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28
changelog.md
28
changelog.md
@ -1,4 +1,32 @@
|
||||
# 12.0
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||||
## 12.0.18 - A la barbe d'Astrobazzarh
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||||
- Améliorations sur la feuille de PNJ simplifiée
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||||
- Ajout du portrait
|
||||
- Ajout du corps à corps
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||||
- Affichage du niveau d'esquive
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||||
- Un clic sur l'initiative permet de lancer l'initiative
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||||
- les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
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||||
- un clic sur l'endurance effectue un jet d'endurance
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||||
- Fix
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||||
- les achats des commerces sont de nouveau possibles
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||||
- la commande /astro fonctionne de nouveau
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||||
- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
|
||||
- la difficulté de parade pour les armes à distances n'est plus indiquée
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||||
- les propositions d'armes de parade sont corrigées
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||||
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
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||||
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||||
## 12.0.16 - Le secret d'Astrobazzarh
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||||
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
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||||
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
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||||
- Ajout d'une option pour la localisation des blessures
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||||
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||||
## 12.0.15 - Le messager d'Astrobazzarh
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||||
- Correction des faces de dés personalisés dice-so-nice
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||||
- Les messages de maladies ne sont plus publics
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||||
- Les messages privés dans les TMR sont aussi envoyés au GM
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||||
- Les informations de compétences pouvant augmenter s'affichent comme tooltips
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||||
- Amélioration du rendu des tables de compendiums (commande /table)
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||||
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||||
## 12.0.14 - Les légions d'Astrobazzarh
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- Feuille de PNJ:
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- boutons standard (encaissement, ...)
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||||
|
@ -220,18 +220,18 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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// Points de reve actuel
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this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
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this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
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this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
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||||
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this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
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||||
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||||
// Initiative pour l'arme
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this.html.find('.arme-initiative a').click(async event => {
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let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
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this.html.find('.roll-init-arme').click(async event => {
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let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
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if (combatant) {
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let action = this._getEventArmeCombat(event);
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RdDCombatManager.rollInitiativeAction(combatant._id, action);
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RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
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} else {
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ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
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}
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||||
});
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||||
})
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||||
// Display TMR
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||||
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||||
this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
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||||
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@ -159,7 +159,7 @@ export class RdDActor extends RdDBaseActorSang {
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const potionUpdates = await Promise.all(potions.map(async it => {
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const nouveauReve = Math.max(it.system.pr - 1, 0)
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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||||
whisper: ChatUtility.getOwners(this),
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||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
|
||||
pr: nouveauReve,
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||||
alias: this.name,
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||||
@ -210,7 +210,7 @@ export class RdDActor extends RdDBaseActorSang {
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||||
/* -------------------------------------------- */
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||||
async grisReve(nbJours) {
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||||
let message = {
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||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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whisper: ChatUtility.getOwners(this),
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||||
content: `${nbJours} jours de gris rêve sont passés. `
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||||
};
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for (let i = 0; i < nbJours; i++) {
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||||
@ -264,7 +264,7 @@ export class RdDActor extends RdDBaseActorSang {
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||||
async dormirChateauDormant() {
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if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) {
|
||||
const message = {
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||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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||||
whisper: ChatUtility.getOwners(this),
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content: ""
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};
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||||
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||||
@ -400,7 +400,7 @@ export class RdDActor extends RdDBaseActorSang {
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||||
/* -------------------------------------------- */
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||||
async remiseANeuf() {
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ChatMessage.create({
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||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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||||
whisper: ChatUtility.getOwners(this),
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||||
content: 'Remise à neuf de ' + this.name
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||||
});
|
||||
await this.supprimerBlessures(it => true);
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||||
@ -417,7 +417,7 @@ export class RdDActor extends RdDBaseActorSang {
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||||
/* -------------------------------------------- */
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||||
async dormir(heures, options = { grisReve: false, chateauDormant: false }) {
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||||
const message = {
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||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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||||
whisper: ChatUtility.getOwners(this),
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||||
content: this.name + ': '
|
||||
};
|
||||
const insomnie = this.system.sommeil?.insomnie || heures == 0;
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||||
@ -488,7 +488,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
else {
|
||||
if (!ReglesOptionnelles.isUsing("recuperation-reve")) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
||||
});
|
||||
jetsReve.push(0);
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||||
@ -919,7 +919,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.createEmbeddedDocuments('Item', [souffle]);
|
||||
if (options.chat) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: this.name + " subit un Souffle de Dragon : " + souffle.name
|
||||
});
|
||||
}
|
||||
@ -939,7 +939,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.createEmbeddedDocuments('Item', [queue]);
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||||
if (options.chat) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: this.name + " subit une Queue de Dragon : " + queue.name
|
||||
});
|
||||
}
|
||||
@ -977,7 +977,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
|
||||
ChatMessage.create({
|
||||
content: `${raison} : ré-insertion aléatoire.`,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
await this.forcerPositionTMRInconnue(tmr);
|
||||
return tmr;
|
||||
@ -1082,7 +1082,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
const jetMoral = await this._jetDeMoral(situation);
|
||||
const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
|
||||
});
|
||||
return jetMoral.ajustement;
|
||||
@ -1419,7 +1419,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
};
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
|
||||
});
|
||||
|
||||
@ -1505,7 +1505,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
if (display) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
|
||||
});
|
||||
}
|
||||
@ -1537,7 +1537,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
if (display) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
|
||||
});
|
||||
}
|
||||
@ -1548,7 +1548,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
|
||||
if (!Misc.firstConnectedGM()){
|
||||
if (!Misc.isFirstConnectedGM()){
|
||||
return
|
||||
}
|
||||
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
|
||||
@ -1563,7 +1563,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
else {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: content
|
||||
});
|
||||
}
|
||||
@ -1666,7 +1666,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
ChatMessage.create({
|
||||
content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
return rencSpecial;
|
||||
@ -1678,7 +1678,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (countInertieDraconique > 0) {
|
||||
ChatMessage.create({
|
||||
content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
return countInertieDraconique + 1;
|
||||
@ -1690,7 +1690,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.reveActuelIncDec(-1);
|
||||
ChatMessage.create({
|
||||
content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -2270,7 +2270,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
// Cas de désir lancinant, pas d'expérience sur particulière
|
||||
ChatMessage.create({
|
||||
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
return []
|
||||
}
|
||||
@ -2405,7 +2405,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (countMonteeLaborieuse > 0) {
|
||||
ChatMessage.create({
|
||||
content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
return countMonteeLaborieuse;
|
||||
@ -2453,7 +2453,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (this.getReveActuel() < minReveValue) {
|
||||
ChatMessage.create({
|
||||
content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
return;
|
||||
}
|
||||
@ -2615,7 +2615,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async resetItemUse() {
|
||||
await this.setFlag(SYSTEM_RDD, 'itemUse', {});
|
||||
await this.unsetFlag(SYSTEM_RDD, 'itemUse');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -2850,7 +2850,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.setBonusPotionSoin(potionData.system.herbebonus);
|
||||
}
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData)
|
||||
});
|
||||
}
|
||||
@ -2887,7 +2887,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
this.bonusRepos = potionData.system.herbebonus;
|
||||
}
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData)
|
||||
});
|
||||
}
|
||||
@ -2919,7 +2919,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
|
||||
});
|
||||
}
|
||||
@ -2944,7 +2944,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
}
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
|
||||
});
|
||||
}
|
||||
@ -3011,7 +3011,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onCreateOwnedDraconique(item, options, id) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let draconique = Draconique.all().find(it => it.match(item));
|
||||
if (draconique) {
|
||||
await draconique.onActorCreateOwned(this, item)
|
||||
@ -3023,7 +3023,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onDeleteOwnedDraconique(item, options, id) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let draconique = Draconique.all().find(it => it.match(item));
|
||||
if (draconique) {
|
||||
await draconique.onActorDeleteOwned(this, item)
|
||||
@ -3033,7 +3033,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onDeleteOwnedCaseTmr(item, options, id) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let draconique = Draconique.all().find(it => it.isCase(item));
|
||||
if (draconique) {
|
||||
await draconique.onActorDeleteCaseTmr(this, item)
|
||||
@ -3044,7 +3044,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
notifyGestionTeteSouffleQueue(item, manualMessage = true) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}`
|
||||
});
|
||||
}
|
||||
|
@ -78,8 +78,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
||||
isDead() { return false }
|
||||
isSonne() { return false }
|
||||
blessuresASoigner() { return [] }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||
isActorCombat() { return true }
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
@ -189,7 +191,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
getEffect(effectId) {
|
||||
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
|
||||
}
|
||||
|
||||
|
||||
async setEffect(effectId, status) {
|
||||
if (this.isEffectAllowed(effectId)) {
|
||||
const effect = this.getEffect(effectId);
|
||||
@ -201,7 +203,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async removeEffect(id) {
|
||||
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
|
||||
if (effect) {
|
||||
@ -296,7 +298,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCarac(caracName, jetResistance = undefined) {
|
||||
if (Grammar.equalsInsensitive(caracName, 'taille')){
|
||||
if (Grammar.equalsInsensitive(caracName, 'taille')) {
|
||||
return
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
@ -327,14 +329,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
const competence = this.getCompetence(idOrName);
|
||||
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
const token = RdDUtility.getSelectedToken(this)
|
||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||
Targets.selectOneToken(target => {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (arme.action == "possession") {
|
||||
RdDPossession.onAttaquePossession(target, this, competence)
|
||||
}
|
||||
else {
|
||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||
}
|
||||
});
|
||||
return;
|
||||
@ -364,7 +367,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme = "competence") {
|
||||
rollArme(arme, categorieArme, token) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isArmeUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||
@ -385,7 +389,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return
|
||||
}
|
||||
|
||||
Targets.selectOneToken(target => {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (Targets.isTargetEntite(target)) {
|
||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
||||
return
|
||||
@ -395,7 +399,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
if (competence.isCompetencePossession()) {
|
||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||
}
|
||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
|
||||
})
|
||||
}
|
||||
|
||||
@ -403,69 +407,66 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return RdDItemArme.getCompetenceArme(arme, competenceName)
|
||||
}
|
||||
|
||||
verifierForceMin(item) {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, inc = 1) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
verifierForceMin(item) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return;
|
||||
}
|
||||
const armure = await this.computeArmure(rollData);
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
|
||||
}
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
|
||||
}
|
||||
else {
|
||||
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attacker);
|
||||
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
|
||||
}
|
||||
}
|
||||
|
||||
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
|
||||
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
|
||||
if (!game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommagesValidationGR',
|
||||
args: [rollData, armure, attackerId, show]
|
||||
});
|
||||
args: [rollData, armure, show, attackerToken, defenderToken]
|
||||
})
|
||||
} else {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
jet => this.$onEncaissement(jet, show, attacker));
|
||||
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||
}
|
||||
}
|
||||
|
||||
async $onEncaissement(jet, show, attacker) {
|
||||
await this.onAppliquerJetEncaissement(jet, attacker);
|
||||
await this.$afficherEncaissement(jet, show);
|
||||
async $onEncaissement(jet, show, attackerToken, defenderToken) {
|
||||
await this.onAppliquerJetEncaissement(jet, attackerToken);
|
||||
await this.$afficherEncaissement(jet, show, defenderToken);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) { }
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
|
||||
|
||||
async $afficherEncaissement(encaissement, show) {
|
||||
async $afficherEncaissement(encaissement, show, defenderToken) {
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
alias: this.name,
|
||||
alias: defenderToken?.name ?? this.name,
|
||||
hasPlayerOwner: this.hasPlayerOwner,
|
||||
show: show ?? {}
|
||||
});
|
||||
}, {overwrite: false});
|
||||
|
||||
await ChatUtility.createChatWithRollMode(this.name, {
|
||||
roll: encaissement.roll,
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
});
|
||||
await ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
roll: encaissement.roll,
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
},
|
||||
this
|
||||
)
|
||||
|
||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||
encaissement = foundry.utils.duplicate(encaissement);
|
||||
encaissement.isGM = true;
|
||||
encaissement = foundry.utils.duplicate(encaissement)
|
||||
encaissement.isGM = true
|
||||
ChatMessage.create({
|
||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
||||
whisper: ChatUtility.getGMs(),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
});
|
||||
}
|
||||
|
@ -39,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
||||
ChatMessage.create({
|
||||
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
||||
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
|
||||
});
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ import { ITEM_TYPES } from "../item.js";
|
||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||
@ -88,9 +89,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
||||
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||
|
||||
@ -168,7 +169,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attacker = undefined) {
|
||||
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||
if (encaissement.gravite < 0) return;
|
||||
if (encaissement.gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||
@ -180,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
}
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ??'', attacker);
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle;
|
||||
}
|
||||
@ -196,9 +197,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return blessure;
|
||||
}
|
||||
|
||||
async supprimerBlessure({gravite}) {
|
||||
async supprimerBlessure({ gravite }) {
|
||||
const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
|
||||
if (toDelete){
|
||||
if (toDelete) {
|
||||
await this.deleteEmbeddedDocuments('Item', [toDelete]);
|
||||
}
|
||||
}
|
||||
@ -216,7 +217,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
/* -------------------------------------------- */
|
||||
async jetDeVie() {
|
||||
if (this.isDead()) {
|
||||
ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
||||
ChatMessage.create({
|
||||
content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
})
|
||||
return
|
||||
}
|
||||
const jetDeVie = await RdDDice.roll("1d20");
|
||||
@ -243,7 +247,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
else if (prochainJet > 0) {
|
||||
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
||||
}
|
||||
ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
||||
ChatMessage.create({
|
||||
content: msgText,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -269,11 +276,11 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
||||
return;
|
||||
}
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne);
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne)
|
||||
}
|
||||
|
||||
getSonne() {
|
||||
return this.getEffect(STATUSES.StatusStunned);
|
||||
isSonne() {
|
||||
return this.getEffect(STATUSES.StatusStunned)
|
||||
}
|
||||
|
||||
isEffectAllowed(effectId) { return true }
|
||||
|
@ -205,11 +205,8 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
|
||||
async onCreateItem(item, options, id) { }
|
||||
|
||||
async onDeleteItem(item, options, id) { }
|
||||
|
||||
async onUpdateActor(update, options, actorId) { }
|
||||
|
||||
async onTimeChanging(oldTimestamp, newTimestamp) {
|
||||
@ -218,7 +215,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async creerObjetParMJ(object) {
|
||||
if (!Misc.isUniqueConnectedGM()) {
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
@ -270,6 +267,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
let fortune = this.getFortune();
|
||||
console.log("payer", game.user.character, depense, fortune);
|
||||
// TODO: passer en handlebars
|
||||
let msg = "";
|
||||
if (fortune >= depense) {
|
||||
await Monnaie.optimiserFortune(this, fortune - depense);
|
||||
@ -279,11 +277,10 @@ export class RdDBaseActor extends Actor {
|
||||
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
|
||||
}
|
||||
|
||||
let message = {
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: msg
|
||||
};
|
||||
ChatMessage.create(message);
|
||||
})
|
||||
}
|
||||
|
||||
async depenserSols(sols) {
|
||||
@ -317,7 +314,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||
});
|
||||
}
|
||||
@ -335,7 +332,7 @@ export class RdDBaseActor extends Actor {
|
||||
ui.notifications.info("Inutile de se vendre à soi-même");
|
||||
return;
|
||||
}
|
||||
if (!Misc.isUniqueConnectedGM()) {
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||
method: 'achatVente',
|
||||
@ -371,7 +368,7 @@ export class RdDBaseActor extends Actor {
|
||||
ChatMessage.create({
|
||||
user: achat.userId,
|
||||
speaker: { alias: (acheteur ?? vendeur).name },
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
||||
});
|
||||
|
||||
@ -708,5 +705,9 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, inc = 1) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
async finDeRound(options = { terminer: false }) { }
|
||||
isActorCombat() { return false }
|
||||
}
|
@ -74,7 +74,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
return [STATUSES.StatusComma].includes(effectId);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
|
@ -84,7 +84,7 @@ const MAPPING_BASE = [
|
||||
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
|
||||
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
|
||||
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
|
||||
{ column: "endurance_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.endurance.value },
|
||||
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
|
||||
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
|
||||
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
|
||||
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
|
||||
@ -140,16 +140,15 @@ export class Mapping {
|
||||
|
||||
static prepareArmes(actor) {
|
||||
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
||||
return armes.map(arme =>
|
||||
[
|
||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
||||
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
||||
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
|
||||
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
||||
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined
|
||||
]
|
||||
.filter(it => it != undefined)
|
||||
).reduce((a, b) => a.concat(b), [])
|
||||
RdDItemArme.ajoutCorpsACorps(armes, actor)
|
||||
return armes.map(arme => [
|
||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
||||
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
||||
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
|
||||
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
||||
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
|
||||
.filter(it => it != undefined))
|
||||
.reduce((a, b) => a.concat(b), [])
|
||||
}
|
||||
|
||||
static prepareArme(actor, arme, maniement) {
|
||||
@ -158,27 +157,35 @@ export class Mapping {
|
||||
if (RdDItemCompetence.isNiveauBase(competence)) {
|
||||
return undefined
|
||||
}
|
||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||
const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)
|
||||
const categorie = Mapping.complementCategorie(arme, maniement)
|
||||
const dommages = Mapping.dommagesArme(actor, arme, maniement)
|
||||
return {
|
||||
name: arme.name + categorie,
|
||||
niveau: Misc.toSignedString(competence.system.niveau),
|
||||
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
|
||||
dommages: Misc.toSignedString(dommages),
|
||||
dommages: dommages,
|
||||
competence: competence,
|
||||
arme: arme
|
||||
}
|
||||
}
|
||||
static dommagesArme(actor, arme, maniement){
|
||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
|
||||
switch(arme.system.mortalite) {
|
||||
case 'non-mortel': return `(${dommages})`
|
||||
case 'empoignade': return '-'
|
||||
}
|
||||
return dommages
|
||||
}
|
||||
|
||||
static complementCategorie(arme, maniement) {
|
||||
switch (maniement) {
|
||||
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer||arme.system.tir) ? ' mêlée': ''
|
||||
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer||arme.system.tir) ? ' mêlée': ''
|
||||
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
|
||||
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
|
||||
}
|
||||
return ''
|
||||
return ''
|
||||
}
|
||||
|
||||
static calculBaseInit(actor, categorie) {
|
||||
@ -327,7 +334,8 @@ export class Mapping {
|
||||
const txtByCategories = Object.values(byCategories)
|
||||
.map(it => it.competencesParNiveau)
|
||||
.map(byNiveau => {
|
||||
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
|
||||
const niveaux = Object.keys(byNiveau)
|
||||
.map(it => Number(it)).sort(Misc.ascending())
|
||||
if (niveaux.length == 0) {
|
||||
return ''
|
||||
}
|
||||
|
433
module/apps/rdd-import-stats.js
Normal file
433
module/apps/rdd-import-stats.js
Normal file
@ -0,0 +1,433 @@
|
||||
/************************************************************************************/
|
||||
import "./xregexp-all.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
|
||||
|
||||
/************************************************************************************/
|
||||
// Some internal test strings
|
||||
let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du
|
||||
Roseau, 40 ans, 1m78, 65 kg, Beauté 13.
|
||||
TAILLE
|
||||
10
|
||||
Mêlée
|
||||
14
|
||||
APPARENCE
|
||||
13
|
||||
Tir
|
||||
11
|
||||
CONSTITUTION
|
||||
12
|
||||
Lancer
|
||||
11
|
||||
FORCE
|
||||
12
|
||||
Dérobée
|
||||
13
|
||||
AGILITÉ
|
||||
16
|
||||
Vie
|
||||
11
|
||||
DEXTÉRITÉ
|
||||
13
|
||||
Endurance
|
||||
25
|
||||
VUE
|
||||
10
|
||||
+dom
|
||||
0
|
||||
OUÏE
|
||||
11
|
||||
Protection
|
||||
2 ou 4
|
||||
ODO-GOÛT
|
||||
9
|
||||
cuir souple
|
||||
VOLONTÉ
|
||||
14
|
||||
ou cuir / métal
|
||||
INTELLECT
|
||||
9
|
||||
EMPATHIE
|
||||
11
|
||||
RÊVE
|
||||
13
|
||||
CHANCE
|
||||
10
|
||||
niv
|
||||
init
|
||||
+dom
|
||||
Épée dragonne
|
||||
+5
|
||||
12
|
||||
+3
|
||||
Hache de bataille
|
||||
+6
|
||||
13
|
||||
+3
|
||||
Bouclier moyen
|
||||
+5
|
||||
Dague mêlée
|
||||
+4
|
||||
11
|
||||
+1
|
||||
Corps à corps
|
||||
+4
|
||||
11
|
||||
(0)
|
||||
Esquive
|
||||
+8
|
||||
Escalade +4 / Saut +5 / Commerce +3 / Équitation
|
||||
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
|
||||
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
|
||||
Légendes -1 / Écriture -4
|
||||
`;
|
||||
|
||||
let statBlock02 = `/HVJDUGHV
|
||||
TAILLE
|
||||
11
|
||||
Mêlée
|
||||
12
|
||||
CONSTITUTION
|
||||
11
|
||||
Tir
|
||||
11
|
||||
FORCE
|
||||
12
|
||||
Lancer
|
||||
11
|
||||
AGILITÉ
|
||||
12
|
||||
Dérobée
|
||||
11
|
||||
DEXTERITÉ
|
||||
11
|
||||
Vie
|
||||
11
|
||||
VUE
|
||||
11
|
||||
Endurance
|
||||
22
|
||||
OUÏE
|
||||
11
|
||||
Vitesse
|
||||
12
|
||||
VOLONTÉ
|
||||
10
|
||||
+dom
|
||||
0
|
||||
Protection
|
||||
4
|
||||
cuir / métal
|
||||
niv
|
||||
init
|
||||
+dom
|
||||
Hache de bataille
|
||||
+4
|
||||
10
|
||||
+3
|
||||
Bouclier moyen
|
||||
+4
|
||||
Dague mêlée
|
||||
+3
|
||||
9
|
||||
+1
|
||||
Arc
|
||||
+5
|
||||
10
|
||||
+2
|
||||
Corps à corps
|
||||
+3
|
||||
9
|
||||
(0)
|
||||
Esquive avec armure
|
||||
+2
|
||||
Course +1/ Vigilance +4
|
||||
`;
|
||||
|
||||
let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ
|
||||
chaque gardien des rêves.
|
||||
TAILLE
|
||||
8
|
||||
Vie
|
||||
10
|
||||
CONSTITUTION FORCE
|
||||
12
|
||||
11
|
||||
Endurance
|
||||
Vitesse
|
||||
12/38
|
||||
21
|
||||
/HVFKLHQV]RPELV
|
||||
PERCEPTION 13
|
||||
+dom
|
||||
0
|
||||
VOLONTÉ
|
||||
10
|
||||
Protection
|
||||
0
|
||||
Les « monstres » apparaîtront un soir, durant
|
||||
RÊVE
|
||||
10
|
||||
l’heure du Serpent, et attaqueront les voya-
|
||||
niv
|
||||
init
|
||||
+dom
|
||||
geurs à leur campement. Si ces derniers ne
|
||||
Morsure
|
||||
13
|
||||
+4
|
||||
10
|
||||
+1
|
||||
campent pas, ils apparaîtront tout de même à
|
||||
Esquive
|
||||
11
|
||||
+3
|
||||
l’heure du Serpent. Le feu ne les effraie pas. Ils
|
||||
Course, Saut
|
||||
12
|
||||
+3
|
||||
ne sont pas très rapides, mais en revanche, très
|
||||
Discrétion
|
||||
12
|
||||
+3
|
||||
silencieux : ils n’aboient pas. Les voyageurs
|
||||
Vigilance
|
||||
13
|
||||
+3
|
||||
`
|
||||
// Skill parser depending on the type of actor
|
||||
const compParser = { personnage: "\\s+(?<value>[\\+\\-]?\\d+)", creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?" };
|
||||
|
||||
// Main class for parsing a stat block
|
||||
export class RdDStatBlockParser {
|
||||
|
||||
static openInputDialog() {
|
||||
let dialog = new Dialog({
|
||||
title: "Import de stats de PNJ/Créatures",
|
||||
content: `
|
||||
<div>
|
||||
<p>Coller le texte de la stat ici</p>
|
||||
<textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
|
||||
</div>
|
||||
`,
|
||||
buttons: {
|
||||
ok: {
|
||||
label: "OK",
|
||||
callback: async (html) => {
|
||||
let statBlock = html.find("#statBlock")[0].value;
|
||||
await RdDStatBlockParser.parseStatBlock(statBlock);
|
||||
dialog.close();
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
label: "Cancel"
|
||||
}
|
||||
}
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
static fixWeirdPDF(statString) {
|
||||
// Split the statString into lines
|
||||
let lines = statString.split("\n");
|
||||
let newLines = [];
|
||||
let index = 0;
|
||||
let nextType = "string";
|
||||
// Loop through each line
|
||||
for (let i = 0; i < lines.length; i++) {
|
||||
// remove trailing spaces
|
||||
lines[i] = lines[i].trim();
|
||||
// Is it text ?
|
||||
if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
|
||||
if ( nextType == "string" ) {
|
||||
newLines[index] = lines[i];
|
||||
nextType = "number";
|
||||
} else {
|
||||
console.log("Wrong sequence string detected...", lines[i], nextType);
|
||||
}
|
||||
}
|
||||
// Is it a number ?
|
||||
if (lines[i].match(/^[\d\s]+/)) {
|
||||
if ( nextType == "number" ) {
|
||||
newLines[index] = newLines[index] + lines[i];
|
||||
nextType = "string";
|
||||
index++;
|
||||
} else {
|
||||
console.log("Wrong sequence number detected...", lines[i], nextType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static async parseStatBlock(statString, type = "npc") {
|
||||
|
||||
//statString = statBlock03;
|
||||
if (!statString) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Special function to fix strange/weird copy/paste from PDF readers
|
||||
// Unused up to now : this.fixWeirdPDF(statString);
|
||||
|
||||
// Replace all endline by space in the statString
|
||||
statString = statString.replace(/\n/g, " ");
|
||||
// Remove all multiple spaces
|
||||
statString = statString.replace(/\s{2,}/g, " ");
|
||||
// Remove all leading and trailing spaces
|
||||
statString = statString.trim();
|
||||
|
||||
let actorType = "personnage";
|
||||
let perception = XRegExp.exec(statString.toLowerCase(), XRegExp("perception\\s+(?<value>\\d+)", 'gi'));
|
||||
if (perception?.value ) {
|
||||
actorType = "creature";
|
||||
}
|
||||
|
||||
// Now start carac
|
||||
let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);
|
||||
for (let key in game.model.Actor.personnage.carac) {
|
||||
let caracDef = game.model.Actor.personnage.carac[key];
|
||||
// Parse the stat string for each caracteristic
|
||||
let carac = XRegExp.exec(statString.toLowerCase(), XRegExp(caracDef.label.toLowerCase()+"\\s+(?<value>\\d+)", 'gi'));
|
||||
if (carac?.value) {
|
||||
actorData.carac[key].value = Number(carac.value);
|
||||
}
|
||||
}
|
||||
|
||||
// If creature we need to setup additionnal fields
|
||||
if (actorType == "creature") {
|
||||
let plusDom = XRegExp.exec(statString.toLowerCase(), XRegExp("\\+dom\\s+(?<value>\\+\\d+)", 'gi'));
|
||||
if (plusDom?.values) {
|
||||
actorData.attributs.plusdom.value = Number(plusDom.value);
|
||||
}
|
||||
let protection = XRegExp.exec(statString.toLowerCase(), XRegExp("protection\\s+(?<value>\\d+)", 'gi'));
|
||||
if (protection?.value) {
|
||||
actorData.attributs.protection.value = Number(protection.value);
|
||||
}
|
||||
let endurance = XRegExp.exec(statString.toLowerCase(), XRegExp("endurance\\s+(?<value>\\d+)", 'gi'));
|
||||
if (endurance?.value) {
|
||||
actorData.sante.endurance.value = Number(endurance.value);
|
||||
actorData.sante.endurance.max = Number(endurance.value);
|
||||
}
|
||||
let vie = XRegExp.exec(statString.toLowerCase(), XRegExp("vie\\s+(?<value>\\d+)", 'gi'));
|
||||
if (vie.value) {
|
||||
actorData.sante.vie.value = Number(vie.value);
|
||||
actorData.sante.vie.max = Number(vie.value);
|
||||
}
|
||||
let vitesse = XRegExp.exec(statString.toLowerCase(), XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'gi'));
|
||||
if (vitesse?.value) {
|
||||
actorData.attributs.vitesse.value = vitesse.value;
|
||||
}
|
||||
}
|
||||
|
||||
let items = [];
|
||||
// Get skills from compendium
|
||||
const competences = await SystemCompendiums.getCompetences(actorType);
|
||||
//console.log("Competences : ", competences);
|
||||
let allComp = competences.map(i => i.toObject())
|
||||
for (let comp of allComp) {
|
||||
let skill = XRegExp.exec(statString.toLowerCase(), XRegExp(comp.name.toLowerCase()+compParser[actorType], 'gi'));
|
||||
if (skill) {
|
||||
comp.system.niveau = Number(skill.value);
|
||||
if (actorType == "creature") {
|
||||
comp.system.carac_value = Number(skill.carac);
|
||||
if (skill.init) {
|
||||
comp.system.dommages = Number(skill.dommages);
|
||||
comp.system.iscombat = true;
|
||||
}
|
||||
items.push(comp); // Only selective push
|
||||
}
|
||||
}
|
||||
if (actorType == "personnage") {
|
||||
items.push(comp); // Always push
|
||||
}
|
||||
}
|
||||
|
||||
// Now process weapons
|
||||
const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
|
||||
//console.log("Equipement : ", equipment);
|
||||
for (let w of weapons) {
|
||||
|
||||
let weapon = XRegExp.exec(statString.toLowerCase(), XRegExp(w.name.toLowerCase()+"\\s+(?<value>\\+\\d+)", 'gi'));
|
||||
if (weapon) {
|
||||
w.system.equipe = true
|
||||
items.push(w.toObject());
|
||||
// now process the skill
|
||||
if ( w.system?.competence != "") {
|
||||
let wComp = items.find(i => i.name.toLowerCase() == w.system.competence.toLowerCase());
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
if ( w.system?.tir != "") {
|
||||
let wComp = items.find(i => i.name.toLowerCase() == w.system.tir.toLowerCase());
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
if ( w.system?.lancer != "") {
|
||||
let wComp = items.find(i => i.name.toLowerCase() == w.system.lancer.toLowerCase());
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now process armors
|
||||
const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
|
||||
for (let a of armors) {
|
||||
let armor = XRegExp.exec(statString.toLowerCase(), XRegExp(a.name.toLowerCase(), 'gi'));
|
||||
if (armor) {
|
||||
a.system.equipe = true
|
||||
items.push(a.toObject());
|
||||
}
|
||||
}
|
||||
|
||||
// Get hour name : heure du XXXXX
|
||||
let heure = XRegExp.exec(statString.toLowerCase(), XRegExp("heure du\\s+(?<value>\\w+)", 'gi'));
|
||||
if (heure?.value) {
|
||||
actorData.heure = heure.value;
|
||||
}
|
||||
// Get age
|
||||
let age = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) ans", 'gi'));
|
||||
if (age?.value) {
|
||||
actorData.age = Number(age.value);
|
||||
}
|
||||
// Get height
|
||||
let taille = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+)m\\d+", 'gi'));
|
||||
if (taille?.value) {
|
||||
actorData.taille = taille.value;
|
||||
}
|
||||
// Get weight
|
||||
let poids = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) kg", 'gi'));
|
||||
if (poids?.value) {
|
||||
actorData.poids = poids.value;
|
||||
}
|
||||
// Get beauty
|
||||
let beaute = XRegExp.exec(statString.toLowerCase(), XRegExp("beauté\\s+(?<value>\\d+)", 'gi'));
|
||||
if (beaute?.value) {
|
||||
actorData.beaute = Number(beaute.value);
|
||||
}
|
||||
|
||||
// Name is all string before ', né'
|
||||
let name
|
||||
if (actorType == "personnage") {
|
||||
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>[\\w\\s\\d]+),", 'gi'));
|
||||
if (!name?.value) {
|
||||
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
|
||||
}
|
||||
name = name?.value || "Importé";
|
||||
}
|
||||
if (actorType == "creature") {
|
||||
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
|
||||
name = name?.value || "Importé";
|
||||
}
|
||||
|
||||
let newActor = RdDBaseActorReve.create({name: name || "Importé", type:actorType, system: actorData, items: items});
|
||||
|
||||
// DUmp....
|
||||
console.log(actorData);
|
||||
}
|
||||
}
|
||||
|
8225
module/apps/xregexp-all.js
Normal file
8225
module/apps/xregexp-all.js
Normal file
File diff suppressed because it is too large
Load Diff
@ -8,15 +8,20 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
*/
|
||||
export class ChatUtility {
|
||||
|
||||
static async init() {
|
||||
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
|
||||
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
|
||||
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
|
||||
case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data)
|
||||
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data)
|
||||
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static notifyUser(userId, level = 'info', message) {
|
||||
const socketData = {
|
||||
@ -44,7 +49,7 @@ export class ChatUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onRemoveMessages(socketData) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
if (socketData.part) {
|
||||
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
|
||||
toDelete.forEach(it => it.delete());
|
||||
@ -58,7 +63,7 @@ export class ChatUtility {
|
||||
/* -------------------------------------------- */
|
||||
|
||||
static removeMessages(socketData) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
ChatUtility.onRemoveMessages(socketData);
|
||||
}
|
||||
else {
|
||||
@ -78,73 +83,90 @@ export class ChatUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createChatWithRollMode(name, chatOptions) {
|
||||
let rollMode = game.settings.get("core", "rollMode")
|
||||
switch (rollMode) {
|
||||
static async createChatWithRollMode(messageData, actor = undefined) {
|
||||
switch (game.settings.get("core", "rollMode")) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
ChatUtility.blindMessageToGM(chatOptions);
|
||||
|
||||
chatOptions.whisper = [game.user.id];
|
||||
chatOptions.content = "Message envoyé en aveugle au Gardien";
|
||||
ChatUtility.blindMessageToGM(messageData)
|
||||
messageData.whisper = [game.user];
|
||||
messageData.content = "Message envoyé en aveugle au Gardien"
|
||||
}
|
||||
else {
|
||||
chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
messageData.whisper = ChatUtility.getGMs()
|
||||
}
|
||||
break;
|
||||
default:
|
||||
chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
|
||||
break;
|
||||
break
|
||||
case "gmroll":
|
||||
messageData.whisper = ChatUtility.getOwners(actor)
|
||||
break
|
||||
case "selfroll":
|
||||
messageData.whisper = [game.user]
|
||||
break
|
||||
}
|
||||
chatOptions.alias = chatOptions.alias || name;
|
||||
return await ChatMessage.create(chatOptions);
|
||||
messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
|
||||
return await ChatMessage.create(messageData)
|
||||
}
|
||||
|
||||
static getOwners(document) {
|
||||
return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||
}
|
||||
|
||||
static getUserAndGMs() {
|
||||
return [game.user, ...ChatUtility.getGMs()]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static prepareChatMessage(rollMode, name) {
|
||||
return {
|
||||
user: game.user.id,
|
||||
whisper: ChatUtility.getWhisperRecipients(rollMode, name)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": return ChatUtility.getUsers(user => user.isGM);
|
||||
case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
|
||||
case "selfroll": return [game.user.id];
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipientsAndGMs(...names) {
|
||||
let recipients = [...ChatMessage.getWhisperRecipients('GM')]
|
||||
names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
|
||||
return recipients
|
||||
static getMultipleActorsOwners(...actors) {
|
||||
return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it)))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user.id);
|
||||
return game.users.filter(filter)
|
||||
}
|
||||
|
||||
static getGMs() {
|
||||
return game.users.filter(user => user.isGM)
|
||||
}
|
||||
|
||||
static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) {
|
||||
switch (rollMode) {
|
||||
case "blindroll":
|
||||
chatMessageData.blind = true
|
||||
chatMessageData.whisper = ChatUtility.getGMs()
|
||||
break
|
||||
case "gmroll":
|
||||
chatMessageData.whisper = ChatUtility.getGMs()
|
||||
chatMessageData.blind = false
|
||||
break
|
||||
case "roll":
|
||||
chatMessageData.whisper = ChatUtility.getUsers(user => user.active)
|
||||
chatMessageData.blind = false
|
||||
break
|
||||
case "selfroll":
|
||||
chatMessageData.whisper = [game.user]
|
||||
chatMessageData.blind = false
|
||||
break
|
||||
}
|
||||
return chatMessageData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
||||
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
|
||||
const chatGM = foundry.utils.duplicate(chatOptions)
|
||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content
|
||||
console.log("blindMessageToGM", chatGM)
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static handleGMChatMessage(socketData) {
|
||||
console.log("blindMessageToGM", socketData);
|
||||
if (game.user.isGM) { // message privé pour GM only
|
||||
socketData.user = game.user.id;
|
||||
ChatMessage.create(socketData);
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: ChatUtility.getGMs(),
|
||||
content: socketData.content
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -30,7 +30,8 @@ export class RdDCoeur {
|
||||
}
|
||||
|
||||
static extractInfoCoeur(event) {
|
||||
return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
|
||||
const chatMesage = ChatUtility.getChatMessage(event);
|
||||
return ChatUtility.getMessageData(chatMesage, INFO_COEUR)
|
||||
}
|
||||
|
||||
static getInfoCoeur(sourceActorId, targetActorId) {
|
||||
@ -98,12 +99,11 @@ export class RdDCoeur {
|
||||
|
||||
static async startSubActeurTendreMoment(actorId, subActeurId) {
|
||||
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
|
||||
if (infoCoeur.target?.actor.id) {
|
||||
if (infoCoeur.target?.actor?.id) {
|
||||
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
||||
const chatMessage = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
|
||||
content: chatHtml
|
||||
whisper: ChatUtility.getOwners(infoCoeur.target.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
||||
})
|
||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||
}
|
||||
@ -127,7 +127,7 @@ export class RdDCoeur {
|
||||
}
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
|
||||
const chatMessage = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
||||
whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
|
||||
content: chatHtml
|
||||
})
|
||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||
@ -142,7 +142,7 @@ export class RdDCoeur {
|
||||
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
|
||||
await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
||||
whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
|
||||
content: chatHtml
|
||||
});
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
|
||||
|
||||
export class DialogChronologie extends Dialog {
|
||||
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
|
||||
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
|
||||
scope: "client",
|
||||
|
@ -48,7 +48,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
async _createSigneForActor(actor, signe) {
|
||||
actor.createEmbeddedDocuments("Item", [signe]);
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
|
||||
signe: signe,
|
||||
alias: actor.name
|
||||
|
@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
export class DialogValidationEncaissement extends Dialog {
|
||||
|
||||
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
||||
const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||
actor: actor,
|
||||
rollData: rollData,
|
||||
encaissement: encaissement
|
||||
});
|
||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
|
||||
dialog.render(true);
|
||||
new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
this.html = html;
|
||||
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
||||
this.forceDiceResult.total = event.currentTarget.value;
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
||||
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
||||
});
|
||||
}
|
||||
|
||||
async onValider() {
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.onEncaisser(this.encaissement)
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se
|
||||
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
|
||||
|
||||
export class Environnement {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
|
||||
name: COMPENDIUMS_RECHERCHE,
|
||||
default: [
|
||||
|
@ -81,37 +81,59 @@ export class RdDItemArme extends Item {
|
||||
/* -------------------------------------------- */
|
||||
static getCategorieParade(armeData) {
|
||||
if (armeData.system.categorie_parade) {
|
||||
return armeData.system.categorie_parade;
|
||||
return armeData.system.categorie_parade
|
||||
}
|
||||
// pour compatibilité avec des personnages existants
|
||||
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
|
||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
|
||||
}
|
||||
if (!armeData.type.match(/arme|competencecreature/)) {
|
||||
return '';
|
||||
return ''
|
||||
}
|
||||
if (armeData.system.competence == undefined) {
|
||||
return ITEM_TYPES.competencecreature;
|
||||
}
|
||||
let compname = armeData.system.competence.toLowerCase();
|
||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
|
||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
|
||||
return ''
|
||||
}
|
||||
|
||||
if (compname.match('hache')) return 'haches';
|
||||
if (compname.match('hast')) return 'hast';
|
||||
if (compname.match('lance')) return 'lances';
|
||||
if (compname.match('bouclier')) return 'boucliers';
|
||||
if (compname.match('masse')) return 'masses';
|
||||
if (compname.match('hache')) return 'haches'
|
||||
if (compname.match('hast')) return 'hast'
|
||||
if (compname.match('lance')) return 'lances'
|
||||
if (compname.match('bouclier')) return 'boucliers'
|
||||
if (compname.match('masse')) return 'masses'
|
||||
if (compname.match('epée') || compname.match('épée')) {
|
||||
if (armeData.name.toLowerCase().match(/(gnome)/))
|
||||
return 'epees-courtes';
|
||||
return 'epees-courtes'
|
||||
if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
|
||||
return 'epees-longues';
|
||||
return 'epees-lourdes';
|
||||
return 'epees-longues'
|
||||
return 'epees-lourdes'
|
||||
}
|
||||
if (compname.match('dague')) {
|
||||
return 'dagues';
|
||||
return 'dagues'
|
||||
}
|
||||
return 'sans-armes'
|
||||
}
|
||||
|
||||
static defenseArmeParade(armeAttaque, armeParade) {
|
||||
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||
if (defCategory == 'bouclier') {
|
||||
return 'norm'
|
||||
}
|
||||
if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
|
||||
return ''
|
||||
}
|
||||
if (armeParade.system.tir) {
|
||||
return ''
|
||||
}
|
||||
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||
switch (attCategory) {
|
||||
case 'armes-naturelles': case 'sans-armes':
|
||||
return defCategory == 'sans-armes' ? 'norm' : ''
|
||||
default:
|
||||
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
|
||||
}
|
||||
return 'sans-armes';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -120,8 +142,8 @@ export class RdDItemArme extends Item {
|
||||
return false;
|
||||
}
|
||||
// categories d'armes à la parade (cf. page 115 )
|
||||
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
|
||||
let defCategory = RdDItemArme.getCategorieParade(armeParade);
|
||||
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||
// bouclier et mêmes catégorie: peuvent se parer sans difficulté
|
||||
if (defCategory == 'boucliers') {
|
||||
return false;
|
||||
|
@ -190,7 +190,7 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isNiveauBase(item) {
|
||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
|
||||
return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -267,10 +267,17 @@ export class RdDItemSheet extends ItemSheet {
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
if (this.item.type == 'sort') {
|
||||
// Données de bonus de cases ?
|
||||
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
|
||||
switch (this.item.type) {
|
||||
case ITEM_TYPES.sort:
|
||||
// Données de bonus de cases ?
|
||||
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue)
|
||||
break
|
||||
case ITEM_TYPES.competence:
|
||||
if (formData['system.niveau'] == undefined) {
|
||||
formData['system.niveau'] = formData['system.base']
|
||||
}
|
||||
}
|
||||
|
||||
return this.item.update(formData);
|
||||
}
|
||||
|
||||
|
@ -62,12 +62,12 @@ export class RdDItemBlessure extends RdDItem {
|
||||
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
|
||||
`<br>Perte d'endurance : ${lostEndurance}`+
|
||||
`<br>Perte de Vie : ${lostVie}`,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
|
||||
whisper: ChatUtility.getOwners(actor)
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
||||
static async createBlessure(actor, gravite, localisation = '', attackerToken) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
const blessure = {
|
||||
name: definition.label,
|
||||
@ -77,7 +77,7 @@ export class RdDItemBlessure extends RdDItem {
|
||||
gravite: gravite,
|
||||
difficulte: - gravite,
|
||||
localisation: localisation,
|
||||
origine: attacker?.name ?? ""
|
||||
origine: attackerToken?.name ?? ""
|
||||
}
|
||||
}
|
||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||
@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem {
|
||||
const souffrance = mal.system.identifie
|
||||
? `de ${mal.name}`
|
||||
: `d'un mal inconnu`
|
||||
ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` });
|
||||
mal.postItemToChat('gmroll');
|
||||
await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp);
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(mal.actor),
|
||||
content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
|
||||
})
|
||||
mal.postItemToChat('gmroll')
|
||||
await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -139,7 +139,7 @@ export class Misc {
|
||||
}
|
||||
|
||||
static join(params, separator = '') {
|
||||
return params?.reduce(Misc.joining(separator)) ?? '';
|
||||
return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
|
||||
}
|
||||
|
||||
static joining(separator = '') {
|
||||
@ -195,7 +195,7 @@ export class Misc {
|
||||
return document
|
||||
}
|
||||
}
|
||||
else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
||||
else if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
||||
return document
|
||||
}
|
||||
return undefined
|
||||
@ -206,14 +206,14 @@ export class Misc {
|
||||
}
|
||||
|
||||
static isOwnerPlayerOrUniqueConnectedGM(actor) {
|
||||
return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM();
|
||||
return Misc.isOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
|
||||
*/
|
||||
static isUniqueConnectedGM() {
|
||||
return game.user.id == Misc.firstConnectedGMId();
|
||||
static isFirstConnectedGM() {
|
||||
return game.user == Misc.firstConnectedGM();
|
||||
}
|
||||
|
||||
static firstConnectedGMId() {
|
||||
|
@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat {
|
||||
/* -------------------------------------------- */
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
|
||||
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
||||
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
|
||||
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
|
||||
Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -53,28 +54,39 @@ export class RdDCombatManager extends Combat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreDeleteCombat() {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
await this.finDeRound({ terminer: true });
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
await this.finDeRound({ terminer: true })
|
||||
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
||||
.forEach(it => it.delete());
|
||||
.forEach(it => it.delete())
|
||||
RdDEmpoignade.deleteAllEmpoignades()
|
||||
}
|
||||
}
|
||||
async onDeleteCombat() {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
if (game.combats.size <= 1) {
|
||||
game.actors.forEach(actor => actor.resetItemUse())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
this.turns.forEach(turn => turn.actor.resetItemUse());
|
||||
|
||||
for (let combatant of this.combatants) {
|
||||
if (combatant.actor) {
|
||||
await combatant.actor.finDeRound(options);
|
||||
if (!combatant.actor) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
|
||||
}
|
||||
else if (!combatant.actor.isActorCombat()) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} ne peut pas combattre!`)
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
|
||||
await combatant.actor.finDeRound(options)
|
||||
await combatant.actor.resetItemUse()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static calculAjustementInit(actor, arme) {
|
||||
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
const etatGeneral = actor.getEtatGeneral() ?? 0
|
||||
@ -125,7 +137,6 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
}
|
||||
}
|
||||
//console.log("Combatat", c);
|
||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||
if (!roll.total) {
|
||||
await roll.evaluate();
|
||||
@ -236,29 +247,12 @@ export class RdDCombatManager extends Combat {
|
||||
return attaque;
|
||||
}
|
||||
|
||||
static listActionsCreature(competences) {
|
||||
return competences
|
||||
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
static listActionsPossessions(actor) {
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'possession',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static listActionsCombat(combatant) {
|
||||
const actor = combatant.actor;
|
||||
if (!actor.isActorCombat()) {
|
||||
return
|
||||
}
|
||||
let actions = RdDCombatManager.listActionsPossessions(actor);
|
||||
if (actions.length > 0) {
|
||||
return actions;
|
||||
@ -281,6 +275,26 @@ export class RdDCombatManager extends Combat {
|
||||
return RdDCombatManager._indexActions(actions);
|
||||
}
|
||||
|
||||
static listActionsCreature(competences) {
|
||||
return competences
|
||||
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
static listActionsPossessions(actor) {
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'possession',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
static _indexActions(actions) {
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index;
|
||||
@ -291,7 +305,7 @@ export class RdDCombatManager extends Combat {
|
||||
/* -------------------------------------------- */
|
||||
static processPremierRoundInit() {
|
||||
// Check if we have the whole init !
|
||||
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
|
||||
if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) {
|
||||
let initMissing = game.combat.combatants.find(it => !it.initiative);
|
||||
if (!initMissing) { // Premier round !
|
||||
for (let combatant of game.combat.combatants) {
|
||||
@ -454,11 +468,11 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static combatNouveauTour(combat) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
||||
if (turn?.actor) {
|
||||
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
|
||||
// TODO Playaudio for player??
|
||||
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -469,52 +483,51 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static rddCombatTarget(target, attacker) {
|
||||
const defender = target?.actor;
|
||||
const defenderTokenId = target?.id;
|
||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||
static rddCombatTarget(target, attacker, attackerToken) {
|
||||
return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
|
||||
static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
|
||||
const attacker = game.actors.get(attackerId)
|
||||
const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined
|
||||
let defender = defenderToken?.actor;
|
||||
let target = undefined
|
||||
if (!defenderTokenId || !defender) {
|
||||
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
||||
target = Targets.getTarget()
|
||||
if (!target) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
defenderTokenId = target.id;
|
||||
defender = target.actor;
|
||||
if (!defenderTokenId || !defender) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
}
|
||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||
return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onMsgEncaisser(msg) {
|
||||
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
|
||||
let attackerRoll = msg.attackerRoll;
|
||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
|
||||
|
||||
defender.encaisserDommages(attackerRoll, attacker);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onMsgDefense(msg) {
|
||||
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
|
||||
if (defenderToken && Misc.isUniqueConnectedGM()) {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
||||
let defenderToken = canvas.tokens.get(msg.defenderToken.id)
|
||||
if (defenderToken && Misc.isFirstConnectedGM()) {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
|
||||
}
|
||||
}
|
||||
|
||||
@ -545,6 +558,7 @@ export class RdDCombat {
|
||||
html.on("click", button, event => {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||||
event.currentTarget.attributes['data-attackerId']?.value,
|
||||
event.currentTarget.attributes['data-attackerTokenId']?.value,
|
||||
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
||||
if (rddCombat) {
|
||||
rddCombat.onEvent(button, event);
|
||||
@ -560,22 +574,38 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(attacker, defender, defenderTokenId, target) {
|
||||
constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
|
||||
this.attacker = attacker
|
||||
this.defender = defender
|
||||
this.target = target
|
||||
this.attackerId = this.attacker.id
|
||||
this.defenderId = this.defender.id
|
||||
this.attackerTokenId = attackerTokenId
|
||||
this.defenderTokenId = defenderTokenId
|
||||
this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
|
||||
this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
static $extractAttackerTokenData(attacker, attackerTokenId) {
|
||||
const token = canvas.tokens.get(attackerTokenId);
|
||||
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
|
||||
}
|
||||
|
||||
static $extractDefenderTokenData(defender, defenderTokenId, target) {
|
||||
if (target) {
|
||||
return Targets.extractTokenData(target)
|
||||
}
|
||||
const token = canvas.tokens.get(defenderTokenId);
|
||||
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onEvent(button, event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
||||
|
||||
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
||||
const competence = event.currentTarget.attributes['data-competence']?.value;
|
||||
@ -585,7 +615,7 @@ export class RdDCombat {
|
||||
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
||||
case '#parer-button': return this.parade(attackerRoll, armeParadeId);
|
||||
case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
|
||||
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId);
|
||||
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
|
||||
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
||||
|
||||
case '#appel-chance-attaque': return this.attacker.rollAppelChance(
|
||||
@ -698,11 +728,11 @@ export class RdDCombat {
|
||||
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
||||
ChatMessage.create({
|
||||
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||
whisper: ChatUtility.getGMs()
|
||||
})
|
||||
}
|
||||
else {
|
||||
const defenderToken = canvas.tokens.get(this.defenderTokenId);
|
||||
const defenderToken = canvas.tokens.get(this.defenderTokenId)
|
||||
const dist = this.distance(_token, defenderToken)
|
||||
const isVisible = this.isVisible(_token, defenderToken)
|
||||
const portee = this._ajustementPortee(dist, rollData.arme)
|
||||
@ -721,7 +751,7 @@ export class RdDCombat {
|
||||
activite: activite,
|
||||
total: total
|
||||
}),
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||
whisper: ChatUtility.getGMs()
|
||||
})
|
||||
}
|
||||
}
|
||||
@ -769,7 +799,7 @@ export class RdDCombat {
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||
|
||||
let rollData = this._prepareAttaque(competence, arme);
|
||||
let rollData = this._prepareAttaque(competence, arme)
|
||||
console.log("RdDCombat.attaque >>>", rollData);
|
||||
if (arme) {
|
||||
this.attacker.verifierForceMin(arme);
|
||||
@ -795,15 +825,18 @@ export class RdDCombat {
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_prepareAttaque(competence, arme) {
|
||||
let rollData = {
|
||||
alias: this.attackerToken.name,
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
mortalite: arme?.system.mortalite,
|
||||
competence: competence,
|
||||
surprise: this.attacker.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
targetToken: Targets.extractTokenData(this.target),
|
||||
sourceToken: this.attackerToken,
|
||||
targetToken: this.defenderToken,
|
||||
essais: {}
|
||||
};
|
||||
|
||||
@ -846,11 +879,12 @@ export class RdDCombat {
|
||||
|
||||
const choixParticuliere = await ChatMessage.create({
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
||||
whisper: ChatUtility.getOwners(this.attacker),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
|
||||
alias: this.attacker.name,
|
||||
alias: this.attackerToken.name,
|
||||
attackerId: this.attackerId,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
isForce: isForce,
|
||||
isFinesse: isFinesse,
|
||||
isRapide: isRapide,
|
||||
@ -867,7 +901,7 @@ export class RdDCombat {
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||
attackerRoll.show = {
|
||||
cible: this.target ? this.defender.name : 'la cible',
|
||||
cible: this.defenderToken?.name ?? 'la cible',
|
||||
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
||||
}
|
||||
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
||||
@ -898,7 +932,7 @@ export class RdDCombat {
|
||||
// # utilisation esquive
|
||||
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
||||
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
|
||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||
esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||
|
||||
const paramChatDefense = {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
@ -908,7 +942,8 @@ export class RdDCombat {
|
||||
attacker: this.attacker,
|
||||
attackerId: this.attackerId,
|
||||
esquives: esquives,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
||||
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
||||
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
||||
@ -919,7 +954,7 @@ export class RdDCombat {
|
||||
dmg: attackerRoll.dmg,
|
||||
};
|
||||
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
await this._chatMessageDefense(paramChatDefense, defenderRoll);
|
||||
}
|
||||
else {
|
||||
@ -932,8 +967,8 @@ export class RdDCombat {
|
||||
const choixDefense = await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
|
||||
alias: this.attackerToken.name,
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
||||
});
|
||||
// flag pour garder les jets d'attaque/defense
|
||||
@ -946,8 +981,9 @@ export class RdDCombat {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_defense", data: {
|
||||
attackerId: this.attacker?.id,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderId: this.defender?.id,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
defenderToken: this.defenderToken,
|
||||
defenderRoll: defenderRoll,
|
||||
paramChatDefense: paramChatDefense,
|
||||
rollMode: true
|
||||
@ -956,31 +992,33 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_filterArmesParade(defender, competence) {
|
||||
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
||||
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
|
||||
_filterArmesParade(defender, competence, arme) {
|
||||
let defenses = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
||||
defenses = foundry.utils.duplicate(defenses)
|
||||
defenses.forEach(armeDefense => {
|
||||
// Ajout du # d'utilisation ce round
|
||||
armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
|
||||
armeDefense.typeParade = RdDItemArme.defenseArmeParade(arme, armeDefense)
|
||||
})
|
||||
|
||||
switch (competence.system.categorie) {
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||||
return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers')
|
||||
default:
|
||||
// Le fléau ne peut être paré qu’au bouclier p115
|
||||
if (competence.name == "Fléau") {
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||||
}
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item));
|
||||
return defenses.filter(armeDefense => armeDefense.typeParade != '')
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueEchecTotal(attackerRoll) {
|
||||
const choixEchecTotal = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
||||
whisper: ChatUtility.getOwners(this.attacker),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
|
||||
attackerId: this.attackerId,
|
||||
attacker: this.attacker,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
essais: attackerRoll.essais
|
||||
})
|
||||
});
|
||||
@ -994,9 +1032,9 @@ export class RdDCombat {
|
||||
const arme = rollData.arme;
|
||||
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
|
||||
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
|
||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
||||
content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
|
||||
});
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
|
||||
this.defender)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1052,8 +1090,11 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
||||
let defenderRoll = {
|
||||
alias: this.defenderToken?.name,
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: this.defender.getCompetence(competenceParade),
|
||||
arme: armeParade,
|
||||
@ -1076,9 +1117,9 @@ export class RdDCombat {
|
||||
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
|
||||
if (!defenderRoll.attackerRoll.isPart) {
|
||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
||||
content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
|
||||
});
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
||||
this.defender)
|
||||
}
|
||||
}
|
||||
|
||||
@ -1133,8 +1174,11 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareEsquive(attackerRoll, competence) {
|
||||
let rollData = {
|
||||
alias: this.defenderToken?.name,
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: competence,
|
||||
surprise: this.defender.getSurprise(true),
|
||||
@ -1152,9 +1196,9 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_onEsquiveParticuliere(rollData) {
|
||||
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
|
||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
||||
content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>"
|
||||
});
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
|
||||
this.defender);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1276,9 +1320,8 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser(attackerRoll, defenderRoll, defenderTokenId) {
|
||||
defenderTokenId = defenderTokenId || this.defenderTokenId;
|
||||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
|
||||
async encaisser(attackerRoll, defenderRoll) {
|
||||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll);
|
||||
|
||||
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
|
||||
this._onEchecTotal(defenderRoll);
|
||||
@ -1286,18 +1329,19 @@ export class RdDCombat {
|
||||
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
|
||||
attackerRoll.attackerId = this.attackerId;
|
||||
attackerRoll.defenderTokenId = defenderTokenId;
|
||||
attackerRoll.defenderTokenId = this.defenderToken.id;
|
||||
|
||||
await this.computeRecul(defenderRoll);
|
||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
|
||||
}
|
||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_encaisser",
|
||||
data: {
|
||||
attackerId: this.attackerId,
|
||||
defenderTokenId: defenderTokenId,
|
||||
attackerRoll: attackerRoll
|
||||
attackerRoll: attackerRoll,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -1305,28 +1349,31 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayActorCombatStatus(combat, actor, tokenId) {
|
||||
static async displayActorCombatStatus(combat, actor, token) {
|
||||
if (!actor?.isActorCombat()) {
|
||||
return
|
||||
}
|
||||
let formData = {
|
||||
combatId: combat._id,
|
||||
alias: actor.name,
|
||||
alias: token.name ?? actor.name,
|
||||
etatGeneral: actor.getEtatGeneral(),
|
||||
isSonne: actor.getSonne(),
|
||||
isSonne: actor.isSonne(),
|
||||
blessuresStatus: actor.computeResumeBlessure(),
|
||||
SConst: actor.getSConst(),
|
||||
actorId: actor.id,
|
||||
actor: actor,
|
||||
tokenId: tokenId,
|
||||
tokenId: token.id,
|
||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||
}
|
||||
await ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
||||
alias: actor.name
|
||||
});
|
||||
alias: token.name ?? actor.name
|
||||
})
|
||||
await ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||
alias: actor.name
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
alias: token.name ?? actor.name
|
||||
});
|
||||
}
|
||||
}
|
@ -17,6 +17,7 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
|
||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
|
||||
@ -206,26 +207,20 @@ export class RdDCommands {
|
||||
/* Manage chat commands */
|
||||
processChatCommand(commandLine, content = '', msg = {}) {
|
||||
// Setup new message's visibility
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
if (["gmroll", "blindroll"].includes(rollMode)) {
|
||||
msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
||||
}
|
||||
if (rollMode === "blindroll") {
|
||||
msg["blind"] = true;
|
||||
}
|
||||
msg["type"] = 0;
|
||||
ChatUtility.applyRollMode(msg)
|
||||
msg.type = 0;
|
||||
|
||||
if (!this.commandsTable) {
|
||||
this._registerCommands();
|
||||
this._registerCommands()
|
||||
}
|
||||
|
||||
let command = commandLine[0].toLowerCase();
|
||||
if (this._isCommandHandled(command)) {
|
||||
let params = commandLine.slice(1);
|
||||
this._processCommand(this.commandsTable, command, params, content, msg);
|
||||
return true;
|
||||
this._processCommand(this.commandsTable, command, params, content, msg)
|
||||
return true
|
||||
}
|
||||
return false;
|
||||
return false
|
||||
}
|
||||
|
||||
_isCommandHandled(command) {
|
||||
@ -300,7 +295,7 @@ export class RdDCommands {
|
||||
async getRencontreTMR(params) {
|
||||
if (params.length == 1 || params.length == 2) {
|
||||
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js";
|
||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
function img(src) {
|
||||
return `<img src="${src}" class="dice-img" />`
|
||||
}
|
||||
|
||||
function iconHeure(heure) {
|
||||
const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => {
|
||||
if (heure < 10) {
|
||||
heure = '0' + heure;
|
||||
}
|
||||
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp`
|
||||
}
|
||||
const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
|
||||
return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />`
|
||||
})
|
||||
|
||||
const imgSigneDragon = img(imagesHeures[4]);
|
||||
const imgSigneDragon = imgHeures[4]
|
||||
|
||||
/** De pour les jets de rencontre */
|
||||
export class DeTMR extends Die {
|
||||
@ -25,7 +20,7 @@ export class DeTMR extends Die {
|
||||
return {
|
||||
type: "dt",
|
||||
font: "HeuresDraconiques",
|
||||
fontScale: 0.7,
|
||||
fontScale: 0.8,
|
||||
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
||||
system: system
|
||||
}
|
||||
@ -37,13 +32,13 @@ export class DeTMR extends Die {
|
||||
}
|
||||
|
||||
async evaluate(options) {
|
||||
await super.evaluate(options);
|
||||
this.explode("x=8");
|
||||
await super.evaluate(options)
|
||||
await this.reroll('r=8', { recursive: true })
|
||||
return this;
|
||||
}
|
||||
|
||||
get total() {
|
||||
return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
|
||||
return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0);
|
||||
}
|
||||
|
||||
getResultLabel(diceTerm) {
|
||||
@ -56,13 +51,14 @@ export class DeTMR extends Die {
|
||||
|
||||
/** DeDraconique pour le D8 sans limite avec 8=>0 */
|
||||
export class DeDraconique extends Die {
|
||||
/** @override */
|
||||
static DENOMINATION = "r";
|
||||
|
||||
static diceSoNiceData(system) {
|
||||
return {
|
||||
type: "dr",
|
||||
font: "HeuresDraconiques",
|
||||
fontScale: 0.7,
|
||||
fontScale: 0.8,
|
||||
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
||||
system: system
|
||||
}
|
||||
@ -75,7 +71,7 @@ export class DeDraconique extends Die {
|
||||
|
||||
async evaluate(options) {
|
||||
await super.evaluate(options);
|
||||
this.explode("x=7");
|
||||
await this.explode("x=7");
|
||||
return this;
|
||||
}
|
||||
|
||||
@ -85,7 +81,7 @@ export class DeDraconique extends Die {
|
||||
|
||||
getResultLabel(diceTerm) {
|
||||
switch (diceTerm.result) {
|
||||
case 7: return imgSigneDragon;
|
||||
case 7: return imgSigneDragon
|
||||
case 8: return '0';
|
||||
}
|
||||
return diceTerm.result.toString();
|
||||
@ -102,6 +98,7 @@ export class DeHeure extends Die {
|
||||
return {
|
||||
type: "dh",
|
||||
font: "HeuresDraconiques",
|
||||
fontScale: 1.2,
|
||||
labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
|
||||
system: system
|
||||
}
|
||||
@ -113,15 +110,15 @@ export class DeHeure extends Die {
|
||||
}
|
||||
|
||||
getResultLabel(diceTerm) {
|
||||
return img(imagesHeures[diceTerm.result - 1]);
|
||||
return imgHeures[diceTerm.result - 1]
|
||||
}
|
||||
}
|
||||
|
||||
export class RdDDice {
|
||||
static init() {
|
||||
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR;
|
||||
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
|
||||
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
|
||||
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR
|
||||
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique
|
||||
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure
|
||||
}
|
||||
|
||||
static onReady() {
|
||||
@ -132,6 +129,14 @@ export class RdDDice {
|
||||
}
|
||||
}
|
||||
|
||||
static diceSoNiceReady(dice3d) {
|
||||
dice3d.DiceFactory.systems.keys().forEach(system => {
|
||||
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
|
||||
})
|
||||
}
|
||||
|
||||
static async rollHeure(options = { showDice: HIDE_DICE }) {
|
||||
return await RdDDice.rollTotal("1dh", options) - 1
|
||||
}
|
||||
@ -155,21 +160,13 @@ export class RdDDice {
|
||||
return array[roll - 1];
|
||||
}
|
||||
|
||||
static diceSoNiceReady(dice3d) {
|
||||
for (const system of Object.keys(dice3d.DiceFactory.systems)) {
|
||||
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async showDiceSoNice(roll, options) {
|
||||
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
|
||||
return;
|
||||
}
|
||||
|
||||
let { whisper, blind } = RdDDice._getWhisperBlind(options);
|
||||
let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode);
|
||||
if (options.forceDiceResult?.total) {
|
||||
let terms = await RdDDice._getForcedTerms(options);
|
||||
if (terms) {
|
||||
@ -223,24 +220,4 @@ export class RdDDice {
|
||||
await roll.evaluate();
|
||||
return roll.total;
|
||||
}
|
||||
|
||||
static _getWhisperBlind(options) {
|
||||
let whisper = undefined;
|
||||
let blind = false;
|
||||
let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
|
||||
switch (rollMode) {
|
||||
case "blindroll": //GM only
|
||||
blind = true;
|
||||
case "gmroll": //GM + rolling player
|
||||
whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
break;
|
||||
case "roll": //everybody
|
||||
whisper = ChatUtility.getUsers(user => user.active);
|
||||
break;
|
||||
case "selfroll":
|
||||
whisper = [game.user.id];
|
||||
break;
|
||||
}
|
||||
return { whisper, blind };
|
||||
}
|
||||
}
|
@ -158,9 +158,12 @@ export class RdDEmpoignade {
|
||||
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
||||
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
||||
ChatUtility.createChatWithRollMode(attacker.name, {
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
||||
})
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
||||
},
|
||||
attacker
|
||||
)
|
||||
} else {
|
||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
}
|
||||
@ -213,7 +216,7 @@ export class RdDEmpoignade {
|
||||
competence: attacker.getCompetenceCorpsACorps()
|
||||
}
|
||||
const msg = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
|
||||
whisper: ChatUtility.getOwners(attacker),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
|
||||
})
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
@ -300,7 +303,7 @@ export class RdDEmpoignade {
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollContrerLiberer(rollData) {
|
||||
let empoignade = rollData.empoignade
|
||||
|
||||
|
||||
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
|
||||
empoignade.system.pointsemp++
|
||||
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||
@ -309,7 +312,7 @@ export class RdDEmpoignade {
|
||||
empoignade.system.pointsemp--
|
||||
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||
}
|
||||
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
|
||||
if (empoignade.system.pointsemp >= 2) {
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
|
||||
|
@ -79,8 +79,7 @@ export class RdDHotbar {
|
||||
* Actor - open actor sheet
|
||||
* Journal - open journal sheet
|
||||
*/
|
||||
static init() {
|
||||
|
||||
static initHooks() {
|
||||
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
|
||||
|
||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||
|
@ -61,13 +61,14 @@ import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
|
||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
|
||||
import { AppAstrologie } from "./sommeil/app-astrologie.js"
|
||||
import { RdDItemArmure } from "./item/armure.js"
|
||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
|
||||
import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
|
||||
import { RdDCreature } from "./actor/creature.js"
|
||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
|
||||
import { OptionsAvancees } from "./settings/options-avancees.js"
|
||||
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
|
||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
|
||||
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
|
||||
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
|
||||
|
||||
/**
|
||||
* RdD system
|
||||
@ -80,13 +81,14 @@ export class SystemReveDeDragon {
|
||||
const system = new SystemReveDeDragon()
|
||||
Hooks.once('init', async () => await system.onInit())
|
||||
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
|
||||
Hooks.once('ready', () => system.onReady())
|
||||
Hooks.once('ready', async () => await system.onReady())
|
||||
}
|
||||
|
||||
constructor() {
|
||||
this.config = RDD_CONFIG
|
||||
this.RdDUtility = RdDUtility
|
||||
this.RdDHotbar = RdDHotbar
|
||||
this.RdDStatBlockParser = RdDStatBlockParser
|
||||
this.itemClasses = {
|
||||
armure: RdDItemArmure,
|
||||
blessure: RdDItemBlessure,
|
||||
@ -115,24 +117,31 @@ export class SystemReveDeDragon {
|
||||
game.system.rdd = this
|
||||
this.AppAstrologie = AppAstrologie
|
||||
|
||||
|
||||
console.log(`Initializing Reve de Dragon System`)
|
||||
console.log(`Initializing Reve de Dragon System Settings`)
|
||||
|
||||
// preload handlebars templates
|
||||
RdDUtility.preloadHandlebarsTemplates()
|
||||
AppPersonnageAleatoire.preloadHandlebars()
|
||||
|
||||
/* -------------------------------------------- */
|
||||
this.initSystemSettings()
|
||||
ReglesOptionnelles.initSettings()
|
||||
OptionsAvancees.initSettings()
|
||||
AutoAdjustDarkness.initSettings()
|
||||
RdDTimestamp.initSettings()
|
||||
RdDCalendrier.initSettings()
|
||||
SystemCompendiums.initSettings()
|
||||
DialogChronologie.initSettings()
|
||||
RdDTMRDialog.initSettings()
|
||||
Environnement.initSettings()
|
||||
|
||||
this.initSettings()
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1+(1d6/10)",
|
||||
decimals: 2
|
||||
}
|
||||
CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
console.log(`Initializing Reve de Dragon Socket handlers`)
|
||||
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
||||
console.log(">>>>> MSG RECV", sockmsg)
|
||||
try {
|
||||
@ -147,6 +156,7 @@ export class SystemReveDeDragon {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Define custom Entity classes
|
||||
console.log(`Initializing Reve de Dragon Documents`)
|
||||
CONFIG.Actor.documentClass = RdDBaseActor
|
||||
CONFIG.Item.documentClass = RdDItem
|
||||
CONFIG.RDD = {
|
||||
@ -192,17 +202,12 @@ export class SystemReveDeDragon {
|
||||
"tarot", "extraitpoetique", "empoignade"
|
||||
], makeDefault: true
|
||||
})
|
||||
CONFIG.Combat.documentClass = RdDCombatManager
|
||||
|
||||
// préparation des différents modules
|
||||
AutoAdjustDarkness.init()
|
||||
RdDTimestamp.init()
|
||||
RdDCalendrier.init()
|
||||
SystemCompendiums.init()
|
||||
DialogChronologie.init()
|
||||
ReglesOptionnelles.init()
|
||||
OptionsAvancees.init()
|
||||
RdDUtility.init()
|
||||
console.log(`Initializing Reve de Dragon Hooks and handlers`)
|
||||
CONFIG.Combat.documentClass = RdDCombatManager
|
||||
ChatUtility.init()
|
||||
RdDUtility.initHooks()
|
||||
RdDDice.init()
|
||||
RdDCommands.init()
|
||||
RdDCombatManager.init()
|
||||
@ -211,15 +216,14 @@ export class SystemReveDeDragon {
|
||||
RdDCompendiumOrganiser.init()
|
||||
EffetsDraconiques.init()
|
||||
TMRUtility.init()
|
||||
await RdDTMRDialog.init()
|
||||
RdDHotbar.init()
|
||||
RdDHotbar.initHooks()
|
||||
RdDPossession.init()
|
||||
TMRRencontres.init()
|
||||
Environnement.init()
|
||||
ExportScriptarium.init()
|
||||
}
|
||||
|
||||
initSystemSettings() {
|
||||
initSettings() {
|
||||
// TODO: déplacer vers les modules correspondants
|
||||
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
|
||||
name: "Accorder le rêve aux entités",
|
||||
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
|
||||
@ -276,7 +280,7 @@ export class SystemReveDeDragon {
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
game.system.rdd.calendrier = new RdDCalendrier()
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
new Migrations().migrate()
|
||||
this.messageDeBienvenue()
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
|
||||
@ -290,6 +294,8 @@ export class SystemReveDeDragon {
|
||||
StatusEffects.onReady()
|
||||
RdDHerbes.onReady()
|
||||
RdDDice.onReady()
|
||||
|
||||
RdDStatBlockParser.parseStatBlock()
|
||||
/* -------------------------------------------- */
|
||||
/* Affiche/Init le calendrier */
|
||||
game.system.rdd.calendrier.display()
|
||||
@ -318,4 +324,3 @@ export class SystemReveDeDragon {
|
||||
}
|
||||
|
||||
SystemReveDeDragon.start()
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ChatUtility } from "./chat-utility.js"
|
||||
|
||||
const vents = [
|
||||
{ min: 0, max: 0, valeur: 'Calme' },
|
||||
@ -117,7 +118,7 @@ export class RdDMeteo {
|
||||
|
||||
ChatMessage.create({
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
|
||||
whisper: ChatMessage.getWhisperRecipients('GM')
|
||||
whisper: ChatUtility.getGMs()
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
|
||||
@ -15,7 +16,7 @@ export class RdDNameGen {
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
|
||||
nom: await RdDNameGen.generate()
|
||||
});
|
||||
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() });
|
||||
}
|
||||
|
||||
static async generate() {
|
||||
|
@ -91,13 +91,14 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
||||
return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
|
||||
content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
|
||||
});
|
||||
return await ChatUtility.createChatWithRollMode(
|
||||
{ content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
|
||||
actor
|
||||
)
|
||||
}
|
||||
|
||||
static actorChatName(actor) {
|
||||
return actor?.name ?? game.user.name;
|
||||
return actor ?? game.user.name;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -138,14 +139,14 @@ export class RdDResolutionTable {
|
||||
if (carac == 0) {
|
||||
return NaN;
|
||||
}
|
||||
if (rolled >= carac){
|
||||
const upper = Math.ceil(rolled/carac);
|
||||
return 2*upper -10
|
||||
if (rolled >= carac) {
|
||||
const upper = Math.ceil(rolled / carac);
|
||||
return 2 * upper - 10
|
||||
}
|
||||
if (rolled > Math.floor(carac/2)) {
|
||||
if (rolled > Math.floor(carac / 2)) {
|
||||
return -8
|
||||
}
|
||||
if (rolled > Math.floor(carac/4)) {
|
||||
if (rolled > Math.floor(carac / 4)) {
|
||||
return -9
|
||||
}
|
||||
if (rolled > 1) {
|
||||
@ -265,7 +266,7 @@ export class RdDResolutionTable {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static subTable(carac, level, delta = { carac: 2, level: 5}) {
|
||||
static subTable(carac, level, delta = { carac: 2, level: 5 }) {
|
||||
return {
|
||||
carac,
|
||||
level,
|
||||
@ -287,8 +288,8 @@ export class RdDResolutionTable {
|
||||
carac: carac,
|
||||
difficulte: level,
|
||||
min: minLevel,
|
||||
rows: Misc.intArray(minCarac, maxCarac+1),
|
||||
cols: Misc.intArray(minLevel, maxLevel+1)
|
||||
rows: Misc.intArray(minCarac, maxCarac + 1),
|
||||
cols: Misc.intArray(minLevel, maxLevel + 1)
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog {
|
||||
encaisserSpecial: this.encaisserSpecial,
|
||||
mortalite: mortalite
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ const TMR_DISPLAY_SIZE = {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDTMRDialog extends Dialog {
|
||||
static async init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
|
||||
name: 'Taille des cases des TMR',
|
||||
hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
|
||||
@ -50,7 +50,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
await PixiTMR.init()
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
||||
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
|
||||
}
|
||||
return new RdDTMRDialog(html, actor, tmrData)
|
||||
}
|
||||
@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.rencontreState = 'aucune';
|
||||
this.subdialog = undefined
|
||||
this.displaySize = undefined
|
||||
if (!this.viewOnly) {
|
||||
if (!this.viewOnly && !game.user.isGM) {
|
||||
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
||||
}
|
||||
this.callbacksOnAnimate = [];
|
||||
@ -496,7 +496,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
rencData.message = this.formatMessageRencontre(rencData, result.message);
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
|
||||
});
|
||||
|
||||
@ -571,12 +571,20 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_tellToGM(message) {
|
||||
ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: message,
|
||||
whisper: ChatUtility.getGMs()
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_tellToUserAndGM(message) {
|
||||
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) });
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: message,
|
||||
whisper: ChatUtility.getUserAndGMs()
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -715,7 +723,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
rollData.poesie = await Poetique.getExtrait();
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
||||
});
|
||||
if (rollData.rolled.isEchec) {
|
||||
@ -739,7 +747,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (this.isCaseMaitrisee(tmr.coord)) {
|
||||
ChatMessage.create({
|
||||
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
});
|
||||
return false;
|
||||
}
|
||||
@ -751,14 +759,14 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
|
||||
ChatMessage.create({
|
||||
content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
});
|
||||
return true;
|
||||
}
|
||||
if (this.isCaseInondee(tmr.coord)) {
|
||||
ChatMessage.create({
|
||||
content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
});
|
||||
return true;
|
||||
}
|
||||
@ -832,7 +840,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
rollData.poesie = await Poetique.getExtrait();
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
||||
});
|
||||
if (rollData.rolled.isEchec) {
|
||||
@ -882,17 +890,16 @@ export class RdDTMRDialog extends Dialog {
|
||||
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
|
||||
const reserveExtensible = this.isReserveExtensible(coord);
|
||||
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
|
||||
const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
|
||||
actor: this.actor,
|
||||
sorts: sorts,
|
||||
coord: coord,
|
||||
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
|
||||
})
|
||||
ChatMessage.create({
|
||||
content: msg,
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
});
|
||||
return;
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
|
||||
actor: this.actor,
|
||||
sorts: sorts,
|
||||
coord: coord,
|
||||
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
|
||||
}),
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
})
|
||||
return
|
||||
}
|
||||
await this.processSortReserve(sorts[0]);
|
||||
}
|
||||
@ -906,9 +913,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.processSortReserve(sort);
|
||||
} else {
|
||||
ChatMessage.create({
|
||||
content:
|
||||
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
||||
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -1091,7 +1097,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
async notifierResonanceSigneDraconique(coord) {
|
||||
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
|
||||
});
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ export class RdDTokenHud {
|
||||
// initiative
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
|
||||
// combat
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions);
|
||||
}
|
||||
|
||||
|
||||
@ -68,8 +68,8 @@ export class RdDTokenHud {
|
||||
});
|
||||
}
|
||||
|
||||
static async addExtensionHudCombat(html, combatant, actions) {
|
||||
const hudData = { combatant, actions, commandes: [] };
|
||||
static async addExtensionHudCombat(html, combatant, token, actions) {
|
||||
const hudData = { combatant, token, actions, commandes: [] };
|
||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
||||
(event) => {
|
||||
@ -80,7 +80,7 @@ export class RdDTokenHud {
|
||||
combatant.actor.conjurerPossession(possession);
|
||||
}
|
||||
else {
|
||||
combatant.actor.rollArme(action);
|
||||
combatant.actor.rollArme(action, 'competence', token)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -99,9 +99,7 @@ export class RdDUtility {
|
||||
// persistent handling of conteneur show/hide
|
||||
static afficheContenu = {}
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
|
||||
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
|
||||
static async initHooks() {
|
||||
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
|
||||
}
|
||||
|
||||
@ -292,7 +290,7 @@ export class RdDUtility {
|
||||
|
||||
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
|
||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||
Handlebars.registerHelper('isLastIndex', (index, list) => index+1 >= list.length);
|
||||
Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length);
|
||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
||||
@ -565,14 +563,14 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||
static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||
const diff = Math.abs(rollData.diffLibre);
|
||||
let formula = RdDUtility.formuleEncaissement(diff, options)
|
||||
const roll = await RdDDice.roll(formula, options);
|
||||
|
||||
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
||||
|
||||
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
||||
return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
|
||||
}
|
||||
|
||||
static remplaceDeMinParDifficulte(roll, diff, options) {
|
||||
@ -604,15 +602,20 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async prepareEncaissement(rollData, roll, armure) {
|
||||
static async prepareEncaissement(actor, rollData, roll, armure) {
|
||||
// La difficulté d'ataque s'ajoute aux dégâts
|
||||
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
||||
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
||||
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||
const over20 = Math.max(jetTotal - 20, 0);
|
||||
encaissement.dmg = rollData.dmg;
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
||||
encaissement.dmg = rollData.dmg
|
||||
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
|
||||
}
|
||||
else {
|
||||
encaissement.dmg.loc = { label: '' }
|
||||
}
|
||||
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
||||
encaissement.roll = roll;
|
||||
encaissement.armure = armure;
|
||||
@ -645,18 +648,16 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_gm_chat_message":
|
||||
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
||||
case "msg_app_astrologie_refresh":
|
||||
return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
return Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||
case "msg_request_nombre_astral":
|
||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data)
|
||||
case "msg_tmr_move":
|
||||
let actor = game.actors.get(sockmsg.data.actorId);
|
||||
if (actor.isOwner || game.user.isGM) {
|
||||
actor.refreshTMRView();
|
||||
actor.refreshTMRView()
|
||||
}
|
||||
break;
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
@ -745,6 +746,15 @@ export class RdDUtility {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
static getSelectedToken(actor) {
|
||||
if (canvas.tokens.controlled.length > 0) {
|
||||
const tokens = canvas.tokens.controlled
|
||||
.filter(it => it.actor.id == actor.id)
|
||||
return tokens[0]
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static getSelectedActor(msgPlayer = undefined) {
|
||||
if (canvas.tokens.controlled.length == 1) {
|
||||
let token = canvas.tokens.controlled[0];
|
||||
@ -808,17 +818,13 @@ export class RdDUtility {
|
||||
user: game.user.id,
|
||||
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
||||
content: content
|
||||
};
|
||||
|
||||
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
||||
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
||||
}
|
||||
ChatUtility.applyRollMode(chatData)
|
||||
|
||||
if (forceWhisper) { // Final force !
|
||||
chatData["speaker"] = ChatMessage.getSpeaker();
|
||||
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
||||
chatData.speaker = ChatMessage.getSpeaker();
|
||||
chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper);
|
||||
}
|
||||
|
||||
return chatData;
|
||||
}
|
||||
|
||||
@ -875,13 +881,13 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
static afficherHeuresChanceMalchance(heureNaissance) {
|
||||
if (game.user.isGM) {
|
||||
const heure = RdDTimestamp.findHeure(heureNaissance - 1);
|
||||
const heure = RdDTimestamp.findHeure(heureNaissance)
|
||||
if (heureNaissance && heure) {
|
||||
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
|
||||
const current = game.system.rdd.calendrier.heureCourante();
|
||||
const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance)
|
||||
const current = game.system.rdd.calendrier.heureCourante()
|
||||
ChatMessage.create({
|
||||
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||
whisper: ChatUtility.getGMs()
|
||||
});
|
||||
}
|
||||
else if (heureNaissance) {
|
||||
@ -900,7 +906,7 @@ export class RdDUtility {
|
||||
if (compName.includes('Thanatos')) {
|
||||
let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
|
||||
ChatMessage.create({
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
||||
whisper: ChatUtility.getUserAndGMs(),
|
||||
content: message
|
||||
});
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ const OPTIONS_AVANCEES = [
|
||||
]
|
||||
|
||||
export class OptionsAvancees extends FormApplication {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
for (const regle of OPTIONS_AVANCEES) {
|
||||
const name = regle.name
|
||||
const id = OptionsAvancees._getId(name)
|
||||
|
@ -11,6 +11,7 @@ const listeReglesOptionnelles = [
|
||||
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
||||
|
||||
|
||||
{ group: 'Règles de combat', name: 'localisation-aleatoire', descr: "Proposer une localisation aléatoire des blessures" },
|
||||
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
||||
@ -46,7 +47,7 @@ const listeReglesOptionnelles = [
|
||||
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
|
||||
|
||||
export class ReglesOptionnelles extends FormApplication {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
for (const regle of listeReglesOptionnelles) {
|
||||
const name = regle.name;
|
||||
const id = ReglesOptionnelles._getIdRegle(name);
|
||||
|
@ -25,7 +25,7 @@ const CONFIGURABLE_COMPENDIUMS = {
|
||||
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
|
||||
*/
|
||||
export class SystemCompendiums extends FormApplication {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
|
||||
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
|
||||
foundry.utils.mergeObject(definition, {
|
||||
@ -236,12 +236,12 @@ export class CompendiumTableHelpers {
|
||||
let max = 0;
|
||||
const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
|
||||
return rows.map(row => {
|
||||
const frequence = row.frequence;
|
||||
row.min = max + 1;
|
||||
row.max = max + frequence;
|
||||
const frequence = row.frequence
|
||||
row.min = max + 1
|
||||
row.max = max + frequence
|
||||
row.total = total
|
||||
max += frequence;
|
||||
return row;
|
||||
max += frequence
|
||||
return row
|
||||
})
|
||||
}
|
||||
static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
|
||||
@ -260,8 +260,8 @@ export class CompendiumTableHelpers {
|
||||
}
|
||||
const total = table[0].total;
|
||||
const formula = `1d${total}`;
|
||||
if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
||||
ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
||||
if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
||||
ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
||||
forcedRoll = undefined;
|
||||
}
|
||||
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
|
||||
@ -276,7 +276,7 @@ export class CompendiumTableHelpers {
|
||||
return;
|
||||
}
|
||||
const percentages = (row.total == 100) ? '%' : ''
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
|
||||
roll: row.roll,
|
||||
document: row.document,
|
||||
percentages,
|
||||
@ -291,12 +291,12 @@ export class CompendiumTableHelpers {
|
||||
sound: CONFIG.sounds.dice,
|
||||
content: flavorContent
|
||||
};
|
||||
await ChatUtility.createChatWithRollMode(game.user.id, messageData)
|
||||
await ChatUtility.createChatWithRollMode(messageData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', {
|
||||
img: RdDItem.getDefaultImg(subTypes[0]),
|
||||
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
|
||||
table,
|
||||
@ -304,10 +304,10 @@ export class CompendiumTableHelpers {
|
||||
});
|
||||
const messageData = {
|
||||
user: game.user.id,
|
||||
whisper: game.user.id,
|
||||
whisper: [game.user],
|
||||
content: flavorContent
|
||||
};
|
||||
await ChatUtility.createChatWithRollMode(game.user.id, messageData)
|
||||
await ChatUtility.createChatWithRollMode(messageData)
|
||||
}
|
||||
|
||||
}
|
@ -186,7 +186,7 @@ export class AppAstrologie extends Application {
|
||||
date: this.html.find('[name="joursAstrologie"]').val(),
|
||||
userId: game.user.id
|
||||
}
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
||||
} else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
|
@ -13,18 +13,21 @@ export class Targets {
|
||||
static extractTokenData(target) {
|
||||
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
}
|
||||
|
||||
static buildActorTokenData(tokenId, actor) {
|
||||
return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
}
|
||||
static isTargetEntite(target) {
|
||||
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
||||
}
|
||||
|
||||
static async selectOneToken(onSelectTarget = target => { }) {
|
||||
const targets = Targets.listTargets();
|
||||
static async selectOneTargetToken(onSelectTarget = target => { }) {
|
||||
const targets = Targets.listTargets()
|
||||
switch (targets.length) {
|
||||
case 0: return;
|
||||
case 0:
|
||||
return
|
||||
case 1:
|
||||
onSelectTarget(targets[0]);
|
||||
return;
|
||||
onSelectTarget(targets[0])
|
||||
return
|
||||
default:
|
||||
{
|
||||
const selectData = {
|
||||
@ -32,7 +35,7 @@ export class Targets {
|
||||
label: "Choisir une seule des cibles",
|
||||
list: targets.map(it => Targets.extractTokenData(it))
|
||||
};
|
||||
DialogSelect.select(selectData, onSelectTarget);
|
||||
DialogSelect.select(selectData, onSelectTarget)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
|
||||
|
||||
export class AutoAdjustDarkness {
|
||||
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
|
||||
name: AUTO_ADJUST_DARKNESS,
|
||||
scope: "world",
|
||||
|
@ -15,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca
|
||||
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
|
||||
/* -------------------------------------------- */
|
||||
export class RdDCalendrier extends Application {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
||||
name: "liste-nombre-astral",
|
||||
scope: "world",
|
||||
@ -48,7 +48,7 @@ export class RdDCalendrier extends Application {
|
||||
constructor() {
|
||||
super();
|
||||
this.timestamp = RdDTimestamp.getWorldTime();
|
||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
||||
if (Misc.isFirstConnectedGM()) { // Uniquement si GM
|
||||
RdDTimestamp.setWorldTime(this.timestamp);
|
||||
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
||||
}
|
||||
@ -258,7 +258,7 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rebuildNombresAstraux() {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
const nombresAstraux = this.getNombresAstraux()
|
||||
let newNombresAstraux = [];
|
||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||
@ -337,7 +337,7 @@ export class RdDCalendrier extends Application {
|
||||
/* -------------------------------------------- */
|
||||
async requestNombreAstral(request) {
|
||||
const actor = game.actors.get(request.id);
|
||||
if (Misc.isUniqueConnectedGM()) { // Only once
|
||||
if (Misc.isFirstConnectedGM()) { // Only once
|
||||
console.log(request);
|
||||
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
||||
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
||||
|
@ -49,7 +49,7 @@ const FORMULES_PERIODE = [
|
||||
|
||||
export class RdDTimestamp {
|
||||
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
|
||||
name: WORLD_TIMESTAMP_SETTING,
|
||||
scope: "world",
|
||||
@ -160,15 +160,21 @@ export class RdDTimestamp {
|
||||
}
|
||||
|
||||
static findHeure(heure) {
|
||||
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
||||
let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
|
||||
if (parHeureOuLabel.length == 1) {
|
||||
return parHeureOuLabel[0];
|
||||
let filtered
|
||||
if (Number.isInteger(Number(heure))) {
|
||||
filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR))
|
||||
}
|
||||
let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
|
||||
if (parLabelPartiel.length > 0) {
|
||||
parLabelPartiel.sort(Misc.ascending(h => h.label.length));
|
||||
return parLabelPartiel[0];
|
||||
else {
|
||||
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
||||
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
|
||||
}
|
||||
if (filtered.length == 1) {
|
||||
return filtered[0]
|
||||
}
|
||||
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
|
||||
if (filtered.length > 0) {
|
||||
filtered.sort(Misc.ascending(h => h.label.length));
|
||||
return filtered[0]
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
@ -105,7 +105,7 @@ export class TMRRencontres {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async $chatRolledRencontre(row, rencontre, tmr) {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs',
|
||||
{
|
||||
roll: row.roll,
|
||||
rencontre,
|
||||
|
@ -30,7 +30,7 @@ export class EffetsRencontre {
|
||||
static $reve_plus = async (actor, reve) => {
|
||||
if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
||||
});
|
||||
return
|
||||
@ -112,7 +112,7 @@ export class EffetsRencontre {
|
||||
poesie: await Poetique.getExtrait()
|
||||
})
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
|
||||
whisper: ChatUtility.getOwners(context.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
||||
});
|
||||
}
|
||||
@ -127,7 +127,7 @@ export class EffetsRencontre {
|
||||
}
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(context.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
||||
});
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ export class PresentCites extends Draconique {
|
||||
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
if (existants.length > 0) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!"
|
||||
})
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ export class UrgenceDraconique extends Draconique {
|
||||
// La queue se transforme en idée fixe
|
||||
const ideeFixe = await RdDRollTables.getIdeeFixe();
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}`
|
||||
});
|
||||
await actor.createEmbeddedDocuments('Item', [ideeFixe]);
|
||||
|
@ -175,7 +175,7 @@ export class DialogFatigueVoyage extends Dialog {
|
||||
.forEach(async it => {
|
||||
const perteFatigue = fatigueBase + it.ajustement
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
|
||||
whisper: ChatUtility.getOwners(it.actor),
|
||||
content: await renderTemplate(
|
||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
|
||||
foundry.utils.mergeObject(it,
|
||||
|
@ -65,6 +65,7 @@
|
||||
{"_id":"MQxgfYTEQEUhG116","name":"Épée bâtarde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_batarde.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.MQxgfYTEQEUhG116"}},"system":{"description":"<p>Comme son nom l’indique, c’est une <em>bâtarde </em>de l'épée longue et de l'épée sorde, à la fois longue et large, pouvant s’utiliser à une ou deux mains.</p>","descriptionmj":"","equipe":false,"encombrement":3,"quantite":1,"qualite":0,"cout":30,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"resistance":14,"categorie_parade":"epees-lourdes","dommages":"4/5","penetration":0,"force":"13/12","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"epeebatarde"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"Mbh2M8JS1Rf0vxEX","name":"Harpe","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/harpe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"NCp2kdTKmQGyAh1U","name":"Dague","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"NCp2kdTKmJVdFuit","name":"Dague mêlée","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"NNLhxjFsoJVdFuit","name":"Bouteille de verre (1 litre)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bouteille_verre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NNLhxjFsoJVdFuit"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.7,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"OXFFRZOqlhZDJas3","name":"Béret de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/beret_velours.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.OXFFRZOqlhZDJas3"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"OYWzXiQUFsjU5AF2","name":"Perles de Bjwal","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/perles_bjwal.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.OYWzXiQUFsjU5AF2"}},"system":{"description":"<p>Petits granulés translucides.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"Remede","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
|
@ -11,4 +11,3 @@
|
||||
{"name":"Thème astral","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/nature/symbol-moon-stars-white.webp","command":"game.system.rdd.AppAstrologie.create()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.oA0HPFeFK6YMspAX"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.19","coreVersion":"10.291","createdTime":1678127868791,"modifiedTime":1678237392810,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"koqhiDJSGP4gQ4vf"}
|
||||
{"name":"Jet d'éthylisme","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.jetEthylisme();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233646086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"mvub1dRHNFmWjRr7"}
|
||||
{"name":"Tirer le tarot","type":"chat","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","command":"/tirer tarot","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.HBZSKR9OHCQbLcTC"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1669469547231,"modifiedTime":1671237401618,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"vTfJTFYYiRu8X5LM"}
|
||||
{"name": "Mon personnage","type": "script","author": "Hp9ImM4o9YRTSdfu","img": "systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_hr_dilettante.webp","scope": "global","command": "if (game.user.isGM) {\n ui.notifications.warn(\"En tant que gardien, vous n'avez pas de personnage attitré\")\n return\n}\nconst actor = game.users.get(game.userId)?.character\nif (!actor) {\n ui.notifications.warn(\"Vous n'avez pas de personnage attitré\")\n return\n}\nactor.sheet.render(true)","folder": null,"flags": {"core": {},"exportSource": {"world": "graine","system": "foundryvtt-reve-de-dragon","coreVersion": "11.313","systemVersion": "11.1.1"}},"_stats": {"systemId": "foundryvtt-reve-de-dragon","systemVersion": "11.1.1","coreVersion": "11.313","createdTime": 1699477824379,"modifiedTime": 1699485023429,"lastModifiedBy": "Hp9ImM4o9YRTSdfu"}}
|
||||
|
@ -567,7 +567,11 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
||||
|
||||
.dice-img {
|
||||
border-width: 0;
|
||||
max-width: 1.5rem;
|
||||
max-height: 1.5rem;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
.in-text-img {
|
||||
max-width: 1.2em;
|
||||
max-height: 1.2em;
|
||||
@ -1557,6 +1561,11 @@ div.control-icon.token-hud-icon {
|
||||
height: 100%;
|
||||
object-fit: contain;
|
||||
}
|
||||
.chat-inline-icon {
|
||||
border: 0;
|
||||
padding: 1px;
|
||||
vertical-align: text-top;
|
||||
}
|
||||
|
||||
#sidebar-tabs {
|
||||
flex: 0 0 28px;
|
||||
|
@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "12.0.14",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.14.zip",
|
||||
"version": "12.0.18",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.18.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
|
@ -25,7 +25,7 @@
|
||||
<span class="competence-value">{{plusMoins arme.system.niveau}}</span>
|
||||
<span class="competence-value">{{plusMoins arme.system.dommagesReels}}</span>
|
||||
<span class="competence-value"></span>
|
||||
<span class="initiative-value arme-initiative"><a data-tooltip="{{arme.name}}: initiative {{arme.system.initiative}}">{{arme.system.initiative}}</a></span>
|
||||
<span class="initiative-value"><a class="roll-init-arme" data-tooltip="{{arme.name}}: initiative {{arme.system.initiative}}">{{arme.system.initiative}}</a></span>
|
||||
</li>
|
||||
{{/each}}
|
||||
{{#each esquives as |esq key|}}
|
||||
|
@ -1,17 +1,19 @@
|
||||
{{#unless system.isHidden}}
|
||||
<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
|
||||
<a class="competence-label roll-competence" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
|
||||
<img class="sheet-competence-img" src="{{img}}"/>
|
||||
<span>{{name}}</span>
|
||||
</a>
|
||||
|
||||
{{#if system.isLevelUp}}
|
||||
<span class="tooltiptext ttt-levelup">Vous pouvez dépenser {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
|
||||
<a class="competence-xp-augmenter" compname="{{name}}">
|
||||
<i class="fas fa-arrow-alt-circle-up"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up{{/if}}" data-item-id="{{_id}}">
|
||||
<span class="tooltip">
|
||||
<a class="competence-label roll-competence" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
|
||||
<img class="sheet-competence-img" src="{{img}}"/>
|
||||
<span>{{name}}</span>
|
||||
</a>
|
||||
|
||||
{{#if system.isLevelUp}}
|
||||
<span class="tooltiptext ttt-levelup">Vous pouvez dépenser {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
|
||||
<a class="competence-xp-augmenter" compname="{{name}}">
|
||||
<i class="fas fa-arrow-alt-circle-up"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<input class="competence-value" type="text" compname="{{name}}" name="comp-value-{{name}}"
|
||||
value="{{plusMoins system.niveau}}" data-dtype="number"
|
||||
{{#if (or (not @root.options.vueDetaillee) @root.options.vueArchetype)}}disabled{{/if}} />
|
||||
@ -50,7 +52,7 @@
|
||||
{{/if}}
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
</li>
|
||||
{{/unless}}
|
@ -1,11 +1,17 @@
|
||||
<form class="{{cssClass}}" autocomplete="off" >
|
||||
<section class="sheet-header">
|
||||
<div class="flexrow">
|
||||
<div class="flex-group-left flex-grow-0-5">
|
||||
<h1 class="charname">{{name}}
|
||||
</h1>
|
||||
<section class="sheet-header flexrow">
|
||||
<div class="flex-grow-0-5">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" data-tooltip="{{name}}" />
|
||||
</div>
|
||||
<div class="flexcol flex-grow-2">
|
||||
<div>
|
||||
<h1 class="charname">{{name}}</h1>
|
||||
</div>
|
||||
<div class="flex-group-right flex-grow-3">
|
||||
<div>
|
||||
<a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
|
||||
<a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
|
||||
<a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
|
||||
<a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
|
||||
{{#if system.attributs.hautrevant.value}}
|
||||
<a class="button-tmr" data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg"/>
|
||||
@ -17,10 +23,6 @@
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg"/>
|
||||
</a>
|
||||
{{/if}}
|
||||
<a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
|
||||
<a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
|
||||
<a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
|
||||
<a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
|
||||
{{#if @root.options.isGM}}
|
||||
<a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
|
||||
{{/if}}
|
||||
|
@ -10,7 +10,11 @@
|
||||
<div class="flexrow">
|
||||
<div>{{niveau}}</div>
|
||||
{{#if init}}
|
||||
<div>{{init}}</div>
|
||||
{{#if name}}
|
||||
<div><a class="roll-init-arme">{{init}}</a></div>
|
||||
{{else}}
|
||||
<div>{{init}}</div>
|
||||
{{/if}}
|
||||
<div>{{dommages}}</div>
|
||||
{{else}}
|
||||
<div></div>
|
||||
|
@ -11,8 +11,6 @@
|
||||
<a class="{{button-name}}-plus"><i class="fa-regular fa-square-plus"></i></a>
|
||||
</div>
|
||||
<div class="flex-group-right">
|
||||
{{log carac.colName carac.value (eq carac.value actuel.value) actuel.value}}
|
||||
{{log carac.colName carac.value (eq 1 1) actuel.value}}
|
||||
<a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -2,7 +2,11 @@
|
||||
<div>
|
||||
{{upperFirst carac.colName}}
|
||||
<a class="{{carac.column}}-moins"><i class="fa-regular fa-square-minus"></i></a>
|
||||
{{#if (eq carac.value actuel.value)}}
|
||||
<i class="fa-regular fa-square"></i>
|
||||
{{else}}
|
||||
<a class="{{carac.column}}-plus"><i class="fa-regular fa-square-plus"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="flex-group-right">
|
||||
<a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<div class="flexrow item" data-item-id="{{competence._id}}">
|
||||
<a class="roll-competence" name="Esquive">{{upperFirst name}}</a>
|
||||
<div class="flexrow">
|
||||
<div>{{niveau}}</div>
|
||||
<div>{{numberFormat competence.system.niveau decimals=0 sign=true}}</div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
</div>
|
||||
|
@ -3,7 +3,11 @@
|
||||
{{#if etat.fatigue.malus}}
|
||||
({{etat.fatigue.malus}})
|
||||
{{/if}}
|
||||
{{#if (eq etat.fatigue.value 0)}}
|
||||
<i class="fa-regular fa-square"></i>
|
||||
{{else}}
|
||||
<a class="fatigue-moins"><i class="fa-regular fa-square-minus"></i></a>
|
||||
{{/if}}
|
||||
<a class="fatigue-plus"><i class="fa-regular fa-square-plus"></i></a>
|
||||
</div>
|
||||
<div class="flex-group-right">
|
||||
|
@ -11,9 +11,10 @@
|
||||
<div>
|
||||
<ul class="flexcol item-list alterne-list">
|
||||
{{#each table as |row|}}
|
||||
<li class="item list-item" >
|
||||
<span>{{row.min}}{{#unless (eq row.min row.max)}}-{{row.max}}{{/unless}} : </span>
|
||||
<span>{{linkCompendium row.document.pack row.document.id row.document.name}}</span>
|
||||
<li class="item list-item ">
|
||||
<span class="flex-group-left">
|
||||
{{row.min}}{{#unless (eq row.min row.max)}}-{{row.max}}{{/unless}} : {{linkCompendium row.document.pack row.document.id row.document.name}}
|
||||
</span>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
@ -3,20 +3,22 @@
|
||||
<br>
|
||||
{{#if (eq attacker.type 'personnage')}}
|
||||
{{#unless essais.attaqueChance}}
|
||||
<a class='chat-card-button' id='appel-chance-attaque' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Faire appel à la chance</a>
|
||||
<a class='chat-card-button' id='appel-chance-attaque'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
Faire appel à la chance</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/unless}}
|
||||
{{#if (gt attacker.system.compteurs.destinee.value 0)}}
|
||||
<a class='chat-card-button' id='appel-destinee-attaque' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
|
||||
<a class='chat-card-button' id='appel-destinee-attaque'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
Utiliser la destinée</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<a class='chat-card-button' id='echec-total-attaque' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>
|
||||
<a class='chat-card-button' id='echec-total-attaque'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
Tirer la maladresse !
|
||||
</a>
|
||||
</div>
|
@ -1,17 +1,17 @@
|
||||
<div data-passearme="{{passeArme}}">
|
||||
{{#if (eq surprise 'totale')}}
|
||||
<span><strong>{{defender.name}}</strong> est totalement surpris</span>
|
||||
<span><strong>{{defenderToken.name}}</strong> est totalement surpris</span>
|
||||
{{else if essais.defense}}
|
||||
<span><strong>{{defender.name}}</strong> doit :</span>
|
||||
<span><strong>{{defenderToken.name}}</strong> doit :</span>
|
||||
{{else}}
|
||||
<span><strong>{{defender.name}}</strong> doit se défendre
|
||||
<span><strong>{{defenderToken.name}}</strong> doit se défendre
|
||||
{{~#if (eq surprise 'demi')}} avec une significative {{/if}} d'une attaque
|
||||
{{~#if attaqueParticuliere}} <strong>particulière en
|
||||
{{~#if (eq attaqueParticuliere 'finesse')}} finesse
|
||||
{{else if (eq attaqueParticuliere 'force')}} force
|
||||
{{else if (eq attaqueParticuliere 'rapidite')}} rapidité
|
||||
{{/if~}}</strong>
|
||||
{{/if}} de {{attacker.name}} ({{attaqueArme.name}}):
|
||||
{{/if}} de {{attackerToken.name}} ({{attaqueArme.name}}):
|
||||
</span>
|
||||
{{/if}}
|
||||
<span class='chat-card-button-area'>
|
||||
@ -20,49 +20,64 @@
|
||||
{{#if essais.defense}}
|
||||
{{#unless essais.defenseChance}}
|
||||
{{#if (eq defender.type 'personnage')}}
|
||||
<a class='chat-card-button' id='appel-chance-defense' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Faire appel à la chance</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{#if (eq defender.type 'personnage')}}
|
||||
{{#if (gt defender.system.compteurs.destinee.value 0)}}
|
||||
<a class='chat-card-button' id='appel-destinee-defense' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
|
||||
<a class='chat-card-button' id='appel-chance-defense'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
Faire appel à la chance</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{#if (and (eq defender.type 'personnage') (gt defender.system.compteurs.destinee.value 0))}}
|
||||
<a class='chat-card-button' id='appel-destinee-defense'
|
||||
data-attackerId='{{attackerId}}' data-attackerTokenId='{{attackerToken.id}}' data-defenderTokenId='{{defenderToken.id}}'>
|
||||
Utiliser la destinée</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
{{else}}
|
||||
{{#each armes as |arme key|}}
|
||||
<a class='chat-card-button' id='parer-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
|
||||
data-armeid='{{arme._id}}'>
|
||||
Parer avec {{arme.name}} à {{../diffLibre }}{{#if arme.system.nbUsage}} (Utilisations : {{arme.system.nbUsage}}){{/if}}
|
||||
</a>
|
||||
<br>
|
||||
{{/each}}
|
||||
{{#if mainsNues}}
|
||||
<a class='chat-card-button' id='parer-button' data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderTokenId}}'
|
||||
data-armeid='{{arme._id}}' data-competence='{{arme.system.competence}}'>
|
||||
Parer à mains nues à {{diffLibre}}{{#if arme.system.nbUsage}} (Utilisations : {{arme.system.nbUsage}}){{/if}}
|
||||
<a class='chat-card-button' id='parer-button'
|
||||
data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}'
|
||||
data-armeid='{{arme._id}}'>
|
||||
Parer avec {{arme.name}}
|
||||
{{#if (or (eq ../attaqueCategorie 'tir') (eq ../attaqueCategorie 'lancer'))}}
|
||||
(difficulté à déterminer)
|
||||
{{else}}à {{../diffLibre }}
|
||||
{{/if}}
|
||||
{{#if (eq arme.typeParade 'sign')}}
|
||||
<span class="rdd-diviseur">×½</span>
|
||||
{{/if}}
|
||||
{{#if arme.nbUsage}}(Utilisations : {{arme.nbUsage}}){{/if}}
|
||||
</a>
|
||||
<br>
|
||||
{{/each}}
|
||||
{{#if mainsNues}}
|
||||
<a class='chat-card-button' id='parer-button'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'
|
||||
data-armeid='{{arme._id}}' data-competence='{{arme.system.competence}}'>
|
||||
Parer à mains nues à {{diffLibre}}{{#if arme.nbUsage}} (Utilisations : {{arme.nbUsage}}){{/if}}
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{#if (ne attaqueCategorie 'tir')}}
|
||||
{{#each esquives as |esquive key|}}
|
||||
<a class='chat-card-button' id='esquiver-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
|
||||
data-compid='{{esquive._id}}' data-competence='{{esquive.name}}'>
|
||||
{{log 'esquive' esquive}}
|
||||
{{esquive.name}} à {{../diffLibre}} {{#if esquive.system.nbUsage}} (Utilisations : {{esquive.system.nbUsage}}){{/if}}
|
||||
{{#each esquives as |esquive key|}}
|
||||
<a class='chat-card-button' id='esquiver-button'
|
||||
data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}'
|
||||
data-compid='{{esquive._id}}' data-competence='{{esquive.name}}'>
|
||||
{{esquive.name}}
|
||||
{{#if (or (eq ../attaqueCategorie 'tir') (eq ../attaqueCategorie 'lancer'))}}
|
||||
(difficulté à déterminer)
|
||||
{{else}}à {{../diffLibre }}
|
||||
{{/if}}
|
||||
{{#if esquive.nbUsage}}(Utilisations : {{esquive.nbUsage}}){{/if}}
|
||||
</a>
|
||||
<br>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
<a class='chat-card-button' id='encaisser-button' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>
|
||||
<a class='chat-card-button' id='encaisser-button'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
Encaisser à {{plusMoins dmg.total}}
|
||||
{{#if (eq dmg.mortalite 'non-mortel')~}}
|
||||
(non-mortel) !
|
||||
|
@ -1,5 +1,4 @@
|
||||
{{#if isGM}}
|
||||
{{log this}}
|
||||
<span>
|
||||
{{#if (gt endurance 0)}}
|
||||
De plus, {{alias}} a perdu {{endurance}} points d'endurance
|
||||
@ -18,18 +17,18 @@
|
||||
</h4>
|
||||
<div>
|
||||
Jet d'encaissement de {{roll.total}}
|
||||
{{#unless (eq armure 0)}}, l'armure a protègé de {{armure}}
|
||||
{{~#unless (eq armure 0)}}, l'armure a protègé de {{armure}}
|
||||
{{~#unless (eq penetration 0)}} (pénétration de {{penetration}}){{/unless}}
|
||||
{{~/unless}}, total: <span class="rdd-roll-echec">{{total}}</span>
|
||||
{{~/unless~}}, total: <span class="rdd-roll-echec">{{total}}</span>
|
||||
<br>
|
||||
{{alias}}
|
||||
{{#if (eq dmg.mortalite 'entiteincarnee')}}subit le coup
|
||||
{{else if mort}}vient de mourir
|
||||
{{else if blessure}}
|
||||
{{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.label}}
|
||||
{{else}}subit une contusion
|
||||
{{~else~}}subit une contusion
|
||||
{{~/if~}}
|
||||
{{else}}s'en sort sans une égratignure
|
||||
{{~else~}}s'en sort sans une égratignure
|
||||
{{~/if~}}
|
||||
|
||||
{{~#unless (eq dmg.mortalite 'entiteincarnee')}}
|
||||
@ -39,11 +38,11 @@
|
||||
{{/unless~}}
|
||||
{{~#if (gt endurance 0)}}
|
||||
{{~#if hasPlayerOwner}}, a perdu {{endurance}} points d'endurance
|
||||
{{#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
|
||||
{{~#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if~}}
|
||||
{{/if}}
|
||||
{{#if (ne dmg.mortalite 'entiteincarnee')}}
|
||||
{{#if (gt endurance 1)}}et
|
||||
{{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" data-tooltip="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
|
||||
{{#if sonne}}est <strong>sonné</strong><img class="chat-inline-icon" src="icons/svg/stoned.svg" data-tooltip="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
|
||||
{{#if hasPlayerOwner}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
Reference in New Issue
Block a user