2 Commits

Author SHA1 Message Date
d462d22a0a Manye enhancements for combat
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Release Creation / build (release) Successful in 42s
2025-09-18 17:26:02 +02:00
710ee54531 Manye enhancements for combat 2025-09-18 17:24:42 +02:00
86 changed files with 763 additions and 408 deletions

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@@ -15,7 +15,7 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
classes: ["fvtt-te-deum", "sheet", "actor"],
template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
width: 860,
height:680,
height: 680,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true
@@ -67,7 +67,6 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
}
this.formData = formData;
console.log("PC : ", formData, this.object);
return formData;
}
@@ -80,7 +79,7 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet
html.bind("keydown", function (e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false;
});
@@ -88,7 +87,7 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item-id")
let itemId = li.data("item-id")
const item = this.actor.items.get( itemId );
const item = this.actor.items.get(itemId);
item.sheet.render(true);
});
// Delete Inventory Item
@@ -100,16 +99,20 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouveau " + dataType, type: dataType }], { renderSheet: true })
})
html.find('.blessure-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { typeBlessure: "estafilade", localisation: "corps", value: 0, appliquee: true, description: "" } }], { renderSheet: true })
})
html.find('.competence-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
let caracKey = $(ev.currentTarget).data("carac-key")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: {caracteristique: caracKey} }], { renderSheet: true })
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { caracteristique: caracKey } }], { renderSheet: true })
})
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
let actor = game.actors.get( actorId );
let actor = game.actors.get(actorId);
actor.sheet.render(true);
});
@@ -120,12 +123,12 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
});
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 );
} );
this.actor.incDecQuantity(li.data("item-id"), -1);
});
html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} );
this.actor.incDecQuantity(li.data("item-id"), +1);
});
html.find('.roll-competence').click((event) => {
let compId = $(event.currentTarget).data("comp-id")
@@ -147,13 +150,13 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.actor.equipItem(li.data("item-id"));
this.render(true);
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } );
this.actor.update({ [`${fieldName}`]: value });
});
}

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@@ -34,7 +34,7 @@ export class TeDeumActor extends Actor {
return actor;
}
if (data.type == 'pj' || data.type == 'pnj') {
if (data.type == 'pj' || data.type == 'pnj') {
const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
data.items = data.items || []
for (let skill of skills) {
@@ -65,6 +65,7 @@ export class TeDeumActor extends Actor {
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
getCompetenceScore(compName) {
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) {
@@ -158,6 +159,24 @@ export class TeDeumActor extends Actor {
return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value]
}
/* -------------------------------------------- */
getAttaqueBonusDegats(rollData = undefined) {
let base = game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value].value
let additionalBonus = 0
if (rollData) {
// Spécificité armes naturelle avec gantelet
if (rollData?.arme?.system.specificites?.poing?.hasSpec && this.items.find(item => item.type == "armure" && item.name.toLowerCase() == "gantelet" && item.system.equipe)) {
additionalBonus += 1
rollData.gantelet = true
}
if (rollData.isChargeAPied) {
additionalBonus += this.getCompetenceScore("course")
} else if (rollData.isChargeACheval) {
additionalBonus += this.getCompetenceScore("equitation")
}
}
return base + additionalBonus
}
/* -------------------------------------------- */
getNbArmures() {
return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value]
}
@@ -269,41 +288,105 @@ export class TeDeumActor extends Actor {
modTotal += blessDef.modifier
}
// Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire
let endurance = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "endurance")
if (blessures.length > endurance.system.score) {
let enduranceScore = this.getCompetenceScore("endurance")
if (blessures.length > enduranceScore) {
modTotal += -1
}
return modTotal
}
/* -------------------------------------------- */
async appliquerBlessure(blessureId, locId, comment = "") {
let blessure = game.system.tedeum.config.blessures[blessureId]
if (!blessure) {
ui.notifications.warn("Type de blessure inconnu : " + blessureId)
console.error("Type de blessure inconnu : " + blessureId)
return
}
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: blessureId,
localisation: locId || "maindroite",
value: blessure.value,
appliquee: true,
description: comment,
}
}
this.createEmbeddedDocuments('Item', [blessureObj]);
}
/* -------------------------------------------- */
getArmorDegatsModifier(rollData, combat) {
let loc = combat[rollData.loc.id]
// Sans armure
if (loc.armures.length == 0) {
return rollData.arme.system.degatsArmure.sansarmure
}
// Avec armure de cuir
if (loc.armures.find(a => a.system.typeArmure == "cuir")) {
return rollData.arme.system.degatsArmure.cuir
}
// Avec armure de maille
if (loc.armures.find(a => a.system.typeArmure == "maille")) {
return rollData.arme.system.degatsArmure.mailles
}
// Avec armure de plate
if (loc.armures.find(a => a.system.typeArmure == "plate")) {
return rollData.arme.system.degatsArmure.plates
}
return 0
}
/* -------------------------------------------- */
async appliquerDegats(rollData) {
let combat = this.prepareCombat()
rollData.defenderName = this.name
let touche = combat[rollData.loc.id].touche
let armorDegatModifier = this.getArmorDegatsModifier(rollData, combat)
rollData.degats += armorDegatModifier
rollData.armorDegatModifier = armorDegatModifier
let blessureId = "indemne"
if (rollData.degats > 0 && rollData.degats > touche) {
let diff = rollData.degats - touche
for (let bId in game.system.tedeum.config.blessures) {
let blessure = game.system.tedeum.config.blessures[bId]
if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: bId,
localisation: rollData.loc.id,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
if (rollData.isReussiteCritique) {
bId = game.system.tedeum.config.blessuresOrder[blessure.value + 1]
}
rollData.blessure = blessureObj
this.createEmbeddedDocuments('Item', [blessureObj]);
blessureId = bId
break
}
}
}
if (rollData.isReussiteCritique && blessureId == "indemne") { // Critical success without degats => lightest blessure
blessureId = "estafilade"
}
console.log("Appliquer dégats", rollData, combat, blessureId)
if (blessureId != "indemne") {
let blessure = game.system.tedeum.config.blessures[blessureId]
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: blessureId,
localisation: rollData.loc.id,
value: blessure.value,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
}
rollData.blessure = blessureObj
rollData.touche = touche
this.createEmbeddedDocuments('Item', [blessureObj]);
}
// Display the relevant chat message
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
}
@@ -385,6 +468,7 @@ export class TeDeumActor extends Actor {
xp = Math.max(xp + value, 0)
await this.update({ [`system.caracteristiques.${key}.experience`]: xp })
this.sheet?.render(true)
ui.notifications.info(`+${value} XP en ${game.system.tedeum.config.caracteristiques[key].label}`)
}
/* -------------------------------------------- */
@@ -457,7 +541,7 @@ export class TeDeumActor extends Actor {
flag = armure.system.superposableCuir
}
if (item.system.typeArmure == "maille") {
flag = armure.system.superposableMaille
flag = armure.system.superposableMaille
}
if (item.system.typeArmure == "plate") {
flag = armure.system.superposablePlate
@@ -533,6 +617,15 @@ export class TeDeumActor extends Actor {
/* -------------------------------------------- */
getInitiativeScore() {
let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative")
initiative = foundry.utils.duplicate(initiative)
// Vérifie les armes avec bonus d'initiative
let armes = this.getArmes()
for (let arme of armes) {
if (arme.system.equipe && arme.system.bonusInitiative != 0) {
ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.bonusInitiative)
initiative.system.score += 1
}
}
if (initiative) {
return initiative.system.score
}
@@ -607,12 +700,12 @@ export class TeDeumActor extends Actor {
let weapon = this.items.get(armeId)
if (weapon) {
let bDegats = 0
if ( weapon.system.typeArme == "melee" ) {
if (weapon.system.typeArme == "melee") {
bDegats = this.getBonusDegats()
}
let formula = weapon.system.degats + "+" + bDegats.value
let degatsRoll = await new Roll(formula).roll()
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode") )
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
let rollData = this.getCommonRollData()
rollData.mode = "degats"
rollData.formula = formula
@@ -657,9 +750,14 @@ export class TeDeumActor extends Actor {
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) {
rollData.competence = competence
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
this.updateCarac(c, competence.system.caracteristique)
rollData.carac = c
rollData.allongeLabel = game.system.tedeum.config.armeAllonges[weapon.system.allonge].label
rollData.allongeId = "courte"
rollData.allonges = foundry.utils.duplicate(game.system.tedeum.config.allonges[weapon.system.allonge])
} else {
ui.notifications.warn("Impossible de trouver la compétence " + compName)
return

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@@ -4,30 +4,46 @@ export const SYSTEM_ID = "fvtt-te-deum";
export const TEDEUM_CONFIG = {
BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 },
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 },
{ value: 7 }, { value: 9 }, { value: 11 }],
{ value: 7 }, { value: 9 }, { value: 11 }],
ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 },
{ value: 3 }, { value: 3 }, { value: 4 }],
{ value: 3 }, { value: 3 }, { value: 4 }],
COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 },
{ value: 4 }, { value: 5 }, { value: 6 }],
{ value: 4 }, { value: 5 }, { value: 6 }],
COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 },
{ value: 10 }, { value: 30 }, { value: 50 }],
{ value: 10 }, { value: 30 }, { value: 50 }],
LOCALISATION: {
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
"corps": { label: "Corps", value: 1, id: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
"tete": { label: "Tête", value: 1, id: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", categorie: "pied", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", categorie: "jambe", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", categorie: "jambe", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", categorie: "pied", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", categorie: "main", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", categorie: "main", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", categorie: "bras", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", categorie: "bras", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
"corps": { label: "Corps", value: 1, id: "corps", categorie: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
"tete": { label: "Tête", value: 1, id: "tete", categorie: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
},
ATTAQUE_CIBLEES: {
"aucune": { label: "Aucune", id: "aucune", locMod: 0, description: "Attaque non ciblée" },
"pieddroit": { label: "Pied Droit", id: "pieddroit", locMod: 0, description: "Attaque ciblée sur le pied droit" },
"jambedroite": { label: "Jambe Droite", id: "jambedroite", locMod: -1, description: "Attaque ciblée sur la jambe droite" },
"jambegauche": { label: "Jambe Gauche", id: "jambegauche", locMod: -1, description: "Attaque ciblée sur la jambe gauche" },
"piedgauche": { label: "Pied Gauche", id: "piedgauche", locMod: 0, description: "Attaque ciblée sur le pied gauche" },
"maindroite": { label: "Main Droite", id: "maindroite", locMod: 0, description: "Attaque ciblée sur la main droite" },
"maingauche": { label: "Main Gauche", id: "maingauche", locMod: 0, description: "Attaque ciblée sur la main gauche" },
"brasdroit": { label: "Bras Droit", id: "brasdroit", locMod: -1, description: "Attaque ciblée sur le bras droit" },
"brasgauche": { label: "Bras Gauche", id: "brasgauche", locMod: -1, description: "Attaque ciblée sur le bras gauche" },
"corps": { label: "Corps", id: "corps", locMod: -2, description: "Attaque ciblée sur le corps" },
"tete": { label: "Tête", id: "tete", locMod: -2, description: "Attaque ciblée sur la tête" },
},
ARME_SPECIFICITE: {
"poing": { label: "Poings", id: "poing", melee: true, tir: false },
"pied": { label: "Pieds", id: "pied", melee: true, tir: false },
"encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true },
"maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false },
"coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false },
@@ -94,7 +110,7 @@ export const TEDEUM_CONFIG = {
},
caracteristiques: {
savoir: { id: "savoir", value: "savoir", label: "Savoir", description:"Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
savoir: { id: "savoir", value: "savoir", label: "Savoir", description: "Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." },
entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." },
complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." },
@@ -102,10 +118,10 @@ export const TEDEUM_CONFIG = {
adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." },
},
allonges: {
courte: { courte: { malus: 0 }, moyenne: { malus: -1 }, longue: { malus: -2 }, treslongue: { malus: 0, esquive: 2 } },
moyenne: { courte: { malus: 0 }, moyenne: { malus: 0 }, longue: { malus: -1 }, treslongue: { malus: 0, esquive: 2 } },
longue: { courte: { malus: -2 }, moyenne: { malus: -1 }, longue: { malus: 0 }, treslongue: { malus: -1, esquive: 1 } },
treslongue: { courte: { malus: 0, esquive: 2 }, moyenne: { malus: 0, esquive: 2 }, longue: { malus: 0, esquive: 1 }, treslongue: { malus: 0 } },
courte: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (-2)", malus: -2 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
moyenne: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (0)", malus: 0 }, longue: { label: "Longue (-1)", malus: -1 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
longue: { courte: { label: "Courte (-2)", malus: -2 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (0)", malus: 0 }, treslongue: { label: "Très longue (-1, 2 Esquives)", malus: -1, esquive: 1 } },
treslongue: { courte: { label: "Courte (0, 2 Esquives)", malus: 0, esquive: 2 }, moyenne: { label: "Moyenne (0, 2 Esquives)", malus: 0, esquive: 2 }, longue: { label: "Longue (0, 1 Esquive)", malus: 0, esquive: 1 }, treslongue: { label: "Très longue (0)", malus: 0 } },
},
providence: [
{ labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" },
@@ -195,13 +211,14 @@ export const TEDEUM_CONFIG = {
{ value: "1", label: "+1 niveau" },
{ value: "2", label: "+2 niveaux" }
],
blessuresOrder: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet", "tuenet", "tuenet", "tuenet", "tuenet"],
blessures: {
indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 },
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 },
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 },
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 },
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 },
tunenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 }
tuenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -100 }
},
virulence: {
aucune: { label: "Aucune", value: "aucune", modifier: 0 },

View File

@@ -212,7 +212,7 @@ export class TeDeumUtility {
let isAttackWinner = true
let rWinner = this.currentOpposition
let rLooser = rollData
if (rWinner.total < rLooser.total) {
if (rWinner.total <= rLooser.total) {
rWinner = rollData
rLooser = this.currentOpposition
isAttackWinner = false
@@ -222,17 +222,33 @@ export class TeDeumUtility {
winner: rWinner,
looser: rLooser
}
// Update difficulty
rWinner.difficulty = rLooser.total
rLooser.difficulty = rWinner.total
await this.computeResults(rWinner)
await this.computeResults(rLooser)
// Auto XP management when opposed
if (rWinner.isReussiteCritique) {
let actor = this.getActorFromRollData(rWinner)
actor.modifyXP(rWinner.carac.key, 1)
}
if (rLooser.isEchecCritique) {
let actor = this.getActorFromRollData(rLooser)
actor.modifyXP(rLooser.carac.key, 1)
}
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
// Si le gagnant est l'attaquant, appliquer les dégats sur la victime
if ( isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
this.appliquerDegats(rWinner)
if (isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
await this.appliquerDegats(rWinner)
}
console.log("Rolldata result", rollData)
console.log("Opposition result", rollData, isAttackWinner, oppositionData)
}
}
@@ -243,6 +259,12 @@ export class TeDeumUtility {
if (defenderToken) {
let actor = defenderToken.actor
await actor.appliquerDegats(rollData)
// Attaque naturelle avec dégats inférieur à -2
if ((rollData?.arme?.system.specificites?.poing?.hasSpec || rollData?.arme?.system.specificites?.pied?.hasSpec) && rollData.degats < -2) {
let attacker = this.getActorFromRollData(rollData)
attacker.appliquerBlessure("estafilade", "maindroite", "Contusion suite à une attaque naturelle")
ui.notifications.info(`${attacker.name} subit 1 contusion en infligeant ${rollData.degats} dégâts à mains nues`)
}
} else {
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
}
@@ -267,6 +289,17 @@ export class TeDeumUtility {
TeDeumUtility.appliquerDegats(rollData, messageId)
}
})
$(html).on("click", '.chat-command-gain-xp', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
if (rollData) {
let actor = TeDeumUtility.getActorFromRollData(rollData)
actor.modifyXP(rollData.carac.key, 1)
// Hide this button
event.currentTarget.style.display = 'none';
}
})
}
/* -------------------------------------------- */
@@ -477,6 +510,15 @@ export class TeDeumUtility {
if (rollData.isMouvement) {
localModifier -= 1
}
if (rollData.arme && rollData.allongeId) {
localModifier += rollData.allonges[rollData.allongeId].malus
rollData.allongeMalus = rollData.allonges[rollData.allongeId].malus
rollData.nbEsquives = rollData.allonges[rollData.allongeId]?.esquive || 0
}
if (rollData.attaqueCiblee && rollData.attaqueCiblee != "aucune") {
localModifier -= 1
rollData.loc = foundry.utils.duplicate(game.system.tedeum.config.LOCALISATION[rollData.attaqueCiblee])
}
let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier)
if (!diceBase) return;
diceFormula = diceBase + "x + " + rollData.compScore
@@ -489,24 +531,30 @@ export class TeDeumUtility {
/* -------------------------------------------- */
static async getLocalisation(rollData) {
let locRoll = await new Roll("1d20").roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
rollData.locRoll = foundry.utils.duplicate(locRoll)
for (let key in game.system.tedeum.config.LOCALISATION) {
let loc = game.system.tedeum.config.LOCALISATION[key]
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
rollData.loc = foundry.utils.duplicate(loc)
break
let locRoll
if (rollData.loc) {
locRoll = await new Roll(String(rollData.loc.score.min)).roll()
} else {
locRoll = await new Roll("1d20").roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
for (let key in game.system.tedeum.config.LOCALISATION) {
let loc = game.system.tedeum.config.LOCALISATION[key]
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
rollData.loc = foundry.utils.duplicate(loc)
break
}
}
}
rollData.locRoll = foundry.utils.duplicate(locRoll)
}
/* -------------------------------------------- */
static async processAttaqueMelee(rollData) {
await this.getLocalisation(rollData)
let actor = game.actors.get(rollData.actorId)
let bDegats = actor.getBonusDegats()
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll()
let bDegats = actor.getAttaqueBonusDegats(rollData)
rollData.degatsFormula = rollData.arme.system.degats + "+" + bDegats
let degatsRoll = await new Roll(rollData.degatsFormula).roll()
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
@@ -522,7 +570,7 @@ export class TeDeumUtility {
await this.getLocalisation(rollData)
// Now the degats
let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
await this.showDiceSoNice(rollData.locRoll, game.settings.get("core", "rollMode"))
await this.showDiceSoNice(rollData.degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
@@ -538,8 +586,8 @@ export class TeDeumUtility {
}
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
// Compute the real competence score
if ( rollData.competence ) {
if ( rollData.competence.system.isBase) {
if (rollData.competence) {
if (rollData.competence.system.isBase) {
rollData.compScore = actor.system.caracteristiques[rollData.competence.system.caracteristique].value
} else {
rollData.compScore = rollData.competence.system.score
@@ -571,10 +619,6 @@ export class TeDeumUtility {
if (rollData.enableProvidence) {
actor.modifyProvidence(-1)
}
// Manage XP
if (rollData.isReussiteCritique || rollData.isEchecCritique) {
actor.modifyXP(rollData.carac.key, 1)
}
}
/* -------------------------------------------- */

View File

@@ -4,8 +4,9 @@ export class TeDeumBlessureSchema extends foundry.abstract.TypeDataModel {
const requiredInteger = { required: true, nullable: false, integer: true };
const schema = {};
schema.typeBlessure = new fields.StringField({required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade"});
schema.localisation = new fields.StringField({required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps"});
schema.typeBlessure = new fields.StringField({ required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade" });
schema.value = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.localisation = new fields.StringField({ required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps" });
schema.description = new fields.HTMLField({ required: true, blank: true });

View File

@@ -60,9 +60,15 @@ export class TeDeumRollDialog extends Dialog {
html.find('#bonusMalusPerso').change((event) => {
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
})
html.find('#roll-allonge').change((event) => {
this.rollData.allongeId = event.currentTarget.value
})
html.find('#roll-difficulty').change((event) => {
this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut"
})
html.find('#roll-attaque-ciblee').change((event) => {
this.rollData.attaqueCiblee = event.currentTarget.value || "0"
})
html.find('#roll-bonus-malus').change((event) => {
this.rollData.bonusMalus = event.currentTarget.value || "0"
})
@@ -80,8 +86,14 @@ export class TeDeumRollDialog extends Dialog {
html.find('#roll-tir-mouvement').change((event) => {
this.rollData.isMouvement = event.currentTarget.checked
})
html.find('#roll-charge-a-pied').change((event) => {
this.rollData.isChargeAPied = event.currentTarget.checked
})
html.find('#roll-charge-a-cheval').change((event) => {
this.rollData.isChargeACheval = event.currentTarget.checked
})
}
}

View File

@@ -59,7 +59,6 @@ export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
}
this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData;
}
@@ -157,7 +156,7 @@ export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
let itemType = li.data("item-type");
});
}
}
/* -------------------------------------------- */
get template() {

View File

@@ -1 +1 @@
MANIFEST-000120
MANIFEST-000137

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@@ -1,7 +1,7 @@
2025/07/09-17:43:10.022659 7f2a0effd6c0 Recovering log #118
2025/07/09-17:43:10.033191 7f2a0effd6c0 Delete type=3 #116
2025/07/09-17:43:10.033247 7f2a0effd6c0 Delete type=0 #118
2025/07/09-18:03:48.854204 7f276ffff6c0 Level-0 table #123: started
2025/07/09-18:03:48.854235 7f276ffff6c0 Level-0 table #123: 0 bytes OK
2025/07/09-18:03:48.860211 7f276ffff6c0 Delete type=0 #121
2025/07/09-18:03:48.860371 7f276ffff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.945688 7f7f2affd6c0 Recovering log #134
2025/09/18-17:25:25.962577 7f7f2affd6c0 Delete type=3 #132
2025/09/18-17:25:25.962629 7f7f2affd6c0 Delete type=0 #134
2025/09/18-17:25:58.096205 7f7f29bff6c0 Level-0 table #140: started
2025/09/18-17:25:58.096281 7f7f29bff6c0 Level-0 table #140: 0 bytes OK
2025/09/18-17:25:58.103314 7f7f29bff6c0 Delete type=0 #138
2025/09/18-17:25:58.103571 7f7f29bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/07/02-23:06:08.560525 7f0793fff6c0 Recovering log #114
2025/07/02-23:06:08.610681 7f0793fff6c0 Delete type=3 #112
2025/07/02-23:06:08.610784 7f0793fff6c0 Delete type=0 #114
2025/07/02-23:08:13.585521 7f07923ff6c0 Level-0 table #119: started
2025/07/02-23:08:13.585561 7f07923ff6c0 Level-0 table #119: 0 bytes OK
2025/07/02-23:08:13.592021 7f07923ff6c0 Delete type=0 #117
2025/07/02-23:08:13.592190 7f07923ff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.746719 7f7f2bfff6c0 Delete type=3 #1
2025/09/18-17:24:09.744265 7f7f29bff6c0 Level-0 table #135: started
2025/09/18-17:24:09.744308 7f7f29bff6c0 Level-0 table #135: 0 bytes OK
2025/09/18-17:24:09.802551 7f7f29bff6c0 Delete type=0 #133
2025/09/18-17:24:09.802767 7f7f29bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 25 : 1
2025/09/18-17:24:09.802780 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:09.830358 7f7f29bff6c0 Generated table #136@0: 5 keys, 3728 bytes
2025/09/18-17:24:09.830408 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 3728 bytes
2025/09/18-17:24:09.891222 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.891483 7f7f29bff6c0 Delete type=2 #103
2025/09/18-17:24:10.130709 7f7f29bff6c0 Manual compaction at level-0 from '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 25 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

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packs/aides/MANIFEST-000137 Normal file

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@@ -1 +1 @@
MANIFEST-000223
MANIFEST-000240

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@@ -1,7 +1,7 @@
2025/07/09-17:43:09.933075 7f2a0e7fc6c0 Recovering log #221
2025/07/09-17:43:09.943069 7f2a0e7fc6c0 Delete type=3 #219
2025/07/09-17:43:09.943126 7f2a0e7fc6c0 Delete type=0 #221
2025/07/09-18:03:48.778823 7f276ffff6c0 Level-0 table #226: started
2025/07/09-18:03:48.778862 7f276ffff6c0 Level-0 table #226: 0 bytes OK
2025/07/09-18:03:48.785076 7f276ffff6c0 Delete type=0 #224
2025/07/09-18:03:48.804468 7f276ffff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.808742 7f7f2bfff6c0 Recovering log #237
2025/09/18-17:25:25.826162 7f7f2bfff6c0 Delete type=3 #235
2025/09/18-17:25:25.826217 7f7f2bfff6c0 Delete type=0 #237
2025/09/18-17:25:58.034192 7f7f29bff6c0 Level-0 table #243: started
2025/09/18-17:25:58.034230 7f7f29bff6c0 Level-0 table #243: 0 bytes OK
2025/09/18-17:25:58.040524 7f7f29bff6c0 Delete type=0 #241
2025/09/18-17:25:58.047737 7f7f29bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/07/02-23:06:08.061648 7f0792ffd6c0 Recovering log #217
2025/07/02-23:06:08.112616 7f0792ffd6c0 Delete type=3 #215
2025/07/02-23:06:08.112666 7f0792ffd6c0 Delete type=0 #217
2025/07/02-23:08:13.519462 7f07923ff6c0 Level-0 table #222: started
2025/07/02-23:08:13.519492 7f07923ff6c0 Level-0 table #222: 0 bytes OK
2025/07/02-23:08:13.525466 7f07923ff6c0 Delete type=0 #220
2025/07/02-23:08:13.539414 7f07923ff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.598190 7f7f2a7fc6c0 Delete type=3 #1
2025/09/18-17:24:08.419689 7f7f29bff6c0 Level-0 table #238: started
2025/09/18-17:24:08.419727 7f7f29bff6c0 Level-0 table #238: 0 bytes OK
2025/09/18-17:24:08.484925 7f7f29bff6c0 Delete type=0 #236
2025/09/18-17:24:08.766692 7f7f29bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at '!items!wxIHkrq98eQ3cOvp' @ 73 : 1
2025/09/18-17:24:08.766704 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:08.800723 7f7f29bff6c0 Generated table #239@0: 38 keys, 31247 bytes
2025/09/18-17:24:08.800756 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 31247 bytes
2025/09/18-17:24:08.859553 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.859745 7f7f29bff6c0 Delete type=2 #206
2025/09/18-17:24:08.860015 7f7f29bff6c0 Manual compaction at level-0 from '!items!wxIHkrq98eQ3cOvp' @ 73 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

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packs/armes/MANIFEST-000240 Normal file

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@@ -1 +1 @@
MANIFEST-000222
MANIFEST-000239

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@@ -1,7 +1,7 @@
2025/07/09-17:43:09.945259 7f2a0dffb6c0 Recovering log #220
2025/07/09-17:43:09.955705 7f2a0dffb6c0 Delete type=3 #218
2025/07/09-17:43:09.955844 7f2a0dffb6c0 Delete type=0 #220
2025/07/09-18:03:48.791392 7f276ffff6c0 Level-0 table #225: started
2025/07/09-18:03:48.791426 7f276ffff6c0 Level-0 table #225: 0 bytes OK
2025/07/09-18:03:48.797485 7f276ffff6c0 Delete type=0 #223
2025/07/09-18:03:48.804509 7f276ffff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.829687 7f7f2a7fc6c0 Recovering log #236
2025/09/18-17:25:25.846790 7f7f2a7fc6c0 Delete type=3 #234
2025/09/18-17:25:25.846846 7f7f2a7fc6c0 Delete type=0 #236
2025/09/18-17:25:58.026302 7f7f29bff6c0 Level-0 table #242: started
2025/09/18-17:25:58.026357 7f7f29bff6c0 Level-0 table #242: 0 bytes OK
2025/09/18-17:25:58.034035 7f7f29bff6c0 Delete type=0 #240
2025/09/18-17:25:58.047715 7f7f29bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/07/02-23:06:08.115418 7f07937fe6c0 Recovering log #216
2025/07/02-23:06:08.203034 7f07937fe6c0 Delete type=3 #214
2025/07/02-23:06:08.203104 7f07937fe6c0 Delete type=0 #216
2025/07/02-23:08:13.507158 7f07923ff6c0 Level-0 table #221: started
2025/07/02-23:08:13.507179 7f07923ff6c0 Level-0 table #221: 0 bytes OK
2025/07/02-23:08:13.513412 7f07923ff6c0 Delete type=0 #219
2025/07/02-23:08:13.539385 7f07923ff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.617997 7f7f2a7fc6c0 Delete type=3 #1
2025/09/18-17:24:08.294497 7f7f29bff6c0 Level-0 table #237: started
2025/09/18-17:24:08.294539 7f7f29bff6c0 Level-0 table #237: 0 bytes OK
2025/09/18-17:24:08.351872 7f7f29bff6c0 Delete type=0 #235
2025/09/18-17:24:08.582142 7f7f29bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at '!items!ufvhWG5V8pX0qrtR' @ 54 : 1
2025/09/18-17:24:08.582154 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:08.616167 7f7f29bff6c0 Generated table #238@0: 29 keys, 12111 bytes
2025/09/18-17:24:08.616198 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 12111 bytes
2025/09/18-17:24:08.671918 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.672212 7f7f29bff6c0 Delete type=2 #205
2025/09/18-17:24:08.859972 7f7f29bff6c0 Manual compaction at level-0 from '!items!ufvhWG5V8pX0qrtR' @ 54 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000219
MANIFEST-000238

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@@ -1,7 +1,7 @@
2025/07/09-17:43:09.919870 7f2a0d7fa6c0 Recovering log #217
2025/07/09-17:43:09.930288 7f2a0d7fa6c0 Delete type=3 #215
2025/07/09-17:43:09.930358 7f2a0d7fa6c0 Delete type=0 #217
2025/07/09-18:03:48.785230 7f276ffff6c0 Level-0 table #222: started
2025/07/09-18:03:48.785267 7f276ffff6c0 Level-0 table #222: 0 bytes OK
2025/07/09-18:03:48.791250 7f276ffff6c0 Delete type=0 #220
2025/07/09-18:03:48.804490 7f276ffff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.789090 7f7f2b7fe6c0 Recovering log #235
2025/09/18-17:25:25.805571 7f7f2b7fe6c0 Delete type=3 #233
2025/09/18-17:25:25.805686 7f7f2b7fe6c0 Delete type=0 #235
2025/09/18-17:25:58.040659 7f7f29bff6c0 Level-0 table #241: started
2025/09/18-17:25:58.040687 7f7f29bff6c0 Level-0 table #241: 0 bytes OK
2025/09/18-17:25:58.047473 7f7f29bff6c0 Delete type=0 #239
2025/09/18-17:25:58.047759 7f7f29bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/07/02-23:06:08.011331 7f0798bfa6c0 Recovering log #213
2025/07/02-23:06:08.059546 7f0798bfa6c0 Delete type=3 #211
2025/07/02-23:06:08.059612 7f0798bfa6c0 Delete type=0 #213
2025/07/02-23:08:13.513511 7f07923ff6c0 Level-0 table #218: started
2025/07/02-23:08:13.513531 7f07923ff6c0 Level-0 table #218: 0 bytes OK
2025/07/02-23:08:13.519351 7f07923ff6c0 Delete type=0 #216
2025/07/02-23:08:13.539400 7f07923ff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.576078 7f7f2affd6c0 Delete type=3 #1
2025/09/18-17:24:08.352040 7f7f29bff6c0 Level-0 table #236: started
2025/09/18-17:24:08.352081 7f7f29bff6c0 Level-0 table #236: 0 bytes OK
2025/09/18-17:24:08.419524 7f7f29bff6c0 Delete type=0 #234
2025/09/18-17:24:08.672479 7f7f29bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at '!items!yx4k7lQHGcom99mk' @ 237 : 1
2025/09/18-17:24:08.672498 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:08.706074 7f7f29bff6c0 Generated table #237@0: 115 keys, 38139 bytes
2025/09/18-17:24:08.706156 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 38139 bytes
2025/09/18-17:24:08.766397 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.766527 7f7f29bff6c0 Delete type=2 #231
2025/09/18-17:24:08.859995 7f7f29bff6c0 Manual compaction at level-0 from '!items!yx4k7lQHGcom99mk' @ 237 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000232
MANIFEST-000249

View File

@@ -1,7 +1,7 @@
2025/07/09-17:43:09.957922 7f2a0d7fa6c0 Recovering log #229
2025/07/09-17:43:09.968395 7f2a0d7fa6c0 Delete type=3 #227
2025/07/09-17:43:09.968449 7f2a0d7fa6c0 Delete type=0 #229
2025/07/09-18:03:48.797598 7f276ffff6c0 Level-0 table #235: started
2025/07/09-18:03:48.797621 7f276ffff6c0 Level-0 table #235: 0 bytes OK
2025/07/09-18:03:48.804333 7f276ffff6c0 Delete type=0 #233
2025/07/09-18:03:48.804527 7f276ffff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.849643 7f7f2affd6c0 Recovering log #246
2025/09/18-17:25:25.865539 7f7f2affd6c0 Delete type=3 #244
2025/09/18-17:25:25.865600 7f7f2affd6c0 Delete type=0 #246
2025/09/18-17:25:58.061760 7f7f29bff6c0 Level-0 table #252: started
2025/09/18-17:25:58.061807 7f7f29bff6c0 Level-0 table #252: 0 bytes OK
2025/09/18-17:25:58.069452 7f7f29bff6c0 Delete type=0 #250
2025/09/18-17:25:58.076019 7f7f29bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

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@@ -1,14 +1,11 @@
2025/07/02-23:06:08.205635 7f0798bfa6c0 Recovering log #225
2025/07/02-23:06:08.258516 7f0798bfa6c0 Delete type=3 #223
2025/07/02-23:06:08.258587 7f0798bfa6c0 Delete type=0 #225
2025/07/02-23:08:13.497309 7f07923ff6c0 Level-0 table #230: started
2025/07/02-23:08:13.500727 7f07923ff6c0 Level-0 table #230: 31862 bytes OK
2025/07/02-23:08:13.507034 7f07923ff6c0 Delete type=0 #228
2025/07/02-23:08:13.525588 7f07923ff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at '!items!dbl7clezSXISzlqE' @ 511 : 1
2025/07/02-23:08:13.525598 7f07923ff6c0 Compacting 1@0 + 1@1 files
2025/07/02-23:08:13.532830 7f07923ff6c0 Generated table #231@0: 71 keys, 264331 bytes
2025/07/02-23:08:13.532886 7f07923ff6c0 Compacted 1@0 + 1@1 files => 264331 bytes
2025/07/02-23:08:13.538890 7f07923ff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/07/02-23:08:13.539063 7f07923ff6c0 Delete type=2 #214
2025/07/02-23:08:13.539294 7f07923ff6c0 Delete type=2 #230
2025/07/02-23:08:13.539429 7f07923ff6c0 Manual compaction at level-0 from '!items!dbl7clezSXISzlqE' @ 511 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.638850 7f7f2bfff6c0 Delete type=3 #1
2025/09/18-17:24:08.232941 7f7f29bff6c0 Level-0 table #247: started
2025/09/18-17:24:08.233014 7f7f29bff6c0 Level-0 table #247: 0 bytes OK
2025/09/18-17:24:08.294274 7f7f29bff6c0 Delete type=0 #245
2025/09/18-17:24:08.485079 7f7f29bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at '!items!zGlRtP7zSnkjuuue' @ 510 : 1
2025/09/18-17:24:08.485093 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:08.521894 7f7f29bff6c0 Generated table #248@0: 71 keys, 264331 bytes
2025/09/18-17:24:08.521971 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 264331 bytes
2025/09/18-17:24:08.581818 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.581947 7f7f29bff6c0 Delete type=2 #231
2025/09/18-17:24:08.859951 7f7f29bff6c0 Manual compaction at level-0 from '!items!zGlRtP7zSnkjuuue' @ 510 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

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0
packs/graces/000241.log Normal file
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@@ -1 +1 @@
MANIFEST-000222
MANIFEST-000239

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@@ -1,7 +1,7 @@
2025/07/09-17:43:09.971163 7f2a0e7fc6c0 Recovering log #220
2025/07/09-17:43:09.980955 7f2a0e7fc6c0 Delete type=3 #218
2025/07/09-17:43:09.981011 7f2a0e7fc6c0 Delete type=0 #220
2025/07/09-18:03:48.811156 7f276ffff6c0 Level-0 table #225: started
2025/07/09-18:03:48.811194 7f276ffff6c0 Level-0 table #225: 0 bytes OK
2025/07/09-18:03:48.817214 7f276ffff6c0 Delete type=0 #223
2025/07/09-18:03:48.830580 7f276ffff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.869600 7f7f2b7fe6c0 Recovering log #236
2025/09/18-17:25:25.884627 7f7f2b7fe6c0 Delete type=3 #234
2025/09/18-17:25:25.884728 7f7f2b7fe6c0 Delete type=0 #236
2025/09/18-17:25:58.019852 7f7f29bff6c0 Level-0 table #242: started
2025/09/18-17:25:58.019893 7f7f29bff6c0 Level-0 table #242: 0 bytes OK
2025/09/18-17:25:58.026069 7f7f29bff6c0 Delete type=0 #240
2025/09/18-17:25:58.047683 7f7f29bff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/07/02-23:06:08.261714 7f0792ffd6c0 Recovering log #216
2025/07/02-23:06:08.311445 7f0792ffd6c0 Delete type=3 #214
2025/07/02-23:06:08.311538 7f0792ffd6c0 Delete type=0 #216
2025/07/02-23:08:13.545827 7f07923ff6c0 Level-0 table #221: started
2025/07/02-23:08:13.545856 7f07923ff6c0 Level-0 table #221: 0 bytes OK
2025/07/02-23:08:13.552104 7f07923ff6c0 Delete type=0 #219
2025/07/02-23:08:13.565260 7f07923ff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.661051 7f7f2b7fe6c0 Delete type=3 #1
2025/09/18-17:24:08.860133 7f7f29bff6c0 Level-0 table #237: started
2025/09/18-17:24:08.860169 7f7f29bff6c0 Level-0 table #237: 0 bytes OK
2025/09/18-17:24:08.917842 7f7f29bff6c0 Delete type=0 #235
2025/09/18-17:24:09.119729 7f7f29bff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at '!items!zUYIVOuFpRur9aAR' @ 109 : 1
2025/09/18-17:24:09.119743 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:09.155742 7f7f29bff6c0 Generated table #238@0: 49 keys, 20052 bytes
2025/09/18-17:24:09.155788 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 20052 bytes
2025/09/18-17:24:09.214820 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.214942 7f7f29bff6c0 Delete type=2 #205
2025/09/18-17:24:09.499501 7f7f29bff6c0 Manual compaction at level-0 from '!items!zUYIVOuFpRur9aAR' @ 109 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000222
MANIFEST-000239

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@@ -1,7 +1,7 @@
2025/07/09-17:43:09.982946 7f2a0effd6c0 Recovering log #220
2025/07/09-17:43:09.994498 7f2a0effd6c0 Delete type=3 #218
2025/07/09-17:43:09.994574 7f2a0effd6c0 Delete type=0 #220
2025/07/09-18:03:48.804608 7f276ffff6c0 Level-0 table #225: started
2025/07/09-18:03:48.804666 7f276ffff6c0 Level-0 table #225: 0 bytes OK
2025/07/09-18:03:48.810987 7f276ffff6c0 Delete type=0 #223
2025/07/09-18:03:48.830569 7f276ffff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.887557 7f7f2a7fc6c0 Recovering log #236
2025/09/18-17:25:25.903745 7f7f2a7fc6c0 Delete type=3 #234
2025/09/18-17:25:25.903805 7f7f2a7fc6c0 Delete type=0 #236
2025/09/18-17:25:58.055681 7f7f29bff6c0 Level-0 table #242: started
2025/09/18-17:25:58.055706 7f7f29bff6c0 Level-0 table #242: 0 bytes OK
2025/09/18-17:25:58.061636 7f7f29bff6c0 Delete type=0 #240
2025/09/18-17:25:58.076006 7f7f29bff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/07/02-23:06:08.314387 7f07937fe6c0 Recovering log #216
2025/07/02-23:06:08.375793 7f07937fe6c0 Delete type=3 #214
2025/07/02-23:06:08.375871 7f07937fe6c0 Delete type=0 #216
2025/07/02-23:08:13.539538 7f07923ff6c0 Level-0 table #221: started
2025/07/02-23:08:13.539632 7f07923ff6c0 Level-0 table #221: 0 bytes OK
2025/07/02-23:08:13.545699 7f07923ff6c0 Delete type=0 #219
2025/07/02-23:08:13.565250 7f07923ff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.681692 7f7f2affd6c0 Delete type=3 #1
2025/09/18-17:24:08.917988 7f7f29bff6c0 Level-0 table #237: started
2025/09/18-17:24:08.918018 7f7f29bff6c0 Level-0 table #237: 0 bytes OK
2025/09/18-17:24:08.983600 7f7f29bff6c0 Delete type=0 #235
2025/09/18-17:24:09.215118 7f7f29bff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at '!items!ysGehYm1VkMWrI22' @ 71 : 1
2025/09/18-17:24:09.215131 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:09.251613 7f7f29bff6c0 Generated table #238@0: 17 keys, 11517 bytes
2025/09/18-17:24:09.251694 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 11517 bytes
2025/09/18-17:24:09.305026 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.305314 7f7f29bff6c0 Delete type=2 #205
2025/09/18-17:24:09.499516 7f7f29bff6c0 Manual compaction at level-0 from '!items!ysGehYm1VkMWrI22' @ 71 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)

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0
packs/scenes/000178.log Normal file
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@@ -1 +1 @@
MANIFEST-000159
MANIFEST-000176

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@@ -1,7 +1,7 @@
2025/07/09-17:43:10.009504 7f2a0dffb6c0 Recovering log #157
2025/07/09-17:43:10.019481 7f2a0dffb6c0 Delete type=3 #155
2025/07/09-17:43:10.019581 7f2a0dffb6c0 Delete type=0 #157
2025/07/09-18:03:48.823612 7f276ffff6c0 Level-0 table #162: started
2025/07/09-18:03:48.823646 7f276ffff6c0 Level-0 table #162: 0 bytes OK
2025/07/09-18:03:48.830454 7f276ffff6c0 Delete type=0 #160
2025/07/09-18:03:48.830610 7f276ffff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.926154 7f7f2b7fe6c0 Recovering log #173
2025/09/18-17:25:25.941736 7f7f2b7fe6c0 Delete type=3 #171
2025/09/18-17:25:25.941811 7f7f2b7fe6c0 Delete type=0 #173
2025/09/18-17:25:58.069595 7f7f29bff6c0 Level-0 table #179: started
2025/09/18-17:25:58.069627 7f7f29bff6c0 Level-0 table #179: 0 bytes OK
2025/09/18-17:25:58.075769 7f7f29bff6c0 Delete type=0 #177
2025/09/18-17:25:58.076032 7f7f29bff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/07/02-23:06:08.461850 7f0792ffd6c0 Recovering log #153
2025/07/02-23:06:08.557282 7f0792ffd6c0 Delete type=3 #151
2025/07/02-23:06:08.557355 7f0792ffd6c0 Delete type=0 #153
2025/07/02-23:08:13.559253 7f07923ff6c0 Level-0 table #158: started
2025/07/02-23:08:13.559274 7f07923ff6c0 Level-0 table #158: 0 bytes OK
2025/07/02-23:08:13.565147 7f07923ff6c0 Delete type=0 #156
2025/07/02-23:08:13.565275 7f07923ff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.725670 7f7f2a7fc6c0 Delete type=3 #1
2025/09/18-17:24:09.049574 7f7f29bff6c0 Level-0 table #174: started
2025/09/18-17:24:09.049607 7f7f29bff6c0 Level-0 table #174: 0 bytes OK
2025/09/18-17:24:09.119551 7f7f29bff6c0 Delete type=0 #172
2025/09/18-17:24:09.404507 7f7f29bff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at '!scenes!FJXugdbkBpEJEdR6' @ 5 : 1
2025/09/18-17:24:09.404524 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:09.434413 7f7f29bff6c0 Generated table #175@0: 1 keys, 1344 bytes
2025/09/18-17:24:09.434448 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 1344 bytes
2025/09/18-17:24:09.499220 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.499350 7f7f29bff6c0 Delete type=2 #142
2025/09/18-17:24:09.499541 7f7f29bff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 5 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)

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0
packs/simples/000242.log Normal file
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@@ -1 +1 @@
MANIFEST-000223
MANIFEST-000240

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@@ -1,7 +1,7 @@
2025/07/09-17:43:09.996493 7f2a0d7fa6c0 Recovering log #221
2025/07/09-17:43:10.006963 7f2a0d7fa6c0 Delete type=3 #219
2025/07/09-17:43:10.007040 7f2a0d7fa6c0 Delete type=0 #221
2025/07/09-18:03:48.817353 7f276ffff6c0 Level-0 table #226: started
2025/07/09-18:03:48.817401 7f276ffff6c0 Level-0 table #226: 0 bytes OK
2025/07/09-18:03:48.823494 7f276ffff6c0 Delete type=0 #224
2025/07/09-18:03:48.830589 7f276ffff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.906336 7f7f2bfff6c0 Recovering log #237
2025/09/18-17:25:25.922455 7f7f2bfff6c0 Delete type=3 #235
2025/09/18-17:25:25.922542 7f7f2bfff6c0 Delete type=0 #237
2025/09/18-17:25:58.047930 7f7f29bff6c0 Level-0 table #243: started
2025/09/18-17:25:58.048063 7f7f29bff6c0 Level-0 table #243: 0 bytes OK
2025/09/18-17:25:58.055551 7f7f29bff6c0 Delete type=0 #241
2025/09/18-17:25:58.075985 7f7f29bff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/07/02-23:06:08.378229 7f0793fff6c0 Recovering log #216
2025/07/02-23:06:08.459001 7f0793fff6c0 Delete type=3 #214
2025/07/02-23:06:08.459067 7f0793fff6c0 Delete type=0 #216
2025/07/02-23:08:13.552198 7f07923ff6c0 Level-0 table #222: started
2025/07/02-23:08:13.552225 7f07923ff6c0 Level-0 table #222: 0 bytes OK
2025/07/02-23:08:13.559173 7f07923ff6c0 Delete type=0 #220
2025/07/02-23:08:13.565269 7f07923ff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.701807 7f7f2a7fc6c0 Delete type=3 #1
2025/09/18-17:24:08.983751 7f7f29bff6c0 Level-0 table #238: started
2025/09/18-17:24:08.983779 7f7f29bff6c0 Level-0 table #238: 0 bytes OK
2025/09/18-17:24:09.049421 7f7f29bff6c0 Delete type=0 #236
2025/09/18-17:24:09.305611 7f7f29bff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at '!items!zs67k4sxCid6oTK3' @ 80 : 1
2025/09/18-17:24:09.305631 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:09.339316 7f7f29bff6c0 Generated table #239@0: 36 keys, 20892 bytes
2025/09/18-17:24:09.339411 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 20892 bytes
2025/09/18-17:24:09.404093 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.404255 7f7f29bff6c0 Delete type=2 #218
2025/09/18-17:24:09.499531 7f7f29bff6c0 Manual compaction at level-0 from '!items!zs67k4sxCid6oTK3' @ 80 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)

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@@ -40,30 +40,35 @@
<div class="grid grid-2col">
<div>
<ul class="item-list alternate-list">
{{#each caracList as |char key|}}
<li class="item flexrow list-item carac-box">
<img class="sheet-competence-img" src="systems/fvtt-te-deum/images/icons/{{key}}.webp" />
<label class="item-left-pad item-field item-field-label-medium" data-tooltip="{{char.description}}">{{char.name}}</label>
<select type="text" class="input-numeric-short" name="system.caracteristiques.{{key}}.value"
data-dtype="Number" />
{{selectOptions @root.config.descriptionValeur selected=char.value labelAttr="valeur"}}
</select>
<label class="item-field item-field-label-medium">{{char.qualite}}</label>
<label class="item-field item-field-label-medium">{{char.dice}} ({{char.negativeDice}})</label>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
{{#each caracList as |char key|}}
<li class="item flexrow list-item carac-box">
<img class="sheet-competence-img" src="systems/fvtt-te-deum/images/icons/{{key}}.webp" />
<label class="item-left-pad item-field item-field-label-medium"
data-tooltip="{{char.description}}">{{char.name}}</label>
<select type="text" class="input-numeric-short" name="system.caracteristiques.{{key}}.value"
data-dtype="Number" />
{{selectOptions @root.config.descriptionValeur selected=char.value labelAttr="valeur"}}
</select>
<label class="item-field item-field-label-medium">{{char.qualite}}</label>
<label class="item-field item-field-label-medium">{{char.dice}} ({{char.negativeDice}})</label>
</li>
{{/each}}
</ul>
<div>
<h4>Malus de santé : {{santeModifier}} niveaux</h4>
</div>
<div>
<h4>Malus de santé : {{santeModifier}} niveaux</h4>
</div>
<ul class="item-list alternate-list">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-field-title-long">
<h3><label class="item-field-label-long">Blessures</label></h3>
</span>
<div class="item-controls item-controls-fixed">
<a class="item-control blessure-add" data-type="blessure" title="Ajouter une Blessure"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each blessures as |blessure key|}}
<li class="item flexrow list-item list-item-shadow item-id" data-item-id="{{blessure._id}}">
@@ -140,7 +145,8 @@
<div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item carac-box">
<label class="item-left-pad item-field item-field-label-medium" data-tooltip="{{providence.description}}">Providence</label>
<label class="item-left-pad item-field item-field-label-medium"
data-tooltip="{{providence.description}}">Providence</label>
<select type="text" class="input-numeric-short" name="system.providence.value" data-dtype="Number" />
{{selectOptions @root.config.providence selected=providence.value nameAttr="value" valueAttr="value"
labelAttr="value"}}
@@ -149,16 +155,21 @@
<label class="item-field item-field-label-short">{{providence.dice}}</label>
</li>
<li class="item flexrow list-item carac-box">
<label class="item-left-pad item-field item-field-label-medium" data-tooltip=" La Bienveillance nest pas à proprement parler une compétence : il sagit de lévaluation chiffrée de l'atta- chement que l'ange gardien du personnage éprouve pour son protégé. Cet attachement peut se détériorer si le personnage se montre indigne ou mauvais, et s'érode avec lâge. La Bienveillance a un score initial de 10 pour un nouveau PJ ayant moins de 30 ans.">
<label class="item-left-pad item-field item-field-label-medium"
data-tooltip=" La Bienveillance nest pas à proprement parler une compétence : il sagit de lévaluation chiffrée de l'atta- chement que l'ange gardien du personnage éprouve pour son protégé. Cet attachement peut se détériorer si le personnage se montre indigne ou mauvais, et s'érode avec lâge. La Bienveillance a un score initial de 10 pour un nouveau PJ ayant moins de 30 ans.">
Bienveillance</label>
<input class="input-numeric-short" type="text" name="system.bienveillance.value" value="{{system.bienveillance.value}}" data-dtype="Number" />
<input class="input-numeric-short" type="text" name="system.bienveillance.value"
value="{{system.bienveillance.value}}" data-dtype="Number" />
<label class="item-left-pad item-field item-field-label-medium">Bonus dégats</label>
<input class="input-numeric-short" type="text" value="{{bonusDegats.label}}" disabled data-dtype="Number" />
<input class="input-numeric-short" type="text" value="{{bonusDegats.value}}" disabled
data-dtype="Number" />
</li>
<li class="item flexrow list-item carac-box">
<label class="item-left-pad item-field item-field-label-medium">Armures Lourdes</label>
<input class="input-numeric-short" type="text" value="{{nbArmuresLourdes}}" disabled data-dtype="Number" />&nbsp;/&nbsp;
<input class="input-numeric-short" type="text" value="{{pointsArmuresLourdes.value}}" disabled data-dtype="Number" />
<input class="input-numeric-short" type="text" value="{{nbArmuresLourdes}}" disabled
data-dtype="Number" />&nbsp;/&nbsp;
<input class="input-numeric-short" type="text" value="{{pointsArmuresLourdes.value}}" disabled
data-dtype="Number" />
<label class="item-left-pad item-field item-field-label-medium">Actions/Tour</label>
<input class="input-numeric-short" type="text" value="{{nbActions.value}}" disabled data-dtype="Number" />
</li>
@@ -172,7 +183,7 @@
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="grace" title="Créer une Grâce"><i
class="fas fa-plus"></i></a>
class="fas fa-plus"></i></a>
</div>
</li>
{{#each graces as |grace key|}}
@@ -206,17 +217,18 @@
<label class="item-field item-field-label-short">{{carac.value}}</label>
<label class="item-field-xp ">{{carac.dice}} (xp :
{{#if @root.isGM}}
<input class="input-numeric-short" type="text" name="system.caracteristiques.{{key}}.experience" value="{{carac.experience}}" data-dtype="Number" />
<input class="input-numeric-short" type="text" name="system.caracteristiques.{{key}}.experience"
value="{{carac.experience}}" data-dtype="Number" />
{{else}}
{{carac.experience}})
{{/if}}
)
</label>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control competence-add" data-type="competence" data-carac-key="{{key}}" title="Ajouter une Compétence"><i
class="fas fa-plus"></i></a>
</div>
<div class="item-controls item-controls-fixed">
<a class="item-control competence-add" data-type="competence" data-carac-key="{{key}}"
title="Ajouter une Compétence"><i class="fas fa-plus"></i></a>
</div>
</li>
<ul class="ul-level1 flexrow item-list">
{{#each carac.competences as |comp skillkey|}}
@@ -267,11 +279,13 @@
</span>
<span class="item-field-label-medium">{{upperFirst arme.system.typeArme}}</span>
<span class="item-field-label-medium">{{upperFirst arme.system.competence}}</span>
<span class="item-field-label-medium"><a class="roll-degats" data-arme-id="{{arme._id}}">{{arme.system.degats}}</a></span>
<span class="item-field-label-medium"><a class="roll-degats"
data-arme-id="{{arme._id}}">{{arme.system.degats}}</a></span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed-full">
<a class="item-control item-equip" title="Equiper" {{#unless arme.system.equipe}}style="color:gray;"{{/unless}}>
<a class="item-control item-equip" title="Equiper" {{#unless arme.system.equipe}}style="color:gray;"
{{/unless}}>
<i class="fas fa-shield-alt"></i>
</a>
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
@@ -297,7 +311,8 @@
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed-full">
<a class="item-control item-equip" title="Equiper" {{#unless armure.system.equipe}}style="color:gray;"{{/unless}}>
<a class="item-control item-equip" title="Equiper" {{#unless armure.system.equipe}}style="color:gray;"
{{/unless}}>
<i class="fas fa-shield-alt"></i>
</a>
<a class="item-control item-edit" title="Editer l'armure"><i class="fas fa-edit"></i></a>
@@ -318,12 +333,12 @@
<h4 class="center">{{loc.score.min}}-{{loc.score.max}}. {{loc.label}}</h4>
<div class="flexcol">
{{#each loc.armures as |armure idx| }}
<span>{{armure.name}} ({{armure.system.protection}})</span>
<span>{{armure.name}} ({{armure.system.protection}})</span>
{{/each}}
<span>Touché : {{touche}}</span>
<span>Blessures : </span>
{{#each loc.blessures as |blessure idx| }}
<span>{{blessure.name}} ({{blessure.malus}})</span>
<span>{{blessure.name}} ({{blessure.malus}})</span>
{{/each}}
</div>
</div>
@@ -397,8 +412,7 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="simple" title="Créer une simple"><i
class="fas fa-plus"></i></a>
<a class="item-control item-add" data-type="simple" title="Créer une simple"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each simples as |simple key|}}
@@ -415,7 +429,7 @@
</div>
</li>
{{/each}}
</ul>
</ul>
</div>
@@ -428,7 +442,7 @@
<li class="item flexrow">
<label class="item-name-label-medium">Genre</label>
<select type="text" class="" name="system.genre" value="{{system.genre}}" data-dtype="String" />
{{selectOptions @root.config.genre selected=system.genre}}
{{selectOptions @root.config.genre selected=system.genre}}
</select>
</li>
<li class="item flexrow">
@@ -438,8 +452,7 @@
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Age</label>
<input type="text" class="" name="system.age" value="{{system.age}}"
data-dtype="String" />
<input type="text" class="" name="system.age" value="{{system.age}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Date de Naissance</label>
@@ -462,8 +475,7 @@
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Religion</label>
<input type="text" class="" name="system.religion" value="{{system.religion}}"
data-dtype="String" />
<input type="text" class="" name="system.religion" value="{{system.religion}}" data-dtype="String" />
</li>
</ul>
</div>

View File

@@ -5,27 +5,89 @@
<h4 class="chat-actor-name">{{alias}}</h4>
</div>
<hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<hr>
<div class="flexcol">
</div>
{{#if img}}
<div>
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div>
<ul>
{{#if blessure}}
<li>{{defenderName}} a subi une blessure!</li>
<li>Gravité : {{blessure.name}}</li>
<li>Localisation : {{loc.label}}</li>
{{else}}
<li>Aucune blessure subie par {{defenderName}}</li>
{{/if}}
</ul>
</div>
<div class="flexcol">
</div>
</div>
<div>
<ul>
{{#if arme}}
<label class="chat-weapon-name">Dégats {{arme.name}} : {{degats}} ({{degatsFormula}})</label>
{{/if}}
{{#if loc}}
<li>Localisation : {{loc.label}}</li>
<li>Touché : {{touche}}</li>
{{/if}}
{{#if gantelet}}
<li>Poing avec gantelet: +1 dégat</li>
{{/if}}
{{#if isChargeAPied}}
<li>Charge à pied (+Course)</li>
{{/if}}
{{#if isChargeACheval}}
<li>Charge à cheval (+Equitation)</li>
{{/if}}
{{#if isReussiteCritique}}
<li><strong class="chat-result-success">Réussite critique : La blessure a été augmentée d'un niveau</strong></li>
{{/if}}
{{#if blessure}}
<li>{{defenderName}} a subi une blessure!</li>
<li>Gravité : {{blessure.name}}</li>
{{#if (eq loc.categorie "tete")}}
{{#if (gt blessure.system.value 0)}}
<li><strong class="chat-result-warning">{{alias}} doit réussir un test d'Endurance de difficulté 7 ou être
assomé</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "bras")}}
{{#if (gt blessure.system.value 2)}}
<li><strong class="chat-result-warning">{{alias}} lache l'objet tenu par son bras. Il doit faire un test d'endurance
pour l'utiliser désormais.</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "jambe")}}
{{#if (gt blessure.system.value 2)}}
<li><strong class="chat-result-warning">{{alias}} tombe au sol. Pour se relever et marcher, il doit réussir un test
d'Endurance à chaque tour.
</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "main")}}
{{#if (gt blessure.system.value 1)}}
<li><strong class="chat-result-warning">{{alias}} lache l'objet tenu par sa main. Il doit faire un test d'endurance
pour l'utiliser désormais.</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "pied")}}
{{#if (gt blessure.system.value 1)}}
<li><strong class="chat-result-warning">{{alias}} tombe au sol. Pour se relever et marcher, il doit réussir un test
d'Endurance à chaque tour.
</strong></li>
{{/if}}
{{/if}}
{{else}}
<li>Aucune blessure subie par {{defenderName}}</li>
{{/if}}
</ul>
</div>
</div>

View File

@@ -5,19 +5,34 @@
<h4 class="chat-actor-name">{{alias}}</h4>
</div>
<hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{arme.img}}" alt="{{name}}" />
</div>
{{/if}}
<hr>
<div>
<ul>
<li>Dégats de {{arme.name}}: {{formula}} </li>
<li>Dégats infligés : {{degats}}</li>
</ul>
</div>
{{#if img}}
<div>
<img class="chat-icon" src="{{arme.img}}" alt="{{name}}" />
</div>
{{/if}}
</div>
<div>
<ul>
<li>Dégats de {{arme.name}}: {{formula}} </li>
{{#if gantelet}}
<li>Poing avec gantelet: +1 dégat</li>
{{/if}}
{{#if isChargeAPied}}
<li>Charge à pied (+Course)</li>
{{/if}}
{{#if isChargeACheval}}
<li>Charge à cheval (+Equitation)</li>
{{/if}}
<li>Dégats infligés : {{degats}}</li>
{{#if loc}}
<li>Localisation : {{loc.label}}</li>
{{/if}}
{{#if isReussiteCritique}}
<li><strong class="chat-result-success">Réussite critique : La blessure sera augmentée d'un niveau</strong></li>
{{/if}}
</ul>
</div>
</div>

View File

@@ -5,92 +5,122 @@
<h4 class="chat-actor-name">{{alias}}</h4>
</div>
<hr>
<hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
{{#if img}}
<div>
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol">
</div>
<div class="flexcol">
</div>
<div>
<ul>
{{#if carac}}
<li>{{carac.name}}: {{carac.qualite}} ({{carac.dice}}) </li>
{{/if}}
{{#if competence}}
<li>{{competence.name}}: {{compScore}} </li>
{{/if}}
{{#if bonusMalus}}
<li>Bonus/Malus: {{bonusMalus}} </li>
{{/if}}
{{#if santeModifier}}
<li>Santé: {{santeModifier}} niveaux</li>
{{/if}}
{{#if enableProvidence}}
<li>Un niveau de Providence a été utilisé !</li>
{{/if}}
{{#if isViser}}
<li>Bonus de visée (+1 niveau)</li>
{{/if}}
{{#if isMouvement}}
<li>Malus de cible petite ou en mouvement (-1 niveau)</li>
{{/if}}
<div>
<ul>
{{#if carac}}
<li>{{carac.name}}: {{carac.qualite}} ({{carac.dice}}) </li>
{{/if}}
{{#if competence}}
<li>{{competence.name}}: {{compScore}} </li>
{{/if}}
{{#if bonusMalus}}
<li>Bonus/Malus: {{bonusMalus}} </li>
{{/if}}
{{#if santeModifier}}
<li>Santé: {{santeModifier}} niveaux</li>
{{/if}}
{{#if enableProvidence}}
<li>Un niveau de Providence a été utilisé !</li>
{{/if}}
{{#if isViser}}
<li>Bonus de visée (+1 niveau)</li>
{{/if}}
{{#if isMouvement}}
<li>Malus de cible petite ou en mouvement (-1 niveau)</li>
{{/if}}
{{#if attaqueCiblee}}
<li>Attaque ciblée, -1 niveau</li>
{{/if}}
{{#if allongeMalus}}
<li>Malus d'allonge: {{allongeMalus}} niveau</li>
{{/if}}
<li>Dés: {{diceFormula}} </li>
{{#if isTir}}
<li>Portée: {{porteeLabel}} ( {{difficulty}} )</li>
{{else}}
<li>Difficulté: {{difficulty}} </li>
{{/if}}
<li>Dés: {{diceFormula}} </li>
{{#if isTir}}
<li>Portée: {{porteeLabel}} ( {{difficulty}} )</li>
{{else}}
<li>Difficulté: {{difficulty}} </li>
{{/if}}
</ul>
</div>
</ul>
</div>
<div class="flexrow">
<ul class="chat-result-column">
<li><strong>Résultat: {{total}}</strong> </li>
{{#if isSuccess}}
<li><strong class="chat-result-success">Succès !</strong> </li>
{{#if isReussiteCritique}}
<li><strong class="chat-result-success">Réussite critique ! 1 XP gagné en {{carac.name}}.</strong> </li>
{{/if}}
<div class="flexrow">
<ul class="chat-result-column">
<li><strong>Résultat: {{total}}</strong> </li>
{{#if isSuccess}}
<li><strong class="chat-result-success">Succès !</strong> </li>
{{#if isReussiteCritique}}
<li data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP gagné en {{carac.name}}">
<strong class="chat-result-success">Réussite critique (XP potentiel) !</strong>
</li>
{{/if}}
{{#if arme}}
<li><strong class="">Attaque réussie ! Faites une opposition avec la défense de la cible ou appliquez directement les dégats.</strong> </li>
{{/if}}
{{#if arme}}
<li><strong class="">Attaque réussie ! Faites une opposition avec la défense de la cible ou appliquez directement
les dégats.</strong> </li>
{{/if}}
{{else}}
<li><strong class="chat-result-failure">Echec !</strong> </li>
{{#if isEchecCritique}}
<li><strong class="chat-result-failure">Echec critique ! 1 XP gagné en {{carac.name}}.</strong> </li>
{{/if}}
{{/if}}
{{else}}
<li><strong class="chat-result-failure">Echec !</strong> </li>
{{#if isEchecCritique}}
<li data-tooltip="Si le jet n'est pas opposé, cliquez sur le bouton pour gagner 1 XP gagné en {{carac.name}}">
<strong class="chat-result-failure">Echec critique (XP potentiel) !</strong>
</li>
{{/if}}
{{/if}}
{{#if loc}}
<li><strong>Attaque réussie !!</strong> </li>
<li>Localisation: {{loc.label}} </li>
<li>Dégats: {{degats}} {{#if isReussiteCritique}}(Augmentez la gravité de la blessure d'un niveau){{/if}}</li>
{{/if}}
</ul>
<div>
<a class="chat-command-opposition" >
<img class="chat-command-img" data-tooltip="Test en opposition" src="systems/fvtt-te-deum/images/icons/opposition.webp">
</a>
{{#if nbEsquives}}
<li>Rappel : vous devez réussir {{nbEsquives}} tests d'esquive pour arriver au contact (règle d'allonge des armes).
</li>
{{/if}}
{{#if arme}}
{{#if isSuccess}}
<a class="chat-command-appliquer-degats" >
<img class="chat-command-img" data-tooltip="Appliquer les dégats directement sans opposition" src="systems/fvtt-te-deum/images/icons/appliquer-degats.webp">
</a>
{{/if}}
{{/if}}
{{#if loc}}
<li><strong>Attaque réussie !!</strong> </li>
<li>Localisation: {{loc.label}} </li>
{{/if}}
{{#if degats}}
<li>Dégats: {{degats}} {{#if isReussiteCritique}}(Augmentez la gravité de la blessure d'un niveau){{/if}}</li>
{{/if}}
</ul>
<div>
{{#if (or isEchecCritique isReussiteCritique)}}
<a class="chat-command-gain-xp">
<img class="chat-command-img" data-tooltip="Cliquez ici pour +1 XP en {{carac.name}} si pas d'opposition"
src="systems/fvtt-te-deum/images/icons/xpplus1.webp">
</a>
{{/if}}
<a class="chat-command-opposition">
<img class="chat-command-img" data-tooltip="Test en opposition"
src="systems/fvtt-te-deum/images/icons/opposition.webp">
</a>
{{#if arme}}
{{#if isSuccess}}
<a class="chat-command-appliquer-degats">
<img class="chat-command-img" data-tooltip="Appliquer les dégats directement sans opposition"
src="systems/fvtt-te-deum/images/icons/appliquer-degats.webp">
</a>
{{/if}}
{{/if}}
</div>
</div>
</div>
</div>
</div>

View File

@@ -1,15 +1,22 @@
<div class="chat-message-header">
<img class="actor-icon" src="{{winner.actorImg}}" alt="{{winner.alias}}" />
<img class="chat-command-img" data-tooltip="Test en opposition" src="systems/fvtt-te-deum/images/icons/opposition.webp">
<img class="chat-command-img" data-tooltip="Test en opposition"
src="systems/fvtt-te-deum/images/icons/opposition.webp">
<img class="actor-icon" src="{{looser.actorImg}}" alt="{{looser.alias}}" />
<label class="chat-actor-name-opposition">{{winner.alias}} vs {{looser.alias}}</label>
<label class="chat-actor-name-opposition">{{winner.alias}} vs {{looser.alias}}</label>
</div>
<hr>
<hr>
<div >
<label class="chat-result-success">{{winner.alias}} ({{winner.competence.name}}, {{winner.total}}) l'emporte sur {{looser.alias}} ({{looser.competence.name}}, {{looser.total}})</label>
</div>
<div>
<label class="chat-result-success">{{winner.alias}} ({{winner.competence.name}}, {{winner.total}}) l'emporte sur
{{looser.alias}} ({{looser.competence.name}}, {{looser.total}})</label>
{{#if winner.isReussiteCritique}}
<div><strong class="chat-result-success">Réussite critique ! 1 XP gagné en {{winner.carac.name}}.</strong> </div>
{{/if}}
{{#if looser.isEchecCritique}}
<div><strong class="chat-result-failure">Echec critique ! 1 XP gagné en {{looser.carac.name}}.</strong> </div>
{{/if}}
</div>

View File

@@ -41,33 +41,59 @@
{{/if}}
{{#if arme}}
{{#if isTir}}
<div class="flexrow">
<span class="roll-dialog-label">Portée : </span>
<select class="" type="text" id="roll-portee-tir" value="{{porteeTir}}" data-dtype="String">
{{#select porteeTir}}
{{#each config.ARME_PORTEES as |portee key|}}
<option value="{{key}}">{{portee.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Viser : </span>
<input type="checkbox" id="roll-tir-viser" {{checked isViser}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Cible petite/en mouvement : </span>
<input type="checkbox" id="roll-tir-mouvement" {{checked isMouvement}} />
</div>
{{else}}
{{/if}}
{{#if isTir}}
<div class="flexrow">
<span class="roll-dialog-label">Portée : </span>
<select class="" type="text" id="roll-portee-tir" value="{{porteeTir}}" data-dtype="String">
{{#select porteeTir}}
{{#each config.ARME_PORTEES as |portee key|}}
<option value="{{key}}">{{portee.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Viser : </span>
<input type="checkbox" id="roll-tir-viser" {{checked isViser}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Cible petite/en mouvement : </span>
<input type="checkbox" id="roll-tir-mouvement" {{checked isMouvement}} />
</div>
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">Difficulté : </span>
<select class="" type="text" id="roll-difficulty" value="{{difficulty}}" data-dtype="String">
{{selectOptions config.difficulte selected=difficulty valueAttr="key" labelAttr="label"}}
<span class="roll-dialog-label">Allonge {{allongeLabel}} : Indiquez l'allonge de votre adversaire
ci-dessous.</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label"
data-tooltip="Modification d'allonge selon votre arme et celle de votre adversaire">Allonge arme adversaire :
</span>
<select class="" type="text" id="roll-allonge" value="{{allongeId}}" data-dtype="String">
{{#select allongeId}}
{{#each allonges as |allonge key|}}
<option value="{{key}}">{{allonge.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Charge à pied ?</span>
<input type="checkbox" id="roll-charge-a-pied" {{checked isChargeAPied}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Charge à cheval ?</span>
<input type="checkbox" id="roll-charge-a-cheval" {{checked isChargeACheval}} />
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Attaque ciblée (-1 Niveau): </span>
<select class="" type="text" id="roll-attaque-ciblee" value="{{attaqueCiblee}}" data-dtype="String">
{{#select attaqueCiblee}}
{{#each config.ATTAQUE_CIBLEES as |attaque key|}}
<option value="{{key}}">{{attaque.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{/if}}