Translate creatures traitsé

This commit is contained in:
2020-04-22 20:22:34 +02:00
parent 6aab412c1c
commit 6750d70615
6 changed files with 168 additions and 24030 deletions

View File

@ -233,8 +233,34 @@ Hooks.once('init', () => {
}
return talents_list;
},
"bestiary_traits": (value) => {
console.log("Traits converter is calle d!!!!");
"bestiary_traits": (beast_traits, translations) => {
var compendium = game.packs.find(p => p.collection === 'wfrp4e.traits');
for (let trait_en of beast_traits)
{
var nbt = "";
var special = "";
var name_en = trait_en.name.trim(); // strip \r in some traits name
if ( name_en.includes("Tentacles") ) { // Process specific Tentacles case
var re = /(.d*)x Tentacles/i;
var res = re.exec( name_en );
nbt = res[1] + "x ";
name_en = "Tentacles";
} else if ( name_en.includes("(") && name_en.includes(")") ) { // Then process specific traits name with (xxxx) inside
var re = /(.*) \((.*)\)/i;
var res = re.exec( name_en );
name_en = res[1]; // Get the root traits name
special = " (" + res[2] + ")"; // And the special keyword
}
var trait_fr = compendium.translate( { name: name_en } );
//console.log(">>>>> Trait ?", name_en, nbt, trait_fr.name);
trait_en.name = nbt + trait_fr.name + special;
trait_en.data.description.value = trait_fr.data.description.value;
if ( isNaN(trait_en.data.specification.value) ) { // This is a string, so translate it
//console.log("Translating : ", trait_en.data.specification.value);
trait_en.data.specification.value = game.i18n.localize(trait_en.data.specification.value);
}
}
return beast_traits;
},
// To avoid duplicateing class for all careers
"generic_localization": (value) => {