Files
foundryvtt-reve-de-dragon/module/roll/roll-mode-jeu.mjs

17 lines
470 B
JavaScript

import { PART_JEU } from "./roll-part-jeu.mjs"
import { RollMode } from "./roll-mode.mjs"
import { ROLL_MODE_JEU } from "./roll-constants.mjs"
export class RollModeJeu extends RollMode {
get code() { return ROLL_MODE_JEU }
get name() { return `Jouer` }
visible(rollData) { return rollData.active.actor.isPersonnage() }
title(rollData) {
if (rollData.opponent) {
return `joue contre`
}
return `joue: ${rollData.current[PART_JEU].label}`
}
}