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							@@ -1,3 +1,136 @@
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# 12.0
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## 12.0.19 - La témérité d'Astrobazzarh
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- Fix
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		||||
  - les défenses des créatures sont correctement filtrées
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  - le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
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  - les lieux et commerces n'ont pas d'initiative
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## 12.0.18 - A la barbe d'Astrobazzarh
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- Améliorations sur la feuille de PNJ simplifiée
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  - Ajout du portrait
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  - Ajout du corps à corps
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  - Affichage du niveau d'esquive
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  - Un clic sur l'initiative permet de lancer l'initiative
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  - les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
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  - un clic sur l'endurance effectue un jet d'endurance
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- Fix
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  - les achats des commerces sont de nouveau possibles
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  - la commande /astro fonctionne de nouveau
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  - le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
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  - la difficulté de parade pour les armes à distances n'est plus indiquée
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  - les propositions d'armes de parade sont corrigées
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- Ajout d'un indicateur pour les armes de parade nécessitant une significative
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## 12.0.16 - Le secret d'Astrobazzarh
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- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
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- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
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- Ajout d'une option pour la localisation des blessures
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## 12.0.15 - Le messager d'Astrobazzarh
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- Correction des faces de dés personalisés dice-so-nice
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- Les messages de maladies ne sont plus publics
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- Les messages privés dans les TMR sont aussi envoyés au GM
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- Les informations de compétences pouvant augmenter s'affichent comme tooltips
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- Amélioration du rendu des tables de compendiums (commande /table)
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## 12.0.14 - Les légions d'Astrobazzarh
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- Feuille de PNJ:
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  - boutons standard (encaissement, ...)
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  - boutons pour ajuster les compteurs
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  - visualisation des blessures
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  - click sur blessure pour ajouter/enlever
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  - gestion des armes
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## 12.0.13 - La Chance d'Astrobazzarh
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- Fix: jets de caractéristiques
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## 12.0.12 - L'étalage d'Astrobazzarh
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- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
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- Début de Feuille PNJ au format des encarts Scriptarium
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  - support des jets de caractéristiques
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  - support des jets de compétences
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## 12.0.11 - Le scriptorium d'Astrobazzarh
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- ajout d'un bouton pour générer les éléments de description d'un personnage
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- ajout du logo en background dans la liste des systèmes Foundry
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- ajout d'un champ pour le métier
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- export scriptarium
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  - encodage de l'export en windows-1252
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  - export de l'esquive avec armure et sans armure
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## 12.0.10 - Le scriptorium d'Astrobazzarh
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- corrections de l'export scriptarium
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## 12.0.9 - Le scriptorium d'Astrobazzarh
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- ajout d'une fonction avancée pour exporter les personnages dans un format csv
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## 12.0.8 - La quincaillerie d'Astrobazzarh
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- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
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- Ecaille d'efficacité
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  - l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat
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  - l'écaille d'efficacité est prise en compte pour l'initiative
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- Corrections
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  - l'état général est pris en compte pour les initiatives
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  - le tooltip de l'initiative affiche correctement l'initiative
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## 12.0.7 - La propriété d'Astrobazzarh
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- correction des opérations faites à la création d'un Item:
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  - la durée des queues/rencontres/souffles
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  - les effets draconiques d'un souffle/queue
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  - mise à jour des points de tâche des blessures lors des soins
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- pas d'expérience sur les particulières quand aucun MJ n'est connecté
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- Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche
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  d'une entité incarnée permet d'accorder le personnage
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- Les messages pour résister aux possessions/conjuration sont envoyées
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  au défenseur
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- Les messages pour résister aux empoignades sont envoyées au défenseur
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- la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur
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- la commande /voyage affiche maintenant les compétences liées au terrain
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## 12.0.6 - Le bazar d'Astrobazzarh
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- Corrections de l'inventaire en bazar:
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  - un problème pouvait survenir en déplaçant les objets 
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    l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
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    propre contenu, ce qui empêche d'ouvrir la feuille d'acteur.
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  - un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu
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  - un objet pouvait être considéré comme contenu, sans être présent dans un
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    conteneur (et donc non affiché)
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  - vider les conteneurs supprime correctement toutes les informations liées
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    aux conteneurs/contenus
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- Les messages pour les tirages dans le compendium utilisent le "roll mode" 
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  courant pour leur visibilité
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- Fix: restaurer la compatibilité Foundry 11
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## 12.0.5 - Les mauvais jours d'Astrobazzarh
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- Fix: on peut de nouveau ouvrir l'édition de calendrier
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- Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort
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- Fix: Failed to execute 'getComputedStyle' on 'Window'
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## 12.0.4 - La plaie d'Astrobazzarh
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- **Support V12**
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  - Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau
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  - Fix warnings sur "Die" et AudioHelper
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## 12.0.3 - L'hémorragie d'Astrobazzarh
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- **Support V12**
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  - On peut de nouveau ouvrir un acteur blessé après redémarrage du monde
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  - On peut de nouveau ouvrir les Items avec une rareté par environnement
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  - Le choix de ne plus afficher les demandes de suppression est bien pris en compte
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## 12.0.2 - Les pluies d'Astrobazzarh
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- **Support V12**
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  - correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres)
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  - la fenêtre de calendrier s'ouvre correctement
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  - les dés draconiques peuvent de nouveau faire plus que 0
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  - adaptation de la fenêtre de recherche
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  - correction des comparaisons de version pour les migrations automatiques
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  - correction des roll.eveluate: l'option async est maintenant standard
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  - correction des templates liés aux selections
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  - correction de l'ajustement de luminosité de la scène selon l'heure
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  - correction des images d'effets sur les tokens
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  - correction de la vente par le tchat: seul le premier acheteur pouvait acheter
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  - correction d'erreurs intempestives 'User ... lacks permission to update ...'
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# 11.2
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## 11.2.21 - Le questionnement d'Akarlikarlikar
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- Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente
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[Dolphin]
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Timestamp=2024,5,29,20,57,41.954
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Version=4
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VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
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								module/achat-vente/chat-vente.js
									
									
									
									
									
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								module/achat-vente/chat-vente.js
									
									
									
									
									
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							@@ -0,0 +1,65 @@
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import { SYSTEM_RDD } from "../constants.js";
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import { RdDUtility } from "../rdd-utility.js";
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const DETAIL_VENTE = 'detailVente';
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const NB_LOTS = 'nbLotss';
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export class ChatVente {
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  static getDetailVente(chatMessageId) {
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    const chatMessage = game.messages.get(chatMessageId)
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    if (!chatMessage) {
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      return undefined;
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    }
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    const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS)
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    const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE))
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    if (!detail.item) {
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      ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
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      return undefined;
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    }
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    const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined;
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    return foundry.utils.mergeObject(detail,
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      {
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        alias: vendeur?.name ?? game.user.name,
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        vendeur,
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        nbLots: nbLots,
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        chatMessageIdVente: chatMessageId
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      })
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  }
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  static getDetailAchatVente(chatMessageId) {
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    const acheteur = RdDUtility.getSelectedActor()
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    const detail = ChatVente.getDetailVente(chatMessageId)
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    if (!acheteur && !detail.vendeur) {
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      ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
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      return undefined;
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    }
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    return foundry.utils.mergeObject(detail, { acheteur })
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  }
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  static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
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    const chatMessage = game.messages.get(chatMessageId)
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    const vente = ChatVente.getDetailVente(chatMessageId)
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    vente.nbLots = Math.max(0, vente.nbLots - quantite)
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    await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
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    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
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    chatMessage.update({ content: html });
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    chatMessage.render(true);
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  }
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  static async displayAchatVente(vente) {
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    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
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    const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
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    await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
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    await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
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      item: vente.item,
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      properties: vente.item.getProprietes(),
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      vendeurId: vente.vendeurId,
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      tailleLot: vente.tailleLot,
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      quantiteIllimite: vente.quantiteIllimite,
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      prixLot: vente.prixLot
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    })
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  }
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}
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@@ -1,35 +1,13 @@
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import { Misc } from "./misc.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { Misc } from "../misc.js";
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import { RdDUtility } from "../rdd-utility.js";
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import { ChatVente } from "./chat-vente.js";
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export class DialogItemAchat extends Dialog {
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  static preparerAchat(chatButton) {
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    const vendeurId = chatButton.attributes['data-vendeurId']?.value;
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    const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
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    const acheteur = RdDUtility.getSelectedActor();
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    const json = chatButton.attributes['data-jsondata']?.value;
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    if (!acheteur && !vendeur) {
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      ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
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      return undefined;
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    }
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    if (!json) {
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      ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
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      return undefined;
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    }
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    return {
 | 
			
		||||
      item: JSON.parse(json),
 | 
			
		||||
      vendeur,
 | 
			
		||||
      acheteur,
 | 
			
		||||
      nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
 | 
			
		||||
      tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1),
 | 
			
		||||
      prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0),
 | 
			
		||||
      quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true',
 | 
			
		||||
      chatMessageIdVente: RdDUtility.findChatMessageId(chatButton),
 | 
			
		||||
    };
 | 
			
		||||
    return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) {
 | 
			
		||||
    const venteData = {
 | 
			
		||||
      item,
 | 
			
		||||
@@ -38,17 +16,21 @@ export class DialogItemAchat extends Dialog {
 | 
			
		||||
      acheteur,
 | 
			
		||||
      tailleLot,
 | 
			
		||||
      quantiteIllimite,
 | 
			
		||||
      quantiteNbLots: nbLots,
 | 
			
		||||
      nbLots,
 | 
			
		||||
      choix: { seForcer: false, supprimerSiZero: true },
 | 
			
		||||
      prixLot,
 | 
			
		||||
      isVente: prixLot > 0,
 | 
			
		||||
      isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
 | 
			
		||||
      chatMessageIdVente
 | 
			
		||||
    };
 | 
			
		||||
    }
 | 
			
		||||
    if (venteData.vendeur?.id == venteData.acheteur?.id) {
 | 
			
		||||
      ui.notifications.info("Inutile de se vendre à soi-même")
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    DialogItemAchat.changeNombreLots(venteData, 1);
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
 | 
			
		||||
    new DialogItemAchat(html, venteData).render(true);
 | 
			
		||||
    DialogItemAchat.changeNombreLots(venteData, 1)
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData)
 | 
			
		||||
    new DialogItemAchat(html, venteData).render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static changeNombreLots(venteData, nombreLots) {
 | 
			
		||||
@@ -116,18 +98,18 @@ export class DialogItemAchat extends Dialog {
 | 
			
		||||
    this.venteData.choix.seForcer = event.currentTarget.checked;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setNombreLots(nombreLots) {
 | 
			
		||||
  setNombreLots(nbLots) {
 | 
			
		||||
 | 
			
		||||
    if (!this.venteData.quantiteIllimite) {
 | 
			
		||||
      if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) {
 | 
			
		||||
        ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
 | 
			
		||||
      if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) {
 | 
			
		||||
        ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`)
 | 
			
		||||
      }
 | 
			
		||||
      nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
 | 
			
		||||
      nbLots = Math.min(nbLots, this.venteData.nbLots);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    DialogItemAchat.changeNombreLots(this.venteData, nombreLots);
 | 
			
		||||
    DialogItemAchat.changeNombreLots(this.venteData, nbLots);
 | 
			
		||||
 | 
			
		||||
    this.html.find(".nombreLots").val(nombreLots);
 | 
			
		||||
    this.html.find(".nombreLots").val(nbLots);
 | 
			
		||||
    this.html.find(".prixTotal").text(this.venteData.prixTotal);
 | 
			
		||||
    this.html.find("span.total-sust").text(this.venteData.totalSust);
 | 
			
		||||
    this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);
 | 
			
		||||
@@ -1,10 +1,11 @@
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { HtmlUtility } from "../html-utility.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { ChatVente } from "./chat-vente.js";
 | 
			
		||||
 | 
			
		||||
export class DialogItemVente extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async display({ item, callback, quantiteMax = undefined }) {
 | 
			
		||||
  static async display({ item, quantiteMax = undefined }) {
 | 
			
		||||
    const quantite = quantiteMax ?? item.getQuantite() ?? 1;
 | 
			
		||||
    const isOwned = item.parent;
 | 
			
		||||
    const venteData = {
 | 
			
		||||
      item: item,
 | 
			
		||||
      alias: item.actor?.name ?? game.user.name,
 | 
			
		||||
@@ -13,17 +14,17 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
      prixUnitaire: item.calculerPrixCommercant(),
 | 
			
		||||
      prixLot: item.calculerPrixCommercant(),
 | 
			
		||||
      tailleLot: 1,
 | 
			
		||||
      quantiteNbLots: quantite,
 | 
			
		||||
      quantiteMaxLots: quantite,
 | 
			
		||||
      nbLots: quantite,
 | 
			
		||||
      maxLots: quantite,
 | 
			
		||||
      quantiteMax: quantite,
 | 
			
		||||
      quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned,
 | 
			
		||||
      isOwned: isOwned,
 | 
			
		||||
    };
 | 
			
		||||
      quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent,
 | 
			
		||||
      isOwned:  item.parent,
 | 
			
		||||
    }
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
 | 
			
		||||
    return new DialogItemVente(venteData, html, callback).render(true);
 | 
			
		||||
    return new DialogItemVente(venteData, html).render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(venteData, html, callback) {
 | 
			
		||||
  constructor(venteData, html) {
 | 
			
		||||
    let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
 | 
			
		||||
 | 
			
		||||
    let conf = {
 | 
			
		||||
@@ -34,7 +35,6 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
    this.callback = callback;
 | 
			
		||||
    this.venteData = venteData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
 | 
			
		||||
    this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
 | 
			
		||||
    this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
 | 
			
		||||
    this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
 | 
			
		||||
    this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
 | 
			
		||||
 | 
			
		||||
@@ -52,7 +52,15 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
 | 
			
		||||
  async onProposer(it) {
 | 
			
		||||
    this.updateVente(this.getChoixVente());
 | 
			
		||||
    this.callback(this.venteData);
 | 
			
		||||
 | 
			
		||||
    this.venteData["properties"] = this.venteData.item.getProprietes();
 | 
			
		||||
    if (this.venteData.isOwned) {
 | 
			
		||||
      if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) {
 | 
			
		||||
        ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`)
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    await ChatVente.displayAchatVente(this.venteData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  updateVente(update) {
 | 
			
		||||
@@ -61,7 +69,7 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
 | 
			
		||||
  getChoixVente() {
 | 
			
		||||
    return {
 | 
			
		||||
      quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()),
 | 
			
		||||
      nbLots: Number(this.html.find(".nbLots").val()),
 | 
			
		||||
      tailleLot: Number(this.html.find(".tailleLot").val()),
 | 
			
		||||
      quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
 | 
			
		||||
      prixLot: Number(this.html.find(".prixLot").val())
 | 
			
		||||
@@ -77,26 +85,26 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
    const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
 | 
			
		||||
    this.updateVente({
 | 
			
		||||
      tailleLot,
 | 
			
		||||
      quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots),
 | 
			
		||||
      quantiteMaxLots: maxLots,
 | 
			
		||||
      nbLots: Math.min(maxLots, this.venteData.nbLots),
 | 
			
		||||
      maxLots: maxLots,
 | 
			
		||||
      prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find(".prixLot").val(this.venteData.prixLot);
 | 
			
		||||
    this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
 | 
			
		||||
    this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
 | 
			
		||||
    this.html.find(".nbLots").val(this.venteData.nbLots);
 | 
			
		||||
    this.html.find(".nbLots").attr("max", this.venteData.maxLots)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setNbLots(nbLots) {
 | 
			
		||||
    this.updateVente({
 | 
			
		||||
      quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots
 | 
			
		||||
      nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
 | 
			
		||||
    this.html.find(".nbLots").val(this.venteData.nbLots);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setQuantiteIllimite(checked) {
 | 
			
		||||
    this.updateVente({ quantiteIllimite: checked })
 | 
			
		||||
    this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -17,6 +17,7 @@ import { RdDItemBlessure } from "./item/blessure.js";
 | 
			
		||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
 | 
			
		||||
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
 | 
			
		||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
 | 
			
		||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/**
 | 
			
		||||
@@ -32,21 +33,20 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
      width: 550,
 | 
			
		||||
      showCompNiveauBase: false,
 | 
			
		||||
      vueArchetype: false,
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    let formData = await super.getData();
 | 
			
		||||
    foundry.utils.mergeObject(formData,
 | 
			
		||||
      {
 | 
			
		||||
        editable: this.isEditable,
 | 
			
		||||
        cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
        limited: this.actor.limited,
 | 
			
		||||
        owner: this.actor.isOwner,
 | 
			
		||||
        biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
 | 
			
		||||
        notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
 | 
			
		||||
      });
 | 
			
		||||
    foundry.utils.mergeObject(formData, {
 | 
			
		||||
      editable: this.isEditable,
 | 
			
		||||
      cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
      limited: this.actor.limited,
 | 
			
		||||
      owner: this.actor.isOwner,
 | 
			
		||||
      biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
 | 
			
		||||
      notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
 | 
			
		||||
    });
 | 
			
		||||
    foundry.utils.mergeObject(formData.calc, {
 | 
			
		||||
      surenc: this.actor.computeMalusSurEncombrement(),
 | 
			
		||||
      surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
 | 
			
		||||
@@ -128,7 +128,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
 | 
			
		||||
    this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
@@ -186,7 +186,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
    this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
    this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
 | 
			
		||||
    this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
 | 
			
		||||
 | 
			
		||||
    this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
 | 
			
		||||
    this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
@@ -199,6 +199,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
    this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
    this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      // experience log
 | 
			
		||||
      this.html.find('.experiencelog-delete').click(async event => {
 | 
			
		||||
@@ -211,32 +212,32 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
        const key = Number(li.data("key") ?? -1);
 | 
			
		||||
        await this.actor.deleteExperienceLog(0, key + 1);
 | 
			
		||||
      });
 | 
			
		||||
        // Boutons spéciaux MJs
 | 
			
		||||
      // Boutons spéciaux MJs
 | 
			
		||||
      this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
 | 
			
		||||
      this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Points de reve actuel
 | 
			
		||||
    this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
 | 
			
		||||
    this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
 | 
			
		||||
    this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
 | 
			
		||||
    this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
 | 
			
		||||
 | 
			
		||||
    // Initiative pour l'arme
 | 
			
		||||
    this.html.find('.arme-initiative a').click(async event => {
 | 
			
		||||
      let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
 | 
			
		||||
    this.html.find('.roll-init-arme').click(async event => {
 | 
			
		||||
      let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
 | 
			
		||||
      if (combatant) {
 | 
			
		||||
        let action = this._getEventArmeCombat(event);
 | 
			
		||||
        RdDCombatManager.rollInitiativeAction(combatant._id, action);
 | 
			
		||||
        RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
 | 
			
		||||
      } else {
 | 
			
		||||
        ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
    // Display TMR
 | 
			
		||||
 | 
			
		||||
    this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
 | 
			
		||||
    this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
 | 
			
		||||
    this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
 | 
			
		||||
    this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.repos').click(async event => await this.actor.repos())
 | 
			
		||||
    this.html.find('.button-repos').click(async event => await this.actor.repos())
 | 
			
		||||
 | 
			
		||||
    this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
 | 
			
		||||
    this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
@@ -278,7 +279,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
    this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
 | 
			
		||||
    this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
 | 
			
		||||
    this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
 | 
			
		||||
    this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
 | 
			
		||||
    this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
 | 
			
		||||
 | 
			
		||||
    this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
 | 
			
		||||
    this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										148
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
									
										148
									
								
								module/actor.js
									
									
									
									
									
								
							@@ -32,10 +32,12 @@ import { RdDItemBlessure } from "./item/blessure.js";
 | 
			
		||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
 | 
			
		||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
 | 
			
		||||
import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
 | 
			
		||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
 | 
			
		||||
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
 | 
			
		||||
import { RdDItemArme } from "./item-arme.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
 | 
			
		||||
 | 
			
		||||
@@ -92,7 +94,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type)
 | 
			
		||||
    return ![ITEM_TYPES.competencecreature, ITEM_TYPES.tarot, ITEM_TYPES.service].includes(item.type)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isPersonnageJoueur() {
 | 
			
		||||
@@ -125,11 +127,28 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getMalusArmure() {
 | 
			
		||||
    return this.itemTypes[TYPES.armure].filter(it => it.system.equipe)
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
 | 
			
		||||
      .map(it => it.system.malus)
 | 
			
		||||
      .reduce(Misc.sum(), 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  listActionsCombat() {
 | 
			
		||||
    // Recupération des armes
 | 
			
		||||
    const actions = RdDCombatManager.listActionsArmes(
 | 
			
		||||
      this.itemTypes[ITEM_TYPES.arme]
 | 
			
		||||
        .filter(it => RdDItemArme.isAttaque(it))
 | 
			
		||||
        .concat(RdDItemArme.empoignade(this))
 | 
			
		||||
        .concat(RdDItemArme.mainsNues(this))
 | 
			
		||||
      ,
 | 
			
		||||
      this.itemTypes[ITEM_TYPES.competence],
 | 
			
		||||
      this.system.carac)
 | 
			
		||||
 | 
			
		||||
    if (this.system.attributs.hautrevant.value) {
 | 
			
		||||
      actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
 | 
			
		||||
    }
 | 
			
		||||
    return actions
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getTache(id) { return this.findItemLike(id, 'tache') }
 | 
			
		||||
  getMeditation(id) { return this.findItemLike(id, 'meditation') }
 | 
			
		||||
@@ -142,7 +161,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getDemiReve() { return this.system.reve.tmrpos.coord }
 | 
			
		||||
  getDraconicList() { return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic') }
 | 
			
		||||
  getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
 | 
			
		||||
  getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
 | 
			
		||||
  getDraconicOuPossession() {
 | 
			
		||||
    return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
 | 
			
		||||
@@ -153,13 +172,13 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async $perteRevePotionsEnchantees() {
 | 
			
		||||
    let potions = this.itemTypes[TYPES.potion]
 | 
			
		||||
    let potions = this.itemTypes[ITEM_TYPES.potion]
 | 
			
		||||
      .filter(it => Grammar.includesLowerCaseNoAccent(it.system.categorie, 'enchanté') && !it.system.prpermanent)
 | 
			
		||||
 | 
			
		||||
    const potionUpdates = await Promise.all(potions.map(async it => {
 | 
			
		||||
      const nouveauReve = Math.max(it.system.pr - 1, 0)
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
 | 
			
		||||
          pr: nouveauReve,
 | 
			
		||||
          alias: this.name,
 | 
			
		||||
@@ -210,7 +229,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async grisReve(nbJours) {
 | 
			
		||||
    let message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: `${nbJours} jours de gris rêve sont passés. `
 | 
			
		||||
    };
 | 
			
		||||
    for (let i = 0; i < nbJours; i++) {
 | 
			
		||||
@@ -264,7 +283,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  async dormirChateauDormant() {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) {
 | 
			
		||||
      const message = {
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: ""
 | 
			
		||||
      };
 | 
			
		||||
 | 
			
		||||
@@ -345,7 +364,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _recupererBlessures(message, isMaladeEmpoisonne) {
 | 
			
		||||
    const timestamp = game.system.rdd.calendrier.getTimestamp()
 | 
			
		||||
    const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
 | 
			
		||||
    const blessures = this.filterItems(it => it.system.gravite > 0, ITEM_TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
 | 
			
		||||
 | 
			
		||||
    await Promise.all(blessures.map(async b => b.recuperationBlessure({
 | 
			
		||||
      actor: this,
 | 
			
		||||
@@ -361,7 +380,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _recupererVie(message, isMaladeEmpoisonne) {
 | 
			
		||||
    const tData = this.system
 | 
			
		||||
    let blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure);
 | 
			
		||||
    let blessures = this.filterItems(it => it.system.gravite > 0, ITEM_TYPES.blessure);
 | 
			
		||||
    if (blessures.length > 0) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
@@ -400,7 +419,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async remiseANeuf() {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: 'Remise à neuf de ' + this.name
 | 
			
		||||
    });
 | 
			
		||||
    await this.supprimerBlessures(it => true);
 | 
			
		||||
@@ -417,7 +436,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async dormir(heures, options = { grisReve: false, chateauDormant: false }) {
 | 
			
		||||
    const message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: this.name + ': '
 | 
			
		||||
    };
 | 
			
		||||
    const insomnie = this.system.sommeil?.insomnie || heures == 0;
 | 
			
		||||
@@ -488,7 +507,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      else {
 | 
			
		||||
        if (!ReglesOptionnelles.isUsing("recuperation-reve")) {
 | 
			
		||||
          ChatMessage.create({
 | 
			
		||||
            whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
            whisper: ChatUtility.getOwners(this),
 | 
			
		||||
            content: `Pas de récupération de rêve (${reve} points ignorés)`
 | 
			
		||||
          });
 | 
			
		||||
          jetsReve.push(0);
 | 
			
		||||
@@ -636,7 +655,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async sortMisEnReserve(sort, draconic, coord, ptreve) {
 | 
			
		||||
    await this.createEmbeddedDocuments("Item", [{
 | 
			
		||||
      type: TYPES.sortreserve,
 | 
			
		||||
      type: ITEM_TYPES.sortreserve,
 | 
			
		||||
      name: sort.name,
 | 
			
		||||
      img: sort.img,
 | 
			
		||||
      system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
 | 
			
		||||
@@ -902,7 +921,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  async ajouterRefoulement(value = 1, refouler) {
 | 
			
		||||
    let refoulement = this.system.reve.refoulement.value + value;
 | 
			
		||||
    const roll = new Roll("1d20");
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    await roll.toMessage({ flavor: `${this.name} refoule ${refouler} pour ${value} points de refoulement (total: ${refoulement})` });
 | 
			
		||||
    if (roll.total <= refoulement) {
 | 
			
		||||
      refoulement = 0;
 | 
			
		||||
@@ -919,7 +938,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    await this.createEmbeddedDocuments('Item', [souffle]);
 | 
			
		||||
    if (options.chat) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: this.name + " subit un Souffle de Dragon  : " + souffle.name
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -939,7 +958,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    await this.createEmbeddedDocuments('Item', [queue]);
 | 
			
		||||
    if (options.chat) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: this.name + " subit une Queue de Dragon : " + queue.name
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -977,7 +996,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: `${raison} : ré-insertion aléatoire.`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name)
 | 
			
		||||
      whisper: ChatUtility.getOwners(this)
 | 
			
		||||
    });
 | 
			
		||||
    await this.forcerPositionTMRInconnue(tmr);
 | 
			
		||||
    return tmr;
 | 
			
		||||
@@ -991,26 +1010,24 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  buildTMRInnaccessible() {
 | 
			
		||||
    return this.items[TYPES.casetmr]
 | 
			
		||||
      .filter(it => EffetsDraconiques.isInnaccessible(it))
 | 
			
		||||
      .map(it => it.system.coord)
 | 
			
		||||
    return this.items.filter(it => it.type == ITEM_TYPES.casetmr).filter(it => EffetsDraconiques.isInnaccessible(it)).map(it => it.system.coord)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getRencontresTMR() {
 | 
			
		||||
    return this.itemTypes[TYPES.rencontre];
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.rencontre];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async deleteRencontreTMRAtPosition() {
 | 
			
		||||
    const rencontreIds = this.itemTypes[TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id)
 | 
			
		||||
    const rencontreIds = this.itemTypes[ITEM_TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id)
 | 
			
		||||
    if (rencontreIds.length > 0) {
 | 
			
		||||
      await this.deleteEmbeddedDocuments('Item', rencontreIds)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getRencontreTMREnAttente() {
 | 
			
		||||
    return this.itemTypes[TYPES.rencontre].find(this.filterRencontreTMRDemiReve())
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.rencontre].find(this.filterRencontreTMRDemiReve())
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  filterRencontreTMRDemiReve() {
 | 
			
		||||
@@ -1084,7 +1101,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    const jetMoral = await this._jetDeMoral(situation);
 | 
			
		||||
    const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
 | 
			
		||||
    });
 | 
			
		||||
    return jetMoral.ajustement;
 | 
			
		||||
@@ -1148,8 +1165,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      diffNbDoses: -Number(this.system.compteurs.ethylisme.nb_doses || 0),
 | 
			
		||||
      finalLevel: 0,
 | 
			
		||||
      diffConditions: 0,
 | 
			
		||||
      ajustementsForce: CONFIG.RDD.difficultesLibres,
 | 
			
		||||
      config: game.system.rdd.config
 | 
			
		||||
      ajustementsForce: CONFIG.RDD.difficultesLibres
 | 
			
		||||
    }
 | 
			
		||||
    let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ethylisme.html', rollData);
 | 
			
		||||
    new RdDRollDialogEthylisme(html, rollData, this, r => this.saouler(r.forceAlcool)).render(true);
 | 
			
		||||
@@ -1163,11 +1179,11 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    if (result) { return result }
 | 
			
		||||
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case TYPES.potion: return await this.consommerPotion(item, onActionItem);
 | 
			
		||||
      case TYPES.livre: return await this.actionLire(item);
 | 
			
		||||
      case TYPES.conteneur: return await item.sheet.render(true);
 | 
			
		||||
      case TYPES.herbe: return await this.actionHerbe(item, onActionItem);
 | 
			
		||||
      case TYPES.queue: case TYPES.ombre: return await this.actionRefoulement(item);
 | 
			
		||||
      case ITEM_TYPES.potion: return await this.consommerPotion(item, onActionItem);
 | 
			
		||||
      case ITEM_TYPES.livre: return await this.actionLire(item);
 | 
			
		||||
      case ITEM_TYPES.conteneur: return await item.sheet.render(true);
 | 
			
		||||
      case ITEM_TYPES.herbe: return await this.actionHerbe(item, onActionItem);
 | 
			
		||||
      case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return await this.actionRefoulement(item);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
@@ -1422,7 +1438,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
@@ -1508,7 +1524,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
        }
 | 
			
		||||
        if (display) {
 | 
			
		||||
          ChatMessage.create({
 | 
			
		||||
            whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
            whisper: ChatUtility.getOwners(this),
 | 
			
		||||
            content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
 | 
			
		||||
          });
 | 
			
		||||
        }
 | 
			
		||||
@@ -1540,7 +1556,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
        }
 | 
			
		||||
        if (display) {
 | 
			
		||||
          ChatMessage.create({
 | 
			
		||||
            whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
            whisper: ChatUtility.getOwners(this),
 | 
			
		||||
            content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
 | 
			
		||||
          });
 | 
			
		||||
        }
 | 
			
		||||
@@ -1551,6 +1567,9 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
 | 
			
		||||
    if (!Misc.isFirstConnectedGM()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
 | 
			
		||||
    let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance);
 | 
			
		||||
    if (xpData.length) {
 | 
			
		||||
@@ -1559,11 +1578,11 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
        xpData
 | 
			
		||||
      })
 | 
			
		||||
      if (hideChatMessage) {
 | 
			
		||||
        ChatUtility.blindMessageToGM({ content: content });
 | 
			
		||||
        ChatUtility.blindMessageToGM({ content: content })
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
          whisper: ChatUtility.getOwners(this),
 | 
			
		||||
          content: content
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
@@ -1602,7 +1621,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  computeDraconicAndSortIndex(sortList) {
 | 
			
		||||
    let draconicList = this.getDraconicList();
 | 
			
		||||
    for (let sort of sortList) {
 | 
			
		||||
      let draconicsSort = this.getDraconicsSort(draconicList, sort).map(it => it.name);
 | 
			
		||||
      let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name);
 | 
			
		||||
      for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
 | 
			
		||||
        if (draconicsSort.includes(draconicList[index].name)) {
 | 
			
		||||
          sort.system.listIndex = index;
 | 
			
		||||
@@ -1612,19 +1631,6 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    return draconicList;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getDraconicsSort(draconicList, sort) {
 | 
			
		||||
    //console.log(draconicList, bestDraconic, draconic, voie);
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(sort.name)) {
 | 
			
		||||
      case "lecture d'aura":
 | 
			
		||||
      case "detection d'aura":
 | 
			
		||||
        return draconicList;
 | 
			
		||||
      case "annulation de magie":
 | 
			
		||||
        return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
 | 
			
		||||
    }
 | 
			
		||||
    return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollUnSort(coord) {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
@@ -1679,7 +1685,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      }
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return rencSpecial;
 | 
			
		||||
@@ -1691,7 +1697,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    if (countInertieDraconique > 0) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return countInertieDraconique + 1;
 | 
			
		||||
@@ -1703,7 +1709,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      await this.reveActuelIncDec(-1);
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -1826,7 +1832,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  blessuresASoigner() {
 | 
			
		||||
    return (this.itemTypes[TYPES.blessure])
 | 
			
		||||
    return (this.itemTypes[ITEM_TYPES.blessure])
 | 
			
		||||
      .filter(it => it.system.gravite > 0 && it.system.gravite <= 6)
 | 
			
		||||
      .filter(it => !(it.system.premierssoins.done && it.system.soinscomplets.done))
 | 
			
		||||
      .sort(Misc.descending(b => (b.system.premierssoins.done ? "A" : "B") + b.system.gravite))
 | 
			
		||||
@@ -2283,7 +2289,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      // Cas de désir lancinant, pas d'expérience sur particulière
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
      return []
 | 
			
		||||
    }
 | 
			
		||||
@@ -2346,7 +2352,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  async _xpCaracDerivee(xpData) {
 | 
			
		||||
    const caracs = RdDActor._getComposantsCaracDerivee(xpData.caracName)
 | 
			
		||||
      .map(c => foundry.utils.mergeObject(this.system.carac[c], { isMax: this.isCaracMax(c) }))
 | 
			
		||||
      .map(c => foundry.utils.mergeObject(this.system.carac[c], { isMax: this.isCaracMax(c) }, { inplace: false }))
 | 
			
		||||
    switch (caracs.filter(it => !it.isMax).length) {
 | 
			
		||||
      case 0:
 | 
			
		||||
        xpData.caracRepartitionManuelle = true;
 | 
			
		||||
@@ -2418,7 +2424,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    if (countMonteeLaborieuse > 0) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return countMonteeLaborieuse;
 | 
			
		||||
@@ -2466,7 +2472,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      if (this.getReveActuel() < minReveValue) {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
          whisper: ChatUtility.getOwners(this)
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
@@ -2629,12 +2635,12 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async resetItemUse() {
 | 
			
		||||
    await this.unsetFlag(SYSTEM_RDD, 'itemUse');
 | 
			
		||||
    await this.setFlag(SYSTEM_RDD, 'itemUse', {});
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async incDecItemUse(itemId, inc = 1) {
 | 
			
		||||
    let itemUse = foundry.utils.duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
 | 
			
		||||
    const currentItemUse = this.getFlag(SYSTEM_RDD, 'itemUse');
 | 
			
		||||
    let itemUse = currentItemUse ? foundry.utils.duplicate(currentItemUse) : {};
 | 
			
		||||
    itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
 | 
			
		||||
    await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
 | 
			
		||||
    console.log("ITEM USE INC", inc, itemUse);
 | 
			
		||||
@@ -2863,7 +2869,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      await this.setBonusPotionSoin(potionData.system.herbebonus);
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -2900,7 +2906,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      this.bonusRepos = potionData.system.herbebonus;
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -2932,7 +2938,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -2957,7 +2963,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -3024,7 +3030,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onCreateOwnedDraconique(item, options, id) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      let draconique = Draconique.all().find(it => it.match(item));
 | 
			
		||||
      if (draconique) {
 | 
			
		||||
        await draconique.onActorCreateOwned(this, item)
 | 
			
		||||
@@ -3036,7 +3042,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onDeleteOwnedDraconique(item, options, id) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      let draconique = Draconique.all().find(it => it.match(item));
 | 
			
		||||
      if (draconique) {
 | 
			
		||||
        await draconique.onActorDeleteOwned(this, item)
 | 
			
		||||
@@ -3046,7 +3052,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onDeleteOwnedCaseTmr(item, options, id) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      let draconique = Draconique.all().find(it => it.isCase(item));
 | 
			
		||||
      if (draconique) {
 | 
			
		||||
        await draconique.onActorDeleteCaseTmr(this, item)
 | 
			
		||||
@@ -3057,7 +3063,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  notifyGestionTeteSouffleQueue(item, manualMessage = true) {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}`
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -3065,7 +3071,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  async nouvelleIncarnation() {
 | 
			
		||||
    let incarnation = this.toObject();
 | 
			
		||||
 | 
			
		||||
    incarnation.items = Array.from(this.items.filter(it => it.type == TYPES.competence),
 | 
			
		||||
    incarnation.items = Array.from(this.items.filter(it => it.type == ITEM_TYPES.competence),
 | 
			
		||||
      it => {
 | 
			
		||||
        it = it.toObject();
 | 
			
		||||
        it.id = undefined;
 | 
			
		||||
@@ -3080,7 +3086,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    incarnation.name = 'Réincarnation de ' + incarnation.name
 | 
			
		||||
    incarnation.system = {
 | 
			
		||||
      carac: foundry.utils.duplicate(this.system.carac),
 | 
			
		||||
      heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
 | 
			
		||||
      heure: RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key,
 | 
			
		||||
      age: 18,
 | 
			
		||||
      biographie: '',
 | 
			
		||||
      notes: '',
 | 
			
		||||
 
 | 
			
		||||
@@ -24,14 +24,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
 | 
			
		||||
    this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
 | 
			
		||||
    this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
 | 
			
		||||
    this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
 | 
			
		||||
    this.html.find('.roll-carac').click(async event => {
 | 
			
		||||
      this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
 | 
			
		||||
    this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
 | 
			
		||||
    this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
 | 
			
		||||
    this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
 | 
			
		||||
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
 | 
			
		||||
      this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
 | 
			
		||||
      this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
 | 
			
		||||
      this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -12,10 +12,10 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDBaseActor } from "./base-actor.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
 | 
			
		||||
import { StatusEffects } from "../settings/status-effects.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { Targets } from "../targets.js";
 | 
			
		||||
import { RdDPossession } from "../rdd-possession.js";
 | 
			
		||||
import { RdDCombat } from "../rdd-combat.js";
 | 
			
		||||
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
 | 
			
		||||
import { RdDConfirm } from "../rdd-confirm.js";
 | 
			
		||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { RdDItemArme } from "../item-arme.js";
 | 
			
		||||
@@ -78,8 +78,27 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  }
 | 
			
		||||
  async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
 | 
			
		||||
  isDead() { return false }
 | 
			
		||||
  isSonne() { return false }
 | 
			
		||||
  blessuresASoigner() { return [] }
 | 
			
		||||
  getEtatGeneral(options = { ethylisme: false }) { return 0 }
 | 
			
		||||
  isActorCombat() { return true }
 | 
			
		||||
 | 
			
		||||
  getCaracInit(competence) {
 | 
			
		||||
    if (!competence){
 | 
			
		||||
      return 0
 | 
			
		||||
    }
 | 
			
		||||
    if (competence.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      return competence.system.carac_value
 | 
			
		||||
    }
 | 
			
		||||
    return this.system.carac[competence.system.defaut_carac].value;
 | 
			
		||||
  }
 | 
			
		||||
  listActionsCombat() {
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.competencecreature]
 | 
			
		||||
      .filter(it => RdDItemCompetenceCreature.isAttaque(it))
 | 
			
		||||
      .map(it => RdDItemCompetenceCreature.armeCreature(it))
 | 
			
		||||
      .filter(it => it != undefined);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
 | 
			
		||||
  async remiseANeuf() { }
 | 
			
		||||
@@ -108,14 +127,14 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundSupprimerObsoletes() {
 | 
			
		||||
    const obsoletes = []
 | 
			
		||||
      .concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
 | 
			
		||||
      .concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
 | 
			
		||||
      .concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
 | 
			
		||||
      .concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
    await this.deleteEmbeddedDocuments('Item', obsoletes);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundEmpoignade() {
 | 
			
		||||
    const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
 | 
			
		||||
    const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
 | 
			
		||||
    immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
 | 
			
		||||
      game.actors.get(emp.system.empoigneid),
 | 
			
		||||
      emp
 | 
			
		||||
@@ -151,13 +170,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getPossession(possessionId) {
 | 
			
		||||
    return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
 | 
			
		||||
  }
 | 
			
		||||
  getPossessions() {
 | 
			
		||||
    return this.itemTypes[TYPES.possession];
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
 | 
			
		||||
  }
 | 
			
		||||
  getEmpoignades() {
 | 
			
		||||
    return this.itemTypes[TYPES.empoignade];
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.empoignade];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -189,7 +205,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  getEffect(effectId) {
 | 
			
		||||
    return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async setEffect(effectId, status) {
 | 
			
		||||
    if (this.isEffectAllowed(effectId)) {
 | 
			
		||||
      const effect = this.getEffect(effectId);
 | 
			
		||||
@@ -201,7 +217,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async removeEffect(id) {
 | 
			
		||||
    const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
 | 
			
		||||
    if (effect) {
 | 
			
		||||
@@ -286,18 +302,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  getCarac() {
 | 
			
		||||
    // TODO: le niveau d'une entité de cauchemar devrait être exclu...
 | 
			
		||||
    const carac = foundry.utils.mergeObject(foundry.utils.duplicate(this.system.carac),
 | 
			
		||||
    return foundry.utils.mergeObject(this.system.carac,
 | 
			
		||||
      {
 | 
			
		||||
        'reve-actuel': this.getCaracReveActuel(),
 | 
			
		||||
        'chance-actuelle': this.getCaracChanceActuelle()
 | 
			
		||||
      });
 | 
			
		||||
    return carac;
 | 
			
		||||
      },
 | 
			
		||||
      { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCarac(caracName, jetResistance = undefined) {
 | 
			
		||||
    if (Grammar.equalsInsensitive(caracName, 'taille')) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    let selectedCarac = this.getCaracByName(caracName)
 | 
			
		||||
    console.log("selectedCarac", selectedCarac)
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: 'jet-' + caracName,
 | 
			
		||||
      label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
 | 
			
		||||
@@ -318,19 +338,20 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCompetence(idOrName, options = { tryTarget: true }) {
 | 
			
		||||
  async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    const competence = this.getCompetence(idOrName);
 | 
			
		||||
    let rollData = { carac: this.system.carac, competence: competence }
 | 
			
		||||
    if (competence.type == TYPES.competencecreature) {
 | 
			
		||||
    let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
 | 
			
		||||
    if (competence.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      const token = RdDUtility.getSelectedToken(this)
 | 
			
		||||
      const arme = RdDItemCompetenceCreature.armeCreature(competence)
 | 
			
		||||
      if (arme && options.tryTarget && Targets.hasTargets()) {
 | 
			
		||||
        Targets.selectOneToken(target => {
 | 
			
		||||
        Targets.selectOneTargetToken(target => {
 | 
			
		||||
          if (arme.action == "possession") {
 | 
			
		||||
            RdDPossession.onAttaquePossession(target, this, competence)
 | 
			
		||||
          }
 | 
			
		||||
          else {
 | 
			
		||||
            RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
 | 
			
		||||
            RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
 | 
			
		||||
          }
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
@@ -360,9 +381,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
   * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
 | 
			
		||||
   * @returns 
 | 
			
		||||
   */
 | 
			
		||||
  rollArme(arme, categorieArme = "competence") {
 | 
			
		||||
    let compToUse = this.$getCompetenceArme(arme, categorieArme)
 | 
			
		||||
    if (!RdDItemArme.isArmeUtilisable(arme)) {
 | 
			
		||||
  rollArme(arme, categorieArme, token) {
 | 
			
		||||
    token = token ?? RdDUtility.getSelectedToken(this)
 | 
			
		||||
    const compToUse = this.$getCompetenceArme(arme, categorieArme)
 | 
			
		||||
    if (!RdDItemArme.isUtilisable(arme)) {
 | 
			
		||||
      ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
@@ -375,13 +397,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
        title: 'Ne pas utiliser les automatisation de combat',
 | 
			
		||||
        buttonLabel: "Pas d'automatisation",
 | 
			
		||||
        onAction: async () => {
 | 
			
		||||
          this.rollCompetence(compToUse, { tryTarget: false })
 | 
			
		||||
          this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Targets.selectOneToken(target => {
 | 
			
		||||
    Targets.selectOneTargetToken(target => {
 | 
			
		||||
      if (Targets.isTargetEntite(target)) {
 | 
			
		||||
        ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
 | 
			
		||||
        return
 | 
			
		||||
@@ -391,89 +413,74 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
      if (competence.isCompetencePossession()) {
 | 
			
		||||
        return RdDPossession.onAttaquePossession(target, this, competence);
 | 
			
		||||
      }
 | 
			
		||||
      RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
 | 
			
		||||
      RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getCompetenceArme(arme, competenceName) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return arme.name
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        switch (competenceName) {
 | 
			
		||||
          case 'competence': return arme.system.competence;
 | 
			
		||||
          case 'unemain': return RdDItemArme.competence1Mains(arme);
 | 
			
		||||
          case 'deuxmains': return RdDItemArme.competence2Mains(arme);
 | 
			
		||||
          case 'tir': return arme.system.tir;
 | 
			
		||||
          case 'lancer': return arme.system.lancer;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
    return RdDItemArme.getCompetenceArme(arme, competenceName)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierForceMin(item) {
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async resetItemUse() { }
 | 
			
		||||
  async incDecItemUse(itemId, inc = 1) { }
 | 
			
		||||
  getItemUse(itemId) { return 0; }
 | 
			
		||||
  verifierForceMin(item) { }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async encaisser() { await RdDEncaisser.encaisser(this) }
 | 
			
		||||
 | 
			
		||||
  async encaisserDommages(rollData, attacker = undefined, show = undefined) {
 | 
			
		||||
  async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
 | 
			
		||||
    if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const armure = await this.computeArmure(rollData);
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
 | 
			
		||||
      await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
 | 
			
		||||
    } 
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
 | 
			
		||||
      await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
 | 
			
		||||
      await this.$onEncaissement(jet, show, attacker);
 | 
			
		||||
      const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
 | 
			
		||||
      await this.$onEncaissement(jet, show, attackerToken, defenderToken)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
 | 
			
		||||
  async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
 | 
			
		||||
    if (!game.user.isGM) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'encaisserDommagesValidationGR',
 | 
			
		||||
        args: [rollData, armure, attackerId, show]
 | 
			
		||||
      });
 | 
			
		||||
        args: [rollData, armure, show, attackerToken, defenderToken]
 | 
			
		||||
      })
 | 
			
		||||
    } else {
 | 
			
		||||
      const attacker = game.actors.get(attackerId);
 | 
			
		||||
      DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
 | 
			
		||||
        jet => this.$onEncaissement(jet, show, attacker));
 | 
			
		||||
        jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $onEncaissement(jet, show, attacker) {
 | 
			
		||||
    await this.onAppliquerJetEncaissement(jet, attacker);
 | 
			
		||||
    await this.$afficherEncaissement(jet, show);
 | 
			
		||||
  async $onEncaissement(jet, show, attackerToken, defenderToken) {
 | 
			
		||||
    await this.onAppliquerJetEncaissement(jet, attackerToken);
 | 
			
		||||
    await this.$afficherEncaissement(jet, show, defenderToken);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) { }
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attackerToken) { }
 | 
			
		||||
 | 
			
		||||
  async $afficherEncaissement(encaissement, show) {
 | 
			
		||||
  async $afficherEncaissement(encaissement, show, defenderToken) {
 | 
			
		||||
    foundry.utils.mergeObject(encaissement, {
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
      alias: defenderToken?.name ?? this.name,
 | 
			
		||||
      hasPlayerOwner: this.hasPlayerOwner,
 | 
			
		||||
      show: show ?? {}
 | 
			
		||||
    });
 | 
			
		||||
    }, { overwrite: false });
 | 
			
		||||
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(this.name, {
 | 
			
		||||
      roll: encaissement.roll,
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
    });
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(
 | 
			
		||||
      {
 | 
			
		||||
        roll: encaissement.roll,
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
      },
 | 
			
		||||
      this
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
 | 
			
		||||
      encaissement = foundry.utils.duplicate(encaissement);
 | 
			
		||||
      encaissement.isGM = true;
 | 
			
		||||
      encaissement = foundry.utils.duplicate(encaissement)
 | 
			
		||||
      encaissement.isGM = true
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients("GM"),
 | 
			
		||||
        whisper: ChatUtility.getGMs(),
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -508,8 +515,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  isEntiteAccordee(attacker) { return true }
 | 
			
		||||
 | 
			
		||||
  async setEntiteReveAccordee(attacker) {
 | 
			
		||||
    ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
 | 
			
		||||
  async setEntiteReveAccordee(actor) {
 | 
			
		||||
    ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -39,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
 | 
			
		||||
        <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
 | 
			
		||||
    });
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,11 @@
 | 
			
		||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { RdDItemBlessure } from "../item/blessure.js";
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Classe de base pour les acteurs qui peuvent subir des blessures
 | 
			
		||||
@@ -50,9 +51,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
  isDead() { return this.system.sante.vie.value < -this.getSConst() }
 | 
			
		||||
 | 
			
		||||
  nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length }
 | 
			
		||||
  nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length }
 | 
			
		||||
  nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length }
 | 
			
		||||
  nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
 | 
			
		||||
  nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
 | 
			
		||||
  nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  computeResumeBlessure() {
 | 
			
		||||
@@ -88,9 +89,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) {
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attackerToken) {
 | 
			
		||||
    const santeOrig = foundry.utils.duplicate(this.system.sante);
 | 
			
		||||
    const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
 | 
			
		||||
    const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
 | 
			
		||||
    const perteVie = await this.santeIncDec("vie", -encaissement.vie);
 | 
			
		||||
    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
 | 
			
		||||
 | 
			
		||||
@@ -168,7 +169,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async ajouterBlessure(encaissement, attacker = undefined) {
 | 
			
		||||
  async ajouterBlessure(encaissement, attackerToken = undefined) {
 | 
			
		||||
    if (encaissement.gravite < 0) return;
 | 
			
		||||
    if (encaissement.gravite > 0) {
 | 
			
		||||
      while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
 | 
			
		||||
@@ -180,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const endActuelle = this.getEnduranceActuelle();
 | 
			
		||||
    const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
 | 
			
		||||
    const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
 | 
			
		||||
    if (blessure.isCritique()) {
 | 
			
		||||
      encaissement.endurance = endActuelle;
 | 
			
		||||
    }
 | 
			
		||||
@@ -196,20 +197,30 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
    return blessure;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessure({ gravite }) {
 | 
			
		||||
    const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
 | 
			
		||||
    if (toDelete) {
 | 
			
		||||
      await this.deleteEmbeddedDocuments('Item', [toDelete]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessures(filterToDelete) {
 | 
			
		||||
    const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
 | 
			
		||||
    const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
    await this.deleteEmbeddedDocuments('Item', toDelete);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  countBlessures(filter = it => !it.isContusion()) {
 | 
			
		||||
    return this.filterItems(filter, 'blessure').length
 | 
			
		||||
    return this.filterItems(filter, ITEM_TYPES.blessure).length
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async jetDeVie() {
 | 
			
		||||
    if (this.isDead()) {
 | 
			
		||||
      ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) });
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      })
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const jetDeVie = await RdDDice.roll("1d20");
 | 
			
		||||
@@ -236,7 +247,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
    else if (prochainJet > 0) {
 | 
			
		||||
      msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: msgText,
 | 
			
		||||
      whisper: ChatUtility.getOwners(this)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -262,11 +276,11 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
      ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await this.setEffect(STATUSES.StatusStunned, sonne);
 | 
			
		||||
    await this.setEffect(STATUSES.StatusStunned, sonne)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getSonne() {
 | 
			
		||||
    return this.getEffect(STATUSES.StatusStunned);
 | 
			
		||||
  isSonne() {
 | 
			
		||||
    return this.getEffect(STATUSES.StatusStunned)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEffectAllowed(effectId) { return true }
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@ import { Misc } from "../misc.js";
 | 
			
		||||
import { DialogSplitItem } from "../dialog-split-item.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { Monnaie } from "../item-monnaie.js";
 | 
			
		||||
import { RdDItem, TYPES } from "../item.js";
 | 
			
		||||
import { RdDItem, ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
@@ -20,7 +20,7 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
 | 
			
		||||
      vueDetaillee: false
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -38,8 +38,7 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
      description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
 | 
			
		||||
      notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
 | 
			
		||||
      effects: this.actor.effects,
 | 
			
		||||
      config: game.system.rdd.config
 | 
			
		||||
      effects: this.actor.effects
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
 | 
			
		||||
@@ -52,7 +51,7 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
 | 
			
		||||
    this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
 | 
			
		||||
    formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
 | 
			
		||||
    formData.competences.filter(it => it.type == TYPES.competencecreature)
 | 
			
		||||
    formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
 | 
			
		||||
      .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,9 @@
 | 
			
		||||
import { ChatVente } from "../achat-vente/chat-vente.js";
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { Monnaie } from "../item-monnaie.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDAudio } from "../rdd-audio.js";
 | 
			
		||||
import { RdDConfirm } from "../rdd-confirm.js";
 | 
			
		||||
@@ -31,10 +32,10 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
 | 
			
		||||
    Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
 | 
			
		||||
    Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
 | 
			
		||||
    Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
 | 
			
		||||
    Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
 | 
			
		||||
    Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
 | 
			
		||||
    Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
 | 
			
		||||
    Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
@@ -81,10 +82,6 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
  static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
 | 
			
		||||
 | 
			
		||||
  static getParentActor(document) {
 | 
			
		||||
    return document?.parent instanceof Actor ? document.parent : undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
 | 
			
		||||
   * compétences et monnaies.
 | 
			
		||||
@@ -124,6 +121,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
        return new ActorConstructor(docData, context);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    context.rdd = undefined
 | 
			
		||||
    super(docData, context);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -207,11 +205,8 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onPreUpdateItem(item, change, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onCreateItem(item, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onDeleteItem(item, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onUpdateActor(update, options, actorId) { }
 | 
			
		||||
 | 
			
		||||
  async onTimeChanging(oldTimestamp, newTimestamp) {
 | 
			
		||||
@@ -220,7 +215,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async creerObjetParMJ(object) {
 | 
			
		||||
    if (!Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (!Misc.isFirstConnectedGM()) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
@@ -234,11 +229,13 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async cleanupConteneurs() {
 | 
			
		||||
    let updates = this.itemTypes['conteneur']
 | 
			
		||||
      .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
 | 
			
		||||
      .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
 | 
			
		||||
    if (updates.length > 0) {
 | 
			
		||||
      await this.updateEmbeddedDocuments("Item", updates)
 | 
			
		||||
    if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) {
 | 
			
		||||
      let updates = this.itemTypes['conteneur']
 | 
			
		||||
        .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
 | 
			
		||||
        .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
 | 
			
		||||
      if (updates.length > 0) {
 | 
			
		||||
        await this.updateEmbeddedDocuments("Item", updates)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -270,6 +267,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    }
 | 
			
		||||
    let fortune = this.getFortune();
 | 
			
		||||
    console.log("payer", game.user.character, depense, fortune);
 | 
			
		||||
    // TODO: passer en handlebars
 | 
			
		||||
    let msg = "";
 | 
			
		||||
    if (fortune >= depense) {
 | 
			
		||||
      await Monnaie.optimiserFortune(this, fortune - depense);
 | 
			
		||||
@@ -279,11 +277,10 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: msg
 | 
			
		||||
    };
 | 
			
		||||
    ChatMessage.create(message);
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async depenserSols(sols) {
 | 
			
		||||
@@ -317,7 +314,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
      RdDAudio.PlayContextAudio("argent"); // Petit son
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -335,7 +332,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      ui.notifications.info("Inutile de se vendre à soi-même");
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (!Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (!Misc.isFirstConnectedGM()) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        actorId: achat.vendeurId ?? achat.acheteurId,
 | 
			
		||||
        method: 'achatVente',
 | 
			
		||||
@@ -360,12 +357,9 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await this.decrementerVente(vendeur, itemVendu, quantite, cout);
 | 
			
		||||
    if (acheteur) {
 | 
			
		||||
      await acheteur.depenserSols(cout);
 | 
			
		||||
      const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite);
 | 
			
		||||
      await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
 | 
			
		||||
    }
 | 
			
		||||
    await vendeur?.vendre(itemVendu, quantite, cout);
 | 
			
		||||
    await acheteur?.acheter(itemVendu, quantite, cout, achat)
 | 
			
		||||
 | 
			
		||||
    if (cout > 0) {
 | 
			
		||||
      RdDAudio.PlayContextAudio("argent");
 | 
			
		||||
    }
 | 
			
		||||
@@ -374,29 +368,31 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: achat.userId,
 | 
			
		||||
      speaker: { alias: (acheteur ?? vendeur).name },
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    if (!achat.vente.quantiteIllimite) {
 | 
			
		||||
      if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
 | 
			
		||||
      if (achat.vente.nbLots <= achat.choix.nombreLots) {
 | 
			
		||||
        ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
 | 
			
		||||
      }
 | 
			
		||||
      else if (achat.chatMessageIdVente) {
 | 
			
		||||
        achat.vente.properties = itemVendu.getProprietes();
 | 
			
		||||
        achat.vente.quantiteNbLots -= achat.choix.nombreLots;
 | 
			
		||||
        achat.vente.jsondata = JSON.stringify(achat.vente.item);
 | 
			
		||||
        const messageVente = game.messages.get(achat.chatMessageIdVente);
 | 
			
		||||
        messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
 | 
			
		||||
        messageVente.render(true);
 | 
			
		||||
        await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async decrementerVente(vendeur, itemVendu, quantite, cout) {
 | 
			
		||||
    if (vendeur) {
 | 
			
		||||
      await vendeur.ajouterSols(cout);
 | 
			
		||||
      await vendeur.decrementerQuantiteItem(itemVendu, quantite);
 | 
			
		||||
  async vendre(item, quantite, cout) {
 | 
			
		||||
    await this.ajouterSols(cout);
 | 
			
		||||
    await this.decrementerQuantiteItem(item, quantite);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async acheter(item, quantite, cout, achat) {
 | 
			
		||||
    await this.depenserSols(cout)
 | 
			
		||||
    const createdItemId = await this.creerQuantiteItem(item, quantite)
 | 
			
		||||
    if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
 | 
			
		||||
      achat.choix.doses = achat.choix.nombreLots;
 | 
			
		||||
      await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -409,31 +405,28 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    return disponible == undefined || disponible >= quantiteDemande;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async consommerNourritureAchetee(achat, vente, createdItemId) {
 | 
			
		||||
    if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
 | 
			
		||||
      achat.choix.doses = achat.choix.nombreLots;
 | 
			
		||||
      await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async consommerNourritureboisson(itemId, choix, userId) { }
 | 
			
		||||
 | 
			
		||||
  async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
 | 
			
		||||
    if (item.isService()) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const itemId = item.id;
 | 
			
		||||
    let resteQuantite = (item.system.quantite ?? 1) - quantite;
 | 
			
		||||
    if (resteQuantite <= 0) {
 | 
			
		||||
      if (options.supprimerSiZero) {
 | 
			
		||||
        await this.deleteEmbeddedDocuments("Item", [item.id]);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]);
 | 
			
		||||
        await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
 | 
			
		||||
      }
 | 
			
		||||
      if (resteQuantite < 0) {
 | 
			
		||||
        ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else if (resteQuantite > 0) {
 | 
			
		||||
      const realItem = this.getItem(item.id)
 | 
			
		||||
      realItem.update({ 'system.quantite': resteQuantite });
 | 
			
		||||
      await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -445,7 +438,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
        type: item.type,
 | 
			
		||||
        img: item.img,
 | 
			
		||||
        name: item.name,
 | 
			
		||||
        system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
 | 
			
		||||
        system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
 | 
			
		||||
      };
 | 
			
		||||
      const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
 | 
			
		||||
      const items = await this.createEmbeddedDocuments("Item", newItems);
 | 
			
		||||
@@ -546,7 +539,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    // Calculer le total actuel des contenus
 | 
			
		||||
    const encContenu = dest.getEncContenu();
 | 
			
		||||
    const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
 | 
			
		||||
    const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4)
 | 
			
		||||
    const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4)
 | 
			
		||||
 | 
			
		||||
    // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
 | 
			
		||||
    if (placeDisponible < 0) {
 | 
			
		||||
@@ -561,15 +554,15 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Ajoute un item dans un conteneur, sur la base de leurs ID */
 | 
			
		||||
  async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
 | 
			
		||||
    if (!conteneur) {
 | 
			
		||||
      // TODO: afficher
 | 
			
		||||
      item.estContenu = false;
 | 
			
		||||
    }
 | 
			
		||||
    else if (conteneur.isConteneur()) {
 | 
			
		||||
    if (conteneur?.isConteneur()) {
 | 
			
		||||
      item.estContenu = true;
 | 
			
		||||
      const nouveauContenu = [...conteneur.system.contenu, item.id];
 | 
			
		||||
      await conteneur.update({ 'system.contenu': nouveauContenu });
 | 
			
		||||
      onAjouterDansConteneur(item.id, conteneur.id);
 | 
			
		||||
      onAjouterDansConteneur(item.id, conteneur.id)
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      item.estContenu = false;
 | 
			
		||||
      await conteneur?.update({ 'system.-=contenu': undefined })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -587,8 +580,13 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
          if (item.estContenu) {
 | 
			
		||||
            item.estContenu = undefined;
 | 
			
		||||
          }
 | 
			
		||||
          if (item.type == 'conteneur' && item.system.contenu.length > 0) {
 | 
			
		||||
            corrections.push({ _id: item.id, 'system.contenu': [] });
 | 
			
		||||
          if (item.system.contenu != undefined) {
 | 
			
		||||
            if (item.type == 'conteneur') {
 | 
			
		||||
              corrections.push({ _id: item.id, 'system.contenu': [] });
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
              corrections.push({ _id: item.id, 'system.-=contenu': undefined });
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        if (corrections.length > 0) {
 | 
			
		||||
@@ -623,15 +621,21 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Supprime un item d'un conteneur, sur la base
 | 
			
		||||
   * de leurs ID */
 | 
			
		||||
  /**
 | 
			
		||||
   * Supprime un item d'un conteneur, sur la base de leurs ID
 | 
			
		||||
   */
 | 
			
		||||
  async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
 | 
			
		||||
    if (conteneur?.isConteneur()) {
 | 
			
		||||
      item.estContenu = false;
 | 
			
		||||
      const contenu = conteneur.system.contenu.filter(id => id != item.id);
 | 
			
		||||
      await conteneur.update({ 'system.contenu': contenu });
 | 
			
		||||
      onEnleverDeConteneur();
 | 
			
		||||
    if (conteneur) {
 | 
			
		||||
      if (conteneur.isConteneur()) {
 | 
			
		||||
        const contenu = conteneur.system.contenu.filter(id => id != item.id);
 | 
			
		||||
        await conteneur.update({ 'system.contenu': contenu });
 | 
			
		||||
        onEnleverDeConteneur();
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        await conteneur.update({ 'system.-=contenu': undefined })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    item.estContenu = false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -697,9 +701,28 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
  async actionPrincipale(item, onActionItem = async () => { }) {
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case TYPES.conteneur: return await item.sheet.render(true);
 | 
			
		||||
      case ITEM_TYPES.conteneur: return await item.sheet.render(true);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async resetItemUse() { }
 | 
			
		||||
  async incDecItemUse(itemId, inc = 1) { }
 | 
			
		||||
  getItemUse(itemId) { return 0; }
 | 
			
		||||
  async finDeRound(options = { terminer: false }) { }
 | 
			
		||||
  isActorCombat() { return false }
 | 
			
		||||
  getCaracInit(competence) { return 0 }
 | 
			
		||||
  listActionsCombat() { return [] }
 | 
			
		||||
  listActionsPossessions() {
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.possession]
 | 
			
		||||
      .map(p => {
 | 
			
		||||
        return {
 | 
			
		||||
          name: p.name,
 | 
			
		||||
          action: 'possession',
 | 
			
		||||
          system: {
 | 
			
		||||
            competence: p.name,
 | 
			
		||||
            possessionid: p.system.possessionid,
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
import { DialogItemAchat } from "../dialog-item-achat.js";
 | 
			
		||||
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
 | 
			
		||||
@@ -15,7 +15,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
 | 
			
		||||
      width: 600, height: 720,
 | 
			
		||||
      tabs: []
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
  get title() {
 | 
			
		||||
    if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
 | 
			
		||||
 
 | 
			
		||||
@@ -25,8 +25,7 @@ export class RdDCommerce extends RdDBaseActor {
 | 
			
		||||
    }
 | 
			
		||||
    await super.depenserSols(cout)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async consommerNourritureAchetee(achat, vente, createdItemId) {
 | 
			
		||||
  async consommerNourritureboisson(itemId, choix, userId) { 
 | 
			
		||||
    // ne pas consommer pour un commerce
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -12,7 +12,7 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
 | 
			
		||||
      width: 640, height: 720
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
import { ENTITE_INCARNE } from "../constants.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
 | 
			
		||||
 | 
			
		||||
@@ -12,7 +12,7 @@ export class RdDCreature extends RdDBaseActorSang {
 | 
			
		||||
  isCreature() { return true }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.type == TYPES.competencecreature || item.isInventaire();
 | 
			
		||||
    return item.type == ITEM_TYPES.competencecreature || item.isInventaire();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async remiseANeuf() {
 | 
			
		||||
@@ -33,27 +33,4 @@ export class RdDCreature extends RdDBaseActorSang {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntiteAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = this.system.sante.resonnance
 | 
			
		||||
      return (resonnance.actors.find(it => it == attacker.id))
 | 
			
		||||
    }
 | 
			
		||||
    return true
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setEntiteReveAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
 | 
			
		||||
      if (resonnance.actors.find(it => it == attacker.id)) {
 | 
			
		||||
        // déjà accordé
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
      await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] });
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      super.setEntiteReveAccordee(attacker)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
 | 
			
		||||
      width: 640, height: 720,
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
@@ -54,6 +54,12 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onDropActor(event, dragData) {
 | 
			
		||||
    const dropActor = fromUuidSync(dragData.uuid)
 | 
			
		||||
    await this.actor.setEntiteReveAccordee(dropActor)
 | 
			
		||||
    super._onDropActor(event, dragData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async deleteSubActeur(actorId) {
 | 
			
		||||
    let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
 | 
			
		||||
    await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
@@ -12,7 +12,7 @@ export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.type == TYPES.competencecreature
 | 
			
		||||
    return item.type == ITEM_TYPES.competencecreature
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntite(typeentite = []) {
 | 
			
		||||
@@ -29,7 +29,7 @@ export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
  getChance() { return this.getReve() }
 | 
			
		||||
 | 
			
		||||
  getDraconicOuPossession() {
 | 
			
		||||
    return this.itemTypes[TYPES.competencecreature]
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.competencecreature]
 | 
			
		||||
      .filter(it => it.system.categorie == 'possession')
 | 
			
		||||
      .sort(Misc.descending(it => it.system.niveau))
 | 
			
		||||
      .find(it => true);
 | 
			
		||||
@@ -67,14 +67,14 @@ export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
    if (this.isNonIncarnee()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    await RdDEncaisser.encaisser(this) 
 | 
			
		||||
    await RdDEncaisser.encaisser(this)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEffectAllowed(effectId) {
 | 
			
		||||
    return [STATUSES.StatusComma].includes(effectId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) {
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attackerToken) {
 | 
			
		||||
    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
 | 
			
		||||
    foundry.utils.mergeObject(encaissement, {
 | 
			
		||||
      resteEndurance: perteEndurance.newValue,
 | 
			
		||||
@@ -91,20 +91,16 @@ export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setEntiteReveAccordee(attacker) {
 | 
			
		||||
  async setEntiteReveAccordee(actor) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
 | 
			
		||||
      if (resonnance.actors.find(it => it == attacker.id)) {
 | 
			
		||||
      if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
 | 
			
		||||
        // déjà accordé
 | 
			
		||||
        return;
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      resonnance.actors.push(attacker.id);
 | 
			
		||||
      await this.update({ "system.sante.resonnance": resonnance });
 | 
			
		||||
      await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] })
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      super.setEntiteReveAccordee(attacker)
 | 
			
		||||
      super.setEntiteReveAccordee(actor)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,115 @@
 | 
			
		||||
import { RdDActorSheet } from "../../actor-sheet.js"
 | 
			
		||||
import { SYSTEM_RDD } from "../../constants.js";
 | 
			
		||||
import { Misc } from "../../misc.js";
 | 
			
		||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
 | 
			
		||||
import { ExportScriptarium } from "./export-scriptarium.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
 | 
			
		||||
 | 
			
		||||
export class RdDActorExportSheet extends RdDActorSheet {
 | 
			
		||||
  static async init() {
 | 
			
		||||
    await loadTemplates([
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
 | 
			
		||||
    ])
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
 | 
			
		||||
  }
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
 | 
			
		||||
      width: 550,
 | 
			
		||||
      showCompNiveauBase: false,
 | 
			
		||||
      vueArchetype: false,
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor, options) {
 | 
			
		||||
    super(actor, options)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData()
 | 
			
		||||
    // Add any structured, precomputed list of data
 | 
			
		||||
    formData.context = Mapping.prepareContext(this.actor)
 | 
			
		||||
    formData.export = this.getMappingValues(formData.context, this.actor)
 | 
			
		||||
    formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
 | 
			
		||||
    formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
 | 
			
		||||
    const legeres = this.actor.nbBlessuresLegeres()
 | 
			
		||||
    const graves = this.actor.nbBlessuresGraves()
 | 
			
		||||
    const critiques = this.actor.nbBlessuresCritiques()
 | 
			
		||||
    formData.etat = {
 | 
			
		||||
      surenc: this.actor.computeMalusSurEncombrement(),
 | 
			
		||||
      fatigue: {
 | 
			
		||||
        value: this.actor.getFatigueActuelle(),
 | 
			
		||||
        max: this.actor.getFatigueMax(),
 | 
			
		||||
        malus: this.actor.malusFatigue()
 | 
			
		||||
      },
 | 
			
		||||
      blessures: legeres + graves + critiques,
 | 
			
		||||
      blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
 | 
			
		||||
    }
 | 
			
		||||
    formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
 | 
			
		||||
    return formData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getMappingValues(context, actor) {
 | 
			
		||||
    return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
 | 
			
		||||
      colName: it.colName ?? it.column,
 | 
			
		||||
      column: it.column,
 | 
			
		||||
      rollClass: it.rollClass,
 | 
			
		||||
      value: String(it.getter(actor, context))
 | 
			
		||||
    }]))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCompetences(categories) {
 | 
			
		||||
    const competences = Mapping.getCompetencesCategorie(this.actor, categories)
 | 
			
		||||
    if (competences.length == 0) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
 | 
			
		||||
    const listByCategories = Object.values(byCategories)
 | 
			
		||||
      .map(it => it.competencesParNiveau)
 | 
			
		||||
      .map(byNiveau => {
 | 
			
		||||
        const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
 | 
			
		||||
        if (niveaux.length == 0) {
 | 
			
		||||
          return undefined
 | 
			
		||||
        }
 | 
			
		||||
        const listCategorieByNiveau = niveaux.map(niveau => {
 | 
			
		||||
          const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
 | 
			
		||||
          return { niveau, list }
 | 
			
		||||
        })
 | 
			
		||||
        return Misc.concat(listCategorieByNiveau)
 | 
			
		||||
      }).filter(it => it != undefined)
 | 
			
		||||
 | 
			
		||||
    return Misc.concat(listByCategories)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    this.html.find('.click-blessure-remove').click(async event =>
 | 
			
		||||
      await this.actor.supprimerBlessure({
 | 
			
		||||
        gravite: this.html.find(event.currentTarget).data('gravite')
 | 
			
		||||
      })
 | 
			
		||||
    )
 | 
			
		||||
    this.html.find('.click-blessure-add').click(async event =>
 | 
			
		||||
      await this.actor.ajouterBlessure({
 | 
			
		||||
        gravite: this.html.find(event.currentTarget).data('gravite')
 | 
			
		||||
        // event.currentTarget.attributes['data-gravite'].value
 | 
			
		||||
      })
 | 
			
		||||
    )
 | 
			
		||||
    this.html.find('.button-export').click(async event => {
 | 
			
		||||
      ExportScriptarium.INSTANCE.exportActors([this.actor],
 | 
			
		||||
        `${this.actor.uuid}-${this.actor.name}`
 | 
			
		||||
      )
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,78 @@
 | 
			
		||||
import { ACTOR_TYPES } from "../../item.js"
 | 
			
		||||
import { Misc } from "../../misc.js"
 | 
			
		||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
 | 
			
		||||
import { Mapping } from "./mapping.js"
 | 
			
		||||
 | 
			
		||||
const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">'
 | 
			
		||||
 | 
			
		||||
export class ExportScriptarium {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    ExportScriptarium.INSTANCE = new ExportScriptarium()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
 | 
			
		||||
    Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onActorDirectoryMenu(actorDirectory, menus) {
 | 
			
		||||
    menus.push({
 | 
			
		||||
      name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>',
 | 
			
		||||
      icon: IMG_SCRIPTARIUM,
 | 
			
		||||
      condition: (target) => game.user.isGM &&
 | 
			
		||||
        OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
 | 
			
		||||
        this.$getActors(actorDirectory, target).length > 0,
 | 
			
		||||
      callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getTargetName(actorDirectory, target) {
 | 
			
		||||
    const li = target.closest(".directory-item")
 | 
			
		||||
    const folderId = li.data("folderId")
 | 
			
		||||
    const actorId = li.data("documentId")
 | 
			
		||||
    return actorId
 | 
			
		||||
      ? game.actors.get(actorId).name
 | 
			
		||||
      : actorDirectory.folders.find(it => it.id == folderId).name
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getActors(actorDirectory, target) {
 | 
			
		||||
    const li = target.closest(".directory-item")
 | 
			
		||||
    const folderId = li.data("folderId")
 | 
			
		||||
    const actorId = li.data("documentId")
 | 
			
		||||
    const actors = actorId
 | 
			
		||||
      ? [game.actors.get(actorId)]
 | 
			
		||||
      : folderId
 | 
			
		||||
        ? actorDirectory.folders.find(it => it.id == folderId).contents
 | 
			
		||||
        : []
 | 
			
		||||
    return actors.filter(it => it.type == ACTOR_TYPES.personnage)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  exportActors(actors, targetName) {
 | 
			
		||||
    const eol = '\n\r'
 | 
			
		||||
    const header = Misc.join(this.getHeaderLine(), ';')
 | 
			
		||||
    const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
 | 
			
		||||
    const data = Misc.join([header, ...actorLines], eol)
 | 
			
		||||
    const filename = `scriptarium-${targetName?.slugify()}.csv`;
 | 
			
		||||
    saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getHeaderLine() {
 | 
			
		||||
    return Mapping.getColumns()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getActorLine(actor) {
 | 
			
		||||
    const values = Mapping.getValues(actor)
 | 
			
		||||
    return values
 | 
			
		||||
      .map(it => this.$escapeQuotes(it))
 | 
			
		||||
      .map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $escapeQuotes(it) {
 | 
			
		||||
    it = '' + it
 | 
			
		||||
    if (it.includes('"') || it.includes(';')) {
 | 
			
		||||
      return `"${it.replaceAll('"', '\\"')}"`
 | 
			
		||||
    }
 | 
			
		||||
    return it
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										384
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										384
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,384 @@
 | 
			
		||||
import { Grammar } from "../../grammar.js"
 | 
			
		||||
import { RdDItemArme } from "../../item-arme.js"
 | 
			
		||||
import { RdDItemCompetence } from "../../item-competence.js"
 | 
			
		||||
import { RdDItemSort } from "../../item-sort.js"
 | 
			
		||||
import { ITEM_TYPES } from "../../item.js"
 | 
			
		||||
import { Misc } from "../../misc.js"
 | 
			
		||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
 | 
			
		||||
import { RdDBonus } from "../../rdd-bonus.js"
 | 
			
		||||
import { TMRType } from "../../tmr-utility.js"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
export const CATEGORIES_COMPETENCES = [
 | 
			
		||||
  "generale",
 | 
			
		||||
  "particuliere",
 | 
			
		||||
  "specialisee",
 | 
			
		||||
  "connaissance",
 | 
			
		||||
]
 | 
			
		||||
export const CATEGORIES_DRACONIC = [
 | 
			
		||||
  "draconic",
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const CATEGORIES_COMBAT = [
 | 
			
		||||
  "melee",
 | 
			
		||||
  "tir",
 | 
			
		||||
  "lancer"
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const NIVEAU_BASE = {
 | 
			
		||||
  "generale": -4,
 | 
			
		||||
  "particuliere": -8,
 | 
			
		||||
  "specialisee": -11,
 | 
			
		||||
  "connaissance": -11,
 | 
			
		||||
  "draconic": -11,
 | 
			
		||||
  "melee": -6,
 | 
			
		||||
  "tir": -8,
 | 
			
		||||
  "lancer": -8,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class ColumnMappingFactory {
 | 
			
		||||
  static createMappingArme(part, i) {
 | 
			
		||||
    return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static createMappingSort(part, i) {
 | 
			
		||||
    return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const NB_ARMES = 10
 | 
			
		||||
const NB_SORTS = 20
 | 
			
		||||
const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
 | 
			
		||||
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
 | 
			
		||||
 | 
			
		||||
const MAPPING_BASE = [
 | 
			
		||||
  { column: "ID", colName: 'ID', getter: (actor, context) => actor.id },
 | 
			
		||||
  { column: "name", getter: (actor, context) => actor.name },
 | 
			
		||||
  { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
 | 
			
		||||
  { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
 | 
			
		||||
  { column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
 | 
			
		||||
  { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
 | 
			
		||||
  { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
 | 
			
		||||
  { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
 | 
			
		||||
  { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
 | 
			
		||||
  { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
 | 
			
		||||
  { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
 | 
			
		||||
  { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
 | 
			
		||||
  { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
 | 
			
		||||
  { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
 | 
			
		||||
  { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
 | 
			
		||||
  { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
 | 
			
		||||
  { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
 | 
			
		||||
  { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
 | 
			
		||||
  { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
 | 
			
		||||
  { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
 | 
			
		||||
  { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
 | 
			
		||||
  { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
 | 
			
		||||
  { column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
 | 
			
		||||
  { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
 | 
			
		||||
  { column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value },
 | 
			
		||||
  { column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
 | 
			
		||||
  { column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
 | 
			
		||||
  { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
 | 
			
		||||
  { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
 | 
			
		||||
  { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
 | 
			
		||||
  { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
 | 
			
		||||
  { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
 | 
			
		||||
  { column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
 | 
			
		||||
  { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
 | 
			
		||||
  { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
 | 
			
		||||
  { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
 | 
			
		||||
  { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
 | 
			
		||||
  .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
 | 
			
		||||
  .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
 | 
			
		||||
  .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i)))
 | 
			
		||||
const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
 | 
			
		||||
  .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
 | 
			
		||||
  .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
 | 
			
		||||
const MAPPING = MAPPING_BASE
 | 
			
		||||
  .concat(MAPPING_ARMES)
 | 
			
		||||
  .concat(MAPPING_SORTS)
 | 
			
		||||
 | 
			
		||||
export class Mapping {
 | 
			
		||||
 | 
			
		||||
  static getMapping() {
 | 
			
		||||
    return MAPPING
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getColumns() {
 | 
			
		||||
    return MAPPING.map(it => it.column)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getValues(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return MAPPING.map(it => it.getter(actor, context))
 | 
			
		||||
  }
 | 
			
		||||
  static getAsObject(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return Object.fromEntries(MAPPING.map(it => [it.column, {
 | 
			
		||||
      colName: it.colName ?? it.column,
 | 
			
		||||
      value: it.getter(actor, context)
 | 
			
		||||
    }]))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getValues(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return MAPPING.map(it => it.getter(actor, context))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareContext(actor) {
 | 
			
		||||
    return {
 | 
			
		||||
      armes: Mapping.prepareArmes(actor),
 | 
			
		||||
      armure: Mapping.prepareArmure(actor),
 | 
			
		||||
      esquive: Mapping.prepareEsquive(actor),
 | 
			
		||||
      sorts: Mapping.prepareSorts(actor)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareArmes(actor) {
 | 
			
		||||
    const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
 | 
			
		||||
    RdDItemArme.ajoutCorpsACorps(armes, actor)
 | 
			
		||||
    return armes.map(arme => [
 | 
			
		||||
      arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
 | 
			
		||||
      arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
 | 
			
		||||
      !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
 | 
			
		||||
      arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
 | 
			
		||||
      arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
 | 
			
		||||
      .filter(it => it != undefined))
 | 
			
		||||
      .reduce((a, b) => a.concat(b), [])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareArme(actor, arme, maniement) {
 | 
			
		||||
    const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
 | 
			
		||||
    const competence = actor.getCompetence(nameCompetenceArme)
 | 
			
		||||
    if (RdDItemCompetence.isNiveauBase(competence)) {
 | 
			
		||||
      return undefined
 | 
			
		||||
    }
 | 
			
		||||
    const categorie = Mapping.complementCategorie(arme, maniement)
 | 
			
		||||
    const dommages = Mapping.dommagesArme(actor, arme, maniement)
 | 
			
		||||
    return {
 | 
			
		||||
      name: arme.name + categorie,
 | 
			
		||||
      niveau: Misc.toSignedString(competence.system.niveau),
 | 
			
		||||
      init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
 | 
			
		||||
      dommages: dommages,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      arme: arme
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  static dommagesArme(actor, arme, maniement){
 | 
			
		||||
    const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
 | 
			
		||||
    const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
 | 
			
		||||
    switch(arme.system.mortalite) {
 | 
			
		||||
      case 'non-mortel': return `(${dommages})`
 | 
			
		||||
      case 'empoignade': return '-'
 | 
			
		||||
    }
 | 
			
		||||
    return dommages
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static complementCategorie(arme, maniement) {
 | 
			
		||||
    switch (maniement) {
 | 
			
		||||
      case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
 | 
			
		||||
      case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
 | 
			
		||||
      case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
 | 
			
		||||
      case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static calculBaseInit(actor, categorie) {
 | 
			
		||||
    const mapping = MAPPING_BASE.find(it => it.column == categorie)
 | 
			
		||||
    if (mapping) {
 | 
			
		||||
      switch (categorie) {
 | 
			
		||||
        case 'melee':
 | 
			
		||||
        case 'tir':
 | 
			
		||||
        case 'lancer':
 | 
			
		||||
          const caracteristique = Number(actor.system.carac[categorie].value)
 | 
			
		||||
          return Math.floor(caracteristique / 2)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareArmure(actor) {
 | 
			
		||||
    const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
 | 
			
		||||
    if (armures.length > 1) {
 | 
			
		||||
      console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`)
 | 
			
		||||
    }
 | 
			
		||||
    if (armures.length > 0) {
 | 
			
		||||
      const armure = armures[0]
 | 
			
		||||
      return {
 | 
			
		||||
        name: armure.name,
 | 
			
		||||
        protection: armure.system.protection,
 | 
			
		||||
        malus: armure.system.malus ?? 0
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return {
 | 
			
		||||
      name: '',
 | 
			
		||||
      protection: actor.system.attributs.protection.value,
 | 
			
		||||
      malus: 0
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareEsquive(actor) {
 | 
			
		||||
    const esquives = actor.getCompetences("Esquive")
 | 
			
		||||
    if (esquives.length > 0) {
 | 
			
		||||
      const esquive = esquives[0]
 | 
			
		||||
      return {
 | 
			
		||||
        name: esquive.name,
 | 
			
		||||
        niveau: esquive.system.niveau,
 | 
			
		||||
        competence: esquive
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareSorts(actor) {
 | 
			
		||||
    const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
 | 
			
		||||
      .map(it => RdDItemSort.getVoieCode(it))
 | 
			
		||||
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
 | 
			
		||||
      .sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareSort(sort, voies) {
 | 
			
		||||
    return {
 | 
			
		||||
      voie: RdDItemSort.getCodeDraconic(sort, voies),
 | 
			
		||||
      description: Mapping.descriptionSort(sort),
 | 
			
		||||
      bonus: Mapping.bonusCase(sort)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static descriptionSort(sort) {
 | 
			
		||||
    const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
 | 
			
		||||
    const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
 | 
			
		||||
    const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve)
 | 
			
		||||
    const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte)
 | 
			
		||||
    return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static addSpaceToNonNumeric(value) {
 | 
			
		||||
    return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static toVar(value) {
 | 
			
		||||
    return value.replace('variable', 'var')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static bonusCase(sort) {
 | 
			
		||||
    const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
 | 
			
		||||
    if (list.length > 0) {
 | 
			
		||||
      const bonus = list[0]
 | 
			
		||||
      return `+${bonus.bonus}% en ${bonus.case}`
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDescription(actor) {
 | 
			
		||||
    const sexe = actor.system.sexe
 | 
			
		||||
    const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
 | 
			
		||||
    const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
 | 
			
		||||
    const heure = actor.system.heure
 | 
			
		||||
    const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
 | 
			
		||||
    const age = actor.system.age ? `${actor.system.age} ans` : undefined
 | 
			
		||||
    const taille = actor.system.taille
 | 
			
		||||
    const poids = actor.system.poids
 | 
			
		||||
    const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
 | 
			
		||||
    const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
 | 
			
		||||
    const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
 | 
			
		||||
    const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
 | 
			
		||||
    return Misc.join(list.filter(it => it), ', ')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getArmure(actor, context) {
 | 
			
		||||
    return context.armure?.name ?? ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getProtectionArmure(actor, context) {
 | 
			
		||||
    const naturelle = Number(actor.system.attributs.protection.value)
 | 
			
		||||
    if (context?.armure?.protection == undefined) {
 | 
			
		||||
      return naturelle
 | 
			
		||||
    }
 | 
			
		||||
    if (Number.isNumeric(context?.armure?.protection)) {
 | 
			
		||||
      return Number(context?.armure?.protection ?? 0) + naturelle
 | 
			
		||||
    }
 | 
			
		||||
    return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getMalusArmure(actor, context) {
 | 
			
		||||
    return context?.armure?.malus ?? 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getEsquive(context) {
 | 
			
		||||
    if (context.esquive) {
 | 
			
		||||
      return Misc.toSignedString(context.esquive.niveau)
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
  static getEsquiveArmure(context) {
 | 
			
		||||
    if (context.esquive) {
 | 
			
		||||
      const niveau = context.esquive.niveau + context.armure.malus
 | 
			
		||||
      return Misc.toSignedString(niveau)
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCompetences(actor, categories) {
 | 
			
		||||
    const competences = Mapping.getCompetencesCategorie(actor, categories)
 | 
			
		||||
    if (competences.length == 0) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
 | 
			
		||||
    const txtByCategories = Object.values(byCategories)
 | 
			
		||||
      .map(it => it.competencesParNiveau)
 | 
			
		||||
      .map(byNiveau => {
 | 
			
		||||
        const niveaux = Object.keys(byNiveau)
 | 
			
		||||
          .map(it => Number(it)).sort(Misc.ascending())
 | 
			
		||||
        if (niveaux.length == 0) {
 | 
			
		||||
          return ''
 | 
			
		||||
        }
 | 
			
		||||
        const txtCategorieByNiveau = niveaux.map(niveau => {
 | 
			
		||||
          const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
 | 
			
		||||
          return names + ' ' + Misc.toSignedString(niveau)
 | 
			
		||||
        })
 | 
			
		||||
        const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
 | 
			
		||||
        return txtCategorie
 | 
			
		||||
      }).filter(it => it != '')
 | 
			
		||||
 | 
			
		||||
    return Misc.join(txtByCategories, ' / ')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static competencesByCategoriesByNiveau(competences, categories) {
 | 
			
		||||
    return categories.map(c => {
 | 
			
		||||
      return {
 | 
			
		||||
        categorie: c,
 | 
			
		||||
        competencesParNiveau: Misc.classify(
 | 
			
		||||
          competences.filter(comp => comp.system.categorie == c),
 | 
			
		||||
          comp => comp.system.niveau)
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getArme(actor, context, part, numero) {
 | 
			
		||||
    if (numero < context.armes.length) {
 | 
			
		||||
      return context.armes[numero][part] ?? ''
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCompetencesCategorie(actor, categories) {
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.competence]
 | 
			
		||||
      .filter(it => categories.includes(it.system.categorie))
 | 
			
		||||
      .filter(it => !RdDItemCompetence.isNiveauBase(it))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getSort(actor, context, part, numero) {
 | 
			
		||||
    if (numero < context.sorts.length) {
 | 
			
		||||
      return context.sorts[numero][part]
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,188 @@
 | 
			
		||||
import { SHOW_DICE } from "../../constants.js";
 | 
			
		||||
import { Misc } from "../../misc.js";
 | 
			
		||||
import { RdDCarac } from "../../rdd-carac.js";
 | 
			
		||||
import { RdDDice } from "../../rdd-dice.js";
 | 
			
		||||
import { RdDNameGen } from "../../rdd-namegen.js";
 | 
			
		||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
 | 
			
		||||
 | 
			
		||||
const PATHS = [
 | 
			
		||||
  'name',
 | 
			
		||||
  'system.sexe',
 | 
			
		||||
  'system.age',
 | 
			
		||||
  'system.taille',
 | 
			
		||||
  'system.poids',
 | 
			
		||||
  'system.main',
 | 
			
		||||
  'system.heure',
 | 
			
		||||
  'system.cheveux',
 | 
			
		||||
  'system.yeux'
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const RANDOM_VALUES = {
 | 
			
		||||
  'system.sexe': { 'masculin': 1, 'féminin': 1 },
 | 
			
		||||
  'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
 | 
			
		||||
  'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
 | 
			
		||||
  'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class AppPersonnageAleatoire extends FormApplication {
 | 
			
		||||
  static preloadHandlebars() {
 | 
			
		||||
    loadTemplates([
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
 | 
			
		||||
    ])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
 | 
			
		||||
      title: "Génération aléatoire",
 | 
			
		||||
      width: 'fit-content',
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      classes: ['app-personnage-aleatoire'],
 | 
			
		||||
      popOut: true,
 | 
			
		||||
      resizable: true
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor) {
 | 
			
		||||
    super({})
 | 
			
		||||
    this.actor = actor
 | 
			
		||||
    this.current = foundry.utils.duplicate(actor)
 | 
			
		||||
    this.checked = {
 | 
			
		||||
      'name': false,
 | 
			
		||||
      'system.sexe': true,
 | 
			
		||||
      'system.age': true,
 | 
			
		||||
      'system.taille': true,
 | 
			
		||||
      'system.poids': true,
 | 
			
		||||
      'system.main': true,
 | 
			
		||||
      'system.heure': true,
 | 
			
		||||
      'system.cheveux': true,
 | 
			
		||||
      'system.yeux': true
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData(options) {
 | 
			
		||||
    return foundry.utils.mergeObject(await super.getData(options), {
 | 
			
		||||
      actor: this.actor,
 | 
			
		||||
      current: this.current,
 | 
			
		||||
      checked: this.checked,
 | 
			
		||||
      options: { isGM: game.user.isGM }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html)
 | 
			
		||||
    this.html = html
 | 
			
		||||
    this.html.find("button.button-cancel").click(async event => await this.close())
 | 
			
		||||
    this.html.find("button.button-apply").click(async event => await this.onApply())
 | 
			
		||||
    this.html.find("input.current-value").change(async event => await this.onChange(event))
 | 
			
		||||
    this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
 | 
			
		||||
    this.html.find("a.random").click(async event => await this.onRandom(event))
 | 
			
		||||
    this.html.find("a.reset").click(async event => await this.onReset(event))
 | 
			
		||||
    this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
 | 
			
		||||
    this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
 | 
			
		||||
  }
 | 
			
		||||
  async _updateObject(event, formData) { }
 | 
			
		||||
 | 
			
		||||
  async onApply() {
 | 
			
		||||
    const updates = Object.fromEntries(
 | 
			
		||||
      PATHS.filter(path => game.user.isGM || path != 'name')
 | 
			
		||||
        .map(path => [path, this.current[path]])
 | 
			
		||||
    )
 | 
			
		||||
    await this.actor.update(updates)
 | 
			
		||||
    await this.close()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getPath(selector) {
 | 
			
		||||
    const fields = this.html.find(selector).parents("div.random-field:first")
 | 
			
		||||
    return fields[0].attributes['data-path'].value
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onChange(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.current[path] = event.currentTarget.value
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onRandom(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    await this.setRandom(path);
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onReset(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.current[path] = this.actor[path]
 | 
			
		||||
    await this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onCheckForRandom(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.checked[path] = event.currentTarget.checked
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onRandomizeSelected() {
 | 
			
		||||
    const paths = this.html.find("input.check-for-random:checked")
 | 
			
		||||
      .parents("div.random-field")
 | 
			
		||||
      .toArray()
 | 
			
		||||
      .map(it => it.attributes['data-path'].value)
 | 
			
		||||
    await Promise.all(paths.map(path => this.setRandom(path)))
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setRandom(path) {
 | 
			
		||||
    this.current[path] = await this.random(path);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async random(path) {
 | 
			
		||||
    switch (path) {
 | 
			
		||||
      case 'name':
 | 
			
		||||
        return await RdDNameGen.generate()
 | 
			
		||||
      case 'system.sexe':
 | 
			
		||||
      case 'system.main':
 | 
			
		||||
      case 'system.cheveux':
 | 
			
		||||
      case 'system.yeux':
 | 
			
		||||
        return await this.randomFromMap(RANDOM_VALUES[path])
 | 
			
		||||
      case 'system.poids':
 | 
			
		||||
        return await this.randomPoids()
 | 
			
		||||
      case 'system.taille':
 | 
			
		||||
        return await this.randomTaille()
 | 
			
		||||
      case 'system.age':
 | 
			
		||||
        return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
 | 
			
		||||
      case 'system.heure':
 | 
			
		||||
        return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
 | 
			
		||||
    }
 | 
			
		||||
    return 'unknown'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomFromMap(valuesMap) {
 | 
			
		||||
    const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
 | 
			
		||||
    const total = await RdDDice.rollTotal(`1d${max}`)
 | 
			
		||||
    let sum = 0
 | 
			
		||||
    for (let entry of Object.entries(valuesMap)) {
 | 
			
		||||
      sum = sum + entry[1]
 | 
			
		||||
      if (sum >= total) {
 | 
			
		||||
        return entry[0]
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return Object.keys(valuesMap)[0]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomPoids() {
 | 
			
		||||
    const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
 | 
			
		||||
    const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
 | 
			
		||||
    const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
 | 
			
		||||
    return total + ' kg'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomTaille() {
 | 
			
		||||
    const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
 | 
			
		||||
    const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
 | 
			
		||||
    const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
 | 
			
		||||
    const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
 | 
			
		||||
    const cm = total % 100
 | 
			
		||||
    const m = (total - cm) / 100
 | 
			
		||||
    return `${m}m${cm}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -9,7 +9,7 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
 | 
			
		||||
      width: 640, height: 720,
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										433
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										433
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,433 @@
 | 
			
		||||
/************************************************************************************/
 | 
			
		||||
import "./xregexp-all.js";
 | 
			
		||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
 | 
			
		||||
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
 | 
			
		||||
 | 
			
		||||
/************************************************************************************/
 | 
			
		||||
// Some internal test strings
 | 
			
		||||
let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du
 | 
			
		||||
Roseau, 40 ans, 1m78, 65 kg, Beauté 13.
 | 
			
		||||
TAILLE
 | 
			
		||||
 10
 | 
			
		||||
 Mêlée
 | 
			
		||||
 14
 | 
			
		||||
APPARENCE
 | 
			
		||||
 13
 | 
			
		||||
 Tir
 | 
			
		||||
 11
 | 
			
		||||
CONSTITUTION
 | 
			
		||||
 12
 | 
			
		||||
 Lancer
 | 
			
		||||
 11
 | 
			
		||||
FORCE
 | 
			
		||||
 12
 | 
			
		||||
 Dérobée
 | 
			
		||||
 13
 | 
			
		||||
AGILITÉ
 | 
			
		||||
 16
 | 
			
		||||
 Vie
 | 
			
		||||
 11
 | 
			
		||||
DEXTÉRITÉ
 | 
			
		||||
 13
 | 
			
		||||
 Endurance
 | 
			
		||||
 25
 | 
			
		||||
VUE
 | 
			
		||||
 10
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
OUÏE
 | 
			
		||||
 11
 | 
			
		||||
 Protection
 | 
			
		||||
 2 ou 4
 | 
			
		||||
ODO-GOÛT
 | 
			
		||||
 9
 | 
			
		||||
 cuir souple
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 14
 | 
			
		||||
 ou cuir / métal
 | 
			
		||||
INTELLECT
 | 
			
		||||
 9
 | 
			
		||||
EMPATHIE
 | 
			
		||||
 11
 | 
			
		||||
RÊVE
 | 
			
		||||
 13
 | 
			
		||||
CHANCE
 | 
			
		||||
 10
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
Épée dragonne
 | 
			
		||||
 +5
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
Hache de bataille
 | 
			
		||||
 +6
 | 
			
		||||
 13
 | 
			
		||||
 +3
 | 
			
		||||
Bouclier moyen
 | 
			
		||||
 +5
 | 
			
		||||
Dague mêlée
 | 
			
		||||
 +4
 | 
			
		||||
 11
 | 
			
		||||
 +1
 | 
			
		||||
Corps à corps
 | 
			
		||||
 +4
 | 
			
		||||
 11
 | 
			
		||||
 (0)
 | 
			
		||||
Esquive
 | 
			
		||||
 +8
 | 
			
		||||
Escalade +4 / Saut +5 / Commerce +3 / Équitation
 | 
			
		||||
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
 | 
			
		||||
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
 | 
			
		||||
Légendes -1 / Écriture -4 
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
let statBlock02 = `/HVJDUGHV
 | 
			
		||||
TAILLE
 | 
			
		||||
 11
 | 
			
		||||
 Mêlée
 | 
			
		||||
 12
 | 
			
		||||
CONSTITUTION
 | 
			
		||||
 11
 | 
			
		||||
 Tir
 | 
			
		||||
 11
 | 
			
		||||
FORCE
 | 
			
		||||
 12
 | 
			
		||||
 Lancer
 | 
			
		||||
 11
 | 
			
		||||
AGILITÉ
 | 
			
		||||
 12
 | 
			
		||||
 Dérobée
 | 
			
		||||
 11
 | 
			
		||||
DEXTERITÉ
 | 
			
		||||
 11
 | 
			
		||||
 Vie
 | 
			
		||||
 11
 | 
			
		||||
VUE
 | 
			
		||||
 11
 | 
			
		||||
 Endurance
 | 
			
		||||
 22
 | 
			
		||||
OUÏE
 | 
			
		||||
 11
 | 
			
		||||
 Vitesse
 | 
			
		||||
 12
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 10
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
Protection
 | 
			
		||||
 4
 | 
			
		||||
cuir / métal
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
Hache de bataille
 | 
			
		||||
 +4
 | 
			
		||||
 10
 | 
			
		||||
 +3
 | 
			
		||||
Bouclier moyen
 | 
			
		||||
 +4
 | 
			
		||||
Dague mêlée
 | 
			
		||||
 +3
 | 
			
		||||
 9
 | 
			
		||||
 +1
 | 
			
		||||
Arc
 | 
			
		||||
 +5
 | 
			
		||||
 10
 | 
			
		||||
 +2
 | 
			
		||||
Corps à corps
 | 
			
		||||
 +3
 | 
			
		||||
 9
 | 
			
		||||
 (0)
 | 
			
		||||
Esquive avec armure
 | 
			
		||||
 +2
 | 
			
		||||
Course +1/ Vigilance +4
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ
 | 
			
		||||
 chaque gardien des rêves.
 | 
			
		||||
TAILLE
 | 
			
		||||
 8
 | 
			
		||||
 Vie
 | 
			
		||||
 10
 | 
			
		||||
CONSTITUTION FORCE
 | 
			
		||||
 12
 | 
			
		||||
 11
 | 
			
		||||
 Endurance
 | 
			
		||||
 Vitesse
 | 
			
		||||
 12/38
 | 
			
		||||
 21
 | 
			
		||||
 /HVFKLHQV]RPELV
 | 
			
		||||
PERCEPTION 13
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 10
 | 
			
		||||
 Protection
 | 
			
		||||
 0
 | 
			
		||||
 Les « monstres » apparaîtront un soir, durant
 | 
			
		||||
RÊVE
 | 
			
		||||
 10
 | 
			
		||||
 l’heure du Serpent, et attaqueront les voya-
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
 geurs à leur campement. Si ces derniers ne
 | 
			
		||||
Morsure
 | 
			
		||||
 13
 | 
			
		||||
 +4
 | 
			
		||||
 10
 | 
			
		||||
 +1
 | 
			
		||||
 campent pas, ils apparaîtront tout de même à
 | 
			
		||||
Esquive
 | 
			
		||||
 11
 | 
			
		||||
 +3
 | 
			
		||||
 l’heure du Serpent. Le feu ne les effraie pas. Ils
 | 
			
		||||
Course, Saut
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
 ne sont pas très rapides, mais en revanche, très
 | 
			
		||||
Discrétion
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
 silencieux : ils n’aboient pas. Les voyageurs
 | 
			
		||||
Vigilance
 | 
			
		||||
 13
 | 
			
		||||
 +3
 | 
			
		||||
 `
 | 
			
		||||
// Skill parser depending on the type of actor
 | 
			
		||||
const compParser = { personnage: "\\s+(?<value>[\\+\\-]?\\d+)", creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?" };
 | 
			
		||||
 | 
			
		||||
// Main class for parsing a stat block
 | 
			
		||||
export class RdDStatBlockParser {
 | 
			
		||||
  
 | 
			
		||||
  static openInputDialog() {
 | 
			
		||||
    let dialog = new Dialog({
 | 
			
		||||
      title: "Import de stats de PNJ/Créatures",
 | 
			
		||||
      content: `
 | 
			
		||||
        <div>
 | 
			
		||||
          <p>Coller le texte de la stat ici</p>
 | 
			
		||||
          <textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
 | 
			
		||||
        </div>
 | 
			
		||||
      `,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        ok: {
 | 
			
		||||
          label: "OK",
 | 
			
		||||
          callback: async (html) => {
 | 
			
		||||
            let statBlock = html.find("#statBlock")[0].value;
 | 
			
		||||
            await RdDStatBlockParser.parseStatBlock(statBlock);
 | 
			
		||||
            dialog.close();
 | 
			
		||||
          }
 | 
			
		||||
        },
 | 
			
		||||
        cancel: {
 | 
			
		||||
          label: "Cancel"
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static fixWeirdPDF(statString) {
 | 
			
		||||
    // Split the statString into lines
 | 
			
		||||
    let lines = statString.split("\n");
 | 
			
		||||
    let newLines = [];
 | 
			
		||||
    let index = 0;
 | 
			
		||||
    let nextType = "string";
 | 
			
		||||
    // Loop through each line
 | 
			
		||||
    for (let i = 0; i < lines.length; i++) {
 | 
			
		||||
      // remove trailing spaces
 | 
			
		||||
      lines[i] = lines[i].trim();
 | 
			
		||||
      // Is it text ?      
 | 
			
		||||
      if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
 | 
			
		||||
        if ( nextType == "string" ) { 
 | 
			
		||||
          newLines[index] = lines[i];
 | 
			
		||||
          nextType = "number";  
 | 
			
		||||
        } else {
 | 
			
		||||
          console.log("Wrong sequence string detected...", lines[i], nextType);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      // Is it a number ?
 | 
			
		||||
      if (lines[i].match(/^[\d\s]+/)) {
 | 
			
		||||
        if ( nextType == "number" ) {
 | 
			
		||||
          newLines[index] = newLines[index] + lines[i];
 | 
			
		||||
          nextType = "string";
 | 
			
		||||
          index++;
 | 
			
		||||
        } else {
 | 
			
		||||
          console.log("Wrong sequence number detected...", lines[i], nextType);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
  }  
 | 
			
		||||
  
 | 
			
		||||
  static async parseStatBlock(statString, type = "npc") {
 | 
			
		||||
 | 
			
		||||
    //statString = statBlock03;
 | 
			
		||||
    if (!statString) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Special function to fix strange/weird copy/paste from PDF readers
 | 
			
		||||
    // Unused up to now : this.fixWeirdPDF(statString);
 | 
			
		||||
 | 
			
		||||
    // Replace all endline by space in the statString
 | 
			
		||||
    statString = statString.replace(/\n/g, " ");
 | 
			
		||||
    // Remove all multiple spaces
 | 
			
		||||
    statString = statString.replace(/\s{2,}/g, " ");
 | 
			
		||||
    // Remove all leading and trailing spaces
 | 
			
		||||
    statString = statString.trim();
 | 
			
		||||
 | 
			
		||||
    let actorType = "personnage";
 | 
			
		||||
    let perception = XRegExp.exec(statString.toLowerCase(), XRegExp("perception\\s+(?<value>\\d+)", 'gi'));
 | 
			
		||||
    if (perception?.value ) { 
 | 
			
		||||
      actorType = "creature";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Now start carac 
 | 
			
		||||
    let actorData = foundry.utils.deepClone(game.model.Actor[actorType]); 
 | 
			
		||||
    for (let key in game.model.Actor.personnage.carac) {
 | 
			
		||||
      let caracDef = game.model.Actor.personnage.carac[key];
 | 
			
		||||
      // Parse the stat string for each caracteristic
 | 
			
		||||
      let carac = XRegExp.exec(statString.toLowerCase(), XRegExp(caracDef.label.toLowerCase()+"\\s+(?<value>\\d+)", 'gi'));
 | 
			
		||||
      if (carac?.value) {
 | 
			
		||||
        actorData.carac[key].value = Number(carac.value);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // If creature we need to setup additionnal fields 
 | 
			
		||||
    if (actorType == "creature") {
 | 
			
		||||
      let plusDom  = XRegExp.exec(statString.toLowerCase(), XRegExp("\\+dom\\s+(?<value>\\+\\d+)", 'gi'));
 | 
			
		||||
      if (plusDom?.values) {
 | 
			
		||||
        actorData.attributs.plusdom.value = Number(plusDom.value);
 | 
			
		||||
      }
 | 
			
		||||
      let protection  = XRegExp.exec(statString.toLowerCase(), XRegExp("protection\\s+(?<value>\\d+)", 'gi'));
 | 
			
		||||
      if (protection?.value) {
 | 
			
		||||
        actorData.attributs.protection.value = Number(protection.value);
 | 
			
		||||
      }
 | 
			
		||||
      let endurance = XRegExp.exec(statString.toLowerCase(), XRegExp("endurance\\s+(?<value>\\d+)", 'gi'));
 | 
			
		||||
      if (endurance?.value) {
 | 
			
		||||
        actorData.sante.endurance.value = Number(endurance.value);
 | 
			
		||||
        actorData.sante.endurance.max = Number(endurance.value);
 | 
			
		||||
      }
 | 
			
		||||
      let vie = XRegExp.exec(statString.toLowerCase(), XRegExp("vie\\s+(?<value>\\d+)", 'gi'));
 | 
			
		||||
      if (vie.value) {
 | 
			
		||||
        actorData.sante.vie.value = Number(vie.value);
 | 
			
		||||
        actorData.sante.vie.max = Number(vie.value);
 | 
			
		||||
      }
 | 
			
		||||
      let vitesse = XRegExp.exec(statString.toLowerCase(), XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'gi'));
 | 
			
		||||
      if (vitesse?.value) {
 | 
			
		||||
        actorData.attributs.vitesse.value = vitesse.value;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let items = [];
 | 
			
		||||
    // Get skills from compendium 
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences(actorType);
 | 
			
		||||
    //console.log("Competences : ", competences);
 | 
			
		||||
    let allComp = competences.map(i => i.toObject())
 | 
			
		||||
    for (let comp of allComp) {
 | 
			
		||||
      let skill = XRegExp.exec(statString.toLowerCase(), XRegExp(comp.name.toLowerCase()+compParser[actorType], 'gi'));
 | 
			
		||||
      if (skill) {
 | 
			
		||||
        comp.system.niveau = Number(skill.value);
 | 
			
		||||
        if (actorType == "creature") {
 | 
			
		||||
          comp.system.carac_value = Number(skill.carac);
 | 
			
		||||
          if (skill.init) {
 | 
			
		||||
            comp.system.dommages = Number(skill.dommages);
 | 
			
		||||
            comp.system.iscombat = true;
 | 
			
		||||
          }
 | 
			
		||||
          items.push(comp); // Only selective push
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      if (actorType == "personnage") {
 | 
			
		||||
        items.push(comp); // Always push
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Now process weapons
 | 
			
		||||
    const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
 | 
			
		||||
    //console.log("Equipement : ", equipment);
 | 
			
		||||
    for (let w of weapons) {
 | 
			
		||||
      
 | 
			
		||||
      let weapon = XRegExp.exec(statString.toLowerCase(), XRegExp(w.name.toLowerCase()+"\\s+(?<value>\\+\\d+)", 'gi'));
 | 
			
		||||
      if (weapon) {
 | 
			
		||||
        w.system.equipe = true
 | 
			
		||||
        items.push(w.toObject());
 | 
			
		||||
        // now process the skill
 | 
			
		||||
        if ( w.system?.competence != "") {
 | 
			
		||||
          let wComp = items.find(i => i.name.toLowerCase() == w.system.competence.toLowerCase());  
 | 
			
		||||
          if (wComp) {
 | 
			
		||||
            wComp.system.niveau = Number(weapon.value);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        if ( w.system?.tir != "") {
 | 
			
		||||
          let wComp = items.find(i => i.name.toLowerCase() == w.system.tir.toLowerCase());  
 | 
			
		||||
          if (wComp) {
 | 
			
		||||
            wComp.system.niveau = Number(weapon.value);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        if ( w.system?.lancer != "") {
 | 
			
		||||
          let wComp = items.find(i => i.name.toLowerCase() == w.system.lancer.toLowerCase());  
 | 
			
		||||
          if (wComp) {
 | 
			
		||||
            wComp.system.niveau = Number(weapon.value);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Now process armors
 | 
			
		||||
    const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
 | 
			
		||||
    for (let a of armors) {    
 | 
			
		||||
      let armor = XRegExp.exec(statString.toLowerCase(), XRegExp(a.name.toLowerCase(), 'gi'));
 | 
			
		||||
      if (armor) {
 | 
			
		||||
        a.system.equipe = true
 | 
			
		||||
        items.push(a.toObject());
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Get hour name : heure du XXXXX
 | 
			
		||||
    let heure = XRegExp.exec(statString.toLowerCase(), XRegExp("heure du\\s+(?<value>\\w+)", 'gi'));
 | 
			
		||||
    if (heure?.value) {
 | 
			
		||||
      actorData.heure = heure.value;  
 | 
			
		||||
    }
 | 
			
		||||
    // Get age
 | 
			
		||||
    let age = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) ans", 'gi'));
 | 
			
		||||
    if (age?.value) {
 | 
			
		||||
      actorData.age = Number(age.value);  
 | 
			
		||||
    }
 | 
			
		||||
    // Get height
 | 
			
		||||
    let taille = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+)m\\d+", 'gi'));
 | 
			
		||||
    if (taille?.value) {
 | 
			
		||||
      actorData.taille = taille.value;  
 | 
			
		||||
    }
 | 
			
		||||
    // Get weight
 | 
			
		||||
    let poids = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) kg", 'gi'));
 | 
			
		||||
    if (poids?.value) {
 | 
			
		||||
      actorData.poids = poids.value;  
 | 
			
		||||
    }
 | 
			
		||||
    // Get beauty
 | 
			
		||||
    let beaute = XRegExp.exec(statString.toLowerCase(), XRegExp("beauté\\s+(?<value>\\d+)", 'gi'));
 | 
			
		||||
    if (beaute?.value) {
 | 
			
		||||
      actorData.beaute = Number(beaute.value);  
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Name is all string before ', né'
 | 
			
		||||
    let name
 | 
			
		||||
    if (actorType == "personnage") {
 | 
			
		||||
      name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>[\\w\\s\\d]+),", 'gi'));
 | 
			
		||||
      if (!name?.value) {
 | 
			
		||||
        name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
 | 
			
		||||
      }
 | 
			
		||||
      name = name?.value || "Importé";
 | 
			
		||||
    }
 | 
			
		||||
    if (actorType == "creature") {
 | 
			
		||||
      name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
 | 
			
		||||
      name = name?.value || "Importé";
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    let newActor = RdDBaseActorReve.create({name: name || "Importé", type:actorType, system: actorData, items: items});
 | 
			
		||||
 | 
			
		||||
    // DUmp....
 | 
			
		||||
    console.log(actorData);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -8,15 +8,20 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
 */
 | 
			
		||||
export class ChatUtility {
 | 
			
		||||
 | 
			
		||||
  static async init() {
 | 
			
		||||
    Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
 | 
			
		||||
    Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
 | 
			
		||||
      case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
 | 
			
		||||
      case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data)
 | 
			
		||||
      case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data)
 | 
			
		||||
      case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static notifyUser(userId, level = 'info', message) {
 | 
			
		||||
    const socketData = {
 | 
			
		||||
@@ -44,7 +49,7 @@ export class ChatUtility {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onRemoveMessages(socketData) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      if (socketData.part) {
 | 
			
		||||
        const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
 | 
			
		||||
        toDelete.forEach(it => it.delete());
 | 
			
		||||
@@ -58,7 +63,7 @@ export class ChatUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  static removeMessages(socketData) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      ChatUtility.onRemoveMessages(socketData);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
@@ -78,85 +83,101 @@ export class ChatUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async createChatWithRollMode(name, chatOptions) {
 | 
			
		||||
    let rollMode = game.settings.get("core", "rollMode")
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
  static async createChatWithRollMode(messageData, actor = undefined) {
 | 
			
		||||
    switch (game.settings.get("core", "rollMode")) {
 | 
			
		||||
      case "blindroll": // GM only
 | 
			
		||||
        if (!game.user.isGM) {
 | 
			
		||||
          ChatUtility.blindMessageToGM(chatOptions);
 | 
			
		||||
 | 
			
		||||
          chatOptions.whisper = [game.user.id];
 | 
			
		||||
          chatOptions.content = "Message envoyé en aveugle au Gardien";
 | 
			
		||||
          ChatUtility.blindMessageToGM(messageData)
 | 
			
		||||
          messageData.whisper = [game.user];
 | 
			
		||||
          messageData.content = "Message envoyé en aveugle au Gardien"
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
          messageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
      default:
 | 
			
		||||
        chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
 | 
			
		||||
        break;
 | 
			
		||||
        break
 | 
			
		||||
      case "gmroll":
 | 
			
		||||
        messageData.whisper = ChatUtility.getOwners(actor)
 | 
			
		||||
        break
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        messageData.whisper = [game.user]
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
    chatOptions.alias = chatOptions.alias || name;
 | 
			
		||||
    return await ChatMessage.create(chatOptions);
 | 
			
		||||
    messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
 | 
			
		||||
    return await ChatMessage.create(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getOwners(document) {
 | 
			
		||||
    return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getUserAndGMs() {
 | 
			
		||||
    return [game.user, ...ChatUtility.getGMs()]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static prepareChatMessage(rollMode, name) {
 | 
			
		||||
    return {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipients(rollMode, name)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipients(rollMode, name) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": return ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
      case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
 | 
			
		||||
      case "selfroll": return [game.user.id];
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipientsAndGMs(...names) {
 | 
			
		||||
    let recipients = [...ChatMessage.getWhisperRecipients('GM')]
 | 
			
		||||
    names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
 | 
			
		||||
    return recipients
 | 
			
		||||
  static getMultipleActorsOwners(...actors) {
 | 
			
		||||
    return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it)))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getUsers(filter) {
 | 
			
		||||
    return game.users.filter(filter).map(user => user.id);
 | 
			
		||||
    return game.users.filter(filter)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getGMs() {
 | 
			
		||||
    return game.users.filter(user => user.isGM)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll":
 | 
			
		||||
        chatMessageData.blind = true
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        break
 | 
			
		||||
      case "gmroll":
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
      case "roll":
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getUsers(user => user.active)
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        chatMessageData.whisper = [game.user]
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
    return chatMessageData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static blindMessageToGM(chatOptions) {
 | 
			
		||||
    let chatGM = foundry.utils.duplicate(chatOptions);
 | 
			
		||||
    chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
    chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
 | 
			
		||||
    console.log("blindMessageToGM", chatGM);
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
 | 
			
		||||
    const chatGM = foundry.utils.duplicate(chatOptions)
 | 
			
		||||
    chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content
 | 
			
		||||
    console.log("blindMessageToGM", chatGM)
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static handleGMChatMessage(socketData) {
 | 
			
		||||
    console.log("blindMessageToGM", socketData);
 | 
			
		||||
    if (game.user.isGM) { // message privé pour GM only
 | 
			
		||||
      socketData.user = game.user.id;
 | 
			
		||||
      ChatMessage.create(socketData);
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        user: game.user.id,
 | 
			
		||||
        whisper: ChatUtility.getGMs(),
 | 
			
		||||
        content: socketData.content
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async setMessageData(chatMessage, key, flag) {
 | 
			
		||||
    if (flag) {
 | 
			
		||||
      await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
 | 
			
		||||
    if (flag && chatMessage.isAuthor) {
 | 
			
		||||
      await chatMessage.setFlag(SYSTEM_RDD, key, flag)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getMessageData(chatMessage, key) {
 | 
			
		||||
    const json = chatMessage.getFlag(SYSTEM_RDD, key);
 | 
			
		||||
    return json ? JSON.parse(json) : undefined;
 | 
			
		||||
    return chatMessage.getFlag(SYSTEM_RDD, key);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getChatMessage(event) {
 | 
			
		||||
@@ -175,6 +196,8 @@ export class ChatUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onCreateChatMessage(chatMessage, options, id) {
 | 
			
		||||
    await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
 | 
			
		||||
    if (chatMessage.isAuthor) {
 | 
			
		||||
      await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -30,7 +30,8 @@ export class RdDCoeur {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static extractInfoCoeur(event) {
 | 
			
		||||
    return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
 | 
			
		||||
    const chatMesage = ChatUtility.getChatMessage(event);
 | 
			
		||||
    return ChatUtility.getMessageData(chatMesage, INFO_COEUR)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getInfoCoeur(sourceActorId, targetActorId) {
 | 
			
		||||
@@ -98,12 +99,11 @@ export class RdDCoeur {
 | 
			
		||||
 | 
			
		||||
  static async startSubActeurTendreMoment(actorId, subActeurId) {
 | 
			
		||||
    const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
 | 
			
		||||
    if (infoCoeur.target?.actor.id) {
 | 
			
		||||
    if (infoCoeur.target?.actor?.id) {
 | 
			
		||||
      // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
 | 
			
		||||
      const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
      const chatMessage = await ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
 | 
			
		||||
        content: chatHtml
 | 
			
		||||
        whisper: ChatUtility.getOwners(infoCoeur.target.actor),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
      })
 | 
			
		||||
      RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
 | 
			
		||||
    }
 | 
			
		||||
@@ -117,8 +117,8 @@ export class RdDCoeur {
 | 
			
		||||
    }
 | 
			
		||||
    ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
 | 
			
		||||
 | 
			
		||||
    infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
 | 
			
		||||
    infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
 | 
			
		||||
    infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total
 | 
			
		||||
    infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total
 | 
			
		||||
    const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
 | 
			
		||||
    for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
 | 
			
		||||
      const actorAmoureux = game.actors.get(amoureux.actor.id);
 | 
			
		||||
@@ -127,7 +127,7 @@ export class RdDCoeur {
 | 
			
		||||
    }
 | 
			
		||||
    const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
    const chatMessage = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
 | 
			
		||||
      content: chatHtml
 | 
			
		||||
    })
 | 
			
		||||
    RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
 | 
			
		||||
@@ -142,7 +142,7 @@ export class RdDCoeur {
 | 
			
		||||
    ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
 | 
			
		||||
    const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
 | 
			
		||||
      content: chatHtml
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -29,5 +29,25 @@ export const RDD_CONFIG = {
 | 
			
		||||
    "incarne": "Incarnée",
 | 
			
		||||
    "nonincarne": "Non Incarnée",
 | 
			
		||||
    "blurette": "Blurette"
 | 
			
		||||
  }
 | 
			
		||||
  },
 | 
			
		||||
  heuresRdD : [
 | 
			
		||||
    {value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"},
 | 
			
		||||
    {value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"},
 | 
			
		||||
    {value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"},
 | 
			
		||||
    {value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"},
 | 
			
		||||
    {value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"},
 | 
			
		||||
    {value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"},
 | 
			
		||||
    {value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"},
 | 
			
		||||
    {value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"},
 | 
			
		||||
    {value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"},
 | 
			
		||||
    {value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"},
 | 
			
		||||
    {value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"},
 | 
			
		||||
    {value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}    
 | 
			
		||||
  ],
 | 
			
		||||
  raretes: [
 | 
			
		||||
    {value: "Commune", label: "Commune"},
 | 
			
		||||
    {value: "Frequente", label: "Fréquente"},
 | 
			
		||||
    {value: "Rare", label: "Rare"},
 | 
			
		||||
    {value: "Rarissime", label: "Rarissime"}
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
@@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
 | 
			
		||||
 | 
			
		||||
export class DialogChronologie extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
 | 
			
		||||
      name: "Dernier article de journal utilisé pour enregistrer la chronologie",
 | 
			
		||||
      scope: "client",
 | 
			
		||||
 
 | 
			
		||||
@@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(dialogData, html) {
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 };
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: "Créer un signe",
 | 
			
		||||
      content: html,
 | 
			
		||||
@@ -48,7 +48,7 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
  async _createSigneForActor(actor, signe) {
 | 
			
		||||
    actor.createEmbeddedDocuments("Item", [signe]);
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
      content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
 | 
			
		||||
        signe: signe,
 | 
			
		||||
        alias: actor.name
 | 
			
		||||
 
 | 
			
		||||
@@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async validerEncaissement(actor, rollData, armure, onEncaisser) {
 | 
			
		||||
    let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
 | 
			
		||||
    const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
 | 
			
		||||
      actor: actor,
 | 
			
		||||
      rollData: rollData,
 | 
			
		||||
      encaissement: encaissement
 | 
			
		||||
    });
 | 
			
		||||
    const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find('input.encaissement-roll-result').keyup(async event => {
 | 
			
		||||
      this.forceDiceResult.total = event.currentTarget.value;
 | 
			
		||||
      this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
      this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
      this.html.find('label.encaissement-total').text(this.encaissement.total);
 | 
			
		||||
      this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onValider() {
 | 
			
		||||
    this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
    this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
    this.onEncaisser(this.encaissement)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se
 | 
			
		||||
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
 | 
			
		||||
 | 
			
		||||
export class Environnement {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
 | 
			
		||||
      name: COMPENDIUMS_RECHERCHE,
 | 
			
		||||
      default: [
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
const nomCategorieParade = {
 | 
			
		||||
@@ -20,19 +20,35 @@ const nomCategorieParade = {
 | 
			
		||||
export class RdDItemArme extends Item {
 | 
			
		||||
 | 
			
		||||
  static isArme(item) {
 | 
			
		||||
    return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
 | 
			
		||||
    return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getArme(arme) {
 | 
			
		||||
    switch (arme ? arme.type : '') {
 | 
			
		||||
      case TYPES.arme: return arme;
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
      case ITEM_TYPES.arme: return arme;
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return RdDItemCompetenceCreature.armeCreature(arme);
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemArme.mainsNues();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCompetenceArme(arme, maniement) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return arme.name
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        switch (maniement) {
 | 
			
		||||
          case 'competence': return arme.system.competence;
 | 
			
		||||
          case 'unemain': return RdDItemArme.competence1Mains(arme);
 | 
			
		||||
          case 'deuxmains': return RdDItemArme.competence2Mains(arme);
 | 
			
		||||
          case 'tir': return arme.system.tir;
 | 
			
		||||
          case 'lancer': return arme.system.lancer;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static computeNiveauArmes(armes, competences) {
 | 
			
		||||
    for (const arme of armes) {
 | 
			
		||||
      arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
 | 
			
		||||
@@ -65,37 +81,59 @@ export class RdDItemArme extends Item {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCategorieParade(armeData) {
 | 
			
		||||
    if (armeData.system.categorie_parade) {
 | 
			
		||||
      return armeData.system.categorie_parade;
 | 
			
		||||
      return armeData.system.categorie_parade
 | 
			
		||||
    }
 | 
			
		||||
    // pour compatibilité avec des personnages existants
 | 
			
		||||
    if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') {
 | 
			
		||||
      return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
 | 
			
		||||
    if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
 | 
			
		||||
      return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
 | 
			
		||||
    }
 | 
			
		||||
    if (!armeData.type.match(/arme|competencecreature/)) {
 | 
			
		||||
      return '';
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    if (armeData.system.competence == undefined) {
 | 
			
		||||
      return TYPES.competencecreature;
 | 
			
		||||
      return ITEM_TYPES.competencecreature;
 | 
			
		||||
    }
 | 
			
		||||
    let compname = armeData.system.competence.toLowerCase();
 | 
			
		||||
    if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
 | 
			
		||||
    if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (compname.match('hache')) return 'haches';
 | 
			
		||||
    if (compname.match('hast')) return 'hast';
 | 
			
		||||
    if (compname.match('lance')) return 'lances';
 | 
			
		||||
    if (compname.match('bouclier')) return 'boucliers';
 | 
			
		||||
    if (compname.match('masse')) return 'masses';
 | 
			
		||||
    if (compname.match('hache')) return 'haches'
 | 
			
		||||
    if (compname.match('hast')) return 'hast'
 | 
			
		||||
    if (compname.match('lance')) return 'lances'
 | 
			
		||||
    if (compname.match('bouclier')) return 'boucliers'
 | 
			
		||||
    if (compname.match('masse')) return 'masses'
 | 
			
		||||
    if (compname.match('epée') || compname.match('épée')) {
 | 
			
		||||
      if (armeData.name.toLowerCase().match(/(gnome)/))
 | 
			
		||||
        return 'epees-courtes';
 | 
			
		||||
        return 'epees-courtes'
 | 
			
		||||
      if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
 | 
			
		||||
        return 'epees-longues';
 | 
			
		||||
      return 'epees-lourdes';
 | 
			
		||||
        return 'epees-longues'
 | 
			
		||||
      return 'epees-lourdes'
 | 
			
		||||
    }
 | 
			
		||||
    if (compname.match('dague')) {
 | 
			
		||||
      return 'dagues';
 | 
			
		||||
      return 'dagues'
 | 
			
		||||
    }
 | 
			
		||||
    return 'sans-armes'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static defenseArmeParade(armeAttaque, armeParade) {
 | 
			
		||||
    const defCategory = RdDItemArme.getCategorieParade(armeParade)
 | 
			
		||||
    if (defCategory == 'bouclier') {
 | 
			
		||||
      return 'norm'
 | 
			
		||||
    }
 | 
			
		||||
    if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    if (armeParade.system.tir) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
 | 
			
		||||
    switch (attCategory) {
 | 
			
		||||
      case 'armes-naturelles': case 'sans-armes':
 | 
			
		||||
        return defCategory == 'sans-armes' ? 'norm' : ''
 | 
			
		||||
      default:
 | 
			
		||||
        return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
 | 
			
		||||
    }
 | 
			
		||||
    return 'sans-armes';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -104,8 +142,8 @@ export class RdDItemArme extends Item {
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    // categories d'armes à la parade (cf. page 115 )
 | 
			
		||||
    let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
 | 
			
		||||
    let defCategory = RdDItemArme.getCategorieParade(armeParade);
 | 
			
		||||
    const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
 | 
			
		||||
    const defCategory = RdDItemArme.getCategorieParade(armeParade)
 | 
			
		||||
    // bouclier et mêmes catégorie: peuvent se parer sans difficulté
 | 
			
		||||
    if (defCategory == 'boucliers') {
 | 
			
		||||
      return false;
 | 
			
		||||
@@ -132,43 +170,66 @@ export class RdDItemArme extends Item {
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static armeUneOuDeuxMains(armeData, aUneMain) {
 | 
			
		||||
    if (armeData && !armeData.system.cac) {
 | 
			
		||||
      armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains;
 | 
			
		||||
      const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
 | 
			
		||||
      const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
 | 
			
		||||
      if (containsSlash) { // Sanity check
 | 
			
		||||
        armeData = foundry.utils.duplicate(armeData);
 | 
			
		||||
 | 
			
		||||
        const tableauDegats = armeData.system.dommages.split("/");
 | 
			
		||||
        if (aUneMain)
 | 
			
		||||
          armeData.system.dommagesReels = Number(tableauDegats[0]);
 | 
			
		||||
        else // 2 mains
 | 
			
		||||
          armeData.system.dommagesReels = Number(tableauDegats[1]);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        armeData.system.dommagesReels = Number(armeData.system.dommages);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (uneOuDeuxMains != containsSlash) {
 | 
			
		||||
        ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
 | 
			
		||||
      }
 | 
			
		||||
  static dommagesReels(arme, maniement) {
 | 
			
		||||
    switch (maniement) {
 | 
			
		||||
      case 'tir':
 | 
			
		||||
      case 'lancer':
 | 
			
		||||
      case 'competence':
 | 
			
		||||
        return Number(arme.system.dommages)
 | 
			
		||||
    }
 | 
			
		||||
    return armeData;
 | 
			
		||||
    if (arme.system.unemain && arme.system.deuxmains) {
 | 
			
		||||
      const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/")
 | 
			
		||||
      if (!containsSlash) {
 | 
			
		||||
        ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
 | 
			
		||||
        return Number(arme.system.dommages)
 | 
			
		||||
      }
 | 
			
		||||
      const tableauDegats = arme.system.dommages.split("/");
 | 
			
		||||
      return Number(tableauDegats[maniement == 'unemain' ? 0 : 1])
 | 
			
		||||
    }
 | 
			
		||||
    return Number(arme.system.dommages);
 | 
			
		||||
  }
 | 
			
		||||
  static competence2Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 1 main", " 2 mains");
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static armeUneOuDeuxMains(arme, aUneMain) {
 | 
			
		||||
    if (arme && !arme.system.cac) {
 | 
			
		||||
      arme = foundry.utils.duplicate(arme);
 | 
			
		||||
      arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains')
 | 
			
		||||
    }
 | 
			
		||||
    return arme;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static competence1Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 2 mains", " 1 main");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isArmeUtilisable(arme) {
 | 
			
		||||
  static competence2Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 1 main", " 2 mains");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isUtilisable(arme) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
 | 
			
		||||
      case TYPES.competencecreature: return true
 | 
			
		||||
      case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
 | 
			
		||||
      case ITEM_TYPES.competencecreature: return true
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isAttaque(arme) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isParade(arme) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
@@ -180,11 +241,11 @@ export class RdDItemArme extends Item {
 | 
			
		||||
 | 
			
		||||
  static corpsACorps(actor) {
 | 
			
		||||
    let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
 | 
			
		||||
    let melee = actor? actor.system.carac['melee'].value : 0
 | 
			
		||||
    let melee = actor ? actor.system.carac['melee'].value : 0
 | 
			
		||||
    return {
 | 
			
		||||
      _id: competence?.id,
 | 
			
		||||
      name: 'Corps à corps',
 | 
			
		||||
      type: TYPES.arme,
 | 
			
		||||
      type: ITEM_TYPES.arme,
 | 
			
		||||
      img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
 | 
			
		||||
      system: {
 | 
			
		||||
        initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,5 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
 | 
			
		||||
@@ -23,12 +24,12 @@ const limitesArchetypes = [
 | 
			
		||||
];
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const categoriesCompetences = {
 | 
			
		||||
export const CATEGORIES_COMPETENCES = {
 | 
			
		||||
  "generale": { base: -4, label: "Générales" },
 | 
			
		||||
  "particuliere": { base: -8, label: "Particulières" },
 | 
			
		||||
  "specialisee": { base: -11, label: "Spécialisées" },
 | 
			
		||||
  "connaissance": { base: -11, label: "Connaissances" },
 | 
			
		||||
  "draconic": { base: -11, label: "Draconics" },
 | 
			
		||||
  "draconic": { base: -11, label: "Draconic" },
 | 
			
		||||
  "melee": { base: -6, label: "Mêlée" },
 | 
			
		||||
  "tir": { base: -8, label: "Tir" },
 | 
			
		||||
  "lancer": { base: -8, label: "Lancer" }
 | 
			
		||||
@@ -48,16 +49,14 @@ function _buildCumulXP() {
 | 
			
		||||
const competence_xp_cumul = _buildCumulXP();
 | 
			
		||||
 | 
			
		||||
export class RdDItemCompetence extends Item {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCategories() {
 | 
			
		||||
    return categoriesCompetences;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getLabelCategorie(category) {
 | 
			
		||||
    return categoriesCompetences[category].label;
 | 
			
		||||
    return CATEGORIES_COMPETENCES[category].label;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getNiveauBase(category, categories = categoriesCompetences) {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getNiveauBase(category, itemType) {
 | 
			
		||||
    let categories = RdDItem.getCategories(itemType)
 | 
			
		||||
    return categories[category]?.base ?? 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -191,7 +190,7 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isNiveauBase(item) {
 | 
			
		||||
    return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
 | 
			
		||||
    return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -199,7 +198,7 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
    if (idOrName == undefined || idOrName == "") {
 | 
			
		||||
      return RdDItemCompetence.sansCompetence();
 | 
			
		||||
    }
 | 
			
		||||
    options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
 | 
			
		||||
    options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false });
 | 
			
		||||
    return RdDItemCompetence.findFirstItem(list, idOrName, options);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
const categories = {
 | 
			
		||||
export const CATEGORIES_COMPETENCES_CREATURES = {
 | 
			
		||||
  "generale": { base: 0, label: "Générale" },
 | 
			
		||||
  "naturelle": { base: 0, label: "Arme naturelle" },
 | 
			
		||||
  "melee": { base: 0, label: "Mêlée" },
 | 
			
		||||
@@ -15,10 +15,6 @@ const categories = {
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
 | 
			
		||||
  static getCategories() {
 | 
			
		||||
    return categories;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static setRollDataCreature(rollData) {
 | 
			
		||||
    rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
 | 
			
		||||
@@ -31,32 +27,29 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
  static armeCreature(item) {
 | 
			
		||||
    const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
 | 
			
		||||
    if (categorieAttaque != undefined) {
 | 
			
		||||
      // si c'est un Item compétence: cloner pour ne pas modifier la compétence
 | 
			
		||||
      let arme = item.clone();
 | 
			
		||||
      foundry.utils.mergeObject(arme,
 | 
			
		||||
        {
 | 
			
		||||
      // cloner pour ne pas modifier la compétence
 | 
			
		||||
      return foundry.utils.mergeObject(item, {
 | 
			
		||||
          action: item.isCompetencePossession() ? 'possession' : 'attaque',
 | 
			
		||||
          system: {
 | 
			
		||||
            competence: arme.name,
 | 
			
		||||
            competence: item.name,
 | 
			
		||||
            cac: categorieAttaque == "naturelle" ? "naturelle" : "",
 | 
			
		||||
            niveau: item.system.niveau,
 | 
			
		||||
            initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
 | 
			
		||||
            equipe: true,
 | 
			
		||||
            resistance: 100,
 | 
			
		||||
            dommagesReels: arme.system.dommages,
 | 
			
		||||
            dommagesReels: item.system.dommages,
 | 
			
		||||
            penetration: 0,
 | 
			
		||||
            force: 0,
 | 
			
		||||
            rapide: true,
 | 
			
		||||
          }
 | 
			
		||||
        });
 | 
			
		||||
      return arme;
 | 
			
		||||
        }, { inplace: false, });
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceAttaque(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
  static isAttaque(item) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
@@ -66,11 +59,11 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
          return true
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCategorieAttaque(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
@@ -83,8 +76,9 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isDommages(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
@@ -95,8 +89,9 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isParade(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
@@ -107,8 +102,4 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceParade(item) {
 | 
			
		||||
    return item.type == 'competencecreature' && item.system.categorie_parade !== "";
 | 
			
		||||
  }
 | 
			
		||||
}  
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -12,7 +12,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES, RdDItem } from "./item.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ItemSheet for RdD specific items
 | 
			
		||||
@@ -44,7 +44,7 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
      template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
 | 
			
		||||
      width: 550,
 | 
			
		||||
      height: 550
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -53,7 +53,8 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get title() {
 | 
			
		||||
    return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`;
 | 
			
		||||
    const owner = (this.item.parent instanceof Actor) ? `(${this.item.parent.name})` : '';
 | 
			
		||||
    return `${Misc.typeName('Item', this.item.type)}: ${this.item.name} ${owner}`;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -98,18 +99,18 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
      description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
 | 
			
		||||
      descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
 | 
			
		||||
      isComestible: this.item.getUtilisationCuisine(),
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == TYPES.competencecreature) {
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
 | 
			
		||||
      formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences('personnage');
 | 
			
		||||
    formData.categories = this.item.getCategories()
 | 
			
		||||
    formData.categories = RdDItem.getCategories(this.item.type)
 | 
			
		||||
    if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
 | 
			
		||||
      formData.caracList = foundry.utils.duplicate(game.system.model.Actor.personnage.carac)
 | 
			
		||||
      formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.system.model.Actor.personnage.reve.reve)
 | 
			
		||||
      formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
 | 
			
		||||
      formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
 | 
			
		||||
      formData.competences = competences;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'arme') {
 | 
			
		||||
@@ -257,7 +258,7 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
 | 
			
		||||
    if (this.item.isCompetence()) {
 | 
			
		||||
      const categorie = event.currentTarget.value;
 | 
			
		||||
      const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
 | 
			
		||||
      const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type);
 | 
			
		||||
      this.item.system.base = level;
 | 
			
		||||
      this.html.find('[name="system.base"]').val(level);
 | 
			
		||||
    }
 | 
			
		||||
@@ -266,10 +267,17 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  _updateObject(event, formData) {
 | 
			
		||||
    if (this.item.type == 'sort') {
 | 
			
		||||
      // Données de bonus de cases ?
 | 
			
		||||
      formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
 | 
			
		||||
    switch (this.item.type) {
 | 
			
		||||
      case ITEM_TYPES.sort:
 | 
			
		||||
        // Données de bonus de cases ?
 | 
			
		||||
        formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue)
 | 
			
		||||
        break
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        if (formData['system.niveau'] == undefined) {
 | 
			
		||||
          formData['system.niveau'] = formData['system.base']
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return this.item.update(formData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,59 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
const VOIES_DRACONIC = [
 | 
			
		||||
  { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
 | 
			
		||||
  { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
 | 
			
		||||
  { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
 | 
			
		||||
  { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
 | 
			
		||||
  { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' },
 | 
			
		||||
  { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' }
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItemSort extends Item {
 | 
			
		||||
 | 
			
		||||
  static getDraconicsSort(draconicList, sort) {
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(sort.name)) {
 | 
			
		||||
      case "lecture d'aura":
 | 
			
		||||
      case "detection d'aura":
 | 
			
		||||
        return draconicList;
 | 
			
		||||
      case "annulation de magie":
 | 
			
		||||
        return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
 | 
			
		||||
    }
 | 
			
		||||
    return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getOrdreCode(code) {
 | 
			
		||||
    return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getVoieCode(voie) {
 | 
			
		||||
    return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) {
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(sort.name)) {
 | 
			
		||||
      case "lecture d'aura":
 | 
			
		||||
      case "detection d'aura":
 | 
			
		||||
        return RdDItemSort.$voiesConnues('O/H/N/T', voies)
 | 
			
		||||
      case "annulation de magie":
 | 
			
		||||
        return RdDItemSort.$voiesConnues('O/H/N', voies)
 | 
			
		||||
    }
 | 
			
		||||
    const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic))
 | 
			
		||||
    return voie?.code ?? sort.system.draconic
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static $voiesConnues(voiesSort, voies) {
 | 
			
		||||
    const codes = voies.filter(it => voiesSort.includes(it))
 | 
			
		||||
      .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
 | 
			
		||||
    return Misc.join(codes ?? [''], '/');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isDifficulteVariable(sort) {
 | 
			
		||||
    return sort && (sort.system.difficulte.toLowerCase() == "variable");
 | 
			
		||||
@@ -31,9 +81,9 @@ export class RdDItemSort extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static buildBonusCaseList(bonuscase, newCase) {
 | 
			
		||||
    const list = RdDItemSort._bonuscaseStringToList(bonuscase)
 | 
			
		||||
    const list = RdDItemSort.bonuscaseStringToList(bonuscase)
 | 
			
		||||
    if (newCase) {
 | 
			
		||||
      return list.concat({ case: "Nouvelle", bonus: 0 });
 | 
			
		||||
      list.push({ case: "Nouvelle", bonus: 0 })
 | 
			
		||||
    }
 | 
			
		||||
    return list;
 | 
			
		||||
  }
 | 
			
		||||
@@ -44,7 +94,7 @@ export class RdDItemSort extends Item {
 | 
			
		||||
  */
 | 
			
		||||
  static getBonusCaseList(item, newCase = false) {
 | 
			
		||||
    // Gestion spéciale case bonus
 | 
			
		||||
    if (item.type == 'sort') {
 | 
			
		||||
    if (item.type == ITEM_TYPES.sort) {
 | 
			
		||||
      return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
@@ -104,8 +154,11 @@ export class RdDItemSort extends Item {
 | 
			
		||||
      .sort(Misc.ascending())
 | 
			
		||||
      .join(',');
 | 
			
		||||
  }
 | 
			
		||||
  static _bonuscaseStringToList(bonuscase) {
 | 
			
		||||
    return (bonuscase ?? '').split(',').map(it => {
 | 
			
		||||
  static bonuscaseStringToList(bonuscase) {
 | 
			
		||||
    if (bonuscase == undefined || bonuscase == '') {
 | 
			
		||||
      return []
 | 
			
		||||
    }
 | 
			
		||||
    return bonuscase.split(',').map(it => {
 | 
			
		||||
      const b = it.split(':');
 | 
			
		||||
      return { case: b[0], bonus: b[1] };
 | 
			
		||||
    });
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										162
									
								
								module/item.js
									
									
									
									
									
								
							
							
						
						
									
										162
									
								
								module/item.js
									
									
									
									
									
								
							@@ -1,4 +1,4 @@
 | 
			
		||||
import { DialogItemVente } from "./dialog-item-vente.js";
 | 
			
		||||
import { DialogItemVente } from "./achat-vente/dialog-item-vente.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDHerbes } from "./rdd-herbes.js";
 | 
			
		||||
@@ -6,10 +6,18 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
 | 
			
		||||
 | 
			
		||||
export const TYPES = {
 | 
			
		||||
export const ACTOR_TYPES = {
 | 
			
		||||
  personnage: 'personnage',
 | 
			
		||||
  creature: 'creature',
 | 
			
		||||
  entite: 'entite',
 | 
			
		||||
  commerce: 'commerce',
 | 
			
		||||
  vehicule: 'vehicule'
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export const ITEM_TYPES = {
 | 
			
		||||
  competence: 'competence',
 | 
			
		||||
  competencecreature: 'competencecreature',
 | 
			
		||||
  empoignade: 'empoignade',
 | 
			
		||||
@@ -56,33 +64,33 @@ export const TYPES = {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const typesInventaireMateriel = [
 | 
			
		||||
  TYPES.arme,
 | 
			
		||||
  TYPES.armure,
 | 
			
		||||
  TYPES.conteneur,
 | 
			
		||||
  TYPES.faune,
 | 
			
		||||
  TYPES.gemme,
 | 
			
		||||
  TYPES.herbe,
 | 
			
		||||
  TYPES.plante,
 | 
			
		||||
  TYPES.ingredient,
 | 
			
		||||
  TYPES.livre,
 | 
			
		||||
  TYPES.monnaie,
 | 
			
		||||
  TYPES.munition,
 | 
			
		||||
  TYPES.nourritureboisson,
 | 
			
		||||
  TYPES.objet,
 | 
			
		||||
  TYPES.potion,
 | 
			
		||||
  ITEM_TYPES.arme,
 | 
			
		||||
  ITEM_TYPES.armure,
 | 
			
		||||
  ITEM_TYPES.conteneur,
 | 
			
		||||
  ITEM_TYPES.faune,
 | 
			
		||||
  ITEM_TYPES.gemme,
 | 
			
		||||
  ITEM_TYPES.herbe,
 | 
			
		||||
  ITEM_TYPES.plante,
 | 
			
		||||
  ITEM_TYPES.ingredient,
 | 
			
		||||
  ITEM_TYPES.livre,
 | 
			
		||||
  ITEM_TYPES.monnaie,
 | 
			
		||||
  ITEM_TYPES.munition,
 | 
			
		||||
  ITEM_TYPES.nourritureboisson,
 | 
			
		||||
  ITEM_TYPES.objet,
 | 
			
		||||
  ITEM_TYPES.potion,
 | 
			
		||||
]
 | 
			
		||||
const typesInventaire = {
 | 
			
		||||
  materiel: typesInventaireMateriel,
 | 
			
		||||
  all: ['service'].concat(typesInventaireMateriel),
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu]
 | 
			
		||||
const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre]
 | 
			
		||||
const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort]
 | 
			
		||||
const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure]
 | 
			
		||||
const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature]
 | 
			
		||||
const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre]
 | 
			
		||||
const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet];
 | 
			
		||||
const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu]
 | 
			
		||||
const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre]
 | 
			
		||||
const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort]
 | 
			
		||||
const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure]
 | 
			
		||||
const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature]
 | 
			
		||||
const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre]
 | 
			
		||||
const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet];
 | 
			
		||||
const typesEnvironnement = typesInventaireMateriel;
 | 
			
		||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
 | 
			
		||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
 | 
			
		||||
@@ -141,12 +149,12 @@ export class RdDItem extends Item {
 | 
			
		||||
  static isFieldInventaireModifiable(type, field) {
 | 
			
		||||
    switch (field) {
 | 
			
		||||
      case 'quantite':
 | 
			
		||||
        if ([TYPES.conteneur].includes(type)) {
 | 
			
		||||
        if ([ITEM_TYPES.conteneur].includes(type)) {
 | 
			
		||||
          return false;
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
      case 'cout':
 | 
			
		||||
        if ([TYPES.monnaie].includes(type)) {
 | 
			
		||||
        if ([ITEM_TYPES.monnaie].includes(type)) {
 | 
			
		||||
          return game.user.isGM;
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
@@ -164,9 +172,11 @@ export class RdDItem extends Item {
 | 
			
		||||
  static getItemTypesInventaire(mode = 'materiel') {
 | 
			
		||||
    return typesInventaire[mode ?? 'materiel']
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getItemTypesDraconiques() {
 | 
			
		||||
    return typesObjetsDraconiques;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getItemTypesEnvironnement() {
 | 
			
		||||
    return typesEnvironnement;
 | 
			
		||||
  }
 | 
			
		||||
@@ -175,6 +185,16 @@ export class RdDItem extends Item {
 | 
			
		||||
    return typesObjetsOeuvres
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCategories(itemType) {
 | 
			
		||||
    switch (itemType) {
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        return CATEGORIES_COMPETENCES
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return CATEGORIES_COMPETENCES_CREATURES
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(docData, context = {}) {
 | 
			
		||||
    if (!context.rdd?.ready) {
 | 
			
		||||
      foundry.utils.mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
@@ -189,20 +209,21 @@ export class RdDItem extends Item {
 | 
			
		||||
    if (!docData.img) {
 | 
			
		||||
      docData.img = RdDItem.getDefaultImg(docData.type);
 | 
			
		||||
    }
 | 
			
		||||
    context.rdd = undefined
 | 
			
		||||
    super(docData, context);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getUniteQuantite() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.monnaie: return "(Pièces)"
 | 
			
		||||
      case TYPES.herbe:
 | 
			
		||||
      case ITEM_TYPES.monnaie: return "(Pièces)"
 | 
			
		||||
      case ITEM_TYPES.herbe:
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Alchimie': case 'Repos': case 'Soin':
 | 
			
		||||
            return "(Brins)"
 | 
			
		||||
          case 'Cuisine': return '';
 | 
			
		||||
        }
 | 
			
		||||
        return '';
 | 
			
		||||
      case TYPES.ingredient: return "(Pépins ou Brins)"
 | 
			
		||||
      case ITEM_TYPES.ingredient: return "(Pépins ou Brins)"
 | 
			
		||||
    }
 | 
			
		||||
    return '';
 | 
			
		||||
  }
 | 
			
		||||
@@ -211,13 +232,13 @@ export class RdDItem extends Item {
 | 
			
		||||
    return typesObjetsEquipable.includes(this.type)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetencePersonnage() { return this.type == TYPES.competence }
 | 
			
		||||
  isCompetenceCreature() { return this.type == TYPES.competencecreature }
 | 
			
		||||
  isConteneur() { return this.type == TYPES.conteneur; }
 | 
			
		||||
  isMonnaie() { return this.type == TYPES.monnaie; }
 | 
			
		||||
  isPotion() { return this.type == TYPES.potion; }
 | 
			
		||||
  isNourritureBoisson() { return this.type == TYPES.nourritureboisson; }
 | 
			
		||||
  isService() { return this.type == TYPES.service; }
 | 
			
		||||
  isCompetencePersonnage() { return this.type == ITEM_TYPES.competence }
 | 
			
		||||
  isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature }
 | 
			
		||||
  isConteneur() { return this.type == ITEM_TYPES.conteneur; }
 | 
			
		||||
  isMonnaie() { return this.type == ITEM_TYPES.monnaie; }
 | 
			
		||||
  isPotion() { return this.type == ITEM_TYPES.potion; }
 | 
			
		||||
  isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
 | 
			
		||||
  isService() { return this.type == ITEM_TYPES.service; }
 | 
			
		||||
 | 
			
		||||
  isCompetence() { return typesObjetsCompetence.includes(this.type) }
 | 
			
		||||
  isEsquive() {
 | 
			
		||||
@@ -233,33 +254,26 @@ export class RdDItem extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetenceArme() {
 | 
			
		||||
    return this.isCompetence() && [ 'melee','tir', 'lancer'].includes(this.system.categorie)
 | 
			
		||||
    return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
 | 
			
		||||
  isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" }
 | 
			
		||||
  isTemporel() { return typesObjetsTemporels.includes(this.type) }
 | 
			
		||||
  isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
 | 
			
		||||
  isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
 | 
			
		||||
  isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) }
 | 
			
		||||
  isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) }
 | 
			
		||||
  isEffet() { return typesObjetsEffet.includes(this.type) }
 | 
			
		||||
  isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
 | 
			
		||||
 | 
			
		||||
  isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
 | 
			
		||||
  isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
 | 
			
		||||
  isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
 | 
			
		||||
  isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
 | 
			
		||||
  isBlessure() { return this.type == TYPES.blessure }
 | 
			
		||||
  isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
 | 
			
		||||
  isBlessure() { return this.type == ITEM_TYPES.blessure }
 | 
			
		||||
 | 
			
		||||
  isPresentDansMilieux(milieux) {
 | 
			
		||||
    return this.getEnvironnements(milieux).length > 0
 | 
			
		||||
  }
 | 
			
		||||
  getCategories() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.competence: return RdDItemCompetence.getCategories()
 | 
			
		||||
      case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEnvironnements(milieux = undefined) {
 | 
			
		||||
    const environnements = this.isInventaire() ? this.system.environnement : undefined;
 | 
			
		||||
@@ -340,15 +354,15 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  getUtilisation() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.potion:
 | 
			
		||||
      case ITEM_TYPES.potion:
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
 | 
			
		||||
          case 'Cuisine': return 'cuisine'
 | 
			
		||||
          case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
 | 
			
		||||
        }
 | 
			
		||||
        return '';
 | 
			
		||||
      case TYPES.nourritureboisson: return 'cuisine';
 | 
			
		||||
      case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
 | 
			
		||||
      case ITEM_TYPES.nourritureboisson: return 'cuisine';
 | 
			
		||||
      case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Cuisine': return 'cuisine';
 | 
			
		||||
          case 'Toxique': case 'Poison': return 'poison';
 | 
			
		||||
@@ -363,9 +377,9 @@ export class RdDItem extends Item {
 | 
			
		||||
  getUtilisationCuisine() {
 | 
			
		||||
    if (this.getUtilisation() == 'cuisine') {
 | 
			
		||||
      switch (this.type) {
 | 
			
		||||
        case TYPES.nourritureboisson:
 | 
			
		||||
        case ITEM_TYPES.nourritureboisson:
 | 
			
		||||
          return 'pret';
 | 
			
		||||
        case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
 | 
			
		||||
        case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
 | 
			
		||||
          return 'brut';
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -373,7 +387,7 @@ export class RdDItem extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCristalAlchimique() {
 | 
			
		||||
    return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
 | 
			
		||||
    return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isMagique() {
 | 
			
		||||
@@ -401,11 +415,11 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  getEnc() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.service:
 | 
			
		||||
      case ITEM_TYPES.service:
 | 
			
		||||
        return 0;
 | 
			
		||||
      case TYPES.herbe:
 | 
			
		||||
      case ITEM_TYPES.herbe:
 | 
			
		||||
        return this.getEncHerbe();
 | 
			
		||||
      case TYPES.gemme:
 | 
			
		||||
      case ITEM_TYPES.gemme:
 | 
			
		||||
        return encPepin * this.system.taille;
 | 
			
		||||
    }
 | 
			
		||||
    return Math.max(this.system.encombrement ?? 0, 0);
 | 
			
		||||
@@ -483,7 +497,7 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  getActionPrincipale(options = { warnIfNot: true }) {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.conteneur: return 'Ouvrir';
 | 
			
		||||
      case ITEM_TYPES.conteneur: return 'Ouvrir';
 | 
			
		||||
    }
 | 
			
		||||
    if (this.actor?.isPersonnage()) {
 | 
			
		||||
      const warn = options.warnIfNot;
 | 
			
		||||
@@ -491,11 +505,11 @@ export class RdDItem extends Item {
 | 
			
		||||
        return 'Cuisiner';
 | 
			
		||||
      }
 | 
			
		||||
      switch (this.type) {
 | 
			
		||||
        case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
 | 
			
		||||
        case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
 | 
			
		||||
        case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
 | 
			
		||||
        case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
 | 
			
		||||
        case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
 | 
			
		||||
        case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
 | 
			
		||||
        case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
 | 
			
		||||
        case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
 | 
			
		||||
        case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
 | 
			
		||||
        case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
@@ -538,7 +552,7 @@ export class RdDItem extends Item {
 | 
			
		||||
          _id: this.id,
 | 
			
		||||
          'system.quantite': this.system.quantite * sust,
 | 
			
		||||
          'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2),
 | 
			
		||||
          'system.cout': Misc.keepDecimals(this.system.cout / sust, 2),
 | 
			
		||||
          'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)),
 | 
			
		||||
          'system.sust': 1
 | 
			
		||||
        }])
 | 
			
		||||
      }
 | 
			
		||||
@@ -621,23 +635,7 @@ export class RdDItem extends Item {
 | 
			
		||||
      ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await DialogItemVente.display({
 | 
			
		||||
      item: this,
 | 
			
		||||
      quantiteMax,
 | 
			
		||||
      callback: async (vente) => {
 | 
			
		||||
        vente["properties"] = this.getProprietes();
 | 
			
		||||
        if (vente.isOwned) {
 | 
			
		||||
          if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
 | 
			
		||||
            ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`)
 | 
			
		||||
            return;
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        vente.jsondata = JSON.stringify(vente.item);
 | 
			
		||||
 | 
			
		||||
        let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
 | 
			
		||||
        ChatMessage.create(RdDUtility.chatDataSetup(html));
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    await DialogItemVente.display({ item: this, quantiteMax })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -39,7 +39,7 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
      ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    return foundry.utils.mergeObject(foundry.utils.duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
 | 
			
		||||
    return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async applyFullBlessure(actor, gravite) {
 | 
			
		||||
@@ -48,7 +48,7 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
    let lostEndurance = 0
 | 
			
		||||
    let lostVie = 0
 | 
			
		||||
    if (definition.endurance) {
 | 
			
		||||
      lostEndurance = new Roll(definition.endurance).roll({async: false}).total;
 | 
			
		||||
      lostEndurance = await new Roll(definition.endurance).roll().total;
 | 
			
		||||
      actor.santeIncDec("endurance", -Number(lostEndurance));
 | 
			
		||||
    }
 | 
			
		||||
    if (definition.vie) {
 | 
			
		||||
@@ -62,12 +62,12 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
      content: `Blessure ${definition.label} appliquée à ${actor.name}`+
 | 
			
		||||
        `<br>Perte d'endurance : ${lostEndurance}`+
 | 
			
		||||
        `<br>Perte de Vie : ${lostVie}`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async createBlessure(actor, gravite, localisation = '', attacker) {
 | 
			
		||||
  static async createBlessure(actor, gravite, localisation = '', attackerToken) {
 | 
			
		||||
    const definition = RdDItemBlessure.getDefinition(gravite)
 | 
			
		||||
    const blessure = {
 | 
			
		||||
      name: definition.label,
 | 
			
		||||
@@ -77,7 +77,7 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
        gravite: gravite,
 | 
			
		||||
        difficulte: - gravite,
 | 
			
		||||
        localisation: localisation,
 | 
			
		||||
        origine: attacker?.name ?? ""
 | 
			
		||||
        origine: attackerToken?.name ?? ""
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
 | 
			
		||||
@@ -106,12 +106,12 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setSoinsBlessure(systemUpdate = {}) {
 | 
			
		||||
    systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false }),
 | 
			
		||||
      systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
 | 
			
		||||
    systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false })
 | 
			
		||||
    systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
 | 
			
		||||
    await this.update({
 | 
			
		||||
      img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
 | 
			
		||||
      system: systemUpdate
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
 | 
			
		||||
@@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem {
 | 
			
		||||
      const souffrance = mal.system.identifie
 | 
			
		||||
        ? `de ${mal.name}`
 | 
			
		||||
        : `d'un mal inconnu`
 | 
			
		||||
      ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` });
 | 
			
		||||
      mal.postItemToChat('gmroll');
 | 
			
		||||
      await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp);
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getOwners(mal.actor),
 | 
			
		||||
        content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
 | 
			
		||||
      })
 | 
			
		||||
      mal.postItemToChat('gmroll')
 | 
			
		||||
      await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -10,7 +10,7 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, {
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setPosition(options = {}) {
 | 
			
		||||
@@ -23,9 +23,10 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    return foundry.utils.mergeObject(formData, {
 | 
			
		||||
    foundry.utils.mergeObject(formData, {
 | 
			
		||||
      milieux: await game.system.rdd.environnement.autresMilieux(this.item)
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
    return formData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -35,7 +35,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
 | 
			
		||||
          select: RdDRencontre.mapEffets(this.item.system.echec.effets)
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { Monnaie } from "./item-monnaie.js";
 | 
			
		||||
import { RdDItem, TYPES } from "./item.js";
 | 
			
		||||
import { RdDItem, ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
 | 
			
		||||
@@ -465,7 +465,7 @@ class _10_7_19_CategorieCompetenceCreature extends Migration {
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => TYPES.competencecreature == it.type)
 | 
			
		||||
      .filter(it => ITEM_TYPES.competencecreature == it.type)
 | 
			
		||||
      .map(it => this.migrateCompetenceCreature(it))
 | 
			
		||||
    );
 | 
			
		||||
  }
 | 
			
		||||
@@ -502,7 +502,7 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => TYPES.possession == it.type)
 | 
			
		||||
      .filter(it => ITEM_TYPES.possession == it.type)
 | 
			
		||||
      .map(it => this.migratePossession(it))
 | 
			
		||||
    );
 | 
			
		||||
  }
 | 
			
		||||
@@ -567,9 +567,9 @@ export class Migrations {
 | 
			
		||||
    if (currentVersion.startsWith("v")) {
 | 
			
		||||
      currentVersion = currentVersion.substring(1)
 | 
			
		||||
    }
 | 
			
		||||
    if (isNewerVersion(game.system.version, currentVersion)) {
 | 
			
		||||
    if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) {
 | 
			
		||||
      // if (true) { /* comment previous and uncomment here to test before upgrade  */
 | 
			
		||||
      const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
 | 
			
		||||
      const migrations = Migrations.getMigrations().filter(m => foundry.utils.isNewerVersion(m.version, currentVersion));
 | 
			
		||||
      if (migrations.length > 0) {
 | 
			
		||||
        migrations.sort((a, b) => this.compareVersions(a, b));
 | 
			
		||||
        migrations.forEach(async (m) => {
 | 
			
		||||
 
 | 
			
		||||
@@ -139,7 +139,7 @@ export class Misc {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static join(params, separator = '') {
 | 
			
		||||
    return params?.reduce(Misc.joining(separator)) ?? '';
 | 
			
		||||
    return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static joining(separator = '') {
 | 
			
		||||
@@ -166,22 +166,54 @@ export class Misc {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static firstConnectedGM() {
 | 
			
		||||
    return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
 | 
			
		||||
    if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
 | 
			
		||||
      return game.users.activeGM
 | 
			
		||||
    } 
 | 
			
		||||
    return game.users.find(u => u.isGM && u.active);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isOwnerPlayer(actor, user = undefined) {
 | 
			
		||||
    return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER)
 | 
			
		||||
  static connectedGMs() {
 | 
			
		||||
    return game.users.filter(u => u.isGM && u.active);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) {
 | 
			
		||||
    return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM();
 | 
			
		||||
  /**
 | 
			
		||||
   * This helper method allows to get the docuument, for a single user (either first connected GM, or the owner
 | 
			
		||||
   * if there is no connected GMs), or else return undefined.
 | 
			
		||||
   * 
 | 
			
		||||
   * This allows for example update hooks that should apply modifications to actors to be called only for one
 | 
			
		||||
   * user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates
 | 
			
		||||
   * were triggering other changes)
 | 
			
		||||
   * 
 | 
			
		||||
   * @param {*} document the Document with is potentially an Actor
 | 
			
		||||
   * @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner
 | 
			
		||||
   *  and there is no connected GM
 | 
			
		||||
   */
 | 
			
		||||
  static documentIfResponsible(document) {
 | 
			
		||||
    if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
 | 
			
		||||
      if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
 | 
			
		||||
      {
 | 
			
		||||
        return document
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
 | 
			
		||||
      return document
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isOwnerPlayer(document) {
 | 
			
		||||
    return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isOwnerPlayerOrUniqueConnectedGM(actor) {
 | 
			
		||||
    return Misc.isOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
 | 
			
		||||
   */
 | 
			
		||||
  static isUniqueConnectedGM() {
 | 
			
		||||
    return game.user.id == Misc.firstConnectedGMId();
 | 
			
		||||
  static isFirstConnectedGM() {
 | 
			
		||||
    return game.user == Misc.firstConnectedGM();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static firstConnectedGMId() {
 | 
			
		||||
 
 | 
			
		||||
@@ -15,7 +15,7 @@ export class RdDAudio {
 | 
			
		||||
      if ( audioData ) {
 | 
			
		||||
        let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file;
 | 
			
		||||
        console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`)
 | 
			
		||||
        AudioHelper.play({ src: audioPath }, audioData.isGlobal);
 | 
			
		||||
        foundry.audio.AudioHelper.play({ src: audioPath }, audioData.isGlobal);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -31,8 +31,8 @@ export class RdDBonus {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
 | 
			
		||||
    const dmgArme = RdDBonus._dmgArme(rollData)
 | 
			
		||||
  static dmg(rollData, actor, isEntiteIncarnee = false) {
 | 
			
		||||
    const dmgArme = RdDBonus.dmgArme(rollData.arme)
 | 
			
		||||
    let dmg = {
 | 
			
		||||
      total: 0,
 | 
			
		||||
      dmgArme: dmgArme,
 | 
			
		||||
@@ -41,7 +41,7 @@ export class RdDBonus {
 | 
			
		||||
      dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
 | 
			
		||||
      dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
 | 
			
		||||
      mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
 | 
			
		||||
      dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme)
 | 
			
		||||
      dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
 | 
			
		||||
    }
 | 
			
		||||
    dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
 | 
			
		||||
    return dmg;
 | 
			
		||||
@@ -71,11 +71,11 @@ export class RdDBonus {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _dmgArme(rollData) {
 | 
			
		||||
    if (rollData.arme) {
 | 
			
		||||
      let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
 | 
			
		||||
  static dmgArme(arme) {
 | 
			
		||||
    if (arme) {
 | 
			
		||||
      let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0);
 | 
			
		||||
      //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
 | 
			
		||||
      return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
 | 
			
		||||
      return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
@@ -86,13 +86,14 @@ export class RdDBonus {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _dmgPerso(dmgActor, categorie, dmgArme) {
 | 
			
		||||
  static bonusDmg(actor, categorie, dmgArme) {
 | 
			
		||||
    const dmgActor = actor.getBonusDegat()
 | 
			
		||||
    if (categorie == undefined) {
 | 
			
		||||
      return 0
 | 
			
		||||
    }
 | 
			
		||||
    switch (categorie) {
 | 
			
		||||
      case "Tir": return 0;
 | 
			
		||||
      case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
 | 
			
		||||
      case "tir": return 0;
 | 
			
		||||
      case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
 | 
			
		||||
    }
 | 
			
		||||
    return dmgActor;
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -3,38 +3,38 @@ import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
const TABLE_CARACTERISTIQUES_DERIVEES = {
 | 
			
		||||
  // xp: coût pour passer du niveau inférieur à ce niveau
 | 
			
		||||
  1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
 | 
			
		||||
  2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
 | 
			
		||||
  3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
 | 
			
		||||
  4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
 | 
			
		||||
  5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
 | 
			
		||||
  6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
 | 
			
		||||
  7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
 | 
			
		||||
  8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
 | 
			
		||||
  9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
 | 
			
		||||
  10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
 | 
			
		||||
  11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
 | 
			
		||||
  12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
 | 
			
		||||
  13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
 | 
			
		||||
  14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
 | 
			
		||||
  15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
 | 
			
		||||
  16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
 | 
			
		||||
  17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 },
 | 
			
		||||
  18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 },
 | 
			
		||||
  21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 },
 | 
			
		||||
  22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 },
 | 
			
		||||
  23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 },
 | 
			
		||||
  24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 },
 | 
			
		||||
  25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 },
 | 
			
		||||
  26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 },
 | 
			
		||||
  27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 },
 | 
			
		||||
  28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 },
 | 
			
		||||
  29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 },
 | 
			
		||||
  30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 },
 | 
			
		||||
  31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 },
 | 
			
		||||
  32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 }
 | 
			
		||||
  1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 },
 | 
			
		||||
  2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 },
 | 
			
		||||
  3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
 | 
			
		||||
  4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
 | 
			
		||||
  5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
 | 
			
		||||
  6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
 | 
			
		||||
  7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
 | 
			
		||||
  8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
 | 
			
		||||
  9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
 | 
			
		||||
  10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
 | 
			
		||||
  11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
 | 
			
		||||
  12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
 | 
			
		||||
  13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
 | 
			
		||||
  14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
 | 
			
		||||
  15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
 | 
			
		||||
  16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
 | 
			
		||||
  17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 },
 | 
			
		||||
  18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 },
 | 
			
		||||
  21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 },
 | 
			
		||||
  22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 },
 | 
			
		||||
  23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 },
 | 
			
		||||
  24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 },
 | 
			
		||||
  25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 },
 | 
			
		||||
  26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 },
 | 
			
		||||
  27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 },
 | 
			
		||||
  28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 },
 | 
			
		||||
  29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 },
 | 
			
		||||
  30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 },
 | 
			
		||||
  31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 },
 | 
			
		||||
  32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export class RdDCarac {
 | 
			
		||||
 
 | 
			
		||||
@@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
 | 
			
		||||
    Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
 | 
			
		||||
    Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
 | 
			
		||||
    Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
 | 
			
		||||
    Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -53,102 +54,110 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onPreDeleteCombat() {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      await this.finDeRound({ terminer: true });
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      await this.finDeRound({ terminer: true })
 | 
			
		||||
      ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
 | 
			
		||||
      game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
 | 
			
		||||
        .forEach(it => it.delete());
 | 
			
		||||
        .forEach(it => it.delete())
 | 
			
		||||
      RdDEmpoignade.deleteAllEmpoignades()
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  async onDeleteCombat() {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      if (game.combats.size <= 1) {
 | 
			
		||||
        game.actors.forEach(actor => actor.resetItemUse())
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async finDeRound(options = { terminer: false }) {
 | 
			
		||||
    this.turns.forEach(turn => turn.actor.resetItemUse());
 | 
			
		||||
    this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false }))
 | 
			
		||||
      .filter(it => it != undefined)
 | 
			
		||||
      .forEach(async actor => {
 | 
			
		||||
        await actor.finDeRound(options)
 | 
			
		||||
        await actor.resetItemUse()
 | 
			
		||||
      })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
    for (let combatant of this.combatants) {
 | 
			
		||||
      if (combatant.actor) {
 | 
			
		||||
        await combatant.actor.finDeRound(options);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
  static getActorCombatant(combatant, options = { warning: true }) {
 | 
			
		||||
    if (!combatant.actor) {
 | 
			
		||||
      if (options.warning) {
 | 
			
		||||
        ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
 | 
			
		||||
      }
 | 
			
		||||
      return undefined
 | 
			
		||||
    }
 | 
			
		||||
    else if (!combatant.actor.isActorCombat()) {
 | 
			
		||||
      if (options.warning) {
 | 
			
		||||
        ui.notifications.warn(`${combatant.name} ne peut pas combattre!`)
 | 
			
		||||
      }
 | 
			
		||||
      return undefined
 | 
			
		||||
    }
 | 
			
		||||
    return combatant.actor
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static calculAjustementInit(actor, arme) {
 | 
			
		||||
    const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
 | 
			
		||||
    const etatGeneral = actor.getEtatGeneral() ?? 0
 | 
			
		||||
    return efficacite + etatGeneral
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /************************************************************************************/
 | 
			
		||||
  async rollInitiative(ids, formula = undefined, messageOptions = {}) {
 | 
			
		||||
    console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
 | 
			
		||||
  async rollInitiative(ids, messageOptions = {}) {
 | 
			
		||||
    console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
 | 
			
		||||
    ids = typeof ids === "string" ? [ids] : ids
 | 
			
		||||
    ids.forEach(async id =>
 | 
			
		||||
      await this.rollInitRdD(id, undefined, messageOptions)
 | 
			
		||||
    )
 | 
			
		||||
    return this
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
    ids = typeof ids === "string" ? [ids] : ids;
 | 
			
		||||
    // calculate initiative
 | 
			
		||||
    for (let cId = 0; cId < ids.length; cId++) {
 | 
			
		||||
      const combatant = this.combatants.get(ids[cId]);
 | 
			
		||||
      let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
 | 
			
		||||
      if (!formula) {
 | 
			
		||||
        if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
 | 
			
		||||
          const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
 | 
			
		||||
          if (competence) {
 | 
			
		||||
            rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
 | 
			
		||||
          }
 | 
			
		||||
        } else {
 | 
			
		||||
          const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
 | 
			
		||||
          let compName = "Corps à corps"
 | 
			
		||||
          if (armeCombat) {
 | 
			
		||||
            if (armeCombat.system.competence != "") {
 | 
			
		||||
              compName = armeCombat.system.competence
 | 
			
		||||
            }
 | 
			
		||||
            if (armeCombat.system.lancer != "") {
 | 
			
		||||
              compName = armeCombat.system.lancer
 | 
			
		||||
            }
 | 
			
		||||
            if (armeCombat.system.tir != "") {
 | 
			
		||||
              compName = armeCombat.system.tir
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
          const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
 | 
			
		||||
          if (competence && competence.system.defaut_carac) {
 | 
			
		||||
            const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
 | 
			
		||||
            const niveau = competence.system.niveau;
 | 
			
		||||
            const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
 | 
			
		||||
            rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
 | 
			
		||||
          } else {
 | 
			
		||||
            ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      //console.log("Combatat", c);
 | 
			
		||||
  async rollInitRdD(id, formula, messageOptions = {}) {
 | 
			
		||||
    const combatant = this.combatants.get(id);
 | 
			
		||||
    const actor = RdDCombatManager.getActorCombatant(combatant)
 | 
			
		||||
    if (actor) {
 | 
			
		||||
      const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
 | 
			
		||||
      const roll = combatant.getInitiativeRoll(rollFormula);
 | 
			
		||||
      if (!roll.total) {
 | 
			
		||||
        roll.evaluate({ async: false });
 | 
			
		||||
        await roll.evaluate();
 | 
			
		||||
      }
 | 
			
		||||
      const total = Math.max(roll.total, 0.00);
 | 
			
		||||
      console.log("Compute init for", rollFormula, roll, total, combatant);
 | 
			
		||||
      let id = combatant._id || combatant.id;
 | 
			
		||||
      await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
 | 
			
		||||
      await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
 | 
			
		||||
 | 
			
		||||
      // Send a chat message
 | 
			
		||||
      let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
 | 
			
		||||
      let messageData = foundry.utils.mergeObject(
 | 
			
		||||
        {
 | 
			
		||||
          speaker: {
 | 
			
		||||
            scene: canvas.scene._id,
 | 
			
		||||
            actor: combatant.actor?._id,
 | 
			
		||||
            token: combatant.token._id,
 | 
			
		||||
            alias: combatant.token.name,
 | 
			
		||||
            sound: CONFIG.sounds.dice,
 | 
			
		||||
          },
 | 
			
		||||
          flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})
 | 
			
		||||
          <br>
 | 
			
		||||
          `,
 | 
			
		||||
      let messageData = foundry.utils.mergeObject({
 | 
			
		||||
        speaker: {
 | 
			
		||||
          scene: canvas.scene._id,
 | 
			
		||||
          actor: combatant.actor?._id,
 | 
			
		||||
          token: combatant.token._id,
 | 
			
		||||
          alias: combatant.token.name,
 | 
			
		||||
          sound: CONFIG.sounds.dice,
 | 
			
		||||
        },
 | 
			
		||||
        messageOptions
 | 
			
		||||
      );
 | 
			
		||||
        flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
 | 
			
		||||
      },
 | 
			
		||||
        messageOptions);
 | 
			
		||||
      roll.toMessage(messageData, { rollMode, create: true });
 | 
			
		||||
 | 
			
		||||
      RdDCombatManager.processPremierRoundInit();
 | 
			
		||||
    }
 | 
			
		||||
    return this;
 | 
			
		||||
  };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getFirstInitRollFormula(actor) {
 | 
			
		||||
    const actions = actor.listActionsCombat()
 | 
			
		||||
    if (actions.length > 0) {
 | 
			
		||||
      const action = actions[0]
 | 
			
		||||
      const init = RdDCombatManager.getInitData(actor, action)
 | 
			
		||||
      const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
 | 
			
		||||
      return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
 | 
			
		||||
    return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static formuleInitiative(rang, carac, niveau, bonusMalus) {
 | 
			
		||||
    return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
 | 
			
		||||
@@ -218,72 +227,23 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
 | 
			
		||||
  static $prepareAttaqueArme(infoAttaque) {
 | 
			
		||||
    const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
 | 
			
		||||
    const attaque = foundry.utils.duplicate(infoAttaque.arme);
 | 
			
		||||
    const arme = infoAttaque.arme;
 | 
			
		||||
    const attaque = foundry.utils.duplicate(arme);
 | 
			
		||||
    attaque.action = 'attaque';
 | 
			
		||||
    attaque.system.competence = infoAttaque.competence;
 | 
			
		||||
    attaque.system.dommagesReels = infoAttaque.dommagesReel;
 | 
			
		||||
    attaque.system.infoMain = infoAttaque.infoMain;
 | 
			
		||||
    attaque.system.niveau = comp.system.niveau;
 | 
			
		||||
    attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value);
 | 
			
		||||
 | 
			
		||||
    const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0;
 | 
			
		||||
    attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement);
 | 
			
		||||
    return attaque;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static listActionsCreature(competences) {
 | 
			
		||||
    return competences
 | 
			
		||||
      .filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
 | 
			
		||||
      .map(it => RdDItemCompetenceCreature.armeCreature(it))
 | 
			
		||||
      .filter(it => it != undefined);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static listActionsPossessions(actor) {
 | 
			
		||||
    return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
 | 
			
		||||
      return {
 | 
			
		||||
        name: p.name,
 | 
			
		||||
        action: 'possession',
 | 
			
		||||
        system: {
 | 
			
		||||
          competence: p.name,
 | 
			
		||||
          possessionid: p.system.possessionid,
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static listActionsCombat(combatant) {
 | 
			
		||||
    const actor = combatant.actor;
 | 
			
		||||
    let actions = RdDCombatManager.listActionsPossessions(actor);
 | 
			
		||||
    if (actions.length > 0) {
 | 
			
		||||
      return actions;
 | 
			
		||||
    }
 | 
			
		||||
    if (actor.isCreatureEntite()) {
 | 
			
		||||
      actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
 | 
			
		||||
    } else if (actor.isPersonnage()) {
 | 
			
		||||
      // Recupération des items 'arme'
 | 
			
		||||
      const competences = actor.itemTypes['competence'];
 | 
			
		||||
      const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
 | 
			
		||||
        .concat(RdDItemArme.empoignade(actor))
 | 
			
		||||
        .concat(RdDItemArme.mainsNues(actor));
 | 
			
		||||
      actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
 | 
			
		||||
 | 
			
		||||
      if (actor.system.attributs.hautrevant.value) {
 | 
			
		||||
        actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return RdDCombatManager._indexActions(actions);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _indexActions(actions) {
 | 
			
		||||
    for (let index = 0; index < actions.length; index++) {
 | 
			
		||||
      actions[index].index = index;
 | 
			
		||||
    }
 | 
			
		||||
    return actions;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static processPremierRoundInit() {
 | 
			
		||||
    // Check if we have the whole init !
 | 
			
		||||
    if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) {
 | 
			
		||||
      let initMissing = game.combat.combatants.find(it => !it.initiative);
 | 
			
		||||
      if (!initMissing) { // Premier round !
 | 
			
		||||
        for (let combatant of game.combat.combatants) {
 | 
			
		||||
@@ -317,13 +277,13 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static pushInitiativeOptions(html, options) {
 | 
			
		||||
    for (let i = 0; i < options.length; i++) {
 | 
			
		||||
      let option = options[i];
 | 
			
		||||
      let option = options[i]
 | 
			
		||||
      if (option.name == 'COMBAT.CombatantReroll') { // Replace !
 | 
			
		||||
        option.name = "Sélectionner l'initiative...";
 | 
			
		||||
        option.condition = true;
 | 
			
		||||
        option.icon = '<i class="far fa-question-circle"></i>';
 | 
			
		||||
        option.name = "Sélectionner l'initiative..."
 | 
			
		||||
        option.condition = true
 | 
			
		||||
        option.icon = '<i class="far fa-question-circle"></i>'
 | 
			
		||||
        option.callback = target => {
 | 
			
		||||
          RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'));
 | 
			
		||||
          RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'))
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -334,97 +294,83 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static rollInitiativeAction(combatantId, action) {
 | 
			
		||||
    const combatant = game.combat.combatants.get(combatantId);
 | 
			
		||||
    if (combatant.actor == undefined) {
 | 
			
		||||
      ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
 | 
			
		||||
      return [];
 | 
			
		||||
    }
 | 
			
		||||
    const combatant = game.combat.combatants.get(combatantId)
 | 
			
		||||
    const actor = RdDCombatManager.getActorCombatant(combatant)
 | 
			
		||||
    if (actor == undefined) { return [] }
 | 
			
		||||
 | 
			
		||||
    let initInfo = "";
 | 
			
		||||
    let initOffset = 0;
 | 
			
		||||
    let caracForInit = 0;
 | 
			
		||||
    let compNiveau = 0;
 | 
			
		||||
    let compData = { name: "Aucune" };
 | 
			
		||||
    if (combatant.actor.getSurprise() == "totale") {
 | 
			
		||||
      initOffset = -1; // To force 0
 | 
			
		||||
      initInfo = "Surprise Totale"
 | 
			
		||||
    } else if (combatant.actor.getSurprise() == "demi") {
 | 
			
		||||
      initOffset = 0;
 | 
			
		||||
      initInfo = "Demi Surprise"
 | 
			
		||||
    } else if (action.action == 'possession') {
 | 
			
		||||
      initOffset = 10;
 | 
			
		||||
      caracForInit = combatant.actor.getReveActuel();
 | 
			
		||||
      initInfo = "Possession"
 | 
			
		||||
    } else if (action.action == 'autre') {
 | 
			
		||||
      initOffset = 2;
 | 
			
		||||
      initInfo = "Autre Action"
 | 
			
		||||
    } else if (action.action == 'haut-reve') {
 | 
			
		||||
      initOffset = 9;
 | 
			
		||||
      initInfo = "Draconic"
 | 
			
		||||
    } else {
 | 
			
		||||
      compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
 | 
			
		||||
      compNiveau = compData.system.niveau;
 | 
			
		||||
      initInfo = action.name + " / " + action.system.competence;
 | 
			
		||||
 | 
			
		||||
      if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
 | 
			
		||||
        caracForInit = compData.system.carac_value;
 | 
			
		||||
      } else {
 | 
			
		||||
        caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
 | 
			
		||||
      }
 | 
			
		||||
      initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général 
 | 
			
		||||
    // Cas des créatures et entités vs personnages
 | 
			
		||||
    let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus);
 | 
			
		||||
    // Garder la trace de l'arme/compétence utilisée pour l'iniative
 | 
			
		||||
    combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
 | 
			
		||||
    game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
 | 
			
		||||
 | 
			
		||||
    const init = RdDCombatManager.getInitData(actor, action)
 | 
			
		||||
    const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
 | 
			
		||||
    const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
 | 
			
		||||
 | 
			
		||||
    game.combat.rollInitRdD(combatantId, rollFormula, init);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _baseInitOffset(categorie, arme) {
 | 
			
		||||
    if (categorie == "tir") { // Offset de principe pour les armes de jet
 | 
			
		||||
      return 8;
 | 
			
		||||
  static getInitData(actor, action) {
 | 
			
		||||
    if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
 | 
			
		||||
    if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
 | 
			
		||||
    if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
 | 
			
		||||
    if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
 | 
			
		||||
    if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
 | 
			
		||||
 | 
			
		||||
    const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence);
 | 
			
		||||
    return {
 | 
			
		||||
      offset: RdDCombatManager.initOffset(comp?.system.categorie, action),
 | 
			
		||||
      info: action.name + " / " + action.system.competence,
 | 
			
		||||
      carac: actor.getCaracInit(comp),
 | 
			
		||||
      niveau: comp?.system.niveau ?? -8
 | 
			
		||||
    }
 | 
			
		||||
    if (categorie == "lancer") { // Offset de principe pour les armes de jet
 | 
			
		||||
      return 7;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static initOffset(categorie, arme) {
 | 
			
		||||
    switch (categorie) {
 | 
			
		||||
      case "tir": return 8
 | 
			
		||||
      case "lancer": return 7
 | 
			
		||||
      default:
 | 
			
		||||
        switch (arme.system.cac) {
 | 
			
		||||
          case "empoignade": return 3
 | 
			
		||||
          case "pugilat": return 4
 | 
			
		||||
          case "naturelle": return 4
 | 
			
		||||
          default: return 5
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    switch (arme.system.cac) {
 | 
			
		||||
      case "empoignade":
 | 
			
		||||
        return 3;
 | 
			
		||||
      case "pugilat":
 | 
			
		||||
      case "naturelle":
 | 
			
		||||
        return 4;
 | 
			
		||||
    }
 | 
			
		||||
    return 5;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static displayInitiativeMenu(html, combatantId) {
 | 
			
		||||
    console.log("Combatant ; ", combatantId);
 | 
			
		||||
    const combatant = game.combat.combatants.get(combatantId);
 | 
			
		||||
    if (!(combatant?.actor)) {
 | 
			
		||||
      ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let actions = RdDCombatManager.listActionsCombat(combatant);
 | 
			
		||||
 | 
			
		||||
    // Build the relevant submenu
 | 
			
		||||
    if (actions) {
 | 
			
		||||
      let menuItems = [];
 | 
			
		||||
      for (let action of actions) {
 | 
			
		||||
        menuItems.push({
 | 
			
		||||
    const combatant = game.combat.combatants.get(combatantId)
 | 
			
		||||
    const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
 | 
			
		||||
    if (actor) {
 | 
			
		||||
      const actions = RdDCombatManager.listActionsActorCombatant(actor)
 | 
			
		||||
      // Build the relevant submenu
 | 
			
		||||
      const menuItems = actions.map(action => {
 | 
			
		||||
        return {
 | 
			
		||||
          name: action.system.competence,
 | 
			
		||||
          icon: "<i class='fas fa-dice-d6'></i>",
 | 
			
		||||
          callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
 | 
			
		||||
        });
 | 
			
		||||
        }
 | 
			
		||||
      })
 | 
			
		||||
      if (menuItems.length > 0) {
 | 
			
		||||
        new ContextMenu(html, ".directory-list", menuItems).render();
 | 
			
		||||
      }
 | 
			
		||||
      new ContextMenu(html, ".directory-list", menuItems).render();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static listActionsActorCombatant( actor) {
 | 
			
		||||
    const possessions = actor.listActionsPossessions()
 | 
			
		||||
    const actions = possessions.length > 0
 | 
			
		||||
      ? possessions
 | 
			
		||||
      : actor.listActionsCombat()
 | 
			
		||||
 | 
			
		||||
    for (let index = 0; index < actions.length; index++) {
 | 
			
		||||
      actions[index].index = index
 | 
			
		||||
    }
 | 
			
		||||
    return actions
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
@@ -447,11 +393,11 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static combatNouveauTour(combat) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
 | 
			
		||||
      if (turn?.actor) {
 | 
			
		||||
        RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
 | 
			
		||||
        // TODO Playaudio for player??
 | 
			
		||||
        RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -462,52 +408,51 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static rddCombatTarget(target, attacker) {
 | 
			
		||||
    const defender = target?.actor;
 | 
			
		||||
    const defenderTokenId = target?.id;
 | 
			
		||||
    return new RdDCombat(attacker, defender, defenderTokenId, target)
 | 
			
		||||
  static rddCombatTarget(target, attacker, attackerToken) {
 | 
			
		||||
    return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
 | 
			
		||||
    const attacker = game.actors.get(attackerId);
 | 
			
		||||
    let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
 | 
			
		||||
  static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
 | 
			
		||||
    const attacker = game.actors.get(attackerId)
 | 
			
		||||
    const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined
 | 
			
		||||
    let defender = defenderToken?.actor;
 | 
			
		||||
    let target = undefined
 | 
			
		||||
    if (!defenderTokenId || !defender) {
 | 
			
		||||
      console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
 | 
			
		||||
      target = Targets.getTarget()
 | 
			
		||||
      if (!target) {
 | 
			
		||||
        return;
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      defenderTokenId = target.id;
 | 
			
		||||
      defender = target.actor;
 | 
			
		||||
      if (!defenderTokenId || !defender) {
 | 
			
		||||
        return;
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return new RdDCombat(attacker, defender, defenderTokenId, target)
 | 
			
		||||
    return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onMsgEncaisser(msg) {
 | 
			
		||||
    let defender = canvas.tokens.get(msg.defenderTokenId).actor;
 | 
			
		||||
    if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
 | 
			
		||||
      let attackerRoll = msg.attackerRoll;
 | 
			
		||||
      let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
 | 
			
		||||
      let defender = canvas.tokens.get(msg.defenderToken.id).actor;
 | 
			
		||||
 | 
			
		||||
      defender.encaisserDommages(attackerRoll, attacker);
 | 
			
		||||
      const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
 | 
			
		||||
      defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
 | 
			
		||||
      const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
 | 
			
		||||
      rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onMsgDefense(msg) {
 | 
			
		||||
    let defenderToken = canvas.tokens.get(msg.defenderTokenId);
 | 
			
		||||
    if (defenderToken && Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
 | 
			
		||||
      rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
 | 
			
		||||
      rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
 | 
			
		||||
    let defenderToken = canvas.tokens.get(msg.defenderToken.id)
 | 
			
		||||
    if (defenderToken && Misc.isFirstConnectedGM()) {
 | 
			
		||||
      const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
 | 
			
		||||
      rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
 | 
			
		||||
      rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -538,6 +483,7 @@ export class RdDCombat {
 | 
			
		||||
      html.on("click", button, event => {
 | 
			
		||||
        const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
 | 
			
		||||
          event.currentTarget.attributes['data-attackerId']?.value,
 | 
			
		||||
          event.currentTarget.attributes['data-attackerTokenId']?.value,
 | 
			
		||||
          event.currentTarget.attributes['data-defenderTokenId']?.value);
 | 
			
		||||
        if (rddCombat) {
 | 
			
		||||
          rddCombat.onEvent(button, event);
 | 
			
		||||
@@ -553,22 +499,38 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(attacker, defender, defenderTokenId, target) {
 | 
			
		||||
  constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
 | 
			
		||||
    this.attacker = attacker
 | 
			
		||||
    this.defender = defender
 | 
			
		||||
    this.target = target
 | 
			
		||||
    this.attackerId = this.attacker.id
 | 
			
		||||
    this.defenderId = this.defender.id
 | 
			
		||||
    this.attackerTokenId = attackerTokenId
 | 
			
		||||
    this.defenderTokenId = defenderTokenId
 | 
			
		||||
    this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
 | 
			
		||||
    this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $extractAttackerTokenData(attacker, attackerTokenId) {
 | 
			
		||||
    const token = canvas.tokens.get(attackerTokenId);
 | 
			
		||||
    return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $extractDefenderTokenData(defender, defenderTokenId, target) {
 | 
			
		||||
    if (target) {
 | 
			
		||||
      return Targets.extractTokenData(target)
 | 
			
		||||
    }
 | 
			
		||||
    const token = canvas.tokens.get(defenderTokenId);
 | 
			
		||||
    return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onEvent(button, event) {
 | 
			
		||||
    const chatMessage = ChatUtility.getChatMessage(event);
 | 
			
		||||
    const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
 | 
			
		||||
    const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
 | 
			
		||||
    console.log('RdDCombat', attackerRoll, defenderRoll);
 | 
			
		||||
    const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
 | 
			
		||||
 | 
			
		||||
    const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
 | 
			
		||||
    const competence = event.currentTarget.attributes['data-competence']?.value;
 | 
			
		||||
@@ -578,7 +540,7 @@ export class RdDCombat {
 | 
			
		||||
      case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
 | 
			
		||||
      case '#parer-button': return this.parade(attackerRoll, armeParadeId);
 | 
			
		||||
      case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
 | 
			
		||||
      case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId);
 | 
			
		||||
      case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
 | 
			
		||||
      case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
 | 
			
		||||
 | 
			
		||||
      case '#appel-chance-attaque': return this.attacker.rollAppelChance(
 | 
			
		||||
@@ -691,11 +653,11 @@ export class RdDCombat {
 | 
			
		||||
      if (this.defender.isEntite([ENTITE_BLURETTE])) {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        const defenderToken = canvas.tokens.get(this.defenderTokenId);
 | 
			
		||||
        const defenderToken = canvas.tokens.get(this.defenderTokenId)
 | 
			
		||||
        const dist = this.distance(_token, defenderToken)
 | 
			
		||||
        const isVisible = this.isVisible(_token, defenderToken)
 | 
			
		||||
        const portee = this._ajustementPortee(dist, rollData.arme)
 | 
			
		||||
@@ -714,7 +676,7 @@ export class RdDCombat {
 | 
			
		||||
            activite: activite,
 | 
			
		||||
            total: total
 | 
			
		||||
          }),
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -762,7 +724,7 @@ export class RdDCombat {
 | 
			
		||||
    }
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
 | 
			
		||||
 | 
			
		||||
    let rollData = this._prepareAttaque(competence, arme);
 | 
			
		||||
    let rollData = this._prepareAttaque(competence, arme)
 | 
			
		||||
    console.log("RdDCombat.attaque >>>", rollData);
 | 
			
		||||
    if (arme) {
 | 
			
		||||
      this.attacker.verifierForceMin(arme);
 | 
			
		||||
@@ -788,15 +750,18 @@ export class RdDCombat {
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _prepareAttaque(competence, arme) {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      passeArme: randomID(16),
 | 
			
		||||
      alias: this.attackerToken.name,
 | 
			
		||||
      passeArme: foundry.utils.randomID(16),
 | 
			
		||||
      mortalite: arme?.system.mortalite,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      surprise: this.attacker.getSurprise(true),
 | 
			
		||||
      surpriseDefenseur: this.defender.getSurprise(true),
 | 
			
		||||
      targetToken: Targets.extractTokenData(this.target),
 | 
			
		||||
      sourceToken: this.attackerToken,
 | 
			
		||||
      targetToken: this.defenderToken,
 | 
			
		||||
      essais: {}
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
@@ -839,11 +804,12 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
    const choixParticuliere = await ChatMessage.create({
 | 
			
		||||
      alias: this.attacker.name,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.attacker),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
 | 
			
		||||
        alias: this.attacker.name,
 | 
			
		||||
        alias: this.attackerToken.name,
 | 
			
		||||
        attackerId: this.attackerId,
 | 
			
		||||
        defenderTokenId: this.defenderTokenId,
 | 
			
		||||
        attackerToken: this.attackerToken,
 | 
			
		||||
        defenderToken: this.defenderToken,
 | 
			
		||||
        isForce: isForce,
 | 
			
		||||
        isFinesse: isFinesse,
 | 
			
		||||
        isRapide: isRapide,
 | 
			
		||||
@@ -857,10 +823,10 @@ export class RdDCombat {
 | 
			
		||||
  async _onAttaqueNormale(attackerRoll) {
 | 
			
		||||
    console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
 | 
			
		||||
 | 
			
		||||
    attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
 | 
			
		||||
    attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
 | 
			
		||||
    let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
 | 
			
		||||
    attackerRoll.show = {
 | 
			
		||||
      cible: this.target ? this.defender.name : 'la cible',
 | 
			
		||||
      cible: this.defenderToken?.name ?? 'la cible',
 | 
			
		||||
      isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
 | 
			
		||||
    }
 | 
			
		||||
    await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
 | 
			
		||||
@@ -891,7 +857,7 @@ export class RdDCombat {
 | 
			
		||||
    // # utilisation esquive
 | 
			
		||||
    const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
 | 
			
		||||
    const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
 | 
			
		||||
    esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
 | 
			
		||||
    esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
 | 
			
		||||
 | 
			
		||||
    const paramChatDefense = {
 | 
			
		||||
      passeArme: attackerRoll.passeArme,
 | 
			
		||||
@@ -901,7 +867,8 @@ export class RdDCombat {
 | 
			
		||||
      attacker: this.attacker,
 | 
			
		||||
      attackerId: this.attackerId,
 | 
			
		||||
      esquives: esquives,
 | 
			
		||||
      defenderTokenId: this.defenderTokenId,
 | 
			
		||||
      attackerToken: this.attackerToken,
 | 
			
		||||
      defenderToken: this.defenderToken,
 | 
			
		||||
      mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
 | 
			
		||||
      armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
 | 
			
		||||
      diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
 | 
			
		||||
@@ -912,7 +879,7 @@ export class RdDCombat {
 | 
			
		||||
      dmg: attackerRoll.dmg,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      await this._chatMessageDefense(paramChatDefense, defenderRoll);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
@@ -925,8 +892,8 @@ export class RdDCombat {
 | 
			
		||||
    const choixDefense = await ChatMessage.create({
 | 
			
		||||
      // message privé: du défenseur à lui même (et aux GMs)
 | 
			
		||||
      speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
 | 
			
		||||
      alias: this.attacker.name,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
 | 
			
		||||
      alias: this.attackerToken.name,
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.defender),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
 | 
			
		||||
    });
 | 
			
		||||
    // flag pour garder les jets d'attaque/defense
 | 
			
		||||
@@ -939,8 +906,9 @@ export class RdDCombat {
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
      msg: "msg_defense", data: {
 | 
			
		||||
        attackerId: this.attacker?.id,
 | 
			
		||||
        attackerToken: this.attackerToken,
 | 
			
		||||
        defenderId: this.defender?.id,
 | 
			
		||||
        defenderTokenId: this.defenderTokenId,
 | 
			
		||||
        defenderToken: this.defenderToken,
 | 
			
		||||
        defenderRoll: defenderRoll,
 | 
			
		||||
        paramChatDefense: paramChatDefense,
 | 
			
		||||
        rollMode: true
 | 
			
		||||
@@ -949,31 +917,33 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _filterArmesParade(defender, competence) {
 | 
			
		||||
    let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
 | 
			
		||||
    items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round  
 | 
			
		||||
  _filterArmesParade(defender, competence, armeAttaque) {
 | 
			
		||||
    let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
 | 
			
		||||
    defenses = foundry.utils.duplicate(defenses)
 | 
			
		||||
    defenses.forEach(armeDefense => {
 | 
			
		||||
      // Ajout du # d'utilisation ce round  
 | 
			
		||||
      armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
 | 
			
		||||
      armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense)
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    switch (competence.system.categorie) {
 | 
			
		||||
      case 'tir':
 | 
			
		||||
      case 'lancer':
 | 
			
		||||
        return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
 | 
			
		||||
        return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers')
 | 
			
		||||
      default:
 | 
			
		||||
        // Le fléau ne peut être paré qu’au bouclier p115
 | 
			
		||||
        if (competence.name == "Fléau") {
 | 
			
		||||
          return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
 | 
			
		||||
        }
 | 
			
		||||
        return items.filter(item => RdDItemArme.getCategorieParade(item));
 | 
			
		||||
        return defenses.filter(armeDefense => armeDefense.typeParade != '')
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onAttaqueEchecTotal(attackerRoll) {
 | 
			
		||||
    const choixEchecTotal = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.attacker),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
 | 
			
		||||
        attackerId: this.attackerId,
 | 
			
		||||
        attacker: this.attacker,
 | 
			
		||||
        defenderTokenId: this.defenderTokenId,
 | 
			
		||||
        attackerToken: this.attackerToken,
 | 
			
		||||
        defenderToken: this.defenderToken,
 | 
			
		||||
        essais: attackerRoll.essais
 | 
			
		||||
      })
 | 
			
		||||
    });
 | 
			
		||||
@@ -987,9 +957,9 @@ export class RdDCombat {
 | 
			
		||||
    const arme = rollData.arme;
 | 
			
		||||
    const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
 | 
			
		||||
    const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
 | 
			
		||||
    ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
      content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
 | 
			
		||||
    });
 | 
			
		||||
    ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
 | 
			
		||||
      this.defender)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -1045,8 +1015,11 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _prepareParade(attackerRoll, armeParade, competenceParade) {
 | 
			
		||||
    let defenderRoll = {
 | 
			
		||||
      alias: this.defenderToken?.name,
 | 
			
		||||
      passeArme: attackerRoll.passeArme,
 | 
			
		||||
      diffLibre: attackerRoll.diffLibre,
 | 
			
		||||
      attackerToken: this.attackerToken,
 | 
			
		||||
      defenderToken: this.defenderToken,
 | 
			
		||||
      attackerRoll: attackerRoll,
 | 
			
		||||
      competence: this.defender.getCompetence(competenceParade),
 | 
			
		||||
      arme: armeParade,
 | 
			
		||||
@@ -1069,9 +1042,9 @@ export class RdDCombat {
 | 
			
		||||
    console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
 | 
			
		||||
    if (!defenderRoll.attackerRoll.isPart) {
 | 
			
		||||
      // TODO: attaquant doit jouer résistance et peut être désarmé p132
 | 
			
		||||
      ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
        content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
 | 
			
		||||
      });
 | 
			
		||||
      ChatUtility.createChatWithRollMode(
 | 
			
		||||
        { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
 | 
			
		||||
        this.defender)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -1126,8 +1099,11 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _prepareEsquive(attackerRoll, competence) {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      alias: this.defenderToken?.name,
 | 
			
		||||
      passeArme: attackerRoll.passeArme,
 | 
			
		||||
      diffLibre: attackerRoll.diffLibre,
 | 
			
		||||
      attackerToken: this.attackerToken,
 | 
			
		||||
      defenderToken: this.defenderToken,
 | 
			
		||||
      attackerRoll: attackerRoll,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      surprise: this.defender.getSurprise(true),
 | 
			
		||||
@@ -1145,9 +1121,9 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _onEsquiveParticuliere(rollData) {
 | 
			
		||||
    console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
 | 
			
		||||
    ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
      content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>"
 | 
			
		||||
    });
 | 
			
		||||
    ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
 | 
			
		||||
      this.defender);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -1269,9 +1245,8 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async encaisser(attackerRoll, defenderRoll, defenderTokenId) {
 | 
			
		||||
    defenderTokenId = defenderTokenId || this.defenderTokenId;
 | 
			
		||||
    console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
 | 
			
		||||
  async encaisser(attackerRoll, defenderRoll) {
 | 
			
		||||
    console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll);
 | 
			
		||||
 | 
			
		||||
    if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
 | 
			
		||||
      this._onEchecTotal(defenderRoll);
 | 
			
		||||
@@ -1279,18 +1254,19 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
    if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
 | 
			
		||||
      attackerRoll.attackerId = this.attackerId;
 | 
			
		||||
      attackerRoll.defenderTokenId = defenderTokenId;
 | 
			
		||||
      attackerRoll.defenderTokenId = this.defenderToken.id;
 | 
			
		||||
 | 
			
		||||
      await this.computeRecul(defenderRoll);
 | 
			
		||||
      await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
 | 
			
		||||
      await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
 | 
			
		||||
    }
 | 
			
		||||
    else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
        msg: "msg_encaisser",
 | 
			
		||||
        data: {
 | 
			
		||||
          attackerId: this.attackerId,
 | 
			
		||||
          defenderTokenId: defenderTokenId,
 | 
			
		||||
          attackerRoll: attackerRoll
 | 
			
		||||
          attackerRoll: attackerRoll,
 | 
			
		||||
          attackerToken: this.attackerToken,
 | 
			
		||||
          defenderToken: this.defenderToken
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -1298,28 +1274,31 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayActorCombatStatus(combat, actor, tokenId) {
 | 
			
		||||
    let formData = {
 | 
			
		||||
  static async displayActorCombatStatus(combat, actor, token) {
 | 
			
		||||
    if (!actor?.isActorCombat()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const formData = {
 | 
			
		||||
      combatId: combat._id,
 | 
			
		||||
      alias: actor.name,
 | 
			
		||||
      alias: token.name ?? actor.name,
 | 
			
		||||
      etatGeneral: actor.getEtatGeneral(),
 | 
			
		||||
      isSonne: actor.getSonne(),
 | 
			
		||||
      isSonne: actor.isSonne(),
 | 
			
		||||
      blessuresStatus: actor.computeResumeBlessure(),
 | 
			
		||||
      SConst: actor.getSConst(),
 | 
			
		||||
      actorId: actor.id,
 | 
			
		||||
      actor: actor,
 | 
			
		||||
      tokenId: tokenId,
 | 
			
		||||
      tokenId: token.id,
 | 
			
		||||
      isGrave: actor.countBlessures(it => it.isGrave()) > 0,
 | 
			
		||||
      isCritique: actor.countBlessures(it => it.isCritique()) > 0
 | 
			
		||||
    }
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
      alias: token.name ?? actor.name
 | 
			
		||||
    })
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
      alias: token.name ?? actor.name
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -17,6 +17,7 @@ import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
 | 
			
		||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
 | 
			
		||||
 | 
			
		||||
@@ -81,7 +82,7 @@ export class RdDCommands {
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
 | 
			
		||||
    this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
 | 
			
		||||
    this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
 | 
			
		||||
    this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" });
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
 | 
			
		||||
@@ -206,26 +207,20 @@ export class RdDCommands {
 | 
			
		||||
  /* Manage chat commands */
 | 
			
		||||
  processChatCommand(commandLine, content = '', msg = {}) {
 | 
			
		||||
    // Setup new message's visibility
 | 
			
		||||
    let rollMode = game.settings.get("core", "rollMode");
 | 
			
		||||
    if (["gmroll", "blindroll"].includes(rollMode)) {
 | 
			
		||||
      msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
 | 
			
		||||
    }
 | 
			
		||||
    if (rollMode === "blindroll") {
 | 
			
		||||
      msg["blind"] = true;
 | 
			
		||||
    }
 | 
			
		||||
    msg["type"] = 0;
 | 
			
		||||
    ChatUtility.applyRollMode(msg)
 | 
			
		||||
    msg.type = 0;
 | 
			
		||||
 | 
			
		||||
    if (!this.commandsTable) {
 | 
			
		||||
      this._registerCommands();
 | 
			
		||||
      this._registerCommands()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let command = commandLine[0].toLowerCase();
 | 
			
		||||
    if (this._isCommandHandled(command)) {
 | 
			
		||||
      let params = commandLine.slice(1);
 | 
			
		||||
      this._processCommand(this.commandsTable, command, params, content, msg);
 | 
			
		||||
      return true;
 | 
			
		||||
      this._processCommand(this.commandsTable, command, params, content, msg)
 | 
			
		||||
      return true
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _isCommandHandled(command) {
 | 
			
		||||
@@ -300,7 +295,7 @@ export class RdDCommands {
 | 
			
		||||
  async getRencontreTMR(params) {
 | 
			
		||||
    if (params.length == 1 || params.length == 2) {
 | 
			
		||||
      return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
 | 
			
		||||
    }    
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,11 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
 | 
			
		||||
export class RdDConfirm {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static confirmer(options, autresActions) {
 | 
			
		||||
    if (options.settingConfirmer && !ReglesOptionnelles.isSet(options.settingConfirmer)) {
 | 
			
		||||
      return options.onAction()
 | 
			
		||||
    }
 | 
			
		||||
    let buttons = {
 | 
			
		||||
      "action": RdDConfirm._createButtonAction(options),
 | 
			
		||||
      "cancel": RdDConfirm._createButtonCancel()
 | 
			
		||||
@@ -12,7 +14,7 @@ export class RdDConfirm {
 | 
			
		||||
      buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
 | 
			
		||||
    }
 | 
			
		||||
    if (autresActions) {
 | 
			
		||||
      buttons = foundry.utils.mergeObject(autresActions, buttons);
 | 
			
		||||
      buttons = foundry.utils.mergeObject(autresActions, buttons, { inplace: false });
 | 
			
		||||
    }
 | 
			
		||||
    const dialogDetails = {
 | 
			
		||||
      title: options.title,
 | 
			
		||||
 
 | 
			
		||||
@@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
function img(src) {
 | 
			
		||||
  return `<img src="${src}" class="dice-img" />`
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function iconHeure(heure) {
 | 
			
		||||
const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => {
 | 
			
		||||
  if (heure < 10) {
 | 
			
		||||
    heure = '0' + heure;
 | 
			
		||||
  }
 | 
			
		||||
  return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp`
 | 
			
		||||
}
 | 
			
		||||
const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
 | 
			
		||||
  return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />`
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
const imgSigneDragon = img(imagesHeures[4]);
 | 
			
		||||
const imgSigneDragon = imgHeures[4]
 | 
			
		||||
 | 
			
		||||
/** De pour les jets de rencontre */
 | 
			
		||||
export class DeTMR extends Die {
 | 
			
		||||
@@ -25,7 +20,7 @@ export class DeTMR extends Die {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dt",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 0.7,
 | 
			
		||||
      fontScale: 0.8,
 | 
			
		||||
      labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -36,14 +31,14 @@ export class DeTMR extends Die {
 | 
			
		||||
    super(termData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async evaluate() {
 | 
			
		||||
    super.evaluate();
 | 
			
		||||
    this.explode("x=8");
 | 
			
		||||
  async evaluate(options) {
 | 
			
		||||
    await super.evaluate(options)
 | 
			
		||||
    await this.reroll('r=8', { recursive: true })
 | 
			
		||||
    return this;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get total() {
 | 
			
		||||
    return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
 | 
			
		||||
    return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
@@ -56,13 +51,14 @@ export class DeTMR extends Die {
 | 
			
		||||
 | 
			
		||||
/** DeDraconique pour le D8 sans limite avec 8=>0 */
 | 
			
		||||
export class DeDraconique extends Die {
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static DENOMINATION = "r";
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceData(system) {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dr",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 0.7,
 | 
			
		||||
      fontScale: 0.8,
 | 
			
		||||
      labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -73,9 +69,9 @@ export class DeDraconique extends Die {
 | 
			
		||||
    super(termData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async evaluate() {
 | 
			
		||||
    super.evaluate();
 | 
			
		||||
    this.explode("x=7");
 | 
			
		||||
  async evaluate(options) {
 | 
			
		||||
    await super.evaluate(options);
 | 
			
		||||
    await this.explode("x=7");
 | 
			
		||||
    return this;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -85,7 +81,7 @@ export class DeDraconique extends Die {
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
    switch (diceTerm.result) {
 | 
			
		||||
      case 7: return imgSigneDragon;
 | 
			
		||||
      case 7: return imgSigneDragon
 | 
			
		||||
      case 8: return '0';
 | 
			
		||||
    }
 | 
			
		||||
    return diceTerm.result.toString();
 | 
			
		||||
@@ -102,6 +98,7 @@ export class DeHeure extends Die {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dh",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 1.2,
 | 
			
		||||
      labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -113,15 +110,15 @@ export class DeHeure extends Die {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
    return img(imagesHeures[diceTerm.result - 1]);
 | 
			
		||||
    return imgHeures[diceTerm.result - 1]
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class RdDDice {
 | 
			
		||||
  static init() {
 | 
			
		||||
    CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR;
 | 
			
		||||
    CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
 | 
			
		||||
    CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
 | 
			
		||||
    CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR
 | 
			
		||||
    CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique
 | 
			
		||||
    CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static onReady() {
 | 
			
		||||
@@ -132,13 +129,25 @@ export class RdDDice {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceReady(dice3d) {
 | 
			
		||||
    dice3d.DiceFactory.systems.keys().forEach(system => {
 | 
			
		||||
      dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async rollHeure(options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    return await RdDDice.rollTotal("1dh", options) - 1
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    return (await RdDDice.roll(formula, options)).total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
 | 
			
		||||
    const roll = new Roll(RdDDice._formulaOrFake(formula, options));
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    await this.showDiceSoNice(roll, options);
 | 
			
		||||
    return roll;
 | 
			
		||||
  }
 | 
			
		||||
@@ -151,21 +160,13 @@ export class RdDDice {
 | 
			
		||||
    return array[roll - 1];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceReady(dice3d) {
 | 
			
		||||
    for (const system of Object.keys(dice3d.DiceFactory.systems)) {
 | 
			
		||||
      dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async showDiceSoNice(roll, options) {
 | 
			
		||||
    if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let { whisper, blind } = RdDDice._getWhisperBlind(options);
 | 
			
		||||
    let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode);
 | 
			
		||||
    if (options.forceDiceResult?.total) {
 | 
			
		||||
      let terms = await RdDDice._getForcedTerms(options);
 | 
			
		||||
      if (terms) {
 | 
			
		||||
@@ -216,27 +217,7 @@ export class RdDDice {
 | 
			
		||||
 | 
			
		||||
  static async fakeD10(faces) {
 | 
			
		||||
    let roll = new Roll(`1d${faces}`);
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    return roll.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _getWhisperBlind(options) {
 | 
			
		||||
    let whisper = undefined;
 | 
			
		||||
    let blind = false;
 | 
			
		||||
    let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": //GM only
 | 
			
		||||
        blind = true;
 | 
			
		||||
      case "gmroll": //GM + rolling player
 | 
			
		||||
        whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
        break;
 | 
			
		||||
      case "roll": //everybody
 | 
			
		||||
        whisper = ChatUtility.getUsers(user => user.active);
 | 
			
		||||
        break;
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        whisper = [game.user.id];
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    return { whisper, blind };
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -5,7 +5,7 @@ import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { STATUSES } from "./settings/status-effects.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
@@ -92,18 +92,18 @@ export class RdDEmpoignade {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isEmpoignadeEnCours(actor) {
 | 
			
		||||
    return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.pointsemp > 0)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getEmpoignadeById(actor, id) {
 | 
			
		||||
    let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
 | 
			
		||||
    let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
 | 
			
		||||
    return emp && foundry.utils.duplicate(emp) || undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getEmpoignade(attacker, defender) {
 | 
			
		||||
    let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
 | 
			
		||||
    let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it =>
 | 
			
		||||
      (it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
 | 
			
		||||
      (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
 | 
			
		||||
    )
 | 
			
		||||
@@ -158,9 +158,12 @@ export class RdDEmpoignade {
 | 
			
		||||
    empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
 | 
			
		||||
    //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
 | 
			
		||||
    if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
 | 
			
		||||
      ChatUtility.createChatWithRollMode(attacker.name, {
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
 | 
			
		||||
      })
 | 
			
		||||
      ChatUtility.createChatWithRollMode(
 | 
			
		||||
        {
 | 
			
		||||
          content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
 | 
			
		||||
        },
 | 
			
		||||
        attacker
 | 
			
		||||
      )
 | 
			
		||||
    } else {
 | 
			
		||||
      await this.onAttaqueEmpoignadeValidee(attacker, defender)
 | 
			
		||||
    }
 | 
			
		||||
@@ -213,7 +216,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      competence: attacker.getCompetenceCorpsACorps()
 | 
			
		||||
    }
 | 
			
		||||
    const msg = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(attacker),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
 | 
			
		||||
    })
 | 
			
		||||
    RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
 | 
			
		||||
@@ -248,7 +251,7 @@ export class RdDEmpoignade {
 | 
			
		||||
    if (rollData.rolled.isPart) {
 | 
			
		||||
      rollData.particuliere = "finesse";
 | 
			
		||||
    }
 | 
			
		||||
    let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
 | 
			
		||||
    let msg = await RdDResolutionTable.displayRollData(rollData, defender, 'chat-empoignade-resultat.html');
 | 
			
		||||
    RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -300,7 +303,7 @@ export class RdDEmpoignade {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async $onRollContrerLiberer(rollData) {
 | 
			
		||||
    let empoignade = rollData.empoignade
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
 | 
			
		||||
      empoignade.system.pointsemp++
 | 
			
		||||
      RdDEmpoignade.$updateEtatEmpoignade(empoignade)
 | 
			
		||||
@@ -309,7 +312,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      empoignade.system.pointsemp--
 | 
			
		||||
      RdDEmpoignade.$updateEtatEmpoignade(empoignade)
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
 | 
			
		||||
    if (empoignade.system.pointsemp >= 2) {
 | 
			
		||||
      let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
 | 
			
		||||
@@ -427,7 +430,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
 | 
			
		||||
      type: 'empoignade',
 | 
			
		||||
      img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
 | 
			
		||||
      system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
 | 
			
		||||
      system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
 | 
			
		||||
    },
 | 
			
		||||
      {
 | 
			
		||||
        temporary: true
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
export class RdDHerbes extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async initializeHerbes() {
 | 
			
		||||
  static async onReady() {
 | 
			
		||||
    this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
 | 
			
		||||
    this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
import { RdDItemArme } from "./item-arme.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
@@ -35,7 +35,7 @@ export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
  static async addToHotbar(item, slot) {
 | 
			
		||||
    switch (item?.type ?? '') {
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        {
 | 
			
		||||
          // Les armes peuvent avoir plusieurs usages
 | 
			
		||||
          if (item.system.competence != '') {
 | 
			
		||||
@@ -54,12 +54,12 @@ export class RdDHotbar {
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
 | 
			
		||||
        await this.createItemMacro(item, slot, categorie)
 | 
			
		||||
        return
 | 
			
		||||
      default:
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        await this.createItemMacro(item, slot++, 'competence')
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          await this.createItemMacro(item, slot++, 'pugilat')
 | 
			
		||||
@@ -79,8 +79,7 @@ export class RdDHotbar {
 | 
			
		||||
   * Actor     - open actor sheet
 | 
			
		||||
   * Journal   - open journal sheet
 | 
			
		||||
   */
 | 
			
		||||
  static initDropbar() {
 | 
			
		||||
 | 
			
		||||
  static initHooks() {
 | 
			
		||||
    Hooks.on('hotbarDrop', (bar, documentData, slot) => {
 | 
			
		||||
 | 
			
		||||
      // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
 | 
			
		||||
@@ -88,9 +87,9 @@ export class RdDHotbar {
 | 
			
		||||
        const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
 | 
			
		||||
        console.log('DROP', documentData, item)
 | 
			
		||||
        switch (item?.type) {
 | 
			
		||||
          case TYPES.arme:
 | 
			
		||||
          case TYPES.competence:
 | 
			
		||||
          case TYPES.competencecreature:
 | 
			
		||||
          case ITEM_TYPES.arme:
 | 
			
		||||
          case ITEM_TYPES.competence:
 | 
			
		||||
          case ITEM_TYPES.competencecreature:
 | 
			
		||||
            this.addToHotbar(item, slot)
 | 
			
		||||
            return false
 | 
			
		||||
        }
 | 
			
		||||
@@ -116,9 +115,9 @@ export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
    // Trigger the item roll
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        return actor.rollArme(item, categorieArme);
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          switch (categorieArme) {
 | 
			
		||||
            case 'pugilat':
 | 
			
		||||
@@ -128,7 +127,7 @@ export class RdDHotbar {
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return actor.rollCompetence(item);
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return item.system.iscombat && !item.system.isparade
 | 
			
		||||
          ? actor.rollArme(item, categorieArme)
 | 
			
		||||
          : actor.rollCompetence(item);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,69 +1,74 @@
 | 
			
		||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js";
 | 
			
		||||
import { Migrations } from './migrations.js';
 | 
			
		||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js"
 | 
			
		||||
import { Migrations } from './migrations.js'
 | 
			
		||||
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { TMRRencontres } from "./tmr-rencontres.js";
 | 
			
		||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { DialogChronologie } from "./dialog-chronologie.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js"
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js"
 | 
			
		||||
import { TMRRencontres } from "./tmr-rencontres.js"
 | 
			
		||||
import { RdDCalendrier } from "./time/rdd-calendrier.js"
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js"
 | 
			
		||||
import { DialogChronologie } from "./dialog-chronologie.js"
 | 
			
		||||
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDTokenHud } from "./rdd-token-hud.js";
 | 
			
		||||
import { RdDCommands } from "./rdd-commands.js";
 | 
			
		||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { StatusEffects } from "./settings/status-effects.js";
 | 
			
		||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js"
 | 
			
		||||
import { RdDTokenHud } from "./rdd-token-hud.js"
 | 
			
		||||
import { RdDCommands } from "./rdd-commands.js"
 | 
			
		||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js"
 | 
			
		||||
import { StatusEffects } from "./settings/status-effects.js"
 | 
			
		||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"
 | 
			
		||||
import { RdDHotbar } from "./rdd-hotbar-drop.js"
 | 
			
		||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
 | 
			
		||||
import { RdDHerbes } from "./rdd-herbes.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { RdDPossession } from "./rdd-possession.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js"
 | 
			
		||||
import { RdDHerbes } from "./rdd-herbes.js"
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js"
 | 
			
		||||
import { RdDPossession } from "./rdd-possession.js"
 | 
			
		||||
import { Misc } from "./misc.js"
 | 
			
		||||
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { Environnement } from "./environnement.js";
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js"
 | 
			
		||||
import { Environnement } from "./environnement.js"
 | 
			
		||||
 | 
			
		||||
import { RdDActor } from "./actor.js";
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { RdDCommerce } from "./actor/commerce.js";
 | 
			
		||||
import { RdDEntite } from "./actor/entite.js";
 | 
			
		||||
import { RdDVehicule } from "./actor/vehicule.js";
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
 | 
			
		||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js";
 | 
			
		||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js";
 | 
			
		||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js";
 | 
			
		||||
import { RdDActor } from "./actor.js"
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js"
 | 
			
		||||
import { RdDCommerce } from "./actor/commerce.js"
 | 
			
		||||
import { RdDEntite } from "./actor/entite.js"
 | 
			
		||||
import { RdDVehicule } from "./actor/vehicule.js"
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js"
 | 
			
		||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js"
 | 
			
		||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js"
 | 
			
		||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js"
 | 
			
		||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js"
 | 
			
		||||
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { RdDItemBlessure } from "./item/blessure.js";
 | 
			
		||||
import { RdDItemService } from "./item/service.js";
 | 
			
		||||
import { RdDItemMaladie } from "./item/maladie.js";
 | 
			
		||||
import { RdDItemPoison } from "./item/poison.js";
 | 
			
		||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
 | 
			
		||||
import { RdDItemQueue } from "./item/queue.js";
 | 
			
		||||
import { RdDItemOmbre } from "./item/ombre.js";
 | 
			
		||||
import { RdDItemSouffle } from "./item/souffle.js";
 | 
			
		||||
import { RdDRencontre } from "./item/rencontre.js";
 | 
			
		||||
import { RdDItem } from "./item.js"
 | 
			
		||||
import { RdDItemBlessure } from "./item/blessure.js"
 | 
			
		||||
import { RdDItemService } from "./item/service.js"
 | 
			
		||||
import { RdDItemMaladie } from "./item/maladie.js"
 | 
			
		||||
import { RdDItemPoison } from "./item/poison.js"
 | 
			
		||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js"
 | 
			
		||||
import { RdDItemQueue } from "./item/queue.js"
 | 
			
		||||
import { RdDItemOmbre } from "./item/ombre.js"
 | 
			
		||||
import { RdDItemSouffle } from "./item/souffle.js"
 | 
			
		||||
import { RdDRencontre } from "./item/rencontre.js"
 | 
			
		||||
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
 | 
			
		||||
import { RdDServiceItemSheet } from "./item/sheet-service.js";
 | 
			
		||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
 | 
			
		||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
 | 
			
		||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js";
 | 
			
		||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js";
 | 
			
		||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js";
 | 
			
		||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
 | 
			
		||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
 | 
			
		||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
 | 
			
		||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
 | 
			
		||||
import { RdDItemArmure } from "./item/armure.js";
 | 
			
		||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
 | 
			
		||||
import { RdDCreature } from "./actor/creature.js";
 | 
			
		||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js"
 | 
			
		||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"
 | 
			
		||||
import { RdDServiceItemSheet } from "./item/sheet-service.js"
 | 
			
		||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"
 | 
			
		||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"
 | 
			
		||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js"
 | 
			
		||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"
 | 
			
		||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js"
 | 
			
		||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"
 | 
			
		||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
 | 
			
		||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
 | 
			
		||||
import { AppAstrologie } from "./sommeil/app-astrologie.js"
 | 
			
		||||
import { RdDItemArmure } from "./item/armure.js"
 | 
			
		||||
import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
 | 
			
		||||
import { RdDCreature } from "./actor/creature.js"
 | 
			
		||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
 | 
			
		||||
import { OptionsAvancees } from "./settings/options-avancees.js"
 | 
			
		||||
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
 | 
			
		||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
 | 
			
		||||
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
 | 
			
		||||
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * RdD system
 | 
			
		||||
@@ -76,12 +81,14 @@ export class SystemReveDeDragon {
 | 
			
		||||
    const system = new SystemReveDeDragon()
 | 
			
		||||
    Hooks.once('init', async () => await system.onInit())
 | 
			
		||||
    Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
 | 
			
		||||
    Hooks.once('ready', () => system.onReady())
 | 
			
		||||
    Hooks.once('ready', async () => await system.onReady())
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    this.RdDUtility = RdDUtility;
 | 
			
		||||
    this.RdDHotbar = RdDHotbar;
 | 
			
		||||
    this.config = RDD_CONFIG
 | 
			
		||||
    this.RdDUtility = RdDUtility
 | 
			
		||||
    this.RdDHotbar = RdDHotbar
 | 
			
		||||
    this.RdDStatBlockParser = RdDStatBlockParser
 | 
			
		||||
    this.itemClasses = {
 | 
			
		||||
      armure: RdDItemArmure,
 | 
			
		||||
      blessure: RdDItemBlessure,
 | 
			
		||||
@@ -107,43 +114,51 @@ export class SystemReveDeDragon {
 | 
			
		||||
  /*  Foundry VTT Initialization                  */
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onInit() {
 | 
			
		||||
    game.system.rdd = this;
 | 
			
		||||
    game.system.rdd.config = RDD_CONFIG; 
 | 
			
		||||
    this.AppAstrologie = AppAstrologie;    
 | 
			
		||||
    game.system.rdd = this
 | 
			
		||||
    this.AppAstrologie = AppAstrologie
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    console.log(`Initializing Reve de Dragon System`);
 | 
			
		||||
    console.log(`Initializing Reve de Dragon System Settings`)
 | 
			
		||||
 | 
			
		||||
    // preload handlebars templates
 | 
			
		||||
    RdDUtility.preloadHandlebarsTemplates();
 | 
			
		||||
    RdDUtility.preloadHandlebarsTemplates()
 | 
			
		||||
    AppPersonnageAleatoire.preloadHandlebars()
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    this.initSystemSettings();
 | 
			
		||||
    ReglesOptionnelles.initSettings()
 | 
			
		||||
    OptionsAvancees.initSettings()
 | 
			
		||||
    AutoAdjustDarkness.initSettings()
 | 
			
		||||
    RdDTimestamp.initSettings()
 | 
			
		||||
    RdDCalendrier.initSettings()
 | 
			
		||||
    SystemCompendiums.initSettings()
 | 
			
		||||
    DialogChronologie.initSettings()
 | 
			
		||||
    RdDTMRDialog.initSettings()
 | 
			
		||||
    Environnement.initSettings()
 | 
			
		||||
 | 
			
		||||
    this.initSettings()
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    // Set an initiative formula for the system 
 | 
			
		||||
    CONFIG.Combat.initiative = {
 | 
			
		||||
      formula: "1+(1d6/10)",
 | 
			
		||||
      decimals: 2
 | 
			
		||||
    };
 | 
			
		||||
    CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Socket handlers`)
 | 
			
		||||
    game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
 | 
			
		||||
      console.log(">>>>> MSG RECV", sockmsg);
 | 
			
		||||
      console.log(">>>>> MSG RECV", sockmsg)
 | 
			
		||||
      try {
 | 
			
		||||
        RdDUtility.onSocketMessage(sockmsg);
 | 
			
		||||
        RdDCombat.onSocketMessage(sockmsg);
 | 
			
		||||
        ChatUtility.onSocketMessage(sockmsg);
 | 
			
		||||
        RdDBaseActor.onSocketMessage(sockmsg);
 | 
			
		||||
        RdDUtility.onSocketMessage(sockmsg)
 | 
			
		||||
        RdDCombat.onSocketMessage(sockmsg)
 | 
			
		||||
        ChatUtility.onSocketMessage(sockmsg)
 | 
			
		||||
        RdDBaseActor.onSocketMessage(sockmsg)
 | 
			
		||||
      } catch (e) {
 | 
			
		||||
        console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    // Define custom Entity classes
 | 
			
		||||
    CONFIG.Actor.documentClass = RdDBaseActor;
 | 
			
		||||
    CONFIG.Item.documentClass = RdDItem;
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Documents`)
 | 
			
		||||
    CONFIG.Actor.documentClass = RdDBaseActor
 | 
			
		||||
    CONFIG.Item.documentClass = RdDItem
 | 
			
		||||
    CONFIG.RDD = {
 | 
			
		||||
      resolutionTable: RdDResolutionTable.resolutionTable,
 | 
			
		||||
      carac_array: RdDUtility.getCaracArray(),
 | 
			
		||||
@@ -153,30 +168,31 @@ export class SystemReveDeDragon {
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    // Register sheet application classes
 | 
			
		||||
    Actors.unregisterSheet("core", ActorSheet);
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
 | 
			
		||||
    Items.unregisterSheet("core", ItemSheet);
 | 
			
		||||
    Actors.unregisterSheet("core", ActorSheet)
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true })
 | 
			
		||||
    Items.unregisterSheet("core", ItemSheet)
 | 
			
		||||
    await RdDActorExportSheet.init()
 | 
			
		||||
 | 
			
		||||
    RdDItemSheet.register(RdDSigneDraconiqueItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDRencontreItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDConteneurItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDHerbeItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDFauneItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDPlanteItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDIngredientItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDServiceItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDBlessureItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDSigneDraconiqueItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDRencontreItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDConteneurItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDHerbeItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDFauneItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDPlanteItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDIngredientItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDServiceItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDBlessureItemSheet)
 | 
			
		||||
 | 
			
		||||
    Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
 | 
			
		||||
      types: [
 | 
			
		||||
        "objet", "arme", "armure", "livre", "potion", "munition",
 | 
			
		||||
        "monnaie", "nourritureboisson", "gemme",
 | 
			
		||||
      ], makeDefault: true
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
    Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
 | 
			
		||||
      types: [
 | 
			
		||||
        "competence", "competencecreature",
 | 
			
		||||
@@ -185,34 +201,29 @@ export class SystemReveDeDragon {
 | 
			
		||||
        "nombreastral", "tache", "maladie", "poison", "possession",
 | 
			
		||||
        "tarot", "extraitpoetique", "empoignade"
 | 
			
		||||
      ], makeDefault: true
 | 
			
		||||
    });
 | 
			
		||||
    CONFIG.Combat.documentClass = RdDCombatManager;
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    // préparation des différents modules
 | 
			
		||||
    AutoAdjustDarkness.init();
 | 
			
		||||
    RdDTimestamp.init();
 | 
			
		||||
    RdDCalendrier.init();
 | 
			
		||||
    SystemCompendiums.init();
 | 
			
		||||
    DialogChronologie.init();
 | 
			
		||||
    ReglesOptionnelles.init();
 | 
			
		||||
    RdDUtility.init();
 | 
			
		||||
    RdDDice.init();
 | 
			
		||||
    RdDCommands.init();
 | 
			
		||||
    RdDCombatManager.init();
 | 
			
		||||
    RdDTokenHud.init();
 | 
			
		||||
    RdDBaseActor.init();
 | 
			
		||||
    RdDCompendiumOrganiser.init();
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Hooks and handlers`)
 | 
			
		||||
    CONFIG.Combat.documentClass = RdDCombatManager
 | 
			
		||||
    ChatUtility.init()
 | 
			
		||||
    RdDUtility.initHooks()
 | 
			
		||||
    RdDDice.init()
 | 
			
		||||
    RdDCommands.init()
 | 
			
		||||
    RdDCombatManager.init()
 | 
			
		||||
    RdDTokenHud.init()
 | 
			
		||||
    RdDBaseActor.init()
 | 
			
		||||
    RdDCompendiumOrganiser.init()
 | 
			
		||||
    EffetsDraconiques.init()
 | 
			
		||||
    TMRUtility.init();
 | 
			
		||||
    await RdDTMRDialog.init()
 | 
			
		||||
    RdDHotbar.initDropbar();
 | 
			
		||||
    RdDPossession.init();
 | 
			
		||||
    TMRRencontres.init();
 | 
			
		||||
    Environnement.init();
 | 
			
		||||
 | 
			
		||||
    TMRUtility.init()
 | 
			
		||||
    RdDHotbar.initHooks()
 | 
			
		||||
    RdDPossession.init()
 | 
			
		||||
    TMRRencontres.init()
 | 
			
		||||
    ExportScriptarium.init()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  initSystemSettings() {
 | 
			
		||||
  initSettings() {
 | 
			
		||||
    // TODO: déplacer vers les modules correspondants
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
 | 
			
		||||
      name: "Accorder le rêve aux entités",
 | 
			
		||||
      hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
 | 
			
		||||
@@ -225,7 +236,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
        "avant-encaissement": "Avant l'encaissement",
 | 
			
		||||
      },
 | 
			
		||||
      default: "avant-encaissement"
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
 | 
			
		||||
@@ -235,7 +246,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
      config: true,
 | 
			
		||||
      default: true,
 | 
			
		||||
      type: Boolean
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
 | 
			
		||||
@@ -245,7 +256,8 @@ export class SystemReveDeDragon {
 | 
			
		||||
      config: true,
 | 
			
		||||
      default: true,
 | 
			
		||||
      type: Boolean
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
 | 
			
		||||
      name: "Notifier de la famine et la soif pour",
 | 
			
		||||
@@ -259,7 +271,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
        "famine-soif": "la famine et la soif",
 | 
			
		||||
      },
 | 
			
		||||
      default: "aucun"
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onReady() {
 | 
			
		||||
@@ -267,47 +279,48 @@ export class SystemReveDeDragon {
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    /*  Foundry VTT Initialization                  */
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.system.rdd.calendrier = new RdDCalendrier();
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      new Migrations().migrate();
 | 
			
		||||
      this.messageDeBienvenue();
 | 
			
		||||
      import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
 | 
			
		||||
    game.system.rdd.calendrier = new RdDCalendrier()
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      new Migrations().migrate()
 | 
			
		||||
      this.messageDeBienvenue()
 | 
			
		||||
      import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
 | 
			
		||||
        console.log("ClassCounter loaded", moduleCounter)
 | 
			
		||||
        moduleCounter.ClassCounter.registerUsageCount()
 | 
			
		||||
      }).catch(err=>
 | 
			
		||||
      }).catch(err =>
 | 
			
		||||
        console.log("No stats available, giving up.")
 | 
			
		||||
      )    
 | 
			
		||||
      )
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    StatusEffects.onReady();
 | 
			
		||||
    RdDHerbes.initializeHerbes();
 | 
			
		||||
    RdDDice.onReady();
 | 
			
		||||
    StatusEffects.onReady()
 | 
			
		||||
    RdDHerbes.onReady()
 | 
			
		||||
    RdDDice.onReady()
 | 
			
		||||
 | 
			
		||||
    RdDStatBlockParser.parseStatBlock()
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    /* Affiche/Init le calendrier */
 | 
			
		||||
    game.system.rdd.calendrier.display();
 | 
			
		||||
    game.system.rdd.calendrier.display()
 | 
			
		||||
    // Avertissement si joueur sans personnage
 | 
			
		||||
    if (!game.user.isGM && game.user.character == undefined) {
 | 
			
		||||
      ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
 | 
			
		||||
      ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !")
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
 | 
			
		||||
        user: game.user.id
 | 
			
		||||
      });
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  messageDeBienvenue() {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
 | 
			
		||||
      ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">')
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        user: game.user.id,
 | 
			
		||||
        content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
 | 
			
		||||
      <br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
 | 
			
		||||
      <br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
 | 
			
		||||
      ` });
 | 
			
		||||
      ` })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SystemReveDeDragon.start();
 | 
			
		||||
 | 
			
		||||
SystemReveDeDragon.start()
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js"
 | 
			
		||||
 | 
			
		||||
const vents = [
 | 
			
		||||
  { min: 0, max: 0, valeur: 'Calme' },
 | 
			
		||||
@@ -56,7 +57,7 @@ const temperatures = [
 | 
			
		||||
export class RdDMeteo {
 | 
			
		||||
  static async getForce() {
 | 
			
		||||
    const roll = new Roll(`1dr`);
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    return roll.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -67,14 +68,14 @@ export class RdDMeteo {
 | 
			
		||||
  static async getTemperature() {
 | 
			
		||||
    const degre = await RdDMeteo.getForce();
 | 
			
		||||
    const rollChaudFroid = new Roll('1d2');
 | 
			
		||||
    await rollChaudFroid.evaluate({ async: true });
 | 
			
		||||
    await rollChaudFroid.evaluate();
 | 
			
		||||
    const chaudFroid = rollChaudFroid.total == 1;
 | 
			
		||||
    return chaudFroid.total ? degre : -degre;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async getDirection(direction) {
 | 
			
		||||
    const roll = new Roll(`1d16`);
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    switch (roll.total % 16) {
 | 
			
		||||
      case 0: return 'Nord';
 | 
			
		||||
      case 1: return 'Nord Nord Est';
 | 
			
		||||
@@ -117,7 +118,7 @@ export class RdDMeteo {
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
 | 
			
		||||
      whisper: ChatMessage.getWhisperRecipients('GM')
 | 
			
		||||
      whisper: ChatUtility.getGMs()
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,5 @@
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
 | 
			
		||||
@@ -11,11 +12,15 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i',
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDNameGen {
 | 
			
		||||
 | 
			
		||||
  static async getName(msg, params) {
 | 
			
		||||
  static async proposeName(msg, params) {
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
 | 
			
		||||
      nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
 | 
			
		||||
      nom: await RdDNameGen.generate()
 | 
			
		||||
    });
 | 
			
		||||
    ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
    ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async generate() {
 | 
			
		||||
    return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onCreerActeur(event) {
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDRoll } from "./rdd-roll.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { Targets } from "./targets.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/* On part du principe qu'une entité démarre tjs 
 | 
			
		||||
@@ -20,9 +20,9 @@ export class RdDPossession {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static searchPossessionFromEntite(attacker, defender) {
 | 
			
		||||
    let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
    let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
    if (!poss) {
 | 
			
		||||
      poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
      poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
    }
 | 
			
		||||
    return poss && foundry.utils.duplicate(poss) || undefined;
 | 
			
		||||
  }
 | 
			
		||||
@@ -131,7 +131,7 @@ export class RdDPossession {
 | 
			
		||||
    }
 | 
			
		||||
    const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
 | 
			
		||||
    RdDPossession.storePossessionAttaque(possession, rollData)
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -171,7 +171,7 @@ export class RdDPossession {
 | 
			
		||||
    rollData.possession = possession
 | 
			
		||||
    RdDPossession.$updateEtatPossession(rollData.possession)
 | 
			
		||||
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html')
 | 
			
		||||
    if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
 | 
			
		||||
      // conjuration
 | 
			
		||||
      victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
 | 
			
		||||
@@ -230,7 +230,7 @@ export class RdDPossession {
 | 
			
		||||
      system: {
 | 
			
		||||
        description: "", typepossession: attacker.name,
 | 
			
		||||
        possede: false,
 | 
			
		||||
        possessionid: randomID(16),
 | 
			
		||||
        possessionid: foundry.utils.randomID(16),
 | 
			
		||||
        entite: { actorid: attacker.id },
 | 
			
		||||
        victime: { actorid: defender.id },
 | 
			
		||||
        compteur: 0
 | 
			
		||||
 
 | 
			
		||||
@@ -91,13 +91,14 @@ export class RdDResolutionTable {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
 | 
			
		||||
    return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
 | 
			
		||||
      content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
 | 
			
		||||
    });
 | 
			
		||||
    return await ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
 | 
			
		||||
      actor
 | 
			
		||||
    )
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static actorChatName(actor) {
 | 
			
		||||
    return actor?.userName ?? game.user.name;
 | 
			
		||||
    return actor ?? game.user.name;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -138,14 +139,14 @@ export class RdDResolutionTable {
 | 
			
		||||
    if (carac == 0) {
 | 
			
		||||
      return NaN;
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled >= carac){
 | 
			
		||||
      const upper = Math.ceil(rolled/carac);
 | 
			
		||||
      return 2*upper -10
 | 
			
		||||
    if (rolled >= carac) {
 | 
			
		||||
      const upper = Math.ceil(rolled / carac);
 | 
			
		||||
      return 2 * upper - 10
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > Math.floor(carac/2)) {
 | 
			
		||||
    if (rolled > Math.floor(carac / 2)) {
 | 
			
		||||
      return -8
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > Math.floor(carac/4)) {
 | 
			
		||||
    if (rolled > Math.floor(carac / 4)) {
 | 
			
		||||
      return -9
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > 1) {
 | 
			
		||||
@@ -265,7 +266,7 @@ export class RdDResolutionTable {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static subTable(carac, level, delta = { carac: 2, level: 5}) {
 | 
			
		||||
  static subTable(carac, level, delta = { carac: 2, level: 5 }) {
 | 
			
		||||
    return {
 | 
			
		||||
      carac,
 | 
			
		||||
      level,
 | 
			
		||||
@@ -287,8 +288,8 @@ export class RdDResolutionTable {
 | 
			
		||||
      carac: carac,
 | 
			
		||||
      difficulte: level,
 | 
			
		||||
      min: minLevel,
 | 
			
		||||
      rows: Misc.intArray(minCarac, maxCarac+1),
 | 
			
		||||
      cols: Misc.intArray(minLevel, maxLevel+1)
 | 
			
		||||
      rows: Misc.intArray(minCarac, maxCarac + 1),
 | 
			
		||||
      cols: Misc.intArray(minLevel, maxLevel + 1)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog {
 | 
			
		||||
        encaisserSpecial: this.encaisserSpecial,
 | 
			
		||||
        mortalite: mortalite
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -307,7 +307,7 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
  async updateRollResult(html) {
 | 
			
		||||
    const rollData = this.rollData;
 | 
			
		||||
 | 
			
		||||
    rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
 | 
			
		||||
    rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor)
 | 
			
		||||
    rollData.caracValue = parseInt(rollData.selectedCarac.value)
 | 
			
		||||
    rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
 | 
			
		||||
    rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
 | 
			
		||||
 
 | 
			
		||||
@@ -16,7 +16,7 @@ import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { STATUSES } from "./settings/status-effects.js";
 | 
			
		||||
import { RdDRencontre } from "./item/rencontre.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
const TMR_DISPLAY_SIZE = {
 | 
			
		||||
@@ -34,7 +34,7 @@ const TMR_DISPLAY_SIZE = {
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  static async init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
 | 
			
		||||
      name: 'Taille des cases des TMR',
 | 
			
		||||
      hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
 | 
			
		||||
@@ -50,7 +50,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    await PixiTMR.init()
 | 
			
		||||
    let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
 | 
			
		||||
    if (tmrData.mode != 'visu' && !game.user.isGM) {
 | 
			
		||||
      ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
      ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
 | 
			
		||||
    }
 | 
			
		||||
    return new RdDTMRDialog(html, actor, tmrData)
 | 
			
		||||
  }
 | 
			
		||||
@@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.rencontreState = 'aucune';
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
    this.displaySize = undefined
 | 
			
		||||
    if (!this.viewOnly) {
 | 
			
		||||
    if (!this.viewOnly && !game.user.isGM) {
 | 
			
		||||
      this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
 | 
			
		||||
    }
 | 
			
		||||
    this.callbacksOnAnimate = [];
 | 
			
		||||
@@ -129,7 +129,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop());
 | 
			
		||||
 | 
			
		||||
    // Roll Sort
 | 
			
		||||
    this.html.find('.lancer-sort').click(event => this.actor.rollUnSort(this._getCoordActor()));
 | 
			
		||||
    this.html.find('.lancer-sort').click(event => this.lancerUnSort());
 | 
			
		||||
    this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getCoordActor()));
 | 
			
		||||
 | 
			
		||||
    this.html.find('img.tmr-move').click(event => this.deplacementTMR(this.html.find(event.currentTarget)?.data('move')));
 | 
			
		||||
@@ -142,6 +142,13 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.updateValuesDisplay();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  lancerUnSort() {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction();
 | 
			
		||||
    }
 | 
			
		||||
    return this.actor.rollUnSort(this._getCoordActor());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onDeplacement() {
 | 
			
		||||
    await this.manageRencontre(TMRUtility.getTMR(this._getCoordActor()));
 | 
			
		||||
  }
 | 
			
		||||
@@ -164,23 +171,25 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async forceTMRDisplay() {
 | 
			
		||||
    if (this.rendered) {
 | 
			
		||||
      this.bringToTop()
 | 
			
		||||
      if (this.subdialog?.bringToTop) {
 | 
			
		||||
        this.subdialog.bringToTop();
 | 
			
		||||
      }
 | 
			
		||||
      this.bringSubDialogToTop();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  bringSubDialogToTop() {
 | 
			
		||||
    if (this.subdialog?.bringToTop && this.subdialog?.element[0]) {
 | 
			
		||||
      this.subdialog.bringToTop();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async restoreTMRAfterAction() {
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
    await this.maximize();
 | 
			
		||||
    this.bringToTop();
 | 
			
		||||
    await this.maximize()
 | 
			
		||||
    this.bringToTop()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  forceTMRContinueAction() {
 | 
			
		||||
    ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
 | 
			
		||||
    if (this.subdialog?.bringToTop) {
 | 
			
		||||
      this.subdialog.bringToTop();
 | 
			
		||||
    }
 | 
			
		||||
    this.bringSubDialogToTop();
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -199,11 +208,11 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get sortsReserve() {
 | 
			
		||||
    return this.actor.itemTypes[TYPES.sortreserve];
 | 
			
		||||
    return this.actor.itemTypes[ITEM_TYPES.sortreserve];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getSortsReserve(coord) {
 | 
			
		||||
    return this.actor.itemTypes[TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
 | 
			
		||||
    return this.actor.itemTypes[ITEM_TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
 | 
			
		||||
      TMRUtility.getTMR(coord).type == 'fleuve'
 | 
			
		||||
        ? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
 | 
			
		||||
        : it => it.system.coord == coord
 | 
			
		||||
@@ -261,7 +270,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _getTokensSortsReserve() {
 | 
			
		||||
    const sortsReserve = this.actor.itemTypes[TYPES.sortreserve];
 | 
			
		||||
    const sortsReserve = this.actor.itemTypes[ITEM_TYPES.sortreserve];
 | 
			
		||||
    return Misc.concat(sortsReserve.map(sortReserve =>
 | 
			
		||||
      EffetsDraconiques.sortReserve.tokens(this.pixiTMR, sortReserve, () => sortReserve.system.coord)))
 | 
			
		||||
  }
 | 
			
		||||
@@ -302,7 +311,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
    const coord = this._getCoordActor();
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    let ptsreve = document.getElementById("tmr-pointsreve-value");
 | 
			
		||||
    ptsreve.innerHTML = this.actor.system.reve.reve.value;
 | 
			
		||||
 | 
			
		||||
@@ -487,7 +496,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    rencData.message = this.formatMessageRencontre(rencData, result.message);
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
@@ -562,12 +571,20 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _tellToGM(message) {
 | 
			
		||||
    ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      content: message,
 | 
			
		||||
      whisper: ChatUtility.getGMs()
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _tellToUserAndGM(message) {
 | 
			
		||||
    ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      content: message,
 | 
			
		||||
      whisper: ChatUtility.getUserAndGMs()
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -706,7 +723,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
    rollData.poesie = await Poetique.getExtrait();
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
 | 
			
		||||
    });
 | 
			
		||||
    if (rollData.rolled.isEchec) {
 | 
			
		||||
@@ -730,7 +747,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (this.isCaseMaitrisee(tmr.coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
@@ -742,14 +759,14 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.isCaseInondee(tmr.coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
@@ -823,7 +840,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
    rollData.poesie = await Poetique.getExtrait();
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
 | 
			
		||||
    });
 | 
			
		||||
    if (rollData.rolled.isEchec) {
 | 
			
		||||
@@ -873,17 +890,16 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
 | 
			
		||||
      const reserveExtensible = this.isReserveExtensible(coord);
 | 
			
		||||
      if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
 | 
			
		||||
        const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
 | 
			
		||||
          actor: this.actor,
 | 
			
		||||
          sorts: sorts,
 | 
			
		||||
          coord: coord,
 | 
			
		||||
          tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
 | 
			
		||||
        })
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: msg,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
          content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
 | 
			
		||||
            actor: this.actor,
 | 
			
		||||
            sorts: sorts,
 | 
			
		||||
            coord: coord,
 | 
			
		||||
            tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
 | 
			
		||||
          }),
 | 
			
		||||
          whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
        })
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      await this.processSortReserve(sorts[0]);
 | 
			
		||||
    }
 | 
			
		||||
@@ -897,9 +913,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      this.processSortReserve(sort);
 | 
			
		||||
    } else {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content:
 | 
			
		||||
          "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name),
 | 
			
		||||
        content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -1082,7 +1097,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async notifierResonanceSigneDraconique(coord) {
 | 
			
		||||
    if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -28,16 +28,15 @@ export class RdDTokenHud {
 | 
			
		||||
    await RdDTokenHud.addExtensionHudSoins(html, actor);
 | 
			
		||||
 | 
			
		||||
    if (isCombat) {
 | 
			
		||||
      let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
 | 
			
		||||
      if (!(combatant?.actor)) {
 | 
			
		||||
        ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
 | 
			
		||||
        return;
 | 
			
		||||
      const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
 | 
			
		||||
      const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
 | 
			
		||||
      if (actor) {
 | 
			
		||||
        let actions = RdDCombatManager.listActionsActorCombatant(actor)
 | 
			
		||||
        // initiative
 | 
			
		||||
        await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
 | 
			
		||||
        // combat
 | 
			
		||||
        await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions)
 | 
			
		||||
      }
 | 
			
		||||
      let actions = RdDCombatManager.listActionsCombat(combatant);
 | 
			
		||||
      // initiative
 | 
			
		||||
      await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
 | 
			
		||||
      // combat
 | 
			
		||||
      await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -68,8 +67,8 @@ export class RdDTokenHud {
 | 
			
		||||
      });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async addExtensionHudCombat(html, combatant, actions) {
 | 
			
		||||
    const hudData = { combatant, actions, commandes: [] };
 | 
			
		||||
  static async addExtensionHudCombat(html, combatant, token, actions) {
 | 
			
		||||
    const hudData = { combatant, token, actions, commandes: [] };
 | 
			
		||||
    const controlIconTarget = html.find('.control-icon[data-action=target]');
 | 
			
		||||
    await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
 | 
			
		||||
      (event) => {
 | 
			
		||||
@@ -80,7 +79,7 @@ export class RdDTokenHud {
 | 
			
		||||
          combatant.actor.conjurerPossession(possession);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          combatant.actor.rollArme(action);
 | 
			
		||||
          combatant.actor.rollArme(action, 'competence', token)
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,7 @@ import { RdDCombat } from "./rdd-combat.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { DialogItemAchat } from "./dialog-item-achat.js";
 | 
			
		||||
import { DialogItemAchat } from "./achat-vente/dialog-item-achat.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
@@ -19,6 +19,7 @@ import { RdDEmpoignade } from "./rdd-empoignade.js";
 | 
			
		||||
import { ExperienceLog } from "./actor/experience-log.js";
 | 
			
		||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
 | 
			
		||||
import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
 | 
			
		||||
import { RDD_CONFIG } from "./constants.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
// This table starts at 0 -> niveau -10
 | 
			
		||||
@@ -98,9 +99,7 @@ export class RdDUtility {
 | 
			
		||||
  // persistent handling of conteneur show/hide
 | 
			
		||||
  static afficheContenu = {}
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async init() {
 | 
			
		||||
    Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
 | 
			
		||||
    Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
 | 
			
		||||
  static async initHooks() {
 | 
			
		||||
    Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -262,8 +261,6 @@ export class RdDUtility {
 | 
			
		||||
    ];
 | 
			
		||||
 | 
			
		||||
    Handlebars.registerHelper('either', (a, b) => a ?? b);
 | 
			
		||||
    Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
 | 
			
		||||
    Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
 | 
			
		||||
    Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
 | 
			
		||||
    Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
 | 
			
		||||
    Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
 | 
			
		||||
@@ -272,6 +269,10 @@ export class RdDUtility {
 | 
			
		||||
    Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
 | 
			
		||||
    Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
 | 
			
		||||
    Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
 | 
			
		||||
 | 
			
		||||
    Handlebars.registerHelper('RDD_CONFIG', path => RDD_CONFIG[path])
 | 
			
		||||
    Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
 | 
			
		||||
    Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
 | 
			
		||||
    Handlebars.registerHelper('buildLigneInventaire', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildLigneInventaire(item, options)); });
 | 
			
		||||
    Handlebars.registerHelper('buildInventaireConteneur', (actorId, itemId, options) => { return new Handlebars.SafeString(RdDUtility.buildInventaireConteneur(actorId, itemId, options)); });
 | 
			
		||||
    Handlebars.registerHelper('buildContenuConteneur', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildContenuConteneur(item, options)); });
 | 
			
		||||
@@ -289,6 +290,7 @@ export class RdDUtility {
 | 
			
		||||
 | 
			
		||||
    Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
 | 
			
		||||
    Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
 | 
			
		||||
    Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length);
 | 
			
		||||
    Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
 | 
			
		||||
    Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
 | 
			
		||||
    Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
 | 
			
		||||
@@ -300,6 +302,14 @@ export class RdDUtility {
 | 
			
		||||
    Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff))
 | 
			
		||||
    Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
 | 
			
		||||
 | 
			
		||||
    // Handle v12 removal of this helper
 | 
			
		||||
    Handlebars.registerHelper('select', function (selected, options) {
 | 
			
		||||
      const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
 | 
			
		||||
      const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
 | 
			
		||||
      const html = options.fn(this);
 | 
			
		||||
      return html.replace(rgx, "$& selected");
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    return loadTemplates(templatePaths);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -347,13 +357,15 @@ export class RdDUtility {
 | 
			
		||||
    let objetVersConteneur = {};
 | 
			
		||||
    // Attribution des objets aux conteneurs
 | 
			
		||||
    for (let conteneur of conteneurs) {
 | 
			
		||||
      conteneur.subItems = [];
 | 
			
		||||
      for (let id of conteneur.system.contenu ?? []) {
 | 
			
		||||
        let objet = inventaires.find(objet => (id == objet._id));
 | 
			
		||||
        if (objet) {
 | 
			
		||||
          objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
 | 
			
		||||
          objetVersConteneur[id] = conteneur._id;
 | 
			
		||||
          conteneur.subItems.push(objet);
 | 
			
		||||
      if (conteneur.isConteneur()) {
 | 
			
		||||
        conteneur.subItems = [];
 | 
			
		||||
        for (let id of conteneur.system.contenu ?? []) {
 | 
			
		||||
          let objet = inventaires.find(objet => (id == objet._id));
 | 
			
		||||
          if (objet) {
 | 
			
		||||
            objet.estContenu = true;
 | 
			
		||||
            objetVersConteneur[id] = conteneur._id;
 | 
			
		||||
            conteneur.subItems.push(objet);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -551,14 +563,14 @@ export class RdDUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
 | 
			
		||||
  static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    const diff = Math.abs(rollData.diffLibre);
 | 
			
		||||
    let formula = RdDUtility.formuleEncaissement(diff, options)
 | 
			
		||||
    const roll = await RdDDice.roll(formula, options);
 | 
			
		||||
 | 
			
		||||
    RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
 | 
			
		||||
 | 
			
		||||
    return await RdDUtility.prepareEncaissement(rollData, roll, armure);
 | 
			
		||||
    return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static remplaceDeMinParDifficulte(roll, diff, options) {
 | 
			
		||||
@@ -590,15 +602,20 @@ export class RdDUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async prepareEncaissement(rollData, roll, armure) {
 | 
			
		||||
  static async prepareEncaissement(actor, rollData, roll, armure) {
 | 
			
		||||
    // La difficulté d'ataque s'ajoute aux dégâts
 | 
			
		||||
    const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
 | 
			
		||||
    const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
 | 
			
		||||
    const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
 | 
			
		||||
    const over20 = Math.max(jetTotal - 20, 0);
 | 
			
		||||
    encaissement.dmg = rollData.dmg;
 | 
			
		||||
    encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
 | 
			
		||||
    encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
 | 
			
		||||
    encaissement.dmg = rollData.dmg
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
 | 
			
		||||
      encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
 | 
			
		||||
      encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      encaissement.dmg.loc = { label: '' }
 | 
			
		||||
    }
 | 
			
		||||
    encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
 | 
			
		||||
    encaissement.roll = roll;
 | 
			
		||||
    encaissement.armure = armure;
 | 
			
		||||
@@ -624,25 +641,23 @@ export class RdDUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async _evaluatePerte(formula, over20) {
 | 
			
		||||
    let perte = new Roll(formula, { over20: over20 });
 | 
			
		||||
    await perte.evaluate({ async: true });
 | 
			
		||||
    await perte.evaluate();
 | 
			
		||||
    return perte.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_gm_chat_message":
 | 
			
		||||
        return ChatUtility.handleGMChatMessage(sockmsg.data);
 | 
			
		||||
      case "msg_app_astrologie_refresh":
 | 
			
		||||
        return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
        return Hooks.callAll(APP_ASTROLOGIE_REFRESH)
 | 
			
		||||
      case "msg_request_nombre_astral":
 | 
			
		||||
        return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
 | 
			
		||||
        return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data)
 | 
			
		||||
      case "msg_tmr_move":
 | 
			
		||||
        let actor = game.actors.get(sockmsg.data.actorId);
 | 
			
		||||
        if (actor.isOwner || game.user.isGM) {
 | 
			
		||||
          actor.refreshTMRView();
 | 
			
		||||
          actor.refreshTMRView()
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -731,6 +746,15 @@ export class RdDUtility {
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getSelectedToken(actor) {
 | 
			
		||||
    if (canvas.tokens.controlled.length > 0) {
 | 
			
		||||
      const tokens = canvas.tokens.controlled
 | 
			
		||||
        .filter(it => it.actor.id == actor.id)
 | 
			
		||||
      return tokens[0]
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getSelectedActor(msgPlayer = undefined) {
 | 
			
		||||
    if (canvas.tokens.controlled.length == 1) {
 | 
			
		||||
      let token = canvas.tokens.controlled[0];
 | 
			
		||||
@@ -756,7 +780,7 @@ export class RdDUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static createMonnaie(name, cout, img = "", enc = 0.01) {
 | 
			
		||||
    let piece = {
 | 
			
		||||
      name: name, type: 'monnaie', img: img, _id: randomID(16),
 | 
			
		||||
      name: name, type: 'monnaie', img: img, _id: foundry.utils.randomID(16),
 | 
			
		||||
      dasystemta: {
 | 
			
		||||
        quantite: 0,
 | 
			
		||||
        cout: cout,
 | 
			
		||||
@@ -794,17 +818,13 @@ export class RdDUtility {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      rollMode: modeOverride || game.settings.get("core", "rollMode"),
 | 
			
		||||
      content: content
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
 | 
			
		||||
    if (chatData.rollMode === "blindroll") chatData["blind"] = true;
 | 
			
		||||
    else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
 | 
			
		||||
    }
 | 
			
		||||
    ChatUtility.applyRollMode(chatData)
 | 
			
		||||
 | 
			
		||||
    if (forceWhisper) { // Final force !
 | 
			
		||||
      chatData["speaker"] = ChatMessage.getSpeaker();
 | 
			
		||||
      chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
 | 
			
		||||
      chatData.speaker = ChatMessage.getSpeaker();
 | 
			
		||||
      chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return chatData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -861,13 +881,13 @@ export class RdDUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static afficherHeuresChanceMalchance(heureNaissance) {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      const heure = RdDTimestamp.findHeure(heureNaissance - 1);
 | 
			
		||||
      const heure = RdDTimestamp.findHeure(heureNaissance)
 | 
			
		||||
      if (heureNaissance && heure) {
 | 
			
		||||
        let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
 | 
			
		||||
        const current = game.system.rdd.calendrier.heureCourante();
 | 
			
		||||
        const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance)
 | 
			
		||||
        const current = game.system.rdd.calendrier.heureCourante()
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
      else if (heureNaissance) {
 | 
			
		||||
@@ -886,7 +906,7 @@ export class RdDUtility {
 | 
			
		||||
    if (compName.includes('Thanatos')) {
 | 
			
		||||
      let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getUserAndGMs(),
 | 
			
		||||
        content: message
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -111,7 +111,7 @@ export const referenceAjustements = {
 | 
			
		||||
    isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
 | 
			
		||||
    isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
 | 
			
		||||
    getLabel: (rollData, actor) => "Ecaille d'Efficacité: ",
 | 
			
		||||
    getValue: (rollData, actor) => Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0),
 | 
			
		||||
    getValue: (rollData, actor) => rollData.arme?.system.magique ? Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0) : 0,
 | 
			
		||||
  },
 | 
			
		||||
  finesse: {
 | 
			
		||||
    isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										91
									
								
								module/settings/options-avancees.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										91
									
								
								module/settings/options-avancees.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,91 @@
 | 
			
		||||
import { SYSTEM_RDD } from "../constants.js"
 | 
			
		||||
import { Misc } from "../misc.js"
 | 
			
		||||
 | 
			
		||||
export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium'
 | 
			
		||||
 | 
			
		||||
const OPTIONS_AVANCEES = [
 | 
			
		||||
  { group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium" },
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
export class OptionsAvancees extends FormApplication {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    for (const regle of OPTIONS_AVANCEES) {
 | 
			
		||||
      const name = regle.name
 | 
			
		||||
      const id = OptionsAvancees._getId(name)
 | 
			
		||||
      game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean })
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    game.settings.registerMenu(SYSTEM_RDD, "rdd-options-avancees", {
 | 
			
		||||
      name: "Configurer les options avancées",
 | 
			
		||||
      label: "Options avancées",
 | 
			
		||||
      hint: "Ouvre la fenêtre de configuration des options avancées",
 | 
			
		||||
      icon: "fas fa-bars",
 | 
			
		||||
      type: OptionsAvancees
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(...args) {
 | 
			
		||||
    super(...args)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _getId(name) {
 | 
			
		||||
    return `rdd-advanced-${name}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      id: "options-avancees",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/options-avancees.hbs",
 | 
			
		||||
      height: 650,
 | 
			
		||||
      width: 550,
 | 
			
		||||
      minimizable: false,
 | 
			
		||||
      closeOnSubmit: true,
 | 
			
		||||
      title: "Options avancées"
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getData() {
 | 
			
		||||
    let formData = super.getData()
 | 
			
		||||
    const regles = OPTIONS_AVANCEES.filter(it => game.user.isGM || it.scope == "client")
 | 
			
		||||
      .map(it => {
 | 
			
		||||
        it = foundry.utils.duplicate(it)
 | 
			
		||||
        it.id = OptionsAvancees._getId(it.name)
 | 
			
		||||
        it.active = OptionsAvancees.isSet(it.name)
 | 
			
		||||
        return it
 | 
			
		||||
      })
 | 
			
		||||
    formData.regles = regles
 | 
			
		||||
    formData.groups = Misc.classify(regles, it => it.group)
 | 
			
		||||
    return formData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getSettingKey(name){
 | 
			
		||||
    return `${SYSTEM_RDD}.${this._getId(name)}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isUsing(name) {
 | 
			
		||||
    return OptionsAvancees.isSet(name)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isSet(name) {
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static set(name, value) {
 | 
			
		||||
    return game.settings.set(SYSTEM_RDD, OptionsAvancees._getId(name), value ? true : false)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    html.find(".select-option").click((event) => {
 | 
			
		||||
      if (event.currentTarget.attributes.name) {
 | 
			
		||||
        let id = event.currentTarget.attributes.name.value
 | 
			
		||||
        let isChecked = event.currentTarget.checked
 | 
			
		||||
        game.settings.set(SYSTEM_RDD, id, isChecked)
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _updateObject(event, formData) {
 | 
			
		||||
    this.close()
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -11,6 +11,7 @@ const listeReglesOptionnelles = [
 | 
			
		||||
  { group: 'Récupération', name: 'recuperation-moral',              descr: "Le moral revient vers 0 durant Château Dormant"},
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  { group: 'Règles de combat', name: 'localisation-aleatoire',      descr: "Proposer une localisation aléatoire des blessures" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'recul',                       descr: "Appliquer le recul en cas de particulière en force ou de charge" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'resistanceArmeParade',        descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'deteriorationArmure',         descr: "Tenir compte de la détérioration des armures" },
 | 
			
		||||
@@ -46,7 +47,7 @@ const listeReglesOptionnelles = [
 | 
			
		||||
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
 | 
			
		||||
 | 
			
		||||
export class ReglesOptionnelles extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    for (const regle of listeReglesOptionnelles) {
 | 
			
		||||
      const name = regle.name;
 | 
			
		||||
      const id = ReglesOptionnelles._getIdRegle(name);
 | 
			
		||||
@@ -71,17 +72,15 @@ export class ReglesOptionnelles extends FormApplication {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    const options = super.defaultOptions;
 | 
			
		||||
    foundry.utils.mergeObject(options, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      id: "regles-optionnelles",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.hbs",
 | 
			
		||||
      height: 650,
 | 
			
		||||
      width: 550,
 | 
			
		||||
      minimizable: false,
 | 
			
		||||
      closeOnSubmit: true,
 | 
			
		||||
      title: "Règles optionnelles"
 | 
			
		||||
    });
 | 
			
		||||
    return options;
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getData() {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
@@ -24,7 +25,7 @@ const CONFIGURABLE_COMPENDIUMS = {
 | 
			
		||||
 * ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
 | 
			
		||||
 */
 | 
			
		||||
export class SystemCompendiums extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
 | 
			
		||||
      const definition = CONFIGURABLE_COMPENDIUMS[compendium];
 | 
			
		||||
      foundry.utils.mergeObject(definition, {
 | 
			
		||||
@@ -152,7 +153,7 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
 | 
			
		||||
  getData() {
 | 
			
		||||
    const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
 | 
			
		||||
      .map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
 | 
			
		||||
      .map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }, { inplace: false }))
 | 
			
		||||
    const availableCompendiums = game.packs.map(pack => {
 | 
			
		||||
      return {
 | 
			
		||||
        name: pack.collection,
 | 
			
		||||
@@ -163,7 +164,7 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
    return foundry.utils.mergeObject(super.getData(), {
 | 
			
		||||
      systemCompendiums: systemCompendiums,
 | 
			
		||||
      availableCompendiums: availableCompendiums
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
@@ -235,12 +236,12 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    let max = 0;
 | 
			
		||||
    const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
 | 
			
		||||
    return rows.map(row => {
 | 
			
		||||
      const frequence = row.frequence;
 | 
			
		||||
      row.min = max + 1;
 | 
			
		||||
      row.max = max + frequence;
 | 
			
		||||
      const frequence = row.frequence
 | 
			
		||||
      row.min = max + 1
 | 
			
		||||
      row.max = max + frequence
 | 
			
		||||
      row.total = total
 | 
			
		||||
      max += frequence;
 | 
			
		||||
      return row;
 | 
			
		||||
      max += frequence
 | 
			
		||||
      return row
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
  static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
 | 
			
		||||
@@ -259,8 +260,8 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    }
 | 
			
		||||
    const total = table[0].total;
 | 
			
		||||
    const formula = `1d${total}`;
 | 
			
		||||
    if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
 | 
			
		||||
      ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
 | 
			
		||||
    if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) {
 | 
			
		||||
      ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
 | 
			
		||||
      forcedRoll = undefined;
 | 
			
		||||
    }
 | 
			
		||||
    const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
 | 
			
		||||
@@ -275,7 +276,7 @@ export class CompendiumTableHelpers {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const percentages = (row.total == 100) ? '%' : ''
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
 | 
			
		||||
      roll: row.roll,
 | 
			
		||||
      document: row.document,
 | 
			
		||||
      percentages,
 | 
			
		||||
@@ -290,12 +291,12 @@ export class CompendiumTableHelpers {
 | 
			
		||||
      sound: CONFIG.sounds.dice,
 | 
			
		||||
      content: flavorContent
 | 
			
		||||
    };
 | 
			
		||||
    ChatMessage.create(messageData, { rollMode: "gmroll" });
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', {
 | 
			
		||||
      img: RdDItem.getDefaultImg(subTypes[0]),
 | 
			
		||||
      typeName: typeName ?? Misc.typeName(type, subTypes[0]),
 | 
			
		||||
      table,
 | 
			
		||||
@@ -303,10 +304,10 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    });
 | 
			
		||||
    const messageData = {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      whisper: game.user.id,
 | 
			
		||||
      whisper: [game.user],
 | 
			
		||||
      content: flavorContent
 | 
			
		||||
    };
 | 
			
		||||
    ChatMessage.create(messageData, { rollMode: "gmroll" });
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -25,7 +25,7 @@ export class AppAstrologie extends Application {
 | 
			
		||||
      classes: ['calendar-astrologie'],
 | 
			
		||||
      popOut: true,
 | 
			
		||||
      resizable: false
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor, options = {}) {
 | 
			
		||||
@@ -49,7 +49,7 @@ export class AppAstrologie extends Application {
 | 
			
		||||
        signeNaissance: RdDTimestamp.definition(0)
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
    return this.appData;
 | 
			
		||||
    return this.appData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getActorAstrologie() {
 | 
			
		||||
@@ -186,7 +186,7 @@ export class AppAstrologie extends Application {
 | 
			
		||||
      date: this.html.find('[name="joursAstrologie"]').val(),
 | 
			
		||||
      userId: game.user.id
 | 
			
		||||
    }
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      game.system.rdd.calendrier.requestNombreAstral(socketData);
 | 
			
		||||
    } else {
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
 
 | 
			
		||||
@@ -13,18 +13,21 @@ export class Targets {
 | 
			
		||||
  static extractTokenData(target) {
 | 
			
		||||
    return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static buildActorTokenData(tokenId, actor) {
 | 
			
		||||
    return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
 | 
			
		||||
  }
 | 
			
		||||
  static isTargetEntite(target) {
 | 
			
		||||
    return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async selectOneToken(onSelectTarget = target => { }) {
 | 
			
		||||
    const targets = Targets.listTargets();
 | 
			
		||||
  static async selectOneTargetToken(onSelectTarget = target => { }) {
 | 
			
		||||
    const targets = Targets.listTargets()
 | 
			
		||||
    switch (targets.length) {
 | 
			
		||||
      case 0: return;
 | 
			
		||||
      case 0:
 | 
			
		||||
        return
 | 
			
		||||
      case 1:
 | 
			
		||||
        onSelectTarget(targets[0]);
 | 
			
		||||
        return;
 | 
			
		||||
        onSelectTarget(targets[0])
 | 
			
		||||
        return
 | 
			
		||||
      default:
 | 
			
		||||
        {
 | 
			
		||||
          const selectData = {
 | 
			
		||||
@@ -32,7 +35,7 @@ export class Targets {
 | 
			
		||||
            label: "Choisir une seule des cibles",
 | 
			
		||||
            list: targets.map(it => Targets.extractTokenData(it))
 | 
			
		||||
          };
 | 
			
		||||
          DialogSelect.select(selectData, onSelectTarget);
 | 
			
		||||
          DialogSelect.select(selectData, onSelectTarget)
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
 | 
			
		||||
 | 
			
		||||
export class AutoAdjustDarkness {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
 | 
			
		||||
      name: AUTO_ADJUST_DARKNESS,
 | 
			
		||||
      scope: "world",
 | 
			
		||||
@@ -15,9 +15,9 @@ export class AutoAdjustDarkness {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async adjust(darkness) {
 | 
			
		||||
    if (AutoAdjustDarkness.isAuto()) {
 | 
			
		||||
    if (game.user.isGM && AutoAdjustDarkness.isAuto()) {
 | 
			
		||||
      const scene = game.scenes.viewed;
 | 
			
		||||
      if (scene?.globalLight && scene?.tokenVision) {
 | 
			
		||||
      if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
 | 
			
		||||
        await scene.update({ darkness });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,6 @@
 | 
			
		||||
import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
 | 
			
		||||
import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js";
 | 
			
		||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { DialogChronologie } from "../dialog-chronologie.js";
 | 
			
		||||
@@ -16,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca
 | 
			
		||||
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDCalendrier extends Application {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
 | 
			
		||||
      name: "liste-nombre-astral",
 | 
			
		||||
      scope: "world",
 | 
			
		||||
@@ -43,13 +42,13 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
      resizable: false,
 | 
			
		||||
      width: 'fit-content',
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    super();
 | 
			
		||||
    this.timestamp = RdDTimestamp.getWorldTime();
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) { // Uniquement si GM
 | 
			
		||||
      RdDTimestamp.setWorldTime(this.timestamp);
 | 
			
		||||
      this.rebuildNombresAstraux(); // Ensure always up-to-date
 | 
			
		||||
    }
 | 
			
		||||
@@ -123,9 +122,9 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  fillCalendrierData(formData = {}) {
 | 
			
		||||
    foundry.utils.mergeObject(formData, this.timestamp.toCalendrier());
 | 
			
		||||
    formData.isGM = game.user.isGM;
 | 
			
		||||
    formData.isGM = game.user.isGM
 | 
			
		||||
    formData.heures = RdDTimestamp.definitions()
 | 
			
		||||
    formData.horlogeAnalogique = this.horlogeAnalogique;
 | 
			
		||||
    formData.horlogeAnalogique = this.horlogeAnalogique
 | 
			
		||||
    formData.autoDarkness = AutoAdjustDarkness.isAuto()
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
@@ -228,7 +227,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async ajouterNombreAstral(indexDate) {
 | 
			
		||||
    const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
 | 
			
		||||
    const nombreAstral = await RdDDice.rollHeure( { showDice: HIDE_DICE, rollMode: "selfroll" });
 | 
			
		||||
    return {
 | 
			
		||||
      nombreAstral: nombreAstral,
 | 
			
		||||
      lectures: [],
 | 
			
		||||
@@ -259,7 +258,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rebuildNombresAstraux() {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      const nombresAstraux = this.getNombresAstraux()
 | 
			
		||||
      let newNombresAstraux = [];
 | 
			
		||||
      for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
 | 
			
		||||
@@ -338,7 +337,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async requestNombreAstral(request) {
 | 
			
		||||
    const actor = game.actors.get(request.id);
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) { // Only once
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) { // Only once
 | 
			
		||||
      console.log(request);
 | 
			
		||||
      let jourDiff = this.getLectureAstrologieDifficulte(request.date);
 | 
			
		||||
      let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
 | 
			
		||||
@@ -372,7 +371,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_app_astrologie_refresh", data: {} })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async addNbAstralJoueur(actor, date, nbAstral, isValid) {
 | 
			
		||||
    const nombresAstraux = this.getNombresAstraux()
 | 
			
		||||
    const astralData = nombresAstraux.find(it => it.index == date)
 | 
			
		||||
 
 | 
			
		||||
@@ -15,18 +15,18 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA
 | 
			
		||||
const ROUNDS_PAR_MINUTE = 10;
 | 
			
		||||
 | 
			
		||||
const DEFINITION_HEURES = [
 | 
			
		||||
  { key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 },
 | 
			
		||||
  { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 },
 | 
			
		||||
  { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 },
 | 
			
		||||
  { key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 },
 | 
			
		||||
  { key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 },
 | 
			
		||||
  { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
 | 
			
		||||
  { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "vaisseau", article: "du ", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 },
 | 
			
		||||
  { key: "sirene", article: "de la ", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 },
 | 
			
		||||
  { key: "faucon", article: "du ", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 },
 | 
			
		||||
  { key: "couronne", article: "de la ", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "dragon", article: "du ", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "epees", article: "des ", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "lyre", article: "de la ", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 },
 | 
			
		||||
  { key: "serpent", article: "du ", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 },
 | 
			
		||||
  { key: "poissonacrobate", article: "du ", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
 | 
			
		||||
  { key: "araignee", article: "de l'", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "roseau", article: "du ", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "chateaudormant", article: "du ", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const FORMULES_DUREE = [
 | 
			
		||||
@@ -49,7 +49,7 @@ const FORMULES_PERIODE = [
 | 
			
		||||
 | 
			
		||||
export class RdDTimestamp {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
 | 
			
		||||
      name: WORLD_TIMESTAMP_SETTING,
 | 
			
		||||
      scope: "world",
 | 
			
		||||
@@ -64,6 +64,7 @@ export class RdDTimestamp {
 | 
			
		||||
      DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
 | 
			
		||||
      DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i);
 | 
			
		||||
      DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp");
 | 
			
		||||
      DEFINITION_HEURES[i].avecArticle = DEFINITION_HEURES[i].article + DEFINITION_HEURES[i].label
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -159,15 +160,21 @@ export class RdDTimestamp {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static findHeure(heure) {
 | 
			
		||||
    heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
 | 
			
		||||
    let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
 | 
			
		||||
    if (parHeureOuLabel.length == 1) {
 | 
			
		||||
      return parHeureOuLabel[0];
 | 
			
		||||
    let filtered
 | 
			
		||||
    if (Number.isInteger(Number(heure))) {
 | 
			
		||||
      filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR))
 | 
			
		||||
    }
 | 
			
		||||
    let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
 | 
			
		||||
    if (parLabelPartiel.length > 0) {
 | 
			
		||||
      parLabelPartiel.sort(Misc.ascending(h => h.label.length));
 | 
			
		||||
      return parLabelPartiel[0];
 | 
			
		||||
    else {
 | 
			
		||||
      heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
 | 
			
		||||
      filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
 | 
			
		||||
    }
 | 
			
		||||
    if (filtered.length == 1) {
 | 
			
		||||
      return filtered[0]
 | 
			
		||||
    }
 | 
			
		||||
    filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
 | 
			
		||||
    if (filtered.length > 0) {
 | 
			
		||||
      filtered.sort(Misc.ascending(h => h.label.length));
 | 
			
		||||
      return filtered[0]
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
@@ -241,7 +248,7 @@ export class RdDTimestamp {
 | 
			
		||||
 | 
			
		||||
  get darkness() {
 | 
			
		||||
    const darknessDebut = 100 * RdDTimestamp.definition(this.heure).darkness
 | 
			
		||||
    const darknessFin =  100 * RdDTimestamp.definition(this.heure + 1).darkness
 | 
			
		||||
    const darknessFin = 100 * RdDTimestamp.definition(this.heure + 1).darkness
 | 
			
		||||
    const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES);
 | 
			
		||||
    return (darknessDebut + darknessMinute) / 100
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -125,7 +125,7 @@ export class FenetreRechercheTirage extends Application {
 | 
			
		||||
      popOut: true,
 | 
			
		||||
      dragDrop: [{ dragSelector: "a.content-link" }],
 | 
			
		||||
      resizable: true
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async create() {
 | 
			
		||||
 
 | 
			
		||||
@@ -105,7 +105,7 @@ export class TMRRencontres {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async $chatRolledRencontre(row, rencontre, tmr) {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs',
 | 
			
		||||
      {
 | 
			
		||||
        roll: row.roll,
 | 
			
		||||
        rencontre,
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { TMRUtility } from "../tmr-utility.js";
 | 
			
		||||
import { PixiTMR } from "./pixi-tmr.js";
 | 
			
		||||
 | 
			
		||||
@@ -12,10 +12,10 @@ export class Draconique {
 | 
			
		||||
  static init() {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isCaseTMR(item) { return item.type == TYPES.casetmr; }
 | 
			
		||||
  static isCaseTMR(item) { return item.type == ITEM_TYPES.casetmr; }
 | 
			
		||||
  static isQueueDragon(item) { return item.isQueueDragon(); }
 | 
			
		||||
  static isSouffleDragon(item) { return item.type == TYPES.souffle; }
 | 
			
		||||
  static isTeteDragon(item) { return item.type == TYPES.tete; }
 | 
			
		||||
  static isSouffleDragon(item) { return item.type == ITEM_TYPES.souffle; }
 | 
			
		||||
  static isTeteDragon(item) { return item.type == ITEM_TYPES.tete; }
 | 
			
		||||
  static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
 | 
			
		||||
 | 
			
		||||
  static register(draconique, code = undefined) {
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,7 @@ import { Periple } from "./periple.js";
 | 
			
		||||
import { UrgenceDraconique } from "./urgence-draconique.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { AugmentationSeuil } from "./augmentation-seuil.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
 | 
			
		||||
export class EffetsDraconiques {
 | 
			
		||||
  static carteTmr = new CarteTmr();
 | 
			
		||||
@@ -122,11 +122,11 @@ export class EffetsDraconiques {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static tetesDragon(actor, name) {
 | 
			
		||||
    return actor.itemTypes[TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static soufflesDragon(actor, name) {
 | 
			
		||||
    return actor.itemTypes[TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static queuesDragon(actor, name) {
 | 
			
		||||
@@ -134,7 +134,7 @@ export class EffetsDraconiques {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static queuesSoufflesDragon(actor, name) {
 | 
			
		||||
    return actor.filterItems(it => [TYPES.queue, TYPES.ombre, TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
    return actor.filterItems(it => [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static countAugmentationSeuil(actor) {
 | 
			
		||||
 
 | 
			
		||||
@@ -30,7 +30,7 @@ export class EffetsRencontre {
 | 
			
		||||
  static $reve_plus = async (actor, reve) => {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) { 
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
        content: `Pas de récupération de rêve (${reve} points ignorés)`
 | 
			
		||||
      });
 | 
			
		||||
      return
 | 
			
		||||
@@ -112,7 +112,7 @@ export class EffetsRencontre {
 | 
			
		||||
      poesie: await Poetique.getExtrait()
 | 
			
		||||
    })
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(context.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -127,7 +127,7 @@ export class EffetsRencontre {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(context.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -28,7 +28,7 @@ export class PresentCites extends Draconique {
 | 
			
		||||
    let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
 | 
			
		||||
    if (existants.length > 0) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
        content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!"
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -5,7 +5,7 @@ import { RdDRollTables } from "../rdd-rolltables.js";
 | 
			
		||||
import { TMRUtility } from "../tmr-utility.js";
 | 
			
		||||
import { tmrTokenZIndex } from "../tmr-constants.js";
 | 
			
		||||
import { Draconique } from "./draconique.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { TMRAnimations } from "./animation.js";
 | 
			
		||||
 | 
			
		||||
export class UrgenceDraconique extends Draconique {
 | 
			
		||||
@@ -14,12 +14,12 @@ export class UrgenceDraconique extends Draconique {
 | 
			
		||||
  match(item) { return Draconique.isQueueDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('urgence draconique'); }
 | 
			
		||||
  manualMessage() { return false }
 | 
			
		||||
  async onActorCreateOwned(actor, queue) {
 | 
			
		||||
    const coordSortsReserve = actor.itemTypes[TYPES.sortreserve].map(it => it.system.coord) ?? [];
 | 
			
		||||
    const coordSortsReserve = actor.itemTypes[ITEM_TYPES.sortreserve].map(it => it.system.coord) ?? [];
 | 
			
		||||
    if (coordSortsReserve.length == 0) {
 | 
			
		||||
      // La queue se transforme en idée fixe
 | 
			
		||||
      const ideeFixe = await RdDRollTables.getIdeeFixe();
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
        content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}`
 | 
			
		||||
      });
 | 
			
		||||
      await actor.createEmbeddedDocuments('Item', [ideeFixe]);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,7 @@
 | 
			
		||||
import { TYPES } from "../item.js"
 | 
			
		||||
import { ITEM_TYPES } from "../item.js"
 | 
			
		||||
import { RdDItemCompetence } from "../item-competence.js"
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js"
 | 
			
		||||
import { Misc } from "../misc.js"
 | 
			
		||||
 | 
			
		||||
const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
 | 
			
		||||
const TABLEAU_FATIGUE_MARCHE = [
 | 
			
		||||
@@ -36,7 +37,7 @@ export class DialogFatigueVoyage extends Dialog {
 | 
			
		||||
      const parameters = {
 | 
			
		||||
        tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
 | 
			
		||||
        playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
 | 
			
		||||
          .map(actor => DialogFatigueVoyage.prepareActor(actor)),
 | 
			
		||||
          .map(actor => DialogFatigueVoyage.prepareActorParameters(actor)),
 | 
			
		||||
        nombreHeures: 1,
 | 
			
		||||
      }
 | 
			
		||||
      DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
 | 
			
		||||
@@ -53,21 +54,37 @@ export class DialogFatigueVoyage extends Dialog {
 | 
			
		||||
    parameters.typeTerrain = ligneFatigueMarche
 | 
			
		||||
    parameters.vitesseDeplacement = rythme.vitesse
 | 
			
		||||
    parameters.fatigueHoraire = rythme.fatigue
 | 
			
		||||
    parameters.playerActors.forEach(voyageur =>
 | 
			
		||||
      DialogFatigueVoyage.selectSurvie(voyageur, parameters.typeTerrain.code)
 | 
			
		||||
    )
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareActor(actor) {
 | 
			
		||||
    const competencesVoyage = {}
 | 
			
		||||
    CODES_COMPETENCES_VOYAGE.forEach(codeSurvie =>
 | 
			
		||||
      competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
 | 
			
		||||
    )
 | 
			
		||||
    return {
 | 
			
		||||
  static prepareActorParameters(actor) {
 | 
			
		||||
    const actorParameters = {
 | 
			
		||||
      id: actor.id,
 | 
			
		||||
      actor: actor,
 | 
			
		||||
      selected: true,
 | 
			
		||||
      ajustementFatigue: 0,
 | 
			
		||||
      competencesVoyage: competencesVoyage
 | 
			
		||||
      survies: {}
 | 
			
		||||
    }
 | 
			
		||||
    const competencesVoyage = {}
 | 
			
		||||
    CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => {
 | 
			
		||||
      competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[ITEM_TYPES.competence], codeSurvie, { onMessage: () => { } })
 | 
			
		||||
    })
 | 
			
		||||
    TABLEAU_FATIGUE_MARCHE.forEach(terrain => {
 | 
			
		||||
      actorParameters.survies[terrain.code] = Misc.join(
 | 
			
		||||
        terrain.survies.map(survie => {
 | 
			
		||||
          const niveau = competencesVoyage[survie]?.system.niveau
 | 
			
		||||
          return `${survie}: ${niveau}`
 | 
			
		||||
        }),
 | 
			
		||||
        ', ')
 | 
			
		||||
    })
 | 
			
		||||
    return actorParameters
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static selectSurvie(actorParameters, code) {
 | 
			
		||||
    actorParameters.survieCourante = actorParameters.survies[code]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(html, parameters) {
 | 
			
		||||
    const options = {
 | 
			
		||||
@@ -97,6 +114,7 @@ export class DialogFatigueVoyage extends Dialog {
 | 
			
		||||
    this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
 | 
			
		||||
    this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
 | 
			
		||||
    this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
 | 
			
		||||
    this.html.find('.list-item input[name="ajustement-fatigue"]').change(event => this.changeParameters())
 | 
			
		||||
    this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -118,6 +136,10 @@ export class DialogFatigueVoyage extends Dialog {
 | 
			
		||||
        selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
 | 
			
		||||
      })
 | 
			
		||||
      selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
 | 
			
		||||
 | 
			
		||||
      Promise.all(this.getActorRows()
 | 
			
		||||
        .map(async row => row.find('label.voyage-liste-survies').text(this.$extractActorParameters(row).survieCourante)
 | 
			
		||||
        ))
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -132,44 +154,61 @@ export class DialogFatigueVoyage extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setFatigue() {
 | 
			
		||||
    this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire)
 | 
			
		||||
    const baseFatigue = this.parameters.nombreHeures * this.parameters.fatigueHoraire
 | 
			
		||||
    this.html.find('input[name="base-fatigue"]').val(baseFatigue)
 | 
			
		||||
    this.updateActorTotalFatigue(baseFatigue)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async updateActorTotalFatigue(baseFatigue) {
 | 
			
		||||
    Promise.all(this.getActorRows()
 | 
			
		||||
      .map(async row => {
 | 
			
		||||
        const actor = this.$extractActorParameters(row)
 | 
			
		||||
        row.find('input[name="total-fatigue"]').val(actor.ajustement + baseFatigue)
 | 
			
		||||
      }))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async appliquerFatigue() {
 | 
			
		||||
    const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
 | 
			
		||||
    const actors = jQuery.map(
 | 
			
		||||
      this.html.find('div.fatigue-actors-list li.list-item'),
 | 
			
		||||
      it => this.$extractActor(this.html.find(it))
 | 
			
		||||
    )
 | 
			
		||||
    actors.filter(it => it.selected)
 | 
			
		||||
    .forEach(async it => {
 | 
			
		||||
    this.getActorRows()
 | 
			
		||||
      .map(row => this.$extractActorParameters(row))
 | 
			
		||||
      .filter(it => it.selected)
 | 
			
		||||
      .forEach(async it => {
 | 
			
		||||
        const perteFatigue = fatigueBase + it.ajustement
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
 | 
			
		||||
          whisper: ChatUtility.getOwners(it.actor),
 | 
			
		||||
          content: await renderTemplate(
 | 
			
		||||
            'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', foundry.utils.mergeObject(it,
 | 
			
		||||
            'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
 | 
			
		||||
            foundry.utils.mergeObject(it,
 | 
			
		||||
              {
 | 
			
		||||
                parameters: this.parameters,
 | 
			
		||||
                fatigueBase: fatigueBase,
 | 
			
		||||
                perteFatigue: perteFatigue,
 | 
			
		||||
                isVoyage: fatigueBase == this.parameters.nombreHeures * this.parameters.fatigueHoraire
 | 
			
		||||
              })
 | 
			
		||||
              }, { inplace: false })
 | 
			
		||||
          ),
 | 
			
		||||
        })
 | 
			
		||||
        await it.actor.santeIncDec("fatigue", perteFatigue)
 | 
			
		||||
      })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $extractActor(actorRow) {
 | 
			
		||||
    const actor = game.actors.get(actorRow.data('actor-id'))
 | 
			
		||||
  getActorRows() {
 | 
			
		||||
    return jQuery.map(
 | 
			
		||||
      this.html.find('div.fatigue-actors-list li.list-item'),
 | 
			
		||||
      it => this.html.find(it))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  $extractActorParameters(actorRow) {
 | 
			
		||||
    const actorId = actorRow.data('actor-id')
 | 
			
		||||
    const actorParameters = this.parameters.playerActors.find(it => it.id == actorId)
 | 
			
		||||
    const actor = game.actors.get(actorId)
 | 
			
		||||
    if (!actor) {
 | 
			
		||||
      ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
 | 
			
		||||
      return {}
 | 
			
		||||
    }
 | 
			
		||||
    return {
 | 
			
		||||
      actor: actor,
 | 
			
		||||
      ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0),
 | 
			
		||||
      selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
 | 
			
		||||
    }
 | 
			
		||||
    actorParameters.ajustement = parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0)
 | 
			
		||||
    actorParameters.selected = actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
 | 
			
		||||
    return actorParameters
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async close() {
 | 
			
		||||
 
 | 
			
		||||
@@ -65,6 +65,7 @@
 | 
			
		||||
{"_id":"MQxgfYTEQEUhG116","name":"Épée bâtarde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_batarde.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.MQxgfYTEQEUhG116"}},"system":{"description":"<p>Comme son nom l’indique, c’est une <em>bâtarde </em>de l'épée longue et de l'épée sorde, à la fois longue et large, pouvant s’utiliser à une ou deux mains.</p>","descriptionmj":"","equipe":false,"encombrement":3,"quantite":1,"qualite":0,"cout":30,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"resistance":14,"categorie_parade":"epees-lourdes","dommages":"4/5","penetration":0,"force":"13/12","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"epeebatarde"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
{"_id":"Mbh2M8JS1Rf0vxEX","name":"Harpe","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/harpe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
{"_id":"NCp2kdTKmQGyAh1U","name":"Dague","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
{"_id":"NCp2kdTKmJVdFuit","name":"Dague mêlée","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
{"_id":"NNLhxjFsoJVdFuit","name":"Bouteille de verre (1 litre)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bouteille_verre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NNLhxjFsoJVdFuit"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.7,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
{"_id":"OXFFRZOqlhZDJas3","name":"Béret de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/beret_velours.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.OXFFRZOqlhZDJas3"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
{"_id":"OYWzXiQUFsjU5AF2","name":"Perles de Bjwal","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/perles_bjwal.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.OYWzXiQUFsjU5AF2"}},"system":{"description":"<p>Petits granulés translucides.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"Remede","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
 
 | 
			
		||||
@@ -11,4 +11,3 @@
 | 
			
		||||
{"name":"Thème astral","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/nature/symbol-moon-stars-white.webp","command":"game.system.rdd.AppAstrologie.create()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.oA0HPFeFK6YMspAX"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.19","coreVersion":"10.291","createdTime":1678127868791,"modifiedTime":1678237392810,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"koqhiDJSGP4gQ4vf"}
 | 
			
		||||
{"name":"Jet d'éthylisme","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n   selected.jetEthylisme();\n}\nelse {\n  ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233646086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"mvub1dRHNFmWjRr7"}
 | 
			
		||||
{"name":"Tirer le tarot","type":"chat","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","command":"/tirer tarot","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.HBZSKR9OHCQbLcTC"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1669469547231,"modifiedTime":1671237401618,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"vTfJTFYYiRu8X5LM"}
 | 
			
		||||
{"name": "Mon personnage","type": "script","author": "Hp9ImM4o9YRTSdfu","img": "systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_hr_dilettante.webp","scope": "global","command": "if (game.user.isGM) {\n  ui.notifications.warn(\"En tant que gardien, vous n'avez pas de personnage attitré\")\n  return\n}\nconst actor = game.users.get(game.userId)?.character\nif (!actor) {\n  ui.notifications.warn(\"Vous n'avez pas de personnage attitré\")\n  return\n}\nactor.sheet.render(true)","folder": null,"flags": {"core": {},"exportSource": {"world": "graine","system": "foundryvtt-reve-de-dragon","coreVersion": "11.313","systemVersion": "11.1.1"}},"_stats": {"systemId": "foundryvtt-reve-de-dragon","systemVersion": "11.1.1","coreVersion": "11.313","createdTime": 1699477824379,"modifiedTime": 1699485023429,"lastModifiedBy": "Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										65
									
								
								styles/img/ui/scriptarium.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										65
									
								
								styles/img/ui/scriptarium.svg
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							| 
		 After Width: | Height: | Size: 56 KiB  | 
@@ -326,7 +326,7 @@ table {border: 1px solid #7a7971;}
 | 
			
		||||
  display: grid;
 | 
			
		||||
  grid-column: span 2 / span 2;
 | 
			
		||||
  grid-template-columns: repeat(2, minmax(0, 1fr));
 | 
			
		||||
  gap: 10px;
 | 
			
		||||
  gap: 30px;
 | 
			
		||||
  margin: 10px 0;
 | 
			
		||||
  padding: 0;
 | 
			
		||||
}
 | 
			
		||||
@@ -411,6 +411,11 @@ table {border: 1px solid #7a7971;}
 | 
			
		||||
  text-align: left;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.flex-group-top {
 | 
			
		||||
  vertical-align: top;
 | 
			
		||||
  align-self: start;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.flex-group-right {
 | 
			
		||||
  -webkit-box-pack: end;
 | 
			
		||||
  -ms-flex-pack: end;
 | 
			
		||||
@@ -562,7 +567,11 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
 | 
			
		||||
 | 
			
		||||
.dice-img {
 | 
			
		||||
  border-width: 0;
 | 
			
		||||
  max-width: 1.5rem;
 | 
			
		||||
  max-height: 1.5rem;
 | 
			
		||||
  vertical-align: top;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.in-text-img {
 | 
			
		||||
  max-width: 1.2em;
 | 
			
		||||
  max-height: 1.2em;
 | 
			
		||||
@@ -572,6 +581,15 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
 | 
			
		||||
  border: none;
 | 
			
		||||
  padding: 0.1rem;
 | 
			
		||||
}
 | 
			
		||||
.context-menu-img {
 | 
			
		||||
  max-width: 2rem;
 | 
			
		||||
  max-height: 1rem;
 | 
			
		||||
  flex-grow: 0;
 | 
			
		||||
  margin: 0.2rem 0.3rem 0 0;
 | 
			
		||||
  vertical-align: middle;
 | 
			
		||||
  border: none;
 | 
			
		||||
  padding: 0rem;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.button-img {
 | 
			
		||||
  vertical-align: baseline;
 | 
			
		||||
@@ -666,6 +684,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.carac-label {
 | 
			
		||||
  font-weight: bold;
 | 
			
		||||
  flex-basis: 40%;
 | 
			
		||||
}
 | 
			
		||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .utiliser-attribut {
 | 
			
		||||
@@ -1174,9 +1193,6 @@ ul.chat-list li:nth-child(odd) {
 | 
			
		||||
  padding: 0.5rem;
 | 
			
		||||
  cursor: pointer;
 | 
			
		||||
}
 | 
			
		||||
.carac-label {
 | 
			
		||||
  font-weight: bold;
 | 
			
		||||
}
 | 
			
		||||
.list-item {
 | 
			
		||||
  margin: 0.1rem;
 | 
			
		||||
  box-shadow: inset 0px 0px 1px #00000096;
 | 
			
		||||
@@ -1374,7 +1390,7 @@ table.table-nombres-astraux tr:hover {
 | 
			
		||||
  flex-direction: column;
 | 
			
		||||
  position: absolute;
 | 
			
		||||
  top: 4.6rem;
 | 
			
		||||
  right: 3.5rem;
 | 
			
		||||
  left: -19rem;
 | 
			
		||||
}
 | 
			
		||||
.token-hud-ext.soins {
 | 
			
		||||
  flex-direction: column;
 | 
			
		||||
@@ -1545,6 +1561,11 @@ div.control-icon.token-hud-icon {
 | 
			
		||||
  height: 100%;
 | 
			
		||||
  object-fit: contain;
 | 
			
		||||
}
 | 
			
		||||
.chat-inline-icon {
 | 
			
		||||
  border: 0;
 | 
			
		||||
  padding: 1px;
 | 
			
		||||
  vertical-align: text-top;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#sidebar-tabs {
 | 
			
		||||
  flex: 0 0 28px;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,13 @@
 | 
			
		||||
{
 | 
			
		||||
  "id": "foundryvtt-reve-de-dragon",
 | 
			
		||||
  "title": "Rêve de Dragon",
 | 
			
		||||
  "version": "11.2.21",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.21.zip",
 | 
			
		||||
  "version": "12.0.19",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.19.zip",
 | 
			
		||||
  "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
 | 
			
		||||
  "changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
 | 
			
		||||
  "compatibility": {
 | 
			
		||||
    "minimum": "11",
 | 
			
		||||
    "verified": "11"
 | 
			
		||||
    "verified": "12"
 | 
			
		||||
  },
 | 
			
		||||
  "description": "Rêve de Dragon RPG for FoundryVTT",
 | 
			
		||||
  "authors": [
 | 
			
		||||
@@ -534,6 +534,7 @@
 | 
			
		||||
  },
 | 
			
		||||
  "primaryTokenAttribute": "sante.vie",
 | 
			
		||||
  "secondaryTokenAttribute": "sante.endurance",
 | 
			
		||||
  "background": "systems/foundryvtt-reve-de-dragon/styles/img/reve-de-dragon-cover.webp",
 | 
			
		||||
  "media": [
 | 
			
		||||
    {
 | 
			
		||||
      "type": "icon",
 | 
			
		||||
 
 | 
			
		||||
@@ -15,12 +15,14 @@
 | 
			
		||||
        }
 | 
			
		||||
      },
 | 
			
		||||
      "background": {
 | 
			
		||||
        "metier": "",
 | 
			
		||||
        "biographie": "Histoire personnelle...",
 | 
			
		||||
        "notes": "Notes",
 | 
			
		||||
        "notesmj": "Notes du MJ",
 | 
			
		||||
        "race": "Humain",
 | 
			
		||||
        "yeux": "",
 | 
			
		||||
        "cheveux": "",
 | 
			
		||||
        "taille": "",
 | 
			
		||||
        "poids": "",
 | 
			
		||||
        "heure": "",
 | 
			
		||||
        "sexe": "",
 | 
			
		||||
 
 | 
			
		||||
@@ -9,9 +9,9 @@
 | 
			
		||||
          <div class="flexrow">
 | 
			
		||||
            <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
 | 
			
		||||
            <div class="header-buttons">
 | 
			
		||||
              <span class="encaisser-direct"><a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
 | 
			
		||||
              <span><a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
 | 
			
		||||
              {{#if @root.options.isGM}}
 | 
			
		||||
              <span class="remise-a-neuf"><a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
 | 
			
		||||
              <span><a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
 | 
			
		||||
              {{/if}}
 | 
			
		||||
            </div>
 | 
			
		||||
          </div>
 | 
			
		||||
 
 | 
			
		||||
@@ -9,9 +9,9 @@
 | 
			
		||||
          <div class="flexrow">
 | 
			
		||||
            <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
 | 
			
		||||
            <div class="header-buttons">
 | 
			
		||||
              <span class="encaisser-direct"><a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
 | 
			
		||||
              <span><a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
 | 
			
		||||
              {{#if @root.options.isGM}}
 | 
			
		||||
              <span class="remise-a-neuf"><a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
 | 
			
		||||
              <span><a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
 | 
			
		||||
              {{/if}}
 | 
			
		||||
            </div>
 | 
			
		||||
          </div>
 | 
			
		||||
 
 | 
			
		||||
@@ -172,6 +172,10 @@
 | 
			
		||||
              <label for="system.poids">Poids :</label>
 | 
			
		||||
              <input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/>
 | 
			
		||||
            </li>
 | 
			
		||||
            <li class="item flexrow list-item">
 | 
			
		||||
              <label for="system.metier">Métier :</label>
 | 
			
		||||
              <input class="flex-grow" type="text" name="system.metier" value="{{system.metier}}" data-dtype="String"/>
 | 
			
		||||
            </li>
 | 
			
		||||
          </ul>
 | 
			
		||||
          <ul class="item-list alterne-list">
 | 
			
		||||
            <li class="item flexrow list-item">
 | 
			
		||||
@@ -201,6 +205,7 @@
 | 
			
		||||
              <label for="system.yeux">Yeux :</label>
 | 
			
		||||
              <input class="flex-grow" type="text" name="system.yeux" value="{{system.yeux}}" data-dtype="String"/>
 | 
			
		||||
            </li>
 | 
			
		||||
            <a class="chat-card-button description-aleatoire" data-tooltip="Déterminer aléatoirement les détails de description">Description <i class="fa-solid fa-dice-d20"></i></a>
 | 
			
		||||
          </ul>
 | 
			
		||||
        </article>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -55,7 +55,7 @@
 | 
			
		||||
  <li class="caracteristique flexrow list-item"  data-tooltip="Niveau d'éthylisme">
 | 
			
		||||
    <label class="derivee-label" for="system.compteurs.ethylisme.value">{{system.compteurs.ethylisme.label}}</label>
 | 
			
		||||
    <select class="derivee-value" name="system.compteurs.ethylisme.value" data-dtype="Number">
 | 
			
		||||
      {{selectOptions @root.config.niveauEthylisme selected=system.compteurs.ethylisme.value valueAttr="value" nameAttr="value" labelAttr="label"}} 
 | 
			
		||||
      {{selectOptions (RDD_CONFIG 'niveauEthylisme')  selected=system.compteurs.ethylisme.value valueAttr="value" nameAttr="value" labelAttr="label"}} 
 | 
			
		||||
    </select>  
 | 
			
		||||
  </li>  
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -2,13 +2,13 @@
 | 
			
		||||
  <li class="caracteristique flexrow list-item">
 | 
			
		||||
    <span class="carac-label" name="catEntite">Catégorie : </span>
 | 
			
		||||
    <select name="system.definition.categorieentite" value="{{system.definition.categorieentite}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}>
 | 
			
		||||
      {{selectOptions @root.config.categorieEntite selected=system.definition.categorieentite}}
 | 
			
		||||
      {{selectOptions (RDD_CONFIG 'categorieEntite') selected=system.definition.categorieentite}}
 | 
			
		||||
    </select>
 | 
			
		||||
  </li>
 | 
			
		||||
  <li class="caracteristique flexrow list-item">
 | 
			
		||||
    <span class="carac-label" name="typeEntite">Type d'entité : </span>
 | 
			
		||||
    <select name="system.definition.typeentite" value="{{system.definition.typeentite}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}>
 | 
			
		||||
      {{selectOptions @root.config.typeEntite selected=system.definition.typeentite}}
 | 
			
		||||
      {{selectOptions (RDD_CONFIG 'typeEntite') selected=system.definition.typeentite}}
 | 
			
		||||
    </select>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{#each system.attributs as |attr key|}}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@
 | 
			
		||||
        <label class="carac-xp"/>
 | 
			
		||||
      {{else}}
 | 
			
		||||
        {{#if carac.derivee}}
 | 
			
		||||
          <span class="carac-label" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
 | 
			
		||||
          <span class="carac-label" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
 | 
			
		||||
          <label class="competence-value">{{carac.value}}</label>
 | 
			
		||||
          <label class="carac-xp"/>
 | 
			
		||||
        {{else}}
 | 
			
		||||
@@ -22,7 +22,7 @@
 | 
			
		||||
              </a>
 | 
			
		||||
            </span>
 | 
			
		||||
          {{else}}
 | 
			
		||||
            <span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
 | 
			
		||||
            <span class="carac-label tooltip" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
          <input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
 | 
			
		||||
          <span class="carac-xp tooltip">
 | 
			
		||||
 
 | 
			
		||||
@@ -13,7 +13,7 @@
 | 
			
		||||
      data-competence-name="{{arme.system.competence}}" 
 | 
			
		||||
      data-tooltip="{{arme.name}}: niveau {{plusMoins arme.system.niveau}}">
 | 
			
		||||
    <span class="arme-label">
 | 
			
		||||
      <a>
 | 
			
		||||
      <a class="roll-arme">
 | 
			
		||||
        {{#if arme.img}}
 | 
			
		||||
        <img class="sheet-competence-img" src="{{arme.img}}" data-tooltip="{{arme.name}}"/>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
@@ -25,14 +25,14 @@
 | 
			
		||||
    <span class="competence-value">{{plusMoins arme.system.niveau}}</span>
 | 
			
		||||
    <span class="competence-value">{{plusMoins arme.system.dommagesReels}}</span>
 | 
			
		||||
    <span class="competence-value"></span>
 | 
			
		||||
    <span class="initiative-value arme-initiative"><a data-tooltip="{{arme.name}}: initiative {{plusMoins arme.system.initiative}}">{{arme.system.initiative}}</a></span>
 | 
			
		||||
    <span class="initiative-value"><a class="roll-init-arme" data-tooltip="{{arme.name}}: initiative {{arme.system.initiative}}">{{arme.system.initiative}}</a></span>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{/each}}
 | 
			
		||||
  {{#each esquives as |esq key|}}
 | 
			
		||||
  <li class="item flexrow list-item" data-item-id="{{esq._id}}"
 | 
			
		||||
    data-tooltip="{{esq.name}}: niveau {{plusMoins esq.system.niveau}}">
 | 
			
		||||
    <span class="competence-label">
 | 
			
		||||
      <a class="competence-label" name="{{esq.name}}">
 | 
			
		||||
      <a class="roll-competence" name="{{esq.name}}">
 | 
			
		||||
        <img class="sheet-competence-img" src="{{esq.img}}" />
 | 
			
		||||
        <span>{{esq.name}}</span>
 | 
			
		||||
      </a>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
<ol class="item-list alterne-list">
 | 
			
		||||
  {{#each (trier competences) as |comp key|}}
 | 
			
		||||
  <li class="item flexrow list-item" data-item-id="{{comp._id}}">
 | 
			
		||||
    <a class="competence-label">
 | 
			
		||||
    <a class="competence-label roll-competence">
 | 
			
		||||
      <img class="sheet-competence-img" src="{{comp.img}}" data-tooltip="{{comp.name}}"/>
 | 
			
		||||
      <span>{{comp.name}}</span>
 | 
			
		||||
    </a>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,17 +1,19 @@
 | 
			
		||||
{{#unless system.isHidden}}
 | 
			
		||||
  <li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
 | 
			
		||||
    <a class="competence-label" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
 | 
			
		||||
      <img class="sheet-competence-img" src="{{img}}"/>
 | 
			
		||||
      <span>{{name}}</span>
 | 
			
		||||
    </a>
 | 
			
		||||
 | 
			
		||||
    {{#if system.isLevelUp}}
 | 
			
		||||
    <span class="tooltiptext ttt-levelup">Vous pouvez dépenser {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
 | 
			
		||||
    <a class="competence-xp-augmenter" compname="{{name}}">
 | 
			
		||||
      <i class="fas fa-arrow-alt-circle-up"></i>
 | 
			
		||||
    </a>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 | 
			
		||||
  <li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up{{/if}}" data-item-id="{{_id}}">
 | 
			
		||||
    <span class="tooltip">
 | 
			
		||||
      <a class="competence-label roll-competence" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
 | 
			
		||||
        <img class="sheet-competence-img" src="{{img}}"/>
 | 
			
		||||
        <span>{{name}}</span>
 | 
			
		||||
      </a>
 | 
			
		||||
      
 | 
			
		||||
      {{#if system.isLevelUp}}
 | 
			
		||||
      <span class="tooltiptext ttt-levelup">Vous pouvez dépenser {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
 | 
			
		||||
      <a class="competence-xp-augmenter" compname="{{name}}">
 | 
			
		||||
        <i class="fas fa-arrow-alt-circle-up"></i>
 | 
			
		||||
      </a>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
    </span>
 | 
			
		||||
      
 | 
			
		||||
    <input class="competence-value" type="text" compname="{{name}}" name="comp-value-{{name}}"
 | 
			
		||||
          value="{{plusMoins system.niveau}}" data-dtype="number"
 | 
			
		||||
          {{#if (or (not @root.options.vueDetaillee) @root.options.vueArchetype)}}disabled{{/if}} />
 | 
			
		||||
@@ -50,7 +52,7 @@
 | 
			
		||||
      {{/if}}
 | 
			
		||||
       
 | 
			
		||||
      <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
  </div>
 | 
			
		||||
    </div>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
  </li>
 | 
			
		||||
</li>
 | 
			
		||||
{{/unless}}
 | 
			
		||||
							
								
								
									
										132
									
								
								templates/actor/export-scriptarium/actor-encart-sheet.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										132
									
								
								templates/actor/export-scriptarium/actor-encart-sheet.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,132 @@
 | 
			
		||||
<form class="{{cssClass}}" autocomplete="off" >
 | 
			
		||||
  <section class="sheet-header flexrow">
 | 
			
		||||
    <div class="flex-grow-0-5">
 | 
			
		||||
      <img class="profile-img" src="{{img}}" data-edit="img" data-tooltip="{{name}}" />
 | 
			
		||||
    </div>
 | 
			
		||||
    <div class="flexcol flex-grow-2">
 | 
			
		||||
      <div>
 | 
			
		||||
        <h1 class="charname">{{name}}</h1>
 | 
			
		||||
      </div>
 | 
			
		||||
      <div>
 | 
			
		||||
        <a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
 | 
			
		||||
        <a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
 | 
			
		||||
        <a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
 | 
			
		||||
        <a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
 | 
			
		||||
        {{#if system.attributs.hautrevant.value}}
 | 
			
		||||
        <a class="button-tmr" data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
 | 
			
		||||
          <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg"/>
 | 
			
		||||
        </a>
 | 
			
		||||
        <a class="button-tmr-rapide" data-tooltip="Montée accélérée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
 | 
			
		||||
          <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg"/>
 | 
			
		||||
        </a>
 | 
			
		||||
        <a class="button-tmr-visu" data-tooltip="Regarder les Terres Médianes">
 | 
			
		||||
          <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg"/>
 | 
			
		||||
        </a>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        {{#if @root.options.isGM}}
 | 
			
		||||
        <a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        {{#if options.exportScriptarium}}
 | 
			
		||||
        <a class="button-export">
 | 
			
		||||
          <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg" data-tooltip="Export format Scriptarium"/>
 | 
			
		||||
        </a>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
      </div>
 | 
			
		||||
    </div>
 | 
			
		||||
  </section>
 | 
			
		||||
  <section class="sheet-body" style=:"margin-bottom: 3rem;">
 | 
			
		||||
    <div>
 | 
			
		||||
      <strong>{{export.name.value}}</strong>{{#if export.description.value}}, {{export.description.value}}{{/if}}
 | 
			
		||||
      </div>
 | 
			
		||||
    <hr>
 | 
			
		||||
    <div class="grid-2col">
 | 
			
		||||
      <div class="flexcol flex-group-top">
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.taille}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.apparence}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.constitution}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.force}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.agilite}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.dexterite}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.vue}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.ouie}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.odoratgout}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.volonte}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.empathie}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.intellect}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs" carac=export.reve actuel=export.reve_actuel button-name='ptreve-actuel'}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.chance}}
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flexcol flex-group-top">
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.melee}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.tir}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.lancer}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.derobee}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.vie actuel=export.vie_actuel}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.endurance actuel=export.endurance_actuel}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs" }}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.plusdom}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs" export}}
 | 
			
		||||
        <div class="flexrow"> </div>
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs" }}
 | 
			
		||||
      </div>
 | 
			
		||||
    </div>
 | 
			
		||||
  <hr>
 | 
			
		||||
    <div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name='' niveau='Niv' init='Init' dommages='+dom'}}
 | 
			
		||||
      {{#each context.armes as |arme|}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs"
 | 
			
		||||
          name=arme.name niveau=arme.niveau init=arme.init dommages=arme.dommages
 | 
			
		||||
          arme=arme.arme competence=arme.competence
 | 
			
		||||
        }}
 | 
			
		||||
      {{/each}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive' niveau=context.esquive.value competence=context.esquive.competence}}
 | 
			
		||||
      {{#if (gt export.malue_armure.value 0)}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive (avec armure)' niveau=export.esquive_armure.value
 | 
			
		||||
        competence=context.esquive.competence}}
 | 
			
		||||
      {{/if}}
 | 
			
		||||
    </div>
 | 
			
		||||
  <hr>
 | 
			
		||||
    <div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs" competences=competences}}
 | 
			
		||||
    </div>
 | 
			
		||||
  <hr>
 | 
			
		||||
    <div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs" competences=draconic }}
 | 
			
		||||
    </div>
 | 
			
		||||
    <hr>
 | 
			
		||||
    <div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_0.value description=export.sort_description_0.value bonus=export.sort_bonus_0.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_1.value description=export.sort_description_1.value bonus=export.sort_bonus_1.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_2.value description=export.sort_description_2.value bonus=export.sort_bonus_2.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_3.value description=export.sort_description_3.value bonus=export.sort_bonus_3.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_4.value description=export.sort_description_4.value bonus=export.sort_bonus_4.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_5.value description=export.sort_description_5.value bonus=export.sort_bonus_5.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_6.value description=export.sort_description_6.value bonus=export.sort_bonus_6.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_7.value description=export.sort_description_7.value bonus=export.sort_bonus_7.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_8.value description=export.sort_description_8.value bonus=export.sort_bonus_8.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_9.value description=export.sort_description_9.value bonus=export.sort_bonus_9.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_10.value description=export.sort_description_10.value bonus=export.sort_bonus_10.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_11.value description=export.sort_description_11.value bonus=export.sort_bonus_11.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_12.value description=export.sort_description_12.value bonus=export.sort_bonus_12.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_13.value description=export.sort_description_13.value bonus=export.sort_bonus_13.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_14.value description=export.sort_description_14.value bonus=export.sort_bonus_14.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_15.value description=export.sort_description_15.value bonus=export.sort_bonus_15.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_16.value description=export.sort_description_16.value bonus=export.sort_bonus_16.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_17.value description=export.sort_description_17.value bonus=export.sort_bonus_17.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_18.value description=export.sort_description_18.value bonus=export.sort_bonus_18.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_19.value description=export.sort_description_19.value bonus=export.sort_bonus_19.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_20.value description=export.sort_description_20.value bonus=export.sort_bonus_20.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_21.value description=export.sort_description_21.value bonus=export.sort_bonus_21.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_22.value description=export.sort_description_22.value bonus=export.sort_bonus_22.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_23.value description=export.sort_description_23.value bonus=export.sort_bonus_23.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_24.value description=export.sort_description_24.value bonus=export.sort_bonus_24.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_25.value description=export.sort_description_25.value bonus=export.sort_bonus_25.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_26.value description=export.sort_description_26.value bonus=export.sort_bonus_26.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_27.value description=export.sort_description_27.value bonus=export.sort_bonus_27.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_28.value description=export.sort_description_28.value bonus=export.sort_bonus_28.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_29.value description=export.sort_description_29.value bonus=export.sort_bonus_29.value}}
 | 
			
		||||
      <div> </div>
 | 
			
		||||
      <div> </div>
 | 
			
		||||
    </div>
 | 
			
		||||
  </section>
 | 
			
		||||
</form>
 | 
			
		||||
							
								
								
									
										24
									
								
								templates/actor/export-scriptarium/arme.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										24
									
								
								templates/actor/export-scriptarium/arme.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,24 @@
 | 
			
		||||
<div class="flexrow item"
 | 
			
		||||
      data-item-id="{{arme._id}}"
 | 
			
		||||
      data-arme-name="{{arme.name}}"
 | 
			
		||||
      data-competence-name="{{competence.name}}">
 | 
			
		||||
      {{#if name}}
 | 
			
		||||
      <a class="roll-arme">{{upperFirst name}}</a>
 | 
			
		||||
      {{else}}
 | 
			
		||||
      <div></div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
  <div class="flexrow">
 | 
			
		||||
    <div>{{niveau}}</div>
 | 
			
		||||
    {{#if init}}
 | 
			
		||||
    {{#if name}}
 | 
			
		||||
      <div><a class="roll-init-arme">{{init}}</a></div>
 | 
			
		||||
    {{else}}
 | 
			
		||||
      <div>{{init}}</div>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
    <div>{{dommages}}</div>
 | 
			
		||||
    {{else}}
 | 
			
		||||
    <div></div>
 | 
			
		||||
    <div></div>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
Some files were not shown because too many files have changed in this diff Show More
		Reference in New Issue
	
	Block a user