15 Commits

Author SHA1 Message Date
a2b712b78d Diverses corrections + ajouts armes en compendiums
All checks were successful
Release Creation / build (release) Successful in 1m53s
2026-02-26 13:30:53 +01:00
fc6bb7a4b1 CSS rework et autres améliorations
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Release Creation / build (release) Successful in 46s
2026-02-12 23:08:51 +01:00
f26130d208 CSS rework et autres améliorations 2026-02-12 23:05:22 +01:00
39da08d4cb CSS rework et autres améliorations 2026-02-12 23:04:37 +01:00
e639b6ae3e Fix rollData = 1
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Release Creation / build (release) Successful in 3m36s
2025-12-01 17:57:19 +01:00
8c247a8981 Echec automatique sur 1
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Release Creation / build (release) Successful in 49s
2025-11-21 21:36:27 +01:00
a09e1a1d95 Les compétences de base ne peuvent être supprimées
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Release Creation / build (release) Successful in 47s
2025-11-02 18:30:20 +01:00
787f88873a Les compétences de base ne peuvent être supprimées 2025-11-02 18:29:46 +01:00
ac481e0dd9 Various minot fixes
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Release Creation / build (release) Successful in 1m18s
2025-10-30 20:24:24 +00:00
375622d900 Add welcome message 2025-10-17 15:31:32 +02:00
3bc055cc1f Add welcome message 2025-10-17 15:28:15 +02:00
c97b7a4889 Correction sur blessures et actions restantes
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Release Creation / build (release) Successful in 53s
2025-10-16 22:59:32 +02:00
5d13500838 Fix sur combat + mains gauche
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Release Creation / build (release) Successful in 43s
2025-09-24 16:43:52 +02:00
d21515e1e3 Fix sur combat + mains gauche 2025-09-24 16:43:40 +02:00
78ef009465 Fix sur combat + mains gauche 2025-09-24 16:42:08 +02:00
88 changed files with 3899 additions and 2533 deletions

54
.gitignore vendored Normal file
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@@ -0,0 +1,54 @@
# Dependencies
node_modules/
package-lock.json
# Build outputs
styles/tedeum.css
styles/*.css.map
# IDE & Editor files
.vscode/
.idea/
*.swp
*.swo
*~
.DS_Store
# System files
Thumbs.db
desktop.ini
# Logs
npm-debug.log*
yarn-debug.log*
yarn-error.log*
*.log
# Temporary files
*.tmp
*.temp
.cache/
# Environment variables
.env
.env.local
# Optional: Uncomment if you want to ignore pack database files
# These are usually committed for systems, but can be regenerated
# packs/**/*.ldb
# packs/**/LOG
# packs/**/LOG.old
# packs/**/MANIFEST-*
# packs/**/CURRENT
# Compiled source
dist/
build/
# OS generated files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db

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@@ -1,25 +1,17 @@
var gulp = require('gulp');
var less = require('gulp-less');
var postcss = require('gulp-postcss');
var autoprefixer = require('autoprefixer');
var cssnext = require('postcss-preset-env');
var precss = require('precss');
gulp.task('css', function () {
var processors = [
autoprefixer,
cssnext,
precss
];
return gulp.src('./postcss/*.css')
.pipe(postcss(processors))
return gulp.src('./less/*.less')
.pipe(less())
.pipe(postcss([autoprefixer]))
.pipe(gulp.dest('./styles'));
});
gulp.task('watch', function () {
gulp.watch('./less/*.less', gulp.series('css'));
});
function watchUpdates() {
gulp.watch('./postcss/*.css', css);
}
gulp.task('default', gulp.series('css'));

2070
less/tedeum.less Normal file

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@@ -82,8 +82,8 @@ export class TeDeumActor extends Actor {
let compScore = this.getCompetenceScore(comp.name)
let mainGaucheScore = this.getCompetenceScore("main gauche")
if (mainGaucheScore < compScore) {
ui.notifications.info(`${actor.name} : Utilisation de la compétence Main Gauche au lieu de ${comp.name}`)
let mainGaucheComp = this.itms.find(item => item.type == "competence" && item.name.toLowerCase() == "main gauche")
ui.notifications.info(`${this.name} : Utilisation de la compétence Main Gauche au lieu de ${comp.name}`)
let mainGaucheComp = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "main gauche")
if (!mainGaucheComp) {
// Create a fake competence object
mainGaucheComp = foundry.utils.duplicate(comp)
@@ -713,7 +713,7 @@ export class TeDeumActor extends Actor {
async rollDegatsArme(armeId) {
let weapon = this.items.get(armeId)
if (weapon) {
let bDegats = 0
let bDegats = { value: 0 }
if (weapon.system.typeArme == "melee") {
bDegats = this.getBonusDegats()
}
@@ -728,7 +728,7 @@ export class TeDeumActor extends Actor {
rollData.degats = degatsRoll.total
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-degats-result.hbs`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-degats-result.hbs`, rollData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
console.log("Rolldata result", rollData)

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@@ -10,6 +10,7 @@ export class TeDeumCombat extends Combat {
for (let cId of ids) {
const c = this.combatants.get(cId);
let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, cId) : -1;
console.log("Init Bonus : ", c.name, initBonus)
await this.updateEmbeddedDocuments("Combatant", [{ _id: cId, initiative: initBonus }]);
}
@@ -31,8 +32,12 @@ export class TeDeumCombat extends Combat {
}
if (ca.nbActionsMainGauche < 0) ca.nbActionsMainGauche = 0
if (ca.nbActions < 0) ca.nbActions = 0
await combatant.setFlag("world", "available-actions", ca)
await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` })
console.log("Modify Action : ", combatant.name, ca)
if (game.user.isGM) {
await TeDeumUtility.updateCombatantActions(combatant, ca)
} else {
game.socket.emit("system.fvtt-te-deum", { msg: "msg_modify_combat_action", data: { combatantId: combatantId, ca: ca } })
}
}
/* -------------------------------------------- */

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@@ -59,11 +59,11 @@ export const TEDEUM_CONFIG = {
},
ARME_PORTEES: {
"brulepourpoint": { label: "Brûle-pourpoint", difficulty: "facile", id: "brulepourpoint" },
"courte": { label: "Courte", difficulty: "pardefaut", id: "courte" },
"moyenne": { label: "Moyenne", difficulty: "difficile", id: "moyenne" },
"longue": { label: "Longue", difficulty: "perilleux", id: "longue" },
"extreme": { label: "Extrême", difficulty: "desespere", id: "extreme" },
"brulepourpoint": { label: "Brûle-pourpoint (5)", difficulty: "facile", id: "brulepourpoint" },
"courte": { label: "Courte (7)", difficulty: "pardefaut", id: "courte" },
"moyenne": { label: "Moyenne (11)", difficulty: "difficile", id: "moyenne" },
"longue": { label: "Longue (13)", difficulty: "perilleux", id: "longue" },
"extreme": { label: "Extrême (15)", difficulty: "desespere", id: "extreme" },
},
genre: {

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@@ -1,6 +1,8 @@
/* -------------------------------------------- */
/* -------------------------------------------- */
const ECRYME_WELCOME_MESSAGE_URL = "https://www.uberwald.me/gitea/public/fvtt-te-deum/raw/branch/main/welcome-message-tedeum.html"
export class TeDeumUtility {
/* -------------------------------------------- */
@@ -15,7 +17,10 @@ export class TeDeumUtility {
}
static installHooks() {
Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html));
Hooks.on('renderChatMessageHTML', (message, html) => {
TeDeumUtility.chatListeners(html);
TeDeumUtility.onRenderChatMessage(message, html);
});
Hooks.on("renderActorDirectory", (app, html, data) => {
if (game.user.can('ACTOR_CREATE')) {
@@ -59,14 +64,16 @@ export class TeDeumUtility {
/* -------------------------------------------- */
static async resetCombatActions(combat) {
for (let c of combat.combatants) {
let actor = game.actors.get(c.actorId)
if (actor) {
let nbActions = actor.getNbActions()?.value || 0
let isMainGauche = (actor.getCompetenceScore("Main gauche") > 0)
let nbActionsMainGauche = isMainGauche ? nbActions : 0
await c.setFlag("world", "available-actions", { nbActions, nbActionsMainGauche })
await c.update({ name: `${c.token.name} (${nbActions} / ${nbActionsMainGauche})` })
if (game.user.isGM) {
for (let c of combat.combatants) {
let actor = game.actors.get(c.actorId)
if (actor) {
let nbActions = actor.getNbActions()?.value || 0
let isMainGauche = (actor.getCompetenceScore("Main gauche") > 0)
let nbActionsMainGauche = isMainGauche ? nbActions : 0
await c.setFlag("world", "available-actions", { nbActions, nbActionsMainGauche })
await c.update({ name: `${c.token.name} (${nbActions} / ${nbActionsMainGauche})` })
}
}
}
}
@@ -167,14 +174,24 @@ export class TeDeumUtility {
/* -------------------------------------------- */
static welcomeMessage() {
if (game.user.isGM) {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="chat-welcome welcome-message-tedeum"><span class="rdd-roll-part">
<strong>Bienvenu dans Te Deum Pour Un Massacre !</strong>
<div class="chat-welcome">Ce système vous est proposé par Open Sesame Games.<br>
Vous trouverez de l'aide dans @UUID[Compendium.fvtt-te-deum.aides.JournalEntry.uNwJgi4kXBCiZmAH]{Aide pour Te Deum}<br>
ainsi que sur le Discord de Foundry FR : https://discord.gg/pPSDNJk</div>` });
// Try to fetch the welcome message from the github repo "welcome-message-ecryme.html"
fetch(ECRYME_WELCOME_MESSAGE_URL)
.then(response => response.text())
.then(html => {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: html
});
})
.catch(error => {
console.error("Error fetching welcome message:", error);
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: "<b>Bienvenue dans Ecryme RPG !</b><br>Visitez le site officiel pour plus d'informations."
});
});
}
}
@@ -294,13 +311,26 @@ export class TeDeumUtility {
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/* -------------------------------------------- */
static getTokenActorFromId(tokenId) {
for (let scene of game.scenes) {
const tokenDoc = scene.tokens.get(tokenId)
if (tokenDoc) return tokenDoc.actor
}
return null
}
/* -------------------------------------------- */
static async appliquerDegats(rollData) {
await this.processAttaqueMelee(rollData)
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
if (defenderToken) {
let actor = defenderToken.actor
await actor.appliquerDegats(rollData)
let defenderActor = this.getTokenActorFromId(rollData.defenderTokenId)
if (defenderActor) {
if (game.user.isGM || defenderActor.isOwner) {
await defenderActor.appliquerDegats(rollData)
} else {
// Send a socket message — seul le premier MJ actif le traitera
game.socket.emit("system.fvtt-te-deum", { name: "msg_apply_damage", data: { rollData } });
}
// Attaque naturelle avec dégats inférieur à -2
if ((rollData?.arme?.system.specificites?.poing?.hasSpec || rollData?.arme?.system.specificites?.pied?.hasSpec) && rollData.degats < -2) {
let attacker = this.getActorFromRollData(rollData)
@@ -331,19 +361,27 @@ export class TeDeumUtility {
TeDeumUtility.appliquerDegats(rollData, messageId)
}
})
$(html).on("click", '.chat-command-gain-xp', event => {
$(html).on("click", '.chat-command-gain-xp', async event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
if (rollData) {
let actor = TeDeumUtility.getActorFromRollData(rollData)
actor.modifyXP(rollData.carac.key, 1)
// Hide this button
event.currentTarget.style.display = 'none';
event.currentTarget.style.display = 'none'; // feedback immédiat local
await message.setFlag("world", "te-deum-xp-used", true) // sync tous les clients
}
})
}
/* -------------------------------------------- */
static onRenderChatMessage(message, html) {
if (message.getFlag("world", "te-deum-xp-used")) {
const btn = html.querySelector('.chat-command-gain-xp');
if (btn) btn.style.display = 'none';
}
}
/* -------------------------------------------- */
static async preloadHandlebarsTemplates() {
@@ -436,6 +474,28 @@ export class TeDeumUtility {
chatMsg.setFlag("world", "tedeum-rolldata", rollData)
}
}
if (msg.name == "msg_modify_combat_action") {
if (game.user.isGM) {
let { combatantId, ca } = msg.data
let combatant = game.combat.combatants.get(combatantId)
if (combatant) {
console.log("sock - Modify Combat Action : ", combatant.name, ca)
await TeDeumUtility.updateCombatantActions(combatant, ca)
}
}
}
if (msg.name == "msg_apply_damage") {
const firstGM = game.users.find(u => u.isGM && u.active)
if (game.user === firstGM) {
let rollData = msg.data.rollData
let defenderActor = TeDeumUtility.getTokenActorFromId(rollData.defenderTokenId)
if (defenderActor) {
await defenderActor.appliquerDegats(rollData)
} else {
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
}
}
}
}
/* -------------------------------------------- */
@@ -521,9 +581,11 @@ export class TeDeumUtility {
}
if (rollData.diceSum == 1) {
let critiqueRoll = await new Roll(rollData.carac.negativeDice)
rollData.isSuccess = false
await critiqueRoll.evaluate()
await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode"))
rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
rollData.critiqueTotal = critiqueRoll.total
if (critiqueRoll.total > rollData.competence.system.score) {
rollData.isEchecCritique = true
}
@@ -612,12 +674,18 @@ export class TeDeumUtility {
await this.getLocalisation(rollData)
// Now the degats
let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
await this.showDiceSoNice(rollData.degatsRoll, game.settings.get("core", "rollMode"))
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
}
/* -------------------------------------------- */
static async updateCombatantActions(combatant, ca) {
await combatant.setFlag("world", "available-actions", ca)
await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` })
}
/* -------------------------------------------- */
static async manageCombatActions(actor, rollData) {
let combat = game.combats.active
@@ -631,16 +699,21 @@ export class TeDeumUtility {
ca.nbActionsMainGauche -= 1
ca.nbActions = Math.max(ca.nbActions - 1, 0)
} else {
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles à la main gauche`)
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles à la main gauche pour ce round`)
}
}
if (ca.nbActions > 0) {
ca.nbActions -= 1
} else {
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles`)
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles pour ce round`)
}
console.log("Manage combat actions 1", actor.name, combatant)
if (game.user.isGM) {
await this.updateCombatantActions(combatant, ca)
} else {
// Send a socket message
game.socket.emit("system.fvtt-te-deum", { name: "msg_modify_combat_action", data: { combatantId: combatant.id, ca } });
}
await combatant.setFlag("world", "available-actions", ca)
await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` })
rollData.hasActions = true
rollData.remainingActions = ca.nbActions
rollData.remainingActionsMainGauche = ca.nbActionsMainGauche

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@@ -6,7 +6,7 @@ export class TeDeumRollDialog extends Dialog {
static async create(actor, rollData) {
let options = { classes: ["tedeum-roll-dialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
let html = await renderTemplate('systems/fvtt-te-deum/templates/dialogs/roll-dialog-generic.hbs', rollData);
let html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-te-deum/templates/dialogs/roll-dialog-generic.hbs', rollData);
return new TeDeumRollDialog(actor, rollData, html, options);
}
@@ -43,7 +43,7 @@ export class TeDeumRollDialog extends Dialog {
/* -------------------------------------------- */
async refreshDialog() {
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/roll-dialog-generic.hbs", this.rollData)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/roll-dialog-generic.hbs", this.rollData)
this.data.content = content
this.render(true)
}

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@@ -91,7 +91,7 @@ export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
payload: chatData,
});
renderTemplate('systems/fvtt-te-deum/templates/post-item.html', chatData).then(html => {
foundry.applications.handlebars.renderTemplate('systems/fvtt-te-deum/templates/post-item.html', chatData).then(html => {
let chatOptions = TeDeumUtility.chatDataSetup(html);
ChatMessage.create(chatOptions)
});

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@@ -0,0 +1,21 @@
{
"name": "fvtt-te-deum",
"version": "1.0.0",
"description": "Système Te Deum pour FoundryVTT",
"private": true,
"scripts": {
"build:css": "gulp css",
"watch:css": "gulp watch"
},
"devDependencies": {
"gulp": "^4.0.2",
"gulp-less": "^5.0.0",
"less": "^4.2.0",
"autoprefixer": "^10.4.20",
"gulp-postcss": "^9.0.1",
"postcss": "^8.4.49"
},
"keywords": ["foundry-vtt", "te-deum"],
"author": "",
"license": "ISC"
}

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@@ -1 +1 @@
MANIFEST-000157
MANIFEST-000226

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@@ -1,7 +1,3 @@
2025/09/24-15:09:29.187023 7f7d00dfa6c0 Recovering log #155
2025/09/24-15:09:29.197297 7f7d00dfa6c0 Delete type=3 #153
2025/09/24-15:09:29.197358 7f7d00dfa6c0 Delete type=0 #155
2025/09/24-15:11:47.439451 7f7cf9fff6c0 Level-0 table #160: started
2025/09/24-15:11:47.439482 7f7cf9fff6c0 Level-0 table #160: 0 bytes OK
2025/09/24-15:11:47.446526 7f7cf9fff6c0 Delete type=0 #158
2025/09/24-15:11:47.446682 7f7cf9fff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2026/02/25-16:17:49.096861 7f821f7fe6c0 Recovering log #224
2026/02/25-16:17:49.106471 7f821f7fe6c0 Delete type=3 #222
2026/02/25-16:17:49.106539 7f821f7fe6c0 Delete type=0 #224

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@@ -1,7 +1,7 @@
2025/09/24-14:48:23.305998 7f7cfb7fe6c0 Recovering log #151
2025/09/24-14:48:23.315978 7f7cfb7fe6c0 Delete type=3 #149
2025/09/24-14:48:23.316051 7f7cfb7fe6c0 Delete type=0 #151
2025/09/24-15:08:26.608194 7f7cf9fff6c0 Level-0 table #156: started
2025/09/24-15:08:26.608240 7f7cf9fff6c0 Level-0 table #156: 0 bytes OK
2025/09/24-15:08:26.663875 7f7cf9fff6c0 Delete type=0 #154
2025/09/24-15:08:26.664085 7f7cf9fff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2026/02/25-15:53:40.937630 7f821ffff6c0 Recovering log #220
2026/02/25-15:53:40.949873 7f821ffff6c0 Delete type=3 #218
2026/02/25-15:53:40.949933 7f821ffff6c0 Delete type=0 #220
2026/02/25-16:16:19.716603 7f821d8d46c0 Level-0 table #225: started
2026/02/25-16:16:19.716652 7f821d8d46c0 Level-0 table #225: 0 bytes OK
2026/02/25-16:16:19.765894 7f821d8d46c0 Delete type=0 #223
2026/02/25-16:16:19.766155 7f821d8d46c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

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2025/09/24-15:09:29.097777 7f7cfbfff6c0 Recovering log #258
2025/09/24-15:09:29.108008 7f7cfbfff6c0 Delete type=3 #256
2025/09/24-15:09:29.108079 7f7cfbfff6c0 Delete type=0 #258
2025/09/24-15:11:47.381009 7f7cf9fff6c0 Level-0 table #263: started
2025/09/24-15:11:47.381035 7f7cf9fff6c0 Level-0 table #263: 0 bytes OK
2025/09/24-15:11:47.387083 7f7cf9fff6c0 Delete type=0 #261
2025/09/24-15:11:47.393292 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
2026/02/25-16:17:49.007591 7f821f7fe6c0 Recovering log #327
2026/02/25-16:17:49.018485 7f821f7fe6c0 Delete type=3 #325
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2025/09/24-14:48:23.211234 7f7cfaffd6c0 Recovering log #254
2025/09/24-14:48:23.220782 7f7cfaffd6c0 Delete type=3 #252
2025/09/24-14:48:23.220848 7f7cfaffd6c0 Delete type=0 #254
2025/09/24-15:08:26.052999 7f7cf9fff6c0 Level-0 table #259: started
2025/09/24-15:08:26.053039 7f7cf9fff6c0 Level-0 table #259: 0 bytes OK
2025/09/24-15:08:26.114659 7f7cf9fff6c0 Delete type=0 #257
2025/09/24-15:08:26.173656 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
2026/02/25-15:53:40.848906 7f821effd6c0 Recovering log #323
2026/02/25-15:53:40.858667 7f821effd6c0 Delete type=3 #321
2026/02/25-15:53:40.858720 7f821effd6c0 Delete type=0 #323
2026/02/25-16:16:19.467652 7f821d8d46c0 Level-0 table #328: started
2026/02/25-16:16:19.467677 7f821d8d46c0 Level-0 table #328: 0 bytes OK
2026/02/25-16:16:19.528659 7f821d8d46c0 Delete type=0 #326
2026/02/25-16:16:19.528885 7f821d8d46c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/armes/MANIFEST-000329 Normal file

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@@ -1 +1 @@
MANIFEST-000259
MANIFEST-000329

View File

@@ -1,7 +1,3 @@
2025/09/24-15:09:29.111050 7f7cfaffd6c0 Recovering log #257
2025/09/24-15:09:29.121636 7f7cfaffd6c0 Delete type=3 #255
2025/09/24-15:09:29.121696 7f7cfaffd6c0 Delete type=0 #257
2025/09/24-15:11:47.374855 7f7cf9fff6c0 Level-0 table #262: started
2025/09/24-15:11:47.374881 7f7cf9fff6c0 Level-0 table #262: 0 bytes OK
2025/09/24-15:11:47.380908 7f7cf9fff6c0 Delete type=0 #260
2025/09/24-15:11:47.393280 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
2026/02/25-16:17:49.020792 7f821effd6c0 Recovering log #327
2026/02/25-16:17:49.030955 7f821effd6c0 Delete type=3 #325
2026/02/25-16:17:49.031024 7f821effd6c0 Delete type=0 #327

View File

@@ -1,7 +1,7 @@
2025/09/24-14:48:23.223575 7f7d00dfa6c0 Recovering log #253
2025/09/24-14:48:23.234727 7f7d00dfa6c0 Delete type=3 #251
2025/09/24-14:48:23.234789 7f7d00dfa6c0 Delete type=0 #253
2025/09/24-15:08:26.173817 7f7cf9fff6c0 Level-0 table #258: started
2025/09/24-15:08:26.173861 7f7cf9fff6c0 Level-0 table #258: 0 bytes OK
2025/09/24-15:08:26.233062 7f7cf9fff6c0 Delete type=0 #256
2025/09/24-15:08:26.424194 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
2026/02/25-15:53:40.860848 7f821f7fe6c0 Recovering log #323
2026/02/25-15:53:40.871268 7f821f7fe6c0 Delete type=3 #321
2026/02/25-15:53:40.871372 7f821f7fe6c0 Delete type=0 #323
2026/02/25-16:16:19.298465 7f821d8d46c0 Level-0 table #328: started
2026/02/25-16:16:19.298546 7f821d8d46c0 Level-0 table #328: 0 bytes OK
2026/02/25-16:16:19.356349 7f821d8d46c0 Delete type=0 #326
2026/02/25-16:16:19.528831 7f821d8d46c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -1 +1 @@
MANIFEST-000258
MANIFEST-000327

View File

@@ -1,7 +1,3 @@
2025/09/24-15:09:29.084820 7f7d00dfa6c0 Recovering log #256
2025/09/24-15:09:29.094841 7f7d00dfa6c0 Delete type=3 #254
2025/09/24-15:09:29.094891 7f7d00dfa6c0 Delete type=0 #256
2025/09/24-15:11:47.367611 7f7cf9fff6c0 Level-0 table #261: started
2025/09/24-15:11:47.367694 7f7cf9fff6c0 Level-0 table #261: 0 bytes OK
2025/09/24-15:11:47.374747 7f7cf9fff6c0 Delete type=0 #259
2025/09/24-15:11:47.393269 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
2026/02/25-16:17:48.995540 7f821e7fc6c0 Recovering log #325
2026/02/25-16:17:49.005262 7f821e7fc6c0 Delete type=3 #323
2026/02/25-16:17:49.005349 7f821e7fc6c0 Delete type=0 #325

View File

@@ -1,7 +1,7 @@
2025/09/24-14:48:23.198206 7f7cfb7fe6c0 Recovering log #252
2025/09/24-14:48:23.208784 7f7cfb7fe6c0 Delete type=3 #250
2025/09/24-14:48:23.208841 7f7cfb7fe6c0 Delete type=0 #252
2025/09/24-15:08:25.940494 7f7cf9fff6c0 Level-0 table #257: started
2025/09/24-15:08:25.940624 7f7cf9fff6c0 Level-0 table #257: 0 bytes OK
2025/09/24-15:08:25.991041 7f7cf9fff6c0 Delete type=0 #255
2025/09/24-15:08:26.173621 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
2026/02/25-15:53:40.836015 7f821ffff6c0 Recovering log #321
2026/02/25-15:53:40.846129 7f821ffff6c0 Delete type=3 #319
2026/02/25-15:53:40.846180 7f821ffff6c0 Delete type=0 #321
2026/02/25-16:16:19.415073 7f821d8d46c0 Level-0 table #326: started
2026/02/25-16:16:19.415106 7f821d8d46c0 Level-0 table #326: 0 bytes OK
2026/02/25-16:16:19.467523 7f821d8d46c0 Delete type=0 #324
2026/02/25-16:16:19.528868 7f821d8d46c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -1 +1 @@
MANIFEST-000269
MANIFEST-000339

View File

@@ -1,7 +1,3 @@
2025/09/24-15:09:29.123386 7f7cfb7fe6c0 Recovering log #267
2025/09/24-15:09:29.133578 7f7cfb7fe6c0 Delete type=3 #265
2025/09/24-15:09:29.133633 7f7cfb7fe6c0 Delete type=0 #267
2025/09/24-15:11:47.387224 7f7cf9fff6c0 Level-0 table #272: started
2025/09/24-15:11:47.387262 7f7cf9fff6c0 Level-0 table #272: 0 bytes OK
2025/09/24-15:11:47.393170 7f7cf9fff6c0 Delete type=0 #270
2025/09/24-15:11:47.393301 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
2026/02/25-16:17:49.032966 7f821ffff6c0 Recovering log #337
2026/02/25-16:17:49.043199 7f821ffff6c0 Delete type=3 #335
2026/02/25-16:17:49.043264 7f821ffff6c0 Delete type=0 #337

View File

@@ -1,7 +1,7 @@
2025/09/24-14:48:23.237291 7f7cfb7fe6c0 Recovering log #263
2025/09/24-14:48:23.248109 7f7cfb7fe6c0 Delete type=3 #261
2025/09/24-14:48:23.248198 7f7cfb7fe6c0 Delete type=0 #263
2025/09/24-15:08:25.991148 7f7cf9fff6c0 Level-0 table #268: started
2025/09/24-15:08:25.998446 7f7cf9fff6c0 Level-0 table #268: 0 bytes OK
2025/09/24-15:08:26.052852 7f7cf9fff6c0 Delete type=0 #266
2025/09/24-15:08:26.173642 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
2026/02/25-15:53:40.874436 7f821ffff6c0 Recovering log #333
2026/02/25-15:53:40.884848 7f821ffff6c0 Delete type=3 #331
2026/02/25-15:53:40.884904 7f821ffff6c0 Delete type=0 #333
2026/02/25-16:16:19.356498 7f821d8d46c0 Level-0 table #338: started
2026/02/25-16:16:19.356535 7f821d8d46c0 Level-0 table #338: 0 bytes OK
2026/02/25-16:16:19.414898 7f821d8d46c0 Delete type=0 #336
2026/02/25-16:16:19.528852 7f821d8d46c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -1 +1 @@
MANIFEST-000259
MANIFEST-000328

View File

@@ -1,7 +1,3 @@
2025/09/24-15:09:29.137046 7f7d00dfa6c0 Recovering log #257
2025/09/24-15:09:29.146636 7f7d00dfa6c0 Delete type=3 #255
2025/09/24-15:09:29.146695 7f7d00dfa6c0 Delete type=0 #257
2025/09/24-15:11:47.393485 7f7cf9fff6c0 Level-0 table #262: started
2025/09/24-15:11:47.393516 7f7cf9fff6c0 Level-0 table #262: 0 bytes OK
2025/09/24-15:11:47.400467 7f7cf9fff6c0 Delete type=0 #260
2025/09/24-15:11:47.419258 7f7cf9fff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)
2026/02/25-16:17:49.045639 7f821e7fc6c0 Recovering log #326
2026/02/25-16:17:49.056537 7f821e7fc6c0 Delete type=3 #324
2026/02/25-16:17:49.056606 7f821e7fc6c0 Delete type=0 #326

View File

@@ -1,7 +1,7 @@
2025/09/24-14:48:23.254619 7f7cfb7fe6c0 Recovering log #253
2025/09/24-14:48:23.264677 7f7cfb7fe6c0 Delete type=3 #251
2025/09/24-14:48:23.264757 7f7cfb7fe6c0 Delete type=0 #253
2025/09/24-15:08:26.114804 7f7cf9fff6c0 Level-0 table #258: started
2025/09/24-15:08:26.114845 7f7cf9fff6c0 Level-0 table #258: 0 bytes OK
2025/09/24-15:08:26.173413 7f7cf9fff6c0 Delete type=0 #256
2025/09/24-15:08:26.173668 7f7cf9fff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)
2026/02/25-15:53:40.888183 7f821effd6c0 Recovering log #322
2026/02/25-15:53:40.897808 7f821effd6c0 Delete type=3 #320
2026/02/25-15:53:40.897873 7f821effd6c0 Delete type=0 #322
2026/02/25-16:16:19.645632 7f821d8d46c0 Level-0 table #327: started
2026/02/25-16:16:19.645665 7f821d8d46c0 Level-0 table #327: 0 bytes OK
2026/02/25-16:16:19.716424 7f821d8d46c0 Delete type=0 #325
2026/02/25-16:16:19.766141 7f821d8d46c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -1 +1 @@
MANIFEST-000259
MANIFEST-000328

View File

@@ -1,7 +1,3 @@
2025/09/24-15:09:29.148975 7f7cfbfff6c0 Recovering log #257
2025/09/24-15:09:29.158794 7f7cfbfff6c0 Delete type=3 #255
2025/09/24-15:09:29.158847 7f7cfbfff6c0 Delete type=0 #257
2025/09/24-15:11:47.406687 7f7cf9fff6c0 Level-0 table #262: started
2025/09/24-15:11:47.406719 7f7cf9fff6c0 Level-0 table #262: 0 bytes OK
2025/09/24-15:11:47.412667 7f7cf9fff6c0 Delete type=0 #260
2025/09/24-15:11:47.419288 7f7cf9fff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)
2026/02/25-16:17:49.058989 7f821effd6c0 Recovering log #326
2026/02/25-16:17:49.068511 7f821effd6c0 Delete type=3 #324
2026/02/25-16:17:49.068568 7f821effd6c0 Delete type=0 #326

View File

@@ -1,7 +1,7 @@
2025/09/24-14:48:23.266851 7f7cfaffd6c0 Recovering log #253
2025/09/24-14:48:23.277277 7f7cfaffd6c0 Delete type=3 #251
2025/09/24-14:48:23.277357 7f7cfaffd6c0 Delete type=0 #253
2025/09/24-15:08:26.356120 7f7cf9fff6c0 Level-0 table #258: started
2025/09/24-15:08:26.356174 7f7cf9fff6c0 Level-0 table #258: 0 bytes OK
2025/09/24-15:08:26.424036 7f7cf9fff6c0 Delete type=0 #256
2025/09/24-15:08:26.424252 7f7cf9fff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)
2026/02/25-15:53:40.899737 7f821f7fe6c0 Recovering log #322
2026/02/25-15:53:40.910545 7f821f7fe6c0 Delete type=3 #320
2026/02/25-15:53:40.910590 7f821f7fe6c0 Delete type=0 #322
2026/02/25-16:16:19.529006 7f821d8d46c0 Level-0 table #327: started
2026/02/25-16:16:19.529044 7f821d8d46c0 Level-0 table #327: 0 bytes OK
2026/02/25-16:16:19.584573 7f821d8d46c0 Delete type=0 #325
2026/02/25-16:16:19.766110 7f821d8d46c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -1 +1 @@
MANIFEST-000196
MANIFEST-000265

View File

@@ -1,7 +1,3 @@
2025/09/24-15:09:29.173945 7f7cfb7fe6c0 Recovering log #194
2025/09/24-15:09:29.183658 7f7cfb7fe6c0 Delete type=3 #192
2025/09/24-15:09:29.183716 7f7cfb7fe6c0 Delete type=0 #194
2025/09/24-15:11:47.412789 7f7cf9fff6c0 Level-0 table #199: started
2025/09/24-15:11:47.412823 7f7cf9fff6c0 Level-0 table #199: 0 bytes OK
2025/09/24-15:11:47.419140 7f7cf9fff6c0 Delete type=0 #197
2025/09/24-15:11:47.419299 7f7cf9fff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)
2026/02/25-16:17:49.082827 7f821e7fc6c0 Recovering log #263
2026/02/25-16:17:49.093869 7f821e7fc6c0 Delete type=3 #261
2026/02/25-16:17:49.093933 7f821e7fc6c0 Delete type=0 #263

View File

@@ -1,7 +1,7 @@
2025/09/24-14:48:23.292184 7f7d00dfa6c0 Recovering log #190
2025/09/24-14:48:23.302049 7f7d00dfa6c0 Delete type=3 #188
2025/09/24-14:48:23.302138 7f7d00dfa6c0 Delete type=0 #190
2025/09/24-15:08:26.233213 7f7cf9fff6c0 Level-0 table #195: started
2025/09/24-15:08:26.233253 7f7cf9fff6c0 Level-0 table #195: 0 bytes OK
2025/09/24-15:08:26.291256 7f7cf9fff6c0 Delete type=0 #193
2025/09/24-15:08:26.424217 7f7cf9fff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)
2026/02/25-15:53:40.925187 7f821effd6c0 Recovering log #259
2026/02/25-15:53:40.934520 7f821effd6c0 Delete type=3 #257
2026/02/25-15:53:40.934568 7f821effd6c0 Delete type=0 #259
2026/02/25-16:16:19.945947 7f821d8d46c0 Level-0 table #264: started
2026/02/25-16:16:19.946001 7f821d8d46c0 Level-0 table #264: 0 bytes OK
2026/02/25-16:16:20.001848 7f821d8d46c0 Delete type=0 #262
2026/02/25-16:16:20.001994 7f821d8d46c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -1 +1 @@
MANIFEST-000260
MANIFEST-000329

View File

@@ -1,7 +1,3 @@
2025/09/24-15:09:29.160816 7f7cfaffd6c0 Recovering log #258
2025/09/24-15:09:29.171382 7f7cfaffd6c0 Delete type=3 #256
2025/09/24-15:09:29.171436 7f7cfaffd6c0 Delete type=0 #258
2025/09/24-15:11:47.400600 7f7cf9fff6c0 Level-0 table #263: started
2025/09/24-15:11:47.400625 7f7cf9fff6c0 Level-0 table #263: 0 bytes OK
2025/09/24-15:11:47.406556 7f7cf9fff6c0 Delete type=0 #261
2025/09/24-15:11:47.419275 7f7cf9fff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)
2026/02/25-16:17:49.070393 7f821ffff6c0 Recovering log #327
2026/02/25-16:17:49.080654 7f821ffff6c0 Delete type=3 #325
2026/02/25-16:17:49.080720 7f821ffff6c0 Delete type=0 #327

View File

@@ -1,7 +1,7 @@
2025/09/24-14:48:23.279296 7f7cfbfff6c0 Recovering log #254
2025/09/24-14:48:23.289583 7f7cfbfff6c0 Delete type=3 #252
2025/09/24-14:48:23.289682 7f7cfbfff6c0 Delete type=0 #254
2025/09/24-15:08:26.291500 7f7cf9fff6c0 Level-0 table #259: started
2025/09/24-15:08:26.291565 7f7cf9fff6c0 Level-0 table #259: 0 bytes OK
2025/09/24-15:08:26.355943 7f7cf9fff6c0 Delete type=0 #257
2025/09/24-15:08:26.424235 7f7cf9fff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)
2026/02/25-15:53:40.912618 7f821e7fc6c0 Recovering log #323
2026/02/25-15:53:40.922737 7f821e7fc6c0 Delete type=3 #321
2026/02/25-15:53:40.922804 7f821e7fc6c0 Delete type=0 #323
2026/02/25-16:16:19.584692 7f821d8d46c0 Level-0 table #328: started
2026/02/25-16:16:19.584724 7f821d8d46c0 Level-0 table #328: 0 bytes OK
2026/02/25-16:16:19.645484 7f821d8d46c0 Delete type=0 #326
2026/02/25-16:16:19.766128 7f821d8d46c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)

Binary file not shown.

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File diff suppressed because it is too large Load Diff

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View File

@@ -148,8 +148,8 @@
],
"title": "Te Deum pour Un Massacre, le Jeu de Rôles (Officiel)",
"url": "https://www.uberwald.me/gitea/public/fvtt-te-deum",
"version": "13.0.1",
"download": "https://www.uberwald.me/gitea/public/fvtt-te-deum/releases/download/13.0.1/fvtt-te-deum-13.0.1.zip",
"version": "13.0.2",
"download": "https://www.uberwald.me/gitea/public/fvtt-te-deum/releases/download/13.0.1/fvtt-te-deum-13.0.2.zip",
"background": "systems/fvtt-te-deum/images/ui/tdeum_welcome_page_01.webp",
"flags": {
"hotReload": {

View File

@@ -238,7 +238,11 @@
</label>
<span>&nbsp;</span>
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
{{#if comp.system.isBase}}
<span class="item-control"><i class="fa-solid fa-trash-slash"></i></span>
{{else}}
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
{{/if}}
</li>
{{/each}}
</ul>

View File

@@ -1,99 +1,110 @@
<div class="chat-message-header">
{{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}}
<h4 class="chat-actor-name">{{alias}}</h4>
</div>
<hr>
<div class="chat-roll-details" style="margin-top: 0.3rem;">
{{#if img}}
<div style="text-align: center; margin-bottom: 0.3rem;">
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
{{#if img}}
<div>
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="chat-info-badge" style="margin-bottom: 0.4rem;">
<strong>{{alias}}</strong>
attaque
<strong>{{defenderName}}</strong>
</div>
<div class="flexcol">
</div>
<div>
<ul>
<li><strong>{{alias}}</strong> attaque <strong>{{defenderName}}</strong></li>
<ul style="margin: 0; padding-left: 0.5rem;">
{{#if arme}}
<li><label class="chat-weapon-name">Dégats {{arme.name}} : {{degats}} ({{degatsFormula}})</label></li>
<li style="margin: 0.2rem 0;"><span class="chat-info-badge">Dégâts
{{arme.name}}
:
{{degats}}
({{degatsFormula}})</span></li>
{{/if}}
{{#if loc}}
<li>Localisation : {{loc.label}}</li>
<li>Touché : {{touche}}</li>
<li style="margin: 0.2rem 0;"><span
class="chat-difficulty-badge"
>Localisation : {{loc.label}}</span></li>
<li style="margin: 0.2rem 0;">Touché : {{touche}}</li>
{{/if}}
{{#if gantelet}}
<li>Poing avec gantelet: +1 dégat</li>
<li>Poing avec gantelet: +1 dégat</li>
{{/if}}
{{#if isChargeAPied}}
<li>Charge à pied (+Course)</li>
<li>Charge à pied (+Course)</li>
{{/if}}
{{#if isChargeACheval}}
<li>Charge à cheval (+Equitation)</li>
<li>Charge à cheval (+Equitation)</li>
{{/if}}
{{#if isReussiteCritique}}
<li><strong class="chat-result-success">Réussite critique : La blessure a été augmentée d'un niveau</strong></li>
<li style="margin: 0.3rem 0;"><span class="chat-result-success">🎯
Réussite critique : La blessure a été augmentée d'un niveau</span></li>
{{/if}}
{{#if blessure}}
<li><strong>{{defenderName}} a subi une blessure!</strong></li>
<li>Gravité : {{blessure.name}}</li>
<li style="margin: 0.3rem 0;"><span class="chat-warning-badge">⚔️
{{defenderName}}
a subi une blessure!</span></li>
<li style="margin: 0.2rem 0;"><strong>Gravité :
{{blessure.name}}</strong></li>
{{#if (eq loc.categorie "tete")}}
{{#if (gt blessure.system.value 0)}}
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
{{defenderName}}
doit réussir un test d'Endurance de difficulté 7 ou être assommé</span></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "tete")}}
{{#if (gt blessure.system.value 0)}}
<li><strong class="chat-result-warning">{{defenderName}} doit réussir un test d'Endurance de difficulté 7 ou être
assommé</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "bras")}}
{{#if (gt blessure.system.value 2)}}
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
{{defenderName}}
lâche l'objet tenu par son bras. Il doit faire un test d'endurance
pour l'utiliser désormais.</span></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "bras")}}
{{#if (gt blessure.system.value 2)}}
<li><strong class="chat-result-warning">{{defenderName}} lache l'objet tenu par son bras. Il doit faire un test
d'endurance
pour l'utiliser désormais.</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "jambe")}}
{{#if (gt blessure.system.value 2)}}
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
{{defenderName}}
tombe au sol. Pour se relever et marcher, il doit réussir un test
d'Endurance à chaque tour.</span></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "jambe")}}
{{#if (gt blessure.system.value 2)}}
<li><strong class="chat-result-warning">{{defenderName}} tombe au sol. Pour se relever et marcher, il doit réussir
un test
d'Endurance à chaque tour.
</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "main")}}
{{#if (gt blessure.system.value 1)}}
<li><strong class="chat-result-warning">{{defenderName}} lache l'objet tenu par sa main. Il doit faire un test
d'endurance
pour l'utiliser désormais.</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "pied")}}
{{#if (gt blessure.system.value 1)}}
<li><strong class="chat-result-warning">{{defenderName}} tombe au sol. Pour se relever et marcher, il doit réussir
un test
d'Endurance à chaque tour.
</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "main")}}
{{#if (gt blessure.system.value 1)}}
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
{{defenderName}}
lâche l'objet tenu par sa main. Il doit faire un test d'endurance
pour l'utiliser désormais.</span></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "pied")}}
{{#if (gt blessure.system.value 1)}}
<li style="margin: 0.3rem 0;"><span class="chat-result-failure">💥
{{defenderName}}
tombe au sol. Pour se relever et marcher, il doit réussir un test
d'Endurance à chaque tour.</span></li>
{{/if}}
{{/if}}
{{else}}
<li>Aucune blessure subie par {{defenderName}}</li>
<li style="margin: 0.3rem 0;"><span class="chat-result-success">✓ Aucune
blessure subie par
{{defenderName}}</span></li>
{{/if}}
</ul>
</div>
</div>

View File

@@ -1,38 +1,44 @@
<div class="chat-message-header">
{{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}}
<h4 class="chat-actor-name">{{alias}}</h4>
</div>
<hr>
<div class="chat-roll-details" style="margin-top: 0.3rem;">
{{#if img}}
<div style="text-align: center; margin-bottom: 0.3rem;">
<img class="chat-icon" src="{{arme.img}}" alt="{{name}}" />
</div>
{{/if}}
{{#if img}}
<div>
<img class="chat-icon" src="{{arme.img}}" alt="{{name}}" />
</div>
{{/if}}
<div>
<ul>
<li>Dégats de {{arme.name}}: {{formula}} </li>
<ul style="margin: 0; padding-left: 0.5rem;">
<li style="margin: 0.2rem 0;"><span class="chat-info-badge">Dégâts de
{{arme.name}}:
{{formula}}</span></li>
{{#if gantelet}}
<li>Poing avec gantelet: +1 dégat</li>
<li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🥊 Poing
avec gantelet: +1 dégât</span></li>
{{/if}}
{{#if isChargeAPied}}
<li>Charge à pied (+Course)</li>
<li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🏃
Charge à pied (+Course)</span></li>
{{/if}}
{{#if isChargeACheval}}
<li>Charge à cheval (+Equitation)</li>
<li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🐴
Charge à cheval (+Équitation)</span></li>
{{/if}}
<li>Dégats infligés : {{degats}}</li>
<li style="margin: 0.3rem 0;"><span class="chat-warning-badge">⚔️ Dégâts
infligés :
{{degats}}</span></li>
{{#if loc}}
<li>Localisation : {{loc.label}}</li>
<li style="margin: 0.2rem 0;"><span class="chat-difficulty-badge">🎯
Localisation :
{{loc.label}}</span></li>
{{/if}}
{{#if isReussiteCritique}}
<li><strong class="chat-result-success">Réussite critique : La blessure sera augmentée d'un niveau</strong></li>
<li style="margin: 0.3rem 0;"><span class="chat-result-success">🎯
Réussite critique : La blessure sera augmentée d'un niveau</span></li>
{{/if}}
</ul>
</div>
</div>

View File

@@ -5,129 +5,134 @@
<h4 class="chat-actor-name">{{alias}}</h4>
</div>
<hr>
{{#if img}}
<div>
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
<div style="text-align: center; padding: 0.25rem;">
<img class="chat-icon" src="{{img}}" alt="{{name}}" style="border-radius: 4px; box-shadow: 0 2px 4px rgba(0,0,0,0.15);" />
</div>
{{/if}}
<div class="flexcol">
</div>
<div>
<div class="chat-roll-details">
<ul>
{{#if carac}}
<li>{{carac.name}}: {{carac.qualite}} ({{carac.dice}}) </li>
<li><strong>{{carac.name}}:</strong> {{carac.qualite}} <span class="chat-dice-formula">{{carac.dice}}</span></li>
{{/if}}
{{#if competence}}
<li>{{competence.name}}: {{compScore}} </li>
<li><strong>{{competence.name}}:</strong> {{compScore}}</li>
{{/if}}
{{#if bonusMalus}}
<li>Bonus/Malus: {{bonusMalus}} </li>
<li class="chat-info-badge"><strong>Bonus/Malus:</strong> {{bonusMalus}}</li>
{{/if}}
{{#if santeModifier}}
<li>Santé: {{santeModifier}} niveaux</li>
<li class="chat-warning-badge"><strong>Santé:</strong> {{santeModifier}} niveaux</li>
{{/if}}
{{#if enableProvidence}}
<li>Un niveau de Providence a été utilisé !</li>
<li class="chat-info-badge" style="background: rgba(255, 215, 0, 0.2); border-left-color: goldenrod;">⭐ Un niveau de Providence a été utilisé !</li>
{{/if}}
{{#if hasActions}}
<li>Actions restantes: {{remainingActions}} (MG:{{remainingActionsMainGauche}})</li>
<li class="chat-info-badge" data-tooltip="Nombre d'actions restantes, avec MG = Main Gauche">
<strong>Actions restantes:</strong> {{remainingActions}} (MG:{{remainingActionsMainGauche}})
</li>
{{/if}}
{{#if arme}}
{{#if isViser}}
<li>Bonus de visée (+1 niveau)</li>
<li class="chat-info-badge">✓ Bonus de visée (+1 niveau)</li>
{{/if}}
{{#if isMouvement}}
<li>Malus de cible petite ou en mouvement (-1 niveau)</li>
<li class="chat-warning-badge">⚠ Malus de cible petite ou en mouvement (-1 niveau)</li>
{{/if}}
{{#if attaqueCiblee}}
<li>Attaque ciblée, -1 niveau</li>
<li class="chat-warning-badge">⚠ Attaque ciblée, -1 niveau</li>
{{/if}}
{{#if allongeMalus}}
<li>Malus d'allonge: {{allongeMalus}} niveau</li>
<li class="chat-warning-badge">⚠ Malus d'allonge: {{allongeMalus}} niveau</li>
{{/if}}
{{/if}}
<li>Dés: {{diceFormula}} </li>
<li><strong>Formule:</strong> <span class="chat-dice-formula">{{diceFormula}}</span></li>
{{#if isTir}}
<li>Portée: {{porteeLabel}} ( {{difficulty}} )</li>
<li><strong>Portée:</strong> {{porteeLabel}} <span class="chat-difficulty-badge">Difficulté: {{difficulty}}</span></li>
{{else}}
<li>Difficulté: {{difficulty}} </li>
<li><strong>Difficulté:</strong> <span class="chat-difficulty-badge">{{difficulty}}</span></li>
{{/if}}
</ul>
</div>
<div class="flexrow">
<ul class="chat-result-column">
<li><strong>Résultat: {{total}}</strong> </li>
<div class="chat-roll-result-section">
<div class="chat-total-result">Résultat: {{total}}</div>
<div style="text-align: center;">
{{#if isSuccess}}
<li><strong class="chat-result-success">Succès !</strong> </li>
<div class="chat-result-success">Succès !</div>
{{#if isReussiteCritique}}
<li data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP gagné en {{carac.name}}">
<strong class="chat-result-success">Réussite critique (XP potentiel) !</strong>
</li>
<div class="chat-result-success" data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP en {{carac.name}}" style="margin-top: 0.3rem;">
🌟 Réussite critique (XP potentiel) !
</div>
{{/if}}
{{#if arme}}
<li><strong class="">Attaque réussie ! Faites une opposition avec la défense de la cible ou appliquez directement
les dégats.</strong> </li>
<div class="chat-info-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem; font-size: 0.9em;">
⚔️ <strong>Attaque réussie !</strong> Faites une opposition avec la défense de la cible ou appliquez directement les dégâts.
</div>
{{/if}}
{{else}}
<li><strong class="chat-result-failure">Echec !</strong> </li>
<div class="chat-result-failure">Échec !</div>
{{#if critiqueTotal}}
<div class="chat-negative-dice" style="margin-top: 0.3rem;">
Dé négatif: {{critiqueTotal}}
</div>
{{/if}}
{{#if isEchecCritique}}
<li data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP gagné en {{carac.name}}">
<strong class="chat-result-failure">Echec critique (XP potentiel) !</strong>
</li>
<div class="chat-result-failure" data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP en {{carac.name}}" style="margin-top: 0.3rem;">
💀 Échec critique (XP potentiel) !
</div>
{{/if}}
{{/if}}
{{#if nbEsquives}}
<li>Rappel : vous devez réussir {{nbEsquives}} tests d'esquive pour arriver au contact (règle d'allonge des armes).
</li>
<div class="chat-warning-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem;">
⚠️ Rappel : vous devez réussir {{nbEsquives}} tests d'esquive pour arriver au contact (règle d'allonge des armes).
</div>
{{/if}}
{{#if loc}}
<li><strong>Attaque réussie !!</strong> </li>
<li>Localisation: {{loc.label}} </li>
<div class="chat-info-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem; background: rgba(255, 215, 0, 0.15); border-left-color: goldenrod;">
🎯 <strong>Localisation:</strong> {{loc.label}}
</div>
{{/if}}
{{#if degats}}
<li>Dégats: {{degats}} {{#if isReussiteCritique}}(Augmentez la gravité de la blessure d'un niveau){{/if}}</li>
<div class="chat-warning-badge" style="display: block; margin-top: 0.4rem; padding: 0.3rem; font-size: 0.95em; background: rgba(255, 100, 100, 0.15); border-left-color: #a82020;">
⚔️ <strong>Dégâts:</strong> {{degats}} {{#if isReussiteCritique}}<em>(Augmentez la gravité de la blessure d'un niveau)</em>{{/if}}
</div>
{{/if}}
</ul>
<div>
{{#if (or isEchecCritique isReussiteCritique)}}
<a class="chat-command-gain-xp">
<img class="chat-command-img" data-tooltip="Cliquez ici pour +1 XP en {{carac.name}} si pas d'opposition"
src="systems/fvtt-te-deum/images/icons/xpplus1.webp">
</a>
{{/if}}
<a class="chat-command-opposition">
<img class="chat-command-img" data-tooltip="Test en opposition"
src="systems/fvtt-te-deum/images/icons/opposition.webp">
</a>
{{#if arme}}
{{#if isSuccess}}
<a class="chat-command-appliquer-degats">
<img class="chat-command-img" data-tooltip="Appliquer les dégats directement sans opposition"
src="systems/fvtt-te-deum/images/icons/appliquer-degats.webp">
</a>
{{/if}}
{{/if}}
</div>
</div>
<div class="chat-actions-bar">
{{#if (or isEchecCritique isReussiteCritique)}}
<a class="chat-command-gain-xp">
<img class="chat-command-img" data-tooltip="Cliquez ici pour +1 XP en {{carac.name}} si pas d'opposition"
src="systems/fvtt-te-deum/images/icons/xpplus1.webp">
</a>
{{/if}}
<a class="chat-command-opposition">
<img class="chat-command-img" data-tooltip="Test en opposition"
src="systems/fvtt-te-deum/images/icons/opposition.webp">
</a>
{{#if arme}}
{{#if isSuccess}}
<a class="chat-command-appliquer-degats">
<img class="chat-command-img" data-tooltip="Appliquer les dégâts directement sans opposition"
src="systems/fvtt-te-deum/images/icons/appliquer-degats.webp">
</a>
{{/if}}
{{/if}}
</div>
</div>
</div>

View File

@@ -1,112 +1,176 @@
<form class="skill-roll-dialog">
<header class="roll-dialog-header">
{{#if img}}
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
{{/if}}
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
</header>
<div class="flexcol">
<div class="flexrow">
<span class="roll-dialog-label">Caracteristique </span>
<span class="roll-dialog-label">{{carac.name}} : {{carac.qualite}} ({{carac.dice}})</span>
<span class="roll-dialog-label">Caractéristique </span>
<span class="roll-dialog-label">{{carac.name}}
:
{{carac.qualite}}
({{carac.dice}})</span>
</div>
{{#if competence}}
<div class="flexrow">
<span class="roll-dialog-label">Compétence </span>
<span class="roll-dialog-label">{{competence.name}} ({{compScore}})</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">🎯 Compétence </span>
<span class="roll-dialog-label">{{competence.name}}
({{compScore}})</span>
</div>
{{/if}}
{{#if santeModifier}}
<div class="flexrow">
<span class="roll-dialog-label">Malus Blessures </span>
<span class="roll-dialog-label">{{santeModifier}} niveaux</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">💔 Malus Blessures </span>
<span class="roll-dialog-label">{{santeModifier}} niveaux</span>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus : </span>
<select class="" type="text" id="roll-bonus-malus" value="{{bonusMalus}}" data-dtype="Number">
{{selectOptions config.bonusMalus selected=bonusMalus labelAttr="label" valueAttr="value" nameAttr="value"}}
<span class="roll-dialog-label"> Bonus/Malus : </span>
<select
class=""
type="text"
id="roll-bonus-malus"
value="{{bonusMalus}}"
data-dtype="Number"
>
{{selectOptions
config.bonusMalus
selected=bonusMalus
labelAttr="label"
valueAttr="value"
nameAttr="value"
}}
</select>
</div>
{{#if providence.value}}
<div class="flexrow">
<span class="roll-dialog-label">Utiliser la Providence ({{providence.dice}})</span>
<input type="checkbox" id="roll-enable-providence" {{checked enableProvidence}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Utiliser la Providence ({{providence.dice}})</span>
<input
type="checkbox"
id="roll-enable-providence"
{{checked enableProvidence}}
/>
</div>
{{/if}}
{{#if arme}}
{{#if isTir}}
<div class="flexrow">
<span class="roll-dialog-label">Portée : </span>
<select class="" type="text" id="roll-portee-tir" value="{{porteeTir}}" data-dtype="String">
{{#select porteeTir}}
{{#each config.ARME_PORTEES as |portee key|}}
<option value="{{key}}">{{portee.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Viser : </span>
<input type="checkbox" id="roll-tir-viser" {{checked isViser}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Cible petite/en mouvement : </span>
<input type="checkbox" id="roll-tir-mouvement" {{checked isMouvement}} />
</div>
{{#if isTir}}
<div class="flexrow">
<span class="roll-dialog-label">🏹 Portée : </span>
<select
class=""
type="text"
id="roll-portee-tir"
value="{{porteeTir}}"
data-dtype="String"
>
{{#select porteeTir}}
{{#each config.ARME_PORTEES as |portee key|}}
<option value="{{key}}">{{portee.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">👁️ Viser : </span>
<input type="checkbox" id="roll-tir-viser" {{checked isViser}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">🏃 Cible petite/en mouvement : </span>
<input
type="checkbox"
id="roll-tir-mouvement"
{{checked isMouvement}}
/>
</div>
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">⚔️ Allonge
{{allongeLabel}}
: Indiquez l'allonge de votre adversaire ci-dessous.</span>
</div>
<div class="flexrow">
<span
class="roll-dialog-label"
data-tooltip="Modification d'allonge selon votre arme et celle de votre adversaire"
>🗡️ Allonge arme adversaire :
</span>
<select
class=""
type="text"
id="roll-allonge"
value="{{allongeId}}"
data-dtype="String"
>
{{#select allongeId}}
{{#each allonges as |allonge key|}}
<option value="{{key}}">{{allonge.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">🏃 Charge à pied ?</span>
<input
type="checkbox"
id="roll-charge-a-pied"
{{checked isChargeAPied}}
/>
</div>
<div class="flexrow">
<span class="roll-dialog-label">🐴 Charge à cheval ?</span>
<input
type="checkbox"
id="roll-charge-a-cheval"
{{checked isChargeACheval}}
/>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">✋ Main gauche ?</span>
<input type="checkbox" id="roll-main-gauche" {{checked isMainGauche}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">🎯 Attaque ciblée (-1 Niveau): </span>
<select
class=""
type="text"
id="roll-attaque-ciblee"
value="{{attaqueCiblee}}"
data-dtype="String"
>
{{#select attaqueCiblee}}
{{#each config.ATTAQUE_CIBLEES as |attaque key|}}
<option value="{{key}}">{{attaque.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">Allonge {{allongeLabel}} : Indiquez l'allonge de votre adversaire
ci-dessous.</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label"
data-tooltip="Modification d'allonge selon votre arme et celle de votre adversaire">Allonge arme adversaire :
</span>
<select class="" type="text" id="roll-allonge" value="{{allongeId}}" data-dtype="String">
{{#select allongeId}}
{{#each allonges as |allonge key|}}
<option value="{{key}}">{{allonge.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Charge à pied ?</span>
<input type="checkbox" id="roll-charge-a-pied" {{checked isChargeAPied}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Charge à cheval ?</span>
<input type="checkbox" id="roll-charge-a-cheval" {{checked isChargeACheval}} />
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Main gauche ?</span>
<input type="checkbox" id="roll-main-gauche" {{checked isMainGauche}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Attaque ciblée (-1 Niveau): </span>
<select class="" type="text" id="roll-attaque-ciblee" value="{{attaqueCiblee}}" data-dtype="String">
{{#select attaqueCiblee}}
{{#each config.ATTAQUE_CIBLEES as |attaque key|}}
<option value="{{key}}">{{attaque.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">Difficulté : </span>
<select class="" type="text" id="roll-difficulty" value="{{difficulty}}" data-dtype="String">
{{selectOptions config.difficulte selected=difficulty valueAttr="key" labelAttr="label"}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">📊 Difficulté : </span>
<select
class=""
type="text"
id="roll-difficulty"
value="{{difficulty}}"
data-dtype="String"
>
{{selectOptions
config.difficulte
selected=difficulty
valueAttr="key"
labelAttr="label"
}}
</select>
</div>
{{/if}}
</div>

View File

@@ -38,22 +38,22 @@
</select>
</li>
<h3>Spécificités</h3>
<h3>⚔️ Spécificités</h3>
<li class="flexrow">
<label class="item-name-label-long">Dégâts</label>
<label class="item-name-label-long">💥 Dégâts</label>
<input type="text" class="padd-right numeric-input item-field-label-short"
name="system.degats" value="{{system.degats}}" data-dtype="String" />
</li>
<li class="flexrow">
<label class="item-name-label-long">Valeur d'echec critique (ie 1 par défaut)</label>
<label class="item-name-label-long">⚠️ Valeur d'échec critique (ie 1 par défaut)</label>
<input type="text" class="padd-right numeric-input item-field-label-short"
name="system.valeurEchecCritique" value="{{system.valeurEchecCritique}}" data-dtype="Numeric" />
</li>
{{#if (eq system.typeArme "melee")}}
<li class="flexrow">
<label class="item-name-label-long">Allonge</label>
<label class="item-name-label-long">🗡️ Allonge</label>
<select name="system.allonge">
{{selectOptions config.armeAllonges selected=system.allonge labelAttr="label"}}
</select>
@@ -62,12 +62,12 @@
{{#if (eq system.typeArme "tir")}}
<li class="flexrow">
<label class="item-name-label-long">Temps de recharge</label>
<label class="item-name-label-long">⏱️ Temps de recharge</label>
<input type="text" class="padd-right numeric-input item-field-label-short"
name="system.tempsRecharge" value="{{system.tempsRecharge}}" data-dtype="Number" />
</li>
<li class="flexrow">
<label class="item-name-label-long">Compétence de recharge</label>
<label class="item-name-label-long">🔄 Compétence de recharge</label>
<select name="system.competenceRecharge">
{{selectOptions config.competencesRecharge selected=system.competenceRecharge labelAttr="label"}}
</select>
@@ -90,7 +90,7 @@
{{/each}}
{{#if (eq system.typeArme "tir")}}
<h3>Portées</h3>
<h3>🎯 Portées</h3>
{{#each system.portees as |portee porteeId|}}
<li class="flexrow">
<label class="item-name-label-long">{{getConfigLabel "ARME_PORTEES" porteeId}}</label>
@@ -100,7 +100,7 @@
{{/each}}
{{/if}}
<h3>Degats sur armures</h3>
<h3>🛡️ Degats sur armures</h3>
{{#each system.degatsArmure as |degat degtId|}}
<li class="flexrow">
<label class="item-name-label-long">{{getConfigLabel "degatsArmure" degtId}}</label>
@@ -109,21 +109,21 @@
</li>
{{/each}}
<h3>Autres</h3>
<h3>📝 Autres</h3>
<li class="flexrow">
<label class="item-name-label-long">Equipé?</label>
<label class="item-name-label-long">Equipé?</label>
<input type="checkbox" name="system.equipe" {{checked system.equipe}} />
</li>
<li class="flexrow">
<label class="item-name-label-long">Bonus d'Initiative</label>
<label class="item-name-label-long">Bonus d'Initiative</label>
<input type="text" class="padd-right numeric-input item-field-label-short"
name="system.initiativeBonus" value="{{system.initiativeBonus}}" data-dtype="Number" />
</li>
<li class="flexrow">
<label class="item-name-label-long">Prix</label>
<label class="item-name-label-long">💰 Prix</label>
<input type="text" class="padd-right numeric-input item-field-label-short"
name="system.prix" value="{{system.prix}}" data-dtype="Number" />
<select name="system.monnaie">

View File

@@ -33,13 +33,13 @@
{{/each}}
<li class="flexrow">
<label class="item-name-label-long">Protection</label>
<label class="item-name-label-long">🛡️ Protection</label>
<input type="text" class="padd-right numeric-input item-field-label-short"
name="system.protection" value="{{system.protection}}" data-dtype="Number" />
</li>
<li class="flexrow">
<label class="item-name-label-long">Cout en pièces d'Armure Lourde</label>
<label class="item-name-label-long">⚖️ Cout en pièces d'Armure Lourde</label>
<input type="text" class="padd-right numeric-input item-field-label-short"
name="system.coutArmureLourde" value="{{system.coutArmureLourde}}" data-dtype="Number" />
</li>
@@ -57,12 +57,12 @@
</li>
<li class="flexrow">
<label class="item-name-label-long">Equipé?</label>
<label class="item-name-label-long">Equipé?</label>
<input type="checkbox" name="system.equipe" {{checked system.equipe}} />
</li>
<li class="flexrow">
<label class="item-name-label-long">Prix</label>
<label class="item-name-label-long">💰 Prix</label>
<input type="text" class="padd-right numeric-input item-field-label-short"
name="system.prix" value="{{system.prix}}" data-dtype="Number" />
<select name="system.monnaie">

View File

@@ -18,13 +18,13 @@
<ul>
<li class="flexrow">
<label class="item-name-label-long">Type de Blessure</label>
<label class="item-name-label-long">🩸 Type de Blessure</label>
<select name="system.typeBlessure">
{{selectOptions config.blessures selected=system.typeBlessure valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">Localisation</label>
<label class="item-name-label-long">🎯 Localisation</label>
<select name="system.localisation">
{{selectOptions config.LOCALISATION selected=system.localisation valueAttr="id" nameAttr="id" labelAttr="label"}}
</select>

View File

@@ -19,19 +19,19 @@
<div class="tab" data-group="primary">
<ul>
<li class="flexrow">
<label class="item-name-label-long">Caractéristique</label>
<label class="item-name-label-long">Caractéristique</label>
<select name="system.caracteristique">
{{selectOptions config.caracteristiques selected=system.caracteristique labelAttr="label" blank=""}}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">Compétence de base</label>
<label class="item-name-label-long">🎯 Compétence de base</label>
<input type="checkbox" name="system.isBase" {{checked system.isBase}} />
</li>
<li class="flexrow">
<label class="item-name-label-long">Score</label>
<label class="item-name-label-long">📊 Score</label>
<input type="text" class="padd-right numeric-input item-field-label-short"
name="system.score" value="{{system.score}}" data-dtype="Number" {{#if system.isBase}}disabled{{/if}}/>
</li>

View File

@@ -21,7 +21,7 @@
<li class="flexrow">
<label class="item-name-label-long">Prix</label>
<label class="item-name-label-long">💰 Prix</label>
<input type="text" class="padd-right numeric-input item-field-label-short"
name="system.prix" value="{{system.prix}}" data-dtype="Number" />
<select name="system.monnaie">

View File

@@ -25,25 +25,25 @@
<div class="tab details" data-group="primary" data-tab="details">
<h4 class="item-name-label-long">Vertus médicinales</h4>
<h4 class="item-name-label-long">🌿 Vertus médicinales</h4>
<textarea name="system.vertus" rows="6" data-dtype="String">
{{{system.vertus}}}
</textarea>
<h4 class="item-name-label-long">Toxicité</h4>
<h4 class="item-name-label-long">☠️ Toxicité</h4>
<textarea name="system.toxicite" rows="6" data-dtype="String">
{{{system.toxicite}}}
</textarea>
<ul>
<li class="flexrow">
<label class="item-name-label-long">Difficulté au test d'Endurance</label>
<label class="item-name-label-long">💪 Difficulté au test d'Endurance</label>
<select class="" type="text" name="system.difficulteEndurance" data-dtype="String">
{{selectOptions config.difficulte selected=system.difficulteEndurance abelAttr="label"}}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">Virulence</label>
<label class="item-name-label-long">🔥 Virulence</label>
<select name="system.virulence">
{{selectOptions config.virulencePoison selected=system.virulence labelAttr="label"}}
</select>

View File

@@ -0,0 +1,26 @@
<h3 class="welcome-message-h3">Bonjour à tous !</h3>
<div class="message-chat-center">
Open Sesame Game a mis en place un nouveau Discord pour ceux ou celles qui
souhaiteraient participer plus activement à la communauté des jeux d'Open
Sesame Games, avec un espace dédié à Te Deum ! <br />
Nouveaux joueurs comme vétérans sont les bienvenus, n'hésitez pas à passer
pour papoter, profiter de nos ressources, ou suivre les nouvelles d'OSG plus
directement. Cliquez ici :<br />
<a href="https://discord.gg/dUPhNfJdaD">https://discord.gg/dUPhNfJdaD</a
><br />
</div>
<div class="message-chat-center">
Ce système vous est proposé par Open Sesame Games.<br />
Vous trouverez de l'aide dans
@UUID[Compendium.fvtt-te-deum.aides.JournalEntry.uNwJgi4kXBCiZmAH]{Aide pour
Te Deum}<br />
ainsi que sur le Discord de Foundry FR :
<a href="https://discord.gg/pPSDNJk">https://discord.gg/pPSDNJk</a>
</div>
<div>
Merci pour votre attention et à très bientôt pour la suite ! L'équipe Open
Sesame Games
</div>