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released this
2026-10-05 15:29:33 +02:00 | 8 commits to main since this releaseFeatures
- Quick rolls: right-click a skill, characteristic or weapon to roll immediately, without opening the roll dialog
- "Apply Skill Improvements" button on the Skills tab, for fast end-of-session progression (rolls 1D4 for every marked skill)
- Option to hide skills at 0% (per-player setting, plus an eye button on the sheet) for cleaner character sheets
- Optional ammo tracking turned into a world setting; when enabled, weapons gain quick Spend (-1) and Reload buttons on the sheet
- Mouse-over descriptions for skills, weapons, armour, gear, rituals, tomes, bonds, injuries, disorders and motivations, after a short hover on the item icon
- Redesigned roll and damage chat cards: the SUCCESS/FAILURE result is now large, in capitals and shown with an icon (readable for colour-blind players), while modifiers and the target score move into a tooltip and a compact line
- The damage result and the amount to apply are now shown on a single line, making the card more compact
- Character creation: remaining statistic points, effective characteristics and derived values (HP, WP, SAN, Breaking Point) now update live as you type
Bug fixes
- Fix the skill order on the sheet: skills now always read alphabetically and newly added skills no longer appear in the middle of the list
- Fix a red error ("cannot read properties of undefined") that could appear while applying damage
- Fix muzzle-loading firearms (flintlock, wheellock, matchlock, musket, blunderbuss, etc.) showing 6 shots instead of a single shot
- Fix the "no skill marked for progression" and "improvements applied" messages showing an internal key instead of text
- Success and failure are no longer communicated by colour alone
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