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25 Commits

Author SHA1 Message Date
f916c14848 Fix Traits translation 2022-09-30 20:56:12 +02:00
be09aec8cd Clés de traduction manquantes 2022-09-22 11:42:48 +02:00
1662ea9804 v10 support - minor fixes 2022-09-16 09:55:58 +02:00
d725b84011 Move deprecated tables 2022-09-12 21:20:03 +02:00
bd74d179f0 v10 release 2022-09-12 21:12:25 +02:00
f175bd9f78 v10 release 2022-09-12 21:10:44 +02:00
96b49682c9 v10 release 2022-09-12 21:05:44 +02:00
a5b784ac03 Fix pur v9 2022-09-12 20:42:19 +02:00
864701da4b Various fixes 2022-09-10 23:55:15 +02:00
26fada844f rework readme 2022-09-06 14:10:01 +02:00
1a26c299fb rework readme 2022-09-06 14:08:22 +02:00
29e72c233d rework readme 2022-09-06 14:05:16 +02:00
50a6d43dfa rework readme 2022-09-06 14:03:36 +02:00
3243eb5de6 rework readme 2022-09-06 14:00:12 +02:00
9bb80cf7b0 rework readme 2022-09-06 13:43:31 +02:00
9f1dcea2d8 rework readme 2022-09-06 13:27:27 +02:00
3f1a10e75c rework ID 2022-09-02 14:54:01 +02:00
aef26eabcc rework ID 2022-09-02 14:53:24 +02:00
8f4db990f8 rework ID 2022-09-01 15:36:21 +02:00
2ee9723267 Sync with v10 2022-09-01 08:23:37 +02:00
45f92e05d9 Sync with v10 2022-09-01 08:23:29 +02:00
820cc10de2 Sync with v10 2022-09-01 08:18:00 +02:00
7e8c7e5be7 New careers + minors fixes 2022-08-04 09:38:20 +02:00
0f14c72e4d Sync to 5.4.0 2022-07-20 21:12:08 +02:00
cb718c8b05 Sync to 5.4.0 2022-07-20 21:11:32 +02:00
88 changed files with 426 additions and 279 deletions

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@ -18,9 +18,9 @@ It aims to translate all text, including :
Pour l'installer, suivre ces instructions :
1. Au sein de Foundry, allez dans le menu "Configuration and Setup", puis sur l'onglet "Modules"
2. Installez le module de françisation de l'interface principale : https://gitlab.com/baktov.sugar/foundryvtt-lang-fr-fr/raw/master/fr-FR/module.json
3. Installez le module 'babele' : https://gitlab.com/riccisi/foundryvtt-babele/raw/master/module/module.json
4. Installez ce module WH4-fr : https://gitlab.com/LeRatierBretonnien/foundryvtt-wh4-lang-fr-fr/-/raw/master/module.json
2. Installez le module de françisation de l'interface principale ("core FR" dans la recherche de modules)
3. Installez le module 'babele' ("babele" dans la recherche de modules)
4. Installez ce module WH4-fr : ("Translation" ou "French" ou "wfrp4" dans la recherche de modules)
[IN FRENCH ONLY BELOW]

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@ -29,13 +29,13 @@ const _patch_eis = () => {
args.actor.setupSkill("Résistance", {context : {failure: "1 Point de Corruption reçu", success : "1 Point de Chance gagné"}}).then(setupData => {
args.actor.basicTest(setupData).then(test =>
{
if (test.result.result == "success" && args.actor.data.type == "character")
if (test.result.result == "success" && args.actor.type == "character")
{
args.actor.update({"data.status.fortune.value" : args.actor.data.data.status.fortune.value + 1})
args.actor.update({"system.status.fortune.value" : args.actor.system.status.fortune.value + 1})
}
else if (test.result.result == "failure" && args.actor.data.type == "character")
else if (test.result.result == "failure" && args.actor.type == "character")
{
args.actor.update({"data.status.corruption.value" : args.actor.data.data.status.corruption.value + 1})
args.actor.update({"system.status.corruption.value" : args.actor.system.status.corruption.value + 1})
}
})
})`
@ -272,7 +272,7 @@ const __add_actors_translation = () => {
const lang = game.settings.get('core', 'language');
if (lang == "fr") {
let pack_array = [];
for (let metadata of game.data.packs) {
for (let metadata of game.packs) {
if (!game.babele.isTranslated(metadata) && metadata.documentName === 'Actor') {
//console.log("PACK : ", metadata);
let translations = {

View File

@ -2,7 +2,7 @@
import statParserFR from "./modules/import-stat-2.js";
/************************************************************************************/
var compmod = "wfrp4e";
var compmod = "wfrp4e-core";
const vo_conditions = {
"ablaze": "Ablaze",
"bleeding": "Bleeding",
@ -25,8 +25,8 @@ const vo_conditions = {
Hooks.once('init', () => {
// Check various settings in the installation
game.modules.forEach((module, name) => {
if ( name == "wfrp4e-core" && module.active) {
game.modules.forEach((module, id) => {
if ( id == "wfrp4e-core" && module.active) {
compmod = "wfrp4e-core";
}
} );
@ -145,7 +145,7 @@ Hooks.once('init', () => {
if(typeof Babele !== 'undefined') {
Babele.get().register({
module: 'WH4-fr-translation',
module: 'wh4-fr-translation',
lang: 'fr',
dir: 'compendium'
});
@ -250,6 +250,7 @@ Hooks.once('init', () => {
var name_en = trait_en.name.trim(); // strip \r in some traits name
if ( trait_en.type == "trait") {
console.log("Trait translation", compmod, trait_en)
if ( name_en.includes("Tentacles") ) { // Process specific Tentacles case
var re = /(.d*)x Tentacles/i;
var res = re.exec( name_en );
@ -263,19 +264,19 @@ Hooks.once('init', () => {
special = " (" + game.i18n.localize( res[2].trim() ) + ")"; // And the special keyword
}
var trait_fr = game.babele.translate( compmod+'.traits', { name: name_en }, true );
//console.log(">>>>> Trait ?", name_en, nbt, trait_fr, trait_fr.name, special);
console.log(">>>>> Trait ?", name_en, nbt, trait_fr, trait_fr.name, special);
trait_en.name = nbt + trait_fr.name + special;
if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value ) {
trait_en.data.description.value = trait_fr.data.description.value;
if ( trait_fr.system && trait_fr.system.description && trait_fr.system.description.value ) {
trait_en.system.description.value = trait_fr.system.description.value;
} else if ( game.modules.get( 'wfrp4e-eis') ) { // No description in the FR compendium -> test other compendium if presenr
trait_fr = game.babele.translate( 'wfrp4e-eis.eisitems', { name: name_en }, true);
trait_en.name = nbt + trait_fr.name + special;
if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value )
trait_en.data.description.value = trait_fr.data.description.value;
if ( trait_fr.system && trait_fr.system.description && trait_fr.system.description.value )
trait_en.system.description.value = trait_fr.system.description.value;
}
if ( trait_en.data && trait_en.data.specification && isNaN(trait_en.data.specification.value) ) { // This is a string, so translate it
//console.log("Translating : ", trait_en.data.specification.value);
trait_en.data.specification.value = game.i18n.localize( trait_en.data.specification.value.trim() );
if ( trait_en.system && trait_en.system.specification && isNaN(trait_en.system.specification.value) ) { // This is a string, so translate it
//console.log("Translating : ", trait_en.system.specification.value);
trait_en.system.specification.value = game.i18n.localize( trait_en.system.specification.value.trim() );
}
} else if ( trait_en.type == "skill") {
if ( name_en.includes("(") && name_en.includes(")") ) { // Then process specific skills name with (xxxx) inside
@ -288,8 +289,8 @@ Hooks.once('init', () => {
//console.log(">>>>> Skill ?", name_en, special, trait_fr.name, trait_fr);
if (trait_fr.name != name_en) { // Translation OK
trait_en.name = trait_fr.name + special;
if ( trait_fr.data ) {
trait_en.data.description.value = trait_fr.data.description.value;
if ( trait_fr.system ) {
trait_en.system.description.value = trait_fr.system.description.value;
}
}
@ -297,8 +298,8 @@ Hooks.once('init', () => {
var trait_fr = game.babele.translate( compmod+'.prayers', { name: name_en }, true);
//console.log(">>>>> Prayer ?", name_en, special, trait_fr.name );
trait_en.name = trait_fr.name + special;
if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value )
trait_en.data.description.value = trait_fr.data.description.value;
if ( trait_fr.system && trait_fr.system.description && trait_fr.system.description.value )
trait_en.system.description.value = trait_fr.system.description.value;
} else if ( trait_en.type == "spell") {
var trait_fr = game.babele.translate( compmod+'.spells', { name: name_en }, true);
@ -310,8 +311,8 @@ Hooks.once('init', () => {
}
//console.log(">>>>> Spell ?", name_en, special, trait_fr.name );
trait_en.name = trait_fr.name + special;
if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value )
trait_en.data.description.value = trait_fr.data.description.value;
if ( trait_fr.system && trait_fr.system.description && trait_fr.system.description.value )
trait_en.system.description.value = trait_fr.system.description.value;
} else if ( trait_en.type == "talent") {
if ( name_en.includes("(") && name_en.includes(")") ) { // Then process specific skills name with (xxxx) inside
var re = /(.*) +\((.*)\)/i;
@ -326,21 +327,21 @@ Hooks.once('init', () => {
}
if ( trait_fr.name == "Sprinter" || trait_fr.name != name_en) { // Talent translated!
trait_en.name = trait_fr.name.trim() + special;
if ( trait_fr.data ) { // Why ???
trait_en.data.description.value = trait_fr.data.description.value;
if ( trait_fr.system ) { // Why ???
trait_en.system.description.value = trait_fr.system.description.value;
}
}
} else if ( trait_en.type == "career") {
var career_fr = game.babele.translate( compmod+'.careers', trait_en, true );
console.log(">>>>> Career ?", name_en, career_fr.name );
trait_en.name = career_fr.name;
trait_en.data = duplicate(career_fr.data);
trait_en.system = duplicate(career_fr.system);
} else if ( trait_en.type == "trapping" || trait_en.type == "weapon" || trait_en.type == "armour" || trait_en.type == "container" || trait_en.type == "money") {
var trapping_fr = game.babele.translate( compmod+'.trappings', trait_en, true );
//console.log(">>>>> Trapping ?", name_en, trapping_fr.name);
trait_en.name = trapping_fr.name;
if ( trapping_fr.data) {
trait_en.data.description = trapping_fr.data.description;
if ( trapping_fr.system) {
trait_en.system.description = trapping_fr.system.description;
}
}
}
@ -354,11 +355,17 @@ Hooks.once('init', () => {
"trapping_qualities_flaws": (value) => {
if ( value ) {
let newQF = [];
//console.log("ATOUTS", value);
var i=0;
//var re = /(.*) (\d+)/i;
for (i=0; i<value.length; i++) {
newQF[i] = duplicate(value[i]);
//console.log("ATOUTS", value, typeof(value));
let list = value
if (typeof(value) == "string") {
let myList = value.split(",")
list = []
for (let l of myList) {
list.push( { name: l.trim() } )
}
}
for (let i=0; i<list.length; i++) {
newQF[i] = duplicate(list[i] )
if ( newQF[i].name == "Trap Blade") {
newQF[i].name = "TrapBlade"; // Auto-patch, without space!
//console.log("PATCHED", trim);
@ -492,6 +499,7 @@ function registerUsageCount( registerKey ) {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
@ -501,7 +509,7 @@ function registerUsageCount( registerKey ) {
game.settings.set(registerKey, "world-key", worldKey )
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.data.version}"`
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
$.ajax(regURL)
/* -------------------------------------------- */
}

File diff suppressed because one or more lines are too long

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@ -17,7 +17,7 @@
"path": "data.careergroup.value",
"converter": "career_careergroup"
},
"trappings": "data.trappings"
"trappings": "system.trappings"
},
"entries": [
{

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@ -6,7 +6,7 @@
"converter": "bestiary_traits"
},
"characteristics": {
"path": "data.characteristics",
"path": "system.characteristics",
"converter": "npc_characteristics"
}
},

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@ -2,22 +2,22 @@
"label": "Carrières",
"mapping": {
"skills": {
"path": "data.skills",
"path": "system.skills",
"converter": "career_skills"
},
"talents": {
"path": "data.talents",
"path": "system.talents",
"converter": "career_talents"
},
"class": {
"path": "data.class.value",
"path": "system.class.value",
"converter": "generic_localization"
},
"careergroup": {
"path": "data.careergroup.value",
"path": "system.careergroup.value",
"converter": "career_careergroup"
},
"trappings": "data.trappings"
"trappings": "system.trappings"
},
"entries": [
{
@ -720,7 +720,7 @@
"trappings": [
"Sac à dos",
"Arme à 1 main",
"Epieu",
"Bêche",
"Lampe tempête et huile"
]
},

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@ -3,7 +3,7 @@
"mapping": {
"location": {
"converter": "generic_localization",
"path": "data.location.value"
"path": "system.location.value"
},
"effects": "effects"
},

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@ -1,12 +1,12 @@
{
"mapping": {
"durationValue": "data.duration.value",
"durationUnit": "data.duration.unit",
"contraction": "data.contraction.value",
"incubationValue": "data.incubation.value",
"incubationUnit": "data.incubation.unit",
"symptoms": "data.symptoms.value",
"permanent": "data.permanent.value",
"durationValue": "system.duration.value",
"durationUnit": "system.duration.unit",
"contraction": "system.contraction.value",
"incubationValue": "system.incubation.value",
"incubationUnit": "system.incubation.unit",
"symptoms": "system.symptoms.value",
"permanent": "system.permanent.value",
"effects": "effects"
},
"label": "Maladies",

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@ -1,9 +1,9 @@
{
"label": "Blessures",
"mapping": {
"penalty": "data.penalty.value",
"penalty": "system.penalty.value",
"location": {
"path": "data.location.value",
"path": "system.location.value",
"converter": "generic_localization"
},
"effects": "effects"

File diff suppressed because one or more lines are too long

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@ -2,19 +2,19 @@
"label": "Prières",
"mapping": {
"pduration": {
"path": "data.duration.value",
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"prange": {
"path": "data.range.value",
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"ptarget": {
"path": "data.target.value",
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"pdamage": {
"path": "data.damage.value",
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
},
"effects": "effects"

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@ -2,19 +2,19 @@
"label": "Sorts",
"mapping": {
"sduration": {
"path": "data.duration.value",
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"srange": {
"path": "data.range.value",
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"starget": {
"path": "data.target.value",
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"sdamage": {
"path": "data.damage.value",
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
},
"effects": "effects"

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@ -1,7 +1,7 @@
{
"label": "Talents",
"mapping": {
"tests": "data.tests.value",
"tests": "system.tests.value",
"effects": "effects"
},
"entries": [

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@ -1,13 +1,13 @@
{
"label": "Equipement",
"mapping": {
"special": "data.special.value",
"special": "system.special.value",
"qualities": {
"path": "data.qualities.value",
"path": "system.qualities.value",
"converter": "trapping_qualities_flaws"
},
"flaws": {
"path": "data.flaws.value",
"path": "system.flaws.value",
"converter": "trapping_qualities_flaws"
},
"effects": "effects"

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@ -2,19 +2,19 @@
"label": "Items (Death on the Reik)",
"mapping": {
"sduration": {
"path": "data.duration.value",
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"srange": {
"path": "data.range.value",
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"starget": {
"path": "data.target.value",
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"sdamage": {
"path": "data.damage.value",
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
}
},

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@ -2,22 +2,22 @@
"label": "Items Ennemis Intérieur",
"mapping": {
"skills": {
"path": "data.skills",
"path": "system.skills",
"converter": "career_skills"
},
"talents": {
"path": "data.talents",
"path": "system.talents",
"converter": "career_talents"
},
"class": {
"path": "data.class.value",
"path": "system.class.value",
"converter": "generic_localization"
},
"careergroup": {
"path": "data.careergroup.value",
"path": "system.careergroup.value",
"converter": "career_careergroup"
},
"trappings": "data.trappings"
"trappings": "system.trappings"
},
"entries": [
{

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@ -2,19 +2,19 @@
"label": "Sorts Ennemi Intérieur",
"mapping": {
"sduration": {
"path": "data.duration.value",
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"srange": {
"path": "data.range.value",
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"starget": {
"path": "data.target.value",
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"sdamage": {
"path": "data.damage.value",
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
},
"effets": "effects"

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@ -2,11 +2,11 @@
"label": "Mutations Supplémentaires",
"mappings": {
"modifier": {
"path": "data.modifier.value",
"path": "system.modifier.value",
"converter": "mutations_modifier"
},
"mutationType": {
"path": "data.mutationType.value",
"path": "system.mutationType.value",
"converter": "generic_localization"
}
},

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@ -2,22 +2,22 @@
"label": "Items Rough Nights & Hard Days",
"mapping": {
"sduration": {
"path": "data.duration.value",
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"srange": {
"path": "data.range.value",
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"starget": {
"path": "data.target.value",
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"sdamage": {
"path": "data.damage.value",
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
},
"tests": "data.tests.value"
"tests": "system.tests.value"
},
"entries": [
{

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@ -1,35 +1,35 @@
{
"label": "Items Starter Set",
"mapping": {
"gmdescription": "data.gmdescription.value",
"duration": "data.duration.value",
"contraction": "data.contraction.value",
"incubation": "data.incubation.value",
"symptoms": "data.symptoms.value",
"permanent": "data.permanent.value",
"special": "data.special.value",
"gmdescription": "system.gmdescription.value",
"duration": "system.duration.value",
"contraction": "system.contraction.value",
"incubation": "system.incubation.value",
"symptoms": "system.symptoms.value",
"permanent": "system.permanent.value",
"special": "system.special.value",
"qualities": {
"path": "data.qualities.value",
"path": "system.qualities.value",
"converter": "trapping_qualities_flaws"
},
"flaws": {
"path": "data.flaws.value",
"path": "system.flaws.value",
"converter": "trapping_qualities_flaws"
},
"sduration": {
"path": "data.duration.value",
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"srange": {
"path": "data.range.value",
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"starget": {
"path": "data.target.value",
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"sdamage": {
"path": "data.damage.value",
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
}
},

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@ -2,19 +2,19 @@
"label": "UG - Carrières",
"mapping": {
"skills": {
"path": "data.skills",
"path": "system.skills",
"converter": "career_skills"
},
"talents": {
"path": "data.talents",
"path": "system.talents",
"converter": "career_talents"
},
"class": {
"path": "data.class.value",
"path": "system.class.value",
"converter": "generic_localization"
},
"careergroup": "data.careergroup.value",
"trappings": "data.trappings"
"careergroup": "system.careergroup.value",
"trappings": "system.trappings"
},
"entries": [
{

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@ -6,7 +6,7 @@
"converter": "bestiary_traits"
},
"characteristics": {
"path": "data.characteristics",
"path": "system.characteristics",
"converter": "npc_characteristics"
}
},

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@ -2,19 +2,19 @@
"label": "UG - Sorts",
"mapping": {
"sduration": {
"path": "data.duration.value",
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"srange": {
"path": "data.range.value",
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"starget": {
"path": "data.target.value",
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"sdamage": {
"path": "data.damage.value",
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
}
},

201
fr.json
View File

@ -6,6 +6,77 @@
"WFRP4E.MountButtonNotify": "L'acteur à gauche ({mounter}) a désormais l'acteur à droite ({mountee}) comme monture",
"WFRP4E.ConditionName.Dead":"Mort",
"WFRP4E.Scatter.AtTargetFeet":"Au pied de la cible",
"WFRP4E.Scatter.AtYourFeet":"A vos pieds",
"WFRP4E.Scatter.BottomLeft":"En bas à gauche",
"WFRP4E.Scatter.BottomMiddle":"En bas au milieu",
"WFRP4E.Scatter.BottomRight":"En bas à droite",
"WFRP4E.Scatter.CenterLeft":"Centre gauche",
"WFRP4E.Scatter.CenterRight":"Centre droit",
"WFRP4E.Scatter.TopLeft":"En haut à gauche",
"WFRP4E.Scatter.TopMiddle":"En plein milieu",
"WFRP4E.Scatter.TopRight":"En haut à droite",
"WFRP4E.ScatterTable":"Dispersion",
"WFRP4E.Availability.Special":"Spécial",
"WFRP4E.Locations.body":"Corps",
"WFRP4E.Locations.head":"Tête",
"WFRP4E.Locations.lArm":"Bras gauche",
"WFRP4E.Locations.lLeg":"Jambe gauche",
"WFRP4E.Locations.rArm":"Bras droit",
"WFRP4E.Locations.rLeg":"Jambe gauche",
"WFRP4E.LocationsTable":"Localisation",
"WFRP4E.MagicLores.beasts":"Bêtes",
"WFRP4E.MagicLores.daemonology":"Démonologie",
"WFRP4E.MagicLores.death":"Mort",
"WFRP4E.MagicLores.fire":"Feu",
"WFRP4E.MagicLores.heavens":"Cieux",
"WFRP4E.MagicLores.hedgecraft":"Magie naturelle",
"WFRP4E.MagicLores.life":"Vie",
"WFRP4E.MagicLores.light":"Lumière",
"WFRP4E.MagicLores.metal":"Métal",
"WFRP4E.MagicLores.necromancy":"Nécromancie",
"WFRP4E.MagicLores.nurgle":"Nurgle",
"WFRP4E.MagicLores.petty":"Mineure",
"WFRP4E.MagicLores.shadow":"Ombres",
"WFRP4E.MagicLores.slaanesh":"Slaanesh",
"WFRP4E.MagicLores.tzeentch":"Tzeentch",
"WFRP4E.MagicLores.undivided":"Undivided",
"WFRP4E.MagicLores.witchcraft":"Sorcellerie",
"WFRP4E.MagicWind.beasts":"Ghur",
"WFRP4E.MagicWind.daemonology":"Dhar",
"WFRP4E.MagicWind.death":"Shyish",
"WFRP4E.MagicWind.fire":"Aqshy",
"WFRP4E.MagicWind.heavens":"Azyr",
"WFRP4E.MagicWind.hedgecraft":"Aucun",
"WFRP4E.MagicWind.life":"Ghyran",
"WFRP4E.MagicWind.light":"Hysh",
"WFRP4E.MagicWind.metal":"Chamon",
"WFRP4E.MagicWind.necromancy":"Dhar",
"WFRP4E.MagicWind.nurgle":"Dhar",
"WFRP4E.MagicWind.petty":"Aucun",
"WFRP4E.MagicWind.shadow":"Ulgu",
"WFRP4E.MagicWind.slaanesh":"Dhar",
"WFRP4E.MagicWind.tzeentch":"Dhar",
"WFRP4E.MagicWind.undivided":"Dhar",
"WFRP4E.MagicWind.witchcraft":"Aucun",
"WFRP4E.applyScope.actor":"Acteur",
"WFRP4E.applyScope.item":"Item",
"WFRP4E.effectApplication.actor":"Acteur",
"WFRP4E.effectApplication.apply":"Appliquer avec une cible",
"WFRP4E.effectApplication.damage":"Appliquer quand l'Item inflige des dégâts",
"WFRP4E.effectApplication.equipped":"Lorsque l'item est équipé",
"WFRP4E.hitLocationTables.hitloc":"Standard",
"WFRP4E.hitLocationTables.snake":"Serpent ou similaire",
"WFRP4E.hitLocationTables.spider":"Araignée ou similaire",
"WFRP4E.mutationTypes.mental":"Mental",
"WFRP4E.mutationTypes.physical":"Physique",
"WFRP4E.prayerTypes.blessing":"Bénédiction",
"WFRP4E.prayerTypes.miracle":"Miracle",
"SETTINGS.InitRule" : "Règles d'initiative",
"SETTINGS.InitHint" : "Choisir votre configuration pour l'ordre d'initiative.",
"SETTINGS.InitDefault" : "Par défaut (Par ordre d'Initiative, Agilité en cas d'égalité)",
@ -183,7 +254,8 @@
"SHEET.CharacteristicCurrent": "Courant",
"SHEET.ExpChange": "Changement Dépensé / Total",
"SHEET.TotalSpentExp": "Valeur Dépensé / Total",
"SHEET.ThrowingAmmoError":"Le goupe de munitions 'Lancer' est destiné pour les armes qui utilisent des armes de Lancer comme munition. Les armes de Lancer elle-memes utilisent en général la catégorie 'Aucune'",
"ACTOR.BasicSkillsTitle" : "Ajouter les compétences de base",
"ACTOR.BasicSkillsPrompt": "Ajouter les compétences de base ?",
"ACTOR.PreparationError" : "Quelque chose s'est mal passé lors de la préparation des données d'Acteurs: ",
@ -593,6 +665,7 @@
"Actor Settings":"Paramètres d'Acteur",
"Add Encumbrance for Actors":"Ajouter l'encombrement pour les Acteurs",
"BROWSER.Button":"Navigateur",
"BROWSER.LoadingBrowser":"Chargement du navigateur...",
"MOO.Bleeding":"Vous saignez gravement. Perdez 1 Blessure à la fin de chaque round, en ignorant tout autre modificateur. De plus, subissez une pénalité de -10 à tout vos Tests pour résister à une Blessure Purulente, un Infection Mineure ou une Infection du Sang. Si vous atteignez 0 Blessures, faites immédiatement un Test d'Endurance pour rester debout (avec une pénalite de -10 pour chaque étatHémorragique), sinon vous tombez @Condition[Unconscious], et vous devez refaire ce test chaque fois que vous prenez des dommages dus à l'Hémorragie. Si vous êtes à 0 Blessures, que vous soyez Inconscient ou pas, vous avez 10% de mourrir à la fin du Round pour chaque état Hémorragique. Donc, si vous avez 3 états Hémorragiques, vous mourrez sur un jet de 01-30. Si un double est obtenu, votre blessure coagule un peu : retirez 1 état Hémorragique. Vous ne pouvez redevenir conscient que si tout les états Hémorragiques sont soignées (voir Blessures)<br><br>Un état Hémorragique peut être retiré avec : un test réussi de Guérison (chaque DR enlève 1 état Hémorragique); ou avec un sort ou une prière (avec un état enlevé par Point de Blessure gueri).<br><br>Lorsque tout les états Hémorragiques ont été soignés, recevez un état @Condition[Fatigued].",
"MOO.Broken":"Vous êtes terrifié, défait en état de panique ou convaincu que vous allez mourrir. A votre tour, votre Action et votre Mouvement doivent être utilisés pour fuir aussi loin que possible jusqu'à ce que vous trouviez un endroit pour vous cacher; vous pourrez alors utiliser votre Action avec une Compétence vous permettant de vous cacher effectivement. Vous recevez également une pénalité de -10 pour tout les Tests n'impliquant pas la course ou la dissimulation.<br><br>Vous ne pouvez faire de test pour récupérer de votre état Brisé si vous êtes au contact d'un ennemi. Si vous êtes désengagé, à la fin de chaque round, vous pouvez tenter un Test de Calme pour enlever un état Brisé par DR. La difficulté est déterminée par les circonstances: il est plus facile de se remettre en état caché à l'abri que d'être à 3 pas d'un démon souhaitant vous démembrer.<br><br>Si vous passez un Round complet à vous cacher hors de la ligne de vue de tout ennemi, vous enlevez 1 état Brisé.<br><br><strike>Lorsque tout les états Brisé sont enlevés, vous recevez 1 Etat Fatigué.</strike>.",
"MOO.Items":"Le règles maison des ites ont été appliqués sur les compendiums. Voir la console (F12) pour détail.",
@ -858,7 +931,10 @@
"CHAT.CommandLine.Help.Properties.Usage.Command":"/prop <nom propriété>",
"CHAT.CommandLine.Help.Properties.Usage.Example":"<br>/prop impact<br>/prop shoddy",
"CHAT.CommandLine.Help.Properties.Usage.Note":"cherchera la propriété la plus proche syntaxquement et l'affiche (eg. /prop préc == /prop précise)",
"CHAT.PowerIngredientMiscast":"Incantations Imparfaites à cause d'un Ingrédient - chiffre 8 dans le jet inversé.",
"CHAT.Quickcasting":"Incantation rapide",
"CHATOPT.Reroll":"Relancer",
"Error.SpeciesSkills" : "Impossible d'ajouter des compétences pour les races",
"Error.SpeciesTalents" : "Impossible d'ajouter des talents pour les races",
"Error.CriticalWound" : "Erreur lors de l'application des blessures",
@ -892,9 +968,11 @@
"ERROR.Opposed":"L'attaquant et le défenseur doivent réaliser un test pour calculer l'opposition",
"ERROR.Property":"Les jets doivent indiquer la propriété de l'Item",
"ERROR.Speaker":"Les jets doivent indiquer le 'speaker'",
"WARNING.Target":"Select a target to apply the effect.",
"WARNING.ActorTest":"Les classes de jet d'acteurne sont plus utilisées. Appelez désormais `roll()` sur l'objet lui-même.",
"ERROR.EffectNotFound":"Effet non trouvé sur le Test",
"ERROR.Parser":"Impossible de trouver {name}",
"ERROR.PrayerAoEOvercast":"La zone d'effet des Prières ne peut être augemntée",
"WARNING.Target":"Sélectionnez une cible pour appliquer l'effet.",
"WARNING.ActorTest":"Les classes de jet d'acteur ne sont plus utilisées. Appelez désormais `roll()` sur l'objet lui-même.",
"INCOME.YouEarn" : "Vous gagnez",
"INCOME.Failure" : "Vous avez eu une très mauvaise semaine, et vous ne gagnez rien (ou votre argent a été volé).",
@ -1422,7 +1500,6 @@
"CHARBonus.WP": "Bonus de Force Mentale",
"CHARBonus.Fel": "Bonus de Sociabilité",
"Bonus" : "Bonus",
"NAME.Armour" : "Armure",
"NAME.Hardy" : "Dur à cuire",
"NAME.Small" : "Petit",
@ -1444,7 +1521,55 @@
"NAME.TraitRanged": "A Distance",
"NAME.TraitArmour": "Armure",
"NAME.MeleeBrawling": "Corps à coprs (Bagarre)",
"NAME.AcuteSense":"Sens aiguisé",
"NAME.AnimalCare":"Soins des animaux",
"NAME.AnimalTraining":"Dressage",
"NAME.Art":"Art",
"NAME.Athletics":"Athlétisme",
"NAME.Bribery":"Subornation",
"NAME.Charm":"Charme",
"NAME.CharmAnimal":"Emprise sur les animaux",
"NAME.Climb":"Escalade",
"NAME.DarkVision":"Infravision",
"NAME.DeadeyeShot":"Tir mortel",
"NAME.Doomed":"Destinée",
"NAME.Drive":"Conduite d'attelage",
"NAME.Entertain":"Divertissement",
"NAME.Etiquette":"Savoir-vivre",
"NAME.Evaluate":"Evaluation",
"NAME.Fear":"Peur",
"NAME.Gamble":"Pari",
"NAME.Gossip":"Ragot",
"NAME.Haggle":"Marchandage",
"NAME.Heal":"Guérison",
"NAME.Intimidate":"Intimider",
"NAME.Intuition":"Intuition",
"NAME.Leadership":"Commandement",
"NAME.Lore":"Domaine",
"NAME.Luck":"Chance",
"NAME.Navigation":"Navigation",
"NAME.NightVision":"Vision Nocturne",
"NAME.OutdoorSurvival":"Survie en extérieur",
"NAME.Perception":"Perception",
"NAME.Perform":"Représentation",
"NAME.Play":"Musicien",
"NAME.Research":"Recherche",
"NAME.Resistance":"Résistance",
"NAME.Ride":"Chevaucher",
"NAME.Row":"Ramer",
"NAME.Sail":"Voile",
"NAME.Savant":"Savant",
"NAME.SecretSigns":"Signes secrets",
"NAME.SetTrap":"Piégeage",
"NAME.SleightOfHand":"Escamotage",
"NAME.Strider":"Bon marcheur",
"NAME.StrikeToStun":"Frappe assommante",
"NAME.StrongMinded":"Obstiné",
"NAME.Swim":"Natation",
"NAME.Terror":"Terreur",
"NAME.Track":"Pistage",
"NAME.Trade":"Métier",
"SPEC.Tiny" : "Minuscule",
"SPEC.Little" : "Très petite",
"SPEC.Small" : "Petit",
@ -1783,7 +1908,12 @@
"BUGREPORT.Contact":"Informations de contact",
"BUGREPORT.ContactPlaceholder":"Tag Discord ou Email.",
"BUGREPORT.DescriptionPlaceholder":"Ce qu'il s'est passsé, comment le reproduire, etc.",
"BUGREPORT.ManyModules":"Vous avez des modules non-WFRP4e activés, peut-être que l'un d'entre eux interfère ?",
"BUGREPORT.MatchingGrudges":"Est-ce que votre grief n'a pas déja été enregistré ?",
"BUGREPORT.Warning":"<b>Attention</b>: Cette information est postée dans les tickets de GitHub, qui sont publics. Les Tags Discords sont donc à préférer. Sinon, contactez moi directement en Anglais à (<a href='mailto:russellt@cubicle7games.com'>Moo Man</a>).",
"GrudgeError":"Les Longues Barbes gromellent et refusent votre soumission. Vérifier la console (F12) pour de plus amples détails.",
"GrudgePost":"Les Longues Barbes ont reçu votre grief ! Consultez la console (F12) pour le lien.",
"EFFECT.TabWFRP" : "WFRP",
"EFFECT.EffectType" : "Type d'Effet",
"EFFECT.EffectApplication" : "Application de l'Effect",
@ -1801,7 +1931,22 @@
"EFFECT.Target":"Cible: ",
"EFFECT.QuantityError":"Quantité insuffisante",
"EFFECT.ReduceQuantityOption":"Réduire la quantité à l'usage",
"EFFECT.ColdExposure":"Exposition au froid",
"EFFECT.ConsumeAlcohol":"Résistance à l'alcool",
"EFFECT.DualWielder":"Maniement de deux armes",
"EFFECT.Encumbrance":"Encombrement",
"EFFECT.HeatExposure":"Exposition à la chaleur",
"EFFECT.Infighting":"Combat proche",
"EFFECT.MarienburghersCourage":"Coyrage du Marienbourgeois",
"EFFECT.OnDefensive":"Sur la défensive [Nom de compétence]",
"EFFECT.Starvation":"Affammé",
"EFFECT.TestsRelatedToHearing":"Tests relatife à l'audition",
"EFFECT.TestsRelatedToMovementOfAnyKind":"Tests relatifs à tout les mouvements",
"EFFECT.TestsRelatedToSight":"Tests relatifs à la vision",
"EFFECT.TestsToAffect":"Tests affectés",
"EFFECT.TheSourceOfFear":"la source de la peur",
"EFFECT.Thirst":"Assoiffé",
"GRIEVANCE.Warning1":"Attention",
"GRIEVANCE.Warning2":": Cette information est envoyé sur l'espace Github, qui est un espace publique, donc le Tag Discord est préférable. Sinon, contactez moi (MooMan) directement. Si vous avez l'impression que le bug concerne le module FR, contactez LeRatierBretonnier (Discord Foundry FR)",
"GRIEVANCE.Warning3":"Avant de soumettre un rapport de bug",
@ -1883,5 +2028,41 @@
"half weapon":"moitié de l'arme",
"quarter weapon":"1/4 de l'arme",
"third weapon":"trois fois l'arme",
"twice weapon":"deux fois l'arme"
"twice weapon":"deux fois l'arme",
"Overchannelling":"Overchannelling",
"Players":"Joueurs",
"ROLL.CalledShot":"Coup placé",
"SETTINGS.UnofficialGrimoire":"Grimoire Non-officiel",
"SETTINGS.UnofficialGrimoireHint":"Règles inspirées par l'Unofficial Grimoire, pour les détails merci de consulter le wiki: <a href='https://github.com/moo-man/WFRP4e-FoundryVTT/wiki/Homebrew-Rules#magic-insiperd-by-unofficial-grimoire'>ici</a>",
"SETTINGS.UseGroupAdvantage":"Utiliser les avantages de groupe",
"SETTINGS.UseGroupAdvantageHint":"Grouper les avantages des joueurs et des ennemis ensemble (comme décrit dans Up in Arms). Pour associer un acteur avec le goupe des joeurs, l'acteur doit soit être la propriété d'un joueur ou bien avoir une Token 'Amical'. Sinon, il est considéré dans le groupe 'Ennemi'.",
"Sense":"Sentir",
"SkillTest":"Test de {skill} ",
"Social Group":"Groupe social",
"chosen Lore":"Domaine choisi",
"the Terrain":"le Terrain",
"the associated Threat":"la menace associée",
"AutoFillAdvantageDisabled":"'Gestion atuo des avantages désactivé",
"CharTest":"Test de {char}",
"CharacterHeight":"Taille",
"ConsumedIngredient":"<p>Ingrédient consommé</p>",
"DIALOG.OverchannellingTooltip":"Lorsque vous canalisez, vous êtes supposé évacuer tout excès de DR au-delà de celui qui réduirait le NI du sort à 0 sans danger. Après le test, vous pouvez choisir de conserver l'énergie magique excédentaire que vous avez accumulée et de l'appliquer à la Surincantation une fois le sort lancé. (Exemple : Bianca canalise un sort avec un NI de 3 et obtient 7 DR ; elle choisit d'accumuler les 4 DR supplémentaires pour les effets de Surincantation une fois le sort lancé.) Mais ce pouvoir supplémentaire n'est pas sans coût. Si le test d'incantation échoue, vous perdez toute l'énergie canalisée et subissez une incantation imparfaite mineure. De plus, vous comptez tout double ou tout lancer se terminant par un 0 sur votre Focalisation ou votre compétence Langue (magie) comme un échoué (donc, 00, 99, 90, 88, etc.) et tout critique ou échec sur ces tests est une Incantation Imparfaite Majeure. ",
"DIALOG.Quickcasting":"Incantation rapide",
"DIALOG.QuickcastingTooltip":"Si vous renoncez à votre mouvement et à toutes les actions gratuites, vous pouvez utiliser votre tour pour focaliser et incanter rapidement la même action. Parce que vous vous précipitez, augmentez la gravité de toute erreur subie d'une table (c'est-à-dire de mineure à majeure ou majeure à catastrophique).",
"DIALOG.UseIngredient":"Choisir comment utiliser les ingrédients (if disponible)",
"DIALOG.UseIngredientTooltip":"Vous pouvez concentrer votre magie à travers un composant matériel approprié avant de lancer votre sort. Les ingrédients réagissent différemment selon la façon dont vous focalisez votre magie à travers eux. Avant d'incanter ou de focaliser, vous devez choisir d'utiliser l'ingrédient pour le Pouvoir ou le Contrôle. Les ingrédients sont consommés même lorsque le sort échoue. <br/> Ingrédient de pouvoir : Lorsqu'il est utilisé lors d'un test de focalisation, un ingrédient de pouvoir double le nombre de DR acquis en cas de succès (voir sur-focalisation). Lorsqu'il est utilisé lors d'un test d'incantation, un ingrédient de pouvoir vous permet d'inverser les dés et de choisir le résultat de votre test d'incantation. Cependant, si les unités meurent après que l'inverse de votre test d'incantation dépasse votre bonus de Force Mentale, l'énergie dépasse votre emprise et vous déclenchez une Incantation Imparfaite Mineure. <br/> Ingrédient de contrôle : lorsqu'il est utilisé pendant un test de focalisation ou d'incantation, un ingrédient de contrôle agit comme une cible pour la magie incontrôlable. Réduisez la gravité d'un Echec subie d'un tableau : c'est-à-dire de Catastrophique à Majeur, Majeur à Mineur ou Mineur à aucun",
"Enemies":"Ennemis",
"GroupAdvantageNoCombatant":"Cet acteur doit être membre d'un Combat pour pouvoir modifier son avantage.",
"GroupAdvantageUpdated":"Avantage de Groupe mis à jour. Joueurs: {players} | Ennemis: {enemies}",
"IngredientControl":"Controller",
"IngredientNone":"Aucun",
"IngredientPower":"Pouvoir",
"LOG.CareerChange":"Changement de carrière: {career}",
"DIALOG.Advancement":"Coût d'avancement",
"DIALOG.AdvancementContent":"Confirmez ou modifiez le coût de cette progression",
"SHEET.ArmourDamaged":"Armure endommagée de 1 point",
"SHEET.ArmourRepaired":"Armure réparée de 1 point"
}

View File

@ -1,25 +1,28 @@
{
"name": "WH4-fr-translation",
"title": "WFRP4e - Core Module en français.",
"description": "Traduction Française pour Warhammer v4.",
"authors": [ {"name":"LeRatierBretonnien" }],
"authors": [
{
"name": "LeRatierBretonnien",
"flags": {}
}
],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr",
"flags": {},
"version": "5.3.7",
"minimumCoreVersion": "0.8.0",
"compatibleCoreVersion": "9",
"scripts": [],
"version": "6.2.4",
"esmodules": [
"babele-register.js",
"addon-register.js",
"modules/import-stat-2.js"
],
"styles": ["patch-styles.css"],
"styles": [
"patch-styles.css"
],
"languages": [
{
"lang": "fr",
"name": "Français",
"path": "fr.json"
"path": "fr.json",
"flags": {}
}
],
"packs": [
@ -29,8 +32,8 @@
"name": "plats-dauberges",
"path": "packs/plats-dauberges.db",
"system": "wfrp4e",
"module": "WH4-fr-translation",
"private": false
"private": false,
"flags": {}
},
{
"label": "Dons de Rhya",
@ -38,8 +41,8 @@
"name": "dons-de-rhya",
"path": "packs/dons-de-rhya.db",
"system": "wfrp4e",
"module": "WH4-fr-translation",
"private": false
"private": false,
"flags": {}
},
{
"label": "Carrières FR",
@ -47,8 +50,17 @@
"name": "carriere-fr",
"path": "packs/carriere-fr.db",
"system": "wfrp4e",
"module": "WH4-fr-translation",
"private": false
"private": false,
"flags": {}
},
{
"label": "Sorts FR",
"type": "Item",
"name": "sort-fr",
"path": "packs/sort-fr.db",
"system": "wfrp4e",
"private": false,
"flags": {}
},
{
"label": "Aides de Jeu FR",
@ -56,8 +68,8 @@
"name": "aides-de-jeu-fr",
"path": "packs/aides-de-jeu-fr.db",
"system": "wfrp4e",
"module": "WH4-fr-translation",
"private": false
"private": false,
"flags": {}
},
{
"label": "Potions : Drogues et Sédatifs",
@ -65,8 +77,8 @@
"name": "drogues-and-sedatifs",
"path": "packs/drogues-and-sedatifs.db",
"system": "wfrp4e",
"module": "WH4-fr-translation",
"private": false
"private": false,
"flags": {}
},
{
"label": "Potions : Pansements et Cataplasmes",
@ -74,8 +86,8 @@
"name": "pansements-and-cataplasmes",
"path": "packs/pansements-and-cataplasmes.db",
"system": "wfrp4e",
"module": "WH4-fr-translation",
"private": false
"private": false,
"flags": {}
},
{
"label": "Potions : Poisons et Toxiques",
@ -83,8 +95,8 @@
"name": "poisons-and-toxiques",
"path": "packs/poisons-and-toxiques.db",
"system": "wfrp4e",
"module": "WH4-fr-translation",
"private": false
"private": false,
"flags": {}
},
{
"label": "Potions : Potions et Décoctions",
@ -92,8 +104,8 @@
"name": "potions-and-decoctions",
"path": "packs/potions-and-decoctions.db",
"system": "wfrp4e",
"module": "WH4-fr-translation",
"private": false
"private": false,
"flags": {}
},
{
"label": "Potions : Antidotes et Remèdes",
@ -101,8 +113,8 @@
"name": "antidotes-and-remedes",
"path": "packs/antidotes-and-remedes.db",
"system": "wfrp4e",
"module": "WH4-fr-translation",
"private": false
"private": false,
"flags": {}
},
{
"label": "Tables des Traductions",
@ -110,8 +122,8 @@
"name": "tables-des-traductions",
"path": "packs/tables-des-traductions.db",
"system": "wfrp4e",
"module": "WH4-fr-translation",
"private": false
"private": false,
"flags": {}
},
{
"label": "Apothicarium",
@ -119,27 +131,31 @@
"name": "apothicarium",
"path": "packs/apothicarium.db",
"system": "wfrp4e",
"module": "WH4-fr-translation",
"private": false
"private": false,
"flags": {}
}
],
"system": [
"wfrp4e"
],
"dependencies": [
{
"name": "wfrp4e",
"type": "system"
},
{
"name": "babele",
"type": "module"
}
],
"socket": false,
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v4/module.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-5.3.7.zip",
"protected": false,
"coreTranslation": false,
"library": false
}
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-6.2.4.zip",
"id": "wh4-fr-translation",
"compatibility": {
"minimum": "10",
"verified": "10.286"
},
"relationships": {
"systems": [
{
"id": "wfrp4e",
"type": "system",
"compatibility": {}
}
],
"requires": [
{
"id": "babele",
"type": "module",
"compatibility": {}
}
]
}
}

View File

@ -44,7 +44,8 @@ Talents: Briber, Criminal, Dealmaker,
Etiquette (Criminals, Doktor, Guilder)
Trappings: Dagger, Hand Weapon (Sword)
`
import ItemWfrp4e from "/systems/wfrp4e/modules/item/item-wfrp4e.js"
//import ItemWfrp4e from "/systems/wfrp4e/modules/item/item-wfrp4e.js"
//import ItemWfrp4e from "/systems/wfrp4e/wfrp4e.js"
/************************************************************************************/
import "./xregexp-all.js";
@ -133,7 +134,7 @@ async function __findSkill(skillName, value = undefined) {
let spec = XRegExp.replace(skillSplit.specialized, "(", "");
spec = XRegExp.replace(spec, ")", "");
let skillSplit2 = XRegExp.exec(dbSkill.name, XRegExp(parseStr, 'gi'));
dbSkill.data.update( { name: skillSplit2.name + '(' + game.i18n.localize( spec.trim() ) + ')' } );
dbSkill.update( { name: skillSplit2.name + '(' + game.i18n.localize( spec.trim() ) + ')' } );
}
//game.babele.translate('wfrp4e-core.skills', dbSkill);
return dbSkill;
@ -168,7 +169,7 @@ async function __findTalent(talentName) {
if ( talentSplit.specialized ) {
let spec = XRegExp.replace(talentSplit.specialized, "(", "");
spec = XRegExp.replace(spec, ")", "");
dbTalent.data.update( { name: talentSplit.name + '(' + game.i18n.localize( spec.trim() ) + ')' } );
dbTalent.update( { name: talentSplit.name + '(' + game.i18n.localize( spec.trim() ) + ')' } );
}
return dbTalent;
}
@ -284,9 +285,9 @@ export default async function statParserFR(statString, type = "npc") {
if (itemFound && value && value.length > 0) {
if (name.toLowerCase() == 'weapon' || name.toLowerCase() == "bite" || name.toLowerCase() == "tail" ||
name.toLowerCase() == 'arme' || name.toLowerCase() == "morsure" || name.toLowerCase() == "queue") {
itemFound.data.specification.value = Number(value) - Math.floor( Number(model.characteristics.s.initial) / 10)
itemFound.system.specification.value = Number(value) - Math.floor( Number(model.characteristics.s.initial) / 10)
} else {
itemFound.data.specification.value = game.i18n.localize(value)
itemFound.system.specification.value = game.i18n.localize(value)
}
}
if (!itemFound)
@ -300,7 +301,7 @@ export default async function statParserFR(statString, type = "npc") {
if (itemFound)
itemFound = itemFound.toObject();
if (itemFound && subres && value) {
itemFound.data.advances.value = Number(value) - Number(model.characteristics[itemFound.data.characteristic.value].initial);
itemFound.system.advances.value = Number(value) - Number(model.characteristics[itemFound.system.characteristic.value].initial);
}
if (!itemFound)
ui.notifications.error("Compétence non trouvée, à ajouter manuellement : " + name, { permanent: true })
@ -312,7 +313,7 @@ export default async function statParserFR(statString, type = "npc") {
if (itemFound)
itemFound = itemFound.toObject();
if (itemFound && subres && value)
itemFound.data.advances.value = Number(value);
itemFound.system.advances.value = Number(value);
if (!itemFound)
ui.notifications.error("Talent non trouvé, à ajouter manuellement : " + name, { permanent: true })
} else if (def.name == 'trapping') {
@ -321,8 +322,8 @@ export default async function statParserFR(statString, type = "npc") {
}
catch { }
if (!itemFound && name) {
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "trapping", data: game.system.model.Item.trapping })
itemFound.data.data.trappingType.value = "misc"
itemFound = new game.entities.ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "trapping", data: game.system.model.Item.trapping })
itemFound.system.trappingType.value = "misc"
}
if (itemFound)
itemFound = itemFound.toObject();
@ -341,13 +342,13 @@ export default async function statParserFR(statString, type = "npc") {
}
}
let moneyItems = await game.wfrp4e.utility.allMoneyItems() || [];
moneyItems = moneyItems.sort((a, b) => (a.data.coinValue.value > b.data.coinValue.value) ? -1 : 1);
moneyItems.forEach(m => m.data.quantity.value = 0)
moneyItems = moneyItems.sort((a, b) => (a.system.coinValue.value > b.system.coinValue.value) ? -1 : 1);
moneyItems.forEach(m => m.system.quantity.value = 0)
globalItemList = globalItemList.concat(moneyItems);
//console.log("My liste :", globalItemList);
let name = pnjName;
let effects = globalItemList.reduce((total, globItem) => total.concat(globItem.data.effects), [])
let effects = globalItemList.reduce((total, globItem) => total.concat(globItem.effects), [])
effects = effects.filter(e => !!e)
effects = effects.filter(e => e.transfer)

View File

@ -1,34 +1,58 @@
{"_id":"0SKGm6PXnncNEvpw","name":"Ecuyer","type":"career","img":"modules/wfrp4e-core/icons/careers/knight-01.png","data":{"description":{"type":"String","label":"Description","value":"<p>@Compendium[wfrp4e-core.career-descriptions.n2VdkCPNNxdupjeQ]{Knight}</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Chevalier"},"class":{"type":"String","label":"Class","value":"Guerriers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":1},"status":{"tier":"s","standing":3},"characteristics":["s","i","ag"],"skills":["Athlétisme","Soin aux animaux","Emprise sur les animaux","Guérison","Savoir (Héraldique)","Corps à corps (Cavalerie)","Chevaucher (Cheval)","Métier (Maréchal-ferrant)"],"talents":["Savoir-vivre (Au choix)","Cavalier émérite","Costaud","Guerrier né"],"trappings":["Veste de cuir","Chemise de mailles","Cheval de selle avec fontes et selle","Bouclier","Outils (Maréchal Ferrand)"],"incomeSkill":[5],"source":{"type":"String","label":"Source"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Squire"},"core":{"sourceId":"Compendium.wfrp4e-core.careers.FrPCbQ7fq1Fchthn"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
{"_id":"0oRwp1jGMyIA1AOw","name":"Capitaine Fusilier","type":"career","img":"modules/wfrp4e-core/icons/careers/soldier-04.png","data":{"description":{"type":"String","label":"Description","value":"<p>Pistoletier ou Pistolier: soldat arm&eacute; de un ou deux pistolets. Dans le monde de Warhammer, le terme de Pistolier d&eacute;signe d&eacute;j&agrave; une cavalerie l&eacute;g&egrave;re munie d'armes &agrave; feu, le plus souvent compos&eacute;e de cadet noble.Raison pour laquelle le terme de pistoletier sera choisi pour cette carri&egrave;re.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Fusilier"},"class":{"type":"String","label":"Class","value":"Guerriers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"4"},"status":{"tier":"g","standing":1},"characteristics":["bs","ag","dex","i","int","wp"],"skills":["Athlétisme","Résistance à l'alcool","Calme","Esquive","Résistance","Langue (Bataille)","Corps à corps (Base)","Perception","Musicien (Flute)","Projectiles (Poudre noire)","Escalade","Pari","Ragot","Intuition","Survie en extérieur","Métier (Armurier)","Commandement","Orientation","Projectiles (Ingénierie)","Chevaucher (Cheval)","Charme","Savoir (Stratégie militaire)"],"talents":["Exaltant","Voyageur aguerri","Coeur vaillant","Seigneur de guerre"],"trappings":["Lettre de mission","Cheval de guerre léger avec fontes et selle","Symbole de rang"],"incomeSkill":[9]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"core":{"sourceId":"Item.MqNsy1JwN4dInYbs"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
{"_id":"1NIBpG9o9vv0DO6N","name":"Sergent Pistoletier","type":"career","img":"modules/wfrp4e-core/icons/careers/soldier-03.png","data":{"description":{"type":"String","label":"Description","value":"<p>Pistoletier ou Pistolier: soldat arm&eacute; de un ou deux pistolets. Dans le monde de Warhammer, le terme de Pistolier d&eacute;signe d&eacute;j&agrave; une cavalerie l&eacute;g&egrave;re munie d'armes &agrave; feu, le plus souvent compos&eacute;e de cadet noble.Raison pour laquelle le terme de pistoletier sera choisi pour cette carri&egrave;re.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Pistoletier"},"class":{"type":"String","label":"Class","value":"Guerriers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"3"},"status":{"tier":"s","standing":5},"characteristics":["bs","ag","dex","i","int"],"skills":["Athlétisme","Résistance à l'alcool","Calme","Esquive","Résistance","Langue (Bataille)","Corps à corps (Base)","Perception","Musicien (Flute)","Projectiles (Poudre noire)","Escalade","Pari","Ragot","Intuition","Survie en extérieur","Métier (Armurier)","Commandement","Orientation","Projectiles (Ingénierie)","Chevaucher (Cheval)"],"talents":["Vigilance","Tireur d'élite","Tir sûr","Inébranlable"],"trappings":["Symbole de rang","Uniforme de qualité"],"incomeSkill":[9]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
{"_id":"1SQ9LkMa0jzoGUZI","name":"Prêtre Sergent de Myrmidia","type":"career","img":"modules/wfrp4e-core/icons/careers/priest-03.png","data":{"description":{"type":"String","label":"Description","value":"<p>@Compendium[wfrp4e-core.career-descriptions.GNwQFkVKUs0JM6U5]{Priest}</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Prêtre"},"class":{"type":"String","label":"Class","value":"Lettrés"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"3"},"status":{"tier":"s","standing":4},"characteristics":["ws","int","fel","i","ag"],"skills":["Calme","Esquive","Langue (Bataille)","Commandement","Savoir (Stratégie militaire)","Savoir (Théologie)","Perception","Prière","Corps à corps (Base)","Corps à corps (Armes d'hast)","Charme","Divertissement (Discours)","Guérison","Intuition","Corps à corps (Au choix)","Projectiles (Au choix)","Savoir (Au choix)","Corps à corps (Au choix)","Recherche","Métier (Armurier) ou Métier (Forgeron)"],"talents":["Studieux","Visions Sacrées","Ame pure","Coeur vaillant"],"trappings":["Armure de plate complète"],"incomeSkill":[4],"source":{"type":"String","label":"Source"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"_sheetTab":"details","babele":{"translated":true,"hasTranslation":true,"originalName":"Initiate"},"core":{"sourceId":"Compendium.wfrp4e-core.careers.u2DMz1B0DyUHBi6Z"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
{"_id":"1pDjLFBFmX9IEeBP","name":"Chevalier du Loup Blanc","type":"career","img":"modules/wfrp4e-core/icons/careers/knight-02.png","data":{"description":{"type":"String","label":"Description","value":"<p>@Compendium[wfrp4e-core.career-descriptions.n2VdkCPNNxdupjeQ]{Knight}</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Chevalier du Loup Blanc"},"class":{"type":"String","label":"Class","value":"Guerriers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"2"},"status":{"tier":"s","standing":5},"characteristics":["s","i","ws","ag"],"skills":["Athlétisme","Soin aux animaux","Charme","Emprise sur les animaux","Guérison","Savoir (Héraldique)","Corps à corps (Base)","Corps à corps (Cavalerie)","Chevaucher (Cheval)","Métier (Maréchal-ferrant)","Calme","Esquive","Résistance","Intimidation","Langue (Bataille)","Corps à corps ()","Survie en extérieur"],"talents":["Menaçant","Voyageur aguerri","Coup puissant","Frappe blessante"],"trappings":["Cape en peau de loup","Destrier avec selle et fontes","Armure de plate"],"incomeSkill":[8],"source":{"type":"String","label":"Source"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Squire"},"core":{"sourceId":"Compendium.wfrp4e-core.careers.FrPCbQ7fq1Fchthn"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.4.0"}}}
{"_id":"2ZnMwejzMeeYUpTj","name":"Apprenti Druide","type":"career","img":"modules/wfrp4e-core/icons/careers/wizard-01.png","data":{"description":{"type":"String","label":"Description","value":"<p>@Compendium[wfrp4e-core.career-descriptions.m6WuSnrrW7QllX63]{Wizard}</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Sorcier"},"class":{"type":"String","label":"Class","value":"Lettrés"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"1"},"status":{"tier":"b","standing":3},"characteristics":["wp","int","ag"],"skills":["Focalisation (Ghyran)","Emprise sur les animaux","Esquive","Intuition","Langue (Magick)","Savoir (Magick)","Corps à corps (Base)","Corps à corps (Armes d'hast)","Perception","Survie en extérieur",""],"talents":["Magie mineure","Harmonisation Aethyrique","Lire/Ecrire","Seconde Vue"],"trappings":["Grimoire","Bâton","Faucille en cuivre"],"incomeSkill":[4],"source":{"type":"String","label":"Source"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"_sheetTab":"details","babele":{"translated":true,"hasTranslation":true,"originalName":"Master Wizard"},"core":{"sourceId":"Compendium.wfrp4e-core.careers.1DIMUn1Cj5rohWJV"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.4.0"}}}
{"_id":"2rb2fXvttt06T5TZ","name":"Chevalier Panthère","type":"career","img":"modules/wfrp4e-core/icons/careers/knight-02.png","data":{"description":{"type":"String","label":"Description","value":"<p>@Compendium[wfrp4e-core.career-descriptions.n2VdkCPNNxdupjeQ]{Knight}</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Chevalier Panthère"},"class":{"type":"String","label":"Class","value":"Guerriers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"2"},"status":{"tier":"s","standing":5},"characteristics":["s","i","ws","ag"],"skills":["Athlétisme","Soin aux animaux","Charme","Emprise sur les animaux","Guérison","Savoir (Empire)","Savoir (Héraldique)","Corps à corps (Base)","Corps à corps (Cavalerie)","Chevaucher (Cheval)","Métier (Maréchal-ferrant)","Calme","Esquive","Résistance","Intimidation","Langue (Bataille)","Corps à corps ()"],"talents":["Menaçant","Porte-bouclier","Coup puissant","Imperturbable"],"trappings":["Peau de grand chat","Destrier avec selle et fontes","Arme de mêlée","Lance","Armure de plate et Grand heaume à crète de bête","Anneau ou Médaillon de Chevalier panthère."],"incomeSkill":[8],"source":{"type":"String","label":"Source"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Squire"},"core":{"sourceId":"Compendium.wfrp4e-core.careers.FrPCbQ7fq1Fchthn"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
{"_id":"4Gk9QPx0Vjk2iXJG","name":"Capitaine Fusilier","type":"career","img":"modules/wfrp4e-core/icons/careers/soldier-04.png","data":{"description":{"type":"String","label":"Description","value":"<p>Pistoletier ou Pistolier: soldat arm&eacute; de un ou deux pistolets. Dans le monde de Warhammer, le terme de Pistolier d&eacute;signe d&eacute;j&agrave; une cavalerie l&eacute;g&egrave;re munie d'armes &agrave; feu, le plus souvent compos&eacute;e de cadet noble.Raison pour laquelle le terme de pistoletier sera choisi pour cette carri&egrave;re.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Fusilier"},"class":{"type":"String","label":"Class","value":"Guerriers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"4"},"status":{"tier":"g","standing":1},"characteristics":["bs","ag","dex","i","int","wp"],"skills":["Athlétisme","Résistance à l'alcool","Calme","Esquive","Résistance","Langue (Bataille)","Corps à corps (Base)","Perception","Musicien (Flute)","Projectiles (Poudre noire)","Escalade","Pari","Ragot","Intuition","Survie en extérieur","Métier (Armurier)","Commandement","Orientation","Projectiles (Ingénierie)","Chevaucher (Cheval)","Charme","Savoir (Stratégie militaire)"],"talents":["Exaltant","Voyageur aguerri","Coeur vaillant","Seigneur de guerre"],"trappings":["Lettre de mission","Cheval de guerre léger avec fontes et selle","Symbole de rang"],"incomeSkill":[9]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"core":{"sourceId":"Item.MqNsy1JwN4dInYbs"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
{"_id":"56w0D22CLv0zYg62","name":"Recrue Pistoletier","type":"career","img":"modules/wfrp4e-core/icons/careers/soldier-01.png","data":{"description":{"type":"String","label":"Description","value":"<p>Pistoletier ou Pistolier: soldat arm&eacute; de un ou deux pistolets. Dans le monde de Warhammer, le terme de Pistolier d&eacute;signe d&eacute;j&agrave; une cavalerie l&eacute;g&egrave;re munie d'armes &agrave; feu, le plus souvent compos&eacute;e de cadet noble.Raison pour laquelle le terme de pistoletier sera choisi pour cette carri&egrave;re.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Pistoletier"},"class":{"type":"String","label":"Class","value":"Guerriers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"1"},"status":{"tier":"s","standing":1},"characteristics":["bs","ag","dex"],"skills":["Athlétisme","Résistance à l'alcool","Calme","Esquive","Résistance","Langue (Bataille)","Corps à corps (Base)","Perception","Musicien (Flute)","Projectiles (Poudre noire)"],"talents":["Tir précis","Artilleur","Tireur de précision","Tireur embusqué"],"trappings":["Dague","Uniforme","Pistolet"],"incomeSkill":[9]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
{"_id":"5G4ZEfeV78nDls06","name":"Prêtre Sergent de Myrmidia","type":"career","img":"modules/wfrp4e-core/icons/careers/priest-03.png","data":{"description":{"type":"String","label":"Description","value":"<p>@Compendium[wfrp4e-core.career-descriptions.GNwQFkVKUs0JM6U5]{Priest}</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Prêtre"},"class":{"type":"String","label":"Class","value":"Lettrés"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"3"},"status":{"tier":"s","standing":4},"characteristics":["ws","int","fel","i","ag"],"skills":["Calme","Esquive","Langue (Bataille)","Commandement","Savoir (Stratégie militaire)","Savoir (Théologie)","Perception","Prière","Corps à corps (Base)","Corps à corps (Armes d'hast)","Charme","Divertissement (Discours)","Guérison","Intuition","Corps à corps (Au choix)","Projectiles (Au choix)","Savoir (Au choix)","Corps à corps (Au choix)","Recherche","Métier (Armurier) ou Métier (Forgeron)"],"talents":["Studieux","Visions Sacrées","Ame pure","Coeur vaillant"],"trappings":["Armure de plate complète"],"incomeSkill":[4],"source":{"type":"String","label":"Source"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"_sheetTab":"details","babele":{"translated":true,"hasTranslation":true,"originalName":"Initiate"},"core":{"sourceId":"Compendium.wfrp4e-core.careers.u2DMz1B0DyUHBi6Z"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
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{"_id":"DxfhLpcpsEXsq6jY","name":"Recrue Fusilier","type":"career","img":"modules/wfrp4e-core/icons/careers/soldier-01.png","data":{"description":{"type":"String","label":"Description","value":"<p>Pistoletier ou Pistolier: soldat arm&eacute; de un ou deux pistolets. Dans le monde de Warhammer, le terme de Pistolier d&eacute;signe d&eacute;j&agrave; une cavalerie l&eacute;g&egrave;re munie d'armes &agrave; feu, le plus souvent compos&eacute;e de cadet noble.Raison pour laquelle le terme de pistoletier sera choisi pour cette carri&egrave;re.</p>\n<p>Consid&eacute;rant qu'il est irr&eacute;aliste d'entretenir des r&eacute;giments &eacute;quip&eacute;s de pistolet (Handgun), je me suis permis de modifier quelque peu la carri&egrave;re en transformant handgun (pistolet) en gun (arme &agrave; feu, pistolet, fusil).</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Fusilier"},"class":{"type":"String","label":"Class","value":"Guerriers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"1"},"status":{"tier":"s","standing":1},"characteristics":["bs","ag","dex"],"skills":["Athlétisme","Résistance à l'alcool","Calme","Esquive","Résistance","Langue (Bataille)","Corps à corps (Base)","Perception","Musicien (Flute)","Projectiles (Poudre noire)"],"talents":["Tir précis","Artilleur","Tireur de précision","Tireur embusqué"],"trappings":["Dague","Uniforme","Arme à feu"],"incomeSkill":[9]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"core":{"sourceId":"Item.F3bm5YfWtrLMt8R0"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
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{"_id":"2NuLGbLlyHPck2Je","name":"Confort","type":"spell","img":"modules/wfrp4e-core/icons/spells/fire.png","data":{"description":{"type":"String","label":"Description","value":"<p>Vous &eacute;tendez les vents d'Aqshy selon une d&eacute;licate toile, qui r&eacute;chauffe subtilement l'aire d'effet.Ce sort cr&eacute;e une zone de chaleur confortable qui par ailleurs &eacute;vite m&ecirc;me dans les environnements les plus glaciaux, les effets de l'exposition au froid. L'air chaud produit des tourbillons autour de la zone d'effet, d&eacute;tournant les fortes rafales de vent et les intemp&eacute;ries les plus rigoureuses. Avec ce sort, la difficult&eacute; de monter un camp ne peut exiger un jet de Survie en ext&eacute;rieur plus difficile que Accessible (+20).</p>\n<p><strong>Domaine:</strong> Vous pouvez infliger +1 Etat Enflamm&eacute; &agrave; quiconque est cibl&eacute; par les Sorts du Domaine du Feu, &agrave; moins qu'ils ne poss&egrave;dent &eacute;galement le Talent Magie des Arcanes (Feu). Chaque Etat Enflamm&eacute; situ&eacute; &agrave; une distance en m&egrave;tres &eacute;gale &agrave; votre Bonus de Force Mentale ajoute +10 aux tentatives de Focalisation ou d'Incantation avec <em>Aqshy</em>.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"fire","effect":""},"range":{"type":"String","label":"Range","value":"Force Mentale mètres."},"target":{"type":"String","label":"Target","value":"Bonus de Force Mentale mètre","aoe":true},"duration":{"type":"String","label":"Duration","value":"Bonus de Force Mentale heures","extendable":false},"damage":{"type":"String","label":"Damage","dice":"","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"skill":{"value":""},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"overcast":{"enabled":false,"label":"","valuePerOvercast":{"type":"","value":1,"SL":false,"characteristic":"","bonus":false},"initial":{"type":"","value":1,"SL":false,"characteristic":"","bonus":false}},"source":{"type":"String","label":"Source"}},"effects":[{"_id":"kNTwaivtonPJpdY6","changes":[],"duration":{"startTime":null},"flags":{"wfrp4e":{"effectApplication":"apply","effectTrigger":"oneTime","lore":true,"script":"\n if (args.actor.isOwner)\n {\n args.actor.addCondition(\"ablaze\")\n }"}},"icon":"modules/wfrp4e-core/icons/spells/fire.png","label":"Domaine du Feu","transfer":true,"disabled":false}],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"_sheetTab":"description","babele":{"translated":true,"hasTranslation":true,"originalName":"Mundane Aura (Fire)"},"core":{"sourceId":"Compendium.wfrp4e-core.spells.7pHcU30nMhgd0V5N"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
{"_id":"VexogjUDXdGAHWmN","name":"Cuisine rapide","type":"spell","img":"modules/wfrp4e-core/icons/spells/fire.png","data":{"description":{"type":"String","label":"Description","value":"<p>Vous faites tr&eacute;s rapidement chauffer un morceau de viande, une marmitte de rago&ucirc;t, ou tout autre plat de nourriture similaire.C'est instantann&eacute;ment cuit &agrave; la perfection, selon vos go&ucirc;ts. Notons que cela n'apporte aucun ingr&eacute;dient culinaire suppl&eacute;mentaire, et qu'un test de M&eacute;tier (Cuisine) est n&eacute;cessaire pour r&eacute;aliser un plat vraiment succulent.</p>\n<p><strong>Domaine:</strong> Vous pouvez infliger +1 Etat Enflamm&eacute; &agrave; quiconque est cibl&eacute; par les Sorts du Domaine du Feu, &agrave; moins qu'ils ne poss&egrave;dent &eacute;galement le Talent Magie des Arcanes (Feu). Chaque Etat Enflamm&eacute; situ&eacute; &agrave; une distance en m&egrave;tres &eacute;gale &agrave; votre Bonus de Force Mentale ajoute +10 aux tentatives de Focalisation ou d'Incantation avec <em>Aqshy</em>.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"fire","effect":""},"range":{"type":"String","label":"Range","value":"Contact"},"target":{"type":"String","label":"Target","value":"Spécial","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instantannée","extendable":false},"damage":{"type":"String","label":"Damage","dice":"","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"skill":{"value":""},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"overcast":{"enabled":false,"label":"","valuePerOvercast":{"type":"","value":1,"SL":false,"characteristic":"","bonus":false},"initial":{"type":"","value":1,"SL":false,"characteristic":"","bonus":false}},"source":{"type":"String","label":"Source"}},"effects":[{"_id":"kNTwaivtonPJpdY6","changes":[],"duration":{"startTime":null},"flags":{"wfrp4e":{"effectApplication":"apply","effectTrigger":"oneTime","lore":true,"script":"\n if (args.actor.isOwner)\n {\n args.actor.addCondition(\"ablaze\")\n }"}},"icon":"modules/wfrp4e-core/icons/spells/fire.png","label":"Domaine du Feu","transfer":true,"disabled":false}],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"_sheetTab":"description","babele":{"translated":true,"hasTranslation":true,"originalName":"Mundane Aura (Fire)"},"core":{"sourceId":"Compendium.wfrp4e-core.spells.7pHcU30nMhgd0V5N"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}

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@ -1,9 +1,9 @@
package.path = package.path .. ";luajson/?.lua"
local JSON = require"json"
local enjsonf = "/home/morr/foundry/foundrydata-dev/Data/modules/wfrp4e-dotr/lang/en.json"
--local enjsonf = "/home/morr/foundry/foundrydata-dev/Data/modules/wfrp4e-core/lang/en.json"
--local enjsonf = "../../WFRP4e-FoundryVTT/lang/en.json"
--local enjsonf = "/home/morr/foundry/foundrydata-dev/Data/modules/wfrp4e-dotr/lang/en.json"
local enjsonf = "/home/morr/foundry/foundrydata-dev/Data/modules/wfrp4e-core/lang/en.json"
local enjsonf = "../../WFRP4e-FoundryVTT/static/lang/en.json"
local frjsonf = "../fr.json"
local fp = io.open(enjsonf, "r")