11 Commits

Author SHA1 Message Date
d462d22a0a Manye enhancements for combat
All checks were successful
Release Creation / build (release) Successful in 42s
2025-09-18 17:26:02 +02:00
710ee54531 Manye enhancements for combat 2025-09-18 17:24:42 +02:00
7994aa7db4 Fix savoir lors de la creation de perso
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Release Creation / build (release) Successful in 1m30s
2025-09-08 23:47:19 +02:00
5176b4ce87 Amelioration histoire creation de perso, CSS bouton et genre de la providence
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Release Creation / build (release) Successful in 56s
2025-07-20 11:21:08 +02:00
3d6f195fc2 Educcation fix + CSS v13
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Release Creation / build (release) Successful in 43s
2025-07-02 23:08:34 +02:00
3693d68c24 Correction sur les compétences de base
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Release Creation / build (release) Successful in 1m0s
2025-06-04 15:29:32 +02:00
16ccd2f3e1 Foundry v13 migration 2025-05-09 10:28:22 +02:00
631eb280ca Foundry v13 migration
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Release Creation / build (release) Successful in 55s
2025-05-09 10:26:29 +02:00
88ca98945f Fix #3 2025-04-20 09:25:48 +02:00
edfb2105d3 Various enhancements + fixes
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Release Creation / build (release) Successful in 56s
2025-04-12 00:18:45 +02:00
84cc59c57d Fix and enhancements
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Release Creation / build (release) Successful in 2m23s
2025-04-05 23:15:46 +02:00
105 changed files with 1084 additions and 548 deletions

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@@ -1,9 +1,13 @@
# 13.0.0
- Support de Foundry v13
# 12.0.23
- Correction sur les jets réussie en tir
- Correction sur le dés négatif pour les échecs critiques
- Correction sur l'XP et édition de l'XP en mode MJ
# 12.0.22
- Correction pour les armes d'hast
@@ -14,12 +18,12 @@
# 12.0.21
- Creation de PNJ OK
- Creation de PNJ OK
# 12.0.20
- Corrections sur la création de perso
- Corrections sur la création de perso
# 12.0.19
- Initial release !

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@@ -6,7 +6,7 @@
import { TeDeumUtility } from "../common/tedeum-utility.js";
/* -------------------------------------------- */
export class TeDeumActorPJSheet extends ActorSheet {
export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */
static get defaultOptions() {
@@ -15,7 +15,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
classes: ["fvtt-te-deum", "sheet", "actor"],
template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
width: 860,
height:680,
height: 680,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true
@@ -42,6 +42,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
providence: this.actor.prepareProvidence(),
arbreCompetences: this.actor.prepareArbreCompetences(),
equipements: this.actor.getEquipements(),
simples: this.actor.getSimples(),
armures: this.actor.getArmures(),
graces: this.actor.getGraces(),
blessures: this.actor.getBlessures(),
@@ -55,10 +56,10 @@ export class TeDeumActorPJSheet extends ActorSheet {
nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(),
santeModifier: this.actor.getSanteModifier(),
educations: this.actor.getEducations(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
equipmentfree: await TextEditor.enrichHTML(this.object.system.equipmentfree, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
histoire: await TextEditor.enrichHTML(this.object.system.histoire, { async: true }),
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
equipmentfree: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.equipmentfree, { async: true }),
notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
histoire: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.histoire, { async: true }),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
@@ -66,7 +67,6 @@ export class TeDeumActorPJSheet extends ActorSheet {
}
this.formData = formData;
console.log("PC : ", formData, this.object);
return formData;
}
@@ -78,16 +78,16 @@ export class TeDeumActorPJSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet
html.bind("keydown", function (e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false;
});
});
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item-id")
let itemId = li.data("item-id")
const item = this.actor.items.get( itemId );
const item = this.actor.items.get(itemId);
item.sheet.render(true);
});
// Delete Inventory Item
@@ -97,16 +97,25 @@ export class TeDeumActorPJSheet extends ActorSheet {
})
html.find('.item-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouveau " + dataType, type: dataType }], { renderSheet: true })
})
html.find('.blessure-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { typeBlessure: "estafilade", localisation: "corps", value: 0, appliquee: true, description: "" } }], { renderSheet: true })
})
html.find('.competence-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
let caracKey = $(ev.currentTarget).data("carac-key")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { caracteristique: caracKey } }], { renderSheet: true })
})
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
let actor = game.actors.get( actorId );
let actor = game.actors.get(actorId);
actor.sheet.render(true);
});
html.find('.subactor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
@@ -114,17 +123,17 @@ export class TeDeumActorPJSheet extends ActorSheet {
});
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 );
} );
this.actor.incDecQuantity(li.data("item-id"), -1);
});
html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} );
this.actor.incDecQuantity(li.data("item-id"), +1);
});
html.find('.roll-competence').click((event) => {
let compId = $(event.currentTarget).data("comp-id")
this.actor.rollCompetence(compId)
});
});
html.find('.roll-arme').click((event) => {
const armeId = $(event.currentTarget).data("arme-id")
this.actor.rollArme(armeId)
@@ -133,24 +142,24 @@ export class TeDeumActorPJSheet extends ActorSheet {
const armeId = $(event.currentTarget).data("arme-id")
this.actor.rollDegatsArme(armeId)
});
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
this.actor.equipItem(li.data("item-id"));
this.render(true);
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } );
});
this.actor.update({ [`${fieldName}`]: value });
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {

View File

@@ -14,8 +14,8 @@ export class TeDeumActor extends Actor {
/**
* Override the create() function to provide additional SoS functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
@@ -34,7 +34,7 @@ export class TeDeumActor extends Actor {
return actor;
}
if (data.type == 'pj' || data.type == 'pnj') {
if (data.type == 'pj' || data.type == 'pnj') {
const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
data.items = data.items || []
for (let skill of skills) {
@@ -64,10 +64,14 @@ export class TeDeumActor extends Actor {
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
getCompetenceScore(compName) {
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) {
if (competence.system.isBase) {
return this.system.caracteristiques[competence.system.caracteristique].value
}
return competence.system.score
}
return 0
@@ -127,8 +131,10 @@ export class TeDeumActor extends Actor {
if (updates.length > 0) {
this.updateEmbeddedDocuments('Item', updates)
}
super._onUpdate(changed, options, userId);
}
/* -------------------------------------------- */
async _preCreate(data, options, user) {
await super._preCreate(data, options, user);
@@ -153,6 +159,24 @@ export class TeDeumActor extends Actor {
return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value]
}
/* -------------------------------------------- */
getAttaqueBonusDegats(rollData = undefined) {
let base = game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value].value
let additionalBonus = 0
if (rollData) {
// Spécificité armes naturelle avec gantelet
if (rollData?.arme?.system.specificites?.poing?.hasSpec && this.items.find(item => item.type == "armure" && item.name.toLowerCase() == "gantelet" && item.system.equipe)) {
additionalBonus += 1
rollData.gantelet = true
}
if (rollData.isChargeAPied) {
additionalBonus += this.getCompetenceScore("course")
} else if (rollData.isChargeACheval) {
additionalBonus += this.getCompetenceScore("equitation")
}
}
return base + additionalBonus
}
/* -------------------------------------------- */
getNbArmures() {
return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value]
}
@@ -198,6 +222,11 @@ export class TeDeumActor extends Actor {
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
getSimples() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'simple') || [])
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
getArmures() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armure') || [])
TeDeumUtility.sortArrayObjectsByName(comp)
@@ -259,41 +288,105 @@ export class TeDeumActor extends Actor {
modTotal += blessDef.modifier
}
// Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire
let endurance = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "endurance")
if (blessures.length > endurance.system.score) {
let enduranceScore = this.getCompetenceScore("endurance")
if (blessures.length > enduranceScore) {
modTotal += -1
}
return modTotal
}
/* -------------------------------------------- */
async appliquerBlessure(blessureId, locId, comment = "") {
let blessure = game.system.tedeum.config.blessures[blessureId]
if (!blessure) {
ui.notifications.warn("Type de blessure inconnu : " + blessureId)
console.error("Type de blessure inconnu : " + blessureId)
return
}
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: blessureId,
localisation: locId || "maindroite",
value: blessure.value,
appliquee: true,
description: comment,
}
}
this.createEmbeddedDocuments('Item', [blessureObj]);
}
/* -------------------------------------------- */
getArmorDegatsModifier(rollData, combat) {
let loc = combat[rollData.loc.id]
// Sans armure
if (loc.armures.length == 0) {
return rollData.arme.system.degatsArmure.sansarmure
}
// Avec armure de cuir
if (loc.armures.find(a => a.system.typeArmure == "cuir")) {
return rollData.arme.system.degatsArmure.cuir
}
// Avec armure de maille
if (loc.armures.find(a => a.system.typeArmure == "maille")) {
return rollData.arme.system.degatsArmure.mailles
}
// Avec armure de plate
if (loc.armures.find(a => a.system.typeArmure == "plate")) {
return rollData.arme.system.degatsArmure.plates
}
return 0
}
/* -------------------------------------------- */
async appliquerDegats(rollData) {
let combat = this.prepareCombat()
rollData.defenderName = this.name
let touche = combat[rollData.loc.id].touche
let armorDegatModifier = this.getArmorDegatsModifier(rollData, combat)
rollData.degats += armorDegatModifier
rollData.armorDegatModifier = armorDegatModifier
let blessureId = "indemne"
if (rollData.degats > 0 && rollData.degats > touche) {
let diff = rollData.degats - touche
for (let bId in game.system.tedeum.config.blessures) {
let blessure = game.system.tedeum.config.blessures[bId]
if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: bId,
localisation: rollData.loc.id,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
if (rollData.isReussiteCritique) {
bId = game.system.tedeum.config.blessuresOrder[blessure.value + 1]
}
rollData.blessure = blessureObj
this.createEmbeddedDocuments('Item', [blessureObj]);
blessureId = bId
break
}
}
}
if (rollData.isReussiteCritique && blessureId == "indemne") { // Critical success without degats => lightest blessure
blessureId = "estafilade"
}
console.log("Appliquer dégats", rollData, combat, blessureId)
if (blessureId != "indemne") {
let blessure = game.system.tedeum.config.blessures[blessureId]
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: blessureId,
localisation: rollData.loc.id,
value: blessure.value,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
}
rollData.blessure = blessureObj
rollData.touche = touche
this.createEmbeddedDocuments('Item', [blessureObj]);
}
// Display the relevant chat message
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
}
@@ -303,7 +396,11 @@ export class TeDeumActor extends Actor {
c.key = key
c.name = game.system.tedeum.config.caracteristiques[key].label
c.generalqualite = game.system.tedeum.config.descriptionValeur[c.value].qualite
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
if (this.system.genre.toLowerCase() == "homme") {
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
} else {
c.qualite = game.system.tedeum.config.descriptionValeurFemme[c.value][key]
}
c.dice = game.system.tedeum.config.descriptionValeur[c.value].dice
c.negativeDice = game.system.tedeum.config.descriptionValeur[c.value].negativeDice
}
@@ -322,7 +419,11 @@ export class TeDeumActor extends Actor {
prepareProvidence() {
let providence = foundry.utils.deepClone(this.system.providence)
providence.name = "Providence"
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
if (this.system.genre.toLowerCase() == "homme") {
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
} else {
providence.qualite = game.system.tedeum.config.providence[providence.value].labelF
}
providence.dice = game.system.tedeum.config.providence[providence.value].diceValue
providence.description = "La Providence représente la Volonté Divine à l'œuvre pour guider ou sauver un être humain. Les PJ montent dans léchelle de la Providence en menant à bien leurs missions et en se montrant vertueux. Les points de Providence peuvent servir à augmenter temporairement une caractéris- tique, à modifier la gravité d'une blessure, et à résister au vieillissement. Chaque person- nage commence avec un score initial de 1 en Providence (au niveau Pauvre pécheur)."
return providence
@@ -367,6 +468,7 @@ export class TeDeumActor extends Actor {
xp = Math.max(xp + value, 0)
await this.update({ [`system.caracteristiques.${key}.experience`]: xp })
this.sheet?.render(true)
ui.notifications.info(`+${value} XP en ${game.system.tedeum.config.caracteristiques[key].label}`)
}
/* -------------------------------------------- */
@@ -439,7 +541,7 @@ export class TeDeumActor extends Actor {
flag = armure.system.superposableCuir
}
if (item.system.typeArmure == "maille") {
flag = armure.system.superposableMaille
flag = armure.system.superposableMaille
}
if (item.system.typeArmure == "plate") {
flag = armure.system.superposablePlate
@@ -515,6 +617,15 @@ export class TeDeumActor extends Actor {
/* -------------------------------------------- */
getInitiativeScore() {
let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative")
initiative = foundry.utils.duplicate(initiative)
// Vérifie les armes avec bonus d'initiative
let armes = this.getArmes()
for (let arme of armes) {
if (arme.system.equipe && arme.system.bonusInitiative != 0) {
ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.bonusInitiative)
initiative.system.score += 1
}
}
if (initiative) {
return initiative.system.score
}
@@ -580,6 +691,7 @@ export class TeDeumActor extends Actor {
let rollData = this.getCommonCompetence(compId)
rollData.mode = "competence"
rollData.title = rollData.competence.name
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
this.startRoll(rollData).catch("Error on startRoll")
}
@@ -588,12 +700,12 @@ export class TeDeumActor extends Actor {
let weapon = this.items.get(armeId)
if (weapon) {
let bDegats = 0
if ( weapon.system.typeArme == "melee" ) {
if (weapon.system.typeArme == "melee") {
bDegats = this.getBonusDegats()
}
let formula = weapon.system.degats + "+" + bDegats.value
let degatsRoll = await new Roll(formula).roll()
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode") )
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
let rollData = this.getCommonRollData()
rollData.mode = "degats"
rollData.formula = formula
@@ -638,9 +750,14 @@ export class TeDeumActor extends Actor {
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) {
rollData.competence = competence
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
this.updateCarac(c, competence.system.caracteristique)
rollData.carac = c
rollData.allongeLabel = game.system.tedeum.config.armeAllonges[weapon.system.allonge].label
rollData.allongeId = "courte"
rollData.allonges = foundry.utils.duplicate(game.system.tedeum.config.allonges[weapon.system.allonge])
} else {
ui.notifications.warn("Impossible de trouver la compétence " + compName)
return

View File

@@ -6,13 +6,14 @@ export class TeDeumCharacterCreator {
async init() {
this.stages = {}
this.currentStage = "origineSociale"
this.sex = undefined
this.sexe = undefined
this.origineSociale = undefined
this.religion = undefined
this.caracBonus = {}
this.competenceBonus = {}
this.suiviReponses = []
this.competences = TeDeumUtility.getCompetencesForDropDown()
this.choiceSummary = {}
for (let k in game.system.tedeum.config.caracteristiques) {
this.caracBonus[k] = { value: 0 }
@@ -39,6 +40,7 @@ export class TeDeumCharacterCreator {
} else {
this.competenceBonus[compName].value += 1
}
this.choiceSummary[this.currentStage].competences[compName] = 1
}
/*--------------------------------------------*/
@@ -69,7 +71,7 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/
async askStageName(context) {
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@@ -116,6 +118,7 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/
async askQuestionnaire(stage, context) {
context.subtitle = "Questionnaire"
this.choiceSummary[this.currentStage].questionnaire = {}
for (let key in stage.system.questionnaire) {
let question = stage.system.questionnaire[key]
@@ -127,7 +130,7 @@ export class TeDeumCharacterCreator {
context.competences = {}
context.responseKey = "reponse1" // By default
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@@ -156,7 +159,7 @@ export class TeDeumCharacterCreator {
// Get the responseKey data
let responseKey = $(event.target).data("response-key")
let compName = event.target.value
console.log("Questionnaire Change", responseKey, compName)
console.log("Questionnaire Change", responseKey, compName)
context.competences[responseKey] = compName.toLowerCase()
})
}
@@ -170,13 +173,14 @@ export class TeDeumCharacterCreator {
let compName = context.competences[context.responseKey] || selectedResponse.compName
this.increaseCompetence(compName)
this.suiviReponses.push({ etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
this.suiviReponses.push({ key: this.currentStage, etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
}
}
/*------------- -------------------------------*/
async askCompetences(stage, context) {
context.subtitle = "Choix des Compétences"
this.choiceSummary[this.currentStage].competences = {}
context.fixedCompetences = {}
context.selectCompetences = {}
@@ -192,7 +196,7 @@ export class TeDeumCharacterCreator {
}
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@@ -236,7 +240,7 @@ export class TeDeumCharacterCreator {
}
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@@ -273,6 +277,10 @@ export class TeDeumCharacterCreator {
/*------------- -------------------------------*/
async askCarac(stage, context) {
context.subtitle = "Choix des Caractéristiques"
this.choiceSummary[this.currentStage] = {
caracBonus : {},
competences : {}
}
let selected = []
for (let i = 0; i < stage.system.nbChoixCarac; i++) {
@@ -283,7 +291,7 @@ export class TeDeumCharacterCreator {
context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId])
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@@ -312,6 +320,7 @@ export class TeDeumCharacterCreator {
}
this.caracBonus[choiceResult.carac].value += 1
selected.push(choiceResult.carac)
this.choiceSummary[this.currentStage].caracBonus[choiceResult.carac] = 1
}
}
@@ -325,7 +334,7 @@ export class TeDeumCharacterCreator {
origineChoice: game.system.tedeum.config.origineSociale
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
const label = "Valider le choix de l'Origine Sociale"
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
@@ -360,6 +369,12 @@ export class TeDeumCharacterCreator {
for (let key in this.origineSociale.caracteristiques) {
this.caracBonus[key].value += this.origineSociale.caracteristiques[key]
}
this.choiceSummary['origineSociale'] = {
sexe: this.sexe,
religion: this.religion,
origineSociale: this.origineSociale.label,
caracBonus: this.caracBonus,
}
this.currentStage = "pouponniere"
}
@@ -388,6 +403,7 @@ export class TeDeumCharacterCreator {
this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
context.title = `La Pouponnière - ${this.pouponniere.name}`
TeDeumUtility.prepareEducationContent(this.pouponniere);
this.choiceSummary['pouponniere'] = {}
context.label = "Valider l'augmentation de caracteristique"
await this.askCarac(this.pouponniere, context)
@@ -404,7 +420,7 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/
async renderPetitsGrimauds(stage) {
// Filter available pouponniere from origineSociale
let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible && (item.system.genre === this.sexe || item.system.genre === "Mixte"))
let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible && (item.system.genre === this.sexe || item.system.genre === "Mixte"))
let context = {
title: "Les Petits Grimauds",
@@ -545,7 +561,7 @@ export class TeDeumCharacterCreator {
let actor = await TeDeumActor.create({name: "Nouveau personnage", type: "pj"})
let updates = {}
for (let key in this.caracBonus) {
updates[`system.caracteristiques.${key}.value`] = Number(this.caracBonus[key].value)+1
updates[`system.caracteristiques.${key}.value`] = Number(this.caracBonus[key].value)+1
}
updates['system.genre'] = this.sexe
updates['system.religion'] = TeDeumUtility.upperFirst(this.religion)
@@ -553,7 +569,7 @@ export class TeDeumCharacterCreator {
updates['system.equipmentfree'] = this.ageViril.system.trousseau
actor.update( updates);
// Process competences : increase know skills
// Process competences : increase know skills
let updateComp = []
let toAdd = []
for (let compName in this.competenceBonus) {
@@ -562,13 +578,13 @@ export class TeDeumCharacterCreator {
updateComp.push({ _id: comp._id, "system.score": this.competenceBonus[compName].value })
} else {
toAdd.push( compName)
}
}
}
actor.updateEmbeddedDocuments("Item", updateComp)
// Process adding skills
// Process adding skills
let compendiumSkill = TeDeumUtility.getCompetences()
let compToAdd = [ this.pouponniere, this.grimauds, this.roses, this.ageViril ]
let compToAdd = [ this.pouponniere, this.grimauds, this.roses, this.ageViril ]
for (let compName of toAdd) {
let comp = compendiumSkill.find( i => i.name.toLowerCase() === compName.toLowerCase())
comp.system.score = this.competenceBonus[compName].value
@@ -581,14 +597,42 @@ export class TeDeumCharacterCreator {
await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent})
let histoire = ""
for (let reponse of this.suiviReponses) {
histoire += `<p>${reponse.question}<br>${reponse.reponse} (${reponse.compName})</p>`
for ( let key in this.choiceSummary) {
let stageSummary = this.choiceSummary[key]
if (stageSummary.sexe) {
histoire += `<h3>Origine Sociale</h3>`
histoire += `<p>${stageSummary.sexe} - ${stageSummary.religion} - ${stageSummary.origineSociale}</p>`
} else {
histoire += `<h3>${game.system.tedeum.config.etapesEducation[key].label}</h3>`
}
if (stageSummary.caracBonus) {
histoire += `<p><strong>Caractéristiques : </strong><ul>`
for (let caracKey in stageSummary.caracBonus) {
histoire += `<li>${TeDeumUtility.upperFirst(caracKey)} +1</li>`
}
histoire += `</ul></p>`
}
if (stageSummary.competences) {
histoire += `<p><strong>Compétences : </strong><ul>`
for (let compName in stageSummary.competences) {
histoire += `<li>${TeDeumUtility.upperFirst(compName)} +1</li>`
}
histoire += `</ul></p>`
}
let questions = this.suiviReponses.filter( r => r.key === key)
if (questions.length > 0) {
histoire += `<p><strong>Réponses au questionnaire : </strong><ul>`
for (let question of questions) {
histoire += `<li>${question.question} : <i>${question.reponse}</i> (${TeDeumUtility.upperFirst(question.compName)}+1)</li>`
}
histoire += `</ul></p>`
}
}
await actor.update({ "system.histoire": histoire})
actor.render(true)
context.pointsCompetence = {
"savoir": { score: actor.getCompetenceScore("Mémoriser"), label: "Savoir" },
"savoir": { score: actor.getCompetenceScore("Mémoriser"), label: "Savoir" },
"sensibilite": { score: actor.getCompetenceScore("Perception"), label: "Sensibilité" },
"entregent": { score: actor.getCompetenceScore("Charme"), label: "Entregent" },
"puissance": { score: actor.getCompetenceScore("Effort"), label: "Puissance" },
@@ -596,7 +640,7 @@ export class TeDeumCharacterCreator {
"adresse": { score: actor.getCompetenceScore("Initiative"), label: "Adresse" },
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
const label = "Terminer"
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },

View File

@@ -4,30 +4,46 @@ export const SYSTEM_ID = "fvtt-te-deum";
export const TEDEUM_CONFIG = {
BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 },
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 },
{ value: 7 }, { value: 9 }, { value: 11 }],
{ value: 7 }, { value: 9 }, { value: 11 }],
ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 },
{ value: 3 }, { value: 3 }, { value: 4 }],
{ value: 3 }, { value: 3 }, { value: 4 }],
COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 },
{ value: 4 }, { value: 5 }, { value: 6 }],
{ value: 4 }, { value: 5 }, { value: 6 }],
COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 },
{ value: 10 }, { value: 30 }, { value: 50 }],
{ value: 10 }, { value: 30 }, { value: 50 }],
LOCALISATION: {
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
"corps": { label: "Corps", value: 1, id: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
"tete": { label: "Tête", value: 1, id: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", categorie: "pied", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", categorie: "jambe", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", categorie: "jambe", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", categorie: "pied", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", categorie: "main", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", categorie: "main", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", categorie: "bras", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", categorie: "bras", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
"corps": { label: "Corps", value: 1, id: "corps", categorie: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
"tete": { label: "Tête", value: 1, id: "tete", categorie: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
},
ATTAQUE_CIBLEES: {
"aucune": { label: "Aucune", id: "aucune", locMod: 0, description: "Attaque non ciblée" },
"pieddroit": { label: "Pied Droit", id: "pieddroit", locMod: 0, description: "Attaque ciblée sur le pied droit" },
"jambedroite": { label: "Jambe Droite", id: "jambedroite", locMod: -1, description: "Attaque ciblée sur la jambe droite" },
"jambegauche": { label: "Jambe Gauche", id: "jambegauche", locMod: -1, description: "Attaque ciblée sur la jambe gauche" },
"piedgauche": { label: "Pied Gauche", id: "piedgauche", locMod: 0, description: "Attaque ciblée sur le pied gauche" },
"maindroite": { label: "Main Droite", id: "maindroite", locMod: 0, description: "Attaque ciblée sur la main droite" },
"maingauche": { label: "Main Gauche", id: "maingauche", locMod: 0, description: "Attaque ciblée sur la main gauche" },
"brasdroit": { label: "Bras Droit", id: "brasdroit", locMod: -1, description: "Attaque ciblée sur le bras droit" },
"brasgauche": { label: "Bras Gauche", id: "brasgauche", locMod: -1, description: "Attaque ciblée sur le bras gauche" },
"corps": { label: "Corps", id: "corps", locMod: -2, description: "Attaque ciblée sur le corps" },
"tete": { label: "Tête", id: "tete", locMod: -2, description: "Attaque ciblée sur la tête" },
},
ARME_SPECIFICITE: {
"poing": { label: "Poings", id: "poing", melee: true, tir: false },
"pied": { label: "Pieds", id: "pied", melee: true, tir: false },
"encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true },
"maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false },
"coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false },
@@ -57,7 +73,7 @@ export const TEDEUM_CONFIG = {
descriptionValeurOdd: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Fruste", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
5: { valeur: 5, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
@@ -71,12 +87,20 @@ export const TEDEUM_CONFIG = {
},
descriptionValeur: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Fruste", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" },
},
descriptionValeurFemme: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sotte", sensibilite: "Obtuse", entregent: "Rustaude", puissance: "Menue", complexion: "Anémique", adresse: "Empesée" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limitée", sensibilite: "Etriquée", entregent: "Fruste", puissance: "Délicate", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlée", sensibilite: "Ouverte", entregent: "Badine", puissance: "Membrue", complexion: "Dispose", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettrée", sensibilite: "Fine", entregent: "Diserte", puissance: "Vigoureuse", complexion: "Gaillarde", adresse: "Leste" },
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtile", entregent: "Galante", puissance: "Musculeuse", complexion: "Sanguine", adresse: "Preste" },
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituelle", entregent: "Sémillante", puissance: "Hercule", complexion: "Aguerrie", adresse: "Alerte" },
},
diceValeur: ["d4", "d6", "d8", "d10", "d12", "d20"],
degatsArmure: {
sansarmure: { label: "Sans armure" },
@@ -86,7 +110,7 @@ export const TEDEUM_CONFIG = {
},
caracteristiques: {
savoir: { id: "savoir", value: "savoir", label: "Savoir", description:"Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
savoir: { id: "savoir", value: "savoir", label: "Savoir", description: "Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." },
entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." },
complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." },
@@ -94,10 +118,10 @@ export const TEDEUM_CONFIG = {
adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." },
},
allonges: {
courte: { courte: { malus: 0 }, moyenne: { malus: -1 }, longue: { malus: -2 }, treslongue: { malus: 0, esquive: 2 } },
moyenne: { courte: { malus: 0 }, moyenne: { malus: 0 }, longue: { malus: -1 }, treslongue: { malus: 0, esquive: 2 } },
longue: { courte: { malus: -2 }, moyenne: { malus: -1 }, longue: { malus: 0 }, treslongue: { malus: -1, esquive: 1 } },
treslongue: { courte: { malus: 0, esquive: 2 }, moyenne: { malus: 0, esquive: 2 }, longue: { malus: 0, esquive: 1 }, treslongue: { malus: 0 } },
courte: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (-2)", malus: -2 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
moyenne: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (0)", malus: 0 }, longue: { label: "Longue (-1)", malus: -1 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
longue: { courte: { label: "Courte (-2)", malus: -2 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (0)", malus: 0 }, treslongue: { label: "Très longue (-1, 2 Esquives)", malus: -1, esquive: 1 } },
treslongue: { courte: { label: "Courte (0, 2 Esquives)", malus: 0, esquive: 2 }, moyenne: { label: "Moyenne (0, 2 Esquives)", malus: 0, esquive: 2 }, longue: { label: "Longue (0, 1 Esquive)", malus: 0, esquive: 1 }, treslongue: { label: "Très longue (0)", malus: 0 } },
},
providence: [
{ labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" },
@@ -157,6 +181,11 @@ export const TEDEUM_CONFIG = {
sol: { label: "Sols", id: "sol", value: 10 },
livre: { label: "Livres", id: "livre", value: 100 }
},
monnaieUnit: {
"1": { label: "Deniers", id: "denier", value: 1 },
"10": { label: "Sols", id: "sol", value: 10 },
"100": { label: "Livres", id: "livre", value: 100 }
},
etapesEducation: {
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: false, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, hasGenre: true, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
@@ -182,13 +211,14 @@ export const TEDEUM_CONFIG = {
{ value: "1", label: "+1 niveau" },
{ value: "2", label: "+2 niveaux" }
],
blessuresOrder: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet", "tuenet", "tuenet", "tuenet", "tuenet"],
blessures: {
indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 },
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 },
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 },
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 },
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 },
tunenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 }
tuenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -100 }
},
virulence: {
aucune: { label: "Aucune", value: "aucune", modifier: 0 },

View File

@@ -18,13 +18,14 @@ export class TeDeumUtility {
Hooks.on("renderActorDirectory", (app, html, data) => {
if (game.user.can('ACTOR_CREATE')) {
const button = document.createElement('button');
button.style.width = '90%';
button.style.width = '60%';
button.classList.add('tedeum-create-character');
button.innerHTML = 'Créer un Personnage'
button.addEventListener('click', () => {
let cr = new game.system.tedeum.TeDeumCharacterCreator();
cr.init()
})
html.find('.header-actions').after(button)
$(html).find('.header-actions').after(button)
}
})
//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
@@ -92,6 +93,13 @@ export class TeDeumUtility {
Handlebars.registerHelper('isGM', function () {
return game.user.isGM
})
Handlebars.registerHelper('monnaie', function (value) {
let monnaie = game.system.tedeum.config.monnaieUnit[String(value)]
if (monnaie) {
return monnaie.label
}
return value
})
// Load compendium data
const competences = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
@@ -202,9 +210,9 @@ export class TeDeumUtility {
} else {
// Perform the opposition
let isAttackWinner = true
let rWinner = this.currentOpposition
let rWinner = this.currentOpposition
let rLooser = rollData
if (rWinner.total < rLooser.total) {
if (rWinner.total <= rLooser.total) {
rWinner = rollData
rLooser = this.currentOpposition
isAttackWinner = false
@@ -214,17 +222,33 @@ export class TeDeumUtility {
winner: rWinner,
looser: rLooser
}
// Update difficulty
rWinner.difficulty = rLooser.total
rLooser.difficulty = rWinner.total
await this.computeResults(rWinner)
await this.computeResults(rLooser)
// Auto XP management when opposed
if (rWinner.isReussiteCritique) {
let actor = this.getActorFromRollData(rWinner)
actor.modifyXP(rWinner.carac.key, 1)
}
if (rLooser.isEchecCritique) {
let actor = this.getActorFromRollData(rLooser)
actor.modifyXP(rLooser.carac.key, 1)
}
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
// Si le gagnant est l'attaquant, appliquer les dégats sur la victime
if ( isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
this.appliquerDegats(rWinner)
if (isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
await this.appliquerDegats(rWinner)
}
console.log("Rolldata result", rollData)
console.log("Opposition result", rollData, isAttackWinner, oppositionData)
}
}
@@ -235,6 +259,12 @@ export class TeDeumUtility {
if (defenderToken) {
let actor = defenderToken.actor
await actor.appliquerDegats(rollData)
// Attaque naturelle avec dégats inférieur à -2
if ((rollData?.arme?.system.specificites?.poing?.hasSpec || rollData?.arme?.system.specificites?.pied?.hasSpec) && rollData.degats < -2) {
let attacker = this.getActorFromRollData(rollData)
attacker.appliquerBlessure("estafilade", "maindroite", "Contusion suite à une attaque naturelle")
ui.notifications.info(`${attacker.name} subit 1 contusion en infligeant ${rollData.degats} dégâts à mains nues`)
}
} else {
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
}
@@ -243,7 +273,7 @@ export class TeDeumUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.chat-command-opposition', event => {
$(html).on("click", '.chat-command-opposition', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
@@ -251,7 +281,7 @@ export class TeDeumUtility {
TeDeumUtility.manageOpposition(rollData, messageId)
}
})
html.on("click", '.chat-command-appliquer-degats', event => {
$(html).on("click", '.chat-command-appliquer-degats', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
@@ -259,6 +289,17 @@ export class TeDeumUtility {
TeDeumUtility.appliquerDegats(rollData, messageId)
}
})
$(html).on("click", '.chat-command-gain-xp', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
if (rollData) {
let actor = TeDeumUtility.getActorFromRollData(rollData)
actor.modifyXP(rollData.carac.key, 1)
// Hide this button
event.currentTarget.style.display = 'none';
}
})
}
/* -------------------------------------------- */
@@ -270,7 +311,7 @@ export class TeDeumUtility {
'systems/fvtt-te-deum/templates/items/partial-item-description.hbs',
'systems/fvtt-te-deum/templates/dialogs/partial-creator-status.hbs'
]
return loadTemplates(templatePaths);
return foundry.applications.handlebars.loadTemplates(templatePaths);
}
/* -------------------------------------------- */
@@ -347,7 +388,7 @@ export class TeDeumUtility {
let rollData = msg.data.rollData
if (game.user.isGM) {
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
content: await renderTemplate(msg.data.template, rollData),
content: await foundry.applications.handlebars.renderTemplate(msg.data.template, rollData),
whisper: game.user.id
})
chatMsg.setFlag("world", "tedeum-rolldata", rollData)
@@ -469,9 +510,18 @@ export class TeDeumUtility {
if (rollData.isMouvement) {
localModifier -= 1
}
if (rollData.arme && rollData.allongeId) {
localModifier += rollData.allonges[rollData.allongeId].malus
rollData.allongeMalus = rollData.allonges[rollData.allongeId].malus
rollData.nbEsquives = rollData.allonges[rollData.allongeId]?.esquive || 0
}
if (rollData.attaqueCiblee && rollData.attaqueCiblee != "aucune") {
localModifier -= 1
rollData.loc = foundry.utils.duplicate(game.system.tedeum.config.LOCALISATION[rollData.attaqueCiblee])
}
let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier)
if (!diceBase) return;
diceFormula = diceBase + "x + " + rollData.competence.system.score
diceFormula = diceBase + "x + " + rollData.compScore
}
if (rollData.enableProvidence) {
diceFormula += " + " + rollData.providence.dice
@@ -481,24 +531,30 @@ export class TeDeumUtility {
/* -------------------------------------------- */
static async getLocalisation(rollData) {
let locRoll = await new Roll("1d20").roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
rollData.locRoll = foundry.utils.duplicate(locRoll)
for (let key in game.system.tedeum.config.LOCALISATION) {
let loc = game.system.tedeum.config.LOCALISATION[key]
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
rollData.loc = foundry.utils.duplicate(loc)
break
let locRoll
if (rollData.loc) {
locRoll = await new Roll(String(rollData.loc.score.min)).roll()
} else {
locRoll = await new Roll("1d20").roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
for (let key in game.system.tedeum.config.LOCALISATION) {
let loc = game.system.tedeum.config.LOCALISATION[key]
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
rollData.loc = foundry.utils.duplicate(loc)
break
}
}
}
rollData.locRoll = foundry.utils.duplicate(locRoll)
}
/* -------------------------------------------- */
static async processAttaqueMelee(rollData) {
await this.getLocalisation(rollData)
let actor = game.actors.get(rollData.actorId)
let bDegats = actor.getBonusDegats()
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll()
let bDegats = actor.getAttaqueBonusDegats(rollData)
rollData.degatsFormula = rollData.arme.system.degats + "+" + bDegats
let degatsRoll = await new Roll(rollData.degatsFormula).roll()
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
@@ -514,7 +570,7 @@ export class TeDeumUtility {
await this.getLocalisation(rollData)
// Now the degats
let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
await this.showDiceSoNice(rollData.locRoll, game.settings.get("core", "rollMode"))
await this.showDiceSoNice(rollData.degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
@@ -529,6 +585,14 @@ export class TeDeumUtility {
rollData.difficulty = "pardefaut"
}
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
// Compute the real competence score
if (rollData.competence) {
if (rollData.competence.system.isBase) {
rollData.compScore = actor.system.caracteristiques[rollData.competence.system.caracteristique].value
} else {
rollData.compScore = rollData.competence.system.score
}
}
let diceFormula = this.computeRollFormula(rollData, actor)
if (!diceFormula) return;
console.log("RollData", rollData, diceFormula)
@@ -546,7 +610,7 @@ export class TeDeumUtility {
await this.processAttaqueDistance(rollData)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
console.log("Rolldata result", rollData)
@@ -555,10 +619,6 @@ export class TeDeumUtility {
if (rollData.enableProvidence) {
actor.modifyProvidence(-1)
}
// Manage XP
if (rollData.isReussiteCritique || rollData.isEchecCritique) {
actor.modifyXP(rollData.carac.key, 1)
}
}
/* -------------------------------------------- */

View File

@@ -4,8 +4,9 @@ export class TeDeumBlessureSchema extends foundry.abstract.TypeDataModel {
const requiredInteger = { required: true, nullable: false, integer: true };
const schema = {};
schema.typeBlessure = new fields.StringField({required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade"});
schema.localisation = new fields.StringField({required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps"});
schema.typeBlessure = new fields.StringField({ required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade" });
schema.value = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.localisation = new fields.StringField({ required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps" });
schema.description = new fields.HTMLField({ required: true, blank: true });

View File

@@ -14,7 +14,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
return obj;
}, {})
);
schema.genre = new fields.StringField({required: true, initial: "Homme", choices: ["masculin", "mixte", "Homme", "Femme", "Mixte"]});
schema.nbChoixCarac = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 });
@@ -32,7 +32,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
});
return comps;
}, {}));
schema.hasCompetencesOpt = new fields.BooleanField({initial: false})
schema.competencesOptNumber = new fields.NumberField({ ...requiredInteger, initial: 1, min:0 })
schema.competencesOpt = new fields.SchemaField(Array.fromRange(14, 1).reduce((comps, i) => {
@@ -51,7 +51,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
reponse: new fields.StringField({ required: true, blank: true, initial: "" }),
compName: new fields.StringField({ required: true, blank: true, initial: "" }),
toSelect: new fields.BooleanField({ initial: false }),
compList: new fields.SchemaField(Array.fromRange(10, 1).reduce((comps, i) => {
compList: new fields.SchemaField(Array.fromRange(16, 1).reduce((comps, i) => {
comps[`comp${i}`] = new fields.SchemaField({
compName: new fields.StringField({ required: true, blank: true, initial: "" }),
});
@@ -63,7 +63,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
});
return questions;
}, {}));
schema.debouches = new fields.SchemaField(Array.fromRange(24, 1).reduce((debouches, i) => {
debouches[`debouche${i}`] = new fields.SchemaField({
debouche: new fields.StringField({ required: true, blank: true, initial: "" })
@@ -73,7 +73,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
schema.cagnotteMultiplier = new fields.NumberField({ ...requiredDouble, initial: 1.0, min: 0 });
schema.cagnotteDivider = new fields.NumberField({ ...requiredDouble, initial: 1.0, min: 0 });
schema.description = new fields.HTMLField({ required: true, blank: true });
schema.trousseau = new fields.StringField({ required: true, blank: true, initial: "" });

View File

@@ -13,4 +13,10 @@ export class TeDeumEquipementSchema extends foundry.abstract.TypeDataModel {
return schema;
}
get monnaieLabel() {
console.log("monnaieLabel", this.monnaie,game.system.tedeum.config.monnaieUnit)
return game.system.tedeum.config.monnaieUnit[String(this.monnaie)]?.label;
}
}

View File

@@ -9,7 +9,8 @@ export class TeDeumMaladieSchema extends foundry.abstract.TypeDataModel {
schema.virulence = new fields.StringField({required: true, choices: ["fatigue", "epuisement", "souffrance", "agonie"], initial: "fatigue"});
schema.fievre = new fields.StringField({required: true, choices: ["aucune", "legere", "forte", "grave"], initial: "aucune"});
schema.symptomes = new fields.HTMLField({ required: true, blank: true });
schema.appliquee = new fields.BooleanField({initial: false}),
schema.complications = new fields.HTMLField({ required: true, blank: true });
schema.appliquee = new fields.BooleanField({initial: false});
schema.description = new fields.HTMLField({ required: true, blank: true });

View File

@@ -26,33 +26,35 @@ export class TeDeumPJSchema extends foundry.abstract.TypeDataModel {
obj[loc.id] = new fields.SchemaField({
armure: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
touche: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
blessures: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 })
blessures: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 })
});
return obj;
}, {})
);
schema.fortune = new fields.SchemaField({
"ecus": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
"ecus": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
"livres": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
"sous": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
"deniers": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
"deniers": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
});
schema.description = new fields.HTMLField({required: true, blank: true});
schema.notes = new fields.HTMLField({required: true, blank: true});
schema.connaissances = new fields.HTMLField({required: true, blank: true});
schema.histoire = new fields.HTMLField({required: true, blank: true});
schema.vetements = new fields.HTMLField({required: true, blank: true});
schema.equipmentfree = new fields.HTMLField({required: true, blank: true});
schema.genre = new fields.StringField({required: true, choices: game.system.tedeum.config.genre, initial: "Femme"});
schema.age = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.statutocial = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.chargestitre = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.charges = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.religion = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.age = new fields.StringField({ required: false, blank: true, initial: "" });
schema.datenaissance = new fields.StringField({ required: false, blank: true, initial: "" });
schema.statutocial = new fields.StringField({ required: false, blank: true, initial: "" });
schema.chargestitre = new fields.StringField({ required: false, blank: true, initial: "" });
schema.charges = new fields.StringField({ required: false, blank: true, initial: "" });
schema.religion = new fields.StringField({ required: false, blank: true, initial: "" });
schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: "" });
return schema;
}
}

View File

@@ -60,9 +60,15 @@ export class TeDeumRollDialog extends Dialog {
html.find('#bonusMalusPerso').change((event) => {
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
})
html.find('#roll-allonge').change((event) => {
this.rollData.allongeId = event.currentTarget.value
})
html.find('#roll-difficulty').change((event) => {
this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut"
})
html.find('#roll-attaque-ciblee').change((event) => {
this.rollData.attaqueCiblee = event.currentTarget.value || "0"
})
html.find('#roll-bonus-malus').change((event) => {
this.rollData.bonusMalus = event.currentTarget.value || "0"
})
@@ -80,8 +86,14 @@ export class TeDeumRollDialog extends Dialog {
html.find('#roll-tir-mouvement').change((event) => {
this.rollData.isMouvement = event.currentTarget.checked
})
html.find('#roll-charge-a-pied').change((event) => {
this.rollData.isChargeAPied = event.currentTarget.checked
})
html.find('#roll-charge-a-cheval').change((event) => {
this.rollData.isChargeACheval = event.currentTarget.checked
})
}
}

View File

@@ -4,7 +4,7 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class TeDeumItemSheet extends ItemSheet {
export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
/** @override */
static get defaultOptions() {
@@ -49,17 +49,16 @@ export class TeDeumItemSheet extends ItemSheet {
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
isGM: game.user.isGM
}
if (this.object.type == "education") {
TeDeumUtility.prepareEducationContent(formData);
}
this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData;
}
@@ -103,7 +102,7 @@ export class TeDeumItemSheet extends ItemSheet {
let levelIndex = Number($(ev.currentTarget).parents(".item").data("level-index"))
let choiceIndex = Number($(ev.currentTarget).parents(".item").data("choice-index"))
let featureId = $(ev.currentTarget).parents(".item").data("feature-id")
let itemData = this.object.system.levels[levelIndex].choices[choiceIndex].features[featureId]
if (itemData.name != 'None') {
@@ -157,7 +156,7 @@ export class TeDeumItemSheet extends ItemSheet {
let itemType = li.data("item-type");
});
}
}
/* -------------------------------------------- */
get template() {

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@@ -51,7 +51,7 @@ Hooks.once("init", async function () {
// preload handlebars templates
TeDeumUtility.preloadHandlebarsTemplates();
// Set an initiative formula for the system
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
@@ -79,17 +79,17 @@ Hooks.once("init", async function () {
blessure: TeDeumBlessureSchema,
maladie: TeDeumMaladieSchema,
};
console.log("TeDeum RPG | Ready");
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
TeDeumUtility.init()
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
TeDeumUtility.init()
});
@@ -106,7 +106,7 @@ Hooks.once("ready", function () {
user: game.user._id
});
}
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
@@ -134,4 +134,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
}
return true;
});

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packs/aides/000136.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000081
MANIFEST-000137

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@@ -1,7 +1,7 @@
2025/03/18-20:02:55.715587 7fbe66ffd6c0 Recovering log #79
2025/03/18-20:02:55.727775 7fbe66ffd6c0 Delete type=3 #77
2025/03/18-20:02:55.727902 7fbe66ffd6c0 Delete type=0 #79
2025/03/18-20:34:57.401764 7fbe663ff6c0 Level-0 table #84: started
2025/03/18-20:34:57.401796 7fbe663ff6c0 Level-0 table #84: 0 bytes OK
2025/03/18-20:34:57.408016 7fbe663ff6c0 Delete type=0 #82
2025/03/18-20:34:57.415964 7fbe663ff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.945688 7f7f2affd6c0 Recovering log #134
2025/09/18-17:25:25.962577 7f7f2affd6c0 Delete type=3 #132
2025/09/18-17:25:25.962629 7f7f2affd6c0 Delete type=0 #134
2025/09/18-17:25:58.096205 7f7f29bff6c0 Level-0 table #140: started
2025/09/18-17:25:58.096281 7f7f29bff6c0 Level-0 table #140: 0 bytes OK
2025/09/18-17:25:58.103314 7f7f29bff6c0 Delete type=0 #138
2025/09/18-17:25:58.103571 7f7f29bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/03/11-18:04:31.143055 7f24c6ffd6c0 Recovering log #75
2025/03/11-18:04:31.153035 7f24c6ffd6c0 Delete type=3 #73
2025/03/11-18:04:31.153146 7f24c6ffd6c0 Delete type=0 #75
2025/03/11-18:27:51.833675 7f24c4bff6c0 Level-0 table #80: started
2025/03/11-18:27:51.833743 7f24c4bff6c0 Level-0 table #80: 0 bytes OK
2025/03/11-18:27:51.840981 7f24c4bff6c0 Delete type=0 #78
2025/03/11-18:27:51.853984 7f24c4bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.746719 7f7f2bfff6c0 Delete type=3 #1
2025/09/18-17:24:09.744265 7f7f29bff6c0 Level-0 table #135: started
2025/09/18-17:24:09.744308 7f7f29bff6c0 Level-0 table #135: 0 bytes OK
2025/09/18-17:24:09.802551 7f7f29bff6c0 Delete type=0 #133
2025/09/18-17:24:09.802767 7f7f29bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 25 : 1
2025/09/18-17:24:09.802780 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:09.830358 7f7f29bff6c0 Generated table #136@0: 5 keys, 3728 bytes
2025/09/18-17:24:09.830408 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 3728 bytes
2025/09/18-17:24:09.891222 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.891483 7f7f29bff6c0 Delete type=2 #103
2025/09/18-17:24:10.130709 7f7f29bff6c0 Manual compaction at level-0 from '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 25 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

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packs/aides/MANIFEST-000137 Normal file

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packs/armes/000239.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000183
MANIFEST-000240

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@@ -1,7 +1,7 @@
2025/03/18-20:02:55.593062 7fbe67fff6c0 Recovering log #181
2025/03/18-20:02:55.605860 7fbe67fff6c0 Delete type=3 #179
2025/03/18-20:02:55.605967 7fbe67fff6c0 Delete type=0 #181
2025/03/18-20:34:57.329715 7fbe663ff6c0 Level-0 table #186: started
2025/03/18-20:34:57.329814 7fbe663ff6c0 Level-0 table #186: 0 bytes OK
2025/03/18-20:34:57.336235 7fbe663ff6c0 Delete type=0 #184
2025/03/18-20:34:57.356288 7fbe663ff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.808742 7f7f2bfff6c0 Recovering log #237
2025/09/18-17:25:25.826162 7f7f2bfff6c0 Delete type=3 #235
2025/09/18-17:25:25.826217 7f7f2bfff6c0 Delete type=0 #237
2025/09/18-17:25:58.034192 7f7f29bff6c0 Level-0 table #243: started
2025/09/18-17:25:58.034230 7f7f29bff6c0 Level-0 table #243: 0 bytes OK
2025/09/18-17:25:58.040524 7f7f29bff6c0 Delete type=0 #241
2025/09/18-17:25:58.047737 7f7f29bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/03/11-18:04:31.045395 7f24c5ffb6c0 Recovering log #177
2025/03/11-18:04:31.056356 7f24c5ffb6c0 Delete type=3 #175
2025/03/11-18:04:31.056467 7f24c5ffb6c0 Delete type=0 #177
2025/03/11-18:27:51.772304 7f24c4bff6c0 Level-0 table #182: started
2025/03/11-18:27:51.772338 7f24c4bff6c0 Level-0 table #182: 0 bytes OK
2025/03/11-18:27:51.778305 7f24c4bff6c0 Delete type=0 #180
2025/03/11-18:27:51.798039 7f24c4bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.598190 7f7f2a7fc6c0 Delete type=3 #1
2025/09/18-17:24:08.419689 7f7f29bff6c0 Level-0 table #238: started
2025/09/18-17:24:08.419727 7f7f29bff6c0 Level-0 table #238: 0 bytes OK
2025/09/18-17:24:08.484925 7f7f29bff6c0 Delete type=0 #236
2025/09/18-17:24:08.766692 7f7f29bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at '!items!wxIHkrq98eQ3cOvp' @ 73 : 1
2025/09/18-17:24:08.766704 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:08.800723 7f7f29bff6c0 Generated table #239@0: 38 keys, 31247 bytes
2025/09/18-17:24:08.800756 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 31247 bytes
2025/09/18-17:24:08.859553 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.859745 7f7f29bff6c0 Delete type=2 #206
2025/09/18-17:24:08.860015 7f7f29bff6c0 Manual compaction at level-0 from '!items!wxIHkrq98eQ3cOvp' @ 73 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

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BIN
packs/armes/MANIFEST-000240 Normal file

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packs/armures/000238.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000183
MANIFEST-000239

View File

@@ -1,7 +1,7 @@
2025/03/18-20:02:55.610587 7fbe66ffd6c0 Recovering log #181
2025/03/18-20:02:55.621230 7fbe66ffd6c0 Delete type=3 #179
2025/03/18-20:02:55.621425 7fbe66ffd6c0 Delete type=0 #181
2025/03/18-20:34:57.336450 7fbe663ff6c0 Level-0 table #186: started
2025/03/18-20:34:57.336506 7fbe663ff6c0 Level-0 table #186: 0 bytes OK
2025/03/18-20:34:57.343480 7fbe663ff6c0 Delete type=0 #184
2025/03/18-20:34:57.356316 7fbe663ff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.829687 7f7f2a7fc6c0 Recovering log #236
2025/09/18-17:25:25.846790 7f7f2a7fc6c0 Delete type=3 #234
2025/09/18-17:25:25.846846 7f7f2a7fc6c0 Delete type=0 #236
2025/09/18-17:25:58.026302 7f7f29bff6c0 Level-0 table #242: started
2025/09/18-17:25:58.026357 7f7f29bff6c0 Level-0 table #242: 0 bytes OK
2025/09/18-17:25:58.034035 7f7f29bff6c0 Delete type=0 #240
2025/09/18-17:25:58.047715 7f7f29bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/03/11-18:04:31.059498 7f24c6ffd6c0 Recovering log #177
2025/03/11-18:04:31.068855 7f24c6ffd6c0 Delete type=3 #175
2025/03/11-18:04:31.068919 7f24c6ffd6c0 Delete type=0 #177
2025/03/11-18:27:51.778439 7f24c4bff6c0 Level-0 table #182: started
2025/03/11-18:27:51.778466 7f24c4bff6c0 Level-0 table #182: 0 bytes OK
2025/03/11-18:27:51.784375 7f24c4bff6c0 Delete type=0 #180
2025/03/11-18:27:51.798058 7f24c4bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.617997 7f7f2a7fc6c0 Delete type=3 #1
2025/09/18-17:24:08.294497 7f7f29bff6c0 Level-0 table #237: started
2025/09/18-17:24:08.294539 7f7f29bff6c0 Level-0 table #237: 0 bytes OK
2025/09/18-17:24:08.351872 7f7f29bff6c0 Delete type=0 #235
2025/09/18-17:24:08.582142 7f7f29bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at '!items!ufvhWG5V8pX0qrtR' @ 54 : 1
2025/09/18-17:24:08.582154 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:08.616167 7f7f29bff6c0 Generated table #238@0: 29 keys, 12111 bytes
2025/09/18-17:24:08.616198 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 12111 bytes
2025/09/18-17:24:08.671918 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.672212 7f7f29bff6c0 Delete type=2 #205
2025/09/18-17:24:08.859972 7f7f29bff6c0 Manual compaction at level-0 from '!items!ufvhWG5V8pX0qrtR' @ 54 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000180
MANIFEST-000238

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@@ -1,7 +1,7 @@
2025/03/18-20:02:55.575835 7fbe677fe6c0 Recovering log #178
2025/03/18-20:02:55.586561 7fbe677fe6c0 Delete type=3 #176
2025/03/18-20:02:55.586685 7fbe677fe6c0 Delete type=0 #178
2025/03/18-20:34:57.343590 7fbe663ff6c0 Level-0 table #183: started
2025/03/18-20:34:57.343614 7fbe663ff6c0 Level-0 table #183: 0 bytes OK
2025/03/18-20:34:57.349686 7fbe663ff6c0 Delete type=0 #181
2025/03/18-20:34:57.356337 7fbe663ff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.789090 7f7f2b7fe6c0 Recovering log #235
2025/09/18-17:25:25.805571 7f7f2b7fe6c0 Delete type=3 #233
2025/09/18-17:25:25.805686 7f7f2b7fe6c0 Delete type=0 #235
2025/09/18-17:25:58.040659 7f7f29bff6c0 Level-0 table #241: started
2025/09/18-17:25:58.040687 7f7f29bff6c0 Level-0 table #241: 0 bytes OK
2025/09/18-17:25:58.047473 7f7f29bff6c0 Delete type=0 #239
2025/09/18-17:25:58.047759 7f7f29bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/03/11-18:04:31.031690 7f24c57fa6c0 Recovering log #174
2025/03/11-18:04:31.041244 7f24c57fa6c0 Delete type=3 #172
2025/03/11-18:04:31.041294 7f24c57fa6c0 Delete type=0 #174
2025/03/11-18:27:51.791921 7f24c4bff6c0 Level-0 table #179: started
2025/03/11-18:27:51.791971 7f24c4bff6c0 Level-0 table #179: 0 bytes OK
2025/03/11-18:27:51.797892 7f24c4bff6c0 Delete type=0 #177
2025/03/11-18:27:51.798085 7f24c4bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.576078 7f7f2affd6c0 Delete type=3 #1
2025/09/18-17:24:08.352040 7f7f29bff6c0 Level-0 table #236: started
2025/09/18-17:24:08.352081 7f7f29bff6c0 Level-0 table #236: 0 bytes OK
2025/09/18-17:24:08.419524 7f7f29bff6c0 Delete type=0 #234
2025/09/18-17:24:08.672479 7f7f29bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at '!items!yx4k7lQHGcom99mk' @ 237 : 1
2025/09/18-17:24:08.672498 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:08.706074 7f7f29bff6c0 Generated table #237@0: 115 keys, 38139 bytes
2025/09/18-17:24:08.706156 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 38139 bytes
2025/09/18-17:24:08.766397 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.766527 7f7f29bff6c0 Delete type=2 #231
2025/09/18-17:24:08.859995 7f7f29bff6c0 Manual compaction at level-0 from '!items!yx4k7lQHGcom99mk' @ 237 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000191
MANIFEST-000249

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@@ -1,7 +1,7 @@
2025/03/18-20:02:55.625718 7fbe6c9fa6c0 Recovering log #189
2025/03/18-20:02:55.637706 7fbe6c9fa6c0 Delete type=3 #187
2025/03/18-20:02:55.637826 7fbe6c9fa6c0 Delete type=0 #189
2025/03/18-20:34:57.349890 7fbe663ff6c0 Level-0 table #194: started
2025/03/18-20:34:57.349944 7fbe663ff6c0 Level-0 table #194: 0 bytes OK
2025/03/18-20:34:57.356029 7fbe663ff6c0 Delete type=0 #192
2025/03/18-20:34:57.356358 7fbe663ff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.849643 7f7f2affd6c0 Recovering log #246
2025/09/18-17:25:25.865539 7f7f2affd6c0 Delete type=3 #244
2025/09/18-17:25:25.865600 7f7f2affd6c0 Delete type=0 #246
2025/09/18-17:25:58.061760 7f7f29bff6c0 Level-0 table #252: started
2025/09/18-17:25:58.061807 7f7f29bff6c0 Level-0 table #252: 0 bytes OK
2025/09/18-17:25:58.069452 7f7f29bff6c0 Delete type=0 #250
2025/09/18-17:25:58.076019 7f7f29bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/03/11-18:04:31.072608 7f24c67fc6c0 Recovering log #184
2025/03/11-18:04:31.084241 7f24c67fc6c0 Delete type=3 #182
2025/03/11-18:04:31.084398 7f24c67fc6c0 Delete type=0 #184
2025/03/11-18:27:51.784510 7f24c4bff6c0 Level-0 table #190: started
2025/03/11-18:27:51.784541 7f24c4bff6c0 Level-0 table #190: 0 bytes OK
2025/03/11-18:27:51.791721 7f24c4bff6c0 Delete type=0 #188
2025/03/11-18:27:51.798072 7f24c4bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.638850 7f7f2bfff6c0 Delete type=3 #1
2025/09/18-17:24:08.232941 7f7f29bff6c0 Level-0 table #247: started
2025/09/18-17:24:08.233014 7f7f29bff6c0 Level-0 table #247: 0 bytes OK
2025/09/18-17:24:08.294274 7f7f29bff6c0 Delete type=0 #245
2025/09/18-17:24:08.485079 7f7f29bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at '!items!zGlRtP7zSnkjuuue' @ 510 : 1
2025/09/18-17:24:08.485093 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:08.521894 7f7f29bff6c0 Generated table #248@0: 71 keys, 264331 bytes
2025/09/18-17:24:08.521971 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 264331 bytes
2025/09/18-17:24:08.581818 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.581947 7f7f29bff6c0 Delete type=2 #231
2025/09/18-17:24:08.859951 7f7f29bff6c0 Manual compaction at level-0 from '!items!zGlRtP7zSnkjuuue' @ 510 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

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packs/graces/000238.ldb Normal file

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0
packs/graces/000241.log Normal file
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@@ -1 +1 @@
MANIFEST-000182
MANIFEST-000239

View File

@@ -1,7 +1,7 @@
2025/03/18-20:02:55.645262 7fbe677fe6c0 Recovering log #180
2025/03/18-20:02:55.657308 7fbe677fe6c0 Delete type=3 #178
2025/03/18-20:02:55.657414 7fbe677fe6c0 Delete type=0 #180
2025/03/18-20:34:57.370748 7fbe663ff6c0 Level-0 table #185: started
2025/03/18-20:34:57.370813 7fbe663ff6c0 Level-0 table #185: 0 bytes OK
2025/03/18-20:34:57.377323 7fbe663ff6c0 Delete type=0 #183
2025/03/18-20:34:57.384883 7fbe663ff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.869600 7f7f2b7fe6c0 Recovering log #236
2025/09/18-17:25:25.884627 7f7f2b7fe6c0 Delete type=3 #234
2025/09/18-17:25:25.884728 7f7f2b7fe6c0 Delete type=0 #236
2025/09/18-17:25:58.019852 7f7f29bff6c0 Level-0 table #242: started
2025/09/18-17:25:58.019893 7f7f29bff6c0 Level-0 table #242: 0 bytes OK
2025/09/18-17:25:58.026069 7f7f29bff6c0 Delete type=0 #240
2025/09/18-17:25:58.047683 7f7f29bff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/03/11-18:04:31.089058 7f24c57fa6c0 Recovering log #176
2025/03/11-18:04:31.099719 7f24c57fa6c0 Delete type=3 #174
2025/03/11-18:04:31.099830 7f24c57fa6c0 Delete type=0 #176
2025/03/11-18:27:51.804396 7f24c4bff6c0 Level-0 table #181: started
2025/03/11-18:27:51.804421 7f24c4bff6c0 Level-0 table #181: 0 bytes OK
2025/03/11-18:27:51.810625 7f24c4bff6c0 Delete type=0 #179
2025/03/11-18:27:51.823828 7f24c4bff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.661051 7f7f2b7fe6c0 Delete type=3 #1
2025/09/18-17:24:08.860133 7f7f29bff6c0 Level-0 table #237: started
2025/09/18-17:24:08.860169 7f7f29bff6c0 Level-0 table #237: 0 bytes OK
2025/09/18-17:24:08.917842 7f7f29bff6c0 Delete type=0 #235
2025/09/18-17:24:09.119729 7f7f29bff6c0 Manual compaction at level-0 from '!items!17mjvwS8R3B6LloG' @ 72057594037927935 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at '!items!zUYIVOuFpRur9aAR' @ 109 : 1
2025/09/18-17:24:09.119743 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:09.155742 7f7f29bff6c0 Generated table #238@0: 49 keys, 20052 bytes
2025/09/18-17:24:09.155788 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 20052 bytes
2025/09/18-17:24:09.214820 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.214942 7f7f29bff6c0 Delete type=2 #205
2025/09/18-17:24:09.499501 7f7f29bff6c0 Manual compaction at level-0 from '!items!zUYIVOuFpRur9aAR' @ 109 : 1 .. '!items!zUYIVOuFpRur9aAR' @ 0 : 0; will stop at (end)

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packs/maladies/000238.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000182
MANIFEST-000239

View File

@@ -1,7 +1,7 @@
2025/03/18-20:02:55.662488 7fbe67fff6c0 Recovering log #180
2025/03/18-20:02:55.673613 7fbe67fff6c0 Delete type=3 #178
2025/03/18-20:02:55.673721 7fbe67fff6c0 Delete type=0 #180
2025/03/18-20:34:57.356547 7fbe663ff6c0 Level-0 table #185: started
2025/03/18-20:34:57.356623 7fbe663ff6c0 Level-0 table #185: 0 bytes OK
2025/03/18-20:34:57.363717 7fbe663ff6c0 Delete type=0 #183
2025/03/18-20:34:57.384818 7fbe663ff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.887557 7f7f2a7fc6c0 Recovering log #236
2025/09/18-17:25:25.903745 7f7f2a7fc6c0 Delete type=3 #234
2025/09/18-17:25:25.903805 7f7f2a7fc6c0 Delete type=0 #236
2025/09/18-17:25:58.055681 7f7f29bff6c0 Level-0 table #242: started
2025/09/18-17:25:58.055706 7f7f29bff6c0 Level-0 table #242: 0 bytes OK
2025/09/18-17:25:58.061636 7f7f29bff6c0 Delete type=0 #240
2025/09/18-17:25:58.076006 7f7f29bff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/03/11-18:04:31.102877 7f24c5ffb6c0 Recovering log #176
2025/03/11-18:04:31.112795 7f24c5ffb6c0 Delete type=3 #174
2025/03/11-18:04:31.112850 7f24c5ffb6c0 Delete type=0 #176
2025/03/11-18:27:51.798175 7f24c4bff6c0 Level-0 table #181: started
2025/03/11-18:27:51.798273 7f24c4bff6c0 Level-0 table #181: 0 bytes OK
2025/03/11-18:27:51.804291 7f24c4bff6c0 Delete type=0 #179
2025/03/11-18:27:51.823814 7f24c4bff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.681692 7f7f2affd6c0 Delete type=3 #1
2025/09/18-17:24:08.917988 7f7f29bff6c0 Level-0 table #237: started
2025/09/18-17:24:08.918018 7f7f29bff6c0 Level-0 table #237: 0 bytes OK
2025/09/18-17:24:08.983600 7f7f29bff6c0 Delete type=0 #235
2025/09/18-17:24:09.215118 7f7f29bff6c0 Manual compaction at level-0 from '!items!1icaxIywAwDXQcMz' @ 72057594037927935 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at '!items!ysGehYm1VkMWrI22' @ 71 : 1
2025/09/18-17:24:09.215131 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:09.251613 7f7f29bff6c0 Generated table #238@0: 17 keys, 11517 bytes
2025/09/18-17:24:09.251694 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 11517 bytes
2025/09/18-17:24:09.305026 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.305314 7f7f29bff6c0 Delete type=2 #205
2025/09/18-17:24:09.499516 7f7f29bff6c0 Manual compaction at level-0 from '!items!ysGehYm1VkMWrI22' @ 71 : 1 .. '!items!ysGehYm1VkMWrI22' @ 0 : 0; will stop at (end)

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0
packs/scenes/000178.log Normal file
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@@ -1 +1 @@
MANIFEST-000120
MANIFEST-000176

View File

@@ -1,7 +1,7 @@
2025/03/18-20:02:55.697082 7fbe6c9fa6c0 Recovering log #118
2025/03/18-20:02:55.708073 7fbe6c9fa6c0 Delete type=3 #116
2025/03/18-20:02:55.708254 7fbe6c9fa6c0 Delete type=0 #118
2025/03/18-20:34:57.377570 7fbe663ff6c0 Level-0 table #123: started
2025/03/18-20:34:57.377636 7fbe663ff6c0 Level-0 table #123: 0 bytes OK
2025/03/18-20:34:57.384565 7fbe663ff6c0 Delete type=0 #121
2025/03/18-20:34:57.384911 7fbe663ff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.926154 7f7f2b7fe6c0 Recovering log #173
2025/09/18-17:25:25.941736 7f7f2b7fe6c0 Delete type=3 #171
2025/09/18-17:25:25.941811 7f7f2b7fe6c0 Delete type=0 #173
2025/09/18-17:25:58.069595 7f7f29bff6c0 Level-0 table #179: started
2025/09/18-17:25:58.069627 7f7f29bff6c0 Level-0 table #179: 0 bytes OK
2025/09/18-17:25:58.075769 7f7f29bff6c0 Delete type=0 #177
2025/09/18-17:25:58.076032 7f7f29bff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/03/11-18:04:31.129320 7f24c67fc6c0 Recovering log #114
2025/03/11-18:04:31.139477 7f24c67fc6c0 Delete type=3 #112
2025/03/11-18:04:31.139583 7f24c67fc6c0 Delete type=0 #114
2025/03/11-18:27:51.817747 7f24c4bff6c0 Level-0 table #119: started
2025/03/11-18:27:51.817804 7f24c4bff6c0 Level-0 table #119: 0 bytes OK
2025/03/11-18:27:51.823741 7f24c4bff6c0 Delete type=0 #117
2025/03/11-18:27:51.823845 7f24c4bff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.725670 7f7f2a7fc6c0 Delete type=3 #1
2025/09/18-17:24:09.049574 7f7f29bff6c0 Level-0 table #174: started
2025/09/18-17:24:09.049607 7f7f29bff6c0 Level-0 table #174: 0 bytes OK
2025/09/18-17:24:09.119551 7f7f29bff6c0 Delete type=0 #172
2025/09/18-17:24:09.404507 7f7f29bff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 72057594037927935 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at '!scenes!FJXugdbkBpEJEdR6' @ 5 : 1
2025/09/18-17:24:09.404524 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:09.434413 7f7f29bff6c0 Generated table #175@0: 1 keys, 1344 bytes
2025/09/18-17:24:09.434448 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 1344 bytes
2025/09/18-17:24:09.499220 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.499350 7f7f29bff6c0 Delete type=2 #142
2025/09/18-17:24:09.499541 7f7f29bff6c0 Manual compaction at level-0 from '!scenes!FJXugdbkBpEJEdR6' @ 5 : 1 .. '!scenes!FJXugdbkBpEJEdR6' @ 0 : 0; will stop at (end)

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packs/simples/000239.ldb Normal file

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0
packs/simples/000242.log Normal file
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@@ -1 +1 @@
MANIFEST-000182
MANIFEST-000240

View File

@@ -1,7 +1,7 @@
2025/03/18-20:02:55.678229 7fbe66ffd6c0 Recovering log #180
2025/03/18-20:02:55.689316 7fbe66ffd6c0 Delete type=3 #178
2025/03/18-20:02:55.689561 7fbe66ffd6c0 Delete type=0 #180
2025/03/18-20:34:57.363967 7fbe663ff6c0 Level-0 table #185: started
2025/03/18-20:34:57.364030 7fbe663ff6c0 Level-0 table #185: 0 bytes OK
2025/03/18-20:34:57.370504 7fbe663ff6c0 Delete type=0 #183
2025/03/18-20:34:57.384856 7fbe663ff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.906336 7f7f2bfff6c0 Recovering log #237
2025/09/18-17:25:25.922455 7f7f2bfff6c0 Delete type=3 #235
2025/09/18-17:25:25.922542 7f7f2bfff6c0 Delete type=0 #237
2025/09/18-17:25:58.047930 7f7f29bff6c0 Level-0 table #243: started
2025/09/18-17:25:58.048063 7f7f29bff6c0 Level-0 table #243: 0 bytes OK
2025/09/18-17:25:58.055551 7f7f29bff6c0 Delete type=0 #241
2025/09/18-17:25:58.075985 7f7f29bff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/03/11-18:04:31.115280 7f24c6ffd6c0 Recovering log #176
2025/03/11-18:04:31.125809 7f24c6ffd6c0 Delete type=3 #174
2025/03/11-18:04:31.125868 7f24c6ffd6c0 Delete type=0 #176
2025/03/11-18:27:51.810753 7f24c4bff6c0 Level-0 table #181: started
2025/03/11-18:27:51.810792 7f24c4bff6c0 Level-0 table #181: 0 bytes OK
2025/03/11-18:27:51.817530 7f24c4bff6c0 Delete type=0 #179
2025/03/11-18:27:51.823838 7f24c4bff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.701807 7f7f2a7fc6c0 Delete type=3 #1
2025/09/18-17:24:08.983751 7f7f29bff6c0 Level-0 table #238: started
2025/09/18-17:24:08.983779 7f7f29bff6c0 Level-0 table #238: 0 bytes OK
2025/09/18-17:24:09.049421 7f7f29bff6c0 Delete type=0 #236
2025/09/18-17:24:09.305611 7f7f29bff6c0 Manual compaction at level-0 from '!items!1bAL2MQVpVBd0c5Z' @ 72057594037927935 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at '!items!zs67k4sxCid6oTK3' @ 80 : 1
2025/09/18-17:24:09.305631 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:09.339316 7f7f29bff6c0 Generated table #239@0: 36 keys, 20892 bytes
2025/09/18-17:24:09.339411 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 20892 bytes
2025/09/18-17:24:09.404093 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.404255 7f7f29bff6c0 Delete type=2 #218
2025/09/18-17:24:09.499531 7f7f29bff6c0 Manual compaction at level-0 from '!items!zs67k4sxCid6oTK3' @ 80 : 1 .. '!items!zs67k4sxCid6oTK3' @ 0 : 0; will stop at (end)

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@@ -886,16 +886,12 @@ ul, li {
border-radius: 0;
background: rgba(30, 25, 20, 1);
background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
}
#controls .scene-control.active, #controls .control-tool.active, #controls .scene-control:hover, #controls .control-tool:hover {
background: rgba(72, 46, 28, 1);
background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
box-shadow: 0 0 3px #ff6400;
@@ -907,7 +903,6 @@ ul, li {
box-shadow: 2px 2px 5px #000000;
}
.macro {
-o-border-image: url(img/ui/bg_control.jpg) 21 repeat;
border-image: url(img/ui/bg_control.jpg) 21 repeat;
border-image-slice: 6 6 6 6 fill;
border-image-width: 6px 6px 6px 6px;
@@ -921,8 +916,6 @@ ul, li {
}
}
#players {
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
background: rgba(30, 25, 20, 1);
@@ -933,8 +926,6 @@ ul, li {
&.nav-item {
background: rgba(30, 25, 20, 1);
background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
&.active {
@@ -946,8 +937,6 @@ ul, li {
#nav-toggle {
background: rgba(30, 25, 20, 1);
background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
}
@@ -955,8 +944,6 @@ ul, li {
#navigation #scene-list .scene.view, #navigation #scene-list .scene.context {
background: rgba(72, 46, 28, 1);
background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
box-shadow: 0 0 3px #ff6400;
@@ -1105,6 +1092,11 @@ ul, li {
.item-field {
margin-top: 4px;
}
.item-field-xp {
margin-top: 4px;
min-width: 8rem;
max-width: 8rem;
}
.item-field-label-short {
flex-grow: 1;
max-width: 4rem;
@@ -1245,27 +1237,27 @@ ul, li {
.chat-message .message {
font-family: "GreatPrimer";
font-size: 0.9rem;
font-size: 0.9rem;
}
.skill-roll-dialog {
font-family: "GreatPrimer";
font-size: 0.9rem;
font-size: 0.9rem;
}
.fvtt-te-deum-character-creator {
background: rgba(226, 226, 222, 0.95);
/*background: rgba(226, 226, 222, 0.95);*/
font-family: "GreatPrimer";
font-size: 0.9rem;
font-size: 0.9rem;
.field-title {
font-weight: bold;
}
.status-section {
display: block;
display: block;
max-width: 34rem;
}
.creator-finished-section {
display: block;
display: block;
max-width: 34rem;
text-align: center;
margin-bottom: 1rem;
@@ -1301,4 +1293,7 @@ ul, li {
padding: 1px 0.5rem 0 0.25rem;
border-radius: 0 3px 0 0;
background: rgba(0, 0, 0, 0.1);
}
.tedeum-create-character {
align-self: anchor-center;
}

View File

@@ -834,16 +834,12 @@ ul, li {
border-radius: 0;
background: rgba(30, 25, 20, 1);
background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
}
#controls .scene-control.active, #controls .control-tool.active, #controls .scene-control:hover, #controls .control-tool:hover {
background: rgba(72, 46, 28, 1);
background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
box-shadow: 0 0 3px #ff6400;
@@ -854,7 +850,7 @@ ul, li {
}
#hotbar #action-bar .macro {
-o-border-image: url(img/ui/bg_control.jpg) 21 repeat;
border-image: url(img/ui/bg_control.jpg) 21 repeat;
border-image: url(img/ui/bg_control.jpg) 21 repeat;
border-image-slice: 6 6 6 6 fill;
border-image-width: 6px 6px 6px 6px;
border-image-outset: 0px 0px 0px 0px;
@@ -865,8 +861,6 @@ ul, li {
border: 1px solid rgba(72, 46, 28, 1);
}
#players {
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
background: rgba(30, 25, 20, 1);
@@ -874,8 +868,6 @@ ul, li {
#navigation #scene-list .scene.nav-item {
background: rgba(30, 25, 20, 1);
background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px
}
@@ -885,16 +877,12 @@ ul, li {
#navigation #nav-toggle {
background: rgba(30, 25, 20, 1);
background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
}
#navigation #scene-list .scene.view, #navigation #scene-list .scene.context {
background: rgba(72, 46, 28, 1);
background-origin: padding-box;
-o-border-image: url(img/ui/footer-button.png) 10 repeat;
border-image: url(img/ui/footer-button.png) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
box-shadow: 0 0 3px #ff6400;
@@ -1045,6 +1033,11 @@ ul, li {
.item-field {
margin-top: 4px;
}
.item-field-xp {
margin-top: 4px;
min-width: 8rem;
max-width: 8rem;
}
.item-field-label-short {
flex-grow: 1;
max-width: 4rem;
@@ -1182,16 +1175,16 @@ ul, li {
.chat-message .message {
font-family: "GreatPrimer";
font-size: 0.9rem;
font-size: 0.9rem;
}
.skill-roll-dialog {
font-family: "GreatPrimer";
font-size: 0.9rem;
font-size: 0.9rem;
}
.fvtt-te-deum-character-creator {
background: rgba(226, 226, 222, 0.95);
/*background: rgba(226, 226, 222, 0.95);*/
font-family: "GreatPrimer";
font-size: 0.9rem;
}
@@ -1201,12 +1194,12 @@ ul, li {
}
.fvtt-te-deum-character-creator .status-section {
display: block;
display: block;
max-width: 34rem;
}
.fvtt-te-deum-character-creator .creator-finished-section {
display: block;
display: block;
max-width: 34rem;
text-align: center;
margin-bottom: 1rem;
@@ -1242,4 +1235,7 @@ ul, li {
padding: 1px 0.5rem 0 0.25rem;
border-radius: 0 3px 0 0;
background: rgba(0, 0, 0, 0.1);
}
.tedeum-create-character {
align-self: anchor-center;
}

View File

@@ -3,7 +3,7 @@
"esmodules": [
"modules/tedeum-main.js"
],
"grid": {
"grid": {
"distance": 2,
"units": "m"
},
@@ -134,22 +134,22 @@
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-te-deum/releases/download/latest/system.json",
"compatibility": {
"minimum": "12",
"verified": "12"
"minimum": "13",
"verified": "13"
},
"id": "fvtt-te-deum",
"primaryTokenAttribute": "secondary.health",
"secondaryTokenAttribute": "secondary.delirium",
"socket": true,
"styles": [
"styles/tedeum.css"
{
"src": "styles/tedeum.css"
}
],
"relationships": {
},
"title": "Te Deum pour Un Massacre, le Jeu de Rôles (Officiel)",
"url": "https://www.uberwald.me/gitea/public/fvtt-te-deum",
"version": "12.0.17",
"download": "https://www.uberwald.me/gitea/public/fvtt-te-deum/archive/fvtt-te-deum-v12.0.17.zip",
"version": "13.0.1",
"download": "https://www.uberwald.me/gitea/public/fvtt-te-deum/releases/download/13.0.1/fvtt-te-deum-13.0.1.zip",
"background": "systems/fvtt-te-deum/images/ui/tdeum_welcome_page_01.webp",
"flags": {
"hotReload": {
@@ -166,4 +166,4 @@
]
}
}
}
}

View File

@@ -40,30 +40,35 @@
<div class="grid grid-2col">
<div>
<ul class="item-list alternate-list">
{{#each caracList as |char key|}}
<li class="item flexrow list-item carac-box">
<img class="sheet-competence-img" src="/systems/fvtt-te-deum/images/icons/{{key}}.webp" />
<label class="item-left-pad item-field item-field-label-medium" data-tooltip="{{char.description}}">{{char.name}}</label>
<select type="text" class="input-numeric-short" name="system.caracteristiques.{{key}}.value"
data-dtype="Number" />
{{selectOptions @root.config.descriptionValeur selected=char.value labelAttr="valeur"}}
</select>
<label class="item-field item-field-label-medium">{{char.qualite}}</label>
<label class="item-field item-field-label-medium">{{char.dice}} ({{char.negativeDice}})</label>
</li>
{{/each}}
</ul>
<div>
<h4>Malus de santé : {{santeModifier}} niveaux</h4>
</div>
<ul class="item-list alternate-list">
{{#each caracList as |char key|}}
<li class="item flexrow list-item carac-box">
<img class="sheet-competence-img" src="systems/fvtt-te-deum/images/icons/{{key}}.webp" />
<label class="item-left-pad item-field item-field-label-medium"
data-tooltip="{{char.description}}">{{char.name}}</label>
<select type="text" class="input-numeric-short" name="system.caracteristiques.{{key}}.value"
data-dtype="Number" />
{{selectOptions @root.config.descriptionValeur selected=char.value labelAttr="valeur"}}
</select>
<label class="item-field item-field-label-medium">{{char.qualite}}</label>
<label class="item-field item-field-label-medium">{{char.dice}} ({{char.negativeDice}})</label>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<div>
<h4>Malus de santé : {{santeModifier}} niveaux</h4>
</div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-field-title-long">
<h3><label class="item-field-label-long">Blessures</label></h3>
</span>
<div class="item-controls item-controls-fixed">
<a class="item-control blessure-add" data-type="blessure" title="Ajouter une Blessure"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each blessures as |blessure key|}}
<li class="item flexrow list-item list-item-shadow item-id" data-item-id="{{blessure._id}}">
@@ -91,7 +96,7 @@
</ul>
{{#if (or (count maladies) (count poisons))}}
<ul class="item-list alternate-list">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-field-title-long">
<h3><label class="item-field-label-long">Maladies & Poisons</label></h3>
@@ -140,7 +145,8 @@
<div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item carac-box">
<label class="item-left-pad item-field item-field-label-medium" data-tooltip="{{providence.description}}">Providence</label>
<label class="item-left-pad item-field item-field-label-medium"
data-tooltip="{{providence.description}}">Providence</label>
<select type="text" class="input-numeric-short" name="system.providence.value" data-dtype="Number" />
{{selectOptions @root.config.providence selected=providence.value nameAttr="value" valueAttr="value"
labelAttr="value"}}
@@ -149,16 +155,21 @@
<label class="item-field item-field-label-short">{{providence.dice}}</label>
</li>
<li class="item flexrow list-item carac-box">
<label class="item-left-pad item-field item-field-label-medium" data-tooltip=" La Bienveillance nest pas à proprement parler une compétence : il sagit de lévaluation chiffrée de l'atta- chement que l'ange gardien du personnage éprouve pour son protégé. Cet attachement peut se détériorer si le personnage se montre indigne ou mauvais, et s'érode avec lâge. La Bienveillance a un score initial de 10 pour un nouveau PJ ayant moins de 30 ans.">
<label class="item-left-pad item-field item-field-label-medium"
data-tooltip=" La Bienveillance nest pas à proprement parler une compétence : il sagit de lévaluation chiffrée de l'atta- chement que l'ange gardien du personnage éprouve pour son protégé. Cet attachement peut se détériorer si le personnage se montre indigne ou mauvais, et s'érode avec lâge. La Bienveillance a un score initial de 10 pour un nouveau PJ ayant moins de 30 ans.">
Bienveillance</label>
<input class="input-numeric-short" type="text" name="system.bienveillance.value" value="{{system.bienveillance.value}}" data-dtype="Number" />
<input class="input-numeric-short" type="text" name="system.bienveillance.value"
value="{{system.bienveillance.value}}" data-dtype="Number" />
<label class="item-left-pad item-field item-field-label-medium">Bonus dégats</label>
<input class="input-numeric-short" type="text" value="{{bonusDegats.label}}" disabled data-dtype="Number" />
<input class="input-numeric-short" type="text" value="{{bonusDegats.value}}" disabled
data-dtype="Number" />
</li>
<li class="item flexrow list-item carac-box">
<label class="item-left-pad item-field item-field-label-medium">Armures Lourdes</label>
<input class="input-numeric-short" type="text" value="{{nbArmuresLourdes}}" disabled data-dtype="Number" />&nbsp;/&nbsp;
<input class="input-numeric-short" type="text" value="{{pointsArmuresLourdes.value}}" disabled data-dtype="Number" />
<input class="input-numeric-short" type="text" value="{{nbArmuresLourdes}}" disabled
data-dtype="Number" />&nbsp;/&nbsp;
<input class="input-numeric-short" type="text" value="{{pointsArmuresLourdes.value}}" disabled
data-dtype="Number" />
<label class="item-left-pad item-field item-field-label-medium">Actions/Tour</label>
<input class="input-numeric-short" type="text" value="{{nbActions.value}}" disabled data-dtype="Number" />
</li>
@@ -169,6 +180,11 @@
<span class="item-field-title-long">
<h3><label class="item-field-label-long">Grâces</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="grace" title="Créer une Grâce"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each graces as |grace key|}}
<li class="item flexrow list-item list-item-shadow item-id" data-item-id="{{grace._id}}">
@@ -196,17 +212,23 @@
{{#each arbreCompetences as |carac key|}}
<ul>
<li class="flexrow">
<img class="sheet-competence-img" src="/systems/fvtt-te-deum/images/icons/{{key}}.webp" />
<img class="sheet-competence-img" src="systems/fvtt-te-deum/images/icons/{{key}}.webp" />
<h3 class="item-field-label-long14" data-tooltip="Caracteristique">{{carac.name}} : {{carac.qualite}}</h3>
<label class="item-field item-field-label-short">{{carac.value}}</label>
<label class="item-field ">{{carac.dice}} (xp :
<label class="item-field-xp ">{{carac.dice}} (xp :
{{#if @root.isGM}}
<input class="input-numeric-short" type="text" name="system.caracteristiques.{{key}}.xp" value="{{carac.experience}}" data-dtype="Number" />
<input class="input-numeric-short" type="text" name="system.caracteristiques.{{key}}.experience"
value="{{carac.experience}}" data-dtype="Number" />
{{else}}
{{carac.experience}})
{{/if}}
)
</label>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control competence-add" data-type="competence" data-carac-key="{{key}}"
title="Ajouter une Compétence"><i class="fas fa-plus"></i></a>
</div>
</li>
<ul class="ul-level1 flexrow item-list">
{{#each carac.competences as |comp skillkey|}}
@@ -257,11 +279,13 @@
</span>
<span class="item-field-label-medium">{{upperFirst arme.system.typeArme}}</span>
<span class="item-field-label-medium">{{upperFirst arme.system.competence}}</span>
<span class="item-field-label-medium"><a class="roll-degats" data-arme-id="{{arme._id}}">{{arme.system.degats}}</a></span>
<span class="item-field-label-medium"><a class="roll-degats"
data-arme-id="{{arme._id}}">{{arme.system.degats}}</a></span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed-full">
<a class="item-control item-equip" title="Equiper" {{#unless arme.system.equipe}}style="color:gray;"{{/unless}}>
<a class="item-control item-equip" title="Equiper" {{#unless arme.system.equipe}}style="color:gray;"
{{/unless}}>
<i class="fas fa-shield-alt"></i>
</a>
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
@@ -287,7 +311,8 @@
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed-full">
<a class="item-control item-equip" title="Equiper" {{#unless armure.system.equipe}}style="color:gray;"{{/unless}}>
<a class="item-control item-equip" title="Equiper" {{#unless armure.system.equipe}}style="color:gray;"
{{/unless}}>
<i class="fas fa-shield-alt"></i>
</a>
<a class="item-control item-edit" title="Editer l'armure"><i class="fas fa-edit"></i></a>
@@ -299,22 +324,22 @@
<div class="center-content">
<div class="corps-combat-block flexrow">
<img src="/systems/fvtt-te-deum/images/ui/femme_gauche.webp" class="silhouette-combat-picture" />
<img src="systems/fvtt-te-deum/images/ui/femme_gauche.webp" class="silhouette-combat-picture" />
<div class="silhouette-combat-space"></div>
<img src="/systems/fvtt-te-deum/images/ui/homme_droit.webp" class="silhouette-combat-picture" />
<img src="systems/fvtt-te-deum/images/ui/homme_droit.webp" class="silhouette-combat-picture" />
{{#each combat as |loc key|}}
<div class="silhouette-combat-block" style="top:{{loc.coord.top}}px;left:{{loc.coord.left}}px;">
<h4 class="center">{{loc.score.min}}-{{loc.score.max}}. {{loc.label}}</h4>
<div class="flexcol">
{{#each loc.armures as |armure idx| }}
<span>{{armure.name}} ({{armure.system.protection}})</span>
<span>{{armure.name}} ({{armure.system.protection}})</span>
{{/each}}
<span>Touché : {{touche}}</span>
<span>Blessures : </span>
{{#each loc.blessures as |blessure idx| }}
<span>{{blessure.name}} ({{blessure.malus}})</span>
{{/each}}
<span>{{blessure.name}} ({{blessure.malus}})</span>
{{/each}}
</div>
</div>
{{/each}}
@@ -335,7 +360,7 @@
<input type="text" class="input-numeric-short" name="system.fortune.{{key}}" value="{{fortune}}"
data-dtype="Number" />
</div>
{{/each}}
{{/each}}
</div>
<span class="item-name-label-header items-title-bg">
@@ -365,7 +390,7 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{equip.img}}" /></a>
<span class="item-name-label">{{equip.name}}</span>
<span class="item-field-label-medium">{{equip.system.prix}} {{equip.system.monnaie}}</span>
<span class="item-field-label-medium">{{equip.system.prix}} {{monnaie equip.system.monnaie}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
@@ -374,7 +399,38 @@
</div>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long">
<h3><label class="item-field-label-long">Simples</label></h3>
</span>
<span class="item-field-label-medium">
<label class="item-field-label-medium">Prix</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="simple" title="Créer une simple"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each simples as |simple key|}}
<li class="item list-item flexrow list-item-shadow item-id" data-item-id="{{simple._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{simple.img}}" /></a>
<span class="item-name-label">{{simple.name}}</span>
<span class="item-field-label-medium">{{simple.system.prix}} {{monnaie simple.system.monnaie}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer une simple"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer une simple"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
{{!-- Biography Tab --}}
@@ -386,7 +442,7 @@
<li class="item flexrow">
<label class="item-name-label-medium">Genre</label>
<select type="text" class="" name="system.genre" value="{{system.genre}}" data-dtype="String" />
{{selectOptions @root.config.genre selected=system.genre}}
{{selectOptions @root.config.genre selected=system.genre}}
</select>
</li>
<li class="item flexrow">
@@ -396,7 +452,11 @@
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Age</label>
<input type="text" class="" name="system.age" value="{{system.age}}"
<input type="text" class="" name="system.age" value="{{system.age}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Date de Naissance</label>
<input type="text" class="" name="system.datenaissance" value="{{system.datenaissance}}"
data-dtype="String" />
</li>
</ul>
@@ -415,8 +475,7 @@
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Religion</label>
<input type="text" class="" name="system.religion" value="{{system.religion}}"
data-dtype="String" />
<input type="text" class="" name="system.religion" value="{{system.religion}}" data-dtype="String" />
</li>
</ul>
</div>

View File

@@ -5,27 +5,89 @@
<h4 class="chat-actor-name">{{alias}}</h4>
</div>
<hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<hr>
<div class="flexcol">
</div>
{{#if img}}
<div>
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div>
<ul>
{{#if blessure}}
<li>{{defenderName}} a subi une blessure!</li>
<li>Gravité : {{blessure.name}}</li>
<li>Localisation : {{loc.label}}</li>
{{else}}
<li>Aucune blessure subie par {{defenderName}}</li>
{{/if}}
</ul>
</div>
<div class="flexcol">
</div>
</div>
<div>
<ul>
{{#if arme}}
<label class="chat-weapon-name">Dégats {{arme.name}} : {{degats}} ({{degatsFormula}})</label>
{{/if}}
{{#if loc}}
<li>Localisation : {{loc.label}}</li>
<li>Touché : {{touche}}</li>
{{/if}}
{{#if gantelet}}
<li>Poing avec gantelet: +1 dégat</li>
{{/if}}
{{#if isChargeAPied}}
<li>Charge à pied (+Course)</li>
{{/if}}
{{#if isChargeACheval}}
<li>Charge à cheval (+Equitation)</li>
{{/if}}
{{#if isReussiteCritique}}
<li><strong class="chat-result-success">Réussite critique : La blessure a été augmentée d'un niveau</strong></li>
{{/if}}
{{#if blessure}}
<li>{{defenderName}} a subi une blessure!</li>
<li>Gravité : {{blessure.name}}</li>
{{#if (eq loc.categorie "tete")}}
{{#if (gt blessure.system.value 0)}}
<li><strong class="chat-result-warning">{{alias}} doit réussir un test d'Endurance de difficulté 7 ou être
assomé</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "bras")}}
{{#if (gt blessure.system.value 2)}}
<li><strong class="chat-result-warning">{{alias}} lache l'objet tenu par son bras. Il doit faire un test d'endurance
pour l'utiliser désormais.</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "jambe")}}
{{#if (gt blessure.system.value 2)}}
<li><strong class="chat-result-warning">{{alias}} tombe au sol. Pour se relever et marcher, il doit réussir un test
d'Endurance à chaque tour.
</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "main")}}
{{#if (gt blessure.system.value 1)}}
<li><strong class="chat-result-warning">{{alias}} lache l'objet tenu par sa main. Il doit faire un test d'endurance
pour l'utiliser désormais.</strong></li>
{{/if}}
{{/if}}
{{#if (eq loc.categorie "pied")}}
{{#if (gt blessure.system.value 1)}}
<li><strong class="chat-result-warning">{{alias}} tombe au sol. Pour se relever et marcher, il doit réussir un test
d'Endurance à chaque tour.
</strong></li>
{{/if}}
{{/if}}
{{else}}
<li>Aucune blessure subie par {{defenderName}}</li>
{{/if}}
</ul>
</div>
</div>

View File

@@ -5,19 +5,34 @@
<h4 class="chat-actor-name">{{alias}}</h4>
</div>
<hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{arme.img}}" alt="{{name}}" />
</div>
{{/if}}
<hr>
<div>
<ul>
<li>Dégats de {{arme.name}}: {{formula}} </li>
<li>Dégats infligés : {{degats}}</li>
</ul>
</div>
{{#if img}}
<div>
<img class="chat-icon" src="{{arme.img}}" alt="{{name}}" />
</div>
{{/if}}
</div>
<div>
<ul>
<li>Dégats de {{arme.name}}: {{formula}} </li>
{{#if gantelet}}
<li>Poing avec gantelet: +1 dégat</li>
{{/if}}
{{#if isChargeAPied}}
<li>Charge à pied (+Course)</li>
{{/if}}
{{#if isChargeACheval}}
<li>Charge à cheval (+Equitation)</li>
{{/if}}
<li>Dégats infligés : {{degats}}</li>
{{#if loc}}
<li>Localisation : {{loc.label}}</li>
{{/if}}
{{#if isReussiteCritique}}
<li><strong class="chat-result-success">Réussite critique : La blessure sera augmentée d'un niveau</strong></li>
{{/if}}
</ul>
</div>
</div>

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