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4 Commits
fvtt-cruci
...
fvtt-cruci
Author | SHA1 | Date | |
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dfadc5e1ca | |||
cb3f555a4e | |||
13646814ba | |||
38e27061ad |
0
images/icons/feats/.directory
Normal file → Executable file
0
images/icons/feats/Blessing Lore.webp
Normal file → Executable file
Before Width: | Height: | Size: 8.9 KiB After Width: | Height: | Size: 8.9 KiB |
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images/icons/feats/Miracle Lore.webp
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images/icons/iconic_characters/Jenette.webp
Executable file
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images/icons/iconic_characters/Jonah.webp
Executable file
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images/icons/iconic_characters/Nadgar.webp
Executable file
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images/icons/iconic_characters/Nigel.webp
Executable file
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images/icons/skills/Athletics.webp
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images/icons/skills/Brawn.webp
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images/icons/skills/Charm.webp
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images/icons/skills/Haggle.webp
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images/icons/skills/Intuition.webp
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images/icons/skills/Ride Mount.webp
Normal file → Executable file
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images/ui/crucible_pause_logo.jpg
Normal file
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@ -50,7 +50,7 @@ export class CrucibleActorSheet extends ActorSheet {
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race: duplicate(this.actor.getRace()),
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moneys: duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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saveRoll: this.actor.getSaveRoll(),
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saveRolls: this.actor.getSaveRoll(),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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options: this.options,
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@ -94,17 +94,6 @@ export class CrucibleActorSheet extends ActorSheet {
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this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
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})
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html.find('.spec-group-activate').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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this.actor.specPowerActivate( itemId)
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});
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html.find('.spec-group-deactivate').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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this.actor.specPowerDeactivate( itemId)
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});
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html.find('.equip-activate').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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@ -116,37 +105,6 @@ export class CrucibleActorSheet extends ActorSheet {
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this.actor.equipDeactivate( itemId)
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});
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html.find('.effect-used').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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this.actor.perkEffectUsed( itemId)
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});
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html.find('.perk-status').change(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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this.actor.updatePerkStatus( itemId, ev.currentTarget.value)
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});
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html.find('.power-cost-spent').change(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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this.actor.updatePowerSpentCost( itemId, ev.currentTarget.value)
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});
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html.find('.power-dmg-roll').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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this.actor.powerDmgRoll( itemId )
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})
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html.find('.perk-used').change(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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let index = Number($(ev.currentTarget).data("use-index") )
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this.actor.updatePerkUsed( itemId, index, ev.currentTarget.checked )
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});
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html.find('.subactor-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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@ -177,46 +135,6 @@ export class CrucibleActorSheet extends ActorSheet {
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const li = $(event.currentTarget).parents(".item")
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this.actor.incDecAmmo( li.data("item-id"), +1 )
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} );
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html.find('.stun-minus').click(event => {
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this.actor.modifyStun( -1 )
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} )
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html.find('.stun-plus').click(event => {
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this.actor.modifyStun( 1 )
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} )
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html.find('.momentum-minus').click(event => {
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this.actor.modifyMomentum( -1 )
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} )
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html.find('.momentum-plus').click(event => {
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this.actor.modifyMomentum( 1 )
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} )
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html.find('.unarmed-attack').click((event) => {
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this.actor.rollUnarmedAttack();
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});
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html.find('.generic-pool-roll').click((event) => {
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this.openGenericRoll()
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} );
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html.find('.attack-melee').click((event) => {
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this.actor.rollPool( 'com', false, "melee-atk");
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});
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html.find('.attack-ranged').click((event) => {
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this.actor.rollPool( 'agi', false, "ranged-atk");
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});
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html.find('.defense-roll').click((event) => {
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this.actor.rollPool( 'def', true);
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});
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html.find('.damage-melee').click((event) => {
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this.actor.rollPool( 'str', false, "melee-dmg");
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});
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html.find('.damage-ranged').click((event) => {
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this.actor.rollPool( 'per', false, "ranged-dmg");
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});
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html.find('.damage-resistance').click((event) => {
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this.actor.rollPool( 'phy', false, "dmg-res");
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});
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html.find('.roll-ability').click((event) => {
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const abilityKey = $(event.currentTarget).data("ability-key");
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@ -232,28 +150,11 @@ export class CrucibleActorSheet extends ActorSheet {
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const skillId = li.data("item-id")
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this.actor.rollWeapon(skillId)
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});
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html.find('.weapon-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weaponId = li.data("item-id");
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this.actor.rollWeapon(weaponId);
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});
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html.find('.armor-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const armorId = li.data("item-id");
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this.actor.rollArmor(armorId);
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html.find('.roll-save').click((event) => {
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const saveKey = $(event.currentTarget).data("save-key")
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this.actor.rollSave(saveKey)
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});
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html.find('.weapon-damage-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weaponId = li.data("item-id");
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this.actor.rollWeapon(weaponId, true);
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});
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html.find('.weapon-damage').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.getOwnedItem(li.data("item-id"));
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this.actor.rollDamage(weapon, 'damage');
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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@ -269,35 +170,12 @@ export class CrucibleActorSheet extends ActorSheet {
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this.actor.equipItem( li.data("item-id") );
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this.render(true);
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});
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html.find('.power-activate').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.activatePower( li.data("item-id") );
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this.render(true);
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});
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html.find('.vice-virtue-activate').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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this.actor.activateViceOrVirtue( li.data("item-id") )
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this.render(true);
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})
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html.find('.change-worstfear').change(ev => {
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this.actor.manageWorstFear( ev.currentTarget.checked )
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});
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html.find('.change-desires').change(ev => {
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this.actor.manageDesires( ev.currentTarget.checked )
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});
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html.find('.update-field').change(ev => {
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const fieldName = $(ev.currentTarget).data("field-name");
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let value = Number(ev.currentTarget.value);
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this.actor.update( { [`${fieldName}`]: value } );
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});
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html.find('.perk-active').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.activatePerk( li.data("item-id") );
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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@ -61,12 +61,35 @@ export class CrucibleActor extends Actor {
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super.prepareData();
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}
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/* -------------------------------------------- */
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computeHitPoints( ) {
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let hp = duplicate(this.data.data.secondary.hp)
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let max = (this.data.data.abilities.str.value + this.data.data.abilities.con.value) * 6
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if ( max != hp.max || hp.value > max) {
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hp.max = max
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hp.value = max // Init case
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this.update({ 'data.secondary.hp': hp})
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}
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}
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/* -------------------------------------------- */
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computeEffortPoints( ) {
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let effort = duplicate(this.data.data.secondary.effort)
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let max = (this.data.data.abilities.con.value + this.data.data.abilities.int.value) * 6
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if ( max != effort.max || effort.value > max) {
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effort.max = max
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effort.value = max // Init case
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this.update({ 'data.secondary.effort': effort})
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}
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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if (this.type == 'character') {
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if (this.type == 'character' || game.user.isGM) {
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this.data.data.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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this.computeHitPoints()
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this.computeEffortPoints()
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}
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super.prepareDerivedData();
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@ -515,7 +538,21 @@ export class CrucibleActor extends Actor {
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}
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}
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}
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/* -------------------------------------------- */
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rollSave( saveKey) {
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let saves = this.getSaveRoll()
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let save = saves[saveKey]
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if (save) {
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save = duplicate(save)
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let rollData = this.getCommonRollData()
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rollData.mode = "save"
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rollData.save = save
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//rollData.img = skill.img
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this.startRoll(rollData)
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}
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}
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/* -------------------------------------------- */
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async startRoll(rollData) {
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this.syncRoll(rollData)
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@ -271,15 +271,23 @@ export class CrucibleUtility {
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let actor = game.actors.get(rollData.actorId)
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// stat => 0
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let diceFormula = String(rollData.ability.value) + "d6cs>=5"
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// ability/save => 0
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let diceFormula
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let startFormula = "0d6cs>=5"
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if ( rollData.ability) {
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startFormula = String(rollData.ability.value) + "d6cs>=5"
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}
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if ( rollData.save) {
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startFormula = String(rollData.save.value) + "d6cs>=5"
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}
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diceFormula = startFormula
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// skill => 2
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// feat => 4
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// bonus => 6
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if (rollData.skill) {
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let level = rollData.skill.data.level
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if (level == 0 && rollData.skill.data.isfeatdie ) {
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if (rollData.skill.data.issl2 ) {
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rollData.hasSLBonus = true
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level += 2
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if (level > 7) { level = 7}
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@ -292,7 +300,7 @@ export class CrucibleUtility {
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rollData.rollAdvantage = "roll-disadvantage"
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}
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if (rollData.skill.data.level > 0 && rollData.skill.data.isfeatdie) {
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if (rollData.skill.data.isfeatdie) {
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rollData.hasFeatDie = true
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diceFormula += "+ 1d10cs>=5"
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} else {
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@ -341,6 +349,7 @@ export class CrucibleUtility {
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}
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// Performs roll
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console.log("Roll formula", diceFormula)
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let myRoll = rollData.roll
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if (!myRoll) { // New rolls only of no rerolls
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myRoll = new Roll(diceFormula).roll({ async: false })
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0
packs/action-tokens.db
Normal file → Executable file
0
packs/armor.db
Normal file → Executable file
0
packs/classpowers.db
Normal file → Executable file
0
packs/conditions.db
Normal file → Executable file
0
packs/equipment.db
Normal file → Executable file
0
packs/feats.db
Normal file → Executable file
0
packs/lore-air.db
Normal file → Executable file
0
packs/lore-earth.db
Normal file → Executable file
0
packs/lore-fire.db
Normal file → Executable file
0
packs/lore-shadow.db
Normal file → Executable file
0
packs/lore-water.db
Normal file → Executable file
0
packs/monster-powers.db
Normal file → Executable file
0
packs/poisons.db
Normal file → Executable file
2
packs/shields.db
Normal file → Executable file
@ -1,3 +1,3 @@
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{"_id":"5PsVeLb1GGwQKoeW","name":"Shield 1","type":"shield","img":"systems/fvtt-crucible-rpg/images/icons/armors/Shield%201.webp","data":{"shielddie":"d8","equipped":false,"cost":0,"description":"<p><strong>Shield Skill Level 1 : d8 Shield Die</strong></p>\n<p> </p>\n<p>You may use your Shield <span style=\"text-decoration: underline;\">once per Action Round</span> to add a d8 to a single Defense Roll (melee defense) or Target Roll (ranged defense).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"FHnHgwJxWD60i6Jp","name":"Shield 0","type":"shield","img":"systems/fvtt-crucible-rpg/images/icons/armors/Shield%200.webp","data":{"shielddie":"d6","equipped":false,"cost":0,"description":"<p><strong>Shield Skill Level 0 : d6 Shield Die</strong></p>\n<p> </p>\n<p>You may use your Shield <span style=\"text-decoration: underline;\">once per Action Round</span> to add a d6 to a single Defense Roll (melee defense) or Target Roll (ranged defense).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"jyOPd1XJGOck5DpR","name":"Shield 2","type":"shield","img":"systems/fvtt-crucible-rpg/images/icons/armors/Shield%202.webp","data":{"shielddie":"d8","equipped":false,"cost":0,"description":"<p><strong>Shield Skill Level 2 : d10 Shield Die</strong></p>\n<p> </p>\n<p>You may use your Shield <span style=\"text-decoration: underline;\">once per Action Round</span> to add a d10 to a single Defense Roll (melee defense) or Target Roll (ranged defense).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"jyOPd1XJGOck5DpR","name":"Shield 2","type":"shield","img":"systems/fvtt-crucible-rpg/images/icons/armors/Shield%202.webp","data":{"shielddie":"d10","equipped":false,"cost":0,"description":"<p><strong>Shield Skill Level 2 : d10 Shield Die</strong></p>\n<p> </p>\n<p>You may use your Shield <span style=\"text-decoration: underline;\">once per Action Round</span> to add a d10 to a single Defense Roll (melee defense) or Target Roll (ranged defense).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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3
packs/skills.db
Normal file → Executable file
@ -6,7 +6,6 @@
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{"_id":"8o812uFRJbtKrbvc","name":"Blessings Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Blessing%20Lore.png","data":{"ability":"cha","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Chaplain Class Only</p>\n<p> </p>\n<p>You can use the Chaplain Blessings Class Power</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"BKRHCd3kMfmQ7tcI","name":"Water Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Water%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>You can cast Water Lore spells.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"KR9JDNO8QkeNPa8W","name":"Haggle","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Haggle.png","data":{"ability":"wit","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>I'll give you half of your asking price and make you like it.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"name":"Axe","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/icon_skill.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":true,"isweaponskill":true,"isinnate":false,"bonusdice":"none","level":2,"background":0,"basic":0,"class":0,"exp":0,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.49wlzRnFpAaOx3A6"}},"_id":"LQD7mPqaM6RizBdu"}
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{"_id":"SyaqDmAk6PEG2wZI","name":"Air Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Air%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>You can cast Air Lore Spells.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"T4YzMBGXyDrzEaBA","name":"Earth Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Earth%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>You can cast Earth Lore spells.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"XenGlvxetLv0A92F","name":"Acrobatics","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Acrobatics.webp","data":{"ability":"agi","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Handy for swinging from Chandaliers, sliding down stair rails, rolling between the legs of a Giant, and other feats of astonishing balance and agility.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
@ -14,7 +13,7 @@
|
||||
{"_id":"Y4o571K5DQseDaGT","name":"Swim","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Swim.webp","data":{"ability":"str","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Kick you feet and don't forget to breathe!</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"ZfIwXZwaBKaVoYbG","name":"Athletics","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Athletics.png","data":{"ability":"agi","armorpenalty":true,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Your ability to run, jump, and climb; a measure of your physical coordination.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"cc74gHSQK4hRR8Vj","name":"Brawn","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Brawn.png","data":{"ability":"str","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>A combination of your Size and Strength.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Axe (Copy)","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/icon_skill.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":true,"isweaponskill":true,"isfeatdie":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"","level":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.Cnw8keaxD1SI3vun"}},"_id":"fJjXMpUILcN983XV"}
|
||||
{"_id":"fJjXMpUILcN983XV","name":"Axe","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/icon_skill.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":true,"isweaponskill":true,"isfeatdie":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"","level":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.Cnw8keaxD1SI3vun"}}}
|
||||
{"_id":"fegRI4Vsyr0Us1Ga","name":"Research","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Research.webp","data":{"ability":"int","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Give me a moment to look that up....</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"i8eeE2I9vv2kHwdJ","name":"Shadow Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Shadow%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>You can cast Shadow Lore spells.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"lfB80K2lFSzQH442","name":"Intuition","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Intuition.png","data":{"ability":"wit","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>I see what you did there. I think you're up to something....</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
|
0
packs/trickstraps.db
Normal file → Executable file
2
packs/weapons.db
Normal file → Executable file
@ -14,7 +14,7 @@
|
||||
{"_id":"Sm3Pze2LY6BnoTBq","name":"Mace","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Mace.webp","data":{"ability":"str","isproficient":false,"qualities":"","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Mace</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"VOg1kpjhJ7h3XsSk","name":"Club","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Club.webp","data":{"ability":"str","isproficient":false,"qualities":"","flaws":"Light","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Club</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"WvqALDHVEVt6TskF","name":"Javelin","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Javelin.webp","data":{"ability":"agi","isproficient":false,"qualities":"Penetrating","flaws":"","damage":"Piercing","range":"2 Zones","maxrange":"4 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Javelin</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"XTfw2cefPXucQgMG","name":"Crossbow","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Crossbow.webp","data":{"ability":"dex","isproficient":false,"qualities":"Penetrating","flaws":"Reload","damage":"Piercing","range":"3 Zones","maxrange":"5 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Crossbow</p>\n<p>Requires 1 Action to reload after shooting - So you can only shoot every other Action Round.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"XTfw2cefPXucQgMG","name":"Crossbow","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Crossbow.webp","data":{"isproficient":false,"skill":"Axe","qualities":"Penetrating","flaws":"Reload","damage":"Piercing","range":"3 Zones","maxrange":"5 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Crossbow</p>\n<p>Requires 1 Action to reload after shooting - So you can only shoot every other Action Round.</p>","ability":"dex"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"XUAMSiOmPHi1LEHs","name":"2-H Hammer","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Hammer.webp","data":{"ability":"str","isproficient":false,"qualities":"Heavy","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Hammer</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"ZfBqMaYjg5z8Kh97","name":"Hand Axe (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hand%20Axe.webp","data":{"ability":"str","isproficient":false,"qualities":"Hack","flaws":"Light","damage":"Slashing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Hand Axe</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"ZoooviRlvZIQR6d2","name":"Sting","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sting.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"","damage":"Piercing","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Sting - natural weapon</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
|
@ -1238,9 +1238,9 @@ ul, li {
|
||||
color: #CCC
|
||||
}
|
||||
#pause > img {
|
||||
content: url(../images/ui/crucible_game_logo.png);
|
||||
content: url(../images/ui/crucible_pause_logo.jpg);
|
||||
height: 160px;
|
||||
width: 256px;
|
||||
width: 160px;
|
||||
top: -80px;
|
||||
left: calc(50% - 132px);
|
||||
}
|
||||
|
@ -208,11 +208,11 @@
|
||||
"styles": [
|
||||
"styles/simple.css"
|
||||
],
|
||||
"templateVersion": 11,
|
||||
"templateVersion": 12,
|
||||
"title": "Crucible RPG",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.18.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.20.zip",
|
||||
"url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg",
|
||||
"version": "0.1.18",
|
||||
"version": "0.1.20",
|
||||
"background" : "./images/ui/crucible_welcome_page.webp"
|
||||
}
|
||||
|
@ -66,13 +66,13 @@
|
||||
"hp": {
|
||||
"label": "Hitpoint",
|
||||
"abbrev": "hb",
|
||||
"value": 0,
|
||||
"value": -1,
|
||||
"max": 0
|
||||
},
|
||||
"effort": {
|
||||
"label": "Effort",
|
||||
"abbrev": "eff",
|
||||
"value": 0,
|
||||
"value": -1,
|
||||
"max": 0
|
||||
}
|
||||
},
|
||||
@ -122,6 +122,7 @@
|
||||
"isproficient": false,
|
||||
"isweaponskill": false,
|
||||
"isfeatdie": false,
|
||||
"issl2": false,
|
||||
"islore": false,
|
||||
"skilltype": "",
|
||||
"isinnate": false,
|
||||
|
@ -18,6 +18,14 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
{{#if save}}
|
||||
<li>Save : {{save.label}} - {{save.value}}d6
|
||||
({{#each roll.terms.0.results as |die idx|}}
|
||||
{{die.result}}
|
||||
{{/each}})
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if ability}}
|
||||
<li>Ability : {{ability.label}} - {{ability.value}}d6
|
||||
({{#each roll.terms.0.results as |die idx|}}
|
||||
@ -25,6 +33,7 @@
|
||||
{{/each}})
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if skill}}
|
||||
<li>Skill : {{skill.name}} - {{skill.data.level}}d8
|
||||
{{#if featSL}}
|
||||
@ -91,8 +100,8 @@
|
||||
<li>Roll with Disadvantage because of Complex Skill at SL 0 !</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (ne featDieName "none")}}
|
||||
<li>Feature Die : d10 ({{featDieName}})
|
||||
{{#if hasFeatDie}}
|
||||
<li>Feature Die : d10
|
||||
({{#each roll.terms.4.results as |die idx|}}
|
||||
{{die.result}}
|
||||
{{/each}})
|
||||
|
@ -23,9 +23,12 @@
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Is Feat Die (or SL +2) ?</label>
|
||||
<li class="flexrow"><label class="generic-label">Is Feat Die ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.isfeatdie" {{checked data.isfeatdie}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Is SL +2 ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.issl2" {{checked data.issl2}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Subject to Armor Penalty ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.armorpenalty" {{checked data.armorpenalty}}/></label>
|
||||
|
@ -1,4 +1,27 @@
|
||||
<ul class="status-block">
|
||||
<li class="item flexrow list-item" data-attr-key="hp">
|
||||
<span class="ability-label " name="hp">
|
||||
<h4 class="ability-text-white ability-margin">HP</h4>
|
||||
</span>
|
||||
<span class="ability-label ability-margin"><input class="input-numeric-short" name="data.secondary.hp.value" value="{{data.secondary.hp.value}}"></span>
|
||||
<span class="ability-label ability-margin"> / {{data.secondary.hp.max}}</span>
|
||||
</li>
|
||||
<li class="item flexrow list-item" data-attr-key="hp">
|
||||
<span class="ability-label " name="hp">
|
||||
<h4 class="ability-text-white ability-margin">Effort</h4>
|
||||
</span>
|
||||
<span class="ability-label ability-margin"><input class="input-numeric-short" name="data.secondary.effort.value" value="{{data.secondary.effort.value}}"></span>
|
||||
<span class="ability-label ability-margin"> / {{data.secondary.effort.max}}</span>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
<li> </li>
|
||||
|
||||
{{#each saveRolls as |save key|}}
|
||||
<li class="item flexrow list-item" data-attr-key="{{key}}">
|
||||
<span class="ability-label " name="{{key}}">
|
||||
<h4 class="ability-text-white ability-margin"><a class="roll-save ability-margin" data-save-key="{{key}}">{{save.label}} {{save.value}}</a></h4>
|
||||
</span>
|
||||
</li>
|
||||
{{/each}}
|
||||
<ul>
|
||||
|
||||
|
@ -8,10 +8,19 @@
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
{{#if save}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{save.label}} : </span>
|
||||
<span class="roll-dialog-label">{{save.value}}d6</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if ability}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Ability : </span>
|
||||
<span class="roll-dialog-label">{{ability.value}}d6</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if weapon}}
|
||||
<div class="flexrow">
|
||||
|