import { SYSTEM } from "../config/system.mjs" import HellbornRoll from "../documents/roll.mjs" export default class HellbornActor extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const requiredInteger = { required: true, nullable: false, integer: true } const schema = {} // Ailments const ailmentField = (label) => { const schema = { enabled: new fields.BooleanField({ required: true, initial: false }), label: new fields.StringField({ required: true, initial: label }) } return new fields.SchemaField(schema, { label }) } schema.ailments = new fields.SchemaField( Object.values(SYSTEM.AILMENTS).reduce((obj, ailment) => { obj[ailment.id] = ailmentField(ailment.label) return obj }, {}), ) // Stats const statField = (label) => { const schema = { label: new fields.StringField({ required: true, initial: label }), value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), } return new fields.SchemaField(schema, { label }) } schema.stats = new fields.SchemaField( Object.values(SYSTEM.STATS).reduce((obj, stat) => { obj[stat.id] = statField(stat.label) return obj }, {}), ) schema.backstory = new fields.HTMLField({ required: true, textSearch: true }) schema.appearance = new fields.HTMLField({ required: true, textSearch: true }) schema.scars = new fields.HTMLField({ required: true, textSearch: true }) schema.likes = new fields.HTMLField({ required: true, textSearch: true }) schema.dislikes = new fields.HTMLField({ required: true, textSearch: true }) schema.fears = new fields.HTMLField({ required: true, textSearch: true }) schema.vices = new fields.HTMLField({ required: true, textSearch: true }) schema.goals = new fields.HTMLField({ required: true, textSearch: true }) schema.ambitions = new fields.HTMLField({ required: true, textSearch: true }) schema.values = new fields.HTMLField({ required: true, textSearch: true }) schema.bonds = new fields.HTMLField({ required: true, textSearch: true }) schema.notes = new fields.HTMLField({ required: true, textSearch: true }) schema.pronouns = new fields.StringField({ required: true, nullable: false, initial: "" }) schema.species = new fields.StringField({ required: true, nullable: false, initial: "" }) schema.trait = new fields.StringField({ required: true, nullable: false, initial: "" }) schema.mortality = new fields.SchemaField({ current: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }), max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }), }) schema.trauma = new fields.SchemaField({ current: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }), max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }), }) schema.darkness = new fields.SchemaField({ current: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }), max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }), value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }), }) schema.defense = new fields.SchemaField({ base: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), resistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), }) schema.movement = new fields.SchemaField({ base: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), reduce: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), }) schema.experience = new fields.SchemaField({ training: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) }) schema.biodata = new fields.SchemaField({ age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }), height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }), birthplace: new fields.StringField({ required: true, nullable: false, initial: "" }), home: new fields.StringField({ required: true, nullable: false, initial: "" }), weight: new fields.NumberField({ ...requiredInteger, initial: 70, min: 1 }), apparentAge: new fields.NumberField({ ...requiredInteger, initial: 20, min: 1 }), chronologicalAge: new fields.NumberField({ ...requiredInteger, initial: 20, min: 1 }), dod: new fields.StringField({ required: true, nullable: false, initial: "" }), soul: new fields.StringField({ required: true, nullable: false, initial: "" }), aliases: new fields.StringField({ required: true, nullable: false, initial: "" }) }) return schema } /** @override */ static LOCALIZATION_PREFIXES = ["HELLBORN.Character"] prepareDerivedData() { super.prepareDerivedData(); } /** */ /** * Rolls a dice for a character. * @param {("save"|"resource|damage")} rollType The type of the roll. * @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item. * @returns {Promise} - A promise that resolves to null if the roll is cancelled. */ async roll(rollType, rollItem) { let opponentTarget const hasTarget = opponentTarget !== undefined let roll = await HellbornRoll.prompt({ rollType, rollItem, actorId: this.parent.id, actorName: this.parent.name, actorImage: this.parent.img, talents: this.parent.items.filter(i => i.type === "talent" && i.system.isAdvantage), hasTarget, target: opponentTarget }) if (!roll) return null await roll.toMessage({}, { rollMode: roll.options.rollMode }) } }