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16 Commits

Author SHA1 Message Date
e7a6c15bf7 Remove node_modules from repository
All checks were successful
Release Creation / build (release) Successful in 56s
2026-01-09 17:25:00 +01:00
1909ff443d Remove node_modules from repository 2026-01-09 17:24:36 +01:00
c72c9d8b02 Upgrade to auto-release 2026-01-09 17:23:02 +01:00
536812e871 Upgrade to auto-release 2026-01-09 17:22:52 +01:00
66fe1418f0 Migration datamodels ! 2026-01-09 17:11:12 +01:00
901df5b395 Enhance CSS+fonts 2025-10-26 21:41:25 +01:00
f5d84832f3 CSS/Font enhancements 2025-10-26 15:08:45 +01:00
216360e0d8 Correction sur usage BA sur un jet impair au D20 2025-06-24 22:11:57 +02:00
a0502dc467 Corrections cosmetiques v13 2025-06-03 13:49:09 +02:00
c8b94b74a1 Corrections cosmetiques v13 2025-06-03 13:48:23 +02:00
c9e4f125b4 Foundry v13 migration 2025-05-01 20:40:20 +02:00
e840b70ac9 Add UK/US translation 2024-09-10 13:17:45 +02:00
03b8779862 Add UK/US translation 2024-09-10 07:20:55 +02:00
580a2ccaba Corrections suite a migration Foundry v12 2024-05-01 09:46:37 +02:00
699dba5511 Compatibilité v11/v12 2024-04-26 11:45:58 +02:00
aac552102a Add new automations 2024-04-05 22:33:36 +02:00
253 changed files with 18192 additions and 4102 deletions

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name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the system.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/public/fvtt-mournblade/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-mournblade.zip
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./fvtt-mournblade.zip system.json README.md LICENSE assets/ lang/ modules/ packs/ styles/ templates/ template.json
- name: setup go
uses: https://github.com/actions/setup-go@v4
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./fvtt-mournblade.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
- name: Publish to Foundry server
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'fvtt-mournblade'
version: ${{github.event.release.tag_name}}
manifest: 'https://www.uberwald.me/gitea/public/fvtt-mournblade/releases/download/latest/system.json'
notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-mournblade.zip'
compatibility-minimum: '13'
compatibility-verified: '13'

1
.gitignore vendored
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.history/
node_modules

35
gulpfile.js Normal file
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const gulp = require('gulp');
const less = require('gulp-less');
const sourcemaps = require('gulp-sourcemaps');
// Paths
const paths = {
styles: {
src: 'less/**/*.less',
dest: 'styles/'
}
};
// Compile LESS to CSS
function styles() {
return gulp.src('less/mournblade.less')
.pipe(sourcemaps.init())
.pipe(less())
.pipe(sourcemaps.write('.'))
.pipe(gulp.dest(paths.styles.dest));
}
// Watch files
function watchFiles() {
gulp.watch(paths.styles.src, styles);
}
// Define complex tasks
const build = gulp.series(styles);
const watch = gulp.series(build, watchFiles);
// Export tasks
exports.styles = styles;
exports.build = build;
exports.watch = watch;
exports.default = build;

203
lang/en.json Normal file
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{
"Adresse": "Agility",
"Clairvoyance": "Clarity",
"MNBL.abilities": "Gifts/Pacts",
"MNBL.activatedrunes": "Activated Runes",
"MNBL.addpredilection": "Add a specialization",
"MNBL.aimingbonus": "Aiming Bonus",
"MNBL.alignement": "Alignment",
"MNBL.all": "All",
"MNBL.allegiance": "Allegiance",
"MNBL.applydamage": "Apply damage/bonus/penalty",
"MNBL.aspect": "Aspect",
"MNBL.Assaut": "Smite",
"MNBL.attack": "Attack",
"MNBL.attackcapacity": "Offensive Ability",
"MNBL.attackmountbonus": "Mounted attacker vs ground defender (+5)",
"MNBL.attacks": "Attacks",
"MNBL.attribut": "Attribute",
"MNBL.attributes": "Attributes",
"MNBL.automalus": "Auto Penalty",
"MNBL.base": "Base",
"MNBL.beastslords": "Beast Lords",
"MNBL.bio": "Bio & Notes",
"MNBL.bonus": "Bonus",
"MNBL.candoublebonusskill": "Bonuses can be doubled (cf. Profession)",
"MNBL.chaos": "Chaos",
"MNBL.chaotictraits": "Chaotic Traits",
"MNBL.charge": "Charge",
"MNBL.consumed": "Consumed",
"MNBL.contain": "Contain the opponent",
"MNBL.creatureresourcecost": "Resource Cost (creatures)",
"MNBL.current": "Current",
"MNBL.currentmax": "Current Max",
"MNBL.damage": "Damage",
"MNBL.damagebonus": "Damage Bonus",
"MNBL.defense": "Defense",
"MNBL.defensebonus": "Defense Bonus",
"MNBL.defensecapacity": "Defensive Ability",
"MNBL.dice": "Dice",
"MNBL.difficulty": "Difficulty",
"MNBL.dirtyattack": "Cheap Shot",
"MNBL.disadvantagepositions": "Disadvantageous positions (Max bonus +15)",
"MNBL.disarm": "Disarm",
"MNBL.doubleD20": "Double d20 (1 Shard Point)",
"MNBL.dramaticfailure": "Dramatic Failure",
"MNBL.duration": "Duration",
"MNBL.easy": "Easy (5)",
"MNBL.eclat": "Shard",
"MNBL.elementslords": "Elemental Lords",
"MNBL.equipmentactions": "Equipment/Actions",
"MNBL.equipments": "Equipments",
"MNBL.equipped": "Equipped",
"MNBL.exp": "Experience",
"MNBL.eyes": "Eyes",
"MNBL.failure": "Failure",
"MNBL.feint": "Feint",
"MNBL.flee": "Flee",
"MNBL.formula": "Formula",
"MNBL.genre": "Gender",
"MNBL.gifts": "Gifts",
"MNBL.goodadventure": "Good Adventure",
"MNBL.hair": "Hair",
"MNBL.hard": "Hard (15)",
"MNBL.hascover": "Cover",
"MNBL.hazardous": "Tricky (20)",
"MNBL.health": "Health",
"MNBL.healthmalus": "Health Penalty",
"MNBL.heavycover": "Almost complete (-10)",
"MNBL.heroicsuccess": "Heroic Success",
"MNBL.highlanguage": "High Melnibonéan",
"MNBL.ignorearmor": "Ignore Armor",
"MNBL.ignorehealthmalus": "Ignore Health Penalty",
"MNBL.ignoresoulmalus": "Ignore Soul Penalty",
"MNBL.immobilize": "Immobilize",
"MNBL.insane": "Ridiculous (25)",
"MNBL.isdefense": "Defensive",
"MNBL.knockout": "Knock Out",
"MNBL.law": "Law",
"MNBL.legacy": "Legacy",
"MNBL.lessthanshort": "Less than short (10)",
"MNBL.lethal": "Lethal",
"MNBL.level": "Level",
"MNBL.lightcover": "Buckler or light (-2)",
"MNBL.longmore": "Long and more (25)",
"MNBL.longrange": "Long Range",
"MNBL.malus": "Penalty",
"MNBL.margin": "Margin",
"MNBL.medium": "Average (10)",
"MNBL.mediumcover": "Pavise or half (-5)",
"MNBL.mediummore": "Medium and more (20)",
"MNBL.mediumrange": "Medium Range",
"MNBL.meleethrowweapon": "Melee and Throwing Weapon",
"MNBL.meleeweapon": "Melee Weapon",
"MNBL.mode": "Mode",
"MNBL.modifier": "Modifiers",
"MNBL.modifiertype": "Modifier Type",
"MNBL.mounted": "Mounted",
"MNBL.nextactionmalus": "Penalty for next action",
"MNBL.nextattackbonus": "Bonus for next attack",
"MNBL.none": "None",
"MNBL.noneunknwon": "None/Unknown",
"MNBL.nonlethal": "Non-Lethal",
"MNBL.nonlethaldamage": "Non-Lethal Damage",
"MNBL.notarget": "No designated target",
"MNBL.origin": "Origin",
"MNBL.pacts": "Pacts",
"MNBL.points": "Points",
"MNBL.preciseattack": "Precision Attack",
"MNBL.predilections": "Specializations",
"MNBL.preferredhand": "Preferred Hand",
"MNBL.prerequisites": "Prerequisites",
"MNBL.price": "Price",
"MNBL.profession": "Profession",
"MNBL.pronounced": "Spoken",
"MNBL.pronouncedrune": "Spoken Rune",
"MNBL.pronouncerune": "Speak the rune",
"MNBL.protections": "Protections",
"MNBL.puremadness": "Insane (30)",
"MNBL.quantity": "Quantity",
"MNBL.range": "Range",
"MNBL.rarity": "Rarity",
"MNBL.registeredmodifiers": "Registered Modifiers",
"MNBL.reloadduration": "Reload Time",
"MNBL.ressources": "Resources",
"MNBL.roll": "Roll",
"MNBL.runes": "Runes",
"MNBL.runningtarget": "Running target (-5/-10 depending on range)",
"MNBL.shootmodifier": "Shooting Modifiers",
"MNBL.shootweapon": "Shoot Weapon",
"MNBL.shortmore": "Short and more (10)",
"MNBL.shortrange": "Short Range",
"MNBL.size": "Size",
"MNBL.skill": "Skill",
"MNBL.skills": "Skills",
"MNBL.smallroomtarget": "Target in confined space (+5)",
"MNBL.soul": "Soul",
"MNBL.soulmalus": "Soul Penalty",
"MNBL.soulmultiplier": "Soul Multiplier",
"MNBL.soulpoints": "Soul Points",
"MNBL.specialactions": "Special Actions",
"MNBL.specialweapon": "Special (ability/gift)",
"MNBL.speciestrait": "Species Trait",
"MNBL.speed": "Speed",
"MNBL.success": "Success",
"MNBL.target": "Target",
"MNBL.targetbelow": "Target below (+5)",
"MNBL.targetcantmove": "Target immobilized (+5)",
"MNBL.targetdefense": "Opponent's Defense",
"MNBL.targetground": "Target on the ground (+5)",
"MNBL.targetseeshoot": "Target is aware of the shot",
"MNBL.tendancies": "Tendencies",
"MNBL.throwweapon": "Throwing Weapon",
"MNBL.totalprotection": "Total Protection",
"MNBL.traced": "Written",
"MNBL.tracedrune": "Written Rune",
"MNBL.tracerune": "Write the rune",
"MNBL.treasuremoney": "Treasures and Money",
"MNBL.twohands": "Two-handed",
"MNBL.type": "Type",
"MNBL.unarmedtarget": "Unarmed target (+5)",
"MNBL.unit": "Unit",
"MNBL.use": "Use",
"MNBL.usedpredilection": "Used Predilection",
"MNBL.value": "Value",
"MNBL.weapon": "Weapon",
"MNBL.weaponbonusattack": "Handling Bonus (offensive)",
"MNBL.weaponbonusdefense": "Handling Bonus (defensive)",
"MNBL.weapons": "Weapons",
"MNBL.weaponscapacities": "Weapons/Abilities",
"MNBL.weapontype": "Weapon Type",
"MNBL.weight": "Weight",
"MNBL.total": "Total",
"Présence": "Presence",
"Puissance": "Might",
"Trempe": "Mettle",
"TYPES": {
"Actor": {
"creature": "Creature",
"personnage": "Character"
},
"Item": {
"arme": "Weapon",
"bouclier": "Shield",
"capacite": "Ability",
"competence": "Skill",
"don": "Gifts",
"equipement": "Equipment",
"heritage": "Background",
"metier": "Profession",
"modifier": "Modifier",
"monnaie": "Currency",
"origine": "Origin",
"pacte": "Pacts",
"protection": "Protections",
"rune": "Rune",
"runeeffect": "Rune Effect",
"tendance": "Signs of Chaos",
"traitchaotique": "Background",
"traitespece": "Species Trait"
}
}
}

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@@ -23,6 +23,202 @@
"bouclier": "Bouclier",
"modifier": "Modificateur",
"traitespece": "Trait d'Espèce"
}
}
}
},
"Adresse": "Adresse",
"Puissance": "Puissance",
"Clairvoyance": "Clairvoyance",
"Présence": "Présence",
"Trempe": "Trempe",
"MNBL.assaut": "Assaut",
"MNBL.preciseattack": "Attaque Précise",
"MNBL.feint": "Feinte",
"MNBL.dirtyattack": "Coup Bas",
"MNBL.charge": "Charger",
"MNBL.contain": "Contenir l'adversaire",
"MNBL.disarm": "Désarmer",
"MNBL.none": "Aucun",
"MNBL.lightcover": "Rondache ou léger (-2)",
"MNBL.mediumcover": "Pavois ou à moitié (-5)",
"MNBL.heavycover": "Quasi complet (-10)",
"MNBL.roll": "Jet",
"MNBL.defensecapacity": "Capacité défensive",
"MNBL.attackcapacity": "Capacité offensive",
"MNBL.lessthanshort": "Moins que courte (10)",
"MNBL.shortmore": "Courte et + (10)",
"MNBL.mediummore": "Moyenne et + (20)",
"MNBL.longmore": "Longue et + (25)",
"MNBL.noneunknwon": "Aucune/Inconnue",
"MNBL.easy": "Facile (5)",
"MNBL.medium": "Moyenne (10)",
"MNBL.hard": "Ardue (15)",
"MNBL.hazardous": "Hasardeuse (20)",
"MNBL.insane": "Insensée (25)",
"MNBL.puremadness": "Pure Folie (30)",
"MNBL.pronouncerune": "Prononcer la rune",
"MNBL.tracerune": "Tracer la rune",
"MNBL.pronounced": "Prononcée",
"MNBL.traced": "Tracée",
"MNBL.meleeweapon": "Arme de contact",
"MNBL.meleethrowweapon": "Arme de contact et de Jet",
"MNBL.throwweapon": "Arme de Lancer",
"MNBL.shootweapon": "Arme de Tir",
"MNBL.specialweapon": "Spécial (capacité/don)",
"MNBL.all": "Tous",
"MNBL.beastslords": "Seigneurs des Bêtes",
"MNBL.elementslords": "Seigneurs Elementaires",
"MNBL.law": "Loi",
"MNBL.chaos": "Chaos",
"MNBL.level": "Niveau",
"MNBL.points": "Points",
"MNBL.aspect": "Aspect",
"MNBL.margin": "Marge",
"MNBL.goodadventure" : "Bonne Aventure",
"MNBL.base": "Base",
"MNBL.current": "Actuelle",
"MNBL.alignement" : "Alignement",
"MNBL.eclat": "Eclat",
"MNBL.exp": "Expérience",
"MNBL.attributes": "Attributs",
"MNBL.skills": "Compétences",
"MNBL.abilities": "Dons/Pactes",
"MNBL.equipmentactions": "Equipements/Actions",
"MNBL.bio": "Bio&Notes",
"MNBL.health": "Santé",
"MNBL.bonus": "Bonus",
"MNBL.malus": "Malus",
"MNBL.nonlethal": "Non Létaux",
"MNBL.lethal": "Létaux",
"MNBL.automalus" : "Malus Auto",
"MNBL.soul": "Ame",
"MNBL.currentmax": "Max Actuel",
"MNBL.consumed": "Consommé",
"MNBL.damagebonus": "B. Dégats",
"MNBL.speed": "Vitesse",
"MNBL.defense": "Défense",
"MNBL.totalprotection": "Protection Totale",
"MNBL.modifier": "Modificateurs",
"MNBL.type": "Type",
"MNBL.value": "Valeur",
"MNBL.gifts": "Dons",
"MNBL.allegiance": "Allégeance",
"MNBL.pacts": "Pactes",
"MNBL.runes": "Runes",
"MNBL.highlanguage": "Haut Parler",
"MNBL.difficulty": "Difficulté",
"MNBL.tendancies": "Tendances",
"MNBL.chaotictraits": "Traits Chaotique",
"MNBL.activatedrunes": "Runes actives",
"MNBL.mode": "Mode",
"MNBL.duration": "Durée",
"MNBL.treasuremoney": "Richesses et Argent",
"MNBL.quantity": "Quantité",
"MNBL.unit": "Unité",
"MNBL.specialactions": "Actions spéciales",
"MNBL.knockout": "Assomer",
"MNBL.flee": "Fuir",
"MNBL.immobilize": "Immobiliser",
"MNBL.mounted": "Monté",
"MNBL.weapons": "Armes",
"MNBL.attack": "Attaque",
"MNBL.damage": "Dégats",
"MNBL.protections": "Protections",
"MNBL.equipments": "Equipements",
"MNBL.equipment": "Equipement",
"MNBL.origin": "Origine",
"MNBL.legacy": "Héritage",
"MNBL.profession": "Métier",
"MNBL.genre": "Genre",
"MNBL.size": "Taille",
"MNBL.hair": "Cheveux",
"MNBL.eyes": "Yeux",
"MNBL.preferredhand": "Main Préférée",
"MNBL.weight": "Poids",
"MNBL.soulmultiplier": "Multiplicateur d'âme",
"MNBL.ignorehealthmalus": "Ignore le malus de santé",
"MNBL.ignoresoulmalus": "Ignore le malus d'âme",
"MNBL.weapon": "Arme",
"MNBL.nextattackbonus": "Bonus pour prochaine attaque",
"MNBL.nextactionmalus": "Malus au défenseur pour prochaine action",
"MNBL.applydamage": "Appliquer les dégats/bonus/malus",
"MNBL.attribut": "Attribut",
"MNBL.skill": "Compétence",
"MNBL.target": "Cible",
"MNBL.usedpredilection": "Prédilection utilisée",
"MNBL.soulpoints": "Points d'âme",
"MNBL.formula": "Formule",
"MNBL.dice":"Dé",
"MNBL.success": "Succés",
"MNBL.failure": "Echec",
"MNBL.heroicsuccess": "Succés Héroïque",
"MNBL.dramaticfailure": "Echec Dramatique",
"MNBL.attackmountbonus": "Attaquant monté vs def. au sol (+5)",
"MNBL.targetdefense": "Défense adversaire",
"MNBL.shootmodifier": "Modificateurs de Tir",
"MNBL.aimingbonus": "Bonus de visée",
"MNBL.targetseeshoot": "La cible est consciente du tir",
"MNBL.notarget": "Pas de cible désignée",
"MNBL.runningtarget": "La cible court (-5/-10 selon portée)",
"MNBL.hascover": "Couvert",
"MNBL.range": "Portée",
"MNBL.disadvantagepositions": "Positions désavantageuses (Bonus max +15)",
"MNBL.targetground": "Cible au sol (+5)",
"MNBL.unarmedtarget": "Cible désarmée (+5)",
"MNBL.smallroomtarget": "Cible en espace restreint (+5)",
"MNBL.targetcantmove": "Cible immobilisée (+5)",
"MNBL.targetbelow": "Cible surplombée (+5)",
"MNBL.healthmalus": "Malus de santé",
"MNBL.soulmalus": "Malus d'âme",
"MNBL.registeredmodifiers": "Modificateurs enregistrés",
"MNBL.doubleD20": "Doubler le d20 (1 Point d'Eclat)",
"MNBL.pronouncedrune": "Rune prononcée",
"MNBL.tracedrune": "Rune tracée",
"MNBL.equipped": "Equipé",
"MNBL.rarity": "Rareté",
"MNBL.price": "Prix",
"MNBL.modifiertype": "Type de modificateur",
"MNBL.prerequisites": "Prérequis",
"MNBL.predilections": "Prédilections",
"MNBL.candoublebonusskill": "Les bonus de Bonne Aventure et d'Eclat peuvent être doublés (cf. Métier)",
"MNBL.addpredilection": "Ajouter une prédilection",
"MNBL.defensebonus": "Bonus de défense",
"MNBL.nonlethaldamage": "Dégâts non létaux",
"MNBL.weapontype": "Type d'arme",
"MNBL.weaponbonusattack": "Bonus de maniement (offensif)",
"MNBL.weaponbonusdefense": "Bonus de maniement (défensif)",
"MNBL.isdefense": "Défensive",
"MNBL.twohands": "A deux mains",
"MNBL.ignorearmor": "Ignore l'armure",
"MNBL.creatureresourcecost": "Cout en Ressources (créatures)",
"MNBL.shortrange": "Portée courte",
"MNBL.mediumrange":"Portée moyenne",
"MNBL.longrange":"Portée longue",
"MNBL.reloadduration": "Temps de rechargement",
"MNBL.attacks": "Attaques",
"MNBL.ressources": "Ressources",
"MNBL.weaponscapacities": "Armes/Capacités",
"MNBL.use": "Utiliser",
"MNBL.speciestrait": "Trait d'espèce",
"MNBL.attribute": "Attribut",
"MNBL.Protections": "Protections",
"MNBL.rune": "Rune",
"MNBL.total": "Total",
"MNBL.description": "Description",
"MNBL.details": "Détails",
"MNBL.sacrifice": "Sacrifice",
"MNBL.identity": "Identité",
"MNBL.gmtools": "Outils MJ"
}

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less/actor-styles.less Normal file
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/* ==================== Actor Sheet Styles ==================== */
// NOTE: Ce fichier surcharge certaines règles de simple-converted.less
// Les sélecteurs .fvtt-mournblade.actor sont plus spécifiques et prennent priorité
.fvtt-mournblade.actor {
// Background pour toute la fiche d'acteur
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
// AppV2 - Structure flex pour permettre le scroll
.window-content {
height: 100%;
padding: 0;
margin: 0;
display: flex;
flex-direction: column;
overflow: hidden;
}
// Main form structure
form,
.sheet-form-layout {
height: 100%;
background: url("../assets/ui/pc_sheet_bg.webp") repeat-y;
color: black;
display: flex;
flex-direction: column;
flex: 1;
min-height: 0;
overflow: hidden;
padding: 0;
margin: 0;
// La section racine du template (if nested inside form, or simple direct children handling)
> section {
height: 100%;
display: flex;
flex-direction: column;
flex: 1;
min-height: 0;
overflow: hidden;
}
}
// SURCHARGE: simple-converted.less définit flex: 0 0 210px
.sheet-header {
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
padding: 0.5rem;
margin: 0;
flex: 0 0 auto !important; // Override simple-converted
overflow: visible !important; // Override simple-converted
.background-sheet-header {
background: transparent;
}
.header-main-content {
flex: 1;
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.header-stats-grid {
display: grid;
grid-template-columns: 2fr 1fr 1fr;
gap: 0.75rem;
padding: 0.5rem;
background: rgba(0, 0, 0, 0.15);
border: 2px solid rgba(139, 69, 19, 0.5);
border-radius: 4px;
}
.stat-group {
display: flex;
flex-direction: column;
gap: 0.3rem;
padding: 0.35rem 0.6rem;
background: rgba(0, 0, 0, 0.2);
border: 1px solid rgba(139, 69, 19, 0.4);
border-radius: 3px;
&.stat-group-health {
border-left: 3px solid rgba(200, 0, 0, 0.6);
background: rgba(40, 0, 0, 0.15);
}
}
.stat-title {
font-size: 0.75rem;
font-weight: bold;
color: #f5e6d3;
margin: 0;
padding: 0 0 0.3rem 0;
border-bottom: 1px solid rgba(139, 69, 19, 0.5);
text-transform: uppercase;
letter-spacing: 0.5px;
font-family: "CentaurMT", serif;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.8);
}
.stat-values {
display: flex;
flex-direction: row;
gap: 0.5rem;
flex-wrap: wrap;
justify-content: center;
}
.stat-item {
display: flex;
flex-direction: column;
gap: 0.2rem;
align-items: center;
flex: 1;
min-width: 0;
}
.stat-label {
font-size: 0.7rem;
color: #d4c5b0;
margin: 0;
font-weight: 600;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
}
.stat-value {
font-size: 0.85rem;
font-weight: bold;
color: #fff;
padding: 0.25rem 0.5rem;
background: rgba(0, 0, 0, 0.4);
border: 1px solid rgba(139, 69, 19, 0.6);
border-radius: 3px;
min-width: 2.5rem;
text-align: center;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
width: 100%;
}
.stat-input {
font-size: 0.8rem;
font-weight: 600;
padding: 0.25rem 0.4rem;
background: rgba(40, 30, 20, 0.7);
border: 1px solid rgba(139, 69, 19, 0.7);
color: #fff;
border-radius: 3px;
text-align: center;
min-width: 2.5rem;
max-width: 100%;
width: 100%;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.3);
&.stat-input-single {
min-width: 3.5rem;
}
&.stat-input-damage {
border-color: rgba(200, 0, 0, 0.8);
background: rgba(80, 0, 0, 0.5);
}
&:hover {
background: rgba(60, 45, 30, 0.8);
border-color: rgba(255, 102, 0, 0.6);
}
&:focus {
outline: none;
border-color: rgba(255, 102, 0, 1);
box-shadow: 0 0 6px rgba(255, 102, 0, 0.5), inset 0 1px 3px rgba(0, 0, 0, 0.3);
background: rgba(70, 50, 35, 0.9);
}
}
.header-fields {
h4.item-name-label.competence-name {
font-size: 0.75rem;
padding-top: 3px;
}
.item-name-label.competence-name {
font-size: 0.75rem;
}
label.item-name-label.competence-name {
font-size: 0.7rem;
}
.item-field-label-short {
font-size: 0.8rem;
}
.status-small-label {
font-size: 0.8rem;
}
}
}
// Sheet navigation tabs
// SURCHARGE: simple-converted.less définit flex: 0
.sheet-tabs {
margin: 0;
padding: 0 0.5rem;
flex: 0 0 auto !important; // Override simple-converted
}
// Sheet body - section scrollable
// SURCHARGE CRITIQUE: simple-converted.less définit height: auto sur .sheet-body et .tab
// Ces surcharges permettent le scroll vertical
.sheet-body {
margin: 0;
padding: 0.5rem;
flex: 1 !important; // Override simple-converted
min-height: 0 !important; // Critique pour le scroll
overflow-y: auto !important; // Override simple-converted
.tab {
padding: 0;
height: auto !important; // Override simple-converted qui met height: auto
&:not(.active) {
display: none;
}
// Assurer que les grilles peuvent scroller
.grid, .grid-2col {
height: auto;
overflow: visible;
}
.sheet-box {
height: auto;
}
}
// Listes compactes dans les sections
.compact-list {
list-style: none;
margin: 0;
padding: 0;
li.item {
padding: 0.2rem 0.4rem;
margin-bottom: 0.15rem;
background: rgba(0, 0, 0, 0.1);
border: 1px solid rgba(139, 69, 19, 0.3);
border-radius: 3px;
&:hover {
background: rgba(0, 0, 0, 0.15);
}
&.items-title-bg {
background: rgba(0, 0, 0, 0.3);
border-color: rgba(139, 69, 19, 0.5);
font-weight: 600;
margin-bottom: 0.3rem;
.item-name-label-header {
color: #f5e6d3;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
}
}
}
}
// Contrôles d'items (edit, delete, equip, etc.)
.item-controls {
display: flex;
align-items: center;
gap: 0.3rem;
justify-content: flex-end;
.item-control {
display: inline-flex;
align-items: center;
justify-content: center;
width: 20px;
height: 20px;
color: #5a3a1a;
text-decoration: none;
cursor: pointer;
border-radius: 3px;
transition: all 0.2s;
&:hover {
color: #2a1a0a;
background: rgba(139, 69, 19, 0.2);
transform: scale(1.1);
}
i {
font-size: 0.85rem;
}
&.item-edit {
color: #4a7c59;
&:hover {
color: #2d5a3a;
background: rgba(74, 124, 89, 0.2);
}
}
&.item-delete {
color: #a04040;
&:hover {
color: #802020;
background: rgba(160, 64, 64, 0.2);
}
}
&.item-equip {
color: #6b5b3a;
&:hover {
color: #4a3a1a;
background: rgba(107, 91, 58, 0.2);
}
i.fa-circle {
color: #4a7c59;
}
i.fa-genderless {
color: #8a6a4a;
}
}
&.item-add {
color: #4a7c59;
&:hover {
color: #2d5a3a;
background: rgba(74, 124, 89, 0.2);
}
}
}
}
.item-controls-fixed {
min-width: 3.2rem;
max-width: 3.2rem;
}
// Couleurs pour les labels et textes dans les onglets
h4, h3, label, span.item-name-label, span.competence-name,
.label-name, .generic-label, .item-field-label-short,
.item-field-label-medium, .item-field-label-long,
.short-label, .items-title-text {
color: #3a2a1a !important;
text-shadow: 0px 0px 1px rgba(255, 255, 255, 0.3);
}
// Inputs dans le corps
input[type="text"], input[type="number"], select {
color: #2a1a0a;
background: rgba(255, 250, 240, 0.8);
border: 1px solid rgba(139, 69, 19, 0.5);
height: 24px;
padding: 0.15rem 0.3rem;
line-height: 1.2;
&:focus {
background: rgba(255, 255, 245, 0.95);
border-color: rgba(139, 69, 19, 0.8);
}
}
// Titres de sections
h3, h4 {
font-weight: bold;
color: #2a1a0a !important;
}
// Titres de sections Santé, Âme, Combat
h4.item-name-label.competence-name {
font-size: 0.85rem;
margin-top: 0.2rem;
margin-bottom: 0.3rem;
padding-top: 0;
}
// Section grids pour Santé, Âme, Combat
.section-grid {
display: flex;
flex-direction: column;
gap: 0.2rem;
padding: 0.3rem 0.4rem;
margin-bottom: 0.3rem;
background: rgba(0, 0, 0, 0.15);
border: 2px solid rgba(139, 69, 19, 0.5);
border-radius: 4px;
.section-title {
font-size: 0.85rem;
font-weight: bold;
color: #f5e6d3;
text-transform: uppercase;
letter-spacing: 0.5px;
margin: 0 0 0.2rem 0;
padding: 0.2rem 0.4rem;
background: rgba(0, 0, 0, 0.3);
border-left: 3px solid rgba(139, 69, 19, 0.8);
border-radius: 2px;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
}
.grid-row {
display: grid;
grid-template-columns: 1fr 1fr;
align-items: center;
gap: 0.4rem;
padding: 0.25rem 0.4rem;
background: rgba(0, 0, 0, 0.2);
border: 1px solid rgba(139, 69, 19, 0.4);
border-radius: 3px;
input {
width: 60px;
min-width: 60px;
}
&.attr-row {
grid-template-columns: 40px 1fr auto;
gap: 0.5rem;
.item-name-img {
width: 32px;
height: 32px;
border-radius: 3px;
border: 1px solid rgba(139, 69, 19, 0.5);
}
.label-name {
display: flex;
align-items: center;
a {
color: #f5e6d3;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
font-weight: 600;
cursor: pointer;
&:hover {
color: #fff;
text-shadow: 0 0 4px rgba(255, 200, 100, 0.8);
}
}
}
select {
width: 80px;
}
}
.label-name {
font-weight: 600;
font-size: 0.9rem;
color: #d4c5b0;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
}
.stat-label {
font-weight: 600;
font-size: 0.9rem;
color: #d4c5b0;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
}
.value-display {
text-align: center;
font-weight: bold;
font-size: 1rem;
color: #fff;
background: rgba(0, 0, 0, 0.4);
padding: 0.2rem 0.4rem;
border-radius: 3px;
border: 1px solid rgba(139, 69, 19, 0.6);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
}
.malus-value {
text-align: center;
font-weight: bold;
font-size: 1rem;
color: #ff9999;
background: rgba(0, 0, 0, 0.4);
padding: 0.2rem 0.4rem;
border-radius: 3px;
border: 1px solid rgba(200, 50, 50, 0.6);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
}
&.damage-row {
grid-template-columns: 120px 1fr;
.damage-label {
font-size: 0.95rem;
font-weight: 600;
}
.damage-controls {
display: flex;
align-items: center;
justify-content: center;
gap: 0.4rem;
input {
width: 60px;
min-width: 60px;
flex-shrink: 0;
text-align: center;
font-size: 1.1rem;
font-weight: bold;
}
.plus-minus-button {
width: 30px;
height: 30px;
display: flex;
align-items: center;
justify-content: center;
font-size: 1.2rem;
font-weight: bold;
border-radius: 4px;
border: 2px solid rgba(139, 69, 19, 0.5);
background: linear-gradient(to bottom, rgba(210, 180, 140, 0.9), rgba(180, 150, 110, 0.9));
color: #2a1a0a;
cursor: pointer;
transition: all 0.15s;
&:hover {
background: linear-gradient(to bottom, rgba(230, 200, 160, 0.95), rgba(200, 170, 130, 0.95));
border-color: rgba(139, 69, 19, 0.8);
transform: scale(1.08);
}
&:active {
transform: scale(0.95);
}
}
}
}
&.soul-consumed-row {
grid-template-columns: 120px 1fr;
}
&.soul-malus-row {
grid-template-columns: 90px 1fr;
gap: 0.4rem;
.label-name {
font-size: 0.85rem;
}
.malus-value {
font-size: 0.9rem;
padding: 0.2rem 0.3rem;
}
}
&.malus-row {
grid-template-columns: 55px 60px 75px 50px;
gap: 0.3rem;
.label-name {
font-size: 0.85rem;
}
input {
width: 100%;
min-width: unset;
}
.malus-value {
font-size: 0.9rem;
padding: 0.2rem 0.3rem;
}
}
}
&.combat-grid {
.grid-row.combat-stat {
grid-template-columns: 85px 50px 60px 55px;
gap: 0.4rem;
.stat-label {
font-size: 0.85rem;
}
.stat-base {
text-align: center;
font-weight: bold;
font-size: 0.85rem;
color: #fff;
background: rgba(0, 0, 0, 0.4);
padding: 0.2rem 0.3rem;
border-radius: 3px;
border: 1px solid rgba(139, 69, 19, 0.6);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
}
input {
width: 50px;
min-width: 50px;
text-align: center;
}
.stat-total {
text-align: center;
font-weight: bold;
font-size: 0.85rem;
color: #fff;
background: rgba(0, 0, 0, 0.4);
padding: 0.2rem 0.3rem;
border-radius: 3px;
border: 1px solid rgba(139, 69, 19, 0.6);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
}
}
.grid-row.protection-row {
grid-template-columns: 1fr 1fr;
.protection-value {
text-align: center;
font-weight: bold;
font-size: 1.2rem;
color: #fff;
background: rgba(0, 0, 0, 0.4);
padding: 0.25rem 0.4rem;
border-radius: 3px;
border: 1px solid rgba(139, 69, 19, 0.6);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
}
}
}
}
// Boutons d'actions spéciales
.action-buttons {
display: flex;
flex-direction: column;
gap: 0.3rem;
padding: 0.3rem 0;
button {
margin: 0;
}
}
.action-buttons-row {
display: flex;
flex-direction: row;
align-items: center;
gap: 0.5rem;
padding: 0.3rem 0;
button {
margin: 0;
flex: 1;
}
.mounted-checkbox {
display: flex;
align-items: center;
gap: 0.4rem;
padding: 0.3rem 0.6rem;
white-space: nowrap;
label {
margin: 0;
font-size: 0.9rem;
}
input[type="checkbox"] {
margin: 0;
cursor: pointer;
}
}
}
}
}
/* ==================== Creature Sheet Specific Styles ==================== */
.fvtt-mournblade.actor.creature-sheet {
// Variant background pour creatures - teinte légèrement différente
.background-sheet-header-creature {
background: linear-gradient(135deg, rgba(0, 60, 0, 0.15) 0%, rgba(20, 80, 20, 0.1) 100%);
border: 2px solid rgba(34, 139, 34, 0.5);
border-radius: 4px;
padding: 0;
}
// Légère teinte verte pour les sections
.sheet-box {
&.color-bg-archetype {
background: linear-gradient(135deg, rgba(0, 40, 0, 0.08) 0%, rgba(20, 60, 20, 0.05) 100%);
}
}
// Header simplifié pour creatures
.sheet-header {
flex: 0 0 auto !important;
padding: 0;
}
.profile-img {
width: 80px;
height: 80px;
border-radius: 8px;
border: 2px solid rgba(34, 139, 34, 0.6);
object-fit: cover;
cursor: pointer;
flex-shrink: 0;
}
// Tabs avec teinte verte
nav.tabs {
.item.active {
border-bottom-color: rgba(34, 139, 34, 0.8);
color: #228b22;
}
}
// Section titles avec teinte verte
.section-title {
color: #1a5a1a;
border-bottom-color: rgba(34, 139, 34, 0.3);
}
// Items headers
.items-title-bg {
background: linear-gradient(135deg, rgba(0, 60, 0, 0.15) 0%, rgba(20, 80, 20, 0.1) 100%);
border-bottom: 1px solid rgba(34, 139, 34, 0.3);
}
}
// PNJ Sheet - Orange/Copper theme for visual distinction
.fvtt-mournblade.actor.pnj-sheet {
// Variant background pour PNJs - teinte orange/cuivre
.background-sheet-header-creature {
background: linear-gradient(135deg, rgba(80, 40, 0, 0.15) 0%, rgba(100, 50, 0, 0.1) 100%);
border: 2px solid rgba(205, 127, 50, 0.5);
border-radius: 4px;
padding: 0;
}
// Légère teinte orange/cuivre pour les sections
.sheet-box {
&.color-bg-archetype {
background: linear-gradient(135deg, rgba(60, 30, 0, 0.08) 0%, rgba(80, 40, 0, 0.05) 100%);
}
}
// Header simplifié pour PNJs
.sheet-header {
flex: 0 0 auto !important;
padding: 0;
}
.profile-img {
width: 80px;
height: 80px;
border-radius: 8px;
border: 2px solid rgba(205, 127, 50, 0.6);
object-fit: cover;
cursor: pointer;
flex-shrink: 0;
}
// Tabs avec teinte orange/cuivre
nav.tabs {
.item.active {
border-bottom-color: rgba(205, 127, 50, 0.8);
color: #cd7f32;
}
}
// Section titles avec teinte orange/cuivre
.section-title {
color: #b8734d;
border-bottom-color: rgba(205, 127, 50, 0.3);
}
// Items headers
.items-title-bg {
background: linear-gradient(135deg, rgba(80, 40, 0, 0.15) 0%, rgba(100, 50, 0, 0.1) 100%);
border-bottom: 1px solid rgba(205, 127, 50, 0.3);
}
}
// GM Tools section - labels plus larges
.gm-tools-section {
.grid {
.item-list .flexrow.item {
.label-name {
flex: 1;
min-width: 12rem;
}
}
}
}
// Alignment group in header
.stat-group-alignment {
.stat-values.alignment-values {
display: flex;
flex-direction: column;
gap: 0.3rem;
}
.alignment-row {
display: flex;
align-items: center;
gap: 0.3rem;
.alignment-label {
font-weight: bold;
min-width: 4rem;
font-size: 0.85rem;
}
.alignment-inputs {
display: flex;
align-items: center;
gap: 0.2rem;
flex: 1;
}
.stat-label-mini {
font-size: 0.7rem;
min-width: 2.5rem;
}
.stat-input-mini {
width: 2.5rem;
height: 1.5rem;
padding: 0.1rem 0.2rem;
font-size: 0.8rem;
}
select.stat-input-mini {
width: 3rem;
}
}
.alignment-info {
display: flex;
justify-content: space-around;
margin-top: 0.2rem;
padding-top: 0.2rem;
border-top: 1px solid rgba(139, 69, 19, 0.3);
.info-label {
font-size: 0.75rem;
color: #f5e6d3;
strong {
color: #ffd700;
}
}
}
}

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/* ==================== Item Sheet Styles ==================== */
/* Item header with image and name */
.fvtt-mournblade.item {
/* Background pour toute la fiche d'item */
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
display: flex;
flex-direction: column;
height: 100%;
padding: 0;
margin: 0;
/* AppV2 - Remove window content padding */
.window-content {
padding: 0;
margin: 0;
}
/* AppV2 - Main section structure */
section {
background: url("../assets/ui/pc_sheet_bg.webp") repeat-y;
color: black;
display: flex;
flex-direction: column;
height: 100%;
overflow: hidden;
padding: 0;
margin: 0;
}
/* AppV2 Item Sheets - Disabled inputs readability */
input:disabled,
select:disabled {
color: #000000;
opacity: 0.8;
background-color: rgba(255, 255, 255, 0.5);
}
/* Inputs and selects styling */
input[type="text"],
input[type="number"],
select {
color: #000000;
background-color: rgba(255, 255, 255, 0.7);
border: 1px solid #999999;
margin: 0;
padding: 2px 4px;
font-family: "CentaurMT", serif;
font-size: 0.85rem;
}
textarea {
margin: 0;
padding: 2px 4px;
}
input[type="checkbox"] {
width: auto;
height: auto;
margin: 0 4px;
align-self: center;
}
.header {
flex: 0 0 auto;
border-bottom: 1px solid #999;
margin: 0;
}
.sheet-header {
display: flex;
flex-direction: row;
align-items: center;
gap: 1rem;
padding: 0.5rem;
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
flex: 0 0 auto;
}
.item-sheet-img {
flex: 0 0 64px;
width: 64px;
height: 64px;
object-fit: cover;
border: 1px solid #999;
border-radius: 4px;
cursor: pointer;
&:hover {
box-shadow: 0 0 8px rgba(255, 102, 0, 0.8);
}
}
.header-fields {
flex: 1;
display: flex;
flex-direction: column;
gap: 0.25rem;
}
.header-actions {
flex: 0 0 auto;
display: flex;
align-items: center;
gap: 0.5rem;
button {
background: rgba(0, 0, 0, 0.1);
border: 1px solid #999;
padding: 0.25rem 0.5rem;
cursor: pointer;
font-family: "CentaurMT", serif;
&:hover {
background: rgba(255, 102, 0, 0.2);
box-shadow: 0 0 5px rgba(255, 102, 0, 0.5);
}
}
.chat-card-button {
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
border: 2px ridge #846109;
color: #d4b5a8;
padding: 0.3rem 0.5rem;
transition: all 0.2s ease;
i {
font-size: 0.9rem;
}
&:hover {
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
color: #ffffff;
box-shadow: 0 0 8px rgba(128, 0, 0, 0.6);
}
&:active {
position: relative;
top: 1px;
}
}
}
.sheet-header h1.charname {
height: 50px;
padding: 0;
margin: 5px 0;
border-bottom: 0;
font-weight: bold;
font-size: 2rem;
font-family: "CentaurMT";
}
.sheet-header h1.charname input {
width: 100%;
height: 100%;
margin: 0;
font-weight: bold;
font-family: "CentaurMT";
font-size: 2rem;
text-align: left;
border: 0 none;
&:focus {
outline: 1px solid #ff6600;
}
}
/* Tabs - Modern style matching actor sheets */
nav.tabs {
display: flex;
border-bottom: 1px solid #7a7971;
margin: 0;
padding: 4px;
background-color: #1c1c1c;
flex: 0 0 auto;
}
nav.tabs a.item {
padding: 6px 12px;
color: #d4af37;
text-decoration: none;
border: 1px solid transparent;
border-radius: 4px 4px 0 0;
margin-right: 4px;
transition: all 0.2s;
i {
display: none; // Hide icons to match actor sheets
}
&:hover {
background-color: rgba(212, 175, 55, 0.1);
}
&.active {
background-color: #2a2a2a;
border-bottom-color: #d4af37;
color: #f5f5f5;
}
}
/* Tab content */
.tab {
display: none;
padding: 4px 8px;
overflow-y: auto;
flex: 1 1 auto;
&.active {
display: block;
}
}
/* Item list in details tab */
.item-list {
list-style: none;
margin: 0;
padding: 0;
li.item {
display: flex;
align-items: center;
margin-bottom: 2px;
padding: 2px 4px;
min-height: 24px;
border-bottom: none;
&.flexrow {
display: flex;
flex-direction: row;
align-items: center;
gap: 4px;
}
}
}
/* Labels */
.generic-label {
display: inline-block;
white-space: nowrap;
font-weight: 700;
color: #464331c4;
font-size: 0.9rem;
font-family: "CentaurMT", serif;
margin: 0;
padding: 0 4px 0 0;
}
/* Field labels */
.item-field-label-short {
flex: 0 0 60px;
max-width: 60px;
}
.item-field-label-medium {
flex: 0 0 100px;
max-width: 100px;
}
.item-field-label-long {
flex: 1;
min-width: 150px;
}
.item-field-label-long1 {
flex: 1;
min-width: 200px;
}
.item-field-label-long2 {
flex: 1;
min-width: 250px;
max-width: 250px;
}
.item-field-label-long3 {
flex: 1;
min-width: 350px;
max-width: 350px;
}
.numeric-input {
text-align: center;
width: 60px;
}
/* Editor fields */
.editor {
height: 300px;
border: 1px solid #999;
background: rgba(255, 255, 255, 0.9);
.editor-content {
height: 100%;
padding: 0.5rem;
color: #000;
}
}
}

6
less/mournblade.less Normal file
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@@ -0,0 +1,6 @@
// Main LESS file for Mournblade system
// Importing base styles and component-specific styles
@import "simple-converted";
@import "item-styles";
@import "actor-styles";

2476
less/simple-converted.less Normal file

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@@ -1,18 +1,18 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
* @extends {ActorSheetV2}
*/
import { MournbladeUtility } from "./mournblade-utility.js";
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js";
/* -------------------------------------------- */
export class MournbladeActorSheet extends ActorSheet {
export class MournbladeActorSheet extends foundry.applications.sheets.ActorSheetV2 {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-mournblade", "sheet", "actor"],
template: "systems/fvtt-mournblade/templates/actor-sheet.html",
width: 640,
@@ -25,8 +25,8 @@ export class MournbladeActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
let actorData = objectData
const objectData = foundry.utils.duplicate(this.object)
let actorData = objectData
let formData = {
title: this.title,
@@ -40,29 +40,30 @@ export class MournbladeActorSheet extends ActorSheet {
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
skills: this.actor.getSkills(),
armes: duplicate(this.actor.getWeapons()),
protections: duplicate(this.actor.getArmors()),
dons: duplicate(this.actor.getDons()),
armes: foundry.utils.duplicate(this.actor.getWeapons()),
protections: foundry.utils.duplicate(this.actor.getArmors()),
dons: foundry.utils.duplicate(this.actor.getDons()),
pactes: foundry.utils.duplicate(this.actor.getPactes()),
alignement: this.actor.getAlignement(),
aspect: this.actor.getAspect(),
marge: this.actor.getMarge(),
tendances:duplicate(this.actor.getTendances()),
runes:duplicate(this.actor.getRunes()),
traitsChaotiques:duplicate(this.actor.getTraitsChaotiques()),
traitsEspeces: duplicate(this.actor.getTraitsEspeces()),
origine: duplicate(this.actor.getOrigine() || {}),
heritage: duplicate(this.actor.getHeritage() || {}),
metier: duplicate(this.actor.getMetier() || {}),
combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()),
modifiers: duplicate(this.actor.getModifiers()),
monnaies: duplicate(this.actor.getMonnaies()),
runeEffects: duplicate(this.actor.getRuneEffects()),
tendances:foundry.utils.duplicate(this.actor.getTendances()),
runes:foundry.utils.duplicate(this.actor.getRunes()),
traitsChaotiques:foundry.utils.duplicate(this.actor.getTraitsChaotiques()),
traitsEspeces: foundry.utils.duplicate(this.actor.getTraitsEspeces()),
origine: foundry.utils.duplicate(this.actor.getOrigine() || {}),
heritage: foundry.utils.duplicate(this.actor.getHeritage() || {}),
metier: foundry.utils.duplicate(this.actor.getMetier() || {}),
combat: this.actor.getCombatValues(),
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
modifiers: foundry.utils.duplicate(this.actor.getModifiers()),
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
runeEffects: foundry.utils.duplicate(this.actor.getRuneEffects()),
config: game.system.mournblade.config,
protectionTotal: this.actor.getProtectionTotal(),
santeMalus: this.actor.getStatusMalus(),
ameMalus: this.actor.getAmeMalus(),
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.description, {async: true}),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
@@ -74,7 +75,7 @@ export class MournbladeActorSheet extends ActorSheet {
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
@@ -82,14 +83,14 @@ export class MournbladeActorSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
const item = this.actor.items.get( itemId )
item.sheet.render(true)
})
})
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
@@ -104,7 +105,7 @@ export class MournbladeActorSheet extends ActorSheet {
let value = ev.currentTarget.value
this.actor.editItemField(itemId, itemType, itemField, dataType, value)
})
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 );
@@ -135,12 +136,21 @@ export class MournbladeActorSheet extends ActorSheet {
let armeId = li.data("item-id")
this.actor.rollArmeOffensif(armeId)
})
html.find('.roll-assomer').click((event) => {
this.actor.rollAssomer()
})
html.find('.roll-fuir').click((event) => {
this.actor.rollFuir()
})
html.find('.roll-immobiliser').click((event) => {
this.actor.rollImmobiliser()
})
html.find('.roll-arme-special').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeSpecial(armeId)
})
html.find('.roll-arme-degats').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
@@ -165,19 +175,19 @@ export class MournbladeActorSheet extends ActorSheet {
this.actor.incDecAme(value)
})
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {

View File

@@ -12,7 +12,7 @@ export class MournbladeCreatureSheet extends MournbladeActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-mournblade", "sheet", "actor"],
template: "systems/fvtt-mournblade/templates/creature-sheet.html",
width: 640,

View File

@@ -0,0 +1,158 @@
import { MournbladeUtility } from "../mournblade-utility.js"
/**
* Dialogue de jet de dé pour Mournblade - Version DialogV2
*/
export class MournbladeRollDialog {
/**
* Create and display the roll dialog
* @param {MournbladeActor} actor - The actor making the roll
* @param {Object} rollData - Data for the roll
* @returns {Promise<MournbladeRollDialog>}
*/
static async create(actor, rollData) {
// Préparer le contexte pour le template
const context = {
...rollData,
difficulte: String(rollData.difficulte || 0),
img: actor.img,
name: actor.name,
config: game.system.mournblade.config,
}
// Si attrKey est "tochoose", préparer la liste des attributs sélectionnables
if (rollData.attrKey === "tochoose") {
context.selectableAttributes = actor.system.attributs
}
// Rendre le template en HTML
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-mournblade/templates/roll-dialog-v2.hbs",
context
)
// Utiliser DialogV2.wait avec le HTML rendu
return foundry.applications.api.DialogV2.wait({
window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" },
classes: ["mournblade-roll-dialog"],
position: { width: 500 },
modal: false,
content,
buttons: [
{
action: "rolld10",
label: "Lancer 1d10",
icon: "fa-solid fa-dice-d10",
default: true,
callback: (event, button, dialog) => {
this._updateRollDataFromForm(rollData, button.form.elements, actor)
rollData.mainDice = "1d10"
MournbladeUtility.rollMournblade(rollData)
}
},
{
action: "rolld20",
label: "Lancer 1d20",
icon: "fa-solid fa-dice-d20",
callback: (event, button, dialog) => {
this._updateRollDataFromForm(rollData, button.form.elements, actor)
rollData.mainDice = "1d20"
MournbladeUtility.rollMournblade(rollData)
}
},
],
rejectClose: false,
})
}
/**
* Mettre à jour rollData avec les valeurs du formulaire
* @param {Object} rollData - L'objet rollData à mettre à jour
* @param {HTMLFormControlsCollection} formElements - Les éléments du formulaire
* @param {MournbladeActor} actor - L'acteur pour récupérer les attributs
* @private
*/
static _updateRollDataFromForm(rollData, formElements, actor) {
// Attributs
if (formElements.attrKey) {
rollData.attrKey = formElements.attrKey.value
if (rollData.attrKey !== "tochoose" && actor) {
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
}
}
// Modificateurs de base
if (formElements.difficulte) {
rollData.difficulte = Number(formElements.difficulte.value)
}
if (formElements.modificateur) {
rollData.modificateur = Number(formElements.modificateur.value)
}
// Runes
if (formElements.runemode) {
rollData.runemode = String(formElements.runemode.value)
}
if (formElements.runeame) {
rollData.runeame = Number(formElements.runeame.value)
}
// Combat mêlée
if (formElements.typeAttaque) {
rollData.typeAttaque = String(formElements.typeAttaque.value)
}
if (formElements.isMonte !== undefined) {
rollData.isMonte = formElements.isMonte.checked
}
// Combat distance
if (formElements.visee !== undefined) {
rollData.visee = formElements.visee.checked
}
if (formElements.cibleconsciente !== undefined) {
rollData.cibleconsciente = formElements.cibleconsciente.checked
}
if (formElements.ciblecourt !== undefined) {
rollData.ciblecourt = formElements.ciblecourt.checked
}
if (formElements.typeCouvert) {
rollData.typeCouvert = String(formElements.typeCouvert.value)
}
// Désavantages
if (!rollData.desavantages) rollData.desavantages = {}
if (formElements.cibleausol !== undefined) {
rollData.desavantages.cibleausol = formElements.cibleausol.checked
}
if (formElements.cibledesarmee !== undefined) {
rollData.desavantages.cibledesarmee = formElements.cibledesarmee.checked
}
if (formElements.ciblerestreint !== undefined) {
rollData.desavantages.ciblerestreint = formElements.ciblerestreint.checked
}
if (formElements.cibleimmobilisée !== undefined) {
rollData.desavantages.cibleimmobilisée = formElements.cibleimmobilisée.checked
}
if (formElements.ciblesurplomb !== undefined) {
rollData.desavantages.ciblesurplomb = formElements.ciblesurplomb.checked
}
// Double D20
if (formElements.doubleD20 !== undefined) {
rollData.doubleD20 = formElements.doubleD20.checked
}
// Modifiers
if (rollData.modifiers) {
rollData.modifiers.forEach((modifier, idx) => {
const checkbox = formElements[`apply-modifier-${idx}`]
if (checkbox) {
modifier.system.apply = checkbox.checked
}
})
}
}
}

View File

@@ -0,0 +1,29 @@
/**
* Index des applications AppV2 pour Mournblade
* Ce fichier centralise tous les exports des applications
*/
// Applications de feuilles d'acteurs
export { default as MournbladePersonnageSheet } from './mournblade-personnage-sheet.mjs';
export { default as MournbladeCreatureSheet } from './mournblade-creature-sheet.mjs';
export { default as MournbladePnjSheet } from './mournblade-pnj-sheet.mjs';
// Applications de feuilles d'items
export { default as MournbladeArmeSheet } from './mournblade-arme-sheet.mjs';
export { default as MournbladeBouclierSheet } from './mournblade-bouclier-sheet.mjs';
export { default as MournbladeCapaciteSheet } from './mournblade-capacite-sheet.mjs';
export { default as MournbladeCompetenceSheet } from './mournblade-competence-sheet.mjs';
export { default as MournbladeDonSheet } from './mournblade-don-sheet.mjs';
export { default as MournbladeEquipementSheet } from './mournblade-equipement-sheet.mjs';
export { default as MournbladeHeritageSheet } from './mournblade-heritage-sheet.mjs';
export { default as MournbladeMetierSheet } from './mournblade-metier-sheet.mjs';
export { default as MournbladeModifierSheet } from './mournblade-modifier-sheet.mjs';
export { default as MournbladeMonnaieSheet } from './mournblade-monnaie-sheet.mjs';
export { default as MournbladeOrigineSheet } from './mournblade-origine-sheet.mjs';
export { default as MournbladePacteSheet } from './mournblade-pacte-sheet.mjs';
export { default as MournbladeProtectionSheet } from './mournblade-protection-sheet.mjs';
export { default as MournbladeRuneSheet } from './mournblade-rune-sheet.mjs';
export { default as MournbladeRuneEffectSheet } from './mournblade-runeeffect-sheet.mjs';
export { default as MournbladeTendanceSheet } from './mournblade-tendance-sheet.mjs';
export { default as MournbladeTraitChaotiqueSheet } from './mournblade-traitchaotique-sheet.mjs';
export { default as MournbladeTraitEspeceSheet } from './mournblade-traitespece-sheet.mjs';

View File

@@ -0,0 +1,406 @@
const { HandlebarsApplicationMixin } = foundry.applications.api
import { MournbladeUtility } from "../../mournblade-utility.js"
export default class MournbladeActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
/**
* Different sheet modes.
* @enum {number}
*/
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
this._sheetMode = this.constructor.SHEET_MODES.PLAY // Commencer en mode visualisation
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-mournblade", "sheet", "actor"],
position: {
width: 650,
height: 720,
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
window: {
resizable: true,
},
tabs: [
{
navSelector: 'nav[data-group="primary"]',
contentSelector: "section.sheet-body",
initial: "stats",
},
],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
actions: {
editImage: MournbladeActorSheet.#onEditImage,
toggleSheet: MournbladeActorSheet.#onToggleSheet,
editItem: MournbladeActorSheet.#onEditItem,
deleteItem: MournbladeActorSheet.#onDeleteItem,
createItem: MournbladeActorSheet.#onCreateItem,
equipItem: MournbladeActorSheet.#onEquipItem,
modifyQuantity: MournbladeActorSheet.#onModifyQuantity,
modifySante: MournbladeActorSheet.#onModifySante,
modifyAme: MournbladeActorSheet.#onModifyAme,
rollAttribut: MournbladeActorSheet.#onRollAttribut,
rollCompetence: MournbladeActorSheet.#onRollCompetence,
rollRune: MournbladeActorSheet.#onRollRune,
rollArmeOffensif: MournbladeActorSheet.#onRollArmeOffensif,
rollArmeSpecial: MournbladeActorSheet.#onRollArmeSpecial,
rollArmeDegats: MournbladeActorSheet.#onRollArmeDegats,
rollAssommer: MournbladeActorSheet.#onRollAssommer,
rollImmobiliser: MournbladeActorSheet.#onRollImmobiliser,
rollFuir: MournbladeActorSheet.#onRollFuir,
},
}
/**
* Is the sheet currently in 'Play' mode?
* @type {boolean}
*/
get isPlayMode() {
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
}
/**
* Is the sheet currently in 'Edit' mode?
* @type {boolean}
*/
get isEditMode() {
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
}
/**
* Tab groups state
* @type {object}
*/
tabGroups = { primary: "stats" }
/** @override */
async _prepareContext() {
const actor = this.document
const context = {
actor: actor,
system: actor.system,
source: actor.toObject(),
fields: actor.schema.fields,
systemFields: actor.system.schema.fields,
isEditable: this.isEditable,
isEditMode: this.isEditMode,
isPlayMode: this.isPlayMode,
isGM: game.user.isGM,
config: game.system.mournblade.config,
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true }),
}
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
// Handle edit-item-data changes
this.element.querySelectorAll('.edit-item-data').forEach(element => {
element.addEventListener('change', async (event) => {
const target = event.currentTarget
const itemElement = target.closest('[data-item-id]')
if (!itemElement) return
const itemId = itemElement.dataset.itemId
const itemType = itemElement.dataset.itemType
const itemField = target.dataset.itemField
const dataType = target.dataset.dtype
const value = target.value
await this.document.editItemField(itemId, itemType, itemField, dataType, value)
})
})
// Activate tab navigation manually
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
// Activate the current tab
const activeTab = this.tabGroups[group] || "stats"
nav.querySelectorAll('[data-tab]').forEach(link => {
const tab = link.dataset.tab
link.classList.toggle('active', tab === activeTab)
link.addEventListener('click', (event) => {
event.preventDefault()
this.tabGroups[group] = tab
this.render()
})
})
// Show/hide tab content
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab)
})
}
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application
*/
#createDragDropHandlers() {
return []
}
// #region Actions
/** @override */
static ACTIONS = {
editImage: MournbladeActorSheet.#onEditImage,
toggleSheet: MournbladeActorSheet.#onToggleSheet,
editItem: MournbladeActorSheet.#onEditItem,
deleteItem: MournbladeActorSheet.#onDeleteItem,
createItem: MournbladeActorSheet.#onCreateItem,
equipItem: MournbladeActorSheet.#onEquipItem,
modifyQuantity: MournbladeActorSheet.#onModifyQuantity,
rollAttribut: MournbladeActorSheet.#onRollAttribut,
rollCompetence: MournbladeActorSheet.#onRollCompetence,
rollArmeOffensif: MournbladeActorSheet.#onRollArmeOffensif,
rollArmeDegats: MournbladeActorSheet.#onRollArmeDegats,
rollAssommer: MournbladeActorSheet.#onRollAssommer,
rollImmobiliser: MournbladeActorSheet.#onRollImmobiliser,
rollFuir: MournbladeActorSheet.#onRollFuir,
}
/**
* Handle editing the actor image
* @param {Event} event - The triggering event
*/
static async #onEditImage(event) {
event.preventDefault()
const sheet = this
const filePicker = new FilePicker({
type: "image",
current: sheet.document.img,
callback: (path) => {
sheet.document.update({ img: path })
},
})
filePicker.browse()
}
/**
* Handle toggling the sheet mode
* @param {Event} event - The triggering event
*/
static async #onToggleSheet(event) {
event.preventDefault()
const sheet = this
sheet._sheetMode = sheet._sheetMode === sheet.constructor.SHEET_MODES.PLAY ? sheet.constructor.SHEET_MODES.EDIT : sheet.constructor.SHEET_MODES.PLAY
sheet.render()
}
/**
* Handle editing an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onEditItem(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
const item = this.actor.items.get(itemId)
if (item) item.sheet.render(true)
}
/**
* Handle deleting an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onDeleteItem(event, target) {
const li = target.closest(".item")
await MournbladeUtility.confirmDelete(this, li)
}
/**
* Handle creating an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onCreateItem(event, target) {
const itemType = target.dataset.type
await this.actor.createEmbeddedDocuments("Item", [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
}
/**
* Handle equipping an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onEquipItem(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
const item = this.actor.items.get(itemId)
if (item) {
await item.update({ "system.equipped": !item.system.equipped })
}
}
/**
* Handle modifying the quantity of an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onModifyQuantity(event, target) {
const li = target.closest('[data-item-id]')
const itemId = li?.dataset.itemId
const value = Number.parseInt(target.dataset.quantiteValue)
const item = this.document.items.get(itemId)
if (item) {
const newQuantity = Math.max(0, (item.system.quantite || 0) + value)
await item.update({ "system.quantite": newQuantity })
}
}
/**
* Handle modifying santé (health) values
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onModifySante(event, target) {
const type = target.dataset.type
const value = Number.parseInt(target.dataset.value)
const actor = this.document
const currentValue = actor.system.sante[type] || 0
const newValue = Math.max(0, currentValue + value)
await actor.update({ [`system.sante.${type}`]: newValue })
}
/**
* Handle modifying âme (soul) value
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onModifyAme(event, target) {
const value = Number.parseInt(target.dataset.value)
const actor = this.document
const currentValue = actor.system.ame.value || 0
const newValue = Math.max(0, currentValue + value)
await actor.update({ "system.ame.value": newValue })
}
/**
* Handle rolling an attribut
* @param {Event} event - The triggering event
*/
static async #onRollAttribut(event, target) {
event.preventDefault()
const sheet = this
const attrKey = target.dataset.attrKey
const actor = sheet.document
await actor.rollAttribut(attrKey)
}
/**
* Handle rolling a competence
* @param {Event} event - The triggering event
*/
static async #onRollCompetence(event, target) {
event.preventDefault()
const sheet = this
const attrKey = target.dataset.attrKey
const li = target.closest('[data-item-id]')
const compId = li?.dataset.itemId
const actor = sheet.document
await actor.rollCompetence(attrKey, compId)
}
/**
* Handle rolling a rune
* @param {Event} event - The triggering event
*/
static async #onRollRune(event, target) {
event.preventDefault()
const sheet = this
const li = target.closest('[data-item-id]')
const runeId = li?.dataset.itemId
const actor = sheet.document
await actor.rollRune(runeId)
}
/**
* Handle rolling an arme offensif
* @param {Event} event - The triggering event
*/
static async #onRollArmeOffensif(event, target) {
event.preventDefault()
const sheet = this
const armeId = target.dataset.armeId
const actor = sheet.document
await actor.rollArmeOffensif(armeId)
}
/**
* Handle rolling an arme degats
* @param {Event} event - The triggering event
*/
static async #onRollArmeDegats(event, target) {
event.preventDefault()
const sheet = this
const armeId = target.dataset.armeId
const actor = sheet.document
await actor.rollArmeDegats(armeId)
}
/**
* Handle rolling an arme special
* @param {Event} event - The triggering event
*/
static async #onRollArmeSpecial(event, target) {
event.preventDefault()
const sheet = this
const armeId = target.dataset.armeId
const actor = sheet.document
await actor.rollArmeSpecial(armeId)
}
/**
* Handle rolling an assommer
* @param {Event} event - The triggering event
*/
static async #onRollAssommer(event, target) {
event.preventDefault()
const sheet = this
const actor = sheet.document
await actor.rollAssomer()
}
/**
* Handle rolling an immobiliser
* @param {Event} event - The triggering event
*/
static async #onRollImmobiliser(event, target) {
event.preventDefault()
const sheet = this
const actor = sheet.document
await actor.rollImmobiliser()
}
/**
* Handle rolling a fuir
* @param {Event} event - The triggering event
*/
static async #onRollFuir(event, target) {
event.preventDefault()
const sheet = this
const actor = sheet.document
await actor.rollFuir()
}
}

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const { HandlebarsApplicationMixin } = foundry.applications.api
export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-mournblade", "item"],
position: {
width: 620,
height: 600,
},
form: {
submitOnChange: true,
},
window: {
resizable: true,
},
tabs: [
{
navSelector: 'nav[data-group="primary"]',
contentSelector: "section.sheet-body",
initial: "description",
},
],
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
actions: {
editImage: MournbladeItemSheet.#onEditImage,
postItem: MournbladeItemSheet.#onPostItem,
},
}
/**
* Tab groups state
* @type {object}
*/
tabGroups = { primary: "description" }
/** @override */
async _prepareContext() {
const context = {
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
item: this.document,
system: this.document.system,
source: this.document.toObject(),
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }),
isEditMode: true,
isEditable: this.isEditable,
isGM: game.user.isGM,
config: game.system.mournblade.config,
}
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
// Activate tab navigation manually
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
// Activate the current tab
const activeTab = this.tabGroups[group] || "description"
nav.querySelectorAll('[data-tab]').forEach(link => {
const tab = link.dataset.tab
link.classList.toggle('active', tab === activeTab)
link.addEventListener('click', (event) => {
event.preventDefault()
this.tabGroups[group] = tab
this.render()
})
})
// Show/hide tab content
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab)
})
}
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application
*/
#createDragDropHandlers() {
return []
}
// #region Actions
/**
* Handle editing the item image
* @param {Event} event - The triggering event
*/
static async #onEditImage(event) {
event.preventDefault()
const filePicker = new FilePicker({
type: "image",
current: this.document.img,
callback: (path) => {
this.document.update({ img: path })
},
})
filePicker.browse()
}
/**
* Handle posting the item to chat
* @param {Event} event - The triggering event
*/
static async #onPostItem(event) {
event.preventDefault()
let chatData = foundry.utils.duplicate(this.document)
if (this.document.actor) {
chatData.actor = { id: this.document.actor.id }
}
// Don't post any image for the item if the default image is used
if (chatData.img.includes("/blank.png")) {
chatData.img = null
}
// JSON object for easy creation
chatData.jsondata = JSON.stringify({
compendium: "postedItem",
payload: chatData,
})
const html = await renderTemplate('systems/fvtt-mournblade/templates/post-item.hbs', chatData)
const chatOptions = {
user: game.user.id,
content: html,
}
ChatMessage.create(chatOptions)
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeArmeSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["arme"],
position: {
width: 620,
},
window: {
contentClasses: ["arme-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-arme-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeBouclierSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["bouclier"],
position: {
width: 620,
},
window: {
contentClasses: ["bouclier-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-bouclier-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeCapaciteSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["capacite"],
position: {
width: 620,
},
window: {
contentClasses: ["capacite-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-capacite-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeCompetenceSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["competence"],
position: {
width: 620,
},
window: {
contentClasses: ["competence-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-competence-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeActorSheet from "./base-actor-sheet.mjs"
export default class MournbladeCreatureSheet extends MournbladeActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.creature",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade/templates/creature-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "stats",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add creature-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.runes = foundry.utils.duplicate(actor.getRunes())
context.combat = actor.getCombatValues()
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.protectionTotal = actor.getProtectionTotal()
context.santeMalus = actor.getStatusMalus()
context.ameMalus = actor.getAmeMalus()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeDonSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["don"],
position: {
width: 620,
},
window: {
contentClasses: ["don-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-don-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedSacrifice = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.sacrifice, { async: true })
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeEquipementSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["equipement"],
position: {
width: 620,
},
window: {
contentClasses: ["equipement-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-equipement-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeHeritageSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["heritage"],
position: {
width: 620,
},
window: {
contentClasses: ["heritage-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-heritage-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeMetierSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["metier"],
position: {
width: 620,
},
window: {
contentClasses: ["metier-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-metier-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeModifierSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["modifier"],
position: {
width: 620,
},
window: {
contentClasses: ["modifier-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-modifier-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeMonnaieSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["monnaie"],
position: {
width: 620,
},
window: {
contentClasses: ["monnaie-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-monnaie-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeOrigineSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["origine"],
position: {
width: 620,
},
window: {
contentClasses: ["origine-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-origine-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladePacteSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["pacte"],
position: {
width: 620,
},
window: {
contentClasses: ["pacte-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-pacte-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeActorSheet from "./base-actor-sheet.mjs"
export default class MournbladePersonnageSheet extends MournbladeActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.personnage",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "principal",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add personnage-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.dons = foundry.utils.duplicate(actor.getDons())
context.pactes = foundry.utils.duplicate(actor.getPactes())
context.alignement = actor.getAlignement()
context.aspect = actor.getAspect()
context.marge = actor.getMarge()
context.tendances = foundry.utils.duplicate(actor.getTendances())
context.runes = foundry.utils.duplicate(actor.getRunes())
context.traitsChaotiques = foundry.utils.duplicate(actor.getTraitsChaotiques())
context.traitsEspeces = foundry.utils.duplicate(actor.getTraitsEspeces())
context.origine = foundry.utils.duplicate(actor.getOrigine() || {})
context.heritage = foundry.utils.duplicate(actor.getHeritage() || {})
context.metier = foundry.utils.duplicate(actor.getMetier() || {})
context.combat = actor.getCombatValues()
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.modifiers = foundry.utils.duplicate(actor.getModifiers())
context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
context.runeEffects = foundry.utils.duplicate(actor.getRuneEffects())
context.protectionTotal = actor.getProtectionTotal()
context.santeMalus = actor.getStatusMalus()
context.ameMalus = actor.getAmeMalus()
return context
}
}

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/**
* Application de feuille de PNJ pour Mournblade
*/
import MournbladeActorSheet from "./base-actor-sheet.mjs"
export default class MournbladePnjSheet extends MournbladeActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.pnj",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "principal",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add pnj-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.dons = foundry.utils.duplicate(actor.getDons())
context.pactes = foundry.utils.duplicate(actor.getPactes())
context.combat = actor.getCombatValues()
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.protectionTotal = actor.getProtectionTotal()
context.santeMalus = actor.getStatusMalus()
context.ameMalus = actor.getAmeMalus()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeProtectionSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["protection"],
position: {
width: 620,
},
window: {
contentClasses: ["protection-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-protection-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeRuneSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["rune"],
position: {
width: 620,
},
window: {
contentClasses: ["rune-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-rune-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeRuneEffectSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["runeeffect"],
position: {
width: 620,
},
window: {
contentClasses: ["runeeffect-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-runeeffect-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeTendanceSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["tendance"],
position: {
width: 620,
},
window: {
contentClasses: ["tendance-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-tendance-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeTraitChaotiqueSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["traitchaotique"],
position: {
width: 620,
},
window: {
contentClasses: ["traitchaotique-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-traitchaotique-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeTraitEspeceSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["traitespece"],
position: {
width: 620,
},
window: {
contentClasses: ["traitespece-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-traitespece-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

27
modules/models/arme.mjs Normal file
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/**
* Data model pour les armes
*/
export default class ArmeDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
typearme: new fields.StringField({ initial: "" }),
isdefense: new fields.BooleanField({ initial: false }),
bonusmaniementoff: new fields.NumberField({ initial: 0, integer: true }),
bonusmaniementdef: new fields.NumberField({ initial: 0, integer: true }),
ignorearmure: new fields.BooleanField({ initial: false }),
nbressources: new fields.NumberField({ initial: 0, integer: true }),
degats: new fields.StringField({ initial: "" }),
nonletaux: new fields.BooleanField({ initial: false }),
deuxmains: new fields.BooleanField({ initial: false }),
courte: new fields.NumberField({ initial: 0, integer: true }),
moyenne: new fields.NumberField({ initial: 0, integer: true }),
longue: new fields.NumberField({ initial: 0, integer: true }),
tr: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true }),
equipped: new fields.BooleanField({ initial: false })
};
}
}

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/**
* Data model de base pour les items Mournblade
*/
export default class BaseItemDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

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/**
* Data model pour les boucliers
*/
export default class BouclierDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
bonusdefense: new fields.NumberField({ initial: 0, integer: true }),
degats: new fields.StringField({ initial: "" }),
nonletaux: new fields.BooleanField({ initial: false }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true }),
equipped: new fields.BooleanField({ initial: false })
};
}
}

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/**
* Data model pour les capacités
*/
export default class CapaciteDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

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/**
* Data model pour les compétences
*/
export default class CompetenceDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
niveau: new fields.NumberField({ initial: 0, integer: true }),
attribut1: new fields.StringField({ initial: "" }),
attribut2: new fields.StringField({ initial: "" }),
attribut3: new fields.StringField({ initial: "" }),
doublebonus: new fields.BooleanField({ initial: false }),
predilections: new fields.ArrayField(new fields.StringField(), { initial: [] })
};
}
}

103
modules/models/creature.mjs Normal file
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/**
* Data model pour les créatures
*/
export default class CreatureDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
// Template biodata
biodata: new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
age: new fields.NumberField({ initial: 0, integer: true }),
alignement: new fields.StringField({ initial: "" }),
poids: new fields.StringField({ initial: "" }),
taille: new fields.StringField({ initial: "" }),
cheveux: new fields.StringField({ initial: "" }),
sexe: new fields.StringField({ initial: "" }),
yeux: new fields.StringField({ initial: "" }),
description: new fields.HTMLField({ initial: "" }),
amemultiplier: new fields.NumberField({ initial: 2, integer: true }),
ignoreamemalus: new fields.BooleanField({ initial: false }),
ignoresantemalus: new fields.BooleanField({ initial: false }),
notes: new fields.HTMLField({ initial: "" }),
gmnotes: new fields.HTMLField({ initial: "" })
}),
// Template core
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
attributs: new fields.SchemaField({
adr: new fields.SchemaField({
label: new fields.StringField({ initial: "Adresse" }),
labelnorm: new fields.StringField({ initial: "adresse" }),
abbrev: new fields.StringField({ initial: "adr" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pui: new fields.SchemaField({
label: new fields.StringField({ initial: "Puissance" }),
labelnorm: new fields.StringField({ initial: "puissance" }),
abbrev: new fields.StringField({ initial: "pui" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
cla: new fields.SchemaField({
label: new fields.StringField({ initial: "Clairvoyance" }),
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
abbrev: new fields.StringField({ initial: "cla" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pre: new fields.SchemaField({
label: new fields.StringField({ initial: "Présence" }),
labelnorm: new fields.StringField({ initial: "presence" }),
abbrev: new fields.StringField({ initial: "pre" }),
value: new fields.NumberField({ initial: 0, integer: true })
}),
tre: new fields.SchemaField({
label: new fields.StringField({ initial: "Trempe" }),
labelnorm: new fields.StringField({ initial: "trempe" }),
abbrev: new fields.StringField({ initial: "tre" }),
value: new fields.NumberField({ initial: 0, integer: true })
})
}),
bonneaventure: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
actuelle: new fields.NumberField({ initial: 0, integer: true })
}),
experience: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
eclat: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
sante: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
letaux: new fields.NumberField({ initial: 0, integer: true }),
malusmanuel: new fields.NumberField({ initial: 0, integer: true }),
sequelles: new fields.StringField({ initial: "" })
}),
ame: new fields.SchemaField({
fullmax: new fields.NumberField({ initial: 0, integer: true }),
currentmax: new fields.NumberField({ initial: 0, integer: true }),
value: new fields.NumberField({ initial: 0, integer: true }),
traumatismes: new fields.StringField({ initial: "" })
}),
combat: new fields.SchemaField({
initbonus: new fields.NumberField({ initial: 0, integer: true }),
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
monte: new fields.BooleanField({ initial: false })
}),
balance: new fields.SchemaField({
loi: new fields.NumberField({ initial: 0, integer: true }),
chaos: new fields.NumberField({ initial: 0, integer: true }),
aspect: new fields.NumberField({ initial: 0, integer: true }),
marge: new fields.NumberField({ initial: 0, integer: true }),
pointschaos: new fields.NumberField({ initial: 0, integer: true }),
pointsloi: new fields.NumberField({ initial: 0, integer: true })
}),
ressources: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
})
};
}
}

14
modules/models/don.mjs Normal file
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/**
* Data model pour les dons
*/
export default class DonDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
allegeance: new fields.StringField({ initial: "" }),
prerequis: new fields.StringField({ initial: "" }),
sacrifice: new fields.HTMLField({ initial: "" })
};
}
}

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/**
* Data model pour les équipements
*/
export default class EquipementDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true })
};
}
}

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/**
* Data model pour les héritages
*/
export default class HeritageDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

28
modules/models/index.mjs Normal file
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/**
* Index des DataModels pour Mournblade
* Ce fichier centralise tous les exports des modèles de données
*/
// Modèles d'items
export { default as ArmeDataModel } from './arme.mjs';
export { default as BouclierDataModel } from './bouclier.mjs';
export { default as CapaciteDataModel } from './capacite.mjs';
export { default as CompetenceDataModel } from './competence.mjs';
export { default as DonDataModel } from './don.mjs';
export { default as EquipementDataModel } from './equipement.mjs';
export { default as HeritageDataModel } from './heritage.mjs';
export { default as MetierDataModel } from './metier.mjs';
export { default as ModifierDataModel } from './modifier.mjs';
export { default as MonnaieDataModel } from './monnaie.mjs';
export { default as OrigineDataModel } from './origine.mjs';
export { default as PacteDataModel } from './pacte.mjs';
export { default as ProtectionDataModel } from './protection.mjs';
export { default as RuneDataModel } from './rune.mjs';
export { default as RuneEffectDataModel } from './runeeffect.mjs';
export { default as TendanceDataModel } from './tendance.mjs';
export { default as TraitChaotiqueDataModel } from './traitchaotique.mjs';
export { default as TraitEspeceDataModel } from './traitespece.mjs';
// Modèles d'acteurs
export { default as PersonnageDataModel } from './personnage.mjs';
export { default as CreatureDataModel } from './creature.mjs';

11
modules/models/metier.mjs Normal file
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/**
* Data model pour les métiers
*/
export default class MetierDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

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/**
* Data model pour les modificateurs
*/
export default class ModifierDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
modifiertype: new fields.StringField({ initial: "roll" }),
value: new fields.NumberField({ initial: 0, integer: true }),
attribut: new fields.StringField({ initial: "aucun" }),
competence: new fields.StringField({ initial: "aucun" }),
permanent: new fields.BooleanField({ initial: true }),
once: new fields.BooleanField({ initial: false }),
duree: new fields.StringField({ initial: "" })
};
}
}

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/**
* Data model pour les monnaies
*/
export default class MonnaieDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
quantite: new fields.NumberField({ initial: 0, integer: true }),
unite: new fields.StringField({ initial: "" })
};
}
}

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/**
* Data model pour les origines
*/
export default class OrigineDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

12
modules/models/pacte.mjs Normal file
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/**
* Data model pour les pactes
*/
export default class PacteDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
allegeance: new fields.StringField({ initial: "" })
};
}
}

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/**
* Data model pour les personnages
*/
export default class PersonnageDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
// Template biodata
biodata: new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
age: new fields.NumberField({ initial: 0, integer: true }),
alignement: new fields.StringField({ initial: "" }),
poids: new fields.StringField({ initial: "" }),
taille: new fields.StringField({ initial: "" }),
cheveux: new fields.StringField({ initial: "" }),
sexe: new fields.StringField({ initial: "" }),
yeux: new fields.StringField({ initial: "" }),
description: new fields.HTMLField({ initial: "" }),
amemultiplier: new fields.NumberField({ initial: 2, integer: true }),
ignoreamemalus: new fields.BooleanField({ initial: false }),
ignoresantemalus: new fields.BooleanField({ initial: false }),
notes: new fields.HTMLField({ initial: "" }),
gmnotes: new fields.HTMLField({ initial: "" })
}),
// Template core
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
attributs: new fields.SchemaField({
adr: new fields.SchemaField({
label: new fields.StringField({ initial: "Adresse" }),
labelnorm: new fields.StringField({ initial: "adresse" }),
abbrev: new fields.StringField({ initial: "adr" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pui: new fields.SchemaField({
label: new fields.StringField({ initial: "Puissance" }),
labelnorm: new fields.StringField({ initial: "puissance" }),
abbrev: new fields.StringField({ initial: "pui" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
cla: new fields.SchemaField({
label: new fields.StringField({ initial: "Clairvoyance" }),
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
abbrev: new fields.StringField({ initial: "cla" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pre: new fields.SchemaField({
label: new fields.StringField({ initial: "Présence" }),
labelnorm: new fields.StringField({ initial: "presence" }),
abbrev: new fields.StringField({ initial: "pre" }),
value: new fields.NumberField({ initial: 0, integer: true })
}),
tre: new fields.SchemaField({
label: new fields.StringField({ initial: "Trempe" }),
labelnorm: new fields.StringField({ initial: "trempe" }),
abbrev: new fields.StringField({ initial: "tre" }),
value: new fields.NumberField({ initial: 0, integer: true })
})
}),
bonneaventure: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
actuelle: new fields.NumberField({ initial: 0, integer: true })
}),
experience: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
eclat: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
sante: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
letaux: new fields.NumberField({ initial: 0, integer: true }),
malusmanuel: new fields.NumberField({ initial: 0, integer: true }),
sequelles: new fields.StringField({ initial: "" })
}),
ame: new fields.SchemaField({
fullmax: new fields.NumberField({ initial: 0, integer: true }),
currentmax: new fields.NumberField({ initial: 0, integer: true }),
value: new fields.NumberField({ initial: 0, integer: true }),
traumatismes: new fields.StringField({ initial: "" })
}),
combat: new fields.SchemaField({
initbonus: new fields.NumberField({ initial: 0, integer: true }),
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
monte: new fields.BooleanField({ initial: false })
}),
balance: new fields.SchemaField({
loi: new fields.NumberField({ initial: 0, integer: true }),
chaos: new fields.NumberField({ initial: 0, integer: true }),
aspect: new fields.NumberField({ initial: 0, integer: true }),
marge: new fields.NumberField({ initial: 0, integer: true }),
pointschaos: new fields.NumberField({ initial: 0, integer: true }),
pointsloi: new fields.NumberField({ initial: 0, integer: true })
})
};
}
}

View File

@@ -0,0 +1,17 @@
/**
* Data model pour les protections
*/
export default class ProtectionDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
typeprotection: new fields.StringField({ initial: "" }),
protection: new fields.NumberField({ initial: 0, integer: true }),
degats: new fields.StringField({ initial: "" }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true }),
equipped: new fields.BooleanField({ initial: false })
};
}
}

15
modules/models/rune.mjs Normal file
View File

@@ -0,0 +1,15 @@
/**
* Data model pour les runes
*/
export default class RuneDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
formule: new fields.StringField({ initial: "" }),
seuil: new fields.NumberField({ initial: 0, integer: true }),
prononcee: new fields.StringField({ initial: "" }),
tracee: new fields.StringField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,15 @@
/**
* Data model pour les effets de runes
*/
export default class RuneEffectDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
rune: new fields.StringField({ initial: "" }),
mode: new fields.StringField({ initial: "" }),
duree: new fields.StringField({ initial: "" }),
pointame: new fields.NumberField({ initial: 0, integer: true })
};
}
}

View File

@@ -0,0 +1,12 @@
/**
* Data model pour les tendances
*/
export default class TendanceDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
allegeance: new fields.StringField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,11 @@
/**
* Data model pour les traits chaotiques
*/
export default class TraitChaotiqueDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,11 @@
/**
* Data model pour les traits d'espèce
*/
export default class TraitEspeceDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}

View File

@@ -1,6 +1,6 @@
/* -------------------------------------------- */
import { MournbladeUtility } from "./mournblade-utility.js";
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js";
import { MournbladeRollDialog } from "./applications/mournblade-roll-dialog.mjs";
/* -------------------------------------------- */
const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10]
@@ -12,13 +12,35 @@ const __vitesseBonus = [-2, -2, -1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6
* @extends {Actor}
*/
export class MournbladeActor extends Actor {
prepareData() {
super.prepareData();
// Calculate derived attributes
const data = this.system;
// Calculate total health
data.sante.total = data.sante.base + data.sante.bonus;
// Calculate current health
data.sante.current = data.sante.total - data.sante.nonletaux - data.sante.letaux;
// Calculate total ame
data.ame.total = data.ame.fullmax;
// Calculate balance
data.balance.total = data.balance.loi + data.balance.chaos;
}
prepareDerivedData() {
this.prepareData();
}
/* -------------------------------------------- */
/**
* Override the create() function to provide additional SoS functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
@@ -31,7 +53,7 @@ export class MournbladeActor extends Actor {
if (data instanceof Array) {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
// If the created actor has items (only applicable to foundry.utils.duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
return actor;
@@ -60,41 +82,65 @@ export class MournbladeActor extends Actor {
/* -------------------------------------------- */
prepareArme(arme) {
arme = duplicate(arme)
arme = foundry.utils.duplicate(arme)
let combat = this.getCombatValues()
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
arme.system.isMelee = true
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée")
if (competence) {
arme.system.competence = foundry.utils.duplicate(competence)
arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
}
} else {
arme.system.competence = null
arme.system.totalOffensif = 0
arme.system.totalDegats = arme.system.degats
arme.system.totalDefensif = 0
}
}
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
arme.system.isDistance = true
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.attrKey = "adr"
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalDegats = arme.system.degats
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance")
if (competence) {
arme.system.competence = foundry.utils.duplicate(competence)
arme.system.attrKey = "adr"
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier
arme.system.totalDegats = arme.system.degats
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
}
} else {
arme.system.competence = null
arme.system.totalOffensif = 0
arme.system.totalDegats = arme.system.degats
arme.system.totalDefensif = 0
}
}
return arme
}
/* -------------------------------------------- */
prepareBouclier(bouclier) {
bouclier = duplicate(bouclier)
bouclier = foundry.utils.duplicate(bouclier)
let combat = this.getCombatValues()
bouclier.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
bouclier.system.attrKey = "pui"
bouclier.system.totalDegats = bouclier.system.degats + "+" + combat.bonusDegatsTotal
bouclier.system.totalOffensif = this.system.attributs.pui.value + bouclier.system.competence.system.niveau
bouclier.system.isdefense = true
bouclier.system.bonusmaniementoff = 0
bouclier.system.totalDefensif = combat.defenseTotal + bouclier.system.competence.system.niveau + bouclier.system.bonusdefense
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée")
if (competence) {
bouclier.system.competence = foundry.utils.duplicate(competence)
bouclier.system.attrKey = "pui"
bouclier.system.totalDegats = bouclier.system.degats + "+" + combat.bonusDegatsTotal
bouclier.system.totalOffensif = this.system.attributs.pui.value + bouclier.system.competence.system.niveau
bouclier.system.isdefense = true
bouclier.system.bonusmaniementoff = 0
bouclier.system.totalDefensif = combat.defenseTotal + bouclier.system.competence.system.niveau + bouclier.system.bonusdefense
} else {
bouclier.system.competence = null
bouclier.system.totalOffensif = 0
bouclier.system.totalDegats = bouclier.system.degats
bouclier.system.totalDefensif = 0
}
return bouclier
}
@@ -136,6 +182,9 @@ export class MournbladeActor extends Actor {
getDons() {
return this.getItemSorted(["don"])
}
getPactes() {
return this.getItemSorted(["pacte"])
}
getTendances() {
return this.getItemSorted(["tendance"])
}
@@ -176,7 +225,7 @@ export class MournbladeActor extends Actor {
getSkills() {
let comp = []
for (let item of this.items) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
if (item.type == "competence") {
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
@@ -230,7 +279,14 @@ export class MournbladeActor extends Actor {
/* -------------------------------------------- */
getCombatValues() {
let defenserModifier = 0
this.items.filter(item => item.type == "modifier" && item.system.modifiertype == "defense").map(e => defenserModifier += e.system.value)
let attaqueModifier = 0
this.items.filter(item => item.type == "modifier" && item.system.modifiertype == "attaque").map(e => attaqueModifier += e.system.value)
let combat = {
defenserModifier,
attaqueModifier,
initBase: this.system.attributs.adr.value,
initTotal: this.system.attributs.adr.value + this.system.combat.initbonus,
bonusDegats: this.getBonusDegats(),
@@ -238,30 +294,23 @@ export class MournbladeActor extends Actor {
vitesseBase: this.getVitesseBase(),
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
defenseBase: this.getDefenseBase(),
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + defenserModifier
}
return combat
}
/* -------------------------------------------- */
prepareBaseData() {
}
/* -------------------------------------------- */
async prepareData() {
super.prepareData();
}
/* -------------------------------------------- */
prepareDerivedData() {
if (this.type == 'personnage') {
let newSante = this.system.sante.bonus + (this.system.attributs.pui.value + this.system.attributs.tre.value) * 2 + 5
if (this.system.sante.base != newSante) {
if (this.system.sante.base != newSante && this._id) {
// Only update if the actor already exists (has an _id)
this.update({ 'system.sante.base': newSante })
}
let newAme = (this.system.attributs.cla.value + this.system.attributs.tre.value) * this.system.biodata.amemultiplier + 5
if (this.system.ame.fullmax != newAme) {
if (this.system.ame.fullmax != newAme && this._id) {
// Only update if the actor already exists (has an _id)
this.update({ 'system.ame.fullmax': newAme })
}
}
@@ -279,7 +328,7 @@ export class MournbladeActor extends Actor {
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
}
return item;
}
@@ -354,7 +403,7 @@ export class MournbladeActor extends Actor {
value = Math.max(0, Number(value))
}
if (value) {
let newSante = duplicate(this.system.sante)
let newSante = foundry.utils.duplicate(this.system.sante)
newSante[type] += Number(value)
newSante[type] = Math.max(0, newSante[type])
if (newSante[type] > this.system.sante.base) {
@@ -375,7 +424,7 @@ export class MournbladeActor extends Actor {
incDecAme(value) {
value = Number(value)
if (value) {
let newAme = duplicate(this.system.ame)
let newAme = foundry.utils.duplicate(this.system.ame)
newAme.value += Number(value)
newAme.value = Math.max(0, newAme.value)
newAme.value = Math.min(newAme.value, newAme.currentmax)
@@ -413,7 +462,7 @@ export class MournbladeActor extends Actor {
}
/* -------------------------------------------- */
subPointsAme(runeMode, value) {
let ame = duplicate(this.system.ame)
let ame = foundry.utils.duplicate(this.system.ame)
if (runeMode == "prononcer") {
ame.value += value
} else {
@@ -459,13 +508,13 @@ export class MournbladeActor extends Actor {
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)));
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
@@ -496,7 +545,7 @@ export class MournbladeActor extends Actor {
/* -------------------------------------------- */
async setPredilectionUsed(compId, predIdx) {
let comp = this.items.get(compId)
let pred = duplicate(comp.system.predilections)
let pred = foundry.utils.duplicate(comp.system.predilections)
pred[predIdx].used = true
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
}
@@ -519,7 +568,7 @@ export class MournbladeActor extends Actor {
}
if (arme.system.totalDefensif > maxDef) {
maxDef = arme.system.totalDefensif
bestArme = duplicate(arme)
bestArme = foundry.utils.duplicate(arme)
}
}
return bestArme
@@ -528,8 +577,8 @@ export class MournbladeActor extends Actor {
depenseRessources(arme) {
if (arme.system.nbressources && Number(arme.system.nbressources) > 0) {
if (this.type == "creature") {
let ressources = duplicate(this.system.ressources)
if ( Number(ressources.value) >= Number(arme.system.nbressources)) {
let ressources = foundry.utils.duplicate(this.system.ressources)
if (Number(ressources.value) >= Number(arme.system.nbressources)) {
ressources.value -= arme.system.nbressources
this.update({ 'system.ressources': ressources })
ChatMessage.create({
@@ -541,7 +590,7 @@ export class MournbladeActor extends Actor {
ui.notifications.warn("Points de ressources insuffisants.")
}
} else {
ui.notifications.warn("Les ressources ne sont pas disponibles pour les personnages.")
ui.notifications.warn("Les ressources ne sont pas disponibles pour les personnages.")
}
}
}
@@ -561,20 +610,25 @@ export class MournbladeActor extends Actor {
rollData.malusSante = this.getStatusMalus() + this.system.sante.malusmanuel
rollData.malusAme = this.getAmeMalus()
rollData.modifiers = this.getModifiersForRoll()
rollData.desavantages = {}
rollData.isMonte = this.system.combat.monte
if (rollData.isMonte) {
rollData.config.attaques["chargecavalerie"] = "Charge de cavalerie"
}
if (attrKey) {
rollData.attrKey = attrKey
if (attrKey != "tochoose") {
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
rollData.attr = duplicate(this.system.attributs[attrKey])
rollData.attr = foundry.utils.duplicate(this.system.attributs[attrKey])
}
}
if (compId) {
rollData.competence = duplicate(this.items.get(compId) || {})
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
rollData.actionImg = rollData.competence?.img
}
if (compName) {
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.actionImg = rollData.competence?.img
}
return rollData
@@ -583,16 +637,14 @@ export class MournbladeActor extends Actor {
/* -------------------------------------------- */
async rollAttribut(attrKey) {
let rollData = this.getCommonRollData(attrKey)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollCompetence(attrKey, compId) {
let rollData = this.getCommonRollData(attrKey, compId)
console.log("RollDatra", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
@@ -603,13 +655,12 @@ export class MournbladeActor extends Actor {
return
}
let rollData = this.getCommonRollData("cla", undefined, "Savoir : Runes")
rollData.rune = duplicate(this.items.get(runeId) || {})
rollData.rune = foundry.utils.duplicate(this.items.get(runeId) || {})
rollData.difficulte = rollData.rune?.system?.seuil || 0
rollData.runemode = "prononcer"
rollData.runeame = 1
console.log("runeData", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
@@ -625,25 +676,66 @@ export class MournbladeActor extends Actor {
rollData.arme = arme
rollData.typeAttaque = "assaut"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
rollData.visee = false
rollData.ciblecourt = false
rollData.cibleconsciente = false
// Do not display difficulte if defense weapon or distance
if (rollData.armeDefense || rollData.arme.system.isDistance) {
rollData.selectDifficulte = false
rollData.difficulte = (rollData.arme.system.isDistance) ? 0 : rollData.difficulte
}
console.log("ARME!", rollData)
this.depenseRessources(arme)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollAssomer() {
let rollData = this.getCommonRollData("adr", undefined, "Filouterie")
rollData.typeAttaque = "assomer"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
if (rollData.defender) {
rollData.selectDifficulte = false
rollData.difficulte = rollData.defender.system.attributs.tre.value * 2
}
console.log("Assomer!", rollData)
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollFuir() {
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
rollData.typeAttaque = "fuir"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
if (rollData.defender) {
rollData.selectDifficulte = false
let comp = rollData.defender.items.find(it => it.type == "competence" && it.name.toLowerCase() == "mouvements")
rollData.difficulte = rollData.defender.system.attributs.adr.value + ((comp) ? comp.system.niveau : rollData.defender.system.attributs.adr.value)
}
console.log("Fuir!", rollData)
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollImmobiliser() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.typeAttaque = "immobiliser"
rollData.typeCouvert = "aucun"
rollData.hasDesavantageBonus = true
if (rollData.defender) {
rollData.selectDifficulte = false
rollData.difficulte = rollData.defenderCombatValues.defenseTotal
}
console.log("Immobiliser!", rollData)
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollArmeSpecial(armeId) {
let arme = this.items.get(armeId)
if (arme) {
MournbladeUtility.createChatWithRollMode("GM", {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-display-description.html`, arme)
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-display-description.hbs`, arme)
}, arme)
this.depenseRessources(arme)
}
@@ -658,10 +750,11 @@ export class MournbladeActor extends Actor {
if (arme.type == "bouclier") {
arme = this.prepareBouclier(arme)
}
rollData.degatsFormula = arme.system.totalDegats
let roll = new Roll(arme.system.totalDegats).roll({ async: false })
//Unused rollData.degatsFormula = arme.system.totalDegats
let roll = await new Roll(arme.system.totalDegats).roll()
await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
let rollData = {
degatsFormula:arme.system.totalDegats,
arme: arme,
finalResult: roll.total,
alias: this.name,
@@ -670,7 +763,7 @@ export class MournbladeActor extends Actor {
actionImg: arme.img,
}
MournbladeUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result-v2.hbs`, rollData)
})
}

View File

@@ -116,8 +116,7 @@ export class MournbladeCommands {
rollData.mode = "generic"
rollData.title = `Dice Pool Roll`;
let rollDialog = await MournbladeRollDialog.create( this, rollData);
rollDialog.render( true );
await MournbladeRollDialog.create( this, rollData);
}
}

View File

@@ -1,23 +1,81 @@
export const MOURNBLADE_CONFIG = {
attaques:{
assaut: "Assaut",
precise: "Attaque Précise",
feinte: "Feinte",
coupbas: "Coup Bas",
charger: "Charger",
contenir: "Contenir l'adversaire",
desarmer: "Désarmer",
},
couverts:{
aucun: {name: "Aucun", value: 0},
rondache: {name: "Rondache ou léger (-2)", value: -2},
pavois: { name: "Pavois ou à moitié (-5)", value: -5},
complet: {name:"Quasi complet (-10)", value: -10},
},
modifierTypes: {
aucun: {name: "Aucun", value: 0},
roll: {name: "Jet", value: 0},
degats: {name: "Dégats", value: 0},
export class MournbladeConfig {
static getConfig() {
let MOURNBLADE_CONFIG = {
attaques: {
assaut: game.i18n.localize("MNBL.assaut"),
precise: game.i18n.localize("MNBL.preciseattack"),
feinte: game.i18n.localize("MNBL.feint"),
coupbas: game.i18n.localize("MNBL.dirtyattack"),
charger: game.i18n.localize("MNBL.charge"),
contenir: game.i18n.localize("MNBL.contain"),
desarmer: game.i18n.localize("MNBL.disarm")
},
couverts: {
aucun: { name: game.i18n.localize("MNBL.none"), value: 0 },
rondache: { name: game.i18n.localize("MNBL.lightcover"), value: -2 },
pavois: { name: game.i18n.localize("MNBL.mediumcover"), value: -5 },
complet: { name: game.i18n.localize("MNBL.heavycover"), value: -10 },
},
modifierTypes: {
aucun: { name: game.i18n.localize("MNBL.none"), value: 0 },
roll: { name: game.i18n.localize("MNBL.roll"), value: 0 },
degats: { name: game.i18n.localize("MNBL.damage"), value: 0 },
defense: { name: game.i18n.localize("MNBL.defensecapacity"), value: 0 },
attaque: { name: game.i18n.localize("MNBL.attackcapacity"), value: 0 },
},
listeNiveau: {
},
listeNiveauCreature: {
},
listePortees: {
"10": game.i18n.localize("MNBL.lessthanshort"),
"15": game.i18n.localize("MNBL.shortmore"),
"20": game.i18n.localize("MNBL.mediummore"),
"25": game.i18n.localize("MNBL.longmore")
},
modificateurOptions: {},
pointsAmeOptions: {},
difficulteOptions: {
"0": game.i18n.localize("MNBL.noneunknwon"),
"5": game.i18n.localize("MNBL.easy"),
"10": game.i18n.localize("MNBL.medium"),
"15": game.i18n.localize("MNBL.hard"),
"20": game.i18n.localize("MNBL.hazardous"),
"25": game.i18n.localize("MNBL.insane"),
"30": game.i18n.localize("MNBL.puremadness")
},
attributs: {
adr: game.i18n.localize("Adresse"), pui: game.i18n.localize("Puissance"),
cla: game.i18n.localize("Clairvoyance"), pre: game.i18n.localize("Présence"), tre: game.i18n.localize("Trempe")
},
lancementRuneOptions: {
prononcer: game.i18n.localize("MNBL.pronouncerune"),
inscrire: game.i18n.localize("MNBL.tracerune")
},
effetRuneOptions: {
prononcee: game.i18n.localize("MNBL.pronounced"),
inscrite: game.i18n.localize("MNBL.traced")
},
typeArmeOptions: {
contact: game.i18n.localize("MNBL.meleeweapon"),
contactjet: game.i18n.localize("MNBL.meleethrowweapon"),
jet: game.i18n.localize("MNBL.throwweapon"),
tir: game.i18n.localize("MNBL.shootweapon"),
special: game.i18n.localize("MNBL.specialweapon")
},
allegeanceOptions: {
tous: game.i18n.localize("MNBL.all"),
chaos: game.i18n.localize("MNBL.chaos"),
loi: game.i18n.localize("MNBL.law"),
betes: game.i18n.localize("MNBL.beastslords"),
elementaires: game.i18n.localize("MNBL.elementslords")
}
}
return MOURNBLADE_CONFIG;
}
};

View File

@@ -4,14 +4,14 @@ import { MournbladeUtility } from "./mournblade-utility.js";
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class MournbladeItemSheet extends ItemSheet {
export class MournbladeItemSheet extends foundry.appv1.sheets.ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-mournblade", "sheet", "item"],
template: "systems/fvtt-mournblade/templates/item-sheet.html",
template: "systems/fvtt-mournblade/templates/item-sheet.hbs",
dragDrop: [{ dragSelector: null, dropSelector: null }],
width: 620,
height: 550
@@ -48,8 +48,8 @@ export class MournbladeItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
let itemData = objectData
const objectData = foundry.utils.duplicate(this.object)
let itemData = objectData
let formData = {
title: this.title,
id: this.id,
@@ -63,14 +63,14 @@ export class MournbladeItemSheet extends ItemSheet {
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, {async: true}),
config: game.system.mournblade.config,
mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM
}
if ( objectData.type == "don") {
formData.sacrifice = await TextEditor.enrichHTML(this.object.system.sacrifice, {async: true})
formData.sacrifice = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.sacrifice, {async: true})
}
//this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
@@ -91,7 +91,7 @@ export class MournbladeItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(MournbladeUtility.data(this.item));
let chatData = foundry.utils.duplicate(MournbladeUtility.data(this.item));
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
@@ -106,7 +106,7 @@ export class MournbladeItemSheet extends ItemSheet {
payload: chatData,
});
renderTemplate('systems/fvtt-Mournblade-rpg/templates/post-item.html', chatData).then(html => {
renderTemplate('systems/fvtt-mournblade/templates/post-item.hbs', chatData).then(html => {
let chatOptions = MournbladeUtility.chatDataSetup(html);
ChatMessage.create(chatOptions)
});
@@ -134,26 +134,26 @@ export class MournbladeItemSheet extends ItemSheet {
html.find('.edit-prediction').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].name = ev.currentTarget.value
this.object.update( { 'system.predilections': pred })
})
html.find('.delete-prediction').click(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.splice(index,1)
this.object.update( { 'system.predilections': pred })
})
html.find('.use-prediction').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].used = ev.currentTarget.checked
this.object.update( { 'system.predilections': pred })
})
})
html.find('#add-predilection').click(ev => {
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.push( { name: "Nouvelle prédilection", id: randomID(), used: false })
this.object.update( { 'system.predilections': pred })
})
@@ -169,7 +169,7 @@ export class MournbladeItemSheet extends ItemSheet {
/* -------------------------------------------- */
get template() {
let type = this.item.type;
return `systems/fvtt-mournblade/templates/item-${type}-sheet.html`;
return `systems/fvtt-mournblade/templates/item-${type}-sheet.hbs`;
}
/* -------------------------------------------- */

View File

@@ -10,12 +10,19 @@
// Import Modules
import { MournbladeActor } from "./mournblade-actor.js";
import { MournbladeItemSheet } from "./mournblade-item-sheet.js";
import { MournbladeActorSheet } from "./mournblade-actor-sheet.js";
import { MournbladeCreatureSheet } from "./mournblade-creature-sheet.js";
// import { MournbladeActorSheet } from "./mournblade-actor-sheet.js";
// import { MournbladeCreatureSheet } from "./mournblade-creature-sheet.js";
import { MournbladeUtility } from "./mournblade-utility.js";
import { MournbladeCombat } from "./mournblade-combat.js";
import { MournbladeItem } from "./mournblade-item.js";
import { MOURNBLADE_CONFIG } from "./mournblade-config.js";
import { MournbladeConfig } from "./mournblade-config.js";
// Import DataModels
import * as models from "./models/index.mjs";
// Import AppV2 Item Sheets
import * as sheets from "./applications/sheets/_module.mjs";
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@@ -30,7 +37,7 @@ Hooks.once("init", async function () {
MournbladeUtility.preloadHandlebarsTemplates();
/* -------------------------------------------- */
// Set an initiative formula for the system
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
@@ -45,35 +52,80 @@ Hooks.once("init", async function () {
// Define custom Entity classes
CONFIG.Combat.documentClass = MournbladeCombat
CONFIG.Actor.documentClass = MournbladeActor
CONFIG.Actor.dataModels = {
personnage: models.PersonnageDataModel,
creature: models.CreatureDataModel,
}
CONFIG.Item.documentClass = MournbladeItem
game.system.mournblade = {
config : MOURNBLADE_CONFIG,
CONFIG.Item.dataModels = {
arme: models.ArmeDataModel,
bouclier: models.BouclierDataModel,
capacite: models.CapaciteDataModel,
competence: models.CompetenceDataModel,
don: models.DonDataModel,
equipement: models.EquipementDataModel,
heritage: models.HeritageDataModel,
metier: models.MetierDataModel,
modifier: models.ModifierDataModel,
monnaie: models.MonnaieDataModel,
origine: models.OrigineDataModel,
pacte: models.PacteDataModel,
protection: models.ProtectionDataModel,
rune: models.RuneDataModel,
runeeffect: models.RuneEffectDataModel,
tendance: models.TendanceDataModel,
traitchaotique: models.TraitChaotiqueDataModel,
traitespece: models.TraitEspeceDataModel
}
game.system.mournblade = {
config : MournbladeConfig.getConfig(),
models,
sheets,
MournbladeRollDialog
}
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-mournblade", MournbladeActorSheet, { types: ["personnage"], makeDefault: true })
Actors.registerSheet("fvtt-mournblade", MournbladeCreatureSheet, { types: ["creature"], makeDefault: true })
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("fvtt-mournblade", sheets.MournbladePersonnageSheet, { types: ["personnage"], makeDefault: true });
foundry.documents.collections.Actors.registerSheet("fvtt-mournblade", sheets.MournbladeCreatureSheet, { types: ["creature"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-mournblade", MournbladeItemSheet, { makeDefault: true })
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeArmeSheet, { types: ["arme"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeBouclierSheet, { types: ["bouclier"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeCapaciteSheet, { types: ["capacite"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeCompetenceSheet, { types: ["competence"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeDonSheet, { types: ["don"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeEquipementSheet, { types: ["equipement"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeHeritageSheet, { types: ["heritage"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeMetierSheet, { types: ["metier"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeModifierSheet, { types: ["modifier"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeMonnaieSheet, { types: ["monnaie"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeOrigineSheet, { types: ["origine"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladePacteSheet, { types: ["pacte"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeProtectionSheet, { types: ["protection"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeRuneSheet, { types: ["rune"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeRuneEffectSheet, { types: ["runeeffect"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTendanceSheet, { types: ["tendance"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTraitChaotiqueSheet, { types: ["traitchaotique"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTraitEspeceSheet, { types: ["traitespece"], makeDefault: true });
MournbladeUtility.init();
});
/* -------------------------------------------- */
function welcomeMessage() {
async function welcomeMessage() {
const templateData = {};
const html = await renderTemplate("systems/fvtt-mournblade/templates/chat-welcome-message.hbs", templateData);
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-Mournblade"><span class="rdd-roll-part">
<strong>Bienvenue dans les Jeunes Royaumes de Mournblade !</strong>
<p>Les livres de Mournblade sont nécessaires pour jouer : https://www.titam-france.fr</p>
<p>Mournblade est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
` });
content: html
});
}
/* -------------------------------------------- */
@@ -92,6 +144,10 @@ async function importDefaultScene() {
/* -------------------------------------------- */
Hooks.once("ready", function () {
game.system.mournblade = {
config : MournbladeConfig.getConfig(),
}
MournbladeUtility.ready();
// User warning
if (!game.user.isGM && game.user.character == undefined) {
@@ -115,7 +171,7 @@ Hooks.once("ready", function () {
}).catch(err=>
console.log("No stats available, giving up.")
)
importDefaultScene();
welcomeMessage();
});
@@ -133,4 +189,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
}
return true;
});

View File

@@ -1,56 +1,56 @@
import { MournbladeUtility } from "./mournblade-utility.js";
export class MournbladeRollDialog extends Dialog {
export class MournbladeRollDialog extends Application {
/* -------------------------------------------- */
static async create(actor, rollData ) {
let options = { classes: ["MournbladeDialog"], width: 340, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-mournblade/templates/roll-dialog-generic.html', rollData);
return new MournbladeRollDialog(actor, rollData, html, options );
return new MournbladeRollDialog(actor, rollData);
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let conf = {
title: "Test de Capacité",
content: html,
buttons: {
rolld10: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d10",
callback: () => { this.roll("1d10") }
},
rolld20: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d20",
callback: () => { this.roll("1d20") }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => { this.close() }
} },
close: close
constructor(actor, rollData, options = {}) {
super(options);
this.actor = actor;
this.rollData = rollData;
}
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-mournblade", "sheet", "item"],
template: "systems/fvtt-mournblade/templates/roll-dialog-generic.hbs",
width: 400,
height: "auto",
title: "Test de Capacité"
});
}
getData() {
const data = foundry.utils.duplicate(this.rollData);
if (!data.config) {
data.config = game.system.mournblade.config;
}
return data;
}
super(conf, options);
this.actor = actor
this.rollData = rollData
_onCancel() {
this.close();
}
/* -------------------------------------------- */
roll ( dice) {
this.rollData.mainDice = dice
MournbladeUtility.rollMournblade( this.rollData )
_onRoll(dice) {
this.rollData.mainDice = dice;
MournbladeUtility.rollMournblade(this.rollData);
this.close();
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
// Roll buttons
html.find(".rolld10").click(this._onRoll.bind(this, "1d10"));
html.find(".rolld20").click(this._onRoll.bind(this, "1d20"));
html.find(".cancel").click(this._onCancel.bind(this));
function onLoad() {
}
@@ -73,25 +73,45 @@ export class MournbladeRollDialog extends Dialog {
})
html.find('#attrKey').change(async (event) => {
this.rollData.attrKey = String(event.currentTarget.value)
})
})
html.find('#runemode').change(async (event) => {
this.rollData.runemode = String(event.currentTarget.value)
})
})
html.find('#runeame').change(async (event) => {
this.rollData.runeame = Number(event.currentTarget.value)
})
})
html.find('#isMonte').change(async (event) => {
this.rollData.desavantages.isMonte = event.currentTarget.checked
})
html.find('#cibleausol').change(async (event) => {
this.rollData.desavantages.cibleausol = event.currentTarget.checked
})
html.find('#cibledesarmee').change(async (event) => {
this.rollData.desavantages.cibledesarmee = event.currentTarget.checked
})
html.find('#ciblerestreint').change(async (event) => {
this.rollData.desavantages.ciblerestreint = event.currentTarget.checked
})
html.find('#cibleimmobilisée').change(async (event) => {
this.rollData.desavantages.cibleimmobilisée = event.currentTarget.checked
})
html.find('#ciblesurplomb').change(async (event) => {
this.rollData.desavantages.ciblesurplomb = event.currentTarget.checked
})
html.find('#doubleD20').change(async (event) => {
this.rollData.doubleD20 = event.currentTarget.checked
})
})
html.find('#visee').change(async (event) => {
this.rollData.visee = event.currentTarget.checked
})
})
html.find('#cibleconsciente').change(async (event) => {
this.rollData.cibleconsciente = event.currentTarget.checked
})
})
html.find('#ciblecourt').change(async (event) => {
this.rollData.ciblecourt = event.currentTarget.checked
})
})
html.find('#typeCouvert').change(async (event) => {
this.rollData.typeCouvert = String(event.currentTarget.value)
})

View File

@@ -8,16 +8,13 @@ export class MournbladeUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => MournbladeUtility.chatListeners(html))
Hooks.on("getChatLogEntryContext", (html, options) => MournbladeUtility.chatRollMenu(html, options))
Hooks.on('renderChatMessage', (message, html, data) => MournbladeUtility.chatMessageHandler(message, html, data))
Hooks.on('renderChatMessageHTML', (log, html, data) => MournbladeUtility.chatListeners(html))
Hooks.on("getChatMessageContextOptions", (html, options) => MournbladeUtility.chatRollMenu(html, options))
Hooks.on('renderChatMessageHTML', (message, html, data) => MournbladeUtility.chatMessageHandler(message, html, data))
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
MournbladeUtility.pushInitiativeOptions(html, options);
})
Hooks.on("dropCanvasData", (canvas, data) => {
MournbladeUtility.dropItemOnToken(canvas, data)
});
this.rollDataStore = {}
this.defenderStore = {}
@@ -59,15 +56,6 @@ export class MournbladeUtility {
return actor
}
/* -------------------------------------------- */
static getModificateurOptions() {
let opt = []
for (let i = -15; i <= 15; i++) {
opt.push(`<option value="${i}">${i}</option>`)
}
return opt.concat("\n")
}
/* -------------------------------------------- */
static sortArrayObjectsByName(myArray) {
myArray.sort((a, b) => {
@@ -75,18 +63,9 @@ export class MournbladeUtility {
})
}
/* -------------------------------------------- */
static getPointAmeOptions() {
let opt = []
for (let i = 1; i <= 20; i++) {
opt.push(`<option value="${i}">${i}</option>`)
}
return opt.concat("\n")
}
/* -------------------------------------------- */
static getAttributs() {
return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
return game.system.mournblade.config.attributs
}
/* -------------------------------------------- */
static pushInitiativeOptions(html, options) {
@@ -101,6 +80,11 @@ export class MournbladeUtility {
static async ready() {
const skills = await MournbladeUtility.loadCompendium("fvtt-mournblade.skills")
this.skills = skills.map(i => i.toObject())
game.system.mournblade.config.listeNiveauSkill = MournbladeUtility.createDirectOptionList(0, 10)
game.system.mournblade.config.listeNiveauCreature = MournbladeUtility.createDirectOptionList(0, 35)
game.system.mournblade.config.modificateurOptions = MournbladeUtility.createArrayOptionList(-15, 15)
game.system.mournblade.config.pointsAmeOptions = MournbladeUtility.createDirectOptionList(0, 20)
}
/* -------------------------------------------- */
@@ -122,13 +106,13 @@ export class MournbladeUtility {
/* -------------------------------------------- */
static getPredilection(comp, predIdx) {
let pred = duplicate(comp.system.predilections)
return duplicate(pred[predIdx] || { name: "Error!" })
let pred = foundry.utils.duplicate(comp.system.predilections)
return foundry.utils.duplicate(pred[predIdx] || { name: "Error!" })
}
/* -------------------------------------------- */
static async chatMessageHandler(message, html, data) {
const chatCard = html.find('.action-section')
const chatCard = $(html).find('.action-section')
if (chatCard.length > 0) {
// If the user is the message author or the actor owner, proceed
const actor = game.actors.get(data.message.speaker.actor)
@@ -143,19 +127,19 @@ export class MournbladeUtility {
/* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.predilection-reroll', async event => {
$(html).on("click", '.predilection-reroll', async event => {
let predIdx = $(event.currentTarget).data("predilection-index")
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData)
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
rollData.predilectionUsed = MournbladeUtility.getPredilection(rollData.competence, predIdx)
await MournbladeUtility.rollMournblade(rollData)
})
html.on("click", '.arme-roll-degats', async event => {
$(html).on("click", '.arme-roll-degats', async event => {
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "mournblade-roll")
@@ -163,7 +147,7 @@ export class MournbladeUtility {
})
html.on("click", '.arme-apply-degats', async event => {
$(html).on("click", '.arme-apply-degats', async event => {
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "mournblade-roll")
@@ -179,12 +163,12 @@ export class MournbladeUtility {
static async preloadHandlebarsTemplates() {
const templatePaths = [
'systems/fvtt-mournblade/templates/editor-notes-gm.html',
'systems/fvtt-mournblade/templates/partial-item-description.html',
'systems/fvtt-mournblade/templates/partial-list-niveau.html',
'systems/fvtt-mournblade/templates/partial-list-niveau-creature.html'
'systems/fvtt-mournblade/templates/editor-notes-gm.hbs',
'systems/fvtt-mournblade/templates/partial-item-description.hbs',
'systems/fvtt-mournblade/templates/partial-item-header.hbs',
'systems/fvtt-mournblade/templates/partial-item-nav.hbs'
]
return loadTemplates(templatePaths);
return foundry.applications.handlebars.loadTemplates(templatePaths);
}
/* -------------------------------------------- */
@@ -224,12 +208,10 @@ export class MournbladeUtility {
}
return options;
}
/* -------------------------------------------- */
static buildListOptions(min, max) {
let options = ""
static createArrayOptionList(min, max) {
let options = [];
for (let i = min; i <= max; i++) {
options += `<option value="${i}">${i}</option>`
options.push({ key: `${i}`, label: `${i}` });
}
return options;
}
@@ -318,12 +300,17 @@ export class MournbladeUtility {
}
}
}
this.computeQualityResult(rollData)
}
/* -------------------------------------------- */
static computeQualityResult(rollData) {
//console.log("Result : ", rollData)
if (rollData.difficulte > 0 && !rollData.isDramatique) {
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
rollData.isPureSuccess = (rollData.isSuccess && !rollData.isHeroique)
}
}
@@ -336,7 +323,7 @@ export class MournbladeUtility {
}
if (!rollData.attr) {
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
}
rollData.diceFormula = rollData.mainDice
@@ -348,7 +335,7 @@ export class MournbladeUtility {
}
//console.log("BEFORE COMP", rollData)
if (rollData.competence) {
rollData.predilections = duplicate(rollData.competence.system.predilections)
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections)
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
} else {
@@ -366,13 +353,27 @@ export class MournbladeUtility {
rollData.diceFormula += `+${modifier.system.value}`
}
}
// Apply desavantages
let desavantagesBonus = 0
for (let desavantage in rollData.desavantages) {
if (rollData.desavantages[desavantage]) {
desavantagesBonus += 5
}
}
desavantagesBonus = Math.min(15, desavantagesBonus)
rollData.diceFormula += `+${desavantagesBonus}`
// Monté ?
if (rollData.isMonte) {
rollData.diceFormula += "+5"
}
// Specific modifier for distance
if (rollData.arme?.system?.isDistance) {
if (rollData.visee) {
rollData.diceFormula += "+5"
}
if (rollData.cibleconsciente) {
if (rollData.cibleconsciente && rollData.defender) {
rollData.diceFormula += `-${rollData.defender.system.attributs.adr.value}`
}
if (rollData.ciblecourt) {
@@ -382,8 +383,8 @@ export class MournbladeUtility {
rollData.diceFormula += `-10`
}
}
if (rollData.typeCouvert != "aucun") {
rollData.diceFormula += `-${rollData.config.couverts[rollData.typeCouvert].value}`
if (rollData.typeCouvert && rollData.typeCouvert != "aucun" && rollData.config.couverts[rollData.typeCouvert]) {
rollData.diceFormula += `+${rollData.config.couverts[rollData.typeCouvert].value}`
}
}
@@ -397,15 +398,16 @@ export class MournbladeUtility {
}
}
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
let myRoll = await new Roll(rollData.diceFormula).evaluate();
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = duplicate(myRoll)
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.diceResult = myRoll.terms[0].results[0].result
console.log(">>>> ", myRoll)
rollData.finalResult = myRoll.total
this.computeResult(rollData)
// Application immédiate selon type de jet
if (rollData.rune) {
let subAme = rollData.runeame
if (rollData.isEchec && !rollData.isDramatique) {
@@ -413,9 +415,21 @@ export class MournbladeUtility {
}
actor.subPointsAme(rollData.runemode, subAme)
}
if (rollData.typeAttaque == "assomer" && rollData.defenderTokenId && rollData.isPureSuccess) {
let defender = game.canvas.tokens.get(rollData?.defenderTokenId)?.actor
defender.setModifier("Assomer : Prochaine action", "roll", -5)
}
if (rollData.typeAttaque == "fuir" && rollData.difficulte > 0 && !rollData.isSuccess) {
actor.setModifier("Fuite échouée : -5 en défense ce round et suivant", "defense", -5)
}
if (rollData.typeAttaque == "immobiliser" && rollData.difficulte > 0 && rollData.isPureSuccess) {
actor.setModifier("Immobilisation en cours : -5 pour prochaine action", "roll", -5)
}
if (rollData.typeAttaque == "chargecavalerie") {
actor.setModifier("Charge de Cavalerie : -5 défense pour le tour", "defense", -5)
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result-v2.hbs`, rollData)
}, rollData)
}
@@ -426,16 +440,21 @@ export class MournbladeUtility {
let degatsMessage = "Degats normaux"
if (rollData.arme?.system?.isMelee) {
if (rollData.typeAttaque == "assaut") {
rollData.degatsFormula = rollData.arme.system.totalDegats
if (rollData.isHeroique) { // Deux fois les dés de dégats
rollData.degatsFormula += " + " + rollData.arme.system.totalDegats
degatsMessage = "Dégats doublés"
}
rollData.degatsFormula = rollData.arme.system.totalDegats
if (rollData.isHeroique) { // Deux fois les dés de dégats
degatsMessage = "Dégats doublés"
}
if (rollData.typeAttaque == "assomer") {
rollData.degatsFormula = false
}
if (rollData.typeAttaque == "charger") {
rollData.degatsFormula += "+2"
}
if (rollData.typeAttaque == "chargecavalerie") {
rollData.degatsFormula += "+5"
}
if (rollData.typeAttaque == "precise") {
degatsMessage = "Degats normaux"
@@ -457,17 +476,17 @@ export class MournbladeUtility {
if (rollData.typeAttaque == "coupbas") {
degatsMessage = "Pas de dégats, mais malus pour prochaine action complexe du défenseur"
rollData.degatsFormula = false
rollData.nextMalus = -5
rollData.nextMalus = 5
if (rollData.isHeroique) { // Malus pour prochaine action
rollData.nextMalus = -15
rollData.nextMalus = 15
}
}
if (rollData.typeAttaque == "contenir") {
degatsMessage = "Pas de dégats, mais l'adversaire ne peut pas vous attaquer pour le reste du tour"
rollData.degatsFormula = false
if (rollData.isHeroique) { // Malus pour prochaine action
degatsMessage = "Pas de dégats, mais tout les adversaires avec une défense inférieure ou égale à " + rollData.finalResult-10 +
" ne peuvent pas vous attaquer pour le reste du tour"
degatsMessage = "Pas de dégats, mais tout les adversaires avec une défense inférieure ou égale à " + rollData.finalResult - 10 +
" ne peuvent pas vous attaquer pour le reste du tour"
}
}
if (rollData.typeAttaque == "desarmer") {
@@ -480,29 +499,31 @@ export class MournbladeUtility {
}
} else { // Armes à distance
rollData.degatsFormula = rollData.arme.system.totalDegats
if (rollData.isHeroique) { // Deux fois les dés de dégats
rollData.degatsFormula += " + " + rollData.arme.system.totalDegats
}
}
for(let mod of rollData.modifiers) {
if (mod.system.modifiertype == "degats") {
rollData.degatsFormula += `+${mod.system.value}`
}
}
// Perform the roll, show the dice
rollData.finalResult = 0
rollData.degatsMessage = degatsMessage
if (rollData.degatsFormula) {
let degatsRoll = new Roll(rollData.degatsFormula).roll({ async: false, maximize: maximize })
console.log("Degats formula", rollData.degatsFormula)
// Twice!maximize
if (rollData.isHeroique && !maximize) {
rollData.degatsFormula += "+" + rollData.degatsFormula
}
// Latest modifiers
for (let mod of rollData.modifiers) {
if (mod.system.modifiertype == "degats") {
rollData.degatsFormula += `+${mod.system.value}`
}
}
let degatsRoll = await new Roll(rollData.degatsFormula).evaluate({ maximize: maximize })
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = duplicate(degatsRoll)
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.finalResult = degatsRoll.total
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result-v2.hbs`, rollData)
}, rollData)
}
@@ -528,7 +549,7 @@ export class MournbladeUtility {
defender.setModifier("Prochaine action complexe", "roll", -rollData.nextMalus)
}
if (rollData.defenderDesarme) {
ui.notifications.info("L'arme de " + defender.name + " est arrachée de ses mains (à gérer manuellement)" )
ui.notifications.info("L'arme de " + defender.name + " est arrachée de ses mains (à gérer manuellement)")
}
let degats = rollData.finalResult
@@ -538,6 +559,8 @@ export class MournbladeUtility {
}
defender.incDecSante(type, +degats, rollData.ignoreDefenseArmor)
ui.notifications.info(defender.name + "a subi " + degats + " points de santé " + type + ".")
} else {
ui.notifications.warn("Pas de cible sélectionnée ou pas d'arme de défense équipée.")
}
}
@@ -545,23 +568,23 @@ export class MournbladeUtility {
static async bonusRollMournblade(rollData) {
rollData.bonusFormula = rollData.addedBonus
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
let bonusRoll = await new Roll(rollData.bonusFormula).evaluate()
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
rollData.bonusRoll = duplicate(bonusRoll)
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
rollData.finalResult += rollData.bonusRoll.total
this.computeResult(rollData)
this.computeQualityResult(rollData)
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result-v2.hbs`, rollData)
}, rollData)
}
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
return game.users.filter(filter).map(user => user._id);
}
/* -------------------------------------------- */
@@ -581,7 +604,7 @@ export class MournbladeUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
@@ -644,13 +667,11 @@ export class MournbladeUtility {
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
rollId: foundry.utils.randomID(16),
rollMode: game.settings.get("core", "rollMode"),
modificateursOptions: this.getModificateurOptions(),
pointAmeOptions: this.getPointAmeOptions(),
difficulte: 0,
modificateur: 0,
config: game.system.mournblade.config,
config: foundry.utils.duplicate(game.system.mournblade.config),
}
MournbladeUtility.updateWithTarget(rollData)
return rollData
@@ -662,7 +683,9 @@ export class MournbladeUtility {
if (target) {
rollData.defenderTokenId = target.id
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
rollData.defenderCombatValues = defender.getCombatValues()
rollData.defender = defender.toObject() // Simpler
rollData.defenderDefense = defender.getBestDefenseValue()
rollData.armeDefense = defender.getBestDefenseValue()
if (rollData.armeDefense) {
rollData.difficulte = rollData.armeDefense.system.totalDefensif
@@ -679,7 +702,7 @@ export class MournbladeUtility {
/* -------------------------------------------- */
static applyBonneAventureRoll(li, changed, addedBonus) {
let msgId = li.data("message-id")
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "mournblade-roll")
@@ -698,7 +721,7 @@ export class MournbladeUtility {
/* -------------------------------------------- */
static applyEclatRoll(li, changed, addedBonus) {
let msgId = li.data("message-id")
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "mournblade-roll")
@@ -715,51 +738,51 @@ export class MournbladeUtility {
static chatRollMenu(html, options) {
let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length
let canApplyBALoyal = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal")
}
let canApplyPELoyal = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal")
}
let canApplyBAChaotique = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique")
}
let canApplyBAChaotique3 = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique")
}
let canApplyPEChaotique = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique")
}
let hasPredilection = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData)
if (rollData.competence) {
let nbPred = rollData.competence.data.predilections.filter(pred => !pred.used).length
let nbPred = rollData.competence.system.predilections.filter(pred => !pred.used).length
return (!rollData.isReroll && rollData.competence && nbPred > 0)
}
return false
}
let canCompetenceDouble = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData)
if (rollData.competence) {
return rollData.competence.data.doublebonus
return rollData.competence.system.doublebonus
}
return false
}
@@ -824,7 +847,7 @@ export class MournbladeUtility {
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let itemId = li.dataset?.itemId || li.data("item-id");
let msgTxt = "<p>Voulez vous supprimer cet item ?";
let buttons = {
delete: {
@@ -832,7 +855,7 @@ export class MournbladeUtility {
label: "Oui !",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
actorSheet.render(false);
}
},
cancel: {

4968
package-lock.json generated Normal file

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16
package.json Normal file
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@@ -0,0 +1,16 @@
{
"name": "fvtt-mournblade",
"version": "1.0.0",
"description": "Mournblade RPG for FoundryVTT - French",
"scripts": {
"build": "gulp build",
"watch": "gulp watch"
},
"author": "Uberwald/LeRatierBretonnien",
"license": "SEE LICENSE IN LICENCE.txt",
"devDependencies": {
"gulp": "^4.0.2",
"gulp-less": "^5.0.0",
"gulp-sourcemaps": "^3.0.0"
}
}

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packs/armes/000235.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000149
MANIFEST-000304

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@@ -1,8 +1,8 @@
2024/03/02-23:57:42.526498 7f74df4006c0 Recovering log #147
2024/03/02-23:57:42.536661 7f74df4006c0 Delete type=3 #145
2024/03/02-23:57:42.536714 7f74df4006c0 Delete type=0 #147
2024/03/02-23:57:56.281201 7f74dda006c0 Level-0 table #152: started
2024/03/02-23:57:56.281223 7f74dda006c0 Level-0 table #152: 0 bytes OK
2024/03/02-23:57:56.287599 7f74dda006c0 Delete type=0 #150
2024/03/02-23:57:56.287862 7f74dda006c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2024/03/02-23:57:56.287903 7f74dda006c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2026/01/09-16:51:34.709189 7f1c56bff6c0 Recovering log #302
2026/01/09-16:51:34.720652 7f1c56bff6c0 Delete type=3 #300
2026/01/09-16:51:34.720827 7f1c56bff6c0 Delete type=0 #302
2026/01/09-17:10:52.171232 7f1c54bfb6c0 Level-0 table #307: started
2026/01/09-17:10:52.171270 7f1c54bfb6c0 Level-0 table #307: 0 bytes OK
2026/01/09-17:10:52.181182 7f1c54bfb6c0 Delete type=0 #305
2026/01/09-17:10:52.181380 7f1c54bfb6c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2026/01/09-17:10:52.181415 7f1c54bfb6c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)

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@@ -1,8 +1,8 @@
2024/03/02-23:56:59.186271 7f74dfe006c0 Recovering log #143
2024/03/02-23:56:59.241028 7f74dfe006c0 Delete type=3 #141
2024/03/02-23:56:59.241158 7f74dfe006c0 Delete type=0 #143
2024/03/02-23:57:31.484234 7f74dda006c0 Level-0 table #148: started
2024/03/02-23:57:31.484262 7f74dda006c0 Level-0 table #148: 0 bytes OK
2024/03/02-23:57:31.491281 7f74dda006c0 Delete type=0 #146
2024/03/02-23:57:31.497473 7f74dda006c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2024/03/02-23:57:31.497513 7f74dda006c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2026/01/09-16:50:28.487537 7f1c56bff6c0 Recovering log #298
2026/01/09-16:50:28.498450 7f1c56bff6c0 Delete type=3 #296
2026/01/09-16:50:28.498515 7f1c56bff6c0 Delete type=0 #298
2026/01/09-16:51:28.840653 7f1c54bfb6c0 Level-0 table #303: started
2026/01/09-16:51:28.840708 7f1c54bfb6c0 Level-0 table #303: 0 bytes OK
2026/01/09-16:51:28.847927 7f1c54bfb6c0 Delete type=0 #301
2026/01/09-16:51:28.868475 7f1c54bfb6c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2026/01/09-16:51:28.868551 7f1c54bfb6c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/armes/MANIFEST-000304 Normal file

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BIN
packs/dons/000234.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000148
MANIFEST-000303

View File

@@ -1,8 +1,8 @@
2024/03/02-23:57:42.563649 7f74e4c006c0 Recovering log #146
2024/03/02-23:57:42.574178 7f74e4c006c0 Delete type=3 #144
2024/03/02-23:57:42.574278 7f74e4c006c0 Delete type=0 #146
2024/03/02-23:57:56.288017 7f74dda006c0 Level-0 table #151: started
2024/03/02-23:57:56.288073 7f74dda006c0 Level-0 table #151: 0 bytes OK
2024/03/02-23:57:56.294465 7f74dda006c0 Delete type=0 #149
2024/03/02-23:57:56.314039 7f74dda006c0 Manual compaction at level-0 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
2024/03/02-23:57:56.314072 7f74dda006c0 Manual compaction at level-1 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
2026/01/09-16:51:34.750271 7f1c55bfd6c0 Recovering log #301
2026/01/09-16:51:34.760726 7f1c55bfd6c0 Delete type=3 #299
2026/01/09-16:51:34.760813 7f1c55bfd6c0 Delete type=0 #301
2026/01/09-17:10:52.202603 7f1c54bfb6c0 Level-0 table #306: started
2026/01/09-17:10:52.202692 7f1c54bfb6c0 Level-0 table #306: 0 bytes OK
2026/01/09-17:10:52.216180 7f1c54bfb6c0 Delete type=0 #304
2026/01/09-17:10:52.229242 7f1c54bfb6c0 Manual compaction at level-0 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
2026/01/09-17:10:52.229348 7f1c54bfb6c0 Manual compaction at level-1 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2024/03/02-23:56:59.375192 7f74dea006c0 Recovering log #142
2024/03/02-23:56:59.429489 7f74dea006c0 Delete type=3 #140
2024/03/02-23:56:59.429674 7f74dea006c0 Delete type=0 #142
2024/03/02-23:57:31.510659 7f74dda006c0 Level-0 table #147: started
2024/03/02-23:57:31.510687 7f74dda006c0 Level-0 table #147: 0 bytes OK
2024/03/02-23:57:31.516967 7f74dda006c0 Delete type=0 #145
2024/03/02-23:57:31.531943 7f74dda006c0 Manual compaction at level-0 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
2024/03/02-23:57:31.532000 7f74dda006c0 Manual compaction at level-1 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
2026/01/09-16:50:28.529034 7f1c56bff6c0 Recovering log #297
2026/01/09-16:50:28.539837 7f1c56bff6c0 Delete type=3 #295
2026/01/09-16:50:28.539910 7f1c56bff6c0 Delete type=0 #297
2026/01/09-16:51:28.861880 7f1c54bfb6c0 Level-0 table #302: started
2026/01/09-16:51:28.861911 7f1c54bfb6c0 Level-0 table #302: 0 bytes OK
2026/01/09-16:51:28.868272 7f1c54bfb6c0 Delete type=0 #300
2026/01/09-16:51:28.868530 7f1c54bfb6c0 Manual compaction at level-0 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
2026/01/09-16:51:28.868572 7f1c54bfb6c0 Manual compaction at level-1 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/dons/MANIFEST-000303 Normal file

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BIN
packs/equipement/000234.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000148
MANIFEST-000303

View File

@@ -1,8 +1,8 @@
2024/03/02-23:57:42.550684 7f74df4006c0 Recovering log #146
2024/03/02-23:57:42.561298 7f74df4006c0 Delete type=3 #144
2024/03/02-23:57:42.561347 7f74df4006c0 Delete type=0 #146
2024/03/02-23:57:56.307780 7f74dda006c0 Level-0 table #151: started
2024/03/02-23:57:56.307800 7f74dda006c0 Level-0 table #151: 0 bytes OK
2024/03/02-23:57:56.313952 7f74dda006c0 Delete type=0 #149
2024/03/02-23:57:56.314079 7f74dda006c0 Manual compaction at level-0 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
2024/03/02-23:57:56.314098 7f74dda006c0 Manual compaction at level-1 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
2026/01/09-16:51:34.736494 7f1c563fe6c0 Recovering log #301
2026/01/09-16:51:34.746896 7f1c563fe6c0 Delete type=3 #299
2026/01/09-16:51:34.747053 7f1c563fe6c0 Delete type=0 #301
2026/01/09-17:10:52.181524 7f1c54bfb6c0 Level-0 table #306: started
2026/01/09-17:10:52.181569 7f1c54bfb6c0 Level-0 table #306: 0 bytes OK
2026/01/09-17:10:52.192560 7f1c54bfb6c0 Delete type=0 #304
2026/01/09-17:10:52.229188 7f1c54bfb6c0 Manual compaction at level-0 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
2026/01/09-17:10:52.229310 7f1c54bfb6c0 Manual compaction at level-1 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2024/03/02-23:56:59.299928 7f74dfe006c0 Recovering log #142
2024/03/02-23:56:59.370332 7f74dfe006c0 Delete type=3 #140
2024/03/02-23:56:59.370514 7f74dfe006c0 Delete type=0 #142
2024/03/02-23:57:31.503940 7f74dda006c0 Level-0 table #147: started
2024/03/02-23:57:31.503969 7f74dda006c0 Level-0 table #147: 0 bytes OK
2024/03/02-23:57:31.510531 7f74dda006c0 Delete type=0 #145
2024/03/02-23:57:31.531927 7f74dda006c0 Manual compaction at level-0 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
2024/03/02-23:57:31.531985 7f74dda006c0 Manual compaction at level-1 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
2026/01/09-16:50:28.515550 7f1c563fe6c0 Recovering log #297
2026/01/09-16:50:28.525696 7f1c563fe6c0 Delete type=3 #295
2026/01/09-16:50:28.525817 7f1c563fe6c0 Delete type=0 #297
2026/01/09-16:51:28.848057 7f1c54bfb6c0 Level-0 table #302: started
2026/01/09-16:51:28.848089 7f1c54bfb6c0 Level-0 table #302: 0 bytes OK
2026/01/09-16:51:28.854366 7f1c54bfb6c0 Delete type=0 #300
2026/01/09-16:51:28.868495 7f1c54bfb6c0 Manual compaction at level-0 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
2026/01/09-16:51:28.868541 7f1c54bfb6c0 Manual compaction at level-1 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)

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packs/heritages/000234.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000148
MANIFEST-000303

View File

@@ -1,8 +1,8 @@
2024/03/02-23:57:42.588257 7f74e4c006c0 Recovering log #146
2024/03/02-23:57:42.598189 7f74e4c006c0 Delete type=3 #144
2024/03/02-23:57:42.598290 7f74e4c006c0 Delete type=0 #146
2024/03/02-23:57:56.300746 7f74dda006c0 Level-0 table #151: started
2024/03/02-23:57:56.300764 7f74dda006c0 Level-0 table #151: 0 bytes OK
2024/03/02-23:57:56.307700 7f74dda006c0 Delete type=0 #149
2024/03/02-23:57:56.314059 7f74dda006c0 Manual compaction at level-0 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
2024/03/02-23:57:56.314086 7f74dda006c0 Manual compaction at level-1 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
2026/01/09-16:51:34.777168 7f1c563fe6c0 Recovering log #301
2026/01/09-16:51:34.788037 7f1c563fe6c0 Delete type=3 #299
2026/01/09-16:51:34.788106 7f1c563fe6c0 Delete type=0 #301
2026/01/09-17:10:52.240948 7f1c54bfb6c0 Level-0 table #306: started
2026/01/09-17:10:52.241037 7f1c54bfb6c0 Level-0 table #306: 0 bytes OK
2026/01/09-17:10:52.254088 7f1c54bfb6c0 Delete type=0 #304
2026/01/09-17:10:52.274702 7f1c54bfb6c0 Manual compaction at level-0 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
2026/01/09-17:10:52.274758 7f1c54bfb6c0 Manual compaction at level-1 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2024/03/02-23:56:59.493389 7f74dea006c0 Recovering log #142
2024/03/02-23:56:59.549265 7f74dea006c0 Delete type=3 #140
2024/03/02-23:56:59.549449 7f74dea006c0 Delete type=0 #142
2024/03/02-23:57:31.497605 7f74dda006c0 Level-0 table #147: started
2024/03/02-23:57:31.497627 7f74dda006c0 Level-0 table #147: 0 bytes OK
2024/03/02-23:57:31.503858 7f74dda006c0 Delete type=0 #145
2024/03/02-23:57:31.531901 7f74dda006c0 Manual compaction at level-0 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
2024/03/02-23:57:31.531971 7f74dda006c0 Manual compaction at level-1 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
2026/01/09-16:50:28.558115 7f1c553fc6c0 Recovering log #297
2026/01/09-16:50:28.568519 7f1c553fc6c0 Delete type=3 #295
2026/01/09-16:50:28.568591 7f1c553fc6c0 Delete type=0 #297
2026/01/09-16:51:28.868695 7f1c54bfb6c0 Level-0 table #302: started
2026/01/09-16:51:28.868789 7f1c54bfb6c0 Level-0 table #302: 0 bytes OK
2026/01/09-16:51:28.875865 7f1c54bfb6c0 Delete type=0 #300
2026/01/09-16:51:28.896773 7f1c54bfb6c0 Manual compaction at level-0 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
2026/01/09-16:51:28.896837 7f1c54bfb6c0 Manual compaction at level-1 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)

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