li>
{{/if}}
</ul>
</div>

View File

@@ -1,23 +1,44 @@
<div class="chat-message-header"> <div class="chat-message-header">
{{#if actorImg}} {{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" /> <img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}} {{/if}}
<h4 class="chat-actor-name">{{alias}}</h4> <h4 class="chat-actor-name">{{alias}}</h4>
</div> </div>
<hr> <div class="chat-roll-details" style="margin-top: 0.3rem;">
{{#if img}} {{#if img}}
<div > <div style="text-align: center; margin-bottom: 0.3rem;">
<img class="chat-icon" src="{{arme.img}}" alt="{{name}}" /> <img class="chat-icon" src="{{arme.img}}" alt="{{name}}" />
</div> </div>
{{/if}} {{/if}}
<div> <ul style="margin: 0; padding-left: 0.5rem;">
<ul> <li style="margin: 0.2rem 0;"><span class="chat-info-badge">Dégâts de
<li>Dégats de {{arme.name}}: {{formula}} </li> {{arme.name}}:
<li>Dégats infligés : {{degats}}</li> {{formula}}</span></li>
</ul> {{#if gantelet}}
</div> <li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🥊 Poing
avec gantelet: +1 dégât</span></li>
</div> {{/if}}
{{#if isChargeAPied}}
<li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🏃
Charge à pied (+Course)</span></li>
{{/if}}
{{#if isChargeACheval}}
<li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🐴
Charge à cheval (+Équitation)</span></li>
{{/if}}
<li style="margin: 0.3rem 0;"><span class="chat-warning-badge">⚔️ Dégâts
infligés :
{{degats}}</span></li>
{{#if loc}}
<li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🎯
Localisation :
{{loc.label}}</span></li>
{{/if}}
{{#if isReussiteCritique}}
<li style="margin: 0.3rem 0;"><span class="chat-result-success">🎯
Réussite critique : La blessure sera augmentée d'un niveau</span></li>
{{/if}}
</ul>
</div>

View File

@@ -5,92 +5,134 @@
<h4 class="chat-actor-name">{{alias}}</h4> <h4 class="chat-actor-name">{{alias}}</h4>
</div> </div>
<hr> {{#if img}}
<div style="text-align: center; padding: 0.25rem;">
<img class="chat-icon" src="{{img}}" alt="{{name}}" style="border-radius: 4px; box-shadow: 0 2px 4px rgba(0,0,0,0.15);" />
</div>
{{/if}}
{{#if img}} <div class="chat-roll-details">
<div > <ul>
<img class="chat-icon" src="{{img}}" alt="{{name}}" /> {{#if carac}}
<li><strong>{{carac.name}}:</strong> {{carac.qualite}} <span class="chat-dice-formula">{{carac.dice}}</span></li>
{{/if}}
{{#if competence}}
<li><strong>{{competence.name}}:</strong> {{compScore}}</li>
{{/if}}
{{#if bonusMalus}}
<li class="chat-info-badge"><strong>Bonus/Malus:</strong> {{bonusMalus}}</li>
{{/if}}
{{#if santeModifier}}
<li class="chat-warning-badge"><strong>Santé:</strong> {{santeModifier}} niveaux</li>
{{/if}}
{{#if enableProvidence}}
<li class="chat-info-badge" style="background: rgba(255, 215, 0, 0.2); border-left-color: goldenrod;">⭐ Un niveau de Providence a été utilisé !</li>
{{/if}}
{{#if hasActions}}
<li class="chat-info-badge" data-tooltip="Nombre d'actions restantes, avec MG = Main Gauche">
<strong>Actions restantes:</strong> {{remainingActions}} (MG:{{remainingActionsMainGauche}})
</li>
{{/if}}
{{#if arme}}
{{#if isViser}}
<li class="chat-info-badge">✓ Bonus de visée (+1 niveau)</li>
{{/if}}
{{#if isMouvement}}
<li class="chat-warning-badge">⚠ Malus de cible petite ou en mouvement (-1 niveau)</li>
{{/if}}
{{#if attaqueCiblee}}
<li class="chat-warning-badge">⚠ Attaque ciblée, -1 niveau</li>
{{/if}}
{{#if allongeMalus}}
<li class="chat-warning-badge">⚠ Malus d'allonge: {{allongeMalus}} niveau</li>
{{/if}}
{{/if}}
<li><strong>Formule:</strong> <span class="chat-dice-formula">{{diceFormula}}</span></li>
{{#if isTir}}
<li><strong>Portée:</strong> {{porteeLabel}} <span class="chat-difficulty-badge">Difficulté: {{difficulty}}</span></li>
{{else}}
<li><strong>Difficulté:</strong> <span class="chat-difficulty-badge">{{difficulty}}</span></li>
{{/if}}
</ul>
</div>
<div class="chat-roll-result-section">
<div class="chat-total-result">Résultat: {{total}}</div>
<div style="text-align: center;">
{{#if isSuccess}}
<div class="chat-result-success">Succès !</div>
{{#if isReussiteCritique}}
<div class="chat-result-success" data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP en {{carac.name}}" style="margin-top: 0.3rem;">
🌟 Réussite critique (XP potentiel) !
</div>
{{/if}}
{{#if arme}}
<div class="chat-info-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem; font-size: 0.9em;">
⚔️ <strong>Attaque réussie !</strong> Faites une opposition avec la défense de la cible ou appliquez directement les dégâts.
</div>
{{/if}}
{{else}}
<div class="chat-result-failure">Échec !</div>
{{#if critiqueTotal}}
<div class="chat-negative-dice" style="margin-top: 0.3rem;">
Dé négatif: {{critiqueTotal}}
</div>
{{/if}}
{{#if isEchecCritique}}
<div class="chat-result-failure" data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP en {{carac.name}}" style="margin-top: 0.3rem;">
💀 Échec critique (XP potentiel) !
</div>
{{/if}}
{{/if}}
{{#if nbEsquives}}
<div class="chat-warning-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem;">
⚠️ Rappel : vous devez réussir {{nbEsquives}} tests d'esquive pour arriver au contact (règle d'allonge des armes).
</div>
{{/if}}
{{#if loc}}
<div class="chat-info-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem; background: rgba(255, 215, 0, 0.15); border-left-color: goldenrod;">
🎯 <strong>Localisation:</strong> {{loc.label}}
</div>
{{/if}}
{{#if degats}}
<div class="chat-warning-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem; font-size: 0.95em; background: rgba(255, 100, 100, 0.15); border-left-color: #a82020;">
⚔️ <strong>Dégâts:</strong> {{degats}} {{#if isReussiteCritique}}<em>(Augmentez la gravité de la blessure d'un niveau)</em>{{/if}}
</div>
{{/if}}
</div> </div>
</div>
<div class="chat-actions-bar">
{{#if (or isEchecCritique isReussiteCritique)}}
<a class="chat-command-gain-xp">
<img class="chat-command-img" data-tooltip="Cliquez ici pour +1 XP en {{carac.name}} si pas d'opposition"
src="systems/fvtt-te-deum/images/icons/xpplus1.webp">
</a>
{{/if}} {{/if}}
<div class="flexcol"> <a class="chat-command-opposition">
</div> <img class="chat-command-img" data-tooltip="Test en opposition"
src="systems/fvtt-te-deum/images/icons/opposition.webp">
</a>
<div> {{#if arme}}
<ul> {{#if isSuccess}}
{{#if carac}} <a class="chat-command-appliquer-degats">
<li>{{carac.name}}: {{carac.qualite}} ({{carac.dice}}) </li> <img class="chat-command-img" data-tooltip="Appliquer les dégâts directement sans opposition"
{{/if}} src="systems/fvtt-te-deum/images/icons/appliquer-degats.webp">
{{#if competence}} </a>
<li>{{competence.name}}: {{compScore}} </li> {{/if}}
{{/if}} {{/if}}
{{#if bonusMalus}} </div>
<li>Bonus/Malus: {{bonusMalus}} </li> </div>
{{/if}}
{{#if santeModifier}}
<li>Santé: {{santeModifier}} niveaux</li>
{{/if}}
{{#if enableProvidence}}
<li>Un niveau de Providence a été utilisé !</li>
{{/if}}
{{#if isViser}}
<li>Bonus de visée (+1 niveau)</li>
{{/if}}
{{#if isMouvement}}
<li>Malus de cible petite ou en mouvement (-1 niveau)</li>
{{/if}}
<li>Dés: {{diceFormula}} </li> </div>
{{#if isTir}}
<li>Portée: {{porteeLabel}} ( {{difficulty}} )</li>
{{else}}
<li>Difficulté: {{difficulty}} </li>
{{/if}}
</ul>
</div>
<div class="flexrow">
<ul class="chat-result-column">
<li><strong>Résultat: {{total}}</strong> </li>
{{#if isSuccess}}
<li><strong class="chat-result-success">Succès !</strong> </li>
{{#if isReussiteCritique}}
<li><strong class="chat-result-success">Réussite critique ! 1 XP gagné en {{carac.name}}.</strong> </li>
{{/if}}
{{#if arme}}
<li><strong class="">Attaque réussie ! Faites une opposition avec la défense de la cible ou appliquez directement les dégats.</strong> </li>
{{/if}}
{{else}}
<li><strong class="chat-result-failure">Echec !</strong> </li>
{{#if isEchecCritique}}
<li><strong class="chat-result-failure">Echec critique ! 1 XP gagné en {{carac.name}}.</strong> </li>
{{/if}}
{{/if}}
{{#if loc}}
<li><strong>Attaque réussie !!</strong> </li>
<li>Localisation: {{loc.label}} </li>
<li>Dégats: {{degats}} {{#if isReussiteCritique}}(Augmentez la gravité de la blessure d'un niveau){{/if}}</li>
{{/if}}
</ul>
<div>
<a class="chat-command-opposition" >
<img class="chat-command-img" data-tooltip="Test en opposition" src="systems/fvtt-te-deum/images/icons/opposition.webp">
</a>
{{#if arme}}
{{#if isSuccess}}
<a class="chat-command-appliquer-degats" >
<img class="chat-command-img" data-tooltip="Appliquer les dégats directement sans opposition" src="systems/fvtt-te-deum/images/icons/appliquer-degats.webp">
</a>
{{/if}}
{{/if}}
</div>
</div>
</div>

View File

@@ -1,15 +1,22 @@
<div class="chat-message-header"> <div class="chat-message-header">
<img class="actor-icon" src="{{winner.actorImg}}" alt="{{winner.alias}}" /> <img class="actor-icon" src="{{winner.actorImg}}" alt="{{winner.alias}}" />
<img class="chat-command-img" data-tooltip="Test en opposition" src="systems/fvtt-te-deum/images/icons/opposition.webp"> <img class="chat-command-img" data-tooltip="Test en opposition"
src="systems/fvtt-te-deum/images/icons/opposition.webp">
<img class="actor-icon" src="{{looser.actorImg}}" alt="{{looser.alias}}" /> <img class="actor-icon" src="{{looser.actorImg}}" alt="{{looser.alias}}" />
<label class="chat-actor-name-opposition">{{winner.alias}} vs {{looser.alias}}</label> <label class="chat-actor-name-opposition">{{winner.alias}} vs {{looser.alias}}</label>
</div> </div>
<hr> <hr>
<div >
<label class="chat-result-success">{{winner.alias}} ({{winner.competence.name}}, {{winner.total}}) l'emporte sur {{looser.alias}} ({{looser.competence.name}}, {{looser.total}})</label>
</div>
<div>
<label class="chat-result-success">{{winner.alias}} ({{winner.competence.name}}, {{winner.total}}) l'emporte sur
{{looser.alias}} ({{looser.competence.name}}, {{looser.total}})</label>
{{#if winner.isReussiteCritique}}
<div><strong class="chat-result-success">Réussite critique ! 1 XP gagné en {{winner.carac.name}}.</strong> </div>
{{/if}}
{{#if looser.isEchecCritique}}
<div><strong class="chat-result-failure">Echec critique ! 1 XP gagné en {{looser.carac.name}}.</strong> </div>
{{/if}}
</div>

View File

@@ -1,75 +1,176 @@
<form class="skill-roll-dialog"> <form class="skill-roll-dialog">
<header class="roll-dialog-header"> <header class="roll-dialog-header">
{{#if img}} {{#if img}}
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" /> <img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
{{/if}} {{/if}}
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1> <h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
</header> </header>
<div class="flexcol"> <div class="flexcol">
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Caracteristique </span> <span class="roll-dialog-label">Caractéristique </span>
<span class="roll-dialog-label">{{carac.name}} : {{carac.qualite}} ({{carac.dice}})</span> <span class="roll-dialog-label">{{carac.name}}
:
{{carac.qualite}}
({{carac.dice}})</span>
</div> </div>
{{#if competence}} {{#if competence}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Compétence </span> <span class="roll-dialog-label">🎯 Compétence </span>
<span class="roll-dialog-label">{{competence.name}} ({{compScore}})</span> <span class="roll-dialog-label">{{competence.name}}
</div> ({{compScore}})</span>
</div>
{{/if}} {{/if}}
{{#if santeModifier}} {{#if santeModifier}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Malus Blessures </span> <span class="roll-dialog-label">💔 Malus Blessures </span>
<span class="roll-dialog-label">{{santeModifier}} niveaux</span> <span class="roll-dialog-label">{{santeModifier}} niveaux</span>
</div> </div>
{{/if}} {{/if}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus : </span> <span class="roll-dialog-label"> Bonus/Malus : </span>
<select class="" type="text" id="roll-bonus-malus" value="{{bonusMalus}}" data-dtype="Number"> <select
{{selectOptions config.bonusMalus selected=bonusMalus labelAttr="label" valueAttr="value" nameAttr="value"}} class=""
type="text"
id="roll-bonus-malus"
value="{{bonusMalus}}"
data-dtype="Number"
>
{{selectOptions
config.bonusMalus
selected=bonusMalus
labelAttr="label"
valueAttr="value"
nameAttr="value"
}}
</select> </select>
</div> </div>
{{#if providence.value}} {{#if providence.value}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Utiliser la Providence ({{providence.dice}})</span> <span class="roll-dialog-label">Utiliser la Providence ({{providence.dice}})</span>
<input type="checkbox" id="roll-enable-providence" {{checked enableProvidence}} /> <input
</div> type="checkbox"
id="roll-enable-providence"
{{checked enableProvidence}}
/>
</div>
{{/if}} {{/if}}
{{#if arme}} {{#if arme}}
{{#if isTir}} {{#if isTir}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Portée : </span> <span class="roll-dialog-label">🏹 Portée : </span>
<select class="" type="text" id="roll-portee-tir" value="{{porteeTir}}" data-dtype="String"> <select
class=""
type="text"
id="roll-portee-tir"
value="{{porteeTir}}"
data-dtype="String"
>
{{#select porteeTir}} {{#select porteeTir}}
{{#each config.ARME_PORTEES as |portee key|}} {{#each config.ARME_PORTEES as |portee key|}}
<option value="{{key}}">{{portee.label}}</option> <option value="{{key}}">{{portee.label}}</option>
{{/each}} {{/each}}
{{/select}} {{/select}}
</select> </select>
</div> </div>
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Viser : </span> <span class="roll-dialog-label">👁️ Viser : </span>
<input type="checkbox" id="roll-tir-viser" {{checked isViser}} /> <input type="checkbox" id="roll-tir-viser" {{checked isViser}} />
</div> </div>
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Cible petite/en mouvement : </span> <span class="roll-dialog-label">🏃 Cible petite/en mouvement : </span>
<input type="checkbox" id="roll-tir-mouvement" {{checked isMouvement}} /> <input
type="checkbox"
id="roll-tir-mouvement"
{{checked isMouvement}}
/>
</div> </div>
{{else}} {{else}}
<div class="flexrow">
<span class="roll-dialog-label">⚔️ Allonge
{{allongeLabel}}
: Indiquez l'allonge de votre adversaire ci-dessous.</span>
</div>
<div class="flexrow">
<span
class="roll-dialog-label"
data-tooltip="Modification d'allonge selon votre arme et celle de votre adversaire"
>🗡️ Allonge arme adversaire :
</span>
<select
class=""
type="text"
id="roll-allonge"
value="{{allongeId}}"
data-dtype="String"
>
{{#select allongeId}}
{{#each allonges as |allonge key|}}
<option value="{{key}}">{{allonge.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">🏃 Charge à pied ?</span>
<input
type="checkbox"
id="roll-charge-a-pied"
{{checked isChargeAPied}}
/>
</div>
<div class="flexrow">
<span class="roll-dialog-label">🐴 Charge à cheval ?</span>
<input
type="checkbox"
id="roll-charge-a-cheval"
{{checked isChargeACheval}}
/>
</div>
{{/if}} {{/if}}
<div class="flexrow">
<span class="roll-dialog-label">✋ Main gauche ?</span>
<input type="checkbox" id="roll-main-gauche" {{checked isMainGauche}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">🎯 Attaque ciblée (-1 Niveau): </span>
<select
class=""
type="text"
id="roll-attaque-ciblee"
value="{{attaqueCiblee}}"
data-dtype="String"
>
{{#select attaqueCiblee}}
{{#each config.ATTAQUE_CIBLEES as |attaque key|}}
<option value="{{key}}">{{attaque.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{else}} {{else}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Difficulté : </span> <span class="roll-dialog-label">📊 Difficulté : </span>
<select class="" type="text" id="roll-difficulty" value="{{difficulty}}" data-dtype="String"> <select
{{selectOptions config.difficulte selected=difficulty valueAttr="key" labelAttr="label"}} class=""
</select> type="text"
</div> id="roll-difficulty"
value="{{difficulty}}"
data-dtype="String"
>
{{selectOptions
config.difficulte
selected=difficulty
valueAttr="key"
labelAttr="label"
}}
</select>
</div>
{{/if}} {{/if}}
</div> </div>

View File

@@ -38,22 +38,22 @@
</select> </select>
</li> </li>
<h3>Spécificités</h3> <h3>⚔️ Spécificités</h3>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Dégâts</label> <label class="item-name-label-long">💥 Dégâts</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.degats" value="{{system.degats}}" data-dtype="String" /> name="system.degats" value="{{system.degats}}" data-dtype="String" />
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Valeur d'echec critique (ie 1 par défaut)</label> <label class="item-name-label-long">⚠️ Valeur d'échec critique (ie 1 par défaut)</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.valeurEchecCritique" value="{{system.valeurEchecCritique}}" data-dtype="Numeric" /> name="system.valeurEchecCritique" value="{{system.valeurEchecCritique}}" data-dtype="Numeric" />
</li> </li>
{{#if (eq system.typeArme "melee")}} {{#if (eq system.typeArme "melee")}}
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Allonge</label> <label class="item-name-label-long">🗡️ Allonge</label>
<select name="system.allonge"> <select name="system.allonge">
{{selectOptions config.armeAllonges selected=system.allonge labelAttr="label"}} {{selectOptions config.armeAllonges selected=system.allonge labelAttr="label"}}
</select> </select>
@@ -62,12 +62,12 @@
{{#if (eq system.typeArme "tir")}} {{#if (eq system.typeArme "tir")}}
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Temps de recharge</label> <label class="item-name-label-long">⏱️ Temps de recharge</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.tempsRecharge" value="{{system.tempsRecharge}}" data-dtype="Number" /> name="system.tempsRecharge" value="{{system.tempsRecharge}}" data-dtype="Number" />
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Compétence de recharge</label> <label class="item-name-label-long">🔄 Compétence de recharge</label>
<select name="system.competenceRecharge"> <select name="system.competenceRecharge">
{{selectOptions config.competencesRecharge selected=system.competenceRecharge labelAttr="label"}} {{selectOptions config.competencesRecharge selected=system.competenceRecharge labelAttr="label"}}
</select> </select>
@@ -90,7 +90,7 @@
{{/each}} {{/each}}
{{#if (eq system.typeArme "tir")}} {{#if (eq system.typeArme "tir")}}
<h3>Portées</h3> <h3>🎯 Portées</h3>
{{#each system.portees as |portee porteeId|}} {{#each system.portees as |portee porteeId|}}
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">{{getConfigLabel "ARME_PORTEES" porteeId}}</label> <label class="item-name-label-long">{{getConfigLabel "ARME_PORTEES" porteeId}}</label>
@@ -100,7 +100,7 @@
{{/each}} {{/each}}
{{/if}} {{/if}}
<h3>Degats sur armures</h3> <h3>🛡️ Degats sur armures</h3>
{{#each system.degatsArmure as |degat degtId|}} {{#each system.degatsArmure as |degat degtId|}}
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">{{getConfigLabel "degatsArmure" degtId}}</label> <label class="item-name-label-long">{{getConfigLabel "degatsArmure" degtId}}</label>
@@ -109,21 +109,21 @@
</li> </li>
{{/each}} {{/each}}
<h3>Autres</h3> <h3>📝 Autres</h3>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Equipé?</label> <label class="item-name-label-long">Equipé?</label>
<input type="checkbox" name="system.equipe" {{checked system.equipe}} /> <input type="checkbox" name="system.equipe" {{checked system.equipe}} />
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Bonus d'Initiative</label> <label class="item-name-label-long">Bonus d'Initiative</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.initiativeBonus" value="{{system.initiativeBonus}}" data-dtype="Number" /> name="system.initiativeBonus" value="{{system.initiativeBonus}}" data-dtype="Number" />
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Prix</label> <label class="item-name-label-long">💰 Prix</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.prix" value="{{system.prix}}" data-dtype="Number" /> name="system.prix" value="{{system.prix}}" data-dtype="Number" />
<select name="system.monnaie"> <select name="system.monnaie">

View File

@@ -33,13 +33,13 @@
{{/each}} {{/each}}
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Protection</label> <label class="item-name-label-long">🛡️ Protection</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.protection" value="{{system.protection}}" data-dtype="Number" /> name="system.protection" value="{{system.protection}}" data-dtype="Number" />
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Cout en pièces d'Armure Lourde</label> <label class="item-name-label-long">⚖️ Cout en pièces d'Armure Lourde</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.coutArmureLourde" value="{{system.coutArmureLourde}}" data-dtype="Number" /> name="system.coutArmureLourde" value="{{system.coutArmureLourde}}" data-dtype="Number" />
</li> </li>
@@ -57,12 +57,12 @@
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Equipé?</label> <label class="item-name-label-long">Equipé?</label>
<input type="checkbox" name="system.equipe" {{checked system.equipe}} /> <input type="checkbox" name="system.equipe" {{checked system.equipe}} />
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Prix</label> <label class="item-name-label-long">💰 Prix</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.prix" value="{{system.prix}}" data-dtype="Number" /> name="system.prix" value="{{system.prix}}" data-dtype="Number" />
<select name="system.monnaie"> <select name="system.monnaie">

View File

@@ -18,13 +18,13 @@
<ul> <ul>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Type de Blessure</label> <label class="item-name-label-long">🩸 Type de Blessure</label>
<select name="system.typeBlessure"> <select name="system.typeBlessure">
{{selectOptions config.blessures selected=system.typeBlessure valueAttr="key" nameAttr="key" labelAttr="label"}} {{selectOptions config.blessures selected=system.typeBlessure valueAttr="key" nameAttr="key" labelAttr="label"}}
</select> </select>
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Localisation</label> <label class="item-name-label-long">🎯 Localisation</label>
<select name="system.localisation"> <select name="system.localisation">
{{selectOptions config.LOCALISATION selected=system.localisation valueAttr="id" nameAttr="id" labelAttr="label"}} {{selectOptions config.LOCALISATION selected=system.localisation valueAttr="id" nameAttr="id" labelAttr="label"}}
</select> </select>

View File

@@ -19,19 +19,19 @@
<div class="tab" data-group="primary"> <div class="tab" data-group="primary">
<ul> <ul>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Caractéristique</label> <label class="item-name-label-long">Caractéristique</label>
<select name="system.caracteristique"> <select name="system.caracteristique">
{{selectOptions config.caracteristiques selected=system.caracteristique labelAttr="label" blank=""}} {{selectOptions config.caracteristiques selected=system.caracteristique labelAttr="label" blank=""}}
</select> </select>
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Compétence de base</label> <label class="item-name-label-long">🎯 Compétence de base</label>
<input type="checkbox" name="system.isBase" {{checked system.isBase}} /> <input type="checkbox" name="system.isBase" {{checked system.isBase}} />
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">Score</label> <label class="item-name-label-long">📊 Score</label>
<input type="text" class="padd-right numeric-input item-field-label-short" <input type="text" class="padd-right numeric-input item-field-label-short"
name="system.score" value="{{system.score}}" data-dtype="Number" {{#if system.isBase}}disabled{{/if}}/> name="system.score" value="{{system.score}}" data-dtype="Number" {{#if system.isBase}}disabled{{/if}}/>
</li> </li>

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