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63 Commits

Author SHA1 Message Date
05ca6e1763 Proper version 2026-01-06 22:57:53 +01:00
d3f014fcca Rework title font and fix pause logo switching 2026-01-05 22:45:10 +01:00
679b3208cd Rework title font and fix pause logo switching 2026-01-05 22:43:52 +01:00
871a18a0ee Correction sur talent Dragon 2025-11-21 21:21:45 +01:00
264c49eb06 Fix release mess 2025-11-07 00:30:31 +01:00
9349c54966 Enhance CSS+fonts 2025-10-26 21:39:25 +01:00
274efac2b5 Enhance CSS+fonts 2025-10-26 15:39:08 +01:00
7a7398f8ca Correction sur styles CSS 2025-10-20 22:30:15 +02:00
93600f7e13 Correction sur styles CSS 2025-10-20 22:29:22 +02:00
a6fa3afbee Double adversités 2025-08-24 17:00:06 +02:00
1051349dd0 Correction sur usage BA sur un jet impair au D20 2025-06-24 21:04:58 +02:00
a245b0e87c Corrections sur couleur des pages dans les journaux 2025-06-03 13:32:11 +02:00
c9ce3367ed Corrections sur couleur des pages dans les journaux 2025-06-03 13:31:17 +02:00
e95e068112 Fix perte de combatitivité sur action d'un joueur 2025-06-03 09:37:50 +02:00
6dd63a2c54 Hawkmoon : Foundry v13 migration 2025-04-30 23:26:24 +02:00
650e4b7449 Hawkmoon : Foundry v13 migration 2025-04-30 23:24:55 +02:00
3f27482ad9 Hawkmoon : Foundry v13 migraton 2025-04-30 23:23:32 +02:00
436b282ff5 Correction sur se désengager 2025-03-28 18:09:36 +01:00
39f8cfdbcc Correction sur 2 attaques avec ambidextrie 2025-03-28 14:56:52 +01:00
24a57a906e Fix protection pour creatures 2025-02-07 20:43:03 +01:00
667f3678fb Fix protection pour creatures 2025-02-07 20:42:14 +01:00
d5dd9e5bf7 Cleanup welcome scene 2024-08-23 13:49:57 +02:00
3403b72d1f ajout item sur cellule + augmentation bonus et difficultés 2024-08-22 14:39:42 +02:00
8a4487c833 ajout item sur cellule + augmentation bonus et difficultés 2024-08-22 14:39:30 +02:00
4eece5aaf4 Correction sur carte europe 2024-06-18 17:26:55 +02:00
b574ba76ef Fix combativite 2024-06-01 09:17:57 +02:00
0b9e1a80af Fix talents + artefacts 2024-05-31 23:25:43 +02:00
6505b1c969 Fix talents + artefacts 2024-05-31 23:16:28 +02:00
280e90d7a6 Fix initiative 2024-05-31 14:03:36 +02:00
4fa9a911a0 Ameliorations creatures 2024-05-30 08:30:29 +02:00
b8c61f8f12 Fix sheets 2024-05-24 08:25:25 +02:00
b47b14a4b1 Fix sheets 2024-05-24 08:24:40 +02:00
9391acf6ee Add v12 support 2024-05-23 11:33:02 +02:00
8af9c582bf Preparation du passage en v12 2024-05-05 18:06:29 +02:00
fac158e0ad Fix v11/v12 2024-05-02 09:27:16 +02:00
69a2f81ede Correction sur SD à distance 2024-04-24 20:39:39 +02:00
005d390941 Support de toutes les options de combat 2024-04-01 22:48:18 +02:00
3327109f7e Compendiusm again 2024-02-24 17:03:57 +01:00
b38bfc97c2 Compendiusm again 2024-02-24 17:03:31 +01:00
89a7730d43 Ajout des mutations 2024-02-24 15:55:29 +01:00
2ebd1bd1fd Ajout des mutations 2024-02-24 15:54:47 +01:00
9e023d3f01 Fix calcul defense 2024-02-15 11:47:15 +01:00
2c12ec38fb Enhance stats 2024-02-08 12:51:41 +01:00
38059232cb Automatisations de combats, WIP 2023-12-28 18:40:46 +01:00
c331604393 Predilections et warning 2023-12-21 21:02:11 +01:00
71c1e1cd29 Affichage des specialisations 2023-12-19 21:52:59 +01:00
4a2ca5fab5 CSS fixes 2023-11-26 14:07:55 +01:00
ea8c82256c v11 ready 2023-08-21 22:46:12 +02:00
7df8aad4dc v11 ready 2023-08-16 13:02:06 +02:00
bb38705d52 Fix arme à distance + modificateur de vigueur 2023-08-16 10:51:19 +02:00
4344a5fbd3 v11 ready 2023-08-16 10:32:02 +02:00
df461fecf9 Fix css for compendiums 2023-05-29 17:08:21 +02:00
3aeb51c8ac Fix css for compendiums 2023-05-29 16:35:16 +02:00
154e9d3da5 Fix css for compendiums 2023-05-29 16:07:59 +02:00
9b58acc058 v10/v11 compatibility 2023-05-25 07:24:34 +02:00
189411eef8 v10/v11 compatibility 2023-05-25 07:23:25 +02:00
b1966412a0 Correction sur init + assistance au combat dans la fenetre de dialogue 2023-04-24 22:20:47 +02:00
c34d223d8f Ajout statut resistant 2023-03-26 20:33:57 +02:00
0e5be07fb9 Alpha sort 2023-03-19 18:58:28 +01:00
22ae4fb588 Fix protections 2023-03-14 07:18:14 +01:00
42ac857c06 Fix protections 2023-03-14 07:13:33 +01:00
1c143f542c Fix creature 2023-03-13 23:58:43 +01:00
4d447c9783 Enhance creatures 2022-12-21 19:15:03 +01:00
169 changed files with 4357 additions and 2057 deletions

10
.gitignore vendored Normal file
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@@ -0,0 +1,10 @@
.vscode/settings.json
.idea
.history
todo.md
/.vscode
/ignored/
/node_modules/
/jsconfig.json
/package.json
/package-lock.json

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@@ -0,0 +1,8 @@
{"name":"Mêlée","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">M&ecirc;l&eacute;e repr&eacute;sente la ma&icirc;trise martiale et l&rsquo;habilet&eacute; au combat rapproch&eacute;, avec ou sans arme. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage est &agrave; m&ecirc;me de passer la garde de ses adversaires en combat au corps-&agrave;-corps.</p>","niveau":0,"attribut1":"pui","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Armes à une main (Puissance)","used":false,"description":"Pour utiliser des armes comme lépée courte, la hache, une arme improvisée à une main, etc.\n\n"},{"name":"Armes à deux mains (Puissance)","used":false,"description":"Pour utiliser des armes comme la hache nordaine ou lépée arthurienne, une arme improvisée à deux mains, etc."},{"name":"Mains nues (Puissance)","used":false,"description":"Pour se battre à mains nues, quil sagisse dune bagarre ou dun pugilat codifié."}],"predilections[0]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.VM3TSQYxseYdCFjv"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645643952,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"0nhTxujlIUB63Aqt"}
{"name":"Discrétion","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Discr&eacute;tion repr&eacute;sente la capacit&eacute; &agrave; ne pas se faire remarquer, qu&rsquo;il s&rsquo;agisse de se fondre dans la foule, de prendre l'apparence de quelqu&rsquo;un d&rsquo;autre, de se cacher dans l&rsquo;ombre ou encore de se d&eacute;placer en silence. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage est apte &agrave; passer<br>physiquement inaper&ccedil;u.</p>","niveau":0,"attribut1":"adr","attribut2":"tre","attribut3":"none","doublebonus":false,"predilections":[{"name":"Cacher et se cacher (Trempe)","used":false,"description":"Pour se fondre dans le décor. Le personnage adopte un comportement décontracté qui le fait passer inaperçu, il trouve une cachette, etc. Permet également de dissimuler un objet sur soi (quil sagisse dune bourse, dune arme, dun tatouage, etc.).\n\n"},{"name":"Déguisement (Trempe)","used":false,"description":"Pour dissimuler son identité, altérer ses traits ou prendre ceux d'une personne spécifique."},{"name":"Déplacement silencieux (Adresse)","used":false,"description":"Pour se déplacer sans éveiller lattention lorsquon ne peut être vu (dans lobscurité ou à couvert, lorsquun garde est derrière une porte ou un angle\nde mur, etc.)."}]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.gBmAdYl4rhbY89ee"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645638028,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"J4x6SP6l6njOrZn3"}
{"name":"Armes à distance","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Repr&eacute;sente l&rsquo;habilet&eacute; au lancer ou avec une arme &agrave; distance. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus les tirs du personnage sont pr&eacute;cis.&nbsp;</p>\n<p style=\"text-align: justify;\">&nbsp;</p>\n<p style=\"text-align: justify;\">&nbsp;</p>\n<p style=\"text-align: justify;\">&nbsp;</p>","niveau":0,"attribut1":"adr","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Armes à feu (Adresse) ","used":false,"description":"Pour des armes comme le lance-feu. "},{"name":"Armes à projectile (Adresse)","used":false,"description":"Pour des armes comme l'arc, la fronde, l'arbalète, etc."},{"name":"Armes de jet (Adresse)","used":false,"description":"Pour des armes comme la dague de lancer, la bombe à mèche, le javelot, les projectiles improvisés, etc. "}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.MLMlscPBb1ZCPTRl"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666619959067,"modifiedTime":1671645649970,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"UfVYwmPFwy2T7jZM"}
{"name":"Survie","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Survie repr&eacute;sente la capacit&eacute; &agrave; trouver de quoi subsister dans la nature, &agrave; &eacute;tablir un campement, &agrave; faire du feu avec les moyens du bord, &agrave; se rep&eacute;rer. Avec Clairvoyance, cette Comp&eacute;tence permet de trouver des baies comestibles, de poser tous les types de pi&egrave;ges, de pister, de trouver le meilleur emplacement pour un campement. Avec Adresse, elle permet de chasser, de p&ecirc;cher, de faire du feu dans des conditions difficiles et de confectionner les pi&egrave;ges les plus simples (collets, fosses, etc.).</p>\n<p style=\"text-align: justify;\">Les Pr&eacute;dilections repr&eacute;sentent quant &agrave; elles les diff&eacute;rents milieux ou climats.</p>","niveau":0,"attribut1":"adr","attribut2":"cla","attribut3":"none","doublebonus":false,"predilections":[{"name":"Fleuve, Forêt, Hiver, Mer, Montagne, Souterrains, etc. (Adresse ou Clairvoyance)","used":false,"description":"En fonction de chaque milieu, la Prédilection permet dy évoluer de la façon la plus adaptée."}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""],"predilections[3]":["Nouvelle prédilection",""],"predilections[4]":["Nouvelle prédilection",""],"predilections[5]":["Nouvelle prédilection",""],"predilections[6]":["Nouvelle prédilection",""],"predilections[7]":["Nouvelle prédilection",""],"predilections[8]":["Nouvelle prédilection",""],"predilections[9]":["Nouvelle prédilection",""],"predilections[10]":["Nouvelle prédilection",""],"predilections[11]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.yI1zY5k8mAdx9wHK"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645647913,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"Vpth0atT9qS6VqUB"}
{"name":"Perception","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Perception repr&eacute;sente &agrave; la fois la conscience de son environnement, la capacit&eacute; &agrave; remarquer les d&eacute;tails incongrus, et l&rsquo;aptitude &agrave; lire le langage corporel. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus les sens du personnage sont aff&ucirc;t&eacute;s.</p>","niveau":0,"attribut1":"cla","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Empathie (Clairvoyance)","used":false,"description":"Pour déchiffrer, par son attitude ou ses gestes, lopinion ou la sincérité dun interlocuteur, pour deviner les choses exprimées à mots couverts, pour comprendre quelquun qui sexprime par signes."},{"name":"Recherche (Clairvoyance)","used":false,"description":"Pour remarquer les détails les plus infimes, pour trouver un objet ou un passage dissimulés."},{"name":"Vigilance (Clairvoyance) ","used":false,"description":"Pour détecter un personnage ou un animal qui se cache, pour remarquer une menace potentielle (piège, terrain dangereux, tireur embusqué), pour rester attentif lors dun tour de garde."}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""],"predilections[3]":["Nouvelle prédilection",""],"predilections[4]":["Nouvelle prédilection",""],"predilections[5]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.7p2MTjttE4fllp9e"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645646434,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"cunjmZoXNhSX5qdV"}
{"name":"Coercition","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Coercition repr&eacute;sente la capacit&eacute; de forcer quelqu&rsquo;un &agrave; agir contre son gr&eacute;, &agrave; r&eacute;v&eacute;ler des secrets ou &agrave; ob&eacute;ir aveugl&eacute;ment. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage sait se montrer intimidant et jouer sur l&rsquo;autorit&eacute; qu&rsquo;il inspire pour briser la volont&eacute; de ses interlocuteurs.</p>","niveau":0,"attribut1":"pre","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Commandement (Présence) ","used":false,"description":"Pour donner des ordres auxquels on obéira sans poser de question. "},{"name":"Interrogatoire (Présence)","used":false,"description":"Pour forcer quelqu'un à révéler des informations, que ce soit par la torture ou à l'aide de techniques de manipulation plus subtiles. "},{"name":"Intimidation (Présence)","used":false,"description":"Pour faire peur, pour convaincre quelqu'un de renoncer à se battre, pour donner l'impression d'être dangereux. "}]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.15IDGG6JoZnRCQtY"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620317429,"modifiedTime":1671645635525,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"lchi2ulzWdm8j1l7"}
{"name":"Nage","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Nage repr&eacute;sente la vitesse (Adresse), mais aussi l&rsquo;endurance du nageur (Puissance). La natation est une Comp&eacute;tence assez rare dans le monde de Hawkmoon. Un personnage qui n&rsquo;a plus pied et ne sait pas nager commence &agrave; se noyer au bout d&rsquo;un tour de jeu (soit six secondes). Reportez-vous &agrave; la r&egrave;gle de noyade p. 214.</p>\n<p style=\"text-align: justify;\">&nbsp;</p>\n<h3 style=\"text-align: justify;\"><strong>Pr&eacute;dilections/Ma&icirc;trises</strong></h3>\n<ul>\n<li style=\"text-align: justify;\"><strong>Au choix du joueur et du MJ.</strong></li>\n</ul>","niveau":0,"attribut1":"adr","attribut2":"pui","attribut3":"none","doublebonus":false,"predilections":[],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""],"predilections[3]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.Dw7q0dGCoaBy1Smu"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645639961,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"pyeEZFo46NTnV8WK"}
{"name":"Mouvements","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Mouvements indique la capacit&eacute; du personnage &agrave; se d&eacute;placer rapidement et longtemps. Cette Comp&eacute;tence repr&eacute;sente aussi bien la souplesse et la vivacit&eacute; des gestes que l&rsquo;endurance physique et la r&eacute;sistance &agrave; l&rsquo;effort. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage est en forme et peut courir, grimper ou sauter longtemps et rapidement sans se fatiguer.</p>","niveau":0,"attribut1":"adr","attribut2":"pui","attribut3":"none","doublebonus":false,"predilections":[{"name":"Acrobaties (Adresse)","used":true,"description":"Pour faire des figures acrobatiques, sauter en hauteur ou en longueur, jongler, ou encore pour rattraper un objet fragile sans labîmer (ou un ustensile dangereux sans se blesser).\n\n"},{"name":"Course (Puissance)","used":false,"description":"Pour sprinter ou pour tenir la distance dans une course dendurance."},{"name":"Escalade (Puissance) ","used":false,"description":"Pour escalader murs, arbres, etc. Sert également à avancer en étant suspendu à une corde horizontale."}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.bP7pPSCekexUEf7m"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645642114,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"tFU5yISK6spdNWco"}

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@@ -1,25 +1,25 @@
{
"ACTOR": {
"TypePersonnage": "Personnage",
"TypeCellule": "Cellule",
"TypeCreature": "Créature"
"TYPES": {
"Actor": {
"personnage": "Personnage",
"cellule": "Cellule",
"creature": "Créature"
},
"Item": {
"artefact": "Artefact",
"arme": "Arme",
"talent": "Talent",
"historique": "Historique",
"profil": "Profil",
"competence": "Compétence",
"protection": "Protection",
"monnaie": "Monnaie",
"equipement": "Equipement",
"ressource": "Ressource",
"contact": "Contact",
"mutation": "Mutation"
}
},
"ITEM": {
"TypeArtefact": "Artefact",
"TypeArme": "Arme",
"TypeTalent": "Talent",
"TypeHistorique": "Historique",
"TypeProfil": "Profil",
"TypeCompetence": "Compétence",
"TypeProtection": "Protection",
"TypeMonnaie": "Monnaie",
"TypeEquipement": "Equipement",
"TypeRessource": "Ressource",
"TypeContact": "Contact"
},
"HAWKMOON": {
"ui": {
"editContact": "Modifier le contact",

View File

@@ -7,12 +7,12 @@ import { HawkmoonUtility } from "./hawkmoon-utility.js";
import { HawkmoonAutomation } from "./hawkmoon-automation.js";
/* -------------------------------------------- */
export class HawkmoonActorSheet extends ActorSheet {
export class HawkmoonActorSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/actor-sheet.html",
width: 640,
@@ -25,7 +25,7 @@ export class HawkmoonActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
@@ -39,26 +39,30 @@ export class HawkmoonActorSheet extends ActorSheet {
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
skills: this.actor.getSkills(),
armes: duplicate(this.actor.getWeapons()),
monnaies: duplicate(this.actor.getMonnaies()),
protections: duplicate(this.actor.getArmors()),
historiques: duplicate(this.actor.getHistoriques() || []),
talents: duplicate(this.actor.getTalents() || []),
armes: foundry.utils.duplicate(this.actor.getWeapons()),
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
protections: foundry.utils.duplicate(this.actor.getArmors()),
historiques: foundry.utils.duplicate(this.actor.getHistoriques() || []),
talents: foundry.utils.duplicate(this.actor.getTalents() || []),
mutations: foundry.utils.duplicate(this.actor.getMutations() || []),
talentsCell: this.getCelluleTalents(),
profils: duplicate(this.actor.getProfils() || []),
combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()),
artefacts: duplicate(this.actor.getArtefacts()),
monnaies: duplicate(this.actor.getMonnaies()),
profils: foundry.utils.duplicate(this.actor.getProfils() || []),
combat: this.actor.getCombatValues(),
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
artefacts: foundry.utils.duplicate(this.actor.getArtefacts()),
richesse: this.actor.computeRichesse(),
coupDevastateur: this.actor.items.find(it => it.type =="talent" && it.name.toLowerCase() == "coup devastateur" && !it.system.used),
valeurEquipement: this.actor.computeValeurEquipement(),
nbCombativite: this.actor.system.sante.nbcombativite,
combativiteList: HawkmoonUtility.getCombativiteList(this.actor.system.sante.nbcombativite),
initiative: this.actor.getFlag("world", "last-initiative") || -1,
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.description, {async: true}),
habitat: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.habitat, {async: true}),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
isGM: game.user.isGM,
config: game.system.hawkmoon.config
}
this.formData = formData;
@@ -87,14 +91,14 @@ export class HawkmoonActorSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
const item = this.actor.items.get( itemId )
item.sheet.render(true)
})
})
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
@@ -116,7 +120,7 @@ export class HawkmoonActorSheet extends ActorSheet {
let value = Number($(event.currentTarget).data("adversite-value"))
this.actor.incDecAdversite(adv, value)
})
html.find('.quantity-modify').click(event => {
const li = $(event.currentTarget).parents(".item")
const value = Number($(event.currentTarget).data("quantite-value"))
@@ -124,9 +128,9 @@ export class HawkmoonActorSheet extends ActorSheet {
})
html.find('.roll-initiative').click((event) => {
this.actor.rollAttribut("pre", true)
this.actor.rollAttribut("adr", true)
})
html.find('.roll-attribut').click((event) => {
const li = $(event.currentTarget).parents(".item")
let attrKey = li.data("attr-key")
@@ -143,29 +147,46 @@ export class HawkmoonActorSheet extends ActorSheet {
let armeId = li.data("item-id")
this.actor.rollArmeOffensif(armeId)
})
html.find('.roll-assommer').click((event) => {
this.actor.rollAssommer()
})
html.find('.roll-coup-bas').click((event) => {
this.actor.rollCoupBas()
})
html.find('.roll-immobiliser').click((event) => {
this.actor.rollImmobiliser()
})
html.find('.roll-repousser').click((event) => {
this.actor.rollRepousser()
})
html.find('.roll-desengager').click((event) => {
this.actor.rollDesengager()
})
html.find('.roll-arme-degats').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeDegats(armeId)
})
html.find('.item-add').click((event) => {
const itemType = $(event.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
})
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {

View File

@@ -17,8 +17,8 @@ export class HawkmoonActor extends Actor {
/**
* Override the create() function to provide additional SoS functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
@@ -41,7 +41,11 @@ export class HawkmoonActor extends Actor {
const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills")
data.items = skills.map(i => i.toObject())
}
if (data.type == 'pnj') {
if (data.type == 'creature') {
const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills-creatures")
data.items = skills.map(i => i.toObject())
data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-hawkmoon-cyd/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-hawkmoon-cyd/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
}
return super.create(data, options);
@@ -63,22 +67,31 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
prepareArme(arme) {
arme = duplicate(arme)
if (this.type == "cellule") {
return arme
}
arme = foundry.utils.duplicate(arme)
let combat = this.getCombatValues()
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
let bonusDefense = this.getBonusDefenseFromTalents()
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + (this.system.combat.monte ? 3 : 0)
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense + (this.system.combat.monte ? 3 : 0)
console.log("Arme", arme.system.totalDefensif, combat, arme.system.competence.system.niveau, arme.system.seuildefense, bonusDefense)
arme.system.isdefense = true
arme.system.isMelee = true
arme.system.isDistance = false
}
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.attrKey = "adr"
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalDegats = arme.system.degats
arme.system.isMelee = false
arme.system.isDistance = true
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
}
@@ -87,6 +100,11 @@ export class HawkmoonActor extends Actor {
}
/* -------------------------------------------- */
getItemSorted(types) {
let items = this.items.filter(item => types.includes(item.type)) || []
HawkmoonUtility.sortArrayObjectsByName(items)
return items
}
getWeapons() {
let armes = []
for (let arme of this.items) {
@@ -94,60 +112,45 @@ export class HawkmoonActor extends Actor {
armes.push(this.prepareArme(arme))
}
}
HawkmoonUtility.sortArrayObjectsByName(armes)
return armes
}
/* -------------------------------------------- */
getMonnaies() {
return this.items.filter( it => it.type == "monnaie")
return this.getItemSorted(["monnaie"])
}
/* ----------------------- --------------------- */
addMember( actorId) {
let members = duplicate(this.system.members)
members.push( {id: actorId} )
this.update ({'system.members': members})
}
async removeMember(actorId) {
let members = this.system.members.filter(it => it.id != actorId )
this.update ({'system.members': members})
}
/* ----------------------- --------------------- */
getEquipments() {
return this.items.filter(item => item.type == "equipement")
return this.getItemSorted(["equipement"])
}
/* ----------------------- --------------------- */
getArtefacts() {
return this.items.filter(item => item.type == "artefact")
return this.getItemSorted(["artefact"])
}
/* ----------------------- --------------------- */
getMonnaies() {
return this.items.filter(item => item.type == "monnaie")
}
/* -------------------------------------------- */
getArmors() {
return this.items.filter(item => item.type == "protection")
return this.getItemSorted(["protection"])
}
getHistoriques() {
return this.items.filter(item => item.type == "historique")
return this.getItemSorted(["historique"])
}
getProfils() {
return this.items.filter(item => item.type == "profil")
return this.getItemSorted(["profil"])
}
getTalents() {
return this.items.filter(item => item.type == "talent")
return this.getItemSorted(["talent"])
}
getRessources() {
return this.items.filter(item => item.type == "ressource")
return this.getItemSorted(["ressource"])
}
getContacts() {
return this.items.filter(item => item.type == "contact")
return this.getItemSorted(["contact"])
}
getMutations() {
return this.getItemSorted(["mutation"])
}
/* -------------------------------------------- */
getSkills() {
let comp = []
for (let item of this.items) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
if (item.type == "competence") {
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
@@ -163,22 +166,24 @@ export class HawkmoonActor extends Actor {
comp.push(item)
}
}
return comp.sort(function (a, b) {
let fa = a.name.toLowerCase(),
fb = b.name.toLowerCase();
if (fa < fb) {
return -1;
}
if (fa > fb) {
return 1;
}
return 0;
})
HawkmoonUtility.sortArrayObjectsByName(comp)
return comp
}
/* ----------------------- --------------------- */
addMember(actorId) {
let members = foundry.utils.duplicate(this.system.members)
members.push({ id: actorId })
this.update({ 'system.members': members })
}
async removeMember(actorId) {
let members = this.system.members.filter(it => it.id != actorId)
this.update({ 'system.members': members })
}
/* -------------------------------------------- */
getDefenseBase() {
return Math.max(this.system.attributs.tre.value, this.system.attributs.pui.value)
return Math.max(this.system.attributs.tre.value, this.system.attributs.adr.value)
}
/* -------------------------------------------- */
@@ -188,7 +193,7 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
getProtection() {
let equipProtection = 0
for(let armor in this.items) {
for (let armor of this.items) {
if (armor.type == "protection" && armor.system.equipped) {
equipProtection += Number(armor.system.protection)
}
@@ -201,6 +206,20 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
getCombatValues() {
if (this.type == "cellule") {
return {
initBase: 0,
initTotal: 0,
bonusDegats: 0,
bonusDegatsTotal: 0,
vitesseBase: 0,
vitesseTotal: 0,
defenseBase: 0,
protection: 0,
defenseTotal: 0
}
}
let combat = {
initBase: this.system.attributs.adr.value,
initTotal: this.system.attributs.adr.value + this.system.combat.initbonus,
@@ -209,8 +228,8 @@ export class HawkmoonActor extends Actor {
vitesseBase: this.getVitesseBase(),
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
defenseBase: this.getDefenseBase(),
protection : this.getProtection(),
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite()
protection: this.getProtection(),
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite() + (this.system.combat.defensetotale ? 3 : 0)
}
return combat
}
@@ -229,26 +248,33 @@ export class HawkmoonActor extends Actor {
if (this.type == 'personnage') {
let talentBonus = this.getVigueurBonus()
let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2) + talentBonus
let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2) + talentBonus + this.system.sante.vigueurmodifier
if (vigueur != this.system.sante.vigueur) {
this.update({ 'system.sante.vigueur': vigueur })
}
}
super.prepareDerivedData()
}
/* -------------------------------------------- */
_preUpdate(changed, options, user) {
if (changed?.system?.sante?.etat && changed?.system?.sante?.etat != this.system.sante.etat) {
setTimeout(() => {
this.processCombativite(changed.system.sante)
}, 800)
}
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
_onUpdate(data, options, user) {
super._onUpdate(data, options, user);
}
/* -------------------------------------------- */
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
}
return item;
}
@@ -281,7 +307,7 @@ export class HawkmoonActor extends Actor {
checkAttribut(attribut, minLevel) {
let attr = this.system.attributs.find(at => at.labelnorm == attribut.toLowerCase())
if (attr && attr.value >= minLevel) {
return { isValid: true, attr: duplicate(attr) }
return { isValid: true, attr: foundry.utils.duplicate(attr) }
}
return { isValid: false }
}
@@ -289,11 +315,11 @@ export class HawkmoonActor extends Actor {
checkAttributOrCompetenceLevel(compName, minLevel) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase() && i.system.niveau >= minLevel)
if (comp) {
return { isValid: true, item: duplicate(comp) }
return { isValid: true, item: foundry.utils.duplicate(comp) }
} else {
for (let attrKey in this.system.attributs) {
if (this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel) {
return { isValid: true, item: duplicate(this.system.attributs[attrKey]) }
return { isValid: true, item: foundry.utils.duplicate(this.system.attributs[attrKey]) }
}
}
}
@@ -303,7 +329,7 @@ export class HawkmoonActor extends Actor {
addCompetenceBonus(compName, bonus, baCost) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
if (comp) {
comp = duplicate(comp)
comp = foundry.utils.duplicate(comp)
comp.system.bonus = bonus
comp.system.baCost = baCost
return { isValid: true, item: comp }
@@ -382,13 +408,45 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
getBonusDegats() {
return 0;
return 0;
}
/* -------------------------------------------- */
changeEtatCombativite(value) {
if (value === "vaincu") {
value = 200
}
let sante = foundry.utils.duplicate(this.system.sante)
sante.etat += Number(value)
sante.etat = Math.max(sante.etat, 0)
sante.etat = Math.min(sante.etat, this.system.sante.nbcombativite)
this.update({ 'system.sante': sante })
if (sante.etat == this.system.sante.nbcombativite) {
ChatMessage.create({ content: `<strong>${this.name} est vaincu !</strong>` })
}
// Duplicated ! this.processCombativite(sante)
}
/* -------------------------------------------- */
processCombativite(sante) {
sante = sante || foundry.utils.duplicate(this.system.sante)
// Gestion des états affaibli et très affaibli
if (sante.etat == this.system.sante.nbcombativite - 2 || sante.etat == this.system.sante.nbcombativite - 1) {
if (sante.etat == this.system.sante.nbcombativite - 2 && this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "encaissement")) {
ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Encaissement. Pensez à les ajouter à la fin de la scène !</strong>` })
} else if (sante.etat == this.system.sante.nbcombativite - 1 && this.items.find(item => item.type == "talent" && item.name.toLowerCase().includes("vaillant"))) {
ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Vaillant. Pensez à les ajouter à la fin de la scène !</strong>` })
} else {
ChatMessage.create({ content: `<strong>${this.name} subit 2 adversités rouge !</strong>` })
this.incDecAdversite("rouge", 2)
}
}
}
/* -------------------------------------------- */
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system.data) {
if (item?.system?.data) {
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
@@ -398,13 +456,13 @@ export class HawkmoonActor extends Actor {
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)));
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
@@ -426,9 +484,10 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
async incDecAdversite(adv, incDec = 0) {
let adversite = duplicate(this.system.adversite)
let adversite = foundry.utils.duplicate(this.system.adversite)
adversite[adv] += Number(incDec)
adversite[adv] = Math.max(adversite[adv], 0)
adversite[adv] = Math.min(adversite[adv], 20)
this.update({ 'system.adversite': adversite })
}
/* -------------------------------------------- */
@@ -437,34 +496,34 @@ export class HawkmoonActor extends Actor {
if (objetQ) {
let newQ = objetQ.system.quantite + incDec
newQ = Math.max(newQ, 0)
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
}
}
/* -------------------------------------------- */
computeRichesse() {
let valueSC = 0
for(let monnaie of this.items) {
for (let monnaie of this.items) {
if (monnaie.type == "monnaie") {
valueSC += Number(monnaie.system.prixsc) * Number(monnaie.system.quantite)
valueSC += Number(monnaie.system.prixsc) * Number(monnaie.system.quantite)
}
}
return HawkmoonUtility.computeMonnaieDetails( valueSC)
return HawkmoonUtility.computeMonnaieDetails(valueSC)
}
/* -------------------------------------------- */
computeValeurEquipement() {
let valueSC = 0
for(let equip of this.items) {
for (let equip of this.items) {
if (equip.type == "equipement" || equip.type == "arme" || equip.type == "protection") {
valueSC += Number(equip.system.prixsc) * Number(equip.system.quantite ?? 1)
valueSC += (Number(equip.system.prixca) * Number(equip.system.quantite ?? 1)) * 20
valueSC += (Number(equip.system.prixpo) * Number(equip.system.quantite ?? 1)) * 400
valueSC += Number(equip.system.prixsc) * Number(equip.system.quantite ?? 1)
valueSC += (Number(equip.system.prixca) * Number(equip.system.quantite ?? 1)) * 20
valueSC += (Number(equip.system.prixpo) * Number(equip.system.quantite ?? 1)) * 400
}
}
return HawkmoonUtility.computeMonnaieDetails( valueSC)
return HawkmoonUtility.computeMonnaieDetails(valueSC)
}
/* -------------------------------------------- */
getCompetence(compId) {
return this.items.get(compId)
@@ -473,7 +532,7 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
async setPredilectionUsed(compId, predIdx) {
let comp = this.items.get(compId)
let pred = duplicate(comp.system.predilections)
let pred = foundry.utils.duplicate(comp.system.predilections)
pred[predIdx].used = true
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
}
@@ -484,18 +543,35 @@ export class HawkmoonActor extends Actor {
return init || -1
}
/* -------------------------------------------- */
getBestAttackValue() {
let attackList = this.items.filter(item => (item.type == "arme" || item.type == "talent") && item.system.equipped)
let maxOff = 0
let bestArme
for (let arme of attackList) {
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
if (arme.system.totalOffensif > maxOff) {
maxOff = arme.system.totalOffensif
bestArme = foundry.utils.duplicate(arme)
}
}
return bestArme
}
/* -------------------------------------------- */
getBestDefenseValue() {
let defenseList = this.items.filter(item => (item.type == "arme") && item.system.equipped)
let maxDef = 0
let bestArme
for (let arme of defenseList) {
if (arme.type == "arme" ) {
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
if (arme.system.totalDefensif > maxDef) {
maxDef = arme.system.totalDefensif
bestArme = duplicate(arme)
bestArme = foundry.utils.duplicate(arme)
}
}
return bestArme
@@ -510,7 +586,7 @@ export class HawkmoonActor extends Actor {
for (let auto of talent.system.automations) {
if (auto.eventtype === "prepare-roll") {
if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
talent = duplicate(talent)
talent = foundry.utils.duplicate(talent)
talent.system.bonus = auto.bonus
talent.system.baCost = auto.baCost
talents.push(talent)
@@ -541,22 +617,34 @@ export class HawkmoonActor extends Actor {
rollData.nbBA = this.system.bonneaventure.actuelle
rollData.nbAdversites = this.getTotalAdversite()
rollData.talents = []
rollData.attrKey2 = "none"
rollData.coupDevastateur = this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "coup dévastateur" && !it.system.used)
rollData.hasAmbidextre = this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "ambidextre")
rollData.hasFeinte = this.system.bonneaventure.actuelle > 0 && this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "feinte")
rollData.isMonte = this.system.combat.monte
rollData.config = game.system.hawkmoon.config
if (attrKey) {
rollData.attrKey = attrKey
if (attrKey != "tochoose") {
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
rollData.attr = duplicate(this.system.attributs[attrKey])
rollData.attr = foundry.utils.duplicate(this.system.attributs[attrKey])
}
}
if (compId) {
rollData.competence = duplicate(this.items.get(compId) || {})
rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise)
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
let maitrises = [{ key: "none", label: "Aucune" }]
rollData.competence.system.predilections.forEach(function (item) {
if (item.maitrise) {
maitrises.push({ key: item.id, label: item.name });
}
})
rollData.maitrises = maitrises // rollData.competence.system.predilections.filter(p => p.maitrise)
rollData.actionImg = rollData.competence?.img
rollData.talents = this.searchRelevantTalents(rollData.competence)
}
if (compName) {
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.actionImg = rollData.competence?.img
}
return rollData
@@ -564,8 +652,8 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
async rollAttribut(attrKey, isInit = false) {
let rollData = this.getCommonRollData(attrKey)
rollData.multiplier = (isInit)? 1 : 2
let rollData = this.getCommonRollData(attrKey)
rollData.multiplier = (isInit) ? 1 : 2
rollData.isInit = isInit
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
@@ -593,26 +681,102 @@ export class HawkmoonActor extends Actor {
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollAssommer() {
let rollData = this.getCommonRollData("pui", undefined, "Filouterie")
rollData.assomer = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollCoupBas() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.coupBas = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollImmobiliser() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.immobiliser = true
rollData.conditionsCommunes = true
rollData.cibleconsciente = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollRepousser() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.repousser = true
rollData.conditionsCommunes = true
rollData.cibleconsciente = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollDesengager() {
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
rollData.desengager = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollArmeDegats(armeId, targetVigueur = undefined) {
async rollArmeDegats(armeId, targetVigueur = undefined, rollDataInput = undefined) {
let arme = this.items.get(armeId)
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
console.log("DEGATS", arme)
let roll = new Roll( "1d10+"+arme.system.totalDegats).roll({ async: false })
console.log("DEGATS", arme, targetVigueur, rollDataInput)
let roll
let bonus = 0
let bonus2 = 0
if (rollDataInput?.applyCoupDevastateur) {
bonus2 = Math.floor(this.system.attributs.pui.value / 2)
let talent = this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "coup dévastateur")
this.updateEmbeddedDocuments('Item', [{ _id: talent.id, 'system.used': true }])
}
if (rollDataInput?.isHeroique) {
if (rollDataInput?.attaqueCharge) {
bonus = 5
}
if (rollDataInput?.chargeCavalerie) {
bonus = 6
}
roll = await new Roll("2d10rr10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll()
} else {
if (rollDataInput?.attaqueCharge) {
bonus = 3
}
if (rollDataInput?.chargeCavalerie) {
bonus = 4
}
roll = await new Roll("1d10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll()
}
await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
let nbEtatPerdus = 0
let nbEtatPerdus = 0
if (targetVigueur) {
nbEtatPerdus = Math.floor(roll.total / targetVigueur)
}
//console.log(roll)
let rollData = {
arme: arme,
finalResult: roll.total,
formula: roll.formula,
alias: this.name,
actorImg: this.img,
actorId: this.id,
defenderTokenId: rollDataInput?.defenderTokenId,
actionImg: arme.img,
targetVigueur: targetVigueur,
nbEtatPerdus: nbEtatPerdus
@@ -621,5 +785,9 @@ export class HawkmoonActor extends Actor {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-degats-result.html`, rollData)
})
if (rollDataInput?.defenderTokenId && nbEtatPerdus) {
HawkmoonUtility.applyCombativite(rollDataInput, nbEtatPerdus)
}
}
}

View File

@@ -14,10 +14,10 @@ export class HawkmoonAutomation {
this.__objectTypes = { }
Object.entries(game.data.model.Actor).forEach(kv => {
this.__objectTypes[kv[0]] = duplicate(kv[1])
this.__objectTypes[kv[0]] = foundry.utils.duplicate(kv[1])
})
Object.entries(game.data.model.Item).forEach(kv => {
this.__objectTypes[kv[0]] = duplicate(kv[1])
this.__objectTypes[kv[0]] = foundry.utils.duplicate(kv[1])
})
}

View File

@@ -7,15 +7,15 @@ import { HawkmoonUtility } from "./hawkmoon-utility.js";
import { HawkmoonAutomation } from "./hawkmoon-automation.js";
/* -------------------------------------------- */
const __ALLOWED_ITEM_CELLULE = { "talent": 1, "ressource": 1, "contact": 1}
const __ALLOWED_ITEM_CELLULE = { "talent": 1, "ressource": 1, "contact": 1, "equipement": 1, "protection": 1, "artefact": 1, "arme": 1, "monnaie": 1 }
/* -------------------------------------------- */
export class HawkmoonCelluleSheet extends ActorSheet {
export class HawkmoonCelluleSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/cellule-sheet.html",
width: 640,
@@ -28,7 +28,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
@@ -41,15 +41,23 @@ export class HawkmoonCelluleSheet extends ActorSheet {
system: objectData.system,
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
talents: duplicate(this.actor.getTalents() || {}),
ressources: duplicate(this.actor.getRessources()),
contacts: duplicate(this.actor.getContacts()),
talents: foundry.utils.duplicate(this.actor.getTalents() || {}),
ressources: foundry.utils.duplicate(this.actor.getRessources()),
contacts: foundry.utils.duplicate(this.actor.getContacts()),
members: this.getMembers(),
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
artefacts: foundry.utils.duplicate(this.actor.getArtefacts()),
armes: foundry.utils.duplicate(this.actor.getWeapons()),
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
protections: foundry.utils.duplicate(this.actor.getArmors()),
richesse: this.actor.computeRichesse(),
valeurEquipement: this.actor.computeValeurEquipement(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
isGM: game.user.isGM,
config: game.system.hawkmoon.config
}
this.formData = formData;
@@ -87,7 +95,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
let actorId = li.data("actor-id")
this.actor.removeMember(actorId)
})
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
@@ -109,15 +117,15 @@ export class HawkmoonCelluleSheet extends ActorSheet {
let value = ev.currentTarget.value
this.actor.editItemField(itemId, itemType, itemField, dataType, value)
})
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity(li.data("item-id"), -1);
});
html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity(li.data("item-id"), +1);
});
html.find('.quantity-modify').click(event => {
const li = $(event.currentTarget).parents(".item")
const value = Number($(event.currentTarget).data("quantite-value"))
this.actor.incDecQuantity( li.data("item-id"), value );
})
html.find('.item-add').click((event) => {
const itemType = $(event.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
})
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
@@ -128,7 +136,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
/* -------------------------------------------- */
async _onDropActor(event, dragData) {
const actor = fromUuidSync(dragData.uuid)
if (actor) {
if (actor) {
this.actor.addMember(actor.id)
} else {
ui.notifications.warn("Cet acteur n'a pas été trouvé.")
@@ -148,7 +156,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
super._onDropItem(event, dragData)
return
}
ui.notifications("Ce type d'item n'est pas autorisé sur une Cellule.")
ui.notification.info("Ce type d'item n'est pas autorisé sur une Cellule.")
}

View File

@@ -6,9 +6,9 @@ export class HawkmoonCombat extends Combat {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
ids = typeof ids === "string" ? [ids] : ids;
for (let cId = 0; cId < ids.length; cId++) {
const c = this.combatants.get(ids[cId]);
//console.log("Init for combattant", c )
for (let cId of ids) {
const c = this.combatants.get(cId);
console.log("Init for combattant", c, ids)
let id = c._id || c.id
let initValue = c.actor ? c.actor.getInitiativeScore() : 0
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initValue } ]);
@@ -21,5 +21,4 @@ export class HawkmoonCombat extends Combat {
_onUpdate(changed, options, userId) {
}
}

143
modules/hawkmoon-config.js Normal file
View File

@@ -0,0 +1,143 @@
export const HAWKMOON_CONFIG = {
optionsDifficulte: [
{ key: "0", label: "Aucune/Inconnue" },
{ key: "5", label: "Facile (5)" },
{ key: "6", label: "(6)" },
{ key: "7", label: "(7)" },
{ key: "8", label: "(8)" },
{ key: "9", label: "(9)" },
{ key: "10", label: "Moyenne (10)" },
{ key: "11", label: "(11)" },
{ key: "12", label: "(12)" },
{ key: "13", label: "(13)" },
{ key: "14", label: "(14)" },
{ key: "15", label: "Ardue (15)" },
{ key: "16", label: "(16)" },
{ key: "17", label: "(17)" },
{ key: "18", label: "(18)" },
{ key: "19", label: "(19)" },
{ key: "20", label: "Hasardeuse (20)" },
{ key: "21", label: "(21)" },
{ key: "22", label: "(22)" },
{ key: "23", label: "(23)" },
{ key: "24", label: "(24)" },
{ key: "25", label: "Insensée (25)" },
{ key: "26", label: "(26)" },
{ key: "27", label: "(27)" },
{ key: "28", label: "(28)" },
{ key: "29", label: "(29)" },
{ key: "30", label: "Pure Folie (30)" }
],
optionsDistanceTir: [
{ key: "porteecourte", label: "Courte ({protectionDefenseur}+5)" },
{ key: "porteemoyenne", label: "Moyenne ({protectionDefenseur}+9)" },
{ key: "porteelongue", label: "Longue ({protectionDefenseur}+14)" }
],
optionsBonusMalus: [
{ key: "-10", label: "-10" },
{ key: "-9", label: "-9" },
{ key: "-8", label: "-8" },
{ key: "-7", label: "-7" },
{ key: "-6", label: "-6" },
{ key: "-5", label: "-5" },
{ key: "-4", label: "-4" },
{ key: "-3", label: "-3" },
{ key: "-2", label: "-2" },
{ key: "-1", label: "-1" },
{ key: "0", label: "0" },
{ key: "1", label: "+1" },
{ key: "2", label: "+2" },
{ key: "3", label: "+3" },
{ key: "4", label: "+4" },
{ key: "5", label: "+5" },
{ key: "6", label: "+6" },
{ key: "7", label: "+7" },
{ key: "8", label: "+8" },
{ key: "9", label: "+9" },
{ key: "10", label: "+10" }
],
optionsTailleCible: [
{ key: "normal", label: "Normal (SD+0)" },
{ key: "main", label: "Main (SD+10)" },
{ key: "enfant", label: "Enfant (SD+3)" },
{ key: "maison", label: "Maison (SD-10)" }
],
optionsCouvert: [
{ key: "aucun", label: "Aucun" },
{ key: "leger", label: "Léger (SD+5)" },
{ key: "complet", label: "Quasi complet (SD+10)" }
],
optionsTireurDeplacement: [
{ key: "immobile", label: "Immobile (SD+0)" },
{ key: "lent", label: "Lent (SD+3)" },
{ key: "rapide", label: "Rapide (SD+5)" }
],
optionsSoutiens: [
{ key: "0", label: "Aucun" },
{ key: "1", label: "Un soutien (+3)" },
{ key: "2", label: "Deux soutiens (+4)" },
{ key: "3", label: "Trois soutiens (+5)" }
],
optionsStatutResistant: [
{ key: "commun", label: "Commun" },
{ key: "clandestin", label: "Clandestin" },
{ key: "insurge", label: "Insurgé" }
],
optionsTypeArme: [
{key: "contact", label: "Arme de contact"},
{key: "contactjet", label: "Arme de contact et de Jet"},
{key: "jet", label: "Arme de Jet"},
{key: "tir", label: "Arme de Tir"}
],
optionsArtefactBranche: [
{key: "alchimie", label: "Alchimie"},
{key: "biologie", label: "Biologie"},
{key: "electricite", label: "Electricité"},
{key: "mecanique", label: "Mécanique"},
{key: "scienceesprit", label: "Science de l'Esprit"}
],
optionsArtefactBranche2: [
{key: "none", label: "Aucune"},
{key: "alchimie", label: "Alchimie"},
{key: "biologie", label: "Biologie"},
{key: "electricite", label: "Electricité"},
{key: "mecanique", label: "Mécanique"},
{key: "scienceesprit", label: "Science de l'Esprit"}
],
optionsTypeContact: [
{key: "contact", label: "Contact"},
{key: "allie", label: "Allié"}
],
optionsTypeMutation: [
{key: "tares_communes", label: "Tares et Malformations communes"},
{key: "evolutions_communes", label: "Evolutions communes"},
{key: "tares_rares", label: "Tares et Malformations rares"},
{key: "evolutions_rares", label: "Evolutions rares"},
{key: "tares_majeures", label: "Tares et Maformations majeures"},
{key: "evolutions_majeures", label: "Evolutions majeures"},
{key: "tares_except", label: "Tares et Malformations exceptionnelles"},
{key: "evolutions_except", label: "Evolutions exceptionnelles"}
],
optionsTypeTalent: [
{key: "personnage", label: "Personnage"},
{key: "cellule", label: "Cellule"},
{key: "traitespece", label: "Trait d'espèce"}
],
optionsUseTalent: [
{key: "permanent", label: "Permanent"},
{key: "sceance", label: "Une fois par scéance"},
{key: "scenario", label: "Une fois par scénario"},
{key: "jour", label: "Une fois par jour"},
{key: "unique", label: "Unique"}
],
optionsAutomationEvent: [
{key: "on-drop", label: "Drop sur l'acteur"},
{key: "prepare-roll", label: "Préparation d'un jet"},
{key: "bonus-permanent", label: "Bonus permanent"}
],
optionsBonusPermanent: [
{key: "vigueur", label: "Vigueur"},
{key: "bonus-defensif", label: "Bonus au Seuil de Défense"}
]
}

View File

@@ -13,7 +13,7 @@ export class HawkmoonCreatureSheet extends HawkmoonActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/creature-sheet.html",
width: 640,

View File

@@ -22,7 +22,7 @@ export class HawkmoonTokenHud {
const hudData = { actor: actor }
const controlIconActions = html.find('.control-icon[data-action=combat]');
const controlIconActions = $(html).find('.control-icon[data-action=combat]');
// initiative
await HawkmoonTokenHud._configureSubMenu(controlIconActions, 'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html', hudData,
(event) => {
@@ -34,7 +34,7 @@ export class HawkmoonTokenHud {
/* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]')
const controlIconCombat = $(html).find('.control-icon[data-action=combat]')
if (controlIconCombat.length>0 ) {
HawkmoonTokenHud.addExtensionHud(app, html, tokenId);
}
@@ -42,11 +42,11 @@ export class HawkmoonTokenHud {
/* -------------------------------------------- */
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
const hud = $(await renderTemplate(template, hudData))
const hud = $(await foundry.applications.handlebars.renderTemplate(template, hudData))
const list = hud.find('div.hawkmoon-hud-list')
HawkmoonTokenHud._toggleHudListActive(hud, list);
hud.find('img.hawkmoon-hud-togglebutton').click(event => HawkmoonTokenHud._toggleHudListActive(hud, list));
list.find('.hawkmoon-hud-adversite').click(onMenuItem);

View File

@@ -4,12 +4,12 @@ import { HawkmoonUtility } from "./hawkmoon-utility.js";
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class HawkmoonItemSheet extends ItemSheet {
export class HawkmoonItemSheet extends foundry.appv1.sheets.ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "item"],
template: "systems/fvtt-hawkmoon-cyd/templates/item-sheet.html",
dragDrop: [{ dragSelector: null, dropSelector: null }],
@@ -48,7 +48,7 @@ export class HawkmoonItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
id: this.id,
@@ -64,7 +64,8 @@ export class HawkmoonItemSheet extends ItemSheet {
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM
isGM: game.user.isGM,
config: game.system.hawkmoon.config
}
if ( objectData.type == "don") {
@@ -89,7 +90,7 @@ export class HawkmoonItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(HawkmoonUtility.data(this.item));
let chatData = foundry.utils.duplicate(HawkmoonUtility.data(this.item));
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
@@ -132,7 +133,7 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.edit-predilection').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].name = ev.currentTarget.value
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
@@ -140,70 +141,70 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.edit-predilection-description').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].description = ev.currentTarget.value
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
})
html.find('.predilection-acquise').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].acquise = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
})
html.find('.predilection-maitrise').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].maitrise = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
})
html.find('.predilection-used').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].used = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
})
html.find('#add-predilection').click(ev => {
let pred = duplicate(this.object.system.predilections)
pred.push( { name: "Nouvelle prédilection", id: randomID(16), used: false })
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.push( { name: "Nouvelle prédilection", id: randomID(16), used: false })
this.object.update( { 'system.predilections': pred })
})
html.find('.delete-prediction').click(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.splice(index,1)
this.object.update( { 'system.predilections': pred })
})
html.find('#add-automation').click(ev => {
let autom = duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: randomID(16) })
let autom = foundry.utils.duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", bonusname: "vigueur", bonus: 0, competence: "", minLevel: 0, baCost: 0, id: randomID(16) })
this.object.update( { 'system.automations': autom })
})
html.find('.delete-automation').click(ev => {
const li = $(ev.currentTarget).parents(".automation-item")
let index = li.data("automation-index")
let autom = duplicate(this.object.system.automations)
let autom = foundry.utils.duplicate(this.object.system.automations)
autom.splice(index,1)
this.object.update( { 'system.automations': autom })
})
html.find('.automation-edit-field').change(ev => {
let index = $(ev.currentTarget).data("automation-index")
let field = $(ev.currentTarget).data("automation-field")
let auto = duplicate(this.object.system.automations)
let auto = foundry.utils.duplicate(this.object.system.automations)
auto[index][field] = ev.currentTarget.value
auto[index].id = auto[index].id || randomID(16)
this.object.update( { 'system.automations': auto })
})
})
// Update Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");

View File

@@ -13,6 +13,7 @@ export const defaultItemImg = {
artefact: "systems/fvtt-hawkmoon-cyd/assets/icons/artefact.webp",
contact: "systems/fvtt-hawkmoon-cyd/assets/icons/contacts.webp",
ressource: "systems/fvtt-hawkmoon-cyd/assets/icons/ressources.webp",
mutation: "systems/fvtt-hawkmoon-cyd/assets/icons/mutation.webp",
}
/**

View File

@@ -18,6 +18,7 @@ import { HawkmoonCombat } from "./hawkmoon-combat.js";
import { HawkmoonItem } from "./hawkmoon-item.js";
import { HawkmoonAutomation } from "./hawkmoon-automation.js";
import { HawkmoonTokenHud } from "./hawkmoon-hud.js";
import { HAWKMOON_CONFIG } from "./hawkmoon-config.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@@ -32,7 +33,7 @@ Hooks.once("init", async function () {
HawkmoonUtility.preloadHandlebarsTemplates()
/* -------------------------------------------- */
// Set an initiative formula for the system
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d10",
decimals: 1
@@ -50,18 +51,19 @@ Hooks.once("init", async function () {
CONFIG.Item.documentClass = HawkmoonItem
game.system.hawkmoon = {
HawkmoonUtility,
HawkmoonAutomation
HawkmoonAutomation,
config : HAWKMOON_CONFIG
}
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonActorSheet, { types: ["personnage"], makeDefault: true })
Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCreatureSheet, { types: ["creature"], makeDefault: true })
Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCelluleSheet, { types: ["cellule"], makeDefault: true });
// Regster sheet application classes
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonActorSheet, { types: ["personnage"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCreatureSheet, { types: ["creature"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCelluleSheet, { types: ["cellule"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-hawkmoon-cyd", HawkmoonItemSheet, { makeDefault: true })
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", HawkmoonItemSheet, { makeDefault: true })
HawkmoonUtility.init()
HawkmoonAutomation.init()
@@ -83,28 +85,15 @@ function welcomeMessage() {
}
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey)
async function importDefaultScene() {
let exists = game.scenes.find(j => j.name == "Accueil");
if (!exists) {
const scenes = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.scenes")
let newDocuments = scenes.filter(i => i.name == "Accueil");
if (newDocuments) {
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Accueil").activate();
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
}
}
@@ -124,14 +113,16 @@ Hooks.once("ready", function () {
});
}
registerUsageCount('fvtt-hawkmoon-cyd')
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
importDefaultScene()
welcomeMessage()
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
});
/* -------------------------------------------- */
@@ -147,4 +138,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
}
return true;
});

View File

@@ -3,12 +3,12 @@ import { HawkmoonUtility } from "./hawkmoon-utility.js";
export class HawkmoonRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData ) {
static async create(actor, rollData) {
let options = { classes: ["HawkmoonDialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-hawkmoon-cyd/templates/roll-dialog-generic.html', rollData);
let options = { classes: ["HawkmoonDialog"], width: 420, height: 'fit-content', 'z-index': 99999 };
let html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-hawkmoon-cyd/templates/roll-dialog-generic.html', rollData);
return new HawkmoonRollDialog(actor, rollData, html, options );
return new HawkmoonRollDialog(actor, rollData, html, options);
}
/* -------------------------------------------- */
@@ -16,22 +16,23 @@ export class HawkmoonRollDialog extends Dialog {
let conf = {
title: "Test de Capacité",
content: html,
buttons: {
buttons: {
rolld10: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d10",
callback: () => { this.roll("d10") }
},
rolld20: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d20",
callback: () => { this.roll("d20") }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => { this.close() }
} },
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d10",
callback: () => { this.roll("d10") }
},
rolld20: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d20",
callback: () => { this.roll("d20") }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => { this.close() }
}
},
close: close
}
@@ -42,9 +43,9 @@ export class HawkmoonRollDialog extends Dialog {
}
/* -------------------------------------------- */
roll ( dice) {
roll(dice) {
this.rollData.mainDice = dice
HawkmoonUtility.rollHawkmoon( this.rollData )
HawkmoonUtility.rollHawkmoon(this.rollData)
}
@@ -56,25 +57,87 @@ export class HawkmoonRollDialog extends Dialog {
function onLoad() {
}
$(function () { onLoad(); });
html.find('#modificateur').change(async (event) => {
html.find('#modificateur').change(async (event) => {
this.rollData.modificateur = Number(event.currentTarget.value)
})
html.find('#difficulte').change(async (event) => {
html.find('#difficulte').change((event) => {
console.log("Difficulte: " + event.currentTarget.value)
this.rollData.difficulte = Number(event.currentTarget.value)
})
html.find('#attrKey').change(async (event) => {
html.find('#attrKey').change(async (event) => {
this.rollData.attrKey = String(event.currentTarget.value)
})
html.find('#select-maitrise').change(async (event) => {
})
html.find('#attrKey2').change(async (event) => {
this.rollData.attrKey2 = String(event.currentTarget.value)
})
html.find('#select-maitrise').change(async (event) => {
this.rollData.maitriseId = String(event.currentTarget.value)
})
html.find('#competence-talents').change((event) => {
this.rollData.selectedTalents = $('#competence-talents').val()
this.rollData.selectedTalents = $('#competence-talents').val()
})
html.find('#taille-cible').change((event) => {
this.rollData.tailleCible = String(event.currentTarget.value)
})
html.find('#tireur-deplacement').change((event) => {
this.rollData.tireurDeplacement = String(event.currentTarget.value)
})
html.find('#cible-couvert').change((event) => {
this.rollData.cibleCouvert = String(event.currentTarget.value)
})
html.find('#distance-tir').change((event) => {
this.rollData.distanceTir = String(event.currentTarget.value)
})
html.find('#bonus-malus-context').change((event) => {
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
})
html.find('#defenseur-au-sol').change((event) => {
this.rollData.defenseurAuSol = event.currentTarget.checked
})
html.find('#ambidextre-1').change((event) => {
this.rollData.ambidextre1 = event.currentTarget.checked
})
html.find('#ambidextre-2').change((event) => {
this.rollData.ambidextre2 = event.currentTarget.checked
})
html.find('#attaque-monte').change((event) => {
this.rollData.attqueMonte = event.currentTarget.checked
})
html.find('#defenseur-aveugle').change((event) => {
this.rollData.defenseurAveugle = event.currentTarget.checked
})
html.find('#defenseur-de-dos').change((event) => {
this.rollData.defenseurDeDos = event.currentTarget.checked
})
html.find('#defenseur-restreint').change((event) => {
this.rollData.defenseurRestreint = event.currentTarget.checked
})
html.find('#defenseur-immobilise').change((event) => {
this.rollData.defenseurImmobilise = event.currentTarget.checked
})
html.find('#attaque-charge').change((event) => {
this.rollData.attaqueCharge = event.currentTarget.checked
})
html.find('#charge-cavalerie').change((event) => {
this.rollData.chargeCavalerie = event.currentTarget.checked
})
html.find('#attaquants-multiple').change((event) => {
this.rollData.attaquantsMultiples = event.currentTarget.checked
})
html.find('#soutiens').change((event) => {
this.rollData.soutiens = Number(event.currentTarget.value)
})
html.find('#feinte').change((event) => {
this.rollData.feinte = event.currentTarget.checked
})
html.find('#contenir').change((event) => {
this.rollData.contenir = event.currentTarget.checked
})
html.find('#attaque-desarme').change((event) => {
this.rollData.attaqueDesarme = event.currentTarget.checked
})
}
}

View File

@@ -2,6 +2,12 @@
import { HawkmoonCombat } from "./hawkmoon-combat.js";
import { HawkmoonCommands } from "./hawkmoon-commands.js";
/* -------------------------------------------- */
const __distanceDifficulte = { "porteecourte": 5, "porteemoyenne": 9, "porteelongue": 14 }
const __tireurDeplacement = { immobile: 0, lent: 3, rapide: 5 }
const __cibleCouvert = { aucun: 0, leger: 5, complet: 10 }
const __tailleCible = { normal: 0, main: 10, enfant: 3, maison: -10 }
/* -------------------------------------------- */
export class HawkmoonUtility {
@@ -9,8 +15,7 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => HawkmoonUtility.chatListeners(html))
Hooks.on("getChatLogEntryContext", (html, options) => HawkmoonUtility.chatRollMenu(html, options))
Hooks.on("getChatMessageContextOptions", (html, options) => HawkmoonUtility.chatRollMenu(html, options))
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
HawkmoonUtility.pushInitiativeOptions(html, options);
})
@@ -61,6 +66,13 @@ export class HawkmoonUtility {
}
/* -------------------------------------------- */
static sortArrayObjectsByName(myArray) {
myArray.sort((a, b) => {
return a.name.localeCompare(b.name);
})
}
/* -------------------------------------------- */
static getModificateurOptions() {
let opt = []
@@ -92,15 +104,53 @@ export class HawkmoonUtility {
return this.skills
}
/* -------------------------------------------- */
static updatePauseLogo(html) {
let logoPause = "systems/fvtt-hawkmoon-cyd/assets/logos/" + game.settings.get("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo") + ".webp"
console.log("Hawkmoon | Updating pause logo to:", logoPause)
// Supprimer l'ancien style s'il existe
let oldStyle = document.getElementById('hawkmoon-pause-logo-override')
if (oldStyle) {
oldStyle.remove()
}
// Injecter une règle CSS pour override le logo
let styleSheet = document.createElement('style')
styleSheet.id = 'hawkmoon-pause-logo-override'
styleSheet.textContent = `#pause>img { content: url(${logoPause}) !important; }`
document.head.appendChild(styleSheet)
console.log("Hawkmoon | Logo CSS rule injected")
}
/* -------------------------------------------- */
static async ready() {
const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills")
this.skills = skills.map(i => i.toObject())
// Setup pause logo
let logoPause = "systems/fvtt-hawkmoon-cyd/assets/logos/" + game.settings.get("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo") + ".webp"
let logoImg = document.querySelector('#pause').children[0]
logoImg.setAttribute('style', `content: url(${logoPause})`)
this.updatePauseLogo()
game.system.hawkmoon.config.listeNiveauSkill = this.createDirectOptionList(0, 10)
game.system.hawkmoon.config.listeNiveauCreature = this.createDirectOptionList(0, 35)
game.system.hawkmoon.config.listeNiveauContact = this.createDirectOptionList(1, 3)
}
/* -------------------------------------------- */
static createDirectOptionList(min, max) {
let options = {};
for (let i = min; i <= max; i++) {
options[`${i}`] = `${i}`;
}
return options;
}
static createArrayOptionList(min, max) {
let options = [];
for (let i = min; i <= max; i++) {
options.push({ key: `${i}`, label: `${i}` });
}
return options;
}
/* -------------------------------------------- */
@@ -122,24 +172,33 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.predilection-reroll', async event => {
$(html).on("click", '.predilection-reroll', async event => {
let predIdx = $(event.currentTarget).data("predilection-index")
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
HawkmoonUtility.rollHawkmoon(rollData)
})
html.on("click", '.roll-chat-degat', async event => {
$(html).on("click", '.roll-chat-degat', async event => {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
})
$(html).on("click", '.roll-chat-degat-devastateur', async event => {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = HawkmoonUtility.getActorFromRollData(rollData)
rollData.applyCoupDevastateur = true
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
})
}
/* -------------------------------------------- */
@@ -150,13 +209,11 @@ export class HawkmoonUtility {
'systems/fvtt-hawkmoon-cyd/templates/partial-item-header.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-description.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-nav.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-automation.html',
'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html',
]
return loadTemplates(templatePaths);
return foundry.applications.handlebars.loadTemplates(templatePaths);
}
/* -------------------------------------------- */
@@ -233,30 +290,19 @@ export class HawkmoonUtility {
let id = rollData.rollId;
let oldRollData = this.rollDataStore[id] || {};
let newRollData = mergeObject(oldRollData, rollData);
let newRollData = foundry.utils.mergeObject(oldRollData, rollData);
this.rollDataStore[id] = newRollData;
}
/* -------------------------------------------- */
static saveRollData(rollData) {
game.socket.emit("system.fvtt-hawkmoon-cyd", {
name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
this.updateRollData(rollData);
}
/* -------------------------------------------- */
static getRollData(id) {
return this.rollDataStore[id];
}
/* -------------------------------------------- */
static onSocketMesssage(msg) {
//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
if (msg.name == "msg_update_defense_state") {
this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
}
if (msg.name == "msg_update_roll") {
this.updateRollData(msg.data);
if (msg.msg == "msg_apply_combativite") {
let defender = game.canvas.tokens.get(msg.data.defenderTokenId)?.actor
if (defender) {
defender.changeEtatCombativite(msg.data.value)
} else {
console.warn("HawkmoonUtility.onSocketMesssage : Impossible de trouver le token pour appliquer la combativité", msg.defenderTokenId)
}
}
}
@@ -290,10 +336,10 @@ export class HawkmoonUtility {
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
case "gmroll": // GM + rolling player
whisper = this.getUsers(user => user.isGM);
break;
case "roll": //everybody
case "roll": // everybody
whisper = this.getUsers(user => user.active);
break;
case "selfroll":
@@ -308,13 +354,13 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static computeMonnaieDetails(valueSC) {
let po = Math.floor(valueSC / 400)
let pa = Math.floor((valueSC - (po*400)) / 20)
let sc = valueSC - (po*400) - (pa*20)
let pa = Math.floor((valueSC - (po * 400)) / 20)
let sc = valueSC - (po * 400) - (pa * 20)
return {
po: po, pa: pa, sc: sc, valueSC: valueSC
po, pa, sc, valueSC
}
}
/* -------------------------------------------- */
static computeResult(rollData) {
rollData.diceResult = rollData.roll.terms[0].results[0].result
@@ -330,15 +376,28 @@ export class HawkmoonUtility {
}
}
//console.log("Result : ", rollData)
//console.log("Result : ", rollData
this.computeResultQuality(rollData)
}
/* -------------------------------------------- */
static computeResultQuality(rollData) {
if (rollData.difficulte > 0 && !rollData.isDramatique) {
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
}
}
/* -------------------------------------------- */
static applyCombativite(rollData, value) {
if (game.user.isGM) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.changeEtatCombativite(value)
} else {
game.socket.emit("system.fvtt-hawkmoon-cyd", { msg: "msg_apply_combativite", data: { defenderTokenId: rollData.defenderTokenId, value } });
}
}
/* -------------------------------------------- */
static async rollHawkmoon(rollData) {
@@ -348,7 +407,10 @@ export class HawkmoonUtility {
}
if (!rollData.attr) {
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
}
if (rollData.attrKey2 != "none") {
rollData.attr2 = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey2])
}
if (rollData.maitriseId != "none") {
@@ -360,7 +422,7 @@ export class HawkmoonUtility {
//console.log("BEFORE COMP", rollData)
if (rollData.competence) {
rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => pred.acquise && !pred.maitrise && !pred.used) || [])
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
@@ -382,10 +444,58 @@ export class HawkmoonUtility {
}
}
rollData.diceFormula += `+${rollData.bonusMalusContext}`
} else if (rollData.attr2) {
rollData.diceFormula += `+${rollData.attr.value}+${rollData.attr2.value}+${rollData.modificateur}+${rollData.bonusMalusContext}`
} else {
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
}
// Bonus arme naturelle en défense
if (rollData.bonusArmeNaturelle) {
rollData.diceFormula += `+${rollData.bonusArmeNaturelle}`
}
if (rollData.attaquantsMultiples) {
rollData.diceFormula += `+3`
}
if (rollData.hasAmbidextre) {
if (rollData.ambidextre1) {
rollData.diceFormula += `-3`
} else if (rollData.ambidextre2) {
rollData.diceFormula += `-6`
}
}
if (rollData.defenseurAuSol) {
rollData.diceFormula += `+3`
}
if (rollData.defenseurAveugle) {
rollData.diceFormula += `+10`
}
if (rollData.defenseurDeDos) {
rollData.diceFormula += `+5`
}
if (rollData.defenseurRestreint) {
rollData.diceFormula += `+3`
}
if (rollData.defenseurImmobilise) {
rollData.diceFormula += `+5`
}
if (rollData.soutiens > 0) { // 1 soutien = +3, 2 soutiens = +4, 3 soutiens = +5
rollData.diceFormula += `+${rollData.soutiens + 2}`
}
if (rollData.arme?.system.isDistance) {
rollData.difficulte = __distanceDifficulte[rollData.distanceTir]
rollData.difficulte += __tireurDeplacement[rollData.tireurDeplacement]
rollData.difficulte += __cibleCouvert[rollData.cibleCouvert]
rollData.difficulte += __tailleCible[rollData.tailleCible]
rollData.difficulte += rollData.cibleDeplace ? 3 : 0
rollData.difficulte += rollData.cibleCaC ? 3 : 0
rollData.difficulte += rollData.protectionDefenseur
}
if (rollData.attaqueDesarme) {
rollData.difficulte += 10
}
// Ajout adversités
rollData.diceFormula += `-${rollData.nbAdversites}`
@@ -393,9 +503,12 @@ export class HawkmoonUtility {
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
}
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
// Gestion de la feinte éventuelle
rollData.nbCombativitePerdu = 1
let myRoll = await new Roll(rollData.diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
rollData.roll = foundry.utils.duplicate(myRoll)
console.log(">>>> ", myRoll)
rollData.finalResult = myRoll.total
@@ -403,34 +516,66 @@ export class HawkmoonUtility {
if (rollData.isInit) {
actor.setFlag("world", "last-initiative", rollData.finalResult)
}
if (rollData.feinte) {
actor.changeBonneAventure(-1)
if (rollData.isHeroique) {
rollData.nbCombativitePerdu = "vaincu"
} else if (rollData.isSuccess) {
rollData.nbCombativitePerdu = 2
}
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
}, rollData)
if ((rollData.coupBas || rollData.arme) && rollData.isSuccess && rollData.defenderTokenId) {
this.applyCombativite(rollData, rollData.nbCombativitePerdu)
}
if (rollData.coupBas && rollData.isSuccess && rollData.defenderTokenId) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.incDecAdversite("bleue", -2)
}
}
/* -------------------------------------------- */
static getCombativiteList(nbActivite) {
let list = [{ value: String(0), label: "Combatif" }]
for (let i = 1; i < nbActivite - 2; i++) {
list.push({ value: String(i), label: "Eprouvé " + i })
}
list[nbActivite - 2] = { value: String(nbActivite - 2), label: "Affaibli" }
list[nbActivite - 1] = { value: String(nbActivite - 1), label: "Très Affaibli" }
list[nbActivite] = { value: String(nbActivite), label: "Vaincu" }
return list
}
/* -------------------------------------------- */
static async bonusRollHawkmoon(rollData) {
rollData.bonusFormula = rollData.addedBonus
console.log("Bonus Roll Hawkmoon", rollData.bonusFormula)
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
rollData.bonusRoll = bonusRoll
if (!Number(rollData.bonusFormula)) {
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
rollData.finalResult += Number(rollData.bonusRoll.total)
} else {
rollData.finalResult += Number(rollData.bonusFormula)
console.log("Bonus Roll Hawkmoon 2", rollData.finalResult)
}
rollData.finalResult += rollData.bonusRoll.total
this.computeResult(rollData)
this.computeResultQuality(rollData)
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
}, rollData)
}
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
return game.users.filter(filter).map(user => user._id);
}
/* -------------------------------------------- */
@@ -450,7 +595,7 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
@@ -514,13 +659,30 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
rollId: foundry.utils.randomID(16),
rollMode: game.settings.get("core", "rollMode"),
modificateursOptions: this.getModificateurOptions(),
pointAmeOptions: this.getPointAmeOptions(),
difficulte: 0,
modificateur: 0,
bonusMalusContext: 0
bonusMalusContext: 0,
bonusArmeNaturelle: 0,
defenseurAveugle: false,
defenseurDeDos: false,
defenseurAuSol: false,
defenseurRestreint: false,
defenseurImmobilise: false,
tailleCible: "normal",
tireurDeplacement: "immobile",
cibleCouvert: "aucun",
distanceTir: "porteemoyenne",
attaqueCharge: false,
attaqueDesarme: false,
attaqueAmbidextre1: false,
attaqueAmbidextre2: false,
chargeCavalerie: false,
contenir: false,
soutiens: 0
}
return rollData
}
@@ -532,9 +694,26 @@ export class HawkmoonUtility {
rollData.defenderTokenId = target.id
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
rollData.armeDefense = defender.getBestDefenseValue()
rollData.armeAttaqueDefenseur = defender.getBestAttackValue()
rollData.targetVigueur = defender.getVigueur()
if (rollData.armeDefense) {
rollData.protectionDefenseur = defender.getProtection()
if (rollData.immobiliser || rollData.repousser) {
let combatValues = defender.getCombatValues()
rollData.difficulte = combatValues.defenseTotal + (rollData.armeDefense && rollData.cibleconsciente ? 5 : 0)
} else if (rollData.coupBas) {
let combatValues = defender.getCombatValues()
rollData.difficulte = combatValues.defenseTotal
} else if (rollData.assomer) {
rollData.difficulte = 3 + (defender.system.attributs.tre.value * 2)
} else if (rollData.desengager) {
rollData.difficulte = rollData.armeAttaqueDefenseur?.system?.totalOffensif || 0;
} else if (rollData.armeDefense) {
rollData.difficulte = rollData.armeDefense.system.totalDefensif
if (!rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune) {
if (rollData.armeDefense.system.armenaturelle || rollData.armeDefense.system.armefortune) {
rollData.bonusArmeNaturelle = 3
}
}
} else {
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
}
@@ -548,11 +727,11 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static applyBonneAventureRoll(li, changed, addedBonus) {
let msgId = li.data("message-id")
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.changeBonneAventure(changed)
rollData.isReroll = true
rollData.textBonus = "Bonus de Points d'Aventure"
@@ -567,11 +746,11 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static applyEclatRoll(li, changed, addedBonus) {
let msgId = li.data("message-id")
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.changeEclat(changed)
rollData.isReroll = true
rollData.textBonus = "Bonus d'Eclat"
@@ -588,15 +767,15 @@ export class HawkmoonUtility {
static chatRollMenu(html, options) {
let canApply = li => canvas.tokens.controlled.length && li.find(".hawkmoon-roll").length
let canApplyBA = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 0)
}
let canApplyPE = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getEclat() > 0)
}
options.push(
@@ -620,7 +799,7 @@ export class HawkmoonUtility {
name: "Relancer le dé (1 point d'Eclat)",
icon: "<i class='fas fa-user-plus'></i>",
condition: canApply && canApplyPE,
callback: li => HawkmoonUtility.applyEclatRoll(li, -3, "reroll")
callback: li => HawkmoonUtility.applyEclatRoll(li, -1, "reroll")
}
)
return options
@@ -629,11 +808,11 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?";
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet item ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
label: "Oui !",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
@@ -641,12 +820,12 @@ export class HawkmoonUtility {
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
label: "Non"
}
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm removal",
title: "Confirmer la suppression",
content: msgTxt,
buttons: buttons,
default: "cancel"
@@ -665,7 +844,6 @@ export class HawkmoonUtility {
console.log(entryData)
htmlTab += `<tr><td>@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}</td>`
htmlTab += `<td>${entryData.system.description}</td>`;
//htmlTab += `<td>${entryData.system.resumebonus}</td>`;
htmlTab += "</tr>\n";
}
htmlTab += "</table>";

31
modules/models/arme.mjs Normal file
View File

@@ -0,0 +1,31 @@
/**
* Data model pour les armes
*/
export class ArmeDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
prixpo: new fields.NumberField({ initial: 0, integer: true }),
prixca: new fields.NumberField({ initial: 0, integer: true }),
prixsc: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
quantite: new fields.NumberField({ initial: 1, integer: true }),
equipped: new fields.BooleanField({ initial: false }),
typearme: new fields.StringField({ initial: "" }),
armenaturelle: new fields.BooleanField({ initial: false }),
armefortune: new fields.BooleanField({ initial: false }),
bonusmaniementoff: new fields.NumberField({ initial: 0, integer: true }),
seuildefense: new fields.NumberField({ initial: 0, integer: true }),
onlevelonly: new fields.BooleanField({ initial: false }),
degats: new fields.StringField({ initial: "" }),
deuxmains: new fields.BooleanField({ initial: false }),
percearmure: new fields.BooleanField({ initial: false }),
percearmurevalue: new fields.NumberField({ initial: 0, integer: true }),
courte: new fields.NumberField({ initial: 0, integer: true }),
moyenne: new fields.NumberField({ initial: 0, integer: true }),
longue: new fields.NumberField({ initial: 0, integer: true }),
tr: new fields.NumberField({ initial: 0, integer: true })
};
}
}

View File

@@ -0,0 +1,28 @@
/**
* Data model pour les artefacts
*/
export class ArtefactDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
prixpo: new fields.NumberField({ initial: 0, integer: true }),
prixca: new fields.NumberField({ initial: 0, integer: true }),
prixsc: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
quantite: new fields.NumberField({ initial: 1, integer: true }),
equipped: new fields.BooleanField({ initial: false }),
complexite: new fields.NumberField({ initial: 0, integer: true }),
branche: new fields.StringField({ initial: "" }),
branche2: new fields.StringField({ initial: "none" }),
dureerealisation: new fields.StringField({ initial: "" }),
tempsroute: new fields.StringField({ initial: "" }),
effetdejeu: new fields.StringField({ initial: "" }),
defautcourant: new fields.StringField({ initial: "" }),
autrescarac: new fields.StringField({ initial: "" }),
avantagespossibles: new fields.StringField({ initial: "" }),
avantages: new fields.StringField({ initial: "" }),
competences: new fields.StringField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,53 @@
/**
* Template de base pour tous les items
*/
export class BaseItemModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}
/**
* Template pour les équipements de base
*/
export class BaseEquipItemModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
prixpo: new fields.NumberField({ initial: 0, integer: true }),
prixca: new fields.NumberField({ initial: 0, integer: true }),
prixsc: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
quantite: new fields.NumberField({ initial: 1, integer: true }),
equipped: new fields.BooleanField({ initial: false })
};
}
}
/**
* Template pour l'automatisation
*/
export class AutomationItemModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
isautomated: new fields.BooleanField({ initial: false }),
automations: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({ initial: "" }),
eventtype: new fields.StringField({ initial: "on-drop" }),
name: new fields.StringField({ initial: "" }),
bonusname: new fields.StringField({ initial: "vigueur" }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
competence: new fields.StringField({ initial: "" }),
minLevel: new fields.NumberField({ initial: 0, integer: true }),
baCost: new fields.NumberField({ initial: 0, integer: true })
}),
{ initial: [] }
)
};
}
}

View File

@@ -0,0 +1,15 @@
/**
* Data model pour les cellules
*/
export class CelluleDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
notoriete: new fields.NumberField({ initial: 0, integer: true }),
resistance: new fields.NumberField({ initial: 0, integer: true }),
developpement: new fields.NumberField({ initial: 0, integer: true }),
members: new fields.ArrayField(new fields.StringField(), { initial: [] }),
description: new fields.HTMLField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,27 @@
/**
* Data model pour les compétences
*/
export class CompetenceDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
niveau: new fields.NumberField({ initial: 0, integer: true }),
attribut1: new fields.StringField({ initial: "" }),
attribut2: new fields.StringField({ initial: "" }),
attribut3: new fields.StringField({ initial: "" }),
doublebonus: new fields.BooleanField({ initial: false }),
predilections: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({ initial: "" }),
name: new fields.StringField({ initial: "" }),
description: new fields.StringField({ initial: "" }),
acquise: new fields.BooleanField({ initial: false }),
maitrise: new fields.BooleanField({ initial: false }),
used: new fields.BooleanField({ initial: false })
}),
{ initial: [] }
)
};
}
}

View File

@@ -0,0 +1,14 @@
/**
* Data model pour les contacts
*/
export class ContactDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
contacttype: new fields.StringField({ initial: "" }),
niveau: new fields.StringField({ initial: "" }),
pointdev: new fields.NumberField({ initial: 0, integer: true }),
description: new fields.HTMLField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,97 @@
/**
* Data model pour les créatures
*/
export class CreatureDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
// Template biodata
biodata: new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
age: new fields.NumberField({ initial: 0, integer: true }),
poids: new fields.StringField({ initial: "" }),
taille: new fields.StringField({ initial: "" }),
cheveux: new fields.StringField({ initial: "" }),
sexe: new fields.StringField({ initial: "" }),
yeux: new fields.StringField({ initial: "" }),
description: new fields.StringField({ initial: "" }),
habitat: new fields.StringField({ initial: "" }),
notes: new fields.StringField({ initial: "" }),
statut: new fields.StringField({ initial: "" }),
gmnotes: new fields.StringField({ initial: "" }),
statutresistant: new fields.StringField({ initial: "commun" })
}),
// Template core
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
attributs: new fields.SchemaField({
adr: new fields.SchemaField({
label: new fields.StringField({ initial: "Adresse" }),
labelnorm: new fields.StringField({ initial: "adresse" }),
abbrev: new fields.StringField({ initial: "adr" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pui: new fields.SchemaField({
label: new fields.StringField({ initial: "Puissance" }),
labelnorm: new fields.StringField({ initial: "puissance" }),
abbrev: new fields.StringField({ initial: "pui" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
cla: new fields.SchemaField({
label: new fields.StringField({ initial: "Clairvoyance" }),
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
abbrev: new fields.StringField({ initial: "cla" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pre: new fields.SchemaField({
label: new fields.StringField({ initial: "Présence" }),
labelnorm: new fields.StringField({ initial: "presence" }),
abbrev: new fields.StringField({ initial: "pre" }),
value: new fields.NumberField({ initial: 0, integer: true })
}),
tre: new fields.SchemaField({
label: new fields.StringField({ initial: "Trempe" }),
labelnorm: new fields.StringField({ initial: "trempe" }),
abbrev: new fields.StringField({ initial: "tre" }),
value: new fields.NumberField({ initial: 0, integer: true })
})
}),
bonneaventure: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
actuelle: new fields.NumberField({ initial: 0, integer: true })
}),
experience: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
eclat: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
sante: new fields.SchemaField({
vigueur: new fields.NumberField({ initial: 0, integer: true }),
etat: new fields.NumberField({ initial: 0, integer: true }),
vigueurmodifier: new fields.NumberField({ initial: 0, integer: true }),
nbcombativite: new fields.NumberField({ initial: 5, integer: true })
}),
adversite: new fields.SchemaField({
bleue: new fields.NumberField({ initial: 0, integer: true }),
rouge: new fields.NumberField({ initial: 0, integer: true }),
noire: new fields.NumberField({ initial: 0, integer: true })
}),
vitesse: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
combat: new fields.SchemaField({
initbonus: new fields.NumberField({ initial: 0, integer: true }),
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
attaquebonus: new fields.NumberField({ initial: 0, integer: true }),
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
defensetotale: new fields.BooleanField({ initial: false }),
monte: new fields.BooleanField({ initial: false })
}),
// Propriétés spécifiques aux créatures
ressources: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
})
};
}
}

View File

@@ -0,0 +1,17 @@
/**
* Data model pour l'équipement
*/
export class EquipementDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
prixpo: new fields.NumberField({ initial: 0, integer: true }),
prixca: new fields.NumberField({ initial: 0, integer: true }),
prixsc: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
quantite: new fields.NumberField({ initial: 1, integer: true }),
equipped: new fields.BooleanField({ initial: false })
};
}
}

View File

@@ -0,0 +1,12 @@
/**
* Data model pour les historiques
*/
export class HistoriqueDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
bonusmalus: new fields.StringField({ initial: "" })
};
}
}

26
modules/models/index.mjs Normal file
View File

@@ -0,0 +1,26 @@
/**
* Index des DataModels pour Hawkmoon CYD
* Ce fichier centralise tous les exports des modèles de données
*/
// Modèles d'items
export { TalentDataModel } from './talent.mjs';
export { HistoriqueDataModel } from './historique.mjs';
export { ProfilDataModel } from './profil.mjs';
export { CompetenceDataModel } from './competence.mjs';
export { ArmeDataModel } from './arme.mjs';
export { ProtectionDataModel } from './protection.mjs';
export { MonnaieDataModel } from './monnaie.mjs';
export { EquipementDataModel } from './equipement.mjs';
export { ArtefactDataModel } from './artefact.mjs';
export { RessourceDataModel } from './ressource.mjs';
export { ContactDataModel } from './contact.mjs';
export { MutationDataModel } from './mutation.mjs';
// Modèles d'acteurs
export { PersonnageDataModel } from './personnage.mjs';
export { CelluleDataModel } from './cellule.mjs';
export { CreatureDataModel } from './creature.mjs';
// Templates de base (si nécessaire pour extension)
export { BaseItemModel, BaseEquipItemModel, AutomationItemModel } from './base-item.mjs';

View File

@@ -0,0 +1,17 @@
/**
* Data model pour les monnaies
*/
export class MonnaieDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
prixpo: new fields.NumberField({ initial: 0, integer: true }),
prixca: new fields.NumberField({ initial: 0, integer: true }),
prixsc: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
quantite: new fields.NumberField({ initial: 1, integer: true }),
equipped: new fields.BooleanField({ initial: false })
};
}
}

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/**
* Data model pour les mutations
*/
export class MutationDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
mutationcategorie: new fields.StringField({ initial: "tares_communes" }),
hascomplexite: new fields.BooleanField({ initial: false }),
complexite: new fields.NumberField({ initial: 0, integer: true })
};
}
}

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/**
* Data model pour les personnages
*/
export class PersonnageDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
// Template biodata
biodata: new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
age: new fields.NumberField({ initial: 0, integer: true }),
poids: new fields.StringField({ initial: "" }),
taille: new fields.StringField({ initial: "" }),
cheveux: new fields.StringField({ initial: "" }),
sexe: new fields.StringField({ initial: "" }),
yeux: new fields.StringField({ initial: "" }),
description: new fields.StringField({ initial: "" }),
habitat: new fields.StringField({ initial: "" }),
notes: new fields.StringField({ initial: "" }),
statut: new fields.StringField({ initial: "" }),
gmnotes: new fields.StringField({ initial: "" }),
statutresistant: new fields.StringField({ initial: "commun" })
}),
// Template core
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
attributs: new fields.SchemaField({
adr: new fields.SchemaField({
label: new fields.StringField({ initial: "Adresse" }),
labelnorm: new fields.StringField({ initial: "adresse" }),
abbrev: new fields.StringField({ initial: "adr" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pui: new fields.SchemaField({
label: new fields.StringField({ initial: "Puissance" }),
labelnorm: new fields.StringField({ initial: "puissance" }),
abbrev: new fields.StringField({ initial: "pui" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
cla: new fields.SchemaField({
label: new fields.StringField({ initial: "Clairvoyance" }),
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
abbrev: new fields.StringField({ initial: "cla" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pre: new fields.SchemaField({
label: new fields.StringField({ initial: "Présence" }),
labelnorm: new fields.StringField({ initial: "presence" }),
abbrev: new fields.StringField({ initial: "pre" }),
value: new fields.NumberField({ initial: 0, integer: true })
}),
tre: new fields.SchemaField({
label: new fields.StringField({ initial: "Trempe" }),
labelnorm: new fields.StringField({ initial: "trempe" }),
abbrev: new fields.StringField({ initial: "tre" }),
value: new fields.NumberField({ initial: 0, integer: true })
})
}),
bonneaventure: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
actuelle: new fields.NumberField({ initial: 0, integer: true })
}),
experience: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
eclat: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
sante: new fields.SchemaField({
vigueur: new fields.NumberField({ initial: 0, integer: true }),
etat: new fields.NumberField({ initial: 0, integer: true }),
vigueurmodifier: new fields.NumberField({ initial: 0, integer: true }),
nbcombativite: new fields.NumberField({ initial: 5, integer: true })
}),
adversite: new fields.SchemaField({
bleue: new fields.NumberField({ initial: 0, integer: true }),
rouge: new fields.NumberField({ initial: 0, integer: true }),
noire: new fields.NumberField({ initial: 0, integer: true })
}),
vitesse: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
combat: new fields.SchemaField({
initbonus: new fields.NumberField({ initial: 0, integer: true }),
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
attaquebonus: new fields.NumberField({ initial: 0, integer: true }),
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
defensetotale: new fields.BooleanField({ initial: false }),
monte: new fields.BooleanField({ initial: false })
})
};
}
}

23
modules/models/profil.mjs Normal file
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/**
* Data model pour les profils
*/
export class ProfilDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
exemples: new fields.StringField({ initial: "" }),
attribut1: new fields.StringField({ initial: "" }),
attribut2: new fields.StringField({ initial: "" }),
attribut3: new fields.StringField({ initial: "" }),
competences: new fields.StringField({ initial: "" }),
talentsinitie: new fields.StringField({ initial: "" }),
prerequisaguerri: new fields.StringField({ initial: "" }),
talentsaguerri: new fields.StringField({ initial: "" }),
prerequismaitre: new fields.StringField({ initial: "" }),
talentsmaitre: new fields.StringField({ initial: "" }),
celluleinfo: new fields.StringField({ initial: "" }),
equipement: new fields.StringField({ initial: "" })
};
}
}

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@@ -0,0 +1,19 @@
/**
* Data model pour les protections
*/
export class ProtectionDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
prixpo: new fields.NumberField({ initial: 0, integer: true }),
prixca: new fields.NumberField({ initial: 0, integer: true }),
prixsc: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
quantite: new fields.NumberField({ initial: 1, integer: true }),
equipped: new fields.BooleanField({ initial: false }),
protection: new fields.NumberField({ initial: 0, integer: true }),
adversitepoids: new fields.NumberField({ initial: 0, integer: true })
};
}
}

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/**
* Data model pour les ressources
*/
export class RessourceDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
pointdev: new fields.NumberField({ initial: 0, integer: true }),
description: new fields.HTMLField({ initial: "" })
};
}
}

30
modules/models/talent.mjs Normal file
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@@ -0,0 +1,30 @@
/**
* Data model pour les talents
*/
export class TalentDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
isautomated: new fields.BooleanField({ initial: false }),
automations: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({ initial: "" }),
eventtype: new fields.StringField({ initial: "on-drop" }),
name: new fields.StringField({ initial: "" }),
bonusname: new fields.StringField({ initial: "vigueur" }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
competence: new fields.StringField({ initial: "" }),
minLevel: new fields.NumberField({ initial: 0, integer: true }),
baCost: new fields.NumberField({ initial: 0, integer: true })
}),
{ initial: [] }
),
talenttype: new fields.StringField({ initial: "" }),
utilisation: new fields.StringField({ initial: "" }),
prerequis: new fields.StringField({ initial: "" }),
resumebonus: new fields.StringField({ initial: "" }),
used: new fields.BooleanField({ initial: false })
};
}
}

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MANIFEST-000333

0
packs/aides-de-jeu/LOCK Normal file
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8
packs/aides-de-jeu/LOG Normal file
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2026/01/05-22:20:56.155164 7f93eb7fe6c0 Recovering log #331
2026/01/05-22:20:56.166270 7f93eb7fe6c0 Delete type=3 #329
2026/01/05-22:20:56.166327 7f93eb7fe6c0 Delete type=0 #331
2026/01/05-22:39:51.165703 7f93e9ffb6c0 Level-0 table #336: started
2026/01/05-22:39:51.165730 7f93e9ffb6c0 Level-0 table #336: 0 bytes OK
2026/01/05-22:39:51.171765 7f93e9ffb6c0 Delete type=0 #334
2026/01/05-22:39:51.199079 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
2026/01/05-22:39:51.199117 7f93e9ffb6c0 Manual compaction at level-1 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)

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@@ -0,0 +1,8 @@
2025/11/21-21:17:11.288531 7f34ccff96c0 Recovering log #327
2025/11/21-21:17:11.303357 7f34ccff96c0 Delete type=3 #325
2025/11/21-21:17:11.303441 7f34ccff96c0 Delete type=0 #327
2025/11/21-21:20:34.182000 7f322ffff6c0 Level-0 table #332: started
2025/11/21-21:20:34.182040 7f322ffff6c0 Level-0 table #332: 0 bytes OK
2025/11/21-21:20:34.189103 7f322ffff6c0 Delete type=0 #330
2025/11/21-21:20:34.199156 7f322ffff6c0 Manual compaction at level-0 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
2025/11/21-21:20:34.220809 7f322ffff6c0 Manual compaction at level-1 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)

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packs/armes/000275.ldb Normal file

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0
packs/armes/000334.log Normal file
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1
packs/armes/CURRENT Normal file
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MANIFEST-000332

0
packs/armes/LOCK Normal file
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8
packs/armes/LOG Normal file
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@@ -0,0 +1,8 @@
2026/01/05-22:20:56.048400 7f93eaffd6c0 Recovering log #330
2026/01/05-22:20:56.058614 7f93eaffd6c0 Delete type=3 #328
2026/01/05-22:20:56.058678 7f93eaffd6c0 Delete type=0 #330
2026/01/05-22:39:51.125881 7f93e9ffb6c0 Level-0 table #335: started
2026/01/05-22:39:51.125907 7f93e9ffb6c0 Level-0 table #335: 0 bytes OK
2026/01/05-22:39:51.131746 7f93e9ffb6c0 Delete type=0 #333
2026/01/05-22:39:51.137885 7f93e9ffb6c0 Manual compaction at level-0 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
2026/01/05-22:39:51.137919 7f93e9ffb6c0 Manual compaction at level-1 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)

8
packs/armes/LOG.old Normal file
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@@ -0,0 +1,8 @@
2025/11/21-21:17:11.119952 7f34cd7fa6c0 Recovering log #326
2025/11/21-21:17:11.135840 7f34cd7fa6c0 Delete type=3 #324
2025/11/21-21:17:11.135940 7f34cd7fa6c0 Delete type=0 #326
2025/11/21-21:20:34.115063 7f322ffff6c0 Level-0 table #331: started
2025/11/21-21:20:34.115090 7f322ffff6c0 Level-0 table #331: 0 bytes OK
2025/11/21-21:20:34.121038 7f322ffff6c0 Delete type=0 #329
2025/11/21-21:20:34.121241 7f322ffff6c0 Manual compaction at level-0 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
2025/11/21-21:20:34.121271 7f322ffff6c0 Manual compaction at level-1 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)

BIN
packs/armes/MANIFEST-000332 Normal file

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MANIFEST-000332

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@@ -0,0 +1,8 @@
2026/01/05-22:20:56.023009 7f93eb7fe6c0 Recovering log #330
2026/01/05-22:20:56.032779 7f93eb7fe6c0 Delete type=3 #328
2026/01/05-22:20:56.032853 7f93eb7fe6c0 Delete type=0 #330
2026/01/05-22:39:51.087705 7f93e9ffb6c0 Level-0 table #335: started
2026/01/05-22:39:51.087797 7f93e9ffb6c0 Level-0 table #335: 0 bytes OK
2026/01/05-22:39:51.094096 7f93e9ffb6c0 Delete type=0 #333
2026/01/05-22:39:51.112531 7f93e9ffb6c0 Manual compaction at level-0 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
2026/01/05-22:39:51.112576 7f93e9ffb6c0 Manual compaction at level-1 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)

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@@ -0,0 +1,8 @@
2025/11/21-21:17:11.082663 7f34ccff96c0 Recovering log #326
2025/11/21-21:17:11.097415 7f34ccff96c0 Delete type=3 #324
2025/11/21-21:17:11.097522 7f34ccff96c0 Delete type=0 #326
2025/11/21-21:20:34.082672 7f322ffff6c0 Level-0 table #331: started
2025/11/21-21:20:34.082698 7f322ffff6c0 Level-0 table #331: 0 bytes OK
2025/11/21-21:20:34.088631 7f322ffff6c0 Delete type=0 #329
2025/11/21-21:20:34.094927 7f322ffff6c0 Manual compaction at level-0 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
2025/11/21-21:20:34.094971 7f322ffff6c0 Manual compaction at level-1 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)

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MANIFEST-000332

0
packs/competences/LOCK Normal file
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8
packs/competences/LOG Normal file
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@@ -0,0 +1,8 @@
2026/01/05-22:20:55.998572 7f93ea7fc6c0 Recovering log #330
2026/01/05-22:20:56.008503 7f93ea7fc6c0 Delete type=3 #328
2026/01/05-22:20:56.008556 7f93ea7fc6c0 Delete type=0 #330
2026/01/05-22:39:51.100430 7f93e9ffb6c0 Level-0 table #335: started
2026/01/05-22:39:51.100453 7f93e9ffb6c0 Level-0 table #335: 0 bytes OK
2026/01/05-22:39:51.106283 7f93e9ffb6c0 Delete type=0 #333
2026/01/05-22:39:51.112557 7f93e9ffb6c0 Manual compaction at level-0 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
2026/01/05-22:39:51.112589 7f93e9ffb6c0 Manual compaction at level-1 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)

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2025/11/21-21:17:11.044217 7f34ce7fc6c0 Recovering log #326
2025/11/21-21:17:11.059351 7f34ce7fc6c0 Delete type=3 #324
2025/11/21-21:17:11.059409 7f34ce7fc6c0 Delete type=0 #326
2025/11/21-21:20:34.076024 7f322ffff6c0 Level-0 table #331: started
2025/11/21-21:20:34.076057 7f322ffff6c0 Level-0 table #331: 0 bytes OK
2025/11/21-21:20:34.082546 7f322ffff6c0 Delete type=0 #329
2025/11/21-21:20:34.094915 7f322ffff6c0 Manual compaction at level-0 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
2025/11/21-21:20:34.094962 7f322ffff6c0 Manual compaction at level-1 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)

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packs/equipement/000275.ldb Normal file

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packs/equipement/CURRENT Normal file
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MANIFEST-000332

0
packs/equipement/LOCK Normal file
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8
packs/equipement/LOG Normal file
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2026/01/05-22:20:56.073305 7f93eb7fe6c0 Recovering log #330
2026/01/05-22:20:56.084269 7f93eb7fe6c0 Delete type=3 #328
2026/01/05-22:20:56.084336 7f93eb7fe6c0 Delete type=0 #330
2026/01/05-22:39:51.112726 7f93e9ffb6c0 Level-0 table #335: started
2026/01/05-22:39:51.112760 7f93e9ffb6c0 Level-0 table #335: 0 bytes OK
2026/01/05-22:39:51.119133 7f93e9ffb6c0 Delete type=0 #333
2026/01/05-22:39:51.137862 7f93e9ffb6c0 Manual compaction at level-0 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)
2026/01/05-22:39:51.137903 7f93e9ffb6c0 Manual compaction at level-1 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)

8
packs/equipement/LOG.old Normal file
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2025/11/21-21:17:11.157103 7f34ce7fc6c0 Recovering log #326
2025/11/21-21:17:11.172875 7f34ce7fc6c0 Delete type=3 #324
2025/11/21-21:17:11.172939 7f34ce7fc6c0 Delete type=0 #326
2025/11/21-21:20:34.095092 7f322ffff6c0 Level-0 table #331: started
2025/11/21-21:20:34.095126 7f322ffff6c0 Level-0 table #331: 0 bytes OK
2025/11/21-21:20:34.102295 7f322ffff6c0 Delete type=0 #329
2025/11/21-21:20:34.121183 7f322ffff6c0 Manual compaction at level-0 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)
2025/11/21-21:20:34.121249 7f322ffff6c0 Manual compaction at level-1 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)

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MANIFEST-000332

0
packs/historiques/LOCK Normal file
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8
packs/historiques/LOG Normal file
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2026/01/05-22:20:56.034759 7f93ea7fc6c0 Recovering log #330
2026/01/05-22:20:56.045303 7f93ea7fc6c0 Delete type=3 #328
2026/01/05-22:20:56.045387 7f93ea7fc6c0 Delete type=0 #330
2026/01/05-22:39:51.094206 7f93e9ffb6c0 Level-0 table #335: started
2026/01/05-22:39:51.094228 7f93e9ffb6c0 Level-0 table #335: 0 bytes OK
2026/01/05-22:39:51.100330 7f93e9ffb6c0 Delete type=0 #333
2026/01/05-22:39:51.112546 7f93e9ffb6c0 Manual compaction at level-0 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)
2026/01/05-22:39:51.112583 7f93e9ffb6c0 Manual compaction at level-1 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)

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2025/11/21-21:17:11.100312 7f34ce7fc6c0 Recovering log #326
2025/11/21-21:17:11.117500 7f34ce7fc6c0 Delete type=3 #324
2025/11/21-21:17:11.117567 7f34ce7fc6c0 Delete type=0 #326
2025/11/21-21:20:34.069446 7f322ffff6c0 Level-0 table #331: started
2025/11/21-21:20:34.069505 7f322ffff6c0 Level-0 table #331: 0 bytes OK
2025/11/21-21:20:34.075899 7f322ffff6c0 Delete type=0 #329
2025/11/21-21:20:34.094892 7f322ffff6c0 Manual compaction at level-0 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)
2025/11/21-21:20:34.094951 7f322ffff6c0 Manual compaction at level-1 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)

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