Compare commits
16 Commits
fvtt-mourn
...
13.1.0
| Author | SHA1 | Date | |
|---|---|---|---|
| e7a6c15bf7 | |||
| 1909ff443d | |||
| c72c9d8b02 | |||
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| 66fe1418f0 | |||
| 901df5b395 | |||
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| a0502dc467 | |||
| c8b94b74a1 | |||
| c9e4f125b4 | |||
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| 03b8779862 | |||
| 580a2ccaba | |||
| 699dba5511 | |||
| aac552102a |
63
.gitea/workflows/release.yaml
Normal file
63
.gitea/workflows/release.yaml
Normal file
@@ -0,0 +1,63 @@
|
||||
name: Release Creation
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||||
|
||||
on:
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||||
release:
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types: [published]
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||||
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
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#- uses: actions/checkout@v3
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- uses: RouxAntoine/checkout@v3.5.4
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# get part of the tag after the `v`
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- name: Extract tag version number
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id: get_version
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uses: battila7/get-version-action@v2
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# Substitute the Manifest and Download URLs in the system.json
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- name: Substitute Manifest and Download Links For Versioned Ones
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id: sub_manifest_link_version
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uses: microsoft/variable-substitution@v1
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with:
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files: 'system.json'
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env:
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version: ${{steps.get_version.outputs.version-without-v}}
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url: https://www.uberwald.me/gitea/${{gitea.repository}}
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manifest: https://www.uberwald.me/gitea/public/fvtt-mournblade/releases/download/latest/system.json
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download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-mournblade.zip
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# Create a zip file with all files required by the module to add to the release
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- run: |
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apt update -y
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apt install -y zip
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- run: zip -r ./fvtt-mournblade.zip system.json README.md LICENSE assets/ lang/ modules/ packs/ styles/ templates/ template.json
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- name: setup go
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uses: https://github.com/actions/setup-go@v4
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with:
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go-version: '>=1.20.1'
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- name: Use Go Action
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id: use-go-action
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uses: https://gitea.com/actions/release-action@main
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with:
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files: |-
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./fvtt-mournblade.zip
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system.json
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api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
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- name: Publish to Foundry server
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uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
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with:
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token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
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id: 'fvtt-mournblade'
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version: ${{github.event.release.tag_name}}
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manifest: 'https://www.uberwald.me/gitea/public/fvtt-mournblade/releases/download/latest/system.json'
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notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-mournblade.zip'
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compatibility-minimum: '13'
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compatibility-verified: '13'
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
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.history/
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node_modules
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35
gulpfile.js
Normal file
35
gulpfile.js
Normal file
@@ -0,0 +1,35 @@
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const gulp = require('gulp');
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const less = require('gulp-less');
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const sourcemaps = require('gulp-sourcemaps');
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// Paths
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const paths = {
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styles: {
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src: 'less/**/*.less',
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dest: 'styles/'
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}
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};
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// Compile LESS to CSS
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function styles() {
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return gulp.src('less/mournblade.less')
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.pipe(sourcemaps.init())
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.pipe(less())
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.pipe(sourcemaps.write('.'))
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.pipe(gulp.dest(paths.styles.dest));
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}
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// Watch files
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function watchFiles() {
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gulp.watch(paths.styles.src, styles);
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}
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// Define complex tasks
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const build = gulp.series(styles);
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const watch = gulp.series(build, watchFiles);
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// Export tasks
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exports.styles = styles;
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exports.build = build;
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exports.watch = watch;
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exports.default = build;
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203
lang/en.json
Normal file
203
lang/en.json
Normal file
@@ -0,0 +1,203 @@
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{
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"Adresse": "Agility",
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"Clairvoyance": "Clarity",
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"MNBL.abilities": "Gifts/Pacts",
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"MNBL.activatedrunes": "Activated Runes",
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"MNBL.addpredilection": "Add a specialization",
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"MNBL.aimingbonus": "Aiming Bonus",
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"MNBL.alignement": "Alignment",
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"MNBL.all": "All",
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"MNBL.allegiance": "Allegiance",
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"MNBL.applydamage": "Apply damage/bonus/penalty",
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"MNBL.aspect": "Aspect",
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"MNBL.Assaut": "Smite",
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"MNBL.attack": "Attack",
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"MNBL.attackcapacity": "Offensive Ability",
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"MNBL.attackmountbonus": "Mounted attacker vs ground defender (+5)",
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"MNBL.attacks": "Attacks",
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"MNBL.attribut": "Attribute",
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"MNBL.attributes": "Attributes",
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"MNBL.automalus": "Auto Penalty",
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"MNBL.base": "Base",
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"MNBL.beastslords": "Beast Lords",
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"MNBL.bio": "Bio & Notes",
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"MNBL.bonus": "Bonus",
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"MNBL.candoublebonusskill": "Bonuses can be doubled (cf. Profession)",
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"MNBL.chaos": "Chaos",
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"MNBL.chaotictraits": "Chaotic Traits",
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"MNBL.charge": "Charge",
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"MNBL.consumed": "Consumed",
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"MNBL.contain": "Contain the opponent",
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"MNBL.creatureresourcecost": "Resource Cost (creatures)",
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"MNBL.current": "Current",
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"MNBL.currentmax": "Current Max",
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"MNBL.damage": "Damage",
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"MNBL.damagebonus": "Damage Bonus",
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"MNBL.defense": "Defense",
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"MNBL.defensebonus": "Defense Bonus",
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"MNBL.defensecapacity": "Defensive Ability",
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"MNBL.dice": "Dice",
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"MNBL.difficulty": "Difficulty",
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"MNBL.dirtyattack": "Cheap Shot",
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"MNBL.disadvantagepositions": "Disadvantageous positions (Max bonus +15)",
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"MNBL.disarm": "Disarm",
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"MNBL.doubleD20": "Double d20 (1 Shard Point)",
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"MNBL.dramaticfailure": "Dramatic Failure",
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"MNBL.duration": "Duration",
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"MNBL.easy": "Easy (5)",
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"MNBL.eclat": "Shard",
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"MNBL.elementslords": "Elemental Lords",
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"MNBL.equipmentactions": "Equipment/Actions",
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"MNBL.equipments": "Equipments",
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"MNBL.equipped": "Equipped",
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"MNBL.exp": "Experience",
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"MNBL.eyes": "Eyes",
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"MNBL.failure": "Failure",
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"MNBL.feint": "Feint",
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"MNBL.flee": "Flee",
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"MNBL.formula": "Formula",
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"MNBL.genre": "Gender",
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"MNBL.gifts": "Gifts",
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"MNBL.goodadventure": "Good Adventure",
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"MNBL.hair": "Hair",
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"MNBL.hard": "Hard (15)",
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"MNBL.hascover": "Cover",
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"MNBL.hazardous": "Tricky (20)",
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"MNBL.health": "Health",
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"MNBL.healthmalus": "Health Penalty",
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"MNBL.heavycover": "Almost complete (-10)",
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"MNBL.heroicsuccess": "Heroic Success",
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||||
"MNBL.highlanguage": "High Melnibonéan",
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||||
"MNBL.ignorearmor": "Ignore Armor",
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||||
"MNBL.ignorehealthmalus": "Ignore Health Penalty",
|
||||
"MNBL.ignoresoulmalus": "Ignore Soul Penalty",
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||||
"MNBL.immobilize": "Immobilize",
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||||
"MNBL.insane": "Ridiculous (25)",
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||||
"MNBL.isdefense": "Defensive",
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||||
"MNBL.knockout": "Knock Out",
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||||
"MNBL.law": "Law",
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||||
"MNBL.legacy": "Legacy",
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||||
"MNBL.lessthanshort": "Less than short (10)",
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||||
"MNBL.lethal": "Lethal",
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||||
"MNBL.level": "Level",
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||||
"MNBL.lightcover": "Buckler or light (-2)",
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"MNBL.longmore": "Long and more (25)",
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||||
"MNBL.longrange": "Long Range",
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"MNBL.malus": "Penalty",
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||||
"MNBL.margin": "Margin",
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"MNBL.medium": "Average (10)",
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"MNBL.mediumcover": "Pavise or half (-5)",
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"MNBL.mediummore": "Medium and more (20)",
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"MNBL.mediumrange": "Medium Range",
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"MNBL.meleethrowweapon": "Melee and Throwing Weapon",
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"MNBL.meleeweapon": "Melee Weapon",
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"MNBL.mode": "Mode",
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"MNBL.modifier": "Modifiers",
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"MNBL.modifiertype": "Modifier Type",
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"MNBL.mounted": "Mounted",
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||||
"MNBL.nextactionmalus": "Penalty for next action",
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||||
"MNBL.nextattackbonus": "Bonus for next attack",
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||||
"MNBL.none": "None",
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"MNBL.noneunknwon": "None/Unknown",
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||||
"MNBL.nonlethal": "Non-Lethal",
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||||
"MNBL.nonlethaldamage": "Non-Lethal Damage",
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||||
"MNBL.notarget": "No designated target",
|
||||
"MNBL.origin": "Origin",
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||||
"MNBL.pacts": "Pacts",
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||||
"MNBL.points": "Points",
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||||
"MNBL.preciseattack": "Precision Attack",
|
||||
"MNBL.predilections": "Specializations",
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||||
"MNBL.preferredhand": "Preferred Hand",
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||||
"MNBL.prerequisites": "Prerequisites",
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||||
"MNBL.price": "Price",
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||||
"MNBL.profession": "Profession",
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||||
"MNBL.pronounced": "Spoken",
|
||||
"MNBL.pronouncedrune": "Spoken Rune",
|
||||
"MNBL.pronouncerune": "Speak the rune",
|
||||
"MNBL.protections": "Protections",
|
||||
"MNBL.puremadness": "Insane (30)",
|
||||
"MNBL.quantity": "Quantity",
|
||||
"MNBL.range": "Range",
|
||||
"MNBL.rarity": "Rarity",
|
||||
"MNBL.registeredmodifiers": "Registered Modifiers",
|
||||
"MNBL.reloadduration": "Reload Time",
|
||||
"MNBL.ressources": "Resources",
|
||||
"MNBL.roll": "Roll",
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||||
"MNBL.runes": "Runes",
|
||||
"MNBL.runningtarget": "Running target (-5/-10 depending on range)",
|
||||
"MNBL.shootmodifier": "Shooting Modifiers",
|
||||
"MNBL.shootweapon": "Shoot Weapon",
|
||||
"MNBL.shortmore": "Short and more (10)",
|
||||
"MNBL.shortrange": "Short Range",
|
||||
"MNBL.size": "Size",
|
||||
"MNBL.skill": "Skill",
|
||||
"MNBL.skills": "Skills",
|
||||
"MNBL.smallroomtarget": "Target in confined space (+5)",
|
||||
"MNBL.soul": "Soul",
|
||||
"MNBL.soulmalus": "Soul Penalty",
|
||||
"MNBL.soulmultiplier": "Soul Multiplier",
|
||||
"MNBL.soulpoints": "Soul Points",
|
||||
"MNBL.specialactions": "Special Actions",
|
||||
"MNBL.specialweapon": "Special (ability/gift)",
|
||||
"MNBL.speciestrait": "Species Trait",
|
||||
"MNBL.speed": "Speed",
|
||||
"MNBL.success": "Success",
|
||||
"MNBL.target": "Target",
|
||||
"MNBL.targetbelow": "Target below (+5)",
|
||||
"MNBL.targetcantmove": "Target immobilized (+5)",
|
||||
"MNBL.targetdefense": "Opponent's Defense",
|
||||
"MNBL.targetground": "Target on the ground (+5)",
|
||||
"MNBL.targetseeshoot": "Target is aware of the shot",
|
||||
"MNBL.tendancies": "Tendencies",
|
||||
"MNBL.throwweapon": "Throwing Weapon",
|
||||
"MNBL.totalprotection": "Total Protection",
|
||||
"MNBL.traced": "Written",
|
||||
"MNBL.tracedrune": "Written Rune",
|
||||
"MNBL.tracerune": "Write the rune",
|
||||
"MNBL.treasuremoney": "Treasures and Money",
|
||||
"MNBL.twohands": "Two-handed",
|
||||
"MNBL.type": "Type",
|
||||
"MNBL.unarmedtarget": "Unarmed target (+5)",
|
||||
"MNBL.unit": "Unit",
|
||||
"MNBL.use": "Use",
|
||||
"MNBL.usedpredilection": "Used Predilection",
|
||||
"MNBL.value": "Value",
|
||||
"MNBL.weapon": "Weapon",
|
||||
"MNBL.weaponbonusattack": "Handling Bonus (offensive)",
|
||||
"MNBL.weaponbonusdefense": "Handling Bonus (defensive)",
|
||||
"MNBL.weapons": "Weapons",
|
||||
"MNBL.weaponscapacities": "Weapons/Abilities",
|
||||
"MNBL.weapontype": "Weapon Type",
|
||||
"MNBL.weight": "Weight",
|
||||
"MNBL.total": "Total",
|
||||
|
||||
"Présence": "Presence",
|
||||
"Puissance": "Might",
|
||||
"Trempe": "Mettle",
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"creature": "Creature",
|
||||
"personnage": "Character"
|
||||
},
|
||||
"Item": {
|
||||
"arme": "Weapon",
|
||||
"bouclier": "Shield",
|
||||
"capacite": "Ability",
|
||||
"competence": "Skill",
|
||||
"don": "Gifts",
|
||||
"equipement": "Equipment",
|
||||
"heritage": "Background",
|
||||
"metier": "Profession",
|
||||
"modifier": "Modifier",
|
||||
"monnaie": "Currency",
|
||||
"origine": "Origin",
|
||||
"pacte": "Pacts",
|
||||
"protection": "Protections",
|
||||
"rune": "Rune",
|
||||
"runeeffect": "Rune Effect",
|
||||
"tendance": "Signs of Chaos",
|
||||
"traitchaotique": "Background",
|
||||
"traitespece": "Species Trait"
|
||||
}
|
||||
}
|
||||
}
|
||||
200
lang/fr.json
200
lang/fr.json
@@ -23,6 +23,202 @@
|
||||
"bouclier": "Bouclier",
|
||||
"modifier": "Modificateur",
|
||||
"traitespece": "Trait d'Espèce"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"Adresse": "Adresse",
|
||||
"Puissance": "Puissance",
|
||||
"Clairvoyance": "Clairvoyance",
|
||||
"Présence": "Présence",
|
||||
"Trempe": "Trempe",
|
||||
|
||||
"MNBL.assaut": "Assaut",
|
||||
"MNBL.preciseattack": "Attaque Précise",
|
||||
"MNBL.feint": "Feinte",
|
||||
"MNBL.dirtyattack": "Coup Bas",
|
||||
"MNBL.charge": "Charger",
|
||||
"MNBL.contain": "Contenir l'adversaire",
|
||||
"MNBL.disarm": "Désarmer",
|
||||
|
||||
"MNBL.none": "Aucun",
|
||||
"MNBL.lightcover": "Rondache ou léger (-2)",
|
||||
"MNBL.mediumcover": "Pavois ou à moitié (-5)",
|
||||
"MNBL.heavycover": "Quasi complet (-10)",
|
||||
"MNBL.roll": "Jet",
|
||||
"MNBL.defensecapacity": "Capacité défensive",
|
||||
"MNBL.attackcapacity": "Capacité offensive",
|
||||
|
||||
"MNBL.lessthanshort": "Moins que courte (10)",
|
||||
"MNBL.shortmore": "Courte et + (10)",
|
||||
"MNBL.mediummore": "Moyenne et + (20)",
|
||||
"MNBL.longmore": "Longue et + (25)",
|
||||
|
||||
"MNBL.noneunknwon": "Aucune/Inconnue",
|
||||
"MNBL.easy": "Facile (5)",
|
||||
"MNBL.medium": "Moyenne (10)",
|
||||
"MNBL.hard": "Ardue (15)",
|
||||
"MNBL.hazardous": "Hasardeuse (20)",
|
||||
"MNBL.insane": "Insensée (25)",
|
||||
"MNBL.puremadness": "Pure Folie (30)",
|
||||
|
||||
"MNBL.pronouncerune": "Prononcer la rune",
|
||||
"MNBL.tracerune": "Tracer la rune",
|
||||
"MNBL.pronounced": "Prononcée",
|
||||
"MNBL.traced": "Tracée",
|
||||
|
||||
"MNBL.meleeweapon": "Arme de contact",
|
||||
"MNBL.meleethrowweapon": "Arme de contact et de Jet",
|
||||
"MNBL.throwweapon": "Arme de Lancer",
|
||||
"MNBL.shootweapon": "Arme de Tir",
|
||||
"MNBL.specialweapon": "Spécial (capacité/don)",
|
||||
|
||||
"MNBL.all": "Tous",
|
||||
"MNBL.beastslords": "Seigneurs des Bêtes",
|
||||
"MNBL.elementslords": "Seigneurs Elementaires",
|
||||
|
||||
"MNBL.law": "Loi",
|
||||
"MNBL.chaos": "Chaos",
|
||||
"MNBL.level": "Niveau",
|
||||
"MNBL.points": "Points",
|
||||
"MNBL.aspect": "Aspect",
|
||||
"MNBL.margin": "Marge",
|
||||
"MNBL.goodadventure" : "Bonne Aventure",
|
||||
"MNBL.base": "Base",
|
||||
"MNBL.current": "Actuelle",
|
||||
"MNBL.alignement" : "Alignement",
|
||||
"MNBL.eclat": "Eclat",
|
||||
"MNBL.exp": "Expérience",
|
||||
"MNBL.attributes": "Attributs",
|
||||
"MNBL.skills": "Compétences",
|
||||
"MNBL.abilities": "Dons/Pactes",
|
||||
"MNBL.equipmentactions": "Equipements/Actions",
|
||||
"MNBL.bio": "Bio&Notes",
|
||||
"MNBL.health": "Santé",
|
||||
"MNBL.bonus": "Bonus",
|
||||
"MNBL.malus": "Malus",
|
||||
"MNBL.nonlethal": "Non Létaux",
|
||||
"MNBL.lethal": "Létaux",
|
||||
"MNBL.automalus" : "Malus Auto",
|
||||
"MNBL.soul": "Ame",
|
||||
"MNBL.currentmax": "Max Actuel",
|
||||
"MNBL.consumed": "Consommé",
|
||||
"MNBL.damagebonus": "B. Dégats",
|
||||
"MNBL.speed": "Vitesse",
|
||||
"MNBL.defense": "Défense",
|
||||
"MNBL.totalprotection": "Protection Totale",
|
||||
"MNBL.modifier": "Modificateurs",
|
||||
"MNBL.type": "Type",
|
||||
"MNBL.value": "Valeur",
|
||||
"MNBL.gifts": "Dons",
|
||||
"MNBL.allegiance": "Allégeance",
|
||||
"MNBL.pacts": "Pactes",
|
||||
"MNBL.runes": "Runes",
|
||||
"MNBL.highlanguage": "Haut Parler",
|
||||
"MNBL.difficulty": "Difficulté",
|
||||
"MNBL.tendancies": "Tendances",
|
||||
"MNBL.chaotictraits": "Traits Chaotique",
|
||||
"MNBL.activatedrunes": "Runes actives",
|
||||
"MNBL.mode": "Mode",
|
||||
"MNBL.duration": "Durée",
|
||||
"MNBL.treasuremoney": "Richesses et Argent",
|
||||
"MNBL.quantity": "Quantité",
|
||||
"MNBL.unit": "Unité",
|
||||
"MNBL.specialactions": "Actions spéciales",
|
||||
"MNBL.knockout": "Assomer",
|
||||
"MNBL.flee": "Fuir",
|
||||
"MNBL.immobilize": "Immobiliser",
|
||||
"MNBL.mounted": "Monté",
|
||||
"MNBL.weapons": "Armes",
|
||||
"MNBL.attack": "Attaque",
|
||||
"MNBL.damage": "Dégats",
|
||||
"MNBL.protections": "Protections",
|
||||
"MNBL.equipments": "Equipements",
|
||||
"MNBL.equipment": "Equipement",
|
||||
"MNBL.origin": "Origine",
|
||||
"MNBL.legacy": "Héritage",
|
||||
"MNBL.profession": "Métier",
|
||||
"MNBL.genre": "Genre",
|
||||
"MNBL.size": "Taille",
|
||||
"MNBL.hair": "Cheveux",
|
||||
"MNBL.eyes": "Yeux",
|
||||
"MNBL.preferredhand": "Main Préférée",
|
||||
"MNBL.weight": "Poids",
|
||||
"MNBL.soulmultiplier": "Multiplicateur d'âme",
|
||||
"MNBL.ignorehealthmalus": "Ignore le malus de santé",
|
||||
"MNBL.ignoresoulmalus": "Ignore le malus d'âme",
|
||||
|
||||
"MNBL.weapon": "Arme",
|
||||
"MNBL.nextattackbonus": "Bonus pour prochaine attaque",
|
||||
"MNBL.nextactionmalus": "Malus au défenseur pour prochaine action",
|
||||
"MNBL.applydamage": "Appliquer les dégats/bonus/malus",
|
||||
"MNBL.attribut": "Attribut",
|
||||
"MNBL.skill": "Compétence",
|
||||
"MNBL.target": "Cible",
|
||||
"MNBL.usedpredilection": "Prédilection utilisée",
|
||||
"MNBL.soulpoints": "Points d'âme",
|
||||
"MNBL.formula": "Formule",
|
||||
"MNBL.dice":"Dé",
|
||||
"MNBL.success": "Succés",
|
||||
"MNBL.failure": "Echec",
|
||||
"MNBL.heroicsuccess": "Succés Héroïque",
|
||||
"MNBL.dramaticfailure": "Echec Dramatique",
|
||||
|
||||
"MNBL.attackmountbonus": "Attaquant monté vs def. au sol (+5)",
|
||||
"MNBL.targetdefense": "Défense adversaire",
|
||||
"MNBL.shootmodifier": "Modificateurs de Tir",
|
||||
"MNBL.aimingbonus": "Bonus de visée",
|
||||
"MNBL.targetseeshoot": "La cible est consciente du tir",
|
||||
"MNBL.notarget": "Pas de cible désignée",
|
||||
"MNBL.runningtarget": "La cible court (-5/-10 selon portée)",
|
||||
"MNBL.hascover": "Couvert",
|
||||
"MNBL.range": "Portée",
|
||||
"MNBL.disadvantagepositions": "Positions désavantageuses (Bonus max +15)",
|
||||
"MNBL.targetground": "Cible au sol (+5)",
|
||||
"MNBL.unarmedtarget": "Cible désarmée (+5)",
|
||||
"MNBL.smallroomtarget": "Cible en espace restreint (+5)",
|
||||
"MNBL.targetcantmove": "Cible immobilisée (+5)",
|
||||
"MNBL.targetbelow": "Cible surplombée (+5)",
|
||||
"MNBL.healthmalus": "Malus de santé",
|
||||
"MNBL.soulmalus": "Malus d'âme",
|
||||
"MNBL.registeredmodifiers": "Modificateurs enregistrés",
|
||||
"MNBL.doubleD20": "Doubler le d20 (1 Point d'Eclat)",
|
||||
|
||||
"MNBL.pronouncedrune": "Rune prononcée",
|
||||
"MNBL.tracedrune": "Rune tracée",
|
||||
"MNBL.equipped": "Equipé",
|
||||
"MNBL.rarity": "Rareté",
|
||||
"MNBL.price": "Prix",
|
||||
"MNBL.modifiertype": "Type de modificateur",
|
||||
"MNBL.prerequisites": "Prérequis",
|
||||
"MNBL.predilections": "Prédilections",
|
||||
"MNBL.candoublebonusskill": "Les bonus de Bonne Aventure et d'Eclat peuvent être doublés (cf. Métier)",
|
||||
"MNBL.addpredilection": "Ajouter une prédilection",
|
||||
"MNBL.defensebonus": "Bonus de défense",
|
||||
"MNBL.nonlethaldamage": "Dégâts non létaux",
|
||||
"MNBL.weapontype": "Type d'arme",
|
||||
"MNBL.weaponbonusattack": "Bonus de maniement (offensif)",
|
||||
"MNBL.weaponbonusdefense": "Bonus de maniement (défensif)",
|
||||
"MNBL.isdefense": "Défensive",
|
||||
"MNBL.twohands": "A deux mains",
|
||||
"MNBL.ignorearmor": "Ignore l'armure",
|
||||
"MNBL.creatureresourcecost": "Cout en Ressources (créatures)",
|
||||
"MNBL.shortrange": "Portée courte",
|
||||
"MNBL.mediumrange":"Portée moyenne",
|
||||
"MNBL.longrange":"Portée longue",
|
||||
"MNBL.reloadduration": "Temps de rechargement",
|
||||
"MNBL.attacks": "Attaques",
|
||||
"MNBL.ressources": "Ressources",
|
||||
"MNBL.weaponscapacities": "Armes/Capacités",
|
||||
"MNBL.use": "Utiliser",
|
||||
"MNBL.speciestrait": "Trait d'espèce",
|
||||
|
||||
"MNBL.attribute": "Attribut",
|
||||
"MNBL.Protections": "Protections",
|
||||
"MNBL.rune": "Rune",
|
||||
"MNBL.total": "Total",
|
||||
"MNBL.description": "Description",
|
||||
"MNBL.details": "Détails",
|
||||
"MNBL.sacrifice": "Sacrifice",
|
||||
"MNBL.identity": "Identité",
|
||||
"MNBL.gmtools": "Outils MJ"
|
||||
|
||||
}
|
||||
874
less/actor-styles.less
Normal file
874
less/actor-styles.less
Normal file
@@ -0,0 +1,874 @@
|
||||
/* ==================== Actor Sheet Styles ==================== */
|
||||
|
||||
// NOTE: Ce fichier surcharge certaines règles de simple-converted.less
|
||||
// Les sélecteurs .fvtt-mournblade.actor sont plus spécifiques et prennent priorité
|
||||
|
||||
.fvtt-mournblade.actor {
|
||||
// Background pour toute la fiche d'acteur
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
|
||||
|
||||
// AppV2 - Structure flex pour permettre le scroll
|
||||
.window-content {
|
||||
height: 100%;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
// Main form structure
|
||||
form,
|
||||
.sheet-form-layout {
|
||||
height: 100%;
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat-y;
|
||||
color: black;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
overflow: hidden;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
|
||||
// La section racine du template (if nested inside form, or simple direct children handling)
|
||||
> section {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
}
|
||||
|
||||
// SURCHARGE: simple-converted.less définit flex: 0 0 210px
|
||||
.sheet-header {
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
|
||||
padding: 0.5rem;
|
||||
margin: 0;
|
||||
flex: 0 0 auto !important; // Override simple-converted
|
||||
overflow: visible !important; // Override simple-converted
|
||||
|
||||
.background-sheet-header {
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
.header-main-content {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.header-stats-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 2fr 1fr 1fr;
|
||||
gap: 0.75rem;
|
||||
padding: 0.5rem;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.stat-group {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.3rem;
|
||||
padding: 0.35rem 0.6rem;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
border-radius: 3px;
|
||||
|
||||
&.stat-group-health {
|
||||
border-left: 3px solid rgba(200, 0, 0, 0.6);
|
||||
background: rgba(40, 0, 0, 0.15);
|
||||
}
|
||||
}
|
||||
|
||||
.stat-title {
|
||||
font-size: 0.75rem;
|
||||
font-weight: bold;
|
||||
color: #f5e6d3;
|
||||
margin: 0;
|
||||
padding: 0 0 0.3rem 0;
|
||||
border-bottom: 1px solid rgba(139, 69, 19, 0.5);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
font-family: "CentaurMT", serif;
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
|
||||
.stat-values {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
gap: 0.5rem;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.stat-item {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.2rem;
|
||||
align-items: center;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.stat-label {
|
||||
font-size: 0.7rem;
|
||||
color: #d4c5b0;
|
||||
margin: 0;
|
||||
font-weight: 600;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
|
||||
.stat-value {
|
||||
font-size: 0.85rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
padding: 0.25rem 0.5rem;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
border: 1px solid rgba(139, 69, 19, 0.6);
|
||||
border-radius: 3px;
|
||||
min-width: 2.5rem;
|
||||
text-align: center;
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.stat-input {
|
||||
font-size: 0.8rem;
|
||||
font-weight: 600;
|
||||
padding: 0.25rem 0.4rem;
|
||||
background: rgba(40, 30, 20, 0.7);
|
||||
border: 1px solid rgba(139, 69, 19, 0.7);
|
||||
color: #fff;
|
||||
border-radius: 3px;
|
||||
text-align: center;
|
||||
min-width: 2.5rem;
|
||||
max-width: 100%;
|
||||
width: 100%;
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.3);
|
||||
|
||||
&.stat-input-single {
|
||||
min-width: 3.5rem;
|
||||
}
|
||||
|
||||
&.stat-input-damage {
|
||||
border-color: rgba(200, 0, 0, 0.8);
|
||||
background: rgba(80, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: rgba(60, 45, 30, 0.8);
|
||||
border-color: rgba(255, 102, 0, 0.6);
|
||||
}
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
border-color: rgba(255, 102, 0, 1);
|
||||
box-shadow: 0 0 6px rgba(255, 102, 0, 0.5), inset 0 1px 3px rgba(0, 0, 0, 0.3);
|
||||
background: rgba(70, 50, 35, 0.9);
|
||||
}
|
||||
}
|
||||
|
||||
.header-fields {
|
||||
h4.item-name-label.competence-name {
|
||||
font-size: 0.75rem;
|
||||
padding-top: 3px;
|
||||
}
|
||||
|
||||
.item-name-label.competence-name {
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
|
||||
label.item-name-label.competence-name {
|
||||
font-size: 0.7rem;
|
||||
}
|
||||
|
||||
.item-field-label-short {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
|
||||
.status-small-label {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sheet navigation tabs
|
||||
// SURCHARGE: simple-converted.less définit flex: 0
|
||||
.sheet-tabs {
|
||||
margin: 0;
|
||||
padding: 0 0.5rem;
|
||||
flex: 0 0 auto !important; // Override simple-converted
|
||||
}
|
||||
|
||||
// Sheet body - section scrollable
|
||||
// SURCHARGE CRITIQUE: simple-converted.less définit height: auto sur .sheet-body et .tab
|
||||
// Ces surcharges permettent le scroll vertical
|
||||
.sheet-body {
|
||||
margin: 0;
|
||||
padding: 0.5rem;
|
||||
flex: 1 !important; // Override simple-converted
|
||||
min-height: 0 !important; // Critique pour le scroll
|
||||
overflow-y: auto !important; // Override simple-converted
|
||||
|
||||
.tab {
|
||||
padding: 0;
|
||||
height: auto !important; // Override simple-converted qui met height: auto
|
||||
|
||||
&:not(.active) {
|
||||
display: none;
|
||||
}
|
||||
|
||||
// Assurer que les grilles peuvent scroller
|
||||
.grid, .grid-2col {
|
||||
height: auto;
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
.sheet-box {
|
||||
height: auto;
|
||||
}
|
||||
}
|
||||
|
||||
// Listes compactes dans les sections
|
||||
.compact-list {
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
|
||||
li.item {
|
||||
padding: 0.2rem 0.4rem;
|
||||
margin-bottom: 0.15rem;
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||
border-radius: 3px;
|
||||
|
||||
&:hover {
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
}
|
||||
|
||||
&.items-title-bg {
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-color: rgba(139, 69, 19, 0.5);
|
||||
font-weight: 600;
|
||||
margin-bottom: 0.3rem;
|
||||
|
||||
.item-name-label-header {
|
||||
color: #f5e6d3;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Contrôles d'items (edit, delete, equip, etc.)
|
||||
.item-controls {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
justify-content: flex-end;
|
||||
|
||||
.item-control {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
color: #5a3a1a;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
border-radius: 3px;
|
||||
transition: all 0.2s;
|
||||
|
||||
&:hover {
|
||||
color: #2a1a0a;
|
||||
background: rgba(139, 69, 19, 0.2);
|
||||
transform: scale(1.1);
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
&.item-edit {
|
||||
color: #4a7c59;
|
||||
|
||||
&:hover {
|
||||
color: #2d5a3a;
|
||||
background: rgba(74, 124, 89, 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
&.item-delete {
|
||||
color: #a04040;
|
||||
|
||||
&:hover {
|
||||
color: #802020;
|
||||
background: rgba(160, 64, 64, 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
&.item-equip {
|
||||
color: #6b5b3a;
|
||||
|
||||
&:hover {
|
||||
color: #4a3a1a;
|
||||
background: rgba(107, 91, 58, 0.2);
|
||||
}
|
||||
|
||||
i.fa-circle {
|
||||
color: #4a7c59;
|
||||
}
|
||||
|
||||
i.fa-genderless {
|
||||
color: #8a6a4a;
|
||||
}
|
||||
}
|
||||
|
||||
&.item-add {
|
||||
color: #4a7c59;
|
||||
|
||||
&:hover {
|
||||
color: #2d5a3a;
|
||||
background: rgba(74, 124, 89, 0.2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.item-controls-fixed {
|
||||
min-width: 3.2rem;
|
||||
max-width: 3.2rem;
|
||||
}
|
||||
|
||||
// Couleurs pour les labels et textes dans les onglets
|
||||
h4, h3, label, span.item-name-label, span.competence-name,
|
||||
.label-name, .generic-label, .item-field-label-short,
|
||||
.item-field-label-medium, .item-field-label-long,
|
||||
.short-label, .items-title-text {
|
||||
color: #3a2a1a !important;
|
||||
text-shadow: 0px 0px 1px rgba(255, 255, 255, 0.3);
|
||||
}
|
||||
|
||||
// Inputs dans le corps
|
||||
input[type="text"], input[type="number"], select {
|
||||
color: #2a1a0a;
|
||||
background: rgba(255, 250, 240, 0.8);
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
height: 24px;
|
||||
padding: 0.15rem 0.3rem;
|
||||
line-height: 1.2;
|
||||
|
||||
&:focus {
|
||||
background: rgba(255, 255, 245, 0.95);
|
||||
border-color: rgba(139, 69, 19, 0.8);
|
||||
}
|
||||
}
|
||||
|
||||
// Titres de sections
|
||||
h3, h4 {
|
||||
font-weight: bold;
|
||||
color: #2a1a0a !important;
|
||||
}
|
||||
|
||||
// Titres de sections Santé, Âme, Combat
|
||||
h4.item-name-label.competence-name {
|
||||
font-size: 0.85rem;
|
||||
margin-top: 0.2rem;
|
||||
margin-bottom: 0.3rem;
|
||||
padding-top: 0;
|
||||
}
|
||||
|
||||
// Section grids pour Santé, Âme, Combat
|
||||
.section-grid {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.2rem;
|
||||
padding: 0.3rem 0.4rem;
|
||||
margin-bottom: 0.3rem;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||
border-radius: 4px;
|
||||
|
||||
.section-title {
|
||||
font-size: 0.85rem;
|
||||
font-weight: bold;
|
||||
color: #f5e6d3;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
margin: 0 0 0.2rem 0;
|
||||
padding: 0.2rem 0.4rem;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-left: 3px solid rgba(139, 69, 19, 0.8);
|
||||
border-radius: 2px;
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
}
|
||||
|
||||
.grid-row {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
padding: 0.25rem 0.4rem;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
border-radius: 3px;
|
||||
|
||||
input {
|
||||
width: 60px;
|
||||
min-width: 60px;
|
||||
}
|
||||
|
||||
&.attr-row {
|
||||
grid-template-columns: 40px 1fr auto;
|
||||
gap: 0.5rem;
|
||||
|
||||
.item-name-img {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
}
|
||||
|
||||
.label-name {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
a {
|
||||
color: #f5e6d3;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
color: #fff;
|
||||
text-shadow: 0 0 4px rgba(255, 200, 100, 0.8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
select {
|
||||
width: 80px;
|
||||
}
|
||||
}
|
||||
|
||||
.label-name {
|
||||
font-weight: 600;
|
||||
font-size: 0.9rem;
|
||||
color: #d4c5b0;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
|
||||
.stat-label {
|
||||
font-weight: 600;
|
||||
font-size: 0.9rem;
|
||||
color: #d4c5b0;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
|
||||
.value-display {
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
font-size: 1rem;
|
||||
color: #fff;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
padding: 0.2rem 0.4rem;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(139, 69, 19, 0.6);
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
}
|
||||
|
||||
.malus-value {
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
font-size: 1rem;
|
||||
color: #ff9999;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
padding: 0.2rem 0.4rem;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(200, 50, 50, 0.6);
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
}
|
||||
|
||||
&.damage-row {
|
||||
grid-template-columns: 120px 1fr;
|
||||
|
||||
.damage-label {
|
||||
font-size: 0.95rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.damage-controls {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.4rem;
|
||||
|
||||
input {
|
||||
width: 60px;
|
||||
min-width: 60px;
|
||||
flex-shrink: 0;
|
||||
text-align: center;
|
||||
font-size: 1.1rem;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.plus-minus-button {
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
border-radius: 4px;
|
||||
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||
background: linear-gradient(to bottom, rgba(210, 180, 140, 0.9), rgba(180, 150, 110, 0.9));
|
||||
color: #2a1a0a;
|
||||
cursor: pointer;
|
||||
transition: all 0.15s;
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, rgba(230, 200, 160, 0.95), rgba(200, 170, 130, 0.95));
|
||||
border-color: rgba(139, 69, 19, 0.8);
|
||||
transform: scale(1.08);
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.soul-consumed-row {
|
||||
grid-template-columns: 120px 1fr;
|
||||
}
|
||||
|
||||
&.soul-malus-row {
|
||||
grid-template-columns: 90px 1fr;
|
||||
gap: 0.4rem;
|
||||
|
||||
.label-name {
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.malus-value {
|
||||
font-size: 0.9rem;
|
||||
padding: 0.2rem 0.3rem;
|
||||
}
|
||||
}
|
||||
|
||||
&.malus-row {
|
||||
grid-template-columns: 55px 60px 75px 50px;
|
||||
gap: 0.3rem;
|
||||
|
||||
.label-name {
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
input {
|
||||
width: 100%;
|
||||
min-width: unset;
|
||||
}
|
||||
|
||||
.malus-value {
|
||||
font-size: 0.9rem;
|
||||
padding: 0.2rem 0.3rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.combat-grid {
|
||||
.grid-row.combat-stat {
|
||||
grid-template-columns: 85px 50px 60px 55px;
|
||||
gap: 0.4rem;
|
||||
|
||||
.stat-label {
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.stat-base {
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
font-size: 0.85rem;
|
||||
color: #fff;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
padding: 0.2rem 0.3rem;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(139, 69, 19, 0.6);
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
}
|
||||
|
||||
input {
|
||||
width: 50px;
|
||||
min-width: 50px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.stat-total {
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
font-size: 0.85rem;
|
||||
color: #fff;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
padding: 0.2rem 0.3rem;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(139, 69, 19, 0.6);
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
}
|
||||
}
|
||||
|
||||
.grid-row.protection-row {
|
||||
grid-template-columns: 1fr 1fr;
|
||||
|
||||
.protection-value {
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
font-size: 1.2rem;
|
||||
color: #fff;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
padding: 0.25rem 0.4rem;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(139, 69, 19, 0.6);
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Boutons d'actions spéciales
|
||||
.action-buttons {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.3rem;
|
||||
padding: 0.3rem 0;
|
||||
|
||||
button {
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.action-buttons-row {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
padding: 0.3rem 0;
|
||||
|
||||
button {
|
||||
margin: 0;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.mounted-checkbox {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
padding: 0.3rem 0.6rem;
|
||||
white-space: nowrap;
|
||||
|
||||
label {
|
||||
margin: 0;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
margin: 0;
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ==================== Creature Sheet Specific Styles ==================== */
|
||||
.fvtt-mournblade.actor.creature-sheet {
|
||||
|
||||
// Variant background pour creatures - teinte légèrement différente
|
||||
.background-sheet-header-creature {
|
||||
background: linear-gradient(135deg, rgba(0, 60, 0, 0.15) 0%, rgba(20, 80, 20, 0.1) 100%);
|
||||
border: 2px solid rgba(34, 139, 34, 0.5);
|
||||
border-radius: 4px;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
// Légère teinte verte pour les sections
|
||||
.sheet-box {
|
||||
&.color-bg-archetype {
|
||||
background: linear-gradient(135deg, rgba(0, 40, 0, 0.08) 0%, rgba(20, 60, 20, 0.05) 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Header simplifié pour creatures
|
||||
.sheet-header {
|
||||
flex: 0 0 auto !important;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.profile-img {
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
border-radius: 8px;
|
||||
border: 2px solid rgba(34, 139, 34, 0.6);
|
||||
object-fit: cover;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
// Tabs avec teinte verte
|
||||
nav.tabs {
|
||||
.item.active {
|
||||
border-bottom-color: rgba(34, 139, 34, 0.8);
|
||||
color: #228b22;
|
||||
}
|
||||
}
|
||||
|
||||
// Section titles avec teinte verte
|
||||
.section-title {
|
||||
color: #1a5a1a;
|
||||
border-bottom-color: rgba(34, 139, 34, 0.3);
|
||||
}
|
||||
|
||||
// Items headers
|
||||
.items-title-bg {
|
||||
background: linear-gradient(135deg, rgba(0, 60, 0, 0.15) 0%, rgba(20, 80, 20, 0.1) 100%);
|
||||
border-bottom: 1px solid rgba(34, 139, 34, 0.3);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// PNJ Sheet - Orange/Copper theme for visual distinction
|
||||
.fvtt-mournblade.actor.pnj-sheet {
|
||||
|
||||
// Variant background pour PNJs - teinte orange/cuivre
|
||||
.background-sheet-header-creature {
|
||||
background: linear-gradient(135deg, rgba(80, 40, 0, 0.15) 0%, rgba(100, 50, 0, 0.1) 100%);
|
||||
border: 2px solid rgba(205, 127, 50, 0.5);
|
||||
border-radius: 4px;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
// Légère teinte orange/cuivre pour les sections
|
||||
.sheet-box {
|
||||
&.color-bg-archetype {
|
||||
background: linear-gradient(135deg, rgba(60, 30, 0, 0.08) 0%, rgba(80, 40, 0, 0.05) 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Header simplifié pour PNJs
|
||||
.sheet-header {
|
||||
flex: 0 0 auto !important;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.profile-img {
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
border-radius: 8px;
|
||||
border: 2px solid rgba(205, 127, 50, 0.6);
|
||||
object-fit: cover;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
// Tabs avec teinte orange/cuivre
|
||||
nav.tabs {
|
||||
.item.active {
|
||||
border-bottom-color: rgba(205, 127, 50, 0.8);
|
||||
color: #cd7f32;
|
||||
}
|
||||
}
|
||||
|
||||
// Section titles avec teinte orange/cuivre
|
||||
.section-title {
|
||||
color: #b8734d;
|
||||
border-bottom-color: rgba(205, 127, 50, 0.3);
|
||||
}
|
||||
|
||||
// Items headers
|
||||
.items-title-bg {
|
||||
background: linear-gradient(135deg, rgba(80, 40, 0, 0.15) 0%, rgba(100, 50, 0, 0.1) 100%);
|
||||
border-bottom: 1px solid rgba(205, 127, 50, 0.3);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// GM Tools section - labels plus larges
|
||||
.gm-tools-section {
|
||||
.grid {
|
||||
.item-list .flexrow.item {
|
||||
.label-name {
|
||||
flex: 1;
|
||||
min-width: 12rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Alignment group in header
|
||||
.stat-group-alignment {
|
||||
.stat-values.alignment-values {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.3rem;
|
||||
}
|
||||
|
||||
.alignment-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
|
||||
.alignment-label {
|
||||
font-weight: bold;
|
||||
min-width: 4rem;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.alignment-inputs {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.2rem;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.stat-label-mini {
|
||||
font-size: 0.7rem;
|
||||
min-width: 2.5rem;
|
||||
}
|
||||
|
||||
.stat-input-mini {
|
||||
width: 2.5rem;
|
||||
height: 1.5rem;
|
||||
padding: 0.1rem 0.2rem;
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
|
||||
select.stat-input-mini {
|
||||
width: 3rem;
|
||||
}
|
||||
}
|
||||
|
||||
.alignment-info {
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
margin-top: 0.2rem;
|
||||
padding-top: 0.2rem;
|
||||
border-top: 1px solid rgba(139, 69, 19, 0.3);
|
||||
|
||||
.info-label {
|
||||
font-size: 0.75rem;
|
||||
color: #f5e6d3;
|
||||
|
||||
strong {
|
||||
color: #ffd700;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
299
less/item-styles.less
Normal file
299
less/item-styles.less
Normal file
@@ -0,0 +1,299 @@
|
||||
/* ==================== Item Sheet Styles ==================== */
|
||||
|
||||
/* Item header with image and name */
|
||||
.fvtt-mournblade.item {
|
||||
/* Background pour toute la fiche d'item */
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
|
||||
/* AppV2 - Remove window content padding */
|
||||
.window-content {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* AppV2 - Main section structure */
|
||||
section {
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat-y;
|
||||
color: black;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* AppV2 Item Sheets - Disabled inputs readability */
|
||||
input:disabled,
|
||||
select:disabled {
|
||||
color: #000000;
|
||||
opacity: 0.8;
|
||||
background-color: rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
|
||||
/* Inputs and selects styling */
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
select {
|
||||
color: #000000;
|
||||
background-color: rgba(255, 255, 255, 0.7);
|
||||
border: 1px solid #999999;
|
||||
margin: 0;
|
||||
padding: 2px 4px;
|
||||
font-family: "CentaurMT", serif;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
textarea {
|
||||
margin: 0;
|
||||
padding: 2px 4px;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
width: auto;
|
||||
height: auto;
|
||||
margin: 0 4px;
|
||||
align-self: center;
|
||||
}
|
||||
|
||||
.header {
|
||||
flex: 0 0 auto;
|
||||
border-bottom: 1px solid #999;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.sheet-header {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
padding: 0.5rem;
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
.item-sheet-img {
|
||||
flex: 0 0 64px;
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
object-fit: cover;
|
||||
border: 1px solid #999;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
box-shadow: 0 0 8px rgba(255, 102, 0, 0.8);
|
||||
}
|
||||
}
|
||||
|
||||
.header-fields {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
}
|
||||
|
||||
.header-actions {
|
||||
flex: 0 0 auto;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
|
||||
button {
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
border: 1px solid #999;
|
||||
padding: 0.25rem 0.5rem;
|
||||
cursor: pointer;
|
||||
font-family: "CentaurMT", serif;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 102, 0, 0.2);
|
||||
box-shadow: 0 0 5px rgba(255, 102, 0, 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
.chat-card-button {
|
||||
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
||||
border: 2px ridge #846109;
|
||||
color: #d4b5a8;
|
||||
padding: 0.3rem 0.5rem;
|
||||
transition: all 0.2s ease;
|
||||
|
||||
i {
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
|
||||
color: #ffffff;
|
||||
box-shadow: 0 0 8px rgba(128, 0, 0, 0.6);
|
||||
}
|
||||
|
||||
&:active {
|
||||
position: relative;
|
||||
top: 1px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.sheet-header h1.charname {
|
||||
height: 50px;
|
||||
padding: 0;
|
||||
margin: 5px 0;
|
||||
border-bottom: 0;
|
||||
font-weight: bold;
|
||||
font-size: 2rem;
|
||||
font-family: "CentaurMT";
|
||||
}
|
||||
|
||||
.sheet-header h1.charname input {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
font-weight: bold;
|
||||
font-family: "CentaurMT";
|
||||
font-size: 2rem;
|
||||
text-align: left;
|
||||
border: 0 none;
|
||||
|
||||
&:focus {
|
||||
outline: 1px solid #ff6600;
|
||||
}
|
||||
}
|
||||
|
||||
/* Tabs - Modern style matching actor sheets */
|
||||
nav.tabs {
|
||||
display: flex;
|
||||
border-bottom: 1px solid #7a7971;
|
||||
margin: 0;
|
||||
padding: 4px;
|
||||
background-color: #1c1c1c;
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
nav.tabs a.item {
|
||||
padding: 6px 12px;
|
||||
color: #d4af37;
|
||||
text-decoration: none;
|
||||
border: 1px solid transparent;
|
||||
border-radius: 4px 4px 0 0;
|
||||
margin-right: 4px;
|
||||
transition: all 0.2s;
|
||||
|
||||
i {
|
||||
display: none; // Hide icons to match actor sheets
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background-color: rgba(212, 175, 55, 0.1);
|
||||
}
|
||||
|
||||
&.active {
|
||||
background-color: #2a2a2a;
|
||||
border-bottom-color: #d4af37;
|
||||
color: #f5f5f5;
|
||||
}
|
||||
}
|
||||
|
||||
/* Tab content */
|
||||
.tab {
|
||||
display: none;
|
||||
padding: 4px 8px;
|
||||
overflow-y: auto;
|
||||
flex: 1 1 auto;
|
||||
|
||||
&.active {
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
|
||||
/* Item list in details tab */
|
||||
.item-list {
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
|
||||
li.item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-bottom: 2px;
|
||||
padding: 2px 4px;
|
||||
min-height: 24px;
|
||||
border-bottom: none;
|
||||
|
||||
&.flexrow {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Labels */
|
||||
.generic-label {
|
||||
display: inline-block;
|
||||
white-space: nowrap;
|
||||
font-weight: 700;
|
||||
color: #464331c4;
|
||||
font-size: 0.9rem;
|
||||
font-family: "CentaurMT", serif;
|
||||
margin: 0;
|
||||
padding: 0 4px 0 0;
|
||||
}
|
||||
|
||||
/* Field labels */
|
||||
.item-field-label-short {
|
||||
flex: 0 0 60px;
|
||||
max-width: 60px;
|
||||
}
|
||||
|
||||
.item-field-label-medium {
|
||||
flex: 0 0 100px;
|
||||
max-width: 100px;
|
||||
}
|
||||
|
||||
.item-field-label-long {
|
||||
flex: 1;
|
||||
min-width: 150px;
|
||||
}
|
||||
|
||||
.item-field-label-long1 {
|
||||
flex: 1;
|
||||
min-width: 200px;
|
||||
}
|
||||
|
||||
.item-field-label-long2 {
|
||||
flex: 1;
|
||||
min-width: 250px;
|
||||
max-width: 250px;
|
||||
}
|
||||
.item-field-label-long3 {
|
||||
flex: 1;
|
||||
min-width: 350px;
|
||||
max-width: 350px;
|
||||
}
|
||||
|
||||
.numeric-input {
|
||||
text-align: center;
|
||||
width: 60px;
|
||||
}
|
||||
|
||||
/* Editor fields */
|
||||
.editor {
|
||||
height: 300px;
|
||||
border: 1px solid #999;
|
||||
background: rgba(255, 255, 255, 0.9);
|
||||
|
||||
.editor-content {
|
||||
height: 100%;
|
||||
padding: 0.5rem;
|
||||
color: #000;
|
||||
}
|
||||
}
|
||||
}
|
||||
6
less/mournblade.less
Normal file
6
less/mournblade.less
Normal file
@@ -0,0 +1,6 @@
|
||||
// Main LESS file for Mournblade system
|
||||
// Importing base styles and component-specific styles
|
||||
|
||||
@import "simple-converted";
|
||||
@import "item-styles";
|
||||
@import "actor-styles";
|
||||
2476
less/simple-converted.less
Normal file
2476
less/simple-converted.less
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,18 +1,18 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
* @extends {ActorSheetV2}
|
||||
*/
|
||||
|
||||
import { MournbladeUtility } from "./mournblade-utility.js";
|
||||
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class MournbladeActorSheet extends ActorSheet {
|
||||
export class MournbladeActorSheet extends foundry.applications.sheets.ActorSheetV2 {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-mournblade", "sheet", "actor"],
|
||||
template: "systems/fvtt-mournblade/templates/actor-sheet.html",
|
||||
width: 640,
|
||||
@@ -25,8 +25,8 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = duplicate(this.object)
|
||||
let actorData = objectData
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
let actorData = objectData
|
||||
|
||||
let formData = {
|
||||
title: this.title,
|
||||
@@ -40,29 +40,30 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||
limited: this.object.limited,
|
||||
skills: this.actor.getSkills(),
|
||||
armes: duplicate(this.actor.getWeapons()),
|
||||
protections: duplicate(this.actor.getArmors()),
|
||||
dons: duplicate(this.actor.getDons()),
|
||||
armes: foundry.utils.duplicate(this.actor.getWeapons()),
|
||||
protections: foundry.utils.duplicate(this.actor.getArmors()),
|
||||
dons: foundry.utils.duplicate(this.actor.getDons()),
|
||||
pactes: foundry.utils.duplicate(this.actor.getPactes()),
|
||||
alignement: this.actor.getAlignement(),
|
||||
aspect: this.actor.getAspect(),
|
||||
marge: this.actor.getMarge(),
|
||||
tendances:duplicate(this.actor.getTendances()),
|
||||
runes:duplicate(this.actor.getRunes()),
|
||||
traitsChaotiques:duplicate(this.actor.getTraitsChaotiques()),
|
||||
traitsEspeces: duplicate(this.actor.getTraitsEspeces()),
|
||||
origine: duplicate(this.actor.getOrigine() || {}),
|
||||
heritage: duplicate(this.actor.getHeritage() || {}),
|
||||
metier: duplicate(this.actor.getMetier() || {}),
|
||||
combat: this.actor.getCombatValues(),
|
||||
equipements: duplicate(this.actor.getEquipments()),
|
||||
modifiers: duplicate(this.actor.getModifiers()),
|
||||
monnaies: duplicate(this.actor.getMonnaies()),
|
||||
runeEffects: duplicate(this.actor.getRuneEffects()),
|
||||
tendances:foundry.utils.duplicate(this.actor.getTendances()),
|
||||
runes:foundry.utils.duplicate(this.actor.getRunes()),
|
||||
traitsChaotiques:foundry.utils.duplicate(this.actor.getTraitsChaotiques()),
|
||||
traitsEspeces: foundry.utils.duplicate(this.actor.getTraitsEspeces()),
|
||||
origine: foundry.utils.duplicate(this.actor.getOrigine() || {}),
|
||||
heritage: foundry.utils.duplicate(this.actor.getHeritage() || {}),
|
||||
metier: foundry.utils.duplicate(this.actor.getMetier() || {}),
|
||||
combat: this.actor.getCombatValues(),
|
||||
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
|
||||
modifiers: foundry.utils.duplicate(this.actor.getModifiers()),
|
||||
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
|
||||
runeEffects: foundry.utils.duplicate(this.actor.getRuneEffects()),
|
||||
config: game.system.mournblade.config,
|
||||
protectionTotal: this.actor.getProtectionTotal(),
|
||||
santeMalus: this.actor.getStatusMalus(),
|
||||
ameMalus: this.actor.getAmeMalus(),
|
||||
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
|
||||
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.description, {async: true}),
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
editScore: this.options.editScore,
|
||||
@@ -74,7 +75,7 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
return formData;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
@@ -82,14 +83,14 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
const item = this.actor.items.get( itemId )
|
||||
item.sheet.render(true)
|
||||
})
|
||||
})
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
@@ -104,7 +105,7 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
let value = ev.currentTarget.value
|
||||
this.actor.editItemField(itemId, itemType, itemField, dataType, value)
|
||||
})
|
||||
|
||||
|
||||
html.find('.quantity-minus').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.incDecQuantity( li.data("item-id"), -1 );
|
||||
@@ -135,12 +136,21 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeOffensif(armeId)
|
||||
})
|
||||
html.find('.roll-assomer').click((event) => {
|
||||
this.actor.rollAssomer()
|
||||
})
|
||||
html.find('.roll-fuir').click((event) => {
|
||||
this.actor.rollFuir()
|
||||
})
|
||||
html.find('.roll-immobiliser').click((event) => {
|
||||
this.actor.rollImmobiliser()
|
||||
})
|
||||
html.find('.roll-arme-special').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeSpecial(armeId)
|
||||
})
|
||||
|
||||
|
||||
html.find('.roll-arme-degats').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
@@ -165,19 +175,19 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
this.actor.incDecAme(value)
|
||||
})
|
||||
|
||||
|
||||
|
||||
html.find('.lock-unlock-sheet').click((event) => {
|
||||
this.options.editScore = !this.options.editScore;
|
||||
this.render(true);
|
||||
});
|
||||
});
|
||||
html.find('.item-equip').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.equipItem( li.data("item-id") );
|
||||
this.render(true);
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
@@ -12,7 +12,7 @@ export class MournbladeCreatureSheet extends MournbladeActorSheet {
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-mournblade", "sheet", "actor"],
|
||||
template: "systems/fvtt-mournblade/templates/creature-sheet.html",
|
||||
width: 640,
|
||||
158
modules/applications/mournblade-roll-dialog.mjs
Normal file
158
modules/applications/mournblade-roll-dialog.mjs
Normal file
@@ -0,0 +1,158 @@
|
||||
import { MournbladeUtility } from "../mournblade-utility.js"
|
||||
|
||||
/**
|
||||
* Dialogue de jet de dé pour Mournblade - Version DialogV2
|
||||
*/
|
||||
export class MournbladeRollDialog {
|
||||
|
||||
/**
|
||||
* Create and display the roll dialog
|
||||
* @param {MournbladeActor} actor - The actor making the roll
|
||||
* @param {Object} rollData - Data for the roll
|
||||
* @returns {Promise<MournbladeRollDialog>}
|
||||
*/
|
||||
static async create(actor, rollData) {
|
||||
// Préparer le contexte pour le template
|
||||
const context = {
|
||||
...rollData,
|
||||
difficulte: String(rollData.difficulte || 0),
|
||||
img: actor.img,
|
||||
name: actor.name,
|
||||
config: game.system.mournblade.config,
|
||||
}
|
||||
|
||||
// Si attrKey est "tochoose", préparer la liste des attributs sélectionnables
|
||||
if (rollData.attrKey === "tochoose") {
|
||||
context.selectableAttributes = actor.system.attributs
|
||||
}
|
||||
|
||||
// Rendre le template en HTML
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-mournblade/templates/roll-dialog-v2.hbs",
|
||||
context
|
||||
)
|
||||
|
||||
// Utiliser DialogV2.wait avec le HTML rendu
|
||||
return foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" },
|
||||
classes: ["mournblade-roll-dialog"],
|
||||
position: { width: 500 },
|
||||
modal: false,
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "rolld10",
|
||||
label: "Lancer 1d10",
|
||||
icon: "fa-solid fa-dice-d10",
|
||||
default: true,
|
||||
callback: (event, button, dialog) => {
|
||||
this._updateRollDataFromForm(rollData, button.form.elements, actor)
|
||||
rollData.mainDice = "1d10"
|
||||
MournbladeUtility.rollMournblade(rollData)
|
||||
}
|
||||
},
|
||||
{
|
||||
action: "rolld20",
|
||||
label: "Lancer 1d20",
|
||||
icon: "fa-solid fa-dice-d20",
|
||||
callback: (event, button, dialog) => {
|
||||
this._updateRollDataFromForm(rollData, button.form.elements, actor)
|
||||
rollData.mainDice = "1d20"
|
||||
MournbladeUtility.rollMournblade(rollData)
|
||||
}
|
||||
},
|
||||
],
|
||||
rejectClose: false,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Mettre à jour rollData avec les valeurs du formulaire
|
||||
* @param {Object} rollData - L'objet rollData à mettre à jour
|
||||
* @param {HTMLFormControlsCollection} formElements - Les éléments du formulaire
|
||||
* @param {MournbladeActor} actor - L'acteur pour récupérer les attributs
|
||||
* @private
|
||||
*/
|
||||
static _updateRollDataFromForm(rollData, formElements, actor) {
|
||||
// Attributs
|
||||
if (formElements.attrKey) {
|
||||
rollData.attrKey = formElements.attrKey.value
|
||||
if (rollData.attrKey !== "tochoose" && actor) {
|
||||
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
|
||||
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
}
|
||||
}
|
||||
|
||||
// Modificateurs de base
|
||||
if (formElements.difficulte) {
|
||||
rollData.difficulte = Number(formElements.difficulte.value)
|
||||
}
|
||||
if (formElements.modificateur) {
|
||||
rollData.modificateur = Number(formElements.modificateur.value)
|
||||
}
|
||||
|
||||
// Runes
|
||||
if (formElements.runemode) {
|
||||
rollData.runemode = String(formElements.runemode.value)
|
||||
}
|
||||
if (formElements.runeame) {
|
||||
rollData.runeame = Number(formElements.runeame.value)
|
||||
}
|
||||
|
||||
// Combat mêlée
|
||||
if (formElements.typeAttaque) {
|
||||
rollData.typeAttaque = String(formElements.typeAttaque.value)
|
||||
}
|
||||
if (formElements.isMonte !== undefined) {
|
||||
rollData.isMonte = formElements.isMonte.checked
|
||||
}
|
||||
|
||||
// Combat distance
|
||||
if (formElements.visee !== undefined) {
|
||||
rollData.visee = formElements.visee.checked
|
||||
}
|
||||
if (formElements.cibleconsciente !== undefined) {
|
||||
rollData.cibleconsciente = formElements.cibleconsciente.checked
|
||||
}
|
||||
if (formElements.ciblecourt !== undefined) {
|
||||
rollData.ciblecourt = formElements.ciblecourt.checked
|
||||
}
|
||||
if (formElements.typeCouvert) {
|
||||
rollData.typeCouvert = String(formElements.typeCouvert.value)
|
||||
}
|
||||
|
||||
// Désavantages
|
||||
if (!rollData.desavantages) rollData.desavantages = {}
|
||||
|
||||
if (formElements.cibleausol !== undefined) {
|
||||
rollData.desavantages.cibleausol = formElements.cibleausol.checked
|
||||
}
|
||||
if (formElements.cibledesarmee !== undefined) {
|
||||
rollData.desavantages.cibledesarmee = formElements.cibledesarmee.checked
|
||||
}
|
||||
if (formElements.ciblerestreint !== undefined) {
|
||||
rollData.desavantages.ciblerestreint = formElements.ciblerestreint.checked
|
||||
}
|
||||
if (formElements.cibleimmobilisée !== undefined) {
|
||||
rollData.desavantages.cibleimmobilisée = formElements.cibleimmobilisée.checked
|
||||
}
|
||||
if (formElements.ciblesurplomb !== undefined) {
|
||||
rollData.desavantages.ciblesurplomb = formElements.ciblesurplomb.checked
|
||||
}
|
||||
|
||||
// Double D20
|
||||
if (formElements.doubleD20 !== undefined) {
|
||||
rollData.doubleD20 = formElements.doubleD20.checked
|
||||
}
|
||||
|
||||
// Modifiers
|
||||
if (rollData.modifiers) {
|
||||
rollData.modifiers.forEach((modifier, idx) => {
|
||||
const checkbox = formElements[`apply-modifier-${idx}`]
|
||||
if (checkbox) {
|
||||
modifier.system.apply = checkbox.checked
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
29
modules/applications/sheets/_module.mjs
Normal file
29
modules/applications/sheets/_module.mjs
Normal file
@@ -0,0 +1,29 @@
|
||||
/**
|
||||
* Index des applications AppV2 pour Mournblade
|
||||
* Ce fichier centralise tous les exports des applications
|
||||
*/
|
||||
|
||||
// Applications de feuilles d'acteurs
|
||||
export { default as MournbladePersonnageSheet } from './mournblade-personnage-sheet.mjs';
|
||||
export { default as MournbladeCreatureSheet } from './mournblade-creature-sheet.mjs';
|
||||
export { default as MournbladePnjSheet } from './mournblade-pnj-sheet.mjs';
|
||||
|
||||
// Applications de feuilles d'items
|
||||
export { default as MournbladeArmeSheet } from './mournblade-arme-sheet.mjs';
|
||||
export { default as MournbladeBouclierSheet } from './mournblade-bouclier-sheet.mjs';
|
||||
export { default as MournbladeCapaciteSheet } from './mournblade-capacite-sheet.mjs';
|
||||
export { default as MournbladeCompetenceSheet } from './mournblade-competence-sheet.mjs';
|
||||
export { default as MournbladeDonSheet } from './mournblade-don-sheet.mjs';
|
||||
export { default as MournbladeEquipementSheet } from './mournblade-equipement-sheet.mjs';
|
||||
export { default as MournbladeHeritageSheet } from './mournblade-heritage-sheet.mjs';
|
||||
export { default as MournbladeMetierSheet } from './mournblade-metier-sheet.mjs';
|
||||
export { default as MournbladeModifierSheet } from './mournblade-modifier-sheet.mjs';
|
||||
export { default as MournbladeMonnaieSheet } from './mournblade-monnaie-sheet.mjs';
|
||||
export { default as MournbladeOrigineSheet } from './mournblade-origine-sheet.mjs';
|
||||
export { default as MournbladePacteSheet } from './mournblade-pacte-sheet.mjs';
|
||||
export { default as MournbladeProtectionSheet } from './mournblade-protection-sheet.mjs';
|
||||
export { default as MournbladeRuneSheet } from './mournblade-rune-sheet.mjs';
|
||||
export { default as MournbladeRuneEffectSheet } from './mournblade-runeeffect-sheet.mjs';
|
||||
export { default as MournbladeTendanceSheet } from './mournblade-tendance-sheet.mjs';
|
||||
export { default as MournbladeTraitChaotiqueSheet } from './mournblade-traitchaotique-sheet.mjs';
|
||||
export { default as MournbladeTraitEspeceSheet } from './mournblade-traitespece-sheet.mjs';
|
||||
406
modules/applications/sheets/base-actor-sheet.mjs
Normal file
406
modules/applications/sheets/base-actor-sheet.mjs
Normal file
@@ -0,0 +1,406 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
import { MournbladeUtility } from "../../mournblade-utility.js"
|
||||
|
||||
export default class MournbladeActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
|
||||
/**
|
||||
* Different sheet modes.
|
||||
* @enum {number}
|
||||
*/
|
||||
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
this._sheetMode = this.constructor.SHEET_MODES.PLAY // Commencer en mode visualisation
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-mournblade", "sheet", "actor"],
|
||||
position: {
|
||||
width: 650,
|
||||
height: 720,
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
tabs: [
|
||||
{
|
||||
navSelector: 'nav[data-group="primary"]',
|
||||
contentSelector: "section.sheet-body",
|
||||
initial: "stats",
|
||||
},
|
||||
],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
actions: {
|
||||
editImage: MournbladeActorSheet.#onEditImage,
|
||||
toggleSheet: MournbladeActorSheet.#onToggleSheet,
|
||||
editItem: MournbladeActorSheet.#onEditItem,
|
||||
deleteItem: MournbladeActorSheet.#onDeleteItem,
|
||||
createItem: MournbladeActorSheet.#onCreateItem,
|
||||
equipItem: MournbladeActorSheet.#onEquipItem,
|
||||
modifyQuantity: MournbladeActorSheet.#onModifyQuantity,
|
||||
modifySante: MournbladeActorSheet.#onModifySante,
|
||||
modifyAme: MournbladeActorSheet.#onModifyAme,
|
||||
rollAttribut: MournbladeActorSheet.#onRollAttribut,
|
||||
rollCompetence: MournbladeActorSheet.#onRollCompetence,
|
||||
rollRune: MournbladeActorSheet.#onRollRune,
|
||||
rollArmeOffensif: MournbladeActorSheet.#onRollArmeOffensif,
|
||||
rollArmeSpecial: MournbladeActorSheet.#onRollArmeSpecial,
|
||||
rollArmeDegats: MournbladeActorSheet.#onRollArmeDegats,
|
||||
rollAssommer: MournbladeActorSheet.#onRollAssommer,
|
||||
rollImmobiliser: MournbladeActorSheet.#onRollImmobiliser,
|
||||
rollFuir: MournbladeActorSheet.#onRollFuir,
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Play' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isPlayMode() {
|
||||
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Edit' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isEditMode() {
|
||||
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
|
||||
}
|
||||
|
||||
/**
|
||||
* Tab groups state
|
||||
* @type {object}
|
||||
*/
|
||||
tabGroups = { primary: "stats" }
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const actor = this.document
|
||||
|
||||
const context = {
|
||||
actor: actor,
|
||||
system: actor.system,
|
||||
source: actor.toObject(),
|
||||
fields: actor.schema.fields,
|
||||
systemFields: actor.system.schema.fields,
|
||||
isEditable: this.isEditable,
|
||||
isEditMode: this.isEditMode,
|
||||
isPlayMode: this.isPlayMode,
|
||||
isGM: game.user.isGM,
|
||||
config: game.system.mournblade.config,
|
||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true }),
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
|
||||
// Handle edit-item-data changes
|
||||
this.element.querySelectorAll('.edit-item-data').forEach(element => {
|
||||
element.addEventListener('change', async (event) => {
|
||||
const target = event.currentTarget
|
||||
const itemElement = target.closest('[data-item-id]')
|
||||
if (!itemElement) return
|
||||
|
||||
const itemId = itemElement.dataset.itemId
|
||||
const itemType = itemElement.dataset.itemType
|
||||
const itemField = target.dataset.itemField
|
||||
const dataType = target.dataset.dtype
|
||||
const value = target.value
|
||||
|
||||
await this.document.editItemField(itemId, itemType, itemField, dataType, value)
|
||||
})
|
||||
})
|
||||
|
||||
// Activate tab navigation manually
|
||||
const nav = this.element.querySelector('nav.tabs[data-group]')
|
||||
if (nav) {
|
||||
const group = nav.dataset.group
|
||||
// Activate the current tab
|
||||
const activeTab = this.tabGroups[group] || "stats"
|
||||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||
const tab = link.dataset.tab
|
||||
link.classList.toggle('active', tab === activeTab)
|
||||
link.addEventListener('click', (event) => {
|
||||
event.preventDefault()
|
||||
this.tabGroups[group] = tab
|
||||
this.render()
|
||||
})
|
||||
})
|
||||
|
||||
// Show/hide tab content
|
||||
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
|
||||
content.classList.toggle('active', content.dataset.tab === activeTab)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
*/
|
||||
#createDragDropHandlers() {
|
||||
return []
|
||||
}
|
||||
|
||||
// #region Actions
|
||||
/** @override */
|
||||
static ACTIONS = {
|
||||
editImage: MournbladeActorSheet.#onEditImage,
|
||||
toggleSheet: MournbladeActorSheet.#onToggleSheet,
|
||||
editItem: MournbladeActorSheet.#onEditItem,
|
||||
deleteItem: MournbladeActorSheet.#onDeleteItem,
|
||||
createItem: MournbladeActorSheet.#onCreateItem,
|
||||
equipItem: MournbladeActorSheet.#onEquipItem,
|
||||
modifyQuantity: MournbladeActorSheet.#onModifyQuantity,
|
||||
rollAttribut: MournbladeActorSheet.#onRollAttribut,
|
||||
rollCompetence: MournbladeActorSheet.#onRollCompetence,
|
||||
rollArmeOffensif: MournbladeActorSheet.#onRollArmeOffensif,
|
||||
rollArmeDegats: MournbladeActorSheet.#onRollArmeDegats,
|
||||
rollAssommer: MournbladeActorSheet.#onRollAssommer,
|
||||
rollImmobiliser: MournbladeActorSheet.#onRollImmobiliser,
|
||||
rollFuir: MournbladeActorSheet.#onRollFuir,
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle editing the actor image
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onEditImage(event) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const filePicker = new FilePicker({
|
||||
type: "image",
|
||||
current: sheet.document.img,
|
||||
callback: (path) => {
|
||||
sheet.document.update({ img: path })
|
||||
},
|
||||
})
|
||||
filePicker.browse()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle toggling the sheet mode
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onToggleSheet(event) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
sheet._sheetMode = sheet._sheetMode === sheet.constructor.SHEET_MODES.PLAY ? sheet.constructor.SHEET_MODES.EDIT : sheet.constructor.SHEET_MODES.PLAY
|
||||
sheet.render()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle editing an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onEditItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
const item = this.actor.items.get(itemId)
|
||||
if (item) item.sheet.render(true)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle deleting an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onDeleteItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
await MournbladeUtility.confirmDelete(this, li)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle creating an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onCreateItem(event, target) {
|
||||
const itemType = target.dataset.type
|
||||
await this.actor.createEmbeddedDocuments("Item", [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle equipping an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onEquipItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
const item = this.actor.items.get(itemId)
|
||||
if (item) {
|
||||
await item.update({ "system.equipped": !item.system.equipped })
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle modifying the quantity of an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onModifyQuantity(event, target) {
|
||||
const li = target.closest('[data-item-id]')
|
||||
const itemId = li?.dataset.itemId
|
||||
const value = Number.parseInt(target.dataset.quantiteValue)
|
||||
const item = this.document.items.get(itemId)
|
||||
if (item) {
|
||||
const newQuantity = Math.max(0, (item.system.quantite || 0) + value)
|
||||
await item.update({ "system.quantite": newQuantity })
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle modifying santé (health) values
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onModifySante(event, target) {
|
||||
const type = target.dataset.type
|
||||
const value = Number.parseInt(target.dataset.value)
|
||||
const actor = this.document
|
||||
const currentValue = actor.system.sante[type] || 0
|
||||
const newValue = Math.max(0, currentValue + value)
|
||||
await actor.update({ [`system.sante.${type}`]: newValue })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle modifying âme (soul) value
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onModifyAme(event, target) {
|
||||
const value = Number.parseInt(target.dataset.value)
|
||||
const actor = this.document
|
||||
const currentValue = actor.system.ame.value || 0
|
||||
const newValue = Math.max(0, currentValue + value)
|
||||
await actor.update({ "system.ame.value": newValue })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling an attribut
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollAttribut(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const attrKey = target.dataset.attrKey
|
||||
const actor = sheet.document
|
||||
await actor.rollAttribut(attrKey)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling a competence
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollCompetence(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const attrKey = target.dataset.attrKey
|
||||
const li = target.closest('[data-item-id]')
|
||||
const compId = li?.dataset.itemId
|
||||
const actor = sheet.document
|
||||
await actor.rollCompetence(attrKey, compId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling a rune
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollRune(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const li = target.closest('[data-item-id]')
|
||||
const runeId = li?.dataset.itemId
|
||||
const actor = sheet.document
|
||||
await actor.rollRune(runeId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling an arme offensif
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollArmeOffensif(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const armeId = target.dataset.armeId
|
||||
const actor = sheet.document
|
||||
await actor.rollArmeOffensif(armeId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling an arme degats
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollArmeDegats(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const armeId = target.dataset.armeId
|
||||
const actor = sheet.document
|
||||
await actor.rollArmeDegats(armeId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling an arme special
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollArmeSpecial(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const armeId = target.dataset.armeId
|
||||
const actor = sheet.document
|
||||
await actor.rollArmeSpecial(armeId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling an assommer
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollAssommer(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const actor = sheet.document
|
||||
await actor.rollAssomer()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling an immobiliser
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollImmobiliser(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const actor = sheet.document
|
||||
await actor.rollImmobiliser()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling a fuir
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollFuir(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const actor = sheet.document
|
||||
await actor.rollFuir()
|
||||
}
|
||||
}
|
||||
142
modules/applications/sheets/base-item-sheet.mjs
Normal file
142
modules/applications/sheets/base-item-sheet.mjs
Normal file
@@ -0,0 +1,142 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-mournblade", "item"],
|
||||
position: {
|
||||
width: 620,
|
||||
height: 600,
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
tabs: [
|
||||
{
|
||||
navSelector: 'nav[data-group="primary"]',
|
||||
contentSelector: "section.sheet-body",
|
||||
initial: "description",
|
||||
},
|
||||
],
|
||||
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
|
||||
actions: {
|
||||
editImage: MournbladeItemSheet.#onEditImage,
|
||||
postItem: MournbladeItemSheet.#onPostItem,
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Tab groups state
|
||||
* @type {object}
|
||||
*/
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = {
|
||||
fields: this.document.schema.fields,
|
||||
systemFields: this.document.system.schema.fields,
|
||||
item: this.document,
|
||||
system: this.document.system,
|
||||
source: this.document.toObject(),
|
||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }),
|
||||
isEditMode: true,
|
||||
isEditable: this.isEditable,
|
||||
isGM: game.user.isGM,
|
||||
config: game.system.mournblade.config,
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
|
||||
// Activate tab navigation manually
|
||||
const nav = this.element.querySelector('nav.tabs[data-group]')
|
||||
if (nav) {
|
||||
const group = nav.dataset.group
|
||||
// Activate the current tab
|
||||
const activeTab = this.tabGroups[group] || "description"
|
||||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||
const tab = link.dataset.tab
|
||||
link.classList.toggle('active', tab === activeTab)
|
||||
link.addEventListener('click', (event) => {
|
||||
event.preventDefault()
|
||||
this.tabGroups[group] = tab
|
||||
this.render()
|
||||
})
|
||||
})
|
||||
|
||||
// Show/hide tab content
|
||||
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
|
||||
content.classList.toggle('active', content.dataset.tab === activeTab)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
*/
|
||||
#createDragDropHandlers() {
|
||||
return []
|
||||
}
|
||||
|
||||
// #region Actions
|
||||
|
||||
/**
|
||||
* Handle editing the item image
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onEditImage(event) {
|
||||
event.preventDefault()
|
||||
const filePicker = new FilePicker({
|
||||
type: "image",
|
||||
current: this.document.img,
|
||||
callback: (path) => {
|
||||
this.document.update({ img: path })
|
||||
},
|
||||
})
|
||||
filePicker.browse()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle posting the item to chat
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onPostItem(event) {
|
||||
event.preventDefault()
|
||||
let chatData = foundry.utils.duplicate(this.document)
|
||||
if (this.document.actor) {
|
||||
chatData.actor = { id: this.document.actor.id }
|
||||
}
|
||||
// Don't post any image for the item if the default image is used
|
||||
if (chatData.img.includes("/blank.png")) {
|
||||
chatData.img = null
|
||||
}
|
||||
// JSON object for easy creation
|
||||
chatData.jsondata = JSON.stringify({
|
||||
compendium: "postedItem",
|
||||
payload: chatData,
|
||||
})
|
||||
|
||||
const html = await renderTemplate('systems/fvtt-mournblade/templates/post-item.hbs', chatData)
|
||||
const chatOptions = {
|
||||
user: game.user.id,
|
||||
content: html,
|
||||
}
|
||||
ChatMessage.create(chatOptions)
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-arme-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-arme-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeArmeSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["arme"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["arme-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-arme-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-bouclier-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-bouclier-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeBouclierSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["bouclier"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["bouclier-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-bouclier-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-capacite-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-capacite-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeCapaciteSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["capacite"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["capacite-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-capacite-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-competence-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-competence-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeCompetenceSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["competence"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["competence-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-competence-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
43
modules/applications/sheets/mournblade-creature-sheet.mjs
Normal file
43
modules/applications/sheets/mournblade-creature-sheet.mjs
Normal file
@@ -0,0 +1,43 @@
|
||||
import MournbladeActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class MournbladeCreatureSheet extends MournbladeActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes],
|
||||
window: {
|
||||
...super.DEFAULT_OPTIONS.window,
|
||||
title: "SHEETS.Actor.creature",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/fvtt-mournblade/templates/creature-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "stats",
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
// Add creature-specific data
|
||||
context.skills = actor.getSkills()
|
||||
context.armes = foundry.utils.duplicate(actor.getWeapons())
|
||||
context.protections = foundry.utils.duplicate(actor.getArmors())
|
||||
context.runes = foundry.utils.duplicate(actor.getRunes())
|
||||
context.combat = actor.getCombatValues()
|
||||
context.equipements = foundry.utils.duplicate(actor.getEquipments())
|
||||
context.protectionTotal = actor.getProtectionTotal()
|
||||
context.santeMalus = actor.getStatusMalus()
|
||||
context.ameMalus = actor.getAmeMalus()
|
||||
return context
|
||||
}
|
||||
}
|
||||
50
modules/applications/sheets/mournblade-don-sheet.mjs
Normal file
50
modules/applications/sheets/mournblade-don-sheet.mjs
Normal file
@@ -0,0 +1,50 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeDonSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["don"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["don-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-don-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.enrichedSacrifice = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.sacrifice, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-equipement-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-equipement-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeEquipementSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["equipement"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["equipement-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-equipement-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-heritage-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-heritage-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeHeritageSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["heritage"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["heritage-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-heritage-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-metier-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-metier-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeMetierSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["metier"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["metier-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-metier-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-modifier-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-modifier-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeModifierSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["modifier"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["modifier-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-modifier-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-monnaie-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-monnaie-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeMonnaieSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["monnaie"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["monnaie-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-monnaie-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-origine-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-origine-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeOrigineSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["origine"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["origine-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-origine-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-pacte-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-pacte-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladePacteSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["pacte"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["pacte-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-pacte-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
57
modules/applications/sheets/mournblade-personnage-sheet.mjs
Normal file
57
modules/applications/sheets/mournblade-personnage-sheet.mjs
Normal file
@@ -0,0 +1,57 @@
|
||||
import MournbladeActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class MournbladePersonnageSheet extends MournbladeActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes],
|
||||
window: {
|
||||
...super.DEFAULT_OPTIONS.window,
|
||||
title: "SHEETS.Actor.personnage",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "principal",
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
// Add personnage-specific data
|
||||
context.skills = actor.getSkills()
|
||||
context.armes = foundry.utils.duplicate(actor.getWeapons())
|
||||
context.protections = foundry.utils.duplicate(actor.getArmors())
|
||||
context.dons = foundry.utils.duplicate(actor.getDons())
|
||||
context.pactes = foundry.utils.duplicate(actor.getPactes())
|
||||
context.alignement = actor.getAlignement()
|
||||
context.aspect = actor.getAspect()
|
||||
context.marge = actor.getMarge()
|
||||
context.tendances = foundry.utils.duplicate(actor.getTendances())
|
||||
context.runes = foundry.utils.duplicate(actor.getRunes())
|
||||
context.traitsChaotiques = foundry.utils.duplicate(actor.getTraitsChaotiques())
|
||||
context.traitsEspeces = foundry.utils.duplicate(actor.getTraitsEspeces())
|
||||
context.origine = foundry.utils.duplicate(actor.getOrigine() || {})
|
||||
context.heritage = foundry.utils.duplicate(actor.getHeritage() || {})
|
||||
context.metier = foundry.utils.duplicate(actor.getMetier() || {})
|
||||
context.combat = actor.getCombatValues()
|
||||
context.equipements = foundry.utils.duplicate(actor.getEquipments())
|
||||
context.modifiers = foundry.utils.duplicate(actor.getModifiers())
|
||||
context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
|
||||
context.runeEffects = foundry.utils.duplicate(actor.getRuneEffects())
|
||||
context.protectionTotal = actor.getProtectionTotal()
|
||||
context.santeMalus = actor.getStatusMalus()
|
||||
context.ameMalus = actor.getAmeMalus()
|
||||
return context
|
||||
}
|
||||
}
|
||||
47
modules/applications/sheets/mournblade-pnj-sheet.mjs
Normal file
47
modules/applications/sheets/mournblade-pnj-sheet.mjs
Normal file
@@ -0,0 +1,47 @@
|
||||
/**
|
||||
* Application de feuille de PNJ pour Mournblade
|
||||
*/
|
||||
import MournbladeActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class MournbladePnjSheet extends MournbladeActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes],
|
||||
window: {
|
||||
...super.DEFAULT_OPTIONS.window,
|
||||
title: "SHEETS.Actor.pnj",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "principal",
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
// Add pnj-specific data
|
||||
context.skills = actor.getSkills()
|
||||
context.armes = foundry.utils.duplicate(actor.getWeapons())
|
||||
context.protections = foundry.utils.duplicate(actor.getArmors())
|
||||
context.dons = foundry.utils.duplicate(actor.getDons())
|
||||
context.pactes = foundry.utils.duplicate(actor.getPactes())
|
||||
context.combat = actor.getCombatValues()
|
||||
context.equipements = foundry.utils.duplicate(actor.getEquipments())
|
||||
context.protectionTotal = actor.getProtectionTotal()
|
||||
context.santeMalus = actor.getStatusMalus()
|
||||
context.ameMalus = actor.getAmeMalus()
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-protection-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-protection-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeProtectionSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["protection"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["protection-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-protection-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-rune-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-rune-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeRuneSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["rune"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["rune-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-rune-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-runeeffect-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-runeeffect-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeRuneEffectSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["runeeffect"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["runeeffect-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-runeeffect-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-tendance-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-tendance-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeTendanceSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["tendance"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["tendance-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-tendance-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeTraitChaotiqueSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["traitchaotique"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["traitchaotique-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-traitchaotique-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
49
modules/applications/sheets/mournblade-traitespece-sheet.mjs
Normal file
49
modules/applications/sheets/mournblade-traitespece-sheet.mjs
Normal file
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeTraitEspeceSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["traitespece"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["traitespece-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-traitespece-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
27
modules/models/arme.mjs
Normal file
27
modules/models/arme.mjs
Normal file
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* Data model pour les armes
|
||||
*/
|
||||
export default class ArmeDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
typearme: new fields.StringField({ initial: "" }),
|
||||
isdefense: new fields.BooleanField({ initial: false }),
|
||||
bonusmaniementoff: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonusmaniementdef: new fields.NumberField({ initial: 0, integer: true }),
|
||||
ignorearmure: new fields.BooleanField({ initial: false }),
|
||||
nbressources: new fields.NumberField({ initial: 0, integer: true }),
|
||||
degats: new fields.StringField({ initial: "" }),
|
||||
nonletaux: new fields.BooleanField({ initial: false }),
|
||||
deuxmains: new fields.BooleanField({ initial: false }),
|
||||
courte: new fields.NumberField({ initial: 0, integer: true }),
|
||||
moyenne: new fields.NumberField({ initial: 0, integer: true }),
|
||||
longue: new fields.NumberField({ initial: 0, integer: true }),
|
||||
tr: new fields.NumberField({ initial: 0, integer: true }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/base-item.mjs
Normal file
11
modules/models/base-item.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model de base pour les items Mournblade
|
||||
*/
|
||||
export default class BaseItemDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
17
modules/models/bouclier.mjs
Normal file
17
modules/models/bouclier.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
/**
|
||||
* Data model pour les boucliers
|
||||
*/
|
||||
export default class BouclierDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
bonusdefense: new fields.NumberField({ initial: 0, integer: true }),
|
||||
degats: new fields.StringField({ initial: "" }),
|
||||
nonletaux: new fields.BooleanField({ initial: false }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/capacite.mjs
Normal file
11
modules/models/capacite.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les capacités
|
||||
*/
|
||||
export default class CapaciteDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
17
modules/models/competence.mjs
Normal file
17
modules/models/competence.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
/**
|
||||
* Data model pour les compétences
|
||||
*/
|
||||
export default class CompetenceDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
niveau: new fields.NumberField({ initial: 0, integer: true }),
|
||||
attribut1: new fields.StringField({ initial: "" }),
|
||||
attribut2: new fields.StringField({ initial: "" }),
|
||||
attribut3: new fields.StringField({ initial: "" }),
|
||||
doublebonus: new fields.BooleanField({ initial: false }),
|
||||
predilections: new fields.ArrayField(new fields.StringField(), { initial: [] })
|
||||
};
|
||||
}
|
||||
}
|
||||
103
modules/models/creature.mjs
Normal file
103
modules/models/creature.mjs
Normal file
@@ -0,0 +1,103 @@
|
||||
/**
|
||||
* Data model pour les créatures
|
||||
*/
|
||||
export default class CreatureDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
// Template biodata
|
||||
biodata: new fields.SchemaField({
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
age: new fields.NumberField({ initial: 0, integer: true }),
|
||||
alignement: new fields.StringField({ initial: "" }),
|
||||
poids: new fields.StringField({ initial: "" }),
|
||||
taille: new fields.StringField({ initial: "" }),
|
||||
cheveux: new fields.StringField({ initial: "" }),
|
||||
sexe: new fields.StringField({ initial: "" }),
|
||||
yeux: new fields.StringField({ initial: "" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
amemultiplier: new fields.NumberField({ initial: 2, integer: true }),
|
||||
ignoreamemalus: new fields.BooleanField({ initial: false }),
|
||||
ignoresantemalus: new fields.BooleanField({ initial: false }),
|
||||
notes: new fields.HTMLField({ initial: "" }),
|
||||
gmnotes: new fields.HTMLField({ initial: "" })
|
||||
}),
|
||||
// Template core
|
||||
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
attributs: new fields.SchemaField({
|
||||
adr: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Adresse" }),
|
||||
labelnorm: new fields.StringField({ initial: "adresse" }),
|
||||
abbrev: new fields.StringField({ initial: "adr" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pui: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Puissance" }),
|
||||
labelnorm: new fields.StringField({ initial: "puissance" }),
|
||||
abbrev: new fields.StringField({ initial: "pui" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
cla: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Clairvoyance" }),
|
||||
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
|
||||
abbrev: new fields.StringField({ initial: "cla" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Présence" }),
|
||||
labelnorm: new fields.StringField({ initial: "presence" }),
|
||||
abbrev: new fields.StringField({ initial: "pre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
tre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Trempe" }),
|
||||
labelnorm: new fields.StringField({ initial: "trempe" }),
|
||||
abbrev: new fields.StringField({ initial: "tre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
bonneaventure: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
actuelle: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experience: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
eclat: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
sante: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
letaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
malusmanuel: new fields.NumberField({ initial: 0, integer: true }),
|
||||
sequelles: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
ame: new fields.SchemaField({
|
||||
fullmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
currentmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
traumatismes: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
combat: new fields.SchemaField({
|
||||
initbonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
|
||||
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
monte: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
balance: new fields.SchemaField({
|
||||
loi: new fields.NumberField({ initial: 0, integer: true }),
|
||||
chaos: new fields.NumberField({ initial: 0, integer: true }),
|
||||
aspect: new fields.NumberField({ initial: 0, integer: true }),
|
||||
marge: new fields.NumberField({ initial: 0, integer: true }),
|
||||
pointschaos: new fields.NumberField({ initial: 0, integer: true }),
|
||||
pointsloi: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
ressources: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
14
modules/models/don.mjs
Normal file
14
modules/models/don.mjs
Normal file
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* Data model pour les dons
|
||||
*/
|
||||
export default class DonDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
allegeance: new fields.StringField({ initial: "" }),
|
||||
prerequis: new fields.StringField({ initial: "" }),
|
||||
sacrifice: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
13
modules/models/equipement.mjs
Normal file
13
modules/models/equipement.mjs
Normal file
@@ -0,0 +1,13 @@
|
||||
/**
|
||||
* Data model pour les équipements
|
||||
*/
|
||||
export default class EquipementDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/heritage.mjs
Normal file
11
modules/models/heritage.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les héritages
|
||||
*/
|
||||
export default class HeritageDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
28
modules/models/index.mjs
Normal file
28
modules/models/index.mjs
Normal file
@@ -0,0 +1,28 @@
|
||||
/**
|
||||
* Index des DataModels pour Mournblade
|
||||
* Ce fichier centralise tous les exports des modèles de données
|
||||
*/
|
||||
|
||||
// Modèles d'items
|
||||
export { default as ArmeDataModel } from './arme.mjs';
|
||||
export { default as BouclierDataModel } from './bouclier.mjs';
|
||||
export { default as CapaciteDataModel } from './capacite.mjs';
|
||||
export { default as CompetenceDataModel } from './competence.mjs';
|
||||
export { default as DonDataModel } from './don.mjs';
|
||||
export { default as EquipementDataModel } from './equipement.mjs';
|
||||
export { default as HeritageDataModel } from './heritage.mjs';
|
||||
export { default as MetierDataModel } from './metier.mjs';
|
||||
export { default as ModifierDataModel } from './modifier.mjs';
|
||||
export { default as MonnaieDataModel } from './monnaie.mjs';
|
||||
export { default as OrigineDataModel } from './origine.mjs';
|
||||
export { default as PacteDataModel } from './pacte.mjs';
|
||||
export { default as ProtectionDataModel } from './protection.mjs';
|
||||
export { default as RuneDataModel } from './rune.mjs';
|
||||
export { default as RuneEffectDataModel } from './runeeffect.mjs';
|
||||
export { default as TendanceDataModel } from './tendance.mjs';
|
||||
export { default as TraitChaotiqueDataModel } from './traitchaotique.mjs';
|
||||
export { default as TraitEspeceDataModel } from './traitespece.mjs';
|
||||
|
||||
// Modèles d'acteurs
|
||||
export { default as PersonnageDataModel } from './personnage.mjs';
|
||||
export { default as CreatureDataModel } from './creature.mjs';
|
||||
11
modules/models/metier.mjs
Normal file
11
modules/models/metier.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les métiers
|
||||
*/
|
||||
export default class MetierDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
18
modules/models/modifier.mjs
Normal file
18
modules/models/modifier.mjs
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* Data model pour les modificateurs
|
||||
*/
|
||||
export default class ModifierDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
modifiertype: new fields.StringField({ initial: "roll" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
attribut: new fields.StringField({ initial: "aucun" }),
|
||||
competence: new fields.StringField({ initial: "aucun" }),
|
||||
permanent: new fields.BooleanField({ initial: true }),
|
||||
once: new fields.BooleanField({ initial: false }),
|
||||
duree: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
13
modules/models/monnaie.mjs
Normal file
13
modules/models/monnaie.mjs
Normal file
@@ -0,0 +1,13 @@
|
||||
/**
|
||||
* Data model pour les monnaies
|
||||
*/
|
||||
export default class MonnaieDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
quantite: new fields.NumberField({ initial: 0, integer: true }),
|
||||
unite: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/origine.mjs
Normal file
11
modules/models/origine.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les origines
|
||||
*/
|
||||
export default class OrigineDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
12
modules/models/pacte.mjs
Normal file
12
modules/models/pacte.mjs
Normal file
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Data model pour les pactes
|
||||
*/
|
||||
export default class PacteDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
allegeance: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
100
modules/models/personnage.mjs
Normal file
100
modules/models/personnage.mjs
Normal file
@@ -0,0 +1,100 @@
|
||||
/**
|
||||
* Data model pour les personnages
|
||||
*/
|
||||
export default class PersonnageDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
// Template biodata
|
||||
biodata: new fields.SchemaField({
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
age: new fields.NumberField({ initial: 0, integer: true }),
|
||||
alignement: new fields.StringField({ initial: "" }),
|
||||
poids: new fields.StringField({ initial: "" }),
|
||||
taille: new fields.StringField({ initial: "" }),
|
||||
cheveux: new fields.StringField({ initial: "" }),
|
||||
sexe: new fields.StringField({ initial: "" }),
|
||||
yeux: new fields.StringField({ initial: "" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
amemultiplier: new fields.NumberField({ initial: 2, integer: true }),
|
||||
ignoreamemalus: new fields.BooleanField({ initial: false }),
|
||||
ignoresantemalus: new fields.BooleanField({ initial: false }),
|
||||
notes: new fields.HTMLField({ initial: "" }),
|
||||
gmnotes: new fields.HTMLField({ initial: "" })
|
||||
}),
|
||||
// Template core
|
||||
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
attributs: new fields.SchemaField({
|
||||
adr: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Adresse" }),
|
||||
labelnorm: new fields.StringField({ initial: "adresse" }),
|
||||
abbrev: new fields.StringField({ initial: "adr" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pui: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Puissance" }),
|
||||
labelnorm: new fields.StringField({ initial: "puissance" }),
|
||||
abbrev: new fields.StringField({ initial: "pui" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
cla: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Clairvoyance" }),
|
||||
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
|
||||
abbrev: new fields.StringField({ initial: "cla" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Présence" }),
|
||||
labelnorm: new fields.StringField({ initial: "presence" }),
|
||||
abbrev: new fields.StringField({ initial: "pre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
tre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Trempe" }),
|
||||
labelnorm: new fields.StringField({ initial: "trempe" }),
|
||||
abbrev: new fields.StringField({ initial: "tre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
bonneaventure: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
actuelle: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experience: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
eclat: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
sante: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
letaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
malusmanuel: new fields.NumberField({ initial: 0, integer: true }),
|
||||
sequelles: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
ame: new fields.SchemaField({
|
||||
fullmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
currentmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
traumatismes: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
combat: new fields.SchemaField({
|
||||
initbonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
|
||||
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
monte: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
balance: new fields.SchemaField({
|
||||
loi: new fields.NumberField({ initial: 0, integer: true }),
|
||||
chaos: new fields.NumberField({ initial: 0, integer: true }),
|
||||
aspect: new fields.NumberField({ initial: 0, integer: true }),
|
||||
marge: new fields.NumberField({ initial: 0, integer: true }),
|
||||
pointschaos: new fields.NumberField({ initial: 0, integer: true }),
|
||||
pointsloi: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
17
modules/models/protection.mjs
Normal file
17
modules/models/protection.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
/**
|
||||
* Data model pour les protections
|
||||
*/
|
||||
export default class ProtectionDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
typeprotection: new fields.StringField({ initial: "" }),
|
||||
protection: new fields.NumberField({ initial: 0, integer: true }),
|
||||
degats: new fields.StringField({ initial: "" }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
}
|
||||
15
modules/models/rune.mjs
Normal file
15
modules/models/rune.mjs
Normal file
@@ -0,0 +1,15 @@
|
||||
/**
|
||||
* Data model pour les runes
|
||||
*/
|
||||
export default class RuneDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
formule: new fields.StringField({ initial: "" }),
|
||||
seuil: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prononcee: new fields.StringField({ initial: "" }),
|
||||
tracee: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
15
modules/models/runeeffect.mjs
Normal file
15
modules/models/runeeffect.mjs
Normal file
@@ -0,0 +1,15 @@
|
||||
/**
|
||||
* Data model pour les effets de runes
|
||||
*/
|
||||
export default class RuneEffectDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
rune: new fields.StringField({ initial: "" }),
|
||||
mode: new fields.StringField({ initial: "" }),
|
||||
duree: new fields.StringField({ initial: "" }),
|
||||
pointame: new fields.NumberField({ initial: 0, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
12
modules/models/tendance.mjs
Normal file
12
modules/models/tendance.mjs
Normal file
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Data model pour les tendances
|
||||
*/
|
||||
export default class TendanceDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
allegeance: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/traitchaotique.mjs
Normal file
11
modules/models/traitchaotique.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les traits chaotiques
|
||||
*/
|
||||
export default class TraitChaotiqueDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
11
modules/models/traitespece.mjs
Normal file
11
modules/models/traitespece.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les traits d'espèce
|
||||
*/
|
||||
export default class TraitEspeceDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/* -------------------------------------------- */
|
||||
import { MournbladeUtility } from "./mournblade-utility.js";
|
||||
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js";
|
||||
import { MournbladeRollDialog } from "./applications/mournblade-roll-dialog.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10]
|
||||
@@ -12,13 +12,35 @@ const __vitesseBonus = [-2, -2, -1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6
|
||||
* @extends {Actor}
|
||||
*/
|
||||
export class MournbladeActor extends Actor {
|
||||
prepareData() {
|
||||
super.prepareData();
|
||||
|
||||
// Calculate derived attributes
|
||||
const data = this.system;
|
||||
|
||||
// Calculate total health
|
||||
data.sante.total = data.sante.base + data.sante.bonus;
|
||||
|
||||
// Calculate current health
|
||||
data.sante.current = data.sante.total - data.sante.nonletaux - data.sante.letaux;
|
||||
|
||||
// Calculate total ame
|
||||
data.ame.total = data.ame.fullmax;
|
||||
|
||||
// Calculate balance
|
||||
data.balance.total = data.balance.loi + data.balance.chaos;
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
this.prepareData();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Override the create() function to provide additional SoS functionality.
|
||||
*
|
||||
* This overrided create() function adds initial items
|
||||
* Namely: Basic skills, money,
|
||||
* This overrided create() function adds initial items
|
||||
* Namely: Basic skills, money,
|
||||
*
|
||||
* @param {Object} data Barebones actor data which this function adds onto.
|
||||
* @param {Object} options (Unused) Additional options which customize the creation workflow.
|
||||
@@ -31,7 +53,7 @@ export class MournbladeActor extends Actor {
|
||||
if (data instanceof Array) {
|
||||
return super.create(data, options);
|
||||
}
|
||||
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
|
||||
// If the created actor has items (only applicable to foundry.utils.duplicated actors) bypass the new actor creation logic
|
||||
if (data.items) {
|
||||
let actor = super.create(data, options);
|
||||
return actor;
|
||||
@@ -60,41 +82,65 @@ export class MournbladeActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareArme(arme) {
|
||||
arme = duplicate(arme)
|
||||
arme = foundry.utils.duplicate(arme)
|
||||
let combat = this.getCombatValues()
|
||||
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
|
||||
arme.system.isMelee = true
|
||||
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
|
||||
arme.system.attrKey = "pui"
|
||||
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
|
||||
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
|
||||
if (arme.system.isdefense) {
|
||||
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
|
||||
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée")
|
||||
if (competence) {
|
||||
arme.system.competence = foundry.utils.duplicate(competence)
|
||||
arme.system.attrKey = "pui"
|
||||
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
|
||||
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier
|
||||
if (arme.system.isdefense) {
|
||||
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
|
||||
}
|
||||
} else {
|
||||
arme.system.competence = null
|
||||
arme.system.totalOffensif = 0
|
||||
arme.system.totalDegats = arme.system.degats
|
||||
arme.system.totalDefensif = 0
|
||||
}
|
||||
}
|
||||
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
|
||||
arme.system.isDistance = true
|
||||
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
|
||||
arme.system.attrKey = "adr"
|
||||
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
|
||||
arme.system.totalDegats = arme.system.degats
|
||||
if (arme.system.isdefense) {
|
||||
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
|
||||
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance")
|
||||
if (competence) {
|
||||
arme.system.competence = foundry.utils.duplicate(competence)
|
||||
arme.system.attrKey = "adr"
|
||||
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier
|
||||
arme.system.totalDegats = arme.system.degats
|
||||
if (arme.system.isdefense) {
|
||||
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
|
||||
}
|
||||
} else {
|
||||
arme.system.competence = null
|
||||
arme.system.totalOffensif = 0
|
||||
arme.system.totalDegats = arme.system.degats
|
||||
arme.system.totalDefensif = 0
|
||||
}
|
||||
}
|
||||
return arme
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
prepareBouclier(bouclier) {
|
||||
bouclier = duplicate(bouclier)
|
||||
bouclier = foundry.utils.duplicate(bouclier)
|
||||
let combat = this.getCombatValues()
|
||||
bouclier.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
|
||||
bouclier.system.attrKey = "pui"
|
||||
bouclier.system.totalDegats = bouclier.system.degats + "+" + combat.bonusDegatsTotal
|
||||
bouclier.system.totalOffensif = this.system.attributs.pui.value + bouclier.system.competence.system.niveau
|
||||
bouclier.system.isdefense = true
|
||||
bouclier.system.bonusmaniementoff = 0
|
||||
bouclier.system.totalDefensif = combat.defenseTotal + bouclier.system.competence.system.niveau + bouclier.system.bonusdefense
|
||||
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée")
|
||||
if (competence) {
|
||||
bouclier.system.competence = foundry.utils.duplicate(competence)
|
||||
bouclier.system.attrKey = "pui"
|
||||
bouclier.system.totalDegats = bouclier.system.degats + "+" + combat.bonusDegatsTotal
|
||||
bouclier.system.totalOffensif = this.system.attributs.pui.value + bouclier.system.competence.system.niveau
|
||||
bouclier.system.isdefense = true
|
||||
bouclier.system.bonusmaniementoff = 0
|
||||
bouclier.system.totalDefensif = combat.defenseTotal + bouclier.system.competence.system.niveau + bouclier.system.bonusdefense
|
||||
} else {
|
||||
bouclier.system.competence = null
|
||||
bouclier.system.totalOffensif = 0
|
||||
bouclier.system.totalDegats = bouclier.system.degats
|
||||
bouclier.system.totalDefensif = 0
|
||||
}
|
||||
return bouclier
|
||||
}
|
||||
|
||||
@@ -136,6 +182,9 @@ export class MournbladeActor extends Actor {
|
||||
getDons() {
|
||||
return this.getItemSorted(["don"])
|
||||
}
|
||||
getPactes() {
|
||||
return this.getItemSorted(["pacte"])
|
||||
}
|
||||
getTendances() {
|
||||
return this.getItemSorted(["tendance"])
|
||||
}
|
||||
@@ -176,7 +225,7 @@ export class MournbladeActor extends Actor {
|
||||
getSkills() {
|
||||
let comp = []
|
||||
for (let item of this.items) {
|
||||
item = duplicate(item)
|
||||
item = foundry.utils.duplicate(item)
|
||||
if (item.type == "competence") {
|
||||
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
|
||||
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
|
||||
@@ -230,7 +279,14 @@ export class MournbladeActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCombatValues() {
|
||||
let defenserModifier = 0
|
||||
this.items.filter(item => item.type == "modifier" && item.system.modifiertype == "defense").map(e => defenserModifier += e.system.value)
|
||||
let attaqueModifier = 0
|
||||
this.items.filter(item => item.type == "modifier" && item.system.modifiertype == "attaque").map(e => attaqueModifier += e.system.value)
|
||||
|
||||
let combat = {
|
||||
defenserModifier,
|
||||
attaqueModifier,
|
||||
initBase: this.system.attributs.adr.value,
|
||||
initTotal: this.system.attributs.adr.value + this.system.combat.initbonus,
|
||||
bonusDegats: this.getBonusDegats(),
|
||||
@@ -238,30 +294,23 @@ export class MournbladeActor extends Actor {
|
||||
vitesseBase: this.getVitesseBase(),
|
||||
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
|
||||
defenseBase: this.getDefenseBase(),
|
||||
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus
|
||||
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + defenserModifier
|
||||
}
|
||||
return combat
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareBaseData() {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async prepareData() {
|
||||
super.prepareData();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareDerivedData() {
|
||||
|
||||
if (this.type == 'personnage') {
|
||||
let newSante = this.system.sante.bonus + (this.system.attributs.pui.value + this.system.attributs.tre.value) * 2 + 5
|
||||
if (this.system.sante.base != newSante) {
|
||||
if (this.system.sante.base != newSante && this._id) {
|
||||
// Only update if the actor already exists (has an _id)
|
||||
this.update({ 'system.sante.base': newSante })
|
||||
}
|
||||
let newAme = (this.system.attributs.cla.value + this.system.attributs.tre.value) * this.system.biodata.amemultiplier + 5
|
||||
if (this.system.ame.fullmax != newAme) {
|
||||
if (this.system.ame.fullmax != newAme && this._id) {
|
||||
// Only update if the actor already exists (has an _id)
|
||||
this.update({ 'system.ame.fullmax': newAme })
|
||||
}
|
||||
}
|
||||
@@ -279,7 +328,7 @@ export class MournbladeActor extends Actor {
|
||||
getItemById(id) {
|
||||
let item = this.items.find(item => item.id == id);
|
||||
if (item) {
|
||||
item = duplicate(item)
|
||||
item = foundry.utils.duplicate(item)
|
||||
}
|
||||
return item;
|
||||
}
|
||||
@@ -354,7 +403,7 @@ export class MournbladeActor extends Actor {
|
||||
value = Math.max(0, Number(value))
|
||||
}
|
||||
if (value) {
|
||||
let newSante = duplicate(this.system.sante)
|
||||
let newSante = foundry.utils.duplicate(this.system.sante)
|
||||
newSante[type] += Number(value)
|
||||
newSante[type] = Math.max(0, newSante[type])
|
||||
if (newSante[type] > this.system.sante.base) {
|
||||
@@ -375,7 +424,7 @@ export class MournbladeActor extends Actor {
|
||||
incDecAme(value) {
|
||||
value = Number(value)
|
||||
if (value) {
|
||||
let newAme = duplicate(this.system.ame)
|
||||
let newAme = foundry.utils.duplicate(this.system.ame)
|
||||
newAme.value += Number(value)
|
||||
newAme.value = Math.max(0, newAme.value)
|
||||
newAme.value = Math.min(newAme.value, newAme.currentmax)
|
||||
@@ -413,7 +462,7 @@ export class MournbladeActor extends Actor {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
subPointsAme(runeMode, value) {
|
||||
let ame = duplicate(this.system.ame)
|
||||
let ame = foundry.utils.duplicate(this.system.ame)
|
||||
if (runeMode == "prononcer") {
|
||||
ame.value += value
|
||||
} else {
|
||||
@@ -459,13 +508,13 @@ export class MournbladeActor extends Actor {
|
||||
getSubActors() {
|
||||
let subActors = [];
|
||||
for (let id of this.system.subactors) {
|
||||
subActors.push(duplicate(game.actors.get(id)));
|
||||
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
|
||||
}
|
||||
return subActors;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async addSubActor(subActorId) {
|
||||
let subActors = duplicate(this.system.subactors);
|
||||
let subActors = foundry.utils.duplicate(this.system.subactors);
|
||||
subActors.push(subActorId);
|
||||
await this.update({ 'system.subactors': subActors });
|
||||
}
|
||||
@@ -496,7 +545,7 @@ export class MournbladeActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async setPredilectionUsed(compId, predIdx) {
|
||||
let comp = this.items.get(compId)
|
||||
let pred = duplicate(comp.system.predilections)
|
||||
let pred = foundry.utils.duplicate(comp.system.predilections)
|
||||
pred[predIdx].used = true
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
|
||||
}
|
||||
@@ -519,7 +568,7 @@ export class MournbladeActor extends Actor {
|
||||
}
|
||||
if (arme.system.totalDefensif > maxDef) {
|
||||
maxDef = arme.system.totalDefensif
|
||||
bestArme = duplicate(arme)
|
||||
bestArme = foundry.utils.duplicate(arme)
|
||||
}
|
||||
}
|
||||
return bestArme
|
||||
@@ -528,8 +577,8 @@ export class MournbladeActor extends Actor {
|
||||
depenseRessources(arme) {
|
||||
if (arme.system.nbressources && Number(arme.system.nbressources) > 0) {
|
||||
if (this.type == "creature") {
|
||||
let ressources = duplicate(this.system.ressources)
|
||||
if ( Number(ressources.value) >= Number(arme.system.nbressources)) {
|
||||
let ressources = foundry.utils.duplicate(this.system.ressources)
|
||||
if (Number(ressources.value) >= Number(arme.system.nbressources)) {
|
||||
ressources.value -= arme.system.nbressources
|
||||
this.update({ 'system.ressources': ressources })
|
||||
ChatMessage.create({
|
||||
@@ -541,7 +590,7 @@ export class MournbladeActor extends Actor {
|
||||
ui.notifications.warn("Points de ressources insuffisants.")
|
||||
}
|
||||
} else {
|
||||
ui.notifications.warn("Les ressources ne sont pas disponibles pour les personnages.")
|
||||
ui.notifications.warn("Les ressources ne sont pas disponibles pour les personnages.")
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -561,20 +610,25 @@ export class MournbladeActor extends Actor {
|
||||
rollData.malusSante = this.getStatusMalus() + this.system.sante.malusmanuel
|
||||
rollData.malusAme = this.getAmeMalus()
|
||||
rollData.modifiers = this.getModifiersForRoll()
|
||||
rollData.desavantages = {}
|
||||
rollData.isMonte = this.system.combat.monte
|
||||
if (rollData.isMonte) {
|
||||
rollData.config.attaques["chargecavalerie"] = "Charge de cavalerie"
|
||||
}
|
||||
|
||||
if (attrKey) {
|
||||
rollData.attrKey = attrKey
|
||||
if (attrKey != "tochoose") {
|
||||
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
|
||||
rollData.attr = duplicate(this.system.attributs[attrKey])
|
||||
rollData.attr = foundry.utils.duplicate(this.system.attributs[attrKey])
|
||||
}
|
||||
}
|
||||
if (compId) {
|
||||
rollData.competence = duplicate(this.items.get(compId) || {})
|
||||
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
}
|
||||
if (compName) {
|
||||
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
|
||||
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
}
|
||||
return rollData
|
||||
@@ -583,16 +637,14 @@ export class MournbladeActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async rollAttribut(attrKey) {
|
||||
let rollData = this.getCommonRollData(attrKey)
|
||||
let rollDialog = await MournbladeRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
await MournbladeRollDialog.create(this, rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence(attrKey, compId) {
|
||||
let rollData = this.getCommonRollData(attrKey, compId)
|
||||
console.log("RollDatra", rollData)
|
||||
let rollDialog = await MournbladeRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
await MournbladeRollDialog.create(this, rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -603,13 +655,12 @@ export class MournbladeActor extends Actor {
|
||||
return
|
||||
}
|
||||
let rollData = this.getCommonRollData("cla", undefined, "Savoir : Runes")
|
||||
rollData.rune = duplicate(this.items.get(runeId) || {})
|
||||
rollData.rune = foundry.utils.duplicate(this.items.get(runeId) || {})
|
||||
rollData.difficulte = rollData.rune?.system?.seuil || 0
|
||||
rollData.runemode = "prononcer"
|
||||
rollData.runeame = 1
|
||||
console.log("runeData", rollData)
|
||||
let rollDialog = await MournbladeRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
await MournbladeRollDialog.create(this, rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -625,25 +676,66 @@ export class MournbladeActor extends Actor {
|
||||
rollData.arme = arme
|
||||
rollData.typeAttaque = "assaut"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
rollData.visee = false
|
||||
rollData.ciblecourt = false
|
||||
rollData.cibleconsciente = false
|
||||
// Do not display difficulte if defense weapon or distance
|
||||
if (rollData.armeDefense || rollData.arme.system.isDistance) {
|
||||
rollData.selectDifficulte = false
|
||||
rollData.difficulte = (rollData.arme.system.isDistance) ? 0 : rollData.difficulte
|
||||
}
|
||||
console.log("ARME!", rollData)
|
||||
this.depenseRessources(arme)
|
||||
let rollDialog = await MournbladeRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
await MournbladeRollDialog.create(this, rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAssomer() {
|
||||
let rollData = this.getCommonRollData("adr", undefined, "Filouterie")
|
||||
rollData.typeAttaque = "assomer"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
if (rollData.defender) {
|
||||
rollData.selectDifficulte = false
|
||||
rollData.difficulte = rollData.defender.system.attributs.tre.value * 2
|
||||
}
|
||||
console.log("Assomer!", rollData)
|
||||
await MournbladeRollDialog.create(this, rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollFuir() {
|
||||
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
|
||||
rollData.typeAttaque = "fuir"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
if (rollData.defender) {
|
||||
rollData.selectDifficulte = false
|
||||
let comp = rollData.defender.items.find(it => it.type == "competence" && it.name.toLowerCase() == "mouvements")
|
||||
rollData.difficulte = rollData.defender.system.attributs.adr.value + ((comp) ? comp.system.niveau : rollData.defender.system.attributs.adr.value)
|
||||
}
|
||||
console.log("Fuir!", rollData)
|
||||
await MournbladeRollDialog.create(this, rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollImmobiliser() {
|
||||
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
|
||||
rollData.typeAttaque = "immobiliser"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
if (rollData.defender) {
|
||||
rollData.selectDifficulte = false
|
||||
rollData.difficulte = rollData.defenderCombatValues.defenseTotal
|
||||
}
|
||||
console.log("Immobiliser!", rollData)
|
||||
await MournbladeRollDialog.create(this, rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeSpecial(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme) {
|
||||
MournbladeUtility.createChatWithRollMode("GM", {
|
||||
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-display-description.html`, arme)
|
||||
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-display-description.hbs`, arme)
|
||||
}, arme)
|
||||
this.depenseRessources(arme)
|
||||
}
|
||||
@@ -658,10 +750,11 @@ export class MournbladeActor extends Actor {
|
||||
if (arme.type == "bouclier") {
|
||||
arme = this.prepareBouclier(arme)
|
||||
}
|
||||
rollData.degatsFormula = arme.system.totalDegats
|
||||
let roll = new Roll(arme.system.totalDegats).roll({ async: false })
|
||||
//Unused rollData.degatsFormula = arme.system.totalDegats
|
||||
let roll = await new Roll(arme.system.totalDegats).roll()
|
||||
await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
|
||||
let rollData = {
|
||||
degatsFormula:arme.system.totalDegats,
|
||||
arme: arme,
|
||||
finalResult: roll.total,
|
||||
alias: this.name,
|
||||
@@ -670,7 +763,7 @@ export class MournbladeActor extends Actor {
|
||||
actionImg: arme.img,
|
||||
}
|
||||
MournbladeUtility.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result-v2.hbs`, rollData)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
@@ -116,8 +116,7 @@ export class MournbladeCommands {
|
||||
rollData.mode = "generic"
|
||||
rollData.title = `Dice Pool Roll`;
|
||||
|
||||
let rollDialog = await MournbladeRollDialog.create( this, rollData);
|
||||
rollDialog.render( true );
|
||||
await MournbladeRollDialog.create( this, rollData);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,23 +1,81 @@
|
||||
export const MOURNBLADE_CONFIG = {
|
||||
|
||||
attaques:{
|
||||
assaut: "Assaut",
|
||||
precise: "Attaque Précise",
|
||||
feinte: "Feinte",
|
||||
coupbas: "Coup Bas",
|
||||
charger: "Charger",
|
||||
contenir: "Contenir l'adversaire",
|
||||
desarmer: "Désarmer",
|
||||
},
|
||||
couverts:{
|
||||
aucun: {name: "Aucun", value: 0},
|
||||
rondache: {name: "Rondache ou léger (-2)", value: -2},
|
||||
pavois: { name: "Pavois ou à moitié (-5)", value: -5},
|
||||
complet: {name:"Quasi complet (-10)", value: -10},
|
||||
},
|
||||
modifierTypes: {
|
||||
aucun: {name: "Aucun", value: 0},
|
||||
roll: {name: "Jet", value: 0},
|
||||
degats: {name: "Dégats", value: 0},
|
||||
|
||||
export class MournbladeConfig {
|
||||
|
||||
static getConfig() {
|
||||
let MOURNBLADE_CONFIG = {
|
||||
|
||||
attaques: {
|
||||
assaut: game.i18n.localize("MNBL.assaut"),
|
||||
precise: game.i18n.localize("MNBL.preciseattack"),
|
||||
feinte: game.i18n.localize("MNBL.feint"),
|
||||
coupbas: game.i18n.localize("MNBL.dirtyattack"),
|
||||
charger: game.i18n.localize("MNBL.charge"),
|
||||
contenir: game.i18n.localize("MNBL.contain"),
|
||||
desarmer: game.i18n.localize("MNBL.disarm")
|
||||
},
|
||||
couverts: {
|
||||
aucun: { name: game.i18n.localize("MNBL.none"), value: 0 },
|
||||
rondache: { name: game.i18n.localize("MNBL.lightcover"), value: -2 },
|
||||
pavois: { name: game.i18n.localize("MNBL.mediumcover"), value: -5 },
|
||||
complet: { name: game.i18n.localize("MNBL.heavycover"), value: -10 },
|
||||
},
|
||||
modifierTypes: {
|
||||
aucun: { name: game.i18n.localize("MNBL.none"), value: 0 },
|
||||
roll: { name: game.i18n.localize("MNBL.roll"), value: 0 },
|
||||
degats: { name: game.i18n.localize("MNBL.damage"), value: 0 },
|
||||
defense: { name: game.i18n.localize("MNBL.defensecapacity"), value: 0 },
|
||||
attaque: { name: game.i18n.localize("MNBL.attackcapacity"), value: 0 },
|
||||
},
|
||||
listeNiveau: {
|
||||
},
|
||||
listeNiveauCreature: {
|
||||
},
|
||||
listePortees: {
|
||||
"10": game.i18n.localize("MNBL.lessthanshort"),
|
||||
"15": game.i18n.localize("MNBL.shortmore"),
|
||||
"20": game.i18n.localize("MNBL.mediummore"),
|
||||
"25": game.i18n.localize("MNBL.longmore")
|
||||
},
|
||||
modificateurOptions: {},
|
||||
pointsAmeOptions: {},
|
||||
difficulteOptions: {
|
||||
"0": game.i18n.localize("MNBL.noneunknwon"),
|
||||
"5": game.i18n.localize("MNBL.easy"),
|
||||
"10": game.i18n.localize("MNBL.medium"),
|
||||
"15": game.i18n.localize("MNBL.hard"),
|
||||
"20": game.i18n.localize("MNBL.hazardous"),
|
||||
"25": game.i18n.localize("MNBL.insane"),
|
||||
"30": game.i18n.localize("MNBL.puremadness")
|
||||
},
|
||||
attributs: {
|
||||
adr: game.i18n.localize("Adresse"), pui: game.i18n.localize("Puissance"),
|
||||
cla: game.i18n.localize("Clairvoyance"), pre: game.i18n.localize("Présence"), tre: game.i18n.localize("Trempe")
|
||||
},
|
||||
lancementRuneOptions: {
|
||||
prononcer: game.i18n.localize("MNBL.pronouncerune"),
|
||||
inscrire: game.i18n.localize("MNBL.tracerune")
|
||||
},
|
||||
effetRuneOptions: {
|
||||
prononcee: game.i18n.localize("MNBL.pronounced"),
|
||||
inscrite: game.i18n.localize("MNBL.traced")
|
||||
},
|
||||
typeArmeOptions: {
|
||||
contact: game.i18n.localize("MNBL.meleeweapon"),
|
||||
contactjet: game.i18n.localize("MNBL.meleethrowweapon"),
|
||||
jet: game.i18n.localize("MNBL.throwweapon"),
|
||||
tir: game.i18n.localize("MNBL.shootweapon"),
|
||||
special: game.i18n.localize("MNBL.specialweapon")
|
||||
},
|
||||
allegeanceOptions: {
|
||||
tous: game.i18n.localize("MNBL.all"),
|
||||
chaos: game.i18n.localize("MNBL.chaos"),
|
||||
loi: game.i18n.localize("MNBL.law"),
|
||||
betes: game.i18n.localize("MNBL.beastslords"),
|
||||
elementaires: game.i18n.localize("MNBL.elementslords")
|
||||
}
|
||||
}
|
||||
|
||||
return MOURNBLADE_CONFIG;
|
||||
}
|
||||
|
||||
};
|
||||
@@ -4,14 +4,14 @@ import { MournbladeUtility } from "./mournblade-utility.js";
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class MournbladeItemSheet extends ItemSheet {
|
||||
export class MournbladeItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-mournblade", "sheet", "item"],
|
||||
template: "systems/fvtt-mournblade/templates/item-sheet.html",
|
||||
template: "systems/fvtt-mournblade/templates/item-sheet.hbs",
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
width: 620,
|
||||
height: 550
|
||||
@@ -48,8 +48,8 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = duplicate(this.object)
|
||||
let itemData = objectData
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
let itemData = objectData
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.id,
|
||||
@@ -63,14 +63,14 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, {async: true}),
|
||||
config: game.system.mournblade.config,
|
||||
mr: (this.object.type == 'specialisation'),
|
||||
isGM: game.user.isGM
|
||||
}
|
||||
|
||||
if ( objectData.type == "don") {
|
||||
formData.sacrifice = await TextEditor.enrichHTML(this.object.system.sacrifice, {async: true})
|
||||
formData.sacrifice = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.sacrifice, {async: true})
|
||||
}
|
||||
//this.options.editable = !(this.object.origin == "embeddedItem");
|
||||
console.log("ITEM DATA", formData, this);
|
||||
@@ -91,7 +91,7 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
||||
let chatData = duplicate(MournbladeUtility.data(this.item));
|
||||
let chatData = foundry.utils.duplicate(MournbladeUtility.data(this.item));
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
@@ -106,7 +106,7 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
payload: chatData,
|
||||
});
|
||||
|
||||
renderTemplate('systems/fvtt-Mournblade-rpg/templates/post-item.html', chatData).then(html => {
|
||||
renderTemplate('systems/fvtt-mournblade/templates/post-item.hbs', chatData).then(html => {
|
||||
let chatOptions = MournbladeUtility.chatDataSetup(html);
|
||||
ChatMessage.create(chatOptions)
|
||||
});
|
||||
@@ -134,26 +134,26 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
html.find('.edit-prediction').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred[index].name = ev.currentTarget.value
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.delete-prediction').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred.splice(index,1)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.use-prediction').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred[index].used = ev.currentTarget.checked
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
})
|
||||
html.find('#add-predilection').click(ev => {
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred.push( { name: "Nouvelle prédilection", id: randomID(), used: false })
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
@@ -169,7 +169,7 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
/* -------------------------------------------- */
|
||||
get template() {
|
||||
let type = this.item.type;
|
||||
return `systems/fvtt-mournblade/templates/item-${type}-sheet.html`;
|
||||
return `systems/fvtt-mournblade/templates/item-${type}-sheet.hbs`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -10,12 +10,19 @@
|
||||
// Import Modules
|
||||
import { MournbladeActor } from "./mournblade-actor.js";
|
||||
import { MournbladeItemSheet } from "./mournblade-item-sheet.js";
|
||||
import { MournbladeActorSheet } from "./mournblade-actor-sheet.js";
|
||||
import { MournbladeCreatureSheet } from "./mournblade-creature-sheet.js";
|
||||
// import { MournbladeActorSheet } from "./mournblade-actor-sheet.js";
|
||||
// import { MournbladeCreatureSheet } from "./mournblade-creature-sheet.js";
|
||||
import { MournbladeUtility } from "./mournblade-utility.js";
|
||||
import { MournbladeCombat } from "./mournblade-combat.js";
|
||||
import { MournbladeItem } from "./mournblade-item.js";
|
||||
import { MOURNBLADE_CONFIG } from "./mournblade-config.js";
|
||||
import { MournbladeConfig } from "./mournblade-config.js";
|
||||
|
||||
// Import DataModels
|
||||
import * as models from "./models/index.mjs";
|
||||
|
||||
// Import AppV2 Item Sheets
|
||||
import * as sheets from "./applications/sheets/_module.mjs";
|
||||
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
@@ -30,7 +37,7 @@ Hooks.once("init", async function () {
|
||||
MournbladeUtility.preloadHandlebarsTemplates();
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Set an initiative formula for the system
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d6",
|
||||
decimals: 1
|
||||
@@ -45,35 +52,80 @@ Hooks.once("init", async function () {
|
||||
// Define custom Entity classes
|
||||
CONFIG.Combat.documentClass = MournbladeCombat
|
||||
CONFIG.Actor.documentClass = MournbladeActor
|
||||
CONFIG.Actor.dataModels = {
|
||||
personnage: models.PersonnageDataModel,
|
||||
creature: models.CreatureDataModel,
|
||||
}
|
||||
|
||||
CONFIG.Item.documentClass = MournbladeItem
|
||||
game.system.mournblade = {
|
||||
config : MOURNBLADE_CONFIG,
|
||||
CONFIG.Item.dataModels = {
|
||||
arme: models.ArmeDataModel,
|
||||
bouclier: models.BouclierDataModel,
|
||||
capacite: models.CapaciteDataModel,
|
||||
competence: models.CompetenceDataModel,
|
||||
don: models.DonDataModel,
|
||||
equipement: models.EquipementDataModel,
|
||||
heritage: models.HeritageDataModel,
|
||||
metier: models.MetierDataModel,
|
||||
modifier: models.ModifierDataModel,
|
||||
monnaie: models.MonnaieDataModel,
|
||||
origine: models.OrigineDataModel,
|
||||
pacte: models.PacteDataModel,
|
||||
protection: models.ProtectionDataModel,
|
||||
rune: models.RuneDataModel,
|
||||
runeeffect: models.RuneEffectDataModel,
|
||||
tendance: models.TendanceDataModel,
|
||||
traitchaotique: models.TraitChaotiqueDataModel,
|
||||
traitespece: models.TraitEspeceDataModel
|
||||
}
|
||||
|
||||
game.system.mournblade = {
|
||||
config : MournbladeConfig.getConfig(),
|
||||
models,
|
||||
sheets,
|
||||
MournbladeRollDialog
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("fvtt-mournblade", MournbladeActorSheet, { types: ["personnage"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-mournblade", MournbladeCreatureSheet, { types: ["creature"], makeDefault: true })
|
||||
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-mournblade", sheets.MournbladePersonnageSheet, { types: ["personnage"], makeDefault: true });
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-mournblade", sheets.MournbladeCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("fvtt-mournblade", MournbladeItemSheet, { makeDefault: true })
|
||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeArmeSheet, { types: ["arme"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeBouclierSheet, { types: ["bouclier"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeCapaciteSheet, { types: ["capacite"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeCompetenceSheet, { types: ["competence"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeDonSheet, { types: ["don"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeEquipementSheet, { types: ["equipement"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeHeritageSheet, { types: ["heritage"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeMetierSheet, { types: ["metier"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeModifierSheet, { types: ["modifier"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeMonnaieSheet, { types: ["monnaie"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeOrigineSheet, { types: ["origine"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladePacteSheet, { types: ["pacte"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeProtectionSheet, { types: ["protection"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeRuneSheet, { types: ["rune"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeRuneEffectSheet, { types: ["runeeffect"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTendanceSheet, { types: ["tendance"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTraitChaotiqueSheet, { types: ["traitchaotique"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTraitEspeceSheet, { types: ["traitespece"], makeDefault: true });
|
||||
|
||||
MournbladeUtility.init();
|
||||
|
||||
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
function welcomeMessage() {
|
||||
async function welcomeMessage() {
|
||||
const templateData = {};
|
||||
const html = await renderTemplate("systems/fvtt-mournblade/templates/chat-welcome-message.hbs", templateData);
|
||||
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: `<div id="welcome-message-Mournblade"><span class="rdd-roll-part">
|
||||
<strong>Bienvenue dans les Jeunes Royaumes de Mournblade !</strong>
|
||||
<p>Les livres de Mournblade sont nécessaires pour jouer : https://www.titam-france.fr</p>
|
||||
<p>Mournblade est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
|
||||
<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
|
||||
` });
|
||||
content: html
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -92,6 +144,10 @@ async function importDefaultScene() {
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once("ready", function () {
|
||||
|
||||
game.system.mournblade = {
|
||||
config : MournbladeConfig.getConfig(),
|
||||
}
|
||||
|
||||
MournbladeUtility.ready();
|
||||
// User warning
|
||||
if (!game.user.isGM && game.user.character == undefined) {
|
||||
@@ -115,7 +171,7 @@ Hooks.once("ready", function () {
|
||||
}).catch(err=>
|
||||
console.log("No stats available, giving up.")
|
||||
)
|
||||
|
||||
|
||||
importDefaultScene();
|
||||
welcomeMessage();
|
||||
});
|
||||
@@ -133,4 +189,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
|
||||
@@ -1,56 +1,56 @@
|
||||
import { MournbladeUtility } from "./mournblade-utility.js";
|
||||
|
||||
export class MournbladeRollDialog extends Dialog {
|
||||
export class MournbladeRollDialog extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, rollData ) {
|
||||
|
||||
let options = { classes: ["MournbladeDialog"], width: 340, height: 'fit-content', 'z-index': 99999 };
|
||||
let html = await renderTemplate('systems/fvtt-mournblade/templates/roll-dialog-generic.html', rollData);
|
||||
|
||||
return new MournbladeRollDialog(actor, rollData, html, options );
|
||||
return new MournbladeRollDialog(actor, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(actor, rollData, html, options, close = undefined) {
|
||||
let conf = {
|
||||
title: "Test de Capacité",
|
||||
content: html,
|
||||
buttons: {
|
||||
rolld10: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d10",
|
||||
callback: () => { this.roll("1d10") }
|
||||
},
|
||||
rolld20: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d20",
|
||||
callback: () => { this.roll("1d20") }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => { this.close() }
|
||||
} },
|
||||
close: close
|
||||
constructor(actor, rollData, options = {}) {
|
||||
super(options);
|
||||
this.actor = actor;
|
||||
this.rollData = rollData;
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-mournblade", "sheet", "item"],
|
||||
template: "systems/fvtt-mournblade/templates/roll-dialog-generic.hbs",
|
||||
width: 400,
|
||||
height: "auto",
|
||||
title: "Test de Capacité"
|
||||
});
|
||||
}
|
||||
|
||||
getData() {
|
||||
const data = foundry.utils.duplicate(this.rollData);
|
||||
if (!data.config) {
|
||||
data.config = game.system.mournblade.config;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
super(conf, options);
|
||||
|
||||
this.actor = actor
|
||||
this.rollData = rollData
|
||||
_onCancel() {
|
||||
this.close();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
roll ( dice) {
|
||||
this.rollData.mainDice = dice
|
||||
MournbladeUtility.rollMournblade( this.rollData )
|
||||
_onRoll(dice) {
|
||||
this.rollData.mainDice = dice;
|
||||
MournbladeUtility.rollMournblade(this.rollData);
|
||||
this.close();
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Roll buttons
|
||||
html.find(".rolld10").click(this._onRoll.bind(this, "1d10"));
|
||||
html.find(".rolld20").click(this._onRoll.bind(this, "1d20"));
|
||||
html.find(".cancel").click(this._onCancel.bind(this));
|
||||
|
||||
function onLoad() {
|
||||
}
|
||||
@@ -73,25 +73,45 @@ export class MournbladeRollDialog extends Dialog {
|
||||
})
|
||||
html.find('#attrKey').change(async (event) => {
|
||||
this.rollData.attrKey = String(event.currentTarget.value)
|
||||
})
|
||||
})
|
||||
html.find('#runemode').change(async (event) => {
|
||||
this.rollData.runemode = String(event.currentTarget.value)
|
||||
})
|
||||
})
|
||||
html.find('#runeame').change(async (event) => {
|
||||
this.rollData.runeame = Number(event.currentTarget.value)
|
||||
})
|
||||
})
|
||||
html.find('#isMonte').change(async (event) => {
|
||||
this.rollData.desavantages.isMonte = event.currentTarget.checked
|
||||
})
|
||||
|
||||
html.find('#cibleausol').change(async (event) => {
|
||||
this.rollData.desavantages.cibleausol = event.currentTarget.checked
|
||||
})
|
||||
html.find('#cibledesarmee').change(async (event) => {
|
||||
this.rollData.desavantages.cibledesarmee = event.currentTarget.checked
|
||||
})
|
||||
html.find('#ciblerestreint').change(async (event) => {
|
||||
this.rollData.desavantages.ciblerestreint = event.currentTarget.checked
|
||||
})
|
||||
html.find('#cibleimmobilisée').change(async (event) => {
|
||||
this.rollData.desavantages.cibleimmobilisée = event.currentTarget.checked
|
||||
})
|
||||
html.find('#ciblesurplomb').change(async (event) => {
|
||||
this.rollData.desavantages.ciblesurplomb = event.currentTarget.checked
|
||||
})
|
||||
|
||||
html.find('#doubleD20').change(async (event) => {
|
||||
this.rollData.doubleD20 = event.currentTarget.checked
|
||||
})
|
||||
})
|
||||
html.find('#visee').change(async (event) => {
|
||||
this.rollData.visee = event.currentTarget.checked
|
||||
})
|
||||
})
|
||||
html.find('#cibleconsciente').change(async (event) => {
|
||||
this.rollData.cibleconsciente = event.currentTarget.checked
|
||||
})
|
||||
})
|
||||
html.find('#ciblecourt').change(async (event) => {
|
||||
this.rollData.ciblecourt = event.currentTarget.checked
|
||||
})
|
||||
})
|
||||
html.find('#typeCouvert').change(async (event) => {
|
||||
this.rollData.typeCouvert = String(event.currentTarget.value)
|
||||
})
|
||||
|
||||
@@ -8,16 +8,13 @@ export class MournbladeUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on('renderChatLog', (log, html, data) => MournbladeUtility.chatListeners(html))
|
||||
Hooks.on("getChatLogEntryContext", (html, options) => MournbladeUtility.chatRollMenu(html, options))
|
||||
Hooks.on('renderChatMessage', (message, html, data) => MournbladeUtility.chatMessageHandler(message, html, data))
|
||||
Hooks.on('renderChatMessageHTML', (log, html, data) => MournbladeUtility.chatListeners(html))
|
||||
Hooks.on("getChatMessageContextOptions", (html, options) => MournbladeUtility.chatRollMenu(html, options))
|
||||
Hooks.on('renderChatMessageHTML', (message, html, data) => MournbladeUtility.chatMessageHandler(message, html, data))
|
||||
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
MournbladeUtility.pushInitiativeOptions(html, options);
|
||||
})
|
||||
Hooks.on("dropCanvasData", (canvas, data) => {
|
||||
MournbladeUtility.dropItemOnToken(canvas, data)
|
||||
});
|
||||
|
||||
this.rollDataStore = {}
|
||||
this.defenderStore = {}
|
||||
@@ -59,15 +56,6 @@ export class MournbladeUtility {
|
||||
return actor
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getModificateurOptions() {
|
||||
let opt = []
|
||||
for (let i = -15; i <= 15; i++) {
|
||||
opt.push(`<option value="${i}">${i}</option>`)
|
||||
}
|
||||
return opt.concat("\n")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static sortArrayObjectsByName(myArray) {
|
||||
myArray.sort((a, b) => {
|
||||
@@ -75,18 +63,9 @@ export class MournbladeUtility {
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getPointAmeOptions() {
|
||||
let opt = []
|
||||
for (let i = 1; i <= 20; i++) {
|
||||
opt.push(`<option value="${i}">${i}</option>`)
|
||||
}
|
||||
return opt.concat("\n")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getAttributs() {
|
||||
return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
|
||||
return game.system.mournblade.config.attributs
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static pushInitiativeOptions(html, options) {
|
||||
@@ -101,6 +80,11 @@ export class MournbladeUtility {
|
||||
static async ready() {
|
||||
const skills = await MournbladeUtility.loadCompendium("fvtt-mournblade.skills")
|
||||
this.skills = skills.map(i => i.toObject())
|
||||
|
||||
game.system.mournblade.config.listeNiveauSkill = MournbladeUtility.createDirectOptionList(0, 10)
|
||||
game.system.mournblade.config.listeNiveauCreature = MournbladeUtility.createDirectOptionList(0, 35)
|
||||
game.system.mournblade.config.modificateurOptions = MournbladeUtility.createArrayOptionList(-15, 15)
|
||||
game.system.mournblade.config.pointsAmeOptions = MournbladeUtility.createDirectOptionList(0, 20)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -122,13 +106,13 @@ export class MournbladeUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getPredilection(comp, predIdx) {
|
||||
let pred = duplicate(comp.system.predilections)
|
||||
return duplicate(pred[predIdx] || { name: "Error!" })
|
||||
let pred = foundry.utils.duplicate(comp.system.predilections)
|
||||
return foundry.utils.duplicate(pred[predIdx] || { name: "Error!" })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async chatMessageHandler(message, html, data) {
|
||||
const chatCard = html.find('.action-section')
|
||||
const chatCard = $(html).find('.action-section')
|
||||
if (chatCard.length > 0) {
|
||||
// If the user is the message author or the actor owner, proceed
|
||||
const actor = game.actors.get(data.message.speaker.actor)
|
||||
@@ -143,19 +127,19 @@ export class MournbladeUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async chatListeners(html) {
|
||||
|
||||
html.on("click", '.predilection-reroll', async event => {
|
||||
$(html).on("click", '.predilection-reroll', async event => {
|
||||
let predIdx = $(event.currentTarget).data("predilection-index")
|
||||
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
|
||||
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
|
||||
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
|
||||
rollData.predilectionUsed = MournbladeUtility.getPredilection(rollData.competence, predIdx)
|
||||
await MournbladeUtility.rollMournblade(rollData)
|
||||
})
|
||||
|
||||
html.on("click", '.arme-roll-degats', async event => {
|
||||
$(html).on("click", '.arme-roll-degats', async event => {
|
||||
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
@@ -163,7 +147,7 @@ export class MournbladeUtility {
|
||||
|
||||
})
|
||||
|
||||
html.on("click", '.arme-apply-degats', async event => {
|
||||
$(html).on("click", '.arme-apply-degats', async event => {
|
||||
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
@@ -179,12 +163,12 @@ export class MournbladeUtility {
|
||||
static async preloadHandlebarsTemplates() {
|
||||
|
||||
const templatePaths = [
|
||||
'systems/fvtt-mournblade/templates/editor-notes-gm.html',
|
||||
'systems/fvtt-mournblade/templates/partial-item-description.html',
|
||||
'systems/fvtt-mournblade/templates/partial-list-niveau.html',
|
||||
'systems/fvtt-mournblade/templates/partial-list-niveau-creature.html'
|
||||
'systems/fvtt-mournblade/templates/editor-notes-gm.hbs',
|
||||
'systems/fvtt-mournblade/templates/partial-item-description.hbs',
|
||||
'systems/fvtt-mournblade/templates/partial-item-header.hbs',
|
||||
'systems/fvtt-mournblade/templates/partial-item-nav.hbs'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
return foundry.applications.handlebars.loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -224,12 +208,10 @@ export class MournbladeUtility {
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildListOptions(min, max) {
|
||||
let options = ""
|
||||
static createArrayOptionList(min, max) {
|
||||
let options = [];
|
||||
for (let i = min; i <= max; i++) {
|
||||
options += `<option value="${i}">${i}</option>`
|
||||
options.push({ key: `${i}`, label: `${i}` });
|
||||
}
|
||||
return options;
|
||||
}
|
||||
@@ -318,12 +300,17 @@ export class MournbladeUtility {
|
||||
}
|
||||
}
|
||||
}
|
||||
this.computeQualityResult(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeQualityResult(rollData) {
|
||||
//console.log("Result : ", rollData)
|
||||
if (rollData.difficulte > 0 && !rollData.isDramatique) {
|
||||
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
|
||||
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
|
||||
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
|
||||
rollData.isPureSuccess = (rollData.isSuccess && !rollData.isHeroique)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -336,7 +323,7 @@ export class MournbladeUtility {
|
||||
}
|
||||
if (!rollData.attr) {
|
||||
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
|
||||
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
|
||||
}
|
||||
|
||||
rollData.diceFormula = rollData.mainDice
|
||||
@@ -348,7 +335,7 @@ export class MournbladeUtility {
|
||||
}
|
||||
//console.log("BEFORE COMP", rollData)
|
||||
if (rollData.competence) {
|
||||
rollData.predilections = duplicate(rollData.competence.system.predilections)
|
||||
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections)
|
||||
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
|
||||
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
|
||||
} else {
|
||||
@@ -366,13 +353,27 @@ export class MournbladeUtility {
|
||||
rollData.diceFormula += `+${modifier.system.value}`
|
||||
}
|
||||
}
|
||||
// Apply desavantages
|
||||
let desavantagesBonus = 0
|
||||
for (let desavantage in rollData.desavantages) {
|
||||
if (rollData.desavantages[desavantage]) {
|
||||
desavantagesBonus += 5
|
||||
}
|
||||
}
|
||||
desavantagesBonus = Math.min(15, desavantagesBonus)
|
||||
rollData.diceFormula += `+${desavantagesBonus}`
|
||||
|
||||
// Monté ?
|
||||
if (rollData.isMonte) {
|
||||
rollData.diceFormula += "+5"
|
||||
}
|
||||
|
||||
// Specific modifier for distance
|
||||
if (rollData.arme?.system?.isDistance) {
|
||||
if (rollData.visee) {
|
||||
rollData.diceFormula += "+5"
|
||||
}
|
||||
if (rollData.cibleconsciente) {
|
||||
if (rollData.cibleconsciente && rollData.defender) {
|
||||
rollData.diceFormula += `-${rollData.defender.system.attributs.adr.value}`
|
||||
}
|
||||
if (rollData.ciblecourt) {
|
||||
@@ -382,8 +383,8 @@ export class MournbladeUtility {
|
||||
rollData.diceFormula += `-10`
|
||||
}
|
||||
}
|
||||
if (rollData.typeCouvert != "aucun") {
|
||||
rollData.diceFormula += `-${rollData.config.couverts[rollData.typeCouvert].value}`
|
||||
if (rollData.typeCouvert && rollData.typeCouvert != "aucun" && rollData.config.couverts[rollData.typeCouvert]) {
|
||||
rollData.diceFormula += `+${rollData.config.couverts[rollData.typeCouvert].value}`
|
||||
}
|
||||
}
|
||||
|
||||
@@ -397,15 +398,16 @@ export class MournbladeUtility {
|
||||
}
|
||||
}
|
||||
|
||||
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
||||
let myRoll = await new Roll(rollData.diceFormula).evaluate();
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = duplicate(myRoll)
|
||||
rollData.roll = foundry.utils.duplicate(myRoll)
|
||||
rollData.diceResult = myRoll.terms[0].results[0].result
|
||||
console.log(">>>> ", myRoll)
|
||||
|
||||
rollData.finalResult = myRoll.total
|
||||
this.computeResult(rollData)
|
||||
|
||||
// Application immédiate selon type de jet
|
||||
if (rollData.rune) {
|
||||
let subAme = rollData.runeame
|
||||
if (rollData.isEchec && !rollData.isDramatique) {
|
||||
@@ -413,9 +415,21 @@ export class MournbladeUtility {
|
||||
}
|
||||
actor.subPointsAme(rollData.runemode, subAme)
|
||||
}
|
||||
|
||||
if (rollData.typeAttaque == "assomer" && rollData.defenderTokenId && rollData.isPureSuccess) {
|
||||
let defender = game.canvas.tokens.get(rollData?.defenderTokenId)?.actor
|
||||
defender.setModifier("Assomer : Prochaine action", "roll", -5)
|
||||
}
|
||||
if (rollData.typeAttaque == "fuir" && rollData.difficulte > 0 && !rollData.isSuccess) {
|
||||
actor.setModifier("Fuite échouée : -5 en défense ce round et suivant", "defense", -5)
|
||||
}
|
||||
if (rollData.typeAttaque == "immobiliser" && rollData.difficulte > 0 && rollData.isPureSuccess) {
|
||||
actor.setModifier("Immobilisation en cours : -5 pour prochaine action", "roll", -5)
|
||||
}
|
||||
if (rollData.typeAttaque == "chargecavalerie") {
|
||||
actor.setModifier("Charge de Cavalerie : -5 défense pour le tour", "defense", -5)
|
||||
}
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result-v2.hbs`, rollData)
|
||||
}, rollData)
|
||||
|
||||
}
|
||||
@@ -426,16 +440,21 @@ export class MournbladeUtility {
|
||||
let degatsMessage = "Degats normaux"
|
||||
|
||||
if (rollData.arme?.system?.isMelee) {
|
||||
if (rollData.typeAttaque == "assaut") {
|
||||
rollData.degatsFormula = rollData.arme.system.totalDegats
|
||||
if (rollData.isHeroique) { // Deux fois les dés de dégats
|
||||
rollData.degatsFormula += " + " + rollData.arme.system.totalDegats
|
||||
degatsMessage = "Dégats doublés"
|
||||
}
|
||||
rollData.degatsFormula = rollData.arme.system.totalDegats
|
||||
if (rollData.isHeroique) { // Deux fois les dés de dégats
|
||||
degatsMessage = "Dégats doublés"
|
||||
}
|
||||
|
||||
if (rollData.typeAttaque == "assomer") {
|
||||
rollData.degatsFormula = false
|
||||
}
|
||||
|
||||
if (rollData.typeAttaque == "charger") {
|
||||
rollData.degatsFormula += "+2"
|
||||
}
|
||||
if (rollData.typeAttaque == "chargecavalerie") {
|
||||
rollData.degatsFormula += "+5"
|
||||
}
|
||||
|
||||
if (rollData.typeAttaque == "precise") {
|
||||
degatsMessage = "Degats normaux"
|
||||
@@ -457,17 +476,17 @@ export class MournbladeUtility {
|
||||
if (rollData.typeAttaque == "coupbas") {
|
||||
degatsMessage = "Pas de dégats, mais malus pour prochaine action complexe du défenseur"
|
||||
rollData.degatsFormula = false
|
||||
rollData.nextMalus = -5
|
||||
rollData.nextMalus = 5
|
||||
if (rollData.isHeroique) { // Malus pour prochaine action
|
||||
rollData.nextMalus = -15
|
||||
rollData.nextMalus = 15
|
||||
}
|
||||
}
|
||||
if (rollData.typeAttaque == "contenir") {
|
||||
degatsMessage = "Pas de dégats, mais l'adversaire ne peut pas vous attaquer pour le reste du tour"
|
||||
rollData.degatsFormula = false
|
||||
if (rollData.isHeroique) { // Malus pour prochaine action
|
||||
degatsMessage = "Pas de dégats, mais tout les adversaires avec une défense inférieure ou égale à " + rollData.finalResult-10 +
|
||||
" ne peuvent pas vous attaquer pour le reste du tour"
|
||||
degatsMessage = "Pas de dégats, mais tout les adversaires avec une défense inférieure ou égale à " + rollData.finalResult - 10 +
|
||||
" ne peuvent pas vous attaquer pour le reste du tour"
|
||||
}
|
||||
}
|
||||
if (rollData.typeAttaque == "desarmer") {
|
||||
@@ -480,29 +499,31 @@ export class MournbladeUtility {
|
||||
}
|
||||
} else { // Armes à distance
|
||||
rollData.degatsFormula = rollData.arme.system.totalDegats
|
||||
if (rollData.isHeroique) { // Deux fois les dés de dégats
|
||||
rollData.degatsFormula += " + " + rollData.arme.system.totalDegats
|
||||
}
|
||||
}
|
||||
|
||||
for(let mod of rollData.modifiers) {
|
||||
if (mod.system.modifiertype == "degats") {
|
||||
rollData.degatsFormula += `+${mod.system.value}`
|
||||
}
|
||||
}
|
||||
|
||||
// Perform the roll, show the dice
|
||||
rollData.finalResult = 0
|
||||
rollData.degatsMessage = degatsMessage
|
||||
if (rollData.degatsFormula) {
|
||||
let degatsRoll = new Roll(rollData.degatsFormula).roll({ async: false, maximize: maximize })
|
||||
console.log("Degats formula", rollData.degatsFormula)
|
||||
// Twice!maximize
|
||||
if (rollData.isHeroique && !maximize) {
|
||||
rollData.degatsFormula += "+" + rollData.degatsFormula
|
||||
}
|
||||
// Latest modifiers
|
||||
for (let mod of rollData.modifiers) {
|
||||
if (mod.system.modifiertype == "degats") {
|
||||
rollData.degatsFormula += `+${mod.system.value}`
|
||||
}
|
||||
}
|
||||
let degatsRoll = await new Roll(rollData.degatsFormula).evaluate({ maximize: maximize })
|
||||
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.degatsRoll = duplicate(degatsRoll)
|
||||
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
|
||||
rollData.finalResult = degatsRoll.total
|
||||
}
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result-v2.hbs`, rollData)
|
||||
}, rollData)
|
||||
|
||||
}
|
||||
@@ -528,7 +549,7 @@ export class MournbladeUtility {
|
||||
defender.setModifier("Prochaine action complexe", "roll", -rollData.nextMalus)
|
||||
}
|
||||
if (rollData.defenderDesarme) {
|
||||
ui.notifications.info("L'arme de " + defender.name + " est arrachée de ses mains (à gérer manuellement)" )
|
||||
ui.notifications.info("L'arme de " + defender.name + " est arrachée de ses mains (à gérer manuellement)")
|
||||
}
|
||||
let degats = rollData.finalResult
|
||||
|
||||
@@ -538,6 +559,8 @@ export class MournbladeUtility {
|
||||
}
|
||||
defender.incDecSante(type, +degats, rollData.ignoreDefenseArmor)
|
||||
ui.notifications.info(defender.name + "a subi " + degats + " points de santé " + type + ".")
|
||||
} else {
|
||||
ui.notifications.warn("Pas de cible sélectionnée ou pas d'arme de défense équipée.")
|
||||
}
|
||||
}
|
||||
|
||||
@@ -545,23 +568,23 @@ export class MournbladeUtility {
|
||||
static async bonusRollMournblade(rollData) {
|
||||
rollData.bonusFormula = rollData.addedBonus
|
||||
|
||||
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
|
||||
let bonusRoll = await new Roll(rollData.bonusFormula).evaluate()
|
||||
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.bonusRoll = duplicate(bonusRoll)
|
||||
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
|
||||
|
||||
rollData.finalResult += rollData.bonusRoll.total
|
||||
|
||||
this.computeResult(rollData)
|
||||
this.computeQualityResult(rollData)
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result-v2.hbs`, rollData)
|
||||
}, rollData)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user.data._id);
|
||||
return game.users.filter(filter).map(user => user._id);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -581,7 +604,7 @@ export class MournbladeUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
@@ -644,13 +667,11 @@ export class MournbladeUtility {
|
||||
/* -------------------------------------------- */
|
||||
static getBasicRollData() {
|
||||
let rollData = {
|
||||
rollId: randomID(16),
|
||||
rollId: foundry.utils.randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
modificateursOptions: this.getModificateurOptions(),
|
||||
pointAmeOptions: this.getPointAmeOptions(),
|
||||
difficulte: 0,
|
||||
modificateur: 0,
|
||||
config: game.system.mournblade.config,
|
||||
config: foundry.utils.duplicate(game.system.mournblade.config),
|
||||
}
|
||||
MournbladeUtility.updateWithTarget(rollData)
|
||||
return rollData
|
||||
@@ -662,7 +683,9 @@ export class MournbladeUtility {
|
||||
if (target) {
|
||||
rollData.defenderTokenId = target.id
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
rollData.defenderCombatValues = defender.getCombatValues()
|
||||
rollData.defender = defender.toObject() // Simpler
|
||||
rollData.defenderDefense = defender.getBestDefenseValue()
|
||||
rollData.armeDefense = defender.getBestDefenseValue()
|
||||
if (rollData.armeDefense) {
|
||||
rollData.difficulte = rollData.armeDefense.system.totalDefensif
|
||||
@@ -679,7 +702,7 @@ export class MournbladeUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyBonneAventureRoll(li, changed, addedBonus) {
|
||||
let msgId = li.data("message-id")
|
||||
let msgId = $(li).data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "mournblade-roll")
|
||||
@@ -698,7 +721,7 @@ export class MournbladeUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyEclatRoll(li, changed, addedBonus) {
|
||||
let msgId = li.data("message-id")
|
||||
let msgId = $(li).data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "mournblade-roll")
|
||||
@@ -715,51 +738,51 @@ export class MournbladeUtility {
|
||||
static chatRollMenu(html, options) {
|
||||
let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length
|
||||
let canApplyBALoyal = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal")
|
||||
}
|
||||
let canApplyPELoyal = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal")
|
||||
}
|
||||
let canApplyBAChaotique = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique")
|
||||
}
|
||||
let canApplyBAChaotique3 = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique")
|
||||
}
|
||||
let canApplyPEChaotique = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique")
|
||||
}
|
||||
let hasPredilection = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
if (rollData.competence) {
|
||||
let nbPred = rollData.competence.data.predilections.filter(pred => !pred.used).length
|
||||
let nbPred = rollData.competence.system.predilections.filter(pred => !pred.used).length
|
||||
return (!rollData.isReroll && rollData.competence && nbPred > 0)
|
||||
}
|
||||
return false
|
||||
}
|
||||
let canCompetenceDouble = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
if (rollData.competence) {
|
||||
return rollData.competence.data.doublebonus
|
||||
return rollData.competence.system.doublebonus
|
||||
}
|
||||
return false
|
||||
}
|
||||
@@ -824,7 +847,7 @@ export class MournbladeUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let itemId = li.dataset?.itemId || li.data("item-id");
|
||||
let msgTxt = "<p>Voulez vous supprimer cet item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
@@ -832,7 +855,7 @@ export class MournbladeUtility {
|
||||
label: "Oui !",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
actorSheet.render(false);
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
|
||||
4968
package-lock.json
generated
Normal file
4968
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
16
package.json
Normal file
16
package.json
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "fvtt-mournblade",
|
||||
"version": "1.0.0",
|
||||
"description": "Mournblade RPG for FoundryVTT - French",
|
||||
"scripts": {
|
||||
"build": "gulp build",
|
||||
"watch": "gulp watch"
|
||||
},
|
||||
"author": "Uberwald/LeRatierBretonnien",
|
||||
"license": "SEE LICENSE IN LICENCE.txt",
|
||||
"devDependencies": {
|
||||
"gulp": "^4.0.2",
|
||||
"gulp-less": "^5.0.0",
|
||||
"gulp-sourcemaps": "^3.0.0"
|
||||
}
|
||||
}
|
||||
Binary file not shown.
BIN
packs/armes/000235.ldb
Normal file
BIN
packs/armes/000235.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000149
|
||||
MANIFEST-000304
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/03/02-23:57:42.526498 7f74df4006c0 Recovering log #147
|
||||
2024/03/02-23:57:42.536661 7f74df4006c0 Delete type=3 #145
|
||||
2024/03/02-23:57:42.536714 7f74df4006c0 Delete type=0 #147
|
||||
2024/03/02-23:57:56.281201 7f74dda006c0 Level-0 table #152: started
|
||||
2024/03/02-23:57:56.281223 7f74dda006c0 Level-0 table #152: 0 bytes OK
|
||||
2024/03/02-23:57:56.287599 7f74dda006c0 Delete type=0 #150
|
||||
2024/03/02-23:57:56.287862 7f74dda006c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
2024/03/02-23:57:56.287903 7f74dda006c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-16:51:34.709189 7f1c56bff6c0 Recovering log #302
|
||||
2026/01/09-16:51:34.720652 7f1c56bff6c0 Delete type=3 #300
|
||||
2026/01/09-16:51:34.720827 7f1c56bff6c0 Delete type=0 #302
|
||||
2026/01/09-17:10:52.171232 7f1c54bfb6c0 Level-0 table #307: started
|
||||
2026/01/09-17:10:52.171270 7f1c54bfb6c0 Level-0 table #307: 0 bytes OK
|
||||
2026/01/09-17:10:52.181182 7f1c54bfb6c0 Delete type=0 #305
|
||||
2026/01/09-17:10:52.181380 7f1c54bfb6c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-17:10:52.181415 7f1c54bfb6c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/03/02-23:56:59.186271 7f74dfe006c0 Recovering log #143
|
||||
2024/03/02-23:56:59.241028 7f74dfe006c0 Delete type=3 #141
|
||||
2024/03/02-23:56:59.241158 7f74dfe006c0 Delete type=0 #143
|
||||
2024/03/02-23:57:31.484234 7f74dda006c0 Level-0 table #148: started
|
||||
2024/03/02-23:57:31.484262 7f74dda006c0 Level-0 table #148: 0 bytes OK
|
||||
2024/03/02-23:57:31.491281 7f74dda006c0 Delete type=0 #146
|
||||
2024/03/02-23:57:31.497473 7f74dda006c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
2024/03/02-23:57:31.497513 7f74dda006c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-16:50:28.487537 7f1c56bff6c0 Recovering log #298
|
||||
2026/01/09-16:50:28.498450 7f1c56bff6c0 Delete type=3 #296
|
||||
2026/01/09-16:50:28.498515 7f1c56bff6c0 Delete type=0 #298
|
||||
2026/01/09-16:51:28.840653 7f1c54bfb6c0 Level-0 table #303: started
|
||||
2026/01/09-16:51:28.840708 7f1c54bfb6c0 Level-0 table #303: 0 bytes OK
|
||||
2026/01/09-16:51:28.847927 7f1c54bfb6c0 Delete type=0 #301
|
||||
2026/01/09-16:51:28.868475 7f1c54bfb6c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-16:51:28.868551 7f1c54bfb6c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/armes/MANIFEST-000304
Normal file
BIN
packs/armes/MANIFEST-000304
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/dons/000234.ldb
Normal file
BIN
packs/dons/000234.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000148
|
||||
MANIFEST-000303
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/03/02-23:57:42.563649 7f74e4c006c0 Recovering log #146
|
||||
2024/03/02-23:57:42.574178 7f74e4c006c0 Delete type=3 #144
|
||||
2024/03/02-23:57:42.574278 7f74e4c006c0 Delete type=0 #146
|
||||
2024/03/02-23:57:56.288017 7f74dda006c0 Level-0 table #151: started
|
||||
2024/03/02-23:57:56.288073 7f74dda006c0 Level-0 table #151: 0 bytes OK
|
||||
2024/03/02-23:57:56.294465 7f74dda006c0 Delete type=0 #149
|
||||
2024/03/02-23:57:56.314039 7f74dda006c0 Manual compaction at level-0 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
|
||||
2024/03/02-23:57:56.314072 7f74dda006c0 Manual compaction at level-1 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-16:51:34.750271 7f1c55bfd6c0 Recovering log #301
|
||||
2026/01/09-16:51:34.760726 7f1c55bfd6c0 Delete type=3 #299
|
||||
2026/01/09-16:51:34.760813 7f1c55bfd6c0 Delete type=0 #301
|
||||
2026/01/09-17:10:52.202603 7f1c54bfb6c0 Level-0 table #306: started
|
||||
2026/01/09-17:10:52.202692 7f1c54bfb6c0 Level-0 table #306: 0 bytes OK
|
||||
2026/01/09-17:10:52.216180 7f1c54bfb6c0 Delete type=0 #304
|
||||
2026/01/09-17:10:52.229242 7f1c54bfb6c0 Manual compaction at level-0 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-17:10:52.229348 7f1c54bfb6c0 Manual compaction at level-1 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/03/02-23:56:59.375192 7f74dea006c0 Recovering log #142
|
||||
2024/03/02-23:56:59.429489 7f74dea006c0 Delete type=3 #140
|
||||
2024/03/02-23:56:59.429674 7f74dea006c0 Delete type=0 #142
|
||||
2024/03/02-23:57:31.510659 7f74dda006c0 Level-0 table #147: started
|
||||
2024/03/02-23:57:31.510687 7f74dda006c0 Level-0 table #147: 0 bytes OK
|
||||
2024/03/02-23:57:31.516967 7f74dda006c0 Delete type=0 #145
|
||||
2024/03/02-23:57:31.531943 7f74dda006c0 Manual compaction at level-0 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
|
||||
2024/03/02-23:57:31.532000 7f74dda006c0 Manual compaction at level-1 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-16:50:28.529034 7f1c56bff6c0 Recovering log #297
|
||||
2026/01/09-16:50:28.539837 7f1c56bff6c0 Delete type=3 #295
|
||||
2026/01/09-16:50:28.539910 7f1c56bff6c0 Delete type=0 #297
|
||||
2026/01/09-16:51:28.861880 7f1c54bfb6c0 Level-0 table #302: started
|
||||
2026/01/09-16:51:28.861911 7f1c54bfb6c0 Level-0 table #302: 0 bytes OK
|
||||
2026/01/09-16:51:28.868272 7f1c54bfb6c0 Delete type=0 #300
|
||||
2026/01/09-16:51:28.868530 7f1c54bfb6c0 Manual compaction at level-0 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-16:51:28.868572 7f1c54bfb6c0 Manual compaction at level-1 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/dons/MANIFEST-000303
Normal file
BIN
packs/dons/MANIFEST-000303
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/equipement/000234.ldb
Normal file
BIN
packs/equipement/000234.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000148
|
||||
MANIFEST-000303
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/03/02-23:57:42.550684 7f74df4006c0 Recovering log #146
|
||||
2024/03/02-23:57:42.561298 7f74df4006c0 Delete type=3 #144
|
||||
2024/03/02-23:57:42.561347 7f74df4006c0 Delete type=0 #146
|
||||
2024/03/02-23:57:56.307780 7f74dda006c0 Level-0 table #151: started
|
||||
2024/03/02-23:57:56.307800 7f74dda006c0 Level-0 table #151: 0 bytes OK
|
||||
2024/03/02-23:57:56.313952 7f74dda006c0 Delete type=0 #149
|
||||
2024/03/02-23:57:56.314079 7f74dda006c0 Manual compaction at level-0 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
|
||||
2024/03/02-23:57:56.314098 7f74dda006c0 Manual compaction at level-1 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-16:51:34.736494 7f1c563fe6c0 Recovering log #301
|
||||
2026/01/09-16:51:34.746896 7f1c563fe6c0 Delete type=3 #299
|
||||
2026/01/09-16:51:34.747053 7f1c563fe6c0 Delete type=0 #301
|
||||
2026/01/09-17:10:52.181524 7f1c54bfb6c0 Level-0 table #306: started
|
||||
2026/01/09-17:10:52.181569 7f1c54bfb6c0 Level-0 table #306: 0 bytes OK
|
||||
2026/01/09-17:10:52.192560 7f1c54bfb6c0 Delete type=0 #304
|
||||
2026/01/09-17:10:52.229188 7f1c54bfb6c0 Manual compaction at level-0 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-17:10:52.229310 7f1c54bfb6c0 Manual compaction at level-1 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/03/02-23:56:59.299928 7f74dfe006c0 Recovering log #142
|
||||
2024/03/02-23:56:59.370332 7f74dfe006c0 Delete type=3 #140
|
||||
2024/03/02-23:56:59.370514 7f74dfe006c0 Delete type=0 #142
|
||||
2024/03/02-23:57:31.503940 7f74dda006c0 Level-0 table #147: started
|
||||
2024/03/02-23:57:31.503969 7f74dda006c0 Level-0 table #147: 0 bytes OK
|
||||
2024/03/02-23:57:31.510531 7f74dda006c0 Delete type=0 #145
|
||||
2024/03/02-23:57:31.531927 7f74dda006c0 Manual compaction at level-0 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
|
||||
2024/03/02-23:57:31.531985 7f74dda006c0 Manual compaction at level-1 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-16:50:28.515550 7f1c563fe6c0 Recovering log #297
|
||||
2026/01/09-16:50:28.525696 7f1c563fe6c0 Delete type=3 #295
|
||||
2026/01/09-16:50:28.525817 7f1c563fe6c0 Delete type=0 #297
|
||||
2026/01/09-16:51:28.848057 7f1c54bfb6c0 Level-0 table #302: started
|
||||
2026/01/09-16:51:28.848089 7f1c54bfb6c0 Level-0 table #302: 0 bytes OK
|
||||
2026/01/09-16:51:28.854366 7f1c54bfb6c0 Delete type=0 #300
|
||||
2026/01/09-16:51:28.868495 7f1c54bfb6c0 Manual compaction at level-0 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-16:51:28.868541 7f1c54bfb6c0 Manual compaction at level-1 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/equipement/MANIFEST-000303
Normal file
BIN
packs/equipement/MANIFEST-000303
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/heritages/000234.ldb
Normal file
BIN
packs/heritages/000234.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000148
|
||||
MANIFEST-000303
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/03/02-23:57:42.588257 7f74e4c006c0 Recovering log #146
|
||||
2024/03/02-23:57:42.598189 7f74e4c006c0 Delete type=3 #144
|
||||
2024/03/02-23:57:42.598290 7f74e4c006c0 Delete type=0 #146
|
||||
2024/03/02-23:57:56.300746 7f74dda006c0 Level-0 table #151: started
|
||||
2024/03/02-23:57:56.300764 7f74dda006c0 Level-0 table #151: 0 bytes OK
|
||||
2024/03/02-23:57:56.307700 7f74dda006c0 Delete type=0 #149
|
||||
2024/03/02-23:57:56.314059 7f74dda006c0 Manual compaction at level-0 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
|
||||
2024/03/02-23:57:56.314086 7f74dda006c0 Manual compaction at level-1 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-16:51:34.777168 7f1c563fe6c0 Recovering log #301
|
||||
2026/01/09-16:51:34.788037 7f1c563fe6c0 Delete type=3 #299
|
||||
2026/01/09-16:51:34.788106 7f1c563fe6c0 Delete type=0 #301
|
||||
2026/01/09-17:10:52.240948 7f1c54bfb6c0 Level-0 table #306: started
|
||||
2026/01/09-17:10:52.241037 7f1c54bfb6c0 Level-0 table #306: 0 bytes OK
|
||||
2026/01/09-17:10:52.254088 7f1c54bfb6c0 Delete type=0 #304
|
||||
2026/01/09-17:10:52.274702 7f1c54bfb6c0 Manual compaction at level-0 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-17:10:52.274758 7f1c54bfb6c0 Manual compaction at level-1 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/03/02-23:56:59.493389 7f74dea006c0 Recovering log #142
|
||||
2024/03/02-23:56:59.549265 7f74dea006c0 Delete type=3 #140
|
||||
2024/03/02-23:56:59.549449 7f74dea006c0 Delete type=0 #142
|
||||
2024/03/02-23:57:31.497605 7f74dda006c0 Level-0 table #147: started
|
||||
2024/03/02-23:57:31.497627 7f74dda006c0 Level-0 table #147: 0 bytes OK
|
||||
2024/03/02-23:57:31.503858 7f74dda006c0 Delete type=0 #145
|
||||
2024/03/02-23:57:31.531901 7f74dda006c0 Manual compaction at level-0 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
|
||||
2024/03/02-23:57:31.531971 7f74dda006c0 Manual compaction at level-1 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-16:50:28.558115 7f1c553fc6c0 Recovering log #297
|
||||
2026/01/09-16:50:28.568519 7f1c553fc6c0 Delete type=3 #295
|
||||
2026/01/09-16:50:28.568591 7f1c553fc6c0 Delete type=0 #297
|
||||
2026/01/09-16:51:28.868695 7f1c54bfb6c0 Level-0 table #302: started
|
||||
2026/01/09-16:51:28.868789 7f1c54bfb6c0 Level-0 table #302: 0 bytes OK
|
||||
2026/01/09-16:51:28.875865 7f1c54bfb6c0 Delete type=0 #300
|
||||
2026/01/09-16:51:28.896773 7f1c54bfb6c0 Manual compaction at level-0 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-16:51:28.896837 7f1c54bfb6c0 Manual compaction at level-1 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/heritages/MANIFEST-000303
Normal file
BIN
packs/heritages/MANIFEST-000303
Normal file
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user