Sante et autrs

This commit is contained in:
sladecraven 2022-06-06 18:49:39 +02:00
parent 665feac605
commit fb6463aba5
15 changed files with 654 additions and 127 deletions

View File

@ -41,10 +41,12 @@ export class MournbladeActorSheet extends ActorSheet {
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
skills: duplicate(this.actor.getSkills()),
weapons: duplicate(this.actor.getWeapons()),
armors: duplicate(this.actor.getArmors()),
armes: duplicate(this.actor.getWeapons()),
protections: duplicate(this.actor.getArmors()),
dons: duplicate(this.actor.getDons()),
alignement: this.actor.getAlignement(),
//equipments: duplicate(this.actor.getEquipments()),
combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
@ -107,28 +109,17 @@ export class MournbladeActorSheet extends ActorSheet {
let compId = li.data("item-id")
this.actor.rollCompetence(attrKey, compId)
})
html.find('.roll-arme-offensif').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeOffensif(armeId)
})
html.find('.roll-arme-degats').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeDegats(armeId)
})
html.find('.roll-spec').click((event) => {
const li = $(event.currentTarget).parents(".item");
const specId = li.data("item-id");
this.actor.rollSpec(specId);
});
html.find('.weapon-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weaponId = li.data("item-id");
this.actor.rollWeapon(weaponId);
});
html.find('.armor-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const armorId = li.data("item-id");
this.actor.rollArmor(armorId);
});
html.find('.weapon-damage-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weaponId = li.data("item-id");
this.actor.rollWeapon(weaponId, true);
});
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
@ -153,11 +144,11 @@ export class MournbladeActorSheet extends ActorSheet {
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
/*async _onDropItem(event, dragData) {
let item = await MournbladeUtility.searchItem( dragData)
this.actor.preprocessItem( event, item, true )
super._onDropItem(event, dragData)
}
}*/
/* -------------------------------------------- */
/** @override */

View File

@ -3,6 +3,9 @@ import { MournbladeUtility } from "./mournblade-utility.js";
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js";
/* -------------------------------------------- */
const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10]
const __vitesseBonus = [-2, -2, -1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8]
/* -------------------------------------------- */
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
@ -44,9 +47,49 @@ export class MournbladeActor extends Actor {
return super.create(data, options);
}
/* -------------------------------------------- */
prepareArme( arme){
arme = duplicate(arme)
let combat = this.getCombatValues()
if (arme.data.typearme == "contact" || arme.data.typearme == "contactjet") {
arme.data.competence = duplicate(this.data.items.find( item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.data.attrKey = "pui"
arme.data.totalDegats = arme.data.degats + "+" + combat.bonusDegatsTotal
arme.data.totalOffensif = this.data.data.attributs.pui.value + arme.data.competence.data.niveau + arme.data.bonusmaniementoff
if (arme.data.isdefense) {
arme.data.totalDefensif = combat.defenseTotal + arme.data.competence.data.niveau + arme.data.bonusmaniementdef
}
}
if (arme.data.typearme == "jet" || arme.data.typearme == "tir") {
arme.data.competence = duplicate(this.data.items.find( item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.data.attrKey = "adr"
arme.data.totalOffensif = this.data.data.attributs.adr.value + arme.data.competence.data.niveau + arme.data.bonusmaniementoff
arme.data.totalDegats = arme.data.degats
if (arme.data.isdefense) {
arme.data.totalDefensif = combat.defenseTotal + arme.data.competence.data.niveau + arme.data.bonusmaniementdef
}
}
return arme
}
/* -------------------------------------------- */
getWeapons() {
return this.data.items.filter(item => item.type == "arme")
let armes = []
for (let arme of this.data.items ) {
if (arme.type == "arme") {
armes.push(this.prepareArme( arme) )
}
}
return armes
}
/* -------------------------------------------- */
getDons() {
return this.data.items.filter(item => item.type == "don")
}
/* -------------------------------------------- */
getEquipments() {
return this.data.items.filter(item => item.type == "equipement")
}
/* -------------------------------------------- */
getArmors() {
@ -80,6 +123,30 @@ export class MournbladeActor extends Actor {
return (this.data.data.balance.loi > this.data.data.balance.chaos) ? "loyal" : "chaotique"
}
/* -------------------------------------------- */
getDefenseBase() {
return this.data.data.attributs.tre.value + 5
}
/* -------------------------------------------- */
getVitesseBase() {
return __vitesseBonus[this.data.data.attributs.adr.value]
}
/* -------------------------------------------- */
getCombatValues() {
let combat = {
initBase: this.data.data.attributs.adr.value,
initTotal: this.data.data.attributs.adr.value + this.data.data.combat.initbonus,
bonusDegats: this.getBonusDegats(),
bonusDegatsTotal: this.getBonusDegats() + this.data.data.combat.bonusdegats,
vitesseBase: this.getVitesseBase(),
vitesseTotal: this.getVitesseBase() + this.data.data.combat.vitessebonus,
defenseBase: this.getDefenseBase(),
defenseTotal: this.getDefenseBase() + this.data.data.combat.defensebonus
}
return combat
}
/* -------------------------------------------- */
prepareBaseData() {
}
@ -190,6 +257,11 @@ export class MournbladeActor extends Actor {
return this.data.data.attributes[attrKey]
}
/* -------------------------------------------- */
getBonusDegats() {
return __degatsBonus[this.data.data.attributs.pui.value]
}
/* -------------------------------------------- */
async equipGear(equipmentId) {
let item = this.data.items.find(item => item.id == equipmentId);
@ -287,4 +359,34 @@ export class MournbladeActor extends Actor {
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollArmeOffensif(armeId) {
let arme = this.data.items.get(armeId)
arme = this.prepareArme( arme )
let rollData = this.getCommonRollData(arme.data.attrKey, arme.data.competence._id)
rollData.arme = arme
console.log("ARME!", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollArmeDegats(armeId) {
let arme = this.data.items.get(armeId)
arme = this.prepareArme( arme )
let roll = new Roll(arme.data.totalDegats).roll( {async:false})
await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
let rollData = {
arme:arme,
finalResult: roll.total,
alias : this.name,
actorImg : this.img,
actorId : this.id,
actionImg : arme.img,
}
MournbladeUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData)
})
}
}

View File

@ -318,6 +318,9 @@ export class MournbladeUtility {
} else {
rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
}
if (rollData.arme) {
rollData.diceFormula += `+${rollData.arme.data.bonusmaniementoff}`
}
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));

View File

@ -1,42 +1,42 @@
{"name":"Fouet","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d4 + 1","deuxmains":false,"courte":3,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Qb1h25U88mTM4h72"}},"_id":"0swiE8k5zfUIqmXu"}
{"name":"Hache des mers","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.mGYFgteaWBDo10Xb"}},"_id":"2BSVJXr0FGZZJ9fh"}
{"name":"Fléau darmes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D10+1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.PHQabMgfk1GNOjKo"}},"_id":"2qezkR1BdC0DcRIl"}
{"_id":"2BSVJXr0FGZZJ9fh","name":"Hache des mers","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.mGYFgteaWBDo10Xb"}}}
{"_id":"2qezkR1BdC0DcRIl","name":"Fléau darmes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D10+1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.PHQabMgfk1GNOjKo"}}}
{"name":"Arbalète","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":3,"rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.WYp8ojQN8HYJwUJc"}},"_id":"2zIdrBK88iuMbOF0"}
{"name":"Cimeterre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":1,"bonusmaniementdef":1,"degats":"1d10","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.RYxEg0gJfAlIZ4mw"}},"_id":"3Iv1oLpZcPEJVaI4"}
{"_id":"3Iv1oLpZcPEJVaI4","name":"Cimeterre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":1,"degats":"1d10","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.RYxEg0gJfAlIZ4mw"}}}
{"name":"Fronde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":2,"prix":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TgVuNnytO9k2K0Xe"}},"_id":"4To8rLxv4efsoZK0"}
{"name":"Pierre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":0,"prix":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.3YS9IfQddECnoagK"}},"_id":"4yKlK8MeSj5Zk8lM"}
{"name":"Grand marteau","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2D6+2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.vjic4cPkJ0iMCIt5"}},"_id":"6e1JHoD1Jrz020R7"}
{"_id":"6e1JHoD1Jrz020R7","name":"Grand marteau","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2D6+2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.vjic4cPkJ0iMCIt5"}}}
{"name":"Arc de cavalerie","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":7,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5EWrgNQjJMx1t2v1"}},"_id":"88UuW1bdpFuCmkqb"}
{"name":"Épée de maître","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d8+ 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.kX3MbDFu9uYZVNf2"}},"_id":"9Eo9mRbPPZHN98Cr"}
{"name":"Lance ilmioréenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>La lance ilmior&eacute;enne est un solide b&acirc;ton de combat surmont&eacute; d&rsquo;une pointe sur lequel est fi x&eacute; quasi perpendiculairement un fer de hache plat et &eacute;troit. Un contrepoids fi x&eacute; &agrave; l&rsquo;autre extr&eacute;mit&eacute; sert &agrave; &eacute;quilibrer l&rsquo;arme qui peut &ecirc;tre mani&eacute;e &agrave; la fois comme une lance et comme une hache &agrave; deux mains, ce qui permet de maintenir ses ennemis &agrave; distance ou de leur porter des coups d&eacute;vastateurs. Ces lances furent invent&eacute;es &agrave; l&rsquo;&eacute;poque de la tribu d&rsquo;Ilm, quand les lances et &eacute;p&eacute;es &eacute;taient d&eacute;clar&eacute;es ill&eacute;gales par les gouverneurs melnibon&eacute;ens de la r&eacute;gion. Certaines &eacute;coles militaires ilmior&eacute;ennes enseignent toujours le Style Imar, qui m&ecirc;le en une seule et m&ecirc;me technique le combat &agrave; deux mains &agrave; la lance et le combat au b&acirc;ton.</p>","typearme":"contact","bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"1d8 + 2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.8ApbiVgkx79OHVp2"}},"_id":"9xPd4ITtyk3nmMoN"}
{"name":"Masse lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 1","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":80},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.DPfXgFj3gpjJ3nbR"}},"_id":"CeC5lAKs7NdPF05l"}
{"name":"Gourdin","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1D6","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.CBIfq9eRd2RmoI4H"}},"_id":"CqP80SQFQOefpGgd"}
{"name":"Rapière","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":3,"bonusmaniementdef":1,"degats":"1d8+ 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.XIStcClTnmLoSwyR"}},"_id":"CupT9m8L909l4Fo5"}
{"_id":"9Eo9mRbPPZHN98Cr","name":"Épée de maître","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d8+ 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.kX3MbDFu9uYZVNf2"}}}
{"_id":"9xPd4ITtyk3nmMoN","name":"Lance ilmioréenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>La lance ilmior&eacute;enne est un solide b&acirc;ton de combat surmont&eacute; d&rsquo;une pointe sur lequel est fi x&eacute; quasi perpendiculairement un fer de hache plat et &eacute;troit. Un contrepoids fi x&eacute; &agrave; l&rsquo;autre extr&eacute;mit&eacute; sert &agrave; &eacute;quilibrer l&rsquo;arme qui peut &ecirc;tre mani&eacute;e &agrave; la fois comme une lance et comme une hache &agrave; deux mains, ce qui permet de maintenir ses ennemis &agrave; distance ou de leur porter des coups d&eacute;vastateurs. Ces lances furent invent&eacute;es &agrave; l&rsquo;&eacute;poque de la tribu d&rsquo;Ilm, quand les lances et &eacute;p&eacute;es &eacute;taient d&eacute;clar&eacute;es ill&eacute;gales par les gouverneurs melnibon&eacute;ens de la r&eacute;gion. Certaines &eacute;coles militaires ilmior&eacute;ennes enseignent toujours le Style Imar, qui m&ecirc;le en une seule et m&ecirc;me technique le combat &agrave; deux mains &agrave; la lance et le combat au b&acirc;ton.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"1d8 + 2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.8ApbiVgkx79OHVp2"}}}
{"_id":"CeC5lAKs7NdPF05l","name":"Masse lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 1","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":80},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.DPfXgFj3gpjJ3nbR"}}}
{"_id":"CqP80SQFQOefpGgd","name":"Gourdin","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1D6","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.CBIfq9eRd2RmoI4H"}}}
{"_id":"CupT9m8L909l4Fo5","name":"Rapière","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":1,"degats":"1d8+ 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.XIStcClTnmLoSwyR"}}}
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{"_id":"lYtm5MwP96numskx","name":"Hallebarde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"2d6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.ZTdyIoMzE9kqm4e6"}}}
{"_id":"mQGT0vmDjoTZCW5u","name":"Lance melnibonéenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>La lance melnibon&eacute;enne, faite pour le combat &agrave; cheval ou &agrave; dos de dragon, ressemble &agrave; une lance ordinaire. Son fer est cependant plus fi n et plus &eacute;troit. Avant la chute d&rsquo;Imrryr, il est quasi impossible de se procurer de telles armes sur les march&eacute;s des Jeunes Royaumes. Elles peuvent &ecirc;tre mani&eacute;es &agrave; une main comme lors des joutes &agrave; cheval ou &agrave; deux mains au c&oelig;ur des m&ecirc;l&eacute;es.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"2d6+ 4","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":10,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.KAl5qXHeYDoYRU6G"}}}
{"name":"Arc en os","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Arc composite recourb&eacute; fait de bois, d&rsquo;os et d&rsquo;acier, l&rsquo;arc en os melnibon&eacute;en est une arme extraordinairement puissante entre les mains d&rsquo;un guerrier melnibon&eacute;en ou d&rsquo;un archer esclave du Glorieux Empire. On peut se le procurer dans les Jeunes Royaumes apr&egrave;s la chute d&rsquo;Imrryr.</p>","typearme":"tir","bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d8 + 1","deuxmains":false,"courte":30,"moyenne":60,"longue":125,"tr":2,"rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Dy9dzVhXbNAVm3zn"}},"_id":"nzve5qucVN6FC5wn"}
{"name":"Bâton ferré ou lesté","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1D8","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.zoBHSbvJPnjbtPh6"}},"_id":"sHj90bPcMaDlOw51"}
{"name":"Épée courte / Glaive","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1D6+1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Mxv5gMHRvRrsuhPA"}},"_id":"sju2r73hUHyGbHYg"}
{"name":"Faucheur","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d4 + 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.OlmzE29fh9DFd8TF"}},"_id":"t2uQcWe7kirUOp3D"}
{"name":"Fléau lourd","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d10+ 3","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.vDDw0qqM1Kg7Pu6T"}},"_id":"uatjBTFCE5ZCqhAd"}
{"name":"Hache","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":2,"prix":30},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.2MwgptY2kE4tgYBe"}},"_id":"v7ymzlEALvsk0poA"}
{"name":"Épée large","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d6+ 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.iuAizxCvnUxmsjrn"}},"_id":"wWk0Wfer06Ttmouv"}
{"name":"Épée longue","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 1","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.yiYtZ0sCUpMihvzz"}},"_id":"wv5EiePmPTpqFutt"}
{"_id":"sHj90bPcMaDlOw51","name":"Bâton ferré ou lesté","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1D8","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.zoBHSbvJPnjbtPh6"}}}
{"_id":"sju2r73hUHyGbHYg","name":"Épée courte / Glaive","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1D6+1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Mxv5gMHRvRrsuhPA"}}}
{"_id":"t2uQcWe7kirUOp3D","name":"Faucheur","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d4 + 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.OlmzE29fh9DFd8TF"}}}
{"_id":"uatjBTFCE5ZCqhAd","name":"Fléau lourd","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d10+ 3","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.vDDw0qqM1Kg7Pu6T"}}}
{"_id":"v7ymzlEALvsk0poA","name":"Hache","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":2,"prix":30},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.2MwgptY2kE4tgYBe"}}}
{"_id":"wWk0Wfer06Ttmouv","name":"Épée large","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d6+ 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.iuAizxCvnUxmsjrn"}}}
{"_id":"wv5EiePmPTpqFutt","name":"Épée longue","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 1","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.yiYtZ0sCUpMihvzz"}}}

30
packs/dons.db Normal file
View File

@ -0,0 +1,30 @@
{"name":"Protection du Sorcier","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu est prot&eacute;g&eacute; contre les attaques des cr&eacute;atures n&eacute;es ou invoqu&eacute;es par la sorcellerie (un type d&rsquo;&Eacute;l&eacute;mentaire, les D&eacute;mons, les Automata&hellip;). La protection dont il b&eacute;n&eacute;ficie d&eacute;pend du nombre de points d&rsquo;&Acirc;me sacrifi&eacute;s.</p>","allegeance":"chaos","prerequis":"6 ou plus en Trempe.","sacrifice":"<ul>\n<li>1 point d&rsquo;&Acirc;me pour 1 point de protection. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>2 points d&rsquo;&Acirc;me pour 2 points de protection. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>3 points d&rsquo;&Acirc;me pour un 3 points de protection. Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.WUPne9oDFTcdLtW9"}},"_id":"5dGXNiL3WN4cAk7X"}
{"name":"Conscience extraplanaire","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu a conscience du tissu de la r&eacute;alit&eacute;. Il peut percevoir les passages et les portails menant vers d&rsquo;autres plans dans une zone de 10 m&egrave;tres par point d&rsquo;Aspect chaotique gr&acirc;ce &agrave; un simple test de Clairvoyance + Perception / 15. S&rsquo;il ignore l&rsquo;existence de ce passage et qu&rsquo;il passe devant, le MJ peut faire un test de Clairvoyance + Perception / 25 pour l&rsquo;&Eacute;lu derri&egrave;re son &eacute;cran.</p>","allegeance":"chaos","prerequis":"6 ou plus en Clairvoyance.","sacrifice":"<p>1 point d&rsquo;&Acirc;me.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.1nIGWsNtx1NKxjPn"}},"_id":"5v0Y35LzqfAd0KnX"}
{"name":"Santé renforcée (Loi)","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>Les points de Sant&eacute; de l&rsquo;&Eacute;lu sont recalcul&eacute;s en ajoutant &agrave; [(Puissance + Trempe) x 2]+ 5 le nombre de points d&rsquo;&Acirc;me sacrifi&eacute;s. Ce Don ne peut &ecirc;tre pris qu&rsquo;une seule fois m&ecirc;me si l&rsquo;&Eacute;lu conclut plusieurs Pactes.</p>","allegeance":"loi","prerequis":"6 ou plus en Trempe.","sacrifice":"<p>1 point d&rsquo;&Acirc;me par point de Sant&eacute; suppl&eacute;mentaire, pour un maximum &eacute;gal &agrave; l&rsquo;Aspect du personnage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.4ow7N6kdAWXbTApf"}},"_id":"6IS4zstVwJxG2lwy"}
{"name":"Repos de lÂme","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu r&eacute;cup&egrave;re deux fois plus vite ses points d&rsquo;&Acirc;me, soit 2 par heure et 4 en cas de repos.</p>","allegeance":"chaos","prerequis":"6 ou plus en Présence.","sacrifice":"<p>3 points d&rsquo;&Acirc;me.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.KXciI0xwd6gSOLcZ"}},"_id":"8WLUjxBJtd33mZFp"}
{"name":"Trait chaotique","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu gagne un trait du Chaos qu&rsquo;il tire au hasard dans le tableau de la page 185 avec un d20. Il peut prendre ce Don trois fois. S&rsquo;il tire un trait qu&rsquo;il poss&egrave;de d&eacute;j&agrave;, il doit relancer le d20. Ces traits sont permanents et d&eacute;finitifs, &agrave; moins que les Seigneurs du Chaos n&rsquo;en d&eacute;cident autrement, notamment si l&rsquo;&Eacute;lu les dissimule trop &agrave; leur go&ucirc;t alors qu&rsquo;il n&rsquo;y est pas absolument contraint par des imp&eacute;ratifs de survie imm&eacute;diats.</p>","allegeance":"chaos","prerequis":"aucun","sacrifice":"<p>2 points d&rsquo;&Acirc;me par Trait chaotique. L&rsquo;&Eacute;lu ne peut en avoir plus que sa Marge.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.BKzeOjGA13wQgO0S"}},"_id":"BuZM5BnSaPIGEiEq"}
{"name":"Guérison","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu r&eacute;g&eacute;n&egrave;re rapidement. Chaque jour de repos, il regagne un nombre de points de Sant&eacute; &eacute;gal &agrave; sa Trempe /2 + son Aspect.</p>","allegeance":"loi","prerequis":"6 ou plus en Trempe.","sacrifice":"<p>3 point d&rsquo;&Acirc;me.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.yvY0G3PffZWEl92R"}},"_id":"Eme2iVAF670LCeIH"}
{"name":"Aide Élémentaire","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>Ce Don permet d&rsquo;appeler un &Eacute;l&eacute;mentaire &agrave; son secours une fois par sc&eacute;nario. La Puissance de l&rsquo;&Eacute;l&eacute;mentaire est fi x&eacute;e lors de l&rsquo;octroi du Don. La nature de l&rsquo;&Eacute;l&eacute;mentaire correspond &agrave; celle du Seigneur &Eacute;l&eacute;mentaire avec lequel le Pacte a &eacute;t&eacute; pass&eacute;. Ce Don ne peut &ecirc;tre pris qu&rsquo;une fois par Seigneur &Eacute;l&eacute;mentaire v&eacute;n&eacute;r&eacute;.</p>","allegeance":"elementaires","prerequis":"","sacrifice":"<ul>\n<li>1 point d&rsquo;&Acirc;me pour un &Eacute;l&eacute;mentaire mineur disposant de 5 points d&rsquo;&Acirc;me. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>3 points d&rsquo;&Acirc;me pour un &Eacute;l&eacute;mentaire m&eacute;dian disposant de 10 points d&rsquo;&Acirc;me. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>5 points d&rsquo;&Acirc;me pour un &Eacute;l&eacute;mentaire majeur disposant de 15 points d&rsquo;&Acirc;me. Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Wo42z8L33wLerUM8"}},"_id":"JAkSopwrh4QmKrPY"}
{"name":"Augmentation du modificateur de dégâts","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>Les d&eacute;g&acirc;ts caus&eacute;s par l&rsquo;&Eacute;lu b&eacute;n&eacute;ficient d&rsquo;un bonus pour <em>un type d&rsquo;armes donn&eacute;</em>. Le bonus d&eacute;pend du nombre de points d&rsquo;&Acirc;me sacrifi&eacute;s.</p>","allegeance":"loi","prerequis":"6 ou plus en Puissance.","sacrifice":"<ul>\n<li>1 point d&rsquo;&Acirc;me pour un bonus de + 1. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>3 points d&rsquo;&Acirc;me pour un bonus de + 2. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>5 points d&rsquo;&Acirc;me pour un bonus de + 3. Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.bqdkbOf7EsdsCRqu"}},"_id":"K4H2VC0jTCy7pYj7"}
{"name":"Lexemple du Juste","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu est un exemple rayonnant pour ses camarades. Une fois par sc&eacute;nario, si l&rsquo;&Eacute;lu adresse pendant un tour de jeu une pri&egrave;re &agrave; une divinit&eacute; de la Loi, lui et ses camarades (une dizaine tout au plus) seront b&eacute;nis et recevront jusqu&rsquo;&agrave; la fin de la sc&egrave;ne un bonus &agrave; toutes leurs actions.</p>","allegeance":"loi","prerequis":"6 ou plus en Trempe.","sacrifice":"<ul>\n<li>1 point d&rsquo;&Acirc;me pour un bonus de + 1. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>2 points d&rsquo;&Acirc;me pour un bonus de + 2. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>3 points d&rsquo;&Acirc;me pour un bonus de + 3. Acc&egrave;s r&eacute;serv&eacute; aux Champions.&nbsp;</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.C5ofSFNXoXZFo8ak"}},"_id":"KlfScJjqvlPtkcdZ"}
{"name":"Abstinence","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu peut survivre en se privant d&rsquo;un &eacute;l&eacute;ment vital (nourriture, eau, sommeil, mais pas air) pendant un certain temps. La dur&eacute;e de ce pouvoir d&eacute;pend du nombre de points d&rsquo;&Acirc;me sacrifi&eacute;s.</p>","allegeance":"tous","prerequis":"6 ou plus en Trempe","sacrifice":"<ul>\n<li>2 points d&rsquo;&Acirc;me pour un jour. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>6 points d&rsquo;&Acirc;me pour une semaine. Acc&egrave;s r&eacute;serv&eacute; aux Che\u0002valiers et aux H&eacute;rauts.</li>\n<li>10 points d&rsquo;&Acirc;me pour un mois. Acc&egrave;s r&eacute;serv&eacute; aux Cham\u0002pions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Q4Sy7vOGgU7Zgi9p"}},"_id":"OJKMNtFsuVgkV3gh"}
{"name":"Rupture Chaotique","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>Lorsque l&rsquo;&Eacute;lu manie un certain type d&rsquo;armes, il peut ajouter un bonus &agrave; son initiative ou b&eacute;n&eacute;ficier d&rsquo;un bonus aux d&eacute;g&acirc;ts lors d&rsquo;un combat, une fois par s&eacute;ance de jeu.</p>","allegeance":"chaos","prerequis":"6 ou plus en Puissance.","sacrifice":"<ul>\n<li>1 point d&rsquo;&Acirc;me pour un bonus de + 1 aux d&eacute;g&acirc;ts ou + 5 en initiative. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>3 points d&rsquo;&Acirc;me pour un bonus de + 2 aux d&eacute;g&acirc;ts ou + 7 en initiative. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>5 points d&rsquo;&Acirc;me pour un bonus de + 3 aux d&eacute;g&acirc;ts ou + 10 en initiative. Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.gMI6F4qY5Fi6okZ7"}},"_id":"Q1xDyjQy59lr5wAG"}
{"name":"Sens du Pur","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu a imm&eacute;diatement conscience de la pr&eacute;sence pass&eacute;e ou actuelle du Chaos (sortil&egrave;ge &agrave; l&rsquo;&oelig;uvre, puissant serviteur&hellip;). Le personnage est tr&egrave;s sensible aux &eacute;manations chaotiques, elles lui soul&egrave;vent le c&oelig;ur. La distance de d&eacute;tection peut aug\u0002menter en sacrifiant davantage de points d&rsquo;&Acirc;me</p>","allegeance":"loi","prerequis":"6 ou plus en Adresse ou Clairvoyance.","sacrifice":"<ul>\n<li>1 point d&rsquo;&Acirc;me pour d&eacute;tecter les ennemis dans un rayon de 10 m&egrave;tres. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>2 points d&rsquo;&Acirc;me pour d&eacute;tecter les ennemis dans un rayon de 100 m&egrave;tres. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>3 points d&rsquo;&Acirc;me pour d&eacute;tecter les ennemis dans un rayon de 1000 m&egrave;tres. Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.tp2435vHrj63GeAK"}},"_id":"RYgdBIikcBfN8xAp"}
{"name":"Gardien des Millions de Sphères","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu a conscience du tissu de la r&eacute;alit&eacute;. Il peut sceller, par de longues pri&egrave;res psalmodi&eacute;es, les passages et les portails donnant sur d&rsquo;autres plans du Multivers. Cette action lui co&ucirc;te le sacrifice d&rsquo;un point d&rsquo;&Eacute;clat. Tant que sa concentration reste tourn&eacute;e vers ce passage, le portail demeure scell&eacute;, comme si Donblas lui-m&ecirc;me le gardait. Mais d&egrave;s que le personnage s&rsquo;endort, la porte, bien que ferm&eacute;e, n&rsquo;est plus scell&eacute;e. Certains plans tr&egrave;s importants poss&egrave;dent plusieurs passages menant vers les Jeunes Royaumes.</p>","allegeance":"loi","prerequis":"6 ou plus en Clairvoyance.","sacrifice":"<p>5 points d&rsquo;&Acirc;me.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.tm1fjaETqhMAldqJ"}},"_id":"TKCaHLHccYw7JvFy"}
{"name":"Vivacité","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>Lors d&rsquo;un test de Capacit&eacute; Offensive, l&rsquo;&Eacute;lu voit la marge n&eacute;cessaire &agrave; l&rsquo;obtention d&rsquo;une r&eacute;ussite h&eacute;ro&iuml;que diminuer de 1 (9 ou plus), de 2 (8 ou plus) ou de 3 (7 ou plus).&nbsp;</p>","allegeance":"tous","prerequis":"6 ou plus en Adresse ou Clairvoyance.","sacrifice":"<ul>\n<li>3 points d&rsquo;&Acirc;me pour diminuer la marge de 1 (r&eacute;ussite h&eacute;ro&iuml;que sur 9 ou plus). Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>5 points d&rsquo;&Acirc;me pour diminuer la marge de 2 (r&eacute;ussite h&eacute;ro&iuml;que sur 8 ou plus). Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>7 points d&rsquo;&Acirc;me pour diminuer la marge de 3 (r&eacute;ussite h&eacute;ro&iuml;que sur 7 ou plus). Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.GlhqSASDW0XdR243"}},"_id":"XaJAo8otOXmgtjzA"}
{"name":"Augmentation de compétence (Chaos)","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>Ce Don permet d&rsquo;augmenter une comp&eacute;tence importante pour la voie spirituelle choisie. Le bonus octroy&eacute; d&eacute;pend du nombre de points d&rsquo;&Acirc;me sacrifi &eacute;s. Ce Don peut &ecirc;tre choisi plusieurs fois, mais il ne peut s&rsquo;appliquer qu&rsquo;une fois par comp&eacute;tence.&nbsp;</p>","allegeance":"chaos","prerequis":"6 ou plus en Clairvoyance.","sacrifice":"<ul>\n<li>1 point d&rsquo;&Acirc;me pour un + 1 &agrave; une comp&eacute;tence. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>2 points d&rsquo;&Acirc;me pour un + 2 &agrave; une comp&eacute;tence. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>3 points d&rsquo;&Acirc;me pour un + 3 &agrave; une comp&eacute;tence. Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.75OYBq5iGgdXVQcA"}},"_id":"aP4vSk6WOL4wXyyb"}
{"name":"Dur à cuire","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu r&eacute;siste aux effets li&eacute;s &agrave; la fatigue et &agrave; la maladie. Le b&eacute;n&eacute;\u0002fi ciaire de ce Don a droit &agrave; un bonus de + 1 lors de ses tests de Trempe pour r&eacute;sister &agrave; la fatigue et &agrave; la maladie. Ce bonus peut augmenter en sacrifi ant davantage de points d&rsquo;&Acirc;me.</p>","allegeance":"tous","prerequis":"6 ou plus en Trempe.","sacrifice":"<ul>\n<li>1 point d&rsquo;&Acirc;me pour un bonus de + 2. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>2 points d&rsquo;&Acirc;me pour un bonus de + 3. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>3 points d&rsquo;&Acirc;me pour un bonus de + 4. Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.jNeLj9DyylUj7LAl"}},"_id":"gK3glTgKTKRw9ref"}
{"name":"Animal apprivoisé","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>Le croyant se voit confier un animal normal (c&rsquo;est-&agrave;-dire non surnaturel). L&rsquo;animal apprivois&eacute; est un membre standard de son esp&egrave;ce et ob&eacute;it &agrave; des ordres simples, mais sans jamais aller contre sa nature. Le co&ucirc;t de ce Don d&eacute;pend de la Puissance de la cr&eacute;ature qui est fix&eacute;e lors de son octroi. Si 1 point d&rsquo;&Acirc;me suppl&eacute;mentaire est investi, la cr&eacute;ature peut communiquer t&eacute;l&eacute;\u0002pathiquement avec son ma&icirc;tre (et uniquement avec lui).</p>","allegeance":"betes","prerequis":"6 ou plus en Présence.","sacrifice":"<ul>\n<li>1 point d&rsquo;&Acirc;me pour une cr&eacute;ature d&rsquo;une Puissance de 0 &agrave; 4. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>3 points d&rsquo;&Acirc;me pour une cr&eacute;ature d&rsquo;une Puissance de 5 &agrave; 7. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>5 points d&rsquo;&Acirc;me pour une cr&eacute;ature d&rsquo;une Puissance de 8 &agrave; 10. Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.qDUei4wRjpRYi9Ps"}},"_id":"gN7DtvMJPASpPpQl"}
{"name":"Protection du Mage","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu est prot&eacute;g&eacute; contre les attaques des cr&eacute;atures engendr&eacute;es ou invoqu&eacute;es par la Sorcellerie (les &Eacute;l&eacute;mentaires, les D&eacute;mons, les Automata&hellip;). La protection dont il b&eacute;n&eacute;ficie d&eacute;pend du nombre de points d&rsquo;&Acirc;me sacrifi&eacute;s.</p>","allegeance":"loi","prerequis":"6 ou plus en Trempe.","sacrifice":"<ul>\n<li>1 point d&rsquo;&Acirc;me pour 1 point de protection. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>2 points d&rsquo;&Acirc;me pour 2 points de protection. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>3 points d&rsquo;&Acirc;me pour un 3 points de protection. Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.NVIG52HOiWGm6JcW"}},"_id":"j7iTQOFdiJUviTC9"}
{"name":"Sang-Froid","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu peut supporter n&rsquo;importe quel type de souffrance psy\u0002chique. Il ne subit pas les p&eacute;nalit&eacute;s dues &agrave; l&rsquo;&eacute;tat D&eacute;stabilis&eacute; (&ndash; 2) et Choqu&eacute; (&ndash; 5). Il est immunis&eacute; &agrave; la torture mentale.</p>","allegeance":"chaos","prerequis":"6 ou plus en Trempe.","sacrifice":"<p>1 point d&rsquo;&Acirc;me.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.KvdQLDhSpfAd2Iig"}},"_id":"lWXxInM05EiBu6uX"}
{"name":"Dur à cuire (Chaos)","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu r&eacute;siste aux effets li&eacute;s &agrave; la fatigue et &agrave; la maladie. Le b&eacute;n&eacute;fi ciaire de ce Don a droit &agrave; un bonus de + 1 lors de ses tests de Trempe pour r&eacute;sister &agrave; la fatigue et &agrave; la maladie. Ce bonus peut augmenter en sacrifi ant davantage de points d&rsquo;&Acirc;me.</p>","allegeance":"chaos","prerequis":"6 ou plus en Trempe.","sacrifice":"<ul>\n<li>1 point d&rsquo;&Acirc;me pour un bonus de + 1. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>2 points d&rsquo;&Acirc;me pour un bonus de + 2. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>3 points d&rsquo;&Acirc;me pour un bonus de + 3.Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.E0kyJQ5gqCEcm0Aj"}},"_id":"oAKqbsLVd8cX4tjN"}
{"name":"Augmentation de compétence","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>Ce Don permet d&rsquo;augmenter une comp&eacute;tence relative &agrave; la voie spirituelle choisie. Le bonus octroy&eacute; d&eacute;pend du nombre de points d&rsquo;&Acirc;me sacrifi &eacute;s. Ce Don peut &ecirc;tre choisi plusieurs fois, mais il ne peut s&rsquo;appliquer qu&rsquo;une fois par comp&eacute;tence.&nbsp;</p>","allegeance":"tous","prerequis":"6 ou plus en Clairvoyance.","sacrifice":"<ul>\n<li>1 point d&rsquo;&Acirc;me pour un + 1 &agrave; une comp&eacute;tence. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>2 points d&rsquo;&Acirc;me pour un + 2 &agrave; une comp&eacute;tence. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>3 points d&rsquo;&Acirc;me pour un + 3 &agrave; une comp&eacute;tence. Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.djDFklKJaW1oVTds"}},"_id":"pPNKneH7scfaEmGq"}
{"name":"Augmentation de compétence (Loi)","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>Ce Don permet d&rsquo;augmenter une comp&eacute;tence importante pour la voie spirituelle choisie. Le bonus octroy&eacute; d&eacute;pend du nombre de points d&rsquo;&Acirc;me sacrifi&eacute;s. Ce Don peut &ecirc;tre choisi plusieurs fois mais il ne peut s&rsquo;appliquer qu&rsquo;une fois par comp&eacute;tence.</p>","allegeance":"loi","prerequis":"6 ou plus en Clairvoyance.","sacrifice":"<ul>\n<li>1 point d&rsquo;&Acirc;me pour un + 1 &agrave; une comp&eacute;tence. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>2 points d&rsquo;&Acirc;me pour un + 2 &agrave; une comp&eacute;tence. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>3 points d&rsquo;&Acirc;me pour un + 3 &agrave; une comp&eacute;tence. Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.gNL9lD7hofK32H7D"}},"_id":"qhOE8OTe5hNNgDtt"}
{"name":"Santé renforcée","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>Les points de Sant&eacute; de l&rsquo;&Eacute;lu sont recalcul&eacute;s en ajoutant &agrave; [(Puissance + Trempe) x 2]+ 5 le nombre de points d&rsquo;&Acirc;me sacrifi&eacute;s. Ce Don ne peut &ecirc;tre pris qu&rsquo;une seule fois m&ecirc;me si l&rsquo;&Eacute;lu conclut plusieurs Pactes.</p>","allegeance":"tous","prerequis":"6 ou plus en Trempe.","sacrifice":"<p>1 point d&rsquo;&Acirc;me par point de Sant&eacute; suppl&eacute;mentaire.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.dJnYsDcETkidd2s5"}},"_id":"sLgGn6zhkDdbpQlH"}
{"name":"Rectitude","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu peut supporter n&rsquo;importe quel type de souffrance. Il ne subit pas les p&eacute;nalit&eacute;s dues &agrave; l&rsquo;&eacute;tat Bless&eacute; (-2) et Gravement Bless&eacute; (-5). Il est immunis&eacute; contre la torture.</p>","allegeance":"loi","prerequis":"6 ou plus en Trempe.","sacrifice":"<p>1 point d&rsquo;&Acirc;me.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.HpoTP9idEKi1NQGL"}},"_id":"t7Ez0rzqYOf48GfY"}
{"name":"La voie du milieu","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>Lors d&rsquo;un combat, l&rsquo;&Eacute;lu ne subit plus les effets d&rsquo;une r&eacute;ussite h&eacute;ro&iuml;que contre lui lors des tests de Capacit&eacute; offensive. Il n&rsquo;en profite plus non plus. &Agrave; un haut niveau, il ne peut plus &ecirc;tre affect&eacute; par les &eacute;checs dramatiques.</p>","allegeance":"loi","prerequis":"6 ou plus en Adresse ou Clairvoyance.","sacrifice":"<ul>\n<li>3 points d&rsquo;&Acirc;me pour ne plus &ecirc;tre affect&eacute; par les r&eacute;ussite h&eacute;ro&iuml;ques.</li>\n<li>7 points d&rsquo;&Acirc;me pour ne plus &ecirc;tre affect&eacute; ni par les r&eacute;us\u0002sites h&eacute;ro&iuml;ques ni par les &eacute;checs dramatiques. Acc&egrave;s r&eacute;ser\u0002v&eacute; aux Champions</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.rOXDZ2020snvhtR2"}},"_id":"taXCPXiPEuOIKaUO"}
{"name":"Perfection","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;un des attributs de l&rsquo;&Eacute;lu est augment&eacute;, gr&acirc;ce &agrave; la bienveil\u0002lance de la divinit&eacute;. Il ne peut d&eacute;passer le maximum impos&eacute; par l&rsquo;esp&egrave;ce. Ce Don peut &ecirc;tre choisi plusieurs fois, mais il ne peut s&rsquo;appliquer qu&rsquo;une fois par attribut.</p>","allegeance":"tous","prerequis":"6 ou plus dans lattribut modifié.","sacrifice":"<ul>\n<li>3 points d&rsquo;&Acirc;me pour un bonus de + 1. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>6 points d&rsquo;&Acirc;me pour un bonus de + 2. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>9 points d&rsquo;&Acirc;me pour un bonus de + 3. Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.nSlFw6q7TCqxZ6tH"}},"_id":"vZBNRTeGGU5hsXtT"}
{"name":"Sixième sens","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu sait o&ugrave; se trouvent des ennemis dont il a conscience et qui cherchent &agrave; lui nuire directement dans un rayon de 10 m&egrave;tres. Attention, cette d&eacute;tection ne fonctionnera pas pour deviner que quelqu&rsquo;un est simplement hostile &agrave; l&rsquo;&Eacute;lu ou le hait visc&eacute;ralement. Il s&rsquo;agit d&rsquo;un pouvoir de localisation et de vigilance. La distance de d&eacute;tection peut augmenter en sacrifiant davantage de points d&rsquo;&Acirc;me.</p>","allegeance":"chaos","prerequis":"6 ou plus en Adresse ou Clairvoyance.","sacrifice":"<ul>\n<li>1 point d&rsquo;&Acirc;me pour d&eacute;tecter les ennemis dans un rayon de 10 m&egrave;tres. Acc&egrave;s r&eacute;serv&eacute; aux Novices et aux Adeptes.</li>\n<li>2 points d&rsquo;&Acirc;me pour d&eacute;tecter les ennemis dans un rayon de 100 m&egrave;tres. Acc&egrave;s r&eacute;serv&eacute; aux Chevaliers et aux H&eacute;rauts.</li>\n<li>3 points d&rsquo;&Acirc;me pour d&eacute;tecter les ennemis dans un rayon de 1000 m&egrave;tres. Acc&egrave;s r&eacute;serv&eacute; aux Champions.</li>\n</ul>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.6CIPAVjSVsOqZBYc"}},"_id":"wsbGuOoFjHO6aQEm"}
{"name":"Endurance","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu peut supporter n&rsquo;importe quel type de souffrance. Il ne subit pas les p&eacute;nalit&eacute;s dues &agrave; l&rsquo;&eacute;tat Bless&eacute; (-2) et Gravement Bless&eacute; (-5). Il est immunis&eacute; &agrave; la torture si elle est infl ig&eacute;e &agrave; partir d&rsquo;un des &eacute;l&eacute;ments tut&eacute;laires du personnage.</p>","allegeance":"elementaires","prerequis":"6 ou plus en Trempe.","sacrifice":"<p>3 points d&rsquo;&Acirc;me.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.on94N7pylXJ8gtdF"}},"_id":"yJ6K9dYrdNxr5uWj"}
{"name":"Le pilier de la Loi","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>Une fois par sc&eacute;nario, l&rsquo;&Eacute;lu peut r&eacute;sister &agrave; une menace ou agres\u0002sion, physique ou mentale, sans jeter les d&eacute;s. Il est toutefois n&eacute;ces\u0002saire que l&rsquo;&Eacute;lu ait conscience du danger. L&rsquo;&Eacute;lu pourra par exemple r&eacute;sister &agrave; la terreur provoqu&eacute;e par une cr&eacute;ature du Chaos parti\u0002culi&egrave;rement abominable ou l&eacute;gendaire, mais ne pourra pas &eacute;viter d&rsquo;&ecirc;tre assomm&eacute; par un habile voleur de Bakshaan qu&rsquo;il n&rsquo;avait pas vu. Cette r&eacute;sistance peut m&ecirc;me &ecirc;tre &laquo; extraordinaire &raquo; si l&rsquo;Aspect de l&rsquo;&Eacute;lu est tr&egrave;s haut.</p>\n<p>S&rsquo;il est un Adepte ou un Novice, l&rsquo;&Eacute;lu peut r&eacute;sister &agrave; l&rsquo;ivresse lors d&rsquo;une nuit de beuverie chez un Prince-Marchand de Bakshaan.</p>\n<p>S&rsquo;il est un Chevalier ou un H&eacute;raut, l&rsquo;&Eacute;lu peut r&eacute;sister &agrave; un coup surpuissant (celui-ci est annul&eacute;) ou &agrave; l&rsquo;apparition gla\u0002&ccedil;ante d&rsquo;un D&eacute;mon. S&rsquo;il est un Champion, il peut par exemple soutenir l&rsquo;arche d&rsquo;un temple qui s&rsquo;&eacute;croule pendant quelques pr&eacute;cieuses secondes afi n de laisser le temps &agrave; ses camarades de se mettre &agrave; l&rsquo;abri (songez &agrave; Maciste, &agrave; Samson, ou tout simplement &agrave; Conan). Bref, n&rsquo;h&eacute;sitez pas &agrave; faire dans l&rsquo;extraordinaire, mais ne bas\u0002culez pas dans le grosbillisme sans limite (ou alors ne nous le dites pas). Il revient au MJ de doser avec justesse ce Don.</p>","allegeance":"loi","prerequis":"7 ou plus en Trempe","sacrifice":"<p>3 points d&rsquo;&Acirc;me.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.yZ84qzrGeIDfZXr1"}},"_id":"zef3VQat06Ronc5W"}
{"name":"Œil exercé","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"<p>L&rsquo;&Eacute;lu re&ccedil;oit de la divinit&eacute; qu&rsquo;il v&eacute;n&egrave;re l&rsquo;&eacute;quivalent d&rsquo;une Pr&eacute;dilection dans la Capacit&eacute; sp&eacute;ciale &OElig;il du sorcier (voir p. 199). Une fois par s&eacute;ance, il peut donc relancer le test de Clairvoyance + Perception.</p>","allegeance":"chaos","prerequis":"6 ou plus en Clairvoyance.","sacrifice":"<p>2 points d&rsquo;&Acirc;me.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.9Xrm1cfrCmkRtOBc"}},"_id":"zzz9JrtWjELdoAfK"}

View File

@ -275,6 +275,7 @@ table {border: 1px solid #7a7971;}
margin: 5px 0;
border-bottom: 0;
font-weight: bold;
font-size: 2rem;
font-family: "Charlemagne";
}
@ -284,6 +285,7 @@ table {border: 1px solid #7a7971;}
margin: 0;
font-weight: bold;
font-family: "Charlemagne";
font-size: 2rem;
}
.fvtt-mournblade .sheet-tabs {
@ -1132,6 +1134,34 @@ ul, li {
top:1px;
}
.button-sheet-roll {
box-shadow: inset 0px 1px 0px 0px #a6827e;
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 60%);
background-color: #7d5d3b00;
border-radius: 4px;
border: 1px ridge #846109;
display: inline-block;
cursor: pointer;
color: #ffffff;
font-size: 0.8rem;
padding: 1px 1px 0px 1px;
text-decoration: none;
text-shadow: 0px 1px 0px #4d3534;
position: relative;
max-height:1.8rem;
max-width: 4rem;
margin-left:4px;
}
.button-sheet-roll:hover {
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
background-color: red;
}
.button-sheet-roll:active {
position:relative;
top:1px;
}
.plus-minus-button {
box-shadow: inset 0px 1px 0px 0px #a6827e;
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
@ -1210,6 +1240,15 @@ ul, li {
max-width: 64px;
}
/*************************************************************/
.arme-defensif {
padding-top: 7px;
padding-left: 4px;
margin-left: 4px;
text-align: center;
flex-grow: 2;
}
/*************************************************************/
.button-roll-competence {
min-width: 64px;
@ -1276,3 +1315,49 @@ ul, li {
height: 54px;
position:relative;
}
.item-name-label-header {
flex-grow:2;
max-width: 12rem;
min-width: 12rem;
}
.item-name-label {
flex-grow:2;
max-width: 10rem;
min-width: 10rem;
}
.item-name-label-level2 {
flex-grow:2;
max-width: 9rem;
min-width: 9rem;
}
.item-field-label-short {
flex-grow:1;
max-width: 4rem;
min-width: 4rem;
}
.item-field-label-medium {
flex-grow:1;
max-width: 6rem;
min-width: 6rem;
}
.item-field-label-long {
flex-grow:1;
max-width: 8rem;
min-width: 8rem;
}
.item-control-end {
align-self: flex-end;
}
.alternate-list {
margin-top: 4px;
flex-wrap: nowrap;
}
.item-filler {
flex-grow: 6;
flex-shrink: 7;
}
.item-controls-fixed {
min-width:2rem;
max-width: 2rem;
}

View File

@ -17,7 +17,7 @@
"library": false,
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-mournblade/raw/branch/main/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-mournblade/archive/fvtt-mournblade-0.0.13.zip",
"download": "https://www.uberwald.me/gitea/public/fvtt-mournblade/archive/fvtt-mournblade-0.0.16.zip",
"manifestPlusVersion": "1.0.0",
"media": [],
"minimumCoreVersion": "0.8.0",
@ -62,6 +62,16 @@
"tags": [
"equipement"
]
},
{
"type": "Item",
"label": "Dons",
"name": "dons",
"path": "./packs/dons.db",
"system": "fvtt-mournblade",
"tags": [
"don"
]
}
],
"primaryTokenAttribute": "secondary.health",
@ -70,9 +80,9 @@
"styles": [
"styles/simple.css"
],
"templateVersion": 11,
"templateVersion": 14,
"title": "Mournblade",
"url": "",
"version": "0.0.13",
"version": "0.0.16",
"background": "./images/ui/mournblade_welcome.webp"
}

View File

@ -73,10 +73,10 @@
"traumatismes": ""
},
"combat": {
"initiative": 0,
"vitesse": 0,
"initbonus": 0,
"vitessebonus": 0,
"bonusdegats": 0,
"defensebase": 0
"defensebonus": 0
},
"balance": {
"loi": 0,
@ -105,7 +105,16 @@
"description": ""
}
},
"types": [ "arme", "competence", "protection", "pacte", "traitchaotique", "monnaie", "don", "tendance", "rune", "equipement", "capacite"],
"types": [ "arme", "competence", "protection", "pacte", "traitchaotique", "monnaie", "don", "tendance", "rune", "equipement", "capacite", "origine", "heritage", "metier"],
"origine": {
"templates": [ "base" ]
},
"heritage": {
"templates": [ "base" ]
},
"metier": {
"templates": [ "base" ]
},
"capacite":{
"templates": [ "base" ]
},
@ -116,6 +125,7 @@
},
"arme": {
"typearme": "",
"isdefense": false,
"bonusmaniementoff": 0,
"bonusmaniementdef": 0,
"degats": "",

View File

@ -9,17 +9,17 @@
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<span class="flexrow">
<h4 class="item-name-label competence-name">{{upperFirst alignement}}</h4>
<label class="item-name-label competence-name">Loi</label>
<select class="status-small-label color-class-common" type="text" name="data.balance.loi"
value="{{data.balance.loi}}" data-dtype="Number">
<h4 class="item-name-label competence-name item-field-label-short">{{upperFirst alignement}}</h4>
<label class="item-name-label competence-name item-field-label-short">Loi</label>
<select class="status-small-label color-class-common item-field-label-short" type="text"
name="data.balance.loi" value="{{data.balance.loi}}" data-dtype="Number">
{{#select data.balance.loi}}
{{> systems/fvtt-mournblade/templates/partial-list-niveau.html}}
{{/select}}
</select>
<label class="item-name-label competence-name">Chaos</label>
<select class="status-small-label color-class-common" type="text" name="data.balance.chaos"
value="{{data.balance.chaos}}" data-dtype="Number">
<label class="item-name-label competence-name item-field-label-short">Chaos</label>
<select class="status-small-label color-class-common item-field-label-short" type="text"
name="data.balance.chaos" value="{{data.balance.chaos}}" data-dtype="Number">
{{#select data.balance.chaos}}
{{> systems/fvtt-mournblade/templates/partial-list-niveau.html}}
{{/select}}
@ -28,17 +28,21 @@
</div>
<div class="flexrow">
<h4 class="item-name-label competence-name">Bonne Aventure</h4>
<label class="item-name-label competence-name">Base</label>
<input type="text" class="padd-right status-small-label color-class-common" name="data.bonneaventure.base" value="{{data.bonneaventure.base}}" data-dtype="Number" />
<label class="item-name-label competence-name">Actuelle</label>
<input type="text" class="padd-right status-small-label color-class-common" name="data.bonneaventure.actuelle" value="{{data.bonneaventure.actuelle}}" data-dtype="Number" />
<label class="item-name-label competence-name item-field-label-short">Base</label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="data.bonneaventure.base" value="{{data.bonneaventure.base}}" data-dtype="Number" />
<label class="item-name-label competence-name item-field-label-short">Actuelle</label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="data.bonneaventure.actuelle" value="{{data.bonneaventure.actuelle}}" data-dtype="Number" />
</div>
<div class="flexrow">
<h4 class="item-name-label competence-name">Eclat</h4>
<input type="text" class="padd-right status-small-label color-class-common" name="data.eclat.value" value="{{data.eclat.value}}" data-dtype="Number" />
<h4 class="item-name-label competence-name item-field-label-short">Eclat</h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="data.eclat.value" value="{{data.eclat.value}}" data-dtype="Number" />
<h4 class="item-name-label competence-name">Expérience</h4>
<input type="text" class="padd-right status-small-label color-class-common" name="data.experience.value" value="{{data.experience.value}}" data-dtype="Number" />
<h4 class="item-name-label competence-name item-field-label-medium">Expérience</h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="data.experience.value" value="{{data.experience.value}}" data-dtype="Number" />
</div>
</div>
@ -49,8 +53,7 @@
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="principal">Attributs</a>
<a class="item" data-tab="competences">Compétences</a>
<a class="item" data-tab="combat">Combat</a>
<a class="item" data-tab="traits">Traits/Pactes</a>
<a class="item" data-tab="dons">Dons/Pactes</a>
<a class="item" data-tab="equipement">Equipement</a>
<a class="item" data-tab="biodata">Bio&Notes</a>
</nav>
@ -61,16 +64,17 @@
{{!-- Main Tab --}}
<div class="tab principal" data-group="primary" data-tab="principal">
<div class="flexcol">
<div class="grid grid-2col">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
{{#each data.attributs as |attr key|}}
<li class="item flexrow " data-attr-key="{{key}}">
<img class="item-name-img" src="systems/fvtt-mournblade/assets/icons/{{attr.labelnorm}}.webp">
<span class="item-name-label competence-name"><a class="roll-attribut">{{attr.label}}</a></span>
<select class="status-small-label color-class-common" type="text" name="data.attributs.{{key}}.value"
value="{{attr.value}}" data-dtype="Number">
<span class="item-name-label competence-name item-field-label-medium"><a
class="roll-attribut">{{attr.label}}</a></span>
<select class="status-small-label color-class-common item-field-label-short" type="text"
name="data.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
{{#select attr.value}}
{{> systems/fvtt-mournblade/templates/partial-list-niveau.html}}
{{/select}}
@ -80,16 +84,71 @@
</ul>
</div>
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<h4 class="item-name-label competence-name">Santé</h4>
<input type="text" class="padd-right status-small-label color-class-common" name="data.sante.value" value="{{data.sante.value}}" data-dtype="Number" />
<input type="text" class="padd-right status-small-label color-class-common" name="data.sante.base" value="{{data.sante.base}}" data-dtype="Number" />
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="competence-name">Base</label>
<input type="text" class="input-numeric-short" name="data.sante.base"
value="{{data.sante.base}}" data-dtype="Number" />
</li>
<li class="item flexrow">
<label class="competence-name">Non létaux</label>
<input type="text" class="input-numeric-short" name="data.sante.nonletaux"
value="{{data.sante.nonletaux}}" data-dtype="Number" />
</li>
<li class="item flexrow">
<label class="competence-name">Létaux</label>
<input type="text" class="input-numeric-short" name="data.sante.letaux"
value="{{data.sante.letaux}}" data-dtype="Number" />
</li>
</ul>
<h4 class="item-name-label competence-name">Ame</h4>
<input type="text" class="padd-right status-small-label color-class-common" name="data.ame.value" value="{{data.ame.value}}" data-dtype="Number" />
<input type="text" class="padd-right status-small-label color-class-common" name="data.ame.base" value="{{data.ame.base}}" data-dtype="Number" />
</div>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="competence-name">Base</label>
<input type="text" class="input-numeric-short" name="data.ame.base"
value="{{data.ame.base}}" data-dtype="Number" />
</li>
<li class="item flexrow">
<label class="competence-name">Courante</label>
<input type="text" class="input-numeric-short" name="data.ame.value"
value="{{data.ame.value}}" data-dtype="Number" />
</li>
</ul>
<h4 class="item-name-label competence-name">Combat</h4>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="competence-name">Initiative</label>
<label class="competence-name">{{combat.initBase}}</label>
<input type="text" class="input-numeric-short" name="data.combat.initbonus" value="{{data.combat.initbonus}}" data-dtype="Number" />
<label class="competence-name">{{combat.initTotal}}</label>
</li>
<li class="item flexrow">
<label class="competence-name">B. Dégats</label>
<label class="competence-name">+{{combat.bonusDegats}}</label>
<input type="text" class="input-numeric-short"
name="data.combat.bonusdegats" value="{{data.combat.bonusdegats}}" data-dtype="Number" />
<label class="competence-name">+{{combat.bonusDegatsTotal}}</label>
</li>
<li class="item flexrow">
<label class="competence-name">Vitesse</label>
<label class="competence-name">{{combat.vitesseBase}}</label>
<input type="text" class="input-numeric-short"
name="data.combat.vitessebonus" value="{{data.combat.vitessebonus}}" data-dtype="Number" />
<label class="competence-name">{{combat.vitesseTotal}}</label>
</li>
<li class="item flexrow">
<label class="competence-name">Défense</label>
<label class="competence-name">{{combat.defenseBase}}</label>
<input type="text" class="input-numeric-short"
name="data.combat.defensebonus" value="{{data.combat.defensebonus}}" data-dtype="Number" />
<label class="competence-name">{{combat.defenseTotal}}</label>
</li>
</ul>
</div>
</div>
@ -114,28 +173,32 @@
{{#each skills as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<img class="item-name-img" src="{{skill.img}}" />
<span class="item-name-label competence-name"><a class="roll-competence" data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text" data-item-field="niveau"
value="{{skill.data.niveau}}" data-dtype="Number">
<span class="item-name-label competence-name"><a class="roll-competence"
data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
data-item-field="niveau" value="{{skill.data.niveau}}" data-dtype="Number">
{{#select skill.data.niveau}}
{{> systems/fvtt-mournblade/templates/partial-list-niveau.html}}
{{/select}}
</select>
{{#if (ne skill.data.attribut1 "none")}}
<span class="item-field-label-short button-roll-competence"><a class="roll-competence" data-attr-key="{{skill.data.attribut1}}">{{upper skill.data.attribut1}} : {{skill.data.attribut1total}}</a></span>
{{else}}
<span class="item-field-label-short button-roll-competence-empty" >&nbsp;</span>
<span class="item-field-label-short">
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.data.attribut1}}">{{upper
skill.data.attribut1}} : {{skill.data.attribut1total}}</button>
</span>
{{/if}}
{{#if (ne skill.data.attribut2 "none")}}
<span class="item-field-label-short button-roll-competence"><a class="roll-competence" data-attr-key="{{skill.data.attribut2}}">{{upper skill.data.attribut2}} : {{skill.data.attribut2total}}</a></span>
{{else}}
<span class="item-field-label-short button-roll-competence-empty">&nbsp;</span>
<span class="item-field-label-short">
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.data.attribut2}}">{{upper
skill.data.attribut2}} : {{skill.data.attribut2total}}</button>
</span>
{{/if}}
{{#if (ne skill.data.attribut3 "none")}}
<span class="item-field-label-short button-roll-competence"><a class="roll-competence" data-attr-key="{{skill.data.attribut3}}">{{upper skill.data.attribut3}} : {{skill.data.attribut3total}}</a></span>
{{else}}
<span class="item-field-label-short button-roll-competence-empty">&nbsp;</span>
<span class="item-field-label-short">
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.data.attribut3}}">{{upper
skill.data.attribut3}} : {{skill.data.attribut3total}}</button>
</span>
{{/if}}
<div class="item-filler">&nbsp;</div>
@ -152,6 +215,153 @@
</div>
{{!-- Dons/Pactes Tab --}}
<div class="tab dons" data-group="primary" data-tab="dons">
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Dons</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Allégeance</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
</div>
</li>
{{#each dons as |don key|}}
<li class="item flexrow " data-item-id="{{don._id}}" data-item-type="don">
<img class="item-name-img" src="{{don.img}}" />
<span class="item-name-label competence-name">{{don.name}}</span>
<span class="item-field-label-short">{{don.data.allegeance}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Equipement Tab --}}
<div class="tab equipement" data-group="primary" data-tab="equipement">
<div class="flexcol">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Armes</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Attaque</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Défense</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Dégats</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each armes as |arme key|}}
<li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
<img class="item-name-img" src="{{arme.img}}" />
<span class="item-name-label competence-name">{{arme.name}}</span>
<span class="item-field-label-short">
<button class="roll-arme-offensif button-sheet-roll">{{arme.data.totalOffensif}}</button>
</span>
{{#if arme.data.isdefense}}
<span class="item-field-label-short arme-defensif"><label
class="arme-defensif">{{arme.data.totalDefensif}}</label></span>
{{else}}
<span class="item-field-label-short arme-defensif"><label class="arme-defensif">-</label></span>
{{/if}}
<span class="item-field-label-short">
<button class="roll-arme-degats button-sheet-roll">{{arme.data.totalDegats}}</button>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Protections</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each protections as |protection key|}}
<li class="item flexrow " data-item-id="{{protection._id}}" data-item-type="protection">
<img class="item-name-img" src="{{protection.img}}" />
<span class="item-name-label competence-name">{{protection.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipements</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each equipements as |equipement key|}}
<li class="item flexrow " data-item-id="{{equipement._id}}" data-item-type="equipement">
<img class="item-name-img" src="{{equipement.img}}" />
<span class="item-name-label competence-name">{{equipement.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Biography Tab --}}
<div class="tab biodata" data-group="primary" data-tab="biodata">
<div class="grid grid-3col">

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@ -0,0 +1,26 @@
<div class="chat-message-header">
{{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}}
<h4 class=chat-actor-name>{{alias}}</h4>
</div>
<hr>
{{#if actionImg}}
<div>
<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol">
</div>
<div>
<ul>
<li>Arme : {{arme.name}} (+{{arme.data.totalDegats}})</li>
<li>Dégats : {{finalResult}}</li>
</ul>
</div>
</div>

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@ -7,7 +7,7 @@
<hr>
{{#if img}}
{{#if actionImg}}
<div>
<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
</div>
@ -28,8 +28,8 @@
<li>{{textBonus}} : {{bonusRoll.total}}</li>
{{/if}}
{{#if weaponName}}
<li>Weapon : {{weaponName}}</li>
{{#if arme}}
<li>Arme : {{arme.name}} (+{{arme.data.bonusmaniementoff}})</li>
{{/if}}
<li>Formule : {{diceFormula}}</li>

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@ -25,10 +25,16 @@
<label class="generic-label">Bonus de maniement (offensif) : </label>
<input type="text" class="padd-right status-small-label color-class-common" name="data.bonusmaniementoff" value="{{data.bonusmaniementoff}}" data-dtype="Number" />
</span>
<span class="flexrow">
<label class="generic-label">Défensive ? </label>
<input class="" type="checkbox" name="data.isdefense" value="{{data.isdefense}}" {{checked data.isdefense}}/>
</span>
{{#if data.isdefense}}
<span class="flexrow">
<label class="generic-label">Bonus de maniement (défensif) : </label>
<input type="text" class="padd-right status-small-label color-class-common" name="data.bonusmaniementdef" value="{{data.bonusmaniementdef}}" data-dtype="Number" />
</span>
{{/if}}
<span class="flexrow">
<label class="generic-label">Dégâts : </label>
<input type="text" class="padd-right status-small-label color-class-common" name="data.degats" value="{{data.degats}}" data-dtype="String" />

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@ -0,0 +1,18 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="flexcol">
{{> systems/fvtt-mournblade/templates/partial-item-description.html}}
</div>
</section>
</form>

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@ -0,0 +1,18 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="flexcol">
{{> systems/fvtt-mournblade/templates/partial-item-description.html}}
</div>
</section>
</form>

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@ -0,0 +1,18 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="flexcol">
{{> systems/fvtt-mournblade/templates/partial-item-description.html}}
</div>
</section>
</form>