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foundryvtt
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10
changelog.md
10
changelog.md
@@ -1,4 +1,14 @@
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# 11.2
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## 11.2.20 - Le soulagement d'Akarlikarlikar
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- L'option 'ajout de la difficulté d'attaque à l'encaissement est affichée comme un modificateur d'encaissement
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- Les options d'encaissement alternative fonctionnent avec la validation du gardien
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- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
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- Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement
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- Les tooltips de Foundry sont maintenant lisibles
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- On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements
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- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
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## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
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- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
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@@ -80,7 +80,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
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const actor = this.actor;
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formData.combat = duplicate(formData.armes);
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formData.combat = foundry.utils.duplicate(formData.armes);
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RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
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formData.combat.push(RdDItemArme.mainsNues(actor));
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formData.combat.push(RdDItemArme.empoignade(actor));
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@@ -221,7 +221,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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// Points de reve actuel
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this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
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this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
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this.html.find('.arme-label a').click(async event => this.actor.rollArme(duplicate(this._getEventArmeCombat(event))))
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this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
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// Initiative pour l'arme
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this.html.find('.arme-initiative a').click(async event => {
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@@ -388,7 +388,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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async _onSplitItem(item, split) {
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if (split >= 1 && split < item.system.quantite) {
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await item.diminuerQuantite(split);
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const splitItem = duplicate(item);
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const splitItem = foundry.utils.duplicate(item);
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splitItem.system.quantite = split;
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await this.actor.createEmbeddedDocuments('Item', [splitItem])
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}
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@@ -120,7 +120,7 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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getActivePoisons() {
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return duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
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return foundry.utils.duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
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}
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/* -------------------------------------------- */
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@@ -143,7 +143,7 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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getDemiReve() { return this.system.reve.tmrpos.coord }
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getDraconicList() { return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic') }
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getBestDraconic() { return duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
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getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
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getDraconicOuPossession() {
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return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
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super.getDraconicOuPossession()]
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@@ -347,7 +347,7 @@ export class RdDActor extends RdDBaseActorSang {
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const timestamp = game.system.rdd.calendrier.getTimestamp()
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const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
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await Promise.all(blessures.map(b => b.recuperationBlessure({
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await Promise.all(blessures.map(async b => b.recuperationBlessure({
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actor: this,
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timestamp,
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message,
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@@ -429,7 +429,7 @@ export class RdDActor extends RdDBaseActorSang {
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let jetsReve = [];
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let dormi = await this.dormirDesHeures(jetsReve, message, heures, options);
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if (jetsReve.length > 0) {
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message.content += `Vous récupérez ${jetsReve.map(it => it < 0 ? '(dragon)' : it).reduce(Misc.joining("+"))} Points de rêve. `;
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message.content += `Vous récupérez ${jetsReve.map(it => it < 0 ? '0 (réveil)' : it).reduce(Misc.joining("+"))} Points de rêve. `;
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}
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if (dormi.etat == 'eveil') {
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await this.reveilReveDeDragon(message, dormi.heures);
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@@ -450,7 +450,6 @@ export class RdDActor extends RdDBaseActorSang {
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}
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async reveilReveDeDragon(message, heures) {
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message.content += 'Vous êtes réveillé par un Rêve de Dragon.';
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const restant = Math.max(this.system.sommeil?.heures - heures, 0)
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if (restant > 0) {
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await this.update({ 'system.sommeil': { heures: restant } });
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@@ -691,7 +690,7 @@ export class RdDActor extends RdDBaseActorSang {
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}
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let carac = this.findCaracByName(caracName);
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if (carac) {
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carac = duplicate(carac);
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carac = foundry.utils.duplicate(carac);
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const fromXp = Number(carac.xp);
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const fromValue = Number(carac.value);
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let toXp = fromXp;
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@@ -827,7 +826,7 @@ export class RdDActor extends RdDBaseActorSang {
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async deleteExperienceLog(from, count) {
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if (from >= 0 && count > 0) {
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let expLog = duplicate(this.system.experiencelog);
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let expLog = foundry.utils.duplicate(this.system.experiencelog);
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expLog.splice(from, count);
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await this.update({ [`system.experiencelog`]: expLog });
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}
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@@ -1312,7 +1311,7 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async saouler(forceAlcool, alcool = undefined) {
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let ethylisme = duplicate(this.system.compteurs.ethylisme);
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let ethylisme = foundry.utils.duplicate(this.system.compteurs.ethylisme);
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const etat = this.getEtatGeneral({ ethylisme: true });
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const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
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@@ -1333,7 +1332,7 @@ export class RdDActor extends RdDBaseActorSang {
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}
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await RdDResolutionTable.rollData(ethylismeData.jetVie);
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this._appliquerExperienceRollData(ethylismeData.jetVie);
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this._gererExperience(ethylismeData.jetVie);
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RollDataAjustements.calcul(ethylismeData.jetVie, this);
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if (ethylismeData.jetVie.rolled.isSuccess) {
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ethylisme.nb_doses++;
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@@ -1365,7 +1364,7 @@ export class RdDActor extends RdDBaseActorSang {
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finalLevel: Number(ethylisme.value) + Number(this.system.compteurs.moral.value)
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}
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await RdDResolutionTable.rollData(ethylismeData.jetVolonte);
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this._appliquerExperienceRollData(ethylismeData.jetVolonte);
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this._gererExperience(ethylismeData.jetVolonte);
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RollDataAjustements.calcul(ethylismeData.jetVolonte, this);
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}
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}
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@@ -1489,7 +1488,7 @@ export class RdDActor extends RdDBaseActorSang {
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const niveauSuivant = Number(carac.value) + 1;
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let xpNeeded = RdDCarac.getCaracNextXp(niveauSuivant);
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if (carac.xp >= xpNeeded) {
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carac = duplicate(carac);
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carac = foundry.utils.duplicate(carac);
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carac.value = niveauSuivant;
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let checkXp = {
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@@ -1519,7 +1518,7 @@ export class RdDActor extends RdDBaseActorSang {
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if (compData && newXP > 0) {
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let xpNeeded = RdDItemCompetence.getCompetenceNextXp(compData.system.niveau + 1);
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if (newXP >= xpNeeded) {
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let newCompData = duplicate(compData);
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let newCompData = foundry.utils.duplicate(compData);
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newCompData.system.niveau += 1;
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newCompData.system.xp = newXP;
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let checkXp = {
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@@ -1549,7 +1548,7 @@ export class RdDActor extends RdDBaseActorSang {
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const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, {
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actor: this,
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xpData
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});
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})
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if (hideChatMessage) {
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ChatUtility.blindMessageToGM({ content: content });
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}
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@@ -1625,14 +1624,14 @@ export class RdDActor extends RdDBaseActorSang {
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return;
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}
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// Duplication car les pts de reve sont modifiés dans le sort
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let sorts = duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
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let sorts = foundry.utils.duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
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if (sorts.length == 0) {
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ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
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return;
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}
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const draconicList = this.computeDraconicAndSortIndex(sorts);
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const reve = duplicate(this.system.carac.reve);
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const reve = foundry.utils.duplicate(this.system.carac.reve);
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const dialog = await this.openRollDialog({
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name: 'lancer-un-sort',
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@@ -1779,13 +1778,13 @@ export class RdDActor extends RdDBaseActorSang {
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};
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RollDataAjustements.calcul(rollData, this);
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await RdDResolutionTable.rollData(rollData);
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this._appliquerExperienceRollData(rollData);
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this._gererExperience(rollData);
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await RdDResolutionTable.displayRollData(rollData, this)
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return rollData.rolled;
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}
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/* -------------------------------------------- */
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_appliquerExperienceRollData(rollData) {
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_gererExperience(rollData) {
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const callback = this.createCallbackExperience();
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if (callback.condition(rollData)) {
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callback.action(rollData);
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@@ -1873,7 +1872,7 @@ export class RdDActor extends RdDBaseActorSang {
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diffConditions: 0,
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use: { libre: false, conditions: true },
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carac: {
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[tacheData.system.carac]: duplicate(this.system.carac[tacheData.system.carac])
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[tacheData.system.carac]: foundry.utils.duplicate(this.system.carac[tacheData.system.carac])
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}
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},
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callbackAction: r => this._tacheResult(r, options)
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@@ -1884,7 +1883,7 @@ export class RdDActor extends RdDBaseActorSang {
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async _tacheResult(rollData, options) {
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// Mise à jour de la tache
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rollData.appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue");
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rollData.tache = duplicate(rollData.tache);
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rollData.tache = foundry.utils.duplicate(rollData.tache);
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rollData.tache.system.points_de_tache_courant += rollData.rolled.ptTache;
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if (rollData.rolled.isETotal) {
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rollData.tache.system.difficulte--;
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@@ -1912,17 +1911,17 @@ export class RdDActor extends RdDBaseActorSang {
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{
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oeuvre: oeuvre,
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art: oeuvre.type,
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competence: duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
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competence: foundry.utils.duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
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diffLibre: - oeuvre.system.niveau,
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diffConditions: 0,
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use: { libre: false, conditions: true, surenc: false },
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selectedCarac: duplicate(this.system.carac[selected])
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selectedCarac: foundry.utils.duplicate(this.system.carac[selected])
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},
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{ overwrite: false });
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artData.competence.system.defaut_carac = selected;
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if (!artData.forceCarac) {
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artData.forceCarac = {};
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artData.forceCarac[selected] = duplicate(this.system.carac[selected]);
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artData.forceCarac[selected] = foundry.utils.duplicate(this.system.carac[selected]);
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}
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await this.openRollDialog({
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@@ -1946,19 +1945,19 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async rollChant(id) {
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const artData = { art: 'chant', verbe: 'Chanter' };
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const oeuvre = duplicate(this.getChant(id));
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const oeuvre = foundry.utils.duplicate(this.getChant(id));
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await this._rollArt(artData, "ouie", oeuvre);
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}
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/* -------------------------------------------- */
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async rollDanse(id) {
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const artData = { art: 'danse', verbe: 'Danser', forceCarac: {} };
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const oeuvre = duplicate(this.findItemLike(id, artData.art));
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const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art));
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if (oeuvre.system.agilite) {
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artData.forceCarac['agilite'] = duplicate(this.system.carac.agilite);
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artData.forceCarac['agilite'] = foundry.utils.duplicate(this.system.carac.agilite);
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}
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if (oeuvre.system.apparence) {
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artData.forceCarac['apparence'] = duplicate(this.system.carac.apparence);
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artData.forceCarac['apparence'] = foundry.utils.duplicate(this.system.carac.apparence);
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}
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const selectedCarac = this._getCaracDanse(oeuvre);
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await this._rollArt(artData, selectedCarac, oeuvre);
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@@ -2061,7 +2060,7 @@ export class RdDActor extends RdDBaseActorSang {
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const artData = {
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art: 'jeu', verbe: 'Jeu',
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use: { libre: true, conditions: true, },
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competence: duplicate(this.getCompetence('jeu')),
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competence: foundry.utils.duplicate(this.getCompetence('jeu')),
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forceCarac: {}
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};
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listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
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@@ -2072,14 +2071,14 @@ export class RdDActor extends RdDBaseActorSang {
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async rollOeuvre(id) {
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const artData = { art: 'oeuvre', verbe: 'Interpréter' }
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const oeuvre = duplicate(this.findItemLike(id, artData.art))
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const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art))
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await this._rollArt(artData, oeuvre.system.default_carac, oeuvre)
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}
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/* -------------------------------------------- */
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async rollMeditation(id) {
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const meditation = duplicate(this.getMeditation(id));
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const competence = duplicate(this.getCompetence(meditation.system.competence));
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const meditation = foundry.utils.duplicate(this.getMeditation(id));
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const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence));
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competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect
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let meditationData = {
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competence: competence,
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@@ -2145,7 +2144,7 @@ export class RdDActor extends RdDBaseActorSang {
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}
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let draconicList = this.getDraconicList()
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.map(draconic => {
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let draconicLecture = duplicate(draconic);
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let draconicLecture = foundry.utils.duplicate(draconic);
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draconicLecture.system.defaut_carac = "intellect";
|
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return draconicLecture;
|
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});
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@@ -2269,7 +2268,7 @@ export class RdDActor extends RdDBaseActorSang {
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async _appliquerExperience(rolled, caracName, competence, jetResistance) {
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// Pas d'XP
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if (!rolled.isPart || rolled.finalLevel >= 0) {
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return undefined;
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return []
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}
|
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if (this.checkDesirLancinant()) {
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||||
// Cas de désir lancinant, pas d'expérience sur particulière
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@@ -2277,7 +2276,7 @@ export class RdDActor extends RdDBaseActorSang {
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content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
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whisper: ChatMessage.getWhisperRecipients(this.name)
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});
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return undefined;
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return []
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||||
}
|
||||
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||||
let xp = Math.abs(rolled.finalLevel);
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@@ -2314,7 +2313,7 @@ export class RdDActor extends RdDBaseActorSang {
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||||
/* -------------------------------------------- */
|
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async _xpCarac(xpData) {
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if (xpData.xpCarac > 0) {
|
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const carac = duplicate(this.system.carac)
|
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const carac = foundry.utils.duplicate(this.system.carac)
|
||||
const code = RdDBaseActor._findCaracNode(carac, xpData.caracName)
|
||||
const selectedCarac = carac[code]
|
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if (this.isCaracMax(code)) {
|
||||
@@ -2365,26 +2364,25 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async resetNombresAstraux() {
|
||||
async deleteNombresAstraux() {
|
||||
const deletions = this.itemTypes['nombreastral'].map(it => it._id);
|
||||
await this.deleteEmbeddedDocuments("Item", deletions);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouteNombreAstral(callData) {
|
||||
const indexDate = Number.parseInt(callData.date);
|
||||
async ajouteNombreAstral(date, nbAstral, isValid) {
|
||||
const indexDate = Number.parseInt(date);
|
||||
// Ajout du nombre astral
|
||||
const item = {
|
||||
name: "Nombre Astral", type: "nombreastral", system:
|
||||
{
|
||||
value: callData.nbAstral,
|
||||
istrue: callData.isvalid,
|
||||
value: nbAstral,
|
||||
istrue: isValid,
|
||||
jourindex: indexDate,
|
||||
jourlabel: RdDTimestamp.formatIndexDate(indexDate)
|
||||
}
|
||||
};
|
||||
await this.createEmbeddedDocuments("Item", [item]);
|
||||
game.system.rdd.calendrier.notifyChangeNombresAstraux();
|
||||
}
|
||||
|
||||
async supprimerAnciensNombresAstraux() {
|
||||
@@ -2618,7 +2616,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incDecItemUse(itemId, inc = 1) {
|
||||
let itemUse = duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
|
||||
let itemUse = foundry.utils.duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
|
||||
itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
|
||||
await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
|
||||
console.log("ITEM USE INC", inc, itemUse);
|
||||
@@ -2712,7 +2710,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
async setPointsCoeur(subActorId, coeurs, options = { immediat: false }) {
|
||||
const newSuivants = duplicate(this.system.subacteurs.suivants)
|
||||
const newSuivants = foundry.utils.duplicate(this.system.subacteurs.suivants)
|
||||
const amoureux = newSuivants.find(it => it.id == subActorId);
|
||||
if (amoureux) {
|
||||
amoureux[options.immediat ? 'coeur' : 'prochainCoeur'] = coeurs
|
||||
@@ -3066,7 +3064,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
incarnation.name = 'Réincarnation de ' + incarnation.name
|
||||
incarnation.system = {
|
||||
carac: duplicate(this.system.carac),
|
||||
carac: foundry.utils.duplicate(this.system.carac),
|
||||
heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
|
||||
age: 18,
|
||||
biographie: '',
|
||||
|
||||
@@ -286,7 +286,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
getCarac() {
|
||||
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
|
||||
const carac = foundry.utils.mergeObject(duplicate(this.system.carac),
|
||||
const carac = foundry.utils.mergeObject(foundry.utils.duplicate(this.system.carac),
|
||||
{
|
||||
'reve-actuel': this.getCaracReveActuel(),
|
||||
'chance-actuelle': this.getCaracChanceActuelle()
|
||||
@@ -421,36 +421,35 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
|
||||
async encaisserDommagesRemote(rollData, attackerId, show) {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
await this.encaisserDommages(rollData, attacker, show)
|
||||
}
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return;
|
||||
}
|
||||
const attackerId = attacker?.id;
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommagesRemote',
|
||||
args: [rollData, attackerId, show]
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const armure = await this.computeArmure(rollData);
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
jet => this.$onEncaissement(jet, show, attacker));
|
||||
}
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
|
||||
}
|
||||
else {
|
||||
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attacker);
|
||||
}
|
||||
}
|
||||
|
||||
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
|
||||
if (!game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommagesValidationGR',
|
||||
args: [rollData, armure, attackerId, show]
|
||||
});
|
||||
} else {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
jet => this.$onEncaissement(jet, show, attacker));
|
||||
}
|
||||
}
|
||||
|
||||
async $onEncaissement(jet, show, attacker) {
|
||||
await this.onAppliquerJetEncaissement(jet, attacker);
|
||||
await this.$afficherEncaissement(jet, show);
|
||||
@@ -471,7 +470,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
});
|
||||
|
||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||
encaissement = duplicate(encaissement);
|
||||
encaissement = foundry.utils.duplicate(encaissement);
|
||||
encaissement.isGM = true;
|
||||
ChatMessage.create({
|
||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
||||
|
||||
@@ -89,7 +89,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
const santeOrig = duplicate(this.system.sante);
|
||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||
@@ -108,7 +108,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return;
|
||||
}
|
||||
const sante = duplicate(this.system.sante)
|
||||
const sante = foundry.utils.duplicate(this.system.sante)
|
||||
let compteur = sante[name];
|
||||
if (!compteur) {
|
||||
return;
|
||||
|
||||
@@ -312,7 +312,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
async _onSplitItem(item, split) {
|
||||
if (split >= 1 && split < item.system.quantite) {
|
||||
await item.diminuerQuantite(split);
|
||||
const splitItem = duplicate(item);
|
||||
const splitItem = foundry.utils.duplicate(item);
|
||||
splitItem.system.quantite = split;
|
||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
||||
}
|
||||
|
||||
@@ -42,13 +42,6 @@ export class RdDBaseActor extends Actor {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_remote_actor_call":
|
||||
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
|
||||
case "msg_reset_nombre_astral":
|
||||
game.user.character.resetNombresAstraux();
|
||||
game.system.rdd.calendrier.notifyChangeNombresAstraux();
|
||||
return;
|
||||
case "msg_refresh_nombre_astral":
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -377,7 +370,7 @@ export class RdDBaseActor extends Actor {
|
||||
if (cout > 0) {
|
||||
RdDAudio.PlayContextAudio("argent");
|
||||
}
|
||||
const chatAchatItem = duplicate(achat.vente);
|
||||
const chatAchatItem = foundry.utils.duplicate(achat.vente);
|
||||
chatAchatItem.quantiteTotal = quantite;
|
||||
ChatMessage.create({
|
||||
user: achat.userId,
|
||||
@@ -649,7 +642,7 @@ export class RdDBaseActor extends Actor {
|
||||
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
|
||||
|
||||
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
|
||||
.map(it => duplicate(it))
|
||||
.map(it => foundry.utils.duplicate(it))
|
||||
.map(it => { it.system.contenu = []; return it; });
|
||||
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@ export class RdDCreature extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = duplicate(this.system.sante.resonnance);
|
||||
let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
|
||||
if (resonnance.actors.find(it => it == attacker.id)) {
|
||||
// déjà accordé
|
||||
return;
|
||||
|
||||
@@ -93,7 +93,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = duplicate(this.system.sante.resonnance);
|
||||
let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
|
||||
if (resonnance.actors.find(it => it == attacker.id)) {
|
||||
// déjà accordé
|
||||
return;
|
||||
|
||||
@@ -131,7 +131,7 @@ export class ChatUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
||||
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
|
||||
@@ -69,7 +69,7 @@ export class RdDCoeur {
|
||||
}
|
||||
|
||||
static async applyCoeurChateauDormant(actor, message) {
|
||||
const newSuivants = duplicate(actor.system.subacteurs.suivants)
|
||||
const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
|
||||
let count = 0
|
||||
newSuivants.forEach(async link => {
|
||||
const suivant = game.actors.get(link.id)
|
||||
|
||||
@@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static prepareData(actor, item) {
|
||||
let potionData = duplicate(item)
|
||||
let potionData = foundry.utils.duplicate(item)
|
||||
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
|
||||
DialogFabriquerPotion.nombreBrinsMinimum(item),
|
||||
DialogFabriquerPotion.nombreBrinsOptimal(item));
|
||||
|
||||
@@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
static prepareData(actor, item) {
|
||||
let consommerData = {
|
||||
item: duplicate(item),
|
||||
item: foundry.utils.duplicate(item),
|
||||
cuisine: actor.getCompetence('cuisine'),
|
||||
choix: {
|
||||
doses: 1,
|
||||
|
||||
@@ -139,7 +139,7 @@ export class RdDItemArme extends Item {
|
||||
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
|
||||
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
|
||||
if (containsSlash) { // Sanity check
|
||||
armeData = duplicate(armeData);
|
||||
armeData = foundry.utils.duplicate(armeData);
|
||||
|
||||
const tableauDegats = armeData.system.dommages.split("/");
|
||||
if (aUneMain)
|
||||
|
||||
@@ -257,7 +257,7 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeResumeArchetype(competences) {
|
||||
const computed = duplicate(limitesArchetypes);
|
||||
const computed = foundry.utils.duplicate(limitesArchetypes);
|
||||
computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
|
||||
|
||||
competences.map(it => Math.max(0, it.system.niveau_archetype))
|
||||
|
||||
@@ -57,7 +57,7 @@ export class Monnaie {
|
||||
}
|
||||
|
||||
static creerDeniers(fortune) {
|
||||
const deniers = duplicate(MONNAIE_ETAIN);
|
||||
const deniers = foundry.utils.duplicate(MONNAIE_ETAIN);
|
||||
deniers.system.quantite = fortune;
|
||||
return deniers;
|
||||
}
|
||||
|
||||
@@ -108,8 +108,8 @@ export class RdDItemSheet extends ItemSheet {
|
||||
const competences = await SystemCompendiums.getCompetences('personnage');
|
||||
formData.categories = this.item.getCategories()
|
||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||
formData.caracList = foundry.utils.duplicate(game.system.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||
formData.competences = competences;
|
||||
}
|
||||
if (this.item.type == 'arme') {
|
||||
@@ -228,7 +228,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
});
|
||||
}
|
||||
|
||||
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
|
||||
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) })
|
||||
|
||||
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
|
||||
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
|
||||
|
||||
@@ -317,8 +317,8 @@ export class RdDItem extends Item {
|
||||
const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
|
||||
await actor.updateEmbeddedDocuments('Item', [{
|
||||
_id: this.id,
|
||||
'system.temporel.debut': duplicate(timestampDebut),
|
||||
'system.temporel.fin': duplicate(timestampFin),
|
||||
'system.temporel.debut': foundry.utils.duplicate(timestampDebut),
|
||||
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
|
||||
}])
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ export class RdDItemBlessure extends RdDItem {
|
||||
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
|
||||
return undefined;
|
||||
}
|
||||
return foundry.utils.mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
|
||||
return foundry.utils.mergeObject(foundry.utils.duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
|
||||
}
|
||||
|
||||
static async applyFullBlessure(actor, gravite) {
|
||||
|
||||
@@ -38,7 +38,7 @@ export class RdDItemMaladie extends RdDItem {
|
||||
|
||||
await mal.actor.updateEmbeddedDocuments('Item', [{
|
||||
_id: mal.id,
|
||||
'system.temporel.fin': duplicate(timestampFin),
|
||||
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
|
||||
}])
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ import { Monnaie } from "./item-monnaie.js";
|
||||
import { RdDItem, TYPES } from "./item.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
||||
|
||||
class Migration {
|
||||
get code() { return "sample"; }
|
||||
@@ -70,17 +71,17 @@ class _10_0_16_MigrationSortsReserve extends Migration {
|
||||
get version() { return "10.0.16"; }
|
||||
|
||||
async migrate() {
|
||||
await game.actors
|
||||
.filter((actor) => actor.type == "personnage")
|
||||
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
|
||||
.forEach(async (actor) => {
|
||||
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
|
||||
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
|
||||
await actor.createEmbeddedDocuments("Item", sortsReserve, {
|
||||
renderSheet: false,
|
||||
});
|
||||
await actor.update({ 'system.reve.reserve': undefined })
|
||||
});
|
||||
const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0))
|
||||
Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it)))
|
||||
}
|
||||
|
||||
async convertirSortsReserveActeur(actor) {
|
||||
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
|
||||
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
|
||||
await actor.createEmbeddedDocuments("Item", sortsReserve, {
|
||||
renderSheet: false,
|
||||
});
|
||||
await actor.update({ 'system.reve.reserve': undefined });
|
||||
}
|
||||
|
||||
conversionSortReserve(it) {
|
||||
@@ -507,13 +508,28 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
|
||||
}
|
||||
|
||||
migratePossession(it) {
|
||||
return { _id: it.id,
|
||||
return {
|
||||
_id: it.id,
|
||||
'system.entite.actorid': it.system.possesseurid,
|
||||
'system.victime.actorid': it.system.possedeid
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class _11_2_20_MigrationAstrologie extends Migration {
|
||||
get code() { return "migration-astrologie" }
|
||||
get version() { return "11.2.20" }
|
||||
|
||||
async migrate() {
|
||||
const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux()
|
||||
nombresAstraux.forEach(na => {
|
||||
na.lectures = na.valeursFausses
|
||||
na.valeursFausses = undefined
|
||||
})
|
||||
await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux)
|
||||
}
|
||||
}
|
||||
|
||||
export class Migrations {
|
||||
static getMigrations() {
|
||||
return [
|
||||
@@ -532,6 +548,7 @@ export class Migrations {
|
||||
new _10_7_0_MigrationBlessures(),
|
||||
new _10_7_19_CategorieCompetenceCreature(),
|
||||
new _10_7_19_PossessionsEntiteVictime(),
|
||||
new _11_2_20_MigrationAstrologie(),
|
||||
];
|
||||
}
|
||||
|
||||
@@ -546,7 +563,10 @@ export class Migrations {
|
||||
}
|
||||
|
||||
migrate() {
|
||||
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
|
||||
let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion")
|
||||
if (currentVersion.startsWith("v")) {
|
||||
currentVersion = currentVersion.substring(1)
|
||||
}
|
||||
if (isNewerVersion(game.system.version, currentVersion)) {
|
||||
// if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
|
||||
@@ -554,7 +574,7 @@ export class Migrations {
|
||||
migrations.sort((a, b) => this.compareVersions(a, b));
|
||||
migrations.forEach(async (m) => {
|
||||
ui.notifications.info(
|
||||
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
|
||||
`${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
|
||||
);
|
||||
await m.migrate();
|
||||
});
|
||||
@@ -562,9 +582,7 @@ export class Migrations {
|
||||
`Migrations done, version will change to ${game.system.version}`
|
||||
);
|
||||
} else {
|
||||
console.log(
|
||||
LOG_HEAD +
|
||||
`No migration needeed, version will change to ${game.system.version}`
|
||||
console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}`
|
||||
);
|
||||
}
|
||||
|
||||
@@ -574,7 +592,7 @@ export class Migrations {
|
||||
game.system.version
|
||||
);
|
||||
} else {
|
||||
console.log(LOG_HEAD + `No system version changed`);
|
||||
console.log(`${LOG_HEAD} No system version changed`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -218,7 +218,7 @@ export class RdDCombatManager extends Combat {
|
||||
|
||||
static $prepareAttaqueArme(infoAttaque) {
|
||||
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
|
||||
const attaque = duplicate(infoAttaque.arme);
|
||||
const attaque = foundry.utils.duplicate(infoAttaque.arme);
|
||||
attaque.action = 'attaque';
|
||||
attaque.system.competence = infoAttaque.competence;
|
||||
attaque.system.dommagesReels = infoAttaque.dommagesReel;
|
||||
@@ -890,7 +890,7 @@ export class RdDCombat {
|
||||
|
||||
// # utilisation esquive
|
||||
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
||||
const esquives = duplicate(this.defender.getCompetencesEsquive())
|
||||
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
|
||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||
|
||||
const paramChatDefense = {
|
||||
|
||||
@@ -98,7 +98,7 @@ export class RdDEmpoignade {
|
||||
/* -------------------------------------------- */
|
||||
static getEmpoignadeById(actor, id) {
|
||||
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||
return emp && duplicate(emp) || undefined;
|
||||
return emp && foundry.utils.duplicate(emp) || undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -108,7 +108,7 @@ export class RdDEmpoignade {
|
||||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||
)
|
||||
if (emp) {
|
||||
return duplicate(emp);
|
||||
return foundry.utils.duplicate(emp);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
@@ -267,7 +267,7 @@ export class RdDEmpoignade {
|
||||
return
|
||||
}
|
||||
|
||||
empoignade = duplicate(empoignade)
|
||||
empoignade = foundry.utils.duplicate(empoignade)
|
||||
let defenderRoll = {
|
||||
mode, attacker, defender, empoignade, attackerRoll,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
|
||||
@@ -24,7 +24,7 @@ export class RdDPossession {
|
||||
if (!poss) {
|
||||
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||
}
|
||||
return poss && duplicate(poss) || undefined;
|
||||
return poss && foundry.utils.duplicate(poss) || undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -52,7 +52,7 @@ export class RdDPossession {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onConjurerPossession(attacker, possession) {
|
||||
possession = duplicate(possession);
|
||||
possession = foundry.utils.duplicate(possession);
|
||||
RdDPossession.$updateEtatPossession(possession)
|
||||
|
||||
const defender = game.actors.get(possession.system.entite.actorid);
|
||||
@@ -80,7 +80,7 @@ export class RdDPossession {
|
||||
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
||||
return
|
||||
}
|
||||
possession = duplicate(possession)
|
||||
possession = foundry.utils.duplicate(possession)
|
||||
// Update for draconic roll
|
||||
let rollData = {
|
||||
mode: "defense",
|
||||
|
||||
@@ -114,7 +114,7 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async roll(caracValue, finalLevel, rollData = {}) {
|
||||
let chances = duplicate(this.computeChances(caracValue, finalLevel));
|
||||
let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel));
|
||||
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
|
||||
this._updateChancesFactor(chances, rollData.diviseurSignificative);
|
||||
chances.showDice = rollData.showDice;
|
||||
|
||||
@@ -76,7 +76,7 @@ export class RdDSheetUtility {
|
||||
static async _onSplitItem(item, split, actor) {
|
||||
if (split >= 1 && split < item.system.quantite) {
|
||||
await item.diminuerQuantite(split);
|
||||
const splitItem = duplicate(item);
|
||||
const splitItem = foundry.utils.duplicate(item);
|
||||
// todo: ajouter dans le même conteneur?
|
||||
splitItem.system.quantite = split;
|
||||
await actor.createEmbeddedDocuments('Item', [splitItem])
|
||||
|
||||
@@ -70,7 +70,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
'z-index': 40
|
||||
}
|
||||
super(dialogConf, dialogOptions);
|
||||
this.tmrdata = duplicate(tmrData);
|
||||
this.tmrdata = foundry.utils.duplicate(tmrData);
|
||||
this.actor = actor;
|
||||
this.actor.tmrApp = this; // reference this app in the actor structure
|
||||
this.viewOnly = tmrData.mode == "visu"
|
||||
@@ -407,7 +407,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
$marquerCasesTMR(listCoordTMR) {
|
||||
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
|
||||
this.currentRencontre.locList = foundry.utils.duplicate(listCoordTMR); // And track of allowed location
|
||||
this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR))
|
||||
}
|
||||
|
||||
@@ -679,7 +679,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (this.isCaseHumide(tmr)) {
|
||||
let rollData = {
|
||||
actor: this.actor,
|
||||
competence: duplicate(this.actor.getBestDraconic()),
|
||||
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
|
||||
tmr: tmr,
|
||||
canClose: false,
|
||||
diffLibre: -7,
|
||||
@@ -804,7 +804,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
async _conquerir(tmr, options) {
|
||||
let rollData = {
|
||||
actor: this.actor,
|
||||
competence: duplicate(this.actor.getBestDraconic()),
|
||||
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
|
||||
tmr: tmr,
|
||||
canClose: options.canClose ?? false,
|
||||
diffLibre: options.difficulte ?? -7,
|
||||
|
||||
@@ -18,6 +18,7 @@ import { RdDRaretes } from "./item/raretes.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { ExperienceLog } from "./actor/experience-log.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// This table starts at 0 -> niveau -10
|
||||
@@ -31,7 +32,7 @@ function _buildAllSegmentsFatigue(max) {
|
||||
const cycle = [5, 2, 4, 1, 3, 0];
|
||||
const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
|
||||
for (let i = 0; i <= max; i++) {
|
||||
const ligneFatigue = duplicate(fatigue[i]);
|
||||
const ligneFatigue = foundry.utils.duplicate(fatigue[i]);
|
||||
const caseIncrementee = cycle[i % 6];
|
||||
ligneFatigue[caseIncrementee]++;
|
||||
ligneFatigue[caseIncrementee + 6]++;
|
||||
@@ -45,7 +46,7 @@ function _buildAllSegmentsFatigue(max) {
|
||||
function _cumulSegmentsFatigue(matrix) {
|
||||
let cumulMatrix = [];
|
||||
for (let line of matrix) {
|
||||
let cumul = duplicate(line);
|
||||
let cumul = foundry.utils.duplicate(line);
|
||||
|
||||
for (let i = 1; i < 12; i++) {
|
||||
cumul[i] += cumul[i - 1];
|
||||
@@ -549,49 +550,54 @@ export class RdDUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||
let formula = "2d10";
|
||||
const diff = Math.abs(rollData.diffLibre);
|
||||
let formula = RdDUtility.formuleEncaissement(diff, options)
|
||||
const roll = await RdDDice.roll(formula, options);
|
||||
|
||||
// Chaque dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
formula += "min" + valeurMin;
|
||||
}
|
||||
}
|
||||
// Chaque dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
formula += "+" + valeurMin;
|
||||
}
|
||||
}
|
||||
|
||||
let roll = await RdDDice.roll(formula, options);
|
||||
|
||||
// 1 dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
if (roll.terms[0].results[0].result < valeurMin) {
|
||||
roll.terms[0].results[0].result = valeurMin;
|
||||
} else if (roll.terms[0].results[1].result < valeurMin) {
|
||||
roll.terms[0].results[1].result = valeurMin;
|
||||
}
|
||||
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
|
||||
}
|
||||
}
|
||||
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
||||
|
||||
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
||||
}
|
||||
|
||||
static remplaceDeMinParDifficulte(roll, diff, options) {
|
||||
if (!ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
|
||||
return
|
||||
}
|
||||
// 1 dé fait au minmum la difficulté libre
|
||||
const total = options.forceDiceResult?.total;
|
||||
if (total) {
|
||||
const reste = Math.max(total - diff, 1)
|
||||
roll.terms[0].number = reste + diff
|
||||
}
|
||||
else {
|
||||
if (roll.terms[0].results[0].result < diff) {
|
||||
roll.terms[0].results[0].result = diff;
|
||||
} else if (roll.terms[0].results[1].result < diff) {
|
||||
roll.terms[0].results[1].result = diff;
|
||||
}
|
||||
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
|
||||
}
|
||||
}
|
||||
|
||||
static formuleEncaissement(diff, options) {
|
||||
// Chaque dé fait au minimum la difficulté libre
|
||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
|
||||
return `2d10min${diff}`
|
||||
}
|
||||
return '2d10'
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async prepareEncaissement(rollData, roll, armure) {
|
||||
const jetTotal = roll.total + rollData.dmg.total - armure;
|
||||
let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||
let over20 = Math.max(jetTotal - 20, 0);
|
||||
// La difficulté d'ataque s'ajoute aux dégâts
|
||||
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
||||
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
||||
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||
const over20 = Math.max(jetTotal - 20, 0);
|
||||
encaissement.dmg = rollData.dmg;
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
||||
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
||||
encaissement.roll = roll;
|
||||
encaissement.armure = armure;
|
||||
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
||||
@@ -607,10 +613,10 @@ export class RdDUtility {
|
||||
for (let encaissement of table) {
|
||||
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
|
||||
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
|
||||
return duplicate(encaissement);
|
||||
return foundry.utils.duplicate(encaissement);
|
||||
}
|
||||
}
|
||||
return duplicate(table[0]);
|
||||
return foundry.utils.duplicate(table[0]);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -620,21 +626,15 @@ export class RdDUtility {
|
||||
return perte.total;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async responseNombreAstral(callData) {
|
||||
let actor = game.actors.get(callData.id);
|
||||
actor.ajouteNombreAstral(callData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_gm_chat_message":
|
||||
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
||||
case "msg_app_astrologie_refresh":
|
||||
return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
case "msg_request_nombre_astral":
|
||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
||||
case "msg_response_nombre_astral":
|
||||
return RdDUtility.responseNombreAstral(sockmsg.data);
|
||||
case "msg_tmr_move":
|
||||
let actor = game.actors.get(sockmsg.data.actorId);
|
||||
if (actor.isOwner || game.user.isGM) {
|
||||
|
||||
@@ -86,7 +86,7 @@ export class ReglesOptionnelles extends FormApplication {
|
||||
getData() {
|
||||
let formData = super.getData();
|
||||
const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
|
||||
it = duplicate(it);
|
||||
it = foundry.utils.duplicate(it);
|
||||
it.id = ReglesOptionnelles._getIdRegle(it.name);
|
||||
it.active = ReglesOptionnelles.isSet(it.name);
|
||||
return it;
|
||||
|
||||
@@ -94,7 +94,7 @@ export class StatusEffects extends FormApplication {
|
||||
static prepareActiveEffect(effectId) {
|
||||
let status = rddStatusEffects.find(it => it.id == effectId)
|
||||
if (status) {
|
||||
status = duplicate(status)
|
||||
status = foundry.utils.duplicate(status)
|
||||
status.statuses = [effectId]
|
||||
}
|
||||
return status;
|
||||
@@ -125,7 +125,7 @@ export class StatusEffects extends FormApplication {
|
||||
getData() {
|
||||
const used = StatusEffects._getUseStatusEffects();
|
||||
let formData = super.getData();
|
||||
formData.effects = duplicate(CONFIG.RDD.allEffects);
|
||||
formData.effects = foundry.utils.duplicate(CONFIG.RDD.allEffects);
|
||||
formData.effects.forEach(it => it.active = used.includes(it.id))
|
||||
return formData;
|
||||
}
|
||||
|
||||
@@ -31,7 +31,6 @@ export class AppAstrologie extends Application {
|
||||
constructor(actor, options = {}) {
|
||||
super(options);
|
||||
this.actor = actor;
|
||||
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
|
||||
}
|
||||
|
||||
getData(options) {
|
||||
@@ -85,9 +84,10 @@ export class AppAstrologie extends Application {
|
||||
const nbAstral = calendrier.getNombreAstral()
|
||||
const heures = RdDTimestamp.heures();
|
||||
return {
|
||||
ajustementsActors:game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||
ajustementsActors: game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
|
||||
nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
|
||||
nombresAstraux: game.system.rdd.calendrier.getNombresAstraux()
|
||||
.map(na => this.getDetailNombreAstral(na))
|
||||
}
|
||||
}
|
||||
return {}
|
||||
@@ -104,15 +104,18 @@ export class AppAstrologie extends Application {
|
||||
}
|
||||
|
||||
getDetailNombreAstral(nombreAstral) {
|
||||
const detail = duplicate(nombreAstral);
|
||||
const detail = foundry.utils.duplicate(nombreAstral);
|
||||
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
|
||||
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
|
||||
detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
|
||||
detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId).name ?? "Inconnu");
|
||||
return detail;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
if (!this.hookReference){
|
||||
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
|
||||
}
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find('select[name="signe-astral"]').change(event => {
|
||||
@@ -145,8 +148,7 @@ export class AppAstrologie extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onRebuild() {
|
||||
game.system.rdd.calendrier.resetNombresAstraux();
|
||||
|
||||
await game.system.rdd.calendrier.resetNombresAstraux();
|
||||
await game.system.rdd.calendrier.rebuildNombresAstraux();
|
||||
}
|
||||
|
||||
@@ -195,6 +197,8 @@ export class AppAstrologie extends Application {
|
||||
}
|
||||
|
||||
refreshAstrologie() {
|
||||
this.count = (this.count ?? 0)+1
|
||||
console.log(`Refreshing ${this.count}`);
|
||||
this.render(true)
|
||||
}
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@ export class RdDCalendrierEditor extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
updateData(calendrierData) {
|
||||
this.calendrierData = duplicate(calendrierData);
|
||||
this.calendrierData = foundry.utils.duplicate(calendrierData);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -51,7 +51,6 @@ export class RdDCalendrier extends Application {
|
||||
this.timestamp = RdDTimestamp.getWorldTime();
|
||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
||||
RdDTimestamp.setWorldTime(this.timestamp);
|
||||
this.nombresAstraux = this.getNombresAstraux();
|
||||
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
||||
}
|
||||
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
|
||||
@@ -108,7 +107,10 @@ export class RdDCalendrier extends Application {
|
||||
this.timestamp = RdDTimestamp.getWorldTime();
|
||||
this.positionAiguilles()
|
||||
this.render(false);
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||
}
|
||||
if (setting.key == SYSTEM_RDD + '.' + "liste-nombre-astral") {
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,7 +169,11 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getNombresAstraux() {
|
||||
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
|
||||
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? []
|
||||
}
|
||||
|
||||
async setNombresAstraux(nombresAstraux) {
|
||||
await game.settings.set(SYSTEM_RDD, "liste-nombre-astral", nombresAstraux)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -225,20 +231,15 @@ export class RdDCalendrier extends Application {
|
||||
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
|
||||
return {
|
||||
nombreAstral: nombreAstral,
|
||||
valeursFausses: [],
|
||||
lectures: [],
|
||||
index: indexDate
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
resetNombresAstraux() {
|
||||
this.nombresAstraux = [];
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
|
||||
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_reset_nombre_astral",
|
||||
data: {}
|
||||
});
|
||||
async resetNombresAstraux() {
|
||||
await Promise.all(game.actors.filter(it => it.type == "personnage").map(async it => await it.deleteNombresAstraux()))
|
||||
await this.setNombresAstraux([])
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -251,39 +252,30 @@ export class RdDCalendrier extends Application {
|
||||
if (indexDate == undefined) {
|
||||
indexDate = this.timestamp.indexDate;
|
||||
}
|
||||
this.nombresAstraux = this.getNombresAstraux();
|
||||
let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
|
||||
const nombresAstraux = this.getNombresAstraux()
|
||||
let astralData = nombresAstraux.find(it => it.index == indexDate);
|
||||
return astralData?.nombreAstral ?? 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rebuildNombresAstraux() {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
let newList = [];
|
||||
const nombresAstraux = this.getNombresAstraux()
|
||||
let newNombresAstraux = [];
|
||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||
let dayIndex = this.timestamp.indexDate + i;
|
||||
let na = this.nombresAstraux.find(n => n.index == dayIndex);
|
||||
let na = nombresAstraux.find(it => it.index == dayIndex);
|
||||
if (na) {
|
||||
newList[i] = na;
|
||||
newNombresAstraux[i] = na;
|
||||
} else {
|
||||
newList[i] = await this.ajouterNombreAstral(dayIndex);
|
||||
newNombresAstraux[i] = await this.ajouterNombreAstral(dayIndex);
|
||||
}
|
||||
}
|
||||
this.nombresAstraux = newList;
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
|
||||
game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
|
||||
this.notifyChangeNombresAstraux();
|
||||
await this.setNombresAstraux(newNombresAstraux);
|
||||
}
|
||||
}
|
||||
|
||||
notifyChangeNombresAstraux() {
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_refresh_nombre_astral",
|
||||
data: {}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setNewTimestamp(newTimestamp) {
|
||||
const oldTimestamp = this.timestamp;
|
||||
@@ -373,25 +365,22 @@ export class RdDCalendrier extends Application {
|
||||
request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
|
||||
rollMode: "selfroll", showDice: HIDE_DICE
|
||||
});
|
||||
// Mise à jour des nombres astraux du joueur
|
||||
this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
|
||||
}
|
||||
|
||||
if (Misc.getActiveUser(request.userId)?.isGM) {
|
||||
RdDUtility.responseNombreAstral(request);
|
||||
} else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_response_nombre_astral",
|
||||
data: request
|
||||
});
|
||||
}
|
||||
// Mise à jour des nombres astraux du joueur
|
||||
await this.addNbAstralJoueur(actor, request.date, request.nbAstral, request.isValid)
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_app_astrologie_refresh", data: {} })
|
||||
}
|
||||
}
|
||||
|
||||
addNbAstralIncorect(actorId, date, nbAstral) {
|
||||
const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
|
||||
astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
|
||||
|
||||
async addNbAstralJoueur(actor, date, nbAstral, isValid) {
|
||||
const nombresAstraux = this.getNombresAstraux()
|
||||
const astralData = nombresAstraux.find(it => it.index == date)
|
||||
if (astralData) {
|
||||
astralData.lectures.push({ actorId: actor.id, nombreAstral: nbAstral });
|
||||
await this.setNombresAstraux(nombresAstraux);
|
||||
await actor.ajouteNombreAstral(date, nbAstral, isValid);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -202,7 +202,7 @@ export class RdDTimestamp {
|
||||
}
|
||||
|
||||
static setWorldTime(timestamp) {
|
||||
game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, duplicate(timestamp));
|
||||
game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, foundry.utils.duplicate(timestamp));
|
||||
}
|
||||
|
||||
/** construit un RdDTimestamp à partir de l'année/mois/jour/heure?/minute? */
|
||||
|
||||
@@ -133,7 +133,7 @@ export class FenetreRechercheTirage extends Application {
|
||||
const parameters = {
|
||||
milieux: milieux,
|
||||
filterMilieux: $filterMilieux(milieux),
|
||||
filterGroups: duplicate(FILTER_GROUPS).filter(it => it.group),
|
||||
filterGroups: foundry.utils.duplicate(FILTER_GROUPS).filter(it => it.group),
|
||||
}
|
||||
const options = {}
|
||||
$loadFilters(parameters);
|
||||
|
||||
@@ -92,6 +92,8 @@
|
||||
--background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
|
||||
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
|
||||
--background-tooltip: hsla(60, 12%, 85%, 0.95);
|
||||
--color-tooltip:hsla(282, 47%, 33%, 0.9);
|
||||
--color-tooltip-faint:hsla(282, 47%, 66%, 0.5);
|
||||
--background-error:hsla(16, 100%, 50%, 0.8);
|
||||
--color-profile-border: hsla(0, 0%, 80%, 0.05);
|
||||
}
|
||||
@@ -1943,7 +1945,7 @@ div.calendar-timestamp-edit select.calendar-signe-heure {
|
||||
padding: 3px;
|
||||
}
|
||||
|
||||
aside#tooltip{
|
||||
aside#tooltip {
|
||||
background: var(--background-tooltip);
|
||||
color: var(--color-text-dark-primary);
|
||||
font-size: 1rem;
|
||||
@@ -1951,6 +1953,15 @@ aside#tooltip{
|
||||
padding: 0.4rem;
|
||||
}
|
||||
|
||||
aside#tooltip span.reference {
|
||||
color: var(--color-tooltip);
|
||||
border: 1px solid var(--color-tooltip-faint);
|
||||
}
|
||||
|
||||
aside#tooltip .toolclip p.faint {
|
||||
color: var(--color-tooltip-faint);
|
||||
}
|
||||
|
||||
.tooltip :is(.ttt-xp,.ttt-levelup) {
|
||||
width: 250px;
|
||||
background: var(--background-tooltip) !important;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "11.2.19",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.19.zip",
|
||||
"version": "11.2.20",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.20.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
|
||||
@@ -15,33 +15,36 @@
|
||||
<label class="encaissement-total">{{encaissement.total}}</label>
|
||||
<div class="tooltiptext ttt-ajustements">
|
||||
<div>Armure: {{encaissement.armure}}</div>
|
||||
{{#if rollData.dmg.penetration}}
|
||||
<div>Pénétration: -{{rollData.dmg.penetration}}</div>
|
||||
{{#if encaissement.dmg.penetration}}
|
||||
<div>Pénétration: -{{encaissement.dmg.penetration}}</div>
|
||||
{{/if}}
|
||||
<hr>
|
||||
{{#if encaissement.dmg.total}}
|
||||
<div>+dom encaissement: {{plusMoins rollData.dmg.total}}</div>
|
||||
<div>+dom encaissement: {{plusMoins encaissement.dmg.total}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgArme}}
|
||||
<div>+dom arme: {{plusMoins rollData.dmg.dmgArme}}</div>
|
||||
{{#if encaissement.dmg.dmgArme}}
|
||||
<div>+dom arme: {{plusMoins encaissement.dmg.dmgArme}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgActor}}
|
||||
<div>+dom attaquant: {{plusMoins rollData.dmg.dmgActor}}</div>
|
||||
{{#if encaissement.dmg.dmgActor}}
|
||||
<div>+dom attaquant: {{plusMoins encaissement.dmg.dmgActor}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgParticuliere}}
|
||||
<div>+dom particulière: {{plusMoins rollData.dmg.dmgParticuliere}}</div>
|
||||
{{#if encaissement.dmg.dmgParticuliere}}
|
||||
<div>+dom particulière: {{plusMoins encaissement.dmg.dmgParticuliere}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgTactique}}
|
||||
<div>+dom tactique: {{plusMoins rollData.dmg.dmgTactique}}</div>
|
||||
{{#if encaissement.dmg.dmgTactique}}
|
||||
<div>+dom tactique: {{plusMoins encaissement.dmg.dmgTactique}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgSurprise}}
|
||||
<div>+dom surprise: {{plusMoins rollData.dmg.dmgSurprise}}</div>
|
||||
{{#if encaissement.dmg.dmgSurprise}}
|
||||
<div>+dom surprise: {{plusMoins encaissement.dmg.dmgSurprise}}</div>
|
||||
{{/if}}
|
||||
{{#if encaissement.dmg.bonusDegatsDiffLibre}}
|
||||
<div>+dom attaque: {{plusMoins encaissement.dmg.bonusDegatsDiffLibre}}</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</span>
|
||||
</li>
|
||||
<li class="flexrow flex-group-left">
|
||||
<label>Blessure ({{rollData.dmg.mortalite}})</label>
|
||||
<label>Blessure ({{encaissement.dmg.mortalite}})</label>
|
||||
<label class="encaissement-blessure">{{encaissement.blessures}}</label>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@@ -15,8 +15,8 @@
|
||||
<td class="nombre-astral" data-nombre-astral="{{nba.nombreAstral}}">
|
||||
<ol>
|
||||
<b>{{nba.nombreAstral}}</b>
|
||||
{{#each nba.valeursFausses as |fausse|}}
|
||||
<li>{{fausse.actorName}} - {{fausse.nombreAstral}}</li>
|
||||
{{#each nba.lectures as |lecture|}}
|
||||
<li>{{lecture.actorName}} - {{lecture.nombreAstral}}</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</td>
|
||||
|
||||
Reference in New Issue
Block a user