This commit is contained in:
LeRatierBretonnien 2023-05-26 07:46:06 +02:00
parent 08f0aba1d8
commit 4058cd530b
69 changed files with 475 additions and 433 deletions

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@ -18,3 +18,8 @@ gulp.task('css', function () {
.pipe(postcss(processors))
.pipe(gulp.dest('./styles'));
});
function watchUpdates() {
gulp.watch('./postcss/*.css', css);
}

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@ -1,6 +1,5 @@
[Dolphin]
SortRole=modificationtime
Timestamp=2023,2,26,15,32,34.892
Timestamp=2023,5,10,17,7,42.817
Version=4
ViewMode=1
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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images/icons/icon_spec.webp Normal file

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@ -8,6 +8,20 @@
"TypeEquipment": "Equipment"
},
"ECRY": {
"chat": {
"formula": "Formula",
"difficulty": "Difficulty",
"dicesum": "Dices result",
"result": "Result",
"margin": "Margin",
"success": "Success!",
"failure": "Failed!",
"specialization": "Specialization",
"traitbonus": "Bonus trait",
"traitmalus": "Malus trait",
"bonusmalustraits": "Traits Bonus/Malus",
"spectranscend": "Self-Transcend : "
},
"ui": {
"traitType": "Trait type",
"niveauTrait": "Trait level",
@ -44,7 +58,27 @@
"loquacity": "Loquacity",
"guile": "Guile",
"performance" :"Performance",
"skill": "Skill"
"skill": "Skill",
"troublesome": "Troublesome",
"occasional": "Occasional",
"difficult": "Difficult",
"uncommon": "Uncommon",
"verydifficult": "Very Difficult",
"rare": "Rare",
"extremdifficult": "Extremely difficult",
"veryrare": "Very rare",
"increddifficult": "Incredibly difficult",
"exceptrare": "Exceptionally rare",
"none": "None",
"roll": "Roll !",
"cancel": "Cancel",
"rolltitle": "Test roll",
"spec": "Specialization",
"traitbonus": "Bonus traits",
"traitmalus": "Malus traits",
"applyideal": "Apply ideal",
"applyspleen": "Apply spleen",
"skilltranscendence": "Self Transcendence"
}
}
}

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@ -8,6 +8,20 @@
"TypeEquipment": "Equipment"
},
"ECRY": {
"chat": {
"formula": "Formule",
"difficulty": "Difficulté",
"dicesum": "Dés",
"result": "Resultat",
"margin": "Marge",
"success": "Succés!",
"failure": "Echec!",
"specialization": "Spécialisation",
"traitbonus": "Trait bonus",
"traitmalus": "Trait malus",
"bonusmalustraits": "Bonus/Malus des Traits",
"spectranscend": "Dépassement de soi : "
},
"ui": {
"traitType": "Type de trait",
"niveauTrait": "Niveau du trait",
@ -44,7 +58,27 @@
"loquacity": "Faconde",
"guile": "Maraude",
"performance" :"Représentation",
"skill": "Compétence"
"skill": "Compétence",
"troublesome": "Malaisé",
"occasional": "Peu frequent",
"difficult": "Difficile",
"uncommon": "Atypique",
"verydifficult": "Très difficile",
"rare": "Rare",
"extremdifficult": "Extrêmement difficile",
"veryrare": "Très rare",
"increddifficult": "Incroyable",
"exceptrare": "Exceptionnel",
"none": "Aucun",
"roll": "Lancer les dés !",
"cancel": "Annuler",
"rolltitle": "Ou l'on teste ses compétences",
"spec": "Spécialisation",
"traitbonus": "Traits bonus",
"traitmalus": "Traits malus",
"applyideal": "Utiliser l'idéal",
"applyspleen": "Utiliser le spleen",
"skilltranscendence": "Dépassement de soi"
}
}
}

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@ -36,6 +36,9 @@ export class EcrymeActorSheet extends ActorSheet {
system: duplicate(this.object.system),
limited: this.object.limited,
skills: this.actor.prepareSkills(),
traits: this.actor.getRollTraits(),
ideal: this.actor.getIdeal(),
spleen: this.actor.getSpleen(),
system: duplicate(this.object.system),
config: duplicate(game.system.ecryme.config),
weapons: duplicate(this.actor.getWeapons()),

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@ -89,7 +89,26 @@ export class EcrymeActor extends Actor {
return comp;
}
/* -------------------------------------------- */
getRollTraits() {
return this.items.filter(it => it.type == "trait" && it.system.traitype == "normal")
}
getIdeal() {
return this.items.find(it => it.type == "trait" && it.system.traitype == "ideal")
}
getSpleen() {
return this.items.find(it => it.type == "trait" && it.system.traitype == "spleen")
}
/* -------------------------------------------- */
getTrait(id) {
//console.log("TRAITS", this.items, this.items.filter(it => it.type == "trait") )
return this.items.find(it => it.type == "trait" && it._id == id)
}
/* -------------------------------------------- */
getSpecialization(id) {
return this.items.find(it => it.type == "specialization" && it.id == id)
}
/* -------------------------------------------- */
getSpecializations(skillKey) {
return this.items.filter(it => it.type == "specialization" && it.system.skillkey == skillKey)
@ -262,6 +281,12 @@ export class EcrymeActor extends Actor {
}
}
/* -------------------------------------------- */
spentSkillTranscendence(skill, value) {
let newValue = this.system.skills[skill.categKey].skilllist[skill.skillKey].value - value
newValue = Math.max(0, newValue)
this.update( { [`system.skills.${skill.categKey}.skilllist.${skill.skillKey}.value`]: newValue})
}
/* -------------------------------------------- */
getCommonRollData() {
@ -271,6 +296,9 @@ export class EcrymeActor extends Actor {
rollData.actorId = this.id
rollData.img = this.img
rollData.isReroll = false
rollData.traits = this.getRollTraits()
rollData.spleen = this.getSpleen()
rollData.ideal = this.getIdeal()
return rollData
}
@ -279,7 +307,11 @@ export class EcrymeActor extends Actor {
rollSkill(categKey, skillKey) {
let skill = this.system.skills[categKey].skilllist[skillKey]
let rollData = this.getCommonRollData()
rollData.skill = duplicate(skill)
skill = duplicate(skill)
skill.categKey = categKey
skill.skillKey = skillKey
skill.spec = this.getSpecializations(skillKey)
rollData.skill = skill
rollData.mode = "skill"
rollData.title = game.i18n.localize(skill.name)
rollData.img = skill.img

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@ -14,6 +14,14 @@ export const ECRYME_CONFIG = {
{value: +2, text: "+2"},
{value: +3, text: "+3"}
],
difficulty: {
"-1": {difficulty: "ECRY.ui.none", frequency: "ECRY.ui.none", value: "-"},
"8": { difficulty: "ECRY.ui.troublesome", frequency: "ECRY.ui.occasional", value: 8 },
"10": { difficulty: "ECRY.ui.difficult", frequency: "ECRY.ui.uncommon", value: 10 },
"12": { difficulty: "ECRY.ui.verydifficult", frequency: "ECRY.ui.rare", value: 12 },
"14": { difficulty: "ECRY.ui.extremdifficult", frequency: "ECRY.ui.veryrare", value: 14 },
"16": { difficulty: "ECRY.ui.increddifficult", frequency: "ECRY.ui.exceptrare", value: 16 },
},
skillLevel: {
"0": "0",
"1": "1",

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@ -8,6 +8,7 @@ export class EcrymeUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => EcrymeUtility.chatListeners(html));
Hooks.on("getChatLogEntryContext", (html, options) => EcrymeUtility.chatMenuManager(html, options));
this.rollDataStore = {}
this.defenderStore = {}
@ -43,15 +44,22 @@ export class EcrymeUtility {
Handlebars.registerHelper('add', function (a, b) {
return parseInt(a) + parseInt(b);
})
Handlebars.registerHelper('for', function (from, to, incr, block) {
var accum = '';
for (var i = from; i <= to; i += incr)
accum += block.fn(i);
return accum;
})
this.buildSkillConfig()
}
/*-------------------------------------------- */
static buildSkillConfig() {
game.system.ecryme.config.skills = { }
for (let categKey in game.data.template.Actor.templates.core.skills) {
game.system.ecryme.config.skills = {}
for (let categKey in game.data.template.Actor.templates.core.skills) {
let category = game.data.template.Actor.templates.core.skills[categKey]
for(let skillKey in category.skilllist) {
for (let skillKey in category.skilllist) {
let skill = duplicate(category.skilllist[skillKey])
skill.categKey = categKey // Auto reference the category
game.system.ecryme.config.skills[skillKey] = skill
@ -89,6 +97,32 @@ export class EcrymeUtility {
return actor
}
/* -------------------------------------------- */
static chatMenuManager(html, options) {
let canTranscendRoll = []
for(let i=1; i<=10; i++ ) {
canTranscendRoll[i] = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "rolldata")
//console.log(">>>>>>>>>>>>>>>>>>>>>>>>>> Menu !!!!", rollData)
if (rollData.skill && i <= rollData.skill.value && !rollData.transcendUsed && rollData.spec ) {
return true
}
return false
}
options.push({
name: game.i18.localize("ECRY.chat.spectranscend") + i,
icon: '<i class="fas fa-plus-square"></i>',
condition: canTranscendRoll[i],
callback: li => {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "rolldata")
EcrymeUtility.transcendFromSpec(rollData, i)
}
})
}
}
/* -------------------------------------------- */
static async chatListeners(html) {
@ -105,7 +139,7 @@ export class EcrymeUtility {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
this.drawDeckCard(messageId)
})
}
/* -------------------------------------------- */
@ -191,7 +225,7 @@ export class EcrymeUtility {
static async onSocketMesssage(msg) {
console.log("SOCKET MESSAGE", msg.name)
if (msg.name == "msg-draw-card") {
if ( game.user.isGM && game.system.ecryme.currentTirage) {
if (game.user.isGM && game.system.ecryme.currentTirage) {
game.system.ecryme.currentTirage.addCard(msg.data.msgId)
}
}
@ -258,19 +292,13 @@ export class EcrymeUtility {
/* -------------------------------------------- */
static computeResults(rollData) {
rollData.isSuccess = false
if (rollData.total <= rollData.target) {
if (!rollData.difficulty || rollData.difficulty == "-") {
return
}
rollData.margin = rollData.total - rollData.difficulty
if (rollData.total > rollData.difficulty) {
rollData.isSuccess = true
}
if (rollData.total == 1) {
rollData.isSuccess = true
rollData.isCritical = true
}
if (rollData.total == 20) {
rollData.isSuccess = false
rollData.isFumble = true
}
if (rollData.total <= Math.floor(rollData.target / 3)) {
rollData.isPart = true
rollData.margin = Math.min(rollData.margin, rollData.skill.value)
}
}
@ -278,24 +306,63 @@ export class EcrymeUtility {
static async rollEcryme(rollData) {
let actor = game.actors.get(rollData.actorId)
// Fix difficulty
if (!rollData.difficulty || rollData.difficulty == "-") {
rollData.difficulty = 0
}
rollData.difficulty = Number(rollData.difficulty)
// Build the dice formula
let diceFormula = "1d20"
rollData.target = rollData.attr.value + rollData.bonusMalusPerso + rollData.bonusMalusSituation + rollData.bonusMalusDef + rollData.bonusMalusPortee
if (rollData.attr.abbrev == "physique") {
rollData.target += rollData.phyMalus
let diceFormula = "2d6"
if (rollData.useIdeal) {
diceFormula = "3d6kh2"
}
if (rollData.useSpleen) {
diceFormula = "3d6kl2"
}
if (rollData.skill) {
diceFormula += "+" + rollData.skill.value
}
if (rollData.skillTranscendence) {
diceFormula += "+" + rollData.skillTranscendence
actor.spentSkillTranscendence(rollData.skill, rollData.skillTranscendence)
}
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
diceFormula += "+2"
}
rollData.bonusMalusTraits = 0
if (rollData.traitsBonus && rollData.traitsBonus.length > 0) {
rollData.traitsBonusList = []
for (let id of rollData.traitsBonus) {
let trait = actor.getTrait(id)
console.log(trait, id)
rollData.traitsBonusList.push(trait)
rollData.bonusMalusTraits += trait.system.level
}
}
if (rollData.traitsMalus && rollData.traitsMalus.length > 0) {
rollData.traitsMalusList = []
for (let id of rollData.traitsMalus) {
let trait = actor.getTrait(id)
rollData.traitsMalusList.push(trait)
rollData.bonusMalusTraits -= trait.system.level
}
}
diceFormula += "+" + rollData.bonusMalusTraits
diceFormula += "+" + rollData.bonusMalusPerso
rollData.diceFormula = diceFormula
// Performs roll
console.log("Roll formula", diceFormula)
let myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
rollData.roll = duplicate(myRoll)
rollData.total = myRoll.total
rollData.diceSum = myRoll.terms[0].total
this.computeResults(rollData)
console.log("ERRRRR", rollData)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})
@ -307,6 +374,22 @@ export class EcrymeUtility {
console.log("Rolldata result", rollData)
}
/* -------------------------------------------- */
static async transcendFromSpec(rollData, value) {
rollData.total += value
rollData.transcendUsed = true
this.computeResults(rollData)
//console.log("Adding spec", value, rollData.total)
let actor = game.actors.get(rollData.actorId)
actor.spentSkillTranscendence(rollData.skill, value)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})
msg.setFlag("world", "rolldata", rollData)
}
/* -------------------------------------------- */
static sortArrayObjectsByName(myArray) {
myArray.sort((a, b) => {
@ -404,7 +487,12 @@ export class EcrymeUtility {
bonusMalusSituation: 0,
bonusMalusDef: 0,
bonusMalusPortee: 0,
rollMode: game.settings.get("core", "rollMode")
skillTranscendence: 0,
rollMode: game.settings.get("core", "rollMode"),
difficulty: "-",
useSpleen: false,
useIdeal: false,
config: duplicate(game.system.ecryme.config)
}
EcrymeUtility.updateWithTarget(rollData)
return rollData

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@ -5,14 +5,8 @@ export class EcrymeRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
let options = { classes: ["EcrymeDialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
let html
if (rollData.attr && rollData.attr.iscard) {
html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/confrontation-dialog.hbs', rollData);
} else {
html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/roll-dialog-generic.hbs', rollData);
}
let options = { classes: ["ecryme-roll-dialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
let html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/roll-dialog-generic.hbs', rollData);
return new EcrymeRollDialog(actor, rollData, html, options);
}
@ -20,17 +14,17 @@ export class EcrymeRollDialog extends Dialog {
constructor(actor, rollData, html, options, close = undefined) {
let isCard = rollData.attr && rollData.attr.iscard
let conf = {
title: (isCard) ? "Jet" : "Tirage",
title: game.i18n.localize("ECRY.ui.rolltitle"),
content: html,
buttons: {
roll: {
icon: '<i class="fas fa-check"></i>',
label: (isCard) ? "Tirer une carte" : "Lancer le dé",
label: game.i18n.localize("ECRY.ui.roll"),
callback: () => { this.roll() }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
label: game.i18n.localize("ECRY.ui.cancel"),
callback: () => { this.close() }
}
},
@ -45,12 +39,7 @@ export class EcrymeRollDialog extends Dialog {
/* -------------------------------------------- */
roll() {
let isCard = this.rollData.attr && this.rollData.attr.iscard
if (isCard) {
EcrymeUtility.tirageConfrontationEcryme(this.rollData)
} else {
EcrymeUtility.rollEcryme(this.rollData)
}
EcrymeUtility.rollEcryme(this.rollData)
}
/* -------------------------------------------- */
@ -69,24 +58,30 @@ export class EcrymeRollDialog extends Dialog {
}
$(function () { onLoad(); });
html.find('#bonusMalusSituation').change((event) => {
this.rollData.bonusMalusSituation = Number(event.currentTarget.value)
})
html.find('#bonusMalusPerso').change((event) => {
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
})
html.find('#bonusMalusDef').change((event) => {
this.rollData.bonusMalusDef = Number(event.currentTarget.value)
html.find('#roll-difficulty').change((event) => {
this.rollData.difficulty = Number(event.currentTarget.value) || 0
})
html.find('#bonusMalusPortee').change((event) => {
this.rollData.bonusMalusPortee = Number(event.currentTarget.value)
html.find('#roll-specialization').change((event) => {
this.rollData.selectedSpecs = $('#roll-specialization').val()
})
html.find('#confrontationDegre').change((event) => {
this.rollData.confrontationDegre = Number(event.currentTarget.value)
html.find('#roll-trait-bonus').change((event) => {
this.rollData.traitsBonus = $('#roll-trait-bonus').val()
})
html.find('#confrontationModif').change((event) => {
this.rollData.confrontationModif = Number(event.currentTarget.value)
html.find('#roll-trait-malus').change((event) => {
this.rollData.traitsMalus = $('#roll-trait-malus').val()
})
html.find('#roll-select-transcendence').change((event) => {
this.rollData.skillTranscendence = Number($('#roll-select-transcendence').val())
})
html.find('#roll-use-spleen').change((event) => {
this.rollData.useSpleen = event.currentTarget.checked
})
html.find('#roll-use-ideal').change((event) => {
this.rollData.useIdeal = event.currentTarget.checked
})
}
}

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@ -1,8 +1,14 @@
import { EcrymeUtility } from "../common/ecryme-utility.js";
export const defaultItemImg = {
weapon: "systems/fvtt-ecryme/images/icons/weapon.webp",
equipement: "systems/fvtt-ecryme/images/icons/equipement.webp"
weapon: "systems/fvtt-ecryme/images/icons/icon_weapon.webp",
equipment: "systems/fvtt-ecryme/images/icons/icon_equipment.webp",
contact: "systems/fvtt-ecryme/images/icons/icon_contact.webp",
boheme: "systems/fvtt-ecryme/images/icons/icon_boheme.webp",
trait: "systems/fvtt-ecryme/images/icons/icon_trait.webp",
annency: "systems/fvtt-ecryme/images/icons/icon_annency.webp",
skill: "systems/fvtt-ecryme/images/icons/icon_skill.webp",
specialization: "systems/fvtt-ecryme/images/icons/icon_spec.webp"
}
/**

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@ -78,7 +78,7 @@
cursor: pointer;
}
input:hover, select:hover {
input:hover {
border-width: 4px;
border-color: rgba(37, 124, 37, 0.7);
}
@ -576,10 +576,10 @@ ul, li {
}
.list-item {
margin: 0.125rem;
/*margin: 0.125rem;*/
/*box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem;*/
padding: 0.125rem;
border-radius: 0.25rem;
padding: 0.125rem;*/
flex: 1 1 5rem;
display: flex !important;
color: rgba(19, 18, 18, 0.95);
@ -1314,3 +1314,15 @@ ul, li {
.character-summary-rollable {
text-decoration: underline;
}
.ecryme-roll-dialog .window-header {
border-radius: 10px 10px 0% 0%;
}
.ecryme-roll-dialog .window-content {
border-radius: 0% 0% 10px 10px;
}
.skill-roll-dialog div {
margin-top: 4px;
margin-bottom: 4px;
}

View File

@ -78,7 +78,7 @@
cursor: pointer;
}
input:hover, select:hover {
input:hover {
border-width: 4px;
border-color: rgba(37, 124, 37, 0.7);
}
@ -547,10 +547,10 @@ ul, li {
}
.list-item {
margin: 0.125rem;
/*margin: 0.125rem;*/
/*box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem;*/
padding: 0.125rem;
border-radius: 0.25rem;
padding: 0.125rem;*/
flex: 1 1 5rem;
display: flex !important;
color: rgba(19, 18, 18, 0.95);
@ -1294,3 +1294,15 @@ ul, li {
.character-summary-rollable {
text-decoration: underline;
}
.ecryme-roll-dialog .window-header {
border-radius: 10px 10px 0% 0%;
}
.ecryme-roll-dialog .window-content {
border-radius: 0% 0% 10px 10px;
}
.skill-roll-dialog div {
margin-top: 4px;
margin-bottom: 4px;
}

View File

@ -31,7 +31,8 @@
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/raw/branch/master/system.json",
"compatibility": {
"minimum": "10",
"verified": "10"
"verified": "11",
"maximum": "11"
},
"id": "fvtt-ecryme",
"primaryTokenAttribute": "secondary.health",
@ -44,5 +45,5 @@
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme",
"version": "10.0.4",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/archive/fvtt-ecryme-v10.0.0.zip",
"background": "systems/fvtt-ecryme/images/ui/accueil_01.webp"
"background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp"
}

View File

@ -130,7 +130,7 @@
}
},
"Item": {
"types": ["equipment", "trait", "weapon", "scar", "specialization","annency", "boheme", "contact"],
"types": ["equipment", "trait", "weapon", "specialization","annency", "boheme", "contact"],
"templates": {
"common": {
"description": ""

View File

@ -14,13 +14,27 @@
<div class="flexrow">
<ul>
<li class="flexrow item">
<label class="item-name-label-long">Milieu social</label>
<input type="text" class="item-field-label-long" name="system.biodata.milieusocial" value="{{system.biodata.milieusocial}}" data-dtype="String" />
<li class="flexrow item" data-item-id="{{spleen.id}}">
<label class="item-name-label-medium">Spleen :</label>
<label class="item-name-label-long">{{spleen.name}}</label>
<div class="item-filler">&nbsp;</div>
{{#if spleen}}
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" data-type="trait" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i class="fas fa-plus"></i></a>
</div>
{{/if}}
</li>
<li class="item flexrow">
<label class="item-name-label-long">Profession</label>
<input type="text" class="item-field-label-long" name="system.biodata.profession" value="{{system.biodata.profession}}" data-dtype="String" />
<li class="item flexrow" data-item-id="{{ideal.id}}">
<label class="item-name-label-medium">Ideal :</label>
<label class="item-name-label-long">{{ideal.name}}</label>
<div class="item-filler">&nbsp;</div>
{{#if ideal}}
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" data-type="trait" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i class="fas fa-plus"></i></a>
</div>
{{/if}}
</li>
</ul>
</div>
@ -99,6 +113,34 @@
<div class="tab traits" data-group="primary" data-tab="traits">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long2">
<h3><label class="item-name-label-header-long2">Traits</label></h3>
</span>
<span class="item-field-label-short">
<label class="item-field-label-short">Niveau</label>
</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="trait" title="Create Trait"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each traits as |trait key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{trait._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{trait.img}}" /></a>
<span class="item-name-label-long2">{{trait.name}}</span>
<span class="item-field-label-short"><label>{{trait.system.level}}</label></span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete trait"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
{{!-- Equipement Tab --}}
@ -214,15 +256,6 @@
<div class="grid grid-2col">
<div>
<ul class="item-list alternate-list">
<li class="item flexrow" data-item-id="{{archetype._id}}">
<label class="item-name-label-medium">Archetype</label>
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{archetype.img}}" /></a>
<span class="item-name-label-medium">{{archetype.name}}</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Lieu de naissance</label>
<input type="text" class="" name="system.biodata.lieunaissance" value="{{system.biodata.lieunaissance}}"
@ -232,6 +265,14 @@
<label class="item-name-label-medium">Age</label>
<input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}" data-dtype="String" />
</li>
</ul>
</div>
<div>
<ul>
<li class="item flexrow">
<label class="item-name-label-medium">Résidence</label>
<input type="text" class="" name="system.biodata.residence" value="{{system.biodata.residence}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Nationalité</label>
<input type="text" class="" name="system.biodata.nationalite" value="{{system.biodata.nationalite}}" data-dtype="String" />
@ -240,38 +281,6 @@
<label class="item-name-label-medium">Enfance</label>
<input type="text" class="" name="system.biodata.enfance" value="{{system.biodata.enfance}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Vie d'adulte</label>
<input type="text" class="" name="system.biodata.adulte" value="{{system.biodata.adulte}}" data-dtype="String" />
</li>
</ul>
</div>
<div>
<ul>
<li class="item flexrow">
<label class="item-name-label-medium">Lame tutélaire</label>
<span class="item-name-label-medium">{{archetype.tarot.name}}</span>
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Résidence</label>
<input type="text" class="" name="system.biodata.residence" value="{{system.biodata.residence}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Singularité</label>
<input type="text" class="" name="system.biodata.singularite" value="{{system.biodata.singularite}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Loisirs</label>
<input type="text" class="" name="system.biodata.loisirs" value="{{system.biodata.loisirs}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Orientation politique</label>
<input type="text" class="" name="system.biodata.politique" value="{{system.biodata.politique}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Orientation religieuse</label>
<input type="text" class="" name="system.biodata.religion" value="{{system.biodata.religion}}" data-dtype="String" />
</li>
</ul>
</div>
</div>

View File

@ -18,55 +18,41 @@
<div>
<ul>
{{#if attr}}
<li>{{attr.label}} : {{attr.value}}
</li>
{{#if skill}}
<li>{{localize skill.name}}: {{skill.value}} </li>
{{#if spec}}
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li>
{{/if}}
{{/if}}
<li>Bonus/Malus perso: {{bonusMalusPerso}} </li>
<li>Bonus/Malus situation: {{bonusMalusSituation}} </li>
<li>Seuil final: {{target}} </li>
<li>Resultat {{roll.total}} </li>
{{#if skillTranscendence}}
<li>{{localize "ECRY.ui.skilltranscendence"}}: {{skillTranscendence}} </li>
{{#if isSuccess}}
{{#if isCritical}}
<li><label class="chat-result-text chat-result-success ">Réussite Critique !</label></li>
{{#if arme}}
{{#if arme.system.dommagecritiquemort}}
<li><label class="chat-result-success">La victime est morte !</label></li>
{{else}}
{{#if arme.system.dommagecritiqueko}}
<li><label class="chat-result-text chat-result-success ">La victime est KO !</label></li>
{{/if}}
<li><label class="chat-result-success ">La victime subit {{arme.system.dommagecritique}} dommages</label></li>
{{/if}}
{{/if}}
{{else}}
{{#if isPart}}
<li><label class="chat-result-text chat-result-success ">Réussite Particulière !</label></li>
{{#if arme}}
<li><label class="chat-result-success ">La victime subit {{arme.system.dommagepart}} dommages</label></li>
{{/if}}
{{/if}}
{{else}}
<li><label class="chat-result-text chat-result-success ">Succés !</label></li>
{{#if arme}}
<li><label class="chat-result-success ">La victime subit {{arme.system.dommagenormale}} dommages</label></li>
{{/if}}
{{/if}}
{{/if}}
{{else}}
{{#if isFumble}}
<li><label class="chat-result-text chat-result-failure ">Echec Critique !</label></li>
{{#if traitsBonusList}}
{{#each traitsBonusList as |trait idx|}}
<li>{{localize "ECRY.chat.traitbonus"}}: {{trait.name}} ({{trait.system.level}}) </li>
{{/each}}
{{/if}}
{{#if traitsMalusList}}
{{#each traitsMalusList as |trait idx|}}
<li>{{localize "ECRY.chat.traitmalus"}}: {{trait.name}} ({{trait.system.level}}) </li>
{{/each}}
{{/if}}
{{#if bonusMalusTraits}}
<li>{{localize "ECRY.chat.bonusmalustraits"}}: {{bonusMalusTraits}} </li>
{{/if}}
<li>{{localize "ECRY.chat.formula"}}: {{diceFormula}} </li>
<li>{{localize "ECRY.chat.dicesum"}}: {{diceSum}} </li>
<li>{{localize "ECRY.chat.result"}}: {{total}} </li>
{{#if difficulty}}
<li>{{localize "ECRY.chat.difficulty"}}: {{difficulty}} - {{localize "ECRY.chat.margin"}}: {{margin}} </li>
{{#if isSuccess}}
<li><label class="chat-result-text chat-result-success ">{{localize "ECRY.chat.success"}}</label></li>
{{else}}
<li><label class="chat-result-text chat-result-failure">Echec !</label></li>
{{/if}}
{{/if}}
{{#if isReroll}}
{{else}}
{{#if (gt destin 0)}}
<button class="chat-card-button roll-destin">Relancer (1 Destin)</button>
<li><label class="chat-result-text chat-result-failure">{{localize "ECRY.chat.failure"}}</label></li>
{{/if}}
{{/if}}

View File

@ -1,12 +0,0 @@
</div>
<div class="flexcol">
<img class="{{#if system.ispositif}} {{else}}flip-tarot{{/if}}" src="{{img}}">
<span class="tarot-title">{{name}}</span>
{{#if system.isdualside}}
<span class="tarot-title">{{#if system.ispositif}}Positif{{else}}Négatif{{/if}}</span>
{{/if}}
{{#if value}}
<span class="tarot-title">Valeur : {{value}}</span>
{{/if}}
</div>
</div>

View File

@ -1,4 +0,0 @@
<div>
<button class="chat-card-button draw-tarot-card">Tirer une carte de Tarot</button>
</div>

View File

@ -6,56 +6,97 @@
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
</header>
<div class="flexcol">
{{#if skill}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize skill.name}} : </span>
<span class="roll-dialog-label">
{{skill.value}}
</span>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus : </span>
<select id="bonusMalusPerso" name="bonusMalusPerso">
{{#select bonusMalusPerso}}
<option value="-3">-3</option>
<option value="-2">-2</option>
<option value="-1">-1</option>
<option value="0">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
{{/select}}
</select>
</div>
<div class="flexcol">
{{#if weapon}}
<div class="flexrow">
<span class="roll-dialog-label">Défense : </span>
<select id="bonusMalusDef" name="bonusMalusDef">
{{#select bonusMalusDef}}
<option value="-3">-6 (réussite critique)</option>
<option value="-3">-3 (réussite)</option>
<option value="0">0 (echec ou pas d'esquive)</option>
<option value="3">+3 (echec critique)</option>
{{/select}}
</select>
</div>
{{#if skill}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize skill.name}} : </span>
<span class="roll-dialog-label">
{{skill.value}}
</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Portée : </span>
<select id="bonusMalusPortee" name="bonusMalusPortee">
{{#select bonusMalusPortee}}
<option value="1">+1 (Portée courte)</option>
<option value="0">0 (Portée moyenne)</option>
<option value="-1">-1 (Portée longue)</option>
{{/select}}
</select>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.skilltranscendence"}} : </span>
<select class="" id="roll-select-transcendence" data-type="Number">
{{#select skillTranscendence}}
{{#for 0 skill.value 1}}
<option value="{{this}}">{{this}}</option>
{{/for}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
<select class="" id="roll-specialization" data-type="String" multiple>
{{#each skill.spec as | spec idx|}}
<option value="{{spec._id}}">{{spec.name}}</option>
{{/each}}
</select>
</div>
{{#if spleen}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.applyspleen"}} {{spleen.name}}</span>
<input type="checkbox" class="item-field-label-short" id="roll-use-spleen" {{checked useSpleen}} />
</div>
{{/if}}
{{#if ideal}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.applyideal"}} {{ideal.name}}</span>
<input type="checkbox" class="item-field-label-short" id="roll-use-ideal" {{checked useIdeal}} />
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.traitbonus"}} : </span>
<select class="" id="roll-trait-bonus" data-type="String" multiple>
{{#each traits as | trait idx|}}
<option value="{{trait._id}}">{{trait.name}} ({{trait.system.level}})</option>
{{/each}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.traitmalus"}} : </span>
<select class="" id="roll-trait-malus" data-type="String" multiple>
{{#each traits as | trait idx|}}
<option value="{{trait._id}}">{{trait.name}} ({{trait.system.level}})</option>
{{/each}}
</select>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus : </span>
<select id="bonusMalusPerso" name="bonusMalusPerso">
{{#select bonusMalusPerso}}
<option value="-3">-3</option>
<option value="-2">-2</option>
<option value="-1">-1</option>
<option value="0">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Difficulté : </span>
<select class="" type="text" id="roll-difficulty" value="{{difficulty}}" data-dtype="Number">
{{#select difficulty}}
{{#each config.difficulty as |diffData value| }}
<option value="{{diffData.value}}">{{localize diffData.difficulty}} / {{localize diffData.frequency}}
({{diffData.value}})</option>
{{/each}}
{{/select}}
</select>
</div>
</div>

View File

@ -1,72 +0,0 @@
<form class="skill-roll-dialog">
<header class="roll-dialog-header">
<h1 class="dialog-roll-title roll-dialog-header">Joueur : {{user.name}}</h1>
</header>
<div class="flexcol">
{{#if (eq state "select-player")}}
<div class="flexrow">
<span>Sélectionnez le joueur pour faire le tirage</span>
<select id="playerId" name="playerId">
{{#select playerId}}
<option value="none"></option>
{{#each players as |player id|}}
<option value="{{player._id}}">{{player.name}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{/if}}
{{#if (eq state "attribute-to-actor")}}
<div class="flexrow">
<span>Sélectionnez l'acteur pour lui attribuer les tarots</span>
<select id="actorId" name="actorId">
{{#select actorId}}
<option value="none"></option>
{{#each actors as |actor id|}}
<option value="{{actor._id}}">{{actor.name}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{/if}}
<div class="flexcol">
<span><h2>Main du joueur : </h2></span>
<div class="flexrow">
{{#each cards as |card index|}}
<div class="flexcol">
<div class="tarot-fixed-width flexcol">
<img class="tarot-fixed-width {{#if card.system.ispositif}} {{else}}flip-tarot{{/if}}" src="{{card.img}}">
<span class="tarot-title">{{card.name}}</span>
{{#if card.system.isdualside}}
<span class="tarot-title">{{#if card.system.ispositif}}Positif{{else}}Négatif{{/if}}</span>
{{/if}}
</div>
</div>
{{/each}}
</div>
<hr>
<span><h2>Main secrête : </h2></span>
<div class="flexrow">
{{#each secretCards as |card index|}}
<div class="flexcol">
<div class="tarot-fixed-width flexcol">
<img class="tarot-fixed-width {{#if card.system.ispositif}} {{else}}flip-tarot{{/if}}" src="{{card.img}}">
<span class="tarot-title">{{card.name}}</span>
{{#if card.system.isdualside}}
<span class="tarot-title">{{#if card.system.ispositif}}Positif{{else}}Négatif{{/if}}</span>
{{/if}}
</div>
</div>
{{/each}}
</div>
</div>
</div>
</form>

View File

@ -1,37 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-ecryme/templates/items/partial-item-nav.hbs}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-ecryme/templates/items/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details">
<div class="tab" data-group="primary">
<ul>
<li class="flexrow">
<label class="item-field-label-long">Lame tutélaire</label>
<select class="item-field-label-long" type="text" name="system.lametutelaire" value="{{system.lametutelaire}}" data-dtype="String">
{{#select system.lametutelaire}}
{{#each tarots as |carte key| }}
<option value="{{carte._id}}">{{carte.name}}</option>
{{/each}}
{{/select}}
</select>
</li>
</ul>
</div>
</div>
</section>
</form>

View File

@ -1,30 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-ecryme/templates/items/partial-item-nav.hbs}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-ecryme/templates/items/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details">
<div class="tab" data-group="primary">
<ul>
<li class="flexrow">
<label class="item-field-label-long">Seuil de Fluide</label>
<input type="input" class="item-field-label-short" name="system.seuil" value="{{system.seuil}}" data-dtype="Number" />
</li>
</ul>
</div>
</div>
</section>
</form>

View File

@ -1,68 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-ecryme/templates/items/partial-item-nav.hbs}}
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="flexrow">
<div>
<img class="item-tarot-img" src="{{img}}" data-edit="img" title="{{name}}"/>
</div>
<div>
{{> systems/fvtt-ecryme/templates/items/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details">
<div class="tab" data-group="primary">
<ul>
<li class="flexrow">
<label class="item-field-label-long">Type </label>
<select class="item-field-label-long" type="text" name="system.tarottype" value="{{system.tarottype}}" data-dtype="String">
{{#select system.tarottype}}
{{#each config.tarotType as |type key| }}
<option value="{{key}}">{{type}}</option>
{{/each}}
{{/select}}
</select>
</li>
{{#if isGM}}
<li class="flexrow">
<label class="item-field-label-long">Valeur endroit (ie positif) ?</label>
<input type="input" class="item-field-label-short" name="system.numericvalueup" value="{{system.numericvalueup}}" data-dtype="Number" />
</li>
<li class="flexrow">
<label class="item-field-label-long">Valeur envers (ie négatif) ?</label>
<input type="input" class="item-field-label-short" name="system.numericvaluedown" value="{{system.numericvaluedown}}" data-dtype="Number" />
</li>
<li class="flexrow">
<label class="item-field-label-long">A un sens (ie positif/négatif)?</label>
<input type="checkbox" class="item-field-label-short" name="system.isdualside" {{checked system.isdualside}} />
</li>
{{#if system.isdualside}}
<li class="flexrow">
<label class="item-field-label-long">En positif ?</label>
<input type="checkbox" class="item-field-label-short" name="system.ispositif" {{checked system.ispositif}} />
</li>
{{/if}}
<li class="flexrow">
<label class="item-field-label-long">Carte cachée (ie MJ seulement) ?</label>
<input type="checkbox" class="item-field-label-short" name="system.isgm" {{checked system.isgm}} />
</li>
{{/if}}
</ul>
</div>
</div>
</div>
</section>
</form>