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35 Commits

Author SHA1 Message Date
1e4692e850 Ajout des traits dans le header + gestion plus simple des PNJs 2024-03-19 09:16:08 +01:00
40e12c1bba Ajout des traits dans le header + gestion plus simple des PNJs 2024-03-19 09:15:30 +01:00
2450dce46c Fix traits bonus/malus and pictures in journals 2024-03-18 21:57:15 +01:00
67c1066194 Fix traits bonus/malus and pictures in journals 2024-03-18 21:56:10 +01:00
65fe498572 Fix background+landing pages 2024-03-15 12:12:02 +01:00
e1990f88b4 Fix background+landing pages 2024-03-15 12:10:44 +01:00
f99abb0966 Enhance stats 2024-02-08 13:02:57 +01:00
ec6e6be231 Fix confrontation with players 2023-10-12 08:28:30 +02:00
9d26d7bfad Amélirations des specialisations 2023-10-10 20:04:02 +02:00
81848155e5 Amélirations des specialisations 2023-10-10 20:02:13 +02:00
6778a9aa0b Release fix 2023-08-26 21:49:32 +02:00
63aa49c77f Fix CI/CD 2023-08-26 19:18:07 +02:00
0a3265419a Move repo to public area 2023-08-26 09:57:43 +02:00
f5093980b0 Move repo to public area 2023-08-26 09:53:14 +02:00
062a597b70 Various fixes in equipment, biodata 2023-08-25 09:18:45 +02:00
1d0d123947 Various fixes in equipment, biodata 2023-08-25 09:09:21 +02:00
bf94dc30b8 Picture link 2023-08-22 08:35:02 +02:00
fc3b83cfc2 Picture link 2023-08-22 08:34:12 +02:00
19b88c3de9 Add changelog 2023-08-21 15:20:10 +02:00
d669059403 Corrections diverses 2023-08-17 08:31:22 +02:00
45d419115d Needs babele, fix translation, fix margine 2023-08-16 21:17:49 +02:00
b9e2a77e88 Needs babele, fix translation, fix margine 2023-08-16 21:17:34 +02:00
5dca748bf3 v11 ready 2023-08-16 20:52:48 +02:00
98f9e1e2a6 v11 ready 2023-08-16 20:49:26 +02:00
1a90be13be v11 ready 2023-08-16 20:45:23 +02:00
e2f97762b9 Add workflow 2023-08-14 17:39:39 +02:00
de11053a9a Add workflow 2023-08-14 17:02:40 +02:00
3f7ce9918e Add workflow 2023-08-14 16:59:00 +02:00
919147b4af Add workflow 2023-08-14 16:58:18 +02:00
22953744ba Add workflow 2023-08-14 16:55:43 +02:00
6aee41b817 Final import 2023-08-14 16:47:12 +02:00
e7268a1578 Fix NPC sheet 2023-08-09 20:44:25 +02:00
0d25bbe764 Ajout annence et NPC 2023-08-09 17:33:11 +02:00
554a1af531 Annence/Boheme 2023-08-08 18:05:10 +02:00
b2219c0f81 Annence/Boheme 2023-08-08 14:54:39 +02:00
73 changed files with 976 additions and 310 deletions

54
.gitea/workflows/main.yml Normal file
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name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
with:
ref: 'master'
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/public/fvtt-ecryme
manifest: https://www.uberwald.me/gitea/public/fvtt-ecryme/releases/latest/system.json
download: https://www.uberwald.me/gitea/public/fvtt-ecryme/releases/download/${{github.event.release.tag_name}}/fvtt-ecryme.zip
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./fvtt-ecryme.zip system.json template.json README.md LICENSE.txt fonts/ images/ lang/ modules/ packs/ styles/ templates/ translated/
- name: setup go
uses: https://github.com/actions/setup-go@v4
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./fvtt-ecryme.zip
system.json
api_key: '${{secrets.RELEASE_TOKEN_UBERWALD}}'

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LICENSE.txt Normal file
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Copyright 2023 Open Sesame Games
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -1,6 +1,43 @@
# Système Foundry pour Ecryme v2 (French RPG, Open Sesam Games, Official)
# Ecryme v2 system for FoundryVTT (French RPG, Open Sesam Games, Official)
# Developmement
Uberwald
This is a base game system with functionnal character sheets for the game Ecryme, powered by the Engrenage system.
You can join the kickstarter and obtain the base books here : https://www.kickstarter.com/projects/osg-us/ecryme
# System overview
The game system in Foundry offers the following features :
- PC/NPC sheet
- Skill rolls
- Cephaly rolls (with Anency support)
- Confrontation management, with detailed result in the chat card
- Weapon rolls
- Trait management, with Spleen and Ideal also.
- Compendiums of items for the game
![System Snapshot](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/08/ecryme_snapshot_01.webp "System Snapshot")
# Contributions
- Original code realised by Uberwald (https://www.uberwald.me/)
# English translation
English translation by Conal Longden and Ian McClung
# Copyright mentions
Copyright 2023 Open Sesame Games
All rights reserved
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Ecryme is a game written by Alexandre Clavel and Samuel Metzener, in a universe created by Mathieu gaborit. All of the aforementionned authors retain there moral rights regarding this work in both print and digital formats.
# Requests or Problems
Please report any requests or problems you have at contact@open-sesame.games

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v11.0.39
- Modification sur la prise en compte des traits en bonus/malus
- Correction sur les images de l'aide intégrée FR
v11.0.38
- Corrections sur les champs background/notes/equipement libre
- Taduction des répertoires
- Ajout de 2 landing pages
v11.0.36
- Enable deletion specialization
- Custome bonus for specializations
- Specialization direct rolls
v11.0.31
Add profession, fix equipment tab and add missing translation
v11.0.30
Snapshot and more detailed README
v11.0.28
Initial release

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[Dolphin]
Timestamp=2024,3,15,11,30,15.103
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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[Dolphin]
Timestamp=2024,3,15,11,30,26.235
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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[Dolphin]
Timestamp=2024,3,15,11,30,19.681
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -1,7 +1,9 @@
{
"TYPES": {
"Actor": {
"Personnage": "PC"
"pc": "Player Character",
"npc": "Non-Player Character",
"annency": "Annency"
},
"Item": {
"trait": "Trait",
@ -16,7 +18,8 @@
"cogs": "Cogs",
"cephaly": "Cephaly",
"boheme": "Boheme",
"amertume": "Amertume"
"amertume": "Amertume",
"gamelevel": "Game level"
},
"chat": {
"formula": "Formula",
@ -30,7 +33,9 @@
"traitbonus": "Bonus trait",
"traitmalus": "Malus trait",
"bonusmalustraits": "Traits Bonus/Malus",
"spectranscend": "Self-Transcend : "
"spectranscend": "Self-Transcend : ",
"confrontselect": "Selected for confrontation",
"sentogm": "Confrontation has been sent to GM"
},
"rule": {
"cephaly-success-2": "Duration : 1 scene - Impact : Superficial - Bonus : 1 - Elegy : 1",
@ -48,6 +53,7 @@
"notenoughdice": "Execution and Preservation must have 2 dices allocated"
},
"ui": {
"equipmentfree": "Equipments (free input)",
"traitType": "Trait type",
"niveauTrait": "Trait level",
"weight": "Weight",
@ -155,7 +161,14 @@
"enhancements": "Enhancements",
"oniricform": "Oniric shape (Boheme)",
"ideals": "Ideals",
"politic": "Political ideal"
"politic": "Political ideal",
"boheme": "Boheme",
"annencybonus": "Annency bonus",
"bornplace": "Born place",
"residence": "Residence",
"origin": "Origin",
"childhood": "Childhood",
"bonus": "Bonus"
}
}
}

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@ -1,7 +1,9 @@
{
"TYPES": {
"Actor":{
"Personnage": "PJ"
"pc": "Personnage Joueur",
"npc": "Personnage Non Joueur",
"annency": "Anence"
},
"Item": {
"trait": "Trait",
@ -16,7 +18,8 @@
"cogs": "Engrenages",
"cephaly": "Céphalie",
"boheme": "Bohême",
"amertume": "Amertume"
"amertume": "Amertume",
"gamelevel": "Niveau de jeu"
},
"chat": {
"formula": "Formule",
@ -30,14 +33,16 @@
"traitbonus": "Trait bonus",
"traitmalus": "Trait malus",
"bonusmalustraits": "Bonus/Malus des Traits",
"spectranscend": "Dépassement de soi : "
"spectranscend": "Dépassement de soi : ",
"confrontselected": "Confrontation selectionnée",
"sentogm": "La confrontation a été envoyée au MJ"
},
"rule": {
"cephaly-success-12": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1",
"cephaly-success-34": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2",
"cephaly-success-56": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3",
"cephaly-success-78": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4",
"cephaly-success-910": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5",
"cephaly-success-4": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2",
"cephaly-success-6": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3",
"cephaly-success-8": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4",
"cephaly-success-10": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5",
"cephaly-failure-2": "Durée : 1 scène - Impact : Superficiel - Malus : 1 - Symptôme non visible et sans gravité - Altération bégigne difficilement repérable",
"cephaly-failure-4": "Durée : 1 semaine - Impact : Léger - Malus : 2 - Symptôme visible non incapacitant - Altération repérable",
"cephaly-failure-6": "Durée : 1 mois - Impact : Grave - Malus : 3 - Symptôme incapacitant - Altération repérable et fâcheuse",
@ -49,6 +54,7 @@
"notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun"
},
"ui": {
"equipmentfree": "Equipements (saisie libre)",
"traitType": "Type de trait",
"niveauTrait": "Niveau du trait",
"effect": "Incidence",
@ -156,7 +162,14 @@
"enhancements": "Améliorations",
"oniricform": "Forme Onorique (Bohême)",
"ideals": "Idéaux",
"politic": "Idéaux politiques"
"politic": "Idéaux politiques",
"boheme": "Bohême",
"annencybonus": "Bonus d'Anence",
"bornplace": "Lieu de naissance",
"residence": "Résidence",
"origin": "Origine",
"childhood": "Enfance",
"bonus": "Bonus"
}
}
}

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@ -46,15 +46,16 @@ export class EcrymeActorSheet extends ActorSheet {
maneuvers: this.actor.getManeuvers(),
impactsMalus: this.actor.getImpactsMalus(),
archetype: duplicate(this.actor.getArchetype()),
equipements: this.actor.getEquipments(),
equipments: this.actor.getEquipments(),
hasCephaly: EcrymeUtility.hasCephaly(),
hasBoheme: EcrymeUtility.hasBoheme(),
hasAmertume: EcrymeUtility.hasAmertume(),
cephalySkills: this.actor.getCephalySkills(),
subActors: duplicate(this.actor.getSubActors()),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
equipementlibre: await TextEditor.enrichHTML(this.object.system.equipementlibre, { async: true }),
annency: this.actor.getAnnency(),
description: await TextEditor.enrichHTML(this.object.system.biodata.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, { async: true }),
equipementlibre: await TextEditor.enrichHTML(this.object.system.equipmentfree, { async: true }),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
@ -79,10 +80,19 @@ export class EcrymeActorSheet extends ActorSheet {
if (e.keyCode === 13) return false;
});
html.find('.open-annency').click(ev => {
let actorId = $(ev.currentTarget).data("annency-id")
const actor = game.actors.get(actorId)
actor.sheet.render(true)
})
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
if (!itemId) {
itemId = $(ev.currentTarget).data("item-id")
}
const item = this.actor.items.get( itemId );
item.sheet.render(true);
});
@ -122,6 +132,12 @@ export class EcrymeActorSheet extends ActorSheet {
let skillKey = $(event.currentTarget).data("skill-key")
this.actor.rollSkill(categKey, skillKey)
});
html.find('.roll-spec').click((event) => {
let categKey = $(event.currentTarget).data("category-key")
let skillKey = $(event.currentTarget).data("skill-key")
let specId = $(event.currentTarget).data("spec-id")
this.actor.rollSpec(categKey, skillKey, specId)
});
html.find('.roll-skill-confront').click((event) => {
let categKey = $(event.currentTarget).data("category-key")
let skillKey = $(event.currentTarget).data("skill-key")

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@ -54,6 +54,18 @@ export class EcrymeActor extends Actor {
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
async _preCreate(data, options, user) {
await super._preCreate(data, options, user);
// Configure prototype token settings
const prototypeToken = {};
if (this.type === "pc") Object.assign(prototypeToken, {
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
});
this.updateSource({ prototypeToken });
}
/* -------------------------------------------- */
getMoneys() {
let comp = this.items.filter(item => item.type == 'money');
@ -68,6 +80,31 @@ export class EcrymeActor extends Actor {
return comp;
}
/* -------------------------------------------- */
buildAnnencyActorList() {
let membersFull = {}
for(let id of this.system.base.characters) {
let actor = game.actors.get(id)
membersFull[id] = { name: actor.name, id: actor.id, img: actor.img }
}
return membersFull
}
/* ----------------------- --------------------- */
addAnnencyActor(actorId) {
let members = duplicate(this.system.base.characters)
members.push(actorId)
this.update({ 'system.base.characters': members })
}
async removeAnnencyActor(actorId) {
let members = this.system.base.characters.filter(id => id != actorId)
this.update({ 'system.base.characters': members })
}
/* -------------------------------------------- */
getAnnency() {
return game.actors.find(a => a.type == 'annency' && a.system.base.characters.includes(this.id))
}
/* -------------------------------------------- */
getConfrontations() {
return this.items.filter(it => it.type == "confrontation")
@ -163,7 +200,7 @@ export class EcrymeActor extends Actor {
/* ------------------------------------------- */
getEquipments() {
return this.items.filter(item => item.type == 'equipement')
return this.items.filter(item => item.type == 'equipment')
}
/* ------------------------------------------- */
@ -311,7 +348,7 @@ export class EcrymeActor extends Actor {
/* -------------------------------------------- */
modifyConfrontBonus( modifier ) {
let newBonus = this.system.internals.confrontbonus + bonus
let newBonus = this.system.internals.confrontbonus + modifier
this.update({'system.internals.confrontbonus': newBonus})
}
@ -350,14 +387,25 @@ export class EcrymeActor extends Actor {
/* -------------------------------------------- */
getCommonSkill(categKey, skillKey) {
let skill = this.system.skills[categKey].skilllist[skillKey]
let rollData = this.getCommonRollData()
skill = duplicate(skill)
// Specific NPC case
let skill
if (skillKey == "rawnpc") {
skill = {
name: "ECRY.ui." + categKey,
max: 10,
value: this.system.skills[categKey].pnjvalue,
spec: []
}
} else {
skill = this.system.skills[categKey].skilllist[skillKey]
skill = duplicate(skill)
skill.spec = this.getSpecializations(skillKey)
}
skill.categKey = categKey
skill.skillKey = skillKey
skill.spec = this.getSpecializations(skillKey)
rollData.skill = skill
rollData.img = skill.img
rollData.impactMalus = this.getImpactMalus(categKey)
@ -373,6 +421,17 @@ export class EcrymeActor extends Actor {
this.startRoll(rollData).catch("Error on startRoll")
}
/* -------------------------------------------- */
rollSpec(categKey, skillKey, specId) {
let rollData = this.getCommonSkill(categKey, skillKey)
let spec = this.items.find(it => it.type == "specialization" && it.id == specId)
rollData.mode = "skill"
rollData.selectedSpecs = [spec.id]
rollData.forcedSpec = duplicate(spec)
rollData.title = game.i18n.localize(rollData.skill.name)
this.startRoll(rollData).catch("Error on startRoll")
}
/* -------------------------------------------- */
async rollSkillConfront(categKey, skillKey) {
let rollData = this.getCommonSkill(categKey, skillKey)
@ -391,6 +450,7 @@ export class EcrymeActor extends Actor {
let rollData = this.getCommonRollData()
rollData.mode = "cephaly"
rollData.skill = duplicate(this.system.cephaly.skilllist[skillKey])
rollData.annency = duplicate(this.getAnnency())
rollData.img = rollData.skill.img
rollData.skill.categKey = "cephaly"
rollData.skill.skillKey = skillKey
@ -419,6 +479,8 @@ export class EcrymeActor extends Actor {
rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
rollData.executionTotal = rollData.skill.value
rollData.preservationTotal = rollData.skill.value
rollData.traitsBonus = duplicate(rollData.traits)
rollData.traitsMalus = duplicate(rollData.traits)
rollData.applyTranscendence = "execution"
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
confrontStartDialog.render(true)

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@ -0,0 +1,143 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { EcrymeUtility } from "../common/ecryme-utility.js";
/* -------------------------------------------- */
export class EcrymeAnnencySheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme", "sheet", "actor"],
template: "systems/fvtt-ecryme/templates/actors/annency-sheet.hbs",
width: 640,
height: 600,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "annency" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true
});
}
/* -------------------------------------------- */
async getData() {
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system),
limited: this.object.limited,
config: duplicate(game.system.ecryme.config),
hasCephaly: EcrymeUtility.hasCephaly(),
hasBoheme: EcrymeUtility.hasBoheme(),
hasAmertume: EcrymeUtility.hasAmertume(),
characters: this.actor.buildAnnencyActorList(),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
}
this.formData = formData;
console.log("Annency : ", formData, this.object);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.bind("keydown", function (e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false;
});
html.find('.actor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let actorId = li.data("actor-id")
const actor = game.actors.get(actorId)
actor.sheet.render(true)
})
html.find('.actor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let actorId = li.data("actor-id")
this.actor.removeAnnencyActor(actorId)
})
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
const item = this.actor.items.get(itemId);
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item")
EcrymeUtility.confirmDelete(this, li).catch("Error : No deletion confirmed")
})
html.find('.item-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
})
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
let actor = game.actors.get(actorId);
actor.sheet.render(true);
});
html.find('.subactor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
this.actor.delSubActor(actorId);
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update({ [`${fieldName}`]: value });
});
}
/* -------------------------------------------- */
async _onDropActor(event, dragData) {
const actor = fromUuidSync(dragData.uuid)
if (actor) {
this.actor.addAnnencyActor(actor.id)
} else {
ui.notifications.warn("Actor not found")
}
super._onDropActor(event)
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

View File

@ -221,7 +221,7 @@ export class EcrymeUtility {
let msg = await this.createChatWithRollMode(this.confrontData1.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-result.hbs`, confront)
})
msg.setFlag("world", "ecryme-rolldata", confront)
await msg.setFlag("world", "ecryme-rolldata", confront)
console.log("Confront result", confront)
this.lastConfront = confront
@ -275,7 +275,7 @@ export class EcrymeUtility {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "rolldata")
//console.log(">>>>>>>>>>>>>>>>>>>>>>>>>> Menu !!!!", rollData)
if (rollData.skill && i <= rollData.skill.value && !rollData.transcendUsed && rollData.spec) {
if (rollData.skill && rollData.skill.value >= i && !rollData.transcendUsed && rollData.spec) {
return true
}
return false
@ -300,6 +300,7 @@ export class EcrymeUtility {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "ecryme-rolldata")
ui.notifications.info( game.i18n.localize("ECRY.chat.confrontselect"))
EcrymeUtility.manageConfrontation(rollData)
})
html.on("click", '.button-apply-cephaly-difficulty', event => {
@ -409,10 +410,15 @@ export class EcrymeUtility {
/* -------------------------------------------- */
static async onSocketMesssage(msg) {
console.log("SOCKET MESSAGE", msg.name)
if (msg.name == "msg-draw-card") {
if (game.user.isGM && game.system.ecryme.currentTirage) {
game.system.ecryme.currentTirage.addCard(msg.data.msgId)
console.log("SOCKET MESSAGE", msg)
if (msg.name == "msg_gm_chat_message") {
let rollData = msg.data.rollData
if ( game.user.isGM ) {
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
content: await renderTemplate(msg.data.template, rollData),
whisper: game.user.id
})
chatMsg.setFlag("world", "ecryme-rolldata", rollData)
}
}
}
@ -492,7 +498,7 @@ export class EcrymeUtility {
rollData.margin = rollData.total - rollData.difficulty
if (rollData.total > rollData.difficulty) {
rollData.isSuccess = true
let maxMargin = rollData.skill.value + (rollData.spec) ? 2 : 0
let maxMargin = rollData.skill.value + ((rollData.spec) ? 2 : 0)
rollData.margin = Math.min(rollData.margin, maxMargin)
}
}
@ -516,7 +522,7 @@ export class EcrymeUtility {
}
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
diceFormula += "+2"
diceFormula += "+" + (String(rollData.spec.system?.bonus) || "2")
}
rollData.bonusMalusTraits = 0
if (rollData.traitsBonus && rollData.traitsBonus.length > 0) {
@ -525,7 +531,7 @@ export class EcrymeUtility {
let trait = actor.getTrait(id)
console.log(trait, id)
rollData.traitsBonusList.push(trait)
rollData.bonusMalusTraits += trait.system.level
rollData.bonusMalusTraits += Math.abs(trait.system.level)
}
}
if (rollData.traitsMalus && rollData.traitsMalus.length > 0) {
@ -533,12 +539,15 @@ export class EcrymeUtility {
for (let id of rollData.traitsMalus) {
let trait = actor.getTrait(id)
rollData.traitsMalusList.push(trait)
rollData.bonusMalusTraits -= trait.system.level
rollData.bonusMalusTraits -= Math.abs(trait.system.level)
}
}
diceFormula += "+" + rollData.bonusMalusTraits
diceFormula += "+" + rollData.bonusMalusPerso
diceFormula += "+" + rollData.impactMalus
if (rollData.annency) {
diceFormula += "+" + rollData.annencyBonus
}
rollData.diceFormula = diceFormula
return diceFormula
}
@ -567,7 +576,7 @@ export class EcrymeUtility {
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})
msg.setFlag("world", "ecryme-rolldata", rollData)
await msg.setFlag("world", "ecryme-rolldata", rollData)
console.log("Rolldata result", rollData)
}
@ -584,7 +593,7 @@ export class EcrymeUtility {
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})
msg.setFlag("world", "ecryme-rolldata", rollData)
await msg.setFlag("world", "ecryme-rolldata", rollData)
}
/* -------------------------------------------- */
@ -628,12 +637,10 @@ export class EcrymeUtility {
}
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
game.socket.emit("system.fvtt-ecryme", { msg: "msg_gm_chat_message", data: chatGM });
static blindMessageToGM(chatData) {
chatData.whisper = this.getUsers(user => user.isGM);
console.log("blindMessageToGM", chatData);
game.socket.emit("system.fvtt-ecryme", { name: "msg_gm_chat_message", data: chatData });
}
@ -653,18 +660,14 @@ export class EcrymeUtility {
}
return array;
}
/* -------------------------------------------- */
static async createChatMessage(name, rollMode, chatOptions) {
switch (rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
this.blindMessageToGM(chatOptions);
chatOptions.whisper = [game.user.id];
chatOptions.content = "Message only to the GM";
}
else {
} else {
chatOptions.whisper = this.getUsers(user => user.isGM);
}
break;
@ -684,6 +687,7 @@ export class EcrymeUtility {
bonusMalusPerso: 0,
bonusMalusSituation: 0,
bonusMalusDef: 0,
annencyBonus: 0,
bonusMalusPortee: 0,
skillTranscendence: 0,
rollMode: game.settings.get("core", "rollMode"),

View File

@ -50,6 +50,7 @@ export class EcrymeConfrontDialog extends Dialog {
let msg = await EcrymeUtility.createChatMessage(this.rollData.alias, "blindroll", {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs`, this.rollData)
})
EcrymeUtility.blindMessageToGM( { rollData: this.rollData, template: "systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs" })
console.log("MSG", this.rollData)
msg.setFlag("world", "ecryme-rolldata", this.rollData)
}
@ -82,13 +83,24 @@ export class EcrymeConfrontDialog extends Dialog {
let button = this.buttonDisabled
setTimeout(function () { $(".launchConfront").attr("disabled", button) }, 180)
}
/* ------------------ -------------------------- */
_canDragStart(selector) {
console.log("CAN DRAG START", selector, super._canDragStart(selector) )
return true
}
_canDragDrop(selector) {
console.log("CAN DRAG DROP", selector, super._canDragDrop(selector) )
return true
}
/* ------------------ -------------------------- */
_onDragStart(event) {
console.log("DRAGSTART::::", event)
super._onDragStart(event)
let dragType = $(event.srcElement).data("drag-type")
let diceData = {}
//console.log("DRAGTYPE", dragType)
console.log("DRAGTYPE", dragType)
if (dragType == "dice") {
diceData = {
dragType: "dice",
@ -111,7 +123,7 @@ export class EcrymeConfrontDialog extends Dialog {
let data = JSON.parse(dataJSON)
if ( data.dragType == "dice") {
let idx = Number(data.diceIndex)
//console.log("DATA", data, event, event.srcElement.className)
console.log("DATA", data, event, event.srcElement.className)
if (event.srcElement.className.includes("execution") &&
this.rollData.availableDices.filter(d => d.location == "execution").length < 2) {
this.rollData.availableDices[idx].location = "execution"
@ -245,7 +257,9 @@ export class EcrymeConfrontDialog extends Dialog {
this.rollData.applyTranscendence = $('#roll-apply-transcendence').val()
this.computeTotals()
})
html.find('#annency-bonus').change((event) => {
this.rollData.annencyBonus = Number(event.currentTarget.value)
})
}
}

View File

@ -11,6 +11,7 @@
import { EcrymeActor } from "./actors/ecryme-actor.js";
import { EcrymeItemSheet } from "./items/ecryme-item-sheet.js";
import { EcrymeActorSheet } from "./actors/ecryme-actor-sheet.js";
import { EcrymeAnnencySheet } from "./actors/ecryme-annency-sheet.js";
import { EcrymeUtility } from "./common/ecryme-utility.js";
import { EcrymeCombat } from "./app/ecryme-combat.js";
import { EcrymeItem } from "./items/ecryme-item.js";
@ -58,15 +59,15 @@ Hooks.once("init", async function () {
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
//Actors.registerSheet("fvtt-ecryme", EcrymeNPCSheet, { types: ["pnj"], makeDefault: false });
Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["npc"], makeDefault: true });
Actors.registerSheet("fvtt-ecryme", EcrymeAnnencySheet, { types: ["annency"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-ecryme", EcrymeItemSheet, { makeDefault: true });
EcrymeUtility.init()
console.log("Babele INIT!")
Babele.get().setSystemTranslationsDir("translated");
Babele.get().setSystemTranslationsDir("translated")
});
@ -82,28 +83,13 @@ function welcomeMessage() {
}
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey)
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
async function importDefaultScene() {
let exists = game.scenes.find(j => j.name == "Landing page 1");
if (!exists) {
const scenes = await EcrymeUtility.loadCompendium("fvtt-ecryme.scenes")
let newDocuments = scenes.filter(i => i.name == "Landing page 1");
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Landing page 1").activate();
}
}
@ -121,10 +107,17 @@ Hooks.once("ready", function () {
});
}
registerUsageCount(game.system.id)
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
welcomeMessage();
EcrymeUtility.ready()
EcrymeCharacterSummary.ready()
EcrymeUtility.ready();
EcrymeCharacterSummary.ready();
importDefaultScene();
})

View File

@ -1 +1 @@
MANIFEST-000038
MANIFEST-000146

View File

@ -1,7 +1,7 @@
2023/08/08-09:07:13.603738 7f5867fff6c0 Recovering log #36
2023/08/08-09:07:13.613379 7f5867fff6c0 Delete type=3 #34
2023/08/08-09:07:13.613547 7f5867fff6c0 Delete type=0 #36
2023/08/08-09:07:28.094335 7f58677fe6c0 Level-0 table #41: started
2023/08/08-09:07:28.094367 7f58677fe6c0 Level-0 table #41: 0 bytes OK
2023/08/08-09:07:28.130086 7f58677fe6c0 Delete type=0 #39
2023/08/08-09:07:28.130372 7f58677fe6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
2024/03/19-08:59:49.412009 7fe1974006c0 Recovering log #144
2024/03/19-08:59:49.422002 7fe1974006c0 Delete type=3 #142
2024/03/19-08:59:49.422641 7fe1974006c0 Delete type=0 #144
2024/03/19-09:13:11.433053 7fe18fe006c0 Level-0 table #149: started
2024/03/19-09:13:11.433076 7fe18fe006c0 Level-0 table #149: 0 bytes OK
2024/03/19-09:13:11.439309 7fe18fe006c0 Delete type=0 #147
2024/03/19-09:13:11.449116 7fe18fe006c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2023/08/08-08:56:25.009827 7f5afcdf86c0 Recovering log #32
2023/08/08-08:56:25.043068 7f5afcdf86c0 Delete type=3 #30
2023/08/08-08:56:25.043112 7f5afcdf86c0 Delete type=0 #32
2023/08/08-09:07:10.720233 7f58677fe6c0 Level-0 table #37: started
2023/08/08-09:07:10.720259 7f58677fe6c0 Level-0 table #37: 0 bytes OK
2023/08/08-09:07:10.728506 7f58677fe6c0 Delete type=0 #35
2023/08/08-09:07:10.742534 7f58677fe6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
2024/03/19-08:26:23.599709 7fe196a006c0 Recovering log #140
2024/03/19-08:26:23.609740 7fe196a006c0 Delete type=3 #138
2024/03/19-08:26:23.610001 7fe196a006c0 Delete type=0 #140
2024/03/19-08:59:38.616836 7fe18fe006c0 Level-0 table #145: started
2024/03/19-08:59:38.616860 7fe18fe006c0 Level-0 table #145: 0 bytes OK
2024/03/19-08:59:38.622855 7fe18fe006c0 Delete type=0 #143
2024/03/19-08:59:38.629513 7fe18fe006c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)

BIN
packs/help/000074.ldb Normal file

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1
packs/help/CURRENT Normal file
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@ -0,0 +1 @@
MANIFEST-000083

8
packs/help/LOG Normal file
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@ -0,0 +1,8 @@
2024/03/19-08:59:49.466407 7fe1956006c0 Recovering log #81
2024/03/19-08:59:49.476751 7fe1956006c0 Delete type=3 #79
2024/03/19-08:59:49.476810 7fe1956006c0 Delete type=0 #81
2024/03/19-09:13:11.469451 7fe18fe006c0 Level-0 table #86: started
2024/03/19-09:13:11.469477 7fe18fe006c0 Level-0 table #86: 0 bytes OK
2024/03/19-09:13:11.476330 7fe18fe006c0 Delete type=0 #84
2024/03/19-09:13:11.476450 7fe18fe006c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2024/03/19-09:13:11.476467 7fe18fe006c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)

8
packs/help/LOG.old Normal file
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@ -0,0 +1,8 @@
2024/03/19-08:26:23.652790 7fe1974006c0 Recovering log #77
2024/03/19-08:26:23.662568 7fe1974006c0 Delete type=3 #75
2024/03/19-08:26:23.662632 7fe1974006c0 Delete type=0 #77
2024/03/19-08:59:38.642890 7fe18fe006c0 Level-0 table #82: started
2024/03/19-08:59:38.642925 7fe18fe006c0 Level-0 table #82: 0 bytes OK
2024/03/19-08:59:38.649550 7fe18fe006c0 Delete type=0 #80
2024/03/19-08:59:38.649669 7fe18fe006c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2024/03/19-08:59:38.649688 7fe18fe006c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)

BIN
packs/help/MANIFEST-000083 Normal file

Binary file not shown.

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@ -1 +1 @@
MANIFEST-000038
MANIFEST-000146

View File

@ -1,7 +1,7 @@
2023/08/08-09:07:13.616518 7f5867fff6c0 Recovering log #36
2023/08/08-09:07:13.626451 7f5867fff6c0 Delete type=3 #34
2023/08/08-09:07:13.626504 7f5867fff6c0 Delete type=0 #36
2023/08/08-09:07:28.173846 7f58677fe6c0 Level-0 table #41: started
2023/08/08-09:07:28.173906 7f58677fe6c0 Level-0 table #41: 0 bytes OK
2023/08/08-09:07:28.221287 7f58677fe6c0 Delete type=0 #39
2023/08/08-09:07:28.221402 7f58677fe6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
2024/03/19-08:59:49.453929 7fe1974006c0 Recovering log #144
2024/03/19-08:59:49.464351 7fe1974006c0 Delete type=3 #142
2024/03/19-08:59:49.464411 7fe1974006c0 Delete type=0 #144
2024/03/19-09:13:11.463206 7fe18fe006c0 Level-0 table #149: started
2024/03/19-09:13:11.463229 7fe18fe006c0 Level-0 table #149: 0 bytes OK
2024/03/19-09:13:11.469351 7fe18fe006c0 Delete type=0 #147
2024/03/19-09:13:11.476419 7fe18fe006c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2023/08/08-08:56:25.046084 7f5867fff6c0 Recovering log #32
2023/08/08-08:56:25.085371 7f5867fff6c0 Delete type=3 #30
2023/08/08-08:56:25.085419 7f5867fff6c0 Delete type=0 #32
2023/08/08-09:07:10.736291 7f58677fe6c0 Level-0 table #37: started
2023/08/08-09:07:10.736337 7f58677fe6c0 Level-0 table #37: 0 bytes OK
2023/08/08-09:07:10.742372 7f58677fe6c0 Delete type=0 #35
2023/08/08-09:07:10.742595 7f58677fe6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
2024/03/19-08:26:23.639789 7fe196a006c0 Recovering log #140
2024/03/19-08:26:23.649226 7fe196a006c0 Delete type=3 #138
2024/03/19-08:26:23.649311 7fe196a006c0 Delete type=0 #140
2024/03/19-08:59:38.636120 7fe18fe006c0 Level-0 table #145: started
2024/03/19-08:59:38.636145 7fe18fe006c0 Level-0 table #145: 0 bytes OK
2024/03/19-08:59:38.642769 7fe18fe006c0 Delete type=0 #143
2024/03/19-08:59:38.649658 7fe18fe006c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)

BIN
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0
packs/scenes/000032.log Normal file
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1
packs/scenes/CURRENT Normal file
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@ -0,0 +1 @@
MANIFEST-000030

0
packs/scenes/LOCK Normal file
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8
packs/scenes/LOG Normal file
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@ -0,0 +1,8 @@
2024/03/19-08:59:49.439960 7fe1974006c0 Recovering log #28
2024/03/19-08:59:49.450519 7fe1974006c0 Delete type=3 #26
2024/03/19-08:59:49.450564 7fe1974006c0 Delete type=0 #28
2024/03/19-09:13:11.449133 7fe18fe006c0 Level-0 table #33: started
2024/03/19-09:13:11.449161 7fe18fe006c0 Level-0 table #33: 0 bytes OK
2024/03/19-09:13:11.455581 7fe18fe006c0 Delete type=0 #31
2024/03/19-09:13:11.469432 7fe18fe006c0 Manual compaction at level-0 from '!scenes!YYBr138LR7ntGFdo' @ 72057594037927935 : 1 .. '!scenes!wJJTdzEVyJpkUXaM' @ 0 : 0; will stop at (end)
2024/03/19-09:13:11.476429 7fe18fe006c0 Manual compaction at level-1 from '!scenes!YYBr138LR7ntGFdo' @ 72057594037927935 : 1 .. '!scenes!wJJTdzEVyJpkUXaM' @ 0 : 0; will stop at (end)

8
packs/scenes/LOG.old Normal file
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@ -0,0 +1,8 @@
2024/03/19-08:26:23.626739 7fe196a006c0 Recovering log #24
2024/03/19-08:26:23.637137 7fe196a006c0 Delete type=3 #22
2024/03/19-08:26:23.637185 7fe196a006c0 Delete type=0 #24
2024/03/19-08:59:38.629525 7fe18fe006c0 Level-0 table #29: started
2024/03/19-08:59:38.629567 7fe18fe006c0 Level-0 table #29: 0 bytes OK
2024/03/19-08:59:38.635979 7fe18fe006c0 Delete type=0 #27
2024/03/19-08:59:38.649644 7fe18fe006c0 Manual compaction at level-0 from '!scenes!YYBr138LR7ntGFdo' @ 72057594037927935 : 1 .. '!scenes!wJJTdzEVyJpkUXaM' @ 0 : 0; will stop at (end)
2024/03/19-08:59:38.649696 7fe18fe006c0 Manual compaction at level-1 from '!scenes!YYBr138LR7ntGFdo' @ 72057594037927935 : 1 .. '!scenes!wJJTdzEVyJpkUXaM' @ 0 : 0; will stop at (end)

Binary file not shown.

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@ -1 +1 @@
MANIFEST-000038
MANIFEST-000146

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@ -1,7 +1,7 @@
2023/08/08-09:07:13.603739 7f5afddfa6c0 Recovering log #36
2023/08/08-09:07:13.613381 7f5afddfa6c0 Delete type=3 #34
2023/08/08-09:07:13.613431 7f5afddfa6c0 Delete type=0 #36
2023/08/08-09:07:28.018452 7f58677fe6c0 Level-0 table #41: started
2023/08/08-09:07:28.018491 7f58677fe6c0 Level-0 table #41: 0 bytes OK
2023/08/08-09:07:28.055806 7f58677fe6c0 Delete type=0 #39
2023/08/08-09:07:28.130329 7f58677fe6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
2024/03/19-08:59:49.399329 7fe1956006c0 Recovering log #144
2024/03/19-08:59:49.409751 7fe1956006c0 Delete type=3 #142
2024/03/19-08:59:49.409855 7fe1956006c0 Delete type=0 #144
2024/03/19-09:13:11.426894 7fe18fe006c0 Level-0 table #149: started
2024/03/19-09:13:11.426924 7fe18fe006c0 Level-0 table #149: 0 bytes OK
2024/03/19-09:13:11.432936 7fe18fe006c0 Delete type=0 #147
2024/03/19-09:13:11.439402 7fe18fe006c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2023/08/08-08:56:25.009829 7f5867fff6c0 Recovering log #32
2023/08/08-08:56:25.043069 7f5867fff6c0 Delete type=3 #30
2023/08/08-08:56:25.043120 7f5867fff6c0 Delete type=0 #32
2023/08/08-09:07:10.688033 7f58677fe6c0 Level-0 table #37: started
2023/08/08-09:07:10.688071 7f58677fe6c0 Level-0 table #37: 0 bytes OK
2023/08/08-09:07:10.694013 7f58677fe6c0 Delete type=0 #35
2023/08/08-09:07:10.710270 7f58677fe6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
2024/03/19-08:26:23.586366 7fe1974006c0 Recovering log #140
2024/03/19-08:26:23.596561 7fe1974006c0 Delete type=3 #138
2024/03/19-08:26:23.596616 7fe1974006c0 Delete type=0 #140
2024/03/19-08:59:38.610581 7fe18fe006c0 Level-0 table #145: started
2024/03/19-08:59:38.610610 7fe18fe006c0 Level-0 table #145: 0 bytes OK
2024/03/19-08:59:38.616719 7fe18fe006c0 Delete type=0 #143
2024/03/19-08:59:38.629493 7fe18fe006c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)

0
packs/traits/000148.log Normal file
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@ -1 +1 @@
MANIFEST-000038
MANIFEST-000146

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@ -1,7 +1,7 @@
2023/08/08-09:07:13.616518 7f5afd5f96c0 Recovering log #36
2023/08/08-09:07:13.626497 7f5afd5f96c0 Delete type=3 #34
2023/08/08-09:07:13.626556 7f5afd5f96c0 Delete type=0 #36
2023/08/08-09:07:28.130506 7f58677fe6c0 Level-0 table #41: started
2023/08/08-09:07:28.130559 7f58677fe6c0 Level-0 table #41: 0 bytes OK
2023/08/08-09:07:28.173605 7f58677fe6c0 Delete type=0 #39
2023/08/08-09:07:28.221390 7f58677fe6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
2024/03/19-08:59:49.425377 7fe1956006c0 Recovering log #144
2024/03/19-08:59:49.436099 7fe1956006c0 Delete type=3 #142
2024/03/19-08:59:49.436163 7fe1956006c0 Delete type=0 #144
2024/03/19-09:13:11.455720 7fe18fe006c0 Level-0 table #149: started
2024/03/19-09:13:11.455760 7fe18fe006c0 Level-0 table #149: 0 bytes OK
2024/03/19-09:13:11.463106 7fe18fe006c0 Delete type=0 #147
2024/03/19-09:13:11.469442 7fe18fe006c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)

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@ -1,7 +1,7 @@
2023/08/08-08:56:25.046084 7f5afcdf86c0 Recovering log #32
2023/08/08-08:56:25.085370 7f5afcdf86c0 Delete type=3 #30
2023/08/08-08:56:25.085408 7f5afcdf86c0 Delete type=0 #32
2023/08/08-09:07:10.728779 7f58677fe6c0 Level-0 table #37: started
2023/08/08-09:07:10.728820 7f58677fe6c0 Level-0 table #37: 0 bytes OK
2023/08/08-09:07:10.736158 7f58677fe6c0 Delete type=0 #35
2023/08/08-09:07:10.742554 7f58677fe6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
2024/03/19-08:26:23.614041 7fe1974006c0 Recovering log #140
2024/03/19-08:26:23.624059 7fe1974006c0 Delete type=3 #138
2024/03/19-08:26:23.624114 7fe1974006c0 Delete type=0 #140
2024/03/19-08:59:38.622981 7fe18fe006c0 Level-0 table #145: started
2024/03/19-08:59:38.623003 7fe18fe006c0 Level-0 table #145: 0 bytes OK
2024/03/19-08:59:38.629342 7fe18fe006c0 Delete type=0 #143
2024/03/19-08:59:38.636106 7fe18fe006c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)

View File

@ -1265,6 +1265,7 @@ ul, li {
min-width: 12rem;
}
.item-name-label-short {
margin-top: 4px;
flex-grow:1;
max-width: 4rem;
min-width: 4rem;
@ -1275,6 +1276,16 @@ ul, li {
max-width: 6rem;
min-width: 6rem;
}
.item-name-label-medium2 {
margin-top: 4px;
flex-grow:0;
max-width: 10rem;
min-width: 10rem;
}
.item-name-label-free {
margin-top: 4px;
align-self: flex-start;
}
.item-name-label-long2 {
margin-top: 4px;
flex-grow:2;
@ -1287,10 +1298,17 @@ ul, li {
min-width: 9rem;
}
.item-field-label-short {
margin-top: 4px;
flex-grow:1;
max-width: 4rem;
min-width: 4rem;
}
.item-field-label-short-header {
margin-top: 4px;
flex-grow:1;
max-width: 2.2rem;
min-width: 2.2rem;
}
.item-field-label-medium {
flex-grow:1;
max-width: 6rem;
@ -1321,12 +1339,21 @@ ul, li {
min-width:2rem;
max-width: 2rem;
}
.item-controls-fixed-full {
min-width:3rem;
max-width: 3rem;
}
.attribute-label {
font-weight: bold;
}
.flexrow-no-expand {
flex-grow: 0;
}
.flexrow-start {
justify-content: flex-start;
align-content: flex-start;
align-self: flex-start;
}
.item-input-small {
max-width: 16px;
max-height: 12px;

View File

@ -1245,6 +1245,7 @@ ul, li {
min-width: 12rem;
}
.item-name-label-short {
margin-top: 4px;
flex-grow:1;
max-width: 4rem;
min-width: 4rem;
@ -1255,6 +1256,16 @@ ul, li {
max-width: 6rem;
min-width: 6rem;
}
.item-name-label-medium2 {
margin-top: 4px;
flex-grow:0;
max-width: 10rem;
min-width: 10rem;
}
.item-name-label-free {
margin-top: 4px;
align-self: flex-start;
}
.item-name-label-long2 {
margin-top: 4px;
flex-grow:2;
@ -1267,10 +1278,17 @@ ul, li {
min-width: 9rem;
}
.item-field-label-short {
margin-top: 4px;
flex-grow:1;
max-width: 4rem;
min-width: 4rem;
}
.item-field-label-short-header {
margin-top: 4px;
flex-grow:1;
max-width: 2.2rem;
min-width: 2.2rem;
}
.item-field-label-medium {
flex-grow:1;
max-width: 6rem;
@ -1301,12 +1319,21 @@ ul, li {
min-width:2rem;
max-width: 2rem;
}
.item-controls-fixed-full {
min-width:3rem;
max-width: 3rem;
}
.attribute-label {
font-weight: bold;
}
.flexrow-no-expand {
flex-grow: 0;
}
.flexrow-start {
justify-content: flex-start;
align-content: flex-start;
align-self: flex-start;
}
.item-input-small {
max-width: 16px;
max-height: 12px;

View File

@ -62,6 +62,18 @@
"ASSISTANT": "OWNER"
}
},
{
"label": "Scenes",
"type": "Scene",
"name": "scenes",
"path": "packs/scenes",
"system": "fvtt-ecryme",
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"label": "Maneuvers",
"type": "Item",
@ -73,10 +85,22 @@
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"label": "Help/Aides",
"type": "JournalEntry",
"name": "help",
"path": "packs/help",
"system": "fvtt-ecryme",
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
}
],
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/raw/branch/master/system.json",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-ecryme/raw/branch/master/system.json",
"compatibility": {
"minimum": "10",
"verified": "11"
@ -88,9 +112,18 @@
"styles": [
"styles/ecryme.css"
],
"relationships": {
"requires": [
{
"id": "babele",
"type": "module",
"compatibility": {}
}
]
},
"title": "Ecryme, le Jeu de Rôles",
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme",
"version": "11.0.13",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/archive/fvtt-ecryme-v11.0.13.zip",
"url": "https://www.uberwald.me/gitea/public/fvtt-ecryme",
"version": "11.1.0",
"download": "https://www.uberwald.me/gitea/public/fvtt-ecryme/archive/fvtt-ecryme-v11.1.0.zip",
"background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp"
}

View File

@ -1,7 +1,7 @@
{
"Actor": {
"types": [
"pc"
"pc","annency", "npc"
],
"templates": {
"biodata": {
@ -24,9 +24,11 @@
},
"core": {
"subactors": [],
"equipmentfree": "",
"skills": {
"physical": {
"name": "ECRY.ui.physical",
"pnjvalue": 0,
"skilllist": {
"athletics": {
"name": "ECRY.ui.athletics",
@ -57,6 +59,7 @@
},
"mental": {
"name": "ECRY.ui.mental",
"pnjvalue": 0,
"skilllist": {
"anthropomecanology": {
"name": "ECRY.ui.anthropomecanology",
@ -87,6 +90,7 @@
},
"social": {
"name": "ECRY.ui.social",
"pnjvalue": 0,
"skilllist": {
"quibbling": {
"name": "ECRY.ui.quibbling",
@ -136,20 +140,6 @@
"major": 0
}
},
"annency": {
"iscollective": false,
"ismultiple": false,
"characters": "",
"location": {"1": "", "2": "", "3":"", "4":"", "5":"" },
"description": "",
"enhancements": "",
"boheme": {
"name": "",
"ideals": "",
"politic": "",
"description": ""
}
},
"cephaly": {
"name": "ECRY.ui.cephaly",
"skilllist": {
@ -187,8 +177,35 @@
"npccore": {
"npctype": "",
"description": ""
},
"annency": {
"base": {
"iscollective": false,
"ismultiple": false,
"characters": [],
"location": {"1": "", "2": "", "3":"", "4":"", "5":"" },
"description": "",
"enhancements": ""
},
"boheme": {
"name": "",
"ideals": "",
"politic": "",
"description": ""
}
}
},
"annency": {
"templates": [
"annency"
]
},
"npc": {
"templates": [
"biodata",
"core"
]
},
"pc": {
"templates": [
"biodata",
@ -253,6 +270,7 @@
"effect": 0
},
"specialization": {
"bonus": 2,
"templates": [
"common"
],

View File

@ -15,27 +15,40 @@
<div class="flexrow">
<ul>
<li class="flexrow item" data-item-id="{{spleen.id}}">
<label class="item-name-label-medium">Spleen :</label>
<label class="item-field-label-short">Spleen :</label>
<label class="item-name-label-long">{{spleen.name}}</label>
<div class="item-filler">&nbsp;</div>
{{#if spleen}}
<div class="item-controls item-controls-fixed">
<div class="item-controls item-controls-fixed-full">
<a class="item-control item-add" data-type="trait" title="Create Trait"><i
class="fas fa-plus"></i></a>
<a class="item-control item-edit" data-type="trait" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i class="fas fa-plus"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i
class="fas fa-trash"></i></a>
</div>
{{/if}}
</li>
<li class="item flexrow" data-item-id="{{ideal.id}}">
<label class="item-name-label-medium">Ideal :</label>
<label class="item-field-label-short">Ideal :</label>
<label class="item-name-label-long">{{ideal.name}}</label>
<div class="item-filler">&nbsp;</div>
{{#if ideal}}
<div class="item-controls item-controls-fixed">
<div class="item-controls item-controls-fixed-full">
<a class="item-control item-add" data-type="trait" title="Create Trait"><i
class="fas fa-plus"></i></a>
<a class="item-control item-edit" data-type="trait" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i class="fas fa-plus"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i
class="fas fa-trash"></i></a>
</div>
{{/if}}
</li>
<li class="item flexrow flexrow-no-expand flexrow-start ">
<label class="item-name-label-short">Traits :</label>
{{#each traits as |trait key|}}
<label class="item-name-label-free"><a data-item-id="{{trait._id}}" class="item-edit">{{trait.name}}</a>,&nbsp;</label>
{{/each}}
</li>
</ul>
</div>
@ -72,10 +85,33 @@
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header impact-title">
<h3><label class="items-title-text">{{localize category.name}} ({{valueAtIndex @root.impactsMalus
categkey}})</label></h3>
<h3>
{{#if (eq @root.type "npc")}}
<a class="roll-skill-confront" data-category-key="{{categkey}}" data-skill-key="rawnpc">
<i class="fa-regular fa-swords"></i>
</a>
<a class="roll-skill" data-category-key="{{categkey}}" data-skill-key="rawnpc">
<i class="fa-solid fa-dice-d6"></i>
{{/if}}
<label class="items-title-text">{{localize category.name}} ({{valueAtIndex @root.impactsMalus
categkey}})</label>
{{#if (eq @root.type "npc")}}
</a>
<select class="item-field-label-short-header" type="text"
name="system.skills.{{categkey}}.pnjvalue" value="{{category.pnjvalue}}"
data-dtype="Number">
{{#select category.pnjvalue}}
{{#each @root.config.skillLevel as |level key| }}
<option value="{{level}}">{{level}}</option>
{{/each}}
{{/select}}
</select>
{{/if}}
</h3>
</span>
</li>
{{#each category.skilllist as |skill skillkey|}}
<li class="item flexrow list-item">
<span class="item-name-label-long">
@ -100,15 +136,16 @@
<ul class="ul-level1">
{{#each skill.spec as |spec idx|}}
<li class="item flexrow list-item" data-item-id="{{spec._id}}" data-item-type="specialization">
<a class="roll-spec" data-spec-id="{{spec._id}}">
<a class="roll-spec" data-category-key="{{categkey}}" data-skill-key="{{skillkey}}"
data-spec-id="{{spec._id}}">
<i class="fa-solid fa-dice-d6"></i>
{{spec.name}}
</a>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" data-type="specialization" title="Edit Item"><i
class="fas fa-edit"></i></a>
<a class="item-control item-add" data-type="specialization" title="Delete Item"><i
class="fas fa-plus"></i></a>
<a class="item-control item-delete" data-type="specialization" title="Delete Item"><i
class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -151,74 +188,21 @@
{{/each}}
</ul>
<h3>{{localize "ECRY.ui.annency"}}</h3>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item">
<span class="item-name-label-medium">
{{localize "ECRY.ui.iscollective"}}
</span>
<input type="checkbox" class="item-field-label-short" name="system.annency.iscollective"
value="{{system.annency.iscollective}}" {{checked system.annency.iscollective}} />
<span class="item-name-label-medium">
{{localize "ECRY.ui.ismultiple"}}
</span>
<input type="checkbox" class="item-field-label-short" name="system.annency.ismultiple"
value="{{system.annency.ismultiple}}" {{checked system.annency.ismultiple}} />
</li>
<li class="item flexrow list-item">
<span class="item-name-label-medium">
{{localize "ECRY.ui.description"}}
</span>
<textarea class="textarea-default" rows="3" name="system.annency.description">{{system.annency.description}}</textarea>
</li>
<li class="item flexrow list-item">
<span class="item-name-label-medium">
{{localize "ECRY.ui.characters"}}
</span>
<textarea class="textarea-default" rows="3" name="system.annency.characters">{{system.annency.characters}}</textarea>
</li>
</ul>
<h3>{{localize "ECRY.ui.oniricform"}}</h3>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.name"}}</span>
<input type="text" class="item-field-label-long" name="system.annency.boheme.name" value="{{system.annency.boheme.name}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.ideals"}}</span>
<input type="text" class="item-field-label-long" name="system.annency.boheme.ideals" value="{{system.annency.boheme.ideals}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.politic"}}</span>
<input type="text" class="item-field-label-long" name="system.annency.boheme.politic" value="{{system.annency.boheme.politic}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.description"}}</span>
<textarea class="textarea-default" rows="3" name="system.annency.boheme.description">{{system.annency.boheme.description}}</textarea>
</li>
</ul>
</div>
<div>
<h3>{{localize "ECRY.ui.annency"}}</h3>
<ul class="stat-list alternate-list item-list">
{{#each system.annency.location as |location index|}}
{{#if annency}}
<h3>{{localize "ECRY.ui.annency"}} : <a class="open-annency"
data-annency-id="{{annency.id}}">{{annency.name}}<i class="fas fa-edit"></i></a></h3>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item">
<span class="item-name-label-medium">
{{localize "ECRY.ui.location"}} {{index}}
<span class="item-name-label-long">
{{annency.system.base.description}}
</span>
<textarea class="textarea-default" rows="3" name="system.annency.location.{{index}}">{{location}}</textarea>
</li>
{{/each}}
<li class="item flexrow list-item">
<span class="item-name-label-medium">
{{localize "ECRY.ui.enhancements"}}
</span>
<textarea class="textarea-default" rows="3" name="system.annency.enhancements">{{system.annency.enhancements}}</textarea>
</li>
</ul>
{{/if}}
</div>
</div>
@ -327,57 +311,22 @@
{{!-- Equipement Tab --}}
<div class="tab equipment" data-group="primary" data-tab="equipment">
<div class="tab equipements" data-group="primary" data-tab="equipements">
<span class="item-name-label-header items-title-bg">
<h3><label class="items-title-text">Equipements (saisie libre)</label></h3>
<h3><label class="items-title-text">{{localize "ECRY.ui.equipmentfree"}}</label></h3>
</span>
<div class="form-group small-editor">
{{editor equipementlibre target="system.equipementlibre" button=true owner=owner editable=editable}}
{{editor equipementlibre target="system.equipmentfree" button=true owner=owner editable=editable}}
</div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Armes</label></h3>
<h3><label class="items-title-text">{{localize "ECRY.ui.equipment"}}s</label></h3>
</span>
<span class="item-field-label-medium">
<label class="item-field-label-medium">Normaux</label>
</span>
<span class="item-field-label-medium">
<label class="item-field-label-medium">Particulier</label>
</span>
<span class="item-field-label-medium">
<label class="item-field-label-medium">Critique</label>
</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each armes as |arme key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{arme._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{arme.img}}" /></a>
<span class="item-name-label">{{arme.name}}</span>
<span class="item-field-label-medium"><label>{{arme.system.dommagenormale}}</label></span>
<span class="item-field-label-medium"><label>{{arme.system.dommagepart}}</label></span>
<span class="item-field-label-medium"><label>{{arme.system.dommagecritique}}</label></span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipements (Items)</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Q.</label>
<label class="item-field-label-medium">{{localize "ECRY.ui.weight"}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
@ -385,11 +334,12 @@
</div>
</li>
{{#each equipements as |equip key|}}
{{#each equipments as |equip key|}}
<li class="item list-item flexrow list-item-shadow" data-item-id="{{equip._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{equip.img}}" /></a>
<span class="item-name-label">{{equip.name}}</span>
<span class="item-field-label-medium">{{equip.system.weight}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
@ -399,36 +349,6 @@
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Sortilèges</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">Seuil</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each sorts as |sort key|}}
<li class="item list-item flexrow list-item-shadow" data-item-id="{{sort._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{sort.img}}" /></a>
<span class="item-name-label">{{sort.name}}</span>
<span class="item-field-label-medium">
<label class="short-label">{{sort.system.seuil}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<hr>
</div>
@ -440,7 +360,7 @@
<div>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="item-name-label-medium">Lieu de naissance</label>
<label class="item-name-label-medium">{{localize "ECRY.ui.bornplace"}}</label>
<input type="text" class="" name="system.biodata.lieunaissance" value="{{system.biodata.lieunaissance}}"
data-dtype="String" />
</li>
@ -449,22 +369,27 @@
<input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Profession</label>
<input type="text" class="" name="system.biodata.profession" value="{{system.biodata.profession}}"
data-dtype="String" />
</li>
</ul>
</div>
<div>
<ul>
<li class="item flexrow">
<label class="item-name-label-medium">Résidence</label>
<label class="item-name-label-medium">{{localize "ECRY.ui.residence"}}</label>
<input type="text" class="" name="system.biodata.residence" value="{{system.biodata.residence}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Nationalité</label>
<label class="item-name-label-medium">{{localize "ECRY.ui.origin"}}</label>
<input type="text" class="" name="system.biodata.nationalite" value="{{system.biodata.nationalite}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Enfance</label>
<label class="item-name-label-medium">{{localize "ECRY.ui.childhood"}}</label>
<input type="text" class="" name="system.biodata.enfance" value="{{system.biodata.enfance}}"
data-dtype="String" />
</li>

View File

@ -0,0 +1,138 @@
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields">
<div class="flexrow">
<div class="profile-img-container">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
</div>
<div class="flexcol">
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<ul>
<li class="flexrow item" data-item-id="{{spleen.id}}">
<label class="item-name-label-medium">Description :</label>
<textarea class="textarea-default" rows="3" name="system.base.description">{{system.base.description}}</textarea>
</li>
</ul>
</div>
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
{{#if hasCephaly}}
<a class="item" data-tab="annency">{{localize "ECRY.ui.annency"}}</a>
{{/if}}
{{#if hasBoheme}}
<a class="item" data-tab="boheme">{{localize "ECRY.ui.boheme"}}</a>
{{/if}}
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{#if hasCephaly}}
{{!-- Cephaly Tab --}}
<div class="tab annency" data-group="primary" data-tab="annency">
<div class="grid grid-2col">
<div>
<h3>{{localize "ECRY.ui.annency"}}</h3>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item">
<span class="item-name-label-short">
{{localize "ECRY.ui.iscollective"}}
</span>
<input type="checkbox" class="item-field-label-short" name="system.base.iscollective"
value="{{system.base.iscollective}}" {{checked system.base.iscollective}} />
<span class="item-name-label-short">
{{localize "ECRY.ui.ismultiple"}}
</span>
<input type="checkbox" class="item-field-label-short" name="system.base.ismultiple"
value="{{system.base.ismultiple}}" {{checked system.base.ismultiple}} />
</li>
</ul>
<h3>{{localize "ECRY.ui.characters"}}</h3>
<ul class="stat-list alternate-list item-list">
{{#each characters as |character id|}}
<li class="item flexrow " data-actor-id="{{character.id}}" >
<img class="item-name-img" src="{{character.img}}" />
<span class="item-name-label competence-name">{{character.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control actor-edit" title="Edit Actor"><i class="fas fa-edit"></i></a>
<a class="item-control actor-delete" title="Delete Actor"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div>
<h3>{{localize "ECRY.ui.location"}}</h3>
<ul class="stat-list alternate-list item-list">
{{#each system.base.location as |location index|}}
<li class="item flexrow list-item">
<span class="item-name-label-medium">
{{localize "ECRY.ui.location"}} {{index}}
</span>
<textarea class="textarea-default" rows="3" name="system.base.location.{{index}}">{{location}}</textarea>
</li>
{{/each}}
<li class="item flexrow list-item">
<span class="item-name-label-medium">
{{localize "ECRY.ui.enhancements"}}
</span>
<textarea class="textarea-default" rows="3" name="system.base.enhancements">{{system.base.enhancements}}</textarea>
</li>
</ul>
</div>
</div>
</div>
{{/if}}
{{#if hasBoheme}}
<div class="tab boheme" data-group="primary" data-tab="boheme">
<h3>{{localize "ECRY.ui.oniricform"}}</h3>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.name"}}</span>
<input type="text" class="item-field-label-long" name="system.boheme.name" value="{{system.boheme.name}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.ideals"}}</span>
<input type="text" class="item-field-label-long" name="system.boheme.ideals" value="{{system.boheme.ideals}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.politic"}}</span>
<input type="text" class="item-field-label-long" name="system.boheme.politic" value="{{system.boheme.politic}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.description"}}</span>
<textarea class="textarea-default" rows="3" name="system.boheme.description">{{system.boheme.description}}</textarea>
</li>
</ul>
</div>
{{/if}}
</section>
</form>

View File

@ -16,14 +16,21 @@
<div>
<ul>
<li>{{localize "ECRY.ui.cephaly"}} : {{localize skill.name}}</li>
{{#if annency}}
<li>{{localize "ECRY.ui.annencybonus"}} {{annency.name}}: {{annencyBonus}}</li>
{{/if}}
{{#if (gt marginExecution 0)}}
<li>{{localize "ECRY.ui.execution"}} {{executionTotal}} vs {{difficulty}} : {{marginExecution}}</li>
<li>{{localize cephalySuccess}}</li>
{{/if}}
{{#if (gt marginPreservation 0)}}
<li>{{localize "ECRY.ui.preservation"}} {{preservationTotal}} vs {{difficulty}} : {{marginPreservation}}</li>
<li>{{localize cephalyFailure}}</li>
{{/if}}
</ul>
</div>

View File

@ -23,7 +23,7 @@
<li>{{localize skill.name}}: {{skill.value}} </li>
{{#if spec}}
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li>
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+{{spec.system.bonus}}) </li>
{{/if}}
{{#each traitsBonus as |trait idx|}}
@ -40,7 +40,14 @@
<li>{{localize "ECRY.chat.bonusmalustraits"}}: {{bonusMalusTraits}} </li>
{{/if}}
{{#if (isGM)}}
{{else}}
<li>{{localize "ECRY.ui.execution"}} : {{executionTotal}}</li>
<li>{{localize "ECRY.ui.preservation"}} : {{preservationTotal}}</li>
{{/if}}
</ul>
{{#if (isGM)}}
{{#if (eq mode "cephaly")}}
<div>
@ -55,6 +62,10 @@
{{else}}
<button class="button-select-confront">{{localize "ECRY.ui.selectconfront"}}</button>
{{/if}}
{{else}}
<div>
{{localize "ECRY.chat.sentogm"}}
</div>
{{/if}}
</div>

View File

@ -21,7 +21,7 @@
{{#if skill}}
<li>{{localize skill.name}}: {{skill.value}} </li>
{{#if spec}}
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li>
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+{{spec.system.bonus}}) </li>
{{/if}}
{{/if}}

View File

@ -100,6 +100,24 @@
{{/each}}
</select>
</div>
{{#if annency}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.annency"}} : {{annency.name}}</span>
<span class="roll-dialog-label">{{annency.system.base.description}}</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.annencybonus"}}</span>
<select class="" id="annency-bonus" name="annencyBonus" data-type="String">
<option value="0">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
</select>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus : </span>

View File

@ -22,14 +22,21 @@
</select>
</div>
{{#if forcedSpec}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
<span class="roll-dialog-label">{{forcedSpec.name}} (+{{forcedSpec.system.bonus}})</span>
</div>
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
<select class="" id="roll-specialization" data-type="String" multiple>
{{#each skill.spec as |spec idx|}}
<option value="{{spec.id}}">{{spec.name}}</option>
<option value="{{spec.id}}">{{spec.name}} (+{{spec.system.bonus}})</option>
{{/each}}
</select>
</div>
{{/if}}
{{#if spleen}}
<div class="flexrow">

View File

@ -30,6 +30,11 @@
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.bonus"}}</label>
<input type="text" class="item-field-label-short" name="system.bonus" value="{{system.bonus}}" data-dtype="Number"/>
</li>
</ul>
</div>
</div>

View File

@ -2,6 +2,18 @@
"label": "Equipement",
"mapping": {
"description": "system.description"
},
"folders": {
"Armor": "Armure",
"Weapons": "Armes",
"Clothing": "Vêtements",
"Food": "Nourriture",
"Lighting": "Eclairage",
"Miscellany" : "Divers",
"Musical instruments": "Instruments de musique",
"Reading, writing, recording": "Lecture, écriture, enregistrement",
"Travel equipment": "Equipement de voyage",
"Vehicle": "Véhicule"
},
"entries": {
"Absinthe": {

View File

@ -2,6 +2,11 @@
"label": "Spécialisation",
"mapping": {
"description": "system.description"
},
"folders": {
"Mental": "Mentale",
"Physical": "Physique",
"Spocial": "Sociale"
},
"entries": {
"Aircraft": {

View File

@ -2,6 +2,9 @@
"label": "Traits",
"mapping": {
"description": "system.description"
},
"folders": {
"Maneuvers": "Manoeuvres"
},
"entries": {
"Ability to stay calm": {