21 Commits

Author SHA1 Message Date
d462d22a0a Manye enhancements for combat
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Release Creation / build (release) Successful in 42s
2025-09-18 17:26:02 +02:00
710ee54531 Manye enhancements for combat 2025-09-18 17:24:42 +02:00
7994aa7db4 Fix savoir lors de la creation de perso
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Release Creation / build (release) Successful in 1m30s
2025-09-08 23:47:19 +02:00
5176b4ce87 Amelioration histoire creation de perso, CSS bouton et genre de la providence
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Release Creation / build (release) Successful in 56s
2025-07-20 11:21:08 +02:00
3d6f195fc2 Educcation fix + CSS v13
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Release Creation / build (release) Successful in 43s
2025-07-02 23:08:34 +02:00
3693d68c24 Correction sur les compétences de base
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Release Creation / build (release) Successful in 1m0s
2025-06-04 15:29:32 +02:00
16ccd2f3e1 Foundry v13 migration 2025-05-09 10:28:22 +02:00
631eb280ca Foundry v13 migration
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Release Creation / build (release) Successful in 55s
2025-05-09 10:26:29 +02:00
88ca98945f Fix #3 2025-04-20 09:25:48 +02:00
edfb2105d3 Various enhancements + fixes
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Release Creation / build (release) Successful in 56s
2025-04-12 00:18:45 +02:00
84cc59c57d Fix and enhancements
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Release Creation / build (release) Successful in 2m23s
2025-04-05 23:15:46 +02:00
e9c0fbd818 Fix URL scheme
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Release Creation / build (release) Successful in 1m30s
2025-03-19 13:55:30 +01:00
aaabb7ed75 Correction sur XP, echec critique et tir réussi
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Release Creation / build (release) Successful in 53s
2025-03-18 20:38:30 +01:00
fee7a3a9fb Gestion opposition en combat melee 2025-03-11 20:16:26 +01:00
31517030f6 Gestion opposition en combat melee
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Release Creation / build (release) Successful in 39s
2025-03-11 20:10:06 +01:00
c5cbf2a6d1 Gestion du genre dans la creation de perso 2025-03-11 13:45:04 +01:00
a30f813d94 Fix genre 2025-03-10 16:56:25 +01:00
090f6be601 Fix genre 2025-03-10 16:56:10 +01:00
60db1f65e4 Prit fix sur equipement et armes d'hast 2025-03-10 15:52:37 +01:00
d532765d2b Correction sur creation PNJ
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Release Creation / build (release) Successful in 2m0s
2025-03-01 22:01:01 +01:00
b6016742ae Enable PNJ 2025-03-01 19:42:15 +01:00
173 changed files with 1178 additions and 577 deletions

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@@ -27,7 +27,7 @@ jobs:
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-te-deum-${{github.event.release.tag_name}}.zip
# Create a zip file with all files required by the module to add to the release

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@@ -1,7 +1,29 @@
# 13.0.0
- Support de Foundry v13
# 12.0.23
- Correction sur les jets réussie en tir
- Correction sur le dés négatif pour les échecs critiques
- Correction sur l'XP et édition de l'XP en mode MJ
# 12.0.22
- Correction pour les armes d'hast
- Correction sur la zone libre d'équipement
- Bouton + pour créer un équipement à nouveau opérationnel
- Modification de la gestion des jets en combat, avec gestion opposition ou degats immédiats
- Gestion du genre dans la création de personnage
# 12.0.21
- Creation de PNJ OK
# 12.0.20
- Corrections sur la création de perso
- Corrections sur la création de perso
# 12.0.19
- Initial release !

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@@ -6,7 +6,7 @@
import { TeDeumUtility } from "../common/tedeum-utility.js";
/* -------------------------------------------- */
export class TeDeumActorPJSheet extends ActorSheet {
export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */
static get defaultOptions() {
@@ -15,7 +15,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
classes: ["fvtt-te-deum", "sheet", "actor"],
template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
width: 860,
height:680,
height: 680,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true
@@ -42,6 +42,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
providence: this.actor.prepareProvidence(),
arbreCompetences: this.actor.prepareArbreCompetences(),
equipements: this.actor.getEquipements(),
simples: this.actor.getSimples(),
armures: this.actor.getArmures(),
graces: this.actor.getGraces(),
blessures: this.actor.getBlessures(),
@@ -55,9 +56,10 @@ export class TeDeumActorPJSheet extends ActorSheet {
nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(),
santeModifier: this.actor.getSanteModifier(),
educations: this.actor.getEducations(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
histoire: await TextEditor.enrichHTML(this.object.system.histoire, { async: true }),
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
equipmentfree: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.equipmentfree, { async: true }),
notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
histoire: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.histoire, { async: true }),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
@@ -65,7 +67,6 @@ export class TeDeumActorPJSheet extends ActorSheet {
}
this.formData = formData;
console.log("PC : ", formData, this.object);
return formData;
}
@@ -77,16 +78,16 @@ export class TeDeumActorPJSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet
html.bind("keydown", function (e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false;
});
});
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item-id")
let itemId = li.data("item-id")
const item = this.actor.items.get( itemId );
const item = this.actor.items.get(itemId);
item.sheet.render(true);
});
// Delete Inventory Item
@@ -96,16 +97,25 @@ export class TeDeumActorPJSheet extends ActorSheet {
})
html.find('.item-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouveau " + dataType, type: dataType }], { renderSheet: true })
})
html.find('.blessure-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { typeBlessure: "estafilade", localisation: "corps", value: 0, appliquee: true, description: "" } }], { renderSheet: true })
})
html.find('.competence-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
let caracKey = $(ev.currentTarget).data("carac-key")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { caracteristique: caracKey } }], { renderSheet: true })
})
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
let actor = game.actors.get( actorId );
let actor = game.actors.get(actorId);
actor.sheet.render(true);
});
html.find('.subactor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
@@ -113,17 +123,17 @@ export class TeDeumActorPJSheet extends ActorSheet {
});
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 );
} );
this.actor.incDecQuantity(li.data("item-id"), -1);
});
html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} );
this.actor.incDecQuantity(li.data("item-id"), +1);
});
html.find('.roll-competence').click((event) => {
let compId = $(event.currentTarget).data("comp-id")
this.actor.rollCompetence(compId)
});
});
html.find('.roll-arme').click((event) => {
const armeId = $(event.currentTarget).data("arme-id")
this.actor.rollArme(armeId)
@@ -132,24 +142,24 @@ export class TeDeumActorPJSheet extends ActorSheet {
const armeId = $(event.currentTarget).data("arme-id")
this.actor.rollDegatsArme(armeId)
});
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
this.actor.equipItem(li.data("item-id"));
this.render(true);
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } );
});
this.actor.update({ [`${fieldName}`]: value });
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {

View File

@@ -14,8 +14,8 @@ export class TeDeumActor extends Actor {
/**
* Override the create() function to provide additional SoS functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
@@ -34,7 +34,7 @@ export class TeDeumActor extends Actor {
return actor;
}
if (data.type == 'pj') {
if (data.type == 'pj' || data.type == 'pnj') {
const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
data.items = data.items || []
for (let skill of skills) {
@@ -64,10 +64,14 @@ export class TeDeumActor extends Actor {
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
getCompetenceScore(compName) {
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) {
if (competence.system.isBase) {
return this.system.caracteristiques[competence.system.caracteristique].value
}
return competence.system.score
}
return 0
@@ -127,8 +131,10 @@ export class TeDeumActor extends Actor {
if (updates.length > 0) {
this.updateEmbeddedDocuments('Item', updates)
}
super._onUpdate(changed, options, userId);
}
/* -------------------------------------------- */
async _preCreate(data, options, user) {
await super._preCreate(data, options, user);
@@ -153,6 +159,24 @@ export class TeDeumActor extends Actor {
return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value]
}
/* -------------------------------------------- */
getAttaqueBonusDegats(rollData = undefined) {
let base = game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value].value
let additionalBonus = 0
if (rollData) {
// Spécificité armes naturelle avec gantelet
if (rollData?.arme?.system.specificites?.poing?.hasSpec && this.items.find(item => item.type == "armure" && item.name.toLowerCase() == "gantelet" && item.system.equipe)) {
additionalBonus += 1
rollData.gantelet = true
}
if (rollData.isChargeAPied) {
additionalBonus += this.getCompetenceScore("course")
} else if (rollData.isChargeACheval) {
additionalBonus += this.getCompetenceScore("equitation")
}
}
return base + additionalBonus
}
/* -------------------------------------------- */
getNbArmures() {
return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value]
}
@@ -198,6 +222,11 @@ export class TeDeumActor extends Actor {
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
getSimples() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'simple') || [])
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
getArmures() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armure') || [])
TeDeumUtility.sortArrayObjectsByName(comp)
@@ -259,41 +288,105 @@ export class TeDeumActor extends Actor {
modTotal += blessDef.modifier
}
// Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire
let endurance = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "endurance")
if (blessures.length > endurance.system.score) {
let enduranceScore = this.getCompetenceScore("endurance")
if (blessures.length > enduranceScore) {
modTotal += -1
}
return modTotal
}
/* -------------------------------------------- */
async appliquerBlessure(blessureId, locId, comment = "") {
let blessure = game.system.tedeum.config.blessures[blessureId]
if (!blessure) {
ui.notifications.warn("Type de blessure inconnu : " + blessureId)
console.error("Type de blessure inconnu : " + blessureId)
return
}
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: blessureId,
localisation: locId || "maindroite",
value: blessure.value,
appliquee: true,
description: comment,
}
}
this.createEmbeddedDocuments('Item', [blessureObj]);
}
/* -------------------------------------------- */
getArmorDegatsModifier(rollData, combat) {
let loc = combat[rollData.loc.id]
// Sans armure
if (loc.armures.length == 0) {
return rollData.arme.system.degatsArmure.sansarmure
}
// Avec armure de cuir
if (loc.armures.find(a => a.system.typeArmure == "cuir")) {
return rollData.arme.system.degatsArmure.cuir
}
// Avec armure de maille
if (loc.armures.find(a => a.system.typeArmure == "maille")) {
return rollData.arme.system.degatsArmure.mailles
}
// Avec armure de plate
if (loc.armures.find(a => a.system.typeArmure == "plate")) {
return rollData.arme.system.degatsArmure.plates
}
return 0
}
/* -------------------------------------------- */
async appliquerDegats(rollData) {
let combat = this.prepareCombat()
rollData.defenderName = this.name
let touche = combat[rollData.loc.id].touche
let armorDegatModifier = this.getArmorDegatsModifier(rollData, combat)
rollData.degats += armorDegatModifier
rollData.armorDegatModifier = armorDegatModifier
let blessureId = "indemne"
if (rollData.degats > 0 && rollData.degats > touche) {
let diff = rollData.degats - touche
for (let bId in game.system.tedeum.config.blessures) {
let blessure = game.system.tedeum.config.blessures[bId]
if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: bId,
localisation: rollData.loc.id,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
if (rollData.isReussiteCritique) {
bId = game.system.tedeum.config.blessuresOrder[blessure.value + 1]
}
rollData.blessure = blessureObj
this.createEmbeddedDocuments('Item', [blessureObj]);
blessureId = bId
break
}
}
}
if (rollData.isReussiteCritique && blessureId == "indemne") { // Critical success without degats => lightest blessure
blessureId = "estafilade"
}
console.log("Appliquer dégats", rollData, combat, blessureId)
if (blessureId != "indemne") {
let blessure = game.system.tedeum.config.blessures[blessureId]
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: blessureId,
localisation: rollData.loc.id,
value: blessure.value,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
}
rollData.blessure = blessureObj
rollData.touche = touche
this.createEmbeddedDocuments('Item', [blessureObj]);
}
// Display the relevant chat message
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
}
@@ -303,7 +396,11 @@ export class TeDeumActor extends Actor {
c.key = key
c.name = game.system.tedeum.config.caracteristiques[key].label
c.generalqualite = game.system.tedeum.config.descriptionValeur[c.value].qualite
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
if (this.system.genre.toLowerCase() == "homme") {
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
} else {
c.qualite = game.system.tedeum.config.descriptionValeurFemme[c.value][key]
}
c.dice = game.system.tedeum.config.descriptionValeur[c.value].dice
c.negativeDice = game.system.tedeum.config.descriptionValeur[c.value].negativeDice
}
@@ -322,7 +419,11 @@ export class TeDeumActor extends Actor {
prepareProvidence() {
let providence = foundry.utils.deepClone(this.system.providence)
providence.name = "Providence"
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
if (this.system.genre.toLowerCase() == "homme") {
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
} else {
providence.qualite = game.system.tedeum.config.providence[providence.value].labelF
}
providence.dice = game.system.tedeum.config.providence[providence.value].diceValue
providence.description = "La Providence représente la Volonté Divine à l'œuvre pour guider ou sauver un être humain. Les PJ montent dans léchelle de la Providence en menant à bien leurs missions et en se montrant vertueux. Les points de Providence peuvent servir à augmenter temporairement une caractéris- tique, à modifier la gravité d'une blessure, et à résister au vieillissement. Chaque person- nage commence avec un score initial de 1 en Providence (au niveau Pauvre pécheur)."
return providence
@@ -360,11 +461,14 @@ export class TeDeumActor extends Actor {
providence.value = Math.min(Math.max(providence.value + value, 0), 6)
this.update({ "system.providence": providence })
}
/* -------------------------------------------- */
modifyXP(key, value) {
async modifyXP(key, value) {
let xp = this.system.caracteristiques[key].experience
xp = Math.max(xp + value, 0)
this.update({ [`system.caracteristiques.${key}.experience`]: xp })
await this.update({ [`system.caracteristiques.${key}.experience`]: xp })
this.sheet?.render(true)
ui.notifications.info(`+${value} XP en ${game.system.tedeum.config.caracteristiques[key].label}`)
}
/* -------------------------------------------- */
@@ -437,7 +541,7 @@ export class TeDeumActor extends Actor {
flag = armure.system.superposableCuir
}
if (item.system.typeArmure == "maille") {
flag = armure.system.superposableMaille
flag = armure.system.superposableMaille
}
if (item.system.typeArmure == "plate") {
flag = armure.system.superposablePlate
@@ -513,6 +617,15 @@ export class TeDeumActor extends Actor {
/* -------------------------------------------- */
getInitiativeScore() {
let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative")
initiative = foundry.utils.duplicate(initiative)
// Vérifie les armes avec bonus d'initiative
let armes = this.getArmes()
for (let arme of armes) {
if (arme.system.equipe && arme.system.bonusInitiative != 0) {
ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.bonusInitiative)
initiative.system.score += 1
}
}
if (initiative) {
return initiative.system.score
}
@@ -578,6 +691,7 @@ export class TeDeumActor extends Actor {
let rollData = this.getCommonCompetence(compId)
rollData.mode = "competence"
rollData.title = rollData.competence.name
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
this.startRoll(rollData).catch("Error on startRoll")
}
@@ -586,12 +700,12 @@ export class TeDeumActor extends Actor {
let weapon = this.items.get(armeId)
if (weapon) {
let bDegats = 0
if ( weapon.system.typeArme == "melee" ) {
if (weapon.system.typeArme == "melee") {
bDegats = this.getBonusDegats()
}
let formula = weapon.system.degats + "+" + bDegats.value
let degatsRoll = await new Roll(formula).roll()
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode") )
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
let rollData = this.getCommonRollData()
rollData.mode = "degats"
rollData.formula = formula
@@ -630,14 +744,20 @@ export class TeDeumActor extends Actor {
// Setup competence + carac
if (!compName) {
compName = weapon.system.competence
let compIdx = weapon.system.competence
compName = game.system.tedeum.config.armeCompetences[compIdx]?.label
}
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) {
rollData.competence = competence
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
this.updateCarac(c, competence.system.caracteristique)
rollData.carac = c
rollData.allongeLabel = game.system.tedeum.config.armeAllonges[weapon.system.allonge].label
rollData.allongeId = "courte"
rollData.allonges = foundry.utils.duplicate(game.system.tedeum.config.allonges[weapon.system.allonge])
} else {
ui.notifications.warn("Impossible de trouver la compétence " + compName)
return

View File

@@ -6,13 +6,14 @@ export class TeDeumCharacterCreator {
async init() {
this.stages = {}
this.currentStage = "origineSociale"
this.sex = undefined
this.sexe = undefined
this.origineSociale = undefined
this.religion = undefined
this.caracBonus = {}
this.competenceBonus = {}
this.suiviReponses = []
this.competences = TeDeumUtility.getCompetencesForDropDown()
this.choiceSummary = {}
for (let k in game.system.tedeum.config.caracteristiques) {
this.caracBonus[k] = { value: 0 }
@@ -39,6 +40,7 @@ export class TeDeumCharacterCreator {
} else {
this.competenceBonus[compName].value += 1
}
this.choiceSummary[this.currentStage].competences[compName] = 1
}
/*--------------------------------------------*/
@@ -69,7 +71,7 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/
async askStageName(context) {
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@@ -116,6 +118,7 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/
async askQuestionnaire(stage, context) {
context.subtitle = "Questionnaire"
this.choiceSummary[this.currentStage].questionnaire = {}
for (let key in stage.system.questionnaire) {
let question = stage.system.questionnaire[key]
@@ -127,7 +130,7 @@ export class TeDeumCharacterCreator {
context.competences = {}
context.responseKey = "reponse1" // By default
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@@ -156,7 +159,7 @@ export class TeDeumCharacterCreator {
// Get the responseKey data
let responseKey = $(event.target).data("response-key")
let compName = event.target.value
console.log("Questionnaire Change", responseKey, compName)
console.log("Questionnaire Change", responseKey, compName)
context.competences[responseKey] = compName.toLowerCase()
})
}
@@ -170,13 +173,14 @@ export class TeDeumCharacterCreator {
let compName = context.competences[context.responseKey] || selectedResponse.compName
this.increaseCompetence(compName)
this.suiviReponses.push({ etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
this.suiviReponses.push({ key: this.currentStage, etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
}
}
/*------------- -------------------------------*/
async askCompetences(stage, context) {
context.subtitle = "Choix des Compétences"
this.choiceSummary[this.currentStage].competences = {}
context.fixedCompetences = {}
context.selectCompetences = {}
@@ -192,7 +196,7 @@ export class TeDeumCharacterCreator {
}
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@@ -236,7 +240,7 @@ export class TeDeumCharacterCreator {
}
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@@ -273,6 +277,10 @@ export class TeDeumCharacterCreator {
/*------------- -------------------------------*/
async askCarac(stage, context) {
context.subtitle = "Choix des Caractéristiques"
this.choiceSummary[this.currentStage] = {
caracBonus : {},
competences : {}
}
let selected = []
for (let i = 0; i < stage.system.nbChoixCarac; i++) {
@@ -283,7 +291,7 @@ export class TeDeumCharacterCreator {
context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId])
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@@ -312,6 +320,7 @@ export class TeDeumCharacterCreator {
}
this.caracBonus[choiceResult.carac].value += 1
selected.push(choiceResult.carac)
this.choiceSummary[this.currentStage].caracBonus[choiceResult.carac] = 1
}
}
@@ -325,7 +334,7 @@ export class TeDeumCharacterCreator {
origineChoice: game.system.tedeum.config.origineSociale
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
const label = "Valider le choix de l'Origine Sociale"
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
@@ -360,6 +369,12 @@ export class TeDeumCharacterCreator {
for (let key in this.origineSociale.caracteristiques) {
this.caracBonus[key].value += this.origineSociale.caracteristiques[key]
}
this.choiceSummary['origineSociale'] = {
sexe: this.sexe,
religion: this.religion,
origineSociale: this.origineSociale.label,
caracBonus: this.caracBonus,
}
this.currentStage = "pouponniere"
}
@@ -374,6 +389,7 @@ export class TeDeumCharacterCreator {
title: "Création de personnage - La Pouponnière",
subtitle: "Choix de la Pouponnière",
label: "Valider le choix de la Pouponnière",
hasGenre: false,
choices: pouponniereItems,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
@@ -387,6 +403,7 @@ export class TeDeumCharacterCreator {
this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
context.title = `La Pouponnière - ${this.pouponniere.name}`
TeDeumUtility.prepareEducationContent(this.pouponniere);
this.choiceSummary['pouponniere'] = {}
context.label = "Valider l'augmentation de caracteristique"
await this.askCarac(this.pouponniere, context)
@@ -403,11 +420,12 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/
async renderPetitsGrimauds(stage) {
// Filter available pouponniere from origineSociale
let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible && (item.system.genre === this.sexe || item.system.genre === "Mixte"))
let context = {
title: "Les Petits Grimauds",
label: "Valider le choix des Petits Grimauds",
hasGenre: true,
choices: grimaudsItems,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
@@ -437,12 +455,13 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/
async renderRosesDeLaVie(stage) {
// Filter available pouponniere from origineSociale
let rosesItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
let rosesItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible && (item.system.genre === this.sexe || item.system.genre === "Mixte"))
let context = {
title: "Création de personnage - Les Roses de la Vie",
label: "Valider le choix des Roses de la Vie",
choices: rosesItems,
hasGenre: true,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
@@ -488,6 +507,7 @@ export class TeDeumCharacterCreator {
title: "Création de personnage - L'Age Viril",
label: "Valider le choix de l'Age Viril",
choices: ageVirilItems,
hasGenre: false,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
}
@@ -541,7 +561,7 @@ export class TeDeumCharacterCreator {
let actor = await TeDeumActor.create({name: "Nouveau personnage", type: "pj"})
let updates = {}
for (let key in this.caracBonus) {
updates[`system.caracteristiques.${key}.value`] = Number(this.caracBonus[key].value)+1
updates[`system.caracteristiques.${key}.value`] = Number(this.caracBonus[key].value)+1
}
updates['system.genre'] = this.sexe
updates['system.religion'] = TeDeumUtility.upperFirst(this.religion)
@@ -549,7 +569,7 @@ export class TeDeumCharacterCreator {
updates['system.equipmentfree'] = this.ageViril.system.trousseau
actor.update( updates);
// Process competences : increase know skills
// Process competences : increase know skills
let updateComp = []
let toAdd = []
for (let compName in this.competenceBonus) {
@@ -558,13 +578,13 @@ export class TeDeumCharacterCreator {
updateComp.push({ _id: comp._id, "system.score": this.competenceBonus[compName].value })
} else {
toAdd.push( compName)
}
}
}
actor.updateEmbeddedDocuments("Item", updateComp)
// Process adding skills
// Process adding skills
let compendiumSkill = TeDeumUtility.getCompetences()
let compToAdd = [ this.pouponniere, this.grimauds, this.roses, this.ageViril ]
let compToAdd = [ this.pouponniere, this.grimauds, this.roses, this.ageViril ]
for (let compName of toAdd) {
let comp = compendiumSkill.find( i => i.name.toLowerCase() === compName.toLowerCase())
comp.system.score = this.competenceBonus[compName].value
@@ -577,14 +597,42 @@ export class TeDeumCharacterCreator {
await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent})
let histoire = ""
for (let reponse of this.suiviReponses) {
histoire += `<p>${reponse.question}<br>${reponse.reponse} (${reponse.compName})</p>`
for ( let key in this.choiceSummary) {
let stageSummary = this.choiceSummary[key]
if (stageSummary.sexe) {
histoire += `<h3>Origine Sociale</h3>`
histoire += `<p>${stageSummary.sexe} - ${stageSummary.religion} - ${stageSummary.origineSociale}</p>`
} else {
histoire += `<h3>${game.system.tedeum.config.etapesEducation[key].label}</h3>`
}
if (stageSummary.caracBonus) {
histoire += `<p><strong>Caractéristiques : </strong><ul>`
for (let caracKey in stageSummary.caracBonus) {
histoire += `<li>${TeDeumUtility.upperFirst(caracKey)} +1</li>`
}
histoire += `</ul></p>`
}
if (stageSummary.competences) {
histoire += `<p><strong>Compétences : </strong><ul>`
for (let compName in stageSummary.competences) {
histoire += `<li>${TeDeumUtility.upperFirst(compName)} +1</li>`
}
histoire += `</ul></p>`
}
let questions = this.suiviReponses.filter( r => r.key === key)
if (questions.length > 0) {
histoire += `<p><strong>Réponses au questionnaire : </strong><ul>`
for (let question of questions) {
histoire += `<li>${question.question} : <i>${question.reponse}</i> (${TeDeumUtility.upperFirst(question.compName)}+1)</li>`
}
histoire += `</ul></p>`
}
}
await actor.update({ "system.histoire": histoire})
actor.render(true)
context.pointsCompetence = {
"savoir": { score: actor.getCompetenceScore("Mémoriser"), label: "Savoir" },
"savoir": { score: actor.getCompetenceScore("Mémoriser"), label: "Savoir" },
"sensibilite": { score: actor.getCompetenceScore("Perception"), label: "Sensibilité" },
"entregent": { score: actor.getCompetenceScore("Charme"), label: "Entregent" },
"puissance": { score: actor.getCompetenceScore("Effort"), label: "Puissance" },
@@ -592,7 +640,7 @@ export class TeDeumCharacterCreator {
"adresse": { score: actor.getCompetenceScore("Initiative"), label: "Adresse" },
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
const label = "Terminer"
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },

View File

@@ -4,30 +4,46 @@ export const SYSTEM_ID = "fvtt-te-deum";
export const TEDEUM_CONFIG = {
BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 },
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 },
{ value: 7 }, { value: 9 }, { value: 11 }],
{ value: 7 }, { value: 9 }, { value: 11 }],
ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 },
{ value: 3 }, { value: 3 }, { value: 4 }],
{ value: 3 }, { value: 3 }, { value: 4 }],
COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 },
{ value: 4 }, { value: 5 }, { value: 6 }],
{ value: 4 }, { value: 5 }, { value: 6 }],
COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 },
{ value: 10 }, { value: 30 }, { value: 50 }],
{ value: 10 }, { value: 30 }, { value: 50 }],
LOCALISATION: {
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
"corps": { label: "Corps", value: 1, id: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
"tete": { label: "Tête", value: 1, id: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", categorie: "pied", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", categorie: "jambe", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", categorie: "jambe", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", categorie: "pied", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", categorie: "main", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", categorie: "main", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", categorie: "bras", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", categorie: "bras", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
"corps": { label: "Corps", value: 1, id: "corps", categorie: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
"tete": { label: "Tête", value: 1, id: "tete", categorie: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
},
ATTAQUE_CIBLEES: {
"aucune": { label: "Aucune", id: "aucune", locMod: 0, description: "Attaque non ciblée" },
"pieddroit": { label: "Pied Droit", id: "pieddroit", locMod: 0, description: "Attaque ciblée sur le pied droit" },
"jambedroite": { label: "Jambe Droite", id: "jambedroite", locMod: -1, description: "Attaque ciblée sur la jambe droite" },
"jambegauche": { label: "Jambe Gauche", id: "jambegauche", locMod: -1, description: "Attaque ciblée sur la jambe gauche" },
"piedgauche": { label: "Pied Gauche", id: "piedgauche", locMod: 0, description: "Attaque ciblée sur le pied gauche" },
"maindroite": { label: "Main Droite", id: "maindroite", locMod: 0, description: "Attaque ciblée sur la main droite" },
"maingauche": { label: "Main Gauche", id: "maingauche", locMod: 0, description: "Attaque ciblée sur la main gauche" },
"brasdroit": { label: "Bras Droit", id: "brasdroit", locMod: -1, description: "Attaque ciblée sur le bras droit" },
"brasgauche": { label: "Bras Gauche", id: "brasgauche", locMod: -1, description: "Attaque ciblée sur le bras gauche" },
"corps": { label: "Corps", id: "corps", locMod: -2, description: "Attaque ciblée sur le corps" },
"tete": { label: "Tête", id: "tete", locMod: -2, description: "Attaque ciblée sur la tête" },
},
ARME_SPECIFICITE: {
"poing": { label: "Poings", id: "poing", melee: true, tir: false },
"pied": { label: "Pieds", id: "pied", melee: true, tir: false },
"encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true },
"maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false },
"coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false },
@@ -57,7 +73,7 @@ export const TEDEUM_CONFIG = {
descriptionValeurOdd: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Fruste", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
5: { valeur: 5, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
@@ -71,12 +87,20 @@ export const TEDEUM_CONFIG = {
},
descriptionValeur: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Fruste", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" },
},
descriptionValeurFemme: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sotte", sensibilite: "Obtuse", entregent: "Rustaude", puissance: "Menue", complexion: "Anémique", adresse: "Empesée" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limitée", sensibilite: "Etriquée", entregent: "Fruste", puissance: "Délicate", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlée", sensibilite: "Ouverte", entregent: "Badine", puissance: "Membrue", complexion: "Dispose", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettrée", sensibilite: "Fine", entregent: "Diserte", puissance: "Vigoureuse", complexion: "Gaillarde", adresse: "Leste" },
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtile", entregent: "Galante", puissance: "Musculeuse", complexion: "Sanguine", adresse: "Preste" },
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituelle", entregent: "Sémillante", puissance: "Hercule", complexion: "Aguerrie", adresse: "Alerte" },
},
diceValeur: ["d4", "d6", "d8", "d10", "d12", "d20"],
degatsArmure: {
sansarmure: { label: "Sans armure" },
@@ -86,7 +110,7 @@ export const TEDEUM_CONFIG = {
},
caracteristiques: {
savoir: { id: "savoir", value: "savoir", label: "Savoir", description:"Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
savoir: { id: "savoir", value: "savoir", label: "Savoir", description: "Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." },
entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." },
complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." },
@@ -94,10 +118,10 @@ export const TEDEUM_CONFIG = {
adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." },
},
allonges: {
courte: { courte: { malus: 0 }, moyenne: { malus: -1 }, longue: { malus: -2 }, treslongue: { malus: 0, esquive: 2 } },
moyenne: { courte: { malus: 0 }, moyenne: { malus: 0 }, longue: { malus: -1 }, treslongue: { malus: 0, esquive: 2 } },
longue: { courte: { malus: -2 }, moyenne: { malus: -1 }, longue: { malus: 0 }, treslongue: { malus: -1, esquive: 1 } },
treslongue: { courte: { malus: 0, esquive: 2 }, moyenne: { malus: 0, esquive: 2 }, longue: { malus: 0, esquive: 1 }, treslongue: { malus: 0 } },
courte: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (-2)", malus: -2 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
moyenne: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (0)", malus: 0 }, longue: { label: "Longue (-1)", malus: -1 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
longue: { courte: { label: "Courte (-2)", malus: -2 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (0)", malus: 0 }, treslongue: { label: "Très longue (-1, 2 Esquives)", malus: -1, esquive: 1 } },
treslongue: { courte: { label: "Courte (0, 2 Esquives)", malus: 0, esquive: 2 }, moyenne: { label: "Moyenne (0, 2 Esquives)", malus: 0, esquive: 2 }, longue: { label: "Longue (0, 1 Esquive)", malus: 0, esquive: 1 }, treslongue: { label: "Très longue (0)", malus: 0 } },
},
providence: [
{ labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" },
@@ -117,6 +141,11 @@ export const TEDEUM_CONFIG = {
melee: { label: "Mêlée", value: "melee" },
tir: { label: "Tir", value: "tir" }
},
genreEducation: {
"homme": { label: "Homme", value: "Homme" },
"femme": { label: "Femme", value: "Femme" },
"mixte": { label: "Mixte", value: "Mixte" }
},
armeAllonges: {
courte: { label: "Courte", value: "courte" },
moyenne: { label: "Moyenne", value: "moyenne" },
@@ -152,11 +181,16 @@ export const TEDEUM_CONFIG = {
sol: { label: "Sols", id: "sol", value: 10 },
livre: { label: "Livres", id: "livre", value: 100 }
},
monnaieUnit: {
"1": { label: "Deniers", id: "denier", value: 1 },
"10": { label: "Sols", id: "sol", value: 10 },
"100": { label: "Livres", id: "livre", value: 100 }
},
etapesEducation: {
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
rosevie: { label: "Les Roses de la Vie", value: "rosevie", agemin: 13, agemax: 16, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasDebouches: true, hasMultiplier: false, canCompetencesOpt: false },
ageviril: { label: "L'Age Viril", value: "ageviril", agemin: 17, agemax: 17, nbCompetences: 9, nbCaracteristiques: 2, hasQuestionnaire: false, hasDebouches: false, hasMultiplier: true, canCompetencesOpt: true },
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: false, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, hasGenre: true, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
rosevie: { label: "Les Roses de la Vie", value: "rosevie", agemin: 13, agemax: 16, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: true, hasQuestionnaire: true, hasDebouches: true, hasMultiplier: false, canCompetencesOpt: false },
ageviril: { label: "L'Age Viril", value: "ageviril", agemin: 17, agemax: 17, nbCompetences: 9, nbCaracteristiques: 2, hasGenre: false, hasQuestionnaire: false, hasDebouches: false, hasMultiplier: true, canCompetencesOpt: true },
},
origineSociale: {
noblesseepee: { label: "Noblesse d'épée", id: "noblesseepee", caracteristiques: { entregent: 1, puissance: 1 }, cagnotte: 10, cagnotteUnit: "livres", value: 1 },
@@ -177,13 +211,14 @@ export const TEDEUM_CONFIG = {
{ value: "1", label: "+1 niveau" },
{ value: "2", label: "+2 niveaux" }
],
blessuresOrder: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet", "tuenet", "tuenet", "tuenet", "tuenet"],
blessures: {
indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 },
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 },
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 },
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 },
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 },
tunenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 }
tuenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -100 }
},
virulence: {
aucune: { label: "Aucune", value: "aucune", modifier: 0 },

View File

@@ -18,13 +18,14 @@ export class TeDeumUtility {
Hooks.on("renderActorDirectory", (app, html, data) => {
if (game.user.can('ACTOR_CREATE')) {
const button = document.createElement('button');
button.style.width = '90%';
button.style.width = '60%';
button.classList.add('tedeum-create-character');
button.innerHTML = 'Créer un Personnage'
button.addEventListener('click', () => {
let cr = new game.system.tedeum.TeDeumCharacterCreator();
cr.init()
})
html.find('.header-actions').after(button)
$(html).find('.header-actions').after(button)
}
})
//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
@@ -92,6 +93,13 @@ export class TeDeumUtility {
Handlebars.registerHelper('isGM', function () {
return game.user.isGM
})
Handlebars.registerHelper('monnaie', function (value) {
let monnaie = game.system.tedeum.config.monnaieUnit[String(value)]
if (monnaie) {
return monnaie.label
}
return value
})
// Load compendium data
const competences = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
@@ -160,6 +168,7 @@ export class TeDeumUtility {
formData.hasMultiplier = etape.hasMultiplier;
formData.hasDebouches = etape.hasDebouches;
formData.canCompetencesOpt = etape.canCompetencesOpt;
formData.hasGenre = etape.hasGenre;
}
/*-------------------------------------------- */
@@ -200,29 +209,71 @@ export class TeDeumUtility {
ui.notifications.info("Opposition démarrée avec " + rollData.alias);
} else {
// Perform the opposition
let isAttackWinner = true
let rWinner = this.currentOpposition
let rLooser = rollData
if (rWinner.total < rLooser.total) {
if (rWinner.total <= rLooser.total) {
rWinner = rollData
rLooser = this.currentOpposition
isAttackWinner = false
}
this.currentOpposition = undefined // Reset opposition
let oppositionData = {
winner: rWinner,
looser: rLooser
}
// Update difficulty
rWinner.difficulty = rLooser.total
rLooser.difficulty = rWinner.total
await this.computeResults(rWinner)
await this.computeResults(rLooser)
// Auto XP management when opposed
if (rWinner.isReussiteCritique) {
let actor = this.getActorFromRollData(rWinner)
actor.modifyXP(rWinner.carac.key, 1)
}
if (rLooser.isEchecCritique) {
let actor = this.getActorFromRollData(rLooser)
actor.modifyXP(rLooser.carac.key, 1)
}
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
console.log("Rolldata result", rollData)
// Si le gagnant est l'attaquant, appliquer les dégats sur la victime
if (isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
await this.appliquerDegats(rWinner)
}
console.log("Opposition result", rollData, isAttackWinner, oppositionData)
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async appliquerDegats(rollData) {
await this.processAttaqueMelee(rollData)
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
if (defenderToken) {
let actor = defenderToken.actor
await actor.appliquerDegats(rollData)
// Attaque naturelle avec dégats inférieur à -2
if ((rollData?.arme?.system.specificites?.poing?.hasSpec || rollData?.arme?.system.specificites?.pied?.hasSpec) && rollData.degats < -2) {
let attacker = this.getActorFromRollData(rollData)
attacker.appliquerBlessure("estafilade", "maindroite", "Contusion suite à une attaque naturelle")
ui.notifications.info(`${attacker.name} subit 1 contusion en infligeant ${rollData.degats} dégâts à mains nues`)
}
} else {
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.chat-command-button', event => {
$(html).on("click", '.chat-command-opposition', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
@@ -230,6 +281,25 @@ export class TeDeumUtility {
TeDeumUtility.manageOpposition(rollData, messageId)
}
})
$(html).on("click", '.chat-command-appliquer-degats', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
if (rollData) {
TeDeumUtility.appliquerDegats(rollData, messageId)
}
})
$(html).on("click", '.chat-command-gain-xp', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
if (rollData) {
let actor = TeDeumUtility.getActorFromRollData(rollData)
actor.modifyXP(rollData.carac.key, 1)
// Hide this button
event.currentTarget.style.display = 'none';
}
})
}
/* -------------------------------------------- */
@@ -241,7 +311,7 @@ export class TeDeumUtility {
'systems/fvtt-te-deum/templates/items/partial-item-description.hbs',
'systems/fvtt-te-deum/templates/dialogs/partial-creator-status.hbs'
]
return loadTemplates(templatePaths);
return foundry.applications.handlebars.loadTemplates(templatePaths);
}
/* -------------------------------------------- */
@@ -318,7 +388,7 @@ export class TeDeumUtility {
let rollData = msg.data.rollData
if (game.user.isGM) {
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
content: await renderTemplate(msg.data.template, rollData),
content: await foundry.applications.handlebars.renderTemplate(msg.data.template, rollData),
whisper: game.user.id
})
chatMsg.setFlag("world", "tedeum-rolldata", rollData)
@@ -408,10 +478,11 @@ export class TeDeumUtility {
}
}
if (rollData.diceSum == 1) {
let critiqueRoll = await new Roll(rollData.carac.negativeDice).roll()
let critiqueRoll = await new Roll(rollData.carac.negativeDice)
await critiqueRoll.evaluate()
await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode"))
rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
if (critiqueRoll.total > rollData.competence.score) {
if (critiqueRoll.total > rollData.competence.system.score) {
rollData.isEchecCritique = true
}
}
@@ -439,9 +510,18 @@ export class TeDeumUtility {
if (rollData.isMouvement) {
localModifier -= 1
}
if (rollData.arme && rollData.allongeId) {
localModifier += rollData.allonges[rollData.allongeId].malus
rollData.allongeMalus = rollData.allonges[rollData.allongeId].malus
rollData.nbEsquives = rollData.allonges[rollData.allongeId]?.esquive || 0
}
if (rollData.attaqueCiblee && rollData.attaqueCiblee != "aucune") {
localModifier -= 1
rollData.loc = foundry.utils.duplicate(game.system.tedeum.config.LOCALISATION[rollData.attaqueCiblee])
}
let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier)
if (!diceBase) return;
diceFormula = diceBase + "x + " + rollData.competence.system.score
diceFormula = diceBase + "x + " + rollData.compScore
}
if (rollData.enableProvidence) {
diceFormula += " + " + rollData.providence.dice
@@ -451,32 +531,33 @@ export class TeDeumUtility {
/* -------------------------------------------- */
static async getLocalisation(rollData) {
let locRoll = await new Roll("1d20").roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
rollData.locRoll = foundry.utils.duplicate(locRoll)
for (let key in game.system.tedeum.config.LOCALISATION) {
let loc = game.system.tedeum.config.LOCALISATION[key]
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
rollData.loc = foundry.utils.duplicate(loc)
break
let locRoll
if (rollData.loc) {
locRoll = await new Roll(String(rollData.loc.score.min)).roll()
} else {
locRoll = await new Roll("1d20").roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
for (let key in game.system.tedeum.config.LOCALISATION) {
let loc = game.system.tedeum.config.LOCALISATION[key]
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
rollData.loc = foundry.utils.duplicate(loc)
break
}
}
}
rollData.locRoll = foundry.utils.duplicate(locRoll)
}
/* -------------------------------------------- */
static async processAttaqueMelee(rollData) {
if (rollData.arme?.system.typeArme != "melee") {
return
}
if (rollData.isSuccess) {
await this.getLocalisation(rollData)
let actor = game.actors.get(rollData.actorId)
let bDegats = actor.getBonusDegats()
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll()
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
await this.getLocalisation(rollData)
let actor = game.actors.get(rollData.actorId)
let bDegats = actor.getAttaqueBonusDegats(rollData)
rollData.degatsFormula = rollData.arme.system.degats + "+" + bDegats
let degatsRoll = await new Roll(rollData.degatsFormula).roll()
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
/* -------------------------------------------- */
@@ -489,7 +570,7 @@ export class TeDeumUtility {
await this.getLocalisation(rollData)
// Now the degats
let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
await this.showDiceSoNice(rollData.degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
@@ -504,6 +585,14 @@ export class TeDeumUtility {
rollData.difficulty = "pardefaut"
}
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
// Compute the real competence score
if (rollData.competence) {
if (rollData.competence.system.isBase) {
rollData.compScore = actor.system.caracteristiques[rollData.competence.system.caracteristique].value
} else {
rollData.compScore = rollData.competence.system.score
}
}
let diceFormula = this.computeRollFormula(rollData, actor)
if (!diceFormula) return;
console.log("RollData", rollData, diceFormula)
@@ -519,10 +608,9 @@ export class TeDeumUtility {
await this.computeResults(rollData)
await this.processAttaqueDistance(rollData)
await this.processAttaqueMelee(rollData)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
console.log("Rolldata result", rollData)
@@ -531,19 +619,6 @@ export class TeDeumUtility {
if (rollData.enableProvidence) {
actor.modifyProvidence(-1)
}
// Manage XP
if (rollData.isReussiteCritique || rollData.isEchecCritique) {
actor.modifyXP(rollData.carac.key, 1)
}
// gestion degats automatique
if (rollData.arme && rollData.defenderTokenId) {
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
if (defenderToken) {
let actor = defenderToken.actor
await actor.appliquerDegats(rollData)
}
}
}
/* -------------------------------------------- */

View File

@@ -4,8 +4,9 @@ export class TeDeumBlessureSchema extends foundry.abstract.TypeDataModel {
const requiredInteger = { required: true, nullable: false, integer: true };
const schema = {};
schema.typeBlessure = new fields.StringField({required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade"});
schema.localisation = new fields.StringField({required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps"});
schema.typeBlessure = new fields.StringField({ required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade" });
schema.value = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.localisation = new fields.StringField({ required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps" });
schema.description = new fields.HTMLField({ required: true, blank: true });

View File

@@ -14,7 +14,9 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
return obj;
}, {})
);
schema.genre = new fields.StringField({required: true, initial: "Homme", choices: ["masculin", "mixte", "Homme", "Femme", "Mixte"]});
schema.nbChoixCarac = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 });
schema.caracteristiques = new fields.SchemaField(Array.fromRange(3, 1).reduce((caracs, i) => {
caracs[`carac${i}`] = new fields.SchemaField({
@@ -30,7 +32,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
});
return comps;
}, {}));
schema.hasCompetencesOpt = new fields.BooleanField({initial: false})
schema.competencesOptNumber = new fields.NumberField({ ...requiredInteger, initial: 1, min:0 })
schema.competencesOpt = new fields.SchemaField(Array.fromRange(14, 1).reduce((comps, i) => {
@@ -49,7 +51,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
reponse: new fields.StringField({ required: true, blank: true, initial: "" }),
compName: new fields.StringField({ required: true, blank: true, initial: "" }),
toSelect: new fields.BooleanField({ initial: false }),
compList: new fields.SchemaField(Array.fromRange(10, 1).reduce((comps, i) => {
compList: new fields.SchemaField(Array.fromRange(16, 1).reduce((comps, i) => {
comps[`comp${i}`] = new fields.SchemaField({
compName: new fields.StringField({ required: true, blank: true, initial: "" }),
});
@@ -61,7 +63,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
});
return questions;
}, {}));
schema.debouches = new fields.SchemaField(Array.fromRange(24, 1).reduce((debouches, i) => {
debouches[`debouche${i}`] = new fields.SchemaField({
debouche: new fields.StringField({ required: true, blank: true, initial: "" })
@@ -71,7 +73,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
schema.cagnotteMultiplier = new fields.NumberField({ ...requiredDouble, initial: 1.0, min: 0 });
schema.cagnotteDivider = new fields.NumberField({ ...requiredDouble, initial: 1.0, min: 0 });
schema.description = new fields.HTMLField({ required: true, blank: true });
schema.trousseau = new fields.StringField({ required: true, blank: true, initial: "" });

View File

@@ -13,4 +13,10 @@ export class TeDeumEquipementSchema extends foundry.abstract.TypeDataModel {
return schema;
}
get monnaieLabel() {
console.log("monnaieLabel", this.monnaie,game.system.tedeum.config.monnaieUnit)
return game.system.tedeum.config.monnaieUnit[String(this.monnaie)]?.label;
}
}

View File

@@ -9,7 +9,8 @@ export class TeDeumMaladieSchema extends foundry.abstract.TypeDataModel {
schema.virulence = new fields.StringField({required: true, choices: ["fatigue", "epuisement", "souffrance", "agonie"], initial: "fatigue"});
schema.fievre = new fields.StringField({required: true, choices: ["aucune", "legere", "forte", "grave"], initial: "aucune"});
schema.symptomes = new fields.HTMLField({ required: true, blank: true });
schema.appliquee = new fields.BooleanField({initial: false}),
schema.complications = new fields.HTMLField({ required: true, blank: true });
schema.appliquee = new fields.BooleanField({initial: false});
schema.description = new fields.HTMLField({ required: true, blank: true });

View File

@@ -26,33 +26,35 @@ export class TeDeumPJSchema extends foundry.abstract.TypeDataModel {
obj[loc.id] = new fields.SchemaField({
armure: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
touche: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
blessures: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 })
blessures: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 })
});
return obj;
}, {})
);
schema.fortune = new fields.SchemaField({
"ecus": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
"ecus": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
"livres": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
"sous": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
"deniers": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
"deniers": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
});
schema.description = new fields.HTMLField({required: true, blank: true});
schema.notes = new fields.HTMLField({required: true, blank: true});
schema.connaissances = new fields.HTMLField({required: true, blank: true});
schema.histoire = new fields.HTMLField({required: true, blank: true});
schema.vetements = new fields.HTMLField({required: true, blank: true});
schema.equipmentfree = new fields.HTMLField({required: true, blank: true});
schema.genre = new fields.StringField({required: true, choices: game.system.tedeum.config.genre, initial: "Femme"});
schema.age = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.statutocial = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.chargestitre = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.charges = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.religion = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.age = new fields.StringField({ required: false, blank: true, initial: "" });
schema.datenaissance = new fields.StringField({ required: false, blank: true, initial: "" });
schema.statutocial = new fields.StringField({ required: false, blank: true, initial: "" });
schema.chargestitre = new fields.StringField({ required: false, blank: true, initial: "" });
schema.charges = new fields.StringField({ required: false, blank: true, initial: "" });
schema.religion = new fields.StringField({ required: false, blank: true, initial: "" });
schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: "" });
return schema;
}
}

View File

@@ -60,9 +60,15 @@ export class TeDeumRollDialog extends Dialog {
html.find('#bonusMalusPerso').change((event) => {
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
})
html.find('#roll-allonge').change((event) => {
this.rollData.allongeId = event.currentTarget.value
})
html.find('#roll-difficulty').change((event) => {
this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut"
})
html.find('#roll-attaque-ciblee').change((event) => {
this.rollData.attaqueCiblee = event.currentTarget.value || "0"
})
html.find('#roll-bonus-malus').change((event) => {
this.rollData.bonusMalus = event.currentTarget.value || "0"
})
@@ -80,8 +86,14 @@ export class TeDeumRollDialog extends Dialog {
html.find('#roll-tir-mouvement').change((event) => {
this.rollData.isMouvement = event.currentTarget.checked
})
html.find('#roll-charge-a-pied').change((event) => {
this.rollData.isChargeAPied = event.currentTarget.checked
})
html.find('#roll-charge-a-cheval').change((event) => {
this.rollData.isChargeACheval = event.currentTarget.checked
})
}
}

View File

@@ -4,7 +4,7 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class TeDeumItemSheet extends ItemSheet {
export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
/** @override */
static get defaultOptions() {
@@ -49,17 +49,16 @@ export class TeDeumItemSheet extends ItemSheet {
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
isGM: game.user.isGM
}
if (this.object.type == "education") {
TeDeumUtility.prepareEducationContent(formData);
}
this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData;
}
@@ -103,7 +102,7 @@ export class TeDeumItemSheet extends ItemSheet {
let levelIndex = Number($(ev.currentTarget).parents(".item").data("level-index"))
let choiceIndex = Number($(ev.currentTarget).parents(".item").data("choice-index"))
let featureId = $(ev.currentTarget).parents(".item").data("feature-id")
let itemData = this.object.system.levels[levelIndex].choices[choiceIndex].features[featureId]
if (itemData.name != 'None') {
@@ -157,7 +156,7 @@ export class TeDeumItemSheet extends ItemSheet {
let itemType = li.data("item-type");
});
}
}
/* -------------------------------------------- */
get template() {

View File

@@ -51,7 +51,7 @@ Hooks.once("init", async function () {
// preload handlebars templates
TeDeumUtility.preloadHandlebarsTemplates();
// Set an initiative formula for the system
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
@@ -79,17 +79,17 @@ Hooks.once("init", async function () {
blessure: TeDeumBlessureSchema,
maladie: TeDeumMaladieSchema,
};
console.log("TeDeum RPG | Ready");
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
TeDeumUtility.init()
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
TeDeumUtility.init()
});
@@ -106,7 +106,7 @@ Hooks.once("ready", function () {
user: game.user._id
});
}
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
@@ -134,4 +134,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
}
return true;
});

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@@ -1 +1 @@
MANIFEST-000031
MANIFEST-000137

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@@ -1,8 +1,7 @@
2025/02/25-21:31:20.523300 7fcd227fc6c0 Recovering log #29
2025/02/25-21:31:20.533410 7fcd227fc6c0 Delete type=3 #27
2025/02/25-21:31:20.533498 7fcd227fc6c0 Delete type=0 #29
2025/02/25-21:35:34.575677 7fcd20bff6c0 Level-0 table #34: started
2025/02/25-21:35:34.575713 7fcd20bff6c0 Level-0 table #34: 0 bytes OK
2025/02/25-21:35:34.581867 7fcd20bff6c0 Delete type=0 #32
2025/02/25-21:35:34.595379 7fcd20bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2025/02/25-21:35:34.595417 7fcd20bff6c0 Manual compaction at level-1 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.945688 7f7f2affd6c0 Recovering log #134
2025/09/18-17:25:25.962577 7f7f2affd6c0 Delete type=3 #132
2025/09/18-17:25:25.962629 7f7f2affd6c0 Delete type=0 #134
2025/09/18-17:25:58.096205 7f7f29bff6c0 Level-0 table #140: started
2025/09/18-17:25:58.096281 7f7f29bff6c0 Level-0 table #140: 0 bytes OK
2025/09/18-17:25:58.103314 7f7f29bff6c0 Delete type=0 #138
2025/09/18-17:25:58.103571 7f7f29bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

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@@ -1,8 +1,11 @@
2025/02/25-20:49:36.885720 7fcd22ffd6c0 Recovering log #25
2025/02/25-20:49:36.980833 7fcd22ffd6c0 Delete type=3 #23
2025/02/25-20:49:36.980955 7fcd22ffd6c0 Delete type=0 #25
2025/02/25-21:29:18.220253 7fcd20bff6c0 Level-0 table #30: started
2025/02/25-21:29:18.220310 7fcd20bff6c0 Level-0 table #30: 0 bytes OK
2025/02/25-21:29:18.251218 7fcd20bff6c0 Delete type=0 #28
2025/02/25-21:29:18.384283 7fcd20bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2025/02/25-21:29:18.384413 7fcd20bff6c0 Manual compaction at level-1 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.746719 7f7f2bfff6c0 Delete type=3 #1
2025/09/18-17:24:09.744265 7f7f29bff6c0 Level-0 table #135: started
2025/09/18-17:24:09.744308 7f7f29bff6c0 Level-0 table #135: 0 bytes OK
2025/09/18-17:24:09.802551 7f7f29bff6c0 Delete type=0 #133
2025/09/18-17:24:09.802767 7f7f29bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 25 : 1
2025/09/18-17:24:09.802780 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:09.830358 7f7f29bff6c0 Generated table #136@0: 5 keys, 3728 bytes
2025/09/18-17:24:09.830408 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 3728 bytes
2025/09/18-17:24:09.891222 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:09.891483 7f7f29bff6c0 Delete type=2 #103
2025/09/18-17:24:10.130709 7f7f29bff6c0 Manual compaction at level-0 from '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 25 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000133
MANIFEST-000240

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@@ -1,7 +1,7 @@
2025/02/25-21:31:20.430273 7fcd22ffd6c0 Recovering log #131
2025/02/25-21:31:20.440203 7fcd22ffd6c0 Delete type=3 #129
2025/02/25-21:31:20.440252 7fcd22ffd6c0 Delete type=0 #131
2025/02/25-21:35:34.532301 7fcd20bff6c0 Level-0 table #136: started
2025/02/25-21:35:34.532327 7fcd20bff6c0 Level-0 table #136: 0 bytes OK
2025/02/25-21:35:34.538182 7fcd20bff6c0 Delete type=0 #134
2025/02/25-21:35:34.551679 7fcd20bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.808742 7f7f2bfff6c0 Recovering log #237
2025/09/18-17:25:25.826162 7f7f2bfff6c0 Delete type=3 #235
2025/09/18-17:25:25.826217 7f7f2bfff6c0 Delete type=0 #237
2025/09/18-17:25:58.034192 7f7f29bff6c0 Level-0 table #243: started
2025/09/18-17:25:58.034230 7f7f29bff6c0 Level-0 table #243: 0 bytes OK
2025/09/18-17:25:58.040524 7f7f29bff6c0 Delete type=0 #241
2025/09/18-17:25:58.047737 7f7f29bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/02/25-20:49:36.106601 7fcd21ffb6c0 Recovering log #127
2025/02/25-20:49:36.195396 7fcd21ffb6c0 Delete type=3 #125
2025/02/25-20:49:36.195529 7fcd21ffb6c0 Delete type=0 #127
2025/02/25-21:29:17.947467 7fcd20bff6c0 Level-0 table #132: started
2025/02/25-21:29:17.947511 7fcd20bff6c0 Level-0 table #132: 0 bytes OK
2025/02/25-21:29:17.987072 7fcd20bff6c0 Delete type=0 #130
2025/02/25-21:29:17.987251 7fcd20bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.598190 7f7f2a7fc6c0 Delete type=3 #1
2025/09/18-17:24:08.419689 7f7f29bff6c0 Level-0 table #238: started
2025/09/18-17:24:08.419727 7f7f29bff6c0 Level-0 table #238: 0 bytes OK
2025/09/18-17:24:08.484925 7f7f29bff6c0 Delete type=0 #236
2025/09/18-17:24:08.766692 7f7f29bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at '!items!wxIHkrq98eQ3cOvp' @ 73 : 1
2025/09/18-17:24:08.766704 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:08.800723 7f7f29bff6c0 Generated table #239@0: 38 keys, 31247 bytes
2025/09/18-17:24:08.800756 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 31247 bytes
2025/09/18-17:24:08.859553 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.859745 7f7f29bff6c0 Delete type=2 #206
2025/09/18-17:24:08.860015 7f7f29bff6c0 Manual compaction at level-0 from '!items!wxIHkrq98eQ3cOvp' @ 73 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

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packs/armures/000241.log Normal file
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@@ -1 +1 @@
MANIFEST-000133
MANIFEST-000239

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@@ -1,7 +1,7 @@
2025/02/25-21:31:20.442940 7fcd227fc6c0 Recovering log #131
2025/02/25-21:31:20.453064 7fcd227fc6c0 Delete type=3 #129
2025/02/25-21:31:20.453114 7fcd227fc6c0 Delete type=0 #131
2025/02/25-21:35:34.538283 7fcd20bff6c0 Level-0 table #136: started
2025/02/25-21:35:34.538304 7fcd20bff6c0 Level-0 table #136: 0 bytes OK
2025/02/25-21:35:34.544358 7fcd20bff6c0 Delete type=0 #134
2025/02/25-21:35:34.551687 7fcd20bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.829687 7f7f2a7fc6c0 Recovering log #236
2025/09/18-17:25:25.846790 7f7f2a7fc6c0 Delete type=3 #234
2025/09/18-17:25:25.846846 7f7f2a7fc6c0 Delete type=0 #236
2025/09/18-17:25:58.026302 7f7f29bff6c0 Level-0 table #242: started
2025/09/18-17:25:58.026357 7f7f29bff6c0 Level-0 table #242: 0 bytes OK
2025/09/18-17:25:58.034035 7f7f29bff6c0 Delete type=0 #240
2025/09/18-17:25:58.047715 7f7f29bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/02/25-20:49:36.212555 7fcd22ffd6c0 Recovering log #127
2025/02/25-20:49:36.305645 7fcd22ffd6c0 Delete type=3 #125
2025/02/25-20:49:36.305755 7fcd22ffd6c0 Delete type=0 #127
2025/02/25-21:29:17.834303 7fcd20bff6c0 Level-0 table #132: started
2025/02/25-21:29:17.834368 7fcd20bff6c0 Level-0 table #132: 0 bytes OK
2025/02/25-21:29:17.871779 7fcd20bff6c0 Delete type=0 #130
2025/02/25-21:29:17.987222 7fcd20bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.617997 7f7f2a7fc6c0 Delete type=3 #1
2025/09/18-17:24:08.294497 7f7f29bff6c0 Level-0 table #237: started
2025/09/18-17:24:08.294539 7f7f29bff6c0 Level-0 table #237: 0 bytes OK
2025/09/18-17:24:08.351872 7f7f29bff6c0 Delete type=0 #235
2025/09/18-17:24:08.582142 7f7f29bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at '!items!ufvhWG5V8pX0qrtR' @ 54 : 1
2025/09/18-17:24:08.582154 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:08.616167 7f7f29bff6c0 Generated table #238@0: 29 keys, 12111 bytes
2025/09/18-17:24:08.616198 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 12111 bytes
2025/09/18-17:24:08.671918 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.672212 7f7f29bff6c0 Delete type=2 #205
2025/09/18-17:24:08.859972 7f7f29bff6c0 Manual compaction at level-0 from '!items!ufvhWG5V8pX0qrtR' @ 54 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

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MANIFEST-000130
MANIFEST-000238

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@@ -1,7 +1,7 @@
2025/02/25-21:31:20.416892 7fcd21ffb6c0 Recovering log #128
2025/02/25-21:31:20.427488 7fcd21ffb6c0 Delete type=3 #126
2025/02/25-21:31:20.427535 7fcd21ffb6c0 Delete type=0 #128
2025/02/25-21:35:34.525613 7fcd20bff6c0 Level-0 table #133: started
2025/02/25-21:35:34.525647 7fcd20bff6c0 Level-0 table #133: 0 bytes OK
2025/02/25-21:35:34.532166 7fcd20bff6c0 Delete type=0 #131
2025/02/25-21:35:34.551667 7fcd20bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.789090 7f7f2b7fe6c0 Recovering log #235
2025/09/18-17:25:25.805571 7f7f2b7fe6c0 Delete type=3 #233
2025/09/18-17:25:25.805686 7f7f2b7fe6c0 Delete type=0 #235
2025/09/18-17:25:58.040659 7f7f29bff6c0 Level-0 table #241: started
2025/09/18-17:25:58.040687 7f7f29bff6c0 Level-0 table #241: 0 bytes OK
2025/09/18-17:25:58.047473 7f7f29bff6c0 Delete type=0 #239
2025/09/18-17:25:58.047759 7f7f29bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/02/25-20:49:35.983838 7fcd227fc6c0 Recovering log #124
2025/02/25-20:49:36.086131 7fcd227fc6c0 Delete type=3 #122
2025/02/25-20:49:36.086317 7fcd227fc6c0 Delete type=0 #124
2025/02/25-21:29:17.912757 7fcd20bff6c0 Level-0 table #129: started
2025/02/25-21:29:17.912821 7fcd20bff6c0 Level-0 table #129: 0 bytes OK
2025/02/25-21:29:17.947301 7fcd20bff6c0 Delete type=0 #127
2025/02/25-21:29:17.987243 7fcd20bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.576078 7f7f2affd6c0 Delete type=3 #1
2025/09/18-17:24:08.352040 7f7f29bff6c0 Level-0 table #236: started
2025/09/18-17:24:08.352081 7f7f29bff6c0 Level-0 table #236: 0 bytes OK
2025/09/18-17:24:08.419524 7f7f29bff6c0 Delete type=0 #234
2025/09/18-17:24:08.672479 7f7f29bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at '!items!yx4k7lQHGcom99mk' @ 237 : 1
2025/09/18-17:24:08.672498 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:08.706074 7f7f29bff6c0 Generated table #237@0: 115 keys, 38139 bytes
2025/09/18-17:24:08.706156 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 38139 bytes
2025/09/18-17:24:08.766397 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.766527 7f7f29bff6c0 Delete type=2 #231
2025/09/18-17:24:08.859995 7f7f29bff6c0 Manual compaction at level-0 from '!items!yx4k7lQHGcom99mk' @ 237 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

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MANIFEST-000139
MANIFEST-000249

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@@ -1,14 +1,7 @@
2025/02/25-21:31:20.455668 7fcd217fa6c0 Recovering log #136
2025/02/25-21:31:20.467004 7fcd217fa6c0 Delete type=3 #134
2025/02/25-21:31:20.467103 7fcd217fa6c0 Delete type=0 #136
2025/02/25-21:35:34.551837 7fcd20bff6c0 Level-0 table #142: started
2025/02/25-21:35:34.555923 7fcd20bff6c0 Level-0 table #142: 45263 bytes OK
2025/02/25-21:35:34.561930 7fcd20bff6c0 Delete type=0 #140
2025/02/25-21:35:34.582002 7fcd20bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at '!items!yBfCr85GXSpzhRkF' @ 339 : 1
2025/02/25-21:35:34.582009 7fcd20bff6c0 Compacting 1@0 + 1@1 files
2025/02/25-21:35:34.588279 7fcd20bff6c0 Generated table #143@0: 71 keys, 246138 bytes
2025/02/25-21:35:34.588301 7fcd20bff6c0 Compacted 1@0 + 1@1 files => 246138 bytes
2025/02/25-21:35:34.594753 7fcd20bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/02/25-21:35:34.594924 7fcd20bff6c0 Delete type=2 #138
2025/02/25-21:35:34.595213 7fcd20bff6c0 Delete type=2 #142
2025/02/25-21:35:34.595401 7fcd20bff6c0 Manual compaction at level-0 from '!items!yBfCr85GXSpzhRkF' @ 339 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
2025/09/18-17:25:25.849643 7f7f2affd6c0 Recovering log #246
2025/09/18-17:25:25.865539 7f7f2affd6c0 Delete type=3 #244
2025/09/18-17:25:25.865600 7f7f2affd6c0 Delete type=0 #246
2025/09/18-17:25:58.061760 7f7f29bff6c0 Level-0 table #252: started
2025/09/18-17:25:58.061807 7f7f29bff6c0 Level-0 table #252: 0 bytes OK
2025/09/18-17:25:58.069452 7f7f29bff6c0 Delete type=0 #250
2025/09/18-17:25:58.076019 7f7f29bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

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@@ -1,14 +1,11 @@
2025/02/25-20:49:36.314175 7fcd217fa6c0 Recovering log #132
2025/02/25-20:49:36.403485 7fcd217fa6c0 Delete type=3 #130
2025/02/25-20:49:36.403607 7fcd217fa6c0 Delete type=0 #132
2025/02/25-21:29:17.987386 7fcd20bff6c0 Level-0 table #137: started
2025/02/25-21:29:18.006349 7fcd20bff6c0 Level-0 table #137: 5726 bytes OK
2025/02/25-21:29:18.041844 7fcd20bff6c0 Delete type=0 #135
2025/02/25-21:29:18.159515 7fcd20bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at '!items!v4mzjKOYibOsJ9Wn' @ 334 : 1
2025/02/25-21:29:18.159529 7fcd20bff6c0 Compacting 1@0 + 1@1 files
2025/02/25-21:29:18.179100 7fcd20bff6c0 Generated table #138@0: 71 keys, 245910 bytes
2025/02/25-21:29:18.179146 7fcd20bff6c0 Compacted 1@0 + 1@1 files => 245910 bytes
2025/02/25-21:29:18.219660 7fcd20bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/02/25-21:29:18.219809 7fcd20bff6c0 Delete type=2 #55
2025/02/25-21:29:18.220047 7fcd20bff6c0 Delete type=2 #137
2025/02/25-21:29:18.220167 7fcd20bff6c0 Manual compaction at level-0 from '!items!v4mzjKOYibOsJ9Wn' @ 334 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
2025/09/18-11:50:45.638850 7f7f2bfff6c0 Delete type=3 #1
2025/09/18-17:24:08.232941 7f7f29bff6c0 Level-0 table #247: started
2025/09/18-17:24:08.233014 7f7f29bff6c0 Level-0 table #247: 0 bytes OK
2025/09/18-17:24:08.294274 7f7f29bff6c0 Delete type=0 #245
2025/09/18-17:24:08.485079 7f7f29bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at '!items!zGlRtP7zSnkjuuue' @ 510 : 1
2025/09/18-17:24:08.485093 7f7f29bff6c0 Compacting 1@0 + 0@1 files
2025/09/18-17:24:08.521894 7f7f29bff6c0 Generated table #248@0: 71 keys, 264331 bytes
2025/09/18-17:24:08.521971 7f7f29bff6c0 Compacted 1@0 + 0@1 files => 264331 bytes
2025/09/18-17:24:08.581818 7f7f29bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/09/18-17:24:08.581947 7f7f29bff6c0 Delete type=2 #231
2025/09/18-17:24:08.859951 7f7f29bff6c0 Manual compaction at level-0 from '!items!zGlRtP7zSnkjuuue' @ 510 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

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packs/graces/000238.ldb Normal file

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0
packs/graces/000241.log Normal file
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MANIFEST-000132
MANIFEST-000239

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