foundryvtt-wh4-lang-fr-fr/babele-register.js

573 lines
26 KiB
JavaScript
Raw Normal View History

2020-11-08 00:22:04 +01:00
/************************************************************************************/
2020-11-08 23:12:52 +01:00
import statParserFR from "./modules/import-stat-2.js";
2020-11-08 00:22:04 +01:00
2020-06-29 08:12:31 +02:00
/************************************************************************************/
2022-09-12 20:42:19 +02:00
var compmod = "wfrp4e-core";
2023-01-15 10:10:26 +01:00
const vo_conditions = {
"ablaze": "Ablaze",
"bleeding": "Bleeding",
"blinded": "Blinded",
"broken": "Broken",
"deafened": "Deafened",
"entangled": "Entangled",
"fatigued": "Fatigued",
"poisoned": "Poisoned",
"prone": "Prone",
"stunned": "Stunned",
"surprised": "Surprised",
"unconscious": "Unconscious",
"grappling": "Grappling",
"fear": "Fear",
"defeated": "Defeated"
2020-11-13 14:52:23 +01:00
}
2023-01-15 10:10:26 +01:00
/************************************************************************************/
2020-03-25 20:37:09 +01:00
Hooks.once('init', () => {
2020-07-03 11:38:38 +02:00
// Check various settings in the installation
2022-09-12 21:05:44 +02:00
game.modules.forEach((module, id) => {
2023-01-15 10:10:26 +01:00
if (id == "wfrp4e-core" && module.active) {
2020-11-05 21:53:12 +01:00
compmod = "wfrp4e-core";
}
2023-01-15 10:10:26 +01:00
});
game.wfrp4efr = {
compmod: compmod,
vo_conditions: vo_conditions
}
game.wfrp4e.apps.StatBlockParser.parseStatBlock = async function (statString, type = "npc") {
return statParserFR(statString, type);
}
2020-11-13 14:52:23 +01:00
/*---------------------------------------------------------------------*/
2023-01-15 10:10:26 +01:00
game.wfrp4e.entities.ItemWfrp4e.prototype.computeSpellDamage = function (formula, isMagicMissile) {
2021-07-25 10:05:59 +02:00
try {
2020-11-13 14:52:23 +01:00
2020-11-07 13:46:15 +01:00
formula = formula.toLowerCase();
2020-11-13 14:52:23 +01:00
2020-11-07 13:46:15 +01:00
if (isMagicMissile) // If it's a magic missile, damage includes willpower bonus
{
2021-07-25 10:05:59 +02:00
formula += "+ " + this.actor.characteristics["wp"].bonus
2020-11-07 13:46:15 +01:00
}
2021-07-25 10:05:59 +02:00
2021-02-06 21:50:08 +01:00
// Specific case, to avoid wrong matching with "Force"
2023-01-15 10:10:26 +01:00
if (formula.includes("toughness bonus")) {
formula = formula.replace("toughness bonus", this.actor.characteristics["t"].bonus);
2021-02-06 21:50:08 +01:00
}
2021-07-25 10:05:59 +02:00
2020-11-07 13:46:15 +01:00
// Specific case, to avoid wrong matching with "Force"
2023-01-15 10:10:26 +01:00
if (formula.includes("force mentale")) {
2020-11-07 13:46:15 +01:00
// Determine if it's looking for the bonus or the value
if (formula.includes('bonus')) {
2023-01-15 10:10:26 +01:00
formula = formula.replace("bonus de force mentale", this.actor.characteristics["wp"].bonus);
formula = formula.replace("force mentale bonus", this.actor.characteristics["wp"].bonus);
2020-11-07 13:46:15 +01:00
} else
2023-01-15 10:10:26 +01:00
formula = formula.replace("force mentale", this.actor.characteristics["wp"].value);
2020-11-07 13:46:15 +01:00
}
2021-07-25 10:05:59 +02:00
2020-11-07 13:46:15 +01:00
// Iterate through characteristics
2023-01-15 10:10:26 +01:00
for (let ch in this.actor.characteristics) {
2020-11-07 13:46:15 +01:00
// If formula includes characteristic name
2023-01-15 10:10:26 +01:00
while (formula.includes(this.actor.characteristics[ch].label.toLowerCase())) {
2020-11-07 13:46:15 +01:00
// Determine if it's looking for the bonus or the value
if (formula.includes('bonus')) {
2023-01-15 10:10:26 +01:00
formula = formula.replace("bonus de " + game.wfrp4e.config.characteristics[ch].toLowerCase(), this.actor.characteristics[ch].bonus);
formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase() + " bonus", this.actor.characteristics[ch].bonus);
2020-11-07 13:46:15 +01:00
}
else
2023-01-15 10:10:26 +01:00
formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase(), this.actor.characteristics[ch].value);
2020-11-07 13:46:15 +01:00
}
}
2021-07-25 10:05:59 +02:00
return eval(formula);
}
catch (e) {
throw ui.notifications.error("Error: could not parse spell damage. See console for details")
}
}
2020-11-13 14:52:23 +01:00
/*---------------------------------------------------------------------*/
2023-01-15 10:10:26 +01:00
game.wfrp4e.entities.ItemWfrp4e.prototype.computeSpellPrayerFormula = function (type, aoe = false, formulaOverride) {
2021-07-25 10:05:59 +02:00
let formula = formulaOverride || this[type]?.value
if (Number.isNumeric(formula))
return formula
2020-11-07 13:46:15 +01:00
//console.log("Compute FR")
formula = formula.toLowerCase();
// Do not process these special values
2023-01-15 10:10:26 +01:00
if (formula != game.i18n.localize("You").toLowerCase() && formula != game.i18n.localize("Special").toLowerCase() && formula != game.i18n.localize("Instant").toLowerCase()) {
2020-11-07 13:46:15 +01:00
// Specific case, to avoid wrong matching with "Force"
2023-01-15 10:10:26 +01:00
if (formula.includes("force mentale")) {
2020-11-07 13:46:15 +01:00
// Determine if it's looking for the bonus or the value
if (formula.includes('bonus')) {
2023-01-15 10:10:26 +01:00
formula = formula.replace("bonus de force mentale", this.actor.characteristics["wp"].bonus);
formula = formula.replace("force mentale bonus", this.actor.characteristics["wp"].bonus);
2020-11-07 13:46:15 +01:00
}
else
2023-01-15 10:10:26 +01:00
formula = formula.replace("force mentale", this.actor.characteristics["wp"].value);
2020-11-07 13:46:15 +01:00
}
2023-01-15 10:10:26 +01:00
if (formula.includes("yard"))
formula = formula.replace('yard', "mètre");
if (formula.includes("yds"))
formula = formula.replace('yds', "m.");
2020-11-07 13:46:15 +01:00
// Iterate through remaining characteristics
2023-01-15 10:10:26 +01:00
for (let ch in this.actor.characteristics) {
2020-11-07 13:46:15 +01:00
// If formula includes characteristic name
//console.log("Testing :", ch, WFRP4E.characteristics[ch].toLowerCase());
2023-01-15 10:10:26 +01:00
if (formula.includes(game.wfrp4e.config.characteristics[ch].toLowerCase())) {
2020-11-07 13:46:15 +01:00
// Determine if it's looking for the bonus or the value
if (formula.includes('bonus')) {
2023-01-15 10:10:26 +01:00
formula = formula.replace("bonus de " + game.wfrp4e.config.characteristics[ch].toLowerCase(), this.actor.characteristics[ch].bonus);
formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase() + " bonus", this.actor.characteristics[ch].bonus);
2020-11-07 13:46:15 +01:00
}
else
2023-01-15 10:10:26 +01:00
formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase(), this.actor.characteristics[ch].value);
2020-11-07 13:46:15 +01:00
}
}
}
// If AoE - wrap with AoE ( )
if (aoe)
formula = "AoE (" + formula.capitalize() + ")";
2023-01-15 10:10:26 +01:00
2021-02-06 21:50:08 +01:00
//console.log("calculateSpellAttributes -> " + formula );
2020-11-07 13:46:15 +01:00
return formula.capitalize();
}
2020-11-13 14:52:23 +01:00
/*---------------------------------------------------------------------*/
// Converters area
2023-01-15 10:10:26 +01:00
if (typeof Babele !== 'undefined') {
Babele.get().register({
module: 'wh4-fr-translation',
lang: 'fr',
dir: 'compendium'
})
Babele.get().registerConverters({
2021-06-29 09:57:36 +02:00
2020-03-31 09:03:19 +02:00
"career_skills": (skills_list) => {
2020-11-10 15:01:06 +01:00
//console.log( "Thru here ...", compendium, skills_list);
2023-01-15 10:10:26 +01:00
if (skills_list) {
2020-05-05 09:21:03 +02:00
var i;
var len = skills_list.length;
2023-01-15 10:10:26 +01:00
var re = /(.*)\((.*)\)/i;
2020-05-05 09:21:03 +02:00
for (i = 0; i < len; i++) {
2021-04-29 09:01:22 +02:00
skills_list[i] = skills_list[i].trim();
2023-01-15 10:10:26 +01:00
var transl = game.babele.translate('wfrp4e-core.skills', { name: skills_list[i] }, true).name;
2022-10-03 12:14:34 +02:00
if (!transl) transl = skills_list[i]
2020-05-05 09:21:03 +02:00
//console.log("List ...", skills_list[i]);
2023-01-15 10:10:26 +01:00
if (transl == skills_list[i]) {
var res = re.exec(skills_list[i]);
if (res) {
2020-05-05 09:21:03 +02:00
//console.log("Matched/split:", res[1], res[2]);
2023-01-15 10:10:26 +01:00
var subword = game.i18n.localize(res[2].trim());
2020-05-05 09:21:03 +02:00
var s1 = res[1].trim() + " ()";
2023-01-15 10:10:26 +01:00
var translw = game.babele.translate('wfrp4e-core.skills', { name: s1 }, true).name;
2020-05-05 09:21:03 +02:00
if (translw != s1) {
var res2 = re.exec(translw);
2023-01-15 10:10:26 +01:00
transl = res2[1] + "(" + subword + ")";
2020-05-05 09:21:03 +02:00
} else {
s1 = res[1].trim() + " ( )";
2023-01-15 10:10:26 +01:00
translw = game.babele.translate('wfrp4e-core.skills', { name: s1 }, true).name;
2020-05-05 09:21:03 +02:00
var res2 = re.exec(translw);
2023-01-15 10:10:26 +01:00
transl = res2[1] + "(" + subword + ")";
}
2020-05-05 09:21:03 +02:00
}
}
2020-05-05 09:21:03 +02:00
skills_list[i] = transl;
}
}
2023-01-15 10:10:26 +01:00
return skills_list;
},
2023-01-15 10:10:26 +01:00
2022-10-21 18:24:39 +02:00
"resultConverter": (results, translated) => {
2022-11-16 20:57:41 +01:00
//console.log("STUF PARSING", results, translated)
2022-10-21 18:24:39 +02:00
if (translated) {
for (let data of results) {
2023-01-15 10:10:26 +01:00
if (translated[`${data.range[0]}-${data.range[1]}`]) {
2022-10-21 18:24:39 +02:00
data.text = translated[`${data.range[0]}-${data.range[1]}`]
}
}
return results
}
2023-01-15 10:10:26 +01:00
if (results[0].text.includes("wfrp4e-core.journal-entries")) {
2022-10-21 18:24:39 +02:00
for (let data of results) {
let career = data.text.match(/{(.*)}/)
2022-11-16 20:57:41 +01:00
//console.log(">>>>>", career)
2022-10-21 18:24:39 +02:00
if (career && career[1]) {
let careerFR = Babele.instance.converters.career_careergroup(career[1])
data.text = data.text.replace(career[1], careerFR)
}
}
}
2023-01-15 10:10:26 +01:00
if (results[0].documentCollection) {
2022-10-21 18:24:39 +02:00
return Babele.instance.converters.tableResults(results)
}
return results
},
2020-11-10 15:01:06 +01:00
"npc_details": (details) => {
//console.log("DETAILS: ", details);
let newDetails = duplicate(details);
2023-01-15 10:10:26 +01:00
if (details.species && details.species.value)
2020-11-11 19:08:20 +01:00
newDetails.species.value = game.i18n.localize(details.species.value);
2023-01-15 10:10:26 +01:00
if (details.gender && details.gender.value)
newDetails.gender.value = game.i18n.localize(details.gender.value);
if (details.class && details.class.value)
newDetails.class.value = game.i18n.localize(details.class.value);
2020-11-10 15:01:06 +01:00
return newDetails;
},
2021-06-29 09:57:36 +02:00
2023-01-15 10:10:26 +01:00
"career_talents": (talents_list) => {
var compendium = game.packs.find(p => p.collection === 'wfrp4e-core.talents');
var i;
2023-01-15 10:10:26 +01:00
if (talents_list) {
2020-05-05 09:21:03 +02:00
var len = talents_list.length;
2023-01-15 10:10:26 +01:00
var re = /(.*)\((.*)\)/i;
2020-05-05 09:21:03 +02:00
for (i = 0; i < len; i++) {
2023-01-15 10:10:26 +01:00
var transl = game.babele.translate('wfrp4e-core.talents', { name: talents_list[i] }, true).name;
2022-10-03 12:14:34 +02:00
if (!transl) transl = talents_list[i]
2023-01-15 10:10:26 +01:00
if (transl == talents_list[i]) {
var res = re.exec(talents_list[i]);
if (res) {
2020-05-05 09:21:03 +02:00
//console.log("Matched/split:", res[1], res[2]);
2023-01-15 10:10:26 +01:00
var subword = game.i18n.localize(res[2].trim());
2020-05-05 09:21:03 +02:00
var s1 = res[1].trim(); // No () in talents table
2023-01-15 10:10:26 +01:00
var translw = game.babele.translate('wfrp4e-core.talents', { name: s1 }, true).name;
2020-05-05 09:21:03 +02:00
if (translw != s1) {
2023-01-15 10:10:26 +01:00
transl = translw + " (" + subword + ")";
2020-05-05 09:21:03 +02:00
} else {
s1 = res[1].trim() + " ( )";
2023-01-15 10:10:26 +01:00
translw = game.babele.translate('wfrp4e-core.talents', { name: s1 }, true).name;
2020-05-05 09:21:03 +02:00
var res2 = re.exec(translw);
2023-01-15 10:10:26 +01:00
transl = res2[1] + " (" + subword + ")";
}
2020-05-05 09:21:03 +02:00
}
}
2020-05-05 09:21:03 +02:00
talents_list[i] = transl;
}
}
2023-01-15 10:10:26 +01:00
return talents_list;
2020-03-31 09:27:04 +02:00
},
"npc_characteristics": (chars) => { // Auto-convert char names in the sheet
for (var key in chars) {
2023-01-15 10:10:26 +01:00
var char = chars[key];
//console.log("Was here !", key, char );
var abrev = char["abrev"];
2020-06-06 13:27:59 +02:00
let toTransl = "CHAR." + abrev;
2023-01-15 10:10:26 +01:00
if (game.i18n.localize(toTransl) != toTransl) { // Manages unknown language
char["label"] = game.i18n.localize("CHAR." + abrev);
char["abrev"] = game.i18n.localize("CHARAbbrev." + abrev);
2020-06-06 13:27:59 +02:00
}
}
return chars;
},
2023-01-15 10:10:26 +01:00
"bestiary_traits": (beast_traits, translations) => {
if (!beast_traits) {
2022-10-02 19:17:50 +02:00
console.log("No beast traits found here ...")
return beast_traits
}
2023-01-15 10:10:26 +01:00
for (let trait_en of beast_traits) {
2020-11-08 23:12:52 +01:00
var special = "";
var nbt = "";
var name_en = trait_en.name.trim(); // strip \r in some traits name
2022-10-03 12:14:34 +02:00
if (!trait_en.name || trait_en.name.length == 0) {
2022-10-02 19:17:50 +02:00
console.log("Wrong item name found!!!!")
continue
2023-01-15 10:10:26 +01:00
}
2022-10-02 19:17:50 +02:00
//console.log(">>>>>>>> Parsing", trait_en.name)
2023-01-15 10:10:26 +01:00
if (trait_en.type == "trait") {
2022-10-02 19:17:50 +02:00
//console.log("Trait translation", compmod, trait_en)
2023-01-15 10:10:26 +01:00
if (name_en.includes("Tentacles")) { // Process specific Tentacles case
var re = /(.d*)x Tentacles/i;
var res = re.exec(name_en);
if (res && res[1])
2020-11-08 23:12:52 +01:00
nbt = res[1] + "x ";
name_en = "Tentacles";
2023-01-15 10:10:26 +01:00
} else if (name_en.includes("(") && name_en.includes(")")) { // Then process specific traits name with (xxxx) inside
var re = /(.*) \((.*)\)/i;
var res = re.exec(name_en);
2020-11-08 23:12:52 +01:00
name_en = res[1]; // Get the root traits name
2023-01-15 10:10:26 +01:00
special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
2020-11-08 23:12:52 +01:00
}
2023-01-15 10:10:26 +01:00
var trait_fr = game.babele.translate('wfrp4e-core.traits', { name: name_en }, true);
2022-10-02 19:17:50 +02:00
//console.log(">>>>> Trait ?", name_en, nbt, trait_fr, trait_fr.name, special);
2022-10-03 12:01:04 +02:00
trait_fr.name = trait_fr.name || trait_en.name
2020-11-08 23:12:52 +01:00
trait_en.name = nbt + trait_fr.name + special;
2023-01-15 10:10:26 +01:00
if (trait_fr.system && trait_fr.system.description && trait_fr.system.description.value) {
trait_en.system.description.value = trait_fr.system.description.value;
} else if (game.modules.get('wfrp4e-eis')) { // No description in the FR compendium -> test other compendium if presenr
trait_fr = game.babele.translate('wfrp4e-eis.eisitems', { name: name_en }, true);
trait_en.name = nbt + trait_fr.name + special;
if (trait_fr.system && trait_fr.system.description && trait_fr.system.description.value)
2022-09-30 20:56:12 +02:00
trait_en.system.description.value = trait_fr.system.description.value;
2023-01-15 10:10:26 +01:00
}
if (trait_en.system && trait_en.system.specification && isNaN(trait_en.system.specification.value)) { // This is a string, so translate it
//console.log("Translating : ", trait_en.system.specification.value);
trait_en.system.specification.value = game.i18n.localize(trait_en.system.specification.value.trim());
}
} else if (trait_en.type == "skill") {
if (name_en.includes("(") && name_en.includes(")")) { // Then process specific skills name with (xxxx) inside
var re = /(.*) +\((.*)\)/i;
var res = re.exec(name_en);
2020-11-08 23:12:52 +01:00
name_en = res[1].trim(); // Get the root skill name
2023-01-15 10:10:26 +01:00
special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
2020-11-08 23:12:52 +01:00
}
2023-01-15 10:10:26 +01:00
var trait_fr = game.babele.translate('wfrp4e-core.skills', { name: name_en }, true);
2020-11-08 23:12:52 +01:00
//console.log(">>>>> Skill ?", name_en, special, trait_fr.name, trait_fr);
2022-10-03 12:01:04 +02:00
trait_fr.name = trait_fr.name || name_en
2021-06-29 09:57:36 +02:00
if (trait_fr.name != name_en) { // Translation OK
2020-11-08 23:12:52 +01:00
trait_en.name = trait_fr.name + special;
2023-01-15 10:10:26 +01:00
if (trait_fr.system) {
2022-09-30 20:56:12 +02:00
trait_en.system.description.value = trait_fr.system.description.value;
2020-11-08 23:12:52 +01:00
}
}
2023-01-15 10:10:26 +01:00
} else if (trait_en.type == "prayer") {
var trait_fr = game.babele.translate('wfrp4e-core.prayers', { name: name_en }, true);
2020-11-08 23:12:52 +01:00
//console.log(">>>>> Prayer ?", name_en, special, trait_fr.name );
2022-10-03 12:14:34 +02:00
trait_fr.name = trait_fr.name || name_en
2020-11-08 23:12:52 +01:00
trait_en.name = trait_fr.name + special;
2023-01-15 10:10:26 +01:00
if (trait_fr.system && trait_fr.system.description && trait_fr.system.description.value)
trait_en.system.description.value = trait_fr.system.description.value;
} else if (trait_en.type == "spell") {
var trait_fr = game.babele.translate('wfrp4e-core.spells', { name: name_en }, true)
if (trait_fr.name == name_en) { // If no translation, test eisspells
trait_fr = game.babele.translate('wfrp4e-eis.eisspells', { name: name_en }, true);
2020-11-08 23:12:52 +01:00
}
2023-01-15 10:10:26 +01:00
if (trait_fr.name == name_en) { // If no translation, test unofficial grimoire
trait_fr = game.babele.translate('wfrp4e-unofficial-grimoire.ug-spells', { name: name_en }, true);
2020-11-08 23:12:52 +01:00
}
2022-10-03 12:14:34 +02:00
trait_fr.name = trait_fr.name || name_en
2020-11-08 23:12:52 +01:00
//console.log(">>>>> Spell ?", name_en, special, trait_fr.name );
trait_en.name = trait_fr.name + special;
2023-01-15 10:10:26 +01:00
if (trait_fr.system && trait_fr.system.description && trait_fr.system.description.value)
trait_en.system.description.value = trait_fr.system.description.value;
} else if (trait_en.type == "talent") {
if (name_en.includes("(") && name_en.includes(")")) { // Then process specific skills name with (xxxx) inside
var re = /(.*) +\((.*)\)/i;
var res = re.exec(name_en);
2020-11-08 23:12:52 +01:00
name_en = res[1].trim(); // Get the root talent name, no parenthesis this time...
2023-01-15 10:10:26 +01:00
special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
2020-11-08 23:12:52 +01:00
}
2023-01-15 10:10:26 +01:00
var trait_fr = game.babele.translate('wfrp4e-core.talents', { name: name_en }, true)
trait_fr.name = trait_fr.name || name_en // Security since babele v10
2022-02-01 22:41:49 +01:00
//console.log(">>>>> Talent ?", trait_fr, name_en, special, trait_fr.name);
2023-01-15 10:10:26 +01:00
if (trait_fr.name != "Sprinter" && trait_fr.name == name_en) { // If no translation, test ugtalents
trait_fr = game.babele.translate('wfrp4e-unofficial-grimoire.ug-careerstalentstraits', { name: name_en }, true);
trait_fr.name = trait_fr.name || name_en // Security since babele v10
2020-11-08 23:12:52 +01:00
}
2023-01-15 10:10:26 +01:00
if (trait_fr.name && (trait_fr.name == "Sprinter" || trait_fr.name != name_en)) { // Talent translated!
2022-10-03 12:01:04 +02:00
trait_en.name = trait_fr.name.trim() + special
2023-01-15 10:10:26 +01:00
if (trait_fr.system) { // Why ???
2022-09-30 20:56:12 +02:00
trait_en.system.description.value = trait_fr.system.description.value;
2020-11-08 23:12:52 +01:00
}
}
2023-01-15 10:10:26 +01:00
} else if (trait_en.type == "career") {
var career_fr = game.babele.translate('wfrp4e-core.careers', trait_en, true);
2022-10-03 12:14:34 +02:00
career_fr.name = career_fr.name || trait_en.name
//console.log(">>>>> Career ?", career_fr.name );
2022-09-30 20:56:12 +02:00
trait_en.system = duplicate(career_fr.system);
2022-10-02 19:17:50 +02:00
2023-01-15 10:10:26 +01:00
} else if (trait_en.type == "trapping" || trait_en.type == "weapon" || trait_en.type == "armour" || trait_en.type == "container" || trait_en.type == "money") {
var trapping_fr = game.babele.translate('wfrp4e-core.trappings', trait_en, true);
2020-11-08 23:12:52 +01:00
//console.log(">>>>> Trapping ?", name_en, trapping_fr.name);
2022-10-03 12:14:34 +02:00
trapping_fr.name = trapping_fr.name || trait_en.name
2023-01-15 10:10:26 +01:00
if (trapping_fr.system) {
trait_en.system.description = trapping_fr.system.description;
2020-11-08 23:12:52 +01:00
}
}
}
2022-10-02 19:17:50 +02:00
//console.log(">>>>>>>><OUTPUT", beast_traits)
return beast_traits
},
2020-03-31 09:27:04 +02:00
// To avoid duplicateing class for all careers
2023-01-15 10:10:26 +01:00
"generic_localization": (value) => {
2022-10-03 12:14:34 +02:00
let ret = value
2023-01-15 10:10:26 +01:00
if (value) {
ret = game.i18n.localize(value.trim());
2022-10-03 12:14:34 +02:00
if (!ret) ret = value
}
return ret
2023-01-15 10:10:26 +01:00
},
2020-04-01 00:41:20 +02:00
"trapping_qualities_flaws": (value) => {
2023-01-15 10:10:26 +01:00
if (value) {
2021-07-08 13:46:30 +02:00
let newQF = [];
2022-09-16 09:55:58 +02:00
//console.log("ATOUTS", value, typeof(value));
let list = value
2023-01-15 10:10:26 +01:00
if (typeof (value) == "string") {
2022-09-16 09:55:58 +02:00
let myList = value.split(",")
list = []
for (let l of myList) {
2023-01-15 10:10:26 +01:00
list.push({ name: l.trim() })
2022-09-16 09:55:58 +02:00
}
}
2023-01-15 10:10:26 +01:00
for (let i = 0; i < list.length; i++) {
newQF[i] = duplicate(list[i])
if (newQF[i].name == "Trap Blade") {
2021-07-08 13:46:30 +02:00
newQF[i].name = "TrapBlade"; // Auto-patch, without space!
2020-06-19 00:26:15 +02:00
//console.log("PATCHED", trim);
2020-04-01 00:41:20 +02:00
}
2022-10-03 12:14:34 +02:00
let oldName = newQF[i].name
2023-01-15 10:10:26 +01:00
newQF[i].name = game.i18n.localize(oldName)
2022-10-03 12:14:34 +02:00
if (!newQF[i].name) newQF[i].name = oldName
2020-03-31 17:44:46 +02:00
}
2021-07-08 13:46:30 +02:00
return newQF;
2020-03-31 17:44:46 +02:00
}
},
2020-03-31 09:27:04 +02:00
// Search back in careers the translated name of the groupe (as it is the name of the level career itself)
2023-01-15 10:10:26 +01:00
"career_careergroup": (value) => {
2020-10-06 08:25:51 +02:00
// Manage exception - Dirty hack
2023-01-15 10:10:26 +01:00
if (value == 'Slayer') {
return "Tueur";
2020-07-03 11:38:38 +02:00
}
2023-01-15 10:10:26 +01:00
if (value == 'Druidic Priest') {
2020-10-06 08:25:51 +02:00
return "Druide";
}
2023-01-15 10:10:26 +01:00
//console.log("Carre groupe : ", value )
2020-07-03 11:38:38 +02:00
// Per default
2023-01-15 10:10:26 +01:00
var compendium = game.packs.find(p => p.collection === 'wfrp4e-core.careers');
if (compendium) {
let newName = game.babele.translate('wfrp4e-core.careers', { name: value }).name
2022-10-03 12:14:34 +02:00
if (!newName) newName = value
return newName
2023-01-15 10:10:26 +01:00
} else {
ui.notifications.error("Impossible de trouver la carrière " + value + ". Elle n'est probablement pas traduite.", { permanent: true })
2022-10-03 12:14:34 +02:00
}
2022-10-21 18:24:39 +02:00
return value
2020-04-10 15:11:26 +02:00
},
2022-10-21 18:24:39 +02:00
2020-06-21 22:28:51 +02:00
"mutations_modifier": (value) => { // This is really UGLYYYY i know, but i started like this and discovered afterward that many strings were not easy to automate... Sorry :)
2020-06-14 21:22:07 +02:00
//console.log("Parsing mutation :", value);
2023-01-15 10:10:26 +01:00
value = value.toLowerCase();
2020-06-21 22:28:51 +02:00
value = value.replace("gain a broken condition if you fail a test derived from ", "Gagnez un état Brisé si vous échouez à un test dérivé de ");
2023-01-15 10:10:26 +01:00
value = value.replace("weapon skill", "Capacité de Combat");
value = value.replace("ballistic skill", "Capacité de Tir");
value = value.replace("strength", "Force");
value = value.replace("toughness", "Endurance");
value = value.replace("agility", "Agilité");
value = value.replace("dexterity", "Dextérité");
value = value.replace("willpower", "Force Mentale");
value = value.replace("fellowship", "Sociabilité");
value = value.replace("initiative", "Initiative");
value = value.replace("intelligence", "Intelligence");
2020-06-21 22:28:51 +02:00
value = value.replace("armor points to the head", "PA à la Tête");
value = value.replace("subject to frenzy", "Sujet à la Frénésie");
value = value.replace("you do not scar", "Aucune cicatrice");
value = value.replace("movement", "Mouvement");
value = value.replace("armor points to all locations", "PA sur tout le corps");
value = value.replace("to any test when alone", "à tout les tests lorsque seul");
value = value.replace("track", "Pistage");
value = value.replace("to any test not hurting another", "à tout les Tests n'aggressant pas autrui");
value = value.replace("on tests to hurt", "pour les tests impliquant une agression")
value = value.replace("to all language tests when speaking", "à tout les Tests de Langue lorsque vous parlez");
value = value.replace("on perception tests involving sight", "aux Tests de Perception impliquant la Vue");
value = value.replace("to all Sociabilité tests", "à tout les Tests de Sociabilité");
return value;
},
2021-02-06 21:50:08 +01:00
"talent_name": (name, translation) => {
2022-10-03 12:14:34 +02:00
console.log("NAME !!!", name, translation)
2021-02-06 21:50:08 +01:00
},
2023-01-15 10:10:26 +01:00
"effects": (effects, translations) => {
if (!effects) return;
if (!translations) return;
for (let i = 0; i < effects.length; i++) {
2021-02-06 21:50:08 +01:00
let effect = effects[i];
2021-05-06 21:51:06 +02:00
//console.log("EFFECT LABEL1:", effect );
2023-01-15 10:10:26 +01:00
effect.label = translations['label' + i];
2021-02-06 21:50:08 +01:00
}
return effects
},
2023-01-15 10:10:26 +01:00
"diseases_effects": (effects, translations) => {
if (!effects) return;
for (let i = 0; i < effects.length; i++) {
2021-02-06 21:50:08 +01:00
let effect = effects[i];
let label = effect.label;
let gravity = "";
2023-01-15 10:10:26 +01:00
if (label.includes("(") && label.includes(")")) { // Then process specific skills name with (xxxx) inside
var re = /(.*) +\((.*)\)/i;
var res = re.exec(label);
2021-02-06 21:50:08 +01:00
label = res[1].trim(); // Get the gravity
2023-01-15 10:10:26 +01:00
gravity = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
2021-02-06 21:50:08 +01:00
}
2023-01-15 10:10:26 +01:00
effect.label = game.i18n.localize(label) + gravity;
2021-02-06 21:50:08 +01:00
}
},
2020-04-10 15:11:26 +02:00
// Auto-translate duration
"spells_duration_range_target_damage": (value) => {
2020-04-10 17:36:32 +02:00
//console.log("Spell duration/range/damage/target :", value);
2023-01-15 10:10:26 +01:00
if (value == "") return ""; // Hop !
if (value == "Touch") return "Contact"; // Hop !
if (value == "You") return "Vous"; // Hop !
if (value == "Instant") return "Instantané"; // Hop !
2020-04-10 15:11:26 +02:00
var translw = value;
2023-01-15 10:10:26 +01:00
var re = /(.*) Bonus (\w*)/i;
var res = re.exec(value);
2020-04-10 15:11:26 +02:00
var unit = "";
2023-01-15 10:10:26 +01:00
if (res) { // Test "<charac> Bonus <unit>" pattern
if (res[1]) { // We have char name, then convert it
translw = "Bonus de " + game.i18n.localize(res[1].trim());
}
2020-04-10 15:11:26 +02:00
unit = res[2];
2023-01-15 10:10:26 +01:00
} else {
2020-04-10 15:11:26 +02:00
re = /(\d+) (\w+)/i;
2023-01-15 10:10:26 +01:00
res = re.exec(value);
2020-04-10 15:11:26 +02:00
if (res) { // Test : "<number> <unit>" pattern
2023-01-15 10:10:26 +01:00
translw = res[1];
2020-04-10 15:11:26 +02:00
unit = res[2];
} else { // Test
re = /(\w+) (\w+)/i;
2023-01-15 10:10:26 +01:00
res = re.exec(value);
2020-04-10 15:11:26 +02:00
if (res) { // Test : "<charac> <unit>" pattern
2023-01-15 10:10:26 +01:00
translw = game.i18n.localize(res[1].trim());
2020-04-10 15:11:26 +02:00
unit = res[2];
2023-01-15 10:10:26 +01:00
}
2020-04-10 15:11:26 +02:00
}
2023-01-15 10:10:26 +01:00
}
if (unit == "hour") unit = "heure";
if (unit == "hours") unit = "heures";
if (unit == "days") unit = "jours";
if (unit == "yard") unit = "mètre";
if (unit == "yards") unit = "mètres";
2020-04-10 15:11:26 +02:00
translw += " " + unit;
2023-01-15 10:10:26 +01:00
return translw;
2020-03-31 17:44:46 +02:00
}
2023-01-15 10:10:26 +01:00
});
2020-03-27 23:12:43 +01:00
}
2023-01-15 10:10:26 +01:00
});
2020-04-12 08:59:47 +02:00
2022-01-30 09:18:49 +01:00
/* -------------------------------------------- */
// Register world usage statistics
2023-01-15 10:10:26 +01:00
function registerUsageCount(registerKey) {
if (game.user.isGM) {
2022-01-30 09:18:49 +01:00
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
2022-09-01 08:18:00 +02:00
default: "",
2022-01-30 09:18:49 +01:00
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
2023-01-15 10:10:26 +01:00
if (worldKey == undefined || worldKey == "") {
2022-01-30 09:18:49 +01:00
worldKey = randomID(32)
2023-01-15 10:10:26 +01:00
game.settings.set(registerKey, "world-key", worldKey)
2022-01-30 09:18:49 +01:00
}
// Simple API counter
2022-09-01 08:18:00 +02:00
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
2022-02-19 09:30:28 +01:00
$.ajax(regURL)
2022-01-30 09:18:49 +01:00
/* -------------------------------------------- */
}
}
/*---------------------------------------------------------------------*/
Hooks.once('ready', () => {
2023-01-15 10:10:26 +01:00
2022-01-30 09:18:49 +01:00
registerUsageCount("wh4-fr-translation")
});