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9 Commits
fvtt-les-h
...
fvtt-les-h
| Author | SHA1 | Date | |
|---|---|---|---|
| 11b0f22aa7 | |||
| b0a3cb08cb | |||
| 2f3a8e91bd | |||
| f00825ea91 | |||
| 3fa80b6e57 | |||
| fac6618b74 | |||
| d554656925 | |||
| d8e59e8b90 | |||
| c5f021a941 |
BIN
assets/icons/aventurier.webp
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
assets/icons/combattant.webp
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
assets/icons/equipement.webp
Normal file
|
After Width: | Height: | Size: 90 KiB |
BIN
assets/icons/erudit.webp
Normal file
|
After Width: | Height: | Size: 87 KiB |
BIN
assets/icons/gentleman.webp
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
assets/icons/profil.webp
Normal file
|
After Width: | Height: | Size: 90 KiB |
BIN
assets/icons/roublard.webp
Normal file
|
After Width: | Height: | Size: 76 KiB |
@@ -40,8 +40,10 @@ export class HeritiersActorSheet extends ActorSheet {
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skills: this.actor.getSkills(),
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utileSkills :this.actor.organizeUtileSkills(),
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futileSkills :this.actor.organizeFutileSkills(),
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contacts: this.actor.organizeContacts(),
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armes: duplicate(this.actor.getWeapons()),
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monnaies: duplicate(this.actor.getMonnaies()),
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pouvoirs: duplicate(this.actor.getPouvoirs()),
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fee: duplicate(this.actor.getFee() || {} ),
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protections: duplicate(this.actor.getArmors()),
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combat: this.actor.getCombatValues(),
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@@ -50,9 +52,13 @@ export class HeritiersActorSheet extends ActorSheet {
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atouts: duplicate(this.actor.getAtouts()),
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capacites: duplicate(this.actor.getCapacites()),
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desavantages: duplicate(this.actor.getDesavantages()),
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profils: duplicate(this.actor.getProfils()),
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pvMalus: this.actor.getPvMalus(),
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initiative: this.actor.getFlag("world", "last-initiative") || -1,
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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revesetranges: await TextEditor.enrichHTML(this.object.system.biodata.revesetranges, {async: true}),
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secretsdecouverts: await TextEditor.enrichHTML(this.object.system.biodata.secretsdecouverts, {async: true}),
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questions: await TextEditor.enrichHTML(this.object.system.biodata.questions, {async: true}),
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habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
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options: this.options,
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owner: this.document.isOwner,
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@@ -135,6 +141,16 @@ export class HeritiersActorSheet extends ActorSheet {
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let compId = li.data("item-id")
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this.actor.rollCompetence(compId)
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})
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html.find('.roll-attaque-arme').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let armeId = li.data("item-id")
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this.actor.rollAttaqueArme(armeId)
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})
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html.find('.roll-pouvoir').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let pouvoirId = li.data("item-id")
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this.actor.rollPouvoir(pouvoirId)
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})
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html.find('.item-add').click((event) => {
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const itemType = $(event.currentTarget).data("type")
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@@ -39,7 +39,12 @@ export class HeritiersActor extends Actor {
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if (data.type == 'personnage') {
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const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences")
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data.items = skills.map(i => i.toObject())
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data.items = []
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for (let skill of skills) {
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if (skill.system.categorie == "utile") {
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data.items.push(skill.toObject())
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}
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}
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}
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if (data.type == 'creature') {
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const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills-creatures")
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@@ -104,7 +109,7 @@ export class HeritiersActor extends Actor {
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/* ----------------------- --------------------- */
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getEquipments() {
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return this.items.filter(item => item.type == "equipement")
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return this.items.filter(item => item.type == "equipement" || item.type == "accessoire")
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}
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getAvantages() {
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return this.items.filter(item => item.type == "avantage")
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@@ -133,6 +138,14 @@ export class HeritiersActor extends Actor {
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getFee() {
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return this.items.find(item => item.type == "fee")
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}
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getProfils() {
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return this.items.filter(item => item.type == "profil")
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}
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getPouvoirs() {
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let pouvoirs = this.items.filter(item => item.type == "pouvoir") || []
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HeritiersUtility.sortArrayObjectsByName(pouvoirs)
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return pouvoirs
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}
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/* -------------------------------------------- */
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getSkills() {
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let comp = []
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@@ -145,6 +158,18 @@ export class HeritiersActor extends Actor {
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return HeritiersUtility.sortByName(comp)
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}
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/* -------------------------------------------- */
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prepareUtileSkill(item) {
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let specList = []
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if (item.system.categorie == "utile") {
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for (let spec of item.system.specialites) {
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specList.push(spec.name)
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}
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}
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item.nbSpec = specList.length
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item.specList = specList.toString()
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}
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/* -------------------------------------------- */
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organizeUtileSkills() {
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let comp = {}
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@@ -154,12 +179,28 @@ export class HeritiersActor extends Actor {
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for (let item of this.items) {
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if (item.type == "competence") {
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if (item.system.categorie == "utile") {
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this.prepareUtileSkill(item)
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comp[item.system.profil].push(item)
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}
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}
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}
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for (let key in comp) {
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HeritiersUtility.sortArrayObjectsByName(comp[key])
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}
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return comp
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}
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/* -------------------------------------------- */
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organizeContacts() {
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let contactList = {}
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for (let item of this.items) {
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if (item.type == "contact") {
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let c = contactList[item.system.contacttype] || { label: game.system.lesheritiers.config.contactType[item.system.contacttype], list: [] }
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c.list.push(item)
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contactList[item.system.contacttype] = c
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}
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}
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return contactList
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}
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/* -------------------------------------------- */
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organizeFutileSkills() {
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@@ -171,6 +212,7 @@ export class HeritiersActor extends Actor {
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}
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}
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}
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HeritiersUtility.sortArrayObjectsByName(comp)
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return HeritiersUtility.sortByName(comp)
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}
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@@ -463,15 +505,18 @@ export class HeritiersActor extends Actor {
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rollData.tricherie = this.getTricherie()
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rollData.heritage = this.getHeritages()
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rollData.useTricherie = false
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rollData.useSpecialite = false
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rollData.useHeritage = false
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rollData.pvMalus = this.getPvMalus()
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if (compId) {
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rollData.competence = duplicate(this.items.get(compId) || {})
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this.prepareUtileSkill(rollData.competence)
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rollData.actionImg = rollData.competence?.img
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}
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if (compName) {
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rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
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this.prepareUtileSkill(rollData.competence)
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rollData.actionImg = rollData.competence?.img
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}
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return rollData
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@@ -479,7 +524,7 @@ export class HeritiersActor extends Actor {
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/* -------------------------------------------- */
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async rollInitiative() {
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let rollData = this.getCommonRollData(undefined, "Art de la guerre")
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rollData.mode = "init"
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rollData.mode = "init"
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if (this.system.caracteristiques["san"].value > this.system.caracteristiques["per"].value) {
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rollData.caracKey = "san"
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} else {
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@@ -489,11 +534,11 @@ export class HeritiersActor extends Actor {
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let rollDialog = await HeritiersRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollCarac(key, isInit = false) {
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let rollData = this.getCommonRollData()
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rollData.mode = "carac"
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rollData.mode = "carac"
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rollData.carac = this.system.caracteristiques[key]
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rollData.caracKey = key
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let rollDialog = await HeritiersRollDialog.create(this, rollData)
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@@ -508,7 +553,43 @@ export class HeritiersActor extends Actor {
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let rollDialog = await HeritiersRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollAttaqueArme(armeId) {
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let arme = this.items.get(armeId)
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if (arme) {
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let competenceName = "Tir"
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let key = "prec"
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if (arme.system.categorie == "blanche" || arme.system.categorie == "improvise") {
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competenceName = "Mêlée"
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key = "agi"
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}
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let rollData = this.getCommonRollData(undefined, competenceName)
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rollData.carac = this.system.caracteristiques[key]
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rollData.caracKey = key
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rollData.arme = duplicate(arme)
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rollData.mode = "arme"
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let rollDialog = await HeritiersRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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}
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/* -------------------------------------------- */
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async rollPouvoir(pouvoirId) {
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let pouvoir = this.items.get(pouvoirId)
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if (pouvoir) {
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let rollData = this.getCommonRollData(undefined, undefined)
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if ( pouvoir.system.feeriemasque != "autre") {
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rollData.pouvoirBase = duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
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rollData.pouvoirBase.label = "Féerie"
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rollData.carac = duplicate(this.system.caracteristiques[pouvoir.system.carac])
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rollData.caracKey = pouvoir.system.carac
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}
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rollData.pouvoir = duplicate(pouvoir)
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rollData.mode = "pouvoir"
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let rollDialog = await HeritiersRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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}
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/* -------------------------------------------- */
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async rollArmeOffensif(armeId) {
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let arme = this.items.get(armeId)
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@@ -8,7 +8,7 @@ export const HERITIERS_CONFIG = {
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"prec": "Précision",
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"esp": "Esprit",
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"per": "Perception",
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"pres": "Présence",
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"pres": "Prestance",
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"san": "Sang-Froid"
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},
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@@ -16,6 +16,13 @@ export const HERITIERS_CONFIG = {
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"utile": "Utile",
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"futile": "Futile"
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},
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contactType: {
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contact: "Contact",
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allie: "Allié",
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ennemi: "Ennemi",
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interet: "Personne d'interêt"
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},
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competenceProfil : {
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"aventurier": "Aventurier",
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@@ -27,7 +34,8 @@ export const HERITIERS_CONFIG = {
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},
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baseTestPouvoir: {
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"feerie": "Féerie",
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"Masque": "Masque"
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"masque": "Masque",
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"autre": "Autre"
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},
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resistancePouvoir: {
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"aucune": "Aucune",
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@@ -15,8 +15,9 @@ export const defaultItemImg = {
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arme: "systems/fvtt-les-heritiers/assets/icons/weapon.webp",
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accessoire: "systems/fvtt-les-heritiers/assets/icons/item.webp",
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protection: "systems/fvtt-les-heritiers/assets/icons/armor.webp",
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fee: "systems/fvtt-les-heritiers/assets/icons/faery_type.webp"
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fee: "systems/fvtt-les-heritiers/assets/icons/faery_type.webp",
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profil: "systems/fvtt-les-heritiers/assets/icons/profil.webp",
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equipement: "systems/fvtt-les-heritiers/assets/icons/equipement.webp",
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}
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/**
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@@ -90,6 +90,9 @@ export class HeritiersRollDialog extends Dialog {
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html.find('#useTricherie').change((event) => {
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this.rollData.useTricherie = event.currentTarget.checked
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})
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html.find('#useSpecialite').change((event) => {
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this.rollData.useSpecialite = event.currentTarget.checked
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})
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html.find('#useHeritage').change((event) => {
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this.rollData.useHeritage = event.currentTarget.checked
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})
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@@ -55,6 +55,21 @@ export class HeritiersUtility {
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return 0;
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})
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}
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/* -------------------------------------------- */
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static sortArrayObjectsByName(myArray) {
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myArray.sort((a, b) => {
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let fa = a.name.toLowerCase();
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let fb = b.name.toLowerCase();
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if (fa < fb) {
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return -1;
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}
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if (fa > fb) {
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return 1;
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}
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return 0;
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})
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}
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/* -------------------------------------------- */
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static getSkills() {
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@@ -345,16 +360,15 @@ export class HeritiersUtility {
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//console.log("BEFORE COMP", rollData)
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if (rollData.competence) {
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let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
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rollData.diceFormula += `+${rollData.carac.value}+${rollData.competence.system.niveau}+${rollData.bonusMalusContext}+${compmod}`
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let specBonus = (rollData.useSpecialite) ? 1 : 0
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rollData.diceFormula += `+${rollData.carac.value}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
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} else if (rollData.pouvoirBase) {
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rollData.diceFormula += `+${rollData.pouvoirBase.value}+${rollData.bonusMalusContext}`
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} else {
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rollData.diceFormula += `+${rollData.carac.value}+${rollData.bonusMalusContext}`
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}
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rollData.diceFormula += `+${rollData.pvMalus}`
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if (rollData.arme && rollData.arme.type == "arme") {
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rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
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}
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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@@ -366,6 +380,17 @@ export class HeritiersUtility {
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actor.setFlag("world", "last-initiative", rollData.finalResult)
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}
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// Compute damages, cf p 187
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if (rollData.arme && rollData.isSuccess) {
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rollData.degatsArme = rollData.arme.system.degats + rollData.marge
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if (rollData.arme.system.categorie == "lourde" ) {
|
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rollData.degatsArme += actor.system.caracteristiques.for.value
|
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}
|
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if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise" ) {
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rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
|
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}
|
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}
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
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}, rollData)
|
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|
||||
@@ -647,7 +647,12 @@ ul, li {
|
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margin: 4px 0;
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padding-top: 7px;
|
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}
|
||||
|
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.roll-style {
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background-color: rgba(56, 32, 32, 0.4);
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border-radius: 0.25rem;
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padding-left: 0.25rem;
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margin-right: 0.25rem;
|
||||
}
|
||||
.short-label {
|
||||
flex-grow: 1;
|
||||
}
|
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@@ -1426,6 +1431,10 @@ ul, li {
|
||||
max-width: 14rem;
|
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min-width: 14rem;
|
||||
}
|
||||
.item-field-label-long2-img {
|
||||
max-width: 16rem;
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||||
min-width: 16rem;
|
||||
}
|
||||
.item-field-label-long3 {
|
||||
padding-top: 6px;
|
||||
flex-grow:1;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"id": "fvtt-les-heritiers",
|
||||
"description": "Les Héritiers pour FoundryVTT",
|
||||
"version": "10.0.14",
|
||||
"version": "10.0.22",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald/LeRatierBretonnien",
|
||||
@@ -19,7 +19,7 @@
|
||||
"gridUnits": "m",
|
||||
"license": "LICENSE.txt",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/raw/branch/master/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.14.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.22.zip",
|
||||
"languages": [
|
||||
{
|
||||
"lang": "fr",
|
||||
|
||||
@@ -9,13 +9,20 @@
|
||||
"biodata": {
|
||||
"name": "",
|
||||
"activite":"",
|
||||
"profilmajeur": "",
|
||||
"profilmineur": "",
|
||||
"nomhumain": "",
|
||||
"activites": "",
|
||||
"fortune": 0,
|
||||
"traitscaracteres": "",
|
||||
"tailledemasquee": "",
|
||||
"taillemasquee": "",
|
||||
"poidsmasquee": "",
|
||||
"poidsdemasquee": "",
|
||||
"apparencemasquee": "",
|
||||
"apparencedemasquee": "",
|
||||
"titrefamille": "",
|
||||
"langues": "",
|
||||
"factionfeerique": "",
|
||||
"typetaille": "",
|
||||
"age": 0,
|
||||
"poids": "",
|
||||
"taille": "",
|
||||
@@ -23,6 +30,9 @@
|
||||
"sexe": "",
|
||||
"yeux": "",
|
||||
"description": "",
|
||||
"revesetranges": "",
|
||||
"secretsdecouverts": "",
|
||||
"questions": "",
|
||||
"habitat": "",
|
||||
"notes": "",
|
||||
"statut": "",
|
||||
@@ -87,8 +97,8 @@
|
||||
"max": 1
|
||||
},
|
||||
"pres": {
|
||||
"label": "Présence",
|
||||
"labelnorm": "presence",
|
||||
"label": "Prestance",
|
||||
"labelnorm": "prestance",
|
||||
"abbrev": "pre",
|
||||
"kind": "mental",
|
||||
"value": 1,
|
||||
@@ -233,15 +243,17 @@
|
||||
"competence",
|
||||
"arme",
|
||||
"protection",
|
||||
"equipement",
|
||||
"accessoire",
|
||||
"contact",
|
||||
"profil"
|
||||
],
|
||||
"profil": {
|
||||
"profiltype": "majeur",
|
||||
"description": ""
|
||||
},
|
||||
"contact": {
|
||||
"feetype": 0,
|
||||
"contacttype": "",
|
||||
"description": ""
|
||||
},
|
||||
"fee": {
|
||||
@@ -281,6 +293,8 @@
|
||||
"activation": "",
|
||||
"istest": false,
|
||||
"feeriemasque": "feerie",
|
||||
"zoneffet": "",
|
||||
"testautre": "",
|
||||
"carac": "pre",
|
||||
"duree": "",
|
||||
"cibles": "",
|
||||
|
||||
@@ -62,10 +62,12 @@
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="competences">Compétences</a>
|
||||
<a class="item" data-tab="fee">Fée</a>
|
||||
<a class="item" data-tab="combat">Combat</a>
|
||||
<a class="item" data-tab="equipement">Equipement</a>
|
||||
<a class="item" data-tab="fee">Fée</a>
|
||||
<a class="item" data-tab="biodata">Bio&Notes</a>
|
||||
<a class="item" data-tab="contact">Contacts</a>
|
||||
<a class="item" data-tab="biodata">Bio</a>
|
||||
<a class="item" data-tab="notes">Notes</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
@@ -90,9 +92,9 @@
|
||||
</li>
|
||||
{{#each skillList as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<span class="item-field-label-long"><a class="roll-competence item-field-label-short"
|
||||
<span class="item-field-label-long roll-style"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
<select class="item-field-label-short" type="text"
|
||||
<select class="item-field-label-short edit-item-data" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
@@ -101,12 +103,11 @@
|
||||
|
||||
<input type="checkbox" class="item-field-label-short" name="skill.system.predilection" {{checked skill.system.predilection}}/>
|
||||
|
||||
{{#each skill.system.specialites as |specialite key|}}
|
||||
<span class="item-field-label-long2">{{specialite.name}}</span>
|
||||
{{/each}}
|
||||
<span class="item-field-label-long2">{{skill.specList}}</span>
|
||||
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -127,7 +128,7 @@
|
||||
</li>
|
||||
{{#each futileSkills as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<span class="item-field-label-long2"><a class="roll-competence item-field-label-short"
|
||||
<span class="item-field-label-long2 roll-style"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
|
||||
<select class="item-field-label-short" type="text"
|
||||
@@ -207,9 +208,6 @@
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attaque</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Défense</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dégats</label>
|
||||
</span>
|
||||
@@ -225,11 +223,11 @@
|
||||
<span class="item-name-label competence-name">{{arme.name}}</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-arme-offensif button-sheet-roll">Attaquer</button>
|
||||
<button class="roll-attaque-arme button-sheet-roll">Attaquer</button>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
|
||||
{{arme.system.degats}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
@@ -382,6 +380,48 @@
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header item-field-label-long2-img">
|
||||
<h3><label class="items-title-text">Pouvoirs</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Masque</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each pouvoirs as |pouvoir key|}}
|
||||
<li class="item flexrow " data-item-id="{{pouvoir._id}}" data-item-type="pouvoir">
|
||||
<img class="item-name-img" src="{{pouvoir.img}}" />
|
||||
{{#if pouvoir.system.istest}}
|
||||
<span class="item-field-label-long2 roll-style"><a class="roll-pouvoir">{{pouvoir.name}}</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-long2">{{pouvoir.name}}</span>
|
||||
{{/if}}
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.masquetype}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.pouvoirtype}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.niveau}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
@@ -411,15 +451,124 @@
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Equipement Tab --}}
|
||||
<div class="tab equipement" data-group="primary" data-tab="equipement">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Equipements</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipement" title="Créer un équipement"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
</li>
|
||||
{{#each equipements as |equip key|}}
|
||||
<li class="item flexrow " data-item-id="{{equip._id}}" data-item-type="equipement">
|
||||
<img class="item-name-img" src="{{equip.img}}" />
|
||||
<span class="item-field-label-long2">{{equip.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Contact Tab --}}
|
||||
<div class="tab contact" data-group="primary" data-tab="contact">
|
||||
|
||||
{{#each contacts as |contactList idx|}}
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">{{contactList.label}}</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each contactList.list as |contact key|}}
|
||||
<li class="item flexrow " data-item-id="{{contact._id}}" data-item-type="contact">
|
||||
<img class="item-name-img" src="{{contact.img}}" />
|
||||
<span class="item-field-label-long2">{{contact.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header item-field-label-long2-img">
|
||||
<h3><label class="items-title-text">Profils</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each profils as |profil key|}}
|
||||
<li class="item flexrow " data-item-id="{{profil._id}}" data-item-type="profil">
|
||||
<img class="item-name-img" src="{{profil.img}}" />
|
||||
<span class="item-field-label-long2">{{profil.name}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst profil.system.profiltype}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Nom humain</label> <input type="text" class="" name="system.biodata.nomhumain" value="{{system.biodata.nomhumain}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Activités</label> <input type="text" class="" name="system.biodata.activites" value="{{system.biodata.activites}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Apparence masquée</label> <input type="text" class="" name="system.biodata.apparencemasquee" value="{{system.biodata.apparencemasquee}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Apparence démasquée</label> <input type="text" class="" name="system.biodata.apparencedemasquee" value="{{system.biodata.apparencedemasquee}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Titre et Famille</label> <input type="text" class="" name="system.biodata.titrefamille" value="{{system.biodata.titrefamille}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Factions féériques</label> <input type="text" class="" name="system.biodata.factionfeerique" value="{{system.biodata.factionfeerique}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Traits de caractères dominants</label> <input type="text" class="" name="system.biodata.traitscaracteres" value="{{system.biodata.traitscaracteres}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Langues</label> <input type="text" class="" name="system.biodata.langues" value="{{system.biodata.langues}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@@ -427,7 +576,12 @@
|
||||
<div>
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sexe</label>
|
||||
<label class="generic-label">Fortune</label>
|
||||
<input type="text" class="" name="system.biodata.fortune" value="{{system.biodata.fortune}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Genre</label>
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{system.biodata.sex}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
@@ -441,18 +595,18 @@
|
||||
<div>
|
||||
<ul>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Taille</label>
|
||||
<input type="text" class="" name="system.biodata.size" value="{{system.biodata.size}}"
|
||||
<label class="generic-label">Taille Masquée</label>
|
||||
<input type="text" class="" name="system.biodata.taillemasquee" value="{{system.biodata.taillemasquee}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Cheveux</label>
|
||||
<input type="text" class="" name="system.biodata.hair" value="{{system.biodata.hair}}"
|
||||
<label class="generic-label">Taille Démasquée</label>
|
||||
<input type="text" class="" name="system.biodata.tailledemasquee" value="{{system.biodata.tailledemasquee}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Expérience</label>
|
||||
<input type="text" class="" name="system.experience.value" value="{{system.experience.value}}"
|
||||
<label class="generic-label">Type de taille</label>
|
||||
<input type="text" class="" name="system.experience.typetaille" value="{{system.experience.typetaille}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
|
||||
@@ -462,31 +616,45 @@
|
||||
<div>
|
||||
<ul>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Yeux</label>
|
||||
<input type="text" class="" name="system.biodata.eyes" value="{{system.biodata.eyes}}"
|
||||
<label class="generic-label">Poids Masqué</label>
|
||||
<input type="text" class="" name="system.biodata.poidsmasquee" value="{{system.biodata.poidsmasquee}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Main préférée</label>
|
||||
<input type="text" class="" name="system.biodata.preferredhand" value="{{system.biodata.preferredhand}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Poids</label>
|
||||
<input type="text" class="" name="system.biodata.weight" value="{{system.biodata.weight}}"
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Poids Démasqué</label>
|
||||
<input type="text" class="" name="system.biodata.poidsdemasquee" value="{{system.biodata.poidsdemasquee}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="tab notes" data-group="primary" data-tab="notes">
|
||||
<span>
|
||||
<h3>Description</h3>
|
||||
<h3>Historique</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<span>
|
||||
<h3>Rêves étranges</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor revesetranges target="system.biodata.revesetranges" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<span>
|
||||
<h3>Secrets découverts</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor secretsdecouverts target="system.biodata.secretsdecouverts" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<span>
|
||||
<h3>Questions en suspens</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor questions target="system.biodata.questions" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@@ -18,20 +18,35 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li class="hawkmoon-roll">Caractéristique : {{carac.label}} ({{carac.value}})</li>
|
||||
<li class="heritiers-roll">Caractéristique : {{carac.label}} ({{carac.value}})</li>
|
||||
|
||||
{{#if competence}}
|
||||
<li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li>
|
||||
{{#if useSpecialite}}
|
||||
<li>Bonus de spécialité +1</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if arme}}
|
||||
<li>Attaque avec : {{arme.name}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if pouvoir}}
|
||||
<li>Pouvoir : {{pouvoir.name}}</li>
|
||||
<li>Effet : {{pouvoir.system.effet}}</li>
|
||||
{{/if}}
|
||||
|
||||
<li>Formule : {{diceFormula}}</li>
|
||||
<li>Résultat du dé : {{diceResult}}</li>
|
||||
<li>Résultat du dé : {{diceResult}} </li>
|
||||
<li>Total : {{finalResult}} (Marge : {{marge}})</li>
|
||||
|
||||
<li>Total : {{finalResult}}</li>
|
||||
|
||||
{{#if sdValue}}
|
||||
{{#if isSuccess}}
|
||||
<li class="chat-success">Succés...
|
||||
{{#if arme}}
|
||||
<li>Dégats : {{degatsArme}}</li>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="chat-failure">Echec...</li>
|
||||
@@ -40,6 +55,9 @@
|
||||
|
||||
{{#if isCriticalSuccess}}
|
||||
<li class="chat-success">Réussite Critique !!!</li>
|
||||
{{#if arme}}
|
||||
<li>Vous pouvez augmenter les dégats de +2 ou bien bénéficier d'une Aubaine.</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if isCriticalFailure}}
|
||||
<li class="chat-failure">Echec Critique !!!</li>
|
||||
|
||||
@@ -11,17 +11,21 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="flexrow item">
|
||||
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Type : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.contacttype" value="{{system.contacttype}}" data-dtype="String">
|
||||
{{#select system.contacttype}}
|
||||
<option value="contact">Contact</option>
|
||||
<option value="allie">Allié</option>
|
||||
<option value="ennemi">Ennemis</option>
|
||||
<option value="interet">Personne d'interêt</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
<label class="generic-label item-field-label-long">Niveau : </label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Niveau : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number">
|
||||
{{#select system.niveau}}
|
||||
<option value="1">1</option>
|
||||
|
||||
40
templates/item-equipement-sheet.html
Normal file
@@ -0,0 +1,40 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Lieu : </label>
|
||||
<input type="text" class="item-field-label-long" name="system.lieu"
|
||||
value="{{system.lieu}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Prix : </label>
|
||||
<input type="text" class="item-field-label-short" name="system.prix"
|
||||
value="{{system.prix}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Quantité : </label>
|
||||
<input type="text" class="item-field-label-short" name="system.quantite"
|
||||
value="{{system.quantite}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Equipé ? : </label>
|
||||
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.equipped" {{checked system.equipped}}/>
|
||||
</li>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
@@ -73,17 +73,25 @@
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">+ Carac </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.carac" value="{{system.carac}}" data-dtype="string">
|
||||
{{#select system.carac}}
|
||||
{{#each config.caracList as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{#if (eq system.feeriemasque "autre")}}
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">Jet </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3" name="system.testautre" value="{{system.testautre}}" data-dtype="String" />
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">+ Carac </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.carac" value="{{system.carac}}" data-dtype="string">
|
||||
{{#select system.carac}}
|
||||
{{#each config.caracList as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow item">
|
||||
@@ -91,6 +99,11 @@
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
|
||||
name="system.cibles" value="{{system.cibles}}" data-dtype="String" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">Durée </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3" name="system.duree" value="{{system.duree}}" data-dtype="String" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">Effet </label>
|
||||
@@ -124,6 +137,13 @@
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">Zone d'effet </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
|
||||
name="system.zoneeffet" value="{{system.zoneeffet}}" data-dtype="String" />
|
||||
</li>
|
||||
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">Virulence (ie Poison) ? </label>
|
||||
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
|
||||
@@ -12,8 +12,15 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Type : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.profiltype" value="{{system.profiltype}}" data-dtype="String">
|
||||
{{#select system.profiltype}}
|
||||
<option value="mineur">Mineur</option>
|
||||
<option value="majeur">Majeur</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -31,6 +31,32 @@
|
||||
<span class="roll-dialog-label">{{competence.name}}</span>
|
||||
<span class="small-label roll-dialog-label">{{competence.system.niveau}}</span>
|
||||
</div>
|
||||
{{#if competence.nbSpec}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Spécialités : {{competence.specList}}</span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus de spécialité ?</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="useSpecialite" {{checked useSpecialite}}/>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if pouvoir}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Pouvoir : </span>
|
||||
<span class="small-label roll-dialog-label">{{pouvoir.name}}</span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Activation : </span>
|
||||
<span class="small-label roll-dialog-label">{{pouvoir.system.activation}}</span>
|
||||
</div>
|
||||
{{#if pouvoirBase}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{pouvoirBase.label}} : </span>
|
||||
<span class="small-label roll-dialog-label">{{pouvoirBase.value}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||