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| 52e1f9dfbf | 
							
								
								
									
										38
									
								
								changelog.md
									
									
									
									
									
								
							
							
						
						
									
										38
									
								
								changelog.md
									
									
									
									
									
								
							@@ -1,4 +1,42 @@
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		||||
# 12.0
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		||||
## 12.0.15 - Le messager d'Astrobazzarh
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		||||
- Correction des faces de dés personalisés dice-so-nice
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		||||
- Les messages de maladies ne sont plus publics
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		||||
- Les messages privés dans les TMR sont aussi envoyés au GM
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		||||
- Les informations de compétences pouvant augmenter s'affichent comme tooltips
 | 
			
		||||
- Amélioration du rendu des tables de compendiums (commande /table)
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		||||
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		||||
## 12.0.14 - Les légions d'Astrobazzarh
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		||||
- Feuille de PNJ:
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  - boutons standard (encaissement, ...)
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  - boutons pour ajuster les compteurs
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		||||
  - visualisation des blessures
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		||||
  - click sur blessure pour ajouter/enlever
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		||||
  - gestion des armes
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		||||
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		||||
## 12.0.13 - La Chance d'Astrobazzarh
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		||||
- Fix: jets de caractéristiques
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		||||
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		||||
## 12.0.12 - L'étalage d'Astrobazzarh
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- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
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		||||
- Début de Feuille PNJ au format des encarts Scriptarium
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		||||
  - support des jets de caractéristiques
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		||||
  - support des jets de compétences
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## 12.0.11 - Le scriptorium d'Astrobazzarh
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- ajout d'un bouton pour générer les éléments de description d'un personnage
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		||||
- ajout du logo en background dans la liste des systèmes Foundry
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		||||
- ajout d'un champ pour le métier
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		||||
- export scriptarium
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		||||
  - encodage de l'export en windows-1252
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		||||
  - export de l'esquive avec armure et sans armure
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		||||
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		||||
## 12.0.10 - Le scriptorium d'Astrobazzarh
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		||||
- corrections de l'export scriptarium
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		||||
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		||||
## 12.0.9 - Le scriptorium d'Astrobazzarh
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- ajout d'une fonction avancée pour exporter les personnages dans un format csv
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## 12.0.8 - La quincaillerie d'Astrobazzarh
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- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
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		||||
- Ecaille d'efficacité
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		||||
 
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		||||
@@ -9,7 +9,7 @@ export class DialogItemVente extends Dialog {
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    const venteData = {
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      item: item,
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      alias: item.actor?.name ?? game.user.name,
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      vendeurId: item.actor.id,
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      vendeurId: item.actor?.id,
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      prixOrigine: item.calculerPrixCommercant(),
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		||||
      prixUnitaire: item.calculerPrixCommercant(),
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		||||
      prixLot: item.calculerPrixCommercant(),
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		||||
 
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@@ -17,6 +17,7 @@ import { RdDItemBlessure } from "./item/blessure.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
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import { RdDCoeur } from "./coeur/rdd-coeur.js";
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import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
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		||||
/* -------------------------------------------- */
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		||||
/**
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		||||
@@ -127,7 +128,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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		||||
      this.render(true);
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		||||
    });
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		||||
 | 
			
		||||
    this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
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		||||
    this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
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		||||
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		||||
    // Everything below here is only needed if the sheet is editable
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		||||
    if (!this.options.editable) return;
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		||||
@@ -185,7 +186,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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		||||
    this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
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		||||
    this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
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		||||
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		||||
    this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
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		||||
    this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
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		||||
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		||||
    this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
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		||||
    this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
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		||||
@@ -198,6 +199,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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		||||
    this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
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		||||
    this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
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		||||
 | 
			
		||||
    this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
 | 
			
		||||
    if (game.user.isGM) {
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		||||
      // experience log
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		||||
      this.html.find('.experiencelog-delete').click(async event => {
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		||||
@@ -216,9 +218,9 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
    }
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		||||
 | 
			
		||||
    // Points de reve actuel
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		||||
    this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
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		||||
    this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
 | 
			
		||||
    this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
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		||||
    this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
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		||||
    this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
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		||||
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		||||
    // Initiative pour l'arme
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    this.html.find('.arme-initiative a').click(async event => {
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		||||
@@ -232,10 +234,10 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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		||||
    });
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		||||
    // Display TMR
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		||||
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		||||
    this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
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		||||
    this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
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		||||
    this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
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		||||
    this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
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		||||
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		||||
    this.html.find('.repos').click(async event => await this.actor.repos())
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		||||
    this.html.find('.button-repos').click(async event => await this.actor.repos())
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		||||
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		||||
    this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
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		||||
    this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
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		||||
@@ -277,7 +279,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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    this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
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		||||
    this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
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		||||
    this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
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		||||
    this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
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		||||
    this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
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		||||
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		||||
    this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
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		||||
    this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
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		||||
 
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		||||
							
								
								
									
										107
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
									
										107
									
								
								module/actor.js
									
									
									
									
									
								
							@@ -32,7 +32,7 @@ import { RdDItemBlessure } from "./item/blessure.js";
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		||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
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		||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
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		||||
import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js";
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		||||
import { TYPES } from "./item.js";
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		||||
import { ITEM_TYPES } from "./item.js";
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		||||
import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
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		||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
 | 
			
		||||
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
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		||||
@@ -92,7 +92,7 @@ export class RdDActor extends RdDBaseActorSang {
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		||||
 | 
			
		||||
  /* -------------------------------------------- */
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  canReceive(item) {
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    return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type)
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		||||
    return ![ITEM_TYPES.competencecreature, ITEM_TYPES.tarot, ITEM_TYPES.service].includes(item.type)
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		||||
  }
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		||||
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		||||
  isPersonnageJoueur() {
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		||||
@@ -125,7 +125,7 @@ export class RdDActor extends RdDBaseActorSang {
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		||||
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		||||
  /* -------------------------------------------- */
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  getMalusArmure() {
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		||||
    return this.itemTypes[TYPES.armure].filter(it => it.system.equipe)
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		||||
    return this.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
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		||||
      .map(it => it.system.malus)
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      .reduce(Misc.sum(), 0);
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		||||
  }
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@@ -142,7 +142,7 @@ export class RdDActor extends RdDBaseActorSang {
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  /* -------------------------------------------- */
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  getDemiReve() { return this.system.reve.tmrpos.coord }
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		||||
  getDraconicList() { return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic') }
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		||||
  getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
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		||||
  getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
 | 
			
		||||
  getDraconicOuPossession() {
 | 
			
		||||
    return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
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@@ -153,13 +153,13 @@ export class RdDActor extends RdDBaseActorSang {
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		||||
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		||||
  /* -------------------------------------------- */
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		||||
  async $perteRevePotionsEnchantees() {
 | 
			
		||||
    let potions = this.itemTypes[TYPES.potion]
 | 
			
		||||
    let potions = this.itemTypes[ITEM_TYPES.potion]
 | 
			
		||||
      .filter(it => Grammar.includesLowerCaseNoAccent(it.system.categorie, 'enchanté') && !it.system.prpermanent)
 | 
			
		||||
 | 
			
		||||
    const potionUpdates = await Promise.all(potions.map(async it => {
 | 
			
		||||
      const nouveauReve = Math.max(it.system.pr - 1, 0)
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
 | 
			
		||||
          pr: nouveauReve,
 | 
			
		||||
          alias: this.name,
 | 
			
		||||
@@ -210,7 +210,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async grisReve(nbJours) {
 | 
			
		||||
    let message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: `${nbJours} jours de gris rêve sont passés. `
 | 
			
		||||
    };
 | 
			
		||||
    for (let i = 0; i < nbJours; i++) {
 | 
			
		||||
@@ -264,7 +264,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  async dormirChateauDormant() {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) {
 | 
			
		||||
      const message = {
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: ""
 | 
			
		||||
      };
 | 
			
		||||
 | 
			
		||||
@@ -345,7 +345,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _recupererBlessures(message, isMaladeEmpoisonne) {
 | 
			
		||||
    const timestamp = game.system.rdd.calendrier.getTimestamp()
 | 
			
		||||
    const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
 | 
			
		||||
    const blessures = this.filterItems(it => it.system.gravite > 0, ITEM_TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
 | 
			
		||||
 | 
			
		||||
    await Promise.all(blessures.map(async b => b.recuperationBlessure({
 | 
			
		||||
      actor: this,
 | 
			
		||||
@@ -361,7 +361,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _recupererVie(message, isMaladeEmpoisonne) {
 | 
			
		||||
    const tData = this.system
 | 
			
		||||
    let blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure);
 | 
			
		||||
    let blessures = this.filterItems(it => it.system.gravite > 0, ITEM_TYPES.blessure);
 | 
			
		||||
    if (blessures.length > 0) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
@@ -400,7 +400,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async remiseANeuf() {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: 'Remise à neuf de ' + this.name
 | 
			
		||||
    });
 | 
			
		||||
    await this.supprimerBlessures(it => true);
 | 
			
		||||
@@ -417,7 +417,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async dormir(heures, options = { grisReve: false, chateauDormant: false }) {
 | 
			
		||||
    const message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: this.name + ': '
 | 
			
		||||
    };
 | 
			
		||||
    const insomnie = this.system.sommeil?.insomnie || heures == 0;
 | 
			
		||||
@@ -488,7 +488,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      else {
 | 
			
		||||
        if (!ReglesOptionnelles.isUsing("recuperation-reve")) {
 | 
			
		||||
          ChatMessage.create({
 | 
			
		||||
            whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
            whisper: ChatUtility.getOwners(this),
 | 
			
		||||
            content: `Pas de récupération de rêve (${reve} points ignorés)`
 | 
			
		||||
          });
 | 
			
		||||
          jetsReve.push(0);
 | 
			
		||||
@@ -636,7 +636,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async sortMisEnReserve(sort, draconic, coord, ptreve) {
 | 
			
		||||
    await this.createEmbeddedDocuments("Item", [{
 | 
			
		||||
      type: TYPES.sortreserve,
 | 
			
		||||
      type: ITEM_TYPES.sortreserve,
 | 
			
		||||
      name: sort.name,
 | 
			
		||||
      img: sort.img,
 | 
			
		||||
      system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
 | 
			
		||||
@@ -919,7 +919,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    await this.createEmbeddedDocuments('Item', [souffle]);
 | 
			
		||||
    if (options.chat) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: this.name + " subit un Souffle de Dragon  : " + souffle.name
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -939,7 +939,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    await this.createEmbeddedDocuments('Item', [queue]);
 | 
			
		||||
    if (options.chat) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: this.name + " subit une Queue de Dragon : " + queue.name
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -977,7 +977,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: `${raison} : ré-insertion aléatoire.`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name)
 | 
			
		||||
      whisper: ChatUtility.getOwners(this)
 | 
			
		||||
    });
 | 
			
		||||
    await this.forcerPositionTMRInconnue(tmr);
 | 
			
		||||
    return tmr;
 | 
			
		||||
@@ -991,24 +991,24 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  buildTMRInnaccessible() {
 | 
			
		||||
    return this.items.filter(it => it.type == TYPES.casetmr).filter(it => EffetsDraconiques.isInnaccessible(it)).map(it => it.system.coord)
 | 
			
		||||
    return this.items.filter(it => it.type == ITEM_TYPES.casetmr).filter(it => EffetsDraconiques.isInnaccessible(it)).map(it => it.system.coord)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getRencontresTMR() {
 | 
			
		||||
    return this.itemTypes[TYPES.rencontre];
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.rencontre];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async deleteRencontreTMRAtPosition() {
 | 
			
		||||
    const rencontreIds = this.itemTypes[TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id)
 | 
			
		||||
    const rencontreIds = this.itemTypes[ITEM_TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id)
 | 
			
		||||
    if (rencontreIds.length > 0) {
 | 
			
		||||
      await this.deleteEmbeddedDocuments('Item', rencontreIds)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getRencontreTMREnAttente() {
 | 
			
		||||
    return this.itemTypes[TYPES.rencontre].find(this.filterRencontreTMRDemiReve())
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.rencontre].find(this.filterRencontreTMRDemiReve())
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  filterRencontreTMRDemiReve() {
 | 
			
		||||
@@ -1082,7 +1082,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    const jetMoral = await this._jetDeMoral(situation);
 | 
			
		||||
    const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
 | 
			
		||||
    });
 | 
			
		||||
    return jetMoral.ajustement;
 | 
			
		||||
@@ -1160,11 +1160,11 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    if (result) { return result }
 | 
			
		||||
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case TYPES.potion: return await this.consommerPotion(item, onActionItem);
 | 
			
		||||
      case TYPES.livre: return await this.actionLire(item);
 | 
			
		||||
      case TYPES.conteneur: return await item.sheet.render(true);
 | 
			
		||||
      case TYPES.herbe: return await this.actionHerbe(item, onActionItem);
 | 
			
		||||
      case TYPES.queue: case TYPES.ombre: return await this.actionRefoulement(item);
 | 
			
		||||
      case ITEM_TYPES.potion: return await this.consommerPotion(item, onActionItem);
 | 
			
		||||
      case ITEM_TYPES.livre: return await this.actionLire(item);
 | 
			
		||||
      case ITEM_TYPES.conteneur: return await item.sheet.render(true);
 | 
			
		||||
      case ITEM_TYPES.herbe: return await this.actionHerbe(item, onActionItem);
 | 
			
		||||
      case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return await this.actionRefoulement(item);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
@@ -1419,7 +1419,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
@@ -1505,7 +1505,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
        }
 | 
			
		||||
        if (display) {
 | 
			
		||||
          ChatMessage.create({
 | 
			
		||||
            whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
            whisper: ChatUtility.getOwners(this),
 | 
			
		||||
            content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
 | 
			
		||||
          });
 | 
			
		||||
        }
 | 
			
		||||
@@ -1537,7 +1537,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
        }
 | 
			
		||||
        if (display) {
 | 
			
		||||
          ChatMessage.create({
 | 
			
		||||
            whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
            whisper: ChatUtility.getOwners(this),
 | 
			
		||||
            content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
 | 
			
		||||
          });
 | 
			
		||||
        }
 | 
			
		||||
@@ -1559,11 +1559,11 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
        xpData
 | 
			
		||||
      })
 | 
			
		||||
      if (hideChatMessage) {
 | 
			
		||||
        ChatUtility.blindMessageToGM({ content: content });
 | 
			
		||||
        ChatUtility.blindMessageToGM({ content: content })
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
          whisper: ChatUtility.getOwners(this),
 | 
			
		||||
          content: content
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
@@ -1602,7 +1602,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  computeDraconicAndSortIndex(sortList) {
 | 
			
		||||
    let draconicList = this.getDraconicList();
 | 
			
		||||
    for (let sort of sortList) {
 | 
			
		||||
      let draconicsSort = this.getDraconicsSort(draconicList, sort).map(it => it.name);
 | 
			
		||||
      let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name);
 | 
			
		||||
      for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
 | 
			
		||||
        if (draconicsSort.includes(draconicList[index].name)) {
 | 
			
		||||
          sort.system.listIndex = index;
 | 
			
		||||
@@ -1612,19 +1612,6 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    return draconicList;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getDraconicsSort(draconicList, sort) {
 | 
			
		||||
    //console.log(draconicList, bestDraconic, draconic, voie);
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(sort.name)) {
 | 
			
		||||
      case "lecture d'aura":
 | 
			
		||||
      case "detection d'aura":
 | 
			
		||||
        return draconicList;
 | 
			
		||||
      case "annulation de magie":
 | 
			
		||||
        return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
 | 
			
		||||
    }
 | 
			
		||||
    return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollUnSort(coord) {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
@@ -1679,7 +1666,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      }
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return rencSpecial;
 | 
			
		||||
@@ -1691,7 +1678,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    if (countInertieDraconique > 0) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return countInertieDraconique + 1;
 | 
			
		||||
@@ -1703,7 +1690,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      await this.reveActuelIncDec(-1);
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -1826,7 +1813,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  blessuresASoigner() {
 | 
			
		||||
    return (this.itemTypes[TYPES.blessure])
 | 
			
		||||
    return (this.itemTypes[ITEM_TYPES.blessure])
 | 
			
		||||
      .filter(it => it.system.gravite > 0 && it.system.gravite <= 6)
 | 
			
		||||
      .filter(it => !(it.system.premierssoins.done && it.system.soinscomplets.done))
 | 
			
		||||
      .sort(Misc.descending(b => (b.system.premierssoins.done ? "A" : "B") + b.system.gravite))
 | 
			
		||||
@@ -2283,7 +2270,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      // Cas de désir lancinant, pas d'expérience sur particulière
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
      return []
 | 
			
		||||
    }
 | 
			
		||||
@@ -2418,7 +2405,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    if (countMonteeLaborieuse > 0) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return countMonteeLaborieuse;
 | 
			
		||||
@@ -2466,7 +2453,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      if (this.getReveActuel() < minReveValue) {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
          whisper: ChatUtility.getOwners(this)
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
@@ -2863,7 +2850,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      await this.setBonusPotionSoin(potionData.system.herbebonus);
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -2900,7 +2887,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      this.bonusRepos = potionData.system.herbebonus;
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -2932,7 +2919,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -2957,7 +2944,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -3057,7 +3044,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  notifyGestionTeteSouffleQueue(item, manualMessage = true) {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}`
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -3065,7 +3052,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  async nouvelleIncarnation() {
 | 
			
		||||
    let incarnation = this.toObject();
 | 
			
		||||
 | 
			
		||||
    incarnation.items = Array.from(this.items.filter(it => it.type == TYPES.competence),
 | 
			
		||||
    incarnation.items = Array.from(this.items.filter(it => it.type == ITEM_TYPES.competence),
 | 
			
		||||
      it => {
 | 
			
		||||
        it = it.toObject();
 | 
			
		||||
        it.id = undefined;
 | 
			
		||||
@@ -3080,7 +3067,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    incarnation.name = 'Réincarnation de ' + incarnation.name
 | 
			
		||||
    incarnation.system = {
 | 
			
		||||
      carac: foundry.utils.duplicate(this.system.carac),
 | 
			
		||||
      heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
 | 
			
		||||
      heure: RdDTimestamp.defHeure(await RdDDice.rollHeure( { rollMode: "selfroll", showDice: SHOW_DICE })).key,
 | 
			
		||||
      age: 18,
 | 
			
		||||
      biographie: '',
 | 
			
		||||
      notes: '',
 | 
			
		||||
 
 | 
			
		||||
@@ -24,14 +24,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
 | 
			
		||||
    this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
 | 
			
		||||
    this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
 | 
			
		||||
    this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
 | 
			
		||||
    this.html.find('.roll-carac').click(async event => {
 | 
			
		||||
      this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
 | 
			
		||||
    this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
 | 
			
		||||
    this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
 | 
			
		||||
    this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
 | 
			
		||||
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
 | 
			
		||||
      this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
 | 
			
		||||
      this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
 | 
			
		||||
      this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -12,7 +12,7 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDBaseActor } from "./base-actor.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
 | 
			
		||||
import { StatusEffects } from "../settings/status-effects.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { Targets } from "../targets.js";
 | 
			
		||||
import { RdDPossession } from "../rdd-possession.js";
 | 
			
		||||
import { RdDCombat } from "../rdd-combat.js";
 | 
			
		||||
@@ -108,14 +108,14 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundSupprimerObsoletes() {
 | 
			
		||||
    const obsoletes = []
 | 
			
		||||
      .concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
 | 
			
		||||
      .concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
 | 
			
		||||
      .concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
 | 
			
		||||
      .concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
    await this.deleteEmbeddedDocuments('Item', obsoletes);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundEmpoignade() {
 | 
			
		||||
    const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
 | 
			
		||||
    const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
 | 
			
		||||
    immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
 | 
			
		||||
      game.actors.get(emp.system.empoigneid),
 | 
			
		||||
      emp
 | 
			
		||||
@@ -151,13 +151,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getPossession(possessionId) {
 | 
			
		||||
    return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
 | 
			
		||||
  }
 | 
			
		||||
  getPossessions() {
 | 
			
		||||
    return this.itemTypes[TYPES.possession];
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.possession];
 | 
			
		||||
  }
 | 
			
		||||
  getEmpoignades() {
 | 
			
		||||
    return this.itemTypes[TYPES.empoignade];
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.empoignade];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -189,7 +189,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  getEffect(effectId) {
 | 
			
		||||
    return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async setEffect(effectId, status) {
 | 
			
		||||
    if (this.isEffectAllowed(effectId)) {
 | 
			
		||||
      const effect = this.getEffect(effectId);
 | 
			
		||||
@@ -201,7 +201,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async removeEffect(id) {
 | 
			
		||||
    const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
 | 
			
		||||
    if (effect) {
 | 
			
		||||
@@ -296,8 +296,12 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCarac(caracName, jetResistance = undefined) {
 | 
			
		||||
    if (Grammar.equalsInsensitive(caracName, 'taille')) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    let selectedCarac = this.getCaracByName(caracName)
 | 
			
		||||
    console.log("selectedCarac", selectedCarac)
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: 'jet-' + caracName,
 | 
			
		||||
      label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
 | 
			
		||||
@@ -322,7 +326,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    const competence = this.getCompetence(idOrName);
 | 
			
		||||
    let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
 | 
			
		||||
    if (competence.type == TYPES.competencecreature) {
 | 
			
		||||
    if (competence.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      const arme = RdDItemCompetenceCreature.armeCreature(competence)
 | 
			
		||||
      if (arme && options.tryTarget && Targets.hasTargets()) {
 | 
			
		||||
        Targets.selectOneToken(target => {
 | 
			
		||||
@@ -396,19 +400,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getCompetenceArme(arme, competenceName) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return arme.name
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        switch (competenceName) {
 | 
			
		||||
          case 'competence': return arme.system.competence;
 | 
			
		||||
          case 'unemain': return RdDItemArme.competence1Mains(arme);
 | 
			
		||||
          case 'deuxmains': return RdDItemArme.competence2Mains(arme);
 | 
			
		||||
          case 'tir': return arme.system.tir;
 | 
			
		||||
          case 'lancer': return arme.system.lancer;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
    return RdDItemArme.getCompetenceArme(arme, competenceName)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierForceMin(item) {
 | 
			
		||||
@@ -426,9 +418,9 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const armure = await this.computeArmure(rollData);
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
 | 
			
		||||
      await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
 | 
			
		||||
    } 
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
 | 
			
		||||
      await this.$onEncaissement(jet, show, attacker);
 | 
			
		||||
@@ -464,16 +456,19 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
      show: show ?? {}
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(this.name, {
 | 
			
		||||
      roll: encaissement.roll,
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
    });
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(
 | 
			
		||||
      {
 | 
			
		||||
        roll: encaissement.roll,
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
      },
 | 
			
		||||
      this
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
 | 
			
		||||
      encaissement = foundry.utils.duplicate(encaissement);
 | 
			
		||||
      encaissement.isGM = true;
 | 
			
		||||
      encaissement = foundry.utils.duplicate(encaissement)
 | 
			
		||||
      encaissement.isGM = true
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients("GM"),
 | 
			
		||||
        whisper: ChatUtility.getGMs(),
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -39,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
 | 
			
		||||
        <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
 | 
			
		||||
    });
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,11 @@
 | 
			
		||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { RdDItemBlessure } from "../item/blessure.js";
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Classe de base pour les acteurs qui peuvent subir des blessures
 | 
			
		||||
@@ -50,9 +51,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
  isDead() { return this.system.sante.vie.value < -this.getSConst() }
 | 
			
		||||
 | 
			
		||||
  nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length }
 | 
			
		||||
  nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length }
 | 
			
		||||
  nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length }
 | 
			
		||||
  nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
 | 
			
		||||
  nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
 | 
			
		||||
  nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  computeResumeBlessure() {
 | 
			
		||||
@@ -180,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const endActuelle = this.getEnduranceActuelle();
 | 
			
		||||
    const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
 | 
			
		||||
    const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attacker);
 | 
			
		||||
    if (blessure.isCritique()) {
 | 
			
		||||
      encaissement.endurance = endActuelle;
 | 
			
		||||
    }
 | 
			
		||||
@@ -196,20 +197,30 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
    return blessure;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessure({ gravite }) {
 | 
			
		||||
    const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
 | 
			
		||||
    if (toDelete) {
 | 
			
		||||
      await this.deleteEmbeddedDocuments('Item', [toDelete]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessures(filterToDelete) {
 | 
			
		||||
    const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
 | 
			
		||||
    const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
    await this.deleteEmbeddedDocuments('Item', toDelete);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  countBlessures(filter = it => !it.isContusion()) {
 | 
			
		||||
    return this.filterItems(filter, 'blessure').length
 | 
			
		||||
    return this.filterItems(filter, ITEM_TYPES.blessure).length
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async jetDeVie() {
 | 
			
		||||
    if (this.isDead()) {
 | 
			
		||||
      ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) });
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      })
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const jetDeVie = await RdDDice.roll("1d20");
 | 
			
		||||
@@ -236,7 +247,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
    else if (prochainJet > 0) {
 | 
			
		||||
      msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: msgText,
 | 
			
		||||
      whisper: ChatUtility.getOwners(this)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@ import { Misc } from "../misc.js";
 | 
			
		||||
import { DialogSplitItem } from "../dialog-split-item.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { Monnaie } from "../item-monnaie.js";
 | 
			
		||||
import { RdDItem, TYPES } from "../item.js";
 | 
			
		||||
import { RdDItem, ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
@@ -51,7 +51,7 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
 | 
			
		||||
    this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
 | 
			
		||||
    formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
 | 
			
		||||
    formData.competences.filter(it => it.type == TYPES.competencecreature)
 | 
			
		||||
    formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
 | 
			
		||||
      .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@ import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { Monnaie } from "../item-monnaie.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDAudio } from "../rdd-audio.js";
 | 
			
		||||
import { RdDConfirm } from "../rdd-confirm.js";
 | 
			
		||||
@@ -270,6 +270,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    }
 | 
			
		||||
    let fortune = this.getFortune();
 | 
			
		||||
    console.log("payer", game.user.character, depense, fortune);
 | 
			
		||||
    // TODO: passer en handlebars
 | 
			
		||||
    let msg = "";
 | 
			
		||||
    if (fortune >= depense) {
 | 
			
		||||
      await Monnaie.optimiserFortune(this, fortune - depense);
 | 
			
		||||
@@ -279,11 +280,10 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: msg
 | 
			
		||||
    };
 | 
			
		||||
    ChatMessage.create(message);
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async depenserSols(sols) {
 | 
			
		||||
@@ -317,7 +317,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
      RdDAudio.PlayContextAudio("argent"); // Petit son
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.name),
 | 
			
		||||
        content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -371,7 +371,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: achat.userId,
 | 
			
		||||
      speaker: { alias: (acheteur ?? vendeur).name },
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
@@ -542,7 +542,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    // Calculer le total actuel des contenus
 | 
			
		||||
    const encContenu = dest.getEncContenu();
 | 
			
		||||
    const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
 | 
			
		||||
    const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4)
 | 
			
		||||
    const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4)
 | 
			
		||||
 | 
			
		||||
    // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
 | 
			
		||||
    if (placeDisponible < 0) {
 | 
			
		||||
@@ -704,7 +704,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
  async actionPrincipale(item, onActionItem = async () => { }) {
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case TYPES.conteneur: return await item.sheet.render(true);
 | 
			
		||||
      case ITEM_TYPES.conteneur: return await item.sheet.render(true);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
import { ENTITE_INCARNE } from "../constants.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
 | 
			
		||||
 | 
			
		||||
@@ -12,7 +12,7 @@ export class RdDCreature extends RdDBaseActorSang {
 | 
			
		||||
  isCreature() { return true }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.type == TYPES.competencecreature || item.isInventaire();
 | 
			
		||||
    return item.type == ITEM_TYPES.competencecreature || item.isInventaire();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async remiseANeuf() {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
@@ -12,7 +12,7 @@ export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.type == TYPES.competencecreature
 | 
			
		||||
    return item.type == ITEM_TYPES.competencecreature
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntite(typeentite = []) {
 | 
			
		||||
@@ -29,7 +29,7 @@ export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
  getChance() { return this.getReve() }
 | 
			
		||||
 | 
			
		||||
  getDraconicOuPossession() {
 | 
			
		||||
    return this.itemTypes[TYPES.competencecreature]
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.competencecreature]
 | 
			
		||||
      .filter(it => it.system.categorie == 'possession')
 | 
			
		||||
      .sort(Misc.descending(it => it.system.niveau))
 | 
			
		||||
      .find(it => true);
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,115 @@
 | 
			
		||||
import { RdDActorSheet } from "../../actor-sheet.js"
 | 
			
		||||
import { SYSTEM_RDD } from "../../constants.js";
 | 
			
		||||
import { Misc } from "../../misc.js";
 | 
			
		||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
 | 
			
		||||
import { ExportScriptarium } from "./export-scriptarium.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
 | 
			
		||||
 | 
			
		||||
export class RdDActorExportSheet extends RdDActorSheet {
 | 
			
		||||
  static async init() {
 | 
			
		||||
    await loadTemplates([
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
 | 
			
		||||
    ])
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
 | 
			
		||||
  }
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
 | 
			
		||||
      width: 550,
 | 
			
		||||
      showCompNiveauBase: false,
 | 
			
		||||
      vueArchetype: false,
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor, options) {
 | 
			
		||||
    super(actor, options)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData()
 | 
			
		||||
    // Add any structured, precomputed list of data
 | 
			
		||||
    formData.context = Mapping.prepareContext(this.actor)
 | 
			
		||||
    formData.export = this.getMappingValues(formData.context, this.actor)
 | 
			
		||||
    formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
 | 
			
		||||
    formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
 | 
			
		||||
    const legeres = this.actor.nbBlessuresLegeres()
 | 
			
		||||
    const graves = this.actor.nbBlessuresGraves()
 | 
			
		||||
    const critiques = this.actor.nbBlessuresCritiques()
 | 
			
		||||
    formData.etat = {
 | 
			
		||||
      surenc: this.actor.computeMalusSurEncombrement(),
 | 
			
		||||
      fatigue: {
 | 
			
		||||
        value: this.actor.getFatigueActuelle(),
 | 
			
		||||
        max: this.actor.getFatigueMax(),
 | 
			
		||||
        malus: this.actor.malusFatigue()
 | 
			
		||||
      },
 | 
			
		||||
      blessures: legeres + graves + critiques,
 | 
			
		||||
      blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
 | 
			
		||||
    }
 | 
			
		||||
    formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
 | 
			
		||||
    return formData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getMappingValues(context, actor) {
 | 
			
		||||
    return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
 | 
			
		||||
      colName: it.colName ?? it.column,
 | 
			
		||||
      column: it.column,
 | 
			
		||||
      rollClass: it.rollClass,
 | 
			
		||||
      value: String(it.getter(actor, context))
 | 
			
		||||
    }]))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCompetences(categories) {
 | 
			
		||||
    const competences = Mapping.getCompetencesCategorie(this.actor, categories)
 | 
			
		||||
    if (competences.length == 0) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
 | 
			
		||||
    const listByCategories = Object.values(byCategories)
 | 
			
		||||
      .map(it => it.competencesParNiveau)
 | 
			
		||||
      .map(byNiveau => {
 | 
			
		||||
        const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
 | 
			
		||||
        if (niveaux.length == 0) {
 | 
			
		||||
          return undefined
 | 
			
		||||
        }
 | 
			
		||||
        const listCategorieByNiveau = niveaux.map(niveau => {
 | 
			
		||||
          const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
 | 
			
		||||
          return { niveau, list }
 | 
			
		||||
        })
 | 
			
		||||
        return Misc.concat(listCategorieByNiveau)
 | 
			
		||||
      }).filter(it => it != undefined)
 | 
			
		||||
 | 
			
		||||
    return Misc.concat(listByCategories)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    this.html.find('.click-blessure-remove').click(async event =>
 | 
			
		||||
      await this.actor.supprimerBlessure({
 | 
			
		||||
        gravite: this.html.find(event.currentTarget).data('gravite')
 | 
			
		||||
      })
 | 
			
		||||
    )
 | 
			
		||||
    this.html.find('.click-blessure-add').click(async event =>
 | 
			
		||||
      await this.actor.ajouterBlessure({
 | 
			
		||||
        gravite: this.html.find(event.currentTarget).data('gravite')
 | 
			
		||||
        // event.currentTarget.attributes['data-gravite'].value
 | 
			
		||||
      })
 | 
			
		||||
    )
 | 
			
		||||
    this.html.find('.button-export').click(async event => {
 | 
			
		||||
      ExportScriptarium.INSTANCE.exportActors([this.actor],
 | 
			
		||||
        `${this.actor.uuid}-${this.actor.name}`
 | 
			
		||||
      )
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,78 @@
 | 
			
		||||
import { ACTOR_TYPES } from "../../item.js"
 | 
			
		||||
import { Misc } from "../../misc.js"
 | 
			
		||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
 | 
			
		||||
import { Mapping } from "./mapping.js"
 | 
			
		||||
 | 
			
		||||
const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">'
 | 
			
		||||
 | 
			
		||||
export class ExportScriptarium {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    ExportScriptarium.INSTANCE = new ExportScriptarium()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
 | 
			
		||||
    Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onActorDirectoryMenu(actorDirectory, menus) {
 | 
			
		||||
    menus.push({
 | 
			
		||||
      name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>',
 | 
			
		||||
      icon: IMG_SCRIPTARIUM,
 | 
			
		||||
      condition: (target) => game.user.isGM &&
 | 
			
		||||
        OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
 | 
			
		||||
        this.$getActors(actorDirectory, target).length > 0,
 | 
			
		||||
      callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getTargetName(actorDirectory, target) {
 | 
			
		||||
    const li = target.closest(".directory-item")
 | 
			
		||||
    const folderId = li.data("folderId")
 | 
			
		||||
    const actorId = li.data("documentId")
 | 
			
		||||
    return actorId
 | 
			
		||||
      ? game.actors.get(actorId).name
 | 
			
		||||
      : actorDirectory.folders.find(it => it.id == folderId).name
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getActors(actorDirectory, target) {
 | 
			
		||||
    const li = target.closest(".directory-item")
 | 
			
		||||
    const folderId = li.data("folderId")
 | 
			
		||||
    const actorId = li.data("documentId")
 | 
			
		||||
    const actors = actorId
 | 
			
		||||
      ? [game.actors.get(actorId)]
 | 
			
		||||
      : folderId
 | 
			
		||||
        ? actorDirectory.folders.find(it => it.id == folderId).contents
 | 
			
		||||
        : []
 | 
			
		||||
    return actors.filter(it => it.type == ACTOR_TYPES.personnage)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  exportActors(actors, targetName) {
 | 
			
		||||
    const eol = '\n\r'
 | 
			
		||||
    const header = Misc.join(this.getHeaderLine(), ';')
 | 
			
		||||
    const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
 | 
			
		||||
    const data = Misc.join([header, ...actorLines], eol)
 | 
			
		||||
    const filename = `scriptarium-${targetName?.slugify()}.csv`;
 | 
			
		||||
    saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getHeaderLine() {
 | 
			
		||||
    return Mapping.getColumns()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getActorLine(actor) {
 | 
			
		||||
    const values = Mapping.getValues(actor)
 | 
			
		||||
    return values
 | 
			
		||||
      .map(it => this.$escapeQuotes(it))
 | 
			
		||||
      .map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $escapeQuotes(it) {
 | 
			
		||||
    it = '' + it
 | 
			
		||||
    if (it.includes('"') || it.includes(';')) {
 | 
			
		||||
      return `"${it.replaceAll('"', '\\"')}"`
 | 
			
		||||
    }
 | 
			
		||||
    return it
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										376
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										376
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,376 @@
 | 
			
		||||
import { Grammar } from "../../grammar.js"
 | 
			
		||||
import { RdDItemArme } from "../../item-arme.js"
 | 
			
		||||
import { RdDItemCompetence } from "../../item-competence.js"
 | 
			
		||||
import { RdDItemSort } from "../../item-sort.js"
 | 
			
		||||
import { ITEM_TYPES } from "../../item.js"
 | 
			
		||||
import { Misc } from "../../misc.js"
 | 
			
		||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
 | 
			
		||||
import { RdDBonus } from "../../rdd-bonus.js"
 | 
			
		||||
import { TMRType } from "../../tmr-utility.js"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
export const CATEGORIES_COMPETENCES = [
 | 
			
		||||
  "generale",
 | 
			
		||||
  "particuliere",
 | 
			
		||||
  "specialisee",
 | 
			
		||||
  "connaissance",
 | 
			
		||||
]
 | 
			
		||||
export const CATEGORIES_DRACONIC = [
 | 
			
		||||
  "draconic",
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const CATEGORIES_COMBAT = [
 | 
			
		||||
  "melee",
 | 
			
		||||
  "tir",
 | 
			
		||||
  "lancer"
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const NIVEAU_BASE = {
 | 
			
		||||
  "generale": -4,
 | 
			
		||||
  "particuliere": -8,
 | 
			
		||||
  "specialisee": -11,
 | 
			
		||||
  "connaissance": -11,
 | 
			
		||||
  "draconic": -11,
 | 
			
		||||
  "melee": -6,
 | 
			
		||||
  "tir": -8,
 | 
			
		||||
  "lancer": -8,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class ColumnMappingFactory {
 | 
			
		||||
  static createMappingArme(part, i) {
 | 
			
		||||
    return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static createMappingSort(part, i) {
 | 
			
		||||
    return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const NB_ARMES = 10
 | 
			
		||||
const NB_SORTS = 20
 | 
			
		||||
const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
 | 
			
		||||
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
 | 
			
		||||
 | 
			
		||||
const MAPPING_BASE = [
 | 
			
		||||
  { column: "ID", colName: 'ID', getter: (actor, context) => actor.id },
 | 
			
		||||
  { column: "name", getter: (actor, context) => actor.name },
 | 
			
		||||
  { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
 | 
			
		||||
  { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
 | 
			
		||||
  { column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
 | 
			
		||||
  { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
 | 
			
		||||
  { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
 | 
			
		||||
  { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
 | 
			
		||||
  { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
 | 
			
		||||
  { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
 | 
			
		||||
  { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
 | 
			
		||||
  { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
 | 
			
		||||
  { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
 | 
			
		||||
  { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
 | 
			
		||||
  { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
 | 
			
		||||
  { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
 | 
			
		||||
  { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
 | 
			
		||||
  { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
 | 
			
		||||
  { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
 | 
			
		||||
  { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
 | 
			
		||||
  { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
 | 
			
		||||
  { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
 | 
			
		||||
  { column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
 | 
			
		||||
  { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
 | 
			
		||||
  { column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value },
 | 
			
		||||
  { column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
 | 
			
		||||
  { column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
 | 
			
		||||
  { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
 | 
			
		||||
  { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
 | 
			
		||||
  { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
 | 
			
		||||
  { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
 | 
			
		||||
  { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
 | 
			
		||||
  { column: "endurance_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.endurance.value },
 | 
			
		||||
  { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
 | 
			
		||||
  { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
 | 
			
		||||
  { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
 | 
			
		||||
  { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
 | 
			
		||||
  .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
 | 
			
		||||
  .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
 | 
			
		||||
  .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i)))
 | 
			
		||||
const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
 | 
			
		||||
  .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
 | 
			
		||||
  .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
 | 
			
		||||
const MAPPING = MAPPING_BASE
 | 
			
		||||
  .concat(MAPPING_ARMES)
 | 
			
		||||
  .concat(MAPPING_SORTS)
 | 
			
		||||
 | 
			
		||||
export class Mapping {
 | 
			
		||||
 | 
			
		||||
  static getMapping() {
 | 
			
		||||
    return MAPPING
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getColumns() {
 | 
			
		||||
    return MAPPING.map(it => it.column)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getValues(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return MAPPING.map(it => it.getter(actor, context))
 | 
			
		||||
  }
 | 
			
		||||
  static getAsObject(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return Object.fromEntries(MAPPING.map(it => [it.column, {
 | 
			
		||||
      colName: it.colName ?? it.column,
 | 
			
		||||
      value: it.getter(actor, context)
 | 
			
		||||
    }]))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getValues(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return MAPPING.map(it => it.getter(actor, context))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareContext(actor) {
 | 
			
		||||
    return {
 | 
			
		||||
      armes: Mapping.prepareArmes(actor),
 | 
			
		||||
      armure: Mapping.prepareArmure(actor),
 | 
			
		||||
      esquive: Mapping.prepareEsquive(actor),
 | 
			
		||||
      sorts: Mapping.prepareSorts(actor)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareArmes(actor) {
 | 
			
		||||
    const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
 | 
			
		||||
    return armes.map(arme =>
 | 
			
		||||
      [
 | 
			
		||||
        arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
 | 
			
		||||
        arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
 | 
			
		||||
        !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
 | 
			
		||||
        arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
 | 
			
		||||
        arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined
 | 
			
		||||
      ]
 | 
			
		||||
        .filter(it => it != undefined)
 | 
			
		||||
    ).reduce((a, b) => a.concat(b), [])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareArme(actor, arme, maniement) {
 | 
			
		||||
    const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement)
 | 
			
		||||
    const competence = actor.getCompetence(nameCompArme)
 | 
			
		||||
    if (RdDItemCompetence.isNiveauBase(competence)) {
 | 
			
		||||
      return undefined
 | 
			
		||||
    }
 | 
			
		||||
    const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
 | 
			
		||||
    const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)
 | 
			
		||||
    const categorie = Mapping.complementCategorie(arme, maniement)
 | 
			
		||||
    return {
 | 
			
		||||
      name: arme.name + categorie,
 | 
			
		||||
      niveau: Misc.toSignedString(competence.system.niveau),
 | 
			
		||||
      init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
 | 
			
		||||
      dommages: Misc.toSignedString(dommages),
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      arme: arme
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static complementCategorie(arme, maniement) {
 | 
			
		||||
    switch (maniement) {
 | 
			
		||||
      case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer||arme.system.tir) ? ' mêlée': '' 
 | 
			
		||||
      case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer||arme.system.tir) ? ' mêlée': '' 
 | 
			
		||||
      case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
 | 
			
		||||
      case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
 | 
			
		||||
    }
 | 
			
		||||
    return '' 
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static calculBaseInit(actor, categorie) {
 | 
			
		||||
    const mapping = MAPPING_BASE.find(it => it.column == categorie)
 | 
			
		||||
    if (mapping) {
 | 
			
		||||
      switch (categorie) {
 | 
			
		||||
        case 'melee':
 | 
			
		||||
        case 'tir':
 | 
			
		||||
        case 'lancer':
 | 
			
		||||
          const caracteristique = Number(actor.system.carac[categorie].value)
 | 
			
		||||
          return Math.floor(caracteristique / 2)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareArmure(actor) {
 | 
			
		||||
    const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
 | 
			
		||||
    if (armures.length > 1) {
 | 
			
		||||
      console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`)
 | 
			
		||||
    }
 | 
			
		||||
    if (armures.length > 0) {
 | 
			
		||||
      const armure = armures[0]
 | 
			
		||||
      return {
 | 
			
		||||
        name: armure.name,
 | 
			
		||||
        protection: armure.system.protection,
 | 
			
		||||
        malus: armure.system.malus ?? 0
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return {
 | 
			
		||||
      name: '',
 | 
			
		||||
      protection: actor.system.attributs.protection.value,
 | 
			
		||||
      malus: 0
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareEsquive(actor) {
 | 
			
		||||
    const esquives = actor.getCompetences("Esquive")
 | 
			
		||||
    if (esquives.length > 0) {
 | 
			
		||||
      const esquive = esquives[0]
 | 
			
		||||
      return {
 | 
			
		||||
        name: esquive.name,
 | 
			
		||||
        niveau: esquive.system.niveau,
 | 
			
		||||
        competence: esquive
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareSorts(actor) {
 | 
			
		||||
    const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
 | 
			
		||||
      .map(it => RdDItemSort.getVoieCode(it))
 | 
			
		||||
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
 | 
			
		||||
      .sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareSort(sort, voies) {
 | 
			
		||||
    return {
 | 
			
		||||
      voie: RdDItemSort.getCodeDraconic(sort, voies),
 | 
			
		||||
      description: Mapping.descriptionSort(sort),
 | 
			
		||||
      bonus: Mapping.bonusCase(sort)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static descriptionSort(sort) {
 | 
			
		||||
    const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
 | 
			
		||||
    const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
 | 
			
		||||
    const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve)
 | 
			
		||||
    const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte)
 | 
			
		||||
    return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static addSpaceToNonNumeric(value) {
 | 
			
		||||
    return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static toVar(value) {
 | 
			
		||||
    return value.replace('variable', 'var')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static bonusCase(sort) {
 | 
			
		||||
    const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
 | 
			
		||||
    if (list.length > 0) {
 | 
			
		||||
      const bonus = list[0]
 | 
			
		||||
      return `+${bonus.bonus}% en ${bonus.case}`
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDescription(actor) {
 | 
			
		||||
    const sexe = actor.system.sexe
 | 
			
		||||
    const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
 | 
			
		||||
    const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
 | 
			
		||||
    const heure = actor.system.heure
 | 
			
		||||
    const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
 | 
			
		||||
    const age = actor.system.age ? `${actor.system.age} ans` : undefined
 | 
			
		||||
    const taille = actor.system.taille
 | 
			
		||||
    const poids = actor.system.poids
 | 
			
		||||
    const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
 | 
			
		||||
    const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
 | 
			
		||||
    const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
 | 
			
		||||
    const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
 | 
			
		||||
    return Misc.join(list.filter(it => it), ', ')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getArmure(actor, context) {
 | 
			
		||||
    return context.armure?.name ?? ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getProtectionArmure(actor, context) {
 | 
			
		||||
    const naturelle = Number(actor.system.attributs.protection.value)
 | 
			
		||||
    if (context?.armure?.protection == undefined) {
 | 
			
		||||
      return naturelle
 | 
			
		||||
    }
 | 
			
		||||
    if (Number.isNumeric(context?.armure?.protection)) {
 | 
			
		||||
      return Number(context?.armure?.protection ?? 0) + naturelle
 | 
			
		||||
    }
 | 
			
		||||
    return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getMalusArmure(actor, context) {
 | 
			
		||||
    return context?.armure?.malus ?? 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getEsquive(context) {
 | 
			
		||||
    if (context.esquive) {
 | 
			
		||||
      return Misc.toSignedString(context.esquive.niveau)
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
  static getEsquiveArmure(context) {
 | 
			
		||||
    if (context.esquive) {
 | 
			
		||||
      const niveau = context.esquive.niveau + context.armure.malus
 | 
			
		||||
      return Misc.toSignedString(niveau)
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCompetences(actor, categories) {
 | 
			
		||||
    const competences = Mapping.getCompetencesCategorie(actor, categories)
 | 
			
		||||
    if (competences.length == 0) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
 | 
			
		||||
    const txtByCategories = Object.values(byCategories)
 | 
			
		||||
      .map(it => it.competencesParNiveau)
 | 
			
		||||
      .map(byNiveau => {
 | 
			
		||||
        const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
 | 
			
		||||
        if (niveaux.length == 0) {
 | 
			
		||||
          return ''
 | 
			
		||||
        }
 | 
			
		||||
        const txtCategorieByNiveau = niveaux.map(niveau => {
 | 
			
		||||
          const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
 | 
			
		||||
          return names + ' ' + Misc.toSignedString(niveau)
 | 
			
		||||
        })
 | 
			
		||||
        const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
 | 
			
		||||
        return txtCategorie
 | 
			
		||||
      }).filter(it => it != '')
 | 
			
		||||
 | 
			
		||||
    return Misc.join(txtByCategories, ' / ')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static competencesByCategoriesByNiveau(competences, categories) {
 | 
			
		||||
    return categories.map(c => {
 | 
			
		||||
      return {
 | 
			
		||||
        categorie: c,
 | 
			
		||||
        competencesParNiveau: Misc.classify(
 | 
			
		||||
          competences.filter(comp => comp.system.categorie == c),
 | 
			
		||||
          comp => comp.system.niveau)
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getArme(actor, context, part, numero) {
 | 
			
		||||
    if (numero < context.armes.length) {
 | 
			
		||||
      return context.armes[numero][part] ?? ''
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCompetencesCategorie(actor, categories) {
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.competence]
 | 
			
		||||
      .filter(it => categories.includes(it.system.categorie))
 | 
			
		||||
      .filter(it => !RdDItemCompetence.isNiveauBase(it))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getSort(actor, context, part, numero) {
 | 
			
		||||
    if (numero < context.sorts.length) {
 | 
			
		||||
      return context.sorts[numero][part]
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,188 @@
 | 
			
		||||
import { SHOW_DICE } from "../../constants.js";
 | 
			
		||||
import { Misc } from "../../misc.js";
 | 
			
		||||
import { RdDCarac } from "../../rdd-carac.js";
 | 
			
		||||
import { RdDDice } from "../../rdd-dice.js";
 | 
			
		||||
import { RdDNameGen } from "../../rdd-namegen.js";
 | 
			
		||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
 | 
			
		||||
 | 
			
		||||
const PATHS = [
 | 
			
		||||
  'name',
 | 
			
		||||
  'system.sexe',
 | 
			
		||||
  'system.age',
 | 
			
		||||
  'system.taille',
 | 
			
		||||
  'system.poids',
 | 
			
		||||
  'system.main',
 | 
			
		||||
  'system.heure',
 | 
			
		||||
  'system.cheveux',
 | 
			
		||||
  'system.yeux'
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const RANDOM_VALUES = {
 | 
			
		||||
  'system.sexe': { 'masculin': 1, 'féminin': 1 },
 | 
			
		||||
  'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
 | 
			
		||||
  'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
 | 
			
		||||
  'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class AppPersonnageAleatoire extends FormApplication {
 | 
			
		||||
  static preloadHandlebars() {
 | 
			
		||||
    loadTemplates([
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
 | 
			
		||||
    ])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
 | 
			
		||||
      title: "Génération aléatoire",
 | 
			
		||||
      width: 'fit-content',
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      classes: ['app-personnage-aleatoire'],
 | 
			
		||||
      popOut: true,
 | 
			
		||||
      resizable: true
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor) {
 | 
			
		||||
    super({})
 | 
			
		||||
    this.actor = actor
 | 
			
		||||
    this.current = foundry.utils.duplicate(actor)
 | 
			
		||||
    this.checked = {
 | 
			
		||||
      'name': false,
 | 
			
		||||
      'system.sexe': true,
 | 
			
		||||
      'system.age': true,
 | 
			
		||||
      'system.taille': true,
 | 
			
		||||
      'system.poids': true,
 | 
			
		||||
      'system.main': true,
 | 
			
		||||
      'system.heure': true,
 | 
			
		||||
      'system.cheveux': true,
 | 
			
		||||
      'system.yeux': true
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData(options) {
 | 
			
		||||
    return foundry.utils.mergeObject(await super.getData(options), {
 | 
			
		||||
      actor: this.actor,
 | 
			
		||||
      current: this.current,
 | 
			
		||||
      checked: this.checked,
 | 
			
		||||
      options: { isGM: game.user.isGM }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html)
 | 
			
		||||
    this.html = html
 | 
			
		||||
    this.html.find("button.button-cancel").click(async event => await this.close())
 | 
			
		||||
    this.html.find("button.button-apply").click(async event => await this.onApply())
 | 
			
		||||
    this.html.find("input.current-value").change(async event => await this.onChange(event))
 | 
			
		||||
    this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
 | 
			
		||||
    this.html.find("a.random").click(async event => await this.onRandom(event))
 | 
			
		||||
    this.html.find("a.reset").click(async event => await this.onReset(event))
 | 
			
		||||
    this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
 | 
			
		||||
    this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
 | 
			
		||||
  }
 | 
			
		||||
  async _updateObject(event, formData) { }
 | 
			
		||||
 | 
			
		||||
  async onApply() {
 | 
			
		||||
    const updates = Object.fromEntries(
 | 
			
		||||
      PATHS.filter(path => game.user.isGM || path != 'name')
 | 
			
		||||
        .map(path => [path, this.current[path]])
 | 
			
		||||
    )
 | 
			
		||||
    await this.actor.update(updates)
 | 
			
		||||
    await this.close()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getPath(selector) {
 | 
			
		||||
    const fields = this.html.find(selector).parents("div.random-field:first")
 | 
			
		||||
    return fields[0].attributes['data-path'].value
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onChange(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.current[path] = event.currentTarget.value
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onRandom(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    await this.setRandom(path);
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onReset(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.current[path] = this.actor[path]
 | 
			
		||||
    await this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onCheckForRandom(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.checked[path] = event.currentTarget.checked
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onRandomizeSelected() {
 | 
			
		||||
    const paths = this.html.find("input.check-for-random:checked")
 | 
			
		||||
      .parents("div.random-field")
 | 
			
		||||
      .toArray()
 | 
			
		||||
      .map(it => it.attributes['data-path'].value)
 | 
			
		||||
    await Promise.all(paths.map(path => this.setRandom(path)))
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setRandom(path) {
 | 
			
		||||
    this.current[path] = await this.random(path);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async random(path) {
 | 
			
		||||
    switch (path) {
 | 
			
		||||
      case 'name':
 | 
			
		||||
        return await RdDNameGen.generate()
 | 
			
		||||
      case 'system.sexe':
 | 
			
		||||
      case 'system.main':
 | 
			
		||||
      case 'system.cheveux':
 | 
			
		||||
      case 'system.yeux':
 | 
			
		||||
        return await this.randomFromMap(RANDOM_VALUES[path])
 | 
			
		||||
      case 'system.poids':
 | 
			
		||||
        return await this.randomPoids()
 | 
			
		||||
      case 'system.taille':
 | 
			
		||||
        return await this.randomTaille()
 | 
			
		||||
      case 'system.age':
 | 
			
		||||
        return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
 | 
			
		||||
      case 'system.heure':
 | 
			
		||||
        return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
 | 
			
		||||
    }
 | 
			
		||||
    return 'unknown'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomFromMap(valuesMap) {
 | 
			
		||||
    const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
 | 
			
		||||
    const total = await RdDDice.rollTotal(`1d${max}`)
 | 
			
		||||
    let sum = 0
 | 
			
		||||
    for (let entry of Object.entries(valuesMap)) {
 | 
			
		||||
      sum = sum + entry[1]
 | 
			
		||||
      if (sum >= total) {
 | 
			
		||||
        return entry[0]
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return Object.keys(valuesMap)[0]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomPoids() {
 | 
			
		||||
    const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
 | 
			
		||||
    const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
 | 
			
		||||
    const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
 | 
			
		||||
    return total + ' kg'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomTaille() {
 | 
			
		||||
    const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
 | 
			
		||||
    const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
 | 
			
		||||
    const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
 | 
			
		||||
    const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
 | 
			
		||||
    const cm = total % 100
 | 
			
		||||
    const m = (total - cm) / 100
 | 
			
		||||
    return `${m}m${cm}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -8,15 +8,20 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
 */
 | 
			
		||||
export class ChatUtility {
 | 
			
		||||
 | 
			
		||||
  static async init() {
 | 
			
		||||
    Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
 | 
			
		||||
    Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
 | 
			
		||||
      case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
 | 
			
		||||
      case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data)
 | 
			
		||||
      case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data)
 | 
			
		||||
      case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static notifyUser(userId, level = 'info', message) {
 | 
			
		||||
    const socketData = {
 | 
			
		||||
@@ -78,73 +83,90 @@ export class ChatUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async createChatWithRollMode(name, chatOptions) {
 | 
			
		||||
    let rollMode = game.settings.get("core", "rollMode")
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
  static async createChatWithRollMode(messageData, actor = undefined) {
 | 
			
		||||
    switch (game.settings.get("core", "rollMode")) {
 | 
			
		||||
      case "blindroll": // GM only
 | 
			
		||||
        if (!game.user.isGM) {
 | 
			
		||||
          ChatUtility.blindMessageToGM(chatOptions);
 | 
			
		||||
 | 
			
		||||
          chatOptions.whisper = [game.user.id];
 | 
			
		||||
          chatOptions.content = "Message envoyé en aveugle au Gardien";
 | 
			
		||||
          ChatUtility.blindMessageToGM(messageData)
 | 
			
		||||
          messageData.whisper = [game.user];
 | 
			
		||||
          messageData.content = "Message envoyé en aveugle au Gardien"
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
          messageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
      default:
 | 
			
		||||
        chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
 | 
			
		||||
        break;
 | 
			
		||||
        break
 | 
			
		||||
      case "gmroll":
 | 
			
		||||
        messageData.whisper = ChatUtility.getOwners(actor)
 | 
			
		||||
        break
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        messageData.whisper = [game.user]
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
    chatOptions.alias = chatOptions.alias || name;
 | 
			
		||||
    return await ChatMessage.create(chatOptions);
 | 
			
		||||
    messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
 | 
			
		||||
    return await ChatMessage.create(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getOwners(document) {
 | 
			
		||||
    return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getUserAndGMs() {
 | 
			
		||||
    return [game.user, ...ChatUtility.getGMs()]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static prepareChatMessage(rollMode, name) {
 | 
			
		||||
    return {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipients(rollMode, name)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipients(rollMode, name) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": return ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
      case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
 | 
			
		||||
      case "selfroll": return [game.user.id];
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipientsAndGMs(...names) {
 | 
			
		||||
    let recipients = [...ChatMessage.getWhisperRecipients('GM')]
 | 
			
		||||
    names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
 | 
			
		||||
    return recipients
 | 
			
		||||
  static getMultipleActorsOwners(...actors) {
 | 
			
		||||
    return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it)))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getUsers(filter) {
 | 
			
		||||
    return game.users.filter(filter).map(user => user.id);
 | 
			
		||||
    return game.users.filter(filter)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getGMs() {
 | 
			
		||||
    return game.users.filter(user => user.isGM)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll":
 | 
			
		||||
        chatMessageData.blind = true
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        break
 | 
			
		||||
      case "gmroll":
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
      case "roll":
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getUsers(user => user.active)
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        chatMessageData.whisper = [game.user]
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
    return chatMessageData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static blindMessageToGM(chatOptions) {
 | 
			
		||||
    let chatGM = foundry.utils.duplicate(chatOptions);
 | 
			
		||||
    chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
    chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
 | 
			
		||||
    console.log("blindMessageToGM", chatGM);
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
 | 
			
		||||
    const chatGM = foundry.utils.duplicate(chatOptions)
 | 
			
		||||
    chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content
 | 
			
		||||
    console.log("blindMessageToGM", chatGM)
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static handleGMChatMessage(socketData) {
 | 
			
		||||
    console.log("blindMessageToGM", socketData);
 | 
			
		||||
    if (game.user.isGM) { // message privé pour GM only
 | 
			
		||||
      socketData.user = game.user.id;
 | 
			
		||||
      ChatMessage.create(socketData);
 | 
			
		||||
    if (Misc.firstConnectedGM()) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        user: game.user.id,
 | 
			
		||||
        whisper: ChatUtility.getGMs(),
 | 
			
		||||
        content: socketData.content
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -30,7 +30,8 @@ export class RdDCoeur {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static extractInfoCoeur(event) {
 | 
			
		||||
    return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
 | 
			
		||||
    const chatMesage = ChatUtility.getChatMessage(event);
 | 
			
		||||
    return ChatUtility.getMessageData(chatMesage, INFO_COEUR)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getInfoCoeur(sourceActorId, targetActorId) {
 | 
			
		||||
@@ -98,12 +99,11 @@ export class RdDCoeur {
 | 
			
		||||
 | 
			
		||||
  static async startSubActeurTendreMoment(actorId, subActeurId) {
 | 
			
		||||
    const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
 | 
			
		||||
    if (infoCoeur.target?.actor.id) {
 | 
			
		||||
    if (infoCoeur.target?.actor?.id) {
 | 
			
		||||
      // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
 | 
			
		||||
      const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
      const chatMessage = await ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
 | 
			
		||||
        content: chatHtml
 | 
			
		||||
        whisper: ChatUtility.getOwners(infoCoeur.target.actor),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
      })
 | 
			
		||||
      RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
 | 
			
		||||
    }
 | 
			
		||||
@@ -127,7 +127,7 @@ export class RdDCoeur {
 | 
			
		||||
    }
 | 
			
		||||
    const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
    const chatMessage = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
 | 
			
		||||
      content: chatHtml
 | 
			
		||||
    })
 | 
			
		||||
    RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
 | 
			
		||||
@@ -142,7 +142,7 @@ export class RdDCoeur {
 | 
			
		||||
    ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
 | 
			
		||||
    const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
 | 
			
		||||
      content: chatHtml
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
 | 
			
		||||
 | 
			
		||||
export class DialogChronologie extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
 | 
			
		||||
      name: "Dernier article de journal utilisé pour enregistrer la chronologie",
 | 
			
		||||
      scope: "client",
 | 
			
		||||
 
 | 
			
		||||
@@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(dialogData, html) {
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 };
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: "Créer un signe",
 | 
			
		||||
      content: html,
 | 
			
		||||
@@ -48,7 +48,7 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
  async _createSigneForActor(actor, signe) {
 | 
			
		||||
    actor.createEmbeddedDocuments("Item", [signe]);
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
      content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
 | 
			
		||||
        signe: signe,
 | 
			
		||||
        alias: actor.name
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se
 | 
			
		||||
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
 | 
			
		||||
 | 
			
		||||
export class Environnement {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
 | 
			
		||||
      name: COMPENDIUMS_RECHERCHE,
 | 
			
		||||
      default: [
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
const nomCategorieParade = {
 | 
			
		||||
@@ -20,19 +20,35 @@ const nomCategorieParade = {
 | 
			
		||||
export class RdDItemArme extends Item {
 | 
			
		||||
 | 
			
		||||
  static isArme(item) {
 | 
			
		||||
    return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
 | 
			
		||||
    return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getArme(arme) {
 | 
			
		||||
    switch (arme ? arme.type : '') {
 | 
			
		||||
      case TYPES.arme: return arme;
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
      case ITEM_TYPES.arme: return arme;
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return RdDItemCompetenceCreature.armeCreature(arme);
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemArme.mainsNues();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCompetenceArme(arme, maniement) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return arme.name
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        switch (maniement) {
 | 
			
		||||
          case 'competence': return arme.system.competence;
 | 
			
		||||
          case 'unemain': return RdDItemArme.competence1Mains(arme);
 | 
			
		||||
          case 'deuxmains': return RdDItemArme.competence2Mains(arme);
 | 
			
		||||
          case 'tir': return arme.system.tir;
 | 
			
		||||
          case 'lancer': return arme.system.lancer;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static computeNiveauArmes(armes, competences) {
 | 
			
		||||
    for (const arme of armes) {
 | 
			
		||||
      arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
 | 
			
		||||
@@ -68,14 +84,14 @@ export class RdDItemArme extends Item {
 | 
			
		||||
      return armeData.system.categorie_parade;
 | 
			
		||||
    }
 | 
			
		||||
    // pour compatibilité avec des personnages existants
 | 
			
		||||
    if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') {
 | 
			
		||||
    if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
 | 
			
		||||
      return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
 | 
			
		||||
    }
 | 
			
		||||
    if (!armeData.type.match(/arme|competencecreature/)) {
 | 
			
		||||
      return '';
 | 
			
		||||
    }
 | 
			
		||||
    if (armeData.system.competence == undefined) {
 | 
			
		||||
      return TYPES.competencecreature;
 | 
			
		||||
      return ITEM_TYPES.competencecreature;
 | 
			
		||||
    }
 | 
			
		||||
    let compname = armeData.system.competence.toLowerCase();
 | 
			
		||||
    if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
 | 
			
		||||
@@ -132,43 +148,46 @@ export class RdDItemArme extends Item {
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static armeUneOuDeuxMains(armeData, aUneMain) {
 | 
			
		||||
    if (armeData && !armeData.system.cac) {
 | 
			
		||||
      armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains;
 | 
			
		||||
      const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
 | 
			
		||||
      const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
 | 
			
		||||
      if (containsSlash) { // Sanity check
 | 
			
		||||
        armeData = foundry.utils.duplicate(armeData);
 | 
			
		||||
 | 
			
		||||
        const tableauDegats = armeData.system.dommages.split("/");
 | 
			
		||||
        if (aUneMain)
 | 
			
		||||
          armeData.system.dommagesReels = Number(tableauDegats[0]);
 | 
			
		||||
        else // 2 mains
 | 
			
		||||
          armeData.system.dommagesReels = Number(tableauDegats[1]);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        armeData.system.dommagesReels = Number(armeData.system.dommages);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (uneOuDeuxMains != containsSlash) {
 | 
			
		||||
        ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
 | 
			
		||||
      }
 | 
			
		||||
  static dommagesReels(arme, maniement) {
 | 
			
		||||
    switch (maniement) {
 | 
			
		||||
      case 'tir':
 | 
			
		||||
      case 'lancer':
 | 
			
		||||
      case 'competence':
 | 
			
		||||
        return Number(arme.system.dommages)
 | 
			
		||||
    }
 | 
			
		||||
    return armeData;
 | 
			
		||||
    if (arme.system.unemain && arme.system.deuxmains) {
 | 
			
		||||
      const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/")
 | 
			
		||||
      if (!containsSlash) {
 | 
			
		||||
        ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
 | 
			
		||||
        return Number(arme.system.dommages)
 | 
			
		||||
      }
 | 
			
		||||
      const tableauDegats = arme.system.dommages.split("/");
 | 
			
		||||
      return Number(tableauDegats[maniement == 'unemain' ? 0 : 1])
 | 
			
		||||
    }
 | 
			
		||||
    return Number(arme.system.dommages);
 | 
			
		||||
  }
 | 
			
		||||
  static competence2Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 1 main", " 2 mains");
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static armeUneOuDeuxMains(arme, aUneMain) {
 | 
			
		||||
    if (arme && !arme.system.cac) {
 | 
			
		||||
      arme = foundry.utils.duplicate(arme);
 | 
			
		||||
      arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains')
 | 
			
		||||
    }
 | 
			
		||||
    return arme;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static competence1Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 2 mains", " 1 main");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static competence2Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 1 main", " 2 mains");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isArmeUtilisable(arme) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
 | 
			
		||||
      case TYPES.competencecreature: return true
 | 
			
		||||
      case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
 | 
			
		||||
      case ITEM_TYPES.competencecreature: return true
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
@@ -180,11 +199,11 @@ export class RdDItemArme extends Item {
 | 
			
		||||
 | 
			
		||||
  static corpsACorps(actor) {
 | 
			
		||||
    let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
 | 
			
		||||
    let melee = actor? actor.system.carac['melee'].value : 0
 | 
			
		||||
    let melee = actor ? actor.system.carac['melee'].value : 0
 | 
			
		||||
    return {
 | 
			
		||||
      _id: competence?.id,
 | 
			
		||||
      name: 'Corps à corps',
 | 
			
		||||
      type: TYPES.arme,
 | 
			
		||||
      type: ITEM_TYPES.arme,
 | 
			
		||||
      img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
 | 
			
		||||
      system: {
 | 
			
		||||
        initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,5 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
 | 
			
		||||
@@ -23,12 +24,12 @@ const limitesArchetypes = [
 | 
			
		||||
];
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const categoriesCompetences = {
 | 
			
		||||
export const CATEGORIES_COMPETENCES = {
 | 
			
		||||
  "generale": { base: -4, label: "Générales" },
 | 
			
		||||
  "particuliere": { base: -8, label: "Particulières" },
 | 
			
		||||
  "specialisee": { base: -11, label: "Spécialisées" },
 | 
			
		||||
  "connaissance": { base: -11, label: "Connaissances" },
 | 
			
		||||
  "draconic": { base: -11, label: "Draconics" },
 | 
			
		||||
  "draconic": { base: -11, label: "Draconic" },
 | 
			
		||||
  "melee": { base: -6, label: "Mêlée" },
 | 
			
		||||
  "tir": { base: -8, label: "Tir" },
 | 
			
		||||
  "lancer": { base: -8, label: "Lancer" }
 | 
			
		||||
@@ -48,16 +49,14 @@ function _buildCumulXP() {
 | 
			
		||||
const competence_xp_cumul = _buildCumulXP();
 | 
			
		||||
 | 
			
		||||
export class RdDItemCompetence extends Item {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCategories() {
 | 
			
		||||
    return categoriesCompetences;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getLabelCategorie(category) {
 | 
			
		||||
    return categoriesCompetences[category].label;
 | 
			
		||||
    return CATEGORIES_COMPETENCES[category].label;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getNiveauBase(category, categories = categoriesCompetences) {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getNiveauBase(category, itemType) {
 | 
			
		||||
    let categories = RdDItem.getCategories(itemType)
 | 
			
		||||
    return categories[category]?.base ?? 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -191,7 +190,7 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isNiveauBase(item) {
 | 
			
		||||
    return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
 | 
			
		||||
    return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
const categories = {
 | 
			
		||||
export const CATEGORIES_COMPETENCES_CREATURES = {
 | 
			
		||||
  "generale": { base: 0, label: "Générale" },
 | 
			
		||||
  "naturelle": { base: 0, label: "Arme naturelle" },
 | 
			
		||||
  "melee": { base: 0, label: "Mêlée" },
 | 
			
		||||
@@ -15,10 +15,6 @@ const categories = {
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
 | 
			
		||||
  static getCategories() {
 | 
			
		||||
    return categories;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static setRollDataCreature(rollData) {
 | 
			
		||||
    rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
 | 
			
		||||
@@ -54,7 +50,7 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceAttaque(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
@@ -68,7 +64,7 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCategorieAttaque(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
@@ -82,7 +78,7 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
  static isDommages(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
@@ -94,7 +90,7 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
  static isParade(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
 
 | 
			
		||||
@@ -12,7 +12,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES, RdDItem } from "./item.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ItemSheet for RdD specific items
 | 
			
		||||
@@ -101,13 +101,13 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
      isComestible: this.item.getUtilisationCuisine(),
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == TYPES.competencecreature) {
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
 | 
			
		||||
      formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences('personnage');
 | 
			
		||||
    formData.categories = this.item.getCategories()
 | 
			
		||||
    formData.categories = RdDItem.getCategories(this.item.type)
 | 
			
		||||
    if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
 | 
			
		||||
      formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
 | 
			
		||||
      formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
 | 
			
		||||
@@ -258,7 +258,7 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
 | 
			
		||||
    if (this.item.isCompetence()) {
 | 
			
		||||
      const categorie = event.currentTarget.value;
 | 
			
		||||
      const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
 | 
			
		||||
      const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type);
 | 
			
		||||
      this.item.system.base = level;
 | 
			
		||||
      this.html.find('[name="system.base"]').val(level);
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,59 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
const VOIES_DRACONIC = [
 | 
			
		||||
  { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
 | 
			
		||||
  { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
 | 
			
		||||
  { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
 | 
			
		||||
  { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
 | 
			
		||||
  { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' },
 | 
			
		||||
  { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' }
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItemSort extends Item {
 | 
			
		||||
 | 
			
		||||
  static getDraconicsSort(draconicList, sort) {
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(sort.name)) {
 | 
			
		||||
      case "lecture d'aura":
 | 
			
		||||
      case "detection d'aura":
 | 
			
		||||
        return draconicList;
 | 
			
		||||
      case "annulation de magie":
 | 
			
		||||
        return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
 | 
			
		||||
    }
 | 
			
		||||
    return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getOrdreCode(code) {
 | 
			
		||||
    return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getVoieCode(voie) {
 | 
			
		||||
    return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) {
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(sort.name)) {
 | 
			
		||||
      case "lecture d'aura":
 | 
			
		||||
      case "detection d'aura":
 | 
			
		||||
        return RdDItemSort.$voiesConnues('O/H/N/T', voies)
 | 
			
		||||
      case "annulation de magie":
 | 
			
		||||
        return RdDItemSort.$voiesConnues('O/H/N', voies)
 | 
			
		||||
    }
 | 
			
		||||
    const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic))
 | 
			
		||||
    return voie?.code ?? sort.system.draconic
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static $voiesConnues(voiesSort, voies) {
 | 
			
		||||
    const codes = voies.filter(it => voiesSort.includes(it))
 | 
			
		||||
      .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
 | 
			
		||||
    return Misc.join(codes ?? [''], '/');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isDifficulteVariable(sort) {
 | 
			
		||||
    return sort && (sort.system.difficulte.toLowerCase() == "variable");
 | 
			
		||||
@@ -31,9 +81,9 @@ export class RdDItemSort extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static buildBonusCaseList(bonuscase, newCase) {
 | 
			
		||||
    const list = RdDItemSort._bonuscaseStringToList(bonuscase)
 | 
			
		||||
    const list = RdDItemSort.bonuscaseStringToList(bonuscase)
 | 
			
		||||
    if (newCase) {
 | 
			
		||||
      return list.concat({ case: "Nouvelle", bonus: 0 });
 | 
			
		||||
      list.push({ case: "Nouvelle", bonus: 0 })
 | 
			
		||||
    }
 | 
			
		||||
    return list;
 | 
			
		||||
  }
 | 
			
		||||
@@ -44,7 +94,7 @@ export class RdDItemSort extends Item {
 | 
			
		||||
  */
 | 
			
		||||
  static getBonusCaseList(item, newCase = false) {
 | 
			
		||||
    // Gestion spéciale case bonus
 | 
			
		||||
    if (item.type == 'sort') {
 | 
			
		||||
    if (item.type == ITEM_TYPES.sort) {
 | 
			
		||||
      return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
@@ -104,8 +154,11 @@ export class RdDItemSort extends Item {
 | 
			
		||||
      .sort(Misc.ascending())
 | 
			
		||||
      .join(',');
 | 
			
		||||
  }
 | 
			
		||||
  static _bonuscaseStringToList(bonuscase) {
 | 
			
		||||
    return (bonuscase ?? '').split(',').map(it => {
 | 
			
		||||
  static bonuscaseStringToList(bonuscase) {
 | 
			
		||||
    if (bonuscase == undefined || bonuscase == '') {
 | 
			
		||||
      return []
 | 
			
		||||
    }
 | 
			
		||||
    return bonuscase.split(',').map(it => {
 | 
			
		||||
      const b = it.split(':');
 | 
			
		||||
      return { case: b[0], bonus: b[1] };
 | 
			
		||||
    });
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										137
									
								
								module/item.js
									
									
									
									
									
								
							
							
						
						
									
										137
									
								
								module/item.js
									
									
									
									
									
								
							@@ -6,10 +6,18 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
 | 
			
		||||
 | 
			
		||||
export const TYPES = {
 | 
			
		||||
export const ACTOR_TYPES = {
 | 
			
		||||
  personnage: 'personnage',
 | 
			
		||||
  creature: 'creature',
 | 
			
		||||
  entite: 'entite',
 | 
			
		||||
  commerce: 'commerce',
 | 
			
		||||
  vehicule: 'vehicule'
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export const ITEM_TYPES = {
 | 
			
		||||
  competence: 'competence',
 | 
			
		||||
  competencecreature: 'competencecreature',
 | 
			
		||||
  empoignade: 'empoignade',
 | 
			
		||||
@@ -56,33 +64,33 @@ export const TYPES = {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const typesInventaireMateriel = [
 | 
			
		||||
  TYPES.arme,
 | 
			
		||||
  TYPES.armure,
 | 
			
		||||
  TYPES.conteneur,
 | 
			
		||||
  TYPES.faune,
 | 
			
		||||
  TYPES.gemme,
 | 
			
		||||
  TYPES.herbe,
 | 
			
		||||
  TYPES.plante,
 | 
			
		||||
  TYPES.ingredient,
 | 
			
		||||
  TYPES.livre,
 | 
			
		||||
  TYPES.monnaie,
 | 
			
		||||
  TYPES.munition,
 | 
			
		||||
  TYPES.nourritureboisson,
 | 
			
		||||
  TYPES.objet,
 | 
			
		||||
  TYPES.potion,
 | 
			
		||||
  ITEM_TYPES.arme,
 | 
			
		||||
  ITEM_TYPES.armure,
 | 
			
		||||
  ITEM_TYPES.conteneur,
 | 
			
		||||
  ITEM_TYPES.faune,
 | 
			
		||||
  ITEM_TYPES.gemme,
 | 
			
		||||
  ITEM_TYPES.herbe,
 | 
			
		||||
  ITEM_TYPES.plante,
 | 
			
		||||
  ITEM_TYPES.ingredient,
 | 
			
		||||
  ITEM_TYPES.livre,
 | 
			
		||||
  ITEM_TYPES.monnaie,
 | 
			
		||||
  ITEM_TYPES.munition,
 | 
			
		||||
  ITEM_TYPES.nourritureboisson,
 | 
			
		||||
  ITEM_TYPES.objet,
 | 
			
		||||
  ITEM_TYPES.potion,
 | 
			
		||||
]
 | 
			
		||||
const typesInventaire = {
 | 
			
		||||
  materiel: typesInventaireMateriel,
 | 
			
		||||
  all: ['service'].concat(typesInventaireMateriel),
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu]
 | 
			
		||||
const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre]
 | 
			
		||||
const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort]
 | 
			
		||||
const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure]
 | 
			
		||||
const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature]
 | 
			
		||||
const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre]
 | 
			
		||||
const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet];
 | 
			
		||||
const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu]
 | 
			
		||||
const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre]
 | 
			
		||||
const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort]
 | 
			
		||||
const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure]
 | 
			
		||||
const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature]
 | 
			
		||||
const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre]
 | 
			
		||||
const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet];
 | 
			
		||||
const typesEnvironnement = typesInventaireMateriel;
 | 
			
		||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
 | 
			
		||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
 | 
			
		||||
@@ -141,12 +149,12 @@ export class RdDItem extends Item {
 | 
			
		||||
  static isFieldInventaireModifiable(type, field) {
 | 
			
		||||
    switch (field) {
 | 
			
		||||
      case 'quantite':
 | 
			
		||||
        if ([TYPES.conteneur].includes(type)) {
 | 
			
		||||
        if ([ITEM_TYPES.conteneur].includes(type)) {
 | 
			
		||||
          return false;
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
      case 'cout':
 | 
			
		||||
        if ([TYPES.monnaie].includes(type)) {
 | 
			
		||||
        if ([ITEM_TYPES.monnaie].includes(type)) {
 | 
			
		||||
          return game.user.isGM;
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
@@ -164,9 +172,11 @@ export class RdDItem extends Item {
 | 
			
		||||
  static getItemTypesInventaire(mode = 'materiel') {
 | 
			
		||||
    return typesInventaire[mode ?? 'materiel']
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getItemTypesDraconiques() {
 | 
			
		||||
    return typesObjetsDraconiques;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getItemTypesEnvironnement() {
 | 
			
		||||
    return typesEnvironnement;
 | 
			
		||||
  }
 | 
			
		||||
@@ -175,6 +185,16 @@ export class RdDItem extends Item {
 | 
			
		||||
    return typesObjetsOeuvres
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCategories(itemType) {
 | 
			
		||||
    switch (itemType) {
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        return CATEGORIES_COMPETENCES
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return CATEGORIES_COMPETENCES_CREATURES
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(docData, context = {}) {
 | 
			
		||||
    if (!context.rdd?.ready) {
 | 
			
		||||
      foundry.utils.mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
@@ -195,15 +215,15 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  getUniteQuantite() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.monnaie: return "(Pièces)"
 | 
			
		||||
      case TYPES.herbe:
 | 
			
		||||
      case ITEM_TYPES.monnaie: return "(Pièces)"
 | 
			
		||||
      case ITEM_TYPES.herbe:
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Alchimie': case 'Repos': case 'Soin':
 | 
			
		||||
            return "(Brins)"
 | 
			
		||||
          case 'Cuisine': return '';
 | 
			
		||||
        }
 | 
			
		||||
        return '';
 | 
			
		||||
      case TYPES.ingredient: return "(Pépins ou Brins)"
 | 
			
		||||
      case ITEM_TYPES.ingredient: return "(Pépins ou Brins)"
 | 
			
		||||
    }
 | 
			
		||||
    return '';
 | 
			
		||||
  }
 | 
			
		||||
@@ -212,13 +232,13 @@ export class RdDItem extends Item {
 | 
			
		||||
    return typesObjetsEquipable.includes(this.type)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetencePersonnage() { return this.type == TYPES.competence }
 | 
			
		||||
  isCompetenceCreature() { return this.type == TYPES.competencecreature }
 | 
			
		||||
  isConteneur() { return this.type == TYPES.conteneur; }
 | 
			
		||||
  isMonnaie() { return this.type == TYPES.monnaie; }
 | 
			
		||||
  isPotion() { return this.type == TYPES.potion; }
 | 
			
		||||
  isNourritureBoisson() { return this.type == TYPES.nourritureboisson; }
 | 
			
		||||
  isService() { return this.type == TYPES.service; }
 | 
			
		||||
  isCompetencePersonnage() { return this.type == ITEM_TYPES.competence }
 | 
			
		||||
  isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature }
 | 
			
		||||
  isConteneur() { return this.type == ITEM_TYPES.conteneur; }
 | 
			
		||||
  isMonnaie() { return this.type == ITEM_TYPES.monnaie; }
 | 
			
		||||
  isPotion() { return this.type == ITEM_TYPES.potion; }
 | 
			
		||||
  isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
 | 
			
		||||
  isService() { return this.type == ITEM_TYPES.service; }
 | 
			
		||||
 | 
			
		||||
  isCompetence() { return typesObjetsCompetence.includes(this.type) }
 | 
			
		||||
  isEsquive() {
 | 
			
		||||
@@ -237,30 +257,23 @@ export class RdDItem extends Item {
 | 
			
		||||
    return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
 | 
			
		||||
  isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" }
 | 
			
		||||
  isTemporel() { return typesObjetsTemporels.includes(this.type) }
 | 
			
		||||
  isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
 | 
			
		||||
  isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
 | 
			
		||||
  isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) }
 | 
			
		||||
  isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) }
 | 
			
		||||
  isEffet() { return typesObjetsEffet.includes(this.type) }
 | 
			
		||||
  isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
 | 
			
		||||
 | 
			
		||||
  isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
 | 
			
		||||
  isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
 | 
			
		||||
  isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
 | 
			
		||||
  isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
 | 
			
		||||
  isBlessure() { return this.type == TYPES.blessure }
 | 
			
		||||
  isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
 | 
			
		||||
  isBlessure() { return this.type == ITEM_TYPES.blessure }
 | 
			
		||||
 | 
			
		||||
  isPresentDansMilieux(milieux) {
 | 
			
		||||
    return this.getEnvironnements(milieux).length > 0
 | 
			
		||||
  }
 | 
			
		||||
  getCategories() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.competence: return RdDItemCompetence.getCategories()
 | 
			
		||||
      case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEnvironnements(milieux = undefined) {
 | 
			
		||||
    const environnements = this.isInventaire() ? this.system.environnement : undefined;
 | 
			
		||||
@@ -341,15 +354,15 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  getUtilisation() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.potion:
 | 
			
		||||
      case ITEM_TYPES.potion:
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
 | 
			
		||||
          case 'Cuisine': return 'cuisine'
 | 
			
		||||
          case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
 | 
			
		||||
        }
 | 
			
		||||
        return '';
 | 
			
		||||
      case TYPES.nourritureboisson: return 'cuisine';
 | 
			
		||||
      case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
 | 
			
		||||
      case ITEM_TYPES.nourritureboisson: return 'cuisine';
 | 
			
		||||
      case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Cuisine': return 'cuisine';
 | 
			
		||||
          case 'Toxique': case 'Poison': return 'poison';
 | 
			
		||||
@@ -364,9 +377,9 @@ export class RdDItem extends Item {
 | 
			
		||||
  getUtilisationCuisine() {
 | 
			
		||||
    if (this.getUtilisation() == 'cuisine') {
 | 
			
		||||
      switch (this.type) {
 | 
			
		||||
        case TYPES.nourritureboisson:
 | 
			
		||||
        case ITEM_TYPES.nourritureboisson:
 | 
			
		||||
          return 'pret';
 | 
			
		||||
        case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
 | 
			
		||||
        case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
 | 
			
		||||
          return 'brut';
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -374,7 +387,7 @@ export class RdDItem extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCristalAlchimique() {
 | 
			
		||||
    return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
 | 
			
		||||
    return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isMagique() {
 | 
			
		||||
@@ -402,11 +415,11 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  getEnc() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.service:
 | 
			
		||||
      case ITEM_TYPES.service:
 | 
			
		||||
        return 0;
 | 
			
		||||
      case TYPES.herbe:
 | 
			
		||||
      case ITEM_TYPES.herbe:
 | 
			
		||||
        return this.getEncHerbe();
 | 
			
		||||
      case TYPES.gemme:
 | 
			
		||||
      case ITEM_TYPES.gemme:
 | 
			
		||||
        return encPepin * this.system.taille;
 | 
			
		||||
    }
 | 
			
		||||
    return Math.max(this.system.encombrement ?? 0, 0);
 | 
			
		||||
@@ -484,7 +497,7 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  getActionPrincipale(options = { warnIfNot: true }) {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.conteneur: return 'Ouvrir';
 | 
			
		||||
      case ITEM_TYPES.conteneur: return 'Ouvrir';
 | 
			
		||||
    }
 | 
			
		||||
    if (this.actor?.isPersonnage()) {
 | 
			
		||||
      const warn = options.warnIfNot;
 | 
			
		||||
@@ -492,11 +505,11 @@ export class RdDItem extends Item {
 | 
			
		||||
        return 'Cuisiner';
 | 
			
		||||
      }
 | 
			
		||||
      switch (this.type) {
 | 
			
		||||
        case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
 | 
			
		||||
        case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
 | 
			
		||||
        case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
 | 
			
		||||
        case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
 | 
			
		||||
        case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
 | 
			
		||||
        case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
 | 
			
		||||
        case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
 | 
			
		||||
        case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
 | 
			
		||||
        case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
 | 
			
		||||
        case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
 
 | 
			
		||||
@@ -62,7 +62,7 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
      content: `Blessure ${definition.label} appliquée à ${actor.name}`+
 | 
			
		||||
        `<br>Perte d'endurance : ${lostEndurance}`+
 | 
			
		||||
        `<br>Perte de Vie : ${lostVie}`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
 | 
			
		||||
@@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem {
 | 
			
		||||
      const souffrance = mal.system.identifie
 | 
			
		||||
        ? `de ${mal.name}`
 | 
			
		||||
        : `d'un mal inconnu`
 | 
			
		||||
      ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` });
 | 
			
		||||
      mal.postItemToChat('gmroll');
 | 
			
		||||
      await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp);
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getOwners(mal.actor),
 | 
			
		||||
        content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
 | 
			
		||||
      })
 | 
			
		||||
      mal.postItemToChat('gmroll')
 | 
			
		||||
      await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { Monnaie } from "./item-monnaie.js";
 | 
			
		||||
import { RdDItem, TYPES } from "./item.js";
 | 
			
		||||
import { RdDItem, ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
 | 
			
		||||
@@ -465,7 +465,7 @@ class _10_7_19_CategorieCompetenceCreature extends Migration {
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => TYPES.competencecreature == it.type)
 | 
			
		||||
      .filter(it => ITEM_TYPES.competencecreature == it.type)
 | 
			
		||||
      .map(it => this.migrateCompetenceCreature(it))
 | 
			
		||||
    );
 | 
			
		||||
  }
 | 
			
		||||
@@ -502,7 +502,7 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => TYPES.possession == it.type)
 | 
			
		||||
      .filter(it => ITEM_TYPES.possession == it.type)
 | 
			
		||||
      .map(it => this.migratePossession(it))
 | 
			
		||||
    );
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -31,8 +31,8 @@ export class RdDBonus {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
 | 
			
		||||
    const dmgArme = RdDBonus._dmgArme(rollData)
 | 
			
		||||
  static dmg(rollData, actor, isEntiteIncarnee = false) {
 | 
			
		||||
    const dmgArme = RdDBonus.dmgArme(rollData.arme)
 | 
			
		||||
    let dmg = {
 | 
			
		||||
      total: 0,
 | 
			
		||||
      dmgArme: dmgArme,
 | 
			
		||||
@@ -41,7 +41,7 @@ export class RdDBonus {
 | 
			
		||||
      dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
 | 
			
		||||
      dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
 | 
			
		||||
      mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
 | 
			
		||||
      dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme)
 | 
			
		||||
      dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
 | 
			
		||||
    }
 | 
			
		||||
    dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
 | 
			
		||||
    return dmg;
 | 
			
		||||
@@ -71,11 +71,11 @@ export class RdDBonus {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _dmgArme(rollData) {
 | 
			
		||||
    if (rollData.arme) {
 | 
			
		||||
      let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
 | 
			
		||||
  static dmgArme(arme) {
 | 
			
		||||
    if (arme) {
 | 
			
		||||
      let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0);
 | 
			
		||||
      //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
 | 
			
		||||
      return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
 | 
			
		||||
      return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
@@ -86,13 +86,14 @@ export class RdDBonus {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _dmgPerso(dmgActor, categorie, dmgArme) {
 | 
			
		||||
  static bonusDmg(actor, categorie, dmgArme) {
 | 
			
		||||
    const dmgActor = actor.getBonusDegat()
 | 
			
		||||
    if (categorie == undefined) {
 | 
			
		||||
      return 0
 | 
			
		||||
    }
 | 
			
		||||
    switch (categorie) {
 | 
			
		||||
      case "Tir": return 0;
 | 
			
		||||
      case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
 | 
			
		||||
      case "tir": return 0;
 | 
			
		||||
      case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
 | 
			
		||||
    }
 | 
			
		||||
    return dmgActor;
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -3,38 +3,38 @@ import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
const TABLE_CARACTERISTIQUES_DERIVEES = {
 | 
			
		||||
  // xp: coût pour passer du niveau inférieur à ce niveau
 | 
			
		||||
  1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
 | 
			
		||||
  2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
 | 
			
		||||
  3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
 | 
			
		||||
  4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
 | 
			
		||||
  5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
 | 
			
		||||
  6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
 | 
			
		||||
  7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
 | 
			
		||||
  8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
 | 
			
		||||
  9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
 | 
			
		||||
  10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
 | 
			
		||||
  11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
 | 
			
		||||
  12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
 | 
			
		||||
  13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
 | 
			
		||||
  14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
 | 
			
		||||
  15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
 | 
			
		||||
  16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
 | 
			
		||||
  17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 },
 | 
			
		||||
  18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 },
 | 
			
		||||
  21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 },
 | 
			
		||||
  22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 },
 | 
			
		||||
  23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 },
 | 
			
		||||
  24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 },
 | 
			
		||||
  25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 },
 | 
			
		||||
  26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 },
 | 
			
		||||
  27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 },
 | 
			
		||||
  28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 },
 | 
			
		||||
  29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 },
 | 
			
		||||
  30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 },
 | 
			
		||||
  31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 },
 | 
			
		||||
  32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 }
 | 
			
		||||
  1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 },
 | 
			
		||||
  2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 },
 | 
			
		||||
  3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
 | 
			
		||||
  4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
 | 
			
		||||
  5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
 | 
			
		||||
  6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
 | 
			
		||||
  7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
 | 
			
		||||
  8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
 | 
			
		||||
  9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
 | 
			
		||||
  10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
 | 
			
		||||
  11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
 | 
			
		||||
  12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
 | 
			
		||||
  13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
 | 
			
		||||
  14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
 | 
			
		||||
  15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
 | 
			
		||||
  16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
 | 
			
		||||
  17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 },
 | 
			
		||||
  18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 },
 | 
			
		||||
  21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 },
 | 
			
		||||
  22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 },
 | 
			
		||||
  23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 },
 | 
			
		||||
  24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 },
 | 
			
		||||
  25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 },
 | 
			
		||||
  26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 },
 | 
			
		||||
  27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 },
 | 
			
		||||
  28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 },
 | 
			
		||||
  29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 },
 | 
			
		||||
  30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 },
 | 
			
		||||
  31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 },
 | 
			
		||||
  32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export class RdDCarac {
 | 
			
		||||
 
 | 
			
		||||
@@ -54,10 +54,10 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onPreDeleteCombat() {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      await this.finDeRound({ terminer: true });
 | 
			
		||||
      await this.finDeRound({ terminer: true })
 | 
			
		||||
      ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
 | 
			
		||||
      game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
 | 
			
		||||
        .forEach(it => it.delete());
 | 
			
		||||
        .forEach(it => it.delete())
 | 
			
		||||
      RdDEmpoignade.deleteAllEmpoignades()
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -698,7 +698,7 @@ export class RdDCombat {
 | 
			
		||||
      if (this.defender.isEntite([ENTITE_BLURETTE])) {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
@@ -721,7 +721,7 @@ export class RdDCombat {
 | 
			
		||||
            activite: activite,
 | 
			
		||||
            total: total
 | 
			
		||||
          }),
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -846,7 +846,7 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
    const choixParticuliere = await ChatMessage.create({
 | 
			
		||||
      alias: this.attacker.name,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.attacker),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
 | 
			
		||||
        alias: this.attacker.name,
 | 
			
		||||
        attackerId: this.attackerId,
 | 
			
		||||
@@ -864,7 +864,7 @@ export class RdDCombat {
 | 
			
		||||
  async _onAttaqueNormale(attackerRoll) {
 | 
			
		||||
    console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
 | 
			
		||||
 | 
			
		||||
    attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
 | 
			
		||||
    attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
 | 
			
		||||
    let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
 | 
			
		||||
    attackerRoll.show = {
 | 
			
		||||
      cible: this.target ? this.defender.name : 'la cible',
 | 
			
		||||
@@ -933,7 +933,7 @@ export class RdDCombat {
 | 
			
		||||
      // message privé: du défenseur à lui même (et aux GMs)
 | 
			
		||||
      speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
 | 
			
		||||
      alias: this.attacker.name,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.defender),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
 | 
			
		||||
    });
 | 
			
		||||
    // flag pour garder les jets d'attaque/defense
 | 
			
		||||
@@ -976,7 +976,7 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onAttaqueEchecTotal(attackerRoll) {
 | 
			
		||||
    const choixEchecTotal = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.attacker),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
 | 
			
		||||
        attackerId: this.attackerId,
 | 
			
		||||
        attacker: this.attacker,
 | 
			
		||||
@@ -994,9 +994,9 @@ export class RdDCombat {
 | 
			
		||||
    const arme = rollData.arme;
 | 
			
		||||
    const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
 | 
			
		||||
    const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
 | 
			
		||||
    ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
      content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
 | 
			
		||||
    });
 | 
			
		||||
    ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
 | 
			
		||||
      this.defender)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -1076,9 +1076,9 @@ export class RdDCombat {
 | 
			
		||||
    console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
 | 
			
		||||
    if (!defenderRoll.attackerRoll.isPart) {
 | 
			
		||||
      // TODO: attaquant doit jouer résistance et peut être désarmé p132
 | 
			
		||||
      ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
        content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
 | 
			
		||||
      });
 | 
			
		||||
      ChatUtility.createChatWithRollMode(
 | 
			
		||||
        { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
 | 
			
		||||
        this.defender)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -1152,9 +1152,9 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _onEsquiveParticuliere(rollData) {
 | 
			
		||||
    console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
 | 
			
		||||
    ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
      content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>"
 | 
			
		||||
    });
 | 
			
		||||
    ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
 | 
			
		||||
      this.defender);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -1322,10 +1322,10 @@ export class RdDCombat {
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -17,6 +17,7 @@ import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
 | 
			
		||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
 | 
			
		||||
 | 
			
		||||
@@ -81,7 +82,7 @@ export class RdDCommands {
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
 | 
			
		||||
    this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
 | 
			
		||||
    this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
 | 
			
		||||
    this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" });
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
 | 
			
		||||
@@ -206,26 +207,20 @@ export class RdDCommands {
 | 
			
		||||
  /* Manage chat commands */
 | 
			
		||||
  processChatCommand(commandLine, content = '', msg = {}) {
 | 
			
		||||
    // Setup new message's visibility
 | 
			
		||||
    let rollMode = game.settings.get("core", "rollMode");
 | 
			
		||||
    if (["gmroll", "blindroll"].includes(rollMode)) {
 | 
			
		||||
      msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
 | 
			
		||||
    }
 | 
			
		||||
    if (rollMode === "blindroll") {
 | 
			
		||||
      msg["blind"] = true;
 | 
			
		||||
    }
 | 
			
		||||
    msg["type"] = 0;
 | 
			
		||||
    ChatUtility.applyRollMode(msg)
 | 
			
		||||
    msg.type = 0;
 | 
			
		||||
 | 
			
		||||
    if (!this.commandsTable) {
 | 
			
		||||
      this._registerCommands();
 | 
			
		||||
      this._registerCommands()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let command = commandLine[0].toLowerCase();
 | 
			
		||||
    if (this._isCommandHandled(command)) {
 | 
			
		||||
      let params = commandLine.slice(1);
 | 
			
		||||
      this._processCommand(this.commandsTable, command, params, content, msg);
 | 
			
		||||
      return true;
 | 
			
		||||
      this._processCommand(this.commandsTable, command, params, content, msg)
 | 
			
		||||
      return true
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _isCommandHandled(command) {
 | 
			
		||||
@@ -300,7 +295,7 @@ export class RdDCommands {
 | 
			
		||||
  async getRencontreTMR(params) {
 | 
			
		||||
    if (params.length == 1 || params.length == 2) {
 | 
			
		||||
      return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
 | 
			
		||||
    }    
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
function img(src) {
 | 
			
		||||
  return `<img src="${src}" class="dice-img" />`
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function iconHeure(heure) {
 | 
			
		||||
const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => {
 | 
			
		||||
  if (heure < 10) {
 | 
			
		||||
    heure = '0' + heure;
 | 
			
		||||
  }
 | 
			
		||||
  return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp`
 | 
			
		||||
}
 | 
			
		||||
const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
 | 
			
		||||
  return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />`
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
const imgSigneDragon = img(imagesHeures[4]);
 | 
			
		||||
const imgSigneDragon = imgHeures[4]
 | 
			
		||||
 | 
			
		||||
/** De pour les jets de rencontre */
 | 
			
		||||
export class DeTMR extends Die {
 | 
			
		||||
@@ -25,7 +20,7 @@ export class DeTMR extends Die {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dt",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 0.7,
 | 
			
		||||
      fontScale: 0.8,
 | 
			
		||||
      labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -37,13 +32,13 @@ export class DeTMR extends Die {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async evaluate(options) {
 | 
			
		||||
    await super.evaluate(options);
 | 
			
		||||
    this.explode("x=8");
 | 
			
		||||
    await super.evaluate(options)
 | 
			
		||||
    await this.reroll('r=8', { recursive: true })
 | 
			
		||||
    return this;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get total() {
 | 
			
		||||
    return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
 | 
			
		||||
    return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
@@ -56,13 +51,14 @@ export class DeTMR extends Die {
 | 
			
		||||
 | 
			
		||||
/** DeDraconique pour le D8 sans limite avec 8=>0 */
 | 
			
		||||
export class DeDraconique extends Die {
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static DENOMINATION = "r";
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceData(system) {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dr",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 0.7,
 | 
			
		||||
      fontScale: 0.8,
 | 
			
		||||
      labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -75,7 +71,7 @@ export class DeDraconique extends Die {
 | 
			
		||||
 | 
			
		||||
  async evaluate(options) {
 | 
			
		||||
    await super.evaluate(options);
 | 
			
		||||
    this.explode("x=7");
 | 
			
		||||
    await this.explode("x=7");
 | 
			
		||||
    return this;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -85,7 +81,7 @@ export class DeDraconique extends Die {
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
    switch (diceTerm.result) {
 | 
			
		||||
      case 7: return imgSigneDragon;
 | 
			
		||||
      case 7: return imgSigneDragon
 | 
			
		||||
      case 8: return '0';
 | 
			
		||||
    }
 | 
			
		||||
    return diceTerm.result.toString();
 | 
			
		||||
@@ -102,6 +98,7 @@ export class DeHeure extends Die {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dh",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 1.2,
 | 
			
		||||
      labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -113,15 +110,15 @@ export class DeHeure extends Die {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
    return img(imagesHeures[diceTerm.result - 1]);
 | 
			
		||||
    return imgHeures[diceTerm.result - 1]
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class RdDDice {
 | 
			
		||||
  static init() {
 | 
			
		||||
    CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR;
 | 
			
		||||
    CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
 | 
			
		||||
    CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
 | 
			
		||||
    CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR
 | 
			
		||||
    CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique
 | 
			
		||||
    CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static onReady() {
 | 
			
		||||
@@ -132,6 +129,18 @@ export class RdDDice {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceReady(dice3d) {
 | 
			
		||||
    dice3d.DiceFactory.systems.keys().forEach(system => {
 | 
			
		||||
      dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async rollHeure(options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    return await RdDDice.rollTotal("1dh", options) - 1
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    return (await RdDDice.roll(formula, options)).total;
 | 
			
		||||
  }
 | 
			
		||||
@@ -151,21 +160,13 @@ export class RdDDice {
 | 
			
		||||
    return array[roll - 1];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceReady(dice3d) {
 | 
			
		||||
    for (const system of Object.keys(dice3d.DiceFactory.systems)) {
 | 
			
		||||
      dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async showDiceSoNice(roll, options) {
 | 
			
		||||
    if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let { whisper, blind } = RdDDice._getWhisperBlind(options);
 | 
			
		||||
    let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode);
 | 
			
		||||
    if (options.forceDiceResult?.total) {
 | 
			
		||||
      let terms = await RdDDice._getForcedTerms(options);
 | 
			
		||||
      if (terms) {
 | 
			
		||||
@@ -219,24 +220,4 @@ export class RdDDice {
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    return roll.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _getWhisperBlind(options) {
 | 
			
		||||
    let whisper = undefined;
 | 
			
		||||
    let blind = false;
 | 
			
		||||
    let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": //GM only
 | 
			
		||||
        blind = true;
 | 
			
		||||
      case "gmroll": //GM + rolling player
 | 
			
		||||
        whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
        break;
 | 
			
		||||
      case "roll": //everybody
 | 
			
		||||
        whisper = ChatUtility.getUsers(user => user.active);
 | 
			
		||||
        break;
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        whisper = [game.user.id];
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    return { whisper, blind };
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -5,7 +5,7 @@ import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { STATUSES } from "./settings/status-effects.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
@@ -92,18 +92,18 @@ export class RdDEmpoignade {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isEmpoignadeEnCours(actor) {
 | 
			
		||||
    return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.pointsemp > 0)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getEmpoignadeById(actor, id) {
 | 
			
		||||
    let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
 | 
			
		||||
    let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
 | 
			
		||||
    return emp && foundry.utils.duplicate(emp) || undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getEmpoignade(attacker, defender) {
 | 
			
		||||
    let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
 | 
			
		||||
    let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it =>
 | 
			
		||||
      (it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
 | 
			
		||||
      (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
 | 
			
		||||
    )
 | 
			
		||||
@@ -158,9 +158,12 @@ export class RdDEmpoignade {
 | 
			
		||||
    empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
 | 
			
		||||
    //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
 | 
			
		||||
    if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
 | 
			
		||||
      ChatUtility.createChatWithRollMode(attacker.name, {
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
 | 
			
		||||
      })
 | 
			
		||||
      ChatUtility.createChatWithRollMode(
 | 
			
		||||
        {
 | 
			
		||||
          content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
 | 
			
		||||
        },
 | 
			
		||||
        attacker
 | 
			
		||||
      )
 | 
			
		||||
    } else {
 | 
			
		||||
      await this.onAttaqueEmpoignadeValidee(attacker, defender)
 | 
			
		||||
    }
 | 
			
		||||
@@ -213,7 +216,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      competence: attacker.getCompetenceCorpsACorps()
 | 
			
		||||
    }
 | 
			
		||||
    const msg = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(attacker),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
 | 
			
		||||
    })
 | 
			
		||||
    RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
 | 
			
		||||
@@ -300,7 +303,7 @@ export class RdDEmpoignade {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async $onRollContrerLiberer(rollData) {
 | 
			
		||||
    let empoignade = rollData.empoignade
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
 | 
			
		||||
      empoignade.system.pointsemp++
 | 
			
		||||
      RdDEmpoignade.$updateEtatEmpoignade(empoignade)
 | 
			
		||||
@@ -309,7 +312,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      empoignade.system.pointsemp--
 | 
			
		||||
      RdDEmpoignade.$updateEtatEmpoignade(empoignade)
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
 | 
			
		||||
    if (empoignade.system.pointsemp >= 2) {
 | 
			
		||||
      let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
export class RdDHerbes extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async initializeHerbes() {
 | 
			
		||||
  static async onReady() {
 | 
			
		||||
    this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
 | 
			
		||||
    this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
import { RdDItemArme } from "./item-arme.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
@@ -35,7 +35,7 @@ export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
  static async addToHotbar(item, slot) {
 | 
			
		||||
    switch (item?.type ?? '') {
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        {
 | 
			
		||||
          // Les armes peuvent avoir plusieurs usages
 | 
			
		||||
          if (item.system.competence != '') {
 | 
			
		||||
@@ -54,12 +54,12 @@ export class RdDHotbar {
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
 | 
			
		||||
        await this.createItemMacro(item, slot, categorie)
 | 
			
		||||
        return
 | 
			
		||||
      default:
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        await this.createItemMacro(item, slot++, 'competence')
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          await this.createItemMacro(item, slot++, 'pugilat')
 | 
			
		||||
@@ -79,8 +79,7 @@ export class RdDHotbar {
 | 
			
		||||
   * Actor     - open actor sheet
 | 
			
		||||
   * Journal   - open journal sheet
 | 
			
		||||
   */
 | 
			
		||||
  static initDropbar() {
 | 
			
		||||
 | 
			
		||||
  static initHooks() {
 | 
			
		||||
    Hooks.on('hotbarDrop', (bar, documentData, slot) => {
 | 
			
		||||
 | 
			
		||||
      // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
 | 
			
		||||
@@ -88,9 +87,9 @@ export class RdDHotbar {
 | 
			
		||||
        const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
 | 
			
		||||
        console.log('DROP', documentData, item)
 | 
			
		||||
        switch (item?.type) {
 | 
			
		||||
          case TYPES.arme:
 | 
			
		||||
          case TYPES.competence:
 | 
			
		||||
          case TYPES.competencecreature:
 | 
			
		||||
          case ITEM_TYPES.arme:
 | 
			
		||||
          case ITEM_TYPES.competence:
 | 
			
		||||
          case ITEM_TYPES.competencecreature:
 | 
			
		||||
            this.addToHotbar(item, slot)
 | 
			
		||||
            return false
 | 
			
		||||
        }
 | 
			
		||||
@@ -116,9 +115,9 @@ export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
    // Trigger the item roll
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        return actor.rollArme(item, categorieArme);
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          switch (categorieArme) {
 | 
			
		||||
            case 'pugilat':
 | 
			
		||||
@@ -128,7 +127,7 @@ export class RdDHotbar {
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return actor.rollCompetence(item);
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return item.system.iscombat && !item.system.isparade
 | 
			
		||||
          ? actor.rollArme(item, categorieArme)
 | 
			
		||||
          : actor.rollCompetence(item);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,69 +1,73 @@
 | 
			
		||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js";
 | 
			
		||||
import { Migrations } from './migrations.js';
 | 
			
		||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js"
 | 
			
		||||
import { Migrations } from './migrations.js'
 | 
			
		||||
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { TMRRencontres } from "./tmr-rencontres.js";
 | 
			
		||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { DialogChronologie } from "./dialog-chronologie.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js"
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js"
 | 
			
		||||
import { TMRRencontres } from "./tmr-rencontres.js"
 | 
			
		||||
import { RdDCalendrier } from "./time/rdd-calendrier.js"
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js"
 | 
			
		||||
import { DialogChronologie } from "./dialog-chronologie.js"
 | 
			
		||||
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDTokenHud } from "./rdd-token-hud.js";
 | 
			
		||||
import { RdDCommands } from "./rdd-commands.js";
 | 
			
		||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { StatusEffects } from "./settings/status-effects.js";
 | 
			
		||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js"
 | 
			
		||||
import { RdDTokenHud } from "./rdd-token-hud.js"
 | 
			
		||||
import { RdDCommands } from "./rdd-commands.js"
 | 
			
		||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js"
 | 
			
		||||
import { StatusEffects } from "./settings/status-effects.js"
 | 
			
		||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"
 | 
			
		||||
import { RdDHotbar } from "./rdd-hotbar-drop.js"
 | 
			
		||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
 | 
			
		||||
import { RdDHerbes } from "./rdd-herbes.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { RdDPossession } from "./rdd-possession.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js"
 | 
			
		||||
import { RdDHerbes } from "./rdd-herbes.js"
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js"
 | 
			
		||||
import { RdDPossession } from "./rdd-possession.js"
 | 
			
		||||
import { Misc } from "./misc.js"
 | 
			
		||||
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { Environnement } from "./environnement.js";
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js"
 | 
			
		||||
import { Environnement } from "./environnement.js"
 | 
			
		||||
 | 
			
		||||
import { RdDActor } from "./actor.js";
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { RdDCommerce } from "./actor/commerce.js";
 | 
			
		||||
import { RdDEntite } from "./actor/entite.js";
 | 
			
		||||
import { RdDVehicule } from "./actor/vehicule.js";
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
 | 
			
		||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js";
 | 
			
		||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js";
 | 
			
		||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js";
 | 
			
		||||
import { RdDActor } from "./actor.js"
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js"
 | 
			
		||||
import { RdDCommerce } from "./actor/commerce.js"
 | 
			
		||||
import { RdDEntite } from "./actor/entite.js"
 | 
			
		||||
import { RdDVehicule } from "./actor/vehicule.js"
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js"
 | 
			
		||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js"
 | 
			
		||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js"
 | 
			
		||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js"
 | 
			
		||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js"
 | 
			
		||||
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { RdDItemBlessure } from "./item/blessure.js";
 | 
			
		||||
import { RdDItemService } from "./item/service.js";
 | 
			
		||||
import { RdDItemMaladie } from "./item/maladie.js";
 | 
			
		||||
import { RdDItemPoison } from "./item/poison.js";
 | 
			
		||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
 | 
			
		||||
import { RdDItemQueue } from "./item/queue.js";
 | 
			
		||||
import { RdDItemOmbre } from "./item/ombre.js";
 | 
			
		||||
import { RdDItemSouffle } from "./item/souffle.js";
 | 
			
		||||
import { RdDRencontre } from "./item/rencontre.js";
 | 
			
		||||
import { RdDItem } from "./item.js"
 | 
			
		||||
import { RdDItemBlessure } from "./item/blessure.js"
 | 
			
		||||
import { RdDItemService } from "./item/service.js"
 | 
			
		||||
import { RdDItemMaladie } from "./item/maladie.js"
 | 
			
		||||
import { RdDItemPoison } from "./item/poison.js"
 | 
			
		||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js"
 | 
			
		||||
import { RdDItemQueue } from "./item/queue.js"
 | 
			
		||||
import { RdDItemOmbre } from "./item/ombre.js"
 | 
			
		||||
import { RdDItemSouffle } from "./item/souffle.js"
 | 
			
		||||
import { RdDRencontre } from "./item/rencontre.js"
 | 
			
		||||
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
 | 
			
		||||
import { RdDServiceItemSheet } from "./item/sheet-service.js";
 | 
			
		||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
 | 
			
		||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
 | 
			
		||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js";
 | 
			
		||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js";
 | 
			
		||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js";
 | 
			
		||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
 | 
			
		||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
 | 
			
		||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
 | 
			
		||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
 | 
			
		||||
import { RdDItemArmure } from "./item/armure.js";
 | 
			
		||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
 | 
			
		||||
import { RdDCreature } from "./actor/creature.js";
 | 
			
		||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js"
 | 
			
		||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"
 | 
			
		||||
import { RdDServiceItemSheet } from "./item/sheet-service.js"
 | 
			
		||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"
 | 
			
		||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"
 | 
			
		||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js"
 | 
			
		||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"
 | 
			
		||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js"
 | 
			
		||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"
 | 
			
		||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
 | 
			
		||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
 | 
			
		||||
import { AppAstrologie } from "./sommeil/app-astrologie.js"
 | 
			
		||||
import { RdDItemArmure } from "./item/armure.js"
 | 
			
		||||
import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
 | 
			
		||||
import { RdDCreature } from "./actor/creature.js"
 | 
			
		||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
 | 
			
		||||
import { OptionsAvancees } from "./settings/options-avancees.js"
 | 
			
		||||
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
 | 
			
		||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
 | 
			
		||||
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * RdD system
 | 
			
		||||
@@ -71,18 +75,18 @@ import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
 | 
			
		||||
 * Software License: GNU GPLv3
 | 
			
		||||
 */
 | 
			
		||||
export class SystemReveDeDragon {
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  static start() {
 | 
			
		||||
    const system = new SystemReveDeDragon()
 | 
			
		||||
    Hooks.once('init', async () => await system.onInit())
 | 
			
		||||
    Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
 | 
			
		||||
    Hooks.once('ready', () => system.onReady())
 | 
			
		||||
    Hooks.once('ready', async () => await system.onReady())
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    this.config = RDD_CONFIG; 
 | 
			
		||||
    this.RdDUtility = RdDUtility;
 | 
			
		||||
    this.RdDHotbar = RdDHotbar;
 | 
			
		||||
    this.config = RDD_CONFIG
 | 
			
		||||
    this.RdDUtility = RdDUtility
 | 
			
		||||
    this.RdDHotbar = RdDHotbar
 | 
			
		||||
    this.itemClasses = {
 | 
			
		||||
      armure: RdDItemArmure,
 | 
			
		||||
      blessure: RdDItemBlessure,
 | 
			
		||||
@@ -108,42 +112,51 @@ export class SystemReveDeDragon {
 | 
			
		||||
  /*  Foundry VTT Initialization                  */
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onInit() {
 | 
			
		||||
    game.system.rdd = this;
 | 
			
		||||
    this.AppAstrologie = AppAstrologie;    
 | 
			
		||||
    game.system.rdd = this
 | 
			
		||||
    this.AppAstrologie = AppAstrologie
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    console.log(`Initializing Reve de Dragon System`);
 | 
			
		||||
    console.log(`Initializing Reve de Dragon System Settings`)
 | 
			
		||||
 | 
			
		||||
    // preload handlebars templates
 | 
			
		||||
    RdDUtility.preloadHandlebarsTemplates();
 | 
			
		||||
    RdDUtility.preloadHandlebarsTemplates()
 | 
			
		||||
    AppPersonnageAleatoire.preloadHandlebars()
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    this.initSystemSettings();
 | 
			
		||||
    ReglesOptionnelles.initSettings()
 | 
			
		||||
    OptionsAvancees.initSettings()
 | 
			
		||||
    AutoAdjustDarkness.initSettings()
 | 
			
		||||
    RdDTimestamp.initSettings()
 | 
			
		||||
    RdDCalendrier.initSettings()
 | 
			
		||||
    SystemCompendiums.initSettings()
 | 
			
		||||
    DialogChronologie.initSettings()
 | 
			
		||||
    RdDTMRDialog.initSettings()
 | 
			
		||||
    Environnement.initSettings()
 | 
			
		||||
 | 
			
		||||
    this.initSettings()
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    // Set an initiative formula for the system 
 | 
			
		||||
    CONFIG.Combat.initiative = {
 | 
			
		||||
      formula: "1+(1d6/10)",
 | 
			
		||||
      decimals: 2
 | 
			
		||||
    };
 | 
			
		||||
    CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Socket handlers`)
 | 
			
		||||
    game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
 | 
			
		||||
      console.log(">>>>> MSG RECV", sockmsg);
 | 
			
		||||
      console.log(">>>>> MSG RECV", sockmsg)
 | 
			
		||||
      try {
 | 
			
		||||
        RdDUtility.onSocketMessage(sockmsg);
 | 
			
		||||
        RdDCombat.onSocketMessage(sockmsg);
 | 
			
		||||
        ChatUtility.onSocketMessage(sockmsg);
 | 
			
		||||
        RdDBaseActor.onSocketMessage(sockmsg);
 | 
			
		||||
        RdDUtility.onSocketMessage(sockmsg)
 | 
			
		||||
        RdDCombat.onSocketMessage(sockmsg)
 | 
			
		||||
        ChatUtility.onSocketMessage(sockmsg)
 | 
			
		||||
        RdDBaseActor.onSocketMessage(sockmsg)
 | 
			
		||||
      } catch (e) {
 | 
			
		||||
        console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    // Define custom Entity classes
 | 
			
		||||
    CONFIG.Actor.documentClass = RdDBaseActor;
 | 
			
		||||
    CONFIG.Item.documentClass = RdDItem;
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Documents`)
 | 
			
		||||
    CONFIG.Actor.documentClass = RdDBaseActor
 | 
			
		||||
    CONFIG.Item.documentClass = RdDItem
 | 
			
		||||
    CONFIG.RDD = {
 | 
			
		||||
      resolutionTable: RdDResolutionTable.resolutionTable,
 | 
			
		||||
      carac_array: RdDUtility.getCaracArray(),
 | 
			
		||||
@@ -153,30 +166,31 @@ export class SystemReveDeDragon {
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    // Register sheet application classes
 | 
			
		||||
    Actors.unregisterSheet("core", ActorSheet);
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
 | 
			
		||||
    Items.unregisterSheet("core", ItemSheet);
 | 
			
		||||
    Actors.unregisterSheet("core", ActorSheet)
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true })
 | 
			
		||||
    Items.unregisterSheet("core", ItemSheet)
 | 
			
		||||
    await RdDActorExportSheet.init()
 | 
			
		||||
 | 
			
		||||
    RdDItemSheet.register(RdDSigneDraconiqueItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDRencontreItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDConteneurItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDHerbeItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDFauneItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDPlanteItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDIngredientItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDServiceItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDBlessureItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDSigneDraconiqueItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDRencontreItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDConteneurItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDHerbeItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDFauneItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDPlanteItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDIngredientItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDServiceItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDBlessureItemSheet)
 | 
			
		||||
 | 
			
		||||
    Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
 | 
			
		||||
      types: [
 | 
			
		||||
        "objet", "arme", "armure", "livre", "potion", "munition",
 | 
			
		||||
        "monnaie", "nourritureboisson", "gemme",
 | 
			
		||||
      ], makeDefault: true
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
    Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
 | 
			
		||||
      types: [
 | 
			
		||||
        "competence", "competencecreature",
 | 
			
		||||
@@ -185,34 +199,29 @@ export class SystemReveDeDragon {
 | 
			
		||||
        "nombreastral", "tache", "maladie", "poison", "possession",
 | 
			
		||||
        "tarot", "extraitpoetique", "empoignade"
 | 
			
		||||
      ], makeDefault: true
 | 
			
		||||
    });
 | 
			
		||||
    CONFIG.Combat.documentClass = RdDCombatManager;
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    // préparation des différents modules
 | 
			
		||||
    AutoAdjustDarkness.init();
 | 
			
		||||
    RdDTimestamp.init();
 | 
			
		||||
    RdDCalendrier.init();
 | 
			
		||||
    SystemCompendiums.init();
 | 
			
		||||
    DialogChronologie.init();
 | 
			
		||||
    ReglesOptionnelles.init();
 | 
			
		||||
    RdDUtility.init();
 | 
			
		||||
    RdDDice.init();
 | 
			
		||||
    RdDCommands.init();
 | 
			
		||||
    RdDCombatManager.init();
 | 
			
		||||
    RdDTokenHud.init();
 | 
			
		||||
    RdDBaseActor.init();
 | 
			
		||||
    RdDCompendiumOrganiser.init();
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Hooks and handlers`)
 | 
			
		||||
    CONFIG.Combat.documentClass = RdDCombatManager
 | 
			
		||||
    ChatUtility.init()
 | 
			
		||||
    RdDUtility.initHooks()
 | 
			
		||||
    RdDDice.init()
 | 
			
		||||
    RdDCommands.init()
 | 
			
		||||
    RdDCombatManager.init()
 | 
			
		||||
    RdDTokenHud.init()
 | 
			
		||||
    RdDBaseActor.init()
 | 
			
		||||
    RdDCompendiumOrganiser.init()
 | 
			
		||||
    EffetsDraconiques.init()
 | 
			
		||||
    TMRUtility.init();
 | 
			
		||||
    await RdDTMRDialog.init()
 | 
			
		||||
    RdDHotbar.initDropbar();
 | 
			
		||||
    RdDPossession.init();
 | 
			
		||||
    TMRRencontres.init();
 | 
			
		||||
    Environnement.init();
 | 
			
		||||
 | 
			
		||||
    TMRUtility.init()
 | 
			
		||||
    RdDHotbar.initHooks()
 | 
			
		||||
    RdDPossession.init()
 | 
			
		||||
    TMRRencontres.init()
 | 
			
		||||
    ExportScriptarium.init()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  initSystemSettings() {
 | 
			
		||||
  initSettings() {
 | 
			
		||||
    // TODO: déplacer vers les modules correspondants
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
 | 
			
		||||
      name: "Accorder le rêve aux entités",
 | 
			
		||||
      hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
 | 
			
		||||
@@ -225,7 +234,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
        "avant-encaissement": "Avant l'encaissement",
 | 
			
		||||
      },
 | 
			
		||||
      default: "avant-encaissement"
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
 | 
			
		||||
@@ -235,7 +244,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
      config: true,
 | 
			
		||||
      default: true,
 | 
			
		||||
      type: Boolean
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
 | 
			
		||||
@@ -245,7 +254,8 @@ export class SystemReveDeDragon {
 | 
			
		||||
      config: true,
 | 
			
		||||
      default: true,
 | 
			
		||||
      type: Boolean
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
 | 
			
		||||
      name: "Notifier de la famine et la soif pour",
 | 
			
		||||
@@ -259,7 +269,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
        "famine-soif": "la famine et la soif",
 | 
			
		||||
      },
 | 
			
		||||
      default: "aucun"
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onReady() {
 | 
			
		||||
@@ -267,47 +277,46 @@ export class SystemReveDeDragon {
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    /*  Foundry VTT Initialization                  */
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.system.rdd.calendrier = new RdDCalendrier();
 | 
			
		||||
    game.system.rdd.calendrier = new RdDCalendrier()
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      new Migrations().migrate();
 | 
			
		||||
      this.messageDeBienvenue();
 | 
			
		||||
      import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
 | 
			
		||||
      new Migrations().migrate()
 | 
			
		||||
      this.messageDeBienvenue()
 | 
			
		||||
      import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
 | 
			
		||||
        console.log("ClassCounter loaded", moduleCounter)
 | 
			
		||||
        moduleCounter.ClassCounter.registerUsageCount()
 | 
			
		||||
      }).catch(err=>
 | 
			
		||||
      }).catch(err =>
 | 
			
		||||
        console.log("No stats available, giving up.")
 | 
			
		||||
      )    
 | 
			
		||||
      )
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    StatusEffects.onReady();
 | 
			
		||||
    RdDHerbes.initializeHerbes();
 | 
			
		||||
    RdDDice.onReady();
 | 
			
		||||
    StatusEffects.onReady()
 | 
			
		||||
    RdDHerbes.onReady()
 | 
			
		||||
    RdDDice.onReady()
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    /* Affiche/Init le calendrier */
 | 
			
		||||
    game.system.rdd.calendrier.display();
 | 
			
		||||
    game.system.rdd.calendrier.display()
 | 
			
		||||
    // Avertissement si joueur sans personnage
 | 
			
		||||
    if (!game.user.isGM && game.user.character == undefined) {
 | 
			
		||||
      ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
 | 
			
		||||
      ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !")
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
 | 
			
		||||
        user: game.user.id
 | 
			
		||||
      });
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  messageDeBienvenue() {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
 | 
			
		||||
      ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">')
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        user: game.user.id,
 | 
			
		||||
        content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
 | 
			
		||||
      <br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
 | 
			
		||||
      <br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
 | 
			
		||||
      ` });
 | 
			
		||||
      ` })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SystemReveDeDragon.start();
 | 
			
		||||
 | 
			
		||||
SystemReveDeDragon.start()
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js"
 | 
			
		||||
 | 
			
		||||
const vents = [
 | 
			
		||||
  { min: 0, max: 0, valeur: 'Calme' },
 | 
			
		||||
@@ -117,7 +118,7 @@ export class RdDMeteo {
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
 | 
			
		||||
      whisper: ChatMessage.getWhisperRecipients('GM')
 | 
			
		||||
      whisper: ChatUtility.getGMs()
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,5 @@
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
 | 
			
		||||
@@ -11,11 +12,15 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i',
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDNameGen {
 | 
			
		||||
 | 
			
		||||
  static async getName(msg, params) {
 | 
			
		||||
  static async proposeName(msg, params) {
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
 | 
			
		||||
      nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
 | 
			
		||||
      nom: await RdDNameGen.generate()
 | 
			
		||||
    });
 | 
			
		||||
    ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
    ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async generate() {
 | 
			
		||||
    return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onCreerActeur(event) {
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDRoll } from "./rdd-roll.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { Targets } from "./targets.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/* On part du principe qu'une entité démarre tjs 
 | 
			
		||||
@@ -20,9 +20,9 @@ export class RdDPossession {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static searchPossessionFromEntite(attacker, defender) {
 | 
			
		||||
    let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
    let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
    if (!poss) {
 | 
			
		||||
      poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
      poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
    }
 | 
			
		||||
    return poss && foundry.utils.duplicate(poss) || undefined;
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -91,13 +91,14 @@ export class RdDResolutionTable {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
 | 
			
		||||
    return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
 | 
			
		||||
      content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
 | 
			
		||||
    });
 | 
			
		||||
    return await ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
 | 
			
		||||
      actor
 | 
			
		||||
    )
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static actorChatName(actor) {
 | 
			
		||||
    return actor?.name ?? game.user.name;
 | 
			
		||||
    return actor ?? game.user.name;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -138,14 +139,14 @@ export class RdDResolutionTable {
 | 
			
		||||
    if (carac == 0) {
 | 
			
		||||
      return NaN;
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled >= carac){
 | 
			
		||||
      const upper = Math.ceil(rolled/carac);
 | 
			
		||||
      return 2*upper -10
 | 
			
		||||
    if (rolled >= carac) {
 | 
			
		||||
      const upper = Math.ceil(rolled / carac);
 | 
			
		||||
      return 2 * upper - 10
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > Math.floor(carac/2)) {
 | 
			
		||||
    if (rolled > Math.floor(carac / 2)) {
 | 
			
		||||
      return -8
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > Math.floor(carac/4)) {
 | 
			
		||||
    if (rolled > Math.floor(carac / 4)) {
 | 
			
		||||
      return -9
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > 1) {
 | 
			
		||||
@@ -265,7 +266,7 @@ export class RdDResolutionTable {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static subTable(carac, level, delta = { carac: 2, level: 5}) {
 | 
			
		||||
  static subTable(carac, level, delta = { carac: 2, level: 5 }) {
 | 
			
		||||
    return {
 | 
			
		||||
      carac,
 | 
			
		||||
      level,
 | 
			
		||||
@@ -287,8 +288,8 @@ export class RdDResolutionTable {
 | 
			
		||||
      carac: carac,
 | 
			
		||||
      difficulte: level,
 | 
			
		||||
      min: minLevel,
 | 
			
		||||
      rows: Misc.intArray(minCarac, maxCarac+1),
 | 
			
		||||
      cols: Misc.intArray(minLevel, maxLevel+1)
 | 
			
		||||
      rows: Misc.intArray(minCarac, maxCarac + 1),
 | 
			
		||||
      cols: Misc.intArray(minLevel, maxLevel + 1)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -307,7 +307,7 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
  async updateRollResult(html) {
 | 
			
		||||
    const rollData = this.rollData;
 | 
			
		||||
 | 
			
		||||
    rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
 | 
			
		||||
    rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor)
 | 
			
		||||
    rollData.caracValue = parseInt(rollData.selectedCarac.value)
 | 
			
		||||
    rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
 | 
			
		||||
    rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
 | 
			
		||||
 
 | 
			
		||||
@@ -16,7 +16,7 @@ import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { STATUSES } from "./settings/status-effects.js";
 | 
			
		||||
import { RdDRencontre } from "./item/rencontre.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
const TMR_DISPLAY_SIZE = {
 | 
			
		||||
@@ -34,7 +34,7 @@ const TMR_DISPLAY_SIZE = {
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  static async init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
 | 
			
		||||
      name: 'Taille des cases des TMR',
 | 
			
		||||
      hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
 | 
			
		||||
@@ -50,7 +50,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    await PixiTMR.init()
 | 
			
		||||
    let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
 | 
			
		||||
    if (tmrData.mode != 'visu' && !game.user.isGM) {
 | 
			
		||||
      ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
      ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
 | 
			
		||||
    }
 | 
			
		||||
    return new RdDTMRDialog(html, actor, tmrData)
 | 
			
		||||
  }
 | 
			
		||||
@@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.rencontreState = 'aucune';
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
    this.displaySize = undefined
 | 
			
		||||
    if (!this.viewOnly) {
 | 
			
		||||
    if (!this.viewOnly && !game.user.isGM) {
 | 
			
		||||
      this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
 | 
			
		||||
    }
 | 
			
		||||
    this.callbacksOnAnimate = [];
 | 
			
		||||
@@ -208,11 +208,11 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get sortsReserve() {
 | 
			
		||||
    return this.actor.itemTypes[TYPES.sortreserve];
 | 
			
		||||
    return this.actor.itemTypes[ITEM_TYPES.sortreserve];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getSortsReserve(coord) {
 | 
			
		||||
    return this.actor.itemTypes[TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
 | 
			
		||||
    return this.actor.itemTypes[ITEM_TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
 | 
			
		||||
      TMRUtility.getTMR(coord).type == 'fleuve'
 | 
			
		||||
        ? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
 | 
			
		||||
        : it => it.system.coord == coord
 | 
			
		||||
@@ -270,7 +270,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _getTokensSortsReserve() {
 | 
			
		||||
    const sortsReserve = this.actor.itemTypes[TYPES.sortreserve];
 | 
			
		||||
    const sortsReserve = this.actor.itemTypes[ITEM_TYPES.sortreserve];
 | 
			
		||||
    return Misc.concat(sortsReserve.map(sortReserve =>
 | 
			
		||||
      EffetsDraconiques.sortReserve.tokens(this.pixiTMR, sortReserve, () => sortReserve.system.coord)))
 | 
			
		||||
  }
 | 
			
		||||
@@ -496,7 +496,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    rencData.message = this.formatMessageRencontre(rencData, result.message);
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
@@ -571,12 +571,20 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _tellToGM(message) {
 | 
			
		||||
    ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      content: message,
 | 
			
		||||
      whisper: ChatUtility.getGMs()
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _tellToUserAndGM(message) {
 | 
			
		||||
    ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      content: message,
 | 
			
		||||
      whisper: ChatUtility.getUserAndGMs()
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -715,7 +723,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
    rollData.poesie = await Poetique.getExtrait();
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
 | 
			
		||||
    });
 | 
			
		||||
    if (rollData.rolled.isEchec) {
 | 
			
		||||
@@ -739,7 +747,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (this.isCaseMaitrisee(tmr.coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
@@ -751,14 +759,14 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.isCaseInondee(tmr.coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
@@ -832,7 +840,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
    rollData.poesie = await Poetique.getExtrait();
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
 | 
			
		||||
    });
 | 
			
		||||
    if (rollData.rolled.isEchec) {
 | 
			
		||||
@@ -882,17 +890,16 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
 | 
			
		||||
      const reserveExtensible = this.isReserveExtensible(coord);
 | 
			
		||||
      if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
 | 
			
		||||
        const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
 | 
			
		||||
          actor: this.actor,
 | 
			
		||||
          sorts: sorts,
 | 
			
		||||
          coord: coord,
 | 
			
		||||
          tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
 | 
			
		||||
        })
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: msg,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
          content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
 | 
			
		||||
            actor: this.actor,
 | 
			
		||||
            sorts: sorts,
 | 
			
		||||
            coord: coord,
 | 
			
		||||
            tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
 | 
			
		||||
          }),
 | 
			
		||||
          whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
        })
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      await this.processSortReserve(sorts[0]);
 | 
			
		||||
    }
 | 
			
		||||
@@ -906,9 +913,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      this.processSortReserve(sort);
 | 
			
		||||
    } else {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content:
 | 
			
		||||
          "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name),
 | 
			
		||||
        content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -1091,7 +1097,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async notifierResonanceSigneDraconique(coord) {
 | 
			
		||||
    if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -99,9 +99,7 @@ export class RdDUtility {
 | 
			
		||||
  // persistent handling of conteneur show/hide
 | 
			
		||||
  static afficheContenu = {}
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async init() {
 | 
			
		||||
    Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
 | 
			
		||||
    Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
 | 
			
		||||
  static async initHooks() {
 | 
			
		||||
    Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -292,6 +290,7 @@ export class RdDUtility {
 | 
			
		||||
 | 
			
		||||
    Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
 | 
			
		||||
    Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
 | 
			
		||||
    Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length);
 | 
			
		||||
    Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
 | 
			
		||||
    Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
 | 
			
		||||
    Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
 | 
			
		||||
@@ -644,18 +643,16 @@ export class RdDUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_gm_chat_message":
 | 
			
		||||
        return ChatUtility.handleGMChatMessage(sockmsg.data);
 | 
			
		||||
      case "msg_app_astrologie_refresh":
 | 
			
		||||
        return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
        return Hooks.callAll(APP_ASTROLOGIE_REFRESH)
 | 
			
		||||
      case "msg_request_nombre_astral":
 | 
			
		||||
        return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
 | 
			
		||||
        return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data)
 | 
			
		||||
      case "msg_tmr_move":
 | 
			
		||||
        let actor = game.actors.get(sockmsg.data.actorId);
 | 
			
		||||
        if (actor.isOwner || game.user.isGM) {
 | 
			
		||||
          actor.refreshTMRView();
 | 
			
		||||
          actor.refreshTMRView()
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -807,17 +804,13 @@ export class RdDUtility {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      rollMode: modeOverride || game.settings.get("core", "rollMode"),
 | 
			
		||||
      content: content
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
 | 
			
		||||
    if (chatData.rollMode === "blindroll") chatData["blind"] = true;
 | 
			
		||||
    else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
 | 
			
		||||
    }
 | 
			
		||||
    ChatUtility.applyRollMode(chatData)
 | 
			
		||||
 | 
			
		||||
    if (forceWhisper) { // Final force !
 | 
			
		||||
      chatData["speaker"] = ChatMessage.getSpeaker();
 | 
			
		||||
      chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
 | 
			
		||||
      chatData.speaker = ChatMessage.getSpeaker();
 | 
			
		||||
      chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return chatData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -880,7 +873,7 @@ export class RdDUtility {
 | 
			
		||||
        const current = game.system.rdd.calendrier.heureCourante();
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
      else if (heureNaissance) {
 | 
			
		||||
@@ -899,7 +892,7 @@ export class RdDUtility {
 | 
			
		||||
    if (compName.includes('Thanatos')) {
 | 
			
		||||
      let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getUserAndGMs(),
 | 
			
		||||
        content: message
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										91
									
								
								module/settings/options-avancees.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										91
									
								
								module/settings/options-avancees.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,91 @@
 | 
			
		||||
import { SYSTEM_RDD } from "../constants.js"
 | 
			
		||||
import { Misc } from "../misc.js"
 | 
			
		||||
 | 
			
		||||
export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium'
 | 
			
		||||
 | 
			
		||||
const OPTIONS_AVANCEES = [
 | 
			
		||||
  { group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium" },
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
export class OptionsAvancees extends FormApplication {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    for (const regle of OPTIONS_AVANCEES) {
 | 
			
		||||
      const name = regle.name
 | 
			
		||||
      const id = OptionsAvancees._getId(name)
 | 
			
		||||
      game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean })
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    game.settings.registerMenu(SYSTEM_RDD, "rdd-options-avancees", {
 | 
			
		||||
      name: "Configurer les options avancées",
 | 
			
		||||
      label: "Options avancées",
 | 
			
		||||
      hint: "Ouvre la fenêtre de configuration des options avancées",
 | 
			
		||||
      icon: "fas fa-bars",
 | 
			
		||||
      type: OptionsAvancees
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(...args) {
 | 
			
		||||
    super(...args)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _getId(name) {
 | 
			
		||||
    return `rdd-advanced-${name}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      id: "options-avancees",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/options-avancees.hbs",
 | 
			
		||||
      height: 650,
 | 
			
		||||
      width: 550,
 | 
			
		||||
      minimizable: false,
 | 
			
		||||
      closeOnSubmit: true,
 | 
			
		||||
      title: "Options avancées"
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getData() {
 | 
			
		||||
    let formData = super.getData()
 | 
			
		||||
    const regles = OPTIONS_AVANCEES.filter(it => game.user.isGM || it.scope == "client")
 | 
			
		||||
      .map(it => {
 | 
			
		||||
        it = foundry.utils.duplicate(it)
 | 
			
		||||
        it.id = OptionsAvancees._getId(it.name)
 | 
			
		||||
        it.active = OptionsAvancees.isSet(it.name)
 | 
			
		||||
        return it
 | 
			
		||||
      })
 | 
			
		||||
    formData.regles = regles
 | 
			
		||||
    formData.groups = Misc.classify(regles, it => it.group)
 | 
			
		||||
    return formData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getSettingKey(name){
 | 
			
		||||
    return `${SYSTEM_RDD}.${this._getId(name)}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isUsing(name) {
 | 
			
		||||
    return OptionsAvancees.isSet(name)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isSet(name) {
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static set(name, value) {
 | 
			
		||||
    return game.settings.set(SYSTEM_RDD, OptionsAvancees._getId(name), value ? true : false)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    html.find(".select-option").click((event) => {
 | 
			
		||||
      if (event.currentTarget.attributes.name) {
 | 
			
		||||
        let id = event.currentTarget.attributes.name.value
 | 
			
		||||
        let isChecked = event.currentTarget.checked
 | 
			
		||||
        game.settings.set(SYSTEM_RDD, id, isChecked)
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _updateObject(event, formData) {
 | 
			
		||||
    this.close()
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -46,7 +46,7 @@ const listeReglesOptionnelles = [
 | 
			
		||||
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
 | 
			
		||||
 | 
			
		||||
export class ReglesOptionnelles extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    for (const regle of listeReglesOptionnelles) {
 | 
			
		||||
      const name = regle.name;
 | 
			
		||||
      const id = ReglesOptionnelles._getIdRegle(name);
 | 
			
		||||
@@ -73,7 +73,7 @@ export class ReglesOptionnelles extends FormApplication {
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      id: "regles-optionnelles",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.hbs",
 | 
			
		||||
      height: 650,
 | 
			
		||||
      width: 550,
 | 
			
		||||
      minimizable: false,
 | 
			
		||||
 
 | 
			
		||||
@@ -25,7 +25,7 @@ const CONFIGURABLE_COMPENDIUMS = {
 | 
			
		||||
 * ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
 | 
			
		||||
 */
 | 
			
		||||
export class SystemCompendiums extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
 | 
			
		||||
      const definition = CONFIGURABLE_COMPENDIUMS[compendium];
 | 
			
		||||
      foundry.utils.mergeObject(definition, {
 | 
			
		||||
@@ -236,12 +236,12 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    let max = 0;
 | 
			
		||||
    const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
 | 
			
		||||
    return rows.map(row => {
 | 
			
		||||
      const frequence = row.frequence;
 | 
			
		||||
      row.min = max + 1;
 | 
			
		||||
      row.max = max + frequence;
 | 
			
		||||
      const frequence = row.frequence
 | 
			
		||||
      row.min = max + 1
 | 
			
		||||
      row.max = max + frequence
 | 
			
		||||
      row.total = total
 | 
			
		||||
      max += frequence;
 | 
			
		||||
      return row;
 | 
			
		||||
      max += frequence
 | 
			
		||||
      return row
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
  static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
 | 
			
		||||
@@ -260,8 +260,8 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    }
 | 
			
		||||
    const total = table[0].total;
 | 
			
		||||
    const formula = `1d${total}`;
 | 
			
		||||
    if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
 | 
			
		||||
      ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
 | 
			
		||||
    if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) {
 | 
			
		||||
      ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
 | 
			
		||||
      forcedRoll = undefined;
 | 
			
		||||
    }
 | 
			
		||||
    const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
 | 
			
		||||
@@ -276,7 +276,7 @@ export class CompendiumTableHelpers {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const percentages = (row.total == 100) ? '%' : ''
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
 | 
			
		||||
      roll: row.roll,
 | 
			
		||||
      document: row.document,
 | 
			
		||||
      percentages,
 | 
			
		||||
@@ -291,12 +291,12 @@ export class CompendiumTableHelpers {
 | 
			
		||||
      sound: CONFIG.sounds.dice,
 | 
			
		||||
      content: flavorContent
 | 
			
		||||
    };
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(game.user.id, messageData)
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', {
 | 
			
		||||
      img: RdDItem.getDefaultImg(subTypes[0]),
 | 
			
		||||
      typeName: typeName ?? Misc.typeName(type, subTypes[0]),
 | 
			
		||||
      table,
 | 
			
		||||
@@ -304,10 +304,10 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    });
 | 
			
		||||
    const messageData = {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      whisper: game.user.id,
 | 
			
		||||
      whisper: [game.user],
 | 
			
		||||
      content: flavorContent
 | 
			
		||||
    };
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(game.user.id, messageData)
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
 | 
			
		||||
 | 
			
		||||
export class AutoAdjustDarkness {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
 | 
			
		||||
      name: AUTO_ADJUST_DARKNESS,
 | 
			
		||||
      scope: "world",
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,6 @@
 | 
			
		||||
import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
 | 
			
		||||
import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js";
 | 
			
		||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { DialogChronologie } from "../dialog-chronologie.js";
 | 
			
		||||
@@ -16,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca
 | 
			
		||||
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDCalendrier extends Application {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
 | 
			
		||||
      name: "liste-nombre-astral",
 | 
			
		||||
      scope: "world",
 | 
			
		||||
@@ -228,7 +227,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async ajouterNombreAstral(indexDate) {
 | 
			
		||||
    const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
 | 
			
		||||
    const nombreAstral = await RdDDice.rollHeure( { showDice: HIDE_DICE, rollMode: "selfroll" });
 | 
			
		||||
    return {
 | 
			
		||||
      nombreAstral: nombreAstral,
 | 
			
		||||
      lectures: [],
 | 
			
		||||
 
 | 
			
		||||
@@ -15,18 +15,18 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA
 | 
			
		||||
const ROUNDS_PAR_MINUTE = 10;
 | 
			
		||||
 | 
			
		||||
const DEFINITION_HEURES = [
 | 
			
		||||
  { key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 },
 | 
			
		||||
  { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 },
 | 
			
		||||
  { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 },
 | 
			
		||||
  { key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 },
 | 
			
		||||
  { key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 },
 | 
			
		||||
  { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
 | 
			
		||||
  { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "vaisseau", article: "du ", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 },
 | 
			
		||||
  { key: "sirene", article: "de la ", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 },
 | 
			
		||||
  { key: "faucon", article: "du ", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 },
 | 
			
		||||
  { key: "couronne", article: "de la ", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "dragon", article: "du ", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "epees", article: "des ", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "lyre", article: "de la ", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 },
 | 
			
		||||
  { key: "serpent", article: "du ", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 },
 | 
			
		||||
  { key: "poissonacrobate", article: "du ", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
 | 
			
		||||
  { key: "araignee", article: "de l'", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "roseau", article: "du ", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "chateaudormant", article: "du ", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const FORMULES_DUREE = [
 | 
			
		||||
@@ -49,7 +49,7 @@ const FORMULES_PERIODE = [
 | 
			
		||||
 | 
			
		||||
export class RdDTimestamp {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
 | 
			
		||||
      name: WORLD_TIMESTAMP_SETTING,
 | 
			
		||||
      scope: "world",
 | 
			
		||||
@@ -64,6 +64,7 @@ export class RdDTimestamp {
 | 
			
		||||
      DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
 | 
			
		||||
      DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i);
 | 
			
		||||
      DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp");
 | 
			
		||||
      DEFINITION_HEURES[i].avecArticle = DEFINITION_HEURES[i].article + DEFINITION_HEURES[i].label
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -241,7 +242,7 @@ export class RdDTimestamp {
 | 
			
		||||
 | 
			
		||||
  get darkness() {
 | 
			
		||||
    const darknessDebut = 100 * RdDTimestamp.definition(this.heure).darkness
 | 
			
		||||
    const darknessFin =  100 * RdDTimestamp.definition(this.heure + 1).darkness
 | 
			
		||||
    const darknessFin = 100 * RdDTimestamp.definition(this.heure + 1).darkness
 | 
			
		||||
    const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES);
 | 
			
		||||
    return (darknessDebut + darknessMinute) / 100
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -105,7 +105,7 @@ export class TMRRencontres {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async $chatRolledRencontre(row, rencontre, tmr) {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs',
 | 
			
		||||
      {
 | 
			
		||||
        roll: row.roll,
 | 
			
		||||
        rencontre,
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { TMRUtility } from "../tmr-utility.js";
 | 
			
		||||
import { PixiTMR } from "./pixi-tmr.js";
 | 
			
		||||
 | 
			
		||||
@@ -12,10 +12,10 @@ export class Draconique {
 | 
			
		||||
  static init() {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isCaseTMR(item) { return item.type == TYPES.casetmr; }
 | 
			
		||||
  static isCaseTMR(item) { return item.type == ITEM_TYPES.casetmr; }
 | 
			
		||||
  static isQueueDragon(item) { return item.isQueueDragon(); }
 | 
			
		||||
  static isSouffleDragon(item) { return item.type == TYPES.souffle; }
 | 
			
		||||
  static isTeteDragon(item) { return item.type == TYPES.tete; }
 | 
			
		||||
  static isSouffleDragon(item) { return item.type == ITEM_TYPES.souffle; }
 | 
			
		||||
  static isTeteDragon(item) { return item.type == ITEM_TYPES.tete; }
 | 
			
		||||
  static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
 | 
			
		||||
 | 
			
		||||
  static register(draconique, code = undefined) {
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,7 @@ import { Periple } from "./periple.js";
 | 
			
		||||
import { UrgenceDraconique } from "./urgence-draconique.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { AugmentationSeuil } from "./augmentation-seuil.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
 | 
			
		||||
export class EffetsDraconiques {
 | 
			
		||||
  static carteTmr = new CarteTmr();
 | 
			
		||||
@@ -122,11 +122,11 @@ export class EffetsDraconiques {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static tetesDragon(actor, name) {
 | 
			
		||||
    return actor.itemTypes[TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static soufflesDragon(actor, name) {
 | 
			
		||||
    return actor.itemTypes[TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static queuesDragon(actor, name) {
 | 
			
		||||
@@ -134,7 +134,7 @@ export class EffetsDraconiques {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static queuesSoufflesDragon(actor, name) {
 | 
			
		||||
    return actor.filterItems(it => [TYPES.queue, TYPES.ombre, TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
    return actor.filterItems(it => [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static countAugmentationSeuil(actor) {
 | 
			
		||||
 
 | 
			
		||||
@@ -30,7 +30,7 @@ export class EffetsRencontre {
 | 
			
		||||
  static $reve_plus = async (actor, reve) => {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) { 
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
        content: `Pas de récupération de rêve (${reve} points ignorés)`
 | 
			
		||||
      });
 | 
			
		||||
      return
 | 
			
		||||
@@ -112,7 +112,7 @@ export class EffetsRencontre {
 | 
			
		||||
      poesie: await Poetique.getExtrait()
 | 
			
		||||
    })
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(context.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -127,7 +127,7 @@ export class EffetsRencontre {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(context.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -28,7 +28,7 @@ export class PresentCites extends Draconique {
 | 
			
		||||
    let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
 | 
			
		||||
    if (existants.length > 0) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
        content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!"
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -5,7 +5,7 @@ import { RdDRollTables } from "../rdd-rolltables.js";
 | 
			
		||||
import { TMRUtility } from "../tmr-utility.js";
 | 
			
		||||
import { tmrTokenZIndex } from "../tmr-constants.js";
 | 
			
		||||
import { Draconique } from "./draconique.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { TMRAnimations } from "./animation.js";
 | 
			
		||||
 | 
			
		||||
export class UrgenceDraconique extends Draconique {
 | 
			
		||||
@@ -14,12 +14,12 @@ export class UrgenceDraconique extends Draconique {
 | 
			
		||||
  match(item) { return Draconique.isQueueDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('urgence draconique'); }
 | 
			
		||||
  manualMessage() { return false }
 | 
			
		||||
  async onActorCreateOwned(actor, queue) {
 | 
			
		||||
    const coordSortsReserve = actor.itemTypes[TYPES.sortreserve].map(it => it.system.coord) ?? [];
 | 
			
		||||
    const coordSortsReserve = actor.itemTypes[ITEM_TYPES.sortreserve].map(it => it.system.coord) ?? [];
 | 
			
		||||
    if (coordSortsReserve.length == 0) {
 | 
			
		||||
      // La queue se transforme en idée fixe
 | 
			
		||||
      const ideeFixe = await RdDRollTables.getIdeeFixe();
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
        content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}`
 | 
			
		||||
      });
 | 
			
		||||
      await actor.createEmbeddedDocuments('Item', [ideeFixe]);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
import { TYPES } from "../item.js"
 | 
			
		||||
import { ITEM_TYPES } from "../item.js"
 | 
			
		||||
import { RdDItemCompetence } from "../item-competence.js"
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js"
 | 
			
		||||
import { Misc } from "../misc.js"
 | 
			
		||||
@@ -69,7 +69,7 @@ export class DialogFatigueVoyage extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
    const competencesVoyage = {}
 | 
			
		||||
    CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => {
 | 
			
		||||
      competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
 | 
			
		||||
      competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[ITEM_TYPES.competence], codeSurvie, { onMessage: () => { } })
 | 
			
		||||
    })
 | 
			
		||||
    TABLEAU_FATIGUE_MARCHE.forEach(terrain => {
 | 
			
		||||
      actorParameters.survies[terrain.code] = Misc.join(
 | 
			
		||||
@@ -175,7 +175,7 @@ export class DialogFatigueVoyage extends Dialog {
 | 
			
		||||
      .forEach(async it => {
 | 
			
		||||
        const perteFatigue = fatigueBase + it.ajustement
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
 | 
			
		||||
          whisper: ChatUtility.getOwners(it.actor),
 | 
			
		||||
          content: await renderTemplate(
 | 
			
		||||
            'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
 | 
			
		||||
            foundry.utils.mergeObject(it,
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										65
									
								
								styles/img/ui/scriptarium.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										65
									
								
								styles/img/ui/scriptarium.svg
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							| 
		 After Width: | Height: | Size: 56 KiB  | 
@@ -326,7 +326,7 @@ table {border: 1px solid #7a7971;}
 | 
			
		||||
  display: grid;
 | 
			
		||||
  grid-column: span 2 / span 2;
 | 
			
		||||
  grid-template-columns: repeat(2, minmax(0, 1fr));
 | 
			
		||||
  gap: 10px;
 | 
			
		||||
  gap: 30px;
 | 
			
		||||
  margin: 10px 0;
 | 
			
		||||
  padding: 0;
 | 
			
		||||
}
 | 
			
		||||
@@ -411,6 +411,11 @@ table {border: 1px solid #7a7971;}
 | 
			
		||||
  text-align: left;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.flex-group-top {
 | 
			
		||||
  vertical-align: top;
 | 
			
		||||
  align-self: start;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.flex-group-right {
 | 
			
		||||
  -webkit-box-pack: end;
 | 
			
		||||
  -ms-flex-pack: end;
 | 
			
		||||
@@ -562,7 +567,11 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
 | 
			
		||||
 | 
			
		||||
.dice-img {
 | 
			
		||||
  border-width: 0;
 | 
			
		||||
  max-width: 1.5rem;
 | 
			
		||||
  max-height: 1.5rem;
 | 
			
		||||
  vertical-align: top;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.in-text-img {
 | 
			
		||||
  max-width: 1.2em;
 | 
			
		||||
  max-height: 1.2em;
 | 
			
		||||
@@ -572,6 +581,15 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
 | 
			
		||||
  border: none;
 | 
			
		||||
  padding: 0.1rem;
 | 
			
		||||
}
 | 
			
		||||
.context-menu-img {
 | 
			
		||||
  max-width: 2rem;
 | 
			
		||||
  max-height: 1rem;
 | 
			
		||||
  flex-grow: 0;
 | 
			
		||||
  margin: 0.2rem 0.3rem 0 0;
 | 
			
		||||
  vertical-align: middle;
 | 
			
		||||
  border: none;
 | 
			
		||||
  padding: 0rem;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.button-img {
 | 
			
		||||
  vertical-align: baseline;
 | 
			
		||||
@@ -666,6 +684,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.carac-label {
 | 
			
		||||
  font-weight: bold;
 | 
			
		||||
  flex-basis: 40%;
 | 
			
		||||
}
 | 
			
		||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .utiliser-attribut {
 | 
			
		||||
@@ -1174,9 +1193,6 @@ ul.chat-list li:nth-child(odd) {
 | 
			
		||||
  padding: 0.5rem;
 | 
			
		||||
  cursor: pointer;
 | 
			
		||||
}
 | 
			
		||||
.carac-label {
 | 
			
		||||
  font-weight: bold;
 | 
			
		||||
}
 | 
			
		||||
.list-item {
 | 
			
		||||
  margin: 0.1rem;
 | 
			
		||||
  box-shadow: inset 0px 0px 1px #00000096;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
{
 | 
			
		||||
  "id": "foundryvtt-reve-de-dragon",
 | 
			
		||||
  "title": "Rêve de Dragon",
 | 
			
		||||
  "version": "12.0.8",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.8.zip",
 | 
			
		||||
  "version": "12.0.15",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.15.zip",
 | 
			
		||||
  "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
 | 
			
		||||
  "changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
 | 
			
		||||
  "compatibility": {
 | 
			
		||||
@@ -534,6 +534,7 @@
 | 
			
		||||
  },
 | 
			
		||||
  "primaryTokenAttribute": "sante.vie",
 | 
			
		||||
  "secondaryTokenAttribute": "sante.endurance",
 | 
			
		||||
  "background": "systems/foundryvtt-reve-de-dragon/styles/img/reve-de-dragon-cover.webp",
 | 
			
		||||
  "media": [
 | 
			
		||||
    {
 | 
			
		||||
      "type": "icon",
 | 
			
		||||
 
 | 
			
		||||
@@ -15,12 +15,14 @@
 | 
			
		||||
        }
 | 
			
		||||
      },
 | 
			
		||||
      "background": {
 | 
			
		||||
        "metier": "",
 | 
			
		||||
        "biographie": "Histoire personnelle...",
 | 
			
		||||
        "notes": "Notes",
 | 
			
		||||
        "notesmj": "Notes du MJ",
 | 
			
		||||
        "race": "Humain",
 | 
			
		||||
        "yeux": "",
 | 
			
		||||
        "cheveux": "",
 | 
			
		||||
        "taille": "",
 | 
			
		||||
        "poids": "",
 | 
			
		||||
        "heure": "",
 | 
			
		||||
        "sexe": "",
 | 
			
		||||
 
 | 
			
		||||
@@ -9,9 +9,9 @@
 | 
			
		||||
          <div class="flexrow">
 | 
			
		||||
            <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
 | 
			
		||||
            <div class="header-buttons">
 | 
			
		||||
              <span class="encaisser-direct"><a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
 | 
			
		||||
              <span><a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
 | 
			
		||||
              {{#if @root.options.isGM}}
 | 
			
		||||
              <span class="remise-a-neuf"><a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
 | 
			
		||||
              <span><a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
 | 
			
		||||
              {{/if}}
 | 
			
		||||
            </div>
 | 
			
		||||
          </div>
 | 
			
		||||
 
 | 
			
		||||
@@ -9,9 +9,9 @@
 | 
			
		||||
          <div class="flexrow">
 | 
			
		||||
            <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
 | 
			
		||||
            <div class="header-buttons">
 | 
			
		||||
              <span class="encaisser-direct"><a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
 | 
			
		||||
              <span><a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
 | 
			
		||||
              {{#if @root.options.isGM}}
 | 
			
		||||
              <span class="remise-a-neuf"><a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
 | 
			
		||||
              <span><a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
 | 
			
		||||
              {{/if}}
 | 
			
		||||
            </div>
 | 
			
		||||
          </div>
 | 
			
		||||
 
 | 
			
		||||
@@ -172,6 +172,10 @@
 | 
			
		||||
              <label for="system.poids">Poids :</label>
 | 
			
		||||
              <input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/>
 | 
			
		||||
            </li>
 | 
			
		||||
            <li class="item flexrow list-item">
 | 
			
		||||
              <label for="system.metier">Métier :</label>
 | 
			
		||||
              <input class="flex-grow" type="text" name="system.metier" value="{{system.metier}}" data-dtype="String"/>
 | 
			
		||||
            </li>
 | 
			
		||||
          </ul>
 | 
			
		||||
          <ul class="item-list alterne-list">
 | 
			
		||||
            <li class="item flexrow list-item">
 | 
			
		||||
@@ -201,6 +205,7 @@
 | 
			
		||||
              <label for="system.yeux">Yeux :</label>
 | 
			
		||||
              <input class="flex-grow" type="text" name="system.yeux" value="{{system.yeux}}" data-dtype="String"/>
 | 
			
		||||
            </li>
 | 
			
		||||
            <a class="chat-card-button description-aleatoire" data-tooltip="Déterminer aléatoirement les détails de description">Description <i class="fa-solid fa-dice-d20"></i></a>
 | 
			
		||||
          </ul>
 | 
			
		||||
        </article>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@
 | 
			
		||||
        <label class="carac-xp"/>
 | 
			
		||||
      {{else}}
 | 
			
		||||
        {{#if carac.derivee}}
 | 
			
		||||
          <span class="carac-label" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
 | 
			
		||||
          <span class="carac-label" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
 | 
			
		||||
          <label class="competence-value">{{carac.value}}</label>
 | 
			
		||||
          <label class="carac-xp"/>
 | 
			
		||||
        {{else}}
 | 
			
		||||
@@ -22,7 +22,7 @@
 | 
			
		||||
              </a>
 | 
			
		||||
            </span>
 | 
			
		||||
          {{else}}
 | 
			
		||||
            <span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
 | 
			
		||||
            <span class="carac-label tooltip" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
          <input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
 | 
			
		||||
          <span class="carac-xp tooltip">
 | 
			
		||||
 
 | 
			
		||||
@@ -13,7 +13,7 @@
 | 
			
		||||
      data-competence-name="{{arme.system.competence}}" 
 | 
			
		||||
      data-tooltip="{{arme.name}}: niveau {{plusMoins arme.system.niveau}}">
 | 
			
		||||
    <span class="arme-label">
 | 
			
		||||
      <a>
 | 
			
		||||
      <a class="roll-arme">
 | 
			
		||||
        {{#if arme.img}}
 | 
			
		||||
        <img class="sheet-competence-img" src="{{arme.img}}" data-tooltip="{{arme.name}}"/>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
@@ -32,7 +32,7 @@
 | 
			
		||||
  <li class="item flexrow list-item" data-item-id="{{esq._id}}"
 | 
			
		||||
    data-tooltip="{{esq.name}}: niveau {{plusMoins esq.system.niveau}}">
 | 
			
		||||
    <span class="competence-label">
 | 
			
		||||
      <a class="competence-label" name="{{esq.name}}">
 | 
			
		||||
      <a class="roll-competence" name="{{esq.name}}">
 | 
			
		||||
        <img class="sheet-competence-img" src="{{esq.img}}" />
 | 
			
		||||
        <span>{{esq.name}}</span>
 | 
			
		||||
      </a>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
<ol class="item-list alterne-list">
 | 
			
		||||
  {{#each (trier competences) as |comp key|}}
 | 
			
		||||
  <li class="item flexrow list-item" data-item-id="{{comp._id}}">
 | 
			
		||||
    <a class="competence-label">
 | 
			
		||||
    <a class="competence-label roll-competence">
 | 
			
		||||
      <img class="sheet-competence-img" src="{{comp.img}}" data-tooltip="{{comp.name}}"/>
 | 
			
		||||
      <span>{{comp.name}}</span>
 | 
			
		||||
    </a>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,17 +1,19 @@
 | 
			
		||||
{{#unless system.isHidden}}
 | 
			
		||||
  <li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
 | 
			
		||||
    <a class="competence-label" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
 | 
			
		||||
      <img class="sheet-competence-img" src="{{img}}"/>
 | 
			
		||||
      <span>{{name}}</span>
 | 
			
		||||
    </a>
 | 
			
		||||
 | 
			
		||||
    {{#if system.isLevelUp}}
 | 
			
		||||
    <span class="tooltiptext ttt-levelup">Vous pouvez dépenser {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
 | 
			
		||||
    <a class="competence-xp-augmenter" compname="{{name}}">
 | 
			
		||||
      <i class="fas fa-arrow-alt-circle-up"></i>
 | 
			
		||||
    </a>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 | 
			
		||||
  <li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up{{/if}}" data-item-id="{{_id}}">
 | 
			
		||||
    <span class="tooltip">
 | 
			
		||||
      <a class="competence-label roll-competence" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
 | 
			
		||||
        <img class="sheet-competence-img" src="{{img}}"/>
 | 
			
		||||
        <span>{{name}}</span>
 | 
			
		||||
      </a>
 | 
			
		||||
      
 | 
			
		||||
      {{#if system.isLevelUp}}
 | 
			
		||||
      <span class="tooltiptext ttt-levelup">Vous pouvez dépenser {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
 | 
			
		||||
      <a class="competence-xp-augmenter" compname="{{name}}">
 | 
			
		||||
        <i class="fas fa-arrow-alt-circle-up"></i>
 | 
			
		||||
      </a>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
    </span>
 | 
			
		||||
      
 | 
			
		||||
    <input class="competence-value" type="text" compname="{{name}}" name="comp-value-{{name}}"
 | 
			
		||||
          value="{{plusMoins system.niveau}}" data-dtype="number"
 | 
			
		||||
          {{#if (or (not @root.options.vueDetaillee) @root.options.vueArchetype)}}disabled{{/if}} />
 | 
			
		||||
@@ -50,7 +52,7 @@
 | 
			
		||||
      {{/if}}
 | 
			
		||||
       
 | 
			
		||||
      <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
  </div>
 | 
			
		||||
    </div>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
  </li>
 | 
			
		||||
</li>
 | 
			
		||||
{{/unless}}
 | 
			
		||||
							
								
								
									
										130
									
								
								templates/actor/export-scriptarium/actor-encart-sheet.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										130
									
								
								templates/actor/export-scriptarium/actor-encart-sheet.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,130 @@
 | 
			
		||||
<form class="{{cssClass}}" autocomplete="off" >
 | 
			
		||||
  <section class="sheet-header">
 | 
			
		||||
    <div class="flexrow">
 | 
			
		||||
      <div class="flex-group-left flex-grow-0-5">
 | 
			
		||||
        <h1 class="charname">{{name}}
 | 
			
		||||
        </h1>
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flex-group-right flex-grow-3">
 | 
			
		||||
        {{#if system.attributs.hautrevant.value}}
 | 
			
		||||
        <a class="button-tmr" data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
 | 
			
		||||
          <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg"/>
 | 
			
		||||
        </a>
 | 
			
		||||
        <a class="button-tmr-rapide" data-tooltip="Montée accélérée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
 | 
			
		||||
          <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg"/>
 | 
			
		||||
        </a>
 | 
			
		||||
        <a class="button-tmr-visu" data-tooltip="Regarder les Terres Médianes">
 | 
			
		||||
          <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg"/>
 | 
			
		||||
        </a>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        <a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
 | 
			
		||||
        <a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
 | 
			
		||||
        <a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
 | 
			
		||||
        <a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
 | 
			
		||||
        {{#if @root.options.isGM}}
 | 
			
		||||
        <a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        {{#if options.exportScriptarium}}
 | 
			
		||||
        <a class="button-export">
 | 
			
		||||
          <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg" data-tooltip="Export format Scriptarium"/>
 | 
			
		||||
        </a>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
      </div>
 | 
			
		||||
    </div>
 | 
			
		||||
  </section>
 | 
			
		||||
  <section class="sheet-body" style=:"margin-bottom: 3rem;">
 | 
			
		||||
    <div>
 | 
			
		||||
      <strong>{{export.name.value}}</strong>{{#if export.description.value}}, {{export.description.value}}{{/if}}
 | 
			
		||||
      </div>
 | 
			
		||||
    <hr>
 | 
			
		||||
    <div class="grid-2col">
 | 
			
		||||
      <div class="flexcol flex-group-top">
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.taille}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.apparence}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.constitution}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.force}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.agilite}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.dexterite}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.vue}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.ouie}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.odoratgout}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.volonte}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.empathie}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.intellect}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs" carac=export.reve actuel=export.reve_actuel button-name='ptreve-actuel'}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.chance}}
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flexcol flex-group-top">
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.melee}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.tir}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.lancer}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.derobee}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.vie actuel=export.vie_actuel}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.endurance actuel=export.endurance_actuel}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs" }}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.plusdom}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs" export}}
 | 
			
		||||
        <div class="flexrow"> </div>
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs" }}
 | 
			
		||||
      </div>
 | 
			
		||||
    </div>
 | 
			
		||||
  <hr>
 | 
			
		||||
    <div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name='' niveau='Niv' init='Init' dommages='+dom'}}
 | 
			
		||||
      {{#each context.armes as |arme|}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs"
 | 
			
		||||
          name=arme.name niveau=arme.niveau init=arme.init dommages=arme.dommages
 | 
			
		||||
          arme=arme.arme competence=arme.competence
 | 
			
		||||
        }}
 | 
			
		||||
      {{/each}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive' niveau=context.esquive.value competence=context.esquive.competence}}
 | 
			
		||||
      {{#if (gt export.malue_armure.value 0)}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive (avec armure)' niveau=export.esquive_armure.value
 | 
			
		||||
        competence=context.esquive.competence}}
 | 
			
		||||
      {{/if}}
 | 
			
		||||
    </div>
 | 
			
		||||
  <hr>
 | 
			
		||||
    <div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs" competences=competences}}
 | 
			
		||||
    </div>
 | 
			
		||||
  <hr>
 | 
			
		||||
    <div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs" competences=draconic }}
 | 
			
		||||
    </div>
 | 
			
		||||
    <hr>
 | 
			
		||||
    <div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_0.value description=export.sort_description_0.value bonus=export.sort_bonus_0.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_1.value description=export.sort_description_1.value bonus=export.sort_bonus_1.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_2.value description=export.sort_description_2.value bonus=export.sort_bonus_2.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_3.value description=export.sort_description_3.value bonus=export.sort_bonus_3.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_4.value description=export.sort_description_4.value bonus=export.sort_bonus_4.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_5.value description=export.sort_description_5.value bonus=export.sort_bonus_5.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_6.value description=export.sort_description_6.value bonus=export.sort_bonus_6.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_7.value description=export.sort_description_7.value bonus=export.sort_bonus_7.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_8.value description=export.sort_description_8.value bonus=export.sort_bonus_8.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_9.value description=export.sort_description_9.value bonus=export.sort_bonus_9.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_10.value description=export.sort_description_10.value bonus=export.sort_bonus_10.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_11.value description=export.sort_description_11.value bonus=export.sort_bonus_11.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_12.value description=export.sort_description_12.value bonus=export.sort_bonus_12.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_13.value description=export.sort_description_13.value bonus=export.sort_bonus_13.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_14.value description=export.sort_description_14.value bonus=export.sort_bonus_14.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_15.value description=export.sort_description_15.value bonus=export.sort_bonus_15.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_16.value description=export.sort_description_16.value bonus=export.sort_bonus_16.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_17.value description=export.sort_description_17.value bonus=export.sort_bonus_17.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_18.value description=export.sort_description_18.value bonus=export.sort_bonus_18.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_19.value description=export.sort_description_19.value bonus=export.sort_bonus_19.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_20.value description=export.sort_description_20.value bonus=export.sort_bonus_20.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_21.value description=export.sort_description_21.value bonus=export.sort_bonus_21.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_22.value description=export.sort_description_22.value bonus=export.sort_bonus_22.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_23.value description=export.sort_description_23.value bonus=export.sort_bonus_23.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_24.value description=export.sort_description_24.value bonus=export.sort_bonus_24.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_25.value description=export.sort_description_25.value bonus=export.sort_bonus_25.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_26.value description=export.sort_description_26.value bonus=export.sort_bonus_26.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_27.value description=export.sort_description_27.value bonus=export.sort_bonus_27.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_28.value description=export.sort_description_28.value bonus=export.sort_bonus_28.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_29.value description=export.sort_description_29.value bonus=export.sort_bonus_29.value}}
 | 
			
		||||
      <div> </div>
 | 
			
		||||
      <div> </div>
 | 
			
		||||
    </div>
 | 
			
		||||
  </section>
 | 
			
		||||
</form>
 | 
			
		||||
							
								
								
									
										20
									
								
								templates/actor/export-scriptarium/arme.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								templates/actor/export-scriptarium/arme.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,20 @@
 | 
			
		||||
<div class="flexrow item"
 | 
			
		||||
      data-item-id="{{arme._id}}"
 | 
			
		||||
      data-arme-name="{{arme.name}}"
 | 
			
		||||
      data-competence-name="{{competence.name}}">
 | 
			
		||||
      {{#if name}}
 | 
			
		||||
      <a class="roll-arme">{{upperFirst name}}</a>
 | 
			
		||||
      {{else}}
 | 
			
		||||
      <div></div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
  <div class="flexrow">
 | 
			
		||||
    <div>{{niveau}}</div>
 | 
			
		||||
    {{#if init}}
 | 
			
		||||
    <div>{{init}}</div>
 | 
			
		||||
    <div>{{dommages}}</div>
 | 
			
		||||
    {{else}}
 | 
			
		||||
    <div></div>
 | 
			
		||||
    <div></div>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
							
								
								
									
										5
									
								
								templates/actor/export-scriptarium/blessure.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								templates/actor/export-scriptarium/blessure.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,5 @@
 | 
			
		||||
{{#if blessure}}
 | 
			
		||||
<a class="click-blessure-remove" data-gravite="{{gravite}}"><i class="fa-regular fa-face-head-bandage blessure-active-{{gravite}}"></i></a>
 | 
			
		||||
{{else}}
 | 
			
		||||
<a class="click-blessure-add" data-gravite="{{gravite}}"><i class="fa-regular fa-circle"></i></a>
 | 
			
		||||
{{/if}}
 | 
			
		||||
							
								
								
									
										26
									
								
								templates/actor/export-scriptarium/blessures.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								templates/actor/export-scriptarium/blessures.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,26 @@
 | 
			
		||||
 | 
			
		||||
<div class="flexcol">
 | 
			
		||||
  <div class="flexrow">
 | 
			
		||||
    <div>Légères</div>
 | 
			
		||||
    <div class="flex-group-right">
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[0] gravite=2}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[1] gravite=2}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[2] gravite=2}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[3] gravite=2}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[4] gravite=2}}
 | 
			
		||||
    </div>
 | 
			
		||||
  </div>
 | 
			
		||||
  <div class="flexrow">
 | 
			
		||||
    <div>Graves</div>
 | 
			
		||||
    <div class="flex-group-right">
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[5] gravite=4}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[6] gravite=4}}
 | 
			
		||||
    </div>
 | 
			
		||||
  </div>
 | 
			
		||||
  <div class="flexrow">
 | 
			
		||||
    <div>Critiques</div>
 | 
			
		||||
    <div class="flex-group-right">
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[7] gravite=6}}
 | 
			
		||||
    </div>
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
							
								
								
									
										18
									
								
								templates/actor/export-scriptarium/carac-compteur.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								templates/actor/export-scriptarium/carac-compteur.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
 | 
			
		||||
<div class="flexrow">
 | 
			
		||||
  <div>
 | 
			
		||||
    {{#if carac.rollClass}}
 | 
			
		||||
    <a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">
 | 
			
		||||
      {{upper carac.colName}}
 | 
			
		||||
    </a>
 | 
			
		||||
    {{else}}
 | 
			
		||||
    {{upper carac.colName}}
 | 
			
		||||
    {{/if}}
 | 
			
		||||
    <a class="{{button-name}}-moins"><i class="fa-regular fa-square-minus"></i></a>
 | 
			
		||||
    <a class="{{button-name}}-plus"><i class="fa-regular fa-square-plus"></i></a>
 | 
			
		||||
  </div>
 | 
			
		||||
  <div class="flex-group-right">
 | 
			
		||||
    {{log carac.colName carac.value (eq carac.value actuel.value) actuel.value}}
 | 
			
		||||
    {{log carac.colName carac.value (eq 1 1) actuel.value}}
 | 
			
		||||
    <a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
@@ -0,0 +1,10 @@
 | 
			
		||||
<div class="flexrow">
 | 
			
		||||
  <div>
 | 
			
		||||
    {{upperFirst carac.colName}}
 | 
			
		||||
    <a class="{{carac.column}}-moins"><i class="fa-regular fa-square-minus"></i></a>
 | 
			
		||||
    <a class="{{carac.column}}-plus"><i class="fa-regular fa-square-plus"></i></a>
 | 
			
		||||
  </div>
 | 
			
		||||
  <div class="flex-group-right">
 | 
			
		||||
    <a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
							
								
								
									
										12
									
								
								templates/actor/export-scriptarium/carac-derivee.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								templates/actor/export-scriptarium/carac-derivee.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
<div class="flexrow">
 | 
			
		||||
  <div>
 | 
			
		||||
    {{#if carac.rollClass}}
 | 
			
		||||
    <a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">
 | 
			
		||||
      {{upperFirst carac.colName}}
 | 
			
		||||
    </a>
 | 
			
		||||
    {{else}}
 | 
			
		||||
    {{upperFirst carac.colName}}
 | 
			
		||||
    {{/if}}
 | 
			
		||||
  </div>
 | 
			
		||||
  <div class="flex-group-right">{{carac.value}}</div>
 | 
			
		||||
</div>
 | 
			
		||||
							
								
								
									
										10
									
								
								templates/actor/export-scriptarium/carac.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								templates/actor/export-scriptarium/carac.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
<div class="flexrow">
 | 
			
		||||
  <div>
 | 
			
		||||
    {{#if carac.rollClass}}
 | 
			
		||||
    <a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">{{upper carac.colName}}</a>
 | 
			
		||||
    {{else}}
 | 
			
		||||
    {{upper carac.colName}}
 | 
			
		||||
    {{/if}}
 | 
			
		||||
  </div>
 | 
			
		||||
  <div class="flex-group-right">{{carac.value}}</div>
 | 
			
		||||
</div>
 | 
			
		||||
							
								
								
									
										9
									
								
								templates/actor/export-scriptarium/competences.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								templates/actor/export-scriptarium/competences.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,9 @@
 | 
			
		||||
{{#each competences as |group|}}
 | 
			
		||||
  {{#if @index}}/{{/if}}
 | 
			
		||||
  {{#with group}}
 | 
			
		||||
    {{#each list as |comp|}}
 | 
			
		||||
      <span class="item" data-item-id="{{comp._id}}"><a class="roll-competence">{{comp.name}}</a></span>{{~#unless (isLastIndex @index ../list)~}},{{/unless~}}
 | 
			
		||||
    {{/each}}
 | 
			
		||||
    {{numberFormat niveau decimals=0 sign=true}}
 | 
			
		||||
  {{/with}}
 | 
			
		||||
{{/each}}
 | 
			
		||||
							
								
								
									
										10
									
								
								templates/actor/export-scriptarium/esquive.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								templates/actor/export-scriptarium/esquive.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
{{#if name}}
 | 
			
		||||
<div class="flexrow item" data-item-id="{{competence._id}}">
 | 
			
		||||
  <a class="roll-competence" name="Esquive">{{upperFirst name}}</a>
 | 
			
		||||
  <div class="flexrow">
 | 
			
		||||
    <div>{{niveau}}</div>
 | 
			
		||||
    <div></div>
 | 
			
		||||
    <div></div>
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
{{/if}}
 | 
			
		||||
							
								
								
									
										12
									
								
								templates/actor/export-scriptarium/fatigue.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								templates/actor/export-scriptarium/fatigue.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
<div class="flexrow">
 | 
			
		||||
  <div>Fatigue 
 | 
			
		||||
    {{#if etat.fatigue.malus}}
 | 
			
		||||
    ({{etat.fatigue.malus}})
 | 
			
		||||
    {{/if}}
 | 
			
		||||
    <a class="fatigue-moins"><i class="fa-regular fa-square-minus"></i></a>
 | 
			
		||||
    <a class="fatigue-plus"><i class="fa-regular fa-square-plus"></i></a>
 | 
			
		||||
  </div>
 | 
			
		||||
  <div class="flex-group-right">
 | 
			
		||||
    {{etat.fatigue.value}}{{#if etat.fatigue.value}} / {{etat.fatigue.max}}{{/if}}
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
							
								
								
									
										7
									
								
								templates/actor/export-scriptarium/protection.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								templates/actor/export-scriptarium/protection.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
{{#if protectionnaturelle.value}}
 | 
			
		||||
  {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=protectionnaturelle}}
 | 
			
		||||
{{/if}}
 | 
			
		||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=protectionarmure}}
 | 
			
		||||
{{#if armure.value}}
 | 
			
		||||
<div class="flexrow flex-group-right"><i>{{armure.value}}</i></div>
 | 
			
		||||
{{/if}}
 | 
			
		||||
							
								
								
									
										11
									
								
								templates/actor/export-scriptarium/sort.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								templates/actor/export-scriptarium/sort.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
 | 
			
		||||
{{#if voie}}
 | 
			
		||||
<div class="flexrow">
 | 
			
		||||
  <div style="flex-grow: 0.4;">{{voie}}</div>
 | 
			
		||||
  <div class="flex-grow-2">{{upperFirst description}}</div>
 | 
			
		||||
  {{#if bonus}}
 | 
			
		||||
  <div>{{bonus}}</div>
 | 
			
		||||
  {{else}}
 | 
			
		||||
  <div></div>
 | 
			
		||||
  {{/if}}
 | 
			
		||||
</div>
 | 
			
		||||
{{/if}}
 | 
			
		||||
@@ -1,19 +1,19 @@
 | 
			
		||||
<div class="header-buttons">
 | 
			
		||||
  <span class="chance-appel">
 | 
			
		||||
    <a><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
 | 
			
		||||
  <span>
 | 
			
		||||
    <a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
 | 
			
		||||
  </span>
 | 
			
		||||
  <span class="encaisser-direct">
 | 
			
		||||
    <a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
 | 
			
		||||
  <span>
 | 
			
		||||
    <a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
 | 
			
		||||
  </span>
 | 
			
		||||
  <span class="ethylisme-test">
 | 
			
		||||
    <a><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
 | 
			
		||||
  <span>
 | 
			
		||||
    <a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
 | 
			
		||||
  </span>
 | 
			
		||||
  <span class="repos">
 | 
			
		||||
    <a><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
 | 
			
		||||
  <span>
 | 
			
		||||
    <a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
 | 
			
		||||
  </span>
 | 
			
		||||
  {{#if @root.options.isGM}}
 | 
			
		||||
  <span class="remise-a-neuf">
 | 
			
		||||
    <a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
 | 
			
		||||
  <span>
 | 
			
		||||
    <a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
 | 
			
		||||
  </span>
 | 
			
		||||
  {{/if}}
 | 
			
		||||
</div>
 | 
			
		||||
 
 | 
			
		||||
@@ -30,7 +30,7 @@
 | 
			
		||||
    </li>
 | 
			
		||||
    <li>
 | 
			
		||||
      <label class="compteur">
 | 
			
		||||
        <span class="ptreve-actuel"  data-tooltip="Faire un jet de Rêve actuel (ou jet de résistance)"><a>Rêve</a></span>
 | 
			
		||||
        <span class="roll-reve-actuel" data-tooltip="Faire un jet de Rêve actuel (ou jet de résistance)"><a>Rêve</a></span>
 | 
			
		||||
        <a class="ptreve-actuel-moins"><i class="fa-solid fa-square-minus"></i></a>
 | 
			
		||||
        <input class="resource-content" class="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" />
 | 
			
		||||
        <span>/ {{system.reve.seuil.value}}</span>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,17 +1,17 @@
 | 
			
		||||
{{#if system.attributs.hautrevant.value}}
 | 
			
		||||
  <div class="tmr-buttons">
 | 
			
		||||
    <span class="monte-tmr">
 | 
			
		||||
      <a data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
 | 
			
		||||
    <span>
 | 
			
		||||
      <a class="button-tmr" data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
 | 
			
		||||
        <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg"/>
 | 
			
		||||
      </a>
 | 
			
		||||
    </span>
 | 
			
		||||
    <span class="monte-tmr-rapide">
 | 
			
		||||
      <a data-tooltip="Montée accélérée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
 | 
			
		||||
    <span>
 | 
			
		||||
      <a class="button-tmr-rapide" data-tooltip="Montée accélérée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
 | 
			
		||||
        <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg"/>
 | 
			
		||||
      </a>
 | 
			
		||||
    </span>
 | 
			
		||||
    <span class="visu-tmr">
 | 
			
		||||
      <a data-tooltip="Regarder les Terres Médianes">
 | 
			
		||||
    <span>
 | 
			
		||||
      <a class="button-tmr-visu" data-tooltip="Regarder les Terres Médianes">
 | 
			
		||||
        <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg"/>
 | 
			
		||||
      </a>
 | 
			
		||||
    </span>
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										53
									
								
								templates/actor/random/app-personnage-aleatoire.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										53
									
								
								templates/actor/random/app-personnage-aleatoire.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,53 @@
 | 
			
		||||
<form class="app-personnage-aleatoire">
 | 
			
		||||
  <h2>Génération aléatoire pour {{actor.name}}</h2>
 | 
			
		||||
  <div class="flex-group-left">
 | 
			
		||||
    {{#if options.isGM}}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Nom" path="name" type="text" value=current.name checked=checked.name
 | 
			
		||||
    }}
 | 
			
		||||
    {{/if}}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Sexe" path="system.sexe" type="text"
 | 
			
		||||
      value=current.system.sexe checked=checked.system.sexe
 | 
			
		||||
    }}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Age" path="system.age" type="entier" min=10 max=100
 | 
			
		||||
      value=current.system.age checked=checked.system.age
 | 
			
		||||
    }}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Taille" path="system.taille" type="text"
 | 
			
		||||
      value=current.system.taille checked=checked.system.taille
 | 
			
		||||
    }}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Poids" path="system.poids" type="text"
 | 
			
		||||
      value=current.system.poids checked=checked.system.poids
 | 
			
		||||
    }}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Main directrice" path="system.main" type="text"
 | 
			
		||||
      value=current.system.main checked=checked.system.main
 | 
			
		||||
    }}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Heure de naissance" path="system.heure" type="heure"
 | 
			
		||||
      value=current.system.heure checked=checked.system.heure
 | 
			
		||||
    }}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Cheveux" path="system.cheveux" type="text"
 | 
			
		||||
      value=current.system.cheveux checked=checked.system.cheveux
 | 
			
		||||
    }}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Yeux" path="system.yeux" type="text"
 | 
			
		||||
      value=current.system.yeux checked=checked.system.yeux
 | 
			
		||||
    }}
 | 
			
		||||
  </div>
 | 
			
		||||
  <hr>
 | 
			
		||||
  <div style="text-align: right;">
 | 
			
		||||
    <a class="chat-card-button randomize-selected">Générer les valeurs sélectionnés</a>
 | 
			
		||||
  </div>
 | 
			
		||||
  <br>
 | 
			
		||||
  <div class="flexrow">
 | 
			
		||||
  <button class="button-cancel">Annuler</button>
 | 
			
		||||
  <button class="button-apply">Appliquer à {{actor.name}}</button>
 | 
			
		||||
  </div>
 | 
			
		||||
  <br>
 | 
			
		||||
</form>
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										19
									
								
								templates/actor/random/champ-aleatoire.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								templates/actor/random/champ-aleatoire.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
 | 
			
		||||
<div class="flexrow random-field" data-path="{{path}}">
 | 
			
		||||
  <label for="{{path}}">{{label}}:</label>
 | 
			
		||||
  {{#if (eq type 'entier')}}
 | 
			
		||||
  <input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="number" data-dtype="Number" min="{{min}}" max="{{max}}"/>
 | 
			
		||||
  {{else if (eq type 'heure')}}
 | 
			
		||||
  <select class="current-value" name="current.{{path}}" value="{{value}}" type="text" data-dtype="String">
 | 
			
		||||
    {{#select value}}
 | 
			
		||||
    {{> "systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
 | 
			
		||||
    {{/select}}
 | 
			
		||||
  </select>
 | 
			
		||||
  {{else}}
 | 
			
		||||
  <input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="text" data-dtype="String"/>
 | 
			
		||||
  {{/if}}
 | 
			
		||||
  <div class="item-controls">
 | 
			
		||||
    <a class="random" data-action="random" data-tooltip="Aléatoire"><i class="fa-solid fa-dice-d20"></i></a>
 | 
			
		||||
    <a class="reset" data-action="reset" data-tooltip="Reset"><i class="fa-solid fa-eraser"></i></a>
 | 
			
		||||
    <input class="check-for-random" type="checkbox" data-tooltip="Sélectionné pour génération automatique" {{#if checked}}checked{{/if}}/>
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
<h4>Tirage aléatoire: {{typeName}}</h4>
 | 
			
		||||
<div>{{document.pack}}</div>
 | 
			
		||||
<h4>Tirage aléatoire: {{document.name}}</h4>
 | 
			
		||||
<div>Tirage de {{typeName}} aléatoire depuis {{document.pack}}</div>
 | 
			
		||||
<div>Jet {{roll.formula}} : {{roll.total}}{{percentages}}</div>
 | 
			
		||||
<hr>
 | 
			
		||||
<div>
 | 
			
		||||
@@ -15,4 +15,4 @@
 | 
			
		||||
    {{{document.system.description}}}
 | 
			
		||||
  </div>
 | 
			
		||||
  {{/if}}
 | 
			
		||||
</div>
 | 
			
		||||
</div>
 | 
			
		||||
@@ -11,9 +11,10 @@
 | 
			
		||||
<div>
 | 
			
		||||
  <ul class="flexcol item-list alterne-list">
 | 
			
		||||
    {{#each table as |row|}}
 | 
			
		||||
    <li class="item list-item" >
 | 
			
		||||
      <span>{{row.min}}{{#unless (eq row.min row.max)}}-{{row.max}}{{/unless}} :  </span>
 | 
			
		||||
      <span>{{linkCompendium row.document.pack row.document.id row.document.name}}</span>
 | 
			
		||||
    <li class="item list-item ">
 | 
			
		||||
      <span class="flex-group-left">
 | 
			
		||||
        {{row.min}}{{#unless (eq row.min row.max)}}-{{row.max}}{{/unless}} : {{linkCompendium row.document.pack row.document.id row.document.name}}
 | 
			
		||||
      </span>
 | 
			
		||||
    </li>
 | 
			
		||||
    {{/each}}
 | 
			
		||||
  </ul>
 | 
			
		||||
@@ -3,3 +3,5 @@
 | 
			
		||||
  <option value="{{competence.name}}">{{competence.name}}</option>
 | 
			
		||||
  {{/if}}
 | 
			
		||||
{{/each}}
 | 
			
		||||
<option value="O/H/N/T">Oniros/Hypnos/Narcos/Thanatos</option>
 | 
			
		||||
<option value="O/H/N">Oniros/Hypnos/Narcos</option>
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										13
									
								
								templates/settings/regles-optionnelles.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										13
									
								
								templates/settings/regles-optionnelles.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,13 @@
 | 
			
		||||
<form autocomplete="off" onsubmit="event.preventDefault();">
 | 
			
		||||
  {{#each groups as |group key|}}
 | 
			
		||||
  <h3>{{key}}</h3>
 | 
			
		||||
  <ul>
 | 
			
		||||
    {{#each group as |regle r|}}
 | 
			
		||||
    <li>
 | 
			
		||||
      <input class="select-option" type="checkbox" name="{{regle.id}}" {{#if regle.active}}checked{{/if}}/>
 | 
			
		||||
      <label>{{regle.descr}}</label>
 | 
			
		||||
    </li>
 | 
			
		||||
    {{/each}}
 | 
			
		||||
  </ul>
 | 
			
		||||
  {{/each}}
 | 
			
		||||
</form>
 | 
			
		||||
		Reference in New Issue
	
	Block a user