143 lines
6.0 KiB
JavaScript
143 lines
6.0 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
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import HellbornRoll from "../documents/roll.mjs"
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export default class HellbornActor extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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// Ailments
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const ailmentField = (label) => {
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const schema = {
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enabled: new fields.BooleanField({ required: true, initial: false }),
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label: new fields.StringField({ required: true, initial: label })
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}
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return new fields.SchemaField(schema, { label })
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}
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schema.ailments = new fields.SchemaField(
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Object.values(SYSTEM.AILMENTS).reduce((obj, ailment) => {
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obj[ailment.id] = ailmentField(ailment.label)
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return obj
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}, {}),
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)
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// Stats
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const statField = (label) => {
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const schema = {
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label: new fields.StringField({ required: true, initial: label }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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}
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return new fields.SchemaField(schema, { label })
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}
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schema.stats = new fields.SchemaField(
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Object.values(SYSTEM.STATS).reduce((obj, stat) => {
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obj[stat.id] = statField(stat.label)
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return obj
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}, {}),
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)
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schema.backstory = new fields.HTMLField({ required: true, textSearch: true })
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schema.appearance = new fields.HTMLField({ required: true, textSearch: true })
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schema.scars = new fields.HTMLField({ required: true, textSearch: true })
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schema.likes = new fields.HTMLField({ required: true, textSearch: true })
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schema.dislikes = new fields.HTMLField({ required: true, textSearch: true })
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schema.fears = new fields.HTMLField({ required: true, textSearch: true })
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schema.vices = new fields.HTMLField({ required: true, textSearch: true })
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schema.goals = new fields.HTMLField({ required: true, textSearch: true })
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schema.ambitions = new fields.HTMLField({ required: true, textSearch: true })
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schema.values = new fields.HTMLField({ required: true, textSearch: true })
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schema.bonds = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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schema.pronouns = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.species = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.trait = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.mortality = new fields.SchemaField({
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current: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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})
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schema.trauma = new fields.SchemaField({
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current: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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})
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schema.darkness = new fields.SchemaField({
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current: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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})
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schema.defense = new fields.SchemaField({
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base: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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resistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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})
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schema.movement = new fields.SchemaField({
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base: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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reduce: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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})
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schema.experience = new fields.SchemaField({
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training: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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schema.biodata = new fields.SchemaField({
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age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
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height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
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birthplace: new fields.StringField({ required: true, nullable: false, initial: "" }),
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home: new fields.StringField({ required: true, nullable: false, initial: "" }),
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weight: new fields.NumberField({ ...requiredInteger, initial: 70, min: 1 }),
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apparentAge: new fields.NumberField({ ...requiredInteger, initial: 20, min: 1 }),
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chronologicalAge: new fields.NumberField({ ...requiredInteger, initial: 20, min: 1 }),
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dod: new fields.StringField({ required: true, nullable: false, initial: "" }),
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soul: new fields.StringField({ required: true, nullable: false, initial: "" }),
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aliases: new fields.StringField({ required: true, nullable: false, initial: "" })
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})
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["HELLBORN.Character"]
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prepareDerivedData() {
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super.prepareDerivedData();
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}
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/** */
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/**
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* Rolls a dice for a character.
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* @param {("save"|"resource|damage")} rollType The type of the roll.
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* @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
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* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
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*/
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async roll(rollType, rollItem) {
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let opponentTarget
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const hasTarget = opponentTarget !== undefined
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let roll = await HellbornRoll.prompt({
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rollType,
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rollItem,
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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talents: this.parent.items.filter(i => i.type === "talent" && i.system.isAdvantage),
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hasTarget,
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target: opponentTarget
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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}
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