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Author SHA1 Message Date
56c99c5044 Change zip file path
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2024-11-27 10:13:54 +01:00
a7862a25e5 Change zip file path 2024-11-27 10:13:16 +01:00
f4b5a4a4d2 Merge pull request 'Version 12.0.23 - La bibliothèque d'Astrobazzarh' (#723) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #723
2024-11-27 10:12:25 +01:00
6a17586a6c Changelog 12.0.23 2024-11-26 23:55:52 +01:00
40f7ef48c9 Lettre accentuées
Utilisation des majuscules Écriture, Épée
pour exports scriptariums
2024-11-26 23:42:38 +01:00
62dfa8a580 fix export Corps à Corps 2024-11-26 23:28:59 +01:00
e71088fe2f Fix sorts r1+
Ne pas mettre d'espace entre le r et une valeur commençant comme un
nombre
2024-11-26 22:48:23 +01:00
b7cb0f0752 Fix recherche compétence sans accents
La recherche était case-sensitive, du coup corriger le nom de la
compétence 'Epées' dans le compendium des compétences rend
les Épées inutilisable (et échec au chargement de la fiche)
2024-11-26 22:35:05 +01:00
9b31f25640 Fix doublon isActionPhysique 2024-11-25 22:17:05 +01:00
2291eaf135 Support des sorts voies multiples
Si un sort (autre que détection/lecture/annulation) a plusieurs voies
(ie: Oniros/Hypnos), les voies draconiques sont proposées pour le sort
2024-11-24 23:12:03 +01:00
a91264cd82 Correction erreur onMsgEncaisser
Pas d'actor passé pour déterminer si on doit gérer le message
2024-11-24 23:12:03 +01:00
864194e3b4 Correction "lacks permission to update"
Correction de message d'erreur

'User ... lacks permission to update Item ... in parent Actor'

Causé par le traitement d'un hook onUpdateActor qui semble
autorisé à modifier l'actor, mais ne l'est pas
- lors de modifications/ajouts de blessures
- lors de l'ajout d'effets
2024-11-24 23:12:03 +01:00
2c836f17e7 Correction sorts
- typos
- voies de draconic multiples
  (Détection/Lecture/Annulation)
- case TMR variable Invocation entité de cauchemar
2024-11-24 23:12:02 +01:00
444e52cb49 Armes naturelles
Corrections mineures sur l'affichage des armes
naturelles
2024-11-24 16:28:17 +01:00
82b0537d43 cleanup compendiums
- suppression flags inutiles
- mise à jour des versions dans les documents
- suppression des anciennes listes de blessures
- suppression des anciennes listes de queues/souffles/...
- suppression des textes 'Histoire personnelle/Notes du MJ
2024-11-24 16:28:16 +01:00
1eea07c8a8 Suppression notes obsoletes 2024-11-24 16:28:15 +01:00
de70ba8a3c Mise à jour résistance 2024-11-24 16:28:15 +01:00
f0e02e2205 Sync release scheme
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Release Creation / build (release) Successful in 1m18s
2024-11-20 10:27:59 +01:00
7d9ccfaf28 Sync release scheme 2024-11-20 10:25:33 +01:00
830cd1c200 Merge pull request 'Version 12.0.21' (#722) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
All checks were successful
Release Creation / build (release) Successful in 2m8s
Reviewed-on: #722
2024-11-20 10:19:30 +01:00
b9458c717e Version 12.0.21 2024-11-20 00:10:15 +01:00
22f25b45ce Fix typo "ambidextre" 2024-11-20 00:10:15 +01:00
dca9505925 Utilisation du token.name au lieu d'actor.name
Pour permettre de masquer les informations sur les
PNJs secondaires, et ne pas dévoiler le nom de l'acteur
2024-11-20 00:10:08 +01:00
45e9e94646 Fix selection des status effects 2024-11-20 00:09:22 +01:00
a0c7b87996 Merge pull request 'build-test' (#721) from build-test into v11
Reviewed-on: #721
2024-11-15 11:26:25 +01:00
a214256d69 Change compendium path and banner 2024-11-14 23:39:15 +01:00
d2de8aa972 Preparation de build avec compendiums séparés
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2024-11-10 19:01:26 +01:00
00ec86632f Preparation de build avec compendiums séparés 2024-11-10 18:57:53 +01:00
010234e001 Preparation de build avec compendiums séparés
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Release Creation / build (release) Successful in 1m39s
2024-11-10 18:51:42 +01:00
39604afa32 Preparation de build avec compendiums séparés 2024-11-10 18:46:58 +01:00
aad256bfee Ajout des fichiers sources des compendiums 2024-11-10 18:39:40 +01:00
6ebd2ee576 Add test build release
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Release Creation / build (release) Successful in 41s
2024-11-10 18:09:20 +01:00
ac6e8b4689 Add release build 2024-11-10 17:47:02 +01:00
387713e6f8 Add test build release
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Release Creation / build (release) Successful in 49s
2024-11-09 10:10:26 +01:00
c69cb3c13a Add test build release 2024-11-09 09:45:44 +01:00
bda2e39e35 Add test build release
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Release Creation / build (release) Successful in 42s
2024-11-09 00:25:56 +01:00
cb2d462cfe Add test build release
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Release Creation / build (release) Failing after 7m11s
2024-11-08 22:08:59 +01:00
5f8b5b104d Add default scene 2024-11-08 19:57:57 +01:00
9fe265165b Add default scene 2024-11-08 19:57:36 +01:00
1389 changed files with 217578 additions and 245 deletions

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@ -0,0 +1,63 @@
name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download//${{github.event.release.tag_name}}/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
- name: Set up Node.js
uses: actions/setup-node@v2
with:
node-version: '18' # Use the node version your project requires
- name: Install dependencies
run: npm install
- name: Build the compendiums
run: node ./tools/packCompendiumsToDist.mjs
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
- name: setup go
uses: actions/setup-go@v3
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./rddsystem.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'

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@ -1,4 +1,26 @@
# 12.0
## 12.0.23 - La bibliothèque d'Astrobazzarh
- corrections mineures
- meilleure gestion de la parade des armes naturelles
- cas de "User lacks permission to update" pour les blessures et les StatusEffects
- risque de message d'encaissement non affiché
- support de sorts à voies multiples
- correction de compendiums
- résistance des armes mise à jour
- voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie
- améliorations "Scriptarium"
- recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium)
- affichage r1+ des sorts à coût variable dans la feuille simplifiée
- affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée
- dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué.
## 12.0.21 - La nomination d'Astrobazzarh
- Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs
- Fix: le choix des effets dans les options s'affiche correctement
## 12.0.20 - Le tableau d'Astrobazzarh
- Ecran d'accueil officiel Scriptarium
## 12.0.19 - La témérité d'Astrobazzarh
- Fix
- les défenses des créatures sont correctement filtrées

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@ -1,61 +0,0 @@
# Actor notes
> The Actor#getData default implementation gives you the following for use in sheet rendering:
```
actor -> the Actor instance
data -> a cloned copy of Actor#data
items -> a cloned copy of Actor#data#items
effects -> a cloned copy of Actor#data#effects
```
> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
```js
getData(options) {
return {
data: foundry.utils.deepClone(this.object.data)
}
}
```
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
```js
getData(options) {
return {
data: this.object.data
}
}
```
Atropos19/02/2021
There are two recommended ways to create owned items in 0.8.0:
```js
await Item.create(itemData, {parent: actor});
await actor.createEmbeddedDocuments("Item", itemDataArray);
```
You can update an embedded item in one of two ways:
```js
//Method 1:
const item = actor.items.get(itemId);
item.update(data);
//Method 2:
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
```
I noticed adding an ActiveEffect to an actor in code using
```js
this.createEmbeddedDocuments('ActiveEffect', [effet], options);
this.applyActiveEffects();
```
Atropos — Aujourdhui à 14:42
Two notes on this:
1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object

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@ -80,7 +80,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
const actor = this.actor;
formData.combat = foundry.utils.duplicate(formData.armes);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
formData.combat.push(RdDItemArme.mainsNues(actor));
formData.combat.push(RdDItemArme.corpsACorps(actor));
formData.combat.push(RdDItemArme.empoignade(actor));
formData.esquives = this.actor.getCompetences("Esquive");

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@ -137,8 +137,8 @@ export class RdDActor extends RdDBaseActorSang {
const actions = RdDCombatManager.listActionsArmes(
this.itemTypes[ITEM_TYPES.arme]
.filter(it => RdDItemArme.isAttaque(it))
.concat(RdDItemArme.corpsACorps(this))
.concat(RdDItemArme.empoignade(this))
.concat(RdDItemArme.mainsNues(this))
,
this.itemTypes[ITEM_TYPES.competence],
this.system.carac)
@ -181,7 +181,7 @@ export class RdDActor extends RdDBaseActorSang {
whisper: ChatUtility.getOwners(this),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
pr: nouveauReve,
alias: this.name,
alias: this.getAlias(),
potionName: it.name,
potionImg: it.img
})
@ -1341,7 +1341,7 @@ export class RdDActor extends RdDBaseActorSang {
const etat = this.getEtatGeneral({ ethylisme: true });
const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
const ethylismeData = {
alias: this.name,
alias: this.getAlias(),
actor: this,
vie: this.system.sante.vie.max,
alcool: alcool,
@ -1426,7 +1426,7 @@ export class RdDActor extends RdDBaseActorSang {
const perteDissolution = Math.max(0, Math.min(dissolution, conversion));
let stressRollData = {
alias: this.name,
alias: this.getAlias(),
selectedCarac: this.system.carac.reve,
rolled: stressRoll,
stress: fromStress,
@ -1517,7 +1517,7 @@ export class RdDActor extends RdDBaseActorSang {
carac.value = niveauSuivant;
let checkXp = {
alias: this.name,
alias: this.getAlias(),
carac: caracName,
value: niveauSuivant,
xp: carac.xp
@ -1547,7 +1547,7 @@ export class RdDActor extends RdDBaseActorSang {
newCompData.system.niveau += 1;
newCompData.system.xp = newXP;
let checkXp = {
alias: this.name,
alias: this.getAlias(),
competence: newCompData.name,
niveau: newCompData.system.niveau,
xp: newCompData.system.xp,
@ -1784,7 +1784,7 @@ export class RdDActor extends RdDBaseActorSang {
}
const competence = this.getCompetence(compName);
let rollData = {
alias: this.name,
alias: this.getAlias(),
caracValue: Number(carac.value),
selectedCarac: carac,
competence: competence,
@ -1857,7 +1857,7 @@ export class RdDActor extends RdDBaseActorSang {
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
rollData: {
alias: this.name,
alias: this.getAlias(),
carac: this.system.carac,
selectedCarac: this.getCaracByName(caracName),
selectedCaracName: caracName,
@ -2930,7 +2930,7 @@ export class RdDActor extends RdDBaseActorSang {
let newQuantite = herbeData.system.quantite - herbeData.nbBrins;
let messageData = {
alias: this.name,
alias: this.getAlias(),
nbBrinsReste: newQuantite,
potion: newPotion,
herbe: herbeData

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@ -117,7 +117,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
for (let effect of this.getEffects()) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
await effect.delete();
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
}
}
}
@ -288,7 +288,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
await this.openRollDialog({
name: `jet-${this.id}`,
label: `Jet de ${this.name}`,
label: `Jet de ${this.getAlias()}`,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
rollData: {
carac: carac,
@ -463,7 +463,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
async $afficherEncaissement(encaissement, show, defenderToken) {
foundry.utils.mergeObject(encaissement, {
alias: defenderToken?.name ?? this.name,
alias: defenderToken?.name ?? this.getAlias(),
hasPlayerOwner: this.hasPlayerOwner,
show: show ?? {}
}, { overwrite: false });
@ -496,7 +496,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
const rollData = {
alias: this.name,
alias: this.getAlias(),
rolled: rolled,
entite: entite.name,
selectedCarac: this.system.carac.reve
@ -516,7 +516,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
isEntiteAccordee(attacker) { return true }
async setEntiteReveAccordee(actor) {
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
}
}

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@ -191,7 +191,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
encaissement.mort = true;
ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
});
}
return blessure;
@ -218,7 +218,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async jetDeVie() {
if (this.isDead()) {
ChatMessage.create({
content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
whisper: ChatUtility.getOwners(this)
})
return
@ -242,7 +242,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
await this.santeIncDec("vie", -perte);
}
if (this.isDead()) {
msgText += `<br><strong>${this.name} est mort !!!!</strong>`;
msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
}
else if (prochainJet > 0) {
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
@ -273,7 +273,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async setSonne(sonne = true) {
if (!game.combat && sonne) {
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
return;
}
await this.setEffect(STATUSES.StatusStunned, sonne)

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@ -78,6 +78,13 @@ export class RdDBaseActor extends Actor {
return game.actors.get(actorId)
}
getAlias() {
if (this.token?.name != null && this.token != this.prototypeToken) {
return this.token.name
}
return this.name
}
isPersonnageJoueur() { return false }
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
@ -367,7 +374,7 @@ export class RdDBaseActor extends Actor {
chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({
user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).name },
speaker: { alias: (acheteur ?? vendeur).getAlias() },
whisper: ChatUtility.getOwners(this),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
});
@ -683,7 +690,7 @@ export class RdDBaseActor extends Actor {
type: this.type,
img: this.img,
pack: this.pack,
name: this.name,
name: this.getAlias(),
system: { description: this.system.description }
}
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
@ -691,10 +698,10 @@ export class RdDBaseActor extends Actor {
}
actionImpossible(action) {
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
}
async roll() { this.actionImpossible("jet de caractéristiques") }
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") }
async jetDeMoral() { this.actionImpossible("jet de moral") }

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@ -73,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
}
const disponible = this.actor.getQuantiteDisponible(item)
if (disponible == 0) {
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
return;
}

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@ -140,7 +140,8 @@ export class Mapping {
static prepareArmes(actor) {
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
RdDItemArme.ajoutCorpsACorps(armes, actor)
armes.push(RdDItemArme.corpsACorps(actor));
armes.push(RdDItemArme.empoignade(actor));
return armes.map(arme => [
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
@ -260,7 +261,7 @@ export class Mapping {
}
static addSpaceToNonNumeric(value) {
return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value)
return Number.isNumeric(value) || /[-\d].*/.match(String(value)) ? value : ' ' + Mapping.toVar(value)
}
static toVar(value) {

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@ -19,7 +19,7 @@ const PATHS = [
const RANDOM_VALUES = {
'system.sexe': { 'masculin': 1, 'féminin': 1 },
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
}

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@ -51,7 +51,7 @@ export class DialogCreateSigneDraconique extends Dialog {
whisper: ChatUtility.getOwners(actor),
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
signe: signe,
alias: actor.name
alias: actor.getAlias()
})
});
}

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@ -24,7 +24,7 @@ export class Grammar {
}
static includesLowerCaseNoAccent(value, content) {
return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content));
return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content));
}
/* -------------------------------------------- */

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@ -1,10 +1,11 @@
import { Grammar } from "./grammar.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
import { ITEM_TYPES } from "./item.js";
import { RdDCombatManager } from "./rdd-combat.js";
const nomCategorieParade = {
"sans-armes": "Sans arme",
"armes-naturelles": "Sans arme",
"armes-naturelles": "Armes naturelles",
"hast": "Armes d'hast",
"batons": "Bâtons",
"boucliers": "Boucliers",
@ -30,7 +31,7 @@ export class RdDItemArme extends Item {
case ITEM_TYPES.competencecreature:
return RdDItemCompetenceCreature.armeCreature(arme);
}
return RdDItemArme.mainsNues();
return RdDItemArme.corpsACorps();
}
static getCompetenceArme(arme, maniement) {
@ -56,8 +57,8 @@ export class RdDItemArme extends Item {
}
static niveauCompetenceArme(arme, competences) {
const compArme = competences.find(it => it.name == arme.system.competence);
return compArme?.system.niveau ?? -8;
const compArme = competences.find(it => Grammar.equalsInsensitive(it.name, arme.system.competence))
return compArme?.system.niveau ?? -8
}
/* -------------------------------------------- */
@ -234,11 +235,6 @@ export class RdDItemArme extends Item {
return false
}
static ajoutCorpsACorps(armes, actor) {
armes.push(RdDItemArme.mainsNues(actor));
armes.push(RdDItemArme.empoignade(actor));
}
static corpsACorps(actor) {
let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
let melee = actor ? actor.system.carac['melee'].value : 0
@ -257,6 +253,8 @@ export class RdDItemArme extends Item {
mortalite: 'non-mortel',
competence: 'Corps à corps',
resistance: 1,
baseInit: 4,
cac: 'pugilat',
deuxmains: true,
categorie_parade: 'sans-armes'
}
@ -266,8 +264,6 @@ export class RdDItemArme extends Item {
static mainsNues(actor) {
const mainsNues = RdDItemArme.corpsACorps(actor)
mainsNues.name = 'Mains nues'
mainsNues.system.cac = 'pugilat'
mainsNues.system.baseInit = 4
return mainsNues;
}

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@ -49,17 +49,7 @@ export class RdDItemCompetenceCreature extends Item {
/* -------------------------------------------- */
static isAttaque(item) {
if (item.type == ITEM_TYPES.competencecreature) {
switch (item.system.categorie) {
case "melee":
case "tir":
case "lancer":
case "naturelle":
case "possession":
return true
}
}
return false
return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined
}
static getCategorieAttaque(item) {
@ -70,7 +60,6 @@ export class RdDItemCompetenceCreature extends Item {
case "lancer":
case "naturelle":
case "possession":
case "parade":
return item.system.categorie
}
}
@ -92,12 +81,7 @@ export class RdDItemCompetenceCreature extends Item {
static isParade(item) {
if (item.type == ITEM_TYPES.competencecreature) {
switch (item.system.categorie) {
case "melee":
case "naturelle":
case "parade":
return true
}
return armeData.system.categorie_parade || armeData.system.isparade
}
return false
}

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@ -16,15 +16,17 @@ const VOIES_DRACONIC = [
/* -------------------------------------------- */
export class RdDItemSort extends Item {
static getDraconicsSort(draconicList, sort) {
static getDraconicsSort(competencesDraconic, sort) {
// se baser sur la voie du sort?
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
case "lecture d'aura":
case "detection d'aura":
return draconicList;
return competencesDraconic;
case "annulation de magie":
return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it));
}
return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
const voies = sort.system.draconic.split('/')
return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie))
}
static getOrdreCode(code) {
@ -47,7 +49,6 @@ export class RdDItemSort extends Item {
return voie?.code ?? sort.system.draconic
}
static $voiesConnues(voiesSort, voies) {
const codes = voies.filter(it => voiesSort.includes(it))
.sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))

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@ -189,13 +189,7 @@ export class Misc {
* and there is no connected GM
*/
static documentIfResponsible(document) {
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
{
return document
}
}
else if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) {
return document
}
return undefined
@ -205,8 +199,15 @@ export class Misc {
return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
}
static isFirstOwnerPlayer(document) {
if (!document.testUserPermission){
return false
}
return game.users.filter(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
}
static isOwnerPlayerOrUniqueConnectedGM(actor) {
return Misc.isOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
return Misc.isFirstOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
}
/**

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@ -53,9 +53,14 @@ export class RdDCarac {
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
}
/**
* Lappel à la chance nest possible que pour recommencer les jets dactions physiques :
* tous les jets de combat, de FORCE, dAGILITÉ, de DEXTÉRITÉ, de Dérobée, dAPPARENCE,
* ainsi que de Perception active et volontaire.
*/
static isActionPhysique(selectedCarac) {
return !selectedCarac ||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)
?.match(/(apparence|force|agilite|dexterite|vue|ouie|gout|odorat|empathie|melee|tir|lancer|derobee)/) != null
}
static getCaracDerivee(value) {
@ -90,15 +95,4 @@ export class RdDCarac {
static getCaracXp(targetValue) {
return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
}
/**
* Lappel à la chance nest possible que pour recommencer les jets dactions physiques :
* tous les jets de combat, de FORCE, dAGILITÉ, de DEXTÉRITÉ, de Dérobée, dAPPARENCE,
* ainsi que de Perception active et volontaire.
*/
static isActionPhysique(selectedCarac) {
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
}
}

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@ -133,10 +133,10 @@ export class RdDCombatManager extends Combat {
scene: canvas.scene._id,
actor: combatant.actor?._id,
token: combatant.token._id,
alias: combatant.token.name,
alias: combatant.token?.name,
sound: CONFIG.sounds.dice,
},
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
},
messageOptions);
roll.toMessage(messageData, { rollMode, create: true });
@ -226,7 +226,7 @@ export class RdDCombatManager extends Combat {
}
static $prepareAttaqueArme(infoAttaque) {
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence))
const arme = infoAttaque.arme;
const attaque = foundry.utils.duplicate(arme);
attaque.action = 'attaque';
@ -252,7 +252,7 @@ export class RdDCombatManager extends Combat {
if (action && action.type == "arme") {
for (let initData of premierRoundInit) {
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4>
<hr>
<div>
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
@ -435,11 +435,10 @@ export class RdDCombat {
/* -------------------------------------------- */
static onMsgEncaisser(msg) {
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
if (Misc.isOwnerPlayerOrUniqueConnectedGM(defender)) {
let attackerRoll = msg.attackerRoll;
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
@ -754,7 +753,7 @@ export class RdDCombat {
/* -------------------------------------------- */
_prepareAttaque(competence, arme) {
let rollData = {
alias: this.attackerToken.name,
alias: this.attacker?.getAlias(),
passeArme: foundry.utils.randomID(16),
mortalite: arme?.system.mortalite,
competence: competence,
@ -774,9 +773,9 @@ export class RdDCombat {
}
else {
// sans armes: à mains nues
const niveau = competence.system.niveau;
const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value);
rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init });
rollData.arme = RdDItemArme.corpsACorps(this.attacker)
rollData.arme.system.niveau = competence.system.niveau
rollData.arme.system.initiative = RdDCombatManager.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
}
return rollData;
}
@ -803,10 +802,10 @@ export class RdDCombat {
}
const choixParticuliere = await ChatMessage.create({
alias: this.attacker.name,
alias: this.attacker.getAlias(),
whisper: ChatUtility.getOwners(this.attacker),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
alias: this.attackerToken.name,
alias: this.attacker.getAlias(),
attackerId: this.attackerId,
attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
@ -826,7 +825,7 @@ export class RdDCombat {
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = {
cible: this.defenderToken?.name ?? 'la cible',
cible: this.defender?.getAlias() ?? 'la cible',
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
}
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
@ -892,7 +891,7 @@ export class RdDCombat {
const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attackerToken.name,
alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
});
@ -1015,7 +1014,7 @@ export class RdDCombat {
/* -------------------------------------------- */
_prepareParade(attackerRoll, armeParade, competenceParade) {
let defenderRoll = {
alias: this.defenderToken?.name,
alias: this.defender?.getAlias(),
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerToken: this.attackerToken,
@ -1072,7 +1071,7 @@ export class RdDCombat {
async esquive(attackerRoll, compId, compName) {
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
if (esquive == undefined) {
ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName);
ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName);
return;
}
console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
@ -1099,7 +1098,7 @@ export class RdDCombat {
/* -------------------------------------------- */
_prepareEsquive(attackerRoll, competence) {
let rollData = {
alias: this.defenderToken?.name,
alias: this.defender.getAlias(),
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerToken: this.attackerToken,
@ -1278,9 +1277,10 @@ export class RdDCombat {
if (!actor?.isActorCombat()) {
return
}
const alias = token?.name ?? actor.getAlias();
const formData = {
combatId: combat._id,
alias: token.name ?? actor.name,
alias: alias,
etatGeneral: actor.getEtatGeneral(),
isSonne: actor.isSonne(),
blessuresStatus: actor.computeResumeBlessure(),
@ -1293,12 +1293,12 @@ export class RdDCombat {
}
await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
alias: token.name ?? actor.name
alias: alias
})
await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
whisper: ChatUtility.getOwners(actor),
alias: token.name ?? actor.name
alias: alias
})
}
}

View File

@ -121,7 +121,7 @@ export class RdDHotbar {
if (item.isCorpsACorps()) {
switch (categorieArme) {
case 'pugilat':
return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
return actor.rollArme(RdDItemArme.corpsACorps(actor), 'competence');
case 'empoignade':
return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
}

View File

@ -274,6 +274,16 @@ export class SystemReveDeDragon {
})
}
static async setupAccueil() {
let exists = game.scenes.find(j => j.name == "Accueil RdD");
if (!exists) {
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Accueil RdD").activate();
}
}
async onReady() {
/* -------------------------------------------- */
@ -307,6 +317,8 @@ export class SystemReveDeDragon {
user: game.user.id
})
}
SystemReveDeDragon.setupAccueil()
}
/* -------------------------------------------- */

View File

@ -7,6 +7,7 @@ import { RdDBonus } from "./rdd-bonus.js";
import { RdDCarac } from "./rdd-carac.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { Grammar } from "./grammar.js";
/**
* Extend the base Dialog entity to select roll parameters
@ -32,7 +33,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
static _setDefaultOptions(actor, rollData) {
let defaultRollData = {
alias: actor.name,
alias: actor.getAlias(),
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.getEtatGeneral(),
@ -173,8 +174,8 @@ export class RdDRoll extends Dialog {
this.html.find("[name='diffLibre']").val(this.rollData.diffLibre);
});
this.html.find('.roll-carac-competence').change((event) => {
const competence = event.currentTarget.value;
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
const competence = event.currentTarget.value
this.rollData.competence = this.rollData.competences.find(it => Grammar.equalsInsensitive(it.name, competence))
this.updateRollResult(html);
});
this.html.find('.select-suivant-coeur').change((event) => {
@ -345,24 +346,25 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
_getTitle(rollData) {
const alias = rollData.alias
const carac = rollData.selectedCarac.label;
if (!rollData.competence) {
return carac;
return `${alias}: ${carac}`
}
const compName = rollData.competence.name;
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
if (compName == carac) {
// cas des créatures
return `${carac} Niveau ${niveau}`
return `${alias}: ${carac} Niveau ${niveau}`
}
if (rollData.draconicList && rollData.selectedSort) {
// cas de lancer de sort
return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
return `${alias}: ${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
}
if (rollData.arme && rollData.arme.name != compName) {
// ajouter l'arme au titre si son nom n'est pas la compétence
return `${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
return `${alias}: ${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
}
return `${carac} / ${compName} Niveau ${niveau}`
return `${alias}: ${carac} / ${compName} Niveau ${niveau}`
}
}

View File

@ -1,4 +1,3 @@
import { Grammar } from "./grammar.js";
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
export class RdDRollTables {

View File

@ -460,7 +460,7 @@ export class RdDTMRDialog extends Dialog {
let rencontreData = {
actor: this.actor,
alias: this.actor.name,
alias: this.actor.getAlias(),
reveDepart: this.actor.getReveActuel(),
competence: this.actor.getBestDraconic(),
rencontre: this.currentRencontre,
@ -641,7 +641,7 @@ export class RdDTMRDialog extends Dialog {
// simuler une rencontre
let rencontreData = {
actor: this.actor,
alias: this.actor.name,
alias: this.actor.getAlias(),
reveDepart: this.actor.getReveActuel(),
competence: this.actor.getBestDraconic(),
rencontre: this.currentRencontre,
@ -1098,7 +1098,10 @@ export class RdDTMRDialog extends Dialog {
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
ChatMessage.create({
whisper: ChatUtility.getOwners(this.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, {
alias: this.actor.getAlias(),
typeTMR: TMRUtility.getTMRType(coord)
})
});
}
}

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@ -15,17 +15,17 @@ export const STATUSES = {
}
const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
{ rdd: true, id: STATUSES.StatusStunned, name: 'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, name: 'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, name: 'EFFECT.StatusProne', img: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusRestrained, name: 'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, name: 'EFFECT.StatusUnconscious', img: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, name: 'EFFECT.StatusBlind', img: 'icons/svg/blind.svg' },
{ rdd: true, id: STATUSES.StatusComma, name: 'EFFECT.StatusComma', img: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDead, name: 'EFFECT.StatusDead', img: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
];
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
@ -57,7 +57,7 @@ export class StatusEffects extends FormApplication {
restricted: true
});
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)));
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)))
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
console.log('statusEffects', CONFIG.statusEffects);

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@ -112,6 +112,19 @@ export class SystemCompendiums extends FormApplication {
return elements;
}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await SystemCompendiums.loadCompendiumData(compendium);
return compendiumData.filter(filter);
}
static async getDefaultItems(compendium) {
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
if (pack.metadata.type == 'Item') {

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2024/11/10-18:39:00.183093 7fed63e006c0 Recovering log #21
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2024/11/10-18:38:41.533242 7f4c0b8006c0 Recovering log #19
2024/11/10-18:38:41.547823 7f4c0b8006c0 Delete type=0 #19
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2024/11/10-18:39:00.253481 7fed62a006c0 Recovering log #8
2024/11/10-18:39:00.263751 7fed62a006c0 Delete type=3 #6
2024/11/10-18:39:00.263866 7fed62a006c0 Delete type=0 #8

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2024/11/08-19:40:34.139501 7f9d7f4006c0 Recovering log #4
2024/11/08-19:40:34.182207 7f9d7f4006c0 Delete type=3 #2
2024/11/08-19:40:34.182311 7f9d7f4006c0 Delete type=0 #4
2024/11/08-19:56:45.129455 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:45.129487 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:45.135738 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:45.142639 7f9d7d6006c0 Manual compaction at level-0 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
2024/11/08-19:56:45.142697 7f9d7d6006c0 Manual compaction at level-1 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)

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MANIFEST-000010

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2024/11/10-18:39:00.448675 7fed63e006c0 Recovering log #8
2024/11/10-18:39:00.460061 7fed63e006c0 Delete type=3 #6
2024/11/10-18:39:00.460115 7fed63e006c0 Delete type=0 #8

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2024/11/08-19:40:32.605216 7f9d7fe006c0 Recovering log #4
2024/11/08-19:40:32.664872 7f9d7fe006c0 Delete type=3 #2
2024/11/08-19:40:32.665020 7f9d7fe006c0 Delete type=0 #4
2024/11/08-19:56:44.948429 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:44.948495 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:44.954943 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:44.975424 7f9d7d6006c0 Manual compaction at level-0 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end)
2024/11/08-19:56:44.975473 7f9d7d6006c0 Manual compaction at level-1 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end)

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MANIFEST-000010

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2024/11/10-18:39:00.493027 7fed63e006c0 Recovering log #8
2024/11/10-18:39:00.503119 7fed63e006c0 Delete type=3 #6
2024/11/10-18:39:00.503242 7fed63e006c0 Delete type=0 #8

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2024/11/08-19:40:32.670029 7f9d7ea006c0 Recovering log #4
2024/11/08-19:40:32.734322 7f9d7ea006c0 Delete type=3 #2
2024/11/08-19:40:32.734474 7f9d7ea006c0 Delete type=0 #4
2024/11/08-19:56:44.968549 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:44.968601 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:44.975299 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:44.975466 7f9d7d6006c0 Manual compaction at level-0 from '!items!0zRL8bOpCXNQnIR4' @ 72057594037927935 : 1 .. '!items!yDHZfK4RmwQW4YaW' @ 0 : 0; will stop at (end)
2024/11/08-19:56:44.975488 7f9d7d6006c0 Manual compaction at level-1 from '!items!0zRL8bOpCXNQnIR4' @ 72057594037927935 : 1 .. '!items!yDHZfK4RmwQW4YaW' @ 0 : 0; will stop at (end)

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MANIFEST-000010

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2024/11/10-18:39:00.509122 7fed634006c0 Recovering log #8
2024/11/10-18:39:00.519320 7fed634006c0 Delete type=3 #6
2024/11/10-18:39:00.519377 7fed634006c0 Delete type=0 #8

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2024/11/08-19:40:32.738419 7f9d7f4006c0 Recovering log #4
2024/11/08-19:40:32.795459 7f9d7f4006c0 Delete type=3 #2
2024/11/08-19:40:32.795589 7f9d7f4006c0 Delete type=0 #4
2024/11/08-19:56:44.996588 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:44.996618 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:45.003008 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:45.003203 7f9d7d6006c0 Manual compaction at level-0 from '!items!0Ms9iKxqigNNpZEx' @ 72057594037927935 : 1 .. '!items!wDHR5UHWq568lfGa' @ 0 : 0; will stop at (end)
2024/11/08-19:56:45.003226 7f9d7d6006c0 Manual compaction at level-1 from '!items!0Ms9iKxqigNNpZEx' @ 72057594037927935 : 1 .. '!items!wDHR5UHWq568lfGa' @ 0 : 0; will stop at (end)

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MANIFEST-000010

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3
pack_ref/competences/LOG Normal file
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2024/11/10-18:39:00.471288 7fed63e006c0 Recovering log #8
2024/11/10-18:39:00.481737 7fed63e006c0 Delete type=3 #6
2024/11/10-18:39:00.481786 7fed63e006c0 Delete type=0 #8

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2024/11/08-19:40:32.544114 7f9d7e0006c0 Recovering log #4
2024/11/08-19:40:32.600711 7f9d7e0006c0 Delete type=3 #2
2024/11/08-19:40:32.600809 7f9d7e0006c0 Delete type=0 #4
2024/11/08-19:56:44.962085 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:44.962125 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:44.968340 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:44.975455 7f9d7d6006c0 Manual compaction at level-0 from '!items!2JLK5e97WbTM5WxX' @ 72057594037927935 : 1 .. '!items!zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
2024/11/08-19:56:44.975495 7f9d7d6006c0 Manual compaction at level-1 from '!items!2JLK5e97WbTM5WxX' @ 72057594037927935 : 1 .. '!items!zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)

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MANIFEST-000010

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2024/11/10-18:39:00.523722 7fed690006c0 Recovering log #8
2024/11/10-18:39:00.533930 7fed690006c0 Delete type=3 #6
2024/11/10-18:39:00.533977 7fed690006c0 Delete type=0 #8

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2024/11/08-19:40:34.274388 7f9d7f4006c0 Recovering log #4
2024/11/08-19:40:34.331636 7f9d7f4006c0 Delete type=3 #2
2024/11/08-19:40:34.331841 7f9d7f4006c0 Delete type=0 #4
2024/11/08-19:56:45.135878 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:45.135910 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:45.142458 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:45.142680 7f9d7d6006c0 Manual compaction at level-0 from '!actors!47YUryMgpq1UnLuB' @ 72057594037927935 : 1 .. '!actors.items!xngqS9HtwWOLf3Vo.iwfr7ekbLFzDCayP' @ 0 : 0; will stop at (end)
2024/11/08-19:56:45.142706 7f9d7d6006c0 Manual compaction at level-1 from '!actors!47YUryMgpq1UnLuB' @ 72057594037927935 : 1 .. '!actors.items!xngqS9HtwWOLf3Vo.iwfr7ekbLFzDCayP' @ 0 : 0; will stop at (end)

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@ -64,8 +64,8 @@
{"_id":"MGvyXFQJpv6nNynl","name":"Masse lourde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.MGvyXFQJpv6nNynl"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":3,"quantite":1,"qualite":0,"cout":4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":10,"categorie_parade":"","dommages":"3/4","penetration":0,"force":"12/11","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"masse"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"MQxgfYTEQEUhG116","name":"Épée bâtarde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_batarde.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.MQxgfYTEQEUhG116"}},"system":{"description":"<p>Comme son nom l&rsquo;indique, c&rsquo;est une <em>b&acirc;tarde </em>de l'&eacute;p&eacute;e longue et de l'&eacute;p&eacute;e sorde, &agrave; la fois longue et large, pouvant s&rsquo;utiliser &agrave; une ou deux mains.</p>","descriptionmj":"","equipe":false,"encombrement":3,"quantite":1,"qualite":0,"cout":30,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"resistance":14,"categorie_parade":"epees-lourdes","dommages":"4/5","penetration":0,"force":"13/12","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"epeebatarde"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Mbh2M8JS1Rf0vxEX","name":"Harpe","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/harpe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"NCp2kdTKmQGyAh1U","name":"Dague","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"NCp2kdTKmJVdFuit","name":"Dague mêlée","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"NCp2kdTKmQGyAh1U","name":"Dague","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"NNLhxjFsoJVdFuit","name":"Bouteille de verre (1 litre)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bouteille_verre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NNLhxjFsoJVdFuit"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.7,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"OXFFRZOqlhZDJas3","name":"Béret de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/beret_velours.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.OXFFRZOqlhZDJas3"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"OYWzXiQUFsjU5AF2","name":"Perles de Bjwal","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/perles_bjwal.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.OYWzXiQUFsjU5AF2"}},"system":{"description":"<p>Petits granul&eacute;s translucides.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"Remede","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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pack_ref/equipement/LOCK Normal file
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pack_ref/equipement/LOG Normal file
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2024/11/10-18:39:00.544474 7fed690006c0 Recovering log #8
2024/11/10-18:39:00.555177 7fed690006c0 Delete type=3 #6
2024/11/10-18:39:00.555255 7fed690006c0 Delete type=0 #8

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2024/11/08-19:40:33.076530 7f9d7e0006c0 Recovering log #4
2024/11/08-19:40:33.128870 7f9d7e0006c0 Delete type=3 #2
2024/11/08-19:40:33.128972 7f9d7e0006c0 Delete type=0 #4
2024/11/08-19:56:45.003377 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:45.003402 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:45.009778 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:45.031135 7f9d7d6006c0 Manual compaction at level-0 from '!items!0I30m9qcYJk6UR6o' @ 72057594037927935 : 1 .. '!items!zlDa1vwmls6Uf4pt' @ 0 : 0; will stop at (end)
2024/11/08-19:56:45.031185 7f9d7d6006c0 Manual compaction at level-1 from '!items!0I30m9qcYJk6UR6o' @ 72057594037927935 : 1 .. '!items!zlDa1vwmls6Uf4pt' @ 0 : 0; will stop at (end)

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MANIFEST-000010

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2024/11/10-18:39:00.599542 7fed63e006c0 Recovering log #8
2024/11/10-18:39:00.610171 7fed63e006c0 Delete type=3 #6
2024/11/10-18:39:00.610222 7fed63e006c0 Delete type=0 #8

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2024/11/08-19:40:33.631893 7f9d7fe006c0 Recovering log #4
2024/11/08-19:40:33.691489 7f9d7fe006c0 Delete type=3 #2
2024/11/08-19:40:33.691603 7f9d7fe006c0 Delete type=0 #4
2024/11/08-19:56:45.074153 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:45.074177 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:45.081226 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:45.087832 7f9d7d6006c0 Manual compaction at level-0 from '!items!1xzVPsfnO3uukbc4' @ 72057594037927935 : 1 .. '!items!yJ3m3fheGJluiGDx' @ 0 : 0; will stop at (end)
2024/11/08-19:56:45.087874 7f9d7d6006c0 Manual compaction at level-1 from '!items!1xzVPsfnO3uukbc4' @ 72057594037927935 : 1 .. '!items!yJ3m3fheGJluiGDx' @ 0 : 0; will stop at (end)

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