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36 Commits

Author SHA1 Message Date
69a2f81ede Correction sur SD à distance 2024-04-24 20:39:39 +02:00
005d390941 Support de toutes les options de combat 2024-04-01 22:48:18 +02:00
3327109f7e Compendiusm again 2024-02-24 17:03:57 +01:00
b38bfc97c2 Compendiusm again 2024-02-24 17:03:31 +01:00
89a7730d43 Ajout des mutations 2024-02-24 15:55:29 +01:00
2ebd1bd1fd Ajout des mutations 2024-02-24 15:54:47 +01:00
9e023d3f01 Fix calcul defense 2024-02-15 11:47:15 +01:00
2c12ec38fb Enhance stats 2024-02-08 12:51:41 +01:00
38059232cb Automatisations de combats, WIP 2023-12-28 18:40:46 +01:00
c331604393 Predilections et warning 2023-12-21 21:02:11 +01:00
71c1e1cd29 Affichage des specialisations 2023-12-19 21:52:59 +01:00
4a2ca5fab5 CSS fixes 2023-11-26 14:07:55 +01:00
ea8c82256c v11 ready 2023-08-21 22:46:12 +02:00
7df8aad4dc v11 ready 2023-08-16 13:02:06 +02:00
bb38705d52 Fix arme à distance + modificateur de vigueur 2023-08-16 10:51:19 +02:00
4344a5fbd3 v11 ready 2023-08-16 10:32:02 +02:00
df461fecf9 Fix css for compendiums 2023-05-29 17:08:21 +02:00
3aeb51c8ac Fix css for compendiums 2023-05-29 16:35:16 +02:00
154e9d3da5 Fix css for compendiums 2023-05-29 16:07:59 +02:00
9b58acc058 v10/v11 compatibility 2023-05-25 07:24:34 +02:00
189411eef8 v10/v11 compatibility 2023-05-25 07:23:25 +02:00
b1966412a0 Correction sur init + assistance au combat dans la fenetre de dialogue 2023-04-24 22:20:47 +02:00
c34d223d8f Ajout statut resistant 2023-03-26 20:33:57 +02:00
0e5be07fb9 Alpha sort 2023-03-19 18:58:28 +01:00
22ae4fb588 Fix protections 2023-03-14 07:18:14 +01:00
42ac857c06 Fix protections 2023-03-14 07:13:33 +01:00
1c143f542c Fix creature 2023-03-13 23:58:43 +01:00
4d447c9783 Enhance creatures 2022-12-21 19:15:03 +01:00
8760e3eb6e Fix ajout equipements 2022-12-19 10:15:46 +01:00
b3ddfb802e Fix name 2022-12-18 17:50:18 +01:00
9f111771df Fix Historiques 2022-12-11 18:42:35 +01:00
44141e3982 Fix Historiques 2022-12-11 18:42:16 +01:00
35b47d5aaf Mise à jour diu README 2022-12-06 07:41:57 +01:00
c48116de54 Mise à jour diu README 2022-12-06 07:41:51 +01:00
295c68a16e Mise à jour diu README 2022-12-06 07:37:11 +01:00
b9d12843a5 Ajout Artefacts et syntaxe item/acteurs 2022-12-06 07:27:51 +01:00
121 changed files with 2868 additions and 1554 deletions

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.gitignore vendored Normal file
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.vscode/settings.json
.idea
.history
todo.md
/.vscode
/ignored/
/node_modules/
/jsconfig.json
/package.json
/package-lock.json

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LICENCE.txt Normal file
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MIT License
Copyright (c) 2022 Uberwald/LeRatierBretonnien
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
This license does not apply to the compendium content listed in this software's
"packs" directory. See the README for licensing information for the compendium
packs.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@@ -1,23 +1,29 @@
# Système Foundry pour Mournblade (French RPG, Titam France/Sombres Projets)
# Système Foundry pour Hawkmoon (French RPG, Titam France/Sombres Projets)
## EN
Unofficial system for Mournblade (French version from Titam France).
Unofficial system for Hawkmoon (French version from Titam France).
This system has been approved by Département des Sombres Projets ( http://www.titam-france.fr/ ), thanks !
Books are mandatory to play and are available at : http://www.titam-france.fr
## FR
Système non-officiel pour le JDR Mournblade (Titam France).
Système non-officiel pour le JDR Hawkmoon (Titam France/Sombres Projets).
Ce système a été autorisé par Ludospherik ( http://www.ludospherik.fr/ ), merci à eux !
Ce système a été autorisé par le Département des Sombres Projets ( http://www.titam-france.fr/ ), merci à eux !
Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : http://www.titam-france.fr
# Credits
Mournblade, le jeu de rôle de Sword & Sorcery, is a property of Titam France/Sombres Projets.
Hawkmoon, le jeu de rôle du Troisième Millénaire, is a property of Titam France/Sombres Projets.
# Developmement
LeRatierBretonnien
# Tests, icones et saisie des données
Prêtre, Blondin, Zechrub/Chris, Kyllian, Lightbringer

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@@ -0,0 +1,8 @@
{"name":"Mêlée","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">M&ecirc;l&eacute;e repr&eacute;sente la ma&icirc;trise martiale et l&rsquo;habilet&eacute; au combat rapproch&eacute;, avec ou sans arme. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage est &agrave; m&ecirc;me de passer la garde de ses adversaires en combat au corps-&agrave;-corps.</p>","niveau":0,"attribut1":"pui","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Armes à une main (Puissance)","used":false,"description":"Pour utiliser des armes comme lépée courte, la hache, une arme improvisée à une main, etc.\n\n"},{"name":"Armes à deux mains (Puissance)","used":false,"description":"Pour utiliser des armes comme la hache nordaine ou lépée arthurienne, une arme improvisée à deux mains, etc."},{"name":"Mains nues (Puissance)","used":false,"description":"Pour se battre à mains nues, quil sagisse dune bagarre ou dun pugilat codifié."}],"predilections[0]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.VM3TSQYxseYdCFjv"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645643952,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"0nhTxujlIUB63Aqt"}
{"name":"Discrétion","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Discr&eacute;tion repr&eacute;sente la capacit&eacute; &agrave; ne pas se faire remarquer, qu&rsquo;il s&rsquo;agisse de se fondre dans la foule, de prendre l'apparence de quelqu&rsquo;un d&rsquo;autre, de se cacher dans l&rsquo;ombre ou encore de se d&eacute;placer en silence. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage est apte &agrave; passer<br>physiquement inaper&ccedil;u.</p>","niveau":0,"attribut1":"adr","attribut2":"tre","attribut3":"none","doublebonus":false,"predilections":[{"name":"Cacher et se cacher (Trempe)","used":false,"description":"Pour se fondre dans le décor. Le personnage adopte un comportement décontracté qui le fait passer inaperçu, il trouve une cachette, etc. Permet également de dissimuler un objet sur soi (quil sagisse dune bourse, dune arme, dun tatouage, etc.).\n\n"},{"name":"Déguisement (Trempe)","used":false,"description":"Pour dissimuler son identité, altérer ses traits ou prendre ceux d'une personne spécifique."},{"name":"Déplacement silencieux (Adresse)","used":false,"description":"Pour se déplacer sans éveiller lattention lorsquon ne peut être vu (dans lobscurité ou à couvert, lorsquun garde est derrière une porte ou un angle\nde mur, etc.)."}]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.gBmAdYl4rhbY89ee"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645638028,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"J4x6SP6l6njOrZn3"}
{"name":"Armes à distance","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Repr&eacute;sente l&rsquo;habilet&eacute; au lancer ou avec une arme &agrave; distance. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus les tirs du personnage sont pr&eacute;cis.&nbsp;</p>\n<p style=\"text-align: justify;\">&nbsp;</p>\n<p style=\"text-align: justify;\">&nbsp;</p>\n<p style=\"text-align: justify;\">&nbsp;</p>","niveau":0,"attribut1":"adr","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Armes à feu (Adresse) ","used":false,"description":"Pour des armes comme le lance-feu. "},{"name":"Armes à projectile (Adresse)","used":false,"description":"Pour des armes comme l'arc, la fronde, l'arbalète, etc."},{"name":"Armes de jet (Adresse)","used":false,"description":"Pour des armes comme la dague de lancer, la bombe à mèche, le javelot, les projectiles improvisés, etc. "}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.MLMlscPBb1ZCPTRl"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666619959067,"modifiedTime":1671645649970,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"UfVYwmPFwy2T7jZM"}
{"name":"Survie","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Survie repr&eacute;sente la capacit&eacute; &agrave; trouver de quoi subsister dans la nature, &agrave; &eacute;tablir un campement, &agrave; faire du feu avec les moyens du bord, &agrave; se rep&eacute;rer. Avec Clairvoyance, cette Comp&eacute;tence permet de trouver des baies comestibles, de poser tous les types de pi&egrave;ges, de pister, de trouver le meilleur emplacement pour un campement. Avec Adresse, elle permet de chasser, de p&ecirc;cher, de faire du feu dans des conditions difficiles et de confectionner les pi&egrave;ges les plus simples (collets, fosses, etc.).</p>\n<p style=\"text-align: justify;\">Les Pr&eacute;dilections repr&eacute;sentent quant &agrave; elles les diff&eacute;rents milieux ou climats.</p>","niveau":0,"attribut1":"adr","attribut2":"cla","attribut3":"none","doublebonus":false,"predilections":[{"name":"Fleuve, Forêt, Hiver, Mer, Montagne, Souterrains, etc. (Adresse ou Clairvoyance)","used":false,"description":"En fonction de chaque milieu, la Prédilection permet dy évoluer de la façon la plus adaptée."}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""],"predilections[3]":["Nouvelle prédilection",""],"predilections[4]":["Nouvelle prédilection",""],"predilections[5]":["Nouvelle prédilection",""],"predilections[6]":["Nouvelle prédilection",""],"predilections[7]":["Nouvelle prédilection",""],"predilections[8]":["Nouvelle prédilection",""],"predilections[9]":["Nouvelle prédilection",""],"predilections[10]":["Nouvelle prédilection",""],"predilections[11]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.yI1zY5k8mAdx9wHK"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645647913,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"Vpth0atT9qS6VqUB"}
{"name":"Perception","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Perception repr&eacute;sente &agrave; la fois la conscience de son environnement, la capacit&eacute; &agrave; remarquer les d&eacute;tails incongrus, et l&rsquo;aptitude &agrave; lire le langage corporel. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus les sens du personnage sont aff&ucirc;t&eacute;s.</p>","niveau":0,"attribut1":"cla","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Empathie (Clairvoyance)","used":false,"description":"Pour déchiffrer, par son attitude ou ses gestes, lopinion ou la sincérité dun interlocuteur, pour deviner les choses exprimées à mots couverts, pour comprendre quelquun qui sexprime par signes."},{"name":"Recherche (Clairvoyance)","used":false,"description":"Pour remarquer les détails les plus infimes, pour trouver un objet ou un passage dissimulés."},{"name":"Vigilance (Clairvoyance) ","used":false,"description":"Pour détecter un personnage ou un animal qui se cache, pour remarquer une menace potentielle (piège, terrain dangereux, tireur embusqué), pour rester attentif lors dun tour de garde."}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""],"predilections[3]":["Nouvelle prédilection",""],"predilections[4]":["Nouvelle prédilection",""],"predilections[5]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.7p2MTjttE4fllp9e"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645646434,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"cunjmZoXNhSX5qdV"}
{"name":"Coercition","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Coercition repr&eacute;sente la capacit&eacute; de forcer quelqu&rsquo;un &agrave; agir contre son gr&eacute;, &agrave; r&eacute;v&eacute;ler des secrets ou &agrave; ob&eacute;ir aveugl&eacute;ment. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage sait se montrer intimidant et jouer sur l&rsquo;autorit&eacute; qu&rsquo;il inspire pour briser la volont&eacute; de ses interlocuteurs.</p>","niveau":0,"attribut1":"pre","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Commandement (Présence) ","used":false,"description":"Pour donner des ordres auxquels on obéira sans poser de question. "},{"name":"Interrogatoire (Présence)","used":false,"description":"Pour forcer quelqu'un à révéler des informations, que ce soit par la torture ou à l'aide de techniques de manipulation plus subtiles. "},{"name":"Intimidation (Présence)","used":false,"description":"Pour faire peur, pour convaincre quelqu'un de renoncer à se battre, pour donner l'impression d'être dangereux. "}]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.15IDGG6JoZnRCQtY"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620317429,"modifiedTime":1671645635525,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"lchi2ulzWdm8j1l7"}
{"name":"Nage","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Nage repr&eacute;sente la vitesse (Adresse), mais aussi l&rsquo;endurance du nageur (Puissance). La natation est une Comp&eacute;tence assez rare dans le monde de Hawkmoon. Un personnage qui n&rsquo;a plus pied et ne sait pas nager commence &agrave; se noyer au bout d&rsquo;un tour de jeu (soit six secondes). Reportez-vous &agrave; la r&egrave;gle de noyade p. 214.</p>\n<p style=\"text-align: justify;\">&nbsp;</p>\n<h3 style=\"text-align: justify;\"><strong>Pr&eacute;dilections/Ma&icirc;trises</strong></h3>\n<ul>\n<li style=\"text-align: justify;\"><strong>Au choix du joueur et du MJ.</strong></li>\n</ul>","niveau":0,"attribut1":"adr","attribut2":"pui","attribut3":"none","doublebonus":false,"predilections":[],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""],"predilections[3]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.Dw7q0dGCoaBy1Smu"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645639961,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"pyeEZFo46NTnV8WK"}
{"name":"Mouvements","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Mouvements indique la capacit&eacute; du personnage &agrave; se d&eacute;placer rapidement et longtemps. Cette Comp&eacute;tence repr&eacute;sente aussi bien la souplesse et la vivacit&eacute; des gestes que l&rsquo;endurance physique et la r&eacute;sistance &agrave; l&rsquo;effort. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage est en forme et peut courir, grimper ou sauter longtemps et rapidement sans se fatiguer.</p>","niveau":0,"attribut1":"adr","attribut2":"pui","attribut3":"none","doublebonus":false,"predilections":[{"name":"Acrobaties (Adresse)","used":true,"description":"Pour faire des figures acrobatiques, sauter en hauteur ou en longueur, jongler, ou encore pour rattraper un objet fragile sans labîmer (ou un ustensile dangereux sans se blesser).\n\n"},{"name":"Course (Puissance)","used":false,"description":"Pour sprinter ou pour tenir la distance dans une course dendurance."},{"name":"Escalade (Puissance) ","used":false,"description":"Pour escalader murs, arbres, etc. Sert également à avancer en étant suspendu à une corde horizontale."}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.bP7pPSCekexUEf7m"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645642114,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"tFU5yISK6spdNWco"}

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{
"TYPES": {
"Actor": {
"personnage": "Personnage",
"cellule": "Cellule",
"creature": "Créature"
},
"Item": {
"artefact": "Artefact",
"arme": "Arme",
"talent": "Talent",
"historique": "Historique",
"profil": "Profil",
"competence": "Compétence",
"protection": "Protection",
"monnaie": "Monnaie",
"equipement": "Equipement",
"ressource": "Ressource",
"contact": "Contact",
"mutation": "Mutation"
}
},
"HAWKMOON": {
"ui": {
"editContact": "Modifier le contact",
"deleteContact": "Supprimer le contact",
"editTrait": "Modifier le trait",
"deleteTrait": "Supprimer le trait"
}
}
}

View File

@@ -42,15 +42,19 @@ export class HawkmoonActorSheet extends ActorSheet {
armes: duplicate(this.actor.getWeapons()),
monnaies: duplicate(this.actor.getMonnaies()),
protections: duplicate(this.actor.getArmors()),
historique: duplicate(this.actor.getHistorique() || {}),
talents: duplicate(this.actor.getTalents() || {}),
historiques: duplicate(this.actor.getHistoriques() || []),
talents: duplicate(this.actor.getTalents() || []),
mutations: duplicate(this.actor.getMutations() || []),
talentsCell: this.getCelluleTalents(),
profils: duplicate(this.actor.getProfils() || {}),
profils: duplicate(this.actor.getProfils() || []),
combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()),
monnaies: duplicate(this.actor.getMonnaies()),
artefacts: duplicate(this.actor.getArtefacts()),
richesse: this.actor.computeRichesse(),
coupDevastateur: this.actor.items.find(it => it.type =="talent" && it.name.toLowerCase() == "coup devastateur" && !it.system.used),
valeurEquipement: this.actor.computeValeurEquipement(),
nbCombativite: this.actor.system.sante.nbcombativite,
combativiteList: HawkmoonUtility.getCombativiteList(this.actor.system.sante.nbcombativite),
initiative: this.actor.getFlag("world", "last-initiative") || -1,
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
@@ -123,7 +127,7 @@ export class HawkmoonActorSheet extends ActorSheet {
})
html.find('.roll-initiative').click((event) => {
this.actor.rollAttribut("pre", true)
this.actor.rollAttribut("adr", true)
})
html.find('.roll-attribut').click((event) => {
@@ -142,12 +146,33 @@ export class HawkmoonActorSheet extends ActorSheet {
let armeId = li.data("item-id")
this.actor.rollArmeOffensif(armeId)
})
html.find('.roll-assomer').click((event) => {
this.actor.rollAssomer()
})
html.find('.roll-coup-bas').click((event) => {
this.actor.rollCoupBas()
})
html.find('.roll-immobiliser').click((event) => {
this.actor.rollImmobiliser()
})
html.find('.roll-repousser').click((event) => {
this.actor.rollRepousser()
})
html.find('.roll-desengager').click((event) => {
this.actor.rollDesengager()
})
html.find('.roll-arme-degats').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeDegats(armeId)
})
html.find('.item-add').click((event) => {
const itemType = $(event.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
})
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;

View File

@@ -41,7 +41,11 @@ export class HawkmoonActor extends Actor {
const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills")
data.items = skills.map(i => i.toObject())
}
if (data.type == 'pnj') {
if (data.type == 'creature') {
const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills-creatures")
data.items = skills.map(i => i.toObject())
data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-hawkmoon-cyd/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-hawkmoon-cyd/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
}
return super.create(data, options);
@@ -70,15 +74,20 @@ export class HawkmoonActor extends Actor {
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + (this.system.combat.monte ? 3 : 0 )
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense + (this.system.combat.monte ? 3 : 0 )
console.log("Arme", arme.system.totalDefensif, combat, arme.system.competence.system.niveau, arme.system.seuildefense, bonusDefense)
arme.system.isdefense = true
arme.system.isMelee = true
arme.system.isDistance = false
}
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.attrKey = "adr"
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalDegats = arme.system.degats
arme.system.isMelee = false
arme.system.isDistance = true
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
}
@@ -87,6 +96,11 @@ export class HawkmoonActor extends Actor {
}
/* -------------------------------------------- */
getItemSorted(types) {
let items = this.items.filter(item => types.includes(item.type)) || []
HawkmoonUtility.sortArrayObjectsByName(items)
return items
}
getWeapons() {
let armes = []
for (let arme of this.items) {
@@ -94,51 +108,40 @@ export class HawkmoonActor extends Actor {
armes.push(this.prepareArme(arme))
}
}
HawkmoonUtility.sortArrayObjectsByName(armes)
return armes
}
/* -------------------------------------------- */
getMonnaies() {
return this.items.filter( it => it.type == "monnaie")
return this.getItemSorted(["monnaie"])
}
/* ----------------------- --------------------- */
addMember( actorId) {
let members = duplicate(this.system.members)
members.push( {id: actorId} )
this.update ({'system.members': members})
}
async removeMember(actorId) {
let members = this.system.members.filter(it => it.id != actorId )
this.update ({'system.members': members})
}
/* ----------------------- --------------------- */
getEquipments() {
return this.items.filter(item => item.type == "equipement")
return this.getItemSorted(["equipement"])
}
/* ----------------------- --------------------- */
getMonnaies() {
return this.items.filter(item => item.type == "monnaie")
getArtefacts() {
return this.getItemSorted(["artefact"])
}
/* -------------------------------------------- */
getArmors() {
return this.items.filter(item => item.type == "protection")
return this.getItemSorted(["protection"])
}
getHistorique() {
return this.items.find(item => item.type == "historique")
getHistoriques() {
return this.getItemSorted(["historique"])
}
getProfils() {
return this.items.filter(item => item.type == "profil")
return this.getItemSorted(["profil"])
}
getTalents() {
return this.items.filter(item => item.type == "talent")
return this.getItemSorted(["talent"])
}
getRessources() {
return this.items.filter(item => item.type == "ressource")
return this.getItemSorted(["ressource"])
}
getContacts() {
return this.items.filter(item => item.type == "contact")
return this.getItemSorted(["contact"])
}
getMutations() {
return this.getItemSorted(["mutation"])
}
/* -------------------------------------------- */
getSkills() {
let comp = []
@@ -159,22 +162,24 @@ export class HawkmoonActor extends Actor {
comp.push(item)
}
}
return comp.sort(function (a, b) {
let fa = a.name.toLowerCase(),
fb = b.name.toLowerCase();
if (fa < fb) {
return -1;
}
if (fa > fb) {
return 1;
}
return 0;
})
HawkmoonUtility.sortArrayObjectsByName(comp)
return comp
}
/* ----------------------- --------------------- */
addMember(actorId) {
let members = duplicate(this.system.members)
members.push({ id: actorId })
this.update({ 'system.members': members })
}
async removeMember(actorId) {
let members = this.system.members.filter(it => it.id != actorId)
this.update({ 'system.members': members })
}
/* -------------------------------------------- */
getDefenseBase() {
return Math.max(this.system.attributs.tre.value, this.system.attributs.pui.value)
return Math.max(this.system.attributs.tre.value, this.system.attributs.adr.value)
}
/* -------------------------------------------- */
@@ -184,7 +189,7 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
getProtection() {
let equipProtection = 0
for(let armor in this.items) {
for (let armor of this.items) {
if (armor.type == "protection" && armor.system.equipped) {
equipProtection += Number(armor.system.protection)
}
@@ -205,8 +210,8 @@ export class HawkmoonActor extends Actor {
vitesseBase: this.getVitesseBase(),
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
defenseBase: this.getDefenseBase(),
protection : this.getProtection(),
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite()
protection: this.getProtection(),
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite() + (this.system.combat.defensetotale ? 3 : 0)
}
return combat
}
@@ -225,7 +230,7 @@ export class HawkmoonActor extends Actor {
if (this.type == 'personnage') {
let talentBonus = this.getVigueurBonus()
let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2) + talentBonus
let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2) + talentBonus + this.system.sante.vigueurmodifier
if (vigueur != this.system.sante.vigueur) {
this.update({ 'system.sante.vigueur': vigueur })
}
@@ -378,13 +383,39 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
getBonusDegats() {
return 0;
return 0;
}
/* -------------------------------------------- */
changeEtatCombativite(value) {
if ( value === "vaincu") {
value = 200
}
let sante = duplicate(this.system.sante)
sante.etat += Number(value)
sante.etat = Math.max(sante.etat, 0)
sante.etat = Math.min(sante.etat, 5)
this.update({ 'system.sante': sante })
if (sante.etat == this.system.sante.nbcombativite) {
ChatMessage.create({ content: `<strong>${this.name} est vaincu !</strong>` })
}
// Gestion des états affaibli et très affaibli
if (sante.etat == this.system.sante.nbcombativite-2 || sante.etat == this.system.sante.nbcombativite-1) {
if (sante.etat == this.system.sante.nbcombativite-2 && this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "encaissement")) {
ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Encaissement. Pensez à les ajouter à la fin de la scène !</strong>` })
} else if (sante.etat == this.system.sante.nbcombativite-1 && this.items.find(item => item.type == "talent" && item.name.toLowerCase().includes("vaillant"))) {
ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Vaillant. Pensez à les ajouter à la fin de la scène !</strong>` })
} else {
ChatMessage.create({ content: `<strong>${this.name} subit 2 adversités rouge !</strong>` })
this.incDecAdversite("rouge", 2)
}
}
}
/* -------------------------------------------- */
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system.data) {
if (item?.system?.data) {
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
@@ -433,34 +464,34 @@ export class HawkmoonActor extends Actor {
if (objetQ) {
let newQ = objetQ.system.quantite + incDec
newQ = Math.max(newQ, 0)
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
}
}
/* -------------------------------------------- */
computeRichesse() {
let valueSC = 0
for(let monnaie of this.items) {
for (let monnaie of this.items) {
if (monnaie.type == "monnaie") {
valueSC += Number(monnaie.system.prixsc) * Number(monnaie.system.quantite)
valueSC += Number(monnaie.system.prixsc) * Number(monnaie.system.quantite)
}
}
return HawkmoonUtility.computeMonnaieDetails( valueSC)
return HawkmoonUtility.computeMonnaieDetails(valueSC)
}
/* -------------------------------------------- */
computeValeurEquipement() {
let valueSC = 0
for(let equip of this.items) {
for (let equip of this.items) {
if (equip.type == "equipement" || equip.type == "arme" || equip.type == "protection") {
valueSC += Number(equip.system.prixsc) * Number(equip.system.quantite ?? 1)
valueSC += (Number(equip.system.prixca) * Number(equip.system.quantite ?? 1)) * 20
valueSC += (Number(equip.system.prixpo) * Number(equip.system.quantite ?? 1)) * 400
valueSC += Number(equip.system.prixsc) * Number(equip.system.quantite ?? 1)
valueSC += (Number(equip.system.prixca) * Number(equip.system.quantite ?? 1)) * 20
valueSC += (Number(equip.system.prixpo) * Number(equip.system.quantite ?? 1)) * 400
}
}
return HawkmoonUtility.computeMonnaieDetails( valueSC)
return HawkmoonUtility.computeMonnaieDetails(valueSC)
}
/* -------------------------------------------- */
getCompetence(compId) {
return this.items.get(compId)
@@ -486,7 +517,7 @@ export class HawkmoonActor extends Actor {
let maxDef = 0
let bestArme
for (let arme of defenseList) {
if (arme.type == "arme" ) {
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
if (arme.system.totalDefensif > maxDef) {
@@ -537,6 +568,11 @@ export class HawkmoonActor extends Actor {
rollData.nbBA = this.system.bonneaventure.actuelle
rollData.nbAdversites = this.getTotalAdversite()
rollData.talents = []
rollData.attrKey2 = "none"
rollData.coupDevastateur = this.items.find(it => it.type =="talent" && it.name.toLowerCase() == "coup dévastateur" && !it.system.used)
rollData.hasAmbidextre = this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "ambidextre")
rollData.hasFeinte = this.system.bonneaventure.actuelle >0 && this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "feinte")
rollData.isMonte = this.system.combat.monte
if (attrKey) {
rollData.attrKey = attrKey
@@ -560,8 +596,8 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
async rollAttribut(attrKey, isInit = false) {
let rollData = this.getCommonRollData(attrKey)
rollData.multiplier = (isInit)? 1 : 2
let rollData = this.getCommonRollData(attrKey)
rollData.multiplier = (isInit) ? 1 : 2
rollData.isInit = isInit
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
@@ -589,26 +625,102 @@ export class HawkmoonActor extends Actor {
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollArmeDegats(armeId, targetVigueur = undefined) {
async rollAssomer() {
let rollData = this.getCommonRollData("pui", undefined, "Filouterie")
rollData.assomer = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollCoupBas() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.coupBas = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollImmobiliser() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.immobiliser = true
rollData.conditionsCommunes = true
rollData.cibleconsciente = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollRepousser() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.repousser = true
rollData.conditionsCommunes = true
rollData.cibleconsciente = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollDesengager() {
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
rollData.desengager = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollArmeDegats(armeId, targetVigueur = undefined, rollDataInput = undefined) {
let arme = this.items.get(armeId)
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
console.log("DEGATS", arme)
let roll = new Roll( "1d10+"+arme.system.totalDegats).roll({ async: false })
console.log("DEGATS", arme, targetVigueur, rollDataInput)
let roll
let bonus = 0
let bonus2 = 0
if (rollDataInput?.applyCoupDevastateur) {
bonus2 = Math.floor(this.system.attributs.pui.value / 2)
let talent = this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "coup dévastateur")
this.updateEmbeddedDocuments('Item', [{ _id: talent.id, 'system.used': true }])
}
if (rollDataInput?.isHeroique) {
if (rollDataInput?.attaqueCharge) {
bonus = 5
}
if (rollDataInput?.chargeCavalerie) {
bonus = 6
}
roll = new Roll("2d10rr10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll({ async: false })
} else {
if (rollDataInput?.attaqueCharge) {
bonus = 3
}
if (rollDataInput?.chargeCavalerie) {
bonus = 4
}
roll = new Roll("1d10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll({ async: false })
}
await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
let nbEtatPerdus = 0
let nbEtatPerdus = 0
if (targetVigueur) {
nbEtatPerdus = Math.floor(roll.total / targetVigueur)
}
}
//console.log(roll)
let rollData = {
arme: arme,
finalResult: roll.total,
formula: roll.formula,
alias: this.name,
actorImg: this.img,
actorId: this.id,
defenderTokenId: rollDataInput?.defenderTokenId,
actionImg: arme.img,
targetVigueur: targetVigueur,
nbEtatPerdus: nbEtatPerdus
@@ -617,5 +729,9 @@ export class HawkmoonActor extends Actor {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-degats-result.html`, rollData)
})
if (rollDataInput?.defenderTokenId && nbEtatPerdus) {
HawkmoonUtility.applyCombativite(rollDataInput, nbEtatPerdus)
}
}
}

View File

@@ -6,7 +6,7 @@ export class HawkmoonCombat extends Combat {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
ids = typeof ids === "string" ? [ids] : ids;
for (let cId = 0; cId < ids.length; cId++) {
for (let cId of ids) {
const c = this.combatants.get(ids[cId]);
//console.log("Init for combattant", c )
let id = c._id || c.id
@@ -21,5 +21,4 @@ export class HawkmoonCombat extends Combat {
_onUpdate(changed, options, userId) {
}
}

View File

@@ -185,7 +185,7 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('#add-automation').click(ev => {
let autom = duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: randomID(16) })
autom.push( { eventtype: "on-drop", name: "Automatisation 1", bonusname: "vigueur", bonus: 0, competence: "", minLevel: 0, baCost: 0, id: randomID(16) })
this.object.update( { 'system.automations': autom })
})
html.find('.delete-automation').click(ev => {

View File

@@ -13,6 +13,7 @@ export const defaultItemImg = {
artefact: "systems/fvtt-hawkmoon-cyd/assets/icons/artefact.webp",
contact: "systems/fvtt-hawkmoon-cyd/assets/icons/contacts.webp",
ressource: "systems/fvtt-hawkmoon-cyd/assets/icons/ressources.webp",
mutation: "systems/fvtt-hawkmoon-cyd/assets/icons/mutation.webp",
}
/**

View File

@@ -77,36 +77,11 @@ function welcomeMessage() {
content: `<div id="welcome-message-Hawkmoon"><span class="rdd-roll-part">
<strong>Bienvenue dans Hawkmoon et le troisième Millénaire !</strong>
<p>Les livres de Hawkmoon sont nécessaires pour jouer : https://www.titam-france.fr</p>
<p>Hawkmoon est jeude rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.<p>
<p>Hawkmoon est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
` });
}
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey)
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
}
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
@@ -123,14 +98,15 @@ Hooks.once("ready", function () {
});
}
registerUsageCount('fvtt-hawkmoon-cyd')
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
welcomeMessage()
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
});
/* -------------------------------------------- */

View File

@@ -66,15 +66,76 @@ export class HawkmoonRollDialog extends Dialog {
html.find('#attrKey').change(async (event) => {
this.rollData.attrKey = String(event.currentTarget.value)
})
html.find('#attrKey2').change(async (event) => {
this.rollData.attrKey2 = String(event.currentTarget.value)
})
html.find('#select-maitrise').change(async (event) => {
this.rollData.maitriseId = String(event.currentTarget.value)
})
html.find('#competence-talents').change((event) => {
this.rollData.selectedTalents = $('#competence-talents').val()
})
html.find('#taille-cible').change((event) => {
this.rollData.tailleCible = String(event.currentTarget.value)
})
html.find('#tireur-deplacement').change((event) => {
this.rollData.tireurDeplacement = String(event.currentTarget.value)
})
html.find('#cible-couvert').change((event) => {
this.rollData.cibleCouvert = String(event.currentTarget.value)
})
html.find('#distance-tir').change((event) => {
this.rollData.distanceTir = String(event.currentTarget.value)
})
html.find('#bonus-malus-context').change((event) => {
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
})
html.find('#defenseur-au-sol').change((event) => {
this.rollData.defenseurAuSol = event.currentTarget.checked
})
html.find('#ambidextre-1').change((event) => {
this.rollData.ambidextre1 = event.currentTarget.checked
})
html.find('#ambidextre-2').change((event) => {
this.rollData.ambidextre2 = event.currentTarget.checked
})
html.find('#attaque-monte').change((event) => {
this.rollData.attqueMonte = event.currentTarget.checked
})
html.find('#defenseur-aveugle').change((event) => {
this.rollData.defenseurAveugle = event.currentTarget.checked
})
html.find('#defenseur-de-dos').change((event) => {
this.rollData.defenseurDeDos = event.currentTarget.checked
})
html.find('#defenseur-restreint').change((event) => {
this.rollData.defenseurRestreint = event.currentTarget.checked
})
html.find('#defenseur-immobilise').change((event) => {
this.rollData.defenseurImmobilise = event.currentTarget.checked
})
html.find('#attaque-charge').change((event) => {
this.rollData.attaqueCharge = event.currentTarget.checked
})
html.find('#charge-cavalerie').change((event) => {
this.rollData.chargeCavalerie = event.currentTarget.checked
})
html.find('#attaquants-multiple').change((event) => {
this.rollData.attaquantsMultiples = event.currentTarget.checked
})
html.find('#soutiens').change((event) => {
this.rollData.soutiens = Number(event.currentTarget.value)
})
html.find('#feinte').change((event) => {
this.rollData.feinte = event.currentTarget.checked
})
html.find('#contenir').change((event) => {
this.rollData.contenir = event.currentTarget.checked
})
html.find('#attaque-desarme').change((event) => {
this.rollData.attaqueDesarme = event.currentTarget.checked
})
}
}

View File

@@ -2,6 +2,12 @@
import { HawkmoonCombat } from "./hawkmoon-combat.js";
import { HawkmoonCommands } from "./hawkmoon-commands.js";
/* -------------------------------------------- */
const __distanceDifficulte = { "porteecourte": 5, "porteemoyenne": 9, "porteelongue": 14}
const __tireurDeplacement = { immobile: 0, lent: 3, rapide: 5}
const __cibleCouvert = { aucun: 0, leger: 5, complet: 10}
const __tailleCible = { normal: 0, main: 10, enfant: 3, maison: -10}
/* -------------------------------------------- */
export class HawkmoonUtility {
@@ -61,6 +67,13 @@ export class HawkmoonUtility {
}
/* -------------------------------------------- */
static sortArrayObjectsByName(myArray) {
myArray.sort((a, b) => {
return a.name.localeCompare(b.name);
})
}
/* -------------------------------------------- */
static getModificateurOptions() {
let opt = []
@@ -127,7 +140,7 @@ export class HawkmoonUtility {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
HawkmoonUtility.rollHawkmoon(rollData)
@@ -137,9 +150,18 @@ export class HawkmoonUtility {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
})
html.on("click", '.roll-chat-degat-devastateur', async event => {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = HawkmoonUtility.getActorFromRollData(rollData)
rollData.applyCoupDevastateur = true
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
})
}
/* -------------------------------------------- */
@@ -151,6 +173,7 @@ export class HawkmoonUtility {
'systems/fvtt-hawkmoon-cyd/templates/partial-item-description.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-nav.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau-creature.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-automation.html',
@@ -236,27 +259,12 @@ export class HawkmoonUtility {
let newRollData = mergeObject(oldRollData, rollData);
this.rollDataStore[id] = newRollData;
}
/* -------------------------------------------- */
static saveRollData(rollData) {
game.socket.emit("system.fvtt-hawkmoon-cyd", {
name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
this.updateRollData(rollData);
}
/* -------------------------------------------- */
static getRollData(id) {
return this.rollDataStore[id];
}
/* -------------------------------------------- */
static onSocketMesssage(msg) {
//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
if (msg.name == "msg_update_defense_state") {
this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
}
if (msg.name == "msg_update_roll") {
this.updateRollData(msg.data);
if (msg.name == "msg_apply_combativite") {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.changeEtatCombativite(msg.data.value)
}
}
@@ -308,13 +316,13 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static computeMonnaieDetails(valueSC) {
let po = Math.floor(valueSC / 400)
let pa = Math.floor((valueSC - (po*400)) / 20)
let sc = valueSC - (po*400) - (pa*20)
let pa = Math.floor((valueSC - (po * 400)) / 20)
let sc = valueSC - (po * 400) - (pa * 20)
return {
po: po, pa: pa, sc: sc, valueSC: valueSC
po, pa, sc, valueSC
}
}
/* -------------------------------------------- */
static computeResult(rollData) {
rollData.diceResult = rollData.roll.terms[0].results[0].result
@@ -338,7 +346,15 @@ export class HawkmoonUtility {
}
}
/* -------------------------------------------- */
static applyCombativite(rollData, value) {
if (game.user.isGM) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.changeEtatCombativite(value)
} else {
game.socket.emit("system.fvtt-hawkmoon-cyd", { msg: "msg_apply_combativite", data: { defenderTokenId: rollData.defenderTokenId, value } });
}
}
/* -------------------------------------------- */
static async rollHawkmoon(rollData) {
@@ -350,6 +366,9 @@ export class HawkmoonUtility {
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
}
if (rollData.attrKey2 != "none") {
rollData.attr2 = duplicate(actor.system.attributs[rollData.attrKey2])
}
if (rollData.maitriseId != "none") {
rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId)
@@ -360,10 +379,10 @@ export class HawkmoonUtility {
//console.log("BEFORE COMP", rollData)
if (rollData.competence) {
rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => pred.acquise && !pred.maitrise && !pred.used) || [])
rollData.predilections = duplicate(rollData.competence.system.predilections || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
if (rollData.selectedTalents && rollData.selectedTalents.length > 0) {
for (let id of rollData.selectedTalents) {
let talent = rollData.talents.find(t => t._id == id)
@@ -382,20 +401,71 @@ export class HawkmoonUtility {
}
}
rollData.diceFormula += `+${rollData.bonusMalusContext}`
} else if (rollData.attr2) {
rollData.diceFormula += `+${rollData.attr.value}+${rollData.attr2.value}+${rollData.modificateur}+${rollData.bonusMalusContext}`
} else {
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
}
// Bonus arme naturelle en défense
if (rollData.bonusArmeNaturelle) {
rollData.diceFormula += `+${rollData.bonusArmeNaturelle}`
}
if (rollData.attaquantsMultiples) {
rollData.diceFormula += `+3`
}
if (rollData.hasAmbidextre) {
if ( rollData.attaqueAmbidextre1) {
rollData.diceFormula += `-3`
} else if ( rollData.attaqueAmbidextre2) {
rollData.diceFormula += `-5`
}
}
if (rollData.defenseurAuSol) {
rollData.diceFormula += `+3`
}
if (rollData.defenseurAveugle) {
rollData.diceFormula += `+10`
}
if (rollData.defenseurDeDos) {
rollData.diceFormula += `+5`
}
if (rollData.defenseurRestreint) {
rollData.diceFormula += `+3`
}
if (rollData.defenseurImmobilise) {
rollData.diceFormula += `+5`
}
if (rollData.soutiens > 0) { // 1 soutien = +3, 2 soutiens = +4, 3 soutiens = +5
rollData.diceFormula += `+${rollData.soutiens+2}`
}
if (rollData.arme?.system.isDistance) {
rollData.difficulte = __distanceDifficulte[rollData.distanceTir]
rollData.difficulte += __tireurDeplacement[rollData.tireurDeplacement]
rollData.difficulte += __cibleCouvert[rollData.cibleCouvert]
rollData.difficulte += __tailleCible[rollData.tailleCible]
rollData.difficulte += rollData.cibleDeplace ? 3 : 0
rollData.difficulte += rollData.cibleCaC ? 3 : 0
rollData.difficulte += rollData.protectionDefenseur
}
if (rollData.attaqueDesarme) {
rollData.difficulte += 10
}
// Ajout adversités
rollData.diceFormula += `-${rollData.nbAdversites}`
if (rollData.arme && rollData.arme.type == "arme") {
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
}
// Gestion de la feinte éventuelle
rollData.nbCombativitePerdu = 1
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
rollData.roll = duplicate(myRoll)
console.log(">>>> ", myRoll)
rollData.finalResult = myRoll.total
@@ -403,20 +473,47 @@ export class HawkmoonUtility {
if (rollData.isInit) {
actor.setFlag("world", "last-initiative", rollData.finalResult)
}
if (rollData.feinte) {
actor.changeBonneAventure(-1)
if ( rollData.isHeroique) {
rollData.nbCombativitePerdu = "vaincu"
} else if ( rollData.isSuccess) {
rollData.nbCombativitePerdu = 2
}
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
}, rollData)
if ( (rollData.coupBas || rollData.arme) && rollData.isSuccess && rollData.defenderTokenId) {
this.applyCombativite(rollData, rollData.nbCombativitePerdu)
}
if (rollData.coupBas && rollData.isSuccess && rollData.defenderTokenId) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.incDecAdversite("bleue", -2)
}
}
/* -------------------------------------------- */
static getCombativiteList(nbActivite) {
let list = [ { value: 0, label: "Combatif"}]
for (let i = 1; i < nbActivite-2; i++) {
list.push({ value: i, label:"Eprouvé " + i} )
}
list[nbActivite-2] = { value: nbActivite-2, label:"Affaibli"}
list[nbActivite-1] = { value: nbActivite-1, label:"Très Affaibli"}
list[nbActivite] = { value: nbActivite, label:"Vaincu"}
return list
}
/* -------------------------------------------- */
static async bonusRollHawkmoon(rollData) {
rollData.bonusFormula = rollData.addedBonus
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
rollData.bonusRoll = bonusRoll
rollData.bonusRoll = duplicate(bonusRoll)
rollData.finalResult += rollData.bonusRoll.total
@@ -430,7 +527,7 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
return game.users.filter(filter).map(user => user._id);
}
/* -------------------------------------------- */
@@ -520,7 +617,24 @@ export class HawkmoonUtility {
pointAmeOptions: this.getPointAmeOptions(),
difficulte: 0,
modificateur: 0,
bonusMalusContext: 0
bonusMalusContext: 0,
bonusArmeNaturelle: 0,
defenseurAveugle: false,
defenseurDeDos: false,
defenseurAuSol: false,
defenseurRestreint: false,
defenseurImmobilise: false,
tailleCible: "normal",
tireurDeplacement: "immobile",
cibleCouvert: "aucun",
distanceTir: "porteemoyenne",
attaqueCharge: false,
attaqueDesarme: false,
attaqueAmbidextre1 : false,
attaqueAmbidextre2 : false,
chargeCavalerie : false,
contenir : false,
soutiens : 0
}
return rollData
}
@@ -533,8 +647,22 @@ export class HawkmoonUtility {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
rollData.armeDefense = defender.getBestDefenseValue()
rollData.targetVigueur = defender.getVigueur()
if (rollData.armeDefense) {
rollData.protectionDefenseur = defender.getProtection()
if (rollData.immobiliser || rollData.repousser) {
let combatValues = defender.getCombatValues()
rollData.difficulte = combatValues.defenseTotal + (rollData.armeDefense && rollData.cibleconsciente ? 5 : 0)
} else if (rollData.coupBas) {
let combatValues = defender.getCombatValues()
rollData.difficulte = combatValues.defenseTotal
}else if ( rollData.assomer) {
rollData.difficulte = 3 + (defender.system.attributs.tre.value * 2)
} else if (rollData.armeDefense) {
rollData.difficulte = rollData.armeDefense.system.totalDefensif
if ( !rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune ){
if (rollData.armeDefense.system.armenaturelle || rollData.armeDefense.system.armefortune) {
rollData.bonusArmeNaturelle = 3
}
}
} else {
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
}
@@ -552,7 +680,7 @@ export class HawkmoonUtility {
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.changeBonneAventure(changed)
rollData.isReroll = true
rollData.textBonus = "Bonus de Points d'Aventure"
@@ -571,7 +699,7 @@ export class HawkmoonUtility {
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.changeEclat(changed)
rollData.isReroll = true
rollData.textBonus = "Bonus d'Eclat"
@@ -590,13 +718,13 @@ export class HawkmoonUtility {
let canApplyBA = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 0)
}
let canApplyPE = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getEclat() > 0)
}
options.push(
@@ -629,11 +757,11 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?";
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet item ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
label: "Oui !",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
@@ -641,12 +769,12 @@ export class HawkmoonUtility {
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
label: "Non"
}
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm removal",
title: "Confirmer la suppression",
content: msgTxt,
buttons: buttons,
default: "cancel"
@@ -665,7 +793,6 @@ export class HawkmoonUtility {
console.log(entryData)
htmlTab += `<tr><td>@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}</td>`
htmlTab += `<td>${entryData.system.description}</td>`;
//htmlTab += `<td>${entryData.system.resumebonus}</td>`;
htmlTab += "</tr>\n";
}
htmlTab += "</table>";

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MANIFEST-000152

0
packs/aides-de-jeu/LOCK Normal file
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8
packs/aides-de-jeu/LOG Normal file
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@@ -0,0 +1,8 @@
2024/04/24-19:19:44.588303 7fcc654006c0 Recovering log #150
2024/04/24-19:19:45.046737 7fcc654006c0 Delete type=3 #148
2024/04/24-19:19:45.047257 7fcc654006c0 Delete type=0 #150
2024/04/24-20:38:33.674583 7fcc5e4006c0 Level-0 table #155: started
2024/04/24-20:38:33.674627 7fcc5e4006c0 Level-0 table #155: 0 bytes OK
2024/04/24-20:38:33.681197 7fcc5e4006c0 Delete type=0 #153
2024/04/24-20:38:33.681325 7fcc5e4006c0 Manual compaction at level-0 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
2024/04/24-20:38:33.681347 7fcc5e4006c0 Manual compaction at level-1 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)

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@@ -0,0 +1,8 @@
2024/04/07-18:44:43.940864 7f38a3e006c0 Recovering log #146
2024/04/07-18:44:43.951368 7f38a3e006c0 Delete type=3 #144
2024/04/07-18:44:43.951425 7f38a3e006c0 Delete type=0 #146
2024/04/07-18:53:15.757658 7f38a10006c0 Level-0 table #151: started
2024/04/07-18:53:15.757696 7f38a10006c0 Level-0 table #151: 0 bytes OK
2024/04/07-18:53:15.765139 7f38a10006c0 Delete type=0 #149
2024/04/07-18:53:15.765299 7f38a10006c0 Manual compaction at level-0 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
2024/04/07-18:53:15.765326 7f38a10006c0 Manual compaction at level-1 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)

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packs/armes/000005.ldb Normal file

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0
packs/armes/000154.log Normal file
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packs/armes/CURRENT Normal file
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MANIFEST-000152

0
packs/armes/LOCK Normal file
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8
packs/armes/LOG Normal file
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@@ -0,0 +1,8 @@
2024/04/24-19:19:43.144098 7fcc5fe006c0 Recovering log #150
2024/04/24-19:19:43.367448 7fcc5fe006c0 Delete type=3 #148
2024/04/24-19:19:43.367549 7fcc5fe006c0 Delete type=0 #150
2024/04/24-20:38:33.619450 7fcc5e4006c0 Level-0 table #155: started
2024/04/24-20:38:33.619488 7fcc5e4006c0 Level-0 table #155: 0 bytes OK
2024/04/24-20:38:33.626512 7fcc5e4006c0 Delete type=0 #153
2024/04/24-20:38:33.632878 7fcc5e4006c0 Manual compaction at level-0 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
2024/04/24-20:38:33.639837 7fcc5e4006c0 Manual compaction at level-1 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)

8
packs/armes/LOG.old Normal file
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@@ -0,0 +1,8 @@
2024/04/07-18:44:43.841800 7f38a2a006c0 Recovering log #146
2024/04/07-18:44:43.851587 7f38a2a006c0 Delete type=3 #144
2024/04/07-18:44:43.851700 7f38a2a006c0 Delete type=0 #146
2024/04/07-18:53:15.687706 7f38a10006c0 Level-0 table #151: started
2024/04/07-18:53:15.687751 7f38a10006c0 Level-0 table #151: 0 bytes OK
2024/04/07-18:53:15.694223 7f38a10006c0 Delete type=0 #149
2024/04/07-18:53:15.709272 7f38a10006c0 Manual compaction at level-0 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
2024/04/07-18:53:15.709352 7f38a10006c0 Manual compaction at level-1 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)

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packs/armes/MANIFEST-000152 Normal file

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MANIFEST-000152

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@@ -0,0 +1,8 @@
2024/04/24-19:19:43.017708 7fcc64a006c0 Recovering log #150
2024/04/24-19:19:43.076452 7fcc64a006c0 Delete type=3 #148
2024/04/24-19:19:43.076601 7fcc64a006c0 Delete type=0 #150
2024/04/24-20:38:33.605428 7fcc5e4006c0 Level-0 table #155: started
2024/04/24-20:38:33.605456 7fcc5e4006c0 Level-0 table #155: 0 bytes OK
2024/04/24-20:38:33.612661 7fcc5e4006c0 Delete type=0 #153
2024/04/24-20:38:33.619414 7fcc5e4006c0 Manual compaction at level-0 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
2024/04/24-20:38:33.626638 7fcc5e4006c0 Manual compaction at level-1 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)

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@@ -0,0 +1,8 @@
2024/04/07-18:44:43.814328 7f38a2a006c0 Recovering log #146
2024/04/07-18:44:43.824924 7f38a2a006c0 Delete type=3 #144
2024/04/07-18:44:43.825056 7f38a2a006c0 Delete type=0 #146
2024/04/07-18:53:15.694330 7f38a10006c0 Level-0 table #151: started
2024/04/07-18:53:15.694352 7f38a10006c0 Level-0 table #151: 0 bytes OK
2024/04/07-18:53:15.702258 7f38a10006c0 Delete type=0 #149
2024/04/07-18:53:15.709293 7f38a10006c0 Manual compaction at level-0 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
2024/04/07-18:53:15.709368 7f38a10006c0 Manual compaction at level-1 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -0,0 +1 @@
MANIFEST-000152

0
packs/competences/LOCK Normal file
View File

8
packs/competences/LOG Normal file
View File

@@ -0,0 +1,8 @@
2024/04/24-19:19:42.882823 7fcc64a006c0 Recovering log #150
2024/04/24-19:19:42.947075 7fcc64a006c0 Delete type=3 #148
2024/04/24-19:19:42.947209 7fcc64a006c0 Delete type=0 #150
2024/04/24-20:38:33.592157 7fcc5e4006c0 Level-0 table #155: started
2024/04/24-20:38:33.592206 7fcc5e4006c0 Level-0 table #155: 0 bytes OK
2024/04/24-20:38:33.598509 7fcc5e4006c0 Delete type=0 #153
2024/04/24-20:38:33.605418 7fcc5e4006c0 Manual compaction at level-0 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
2024/04/24-20:38:33.612914 7fcc5e4006c0 Manual compaction at level-1 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)

View File

@@ -0,0 +1,8 @@
2024/04/07-18:44:43.786249 7f38a2a006c0 Recovering log #146
2024/04/07-18:44:43.797379 7f38a2a006c0 Delete type=3 #144
2024/04/07-18:44:43.797432 7f38a2a006c0 Delete type=0 #146
2024/04/07-18:53:15.681177 7f38a10006c0 Level-0 table #151: started
2024/04/07-18:53:15.681197 7f38a10006c0 Level-0 table #151: 0 bytes OK
2024/04/07-18:53:15.687480 7f38a10006c0 Delete type=0 #149
2024/04/07-18:53:15.709243 7f38a10006c0 Manual compaction at level-0 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
2024/04/07-18:53:15.709312 7f38a10006c0 Manual compaction at level-1 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/equipement/000005.ldb Normal file

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1
packs/equipement/CURRENT Normal file
View File

@@ -0,0 +1 @@
MANIFEST-000152

0
packs/equipement/LOCK Normal file
View File

8
packs/equipement/LOG Normal file
View File

@@ -0,0 +1,8 @@
2024/04/24-19:19:43.562687 7fcc5fe006c0 Recovering log #150
2024/04/24-19:19:43.720740 7fcc5fe006c0 Delete type=3 #148
2024/04/24-19:19:43.720811 7fcc5fe006c0 Delete type=0 #150
2024/04/24-20:38:33.632917 7fcc5e4006c0 Level-0 table #155: started
2024/04/24-20:38:33.632957 7fcc5e4006c0 Level-0 table #155: 0 bytes OK
2024/04/24-20:38:33.639646 7fcc5e4006c0 Delete type=0 #153
2024/04/24-20:38:33.647315 7fcc5e4006c0 Manual compaction at level-0 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)
2024/04/24-20:38:33.653621 7fcc5e4006c0 Manual compaction at level-1 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)

8
packs/equipement/LOG.old Normal file
View File

@@ -0,0 +1,8 @@
2024/04/07-18:44:43.869311 7f38a2a006c0 Recovering log #146
2024/04/07-18:44:43.880871 7f38a2a006c0 Delete type=3 #144
2024/04/07-18:44:43.880923 7f38a2a006c0 Delete type=0 #146
2024/04/07-18:53:15.709571 7f38a10006c0 Level-0 table #151: started
2024/04/07-18:53:15.709616 7f38a10006c0 Level-0 table #151: 0 bytes OK
2024/04/07-18:53:15.716550 7f38a10006c0 Delete type=0 #149
2024/04/07-18:53:15.736946 7f38a10006c0 Manual compaction at level-0 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)
2024/04/07-18:53:15.736993 7f38a10006c0 Manual compaction at level-1 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -0,0 +1 @@
MANIFEST-000152

0
packs/historiques/LOCK Normal file
View File

8
packs/historiques/LOG Normal file
View File

@@ -0,0 +1,8 @@
2024/04/24-19:19:43.080280 7fcc5fe006c0 Recovering log #150
2024/04/24-19:19:43.137577 7fcc5fe006c0 Delete type=3 #148
2024/04/24-19:19:43.137905 7fcc5fe006c0 Delete type=0 #150
2024/04/24-20:38:33.612932 7fcc5e4006c0 Level-0 table #155: started
2024/04/24-20:38:33.613011 7fcc5e4006c0 Level-0 table #155: 0 bytes OK
2024/04/24-20:38:33.619236 7fcc5e4006c0 Delete type=0 #153
2024/04/24-20:38:33.626625 7fcc5e4006c0 Manual compaction at level-0 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)
2024/04/24-20:38:33.632899 7fcc5e4006c0 Manual compaction at level-1 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)

View File

@@ -0,0 +1,8 @@
2024/04/07-18:44:43.827816 7f38a3e006c0 Recovering log #146
2024/04/07-18:44:43.838730 7f38a3e006c0 Delete type=3 #144
2024/04/07-18:44:43.838786 7f38a3e006c0 Delete type=0 #146
2024/04/07-18:53:15.702497 7f38a10006c0 Level-0 table #151: started
2024/04/07-18:53:15.702540 7f38a10006c0 Level-0 table #151: 0 bytes OK
2024/04/07-18:53:15.708964 7f38a10006c0 Delete type=0 #149
2024/04/07-18:53:15.709333 7f38a10006c0 Manual compaction at level-0 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)
2024/04/07-18:53:15.709410 7f38a10006c0 Manual compaction at level-1 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/mutations/000021.ldb Normal file

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1
packs/mutations/CURRENT Normal file
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@@ -0,0 +1 @@
MANIFEST-000062

0
packs/mutations/LOCK Normal file
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8
packs/mutations/LOG Normal file
View File

@@ -0,0 +1,8 @@
2024/04/24-19:19:42.952046 7fcc5fe006c0 Recovering log #60
2024/04/24-19:19:43.001963 7fcc5fe006c0 Delete type=3 #58
2024/04/24-19:19:43.002046 7fcc5fe006c0 Delete type=0 #60
2024/04/24-20:38:33.598679 7fcc5e4006c0 Level-0 table #65: started
2024/04/24-20:38:33.598713 7fcc5e4006c0 Level-0 table #65: 0 bytes OK
2024/04/24-20:38:33.605307 7fcc5e4006c0 Delete type=0 #63
2024/04/24-20:38:33.612894 7fcc5e4006c0 Manual compaction at level-0 from '!folders!5d4Zn28TUcPxRyXd' @ 72057594037927935 : 1 .. '!items!zttESycGKltfwCzJ' @ 0 : 0; will stop at (end)
2024/04/24-20:38:33.619433 7fcc5e4006c0 Manual compaction at level-1 from '!folders!5d4Zn28TUcPxRyXd' @ 72057594037927935 : 1 .. '!items!zttESycGKltfwCzJ' @ 0 : 0; will stop at (end)

8
packs/mutations/LOG.old Normal file
View File

@@ -0,0 +1,8 @@
2024/04/07-18:44:43.800976 7f38a3e006c0 Recovering log #56
2024/04/07-18:44:43.810946 7f38a3e006c0 Delete type=3 #54
2024/04/07-18:44:43.811011 7f38a3e006c0 Delete type=0 #56
2024/04/07-18:53:15.674292 7f38a10006c0 Level-0 table #61: started
2024/04/07-18:53:15.674318 7f38a10006c0 Level-0 table #61: 0 bytes OK
2024/04/07-18:53:15.680930 7f38a10006c0 Delete type=0 #59
2024/04/07-18:53:15.681066 7f38a10006c0 Manual compaction at level-0 from '!folders!5d4Zn28TUcPxRyXd' @ 72057594037927935 : 1 .. '!items!zttESycGKltfwCzJ' @ 0 : 0; will stop at (end)
2024/04/07-18:53:15.681085 7f38a10006c0 Manual compaction at level-1 from '!folders!5d4Zn28TUcPxRyXd' @ 72057594037927935 : 1 .. '!items!zttESycGKltfwCzJ' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/profils/000005.ldb Normal file

Binary file not shown.

0
packs/profils/000154.log Normal file
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1
packs/profils/CURRENT Normal file
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@@ -0,0 +1 @@
MANIFEST-000152

0
packs/profils/LOCK Normal file
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8
packs/profils/LOG Normal file
View File

@@ -0,0 +1,8 @@
2024/04/24-19:19:43.730272 7fcc654006c0 Recovering log #150
2024/04/24-19:19:43.889184 7fcc654006c0 Delete type=3 #148
2024/04/24-19:19:43.889335 7fcc654006c0 Delete type=0 #150
2024/04/24-20:38:33.639856 7fcc5e4006c0 Level-0 table #155: started
2024/04/24-20:38:33.639921 7fcc5e4006c0 Level-0 table #155: 0 bytes OK
2024/04/24-20:38:33.647189 7fcc5e4006c0 Delete type=0 #153
2024/04/24-20:38:33.653608 7fcc5e4006c0 Manual compaction at level-0 from '!items!26mRstKhCJoXkhu1' @ 72057594037927935 : 1 .. '!items!tFQqcxmkS3MT6ASE' @ 0 : 0; will stop at (end)
2024/04/24-20:38:33.660740 7fcc5e4006c0 Manual compaction at level-1 from '!items!26mRstKhCJoXkhu1' @ 72057594037927935 : 1 .. '!items!tFQqcxmkS3MT6ASE' @ 0 : 0; will stop at (end)

8
packs/profils/LOG.old Normal file
View File

@@ -0,0 +1,8 @@
2024/04/07-18:44:43.885807 7f38a3e006c0 Recovering log #146
2024/04/07-18:44:43.895718 7f38a3e006c0 Delete type=3 #144
2024/04/07-18:44:43.895858 7f38a3e006c0 Delete type=0 #146
2024/04/07-18:53:15.716770 7f38a10006c0 Level-0 table #151: started
2024/04/07-18:53:15.716808 7f38a10006c0 Level-0 table #151: 0 bytes OK
2024/04/07-18:53:15.723524 7f38a10006c0 Delete type=0 #149
2024/04/07-18:53:15.736955 7f38a10006c0 Manual compaction at level-0 from '!items!26mRstKhCJoXkhu1' @ 72057594037927935 : 1 .. '!items!tFQqcxmkS3MT6ASE' @ 0 : 0; will stop at (end)
2024/04/07-18:53:15.737004 7f38a10006c0 Manual compaction at level-1 from '!items!26mRstKhCJoXkhu1' @ 72057594037927935 : 1 .. '!items!tFQqcxmkS3MT6ASE' @ 0 : 0; will stop at (end)

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@@ -0,0 +1 @@
MANIFEST-000152

0
packs/protections/LOCK Normal file
View File

8
packs/protections/LOG Normal file
View File

@@ -0,0 +1,8 @@
2024/04/24-19:19:43.378670 7fcc654006c0 Recovering log #150
2024/04/24-19:19:43.554194 7fcc654006c0 Delete type=3 #148
2024/04/24-19:19:43.554281 7fcc654006c0 Delete type=0 #150
2024/04/24-20:38:33.626647 7fcc5e4006c0 Level-0 table #155: started
2024/04/24-20:38:33.626669 7fcc5e4006c0 Level-0 table #155: 0 bytes OK
2024/04/24-20:38:33.632751 7fcc5e4006c0 Delete type=0 #153
2024/04/24-20:38:33.639816 7fcc5e4006c0 Manual compaction at level-0 from '!items!16iPa2yIzB0V3pxb' @ 72057594037927935 : 1 .. '!items!yszkersMTE4p9VzP' @ 0 : 0; will stop at (end)
2024/04/24-20:38:33.647329 7fcc5e4006c0 Manual compaction at level-1 from '!items!16iPa2yIzB0V3pxb' @ 72057594037927935 : 1 .. '!items!yszkersMTE4p9VzP' @ 0 : 0; will stop at (end)

View File

@@ -0,0 +1,8 @@
2024/04/07-18:44:43.856327 7f38a3e006c0 Recovering log #146
2024/04/07-18:44:43.867226 7f38a3e006c0 Delete type=3 #144
2024/04/07-18:44:43.867361 7f38a3e006c0 Delete type=0 #146
2024/04/07-18:53:15.723744 7f38a10006c0 Level-0 table #151: started
2024/04/07-18:53:15.723796 7f38a10006c0 Level-0 table #151: 0 bytes OK
2024/04/07-18:53:15.730185 7f38a10006c0 Delete type=0 #149
2024/04/07-18:53:15.736963 7f38a10006c0 Manual compaction at level-0 from '!items!16iPa2yIzB0V3pxb' @ 72057594037927935 : 1 .. '!items!yszkersMTE4p9VzP' @ 0 : 0; will stop at (end)
2024/04/07-18:53:15.736999 7f38a10006c0 Manual compaction at level-1 from '!items!16iPa2yIzB0V3pxb' @ 72057594037927935 : 1 .. '!items!yszkersMTE4p9VzP' @ 0 : 0; will stop at (end)

Binary file not shown.

0
packs/tables/000154.log Normal file
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1
packs/tables/CURRENT Normal file
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@@ -0,0 +1 @@
MANIFEST-000152

0
packs/tables/LOCK Normal file
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7
packs/tables/LOG Normal file
View File

@@ -0,0 +1,7 @@
2024/04/24-19:19:44.361715 7fcc5fe006c0 Recovering log #150
2024/04/24-19:19:44.586287 7fcc5fe006c0 Delete type=3 #148
2024/04/24-19:19:44.586391 7fcc5fe006c0 Delete type=0 #150
2024/04/24-20:38:33.660752 7fcc5e4006c0 Level-0 table #155: started
2024/04/24-20:38:33.660779 7fcc5e4006c0 Level-0 table #155: 0 bytes OK
2024/04/24-20:38:33.667170 7fcc5e4006c0 Delete type=0 #153
2024/04/24-20:38:33.674538 7fcc5e4006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

7
packs/tables/LOG.old Normal file
View File

@@ -0,0 +1,7 @@
2024/04/07-18:44:43.927559 7f38a2a006c0 Recovering log #146
2024/04/07-18:44:43.937525 7f38a2a006c0 Delete type=3 #144
2024/04/07-18:44:43.937610 7f38a2a006c0 Delete type=0 #146
2024/04/07-18:53:15.737130 7f38a10006c0 Level-0 table #151: started
2024/04/07-18:53:15.737157 7f38a10006c0 Level-0 table #151: 0 bytes OK
2024/04/07-18:53:15.743304 7f38a10006c0 Delete type=0 #149
2024/04/07-18:53:15.765257 7f38a10006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -0,0 +1 @@
MANIFEST-000152

View File

View File

@@ -0,0 +1,8 @@
2024/04/24-19:19:44.119776 7fcc654006c0 Recovering log #150
2024/04/24-19:19:44.337580 7fcc654006c0 Delete type=3 #148
2024/04/24-19:19:44.337645 7fcc654006c0 Delete type=0 #150
2024/04/24-20:38:33.653632 7fcc5e4006c0 Level-0 table #155: started
2024/04/24-20:38:33.653654 7fcc5e4006c0 Level-0 table #155: 0 bytes OK
2024/04/24-20:38:33.660555 7fcc5e4006c0 Delete type=0 #153
2024/04/24-20:38:33.667354 7fcc5e4006c0 Manual compaction at level-0 from '!items!0jRgc9a9L8i7j1Uk' @ 72057594037927935 : 1 .. '!items!yRTYaNKyXBX9wHhb' @ 0 : 0; will stop at (end)
2024/04/24-20:38:33.674567 7fcc5e4006c0 Manual compaction at level-1 from '!items!0jRgc9a9L8i7j1Uk' @ 72057594037927935 : 1 .. '!items!yRTYaNKyXBX9wHhb' @ 0 : 0; will stop at (end)

Some files were not shown because too many files have changed in this diff Show More