import { RdDBonus } from "../rdd-bonus.js" import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs" import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_COMP } from "./roll-part-comp.mjs" import { RollPartSelect } from "./roll-part-select.mjs" import { ROLLDIALOG_SECTION } from "./roll-part.mjs" export const PART_ATTAQUE = 'attaque' const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique) export class RollPartAttaque extends RollPartSelect { get code() { return PART_ATTAQUE } get section() { return ROLLDIALOG_SECTION.CHOIX } visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_ATTAQUE) } loadRefs(rollData) { const refs = this.getRefs(rollData) const attaques = rollData.active.actor.listAttaques() refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor)) refs.tactiques = TACTIQUES if (refs.attaques.length > 0) { this.$selectAttaque(rollData) } } store(rollData, targetData) { super.store(rollData, targetData) this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg } restore(rollData) { super.restore(rollData) this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg } choices(refs) { return refs.attaques } static $extractAttaque(attaque, actor) { return foundry.utils.mergeObject({ key: `${attaque.action}::${attaque.label}`, tactique: TACTIQUES[0] }, attaque ) } prepareContext(rollData) { const current = this.getCurrent(rollData) current.dmg = RdDBonus.dmgRollV2(rollData, current) } getAjustements(rollData) { const current = this.getCurrent(rollData) const ajustements = [] if (current.tactique) { ajustements.push({ label: current.tactique.label, diff: current.tactique.attaque }) } if (rollData.opponent?.surprise) { ajustements.push({ label: rollData.opponent.surprise.label, diff: rollData.opponent.surprise.attaque }) } return ajustements } $selectAttaque(rollData, key) { this.selectByKey(rollData, key) } async _onRender(rollDialog, context, options) { const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`) const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`) const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`) const current = this.getCurrent(rollDialog.rollData) selectAttaque.addEventListener("change", e => { const selectOptions = e.currentTarget.options const index = selectOptions.selectedIndex this.$selectAttaque(rollDialog.rollData, selectOptions[index]?.value) rollDialog.render() }) selectTactique.addEventListener("change", e => { const selectOptions = e.currentTarget.options const index = selectOptions.selectedIndex current.tactique = RdDBonus.find(selectOptions[index]?.value) rollDialog.render() }) checkMortalite?.addEventListener("change", e => { current.dmg.mortalite = (e.currentTarget.checked ? 'mortel' : 'non-mortel') rollDialog.render() }) } impactOtherPart(part, rollData) { if (this.visible(rollData)) { const current = this.getCurrent(rollData) switch (part.code) { case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key]) case PART_COMP: return part.filterComps(rollData, [current.comp.name]) } } return undefined } }