Savesrolls + HP

This commit is contained in:
sladecraven 2022-08-03 09:34:33 +02:00
parent 13646814ba
commit cb3f555a4e
29 changed files with 109 additions and 140 deletions

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@ -50,7 +50,7 @@ export class CrucibleActorSheet extends ActorSheet {
race: duplicate(this.actor.getRace()),
moneys: duplicate(this.actor.getMoneys()),
encCapacity: this.actor.getEncumbranceCapacity(),
saveRoll: this.actor.getSaveRoll(),
saveRolls: this.actor.getSaveRoll(),
containersTree: this.actor.containersTree,
encCurrent: this.actor.encCurrent,
options: this.options,
@ -94,17 +94,6 @@ export class CrucibleActorSheet extends ActorSheet {
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
})
html.find('.spec-group-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.specPowerActivate( itemId)
});
html.find('.spec-group-deactivate').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.specPowerDeactivate( itemId)
});
html.find('.equip-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
@ -116,37 +105,6 @@ export class CrucibleActorSheet extends ActorSheet {
this.actor.equipDeactivate( itemId)
});
html.find('.effect-used').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.perkEffectUsed( itemId)
});
html.find('.perk-status').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.updatePerkStatus( itemId, ev.currentTarget.value)
});
html.find('.power-cost-spent').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.updatePowerSpentCost( itemId, ev.currentTarget.value)
});
html.find('.power-dmg-roll').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.powerDmgRoll( itemId )
})
html.find('.perk-used').change(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
let index = Number($(ev.currentTarget).data("use-index") )
this.actor.updatePerkUsed( itemId, index, ev.currentTarget.checked )
});
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
@ -177,46 +135,6 @@ export class CrucibleActorSheet extends ActorSheet {
const li = $(event.currentTarget).parents(".item")
this.actor.incDecAmmo( li.data("item-id"), +1 )
} );
html.find('.stun-minus').click(event => {
this.actor.modifyStun( -1 )
} )
html.find('.stun-plus').click(event => {
this.actor.modifyStun( 1 )
} )
html.find('.momentum-minus').click(event => {
this.actor.modifyMomentum( -1 )
} )
html.find('.momentum-plus').click(event => {
this.actor.modifyMomentum( 1 )
} )
html.find('.unarmed-attack').click((event) => {
this.actor.rollUnarmedAttack();
});
html.find('.generic-pool-roll').click((event) => {
this.openGenericRoll()
} );
html.find('.attack-melee').click((event) => {
this.actor.rollPool( 'com', false, "melee-atk");
});
html.find('.attack-ranged').click((event) => {
this.actor.rollPool( 'agi', false, "ranged-atk");
});
html.find('.defense-roll').click((event) => {
this.actor.rollPool( 'def', true);
});
html.find('.damage-melee').click((event) => {
this.actor.rollPool( 'str', false, "melee-dmg");
});
html.find('.damage-ranged').click((event) => {
this.actor.rollPool( 'per', false, "ranged-dmg");
});
html.find('.damage-resistance').click((event) => {
this.actor.rollPool( 'phy', false, "dmg-res");
});
html.find('.roll-ability').click((event) => {
const abilityKey = $(event.currentTarget).data("ability-key");
@ -232,28 +150,11 @@ export class CrucibleActorSheet extends ActorSheet {
const skillId = li.data("item-id")
this.actor.rollWeapon(skillId)
});
html.find('.weapon-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weaponId = li.data("item-id");
this.actor.rollWeapon(weaponId);
});
html.find('.armor-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const armorId = li.data("item-id");
this.actor.rollArmor(armorId);
html.find('.roll-save').click((event) => {
const saveKey = $(event.currentTarget).data("save-key")
this.actor.rollSave(saveKey)
});
html.find('.weapon-damage-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weaponId = li.data("item-id");
this.actor.rollWeapon(weaponId, true);
});
html.find('.weapon-damage').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weapon = this.actor.getOwnedItem(li.data("item-id"));
this.actor.rollDamage(weapon, 'damage');
});
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
@ -269,35 +170,12 @@ export class CrucibleActorSheet extends ActorSheet {
this.actor.equipItem( li.data("item-id") );
this.render(true);
});
html.find('.power-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.activatePower( li.data("item-id") );
this.render(true);
});
html.find('.vice-virtue-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
this.actor.activateViceOrVirtue( li.data("item-id") )
this.render(true);
})
html.find('.change-worstfear').change(ev => {
this.actor.manageWorstFear( ev.currentTarget.checked )
});
html.find('.change-desires').change(ev => {
this.actor.manageDesires( ev.currentTarget.checked )
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } );
});
html.find('.perk-active').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.activatePerk( li.data("item-id") );
this.render(true);
});
}
/* -------------------------------------------- */

View File

@ -61,12 +61,35 @@ export class CrucibleActor extends Actor {
super.prepareData();
}
/* -------------------------------------------- */
computeHitPoints( ) {
let hp = duplicate(this.data.data.secondary.hp)
let max = (this.data.data.abilities.str.value + this.data.data.abilities.con.value) * 6
if ( max != hp.max || hp.value > max) {
hp.max = max
hp.value = max // Init case
this.update({ 'data.secondary.hp': hp})
}
}
/* -------------------------------------------- */
computeEffortPoints( ) {
let effort = duplicate(this.data.data.secondary.effort)
let max = (this.data.data.abilities.con.value + this.data.data.abilities.int.value) * 6
if ( max != effort.max || effort.value > max) {
effort.max = max
effort.value = max // Init case
this.update({ 'data.secondary.effort': effort})
}
}
/* -------------------------------------------- */
prepareDerivedData() {
if (this.type == 'character') {
if (this.type == 'character' || game.user.isGM) {
this.data.data.encCapacity = this.getEncumbranceCapacity()
this.buildContainerTree()
this.computeHitPoints()
this.computeEffortPoints()
}
super.prepareDerivedData();
@ -515,7 +538,21 @@ export class CrucibleActor extends Actor {
}
}
}
/* -------------------------------------------- */
rollSave( saveKey) {
let saves = this.getSaveRoll()
let save = saves[saveKey]
if (save) {
save = duplicate(save)
let rollData = this.getCommonRollData()
rollData.mode = "save"
rollData.save = save
//rollData.img = skill.img
this.startRoll(rollData)
}
}
/* -------------------------------------------- */
async startRoll(rollData) {
this.syncRoll(rollData)

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@ -271,15 +271,23 @@ export class CrucibleUtility {
let actor = game.actors.get(rollData.actorId)
// stat => 0
let diceFormula = String(rollData.ability.value) + "d6cs>=5"
// ability/save => 0
let diceFormula
let startFormula = "0d6cs>=5"
if ( rollData.ability) {
startFormula = String(rollData.ability.value) + "d6cs>=5"
}
if ( rollData.save) {
startFormula = String(rollData.save.value) + "d6cs>=5"
}
diceFormula = startFormula
// skill => 2
// feat => 4
// bonus => 6
if (rollData.skill) {
let level = rollData.skill.data.level
if (level == 0 && rollData.skill.data.isfeatdie ) {
if (rollData.skill.data.issl2 ) {
rollData.hasSLBonus = true
level += 2
if (level > 7) { level = 7}
@ -292,7 +300,7 @@ export class CrucibleUtility {
rollData.rollAdvantage = "roll-disadvantage"
}
if (rollData.skill.data.level > 0 && rollData.skill.data.isfeatdie) {
if (rollData.skill.data.isfeatdie) {
rollData.hasFeatDie = true
diceFormula += "+ 1d10cs>=5"
} else {
@ -341,6 +349,7 @@ export class CrucibleUtility {
}
// Performs roll
console.log("Roll formula", diceFormula)
let myRoll = rollData.roll
if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false })

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@ -208,11 +208,11 @@
"styles": [
"styles/simple.css"
],
"templateVersion": 11,
"templateVersion": 12,
"title": "Crucible RPG",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.18.zip",
"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.19.zip",
"url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg",
"version": "0.1.18",
"version": "0.1.19",
"background" : "./images/ui/crucible_welcome_page.webp"
}

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@ -66,13 +66,13 @@
"hp": {
"label": "Hitpoint",
"abbrev": "hb",
"value": 0,
"value": -1,
"max": 0
},
"effort": {
"label": "Effort",
"abbrev": "eff",
"value": 0,
"value": -1,
"max": 0
}
},
@ -122,6 +122,7 @@
"isproficient": false,
"isweaponskill": false,
"isfeatdie": false,
"issl2": false,
"islore": false,
"skilltype": "",
"isinnate": false,

View File

@ -18,6 +18,14 @@
<div>
<ul>
{{#if save}}
<li>Save : {{save.label}} - {{save.value}}d6
({{#each roll.terms.0.results as |die idx|}}
{{die.result}}&nbsp;
{{/each}})
</li>
{{/if}}
{{#if ability}}
<li>Ability : {{ability.label}} - {{ability.value}}d6
({{#each roll.terms.0.results as |die idx|}}
@ -25,6 +33,7 @@
{{/each}})
</li>
{{/if}}
{{#if skill}}
<li>Skill : {{skill.name}} - {{skill.data.level}}d8
{{#if featSL}}
@ -91,8 +100,8 @@
<li>Roll with Disadvantage because of Complex Skill at SL 0 !</li>
{{/if}}
{{#if (ne featDieName "none")}}
<li>Feature Die : d10 ({{featDieName}})
{{#if hasFeatDie}}
<li>Feature Die : d10
&nbsp;({{#each roll.terms.4.results as |die idx|}}
{{die.result}}&nbsp;
{{/each}})

View File

@ -23,9 +23,12 @@
</select>
</li>
<li class="flexrow"><label class="generic-label">Is Feat Die (or SL +2) ?</label>
<li class="flexrow"><label class="generic-label">Is Feat Die ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.isfeatdie" {{checked data.isfeatdie}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Is SL +2 ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.issl2" {{checked data.issl2}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Subject to Armor Penalty ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.armorpenalty" {{checked data.armorpenalty}}/></label>

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@ -1,4 +1,27 @@
<ul class="status-block">
<li class="item flexrow list-item" data-attr-key="hp">
<span class="ability-label " name="hp">
<h4 class="ability-text-white ability-margin">HP</h4>
</span>
<span class="ability-label ability-margin"><input class="input-numeric-short" name="data.secondary.hp.value" value="{{data.secondary.hp.value}}"></span>
<span class="ability-label ability-margin"> / {{data.secondary.hp.max}}</span>
</li>
<li class="item flexrow list-item" data-attr-key="hp">
<span class="ability-label " name="hp">
<h4 class="ability-text-white ability-margin">Effort</h4>
</span>
<span class="ability-label ability-margin"><input class="input-numeric-short" name="data.secondary.effort.value" value="{{data.secondary.effort.value}}"></span>
<span class="ability-label ability-margin"> / {{data.secondary.effort.max}}</span>
</li>
</ul>
<li>&nbsp;</li>
{{#each saveRolls as |save key|}}
<li class="item flexrow list-item" data-attr-key="{{key}}">
<span class="ability-label " name="{{key}}">
<h4 class="ability-text-white ability-margin"><a class="roll-save ability-margin" data-save-key="{{key}}">{{save.label}} {{save.value}}</a></h4>
</span>
</li>
{{/each}}
<ul>

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@ -8,10 +8,19 @@
<div class="flexcol">
{{#if save}}
<div class="flexrow">
<span class="roll-dialog-label">{{save.label}} : </span>
<span class="roll-dialog-label">{{save.value}}d6</span>
</div>
{{/if}}
{{#if ability}}
<div class="flexrow">
<span class="roll-dialog-label">Ability : </span>
<span class="roll-dialog-label">{{ability.value}}d6</span>
</div>
{{/if}}
{{#if weapon}}
<div class="flexrow">