Fix regression sur rencontre TMR et ajout table résolution contextuelle #228

Merged
vincent.vandeme merged 1 commits from working into master 2020-11-12 23:51:26 +01:00
2 changed files with 32 additions and 11 deletions

View File

@ -151,6 +151,10 @@ export class RdDResolutionTable {
}
/* -------------------------------------------- */
static buildHTMLTableExtract(caracValue, levelValue) {
return this.buildHTMLTable(caracValue, levelValue, caracValue - 2, caracValue + 2, levelValue - 5, levelValue + 5)
}
static buildHTMLTable(caracValue, levelValue, minCarac = 1, maxCarac = 21, minLevel = -10, maxLevel = 11) {
return this._buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel)
}
@ -162,7 +166,7 @@ export class RdDResolutionTable {
minLevel = Math.max(minLevel, -10);
maxLevel = Math.min(maxLevel, 22);
var table = $("<table class='table-resolution'/>")
let table = $("<table class='table-resolution'/>")
.append(this._buildHTMLHeader(this.resolutionTable[0], minLevel, maxLevel));
for (var carac = minCarac; carac <= maxCarac; carac++) {
@ -172,8 +176,16 @@ export class RdDResolutionTable {
}
static _buildHTMLHeader(dataRow, minLevel, maxLevel) {
var tr = $("<tr/>");
for (var difficulte = minLevel; difficulte <= maxLevel; difficulte++) {
let tr = $("<tr/>");
let max = maxLevel;
if (minLevel > -8) {
tr.append($("<th class='table-resolution-level'/>").text("-8"))
}
if (minLevel > -7) {
tr.append($("<th class='table-resolution-level'/>").text("..."));
}
for (let difficulte = minLevel; difficulte <= max; difficulte++) {
const niveau = dataRow[difficulte + 10].niveau;
const txt = (niveau > 0 ? "+" : "") + niveau;
tr.append($("<th class='table-resolution-level'/>").text(txt));
@ -182,9 +194,18 @@ export class RdDResolutionTable {
}
static _buildHTMLRow(dataRow, rowIndex, caracValue, levelValue, minLevel, maxLevel) {
var tr = $("<tr/>");
for (var difficulte = minLevel; difficulte <= maxLevel; difficulte++) {
var td = $("<td/>");
let tr = $("<tr/>");
let max = maxLevel;
if (minLevel > -8) {
let score = dataRow[-8 + 10].score;
tr.append($("<td class='table-resolution-carac'/>").text(score))
}
if (minLevel > -7) {
tr.append($("<td/>"))
}
for (let difficulte = minLevel; difficulte <= max; difficulte++) {
let td = $("<td/>");
let score = dataRow[difficulte + 10].score;
if (rowIndex == caracValue && levelValue == difficulte) {
td.addClass('table-resolution-target');

View File

@ -71,7 +71,7 @@ export class RdDRollDialog extends Dialog {
$("#roll-param").text(rollData.selectedCarac.value + " / " + rollData.finalLevelStr);
$("#compdialogTitle").text(RdDRollDialog._getTitle(rollData));
$(".table-resolution").remove();
$("#resolutionTable").append(RdDResolutionTable.buildHTMLTable(caracValue, rollLevel, caracValue - 2, caracValue + 2));
$("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(caracValue, rollLevel));
}
// Setup everything onload
@ -91,25 +91,25 @@ export class RdDRollDialog extends Dialog {
// Update !
html.find('#bonusmalus').click((event) => {
rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
console.debug("RdDRollDialog","BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) );
console.debug("RdDRollDialog","BM CLICKED !!!", rollData);
updateRollResult(rollData);
});
html.find('#carac').click((event) => {
let caracKey = event.currentTarget.value;
rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData);
updateRollResult(rollData);
});
html.find('#draconic').click((event) => {
let draconicKey = event.currentTarget.value;
rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac
console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData);
updateRollResult(rollData);
});
html.find('#sort').click((event) => {
let sortKey = event.currentTarget.value;
rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData);
updateRollResult(rollData);
});