This website requires JavaScript.
Explore
Help
Register
Sign In
public
/
foundryvtt-reve-de-dragon
Watch
1
Star
1
Fork
1
You've already forked foundryvtt-reve-de-dragon
Code
Issues
4
Pull Requests
Projects
Releases
143
Wiki
Activity
Labels
Milestones
New Issue
0 Open
50 Closed
Label
Show archived labels
Use
alt
+
click/enter
to exclude labels
All labels
No label
Bug
Doing
Duplicated
Feature
To Do
bug
duplicate
enhancement
help wanted
invalid
question
wontfix
Milestone
All milestones
No milestones
Open milestones
v1.5
v1.6
Closed milestones
v1.0.0
v1.1.0
v1.2.0
v1.3.0
v1.4.0
Project
All projects
No project
Author
All authors
Assignee
All assignees
No assignee
VincentVk
uberwald
Sort
Newest
Oldest
Recently updated
Least recently updated
Most commented
Least commented
Nearest due date
Farthest due date
0 Open
50 Closed
Close
Label
Clear labels
Bug
Doing
Duplicated
Feature
To Do
bug
duplicate
enhancement
help wanted
invalid
question
wontfix
Milestone
No milestone
Open milestones
v1.5
v1.6
Open milestones
v1.0.0
v1.1.0
v1.2.0
v1.3.0
v1.4.0
Projects
Clear projects
Assignee
Clear assignees
No assignee
VincentVk
uberwald
Gestion des jets de vie/d'endurance des blessures graves & critiques
Feature
4
#105
by vincent.vandeme was closed
2021-01-03 16:24:29 +01:00
v1.2.0
Permettre de configurer une difficulté standard
Feature
4
#104
by vincent.vandeme was closed
2021-01-04 16:53:54 +01:00
v1.2.0
Pouvoir proposer des rappels sur les conditions standards
Feature
4
#102
by vincent.vandeme was closed
2021-01-13 10:41:17 +01:00
v1.2.0
Gestion des status effect pour les demi-surprises
Feature
2
#101
by vincent.vandeme was closed
2021-01-13 09:00:55 +01:00
v1.2.0
Amélioration de l'encaissement
Feature
9
#100
by vincent.vandeme was closed
2021-01-09 22:02:44 +01:00
v1.2.0
Le fenêtre d'un Personnage joueur touché s'ouvre dans la fenêtre du MJ
3
#99
by vincent.vandeme was closed
2021-01-04 00:42:28 +01:00
v1.2.0
Une 3eme grave transformée en critique n'applique pas les pertes endurance/vie de la critique
Bug
Doing
4
#98
by vincent.vandeme was closed
2021-01-03 10:53:18 +01:00
v1.2.0
Ne pas proposer l'option particulière en rapidité pour les armes lentes
Bug
3
#97
by vincent.vandeme was closed
2021-01-04 00:32:15 +01:00
v1.2.0
Prise en compte du malus d'état général pas pris en compte sur initiative
Bug
3
#96
by vincent.vandeme was closed
2021-01-03 10:06:13 +01:00
v1.2.0
Ne pas proposer les armes non-équipées (ou dans un sac à dos) pour le combat
7
#95
by vincent.vandeme was closed
2021-01-03 09:58:44 +01:00
v1.2.0
Créer les tâches de soins de blessures
2
#94
by vincent.vandeme was closed
2021-01-03 01:27:12 +01:00
v1.2.0
Gestion des sons : ajouter une option de contrôle
Feature
3
#93
by LeRatierBretonnien was closed
2021-01-12 20:59:11 +01:00
v1.2.0
Impossible de choisir d'utiliser une arme à 2 mains
Bug
Doing
5
#92
by vincent.vandeme was closed
2021-01-01 23:21:15 +01:00
v1.2.0
Gestion des modifications de cases permanentes
Feature
5
#90
by LeRatierBretonnien was closed
2020-12-30 21:18:09 +01:00
v1.2.0
Gestion des queues en lien avec les TMR
Feature
6
#89
by LeRatierBretonnien was closed
2020-12-30 18:10:57 +01:00
v1.2.0
Gestion des dépenses/argent/monnaie
3
#88
by LeRatierBretonnien was closed
2021-01-01 21:12:18 +01:00
v1.2.0
En cas d'échec total de combat, demander au joueur s'il veut lancer la maladresse
Bug
3
#86
by vincent.vandeme was closed
2021-01-07 03:04:56 +01:00
v1.2.0
Les sous-menus de combat devraient s'afficher lorsque le token entre en combat
Bug
3
#85
by vincent.vandeme was closed
2021-01-05 15:28:18 +01:00
v1.2.0
Gestion de la réserve en Fleuve
Feature
2
#84
by LeRatierBretonnien was closed
2020-12-30 12:21:32 +01:00
v1.2.0
Gestion des têtes spéciales
2
#83
by LeRatierBretonnien was closed
2020-12-30 21:18:31 +01:00
v1.2.0
First
Previous
1
2
3
Next
Last