diff --git a/modules/mournblade-actor-sheet.js b/modules/mournblade-actor-sheet.js index 311c6ac..82ce5dc 100644 --- a/modules/mournblade-actor-sheet.js +++ b/modules/mournblade-actor-sheet.js @@ -41,10 +41,12 @@ export class MournbladeActorSheet extends ActorSheet { effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), limited: this.object.limited, skills: duplicate(this.actor.getSkills()), - weapons: duplicate(this.actor.getWeapons()), - armors: duplicate(this.actor.getArmors()), + armes: duplicate(this.actor.getWeapons()), + protections: duplicate(this.actor.getArmors()), + dons: duplicate(this.actor.getDons()), alignement: this.actor.getAlignement(), - //equipments: duplicate(this.actor.getEquipments()), + combat: this.actor.getCombatValues(), + equipements: duplicate(this.actor.getEquipments()), options: this.options, owner: this.document.isOwner, editScore: this.options.editScore, @@ -107,28 +109,17 @@ export class MournbladeActorSheet extends ActorSheet { let compId = li.data("item-id") this.actor.rollCompetence(attrKey, compId) }) - - html.find('.roll-spec').click((event) => { - const li = $(event.currentTarget).parents(".item"); - const specId = li.data("item-id"); - this.actor.rollSpec(specId); - }); - html.find('.weapon-roll').click((event) => { - const li = $(event.currentTarget).parents(".item"); - const weaponId = li.data("item-id"); - this.actor.rollWeapon(weaponId); - }); - html.find('.armor-roll').click((event) => { - const li = $(event.currentTarget).parents(".item"); - const armorId = li.data("item-id"); - this.actor.rollArmor(armorId); - }); - - html.find('.weapon-damage-roll').click((event) => { - const li = $(event.currentTarget).parents(".item"); - const weaponId = li.data("item-id"); - this.actor.rollWeapon(weaponId, true); - }); + html.find('.roll-arme-offensif').click((event) => { + const li = $(event.currentTarget).parents(".item") + let armeId = li.data("item-id") + this.actor.rollArmeOffensif(armeId) + }) + html.find('.roll-arme-degats').click((event) => { + const li = $(event.currentTarget).parents(".item") + let armeId = li.data("item-id") + this.actor.rollArmeDegats(armeId) + }) + html.find('.lock-unlock-sheet').click((event) => { this.options.editScore = !this.options.editScore; @@ -153,11 +144,11 @@ export class MournbladeActorSheet extends ActorSheet { } /* -------------------------------------------- */ - async _onDropItem(event, dragData) { + /*async _onDropItem(event, dragData) { let item = await MournbladeUtility.searchItem( dragData) this.actor.preprocessItem( event, item, true ) super._onDropItem(event, dragData) - } + }*/ /* -------------------------------------------- */ /** @override */ diff --git a/modules/mournblade-actor.js b/modules/mournblade-actor.js index afe7ff7..0066869 100644 --- a/modules/mournblade-actor.js +++ b/modules/mournblade-actor.js @@ -3,6 +3,9 @@ import { MournbladeUtility } from "./mournblade-utility.js"; import { MournbladeRollDialog } from "./mournblade-roll-dialog.js"; /* -------------------------------------------- */ +const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10] +const __vitesseBonus = [-2, -2, -1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8] + /* -------------------------------------------- */ /** * Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system. @@ -44,9 +47,49 @@ export class MournbladeActor extends Actor { return super.create(data, options); } + /* -------------------------------------------- */ + prepareArme( arme){ + arme = duplicate(arme) + let combat = this.getCombatValues() + if (arme.data.typearme == "contact" || arme.data.typearme == "contactjet") { + arme.data.competence = duplicate(this.data.items.find( item => item.type == "competence" && item.name.toLowerCase() == "mêlée")) + arme.data.attrKey = "pui" + arme.data.totalDegats = arme.data.degats + "+" + combat.bonusDegatsTotal + arme.data.totalOffensif = this.data.data.attributs.pui.value + arme.data.competence.data.niveau + arme.data.bonusmaniementoff + if (arme.data.isdefense) { + arme.data.totalDefensif = combat.defenseTotal + arme.data.competence.data.niveau + arme.data.bonusmaniementdef + } + } + if (arme.data.typearme == "jet" || arme.data.typearme == "tir") { + arme.data.competence = duplicate(this.data.items.find( item => item.type == "competence" && item.name.toLowerCase() == "armes à distance")) + arme.data.attrKey = "adr" + arme.data.totalOffensif = this.data.data.attributs.adr.value + arme.data.competence.data.niveau + arme.data.bonusmaniementoff + arme.data.totalDegats = arme.data.degats + if (arme.data.isdefense) { + arme.data.totalDefensif = combat.defenseTotal + arme.data.competence.data.niveau + arme.data.bonusmaniementdef + } + } + return arme + } + /* -------------------------------------------- */ getWeapons() { - return this.data.items.filter(item => item.type == "arme") + let armes = [] + for (let arme of this.data.items ) { + if (arme.type == "arme") { + armes.push(this.prepareArme( arme) ) + } + } + return armes + } + + /* -------------------------------------------- */ + getDons() { + return this.data.items.filter(item => item.type == "don") + } + /* -------------------------------------------- */ + getEquipments() { + return this.data.items.filter(item => item.type == "equipement") } /* -------------------------------------------- */ getArmors() { @@ -80,6 +123,30 @@ export class MournbladeActor extends Actor { return (this.data.data.balance.loi > this.data.data.balance.chaos) ? "loyal" : "chaotique" } + /* -------------------------------------------- */ + getDefenseBase() { + return this.data.data.attributs.tre.value + 5 + } + + /* -------------------------------------------- */ + getVitesseBase() { + return __vitesseBonus[this.data.data.attributs.adr.value] + } + + /* -------------------------------------------- */ + getCombatValues() { + let combat = { + initBase: this.data.data.attributs.adr.value, + initTotal: this.data.data.attributs.adr.value + this.data.data.combat.initbonus, + bonusDegats: this.getBonusDegats(), + bonusDegatsTotal: this.getBonusDegats() + this.data.data.combat.bonusdegats, + vitesseBase: this.getVitesseBase(), + vitesseTotal: this.getVitesseBase() + this.data.data.combat.vitessebonus, + defenseBase: this.getDefenseBase(), + defenseTotal: this.getDefenseBase() + this.data.data.combat.defensebonus + } + return combat + } /* -------------------------------------------- */ prepareBaseData() { } @@ -190,6 +257,11 @@ export class MournbladeActor extends Actor { return this.data.data.attributes[attrKey] } + /* -------------------------------------------- */ + getBonusDegats() { + return __degatsBonus[this.data.data.attributs.pui.value] + } + /* -------------------------------------------- */ async equipGear(equipmentId) { let item = this.data.items.find(item => item.id == equipmentId); @@ -287,4 +359,34 @@ export class MournbladeActor extends Actor { rollDialog.render(true) } + /* -------------------------------------------- */ + async rollArmeOffensif(armeId) { + let arme = this.data.items.get(armeId) + arme = this.prepareArme( arme ) + let rollData = this.getCommonRollData(arme.data.attrKey, arme.data.competence._id) + rollData.arme = arme + console.log("ARME!", rollData) + let rollDialog = await MournbladeRollDialog.create(this, rollData) + rollDialog.render(true) + } + + /* -------------------------------------------- */ + async rollArmeDegats(armeId) { + let arme = this.data.items.get(armeId) + arme = this.prepareArme( arme ) + let roll = new Roll(arme.data.totalDegats).roll( {async:false}) + await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode")); + let rollData = { + arme:arme, + finalResult: roll.total, + alias : this.name, + actorImg : this.img, + actorId : this.id, + actionImg : arme.img, + } + MournbladeUtility.createChatWithRollMode(rollData.alias, { + content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData) + }) + + } } diff --git a/modules/mournblade-utility.js b/modules/mournblade-utility.js index 8a89c9a..3c53ef4 100644 --- a/modules/mournblade-utility.js +++ b/modules/mournblade-utility.js @@ -318,7 +318,10 @@ export class MournbladeUtility { } else { rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}` } - + if (rollData.arme) { + rollData.diceFormula += `+${rollData.arme.data.bonusmaniementoff}` + } + let myRoll = new Roll(rollData.diceFormula).roll({ async: false }) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")); rollData.roll = myRoll diff --git a/packs/armes.db b/packs/armes.db index e0d70f1..5104aed 100644 --- a/packs/armes.db +++ b/packs/armes.db @@ -1,42 +1,42 @@ {"name":"Fouet","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d4 + 1","deuxmains":false,"courte":3,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Qb1h25U88mTM4h72"}},"_id":"0swiE8k5zfUIqmXu"} -{"name":"Hache des mers","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.mGYFgteaWBDo10Xb"}},"_id":"2BSVJXr0FGZZJ9fh"} -{"name":"Fléau d’armes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D10+1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.PHQabMgfk1GNOjKo"}},"_id":"2qezkR1BdC0DcRIl"} +{"_id":"2BSVJXr0FGZZJ9fh","name":"Hache des mers","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.mGYFgteaWBDo10Xb"}}} +{"_id":"2qezkR1BdC0DcRIl","name":"Fléau d’armes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D10+1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.PHQabMgfk1GNOjKo"}}} {"name":"Arbalète","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":3,"rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.WYp8ojQN8HYJwUJc"}},"_id":"2zIdrBK88iuMbOF0"} -{"name":"Cimeterre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":1,"bonusmaniementdef":1,"degats":"1d10","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.RYxEg0gJfAlIZ4mw"}},"_id":"3Iv1oLpZcPEJVaI4"} +{"_id":"3Iv1oLpZcPEJVaI4","name":"Cimeterre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":1,"degats":"1d10","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.RYxEg0gJfAlIZ4mw"}}} {"name":"Fronde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":2,"prix":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TgVuNnytO9k2K0Xe"}},"_id":"4To8rLxv4efsoZK0"} {"name":"Pierre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":0,"prix":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.3YS9IfQddECnoagK"}},"_id":"4yKlK8MeSj5Zk8lM"} -{"name":"Grand marteau","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2D6+2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.vjic4cPkJ0iMCIt5"}},"_id":"6e1JHoD1Jrz020R7"} +{"_id":"6e1JHoD1Jrz020R7","name":"Grand marteau","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2D6+2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.vjic4cPkJ0iMCIt5"}}} {"name":"Arc de cavalerie","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":7,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5EWrgNQjJMx1t2v1"}},"_id":"88UuW1bdpFuCmkqb"} -{"name":"Épée de maître","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d8+ 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.kX3MbDFu9uYZVNf2"}},"_id":"9Eo9mRbPPZHN98Cr"} -{"name":"Lance ilmioréenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"

La lance ilmioréenne est un solide bâton de combat surmonté d’une pointe sur lequel est fi xé quasi perpendiculairement un fer de hache plat et étroit. Un contrepoids fi xé à l’autre extrémité sert à équilibrer l’arme qui peut être maniée à la fois comme une lance et comme une hache à deux mains, ce qui permet de maintenir ses ennemis à distance ou de leur porter des coups dévastateurs. Ces lances furent inventées à l’époque de la tribu d’Ilm, quand les lances et épées étaient déclarées illégales par les gouverneurs melnibonéens de la région. Certaines écoles militaires ilmioréennes enseignent toujours le Style Imar, qui mêle en une seule et même technique le combat à deux mains à la lance et le combat au bâton.

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La lance ilmioréenne est un solide bâton de combat surmonté d’une pointe sur lequel est fi xé quasi perpendiculairement un fer de hache plat et étroit. Un contrepoids fi xé à l’autre extrémité sert à équilibrer l’arme qui peut être maniée à la fois comme une lance et comme une hache à deux mains, ce qui permet de maintenir ses ennemis à distance ou de leur porter des coups dévastateurs. Ces lances furent inventées à l’époque de la tribu d’Ilm, quand les lances et épées étaient déclarées illégales par les gouverneurs melnibonéens de la région. Certaines écoles militaires ilmioréennes enseignent toujours le Style Imar, qui mêle en une seule et même technique le combat à deux mains à la lance et le combat au bâton.

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Cet arc composite fait de bois, d’andouillers de cerf et/ou d’os est un arc court et très recourbé utilisé par les barbares du Désert des Larmes pour la chasse. On peut également trouver ce type d’arcs à Pikarayd et au Dorel.

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Cette double hache parfaitement équilibrée et proportionnée est l’arme favorite des chevaliers lormyriens. Il s’agit de l’arme idéale pour trancher, découper les lances ennemies et fendre les crânes.

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Cette longue pique à grande lame de près de trois mètres de long est l’arme de prédilection des piquiers de l’armée de Filkhar. Très effi cace pour lutter contre des cavaliers ou des ennemis en train de charger, elle l’est beaucoup moins en combat rapproché.

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Cette double hache parfaitement équilibrée et proportionnée est l’arme favorite des chevaliers lormyriens. Il s’agit de l’arme idéale pour trancher, découper les lances ennemies et fendre les crânes.

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Cette longue pique à grande lame de près de trois mètres de long est l’arme de prédilection des piquiers de l’armée de Filkhar. Très effi cace pour lutter contre des cavaliers ou des ennemis en train de charger, elle l’est beaucoup moins en combat rapproché.

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Ce long sabre effi lé sert aux Cavaliers démoniaques de Pan Tang pour couper les têtes depuis le dos de leurs monstrueuses montures reptiliennes à six pattes.

","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.l3ffzso7GyHMKguD"}},"_id":"j5659PJlrHz56V1k"} -{"name":"Hallebarde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"2d6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.ZTdyIoMzE9kqm4e6"}},"_id":"lYtm5MwP96numskx"} -{"name":"Lance melnibonéenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"

La lance melnibonéenne, faite pour le combat à cheval ou à dos de dragon, ressemble à une lance ordinaire. Son fer est cependant plus fi n et plus étroit. Avant la chute d’Imrryr, il est quasi impossible de se procurer de telles armes sur les marchés des Jeunes Royaumes. Elles peuvent être maniées à une main comme lors des joutes à cheval ou à deux mains au cœur des mêlées.

","typearme":"contact","bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"2d6+ 4","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":10,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.KAl5qXHeYDoYRU6G"}},"_id":"mQGT0vmDjoTZCW5u"} +{"_id":"fLHX6ut131CQI630","name":"Main gauche","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":3,"degats":"1d4 + 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.BBii0qi1unvSRNO4"}}} +{"_id":"freCCeiYGfWmUAQU","name":"Marteau de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d8 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":6,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.6n2uSdYfRAsSqQnA"}}} +{"_id":"j5659PJlrHz56V1k","name":"Sabre de Pan Tang","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"

Ce long sabre effi lé sert aux Cavaliers démoniaques de Pan Tang pour couper les têtes depuis le dos de leurs monstrueuses montures reptiliennes à six pattes.

","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.l3ffzso7GyHMKguD"}}} +{"_id":"lYtm5MwP96numskx","name":"Hallebarde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"2d6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.ZTdyIoMzE9kqm4e6"}}} +{"_id":"mQGT0vmDjoTZCW5u","name":"Lance melnibonéenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"

La lance melnibonéenne, faite pour le combat à cheval ou à dos de dragon, ressemble à une lance ordinaire. Son fer est cependant plus fi n et plus étroit. Avant la chute d’Imrryr, il est quasi impossible de se procurer de telles armes sur les marchés des Jeunes Royaumes. Elles peuvent être maniées à une main comme lors des joutes à cheval ou à deux mains au cœur des mêlées.

","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"2d6+ 4","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":10,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.KAl5qXHeYDoYRU6G"}}} {"name":"Arc en os","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"

Arc composite recourbé fait de bois, d’os et d’acier, l’arc en os melnibonéen est une arme extraordinairement puissante entre les mains d’un guerrier melnibonéen ou d’un archer esclave du Glorieux Empire. On peut se le procurer dans les Jeunes Royaumes après la chute d’Imrryr.

","typearme":"tir","bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d8 + 1","deuxmains":false,"courte":30,"moyenne":60,"longue":125,"tr":2,"rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Dy9dzVhXbNAVm3zn"}},"_id":"nzve5qucVN6FC5wn"} -{"name":"Bâton ferré ou lesté","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1D8","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.zoBHSbvJPnjbtPh6"}},"_id":"sHj90bPcMaDlOw51"} -{"name":"Épée courte / Glaive","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1D6+1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Mxv5gMHRvRrsuhPA"}},"_id":"sju2r73hUHyGbHYg"} -{"name":"Faucheur","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d4 + 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.OlmzE29fh9DFd8TF"}},"_id":"t2uQcWe7kirUOp3D"} -{"name":"Fléau lourd","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d10+ 3","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.vDDw0qqM1Kg7Pu6T"}},"_id":"uatjBTFCE5ZCqhAd"} -{"name":"Hache","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":2,"prix":30},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.2MwgptY2kE4tgYBe"}},"_id":"v7ymzlEALvsk0poA"} -{"name":"Épée large","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d6+ 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.iuAizxCvnUxmsjrn"}},"_id":"wWk0Wfer06Ttmouv"} -{"name":"Épée longue","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 1","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.yiYtZ0sCUpMihvzz"}},"_id":"wv5EiePmPTpqFutt"} +{"_id":"sHj90bPcMaDlOw51","name":"Bâton ferré ou lesté","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1D8","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.zoBHSbvJPnjbtPh6"}}} +{"_id":"sju2r73hUHyGbHYg","name":"Épée courte / Glaive","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1D6+1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Mxv5gMHRvRrsuhPA"}}} +{"_id":"t2uQcWe7kirUOp3D","name":"Faucheur","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d4 + 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.OlmzE29fh9DFd8TF"}}} +{"_id":"uatjBTFCE5ZCqhAd","name":"Fléau lourd","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d10+ 3","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.vDDw0qqM1Kg7Pu6T"}}} +{"_id":"v7ymzlEALvsk0poA","name":"Hache","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":2,"prix":30},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.2MwgptY2kE4tgYBe"}}} +{"_id":"wWk0Wfer06Ttmouv","name":"Épée large","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d6+ 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.iuAizxCvnUxmsjrn"}}} +{"_id":"wv5EiePmPTpqFutt","name":"Épée longue","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 1","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.yiYtZ0sCUpMihvzz"}}} diff --git a/packs/dons.db b/packs/dons.db new file mode 100644 index 0000000..c465cf2 --- /dev/null +++ b/packs/dons.db @@ -0,0 +1,30 @@ +{"name":"Protection du Sorcier","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu est protégé contre les attaques des créatures nées ou invoquées par la sorcellerie (un type d’Élémentaire, les Démons, les Automata…). La protection dont il bénéficie dépend du nombre de points d’Âme sacrifiés.

","allegeance":"chaos","prerequis":"6 ou plus en Trempe.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.WUPne9oDFTcdLtW9"}},"_id":"5dGXNiL3WN4cAk7X"} +{"name":"Conscience extraplanaire","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu a conscience du tissu de la réalité. Il peut percevoir les passages et les portails menant vers d’autres plans dans une zone de 10 mètres par point d’Aspect chaotique grâce à un simple test de Clairvoyance + Perception / 15. S’il ignore l’existence de ce passage et qu’il passe devant, le MJ peut faire un test de Clairvoyance + Perception / 25 pour l’Élu derrière son écran.

","allegeance":"chaos","prerequis":"6 ou plus en Clairvoyance.","sacrifice":"

1 point d’Âme.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.1nIGWsNtx1NKxjPn"}},"_id":"5v0Y35LzqfAd0KnX"} +{"name":"Santé renforcée (Loi)","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

Les points de Santé de l’Élu sont recalculés en ajoutant à [(Puissance + Trempe) x 2]+ 5 le nombre de points d’Âme sacrifiés. Ce Don ne peut être pris qu’une seule fois même si l’Élu conclut plusieurs Pactes.

","allegeance":"loi","prerequis":"6 ou plus en Trempe.","sacrifice":"

1 point d’Âme par point de Santé supplémentaire, pour un maximum égal à l’Aspect du personnage.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.4ow7N6kdAWXbTApf"}},"_id":"6IS4zstVwJxG2lwy"} +{"name":"Repos de l’Âme","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu récupère deux fois plus vite ses points d’Âme, soit 2 par heure et 4 en cas de repos.

","allegeance":"chaos","prerequis":"6 ou plus en Présence.","sacrifice":"

3 points d’Âme.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.KXciI0xwd6gSOLcZ"}},"_id":"8WLUjxBJtd33mZFp"} +{"name":"Trait chaotique","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu gagne un trait du Chaos qu’il tire au hasard dans le tableau de la page 185 avec un d20. Il peut prendre ce Don trois fois. S’il tire un trait qu’il possède déjà, il doit relancer le d20. Ces traits sont permanents et définitifs, à moins que les Seigneurs du Chaos n’en décident autrement, notamment si l’Élu les dissimule trop à leur goût alors qu’il n’y est pas absolument contraint par des impératifs de survie immédiats.

","allegeance":"chaos","prerequis":"aucun","sacrifice":"

2 points d’Âme par Trait chaotique. L’Élu ne peut en avoir plus que sa Marge.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.BKzeOjGA13wQgO0S"}},"_id":"BuZM5BnSaPIGEiEq"} +{"name":"Guérison","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu régénère rapidement. Chaque jour de repos, il regagne un nombre de points de Santé égal à sa Trempe /2 + son Aspect.

","allegeance":"loi","prerequis":"6 ou plus en Trempe.","sacrifice":"

3 point d’Âme.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.yvY0G3PffZWEl92R"}},"_id":"Eme2iVAF670LCeIH"} +{"name":"Aide Élémentaire","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

Ce Don permet d’appeler un Élémentaire à son secours une fois par scénario. La Puissance de l’Élémentaire est fi xée lors de l’octroi du Don. La nature de l’Élémentaire correspond à celle du Seigneur Élémentaire avec lequel le Pacte a été passé. Ce Don ne peut être pris qu’une fois par Seigneur Élémentaire vénéré.

","allegeance":"elementaires","prerequis":"","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Wo42z8L33wLerUM8"}},"_id":"JAkSopwrh4QmKrPY"} +{"name":"Augmentation du modificateur de dégâts","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

Les dégâts causés par l’Élu bénéficient d’un bonus pour un type d’armes donné. Le bonus dépend du nombre de points d’Âme sacrifiés.

","allegeance":"loi","prerequis":"6 ou plus en Puissance.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.bqdkbOf7EsdsCRqu"}},"_id":"K4H2VC0jTCy7pYj7"} +{"name":"L’exemple du Juste","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu est un exemple rayonnant pour ses camarades. Une fois par scénario, si l’Élu adresse pendant un tour de jeu une prière à une divinité de la Loi, lui et ses camarades (une dizaine tout au plus) seront bénis et recevront jusqu’à la fin de la scène un bonus à toutes leurs actions.

","allegeance":"loi","prerequis":"6 ou plus en Trempe.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.C5ofSFNXoXZFo8ak"}},"_id":"KlfScJjqvlPtkcdZ"} +{"name":"Abstinence","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu peut survivre en se privant d’un élément vital (nourriture, eau, sommeil, mais pas air) pendant un certain temps. La durée de ce pouvoir dépend du nombre de points d’Âme sacrifiés.

","allegeance":"tous","prerequis":"6 ou plus en Trempe","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Q4Sy7vOGgU7Zgi9p"}},"_id":"OJKMNtFsuVgkV3gh"} +{"name":"Rupture Chaotique","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

Lorsque l’Élu manie un certain type d’armes, il peut ajouter un bonus à son initiative ou bénéficier d’un bonus aux dégâts lors d’un combat, une fois par séance de jeu.

","allegeance":"chaos","prerequis":"6 ou plus en Puissance.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.gMI6F4qY5Fi6okZ7"}},"_id":"Q1xDyjQy59lr5wAG"} +{"name":"Sens du Pur","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu a immédiatement conscience de la présence passée ou actuelle du Chaos (sortilège à l’œuvre, puissant serviteur…). Le personnage est très sensible aux émanations chaotiques, elles lui soulèvent le cœur. La distance de détection peut aug\u0002menter en sacrifiant davantage de points d’Âme

","allegeance":"loi","prerequis":"6 ou plus en Adresse ou Clairvoyance.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.tp2435vHrj63GeAK"}},"_id":"RYgdBIikcBfN8xAp"} +{"name":"Gardien des Millions de Sphères","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu a conscience du tissu de la réalité. Il peut sceller, par de longues prières psalmodiées, les passages et les portails donnant sur d’autres plans du Multivers. Cette action lui coûte le sacrifice d’un point d’Éclat. Tant que sa concentration reste tournée vers ce passage, le portail demeure scellé, comme si Donblas lui-même le gardait. Mais dès que le personnage s’endort, la porte, bien que fermée, n’est plus scellée. Certains plans très importants possèdent plusieurs passages menant vers les Jeunes Royaumes.

","allegeance":"loi","prerequis":"6 ou plus en Clairvoyance.","sacrifice":"

5 points d’Âme.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.tm1fjaETqhMAldqJ"}},"_id":"TKCaHLHccYw7JvFy"} +{"name":"Vivacité","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

Lors d’un test de Capacité Offensive, l’Élu voit la marge nécessaire à l’obtention d’une réussite héroïque diminuer de 1 (9 ou plus), de 2 (8 ou plus) ou de 3 (7 ou plus). 

","allegeance":"tous","prerequis":"6 ou plus en Adresse ou Clairvoyance.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.GlhqSASDW0XdR243"}},"_id":"XaJAo8otOXmgtjzA"} +{"name":"Augmentation de compétence (Chaos)","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

Ce Don permet d’augmenter une compétence importante pour la voie spirituelle choisie. Le bonus octroyé dépend du nombre de points d’Âme sacrifi és. Ce Don peut être choisi plusieurs fois, mais il ne peut s’appliquer qu’une fois par compétence. 

","allegeance":"chaos","prerequis":"6 ou plus en Clairvoyance.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.75OYBq5iGgdXVQcA"}},"_id":"aP4vSk6WOL4wXyyb"} +{"name":"Dur à cuire","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu résiste aux effets liés à la fatigue et à la maladie. Le béné\u0002fi ciaire de ce Don a droit à un bonus de + 1 lors de ses tests de Trempe pour résister à la fatigue et à la maladie. Ce bonus peut augmenter en sacrifi ant davantage de points d’Âme.

","allegeance":"tous","prerequis":"6 ou plus en Trempe.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.jNeLj9DyylUj7LAl"}},"_id":"gK3glTgKTKRw9ref"} +{"name":"Animal apprivoisé","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

Le croyant se voit confier un animal normal (c’est-à-dire non surnaturel). L’animal apprivoisé est un membre standard de son espèce et obéit à des ordres simples, mais sans jamais aller contre sa nature. Le coût de ce Don dépend de la Puissance de la créature qui est fixée lors de son octroi. Si 1 point d’Âme supplémentaire est investi, la créature peut communiquer télé\u0002pathiquement avec son maître (et uniquement avec lui).

","allegeance":"betes","prerequis":"6 ou plus en Présence.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.qDUei4wRjpRYi9Ps"}},"_id":"gN7DtvMJPASpPpQl"} +{"name":"Protection du Mage","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu est protégé contre les attaques des créatures engendrées ou invoquées par la Sorcellerie (les Élémentaires, les Démons, les Automata…). La protection dont il bénéficie dépend du nombre de points d’Âme sacrifiés.

","allegeance":"loi","prerequis":"6 ou plus en Trempe.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.NVIG52HOiWGm6JcW"}},"_id":"j7iTQOFdiJUviTC9"} +{"name":"Sang-Froid","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu peut supporter n’importe quel type de souffrance psy\u0002chique. Il ne subit pas les pénalités dues à l’état Déstabilisé (– 2) et Choqué (– 5). Il est immunisé à la torture mentale.

","allegeance":"chaos","prerequis":"6 ou plus en Trempe.","sacrifice":"

1 point d’Âme.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.KvdQLDhSpfAd2Iig"}},"_id":"lWXxInM05EiBu6uX"} +{"name":"Dur à cuire (Chaos)","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu résiste aux effets liés à la fatigue et à la maladie. Le bénéfi ciaire de ce Don a droit à un bonus de + 1 lors de ses tests de Trempe pour résister à la fatigue et à la maladie. Ce bonus peut augmenter en sacrifi ant davantage de points d’Âme.

","allegeance":"chaos","prerequis":"6 ou plus en Trempe.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.E0kyJQ5gqCEcm0Aj"}},"_id":"oAKqbsLVd8cX4tjN"} +{"name":"Augmentation de compétence","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

Ce Don permet d’augmenter une compétence relative à la voie spirituelle choisie. Le bonus octroyé dépend du nombre de points d’Âme sacrifi és. Ce Don peut être choisi plusieurs fois, mais il ne peut s’appliquer qu’une fois par compétence. 

","allegeance":"tous","prerequis":"6 ou plus en Clairvoyance.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.djDFklKJaW1oVTds"}},"_id":"pPNKneH7scfaEmGq"} +{"name":"Augmentation de compétence (Loi)","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

Ce Don permet d’augmenter une compétence importante pour la voie spirituelle choisie. Le bonus octroyé dépend du nombre de points d’Âme sacrifiés. Ce Don peut être choisi plusieurs fois mais il ne peut s’appliquer qu’une fois par compétence.

","allegeance":"loi","prerequis":"6 ou plus en Clairvoyance.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.gNL9lD7hofK32H7D"}},"_id":"qhOE8OTe5hNNgDtt"} +{"name":"Santé renforcée","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

Les points de Santé de l’Élu sont recalculés en ajoutant à [(Puissance + Trempe) x 2]+ 5 le nombre de points d’Âme sacrifiés. Ce Don ne peut être pris qu’une seule fois même si l’Élu conclut plusieurs Pactes.

","allegeance":"tous","prerequis":"6 ou plus en Trempe.","sacrifice":"

1 point d’Âme par point de Santé supplémentaire.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.dJnYsDcETkidd2s5"}},"_id":"sLgGn6zhkDdbpQlH"} +{"name":"Rectitude","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu peut supporter n’importe quel type de souffrance. Il ne subit pas les pénalités dues à l’état Blessé (-2) et Gravement Blessé (-5). Il est immunisé contre la torture.

","allegeance":"loi","prerequis":"6 ou plus en Trempe.","sacrifice":"

1 point d’Âme.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.HpoTP9idEKi1NQGL"}},"_id":"t7Ez0rzqYOf48GfY"} +{"name":"La voie du milieu","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

Lors d’un combat, l’Élu ne subit plus les effets d’une réussite héroïque contre lui lors des tests de Capacité offensive. Il n’en profite plus non plus. À un haut niveau, il ne peut plus être affecté par les échecs dramatiques.

","allegeance":"loi","prerequis":"6 ou plus en Adresse ou Clairvoyance.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.rOXDZ2020snvhtR2"}},"_id":"taXCPXiPEuOIKaUO"} +{"name":"Perfection","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’un des attributs de l’Élu est augmenté, grâce à la bienveil\u0002lance de la divinité. Il ne peut dépasser le maximum imposé par l’espèce. Ce Don peut être choisi plusieurs fois, mais il ne peut s’appliquer qu’une fois par attribut.

","allegeance":"tous","prerequis":"6 ou plus dans l’attribut modifié.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.nSlFw6q7TCqxZ6tH"}},"_id":"vZBNRTeGGU5hsXtT"} +{"name":"Sixième sens","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu sait où se trouvent des ennemis dont il a conscience et qui cherchent à lui nuire directement dans un rayon de 10 mètres. Attention, cette détection ne fonctionnera pas pour deviner que quelqu’un est simplement hostile à l’Élu ou le hait viscéralement. Il s’agit d’un pouvoir de localisation et de vigilance. La distance de détection peut augmenter en sacrifiant davantage de points d’Âme.

","allegeance":"chaos","prerequis":"6 ou plus en Adresse ou Clairvoyance.","sacrifice":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.6CIPAVjSVsOqZBYc"}},"_id":"wsbGuOoFjHO6aQEm"} +{"name":"Endurance","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu peut supporter n’importe quel type de souffrance. Il ne subit pas les pénalités dues à l’état Blessé (-2) et Gravement Blessé (-5). Il est immunisé à la torture si elle est infl igée à partir d’un des éléments tutélaires du personnage.

","allegeance":"elementaires","prerequis":"6 ou plus en Trempe.","sacrifice":"

3 points d’Âme.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.on94N7pylXJ8gtdF"}},"_id":"yJ6K9dYrdNxr5uWj"} +{"name":"Le pilier de la Loi","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

Une fois par scénario, l’Élu peut résister à une menace ou agres\u0002sion, physique ou mentale, sans jeter les dés. Il est toutefois néces\u0002saire que l’Élu ait conscience du danger. L’Élu pourra par exemple résister à la terreur provoquée par une créature du Chaos parti\u0002culièrement abominable ou légendaire, mais ne pourra pas éviter d’être assommé par un habile voleur de Bakshaan qu’il n’avait pas vu. Cette résistance peut même être « extraordinaire » si l’Aspect de l’Élu est très haut.

\n

S’il est un Adepte ou un Novice, l’Élu peut résister à l’ivresse lors d’une nuit de beuverie chez un Prince-Marchand de Bakshaan.

\n

S’il est un Chevalier ou un Héraut, l’Élu peut résister à un coup surpuissant (celui-ci est annulé) ou à l’apparition gla\u0002çante d’un Démon. S’il est un Champion, il peut par exemple soutenir l’arche d’un temple qui s’écroule pendant quelques précieuses secondes afi n de laisser le temps à ses camarades de se mettre à l’abri (songez à Maciste, à Samson, ou tout simplement à Conan). Bref, n’hésitez pas à faire dans l’extraordinaire, mais ne bas\u0002culez pas dans le grosbillisme sans limite (ou alors ne nous le dites pas). Il revient au MJ de doser avec justesse ce Don.

","allegeance":"loi","prerequis":"7 ou plus en Trempe","sacrifice":"

3 points d’Âme.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.yZ84qzrGeIDfZXr1"}},"_id":"zef3VQat06Ronc5W"} +{"name":"Œil exercé","type":"don","img":"systems/fvtt-mournblade/assets/icons/don.webp","data":{"description":"

L’Élu reçoit de la divinité qu’il vénère l’équivalent d’une Prédilection dans la Capacité spéciale Œil du sorcier (voir p. 199). Une fois par séance, il peut donc relancer le test de Clairvoyance + Perception.

","allegeance":"chaos","prerequis":"6 ou plus en Clairvoyance.","sacrifice":"

2 points d’Âme.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.9Xrm1cfrCmkRtOBc"}},"_id":"zzz9JrtWjELdoAfK"} diff --git a/styles/simple.css b/styles/simple.css index 7488c16..e540a0d 100644 --- a/styles/simple.css +++ b/styles/simple.css @@ -275,6 +275,7 @@ table {border: 1px solid #7a7971;} margin: 5px 0; border-bottom: 0; font-weight: bold; + font-size: 2rem; font-family: "Charlemagne"; } @@ -284,6 +285,7 @@ table {border: 1px solid #7a7971;} margin: 0; font-weight: bold; font-family: "Charlemagne"; + font-size: 2rem; } .fvtt-mournblade .sheet-tabs { @@ -1132,6 +1134,34 @@ ul, li { top:1px; } +.button-sheet-roll { + box-shadow: inset 0px 1px 0px 0px #a6827e; + background: linear-gradient(to bottom, #21374afc 5%, #152833ab 60%); + background-color: #7d5d3b00; + border-radius: 4px; + border: 1px ridge #846109; + display: inline-block; + cursor: pointer; + color: #ffffff; + font-size: 0.8rem; + padding: 1px 1px 0px 1px; + text-decoration: none; + text-shadow: 0px 1px 0px #4d3534; + position: relative; + max-height:1.8rem; + max-width: 4rem; + margin-left:4px; +} + +.button-sheet-roll:hover { + background: linear-gradient(to bottom, #800000 5%, #3e0101 100%); + background-color: red; +} +.button-sheet-roll:active { + position:relative; + top:1px; +} + .plus-minus-button { box-shadow: inset 0px 1px 0px 0px #a6827e; background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%); @@ -1210,6 +1240,15 @@ ul, li { max-width: 64px; } +/*************************************************************/ +.arme-defensif { + padding-top: 7px; + padding-left: 4px; + margin-left: 4px; + text-align: center; + flex-grow: 2; +} + /*************************************************************/ .button-roll-competence { min-width: 64px; @@ -1276,3 +1315,49 @@ ul, li { height: 54px; position:relative; } + +.item-name-label-header { + flex-grow:2; + max-width: 12rem; + min-width: 12rem; +} +.item-name-label { + flex-grow:2; + max-width: 10rem; + min-width: 10rem; +} +.item-name-label-level2 { + flex-grow:2; + max-width: 9rem; + min-width: 9rem; +} +.item-field-label-short { + flex-grow:1; + max-width: 4rem; + min-width: 4rem; +} +.item-field-label-medium { + flex-grow:1; + max-width: 6rem; + min-width: 6rem; +} +.item-field-label-long { + flex-grow:1; + max-width: 8rem; + min-width: 8rem; +} +.item-control-end { + align-self: flex-end; +} +.alternate-list { + margin-top: 4px; + flex-wrap: nowrap; +} +.item-filler { + flex-grow: 6; + flex-shrink: 7; +} +.item-controls-fixed { + min-width:2rem; + max-width: 2rem; +} \ No newline at end of file diff --git a/system.json b/system.json index 09fccb1..456e2af 100644 --- a/system.json +++ b/system.json @@ -17,7 +17,7 @@ "library": false, "license": "LICENSE.txt", "manifest": "https://www.uberwald.me/gitea/public/fvtt-mournblade/raw/branch/main/system.json", - "download": "https://www.uberwald.me/gitea/public/fvtt-mournblade/archive/fvtt-mournblade-0.0.13.zip", + "download": "https://www.uberwald.me/gitea/public/fvtt-mournblade/archive/fvtt-mournblade-0.0.16.zip", "manifestPlusVersion": "1.0.0", "media": [], "minimumCoreVersion": "0.8.0", @@ -62,6 +62,16 @@ "tags": [ "equipement" ] + }, + { + "type": "Item", + "label": "Dons", + "name": "dons", + "path": "./packs/dons.db", + "system": "fvtt-mournblade", + "tags": [ + "don" + ] } ], "primaryTokenAttribute": "secondary.health", @@ -70,9 +80,9 @@ "styles": [ "styles/simple.css" ], - "templateVersion": 11, + "templateVersion": 14, "title": "Mournblade", "url": "", - "version": "0.0.13", + "version": "0.0.16", "background": "./images/ui/mournblade_welcome.webp" } \ No newline at end of file diff --git a/template.json b/template.json index 348f97b..d4a1e46 100644 --- a/template.json +++ b/template.json @@ -73,10 +73,10 @@ "traumatismes": "" }, "combat": { - "initiative": 0, - "vitesse": 0, + "initbonus": 0, + "vitessebonus": 0, "bonusdegats": 0, - "defensebase": 0 + "defensebonus": 0 }, "balance": { "loi": 0, @@ -105,7 +105,16 @@ "description": "" } }, - "types": [ "arme", "competence", "protection", "pacte", "traitchaotique", "monnaie", "don", "tendance", "rune", "equipement", "capacite"], + "types": [ "arme", "competence", "protection", "pacte", "traitchaotique", "monnaie", "don", "tendance", "rune", "equipement", "capacite", "origine", "heritage", "metier"], + "origine": { + "templates": [ "base" ] + }, + "heritage": { + "templates": [ "base" ] + }, + "metier": { + "templates": [ "base" ] + }, "capacite":{ "templates": [ "base" ] }, @@ -116,6 +125,7 @@ }, "arme": { "typearme": "", + "isdefense": false, "bonusmaniementoff": 0, "bonusmaniementdef": 0, "degats": "", diff --git a/templates/actor-sheet.html b/templates/actor-sheet.html index 642ec58..65dcc03 100644 --- a/templates/actor-sheet.html +++ b/templates/actor-sheet.html @@ -5,55 +5,58 @@
-
-

+
+

-

{{upperFirst alignement}}

- - + {{#select data.balance.loi}} + {{> systems/fvtt-mournblade/templates/partial-list-niveau.html}} + {{/select}} - - + {{#select data.balance.chaos}} + {{> systems/fvtt-mournblade/templates/partial-list-niveau.html}} + {{/select}} -
-
-
-

Bonne Aventure

- - - - -
-
-

Eclat

- + +
+
+

Bonne Aventure

+ + + + +
+
+

Eclat

+ -

Expérience

- -
+

Expérience

+ +
+
-
{{!-- Sheet Tab Navigation --}} + {{!-- Sheet Body --}}
@@ -61,16 +64,17 @@ {{!-- Main Tab --}}
-
+
    - {{#each data.attributs as |attr key|}} + {{#each data.attributs as |attr key|}}
  • - {{attr.label}} - {{#select attr.value}} {{> systems/fvtt-mournblade/templates/partial-list-niveau.html}} {{/select}} @@ -80,16 +84,71 @@
-
+

Santé

- - +
    +
  • + + +
  • +
  • + + +
  • +
  • + + +
  • +

Ame

- - -
+
    +
  • + + +
  • +
  • + + +
  • +
+

Combat

+
    +
  • + + + + +
  • +
  • + + + + +
  • +
  • + + + + +
  • +
  • + + + + +
  • +
+
@@ -114,28 +173,32 @@ {{#each skills as |skill key|}}
  • - {{skill.name}} - {{#select skill.data.niveau}} {{> systems/fvtt-mournblade/templates/partial-list-niveau.html}} {{/select}} {{#if (ne skill.data.attribut1 "none")}} - {{upper skill.data.attribut1}} : {{skill.data.attribut1total}} - {{else}} -   + + + {{/if}} {{#if (ne skill.data.attribut2 "none")}} - {{upper skill.data.attribut2}} : {{skill.data.attribut2total}} - {{else}} -   + + + {{/if}} {{#if (ne skill.data.attribut3 "none")}} - {{upper skill.data.attribut3}} : {{skill.data.attribut3total}} - {{else}} -   + + + {{/if}}
     
    @@ -152,6 +215,153 @@
  • + {{!-- Dons/Pactes Tab --}} +
    + +
    + +
    +
      +
    • + +

      +
      + + + +
       
      +
      +
      +
    • + {{#each dons as |don key|}} +
    • + + {{don.name}} + {{don.data.allegeance}} +
       
      +
      + + +
      +
    • + {{/each}} +
    +
    + +
    + +
    + + + {{!-- Equipement Tab --}} +
    + +
    + +
    +
      +
    • + +

      +
      + + + + + + + + + +
       
      +
      + +
      +
    • + {{#each armes as |arme key|}} +
    • + + {{arme.name}} + + + + {{#if arme.data.isdefense}} + + {{else}} + + {{/if}} + + + +
       
      +
      + + +
      +
    • + {{/each}} +
    +
    + +
    +
      +
    • + +

      +
      +
       
      +
      + +
      +
    • + {{#each protections as |protection key|}} +
    • + + {{protection.name}} +
       
      +
      + + +
      +
    • + {{/each}} +
    +
    + +
    +
      +
    • + +

      +
      +
       
      +
      + +
      +
    • + {{#each equipements as |equipement key|}} +
    • + + {{equipement.name}} +
       
      +
      + + +
      +
    • + {{/each}} +
    +
    + +
    + +
    + + {{!-- Biography Tab --}}
    diff --git a/templates/chat-degats-result.html b/templates/chat-degats-result.html new file mode 100644 index 0000000..3471f53 --- /dev/null +++ b/templates/chat-degats-result.html @@ -0,0 +1,26 @@ +
    + {{#if actorImg}} + {{alias}} + {{/if}} +

    {{alias}}

    +
    + +
    + +{{#if actionImg}} +
    + {{name}} +
    +{{/if}} + +
    +
    + +
    +
      +
    • Arme : {{arme.name}} (+{{arme.data.totalDegats}})
    • +
    • Dégats : {{finalResult}}
    • +
    +
    + +
    \ No newline at end of file diff --git a/templates/chat-generic-result.html b/templates/chat-generic-result.html index be97676..25c034a 100644 --- a/templates/chat-generic-result.html +++ b/templates/chat-generic-result.html @@ -7,7 +7,7 @@
    -{{#if img}} +{{#if actionImg}}
    {{name}}
    @@ -28,8 +28,8 @@
  • {{textBonus}} : {{bonusRoll.total}}
  • {{/if}} - {{#if weaponName}} -
  • Weapon : {{weaponName}}
  • + {{#if arme}} +
  • Arme : {{arme.name}} (+{{arme.data.bonusmaniementoff}})
  • {{/if}}
  • Formule : {{diceFormula}}
  • diff --git a/templates/item-arme-sheet.html b/templates/item-arme-sheet.html index bad0780..66b8ad4 100644 --- a/templates/item-arme-sheet.html +++ b/templates/item-arme-sheet.html @@ -25,10 +25,16 @@ + + + + + {{#if data.isdefense}} + {{/if}} diff --git a/templates/item-heritage-sheet.html b/templates/item-heritage-sheet.html new file mode 100644 index 0000000..04527c4 --- /dev/null +++ b/templates/item-heritage-sheet.html @@ -0,0 +1,18 @@ +
    +
    + +
    +

    +
    +
    + + {{!-- Sheet Body --}} +
    + +
    + {{> systems/fvtt-mournblade/templates/partial-item-description.html}} + +
    + +
    +
    diff --git a/templates/item-metier-sheet.html b/templates/item-metier-sheet.html new file mode 100644 index 0000000..04527c4 --- /dev/null +++ b/templates/item-metier-sheet.html @@ -0,0 +1,18 @@ +
    +
    + +
    +

    +
    +
    + + {{!-- Sheet Body --}} +
    + +
    + {{> systems/fvtt-mournblade/templates/partial-item-description.html}} + +
    + +
    +
    diff --git a/templates/item-origine-sheet.html b/templates/item-origine-sheet.html new file mode 100644 index 0000000..04527c4 --- /dev/null +++ b/templates/item-origine-sheet.html @@ -0,0 +1,18 @@ +
    +
    + +
    +

    +
    +
    + + {{!-- Sheet Body --}} +
    + +
    + {{> systems/fvtt-mournblade/templates/partial-item-description.html}} + +
    + +
    +