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released this
2026-10-05 19:53:15 +02:00 | 2 commits to main since this releaseCorrections
- Compétences de nouveau disposées en colonnes (lecture alphabétique de haut en bas) plutôt qu'en lignes
- Restauration du compendium des armes : toutes les armes et leurs dossiers d'époque sont de nouveau présents
- Suppression des info-bulles redondantes (nom pour nom) ; les info-bulles descriptives sont conservées
Bug fixes
- Skills are laid out in columns again (read alphabetically top to bottom) rather than in rows
- Restore the weapons compendium: all weapons and their era folders are back
- Remove redundant tooltips (name for name); descriptive tooltips are kept
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released this
2026-10-05 15:29:33 +02:00 | 8 commits to main since this releaseFeatures
- Quick rolls: right-click a skill, characteristic or weapon to roll immediately, without opening the roll dialog
- "Apply Skill Improvements" button on the Skills tab, for fast end-of-session progression (rolls 1D4 for every marked skill)
- Option to hide skills at 0% (per-player setting, plus an eye button on the sheet) for cleaner character sheets
- Optional ammo tracking turned into a world setting; when enabled, weapons gain quick Spend (-1) and Reload buttons on the sheet
- Mouse-over descriptions for skills, weapons, armour, gear, rituals, tomes, bonds, injuries, disorders and motivations, after a short hover on the item icon
- Redesigned roll and damage chat cards: the SUCCESS/FAILURE result is now large, in capitals and shown with an icon (readable for colour-blind players), while modifiers and the target score move into a tooltip and a compact line
- The damage result and the amount to apply are now shown on a single line, making the card more compact
- Character creation: remaining statistic points, effective characteristics and derived values (HP, WP, SAN, Breaking Point) now update live as you type
Bug fixes
- Fix the skill order on the sheet: skills now always read alphabetically and newly added skills no longer appear in the middle of the list
- Fix a red error ("cannot read properties of undefined") that could appear while applying damage
- Fix muzzle-loading firearms (flintlock, wheellock, matchlock, musket, blunderbuss, etc.) showing 6 shots instead of a single shot
- Fix the "no skill marked for progression" and "improvements applied" messages showing an internal key instead of text
- Success and failure are no longer communicated by colour alone
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released this
2026-10-04 23:23:28 +02:00 | 10 commits to main since this releaseWhat's Changed
Full Changelog: 14.0.2...14.1.0
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released this
2026-04-29 13:44:10 +02:00 | 15 commits to main since this release- Fix progression rolls
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released this
2026-04-28 07:53:34 +02:00 | 16 commits to main since this release- Token HUD is working again
- Minor styling enhancements
- Automatic status icons
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released this
2026-04-01 22:58:19 +02:00 | 17 commits to main since this releaseFoundry v14 migration
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released this
2025-11-21 23:37:27 +01:00 | 18 commits to main since this release- Fix damage bonus (again)
- Modify the damage apply chat message, with buttons and auto-selection of the target token when hovering the button
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released this
2025-11-13 14:02:15 +01:00 | 19 commits to main since this release- Fix damage bonus
- Enhance chat messages, with better actions buttons (Willpower, opposed, damage)
- Better opposed management
- Damage message amllowing to easily appmy damage to a selected target (ie no need to target in the scene)
- Token HUD integration (if present) !
- Various CSS enhancements and fixes
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released this
2025-11-11 19:58:41 +01:00 | 21 commits to main since this release- Update combat assistant
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released this
2025-08-10 19:34:10 +02:00 | 25 commits to main since this release- Fix HP and other derivated values not computed anymore
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