diff --git a/babele-register.js b/babele-register.js index 80d786f..937578d 100644 --- a/babele-register.js +++ b/babele-register.js @@ -233,8 +233,34 @@ Hooks.once('init', () => { } return talents_list; }, - "bestiary_traits": (value) => { - console.log("Traits converter is calle d!!!!"); + "bestiary_traits": (beast_traits, translations) => { + var compendium = game.packs.find(p => p.collection === 'wfrp4e.traits'); + for (let trait_en of beast_traits) + { + var nbt = ""; + var special = ""; + var name_en = trait_en.name.trim(); // strip \r in some traits name + if ( name_en.includes("Tentacles") ) { // Process specific Tentacles case + var re = /(.d*)x Tentacles/i; + var res = re.exec( name_en ); + nbt = res[1] + "x "; + name_en = "Tentacles"; + } else if ( name_en.includes("(") && name_en.includes(")") ) { // Then process specific traits name with (xxxx) inside + var re = /(.*) \((.*)\)/i; + var res = re.exec( name_en ); + name_en = res[1]; // Get the root traits name + special = " (" + res[2] + ")"; // And the special keyword + } + var trait_fr = compendium.translate( { name: name_en } ); + //console.log(">>>>> Trait ?", name_en, nbt, trait_fr.name); + trait_en.name = nbt + trait_fr.name + special; + trait_en.data.description.value = trait_fr.data.description.value; + if ( isNaN(trait_en.data.specification.value) ) { // This is a string, so translate it + //console.log("Translating : ", trait_en.data.specification.value); + trait_en.data.specification.value = game.i18n.localize(trait_en.data.specification.value); + } + } + return beast_traits; }, // To avoid duplicateing class for all careers "generic_localization": (value) => { diff --git a/compendium/wfrp4e.bestiary.json b/compendium/wfrp4e.bestiary.json index 9270faa..bc6d8eb 100644 --- a/compendium/wfrp4e.bestiary.json +++ b/compendium/wfrp4e.bestiary.json @@ -1,24181 +1,269 @@ { "label": "Bestiaire", + "mapping": { + "items": { + "path": "items", + "converter": "bestiary_traits" + } + }, "entries": [ { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "GHK2KwKqRwHC8hYk", - "name": "Armure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "jCQHX4ONv58dXWVh", - "name": "Bestial", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bite", - "_id": "8b0Ia8h7Lhv1p9yu", - "name": "Morsure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Cold Blooded", - "_id": "ZAY8qeZhkBAwe6iJ", - "name": "A Sang Froid", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is cold-blooded and slow to react. It can reverse all failed Willpower Tests. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Immunity", - "_id": "wqo6DWh4vxiW42zD", - "name": "Immunité", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Poison", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "A7nAolwkd5eTS0XR", - "name": "Infecté", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "pGXaJ53avvY3mxJS", - "name": "Vision Nocturne", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Petrifying Gaze", - "_id": "vRME2RxIqtXUhFT7", - "name": "Regard pétrifiant", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s gaze can turn flesh to stone. For its Action, it can spend all its Advantage to unleash its gaze (minimum of 1). The creature performs an Opposed Ballistic Skill/Initiative test, adding 1 SL per Advantage spent. Its opponent gains 1 Stunned status per 2 SL by which it wins. If it wins by at least 6 SL, its target is permanently turned to stone.\n \n If the target is a spellcaster, the test can be Opposed with Language (Magick) instead of Initiative as counter spells are cast.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "WoCam6X1RXyNJbce", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Enorme", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stride", - "_id": "eqFV7ifPl8jME4ir", - "name": "Foulée", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tail Attack", - "_id": "sE3LdVbjkgeNDywj", - "name": "Attaque caudale", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s tail is capable of sweeping foes from their feet. \n \n On its turn, it may make a Free Attack by spending 1 Advantage. The Tail does Rating Damage, which includes its Strength Bonus already. Opponents with a smaller Size than the creature, that suffer any Wounds from the attack, also gain the Prone Condition.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Damage", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "G4geLvePkTdz0vRc", - "name": "Venin", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Difficulté", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "mjrgdEQWNNKuFbbg", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "br509sRTPa9eVV4J", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Any", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "YSbS9TAi1jl8x87Q", - "name": "Territorial", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "YdnZqocs9cLc3u0h", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Ces créatures reptiliennes à huit pattes sont solitaires et insaisissables. Considérées comme étant l'une des plus anciennes créatures du Chaos, on les dit emplies de tant de malveillance et de venin que même le sol sur lequel elles marchent est empoisonné. Leur morsure est également venimeuse, mais c'est leur regard pétrifiant qui est le plus à craindre.
Rarement rencontrés de nos jours, les basilics sont des ennemis des plus dangereux. Leurs glandes et leurs organes sont très prisés des Magiciens et Alchimistes. Ce qui fait que des chasseurs opportunistes écoutent souvent les rumeurs sur la présence de basilics dans les espaces sauvages du Vorbergland, et bien peu en reviennent.

", "name": "Basilic", - "id": "Basilisk", - "description": "

Ces créatures reptiliennes à huit pattes sont solitaires et insaisissables. Considérées comme étant l'une des plus anciennes créatures du Chaos, on les dit emplies de tant de malveillance et de venin que même le sol sur lequel elles marchent est empoisonné. Leur morsure est également venimeuse, mais c'est leur regard pétrifiant qui est le plus à craindre.
Rarement rencontrés de nos jours, les basilics sont des ennemis des plus dangereux. Leurs glandes et leurs organes sont très prisés des Magiciens et Alchimistes. Ce qui fait que des chasseurs opportunistes écoutent souvent les rumeurs sur la présence de basilics dans les espaces sauvages du Vorbergland, et bien peu en reviennent.

" + "id": "Basilisk" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "XiS8AJmOUubxfK3a", - "name": "Armure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "gm4mjbxcuCIWWv0e", - "name": "Bestial", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bite", - "_id": "apFh8atYgNLwuDdj", - "name": "Morsure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "T8PNNfUsqPwdwFbl", - "name": "Vision Nocturne", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "DIeLMHaqgO7FOcAu", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Skittish", - "_id": "yYL1MJlEqZmbBDvI", - "name": "Nerveux", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stride", - "_id": "Fg9ysiCTCO6a2tUZ", - "name": "Foulée", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "AmWOzGQWD9xc6f3M", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "t5xmrzWIWJikaVFh", - "name": "Infecté", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infestation", - "_id": "50m9PHEKEtXM6mNd", - "name": "Parasité", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "xvKwtX0LR6PIIz8U", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Enorme", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "mFjIYKpvoqfbtF44", - "name": "Territorial", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "sk9GSlUz5NbglOCR", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Entertain", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "cE5pjfVO5veB13XL", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "War", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "U4DlM4HaK9N09jZZ", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Vomit", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "doIe2UIeI4Ib3RW7", - "name": "Vomissement", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "t", - "defaultDifficulty": "easy", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "+4", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature can spew a stream of corrosive corruption, dowsing its opponents in foul, semi-digested filth.

\n", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Hungry", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 200001, - "_id": "5YmBm92RpAAET4xX", - "name": "Affamé", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is always hungry for fresh meat. If it kills or incapacitates a living opponent (or encounters a fresh body), it must pass a Average (+20) Willpower Test or feast, losing its next Action and Move.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "average", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Arpentant les étendues sauvages du Reikland, les ours sont solitaires et généralement farouches, ne devenant agressifs que lorsque des intrus menacent leurs petits ou s'ils sont blessés. Quand la nourriture se raréfie, ils se rapprochent des villages non protégés et des voyageurs, en particulier ceux qui se montrent négligents avec les provisions.

", "name": "Ours", - "id": "Bear", - "description": "

Arpentant les étendues sauvages du Reikland, les ours sont solitaires et généralement farouches, ne devenant agressifs que lorsque des intrus menacent leurs petits ou s'ils sont blessés. Quand la nourriture se raréfie, ils se rapprochent des villages non protégés et des voyageurs, en particulier ceux qui se montrent négligents avec les provisions.

" + "id": "Bear" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "kui7qAdWCFhzaGJN", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "5", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Champion", - "_id": "sh4C5DsuDi85LBE5", - "name": "Champion", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "qUPqH72HX7g7kvzq", - "name": "Corruption", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Modéré", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Daemonic", - "_id": "XFGqlcDggznmF6Jc", - "name": "Démoniaque", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "8+", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…

\n

All its attacks are Magical. Roll 1d10 after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fear", - "_id": "F2fa2C3tYojtgKc7", - "name": "Peur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Frenzy", - "_id": "DDQGz9vBd7tdttmQ", - "name": "Frénésie", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Horns", - "_id": "VnV0xlNp0lXm0PB3", - "name": "Cornes", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included).", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Painless", - "_id": "dGHuUFhDQsykp2hU", - "name": "Insensible à la douleur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Unstable", - "_id": "N74LmS0a1zf7QIJj", - "name": "Instable", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "7eP4nwiUvwksPauu", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "5", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Élus de Khorne, les sanguinaires règnent sur les champs de bataille du Vieux Monde, arrachant crânes et vies en l'honneur du Dieu Sang. Des dents pointues et acérées dépassent de leurs monstrueux visages cornus. Leur peau rouge-sang est dure comme l'airain, forgée sur l'enclume de guerres incessantes. Chaque sanguinaire porte une lame d'Enfer, diaboliquement tranchante et trempée dans le sang versé, qu'il manient avec témérité, se délectant du doux plaisir de la tuerie aveugle.

", "name": "Bloodletter de Khorne", - "id": "Bloodletter of Khorne", - "description": "

Élus de Khorne, les sanguinaires règnent sur les champs de bataille du Vieux Monde, arrachant crânes et vies en l'honneur du Dieu Sang. Des dents pointues et acérées dépassent de leurs monstrueux visages cornus. Leur peau rouge-sang est dure comme l'airain, forgée sur l'enclume de guerres incessantes. Chaque sanguinaire porte une lame d'Enfer, diaboliquement tranchante et trempée dans le sang versé, qu'il manient avec témérité, se délectant du doux plaisir de la tuerie aveugle.

" + "id": "Bloodletter of Khorne" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "5HX4M27jZmJd8vAj", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "G96akbNHCGFrHKYW", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "6CWV4mZdmEZA8KTQ", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Skittish", - "_id": "DP14BBjxRLwY0wer", - "name": "Nerveux", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stride", - "_id": "X9kZsue9wm0fflMw", - "name": "Foulée", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "BeYcXnzfXsgqHlnw", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "asujqWK07a70TqFq", - "name": "Infecté", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infestation", - "_id": "8xUAtOo4pxsdYTqZ", - "name": "Parasité", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Size", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 300000, - "_id": "cJXs1Y6ySFHFEIoF", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "YWxt3KbVOvU0tZ0F", - "name": "Territorial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "yuPO362FIauTTjBO", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.

\n

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

\n

Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.

\n

Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.

\n

Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.

\n

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

\n

Home: The animal is trained to return home if it is released or lost.

\n

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

\n

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

\n

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "CRp7bes9VRquV1ND", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "War", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.

\n

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

\n

Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.

\n

Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.

\n

Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.

\n

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

\n

Home: The animal is trained to return home if it is released or lost.

\n

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

\n

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

\n

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Horns (Tusks)", - "_id": "TN5IjqMpGoM7FQTc", - "name": "Cornes", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included).", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Belligerent", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100000, - "_id": "pgdE8eA4Efxj1JCQ", - "name": "Belliqueux", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature loves to win a fight. As long as it has more Advantage than its opponent, it is Immune to Psychology \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Frenzy", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 200000, - "_id": "7kdJ5EGRI0Ptn7wd", - "name": "Frénésie", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Trained", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 400000, - "_id": "bLW0cKRs9EDtId10", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Magic", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Trained", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 500000, - "_id": "uVaf1rjJNaFaTknG", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Mount", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

A la recherche de nourriture dans la forêt, les sangliers sont des créatures solitaires, qui lorsqu'ils sont acculés, se battent en utilisant leurs défenses aiguisées avec une ténacité qui stupéfait ceux qui n'y sont pas préparés. Bien que la plupart mesurent entre 1m50 et 1m80 de long, certains atteignent des proportions remarquables. Les plus grands d'entre eux sont très prisés par les Orcs, qui les utilisent comme de féroces montures de guerre.

", "name": "Sanglier", - "id": "Boar", - "description": "

A la recherche de nourriture dans la forêt, les sangliers sont des créatures solitaires, qui lorsqu'ils sont acculés, se battent en utilisant leurs défenses aiguisées avec une ténacité qui stupéfait ceux qui n'y sont pas préparés. Bien que la plupart mesurent entre 1m50 et 1m80 de long, certains atteignent des proportions remarquables. Les plus grands d'entre eux sont très prisés par les Orcs, qui les utilisent comme de féroces montures de guerre.

" + "id": "Boar" }, { - "items": [ - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Amphibious", - "_id": "kYUNRrWMqyRgKonh", - "name": "Amphibie", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "RdweLTzaqwpJJAgD", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Constrictor", - "_id": "fZD4qC1S0RI0Qr37", - "name": "Constricteur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can squeeze and crush its prey. Any successful roll to hit gives the target an Entangled Condition. The creature may then enter a Grapple if it wishes.\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "07DxnjkO2ElnHiS6", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stealthy", - "_id": "3wbxR4Cg3WsKHYRu", - "name": "Furtif", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "ag", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Swamp-strider", - "_id": "U22LNeC6mBiIlNhe", - "name": "Limicole", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "8x Tentacles", - "_id": "pxwG2nlPkYHg3LQE", - "name": "Tentacules", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has a number of tentacles equal to #.

\n ", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "qtUYWxjcjVewFqs5", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Enorme", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "GWKFZ9nC06TQz4TA", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Monstrueuse", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "AC3FvUDQeh91L8wv", - "name": "Territorial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les pieuvres des tourbières se cachent dans les eaux peu profondes, généralement dans les marécages. Elles y attendent leurs proies dans une immobilité parfaite, capables de sentir les vibrations des créatures en approche, puis surgissant de l'eau boueuse, cherchant à agripper et à noyer en utilisant leurs robustes tentacules. Généralement marbrées de vert et de brun, les pieuvres des tourbières bénéficient d'un camouflage parfaitement adapté aux environnements marécageux, leurs immenses yeux limpides étant souvent le seul indice trahissant leur présence. Beaucoup possèdent des tentacules de six mètres et plus et un corps de plus d'un mètre quatre-vingts de long, mais des histoires prétendent qu'elles atteignent plusieurs fois cette taille, en particulier si elles ont un apport régulier supplémentaire en viande.

", "name": "Pieuvre des Tourbières", - "id": "Bog Octopus", - "description": "

Les pieuvres des tourbières se cachent dans les eaux peu profondes, généralement dans les marécages. Elles y attendent leurs proies dans une immobilité parfaite, capables de sentir les vibrations des créatures en approche, puis surgissant de l'eau boueuse, cherchant à agripper et à noyer en utilisant leurs robustes tentacules. Généralement marbrées de vert et de brun, les pieuvres des tourbières bénéficient d'un camouflage parfaitement adapté aux environnements marécageux, leurs immenses yeux limpides étant souvent le seul indice trahissant leur présence. Beaucoup possèdent des tentacules de six mètres et plus et un corps de plus d'un mètre quatre-vingts de long, mais des histoires prétendent qu'elles atteignent plusieurs fois cette taille, en particulier si elles ont un apport régulier supplémentaire en viande.

" + "id": "Bog Octopus" }, { - "items": [ - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Arboreal", - "_id": "vbxQSHEHLpwWUEdU", - "name": "Arboricole", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "IWpnxgGkNo5Alk3V", - "name": "Corruption", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Mineur", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fury", - "_id": "9EdvV0eRGGJIW6jd", - "name": "Rage", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Horns", - "_id": "R3QInQJ2s8snyqZL", - "name": "Cornes", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included).", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "HTyifBrlocGVD7qi", - "name": "Vision Nocturne", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Spellcaster", - "_id": "iOBouCzVupwZtfcU", - "name": "Lanceur de Sorts", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can cast spells; the specific Lore of Magic will be indicated in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Beasts", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Spellcaster", - "_id": "4aOW3G8b6yslQ2GI", - "name": "Lanceur de Sorts", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can cast spells; the specific Lore of Magic will be indicated in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Any Chaos", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Spellcaster", - "_id": "wmrFtGBfVarh61yK", - "name": "Lanceur de Sorts", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can cast spells; the specific Lore of Magic will be indicated in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Death", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Spellcaster", - "_id": "iudGnOZo17uKXvpn", - "name": "Lanceur de Sorts", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can cast spells; the specific Lore of Magic will be indicated in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Shadow", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "qjQ9JuEv2fTFhFHg", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Disease", - "_id": "b5Jm7DO4lzf2Y20T", - "name": "Maladie", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries the disease listed. Others will have to Test as appropriate for Contraction", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Packer's Pox", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "a68NFikZXQagRD3L", - "name": "Infecté", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infestation", - "_id": "h8mnUAiBc5ekkifW", - "name": "Parasité", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "FJPIIwJPHK7s8Oqg", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "TADrSWL3Cf40StrH", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les Chaman-Brays sont nés avec la capacité de manier les pouvoirs du Chaos, qu'ils utilisent avec un talent terrifiant. Ils n'ont jamais besoin de se défendre eux-même contre les autres membres de leur horde, ce qui est exceptionnel chez les hommes-bêtes. Personne n'oserait les attaquer puisqu'ils représentent la volonté des Sombres dieux en personne.

", "name": "Chaman-Bray", - "id": "Bray-Shaman", - "description": "

Les Chaman-Brays sont nés avec la capacité de manier les pouvoirs du Chaos, qu'ils utilisent avec un talent terrifiant. Ils n'ont jamais besoin de se défendre eux-même contre les autres membres de leur horde, ce qui est exceptionnel chez les hommes-bêtes. Personne n'oserait les attaquer puisqu'ils représentent la volonté des Sombres dieux en personne.

" + "id": "Bray-Shaman" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Chill Grasp", - "_id": "EFYSqJwDFU3ExGw7", - "name": "Etreinte glaciale", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s touch chills its enemy’s souls. For the cost of 2 Advantage and its Action, it can attempt an Opposed Weapon Skill/Melee or Dodge Test. If it wins, its target loses 1d10 + SL Wounds with no modification for Toughness Bonus or Armor Points. This attack is Magical.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "ECf7whUrkOq6Xzvt", - "name": "Infravision", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Ethereal", - "_id": "zPZ903Ojg79OX9Zb", - "name": "Éthéré", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Terror", - "_id": "8lZ4cwhJTxGwJDbz", - "name": "Terreur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creature’s Terror Rating, plus the number of SL below 0.

\n

 

\n

After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Undead", - "_id": "Djn5iema0fn2kt3Y", - "name": "Mort-vivant", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Unstable", - "_id": "cx3M2ZXLJ4af4Zci", - "name": "Instable", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "W1F7qf8SQNqv5fGh", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "6", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "FirEXWdlKNacctFT", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Champion", - "_id": "nk7lZHCWQhxZyPXh", - "name": "Champion", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Painless", - "_id": "RG6E4i6Zw3CspprP", - "name": "Insensible à la douleur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "53zDG1QG9okvSzWC", - "name": "Territorial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les Spectres de Cairn sont des esprits particulièrement puissants, les restes spectraux d'aspirants nécromanciens qui ont cherché à prolonger leur existence grâce à la magie sombre. De leur vivant, ils étaient obstinés ; dans la mort, leur volonté malveillante les pousse à exercer une terrible vengeance sur les âmes ardentes des vivants. Beaucoup de ces Spectres hantent les cairns couverts de brume qui parsèment le paysage de l'Empire, tels que les Hägercrybs déchues.

", "name": "Spectre de Cairn", - "id": "Cairn Wraith", - "description": "

Les Spectres de Cairn sont des esprits particulièrement puissants, les restes spectraux d'aspirants nécromanciens qui ont cherché à prolonger leur existence grâce à la magie sombre. De leur vivant, ils étaient obstinés ; dans la mort, leur volonté malveillante les pousse à exercer une terrible vengeance sur les âmes ardentes des vivants. Beaucoup de ces Spectres hantent les cairns couverts de brume qui parsèment le paysage de l'Empire, tels que les Hägercrybs déchues.

" + "id": "Cairn Wraith" }, { - "items": [ - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "NxmRbsLYGA2hPl6B", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bounce", - "_id": "UvCEvuYgtBrcDeed", - "name": "Bond", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can bounce high, perhaps with powerful limbs, magic, or stubby wings. When Charging or Running, it doubles its Movement Characteristic, and can ignore all intervening terrain and characters as it leap over them. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "4uMhny1djzZ2lY4M", - "name": "Infecté", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "tpGPHdcIwWqrgR0g", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "tAIUjLKTozoQR8h1", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Amphibious", - "_id": "omXqQObkzWo0nfrU", - "name": "Amphibie", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Breath (Acid)", - "_id": "ZcyLIms5jaQwM44m", - "name": "Souffle", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "#", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Breath (Gas)", - "_id": "lKOZc9AF6bROuqiO", - "name": "Souffle", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "# ", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "eq8OVxmgVkyOgg0C", - "name": "Infravision", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Frenzy", - "_id": "EfRGvgOLc72h9v8f", - "name": "Frénésie", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fury", - "_id": "ytlOlbo0wk4XtuRD", - "name": "Rage", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Horns", - "_id": "hSO0gtfx8YEnQemo", - "name": "Cornes", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included).", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "V9hjUnayLKs2omEV", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Minuscule", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "ILrSxqRVMKunziCE", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Très petite", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "Jo1f4cnCwyjeTaNA", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Petit", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "1cBJeftlCxwIg6lo", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "eBDgurfRAaxD9I1L", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Enorme", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

", "name": "Squig des Cavernes", - "id": "Cave Squig", - "description": "

" + "id": "Cave Squig" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "id": "Armour", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100000, - "_id": "9apgQTnOZF0fEEky", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "5", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Champion", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 200000, - "_id": "fBvM3Ws0yi4HoYGr", - "name": "Champion", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Corruption", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 300000, - "_id": "ISAlKlZTpzGmmufs", - "name": "Corruption", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Mineur", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Weapon", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 400000, - "_id": "sVvAesFMgRJ54cXG", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Belligerent", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 500000, - "_id": "Fp5yDryiCmHcvmJa", - "name": "Belliqueux", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature loves to win a fight. As long as it has more Advantage than its opponent, it is Immune to Psychology \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Disease", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 600000, - "_id": "8cXaH6eBwDU53ZwZ", - "name": "Maladie", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Type", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries the disease listed. Others will have to Test as appropriate for Contraction", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Distracting", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 700000, - "_id": "e9fI6pmDjlTEn7tU", - "name": "Perturbant", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Frenzy", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 800000, - "_id": "tfS2IqRqVndOgGjv", - "name": "Frénésie", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Spellcaster", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 1100000, - "_id": "pkG19GQLxPQvo9Ip", - "name": "Lanceur de Sorts", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Chaos", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can cast spells; the specific Lore of Magic will be indicated in brackets.", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "E7tjLk8wDawQ0NxJ", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mental Corruption", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "1asfvtOsiLJAj97r", - "name": "Corruption mentale", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has Chaos on the mind. Roll on the Mental Corruption Table

\n

@Table[mutatemental]

\n

@Table[expandedmutatemental] (If EiS module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Énormes brutes lourdement cuirassées, affublées de pointes et d’impressionnants symboles de leurs dieux, les Guerriers du Chaos ne sont clairement plus des humains. Plus rien ne subsiste de leur existence passée, et ils n'existent que pour servir leur sombre chef et rien d'autre. Alors que la plupart des Guerriers du Chaos sont des maraudeurs de haut rang venant des régions loin au nord, quelques cultistes privilégiés peuvent se voir attribuer une armure du Chaos par les Sombres dieux, leur conférant une grande puissance, avec obligation de ne jamais l'ôter de leur vie. Comme peu de guerriers surpassent et qu'aucun chevalier n'est mieux protégé, leur espérance de vie demeure très longue.

", "name": "Guerrier du Chaos", - "id": "Chaos Warrior", - "description": "

Énormes brutes lourdement cuirassées, affublées de pointes et d’impressionnants symboles de leurs dieux, les Guerriers du Chaos ne sont clairement plus des humains. Plus rien ne subsiste de leur existence passée, et ils n'existent que pour servir leur sombre chef et rien d'autre. Alors que la plupart des Guerriers du Chaos sont des maraudeurs de haut rang venant des régions loin au nord, quelques cultistes privilégiés peuvent se voir attribuer une armure du Chaos par les Sombres dieux, leur conférant une grande puissance, avec obligation de ne jamais l'ôter de leur vie. Comme peu de guerriers surpassent et qu'aucun chevalier n'est mieux protégé, leur espérance de vie demeure très longue.

" + "id": "Chaos Warrior" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "jxxj4p1q2jdLRJRw", - "name": "Armure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "OiPIRhh1EcGHUB5P", - "name": "Infecté", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "sv3c7137dOIJD1Se", - "name": "Vision Nocturne", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "ILB8A0VYfa0MJ2JS", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Disease", - "_id": "H2vIyAw5CBnPmVKn", - "name": "Maladie", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries the disease listed. Others will have to Test as appropriate for Contraction", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Ratte Fever", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Skittish", - "_id": "TaXVu55uAlu5JDbD", - "name": "Nerveux", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stealthy", - "_id": "nvMNc1XprpgNCvcw", - "name": "Furtif", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ag", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tracker", - "_id": "EWGTPmBgRqu2Nqft", - "name": "Pisteur", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "3pqfyhj2sAj9UlaK", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

La plupart des Skavens sont originaires de l'un des nombreux et obscurs clans qui se chamaillent constamment pour des raisons diplomatiques, se poignardent dans le dos, ou encore déclarent la guerre aux autres. Ils agissent généralement sur les ordres de Skavens de statut supérieur, mais cherchent toujours un moyen d'obtenir une meilleure position, le plus souvent par trahison. Ils revêtent habituellement du cuir moisi ou des vêtements sales, avec des bouts de métal rouillé et terni leur servant d'armure. Les Guerriers des Clans sont souvent envoyés comme éclaireurs ou pillards pour récupérer des denrées, chercher des malepierres ou rafler des esclaves.

", "name": "Guerrier des Clans", - "id": "Clanrat", - "description": "

La plupart des Skavens sont originaires de l'un des nombreux et obscurs clans qui se chamaillent constamment pour des raisons diplomatiques, se poignardent dans le dos, ou encore déclarent la guerre aux autres. Ils agissent généralement sur les ordres de Skavens de statut supérieur, mais cherchent toujours un moyen d'obtenir une meilleure position, le plus souvent par trahison. Ils revêtent habituellement du cuir moisi ou des vêtements sales, avec des bouts de métal rouillé et terni leur servant d'armure. Les Guerriers des Clans sont souvent envoyés comme éclaireurs ou pillards pour récupérer des denrées, chercher des malepierres ou rafler des esclaves.

" + "id": "Clanrat" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bite", - "_id": "ND1rUyBl5LcDKUpq", - "name": "Morsure", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "jcqCsiMeJlWUNm6k", - "name": "Infecté", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "H1IIwUfwFijJNbSx", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "DlTdt7xdkh8ta1Ze", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "fuJRprYiNdM6s1N4", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Painless", - "_id": "LbXw9DO9twIZPtJA", - "name": "Insensible à la douleur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "WzKrgNhc73jwRAUS", - "name": "Venin", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Intermédiaire", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Parmi les créatures les plus pitoyables du Vieux Monde, les goules de cryptes sont des créatures voûtées et hideuses, à la peau cireuse et sale, et dont les dents jaunes bien aiguisées sont capables de déchirer la chair de leurs victimes. Les goules sont attirées par les énergies magiques de Shyish et de Dhar, ce qui signifie dans les faits qu'elles tournent autour vers des cimetières, des cryptes et des champs de bataille.

", "name": "Goule de Crypte", - "id": "Crypt Ghoul", - "description": "

Parmi les créatures les plus pitoyables du Vieux Monde, les goules de cryptes sont des créatures voûtées et hideuses, à la peau cireuse et sale, et dont les dents jaunes bien aiguisées sont capables de déchirer la chair de leurs victimes. Les goules sont attirées par les énergies magiques de Shyish et de Dhar, ce qui signifie dans les faits qu'elles tournent autour vers des cimetières, des cryptes et des champs de bataille.

" + "id": "Crypt Ghoul" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "9ZXB9vC3i89BXcG7", - "name": "Corruption", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Mineur", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "qY89UXoZDjo71poh", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Spellcaster", - "_id": "n1YgPcFNfeNNo93P", - "name": "Lanceur de Sorts", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can cast spells; the specific Lore of Magic will be indicated in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Chaos", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "epc8T4sH1bhfE8np", - "name": "Armure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "4ffFtmCbzzD4H65P", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Pour ceux qui ne sont pas atteints par le fléau du Chaos, il ne représente qu'une abomination contre nature, mais pour ceux qu'il affecte, chaque pas vers la damnation, chaque idée les rapprochant du Chaos semble non seulement logique mais indispensable. Certains adeptes particulièrement dévoués des cultes proscrits reçoivent des \"dons\" de leurs dieux : d'immondes mutations qui les condamneront à mort si les Répurgateurs découvrent leur secret.

", "name": "Cultiste", - "id": "Cultist", - "description": "

Pour ceux qui ne sont pas atteints par le fléau du Chaos, il ne représente qu'une abomination contre nature, mais pour ceux qu'il affecte, chaque pas vers la damnation, chaque idée les rapprochant du Chaos semble non seulement logique mais indispensable. Certains adeptes particulièrement dévoués des cultes proscrits reçoivent des \"dons\" de leurs dieux : d'immondes mutations qui les condamneront à mort si les Répurgateurs découvrent leur secret.

" + "id": "Cultist" }, { - "items": [ - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Champion", - "_id": "C89dix5DrFwzDWib", - "name": "Champion", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "466DNyVpTyewrxzu", - "name": "Corruption", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Modéré", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Daemonic", - "_id": "khsYyhwNkMWJ1BNs", - "name": "Démoniaque", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "8+", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…

\n

All its attacks are Magical. Roll 1d10 after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Distracting", - "_id": "9v0zzqcnGg4Ch00U", - "name": "Perturbant", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fear", - "_id": "xIjzotf7a5HKPOcD", - "name": "Peur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "ZU3t7GgNhKWjtBnn", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Unstable", - "_id": "otI48aZev4eMHRfw", - "name": "Instable", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "vtuwSF1vicHaILVj", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "5", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Comme toutes les créatures du Prince de la Souffrance et du Plaisir, les Démonettes de Slaanesh sont aussi belles qu'horribles. Leur allure surnaturelle défiant tout sens et toute rationalité, elles rendent leurs ennemis incapables de résister, tant ils sont charmés par la sensualité de leurs formes monstrueuses. Elles arborent une peau crémeuse et pâle et de grands yeux noirs comme du jais, ainsi qu'une épaisse chevelure flottant au vent et de couleur contre nature. Au lieu de mains, leurs bras sveltes se terminent par des griffes recourbées aux allures de pinces de crabe.

", "name": "Démonette of Slaanesh", - "id": "Daemonette of Slaanesh", - "description": "

Comme toutes les créatures du Prince de la Souffrance et du Plaisir, les Démonettes de Slaanesh sont aussi belles qu'horribles. Leur allure surnaturelle défiant tout sens et toute rationalité, elles rendent leurs ennemis incapables de résister, tant ils sont charmés par la sensualité de leurs formes monstrueuses. Elles arborent une peau crémeuse et pâle et de grands yeux noirs comme du jais, ainsi qu'une épaisse chevelure flottant au vent et de couleur contre nature. Au lieu de mains, leurs bras sveltes se terminent par des griffes recourbées aux allures de pinces de crabe.

" + "id": "Daemonette of Slaanesh" }, { - "items": [ - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "ZCFIhd6m798yP37Z", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "SDR2lIdo68qA9fdw", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bite", - "_id": "no1MYMBiymrP28Gg", - "name": "Morsure", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "dj5OTl1j98kkuPIM", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "HFeIV914ncW01u7s", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stride", - "_id": "FIroVGq5XrfJBv9k", - "name": "Foulée", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "8iepK3yfSB1WLx8C", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "8GBr5NzR1hBD6CU5", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "War", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "ZwQnJ0atCxYbqLK3", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Mount", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "0Hruiy6pgEJ5Vuew", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Guard", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "RS09cgLW0iUOz4ir", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Drive", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "df1LfKBDJNLDYEmO", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Avec leur tête d'aigle et leur corps de lion, les demigriffons sont de puissantes créatures au port altier. Ils arpentent les forêts et les prairies de l'Empire, généralement loin des habitations humaines, chassant seuls. Des demigriffons captifs sont utilisés par les Ordres de chevaliers les plus indomptables de l'Empire comme destrier de guerre. Contrairement aux plus grandes montures monstrueuses, généralement capturées jeunes et élevées en captivité, la capture d'un demigriffon adulte est un rite de passage dans certains ordres.

", "name": "Demigriffon", - "id": "Demigryph", - "description": "

Avec leur tête d'aigle et leur corps de lion, les demigriffons sont de puissantes créatures au port altier. Ils arpentent les forêts et les prairies de l'Empire, généralement loin des habitations humaines, chassant seuls. Des demigriffons captifs sont utilisés par les Ordres de chevaliers les plus indomptables de l'Empire comme destrier de guerre. Contrairement aux plus grandes montures monstrueuses, généralement capturées jeunes et élevées en captivité, la capture d'un demigriffon adulte est un rite de passage dans certains ordres.

" + "id": "Demigryph" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "UjJGOsPf5VL86MT3", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Construct", - "_id": "YZiPH9lvBLJIilxZ", - "name": "Fabriqué", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "
\n
\n
\n

The creature is a construct of magic, quite mindless, bound together with magical sinews. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. If it has no wizard controlling it, or does not possess the Territorial Trait, it meanders mindlessly, following flows of ambient magic.

\n

 

\n

For the purposes of calculating its Wounds, it uses its Strength Bonus whenever Willpower Bonus is required. All its attacks are Magical.

\n
\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "r9LV0P2zR71FuoQE", - "name": "Infravision", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fear", - "_id": "gup5iaIczcPfvwYa", - "name": "Peur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "TcsiH2mXcj1PJFVs", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stride", - "_id": "uNTd7FaKUZR3LnJr", - "name": "Foulée", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tracker", - "_id": "MG2FCRtgrzz2Y0iM", - "name": "Pisteur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Undead", - "_id": "UrB9mB1l2SSzIMT3", - "name": "Mort-vivant", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Unstable", - "_id": "Ov0R4ly20WcNnxOH", - "name": "Instable", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "WM6RcWyyCPZRNDNh", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "k0AyWgEi3764ZyYU", - "name": "Corruption", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Mineur", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Distracting", - "_id": "qEvs7E1J7WMOqesK", - "name": "Perturbant", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "9jqqLGe0KPF3i54I", - "name": "Infecté", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Painless", - "_id": "DLTMQiZhML2KGhgG", - "name": "Insensible à la douleur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "kz2t5UU2Va2I0Els", - "name": "Territorial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Quand la terre restitue les morts, il n'y a pas que les humains qui se relèvent : parodies macabres de loups géants aux yeux rougeoyants, aux lambeaux de chair tombant de leurs carcasses putréfiées, les Loups funestes rôdent la nuit pour le compte de leurs maîtres nécromanciens. Dans le Reikland, on dit qu'ils parcourent les forêts hantées des Hägercrybs lorsque Morrlieb est pleine, à la recherche d'une proies pour assouvir leur insatiable faim, rongés par un appétit de chair et un instinct accru pour l'odeur du sang.

", "name": "Loup funeste", - "id": "Dire Wolf", - "description": "

Quand la terre restitue les morts, il n'y a pas que les humains qui se relèvent : parodies macabres de loups géants aux yeux rougeoyants, aux lambeaux de chair tombant de leurs carcasses putréfiées, les Loups funestes rôdent la nuit pour le compte de leurs maîtres nécromanciens. Dans le Reikland, on dit qu'ils parcourent les forêts hantées des Hägercrybs lorsque Morrlieb est pleine, à la recherche d'une proies pour assouvir leur insatiable faim, rongés par un appétit de chair et un instinct accru pour l'odeur du sang.

" + "id": "Dire Wolf" }, { - "items": [ - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "k8GXoTjpEDmfMi5K", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "t6ptnlKnT82YZPsQ", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "o4xvGvDgigQKtqjE", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "War", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "nd2z7piCtzoEtHOL", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "uLPB1REupD1YAqrD", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Petit", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "Ez33VJG61ytxLf1v", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "6TS0JhvsUYXuE1fb", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Magic", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Skittish", - "_id": "ci7EpvPy8M1uXmcp", - "name": "Nerveux", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "bA2YtQzzdTh0ZN5I", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Entertain", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "3eZXusKfHdw2s6I8", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Fetch", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "ELugNF8mL3cMFHOu", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "7XeSzK7fqFTdINwN", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Très petite", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "uvsqjXyQJIo19omM", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Moyenne", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Frenzy", - "_id": "VfaW9VzOTuWQBztc", - "name": "Frénésie", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "ExDlOQTqwPhxMoY1", - "name": "Infecté", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "pau6ojhNrwAjf1mG", - "name": "Territorial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tracker", - "_id": "fEOkwoDgv5DhBxAn", - "name": "Pisteur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stride", - "_id": "ZREr6ei5wd0fPvl1", - "name": "Foulée", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "fVBnOJssDBjioOZS", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Guard", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les chiens sont élevés pour une myriade de raisons à travers le Vieux Monde. Alors que les toutous choyés des courtisans d'Altdorf ne sont une menace que pour la dignité d'un Joueur, les races plus grandes, y compris celles élevées pour la guerre et les combats de chiens, peuvent représenter une menace considérable.

", "name": "Chien", - "id": "Dog", - "description": "

Les chiens sont élevés pour une myriade de raisons à travers le Vieux Monde. Alors que les toutous choyés des courtisans d'Altdorf ne sont une menace que pour la dignité d'un Joueur, les races plus grandes, y compris celles élevées pour la guerre et les combats de chiens, peuvent représenter une menace considérable.

" + "id": "Dog" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "49g8kAB5pfNxEU5q", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "5", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bite", - "_id": "HE9IltUr48VF7s6h", - "name": "Morsure", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Breath (Various)", - "_id": "3LUp5fMUYJ9Q56qP", - "name": "Souffle", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "#", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Flight", - "_id": "1vJSySYMpq40Vdpu", - "name": "Vol", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "80", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "klb3kDP35AaPwwGx", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "19D3jZunuEH6l8e6", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Enorme", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tail Attack", - "_id": "Sph58Vnrll88nEjX", - "name": "Attaque caudale", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s tail is capable of sweeping foes from their feet. \n \n On its turn, it may make a Free Attack by spending 1 Advantage. The Tail does Rating Damage, which includes its Strength Bonus already. Opponents with a smaller Size than the creature, that suffer any Wounds from the attack, also gain the Prone Condition.", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "EZYrwSFwOAQfutq5", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Arboreal", - "_id": "R7SPnPLZtMaB60ET", - "name": "Arboricole", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Immunity", - "_id": "bZGQ3TZytztCaG4o", - "name": "Immunité", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Choose one", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored.", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infestation", - "_id": "F9rJ8jCENGDHrOwU", - "name": "Parasité", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Magical", - "_id": "GMtOQk6vBKgPqRYq", - "name": "Magique", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is wreathed in magic. All its attacks count as Magical, meaning it can harm creatures only susceptible to magical attacks. \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "RtWTsmdoKzdBoRmo", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Monstrueuse", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Spellcaster", - "_id": "8Py9eth0KoS4T2PP", - "name": "Lanceur de Sorts", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Various", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can cast spells; the specific Lore of Magic will be indicated in brackets.", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Swamp-strider", - "_id": "NL69KBjTlYuXzVYn", - "name": "Limicole", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "ifO6aDAX3quf8Ady", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Mount", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Undead", - "_id": "3uxMwoXyUs36uwAM", - "name": "Mort-vivant", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only. \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "O09MlLXzbspKindJ", - "name": "Venin", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Difficulté", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "RvnuNBaaShIiFVw8", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mental Corruption", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "1eXfISOiY2dUZyPX", - "name": "Corruption mentale", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has Chaos on the mind. Roll on the Mental Corruption Table

\n

@Table[mutatemental]

\n

@Table[expandedmutatemental] (If EiS module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les dragons régnaient sur les cieux bien avant que les anciennes races n'arpentent le Monde Connu. Même si les Dragons d'aujourd'hui ne sont plus que l'ombre de leurs frères, ils demeurent parmi les créatures connues les plus puissantes de l'Empire. Les quelques anciens Dragons survivants sont immenses et sortent rarement de leur léthargie. S'ils prennent ombrage de la présence d'un petit groupe d'aventuriers, ces derniers ne pourront pas faire grand-chose pour lui résister.

", "name": "Dragon", - "id": "Dragon", - "description": "

Les dragons régnaient sur les cieux bien avant que les anciennes races n'arpentent le Monde Connu. Même si les Dragons d'aujourd'hui ne sont plus que l'ombre de leurs frères, ils demeurent parmi les créatures connues les plus puissantes de l'Empire. Les quelques anciens Dragons survivants sont immenses et sortent rarement de leur léthargie. S'ils prennent ombrage de la présence d'un petit groupe d'aventuriers, ces derniers ne pourront pas faire grand-chose pour lui résister.

" + "id": "Dragon" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Construct", - "_id": "Xco5i8eiDWFGuFgP", - "name": "Fabriqué", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "
\n
\n
\n

The creature is a construct of magic, quite mindless, bound together with magical sinews. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. If it has no wizard controlling it, or does not possess the Territorial Trait, it meanders mindlessly, following flows of ambient magic.

\n

 

\n

For the purposes of calculating its Wounds, it uses its Strength Bonus whenever Willpower Bonus is required. All its attacks are Magical.

\n
\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "Clanj11BxMrcIvLO", - "name": "Infravision", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Die Hard", - "_id": "qw3ZJ4X7AmafRlxr", - "name": "Dur à cuire", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "No matter how hard the creature is hit, it gets back up. All Critical Wounds not resulting in death can be healed; just attach the requisite body parts to the correct places, perhaps with staples or large spikes to hold them in place, and it’s good to go. Even ‘death’ may be ‘healed’ if the appropriate parts, such as a lost head, are attached to the body. If death occurs and all parts are in place, it may attempt a Challenging (+0) Endurance Test requiring an SL of 6 at the start of every round for Toughness Bonus Rounds after death. If a Test is successful, the creature chokes back to life with 1 Wound \r\r\rHR: A successful Challenging (+0) Toughness Test each turn keeps it alive, on a failure, it dies. Increasing difficulty each time it 'dies?'\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "SuwzuotyinIemm7z", - "name": "Infecté", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Regenerate", - "_id": "tdjhpd6AdJORQe6D", - "name": "Régénération", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "4EJdWHDbXajWakkT", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Swamp-strider", - "_id": "556zoJY7Xw8ogsWW", - "name": "Limicole", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Unstable", - "_id": "6Ke7Sk6cYgimpTjo", - "name": "Instable", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "yZZOiLkpJhVdwmJH", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Rating", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Frenzy", - "_id": "FjLM8VwaISABC2Tt", - "name": "Frénésie", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infestation", - "_id": "lOxKBOJcJqI1n67i", - "name": "Parasité", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "2dzI5Qut6CJM7q5H", - "name": "Territorial", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Stupid", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "vAdbFBaBNQt7wxqR", - "name": "Stupide", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "While not entirely devoid of self-awareness (and so lacking the Bestial trait), the creature is stupid. If it is near any allies without the Stupid Trait, they guide it and nothing happens. Otherwise, it must pass an Easy (+40) Intelligence Test at the start of each round, or become very confused. Should this occur it will drool, perhaps sitting down or picking its nose, doing little of use, losing both its Move and Action for that Turn", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "easy", - "rollCharacteristic": "int", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Hungry", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 200001, - "_id": "IthFpshk2voay2Jp", - "name": "Affamé", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is always hungry for fresh meat. If it kills or incapacitates a living opponent (or encounters a fresh body), it must pass a Average (+20) Willpower Test or feast, losing its next Action and Move.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "average", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Animés par les lanceurs de Sorts à partir d'immondices des marais et des tourbières, les Bêtes des Marais ne sont que des automates parfaitement stupides créés par magie. Vaguement humanoïdes, ils sont constitués de boue, d'os, de branches et de mucus, et nécéssitent d'importantes quantités de magie pour conserver leur intégrité. Parfois, ils sont animés par des Magicien spécialisés dans la Magie de Jade pour servir de gardes du corps ou pour accomplir une tâche spécifique nécessitant de la force brute ou un meurtre aveugle. Ils s'animent parfois de façon autonome, engendrés dans des bassins d'eau stagnante où le flux de Magie a été corrompu. Le Collège de Jade d'Altdorf conserve une vingtaine de ces créatures comme bêtes de somme, qui effectuent es corvées pour les Magisters supérieurs, maintenu par la focalisation incessante de douzaines d'apprentis.

", "name": "Bête des marais", - "id": "Fenbeast", - "description": "

Animés par les lanceurs de Sorts à partir d'immondices des marais et des tourbières, les Bêtes des Marais ne sont que des automates parfaitement stupides créés par magie. Vaguement humanoïdes, ils sont constitués de boue, d'os, de branches et de mucus, et nécéssitent d'importantes quantités de magie pour conserver leur intégrité. Parfois, ils sont animés par des Magicien spécialisés dans la Magie de Jade pour servir de gardes du corps ou pour accomplir une tâche spécifique nécessitant de la force brute ou un meurtre aveugle. Ils s'animent parfois de façon autonome, engendrés dans des bassins d'eau stagnante où le flux de Magie a été corrompu. Le Collège de Jade d'Altdorf conserve une vingtaine de ces créatures comme bêtes de somme, qui effectuent es corvées pour les Magisters supérieurs, maintenu par la focalisation incessante de douzaines d'apprentis.

" + "id": "Fenbeast" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "uYyYqTFQgJCfo6MQ", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Cold Blooded", - "_id": "WBySqtxVLlaUb71O", - "name": "A Sang Froid", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is cold-blooded and slow to react. It can reverse all failed Willpower Tests. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "IxXrl7si6FOL8TFa", - "name": "Infravision", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "tcCY2AeZdp55zpih", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Swamp-strider", - "_id": "u7pTUv2ocKESxQat", - "name": "Limicole", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "IdVGX0nCtjZ2oWtl", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tail Attack", - "_id": "VbLSgssGU0uXToAx", - "name": "Attaque caudale", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s tail is capable of sweeping foes from their feet. \n \n On its turn, it may make a Free Attack by spending 1 Advantage. The Tail does Rating Damage, which includes its Strength Bonus already. Opponents with a smaller Size than the creature, that suffer any Wounds from the attack, also gain the Prone Condition.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Spellcaster", - "_id": "0iRPWrTBHJaIfPDe", - "name": "Lanceur de Sorts", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Daemonology", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can cast spells; the specific Lore of Magic will be indicated in brackets.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les fimirs sont des créatures reptiliennes discrètes, pourvues d'un seul oeil. Ils chassent dans les recoins sombres des marais et des tourbières de l'ouest du Reikland, mais fuient la lumière du soleil, n'apparaissant habituellement qu'à l'aube ou au crépuscule, ou sous le couvert de la brume et du brouillard pour traquer des victimes à des fins mystérieuses. Des sorcières humaines inconscientes ou suffisamment désespérées pour se mêler des affaires des Démons ont été appelées pour rechercher un Fimirs dans le but de mettre au jour ses pernicieux mystères, car on prétend qu'elles invoquent et contrôlent ces entités. Et quand à savoir s'il est plus risqué de traiter avec les Puissances de la Ruine ou avec les Fimir, à chacun de le décider. Les Fimirs forment une société matriarcale. Le chef de chaque clan est une puissante sorcière appelée Meargh, aidée par un groupe de lanceurs de Sorts inférieurs appelé Dirach. La majorité des membres du clan sont de humbles Sheals, qui sont protégés par une caste de guerriers, les Fimms, au queues garnis de pointes et de boules osseues, utilisés pour briser les membres des adversaires imprudents.

", "name": "Fimir", - "id": "Fimir", - "description": "

Les fimirs sont des créatures reptiliennes discrètes, pourvues d'un seul oeil. Ils chassent dans les recoins sombres des marais et des tourbières de l'ouest du Reikland, mais fuient la lumière du soleil, n'apparaissant habituellement qu'à l'aube ou au crépuscule, ou sous le couvert de la brume et du brouillard pour traquer des victimes à des fins mystérieuses. Des sorcières humaines inconscientes ou suffisamment désespérées pour se mêler des affaires des Démons ont été appelées pour rechercher un Fimirs dans le but de mettre au jour ses pernicieux mystères, car on prétend qu'elles invoquent et contrôlent ces entités. Et quand à savoir s'il est plus risqué de traiter avec les Puissances de la Ruine ou avec les Fimir, à chacun de le décider. Les Fimirs forment une société matriarcale. Le chef de chaque clan est une puissante sorcière appelée Meargh, aidée par un groupe de lanceurs de Sorts inférieurs appelé Dirach. La majorité des membres du clan sont de humbles Sheals, qui sont protégés par une caste de guerriers, les Fimms, au queues garnis de pointes et de boules osseues, utilisés pour briser les membres des adversaires imprudents.

" + "id": "Fimir" }, { "name": "Fr'hough Mournbreath", - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "sE0znzzlctC4ggpm", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Breath (Corrosion)", - "_id": "VuHcA1MYXCyygBTx", - "name": "Souffle", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "+12", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "7z9zOThNa6ybWqhM", - "name": "Corruption", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Majeur", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Daemonic", - "_id": "5nIn4c1p6myATsUx", - "name": "Démoniaque", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "7+", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…

\n

All its attacks are Magical. Roll 1d10 after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "gG9qUQsbbu8A10xm", - "name": "Infravision", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Disease", - "_id": "7T4SF9IqF5NcD0Dq", - "name": "Maladie", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Itching Pox", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries the disease listed. Others will have to Test as appropriate for Contraction", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Horns", - "_id": "TVV9zTeJXz8n6ZLr", - "name": "Cornes", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included).", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "NUP0VD0fm74K0KMG", - "name": "Infecté", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infestation", - "_id": "5FCVft8m4kBeHEOI", - "name": "Parasité", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "Ce9kqvDKxtNHg3Yx", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Spellcaster", - "_id": "zWAGk9PJuD0HMtvf", - "name": "Lanceur de Sorts", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Nurgle", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can cast spells; the specific Lore of Magic will be indicated in brackets.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Terror", - "_id": "meyxR4eZ00JKcKKQ", - "name": "Terreur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creature’s Terror Rating, plus the number of SL below 0.

\n

 

\n

After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Unstable", - "_id": "m02jKeWDoL5WKfw8", - "name": "Instable", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "Id4eVMFqUuc1LsGs", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], "id": "Fr'hough Mournbreath" }, { - "items": [ - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "ZC2QkQu7guacFpbJ", - "name": "Infravision", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fear", - "_id": "yEKhVRcgn7OgHDPT", - "name": "Peur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Ethereal", - "_id": "n4j8TOkPbajuSEgh", - "name": "Éthéré", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Undead", - "_id": "TNRzVeWwafV0hmf0", - "name": "Mort-vivant", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Unstable", - "_id": "QfsdWkCo0O8vCNSX", - "name": "Instable", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "3tDljanPNcIVpvmw", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "QT2zbvnvSXXoivuM", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fury", - "_id": "W4uHGhGXp7lARKcl", - "name": "Rage", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Hatred", - "_id": "PvvKNlPhknsCQLfe", - "name": "Haine", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Target", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Swarm", - "_id": "UsTsiEVkdswWV2jf", - "name": "Nuée", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "Swarms are large numbers of the same creature acting as one. The swarm counts as a single Creature that ignores the Psychology rules, and can ignore the Engaged rules when using its Move. If the Swarm successfully strikes an opponent it activates the Deathblow rule (even if it has not killed its opponent). All opponents Engaged with a Swarm automatically lose 1 Wound at the end of every Round as the Swarm overwhelms anything close. The Swarm has five times the Wounds of a normal example of the creature and gains +10 Weapon Skill. Any attempts to shoot the Swarm gain a bonus of +40 to hit. Swarms ignore all the Size\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "a1C6llYodetp39j8", - "name": "Territorial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les fantômes sont les esprits d'âmes tourmentées, mortes alors que leurs affaires terrestres n'étaient pas réglées. Tout comme les squelettes et les zombies, les fantômes peuvent être invoqués par des vampires ou des nécromanciens, ou peuvent hanter des régions imprégnées de Dhar. Dans des cas exceptionnels, des esprits particulièrement déterminés peuvent se frayer un chemin depuis le royaume de Morr pour poursuivre leurs propres affaires, bien que de tels événements attirent rapidement l'attention du culte de Morr, ou des Magisters de l'Ordre de'Améthystes. Lorsqu'ils sont invoqués grâce aux arts nécromantiques, les fantômes se regroupent, formant de grandes armées d'esprits qui fondent sur leurs ennemis, répandant la peur et le désarroi dans leur passage.

", "name": "Fantôme", - "id": "Ghost", - "description": "

Les fantômes sont les esprits d'âmes tourmentées, mortes alors que leurs affaires terrestres n'étaient pas réglées. Tout comme les squelettes et les zombies, les fantômes peuvent être invoqués par des vampires ou des nécromanciens, ou peuvent hanter des régions imprégnées de Dhar. Dans des cas exceptionnels, des esprits particulièrement déterminés peuvent se frayer un chemin depuis le royaume de Morr pour poursuivre leurs propres affaires, bien que de tels événements attirent rapidement l'attention du culte de Morr, ou des Magisters de l'Ordre de'Améthystes. Lorsqu'ils sont invoqués grâce aux arts nécromantiques, les fantômes se regroupent, formant de grandes armées d'esprits qui fondent sur leurs ennemis, répandant la peur et le désarroi dans leur passage.

" + "id": "Ghost" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "33r01WUUG37N5KHN", - "name": "Armure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "yStBDh5YsnBogbUw", - "name": "Vision Nocturne", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "PvweF75ZqYSJgDn6", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Enorme", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stride", - "_id": "db6MgipumE1A2pwz", - "name": "Foulée", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tough", - "_id": "3vczsNo6htktWpC6", - "name": "Coriace", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is more resistant to damage than normal, and unlikely to back down. It receives +10 Toughness and Willpower. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "jUXxR9RoznxJ77Cz", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "o24ZtvkvWUoUiLWr", - "name": "Bestial", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Breath (Druken Vomit)", - "_id": "n1dteYXARg1VyHg0", - "name": "Souffle", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "#", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "KbBE4dIqWK5DQgkN", - "name": "Infecté", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infestation", - "_id": "r8EhWNRS82mXY1d1", - "name": "Parasité", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "g20Mf9glsFbJagSX", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Monstrueuse", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Hungry", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 200001, - "_id": "TmwQMQ7XQGnRfJWE", - "name": "Affamé", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is always hungry for fresh meat. If it kills or incapacitates a living opponent (or encounters a fresh body), it must pass a Average (+20) Willpower Test or feast, losing its next Action and Move.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "average", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Stupid", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "M686BeAyIOpR8VQP", - "name": "Stupide", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "While not entirely devoid of self-awareness (and so lacking the Bestial trait), the creature is stupid. If it is near any allies without the Stupid Trait, they guide it and nothing happens. Otherwise, it must pass an Easy (+40) Intelligence Test at the start of each round, or become very confused. Should this occur it will drool, perhaps sitting down or picking its nose, doing little of use, losing both its Move and Action for that Turn", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "easy", - "rollCharacteristic": "int", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les géants sont des créatures solitaires qui évitent généralement la civilisation. La plupart chassent dans les endroits éloignés et montagneux entourant l'Empire, se cachent dans des grottes et des ruines oubliées, loin des peuples plus petits, bien qu'ils migrent parfois dans les contreforts à la recherche de nourriture. Ils ont la réputation d'être belliqueux et féroces, à cause de leur taille impressionnante, de leur régime alimentaire à base de bétail et de leur association avec des armées de Peaux Vertes en maraude qui les asservissent. En réalité, beaucoup de géants ont un bon fond, sont en proie à des crises de colère et défendent farouchement leur vie privé, mais ne sont pas nécessairement hostiles aux autres.

", "name": "Géant", - "id": "Giant", - "description": "

Les géants sont des créatures solitaires qui évitent généralement la civilisation. La plupart chassent dans les endroits éloignés et montagneux entourant l'Empire, se cachent dans des grottes et des ruines oubliées, loin des peuples plus petits, bien qu'ils migrent parfois dans les contreforts à la recherche de nourriture. Ils ont la réputation d'être belliqueux et féroces, à cause de leur taille impressionnante, de leur régime alimentaire à base de bétail et de leur association avec des armées de Peaux Vertes en maraude qui les asservissent. En réalité, beaucoup de géants ont un bon fond, sont en proie à des crises de colère et défendent farouchement leur vie privé, mais ne sont pas nécessairement hostiles aux autres.

" + "id": "Giant" }, { - "items": [ - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "wLbpu5izydwLRiOS", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "mg8MEEjUXy6LO6e7", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Skittish", - "_id": "1ID4H7MfSt6mGLFQ", - "name": "Nerveux", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stride", - "_id": "WfTntYl7Gfjqy4XD", - "name": "Foulée", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "BU3zffYm30iaoCrn", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "0L41EuwTznHB3BCb", - "name": "Infecté", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "Qg4OtoAb2qFFeDzH", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Petit", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "5fB3hJHTqLHzfwJh", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Très petite", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "9tZ801jZMYsBB0pn", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Moyenne", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Disease", - "_id": "lnlY8afmueKgduhh", - "name": "Maladie", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Ratte Fever", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries the disease listed. Others will have to Test as appropriate for Contraction", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Disease", - "_id": "90cZW7FWWkKQiSUQ", - "name": "Maladie", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "The Black Plague", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries the disease listed. Others will have to Test as appropriate for Contraction", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "OzJcy4BHwYrOJRn1", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Swarm", - "_id": "MGZU2uQRkXxs3Kcy", - "name": "Nuée", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "Swarms are large numbers of the same creature acting as one. The swarm counts as a single Creature that ignores the Psychology rules, and can ignore the Engaged rules when using its Move. If the Swarm successfully strikes an opponent it activates the Deathblow rule (even if it has not killed its opponent). All opponents Engaged with a Swarm automatically lose 1 Wound at the end of every Round as the Swarm overwhelms anything close. The Swarm has five times the Wounds of a normal example of the creature and gains +10 Weapon Skill. Any attempts to shoot the Swarm gain a bonus of +40 to hit. Swarms ignore all the Size\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "A9D4zsKSjcNfzvb1", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "War", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les rats s'infiltrent partout et sont particulièrement répandus dans les cités et les villes. Plus la population est dense, plus les rats s'entassent avec eux, ce qui est particulièrement néfaste quand les créatures sont porteuses de maladies. Généralement particulièrement petits, ils peuvent atteindre des proportions monstrueuses, et l'on rapporte la présence de rats sous Altdorf, de la taille d'un humain voire plus grands. On utilise des pièges à rats pour les garder sous contrôle.

", "name": "Rat géant", - "id": "Giant Rat", - "description": "

Les rats s'infiltrent partout et sont particulièrement répandus dans les cités et les villes. Plus la population est dense, plus les rats s'entassent avec eux, ce qui est particulièrement néfaste quand les créatures sont porteuses de maladies. Généralement particulièrement petits, ils peuvent atteindre des proportions monstrueuses, et l'on rapporte la présence de rats sous Altdorf, de la taille d'un humain voire plus grands. On utilise des pièges à rats pour les garder sous contrôle.

" + "id": "Giant Rat" }, { - "items": [ - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "pdcNGk3ZzRnmkD7g", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "pypoo0XMKgSm7Uj6", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "XdDHgIt0yZKqoSE6", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "mLAE8NzIvzPoyyQ2", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Petit", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "ZIqYnSAl3NQWRuZE", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "War", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "dCZA4mhK2UmdsPx6", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Très petite", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "gS7Y53D2fnrsiICh", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Moyenne", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "aRRjoTO5MZOnH41x", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "Nom4dglmO0dfMUV7", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "AJrF3jehobSlXodF", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Enorme", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Wallcrawler", - "_id": "apfswcsK8Nmf62XA", - "name": "Grimpant", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can effortlessly scale vertical surfaces and even traverse ceilings, ready to drop on unwary prey. It moves at full Movement across any appropriate surface and automatically passes all Climb tests. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Web", - "_id": "gsS4kMWgARWIIEFQ", - "name": "Toile", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "40", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature can create webbing to trap unwary foes. Whenever it successfully hits, opponents gain 1 Entangled status, with a Strength of the Rating given.

\n

 

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Arboreal", - "_id": "JwZoXUPlf7j0UEtV", - "name": "Arboricole", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bite", - "_id": "Hs4LcRQAZWCmkP0Y", - "name": "Morsure", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Swarm", - "_id": "XhttNXyzeX7neHzU", - "name": "Nuée", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "Swarms are large numbers of the same creature acting as one. The swarm counts as a single Creature that ignores the Psychology rules, and can ignore the Engaged rules when using its Move. If the Swarm successfully strikes an opponent it activates the Deathblow rule (even if it has not killed its opponent). All opponents Engaged with a Swarm automatically lose 1 Wound at the end of every Round as the Swarm overwhelms anything close. The Swarm has five times the Wounds of a normal example of the creature and gains +10 Weapon Skill. Any attempts to shoot the Swarm gain a bonus of +40 to hit. Swarms ignore all the Size\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "kWdlpy80pa2ygBUN", - "name": "Venin", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Moyenne", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "XAK87InD7nnW4rp2", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "pT5Av1BXcAkeQzRb", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Guard", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "pqULpmsE0cVNzVxM", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Magic", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "sNEzszFrqNghkw9v", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Mount", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les araignées géantes se tapissent au plus profond des forêts et des grottes de l'Empire, mais elles peuvent vivre n'importe où, y compris dans les greniers poussiéreux et les caves sombres. La plupart capturent leurs proies à l'aide des toiles solides avant de leur injecter du venin. Bien que la plupart aient la taille d'un grand rat, certaines espèces d'araignées géantes sont effroyablement grandes. Les gobelins des forêts capturent souvent de grands spécimens pour en faire des montures.

", "name": "Araignée Géante", - "id": "Giant Spider", - "description": "

Les araignées géantes se tapissent au plus profond des forêts et des grottes de l'Empire, mais elles peuvent vivre n'importe où, y compris dans les greniers poussiéreux et les caves sombres. La plupart capturent leurs proies à l'aide des toiles solides avant de leur injecter du venin. Bien que la plupart aient la taille d'un grand rat, certaines espèces d'araignées géantes sont effroyablement grandes. Les gobelins des forêts capturent souvent de grands spécimens pour en faire des montures.

" + "id": "Giant Spider" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Animosity", - "_id": "flMd6bb7YykE4K1C", - "name": "Animosité", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Peaux vertes", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You harbor an enmity for the Target, which will normally be a group of people or creatures, such as ‘Nordlanders’, ‘Beastmen’, or ‘Nobles’. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of –20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.

\n

 

\n

At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.

\n

 

\n

When subject to Animosity, you must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate. You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group. Animosity is over-ridden by Fear and Terror.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "AWxvNPnj5FFuY9Zg", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Afraid", - "_id": "xcWf1rXGb9qR9uJd", - "name": "Craintif", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Elfes", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature is afraid of the Target as if the Target has Fear (0). 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "2VaUUIAnQTzqdpdq", - "name": "Infecté", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "9soKHfknWNU1KCn8", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "aHplp7nL1Yz9dLlP", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Arboreal", - "_id": "EsEPtlY2zlis0Gb1", - "name": "Arboricole", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Hatred", - "_id": "roSjnlW56LH4gCMv", - "name": "Haine", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Dwarfs", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Ranged (25)", - "_id": "ngw4swVSGJK6DW85", - "name": "A distance", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "+7", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has a ranged weapon. The weapon does Damage equal to the Rating and the range in yards is marked in brackets", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "I3F2ZtamUocrJFOd", - "name": "Venin", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Difficulté", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "QZmh7VIAPnOb2BhH", - "name": "Infravision", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Des gobelins, sire ! Par milliers!'

\n

- Lieutenant Bromkopf, 24ème régiment de Fantassins Reiklander

\n

\n

L'instinct de conservation d'un gobelin, rachitique, malveillant, mais également agile et intelligent, ne doit jamais être sous-estimé. Ces créatures sont néanmoins lâches et se regroupent donc facilement si le nombre leur procure un avantage écrasant. Les gobelins rejoignent souvent les armées d'orcs - pas toujours par choix - s'appropriant opportunément une partie du butin de guerre pendant que les autres prennent part au plus gros des combats.

", "name": "Gobelin", - "id": "Goblin", - "description": "

Des gobelins, sire ! Par milliers!'

\n

- Lieutenant Bromkopf, 24ème régiment de Fantassins Reiklander

\n

\n

L'instinct de conservation d'un gobelin, rachitique, malveillant, mais également agile et intelligent, ne doit jamais être sous-estimé. Ces créatures sont néanmoins lâches et se regroupent donc facilement si le nombre leur procure un avantage écrasant. Les gobelins rejoignent souvent les armées d'orcs - pas toujours par choix - s'appropriant opportunément une partie du butin de guerre pendant que les autres prennent part au plus gros des combats.

" + "id": "Goblin" }, { - "items": [ - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Arboreal", - "_id": "oQn3MZeMYfKLdg9B", - "name": "Arboricole", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "yJ8YvEXhd7nrNpgS", - "name": "Armure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fury", - "_id": "X1qPOfIVD2iwlW6X", - "name": "Rage", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Horns", - "_id": "nrTB5jLyuyhOMqQT", - "name": "Cornes", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included).", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "lA9geCq1rZObtGvS", - "name": "Vision Nocturne", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "EJzNcIUnQ1bGsVER", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "03nJ4NJdkIJFaqrE", - "name": "Armure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "CwkLIxJOKxsgXuAx", - "name": "Corruption", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Mineur", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Disease", - "_id": "VPdpfIlsQA7WoBul", - "name": "Maladie", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries the disease listed. Others will have to Test as appropriate for Contraction", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Packer's Pox", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "Fkxspn6O3SlpnkFE", - "name": "Infecté", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infestation", - "_id": "1KlqStaTqe3ruA3b", - "name": "Parasité", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "X6lmHzmAQGlmcyPi", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Spellcaster", - "_id": "efkw3XBI2RMOrtHj", - "name": "Lanceur de Sorts", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can cast spells; the specific Lore of Magic will be indicated in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Beasts", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "STOaUP81i6MOJbW2", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les Gors, les hommes-bêtes les plus courants, hantent presque chaque forêt du Vieux Monde. Leur apparence varie considérablement, mais tous allient des traits bestiaux et humains, souvent avec la tête et les jambes d'un bouc et le torse et les bras d'un humains. La seule caractéristique commune à tous les Gors est une grande paire de cornes - les plus grandes sont les meilleures, car elles indiquent leur statut parmi les hommes-bêtes - un trait qui les différencie des Ungor et des Changepeaux. Les plus grands Gors sont connus sous le nom de Bestigors.

", "name": "Gor", - "id": "Gor", - "description": "

Les Gors, les hommes-bêtes les plus courants, hantent presque chaque forêt du Vieux Monde. Leur apparence varie considérablement, mais tous allient des traits bestiaux et humains, souvent avec la tête et les jambes d'un bouc et le torse et les bras d'un humains. La seule caractéristique commune à tous les Gors est une grande paire de cornes - les plus grandes sont les meilleures, car elles indiquent leur statut parmi les hommes-bêtes - un trait qui les différencie des Ungor et des Changepeaux. Les plus grands Gors sont connus sous le nom de Bestigors.

" + "id": "Gor" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "gj1d6vRF9SEqthcs", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Enorme", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "KBRORDRLeX8zfqVo", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "0hsydTcoxRkVC80a", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bite", - "_id": "HdxAMKrtp0yyY7Jy", - "name": "Morsure", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Flight", - "_id": "zSSROwPpQKFuoM0d", - "name": "Vol", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "80", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "PofF9MLx1Ywqk5jK", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "uGa8NpnwIsT2mazS", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "Acy4D4CcywEojlk7", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "5yEIC347vMbYTl0f", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Guard", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "StY3iLfYUyRQklzy", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Magic", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "7lXkbQAvTraQ2JGT", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Mount", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "4b5lFpAVTChvN7BB", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "War", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Avec les pattes avant et les ailes d'un aigle et l'arrière-train d'un grand chat, les Griffons sont des bêtes élégantes au port naturellement altier et majestueux. Ils nichent dans les montagnes qui entourent l'Empire et sont des tueurs rapides et efficaces, peu enclins à la destruction aveugle de créatures, contrairement aux manticores ou aux hippogriffes. Peut-être à cause de cette apparente noblesse, l'image du Griffon est extraordinairement populaire au sein de l'Empire, utilisée sur les blasons, dans l'iconographie religieuse et comme symbole de l'Empire lui-même. Les Griffons sont aussi l'une des bêtes les plus intelligentes. S'ils sont capturés relativement jeunes et soumis à un entraînement approprié, ils peuvent être extrêmement loyaux, capables d'anticiper et d'obéir à une grande variété d'ordres. Ils sont tellement prisés que les chasseurs meurent régulièrement en essayant de se procurer un œufs de Griffons pour le revendre. Le Griffon le plus célèbre du Reikland est sans doute Griffe-de-Mort. Installé dans le zoo impérial d'Altdorf, Griffe-de-Mort appartenait au prince héritier du Reikland et aurait parait-il éclos dans les mains de l'empereur Karl-Franz en personne - ce qui a causé l'impression de toutes sortes de dessins humoristiques dans des pamphlets séditieux.

", "name": "Griffon", - "id": "Griffon", - "description": "

Avec les pattes avant et les ailes d'un aigle et l'arrière-train d'un grand chat, les Griffons sont des bêtes élégantes au port naturellement altier et majestueux. Ils nichent dans les montagnes qui entourent l'Empire et sont des tueurs rapides et efficaces, peu enclins à la destruction aveugle de créatures, contrairement aux manticores ou aux hippogriffes. Peut-être à cause de cette apparente noblesse, l'image du Griffon est extraordinairement populaire au sein de l'Empire, utilisée sur les blasons, dans l'iconographie religieuse et comme symbole de l'Empire lui-même. Les Griffons sont aussi l'une des bêtes les plus intelligentes. S'ils sont capturés relativement jeunes et soumis à un entraînement approprié, ils peuvent être extrêmement loyaux, capables d'anticiper et d'obéir à une grande variété d'ordres. Ils sont tellement prisés que les chasseurs meurent régulièrement en essayant de se procurer un œufs de Griffons pour le revendre. Le Griffon le plus célèbre du Reikland est sans doute Griffe-de-Mort. Installé dans le zoo impérial d'Altdorf, Griffe-de-Mort appartenait au prince héritier du Reikland et aurait parait-il éclos dans les mains de l'empereur Karl-Franz en personne - ce qui a causé l'impression de toutes sortes de dessins humoristiques dans des pamphlets séditieux.

" + "id": "Griffon" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Animosity", - "_id": "cOhfGD5HL0jqQGsl", - "name": "Animosité", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Tout", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You harbor an enmity for the Target, which will normally be a group of people or creatures, such as ‘Nordlanders’, ‘Beastmen’, or ‘Nobles’. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of –20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.

\n

 

\n

At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.

\n

 

\n

When subject to Animosity, you must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate. You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group. Animosity is over-ridden by Fear and Terror.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Belligerent", - "_id": "KfEz40iUfPhNUkXY", - "name": "Belliqueux", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature loves to win a fight. As long as it has more Advantage than its opponent, it is Immune to Psychology \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "4xKzuaPEfsQTx0Ad", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bite", - "_id": "EK6SAIkllVecav4t", - "name": "Morsure", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Flight", - "_id": "lOLDKAAIkQD6GOMp", - "name": "Vol", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "120", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "GTtqZfniFJ0piJnl", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "cx0BrXvgQ7nD4E14", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stride", - "_id": "or1lzZuIEkb4MY9W", - "name": "Foulée", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "gatU97IqIFfroiqW", - "name": "Territorial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "awa9srCyTBAxOFBp", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Frenzy", - "_id": "meGm1W3JbIzOOqwK", - "name": "Frénésie", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fury", - "_id": "3VQzHWDMpHyqXhZD", - "name": "Rage", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Hatred", - "_id": "e2VIIE1u4gCRRgyA", - "name": "Haine", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Tout", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "oD3Dmt5LeCK5uE26", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "czbEhKw8GDajFhV6", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Mount", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Particulièrement féroces et territoriaux, les hippogriffes possèdent une tête et des ailes d'aigle, le buste d'un lion, et l'arrière-train d'un cheval. Issus le plus souvent des Montagnes Grises, ils attaquent sans provocation, presque imprudents dans leur rage, déchirant la chair en lambeaux pour la dévorer plus tard. Leur rage est telle que des hardes entiers de bétail peuvent être anéantis par un seul Hippogriffe, qui s'enfuit ensuite avec ses proies préférées, abandonnant les restes aux charognards. N'étant pas foncièrement intelligents, lors de la chasse, les hippogriffes ont tendance à tuer tout ce qu'ils voient. Supposant que tout ce qui ne voient plus disparaît à jamais, les victimes réelles des hippogriffes sont relativement peu nombreuses, puisqu'il suffit de trouver une bonne cachette pour leur échapper.

", "name": "Hippogryffe", - "id": "Hippogryph", - "description": "

Particulièrement féroces et territoriaux, les hippogriffes possèdent une tête et des ailes d'aigle, le buste d'un lion, et l'arrière-train d'un cheval. Issus le plus souvent des Montagnes Grises, ils attaquent sans provocation, presque imprudents dans leur rage, déchirant la chair en lambeaux pour la dévorer plus tard. Leur rage est telle que des hardes entiers de bétail peuvent être anéantis par un seul Hippogriffe, qui s'enfuit ensuite avec ses proies préférées, abandonnant les restes aux charognards. N'étant pas foncièrement intelligents, lors de la chasse, les hippogriffes ont tendance à tuer tout ce qu'ils voient. Supposant que tout ce qui ne voient plus disparaît à jamais, les victimes réelles des hippogriffes sont relativement peu nombreuses, puisqu'il suffit de trouver une bonne cachette pour leur échapper.

" + "id": "Hippogryph" }, { - "items": [ - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "thdXjxdtJQ3VSTAI", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "j2cQmcfglta0cEbx", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "6K9bVClq5N65I3HG", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "War", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "riF13WcliEEJP7ct", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "#", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "t92sSOfYZmj44jEg", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "qjqAOeZoXfvJxgrD", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "Qst26ZBJ8RYwfZXN", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Magic", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "cf46DeljlFM0b4Pt", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Mount", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Skittish", - "_id": "r1qcciLv204CazAG", - "name": "Nerveux", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "39MNFFsXRBVJkukL", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Drive", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "4QO3NpBr1w7sTp5q", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Entertain", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Stride", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100000, - "_id": "5aBqtEX9YnqhVqe7", - "name": "Foulée", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les chevaux sont élevés pour différents usages, servant de monture rapide aux Messagers, de destriers robustes aux Chevaliers et de chevaux de traits pour les fermiers. Ils sont tellement utilisés que le commerce de chevaux est presque une compétition sportive au Reikland. Les maquignons (les vendeurs de chevaux) sans scrupules cherchent à se faire de l'argent sur le dos d'acheteurs ignorants, en lissant la robe et limant les dents des vieux chevaux, ou en leur bourrant les naseaux de petits chiffons pour éponger le mucus. Un acheteur non averti devrait donc se montrer prudent.

", "name": "Cheval", - "id": "Horse", - "description": "

Les chevaux sont élevés pour différents usages, servant de monture rapide aux Messagers, de destriers robustes aux Chevaliers et de chevaux de traits pour les fermiers. Ils sont tellement utilisés que le commerce de chevaux est presque une compétition sportive au Reikland. Les maquignons (les vendeurs de chevaux) sans scrupules cherchent à se faire de l'argent sur le dos d'acheteurs ignorants, en lissant la robe et limant les dents des vieux chevaux, ou en leur bourrant les naseaux de petits chiffons pour éponger le mucus. Un acheteur non averti devrait donc se montrer prudent.

" + "id": "Horse" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "gyouDpOojpttGXMq", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "zDEXmT5gf6z6aZPW", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Breath (Fire)", - "_id": "ewORSQXEbQj77ibt", - "name": "Souffle", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "10", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Constrictor", - "_id": "SZiKZN04oezWFU8U", - "name": "Constricteur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can squeeze and crush its prey. Any successful roll to hit gives the target an Entangled Condition. The creature may then enter a Grapple if it wishes.\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "31TfvmF4Baa2Vhib", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Regenerate", - "_id": "yRe6OWVM89awFWO5", - "name": "Régénération", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "nAT0d32eoXu4bnlX", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Enorme", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stealthy", - "_id": "3oeIFTrhD6N88kcD", - "name": "Furtif", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "ag", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stride", - "_id": "hjs0smnx65XVEppg", - "name": "Foulée", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tracker", - "_id": "SIduEI981EidAIHS", - "name": "Pisteur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "6WP560GiUCZV3Wky", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Belligerent", - "_id": "MbAAd9o1FXtxufC5", - "name": "Belliqueux", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature loves to win a fight. As long as it has more Advantage than its opponent, it is Immune to Psychology \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "C0TkMMec0pxWWJxS", - "name": "Territorial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "b7IuUdrJfE2IK7jM", - "name": "Venin", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Difficulté", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

L'Hydre possède plusieurs têtes semblables à celles d'un lézard et un corps massif qui supporte un entrelacs de cous et de têtes qui soufflent une fumée incandescente et mordent férocement. Créature étonnamment tenace et furtive, les hydres traquent leurs proies sur des kilomètres, mais elles perdent trop souvent patience et chargent, en rugissant de toutes leurs têtes.

", "name": "Hydre", - "id": "Hydra", - "description": "

L'Hydre possède plusieurs têtes semblables à celles d'un lézard et un corps massif qui supporte un entrelacs de cous et de têtes qui soufflent une fumée incandescente et mordent férocement. Créature étonnamment tenace et furtive, les hydres traquent leurs proies sur des kilomètres, mais elles perdent trop souvent patience et chargent, en rugissant de toutes leurs têtes.

" + "id": "Hydra" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "JzDPjnLVODKxt9op", - "name": "Armure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "WBNVDlW502Fkq3on", - "name": "Bestial", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bite", - "_id": "Zuk2F7Ri6XmVxyls", - "name": "Morsure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bounce", - "_id": "fYLBbeF48Shbvveq", - "name": "Bond", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can bounce high, perhaps with powerful limbs, magic, or stubby wings. When Charging or Running, it doubles its Movement Characteristic, and can ignore all intervening terrain and characters as it leap over them. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corrosive Blood", - "_id": "GqOvZ9qNezY3OOdm", - "name": "Sang corrosif", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s blood is corrosive. Every time it is Wounded, blood splashes free, and all targets Engaged with it take 1d10 Wounds modified by Toughness Bonus and Armor Points, to a minimum of 1 \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Distracting", - "_id": "pUhJszmfx337KtDw", - "name": "Perturbant", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "6OcT0OAHNt4WXH5U", - "name": "Infecté", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "SwFL0AiCQaSln0sP", - "name": "Vision Nocturne", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "HbhXKU4LxYqNCyxo", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Enorme", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tail Attack", - "_id": "FDfhEDSxETpj4IHk", - "name": "Attaque caudale", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s tail is capable of sweeping foes from their feet. \n \n On its turn, it may make a Free Attack by spending 1 Advantage. The Tail does Rating Damage, which includes its Strength Bonus already. Opponents with a smaller Size than the creature, that suffer any Wounds from the attack, also gain the Prone Condition.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "5Kx5ZO9AP2LiXXTv", - "name": "Venin", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Intermédiaire", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "Yc76LM8ZsyqHJ5q4", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tongue Attack (12)", - "_id": "PgSdNDqWz5I7nh2V", - "name": "Langue préhensible", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s prehensile tongue can wrap itself around prey, dragging it to a grisly end.

\n ", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "+5", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "MiXmrNu6ivXquSn6", - "name": "Territorial", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "sfGmk39xIJJKp8us", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Le Jabberslythe est une ancienne créature du Chaos qui se cache dans les profondeurs des forêts les plus sombres. Créature démente, le Jabberslythe est un ignoble mélange de crapaud, de dragon de vase et d'insecte, le tout irrigués de sang noir corrosif qui jaillit à la moindre blessure. Pire encore, tous ceux qui regardent cette horreur perdent l'esprit, baragouinant, se griffant les yeux et riant hystériquement, faisant d'eux des proies facile pour le Jabberslythe. De plus, il dispose d'une langue collante capable de fouetter et de ramener son prochain repas dans sa gueule béante. En accord avec son apparence, la créature se déplace de façon gauche et balourde, et possède même des ailes, bien trop petites pour réussir à son impressionnant gabarit.

", "name": "Jabberslythe", - "id": "Jabberslythe", - "description": "

Le Jabberslythe est une ancienne créature du Chaos qui se cache dans les profondeurs des forêts les plus sombres. Créature démente, le Jabberslythe est un ignoble mélange de crapaud, de dragon de vase et d'insecte, le tout irrigués de sang noir corrosif qui jaillit à la moindre blessure. Pire encore, tous ceux qui regardent cette horreur perdent l'esprit, baragouinant, se griffant les yeux et riant hystériquement, faisant d'eux des proies facile pour le Jabberslythe. De plus, il dispose d'une langue collante capable de fouetter et de ramener son prochain repas dans sa gueule béante. En accord avec son apparence, la créature se déplace de façon gauche et balourde, et possède même des ailes, bien trop petites pour réussir à son impressionnant gabarit.

" + "id": "Jabberslythe" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "3VxCvj74tEpewzHM", - "name": "Armure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "dH3UWnPKtO3glWmd", - "name": "Bestial", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bite", - "_id": "eHPGWHISDM8XNqla", - "name": "Morsure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Flight", - "_id": "pAYLC52F7f5BUdpS", - "name": "Vol", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "80", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "bl7qUJXazoipatJ1", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Enorme", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tail Attack", - "_id": "4QTyKRy5heROvwqS", - "name": "Attaque caudale", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s tail is capable of sweeping foes from their feet. \n \n On its turn, it may make a Free Attack by spending 1 Advantage. The Tail does Rating Damage, which includes its Strength Bonus already. Opponents with a smaller Size than the creature, that suffer any Wounds from the attack, also gain the Prone Condition.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "DUC1fwGKOySLpo5g", - "name": "Territorial", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "ou7nTq8jFDlKv28l", - "name": "Venin", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Difficulté", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "cgJVHIZjGXALo9Yt", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Hatred", - "_id": "j0MIzIYwSmHtuxOZ", - "name": "Haine", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.

", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Predators", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "Y3CxTAVyfPBWi2dz", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "08c3naLDXPaSihxQ", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Magic", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "j3DiLcP0vmAM3Iae", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Mount", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "WuNPUDAC6pulFMH9", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

\"Quand je voyageais avec les elfes d'Ulthuan, j'ai vu beaucoup de choses qui sidéreraient la plupart des gens. Une fois, j'ai aperçu une manticore, avec au beau milieu des sa crinière de lion un visage de haut elfe ! Je suppose que c'était moins une Manticore qu'une Elfticore.\"

\n

- Adhemar Fitztancred, Gardien Gris, conteur et menteur

\n

Heureusement assez rares, les Manticores sont féroces à l’extrême, animées par la volonté de débarrasser leur territoire, avec une extraordinaire brutalité, des prédateurs rivaux. Cela signifie que se trouver sur le territoire d'une Manticore ne passe pas inaperçu, car des corps d'autres monstres jonchent le sol. La créature possède la tête et le corps déformé d'un grand chat (bien que parfois son visage apparaisse un peu trop humain), les ailes d'une chauve-souris et une queue semblable à un fouet hérissé de barbelés.

", "name": "Manticore", - "id": "Manticore", - "description": "

\"Quand je voyageais avec les elfes d'Ulthuan, j'ai vu beaucoup de choses qui sidéreraient la plupart des gens. Une fois, j'ai aperçu une manticore, avec au beau milieu des sa crinière de lion un visage de haut elfe ! Je suppose que c'était moins une Manticore qu'une Elfticore.\"

\n

- Adhemar Fitztancred, Gardien Gris, conteur et menteur

\n

Heureusement assez rares, les Manticores sont féroces à l’extrême, animées par la volonté de débarrasser leur territoire, avec une extraordinaire brutalité, des prédateurs rivaux. Cela signifie que se trouver sur le territoire d'une Manticore ne passe pas inaperçu, car des corps d'autres monstres jonchent le sol. La créature possède la tête et le corps déformé d'un grand chat (bien que parfois son visage apparaisse un peu trop humain), les ailes d'une chauve-souris et une queue semblable à un fouet hérissé de barbelés.

" + "id": "Manticore" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Horns", - "_id": "s7BB52tvCMyKv7rx", - "name": "Cornes", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included).", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "5", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "1tVLQaFhNyXvMMUX", - "name": "Vision Nocturne", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "LIesqIMvBE3xnoSH", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "nuW3TmkvCqecXZtL", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "5", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Arboreal", - "_id": "MLHfGjPmJGLHXpML", - "name": "Arboricole", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Belligerent", - "_id": "i5KxqFHqHuDIbAmx", - "name": "Belliqueux", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature loves to win a fight. As long as it has more Advantage than its opponent, it is Immune to Psychology \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "PZ3sgVNFEoCAHbxS", - "name": "Corruption", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Mineur", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Disease", - "_id": "sAFnvCirSrYDHnav", - "name": "Maladie", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries the disease listed. Others will have to Test as appropriate for Contraction", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Packer's Pox", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fury", - "_id": "ZTCSOJ8EFXmLlGAY", - "name": "Rage", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "EYHMXkhuuo4hrkPP", - "name": "Infecté", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infestation", - "_id": "sEjk5Qoti69U8rb6", - "name": "Parasité", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Hungry", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 200001, - "_id": "rk4cveSPwXEmAD0Y", - "name": "Affamé", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is always hungry for fresh meat. If it kills or incapacitates a living opponent (or encounters a fresh body), it must pass a Average (+20) Willpower Test or feast, losing its next Action and Move.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "average", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "dp7eXpvNwujL2DtB", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les Minotaures semblables à des taureaux, énormes et massifs, dominent même les plus grands Bestigors. Les hordes possédant un grand nombre de Minotaures se considèrent comme particulièrement bénis par les Sombres Dieux. Les hommes-bêtes se rassemblent autour des Minotaures car leur présence imposante insuffle du courage même aux plus petits d'entre eux.

", "name": "Minotaure", - "id": "Minotaur", - "description": "

Les Minotaures semblables à des taureaux, énormes et massifs, dominent même les plus grands Bestigors. Les hordes possédant un grand nombre de Minotaures se considèrent comme particulièrement bénis par les Sombres Dieux. Les hommes-bêtes se rassemblent autour des Minotaures car leur présence imposante insuffle du courage même aux plus petits d'entre eux.

" + "id": "Minotaur" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "CT2y2gt1mEdp7Z4l", - "name": "Corruption", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Mineur", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "YPkRlytBITH1OqMJ", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Any Creature Trait", - "_id": "PAvotUwS46Wlcked", - "name": "N'importe quel Trait", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "npFwt21aTHvHRg9a", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

L'un des destins les plus tragiques d'un Humain est de succomber à l'influence mutagène du Chaos. Cela peut se produire sans raison aucune, et même des bébés peuvent naître mutants. Lorsque cela se produit, beaucoup de parents ne trouvent pas la force d'assassiner leurs enfants, mais les abandonnent plutôt dans les bois, pour qu'ils meurent ou soient recueillis par d'autres mutants ou hommes-bêtes. Peu importe qu'ils soient innocents, tous les mutants sont une source de terreur pour le commun des mortels, et la plupart se tournent vers les Sombres dieux, abandonnés et aigris, ou en finissent avant qu'il ne soit trop tard.

", "name": "Mutant", - "id": "Mutant", - "description": "

L'un des destins les plus tragiques d'un Humain est de succomber à l'influence mutagène du Chaos. Cela peut se produire sans raison aucune, et même des bébés peuvent naître mutants. Lorsque cela se produit, beaucoup de parents ne trouvent pas la force d'assassiner leurs enfants, mais les abandonnent plutôt dans les bois, pour qu'ils meurent ou soient recueillis par d'autres mutants ou hommes-bêtes. Peu importe qu'ils soient innocents, tous les mutants sont une source de terreur pour le commun des mortels, et la plupart se tournent vers les Sombres dieux, abandonnés et aigris, ou en finissent avant qu'il ne soit trop tard.

" + "id": "Mutant" }, { - "items": [ - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "x6PhUcj3OPyBRhrn", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "llArVYQACFCo9Enk", - "name": "Armure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Prejudice", - "_id": "8eYvIEbyQGFGythX", - "name": "Préjugé", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature just doesn’t like the Target. See Prejudice.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Thin People", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "Y01oLajbF55OR5UY", - "name": "Vision Nocturne", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has the Night Vision Talent. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "S9Drf3VuPHMOFBqy", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Belligerent", - "_id": "Glt6Gp6t1U9Fv8YP", - "name": "Belliqueux", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature loves to win a fight. As long as it has more Advantage than its opponent, it is Immune to Psychology \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "AWWzQUWeJY75ScpH", - "name": "Infecté", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tracker", - "_id": "ijpNgS0GL8E8q7Le", - "name": "Pisteur", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Hungry", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 200001, - "_id": "eJNiK1KkhPU3yki4", - "name": "Affamé", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is always hungry for fresh meat. If it kills or incapacitates a living opponent (or encounters a fresh body), it must pass a Average (+20) Willpower Test or feast, losing its next Action and Move.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "average", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

'Oui, je les ai convoqués parce que j'avais besoin de renforts. Oui, je sais, ils mangent votre bétail. Et oui, je sais que les ogres ont un gros appétit. J'ai mis une annonce au poste de garde local, offrant une petite somme à toute personne ayant les moyens de les faire partir. Cela devrait être bien suffisant\".

\n

- Augustus von Raushvel, Baron de Raush Vale  

\n

\n

Grands, bruyants, brutaux et extrêmement violents, les ogres sont animés par le besoin de remplir leur énorme ventre musclé. Ils manquent d'astuce ou d'intelligence pour le faire avec subtilité, optant d'emblée pour la force dans la plupart des situations. Originaires des terres situées très à l'est, les Ogres sont répandus dans le Vieux Monde car ils adorent errer, toujours à la recherche de nouvelles proies. Au cours de leurs voyages à but alimentaires, longs de plusieurs décennies, ils mettent tout en oeuvre pour s'intégrer, portant des vêtements de la région et suivant les coutumes locales qu'ils comprennent, car cela leur permet d'attirer leur prochaine proie.

\n


Dans l'Empire, ils servent souvent dans l'Armée et sont souvent aperçus dans les grandes villes, où ils sont recrutés pour leurs muscles. La guilde des Vieux Halfling (des entrepreneurs en construction) s'est effectivement accaparé le travail bon marché des ogres dans nombre de villes et cités de l'Empire, source d'un grand mécontentement pour ses rivaux.

\n

\n

Halflings et ogres

\n

Personne ne sait pourquoi, mais les Halflings et les Ogres s'entendent bien. Beaucoup d'anciens des clans Halfling ont un ou deux gardes du corps ogres, et on dit que l'ancien de la Moot voyage rarement sans son vieil ami Zorarth Mord-Gigot, un ogre aux cheveux blancs qui vit dans l'empire depuis près d'un siècle. En retour, de nombreuses bandes de mercenaires ogres emploient des Halfling comme cuisiniers. Cependant, cette relation ne fonctionne pas toujours. Golgfag Mang'homme, le capitaine d'un groupe de mercenaire du nom de (quelle imagination !) Mang'hommes de Golgfag, employait notoirement un petit clan de Halflings aux cuisines, pour lui et ses hommes après les grandes victoires. Jusqu'à ce que Golgfag réalise que les cuisiniers avaient un bien meilleur goût que la nourriture qu'ils préparaient...

", "name": "Ogre", - "id": "Ogre", - "description": "

'Oui, je les ai convoqués parce que j'avais besoin de renforts. Oui, je sais, ils mangent votre bétail. Et oui, je sais que les ogres ont un gros appétit. J'ai mis une annonce au poste de garde local, offrant une petite somme à toute personne ayant les moyens de les faire partir. Cela devrait être bien suffisant\".

\n

- Augustus von Raushvel, Baron de Raush Vale  

\n

\n

Grands, bruyants, brutaux et extrêmement violents, les ogres sont animés par le besoin de remplir leur énorme ventre musclé. Ils manquent d'astuce ou d'intelligence pour le faire avec subtilité, optant d'emblée pour la force dans la plupart des situations. Originaires des terres situées très à l'est, les Ogres sont répandus dans le Vieux Monde car ils adorent errer, toujours à la recherche de nouvelles proies. Au cours de leurs voyages à but alimentaires, longs de plusieurs décennies, ils mettent tout en oeuvre pour s'intégrer, portant des vêtements de la région et suivant les coutumes locales qu'ils comprennent, car cela leur permet d'attirer leur prochaine proie.

\n


Dans l'Empire, ils servent souvent dans l'Armée et sont souvent aperçus dans les grandes villes, où ils sont recrutés pour leurs muscles. La guilde des Vieux Halfling (des entrepreneurs en construction) s'est effectivement accaparé le travail bon marché des ogres dans nombre de villes et cités de l'Empire, source d'un grand mécontentement pour ses rivaux.

\n

\n

Halflings et ogres

\n

Personne ne sait pourquoi, mais les Halflings et les Ogres s'entendent bien. Beaucoup d'anciens des clans Halfling ont un ou deux gardes du corps ogres, et on dit que l'ancien de la Moot voyage rarement sans son vieil ami Zorarth Mord-Gigot, un ogre aux cheveux blancs qui vit dans l'empire depuis près d'un siècle. En retour, de nombreuses bandes de mercenaires ogres emploient des Halfling comme cuisiniers. Cependant, cette relation ne fonctionne pas toujours. Golgfag Mang'homme, le capitaine d'un groupe de mercenaire du nom de (quelle imagination !) Mang'hommes de Golgfag, employait notoirement un petit clan de Halflings aux cuisines, pour lui et ses hommes après les grandes victoires. Jusqu'à ce que Golgfag réalise que les cuisiniers avaient un bien meilleur goût que la nourriture qu'ils préparaient...

" + "id": "Ogre" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "8ijRQbMKvA6xnTLL", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Animosity", - "_id": "ZitIUsQ36AeAgbFo", - "name": "Animosité", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Peaux vertes", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You harbor an enmity for the Target, which will normally be a group of people or creatures, such as ‘Nordlanders’, ‘Beastmen’, or ‘Nobles’. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of –20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.

\n

 

\n

At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.

\n

 

\n

When subject to Animosity, you must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate. You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group. Animosity is over-ridden by Fear and Terror.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Belligerent", - "_id": "x665kalBpTVGnbGc", - "name": "Belliqueux", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature loves to win a fight. As long as it has more Advantage than its opponent, it is Immune to Psychology \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Die Hard", - "_id": "6RfN30yI432Q8uwY", - "name": "Dur à cuire", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "No matter how hard the creature is hit, it gets back up. All Critical Wounds not resulting in death can be healed; just attach the requisite body parts to the correct places, perhaps with staples or large spikes to hold them in place, and it’s good to go. Even ‘death’ may be ‘healed’ if the appropriate parts, such as a lost head, are attached to the body. If death occurs and all parts are in place, it may attempt a Challenging (+0) Endurance Test requiring an SL of 6 at the start of every round for Toughness Bonus Rounds after death. If a Test is successful, the creature chokes back to life with 1 Wound \r\r\rHR: A successful Challenging (+0) Toughness Test each turn keeps it alive, on a failure, it dies. Increasing difficulty each time it 'dies?'\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "70HqMk5BvjzOvgDK", - "name": "Infecté", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "HC94u6XxBshfQZ5H", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "svyvnHvlW5NA3QyJ", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Painless", - "_id": "FKWnPja7hIfnLr6G", - "name": "Insensible à la douleur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Ranged (50)", - "_id": "hfq5Dnb2IT2WfRGf", - "name": "A distance", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "+8", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has a ranged weapon. The weapon does Damage equal to the Rating and the range in yards is marked in brackets", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "zrKcOsS7laWCMJLz", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Nous êtres les meilleurs. Nous pas êtres des foutus Gobbos verts ou des trolls stupides, nous être plus fort ! Et si quelqu'un dit que nous pas fort, nous taper dur sur foutue tête.\n

- Gurkk Chopecrân', Chef Orc

\n

\n

Les Orcs sont mauvais, brutaux, belliqueux et presque immunisés contre la douleur. Ils possèdent un corps massif et de larges épaules puissantes et ne laisseront pas une chose aussi insignifiante que la perte d'un bras faire obstacle à une bonne bagarre. Ils sont taillés pour le combat et n'aiment rien de plus au monde. Quand ils n'ont pas d'ennemis à combattre, ils s'en prennent à des groupes rivaux de Peaux-vertes. S'il n'y a pas de groupe rival, ils se battront entre eux. Bien que moins nombreux que les gobelins, ils sont plus grands et plus robustes, et toutes les occasions sont bonnes pour le faire savoir. Les Orcs peuvent atteindre des tailles prodigieuses, et les plus grands, les plus forts, les plus robustes et les plus agressifs d'entre eux se voient par conséquent accorder plus de prestige : la force entraîne le pouvoir dans leur société guerrière. Certains Orcs chevauchent d'énormes sangliers pendant les batailles, un spectacle assez terrifiant.

", "name": "Orc", - "id": "Orc", - "description": "

Nous êtres les meilleurs. Nous pas êtres des foutus Gobbos verts ou des trolls stupides, nous être plus fort ! Et si quelqu'un dit que nous pas fort, nous taper dur sur foutue tête.\n

- Gurkk Chopecrân', Chef Orc

\n

\n

Les Orcs sont mauvais, brutaux, belliqueux et presque immunisés contre la douleur. Ils possèdent un corps massif et de larges épaules puissantes et ne laisseront pas une chose aussi insignifiante que la perte d'un bras faire obstacle à une bonne bagarre. Ils sont taillés pour le combat et n'aiment rien de plus au monde. Quand ils n'ont pas d'ennemis à combattre, ils s'en prennent à des groupes rivaux de Peaux-vertes. S'il n'y a pas de groupe rival, ils se battront entre eux. Bien que moins nombreux que les gobelins, ils sont plus grands et plus robustes, et toutes les occasions sont bonnes pour le faire savoir. Les Orcs peuvent atteindre des tailles prodigieuses, et les plus grands, les plus forts, les plus robustes et les plus agressifs d'entre eux se voient par conséquent accorder plus de prestige : la force entraîne le pouvoir dans leur société guerrière. Certains Orcs chevauchent d'énormes sangliers pendant les batailles, un spectacle assez terrifiant.

" + "id": "Orc" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Flight", - "_id": "hDoFfhwjwCx5A4gv", - "name": "Vol", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "100", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "8xtZvVei5NSSB4sk", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stride", - "_id": "tM5LnsPnZGKOwnjm", - "name": "Foulée", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "3dqThs83CqCyP3LE", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "Genn81qzA19E9Gki", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "Rj5dMXQUQFSzsWLt", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Drive", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "EH2Zp5ejuaweOJjr", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Magic", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "IDGT1CO6RFbf5c6J", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Mount", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "4WUcgHi8eKA4yd5H", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "War", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les Pégases sont de magnifiques chevaux blancs pourvus d'ailes de cygne. Ce sont des voltigeurs acharnés et inépuisables qui se déplacent en grandes hordes dans les haute montagne, semblant prendre beaucoup de plaisir à virevolter dans les courants d'air chauds tourbillonnants. Les pégases font de parfaits destriers et beaucoup de guerriers ou d'éclaireurs ont tenté d'en capturer un. Ils sont très intelligents, et certains pensent qu'ils ne se laissent capturer que s'ils le veulent bien, ce qui a fait naître toutes sortes de légendes romantiques fantaisistes insistant sur le fait que seuls les plus dignes ou les plus vertueux pouvaient être choisis.

", "name": "Pégase", - "id": "Pegasus", - "description": "

Les Pégases sont de magnifiques chevaux blancs pourvus d'ailes de cygne. Ce sont des voltigeurs acharnés et inépuisables qui se déplacent en grandes hordes dans les haute montagne, semblant prendre beaucoup de plaisir à virevolter dans les courants d'air chauds tourbillonnants. Les pégases font de parfaits destriers et beaucoup de guerriers ou d'éclaireurs ont tenté d'en capturer un. Ils sont très intelligents, et certains pensent qu'ils ne se laissent capturer que s'ils le veulent bien, ce qui a fait naître toutes sortes de légendes romantiques fantaisistes insistant sur le fait que seuls les plus dignes ou les plus vertueux pouvaient être choisis.

" + "id": "Pegasus" }, { - "items": [ - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "gujC0dGfj82jSmM7", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "d9aBm18f4WNsldem", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "0", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "xAKoQSPtS7UO0q4N", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Minuscule", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "kX8ZgJMaK1bHUx6A", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Skittish", - "_id": "3oFxZvzv5010xXHK", - "name": "Nerveux", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Flight", - "_id": "T3oYXEfjfOiqwz0Q", - "name": "Vol", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "100", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "6yxv7Ob2UIKIDP7L", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Petit", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "vE0tNHtWf4Ois87H", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Home", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Home: The animal is trained to return home if it is released or lost.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les pigeons sont élevés dans tout le Reikland pour transporter des messages de toutes sortes. Récemment, ils ont gagné en renommé pour le transport de chargements plus mortels, car l'oiseau facilement accessible est devenu populaire parmi les ingénieurs, qui les utilisent pour déployer leurs \"bombes-pigeons\" à des degrés divers de réussite.

", "name": "Pigeon", - "id": "Pigeon", - "description": "

Les pigeons sont élevés dans tout le Reikland pour transporter des messages de toutes sortes. Récemment, ils ont gagné en renommé pour le transport de chargements plus mortels, car l'oiseau facilement accessible est devenu populaire parmi les ingénieurs, qui les utilisent pour déployer leurs \"bombes-pigeons\" à des degrés divers de réussite.

" + "id": "Pigeon" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "U7DRWjIN5bXO9D5F", - "name": "Armure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "SeOPfC1bNa5pW0Kc", - "name": "Infecté", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "loQYHk6iwIUqPuYn", - "name": "Vision Nocturne", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "drKzYdxDWQ0umOI4", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "U1eDeO2kCkwJW5qE", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "jSiRZycNtvia4m05", - "name": "Corruption", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Mineur", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "jV8cMcrRvaJRDH75", - "name": "Infravision", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Disease", - "_id": "WcsBDkSTuQ7iUAGT", - "name": "Maladie", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries the disease listed. Others will have to Test as appropriate for Contraction", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Ratte Fever", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infestation", - "_id": "bTCAYgoqPACZwU8A", - "name": "Parasité", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tail Attack", - "_id": "n6KUqcfQBrRZZtDD", - "name": "Attaque caudale", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s tail is capable of sweeping foes from their feet. \n \n On its turn, it may make a Free Attack by spending 1 Advantage. The Tail does Rating Damage, which includes its Strength Bonus already. Opponents with a smaller Size than the creature, that suffer any Wounds from the attack, also gain the Prone Condition.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tracker", - "_id": "6qEqle0DJQplnBEu", - "name": "Pisteur", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "YoggjexTPkPnjofY", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "SUfVWaFGc1Y0y9V0", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Guard", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "UamxUjB1W7iS8oDL", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Mount", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "SMwPEUsre5fZPG6H", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "War", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Stupid", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "3GfssRgOhFiQDjEx", - "name": "Stupide", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "While not entirely devoid of self-awareness (and so lacking the Bestial trait), the creature is stupid. If it is near any allies without the Stupid Trait, they guide it and nothing happens. Otherwise, it must pass an Easy (+40) Intelligence Test at the start of each round, or become very confused. Should this occur it will drool, perhaps sitting down or picking its nose, doing little of use, losing both its Move and Action for that Turn", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "easy", - "rollCharacteristic": "int", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "yhGxieqGP57XMLCX", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les Rats Ogres sont des brutes imposantes, élevées dans les cavernes sombres de l'Empire souterrain par les Maîtres corrupteurs du Clan Molder. Ils sont stupides, mais intrépides et implacables au combat lorsqu'ils sont dirigés par leurs maîtres Skavens. Rarement rencontrés seuls, ils ont tendance à accompagner et servir de gardes du corps à des prophètes gris, ou autres Skavens de haut rang.

", "name": "Rat Ogre", - "id": "Rat Ogre", - "description": "

Les Rats Ogres sont des brutes imposantes, élevées dans les cavernes sombres de l'Empire souterrain par les Maîtres corrupteurs du Clan Molder. Ils sont stupides, mais intrépides et implacables au combat lorsqu'ils sont dirigés par leurs maîtres Skavens. Rarement rencontrés seuls, ils ont tendance à accompagner et servir de gardes du corps à des prophètes gris, ou autres Skavens de haut rang.

" + "id": "Rat Ogre" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "oQtwDneZJgWxGeQT", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Construct", - "_id": "kNPtl33UOjLRBSh2", - "name": "Fabriqué", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "
\n
\n
\n

The creature is a construct of magic, quite mindless, bound together with magical sinews. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. If it has no wizard controlling it, or does not possess the Territorial Trait, it meanders mindlessly, following flows of ambient magic.

\n

 

\n

For the purposes of calculating its Wounds, it uses its Strength Bonus whenever Willpower Bonus is required. All its attacks are Magical.

\n
\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "u62rlWLzc2v5MYvZ", - "name": "Infravision", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fear", - "_id": "GQkrerqS7PihNBoI", - "name": "Peur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Painless", - "_id": "bMBn5hcZvxXctwpB", - "name": "Insensible à la douleur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Undead", - "_id": "HVVjRNgWos0GZFLl", - "name": "Mort-vivant", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "B5AioItSLNrIRaU4", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "GonZNvC2WV2yDxBd", - "name": "Corruption", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Mineur", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "vfKXezv3BUKnKpWz", - "name": "Infecté", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "vByUuo7zkrVCf9K3", - "name": "Territorial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Unstable", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100000, - "_id": "EB4Eh02Y5a73Yhfu", - "name": "Instable", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les squelettes sont les restes décharnés de ceux qui sont morts depuis longtemps, réanimés, parodies de vivants, par une magie sombre pour arpenter la terre. Ceux qui sont morts sans recevoir le repos accordé par les rituels de Morr, le Dieu de la mort, peuvent être ressuscités sous cette forme par un nécromancien suffisamment puissant. Totalement dépourvus d'intelligence, les squelettes combattent jusqu'à ce que leurs os soient réduits en miettes. Leur ténacité n'a rien à voir avec du courage, ils n'ont tout simplement peur de rien et ne peuvent pas être tués puisqu'ils ne sont vivants.

\n

Options : Des Os

\n

Pour Refléter la nature osseuse des Squelettes, vous pouvez imposer une pénalité de -1 Dégâts aux blessures infligées par les armes n'ayant pas le trait Assommante.

", "name": "Squelette", - "id": "Skeleton", - "description": "

Les squelettes sont les restes décharnés de ceux qui sont morts depuis longtemps, réanimés, parodies de vivants, par une magie sombre pour arpenter la terre. Ceux qui sont morts sans recevoir le repos accordé par les rituels de Morr, le Dieu de la mort, peuvent être ressuscités sous cette forme par un nécromancien suffisamment puissant. Totalement dépourvus d'intelligence, les squelettes combattent jusqu'à ce que leurs os soient réduits en miettes. Leur ténacité n'a rien à voir avec du courage, ils n'ont tout simplement peur de rien et ne peuvent pas être tués puisqu'ils ne sont vivants.

\n

Options : Des Os

\n

Pour Refléter la nature osseuse des Squelettes, vous pouvez imposer une pénalité de -1 Dégâts aux blessures infligées par les armes n'ayant pas le trait Assommante.

" + "id": "Skeleton" }, { "name": "Slenderthigh Whiptongue", - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "xqkhPge5RBVapwJn", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "iIqtR4v6ipvrN7eX", - "name": "Corruption", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Majeur", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Daemonic", - "_id": "ebdgbd6VMjbVkFM7", - "name": "Démoniaque", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "8+", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…

\n

All its attacks are Magical. Roll 1d10 after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Horns", - "_id": "5UkGwlZAf2pp0qdO", - "name": "Cornes", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included).", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Distracting", - "_id": "Erkv66fXbih0f8lT", - "name": "Perturbant", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "PPnSxZCLQGkunhgs", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "pwtql3Ia8555L2v7", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Spellcaster", - "_id": "ylLEvkK99ditY3GZ", - "name": "Lanceur de Sorts", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Slaanesh", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can cast spells; the specific Lore of Magic will be indicated in brackets.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Terror", - "_id": "dCDTgkI0464rSavE", - "name": "Terreur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creature’s Terror Rating, plus the number of SL below 0.

\n

 

\n

After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Unstable", - "_id": "TVlyq80hvR1rMOWT", - "name": "Instable", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "G8NP3zcUJ8upkFBc", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "5", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Champion", - "_id": "xlPKuDcvJXRg1Mek", - "name": "Champion", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], "id": "Slenderthigh Whiptongue" }, { - "items": [ - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "svLyrTnwe3r97ooo", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "ZHyywe6ahuP0Z4et", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "sYb57bSJjriHLb4o", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Minuscule", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "MIXJ4Z4cTkjADATO", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Petit", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "N4goRWK3hHejmZp0", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Très petite", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "9bZr7SFHPF78gakJ", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Moyenne", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "tlgEXaWNYWcJ38pH", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "kaUNC2qBR8bHp3vu", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Enorme", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

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Moving in Combat

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A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

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Opposed Strength

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During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

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Stomp

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Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

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\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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Size

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Wounds

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Tiny

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1

\n
\n

Little

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Toughness Bonus

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Small

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\n

(2×Toughness Bonus) + Willpower Bonus

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Average

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\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

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Large

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(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

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Enormous

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(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

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Monstrous

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\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "UjLUQN0Ucs4DXNEZ", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Cold Blooded", - "_id": "nN7rQHm7WitogOKR", - "name": "A Sang Froid", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is cold-blooded and slow to react. It can reverse all failed Willpower Tests. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fast", - "_id": "uSu5dfTFow34D4Lf", - "name": "Rapide", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature moves unexpectedly fast. It receives +1 Movement and +10 Agility. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Swamp-strider", - "_id": "rhZLoNfeplbvrEOJ", - "name": "Limicole", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "PTI7MMm5T0replDN", - "name": "Venin", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Very Easy", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "H8aAH0cN0W8JNX69", - "name": "Venin", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Intermédiaire", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "jaavyGZ43CUUvTDa", - "name": "Venin", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Difficult", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "m9ACQUe8ZyaMmiFC", - "name": "Venin", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Moyenne", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "w7RemO8QxRSKKzKO", - "name": "Venin", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Easy", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "fBxZ5gvHXRBmTme1", - "name": "Venin", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Hard", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "MKhNydDYpfhqHEzc", - "name": "Venin", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Very Hard", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Swarm", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100000, - "_id": "bDtna9MgqNVt4eHG", - "name": "Nuée", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Swarms are large numbers of the same creature acting as one. The swarm counts as a single Creature that ignores the Psychology rules, and can ignore the Engaged rules when using its Move. If the Swarm successfully strikes an opponent it activates the Deathblow rule (even if it has not killed its opponent). All opponents Engaged with a Swarm automatically lose 1 Wound at the end of every Round as the Swarm overwhelms anything close. The Swarm has five times the Wounds of a normal example of the creature and gains +10 Weapon Skill. Any attempts to shoot the Swarm gain a bonus of +40 to hit. Swarms ignore all the Size Creature Trait rules

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

On trouve des serpents dans tout l'Empire, en particulier dans les forêts profondes. La plupart sont inoffensifs, mais certains utilisent un venin mortel ou enserrent leurs victimes jusqu'à ce qu'elles meurent par suffocation. Comme beaucoup de créatures du Vieux Monde, ils peuvent atteindre des proportions gigantesques, représentant un réel danger même pour le plus fort des mercenaires.

", "name": "Serpent", - "id": "Snake", - "description": "

On trouve des serpents dans tout l'Empire, en particulier dans les forêts profondes. La plupart sont inoffensifs, mais certains utilisent un venin mortel ou enserrent leurs victimes jusqu'à ce qu'elles meurent par suffocation. Comme beaucoup de créatures du Vieux Monde, ils peuvent atteindre des proportions gigantesques, représentant un réel danger même pour le plus fort des mercenaires.

" + "id": "Snake" }, { - "items": [ - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "G3jh5P5grvcOzOXb", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "z75UNFBPeMp6QY4X", - "name": "Infravision", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "EhLd4t1m3JTGtXGl", - "name": "Infecté", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "OQcYVIdbaWbGeNMR", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Petit", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

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\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
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Size

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 Examples

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Tiny

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Butterfly, Mouse, Pigeon

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Little

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Cat, Hawk, Human Baby

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Small

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Giant Rat, Halfling, Human Child

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Average

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Dwarf, Elf, Human

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Large

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Horse, Ogre, Troll

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Enormous

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Griffon, Wyvern, Manticore

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Monstrous

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Dragon, Giant, Greater Daemon

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Using Size

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if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

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Size Combat Modifers

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If larger:

\n \n \n

 

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If smaller:

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• It gains a bonus of +10 to hit.

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Defending Against Big Creatures

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You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

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Ranged Attacks

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You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

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Fear and Terror

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If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

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Moving in Combat

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A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

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Opposed Strength

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During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

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Stomp

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Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

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\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
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Size

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\n

Wounds

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\n

Tiny

\n
\n

1

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\n

Little

\n
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Toughness Bonus

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\n

Small

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\n

(2×Toughness Bonus) + Willpower Bonus

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Average

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\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

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Large

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\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

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Enormous

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\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

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Monstrous

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\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

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\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "YfTm8tl3lGfazImk", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "WFW7to4oek71yfG9", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Swarm", - "_id": "Td0GoRWrCmcl4Fad", - "name": "Nuée", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Swarms are large numbers of the same creature acting as one. The swarm counts as a single Creature that ignores the Psychology rules, and can ignore the Engaged rules when using its Move. If the Swarm successfully strikes an opponent it activates the Deathblow rule (even if it has not killed its opponent). All opponents Engaged with a Swarm automatically lose 1 Wound at the end of every Round as the Swarm overwhelms anything close. The Swarm has five times the Wounds of a normal example of the creature and gains +10 Weapon Skill. Any attempts to shoot the Swarm gain a bonus of +40 to hit. Swarms ignore all the Size Creature Trait rules

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "CZdey4y334xgZBSy", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Fetch", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "cVvTtKTvFlXTRyF8", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Guard", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Venom", - "_id": "MaHgg88nINK4LttO", - "name": "Venin", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Intermédiaire", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Créatures écervelées, s'apparentant à des chiots excités et incontrôlables, les Snotlings sont des charognards et des imitateurs-nés, ramassant des os et des choses brillantes partout où ils passent, ou copiant les actions de tout ce qu'ils voient. Si les gobelins ou les orcs les poussent au conflits, ils se battent en nuées nauséabondes, essayant de submerger leurs ennemis par le poids du nombre. Pour cela, ils trouvent toutes sortes de substances répugnantes et toxiques, comme des champignons vénéneux et des déjections, à lancer sur leurs ennemis.

", "name": "Snotling", - "id": "Snotling", - "description": "

Créatures écervelées, s'apparentant à des chiots excités et incontrôlables, les Snotlings sont des charognards et des imitateurs-nés, ramassant des os et des choses brillantes partout où ils passent, ou copiant les actions de tout ce qu'ils voient. Si les gobelins ou les orcs les poussent au conflits, ils se battent en nuées nauséabondes, essayant de submerger leurs ennemis par le poids du nombre. Pour cela, ils trouvent toutes sortes de substances répugnantes et toxiques, comme des champignons vénéneux et des déjections, à lancer sur leurs ennemis.

" + "id": "Snotling" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "OhjXyg9M9qOg01Ho", - "name": "Armure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "VoIonHLlv1A5nRxX", - "name": "Vision Nocturne", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "qnlZtKFLOG1GYhCz", - "name": "Infecté", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "1vjZ4EgfavC0x1Z1", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "5", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Disease", - "_id": "epRPGrU9tTzzfM7W", - "name": "Maladie", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries the disease listed. Others will have to Test as appropriate for Contraction", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Ratte Fever", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tracker", - "_id": "RldqOHuJksfSdlCB", - "name": "Pisteur", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "so4EMKCsQ2QiX2iY", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les combattants d'élite des Skavens sont les Vermines de choc : plus grands, plus forts, plus endurcis et plus disciplinés que les Guerrier des clans. Ils servent de base à tout assaut majeur et constituent les gardes du corps de Skavens importants. Les Vermines de chocs sont généralement lourdement et cuirassées, arborant les combinaisons d'armes favorites de leur clan.

", "name": "Vermine de choc", - "id": "Stormvermin", - "description": "

Les combattants d'élite des Skavens sont les Vermines de choc : plus grands, plus forts, plus endurcis et plus disciplinés que les Guerrier des clans. Ils servent de base à tout assaut majeur et constituent les gardes du corps de Skavens importants. Les Vermines de chocs sont généralement lourdement et cuirassées, arborant les combinaisons d'armes favorites de leur clan.

" + "id": "Stormvermin" }, { - "items": [ - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "f6zqiJYGNnjaXfgm", - "name": "Infravision", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Ethereal", - "_id": "LiELUZGYO1KEenhE", - "name": "Éthéré", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Ghostly Howl", - "_id": "sy2x2WifRcIWohoM", - "name": "Hurlement fantomatique", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can emit a chilling howl, capable of killing those who hear it. On its turn the creature can spend all its Advantage (minimum of 2), to unleash a hideous scream as a Free Attack.\r\rAll living targets within a number of yards equal to the creature’s Initiative immediately gain 3 Deafened Conditions and suffer 1d10 Wounds ignoring Toughness Bonus and Armor Points. Those affected must also pass an Average (+20) Endurance test or gain a Broken Condition. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Terror", - "_id": "RbJdJ2Q8wBe5Jjjy", - "name": "Terreur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creature’s Terror Rating, plus the number of SL below 0.

\n

 

\n

After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Undead", - "_id": "RlWcw4ncDxxK0vNN", - "name": "Mort-vivant", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Unstable", - "_id": "WK3ZE4o90yLPQWOw", - "name": "Instable", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "OveeaYifhjGXQWi9", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "7cgfzk54w8pQnjcA", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Flight", - "_id": "meHXRcsZ8iVHdE8y", - "name": "Vol", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "#", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fury", - "_id": "6OqZBrO6aF7i05mf", - "name": "Rage", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Painless", - "_id": "yEhtyfBU9zzu6qT3", - "name": "Insensible à la douleur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "MXB6aponWsMTT5Fl", - "name": "Territorial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les Banshees sont les vestiges spectraux de sorcières autrefois puissantes dont les esprits sont imprégnés de l'énergie fétide de Dhar. Leur après-vie sans repos est tourmentée par le chagrin et l'amertume, un vide béant dans leurs âmes qui les pousse à émettre des hurlements déchirants, assez terrifiants et puissants pour plonger dans la folie ceux qui l'entendent, ou même arrêter leur cœur.

", "name": "Banshee", - "id": "Tomb Banshee", - "description": "

Les Banshees sont les vestiges spectraux de sorcières autrefois puissantes dont les esprits sont imprégnés de l'énergie fétide de Dhar. Leur après-vie sans repos est tourmentée par le chagrin et l'amertume, un vide béant dans leurs âmes qui les pousse à émettre des hurlements déchirants, assez terrifiants et puissants pour plonger dans la folie ceux qui l'entendent, ou même arrêter leur cœur.

" + "id": "Tomb Banshee" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "9B4HIOS92PUoqI2b", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bite", - "_id": "nwT0f7QpdTbgrNhw", - "name": "Morsure", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Die Hard", - "_id": "kvLmdw8erSWPetQO", - "name": "Dur à cuire", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "No matter how hard the creature is hit, it gets back up. All Critical Wounds not resulting in death can be healed; just attach the requisite body parts to the correct places, perhaps with staples or large spikes to hold them in place, and it’s good to go. Even ‘death’ may be ‘healed’ if the appropriate parts, such as a lost head, are attached to the body. If death occurs and all parts are in place, it may attempt a Challenging (+0) Endurance Test requiring an SL of 6 at the start of every round for Toughness Bonus Rounds after death. If a Test is successful, the creature chokes back to life with 1 Wound \r\r\rHR: A successful Challenging (+0) Toughness Test each turn keeps it alive, on a failure, it dies. Increasing difficulty each time it 'dies?'\r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "7oRGJPyerwzJnb2k", - "name": "Infecté", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Regenerate", - "_id": "YbDMejQNiJnQInpR", - "name": "Régénération", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "kTCUCyy5eRbdAUrO", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Tough", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100000, - "_id": "u6rYPhgszvG8uWZT", - "name": "Coriace", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is more resistant to damage than normal, and unlikely to back down. It receives +10 Toughness and Willpower. \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "IyJ0Qc00Me8s2HwF", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Amphibious", - "_id": "qKa6yNjKwFfzrTjL", - "name": "Amphibie", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "1zi7Elt6xpwdHPdx", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Frenzy", - "_id": "onATYjyFvqAOIFDt", - "name": "Frénésie", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infestation", - "_id": "PjXoSqbcG2liWMiZ", - "name": "Parasité", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Magic Resistance", - "_id": "wjsNJ53vxrRdiatn", - "name": "Résistance à la Magie", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "Magic has a reduced effect on the creature. The SL of any spell affecting it is reduced by the Rating given. So, Magic Resistance 2 would reduce the SL by 2. \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "K7d7L2AAjm7RryqI", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Painless", - "_id": "DGX8imDnLpme3GPd", - "name": "Insensible à la douleur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stealthy", - "_id": "oe8Axm1usFvcquGC", - "name": "Furtif", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ag", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests.", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Swamp-strider", - "_id": "Q9nen3ptSjTMC5NL", - "name": "Limicole", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Stupid", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "yvb6deXgwvCNO7jf", - "name": "Stupide", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "While not entirely devoid of self-awareness (and so lacking the Bestial trait), the creature is stupid. If it is near any allies without the Stupid Trait, they guide it and nothing happens. Otherwise, it must pass an Easy (+40) Intelligence Test at the start of each round, or become very confused. Should this occur it will drool, perhaps sitting down or picking its nose, doing little of use, losing both its Move and Action for that Turn", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "easy", - "rollCharacteristic": "int", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Vomit", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "GgrBXcyj7LocFNEa", - "name": "Vomissement", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "t", - "defaultDifficulty": "easy", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "+4", - "label": "Specification", - "type": "String" - }, - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature can spew a stream of corrosive corruption, dowsing its opponents in foul, semi-digested filth.

\n", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Hungry", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 200001, - "_id": "khW4EKlaNdCbEDX9", - "name": "Affamé", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is always hungry for fresh meat. If it kills or incapacitates a living opponent (or encounters a fresh body), it must pass a Average (+20) Willpower Test or feast, losing its next Action and Move.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "average", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "ieUKu7D95McoTTFs", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les trolls sont des créatures sales et immondes qui infestent tous les coins du Vieux Monde. Prompts à s'adapter à leur environnement, quel que soit leur type, ils sont tous énormes et imposants. Sombres et mus par leurs pulsions alimentaires, ils aiment tout de même amasser des biens et leurs repaires peuvent renfermer des trésors composés d'objets utiles et de valeur... et des restes macabres de leurs repas. Bien qu'il existe beaucoup d'espèces de Trolls, ils partagent tous des traits communs : ils sont généralement extrêmement stupides, ce qui signifie que tout ennemi à l'esprit vif d'esprit peut avoir un avantage sur eux ; ils peuvent régénérer, ce qui les rend extrêmement difficiles à tuer ; et ils sont capables de régurgiter leur dernier repas à volonté, en vomissant de la bile âcre sur une distance particulièrement impressionnantes - bien qu'ils répugnent à le faire, car la faim les tenaille alors.

", "name": "Troll", - "id": "Troll", - "description": "

Les trolls sont des créatures sales et immondes qui infestent tous les coins du Vieux Monde. Prompts à s'adapter à leur environnement, quel que soit leur type, ils sont tous énormes et imposants. Sombres et mus par leurs pulsions alimentaires, ils aiment tout de même amasser des biens et leurs repaires peuvent renfermer des trésors composés d'objets utiles et de valeur... et des restes macabres de leurs repas. Bien qu'il existe beaucoup d'espèces de Trolls, ils partagent tous des traits communs : ils sont généralement extrêmement stupides, ce qui signifie que tout ennemi à l'esprit vif d'esprit peut avoir un avantage sur eux ; ils peuvent régénérer, ce qui les rend extrêmement difficiles à tuer ; et ils sont capables de régurgiter leur dernier repas à volonté, en vomissant de la bile âcre sur une distance particulièrement impressionnantes - bien qu'ils répugnent à le faire, car la faim les tenaille alors.

" + "id": "Troll" }, { - "items": [ - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Arboreal", - "_id": "aaI04VpiTuRJkv8y", - "name": "Arboricole", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "Syhu15uTXiMIOzbz", - "name": "Vision Nocturne", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "NMvInLXlbBV2PrLR", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "CvAsPBqXwZEjMYSI", - "name": "Armure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "XhgXGogXguQlQYkF", - "name": "Corruption", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Mineur", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Disease", - "_id": "pGxwP5fqOGoe9G4b", - "name": "Maladie", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries the disease listed. Others will have to Test as appropriate for Contraction", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Packer's Pox", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "hmG6CbSJE5kfLSHJ", - "name": "Infecté", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infestation", - "_id": "yQhCRP6JJgosABIC", - "name": "Parasité", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "kCLjhAxXT24ez5Oy", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

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\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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Size

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 Examples

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\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

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Little

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Cat, Hawk, Human Baby

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Small

\n
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Giant Rat, Halfling, Human Child

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Average

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\n

Dwarf, Elf, Human

\n
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Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

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\n

Monstrous

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\n

Dragon, Giant, Greater Daemon

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\n
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Using Size

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\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

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Size Combat Modifers

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If larger:

\n\n\n

 

\n

If smaller:

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• It gains a bonus of +10 to hit.

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Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

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Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

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Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

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Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

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Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

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Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

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\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

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\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

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\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

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\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

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\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

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\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Petit", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Ranged (25)", - "_id": "B5d8o4dsmZy67V5h", - "name": "A distance", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has a ranged weapon. The weapon does Damage equal to the Rating and the range in yards is marked in brackets", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "+7", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mutation", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "3NwKLTBn6nJ2asnz", - "name": "Mutation", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

 

\n

The creature is ‘blessed’ with a Mutation. Roll on the Physical Corruption Table

\n

 

\n

@Table[mutatephys]

\n

@Table[expandedmutatephys] (if EiS Module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les Ungors possèdent des cornes vestigiales ou très courtes, et il sont donc à peine considérés comme des \"Gor\" par le reste de la horde. Certains possèdent même des visages semblables à ceux des humains, faisant d'eux des infiltrés efficace, mais aussi des cibles faciles aux moqueries. En effet, les Ungors sont durement traités par les Gors, et sont souvent chétifs et mal nourris par rapport à leurs frères aux plus grandes cornes, ce qui en fait des créatures aigries, enclines à reporter leur jalousie sur les autres.

", "name": "Ungor", - "id": "Ungor", - "description": "

Les Ungors possèdent des cornes vestigiales ou très courtes, et il sont donc à peine considérés comme des \"Gor\" par le reste de la horde. Certains possèdent même des visages semblables à ceux des humains, faisant d'eux des infiltrés efficace, mais aussi des cibles faciles aux moqueries. En effet, les Ungors sont durement traités par les Gors, et sont souvent chétifs et mal nourris par rapport à leurs frères aux plus grandes cornes, ce qui en fait des créatures aigries, enclines à reporter leur jalousie sur les autres.

" + "id": "Ungor" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bite", - "_id": "jXwi8ym89y7AJGsy", - "name": "Morsure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "zMyG84nff7m0NGjL", - "name": "Vision Nocturne", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Undead", - "_id": "229a02yzMXVY09sN", - "name": "Mort-vivant", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Vampiric", - "_id": "tlJHwKRjcKvzmVNN", - "name": "Vampirique", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature feeds on blood and draws great physical strength from this act. Whenever it performs a successful Bite attack against an appropriate opponent, it heals as many Wounds as its opponent loses. Drinking blood in this way is the only way it can heal. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "MrjdMhCZkfhsKsab", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "defaultDifficulty": "challenging", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "VELfKYMIL21F193p", - "name": "Bestial", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Champion", - "_id": "mzqZEEO9rvV7Imtd", - "name": "Champion", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "GWoF1sqHoCgSzYyd", - "name": "Corruption", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Mineur", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "w8PgVkk1aJh0PS9k", - "name": "Infravision", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Die Hard", - "_id": "9QEj4WgvIag1X9UT", - "name": "Dur à cuire", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "No matter how hard the creature is hit, it gets back up. All Critical Wounds not resulting in death can be healed; just attach the requisite body parts to the correct places, perhaps with staples or large spikes to hold them in place, and it’s good to go. Even ‘death’ may be ‘healed’ if the appropriate parts, such as a lost head, are attached to the body. If death occurs and all parts are in place, it may attempt a Challenging (+0) Endurance Test requiring an SL of 6 at the start of every round for Toughness Bonus Rounds after death. If a Test is successful, the creature chokes back to life with 1 Wound \r\r\rHR: A successful Challenging (+0) Toughness Test each turn keeps it alive, on a failure, it dies. Increasing difficulty each time it 'dies?'\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Distracting", - "_id": "L3NBP75PXqxDKqnE", - "name": "Perturbant", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fear", - "_id": "XMRPxqno80Wf0aZi", - "name": "Peur", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "#", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Flight", - "_id": "8nWYGGnZGHfArrFm", - "name": "Vol", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "#", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Frenzy", - "_id": "L6IqVnq0hgnLQtY0", - "name": "Frénésie", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fury", - "_id": "2BXe9cfzmto1gXGp", - "name": "Rage", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Painless", - "_id": "2rc8j9AFO5B8jsNk", - "name": "Insensible à la douleur", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Petrifying Gaze", - "_id": "QgJOL3mKrdtVy2WZ", - "name": "Regard pétrifiant", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s gaze can turn flesh to stone. For its Action, it can spend all its Advantage to unleash its gaze (minimum of 1). The creature performs an Opposed Ballistic Skill/Initiative test, adding 1 SL per Advantage spent. Its opponent gains 1 Stunned status per 2 SL by which it wins. If it wins by at least 6 SL, its target is permanently turned to stone.\n \n If the target is a spellcaster, the test can be Opposed with Language (Magick) instead of Initiative as counter spells are cast.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Regenerate", - "_id": "4em2FMzLHVWq6pGG", - "name": "Régénération", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Spellcaster", - "_id": "J8Aqp9R1G3f3RQsK", - "name": "Lanceur de Sorts", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can cast spells; the specific Lore of Magic will be indicated in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Death", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Spellcaster", - "_id": "z0MDslQRm1vs30Fl", - "name": "Lanceur de Sorts", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can cast spells; the specific Lore of Magic will be indicated in brackets.", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Necromancy", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tracker", - "_id": "3zqfLLGwMcia4KiN", - "name": "Pisteur", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Wallcrawler", - "_id": "sE1s8ShkhQoFaNz5", - "name": "Grimpant", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can effortlessly scale vertical surfaces and even traverse ceilings, ready to drop on unwary prey. It moves at full Movement across any appropriate surface and automatically passes all Climb tests. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Hungry", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 200001, - "_id": "L706JFgY2Dq0471I", - "name": "Affamé", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is always hungry for fresh meat. If it kills or incapacitates a living opponent (or encounters a fresh body), it must pass a Average (+20) Willpower Test or feast, losing its next Action and Move.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "defaultDifficulty": "average", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "id": "Mental Corruption", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100001, - "_id": "Zz5K5YHsPJCthtVa", - "name": "Corruption mentale", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has Chaos on the mind. Roll on the Mental Corruption Table

\n

@Table[mutatemental]

\n

@Table[expandedmutatemental] (If EiS module installed)

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "defaultDifficulty": "challenging", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les vampires se considèrent comme les rois de la nuit. Beaucoup peuvent passer pour des humains, certains opérant même durant de longues périodes parmi les vivants. Malgré leur apparence extérieure d'humains, aucun coeur ne bat sous leur peau pâle, et au lieu des faims des mortels, ils souffrent d'une soif incessante de sang. Tous les vampires du Vieux Monde sont en fin de compte tous issus de lignées anciennes, apparues il y a des millénaires au Sud. Beaucoup sont extrêmement fiers de leur héritage, des traits et traditions qui les différencient des autres. Les vampires de lignées différentes sont souvent de grands rivaux, mais ils sont assez intelligents pour se rassembler quand cela devient nécessaire pour faire face aux ennemis les plus importants.

", "name": "Vampire", - "id": "Vampire", - "description": "

Les vampires se considèrent comme les rois de la nuit. Beaucoup peuvent passer pour des humains, certains opérant même durant de longues périodes parmi les vivants. Malgré leur apparence extérieure d'humains, aucun coeur ne bat sous leur peau pâle, et au lieu des faims des mortels, ils souffrent d'une soif incessante de sang. Tous les vampires du Vieux Monde sont en fin de compte tous issus de lignées anciennes, apparues il y a des millénaires au Sud. Beaucoup sont extrêmement fiers de leur héritage, des traits et traditions qui les différencient des autres. Les vampires de lignées différentes sont souvent de grands rivaux, mais ils sont assez intelligents pour se rassembler quand cela devient nécessaire pour faire face aux ennemis les plus importants.

" + "id": "Vampire" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "CbgMAUYLoTHwUoCX", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "5dkFc6Kw5rXQtTxb", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bite", - "_id": "8xiFEWIXxQEnLKlT", - "name": "Morsure", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fear", - "_id": "iNAk6R7eIBqjLcqc", - "name": "Peur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "KmawAAjMWROIyJJ0", - "name": "Infravision", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Hatred", - "_id": "sgcBPlKbvanYQSo5", - "name": "Haine", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Living", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Hungry", - "_id": "2jdDBmTEW3kILm5w", - "name": "Affamé", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is always hungry for fresh meat. If it kills or incapacitates a living opponent (or encounters a fresh body), it must pass a Average (+20) Willpower Test or feast, losing its next Action and Move.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Regenerate", - "_id": "B3I6nb3AgA1YyX1o", - "name": "Régénération", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "Q2r4kpppLdT7Ckq1", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

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\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

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\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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Size

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\n

Wounds

\n
\n

Tiny

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\n

1

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Little

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Toughness Bonus

\n
\n

Small

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\n

(2×Toughness Bonus) + Willpower Bonus

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Average

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\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

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Large

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\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

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Enormous

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\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

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Monstrous

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(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

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\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Terror", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 200000, - "_id": "c9eQUILs9Q8B3gfH", - "name": "Terreur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creature’s Terror Rating, plus the number of SL below 0.

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\n

After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Undead", - "_id": "ucCYjC7qUF1P9o0u", - "name": "Mort-vivant", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Vampiric", - "_id": "hEeRIXZs5dVKlDJb", - "name": "Vampirique", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature feeds on blood and draws great physical strength from this act. Whenever it performs a successful Bite attack against an appropriate opponent, it heals as many Wounds as its opponent loses. Drinking blood in this way is the only way it can heal. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "CayAzUb9rcFOhc29", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "DpYOWHWmBKACi60D", - "name": "Corruption", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Mineur", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Flight", - "_id": "sl8Soavo6VI0SGze", - "name": "Vol", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "#", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Frenzy", - "_id": "dHAuS7ec9RXwPsbU", - "name": "Frénésie", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fury", - "_id": "euGBmvHkW6IA8DYA", - "name": "Rage", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "j3Lf3g0QRFHvaHel", - "name": "Territorial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tracker", - "_id": "h2FDO2Y59IiDnawt", - "name": "Pisteur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Territorial", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100000, - "_id": "0becZpBnDucso9rI", - "name": "Territorial", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

La plupart des vampires dissimulent leur besoin de sang sous une apparence de civilité et de savoir-vivre, se définissant eux-même comme les aristocrates des morts-vivants. Cependant, certains fuient leur côté humain et embrassent la bête qui les habitent. Ces Chauve-Souris Vampires sont des créatures cruelles et sauvages, abandonnées à l'autosatisfaction animale. Elles se manifestent sous la forme de grandes bêtes aux allures de chauve-souris, se délectant de leur besoin primaire de sang.

", "name": "Chauve-Souris Vampire", - "id": "Varghulf", - "description": "

La plupart des vampires dissimulent leur besoin de sang sous une apparence de civilité et de savoir-vivre, se définissant eux-même comme les aristocrates des morts-vivants. Cependant, certains fuient leur côté humain et embrassent la bête qui les habitent. Ces Chauve-Souris Vampires sont des créatures cruelles et sauvages, abandonnées à l'autosatisfaction animale. Elles se manifestent sous la forme de grandes bêtes aux allures de chauve-souris, se délectant de leur besoin primaire de sang.

" + "id": "Varghulf" }, { - "items": [ - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Bestial", - "_id": "oAOLUbke5VQggINd", - "name": "Bestial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "cMlEm5NdbYak0MvX", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "PcV77WxeeI9z05Tc", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "War", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "6bRGGv2an0DxqhUZ", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "1", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "m2Ikm0Wwl9L27mn3", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "WilIL7RNLzhNYJzK", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Magic", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Skittish", - "_id": "2cQMFyoYn9nxt9bd", - "name": "Nerveux", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "bTdrdhQ6nS7Sn8fz", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Fetch", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Night Vision", - "_id": "oSSWoflZODgHORoD", - "name": "Vision Nocturne", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Size", - "_id": "ACaRToKanrH9zgSP", - "name": "Taille", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Grande", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

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\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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Size

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 Examples

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\n

Tiny

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\n

Butterfly, Mouse, Pigeon

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Little

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\n

Cat, Hawk, Human Baby

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Small

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Giant Rat, Halfling, Human Child

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Average

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\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

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\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

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Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

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Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

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Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

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Moving in Combat

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A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

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Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

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Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

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\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

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\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Frenzy", - "_id": "CFnEQOwEB8AI7ooz", - "name": "Frénésie", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "wp", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "lSTZdyMwX4lmPTzd", - "name": "Infecté", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "hl2D31NsPwIezjej", - "name": "Territorial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Tracker", - "_id": "Sl8B1e9MXTHhbNDQ", - "name": "Pisteur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Stride", - "_id": "TBN8mm0fMHHq2dxP", - "name": "Foulée", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "YPyzz1JO3dI9lcv4", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Drive", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "AUkLXCNaphAKL8Q8", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Guard", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Trained", - "_id": "MjAmyU8qvhIHsbBT", - "name": "Entraîné", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Mount", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Les loups chassent généralement en meute et ont la réputation d'être des chasseurs tenaces, poursuivant leurs proies sur des dizaines de kilomètres. Plusieurs espèces rôdent dans le Reikland, dont les redoutables loups géants, qui sont capturés et élevés par les gobelins qui les utilisent comme gardes ou montures.

", "name": "Loup", - "id": "Wolf", - "description": "

Les loups chassent généralement en meute et ont la réputation d'être des chasseurs tenaces, poursuivant leurs proies sur des dizaines de kilomètres. Plusieurs espèces rôdent dans le Reikland, dont les redoutables loups géants, qui sont capturés et élevés par les gobelins qui les utilisent comme gardes ou montures.

" + "id": "Wolf" }, { - "items": [ - { - "flags": { - "_sheetTab": "description" - }, - "id": "Trained", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 100000, - "_id": "rp96jsbvIBAPw5iV", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Broken", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Trained", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 200000, - "_id": "cYvRz1kiN0cDQFqJ", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Guard", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Trained", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 300000, - "_id": "Wuv67iHvZjToaN21", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Magic", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Trained", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 400000, - "_id": "BDU3hNaigNVpQk3W", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Mount", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Trained", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 500000, - "_id": "pWw7y4j3bv2exTw3", - "name": "Entraîné", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "War", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Armour", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 600000, - "_id": "8a1C3tpbZdTQFe2M", - "name": "Armure", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Bestial", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 700000, - "_id": "uFrFcCufdB2FKIFn", - "name": "Bestial", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has no rational thought or language. It shies away from fire and gains a Broken Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic \r\r", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Flight", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 800000, - "_id": "ssz898XEaM93R5DR", - "name": "Vol", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "90", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Size", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 900000, - "_id": "MgCyUt9Z2Ry6k5uP", - "name": "Taille", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Enorme", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Venom", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 1000000, - "_id": "XlbKDxgOoN1aratP", - "name": "Venin", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging", - "type": "String" - }, - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Difficulté", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Weapon", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 1100000, - "_id": "EdljQ2R1JDshvTwZ", - "name": "Arme", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "id": "Breath", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 1200000, - "_id": "KgqX2TeFg2QOJmxM", - "name": "Souffle", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "", - "rollCharacteristic": "bs", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "Venom", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Horns", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 1300000, - "_id": "NSS8rnTIgUUHPGoQ", - "name": "Cornes", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included).", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "id": "Tail Attack", - "img": "systems/wfrp4e/icons/traits/trait.png", - "sort": 1400000, - "_id": "33k4zx7r6T6iSMBu", - "name": "Attaque caudale", - "data": { - "gmdescription": { - "label": "Description", - "value": "", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s tail is capable of sweeping foes from their feet. \n \n On its turn, it may make a Free Attack by spending 1 Advantage. The Tail does Rating Damage, which includes its Strength Bonus already. Opponents with a smaller Size than the creature, that suffer any Wounds from the attack, also gain the Prone Condition.", - "type": "String" - }, - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "source": { - "label": "Source", - "type": "String" - }, - "specification": { - "value": "3", - "label": "Specification", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "Bien que les incultes les confondent souvent à tort avec des dragons, au-delà de quelques similitudes superficielles, les vouivres nauséabondes n'ont rien de commun avec ces dignes créatures. Charognards lâches et malvoyants, elles ont tendance à assouvir leur énorme appétit en choisissant des créatures sans défense - principalement des moutons et des chèvres -, évitant autant que possible le combat direct. Contrairement aux autres monstres des Montagnes, les vouivres ne sont pas particulièrement territoriales, et se déplacent généralement lorsque leurs territoires de chasse sont envahis.", "name": "Vouivre", - "id": "Wyvern", - "description": "Bien que les incultes les confondent souvent à tort avec des dragons, au-delà de quelques similitudes superficielles, les vouivres nauséabondes n'ont rien de commun avec ces dignes créatures. Charognards lâches et malvoyants, elles ont tendance à assouvir leur énorme appétit en choisissant des créatures sans défense - principalement des moutons et des chèvres -, évitant autant que possible le combat direct. Contrairement aux autres monstres des Montagnes, les vouivres ne sont pas particulièrement territoriales, et se déplacent généralement lorsque leurs territoires de chasse sont envahis." + "id": "Wyvern" }, { - "items": [ - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Construct", - "_id": "if8qcUHk9fjQ40NT", - "name": "Fabriqué", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "
\n
\n
\n

The creature is a construct of magic, quite mindless, bound together with magical sinews. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. If it has no wizard controlling it, or does not possess the Territorial Trait, it meanders mindlessly, following flows of ambient magic.

\n

 

\n

For the purposes of calculating its Wounds, it uses its Strength Bonus whenever Willpower Bonus is required. All its attacks are Magical.

\n
\n
\n
", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Dark Vision", - "_id": "TLif414blIQcfDk2", - "name": "Infravision", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature can see in the dark as daylight. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Fear", - "_id": "f0FZXfoa1Fn9K2Ih", - "name": "Peur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "2", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.

\n

 

\n

The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.

\n

 

\n

When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Painless", - "_id": "ZelYv12zqBNpyFV2", - "name": "Insensible à la douleur", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Undead", - "_id": "dwJrZeeLqRPAfXhx", - "name": "Mort-vivant", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Unstable", - "_id": "ynHctH4SWIRegGFl", - "name": "Instable", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Weapon", - "_id": "FAmkUGzTJ0naif5G", - "name": "Arme", - "data": { - "rollable": { - "value": true, - "bonusCharacteristic": "s", - "rollCharacteristic": "ws", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "4", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Armour", - "_id": "PGNt4xoxzp0UKZCl", - "name": "Armure", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "#", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Corruption", - "_id": "1H2FiYGipa8e0edP", - "name": "Corruption", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Mineur", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets.", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "description" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Disease", - "_id": "zI4kUfXaVSBBG2V6", - "name": "Maladie", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "Type", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature carries the disease listed. Others will have to Test as appropriate for Contraction", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Distracting", - "_id": "rHM8ORJijA756P14", - "name": "Perturbant", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infected", - "_id": "ACK1DXXNEHhnZ7Yu", - "name": "Infecté", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": {}, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Infestation", - "_id": "GWJkJJhu2x1hTMyY", - "name": "Parasité", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - }, - { - "flags": { - "_sheetTab": "details" - }, - "img": "systems/wfrp4e/icons/traits/trait.png", - "id": "Territorial", - "_id": "xjal2BaCLDqxJqoF", - "name": "Territorial", - "data": { - "rollable": { - "value": false, - "bonusCharacteristic": "", - "rollCharacteristic": "", - "label": "Rollable", - "type": "Boolean" - }, - "specification": { - "value": "", - "label": "Specification", - "type": "String" - }, - "description": { - "label": "Description", - "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r", - "type": "String" - }, - "source": { - "label": "Source", - "type": "String" - } - }, - "type": "trait" - } - ], + "description": "

Comme les squelettes, les zombies sont des créatures mortes-vivantes réanimées et maintenues \"en vie\" par d'ignobles magies. Contrairement aux Squelettes, ils sont morts si récemment qu'une grande partie de leur corps subsiste encore, la chair malade et pourrissante s'affaissant sur leurs organes boursouflés et envahis par les vers. Quand ils combattent, leur chair et leurs organes se détachent de leurs os, libérant des effluves nauséabonde et toxiques, suffisamment puissantes pour retourner l'estomac de quiconque, à part, peut être, les soldats les plus endurcis.

", "name": "Zombie", - "id": "Zombie", - "description": "

Comme les squelettes, les zombies sont des créatures mortes-vivantes réanimées et maintenues \"en vie\" par d'ignobles magies. Contrairement aux Squelettes, ils sont morts si récemment qu'une grande partie de leur corps subsiste encore, la chair malade et pourrissante s'affaissant sur leurs organes boursouflés et envahis par les vers. Quand ils combattent, leur chair et leurs organes se détachent de leurs os, libérant des effluves nauséabonde et toxiques, suffisamment puissantes pour retourner l'estomac de quiconque, à part, peut être, les soldats les plus endurcis.

" + "id": "Zombie" } - ], - "mapping": { - "items": "items" - } + ] } diff --git a/fr.json b/fr.json index a941129..4e0479e 100644 --- a/fr.json +++ b/fr.json @@ -705,6 +705,14 @@ "Very Hard (-30)": "Difficile (-30)", "Difficulty": "Difficulté", + "Very Easy" : "Très facile", + "Easy": "Facile", + "Average": "Accessible", + "Challenging": "Intermédiaire", + "Difficult": "Complexe", + "Hard": "Dur", + "Very Hard": "Difficile", + "Weapon Skill": "Capacité de Combat", "Ballistic Skill": "Capacité de Tir", "Strength": "Force", @@ -764,6 +772,20 @@ "SPEC.Enormous" : "Enorme", "SPEC.Monstrous" : "Monstrueuse", + "Tiny" : "Minuscule", + "Little" : "Très petite", + "Small" : "Petit", + "Average" : "Moyenne", + "Large" : "Grande", + "Enormous" : "Enorme", + "Monstrous" : "Monstrueuse", + "Major": "Majeur", + "Minor": "Mineur", + "Living": "Vivant", + "Everything" : "Tout", + "Drunken Vomit": "Vomi Alcoolisé", + "Thin People": "Gens maigres", + "NAME.BP" : "Sous de Cuivre", "NAME.SS" : "Pistole d'Argent", "NAME.GC" : "Couronne d'Or", diff --git a/module.json b/module.json index f418107..8613f1d 100644 --- a/module.json +++ b/module.json @@ -2,7 +2,7 @@ "name": "WH4-fr-translation", "title": "Traduction du module WH4 en Français.", "description": "La traduction du module WH4.", - "version": "0.56", + "version": "0.57", "minimumCoreVersion" : "0.5.1", "compatibleCoreVersion": "0.5.5", "author": "LeRatierBretonnien", diff --git a/tools/beasts.json b/tools/beasts.json new file mode 100644 index 0000000..1c3ae45 --- /dev/null +++ b/tools/beasts.json @@ -0,0 +1 @@ +{"label":"Bestiaire","entries":[{"description":"

Ces créatures reptiliennes à huit pattes sont solitaires et insaisissables. Considérées comme étant l'une des plus anciennes créatures du Chaos, on les dit emplies de tant de malveillance et de venin que même le sol sur lequel elles marchent est empoisonné. Leur morsure est également venimeuse, mais c'est leur regard pétrifiant qui est le plus à craindre.
Rarement rencontrés de nos jours, les basilics sont des ennemis des plus dangereux. Leurs glandes et leurs organes sont très prisés des Magiciens et Alchimistes. Ce qui fait que des chasseurs opportunistes écoutent souvent les rumeurs sur la présence de basilics dans les espaces sauvages du Vorbergland, et bien peu en reviennent.<\/p>","name":"Basilic","id":"Basilisk"},{"description":"

Arpentant les étendues sauvages du Reikland, les ours sont solitaires et généralement farouches, ne devenant agressifs que lorsque des intrus menacent leurs petits ou s'ils sont blessés. Quand la nourriture se raréfie, ils se rapprochent des villages non protégés et des voyageurs, en particulier ceux qui se montrent négligents avec les provisions.<\/p>","name":"Ours","id":"Bear"},{"description":"

Élus de Khorne, les sanguinaires règnent sur les champs de bataille du Vieux Monde, arrachant crânes et vies en l'honneur du Dieu Sang. Des dents pointues et acérées dépassent de leurs monstrueux visages cornus. Leur peau rouge-sang est dure comme l'airain, forgée sur l'enclume de guerres incessantes. Chaque sanguinaire porte une lame d'Enfer, diaboliquement tranchante et trempée dans le sang versé, qu'il manient avec témérité, se délectant du doux plaisir de la tuerie aveugle. <\/p>","name":"Bloodletter de Khorne","id":"Bloodletter of Khorne"},{"description":"

A la recherche de nourriture dans la forêt, les sangliers sont des créatures solitaires, qui lorsqu'ils sont acculés, se battent en utilisant leurs défenses aiguisées avec une ténacité qui stupéfait ceux qui n'y sont pas préparés. Bien que la plupart mesurent entre 1m50 et 1m80 de long, certains atteignent des proportions remarquables. Les plus grands d'entre eux sont très prisés par les Orcs, qui les utilisent comme de féroces montures de guerre.<\/p>","name":"Sanglier","id":"Boar"},{"description":"

Les pieuvres des tourbières se cachent dans les eaux peu profondes, généralement dans les marécages. Elles y attendent leurs proies dans une immobilité parfaite, capables de sentir les vibrations des créatures en approche, puis surgissant de l'eau boueuse, cherchant à agripper et à noyer en utilisant leurs robustes tentacules. Généralement marbrées de vert et de brun, les pieuvres des tourbières bénéficient d'un camouflage parfaitement adapté aux environnements marécageux, leurs immenses yeux limpides étant souvent le seul indice trahissant leur présence. Beaucoup possèdent des tentacules de six mètres et plus et un corps de plus d'un mètre quatre-vingts de long, mais des histoires prétendent qu'elles atteignent plusieurs fois cette taille, en particulier si elles ont un apport régulier supplémentaire en viande.<\/p>","name":"Pieuvre des Tourbières","id":"Bog Octopus"},{"description":"

Les Chaman-Brays sont nés avec la capacité de manier les pouvoirs du Chaos, qu'ils utilisent avec un talent terrifiant. Ils n'ont jamais besoin de se défendre eux-même contre les autres membres de leur horde, ce qui est exceptionnel chez les hommes-bêtes. Personne n'oserait les attaquer puisqu'ils représentent la volonté des Sombres dieux en personne.<\/p>","name":"Chaman-Bray","id":"Bray-Shaman"},{"description":"

Les Spectres de Cairn sont des esprits particulièrement puissants, les restes spectraux d'aspirants nécromanciens qui ont cherché à prolonger leur existence grâce à la magie sombre. De leur vivant, ils étaient obstinés ; dans la mort, leur volonté malveillante les pousse à exercer une terrible vengeance sur les âmes ardentes des vivants. Beaucoup de ces Spectres hantent les cairns couverts de brume qui parsèment le paysage de l'Empire, tels que les Hägercrybs déchues.<\/p>","name":"Spectre de Cairn","id":"Cairn Wraith"},{"description":"

","name":"Squig des Cavernes","id":"Cave Squig"},{"description":"

Énormes brutes lourdement cuirassées, affublées de pointes et d’impressionnants symboles de leurs dieux, les Guerriers du Chaos ne sont clairement plus des humains. Plus rien ne subsiste de leur existence passée, et ils n'existent que pour servir leur sombre chef et rien d'autre. Alors que la plupart des Guerriers du Chaos sont des maraudeurs de haut rang venant des régions loin au nord, quelques cultistes privilégiés peuvent se voir attribuer une armure du Chaos par les Sombres dieux, leur conférant une grande puissance, avec obligation de ne jamais l'ôter de leur vie. Comme peu de guerriers surpassent et qu'aucun chevalier n'est mieux protégé, leur espérance de vie demeure très longue.<\/p>","name":"Guerrier du Chaos","id":"Chaos Warrior"},{"description":"

La plupart des Skavens sont originaires de l'un des nombreux et obscurs clans qui se chamaillent constamment pour des raisons diplomatiques, se poignardent dans le dos, ou encore déclarent la guerre aux autres. Ils agissent généralement sur les ordres de Skavens de statut supérieur, mais cherchent toujours un moyen d'obtenir une meilleure position, le plus souvent par trahison. Ils revêtent habituellement du cuir moisi ou des vêtements sales, avec des bouts de métal rouillé et terni leur servant d'armure. Les Guerriers des Clans sont souvent envoyés comme éclaireurs ou pillards pour récupérer des denrées, chercher des malepierres ou rafler des esclaves.<\/p>","name":"Guerrier des Clans","id":"Clanrat"},{"description":"

Parmi les créatures les plus pitoyables du Vieux Monde, les goules de cryptes sont des créatures voûtées et hideuses, à la peau cireuse et sale, et dont les dents jaunes bien aiguisées sont capables de déchirer la chair de leurs victimes. Les goules sont attirées par les énergies magiques de Shyish et de Dhar, ce qui signifie dans les faits qu'elles tournent autour vers des cimetières, des cryptes et des champs de bataille.<\/p>","name":"Goule de Crypte","id":"Crypt Ghoul"},{"description":"

Pour ceux qui ne sont pas atteints par le fléau du Chaos, il ne représente qu'une abomination contre nature, mais pour ceux qu'il affecte, chaque pas vers la damnation, chaque idée les rapprochant du Chaos semble non seulement logique mais indispensable. Certains adeptes particulièrement dévoués des cultes proscrits reçoivent des \"dons\" de leurs dieux : d'immondes mutations qui les condamneront à mort si les Répurgateurs découvrent leur secret.<\/p>","name":"Cultiste","id":"Cultist"},{"description":"

Comme toutes les créatures du Prince de la Souffrance et du Plaisir, les Démonettes de Slaanesh sont aussi belles qu'horribles. Leur allure surnaturelle défiant tout sens et toute rationalité, elles rendent leurs ennemis incapables de résister, tant ils sont charmés par la sensualité de leurs formes monstrueuses. Elles arborent une peau crémeuse et pâle et de grands yeux noirs comme du jais, ainsi qu'une épaisse chevelure flottant au vent et de couleur contre nature. Au lieu de mains, leurs bras sveltes se terminent par des griffes recourbées aux allures de pinces de crabe.<\/p>","name":"Démonette of Slaanesh","id":"Daemonette of Slaanesh"},{"description":"

Avec leur tête d'aigle et leur corps de lion, les demigriffons sont de puissantes créatures au port altier. Ils arpentent les forêts et les prairies de l'Empire, généralement loin des habitations humaines, chassant seuls. Des demigriffons captifs sont utilisés par les Ordres de chevaliers les plus indomptables de l'Empire comme destrier de guerre. Contrairement aux plus grandes montures monstrueuses, généralement capturées jeunes et élevées en captivité, la capture d'un demigriffon adulte est un rite de passage dans certains ordres.<\/p>","name":"Demigriffon","id":"Demigryph"},{"description":"

Quand la terre restitue les morts, il n'y a pas que les humains qui se relèvent : parodies macabres de loups géants aux yeux rougeoyants, aux lambeaux de chair tombant de leurs carcasses putréfiées, les Loups funestes rôdent la nuit pour le compte de leurs maîtres nécromanciens. Dans le Reikland, on dit qu'ils parcourent les forêts hantées des Hägercrybs lorsque Morrlieb est pleine, à la recherche d'une proies pour assouvir leur insatiable faim, rongés par un appétit de chair et un instinct accru pour l'odeur du sang.<\/p>","name":"Loup funeste","id":"Dire Wolf"},{"description":"

Les chiens sont élevés pour une myriade de raisons à travers le Vieux Monde. Alors que les toutous choyés des courtisans d'Altdorf ne sont une menace que pour la dignité d'un Joueur, les races plus grandes, y compris celles élevées pour la guerre et les combats de chiens, peuvent représenter une menace considérable.<\/p>","name":"Chien","id":"Dog"},{"description":"

Les dragons régnaient sur les cieux bien avant que les anciennes races n'arpentent le Monde Connu. Même si les Dragons d'aujourd'hui ne sont plus que l'ombre de leurs frères, ils demeurent parmi les créatures connues les plus puissantes de l'Empire. Les quelques anciens Dragons survivants sont immenses et sortent rarement de leur léthargie. S'ils prennent ombrage de la présence d'un petit groupe d'aventuriers, ces derniers ne pourront pas faire grand-chose pour lui résister.<\/p>","name":"Dragon","id":"Dragon"},{"description":"

Animés par les lanceurs de Sorts à partir d'immondices des marais et des tourbières, les Bêtes des Marais ne sont que des automates parfaitement stupides créés par magie. Vaguement humanoïdes, ils sont constitués de boue, d'os, de branches et de mucus, et nécéssitent d'importantes quantités de magie pour conserver leur intégrité. Parfois, ils sont animés par des Magicien spécialisés dans la Magie de Jade pour servir de gardes du corps ou pour accomplir une tâche spécifique nécessitant de la force brute ou un meurtre aveugle. Ils s'animent parfois de façon autonome, engendrés dans des bassins d'eau stagnante où le flux de Magie a été corrompu. Le Collège de Jade d'Altdorf conserve une vingtaine de ces créatures comme bêtes de somme, qui effectuent es corvées pour les Magisters supérieurs, maintenu par la focalisation incessante de douzaines d'apprentis.<\/p>","name":"Bête des marais","id":"Fenbeast"},{"description":"

Les fimirs sont des créatures reptiliennes discrètes, pourvues d'un seul oeil. Ils chassent dans les recoins sombres des marais et des tourbières de l'ouest du Reikland, mais fuient la lumière du soleil, n'apparaissant habituellement qu'à l'aube ou au crépuscule, ou sous le couvert de la brume et du brouillard pour traquer des victimes à des fins mystérieuses. Des sorcières humaines inconscientes ou suffisamment désespérées pour se mêler des affaires des Démons ont été appelées pour rechercher un Fimirs dans le but de mettre au jour ses pernicieux mystères, car on prétend qu'elles invoquent et contrôlent ces entités. Et quand à savoir s'il est plus risqué de traiter avec les Puissances de la Ruine ou avec les Fimir, à chacun de le décider. Les Fimirs forment une société matriarcale. Le chef de chaque clan est une puissante sorcière appelée Meargh, aidée par un groupe de lanceurs de Sorts inférieurs appelé Dirach. La majorité des membres du clan sont de humbles Sheals, qui sont protégés par une caste de guerriers, les Fimms, au queues garnis de pointes et de boules osseues, utilisés pour briser les membres des adversaires imprudents.<\/p>","name":"Fimir","id":"Fimir"},{"name":"Fr'hough Mournbreath","id":"Fr'hough Mournbreath"},{"description":"

Les fantômes sont les esprits d'âmes tourmentées, mortes alors que leurs affaires terrestres n'étaient pas réglées. Tout comme les squelettes et les zombies, les fantômes peuvent être invoqués par des vampires ou des nécromanciens, ou peuvent hanter des régions imprégnées de Dhar. Dans des cas exceptionnels, des esprits particulièrement déterminés peuvent se frayer un chemin depuis le royaume de Morr pour poursuivre leurs propres affaires, bien que de tels événements attirent rapidement l'attention du culte de Morr, ou des Magisters de l'Ordre de'Améthystes. Lorsqu'ils sont invoqués grâce aux arts nécromantiques, les fantômes se regroupent, formant de grandes armées d'esprits qui fondent sur leurs ennemis, répandant la peur et le désarroi dans leur passage.<\/p>","name":"Fantôme","id":"Ghost"},{"description":"

Les géants sont des créatures solitaires qui évitent généralement la civilisation. La plupart chassent dans les endroits éloignés et montagneux entourant l'Empire, se cachent dans des grottes et des ruines oubliées, loin des peuples plus petits, bien qu'ils migrent parfois dans les contreforts à la recherche de nourriture. Ils ont la réputation d'être belliqueux et féroces, à cause de leur taille impressionnante, de leur régime alimentaire à base de bétail et de leur association avec des armées de Peaux Vertes en maraude qui les asservissent. En réalité, beaucoup de géants ont un bon fond, sont en proie à des crises de colère et défendent farouchement leur vie privé, mais ne sont pas nécessairement hostiles aux autres.<\/p>","name":"Géant","id":"Giant"},{"description":"

Les rats s'infiltrent partout et sont particulièrement répandus dans les cités et les villes. Plus la population est dense, plus les rats s'entassent avec eux, ce qui est particulièrement néfaste quand les créatures sont porteuses de maladies. Généralement particulièrement petits, ils peuvent atteindre des proportions monstrueuses, et l'on rapporte la présence de rats sous Altdorf, de la taille d'un humain voire plus grands. On utilise des pièges à rats pour les garder sous contrôle.<\/p>","name":"Rat géant","id":"Giant Rat"},{"description":"

Les araignées géantes se tapissent au plus profond des forêts et des grottes de l'Empire, mais elles peuvent vivre n'importe où, y compris dans les greniers poussiéreux et les caves sombres. La plupart capturent leurs proies à l'aide des toiles solides avant de leur injecter du venin. Bien que la plupart aient la taille d'un grand rat, certaines espèces d'araignées géantes sont effroyablement grandes. Les gobelins des forêts capturent souvent de grands spécimens pour en faire des montures.<\/p>","name":"Araignée Géante","id":"Giant Spider"},{"description":"

Des gobelins, sire ! Par milliers!'<\/p>\n

- Lieutenant Bromkopf, 24ème régiment de Fantassins Reiklander<\/p>\n

<\/p>\n

L'instinct de conservation d'un gobelin, rachitique, malveillant, mais également agile et intelligent, ne doit jamais être sous-estimé. Ces créatures sont néanmoins lâches et se regroupent donc facilement si le nombre leur procure un avantage écrasant. Les gobelins rejoignent souvent les armées d'orcs - pas toujours par choix - s'appropriant opportunément une partie du butin de guerre pendant que les autres prennent part au plus gros des combats.<\/p>","name":"Gobelin","id":"Goblin"},{"description":"

Les Gors, les hommes-bêtes les plus courants, hantent presque chaque forêt du Vieux Monde. Leur apparence varie considérablement, mais tous allient des traits bestiaux et humains, souvent avec la tête et les jambes d'un bouc et le torse et les bras d'un humains. La seule caractéristique commune à tous les Gors est une grande paire de cornes - les plus grandes sont les meilleures, car elles indiquent leur statut parmi les hommes-bêtes - un trait qui les différencie des Ungor et des Changepeaux. Les plus grands Gors sont connus sous le nom de Bestigors.<\/p>","name":"Gor","id":"Gor"},{"description":"

Avec les pattes avant et les ailes d'un aigle et l'arrière-train d'un grand chat, les Griffons sont des bêtes élégantes au port naturellement altier et majestueux. Ils nichent dans les montagnes qui entourent l'Empire et sont des tueurs rapides et efficaces, peu enclins à la destruction aveugle de créatures, contrairement aux manticores ou aux hippogriffes. Peut-être à cause de cette apparente noblesse, l'image du Griffon est extraordinairement populaire au sein de l'Empire, utilisée sur les blasons, dans l'iconographie religieuse et comme symbole de l'Empire lui-même. Les Griffons sont aussi l'une des bêtes les plus intelligentes. S'ils sont capturés relativement jeunes et soumis à un entraînement approprié, ils peuvent être extrêmement loyaux, capables d'anticiper et d'obéir à une grande variété d'ordres. Ils sont tellement prisés que les chasseurs meurent régulièrement en essayant de se procurer un œufs de Griffons pour le revendre. Le Griffon le plus célèbre du Reikland est sans doute Griffe-de-Mort. Installé dans le zoo impérial d'Altdorf, Griffe-de-Mort appartenait au prince héritier du Reikland et aurait parait-il éclos dans les mains de l'empereur Karl-Franz en personne - ce qui a causé l'impression de toutes sortes de dessins humoristiques dans des pamphlets séditieux.<\/p>","name":"Griffon","id":"Griffon"},{"description":"

Particulièrement féroces et territoriaux, les hippogriffes possèdent une tête et des ailes d'aigle, le buste d'un lion, et l'arrière-train d'un cheval. Issus le plus souvent des Montagnes Grises, ils attaquent sans provocation, presque imprudents dans leur rage, déchirant la chair en lambeaux pour la dévorer plus tard. Leur rage est telle que des hardes entiers de bétail peuvent être anéantis par un seul Hippogriffe, qui s'enfuit ensuite avec ses proies préférées, abandonnant les restes aux charognards. N'étant pas foncièrement intelligents, lors de la chasse, les hippogriffes ont tendance à tuer tout ce qu'ils voient. Supposant que tout ce qui ne voient plus disparaît à jamais, les victimes réelles des hippogriffes sont relativement peu nombreuses, puisqu'il suffit de trouver une bonne cachette pour leur échapper.<\/p>","name":"Hippogryffe","id":"Hippogryph"},{"description":"

Les chevaux sont élevés pour différents usages, servant de monture rapide aux Messagers, de destriers robustes aux Chevaliers et de chevaux de traits pour les fermiers. Ils sont tellement utilisés que le commerce de chevaux est presque une compétition sportive au Reikland. Les maquignons (les vendeurs de chevaux) sans scrupules cherchent à se faire de l'argent sur le dos d'acheteurs ignorants, en lissant la robe et limant les dents des vieux chevaux, ou en leur bourrant les naseaux de petits chiffons pour éponger le mucus. Un acheteur non averti devrait donc se montrer prudent.<\/p>","name":"Cheval","id":"Horse"},{"description":"

L'Hydre possède plusieurs têtes semblables à celles d'un lézard et un corps massif qui supporte un entrelacs de cous et de têtes qui soufflent une fumée incandescente et mordent férocement. Créature étonnamment tenace et furtive, les hydres traquent leurs proies sur des kilomètres, mais elles perdent trop souvent patience et chargent, en rugissant de toutes leurs têtes.<\/p>","name":"Hydre","id":"Hydra"},{"description":"

Le Jabberslythe est une ancienne créature du Chaos qui se cache dans les profondeurs des forêts les plus sombres. Créature démente, le Jabberslythe est un ignoble mélange de crapaud, de dragon de vase et d'insecte, le tout irrigués de sang noir corrosif qui jaillit à la moindre blessure. Pire encore, tous ceux qui regardent cette horreur perdent l'esprit, baragouinant, se griffant les yeux et riant hystériquement, faisant d'eux des proies facile pour le Jabberslythe. De plus, il dispose d'une langue collante capable de fouetter et de ramener son prochain repas dans sa gueule béante. En accord avec son apparence, la créature se déplace de façon gauche et balourde, et possède même des ailes, bien trop petites pour réussir à son impressionnant gabarit.<\/p>","name":"Jabberslythe","id":"Jabberslythe"},{"description":"

\"Quand je voyageais avec les elfes d'Ulthuan, j'ai vu beaucoup de choses qui sidéreraient la plupart des gens. Une fois, j'ai aperçu une manticore, avec au beau milieu des sa crinière de lion un visage de haut elfe ! Je suppose que c'était moins une Manticore qu'une Elfticore.\"<\/em><\/p>\n

- Adhemar Fitztancred, Gardien Gris, conteur et menteur<\/p>\n

Heureusement assez rares, les Manticores sont féroces à l’extrême, animées par la volonté de débarrasser leur territoire, avec une extraordinaire brutalité, des prédateurs rivaux. Cela signifie que se trouver sur le territoire d'une Manticore ne passe pas inaperçu, car des corps d'autres monstres jonchent le sol. La créature possède la tête et le corps déformé d'un grand chat (bien que parfois son visage apparaisse un peu trop humain), les ailes d'une chauve-souris et une queue semblable à un fouet hérissé de barbelés.<\/p>","name":"Manticore","id":"Manticore"},{"description":"

Les Minotaures semblables à des taureaux, énormes et massifs, dominent même les plus grands Bestigors. Les hordes possédant un grand nombre de Minotaures se considèrent comme particulièrement bénis par les Sombres Dieux. Les hommes-bêtes se rassemblent autour des Minotaures car leur présence imposante insuffle du courage même aux plus petits d'entre eux.<\/p>","name":"Minotaure","id":"Minotaur"},{"description":"

L'un des destins les plus tragiques d'un Humain est de succomber à l'influence mutagène du Chaos. Cela peut se produire sans raison aucune, et même des bébés peuvent naître mutants. Lorsque cela se produit, beaucoup de parents ne trouvent pas la force d'assassiner leurs enfants, mais les abandonnent plutôt dans les bois, pour qu'ils meurent ou soient recueillis par d'autres mutants ou hommes-bêtes. Peu importe qu'ils soient innocents, tous les mutants sont une source de terreur pour le commun des mortels, et la plupart se tournent vers les Sombres dieux, abandonnés et aigris, ou en finissent avant qu'il ne soit trop tard.<\/p>","name":"Mutant","id":"Mutant"},{"description":"

'Oui, je les ai convoqués parce que j'avais besoin de renforts. Oui, je sais, ils mangent votre bétail. Et oui, je sais que les ogres ont un gros appétit. J'ai mis une annonce au poste de garde local, offrant une petite somme à toute personne ayant les moyens de les faire partir. Cela devrait être bien suffisant\". <\/span><\/span><\/em><\/p>\n

- Augustus von Raushvel, Baron de Raush Vale<\/span>  
<\/span><\/p>\n

<\/p>\n

Grands, bruyants, brutaux et extrêmement violents, les ogres sont animés par le besoin de remplir leur énorme ventre musclé. Ils manquent d'astuce ou d'intelligence pour le faire avec subtilité, optant d'emblée pour la force dans la plupart des situations. Originaires des terres situées très à l'est, les Ogres sont répandus dans le Vieux Monde car ils adorent errer, toujours à la recherche de nouvelles proies. Au cours de leurs voyages à but alimentaires, longs de plusieurs décennies, ils mettent tout en oeuvre pour s'intégrer, portant des vêtements de la région et suivant les coutumes locales qu'ils comprennent, car cela leur permet d'attirer leur prochaine proie.<\/span><\/p>\n


Dans l'Empire, ils servent souvent dans l'Armée et sont souvent aperçus dans les grandes villes, où ils sont recrutés pour leurs muscles. La guilde des Vieux Halfling (des entrepreneurs en construction) s'est effectivement accaparé le travail bon marché des ogres dans nombre de villes et cités de l'Empire, source d'un grand mécontentement pour ses rivaux.<\/span><\/p>\n

<\/p>\n

Halflings et ogres<\/h3>\n

Personne ne sait pourquoi, mais les Halflings et les Ogres s'entendent bien. Beaucoup d'anciens des clans Halfling ont un ou deux gardes du corps ogres, et on dit que l'ancien de la Moot voyage rarement sans son vieil ami Zorarth Mord-Gigot, un ogre aux cheveux blancs qui vit dans l'empire depuis près d'un siècle. En retour, de nombreuses bandes de mercenaires ogres emploient des Halfling comme cuisiniers. Cependant, cette relation ne fonctionne pas toujours. Golgfag Mang'homme, le capitaine d'un groupe de mercenaire du nom de (quelle imagination !) Mang'hommes de Golgfag, employait notoirement un petit clan de Halflings aux cuisines, pour lui et ses hommes après les grandes victoires. Jusqu'à ce que Golgfag réalise que les cuisiniers avaient un bien meilleur goût que la nourriture qu'ils préparaient...<\/p>","name":"Ogre","id":"Ogre"},{"description":"

Nous êtres les meilleurs. Nous pas êtres des foutus Gobbos verts ou des trolls stupides, nous être plus fort ! Et si quelqu'un dit que nous pas fort, nous taper dur sur foutue tête.\n

- Gurkk Chopecrân', Chef Orc<\/p>\n

<\/p>\n

Les Orcs sont mauvais, brutaux, belliqueux et presque immunisés contre la douleur. Ils possèdent un corps massif et de larges épaules puissantes et ne laisseront pas une chose aussi insignifiante que la perte d'un bras faire obstacle à une bonne bagarre. Ils sont taillés pour le combat et n'aiment rien de plus au monde. Quand ils n'ont pas d'ennemis à combattre, ils s'en prennent à des groupes rivaux de Peaux-vertes. S'il n'y a pas de groupe rival, ils se battront entre eux. Bien que moins nombreux que les gobelins, ils sont plus grands et plus robustes, et toutes les occasions sont bonnes pour le faire savoir. Les Orcs peuvent atteindre des tailles prodigieuses, et les plus grands, les plus forts, les plus robustes et les plus agressifs d'entre eux se voient par conséquent accorder plus de prestige : la force entraîne le pouvoir dans leur société guerrière. Certains Orcs chevauchent d'énormes sangliers pendant les batailles, un spectacle assez terrifiant.<\/p>","name":"Orc","id":"Orc"},{"description":"

Les Pégases sont de magnifiques chevaux blancs pourvus d'ailes de cygne. Ce sont des voltigeurs acharnés et inépuisables qui se déplacent en grandes hordes dans les haute montagne, semblant prendre beaucoup de plaisir à virevolter dans les courants d'air chauds tourbillonnants. Les pégases font de parfaits destriers et beaucoup de guerriers ou d'éclaireurs ont tenté d'en capturer un. Ils sont très intelligents, et certains pensent qu'ils ne se laissent capturer que s'ils le veulent bien, ce qui a fait naître toutes sortes de légendes romantiques fantaisistes insistant sur le fait que seuls les plus dignes ou les plus vertueux pouvaient être choisis.<\/p>","name":"Pégase","id":"Pegasus"},{"description":"

Les pigeons sont élevés dans tout le Reikland pour transporter des messages de toutes sortes. Récemment, ils ont gagné en renommé pour le transport de chargements plus mortels, car l'oiseau facilement accessible est devenu populaire parmi les ingénieurs, qui les utilisent pour déployer leurs \"bombes-pigeons\" à des degrés divers de réussite.<\/p>","name":"Pigeon","id":"Pigeon"},{"description":"

Les Rats Ogres sont des brutes imposantes, élevées dans les cavernes sombres de l'Empire souterrain par les Maîtres corrupteurs du Clan Molder. Ils sont stupides, mais intrépides et implacables au combat lorsqu'ils sont dirigés par leurs maîtres Skavens. Rarement rencontrés seuls, ils ont tendance à accompagner et servir de gardes du corps à des prophètes gris, ou autres Skavens de haut rang.<\/p>","name":"Rat Ogre","id":"Rat Ogre"},{"description":"

Les squelettes sont les restes décharnés de ceux qui sont morts depuis longtemps, réanimés, parodies de vivants, par une magie sombre pour arpenter la terre. Ceux qui sont morts sans recevoir le repos accordé par les rituels de Morr, le Dieu de la mort, peuvent être ressuscités sous cette forme par un nécromancien suffisamment puissant. Totalement dépourvus d'intelligence, les squelettes combattent jusqu'à ce que leurs os soient réduits en miettes. Leur ténacité n'a rien à voir avec du courage, ils n'ont tout simplement peur de rien et ne peuvent pas être tués puisqu'ils ne sont vivants.<\/p>\n

Options : Des Os<\/h3>\n

Pour Refléter la nature osseuse des Squelettes, vous pouvez imposer une pénalité de -1 Dégâts aux blessures infligées par les armes n'ayant pas le trait Assommante.<\/p>","name":"Squelette","id":"Skeleton"},{"name":"Slenderthigh Whiptongue","id":"Slenderthigh Whiptongue"},{"description":"

On trouve des serpents dans tout l'Empire, en particulier dans les forêts profondes. La plupart sont inoffensifs, mais certains utilisent un venin mortel ou enserrent leurs victimes jusqu'à ce qu'elles meurent par suffocation. Comme beaucoup de créatures du Vieux Monde, ils peuvent atteindre des proportions gigantesques, représentant un réel danger même pour le plus fort des mercenaires.<\/p>","name":"Serpent","id":"Snake"},{"description":"

Créatures écervelées, s'apparentant à des chiots excités et incontrôlables, les Snotlings sont des charognards et des imitateurs-nés, ramassant des os et des choses brillantes partout où ils passent, ou copiant les actions de tout ce qu'ils voient. Si les gobelins ou les orcs les poussent au conflits, ils se battent en nuées nauséabondes, essayant de submerger leurs ennemis par le poids du nombre. Pour cela, ils trouvent toutes sortes de substances répugnantes et toxiques, comme des champignons vénéneux et des déjections, à lancer sur leurs ennemis.<\/p>","name":"Snotling","id":"Snotling"},{"description":"

Les combattants d'élite des Skavens sont les Vermines de choc : plus grands, plus forts, plus endurcis et plus disciplinés que les Guerrier des clans. Ils servent de base à tout assaut majeur et constituent les gardes du corps de Skavens importants. Les Vermines de chocs sont généralement lourdement et cuirassées, arborant les combinaisons d'armes favorites de leur clan.<\/p>","name":"Vermine de choc","id":"Stormvermin"},{"description":"

Les Banshees sont les vestiges spectraux de sorcières autrefois puissantes dont les esprits sont imprégnés de l'énergie fétide de Dhar. Leur après-vie sans repos est tourmentée par le chagrin et l'amertume, un vide béant dans leurs âmes qui les pousse à émettre des hurlements déchirants, assez terrifiants et puissants pour plonger dans la folie ceux qui l'entendent, ou même arrêter leur cœur.<\/p>","name":"Banshee","id":"Tomb Banshee"},{"description":"

Les trolls sont des créatures sales et immondes qui infestent tous les coins du Vieux Monde. Prompts à s'adapter à leur environnement, quel que soit leur type, ils sont tous énormes et imposants. Sombres et mus par leurs pulsions alimentaires, ils aiment tout de même amasser des biens et leurs repaires peuvent renfermer des trésors composés d'objets utiles et de valeur... et des restes macabres de leurs repas. Bien qu'il existe beaucoup d'espèces de Trolls, ils partagent tous des traits communs : ils sont généralement extrêmement stupides, ce qui signifie que tout ennemi à l'esprit vif d'esprit peut avoir un avantage sur eux ; ils peuvent régénérer, ce qui les rend extrêmement difficiles à tuer ; et ils sont capables de régurgiter leur dernier repas à volonté, en vomissant de la bile âcre sur une distance particulièrement impressionnantes - bien qu'ils répugnent à le faire, car la faim les tenaille alors.<\/p>","name":"Troll","id":"Troll"},{"description":"

Les Ungors possèdent des cornes vestigiales ou très courtes, et il sont donc à peine considérés comme des \"Gor\" par le reste de la horde. Certains possèdent même des visages semblables à ceux des humains, faisant d'eux des infiltrés efficace, mais aussi des cibles faciles aux moqueries. En effet, les Ungors sont durement traités par les Gors, et sont souvent chétifs et mal nourris par rapport à leurs frères aux plus grandes cornes, ce qui en fait des créatures aigries, enclines à reporter leur jalousie sur les autres.<\/p>","name":"Ungor","id":"Ungor"},{"description":"

Les vampires se considèrent comme les rois de la nuit. Beaucoup peuvent passer pour des humains, certains opérant même durant de longues périodes parmi les vivants. Malgré leur apparence extérieure d'humains, aucun coeur ne bat sous leur peau pâle, et au lieu des faims des mortels, ils souffrent d'une soif incessante de sang. Tous les vampires du Vieux Monde sont en fin de compte tous issus de lignées anciennes, apparues il y a des millénaires au Sud. Beaucoup sont extrêmement fiers de leur héritage, des traits et traditions qui les différencient des autres. Les vampires de lignées différentes sont souvent de grands rivaux, mais ils sont assez intelligents pour se rassembler quand cela devient nécessaire pour faire face aux ennemis les plus importants.<\/p>","name":"Vampire","id":"Vampire"},{"description":"

La plupart des vampires dissimulent leur besoin de sang sous une apparence de civilité et de savoir-vivre, se définissant eux-même comme les aristocrates des morts-vivants. Cependant, certains fuient leur côté humain et embrassent la bête qui les habitent. Ces Chauve-Souris Vampires sont des créatures cruelles et sauvages, abandonnées à l'autosatisfaction animale. Elles se manifestent sous la forme de grandes bêtes aux allures de chauve-souris, se délectant de leur besoin primaire de sang.<\/p>","name":"Chauve-Souris Vampire","id":"Varghulf"},{"description":"

Les loups chassent généralement en meute et ont la réputation d'être des chasseurs tenaces, poursuivant leurs proies sur des dizaines de kilomètres. Plusieurs espèces rôdent dans le Reikland, dont les redoutables loups géants, qui sont capturés et élevés par les gobelins qui les utilisent comme gardes ou montures.<\/p>","name":"Loup","id":"Wolf"},{"description":"Bien que les incultes les confondent souvent à tort avec des dragons, au-delà de quelques similitudes superficielles, les vouivres nauséabondes n'ont rien de commun avec ces dignes créatures. Charognards lâches et malvoyants, elles ont tendance à assouvir leur énorme appétit en choisissant des créatures sans défense - principalement des moutons et des chèvres -, évitant autant que possible le combat direct. Contrairement aux autres monstres des Montagnes, les vouivres ne sont pas particulièrement territoriales, et se déplacent généralement lorsque leurs territoires de chasse sont envahis.","name":"Vouivre","id":"Wyvern"},{"description":"

Comme les squelettes, les zombies sont des créatures mortes-vivantes réanimées et maintenues \"en vie\" par d'ignobles magies. Contrairement aux Squelettes, ils sont morts si récemment qu'une grande partie de leur corps subsiste encore, la chair malade et pourrissante s'affaissant sur leurs organes boursouflés et envahis par les vers. Quand ils combattent, leur chair et leurs organes se détachent de leurs os, libérant des effluves nauséabonde et toxiques, suffisamment puissantes pour retourner l'estomac de quiconque, à part, peut être, les soldats les plus endurcis.<\/p>","name":"Zombie","id":"Zombie"}],"mapping":{"items":"items"}} \ No newline at end of file diff --git a/tools/foundry_wh4_bestiary_french.lua b/tools/foundry_wh4_bestiary_french.lua index 1ed1c65..ae424dc 100644 --- a/tools/foundry_wh4_bestiary_french.lua +++ b/tools/foundry_wh4_bestiary_french.lua @@ -55,9 +55,9 @@ while line do end if not sel_beastfr then print(">>>>>>>>>>>>>>> NO BEAST !!!", beast.name) end - local uniq = io.open(beast.name .. ".json", "w+") - uniq:write(line) - uniq:close() + --local uniq = io.open(beast.name .. ".json", "w+") + --uniq:write(line) + --uniq:close() --print(beast.name, beast.items) if beast.items then @@ -73,10 +73,11 @@ while line do if traitdata.id == trim1(name) then found = true --local newtrait = { } - traitbeast.id = trim1(traitbeast.name) + --traitbeast.id = trim1(traitbeast.name) + traitbeast._id = nil traitbeast.name = trim1(traitdata.name) - if traitbeast.data.biography then - traitbeast.data.biography.value = traitdata.description + if traitbeast.data.description then + traitbeast.data.description.value = traitdata.description end if SIZE2FR[traitbeast.data.specification.value] then traitbeast.data.specification.value = SIZE2FR[traitbeast.data.specification.value] @@ -92,9 +93,9 @@ while line do end end end - sel_beastfr.items = beast.items + --sel_beastfr.items = beast.items --sel_beastfr.items = myitems - --sel_beastfr.items = nil + sel_beastfr.items = nil end line = f1:read() end