109 lines
3.5 KiB
JavaScript
109 lines
3.5 KiB
JavaScript
import { RdDBonus } from "../rdd-bonus.js"
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import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
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import { PART_CARAC } from "./roll-part-carac.mjs"
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import { PART_COMP } from "./roll-part-comp.mjs"
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import { RollPartSelect } from "./roll-part-select.mjs"
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import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
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export const PART_ATTAQUE = 'attaque'
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const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
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export class RollPartAttaque extends RollPartSelect {
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get code() { return PART_ATTAQUE }
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get section() { return ROLLDIALOG_SECTION.CHOIX }
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visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_ATTAQUE) }
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loadRefs(rollData) {
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const refs = this.getRefs(rollData)
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const attaques = rollData.active.actor.listAttaques()
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refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
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refs.tactiques = TACTIQUES
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if (refs.attaques.length > 0) {
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this.$selectAttaque(rollData)
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}
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}
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store(rollData, targetData) {
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super.store(rollData, targetData)
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this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg
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}
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restore(rollData) {
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super.restore(rollData)
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this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg
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}
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choices(refs) { return refs.attaques }
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static $extractAttaque(attaque, actor) {
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return foundry.utils.mergeObject({
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key: `${attaque.action}::${attaque.label}`,
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tactique: TACTIQUES[0]
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},
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attaque
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)
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}
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prepareContext(rollData) {
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const current = this.getCurrent(rollData)
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current.dmg = RdDBonus.dmgRollV2(rollData, current)
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}
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getAjustements(rollData) {
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const current = this.getCurrent(rollData)
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const ajustements = []
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if (current.tactique) {
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ajustements.push({ label: current.tactique.label, diff: current.tactique.attaque })
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}
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if (rollData.opponent?.surprise) {
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ajustements.push({ label: rollData.opponent.surprise.label, diff: rollData.opponent.surprise.attaque })
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}
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return ajustements
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}
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$selectAttaque(rollData, key) {
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this.selectByKey(rollData, key)
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}
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async _onRender(rollDialog, context, options) {
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const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
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const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
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const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
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const current = this.getCurrent(rollDialog.rollData)
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selectAttaque.addEventListener("change", e => {
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const selectOptions = e.currentTarget.options
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const index = selectOptions.selectedIndex
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this.$selectAttaque(rollDialog.rollData, selectOptions[index]?.value)
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rollDialog.render()
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})
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selectTactique.addEventListener("change", e => {
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const selectOptions = e.currentTarget.options
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const index = selectOptions.selectedIndex
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current.tactique = RdDBonus.find(selectOptions[index]?.value)
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rollDialog.render()
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})
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checkMortalite?.addEventListener("change", e => {
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current.dmg.mortalite = (e.currentTarget.checked ? 'mortel' : 'non-mortel')
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rollDialog.render()
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})
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}
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impactOtherPart(part, rollData) {
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if (this.visible(rollData)) {
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const current = this.getCurrent(rollData)
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switch (part.code) {
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case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key])
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case PART_COMP: return part.filterComps(rollData, [current.comp.name])
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}
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}
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return undefined
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}
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}
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