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			foundryvtt
			...
			12.0.26
		
	
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		||||
name: Release Creation
 | 
			
		||||
 | 
			
		||||
on: 
 | 
			
		||||
  release:
 | 
			
		||||
    types: [published]
 | 
			
		||||
 | 
			
		||||
jobs:
 | 
			
		||||
  build:
 | 
			
		||||
    runs-on: ubuntu-latest
 | 
			
		||||
    steps:
 | 
			
		||||
    - run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
 | 
			
		||||
    
 | 
			
		||||
    #- uses: actions/checkout@v3
 | 
			
		||||
    - uses: RouxAntoine/checkout@v3.5.4
 | 
			
		||||
 | 
			
		||||
    # get part of the tag after the `v`
 | 
			
		||||
    - name: Extract tag version number
 | 
			
		||||
      id: get_version
 | 
			
		||||
      uses: battila7/get-version-action@v2
 | 
			
		||||
 | 
			
		||||
    # Substitute the Manifest and Download URLs in the module.json
 | 
			
		||||
    - name: Substitute Manifest and Download Links For Versioned Ones
 | 
			
		||||
      id: sub_manifest_link_version
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		||||
      uses: microsoft/variable-substitution@v1
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		||||
      with:
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		||||
        files: 'system.json'
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		||||
      env:
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		||||
        version: ${{steps.get_version.outputs.version-without-v}}
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		||||
        url: https://www.uberwald.me/gitea/${{gitea.repository}}
 | 
			
		||||
        manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
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		||||
        download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
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		||||
    
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		||||
    - name: Set up Node.js
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		||||
      uses: actions/setup-node@v2
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		||||
      with:
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		||||
        node-version: '18'  # Use the node version your project requires
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		||||
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		||||
    - name: Install dependencies
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		||||
      run: npm install
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		||||
      
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		||||
    - name: Build the compendiums
 | 
			
		||||
      run: node ./tools/packCompendiumsToDist.mjs
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		||||
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		||||
    # Create a zip file with all files required by the module to add to the release
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		||||
    - run: |
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         apt update -y
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		||||
         apt install -y zip
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		||||
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		||||
    - run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/ 
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		||||
    
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		||||
    - name: setup go
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		||||
      uses: actions/setup-go@v3
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		||||
      with:
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		||||
        go-version: '>=1.20.1'
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		||||
    
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		||||
    - name: Use Go Action  
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		||||
      id: use-go-action
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		||||
      uses: https://gitea.com/actions/release-action@main
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		||||
      with:
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		||||
        files: |-
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		||||
          ./rddsystem.zip  
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		||||
          system.json
 | 
			
		||||
        api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
 | 
			
		||||
 | 
			
		||||
    - name: Publish to Foundry server  
 | 
			
		||||
      uses: djlechuck/foundryvtt-publish-package-action@v1
 | 
			
		||||
      with:
 | 
			
		||||
        token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
 | 
			
		||||
        id: 'foundryvtt-reve-de-dragon'
 | 
			
		||||
        version: ${{github.event.release.tag_name}}
 | 
			
		||||
        manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
 | 
			
		||||
        notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md'
 | 
			
		||||
        compatibility-minimum: '12'
 | 
			
		||||
        compatibility-verified: '12'
 | 
			
		||||
							
								
								
									
										
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							@@ -1,6 +1,204 @@
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# 11.2
 | 
			
		||||
# 12.0
 | 
			
		||||
## 12.0.26 - Astrobazzarh le Haut-rêvant
 | 
			
		||||
- bouton pour le don de haut-rêve en un clic
 | 
			
		||||
- les compétences de draconic ne sont plus précédées de "Voie de"
 | 
			
		||||
  - migration des compétences & compendiums
 | 
			
		||||
- Correction feuille simplifiée qui ne s'affichait pas en ccas de sort variable
 | 
			
		||||
 | 
			
		||||
## 11.2.16 - La Tri d'Akarlikarlikar
 | 
			
		||||
## 12.0.24 - Les ajustements d'Astrobazzarh
 | 
			
		||||
- amélioration
 | 
			
		||||
  - meilleure gestion des noms des voies de draconic
 | 
			
		||||
  - affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût
 | 
			
		||||
- corrections
 | 
			
		||||
  - les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable
 | 
			
		||||
  - les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare)
 | 
			
		||||
  - on peut maintenant saisir et supprimer les bonus de cases de manière intuitive
 | 
			
		||||
  
 | 
			
		||||
## 12.0.23 - La bibliothèque d'Astrobazzarh
 | 
			
		||||
- corrections mineures
 | 
			
		||||
  - meilleure gestion de la parade des armes naturelles
 | 
			
		||||
  - cas de "User lacks permission to update" pour les blessures et les StatusEffects
 | 
			
		||||
  - risque de message d'encaissement non affiché
 | 
			
		||||
  - support de sorts à voies multiples
 | 
			
		||||
- correction de compendiums
 | 
			
		||||
  - résistance des armes mise à jour
 | 
			
		||||
  - voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie
 | 
			
		||||
- améliorations "Scriptarium"
 | 
			
		||||
  - recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium)
 | 
			
		||||
  - affichage r1+ des sorts à coût variable dans la feuille simplifiée
 | 
			
		||||
  - affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée
 | 
			
		||||
  - dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué.
 | 
			
		||||
 | 
			
		||||
## 12.0.21 - La nomination d'Astrobazzarh
 | 
			
		||||
- Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs
 | 
			
		||||
- Fix: le choix des effets dans les options s'affiche correctement
 | 
			
		||||
 | 
			
		||||
## 12.0.20 - Le tableau d'Astrobazzarh
 | 
			
		||||
- Ecran d'accueil officiel Scriptarium
 | 
			
		||||
 | 
			
		||||
## 12.0.19 - La témérité d'Astrobazzarh
 | 
			
		||||
- Fix
 | 
			
		||||
  - les défenses des créatures sont correctement filtrées
 | 
			
		||||
  - le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
 | 
			
		||||
  - les lieux et commerces n'ont pas d'initiative
 | 
			
		||||
 | 
			
		||||
## 12.0.18 - A la barbe d'Astrobazzarh
 | 
			
		||||
- Améliorations sur la feuille de PNJ simplifiée
 | 
			
		||||
  - Ajout du portrait
 | 
			
		||||
  - Ajout du corps à corps
 | 
			
		||||
  - Affichage du niveau d'esquive
 | 
			
		||||
  - Un clic sur l'initiative permet de lancer l'initiative
 | 
			
		||||
  - les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
 | 
			
		||||
  - un clic sur l'endurance effectue un jet d'endurance
 | 
			
		||||
- Fix
 | 
			
		||||
  - les achats des commerces sont de nouveau possibles
 | 
			
		||||
  - la commande /astro fonctionne de nouveau
 | 
			
		||||
  - le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
 | 
			
		||||
  - la difficulté de parade pour les armes à distances n'est plus indiquée
 | 
			
		||||
  - les propositions d'armes de parade sont corrigées
 | 
			
		||||
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
 | 
			
		||||
 | 
			
		||||
## 12.0.16 - Le secret d'Astrobazzarh
 | 
			
		||||
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
 | 
			
		||||
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
 | 
			
		||||
- Ajout d'une option pour la localisation des blessures
 | 
			
		||||
 | 
			
		||||
## 12.0.15 - Le messager d'Astrobazzarh
 | 
			
		||||
- Correction des faces de dés personalisés dice-so-nice
 | 
			
		||||
- Les messages de maladies ne sont plus publics
 | 
			
		||||
- Les messages privés dans les TMR sont aussi envoyés au GM
 | 
			
		||||
- Les informations de compétences pouvant augmenter s'affichent comme tooltips
 | 
			
		||||
- Amélioration du rendu des tables de compendiums (commande /table)
 | 
			
		||||
 | 
			
		||||
## 12.0.14 - Les légions d'Astrobazzarh
 | 
			
		||||
- Feuille de PNJ:
 | 
			
		||||
  - boutons standard (encaissement, ...)
 | 
			
		||||
  - boutons pour ajuster les compteurs
 | 
			
		||||
  - visualisation des blessures
 | 
			
		||||
  - click sur blessure pour ajouter/enlever
 | 
			
		||||
  - gestion des armes
 | 
			
		||||
 | 
			
		||||
## 12.0.13 - La Chance d'Astrobazzarh
 | 
			
		||||
- Fix: jets de caractéristiques
 | 
			
		||||
 | 
			
		||||
## 12.0.12 - L'étalage d'Astrobazzarh
 | 
			
		||||
- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
 | 
			
		||||
- Début de Feuille PNJ au format des encarts Scriptarium
 | 
			
		||||
  - support des jets de caractéristiques
 | 
			
		||||
  - support des jets de compétences
 | 
			
		||||
 | 
			
		||||
## 12.0.11 - Le scriptorium d'Astrobazzarh
 | 
			
		||||
- ajout d'un bouton pour générer les éléments de description d'un personnage
 | 
			
		||||
- ajout du logo en background dans la liste des systèmes Foundry
 | 
			
		||||
- ajout d'un champ pour le métier
 | 
			
		||||
- export scriptarium
 | 
			
		||||
  - encodage de l'export en windows-1252
 | 
			
		||||
  - export de l'esquive avec armure et sans armure
 | 
			
		||||
 | 
			
		||||
## 12.0.10 - Le scriptorium d'Astrobazzarh
 | 
			
		||||
- corrections de l'export scriptarium
 | 
			
		||||
 | 
			
		||||
## 12.0.9 - Le scriptorium d'Astrobazzarh
 | 
			
		||||
- ajout d'une fonction avancée pour exporter les personnages dans un format csv
 | 
			
		||||
 | 
			
		||||
## 12.0.8 - La quincaillerie d'Astrobazzarh
 | 
			
		||||
- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
 | 
			
		||||
- Ecaille d'efficacité
 | 
			
		||||
  - l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat
 | 
			
		||||
  - l'écaille d'efficacité est prise en compte pour l'initiative
 | 
			
		||||
- Corrections
 | 
			
		||||
  - l'état général est pris en compte pour les initiatives
 | 
			
		||||
  - le tooltip de l'initiative affiche correctement l'initiative
 | 
			
		||||
 | 
			
		||||
## 12.0.7 - La propriété d'Astrobazzarh
 | 
			
		||||
- correction des opérations faites à la création d'un Item:
 | 
			
		||||
  - la durée des queues/rencontres/souffles
 | 
			
		||||
  - les effets draconiques d'un souffle/queue
 | 
			
		||||
  - mise à jour des points de tâche des blessures lors des soins
 | 
			
		||||
- pas d'expérience sur les particulières quand aucun MJ n'est connecté
 | 
			
		||||
- Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche
 | 
			
		||||
  d'une entité incarnée permet d'accorder le personnage
 | 
			
		||||
- Les messages pour résister aux possessions/conjuration sont envoyées
 | 
			
		||||
  au défenseur
 | 
			
		||||
- Les messages pour résister aux empoignades sont envoyées au défenseur
 | 
			
		||||
- la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur
 | 
			
		||||
- la commande /voyage affiche maintenant les compétences liées au terrain
 | 
			
		||||
 | 
			
		||||
## 12.0.6 - Le bazar d'Astrobazzarh
 | 
			
		||||
- Corrections de l'inventaire en bazar:
 | 
			
		||||
  - un problème pouvait survenir en déplaçant les objets 
 | 
			
		||||
    l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
 | 
			
		||||
    propre contenu, ce qui empêche d'ouvrir la feuille d'acteur.
 | 
			
		||||
  - un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu
 | 
			
		||||
  - un objet pouvait être considéré comme contenu, sans être présent dans un
 | 
			
		||||
    conteneur (et donc non affiché)
 | 
			
		||||
  - vider les conteneurs supprime correctement toutes les informations liées
 | 
			
		||||
    aux conteneurs/contenus
 | 
			
		||||
- Les messages pour les tirages dans le compendium utilisent le "roll mode" 
 | 
			
		||||
  courant pour leur visibilité
 | 
			
		||||
- Fix: restaurer la compatibilité Foundry 11
 | 
			
		||||
 | 
			
		||||
## 12.0.5 - Les mauvais jours d'Astrobazzarh
 | 
			
		||||
- Fix: on peut de nouveau ouvrir l'édition de calendrier
 | 
			
		||||
- Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort
 | 
			
		||||
- Fix: Failed to execute 'getComputedStyle' on 'Window'
 | 
			
		||||
 | 
			
		||||
## 12.0.4 - La plaie d'Astrobazzarh
 | 
			
		||||
- **Support V12**
 | 
			
		||||
  - Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau
 | 
			
		||||
  - Fix warnings sur "Die" et AudioHelper
 | 
			
		||||
 | 
			
		||||
## 12.0.3 - L'hémorragie d'Astrobazzarh
 | 
			
		||||
- **Support V12**
 | 
			
		||||
  - On peut de nouveau ouvrir un acteur blessé après redémarrage du monde
 | 
			
		||||
  - On peut de nouveau ouvrir les Items avec une rareté par environnement
 | 
			
		||||
  - Le choix de ne plus afficher les demandes de suppression est bien pris en compte
 | 
			
		||||
 | 
			
		||||
## 12.0.2 - Les pluies d'Astrobazzarh
 | 
			
		||||
- **Support V12**
 | 
			
		||||
  - correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres)
 | 
			
		||||
  - la fenêtre de calendrier s'ouvre correctement
 | 
			
		||||
  - les dés draconiques peuvent de nouveau faire plus que 0
 | 
			
		||||
  - adaptation de la fenêtre de recherche
 | 
			
		||||
  - correction des comparaisons de version pour les migrations automatiques
 | 
			
		||||
  - correction des roll.eveluate: l'option async est maintenant standard
 | 
			
		||||
  - correction des templates liés aux selections
 | 
			
		||||
  - correction de l'ajustement de luminosité de la scène selon l'heure
 | 
			
		||||
  - correction des images d'effets sur les tokens
 | 
			
		||||
  - correction de la vente par le tchat: seul le premier acheteur pouvait acheter
 | 
			
		||||
  - correction d'erreurs intempestives 'User ... lacks permission to update ...'
 | 
			
		||||
 | 
			
		||||
# 11.2
 | 
			
		||||
## 11.2.21 - Le questionnement d'Akarlikarlikar
 | 
			
		||||
- Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente
 | 
			
		||||
- L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante
 | 
			
		||||
- Les effets s'appliquent correctement sur les créatures
 | 
			
		||||
- La date et l'heure (draconiques) sont affichées dans les messages du tchat
 | 
			
		||||
 | 
			
		||||
## 11.2.20 - Le soulagement d'Akarlikarlikar
 | 
			
		||||
- L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement
 | 
			
		||||
- Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien
 | 
			
		||||
- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
 | 
			
		||||
- Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement
 | 
			
		||||
- Les tooltips de Foundry sont lisibles
 | 
			
		||||
- On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements
 | 
			
		||||
- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
 | 
			
		||||
 | 
			
		||||
## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
 | 
			
		||||
- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
 | 
			
		||||
 | 
			
		||||
## 11.2.18 - Le bourrichon d'Akarlikarlikar
 | 
			
		||||
- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
 | 
			
		||||
 | 
			
		||||
## 11.2.17 - Le cache-oeil d'Akarlikarlikar
 | 
			
		||||
- Le titre des fenêtre d'objet affiche de nouveau le type traduit
 | 
			
		||||
- Les tooltips des boutons edit/delete sont maintenant en Français
 | 
			
		||||
- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
 | 
			
		||||
- Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue
 | 
			
		||||
- L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre
 | 
			
		||||
- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
 | 
			
		||||
 | 
			
		||||
## 11.2.16 - Le Tri d'Akarlikarlikar
 | 
			
		||||
- Tri alphabétique des items dans la fenêtre de création
 | 
			
		||||
- Mise à jour comptage de monde
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										61
									
								
								dev-notes.md
									
									
									
									
									
								
							
							
						
						
									
										61
									
								
								dev-notes.md
									
									
									
									
									
								
							@@ -1,61 +0,0 @@
 | 
			
		||||
# Actor notes
 | 
			
		||||
 | 
			
		||||
> The Actor#getData default implementation gives you the following for use in sheet rendering:
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
  actor -> the Actor instance
 | 
			
		||||
  data -> a cloned copy of Actor#data
 | 
			
		||||
  items -> a cloned copy of Actor#data#items
 | 
			
		||||
  effects -> a cloned copy of Actor#data#effects
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
 | 
			
		||||
```js
 | 
			
		||||
getData(options) {
 | 
			
		||||
  return {
 | 
			
		||||
    data: foundry.utils.deepClone(this.object.data)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
 | 
			
		||||
```js
 | 
			
		||||
getData(options) {
 | 
			
		||||
  return {
 | 
			
		||||
    data: this.object.data
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Atropos19/02/2021
 | 
			
		||||
There are two recommended ways to create owned items in 0.8.0:
 | 
			
		||||
```js
 | 
			
		||||
await Item.create(itemData, {parent: actor});
 | 
			
		||||
await actor.createEmbeddedDocuments("Item", itemDataArray);
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
You can update an embedded item in one of two ways:
 | 
			
		||||
```js
 | 
			
		||||
//Method 1:
 | 
			
		||||
 | 
			
		||||
const item = actor.items.get(itemId);
 | 
			
		||||
item.update(data);
 | 
			
		||||
 | 
			
		||||
//Method 2:
 | 
			
		||||
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
I noticed adding an ActiveEffect to an actor in code using
 | 
			
		||||
 | 
			
		||||
```js
 | 
			
		||||
this.createEmbeddedDocuments('ActiveEffect', [effet], options);
 | 
			
		||||
this.applyActiveEffects();
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
Atropos — Aujourd’hui à 14:42
 | 
			
		||||
Two notes on this:
 | 
			
		||||
1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
 | 
			
		||||
2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object
 | 
			
		||||
							
								
								
									
										4
									
								
								icons/heures/.directory
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								icons/heures/.directory
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,4 @@
 | 
			
		||||
[Dolphin]
 | 
			
		||||
Timestamp=2024,5,29,20,57,41.954
 | 
			
		||||
Version=4
 | 
			
		||||
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
 | 
			
		||||
							
								
								
									
										65
									
								
								module/achat-vente/chat-vente.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										65
									
								
								module/achat-vente/chat-vente.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,65 @@
 | 
			
		||||
import { SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
 | 
			
		||||
const DETAIL_VENTE = 'detailVente';
 | 
			
		||||
const NB_LOTS = 'nbLotss';
 | 
			
		||||
 | 
			
		||||
export class ChatVente {
 | 
			
		||||
 | 
			
		||||
  static getDetailVente(chatMessageId) {
 | 
			
		||||
    const chatMessage = game.messages.get(chatMessageId)
 | 
			
		||||
    if (!chatMessage) {
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS)
 | 
			
		||||
    const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE))
 | 
			
		||||
    if (!detail.item) {
 | 
			
		||||
      ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined;
 | 
			
		||||
    return foundry.utils.mergeObject(detail,
 | 
			
		||||
      {
 | 
			
		||||
        alias: vendeur?.name ?? game.user.name,
 | 
			
		||||
        vendeur,
 | 
			
		||||
        nbLots: nbLots,
 | 
			
		||||
        chatMessageIdVente: chatMessageId
 | 
			
		||||
      })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDetailAchatVente(chatMessageId) {
 | 
			
		||||
    const acheteur = RdDUtility.getSelectedActor()
 | 
			
		||||
    const detail = ChatVente.getDetailVente(chatMessageId)
 | 
			
		||||
    if (!acheteur && !detail.vendeur) {
 | 
			
		||||
      ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    return foundry.utils.mergeObject(detail, { acheteur })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
 | 
			
		||||
    const chatMessage = game.messages.get(chatMessageId)
 | 
			
		||||
    const vente = ChatVente.getDetailVente(chatMessageId)
 | 
			
		||||
    vente.nbLots = Math.max(0, vente.nbLots - quantite)
 | 
			
		||||
    await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
 | 
			
		||||
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
 | 
			
		||||
    chatMessage.update({ content: html });
 | 
			
		||||
    chatMessage.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async displayAchatVente(vente) {
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
 | 
			
		||||
    const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
 | 
			
		||||
    await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
 | 
			
		||||
    await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
 | 
			
		||||
      item: vente.item,
 | 
			
		||||
      properties: vente.item.getProprietes(),
 | 
			
		||||
      vendeurId: vente.vendeurId,
 | 
			
		||||
      tailleLot: vente.tailleLot,
 | 
			
		||||
      quantiteIllimite: vente.quantiteIllimite,
 | 
			
		||||
      prixLot: vente.prixLot
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,35 +1,13 @@
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { ChatVente } from "./chat-vente.js";
 | 
			
		||||
 | 
			
		||||
export class DialogItemAchat extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static preparerAchat(chatButton) {
 | 
			
		||||
    const vendeurId = chatButton.attributes['data-vendeurId']?.value;
 | 
			
		||||
    const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
 | 
			
		||||
    const acheteur = RdDUtility.getSelectedActor();
 | 
			
		||||
    const json = chatButton.attributes['data-jsondata']?.value;
 | 
			
		||||
    if (!acheteur && !vendeur) {
 | 
			
		||||
      ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    if (!json) {
 | 
			
		||||
      ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
      item: JSON.parse(json),
 | 
			
		||||
      vendeur,
 | 
			
		||||
      acheteur,
 | 
			
		||||
      nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
 | 
			
		||||
      tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1),
 | 
			
		||||
      prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0),
 | 
			
		||||
      quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true',
 | 
			
		||||
      chatMessageIdVente: RdDUtility.findChatMessageId(chatButton),
 | 
			
		||||
    };
 | 
			
		||||
    return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) {
 | 
			
		||||
    const venteData = {
 | 
			
		||||
      item,
 | 
			
		||||
@@ -38,17 +16,21 @@ export class DialogItemAchat extends Dialog {
 | 
			
		||||
      acheteur,
 | 
			
		||||
      tailleLot,
 | 
			
		||||
      quantiteIllimite,
 | 
			
		||||
      quantiteNbLots: nbLots,
 | 
			
		||||
      nbLots,
 | 
			
		||||
      choix: { seForcer: false, supprimerSiZero: true },
 | 
			
		||||
      prixLot,
 | 
			
		||||
      isVente: prixLot > 0,
 | 
			
		||||
      isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
 | 
			
		||||
      chatMessageIdVente
 | 
			
		||||
    };
 | 
			
		||||
    }
 | 
			
		||||
    if (venteData.vendeur?.id == venteData.acheteur?.id) {
 | 
			
		||||
      ui.notifications.info("Inutile de se vendre à soi-même")
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    DialogItemAchat.changeNombreLots(venteData, 1);
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
 | 
			
		||||
    new DialogItemAchat(html, venteData).render(true);
 | 
			
		||||
    DialogItemAchat.changeNombreLots(venteData, 1)
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData)
 | 
			
		||||
    new DialogItemAchat(html, venteData).render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static changeNombreLots(venteData, nombreLots) {
 | 
			
		||||
@@ -116,18 +98,18 @@ export class DialogItemAchat extends Dialog {
 | 
			
		||||
    this.venteData.choix.seForcer = event.currentTarget.checked;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setNombreLots(nombreLots) {
 | 
			
		||||
  setNombreLots(nbLots) {
 | 
			
		||||
 | 
			
		||||
    if (!this.venteData.quantiteIllimite) {
 | 
			
		||||
      if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) {
 | 
			
		||||
        ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
 | 
			
		||||
      if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) {
 | 
			
		||||
        ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`)
 | 
			
		||||
      }
 | 
			
		||||
      nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
 | 
			
		||||
      nbLots = Math.min(nbLots, this.venteData.nbLots);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    DialogItemAchat.changeNombreLots(this.venteData, nombreLots);
 | 
			
		||||
    DialogItemAchat.changeNombreLots(this.venteData, nbLots);
 | 
			
		||||
 | 
			
		||||
    this.html.find(".nombreLots").val(nombreLots);
 | 
			
		||||
    this.html.find(".nombreLots").val(nbLots);
 | 
			
		||||
    this.html.find(".prixTotal").text(this.venteData.prixTotal);
 | 
			
		||||
    this.html.find("span.total-sust").text(this.venteData.totalSust);
 | 
			
		||||
    this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);
 | 
			
		||||
@@ -1,10 +1,11 @@
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { HtmlUtility } from "../html-utility.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { ChatVente } from "./chat-vente.js";
 | 
			
		||||
 | 
			
		||||
export class DialogItemVente extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async display({ item, callback, quantiteMax = undefined }) {
 | 
			
		||||
  static async display({ item, quantiteMax = undefined }) {
 | 
			
		||||
    const quantite = quantiteMax ?? item.getQuantite() ?? 1;
 | 
			
		||||
    const isOwned = item.parent;
 | 
			
		||||
    const venteData = {
 | 
			
		||||
      item: item,
 | 
			
		||||
      alias: item.actor?.name ?? game.user.name,
 | 
			
		||||
@@ -13,17 +14,17 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
      prixUnitaire: item.calculerPrixCommercant(),
 | 
			
		||||
      prixLot: item.calculerPrixCommercant(),
 | 
			
		||||
      tailleLot: 1,
 | 
			
		||||
      quantiteNbLots: quantite,
 | 
			
		||||
      quantiteMaxLots: quantite,
 | 
			
		||||
      nbLots: quantite,
 | 
			
		||||
      maxLots: quantite,
 | 
			
		||||
      quantiteMax: quantite,
 | 
			
		||||
      quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned,
 | 
			
		||||
      isOwned: isOwned,
 | 
			
		||||
    };
 | 
			
		||||
      quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent,
 | 
			
		||||
      isOwned:  item.parent,
 | 
			
		||||
    }
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
 | 
			
		||||
    return new DialogItemVente(venteData, html, callback).render(true);
 | 
			
		||||
    return new DialogItemVente(venteData, html).render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(venteData, html, callback) {
 | 
			
		||||
  constructor(venteData, html) {
 | 
			
		||||
    let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
 | 
			
		||||
 | 
			
		||||
    let conf = {
 | 
			
		||||
@@ -34,7 +35,6 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
    this.callback = callback;
 | 
			
		||||
    this.venteData = venteData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
 | 
			
		||||
    this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
 | 
			
		||||
    this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
 | 
			
		||||
    this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
 | 
			
		||||
    this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
 | 
			
		||||
 | 
			
		||||
@@ -52,16 +52,24 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
 | 
			
		||||
  async onProposer(it) {
 | 
			
		||||
    this.updateVente(this.getChoixVente());
 | 
			
		||||
    this.callback(this.venteData);
 | 
			
		||||
 | 
			
		||||
    this.venteData["properties"] = this.venteData.item.getProprietes();
 | 
			
		||||
    if (this.venteData.isOwned) {
 | 
			
		||||
      if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) {
 | 
			
		||||
        ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`)
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    await ChatVente.displayAchatVente(this.venteData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  updateVente(update) {
 | 
			
		||||
    mergeObject(this.venteData, update);
 | 
			
		||||
    foundry.utils.mergeObject(this.venteData, update);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getChoixVente() {
 | 
			
		||||
    return {
 | 
			
		||||
      quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()),
 | 
			
		||||
      nbLots: Number(this.html.find(".nbLots").val()),
 | 
			
		||||
      tailleLot: Number(this.html.find(".tailleLot").val()),
 | 
			
		||||
      quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
 | 
			
		||||
      prixLot: Number(this.html.find(".prixLot").val())
 | 
			
		||||
@@ -77,26 +85,26 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
    const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
 | 
			
		||||
    this.updateVente({
 | 
			
		||||
      tailleLot,
 | 
			
		||||
      quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots),
 | 
			
		||||
      quantiteMaxLots: maxLots,
 | 
			
		||||
      nbLots: Math.min(maxLots, this.venteData.nbLots),
 | 
			
		||||
      maxLots: maxLots,
 | 
			
		||||
      prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find(".prixLot").val(this.venteData.prixLot);
 | 
			
		||||
    this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
 | 
			
		||||
    this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
 | 
			
		||||
    this.html.find(".nbLots").val(this.venteData.nbLots);
 | 
			
		||||
    this.html.find(".nbLots").attr("max", this.venteData.maxLots)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setNbLots(nbLots) {
 | 
			
		||||
    this.updateVente({
 | 
			
		||||
      quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots
 | 
			
		||||
      nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
 | 
			
		||||
    this.html.find(".nbLots").val(this.venteData.nbLots);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setQuantiteIllimite(checked) {
 | 
			
		||||
    this.updateVente({ quantiteIllimite: checked })
 | 
			
		||||
    this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -16,8 +16,8 @@ import { RdDItem } from "./item.js";
 | 
			
		||||
import { RdDItemBlessure } from "./item/blessure.js";
 | 
			
		||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
 | 
			
		||||
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
 | 
			
		||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/**
 | 
			
		||||
@@ -28,28 +28,26 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
 | 
			
		||||
      width: 550,
 | 
			
		||||
      showCompNiveauBase: false,
 | 
			
		||||
      vueArchetype: false,
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    let formData = await super.getData();
 | 
			
		||||
    mergeObject(formData,
 | 
			
		||||
      {
 | 
			
		||||
        editable: this.isEditable,
 | 
			
		||||
        cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
        effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
 | 
			
		||||
        limited: this.actor.limited,
 | 
			
		||||
        owner: this.actor.isOwner,
 | 
			
		||||
        biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
 | 
			
		||||
        notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
 | 
			
		||||
      });
 | 
			
		||||
    mergeObject(formData.calc, {
 | 
			
		||||
    foundry.utils.mergeObject(formData, {
 | 
			
		||||
      editable: this.isEditable,
 | 
			
		||||
      cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
      limited: this.actor.limited,
 | 
			
		||||
      owner: this.actor.isOwner,
 | 
			
		||||
      biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
 | 
			
		||||
      notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
 | 
			
		||||
    });
 | 
			
		||||
    foundry.utils.mergeObject(formData.calc, {
 | 
			
		||||
      surenc: this.actor.computeMalusSurEncombrement(),
 | 
			
		||||
      surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
 | 
			
		||||
      resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
 | 
			
		||||
@@ -80,9 +78,9 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
 | 
			
		||||
      // toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
 | 
			
		||||
      const actor = this.actor;
 | 
			
		||||
      formData.combat = duplicate(formData.armes);
 | 
			
		||||
      formData.combat = foundry.utils.duplicate(formData.armes);
 | 
			
		||||
      RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
 | 
			
		||||
      formData.combat.push(RdDItemArme.mainsNues(actor));
 | 
			
		||||
      formData.combat.push(RdDItemArme.corpsACorps(actor));
 | 
			
		||||
      formData.combat.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
 | 
			
		||||
      formData.esquives = this.actor.getCompetences("Esquive");
 | 
			
		||||
@@ -130,7 +128,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
 | 
			
		||||
    this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
@@ -188,7 +186,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
    this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
    this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
 | 
			
		||||
    this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
 | 
			
		||||
 | 
			
		||||
    this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
 | 
			
		||||
    this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
@@ -201,6 +199,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
    this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
    this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      // experience log
 | 
			
		||||
      this.html.find('.experiencelog-delete').click(async event => {
 | 
			
		||||
@@ -213,32 +212,34 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
        const key = Number(li.data("key") ?? -1);
 | 
			
		||||
        await this.actor.deleteExperienceLog(0, key + 1);
 | 
			
		||||
      });
 | 
			
		||||
        // Boutons spéciaux MJs
 | 
			
		||||
      // Boutons spéciaux MJs
 | 
			
		||||
      this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
 | 
			
		||||
      this.html.find('.don-de-haut-reve').click(async event => this.actor.addDonDeHautReve())
 | 
			
		||||
      
 | 
			
		||||
      this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Points de reve actuel
 | 
			
		||||
    this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
 | 
			
		||||
    this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
 | 
			
		||||
    this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
 | 
			
		||||
    this.html.find('.arme-label a').click(async event => this.actor.rollArme(duplicate(this._getEventArmeCombat(event))))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
 | 
			
		||||
 | 
			
		||||
    // Initiative pour l'arme
 | 
			
		||||
    this.html.find('.arme-initiative a').click(async event => {
 | 
			
		||||
      let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
 | 
			
		||||
    this.html.find('.roll-init-arme').click(async event => {
 | 
			
		||||
      let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
 | 
			
		||||
      if (combatant) {
 | 
			
		||||
        let action = this._getEventArmeCombat(event);
 | 
			
		||||
        RdDCombatManager.rollInitiativeAction(combatant._id, action);
 | 
			
		||||
        RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
 | 
			
		||||
      } else {
 | 
			
		||||
        ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
    // Display TMR
 | 
			
		||||
 | 
			
		||||
    this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
 | 
			
		||||
    this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
 | 
			
		||||
    this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
 | 
			
		||||
    this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.repos').click(async event => await this.actor.repos())
 | 
			
		||||
    this.html.find('.button-repos').click(async event => await this.actor.repos())
 | 
			
		||||
 | 
			
		||||
    this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
 | 
			
		||||
    this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
@@ -280,7 +281,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
    this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
 | 
			
		||||
    this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
 | 
			
		||||
    this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
 | 
			
		||||
    this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
 | 
			
		||||
    this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
 | 
			
		||||
 | 
			
		||||
    this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
 | 
			
		||||
    this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
 | 
			
		||||
@@ -388,7 +389,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
  async _onSplitItem(item, split) {
 | 
			
		||||
    if (split >= 1 && split < item.system.quantite) {
 | 
			
		||||
      await item.diminuerQuantite(split);
 | 
			
		||||
      const splitItem = duplicate(item);
 | 
			
		||||
      const splitItem = foundry.utils.duplicate(item);
 | 
			
		||||
      splitItem.system.quantite = split;
 | 
			
		||||
      await this.actor.createEmbeddedDocuments('Item', [splitItem])
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										410
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
									
										410
									
								
								module/actor.js
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -11,7 +11,7 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(RdDBaseActorSheet.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
 | 
			
		||||
      width: 550
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -24,14 +24,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
 | 
			
		||||
    this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
 | 
			
		||||
    this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
 | 
			
		||||
    this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
 | 
			
		||||
    this.html.find('.roll-carac').click(async event => {
 | 
			
		||||
      this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
 | 
			
		||||
    this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
 | 
			
		||||
    this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
 | 
			
		||||
    this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
 | 
			
		||||
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
 | 
			
		||||
      this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
 | 
			
		||||
      this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
 | 
			
		||||
      this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -12,13 +12,14 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDBaseActor } from "./base-actor.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
 | 
			
		||||
import { StatusEffects } from "../settings/status-effects.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { Targets } from "../targets.js";
 | 
			
		||||
import { RdDPossession } from "../rdd-possession.js";
 | 
			
		||||
import { RdDCombat } from "../rdd-combat.js";
 | 
			
		||||
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
 | 
			
		||||
import { RdDConfirm } from "../rdd-confirm.js";
 | 
			
		||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { RdDItemArme } from "../item-arme.js";
 | 
			
		||||
import { RdDCarac } from "../rdd-carac.js";
 | 
			
		||||
 | 
			
		||||
const POSSESSION_SANS_DRACONIC = {
 | 
			
		||||
  img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
 | 
			
		||||
@@ -36,6 +37,13 @@ const POSSESSION_SANS_DRACONIC = {
 | 
			
		||||
 */
 | 
			
		||||
export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  prepareActorData() {
 | 
			
		||||
    super.prepareActorData()
 | 
			
		||||
    this.system.attributs.plusdom.value = this.getBonusDegat()
 | 
			
		||||
    this.system.sante.endurance.max = this.getEnduranceMax()
 | 
			
		||||
    this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCaracChanceActuelle() {
 | 
			
		||||
    return {
 | 
			
		||||
      label: 'Chance actuelle',
 | 
			
		||||
@@ -52,21 +60,26 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
 | 
			
		||||
  getConstitution() { return this.getReve() }
 | 
			
		||||
  getForce() { return this.getReve() }
 | 
			
		||||
  getAgilite() { return this.getForce() }
 | 
			
		||||
  getReve() { return Misc.toInt(this.system.carac.reve?.value) }
 | 
			
		||||
  getChance() { return this.getReve() }
 | 
			
		||||
 | 
			
		||||
  getReveActuel() { return this.getReve() }
 | 
			
		||||
  getChanceActuel() { return this.getChance() }
 | 
			
		||||
 | 
			
		||||
  getReve() { return Number(this.system.carac.reve?.value ?? 0) }
 | 
			
		||||
  getForce() { return this.getReve() }
 | 
			
		||||
  getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
 | 
			
		||||
  getAgilite() { return this.getForce() }
 | 
			
		||||
  getChance() { return this.getReve() }
 | 
			
		||||
  getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
 | 
			
		||||
  getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
 | 
			
		||||
  getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom }
 | 
			
		||||
 | 
			
		||||
  getMoralTotal() { return 0 }
 | 
			
		||||
  getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
 | 
			
		||||
  getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
 | 
			
		||||
  getSConst() { return 0 }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getEncombrementMax() { return 0 }
 | 
			
		||||
  isSurenc() { return false }
 | 
			
		||||
  computeMalusSurEncombrement() { return 0 }
 | 
			
		||||
 | 
			
		||||
@@ -78,8 +91,27 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  }
 | 
			
		||||
  async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
 | 
			
		||||
  isDead() { return false }
 | 
			
		||||
  isSonne() { return false }
 | 
			
		||||
  blessuresASoigner() { return [] }
 | 
			
		||||
  getEtatGeneral(options = { ethylisme: false }) { return 0 }
 | 
			
		||||
  isActorCombat() { return true }
 | 
			
		||||
 | 
			
		||||
  getCaracInit(competence) {
 | 
			
		||||
    if (!competence) {
 | 
			
		||||
      return 0
 | 
			
		||||
    }
 | 
			
		||||
    if (competence.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      return competence.system.carac_value
 | 
			
		||||
    }
 | 
			
		||||
    return this.system.carac[competence.system.defaut_carac].value;
 | 
			
		||||
  }
 | 
			
		||||
  listActionsCombat() {
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.competencecreature]
 | 
			
		||||
      .filter(it => RdDItemCompetenceCreature.isAttaque(it))
 | 
			
		||||
      .map(it => RdDItemCompetenceCreature.armeCreature(it))
 | 
			
		||||
      .filter(it => it != undefined);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
 | 
			
		||||
  async remiseANeuf() { }
 | 
			
		||||
@@ -98,7 +130,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
    for (let effect of this.getEffects()) {
 | 
			
		||||
      if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
 | 
			
		||||
        await effect.delete();
 | 
			
		||||
        ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
 | 
			
		||||
        ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -108,14 +140,14 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundSupprimerObsoletes() {
 | 
			
		||||
    const obsoletes = []
 | 
			
		||||
      .concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
 | 
			
		||||
      .concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
 | 
			
		||||
      .concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
 | 
			
		||||
      .concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
    await this.deleteEmbeddedDocuments('Item', obsoletes);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundEmpoignade() {
 | 
			
		||||
    const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
 | 
			
		||||
    const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
 | 
			
		||||
    immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
 | 
			
		||||
      game.actors.get(emp.system.empoigneid),
 | 
			
		||||
      emp
 | 
			
		||||
@@ -151,13 +183,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getPossession(possessionId) {
 | 
			
		||||
    return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
 | 
			
		||||
  }
 | 
			
		||||
  getPossessions() {
 | 
			
		||||
    return this.itemTypes[TYPES.possession];
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
 | 
			
		||||
  }
 | 
			
		||||
  getEmpoignades() {
 | 
			
		||||
    return this.itemTypes[TYPES.empoignade];
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.empoignade];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -180,7 +209,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  isEffectAllowed(effectId) { return true }
 | 
			
		||||
  isEffectAllowed(effectId) { return false }
 | 
			
		||||
 | 
			
		||||
  getEffects(filter = e => true) {
 | 
			
		||||
    return this.getEmbeddedCollection("ActiveEffect").filter(filter);
 | 
			
		||||
@@ -189,7 +218,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  getEffect(effectId) {
 | 
			
		||||
    return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async setEffect(effectId, status) {
 | 
			
		||||
    if (this.isEffectAllowed(effectId)) {
 | 
			
		||||
      const effect = this.getEffect(effectId);
 | 
			
		||||
@@ -201,7 +230,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async removeEffect(id) {
 | 
			
		||||
    const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
 | 
			
		||||
    if (effect) {
 | 
			
		||||
@@ -272,7 +301,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: `jet-${this.id}`,
 | 
			
		||||
      label: `Jet de ${this.name}`,
 | 
			
		||||
      label: `Jet de ${this.getAlias()}`,
 | 
			
		||||
      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
 | 
			
		||||
      rollData: {
 | 
			
		||||
        carac: carac,
 | 
			
		||||
@@ -286,18 +315,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  getCarac() {
 | 
			
		||||
    // TODO: le niveau d'une entité de cauchemar devrait être exclu...
 | 
			
		||||
    const carac = mergeObject(duplicate(this.system.carac),
 | 
			
		||||
    return foundry.utils.mergeObject(this.system.carac,
 | 
			
		||||
      {
 | 
			
		||||
        'reve-actuel': this.getCaracReveActuel(),
 | 
			
		||||
        'chance-actuelle': this.getCaracChanceActuelle()
 | 
			
		||||
      });
 | 
			
		||||
    return carac;
 | 
			
		||||
      },
 | 
			
		||||
      { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCarac(caracName, jetResistance = undefined) {
 | 
			
		||||
    if (Grammar.equalsInsensitive(caracName, 'taille')) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    let selectedCarac = this.getCaracByName(caracName)
 | 
			
		||||
    console.log("selectedCarac", selectedCarac)
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: 'jet-' + caracName,
 | 
			
		||||
      label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
 | 
			
		||||
@@ -318,19 +351,20 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCompetence(idOrName, options = { tryTarget: true }) {
 | 
			
		||||
  async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    const competence = this.getCompetence(idOrName);
 | 
			
		||||
    let rollData = { carac: this.system.carac, competence: competence }
 | 
			
		||||
    if (competence.type == TYPES.competencecreature) {
 | 
			
		||||
    let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
 | 
			
		||||
    if (competence.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      const token = RdDUtility.getSelectedToken(this)
 | 
			
		||||
      const arme = RdDItemCompetenceCreature.armeCreature(competence)
 | 
			
		||||
      if (arme && options.tryTarget && Targets.hasTargets()) {
 | 
			
		||||
        Targets.selectOneToken(target => {
 | 
			
		||||
        Targets.selectOneTargetToken(target => {
 | 
			
		||||
          if (arme.action == "possession") {
 | 
			
		||||
            RdDPossession.onAttaquePossession(target, this, competence)
 | 
			
		||||
          }
 | 
			
		||||
          else {
 | 
			
		||||
            RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
 | 
			
		||||
            RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
 | 
			
		||||
          }
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
@@ -360,9 +394,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
   * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
 | 
			
		||||
   * @returns 
 | 
			
		||||
   */
 | 
			
		||||
  rollArme(arme, categorieArme = "competence") {
 | 
			
		||||
    let compToUse = this.$getCompetenceArme(arme, categorieArme)
 | 
			
		||||
    if (!RdDItemArme.isArmeUtilisable(arme)) {
 | 
			
		||||
  rollArme(arme, categorieArme, token) {
 | 
			
		||||
    token = token ?? RdDUtility.getSelectedToken(this)
 | 
			
		||||
    const compToUse = this.$getCompetenceArme(arme, categorieArme)
 | 
			
		||||
    if (!RdDItemArme.isUtilisable(arme)) {
 | 
			
		||||
      ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
@@ -375,13 +410,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
        title: 'Ne pas utiliser les automatisation de combat',
 | 
			
		||||
        buttonLabel: "Pas d'automatisation",
 | 
			
		||||
        onAction: async () => {
 | 
			
		||||
          this.rollCompetence(compToUse, { tryTarget: false })
 | 
			
		||||
          this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Targets.selectOneToken(target => {
 | 
			
		||||
    Targets.selectOneTargetToken(target => {
 | 
			
		||||
      if (Targets.isTargetEntite(target)) {
 | 
			
		||||
        ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
 | 
			
		||||
        return
 | 
			
		||||
@@ -391,86 +426,73 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
      if (competence.isCompetencePossession()) {
 | 
			
		||||
        return RdDPossession.onAttaquePossession(target, this, competence);
 | 
			
		||||
      }
 | 
			
		||||
      RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
 | 
			
		||||
      RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getCompetenceArme(arme, competenceName) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return arme.name
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        switch (competenceName) {
 | 
			
		||||
          case 'competence': return arme.system.competence;
 | 
			
		||||
          case 'unemain': return RdDItemArme.competence1Mains(arme);
 | 
			
		||||
          case 'deuxmains': return RdDItemArme.competence2Mains(arme);
 | 
			
		||||
          case 'tir': return arme.system.tir;
 | 
			
		||||
          case 'lancer': return arme.system.lancer;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
    return RdDItemArme.getCompetenceArme(arme, competenceName)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierForceMin(item) {
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async resetItemUse() { }
 | 
			
		||||
  async incDecItemUse(itemId, inc = 1) { }
 | 
			
		||||
  getItemUse(itemId) { return 0; }
 | 
			
		||||
  verifierForceMin(item) { }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async encaisser() { await RdDEncaisser.encaisser(this) }
 | 
			
		||||
 | 
			
		||||
  async encaisserDommages(rollData, attacker = undefined, show = undefined) {
 | 
			
		||||
  async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
 | 
			
		||||
    if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const attackerId = attacker?.id;
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
 | 
			
		||||
    const armure = await this.computeArmure(rollData);
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
 | 
			
		||||
      await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
 | 
			
		||||
      await this.$onEncaissement(jet, show, attackerToken, defenderToken)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
 | 
			
		||||
    if (!game.user.isGM) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'encaisserDommages',
 | 
			
		||||
        args: [rollData, show, attackerId]
 | 
			
		||||
      });
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const armure = await this.computeArmure(rollData);
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
 | 
			
		||||
        method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken]
 | 
			
		||||
      })
 | 
			
		||||
    } else {
 | 
			
		||||
      DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
 | 
			
		||||
        jet => this.$onEncaissement(jet, show, attacker));
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
 | 
			
		||||
      await this.$onEncaissement(jet, show, attacker);
 | 
			
		||||
        jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $onEncaissement(jet, show, attacker) {
 | 
			
		||||
    await this.onAppliquerJetEncaissement(jet, attacker);
 | 
			
		||||
    await this.$afficherEncaissement(jet, show);
 | 
			
		||||
  async $onEncaissement(jet, show, attackerToken, defenderToken) {
 | 
			
		||||
    await this.onAppliquerJetEncaissement(jet, attackerToken);
 | 
			
		||||
    await this.$afficherEncaissement(jet, show, defenderToken);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) { }
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attackerToken) { }
 | 
			
		||||
 | 
			
		||||
  async $afficherEncaissement(encaissement, show) {
 | 
			
		||||
    mergeObject(encaissement, {
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
  async $afficherEncaissement(encaissement, show, defenderToken) {
 | 
			
		||||
    foundry.utils.mergeObject(encaissement, {
 | 
			
		||||
      alias: defenderToken?.name ?? this.getAlias(),
 | 
			
		||||
      hasPlayerOwner: this.hasPlayerOwner,
 | 
			
		||||
      show: show ?? {}
 | 
			
		||||
    });
 | 
			
		||||
    }, { overwrite: false });
 | 
			
		||||
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(this.name, {
 | 
			
		||||
      roll: encaissement.roll,
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
    });
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(
 | 
			
		||||
      {
 | 
			
		||||
        roll: encaissement.roll,
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
      },
 | 
			
		||||
      this
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
 | 
			
		||||
      encaissement = duplicate(encaissement);
 | 
			
		||||
      encaissement.isGM = true;
 | 
			
		||||
      encaissement = foundry.utils.duplicate(encaissement)
 | 
			
		||||
      encaissement.isGM = true
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients("GM"),
 | 
			
		||||
        whisper: ChatUtility.getGMs(),
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -486,7 +508,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
    }
 | 
			
		||||
    const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
 | 
			
		||||
    const rollData = {
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
      alias: this.getAlias(),
 | 
			
		||||
      rolled: rolled,
 | 
			
		||||
      entite: entite.name,
 | 
			
		||||
      selectedCarac: this.system.carac.reve
 | 
			
		||||
@@ -505,8 +527,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  isEntiteAccordee(attacker) { return true }
 | 
			
		||||
 | 
			
		||||
  async setEntiteReveAccordee(attacker) {
 | 
			
		||||
    ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
 | 
			
		||||
  async setEntiteReveAccordee(actor) {
 | 
			
		||||
    ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -39,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
 | 
			
		||||
        <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
 | 
			
		||||
    });
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,12 @@
 | 
			
		||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { RdDItemBlessure } from "../item/blessure.js";
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Classe de base pour les acteurs qui peuvent subir des blessures
 | 
			
		||||
@@ -13,25 +15,32 @@ import { RdDItemBlessure } from "../item/blessure.js";
 | 
			
		||||
 */
 | 
			
		||||
export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
  prepareActorData() {
 | 
			
		||||
    this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
 | 
			
		||||
    this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
 | 
			
		||||
    super.prepareActorData()
 | 
			
		||||
    this.system.attributs.encombrement.value = this.getEncombrementMax()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getForce() { return Number(this.system.carac.force?.value ?? 0) }
 | 
			
		||||
  getForce() { return Misc.toInt(this.system.carac.force?.value) }
 | 
			
		||||
  getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
 | 
			
		||||
  getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
 | 
			
		||||
 | 
			
		||||
  getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
 | 
			
		||||
  getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
 | 
			
		||||
  getSConst() { return 0 }
 | 
			
		||||
  getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
 | 
			
		||||
  getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
 | 
			
		||||
  getFatigueMax() { return this.getEnduranceMax() * 2 }
 | 
			
		||||
 | 
			
		||||
  getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) }
 | 
			
		||||
  getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) }
 | 
			
		||||
 | 
			
		||||
  getFatigueActuelle() {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0));
 | 
			
		||||
      return Math.max(0, Math.min(this.getFatigueMax(),  Misc.toInt(this.system.sante.fatigue?.value)))
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
 | 
			
		||||
  getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
 | 
			
		||||
  getFatigueMax() { return this.getEnduranceMax() * 2 }
 | 
			
		||||
 | 
			
		||||
  malusFatigue() {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
@@ -41,7 +50,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
 | 
			
		||||
  isSurenc() { return this.computeMalusSurEncombrement() < 0 }
 | 
			
		||||
 | 
			
		||||
  computeMalusSurEncombrement() {
 | 
			
		||||
@@ -50,9 +58,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
  isDead() { return this.system.sante.vie.value < -this.getSConst() }
 | 
			
		||||
 | 
			
		||||
  nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length }
 | 
			
		||||
  nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length }
 | 
			
		||||
  nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length }
 | 
			
		||||
  nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
 | 
			
		||||
  nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
 | 
			
		||||
  nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  computeResumeBlessure() {
 | 
			
		||||
@@ -88,13 +96,13 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) {
 | 
			
		||||
    const santeOrig = duplicate(this.system.sante);
 | 
			
		||||
    const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attackerToken) {
 | 
			
		||||
    const santeOrig = foundry.utils.duplicate(this.system.sante);
 | 
			
		||||
    const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
 | 
			
		||||
    const perteVie = await this.santeIncDec("vie", -encaissement.vie);
 | 
			
		||||
    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
 | 
			
		||||
 | 
			
		||||
    mergeObject(encaissement, {
 | 
			
		||||
    foundry.utils.mergeObject(encaissement, {
 | 
			
		||||
      resteEndurance: perteEndurance.newValue,
 | 
			
		||||
      sonne: perteEndurance.sonne,
 | 
			
		||||
      jetEndurance: perteEndurance.jetEndurance,
 | 
			
		||||
@@ -108,7 +116,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
    if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const sante = duplicate(this.system.sante)
 | 
			
		||||
    const sante = foundry.utils.duplicate(this.system.sante)
 | 
			
		||||
    let compteur = sante[name];
 | 
			
		||||
    if (!compteur) {
 | 
			
		||||
      return;
 | 
			
		||||
@@ -135,7 +143,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
      result.perte = perte;
 | 
			
		||||
      if (perte > 1) {
 | 
			
		||||
        // Peut-être sonné si 2 points d'endurance perdus d'un coup
 | 
			
		||||
        mergeObject(result, await this.jetEndurance(result.newValue));
 | 
			
		||||
        foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
 | 
			
		||||
      } else if (inc > 0) {
 | 
			
		||||
        await this.setSonne(false);
 | 
			
		||||
      }
 | 
			
		||||
@@ -168,7 +176,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async ajouterBlessure(encaissement, attacker = undefined) {
 | 
			
		||||
  async ajouterBlessure(encaissement, attackerToken = undefined) {
 | 
			
		||||
    if (encaissement.gravite < 0) return;
 | 
			
		||||
    if (encaissement.gravite > 0) {
 | 
			
		||||
      while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
 | 
			
		||||
@@ -180,7 +188,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const endActuelle = this.getEnduranceActuelle();
 | 
			
		||||
    const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
 | 
			
		||||
    const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
 | 
			
		||||
    if (blessure.isCritique()) {
 | 
			
		||||
      encaissement.endurance = endActuelle;
 | 
			
		||||
    }
 | 
			
		||||
@@ -190,26 +198,36 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
      encaissement.mort = true;
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
 | 
			
		||||
        <strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
 | 
			
		||||
        <strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return blessure;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessure({ gravite }) {
 | 
			
		||||
    const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
 | 
			
		||||
    if (toDelete) {
 | 
			
		||||
      await this.deleteEmbeddedDocuments('Item', [toDelete]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessures(filterToDelete) {
 | 
			
		||||
    const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
 | 
			
		||||
    const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
    await this.deleteEmbeddedDocuments('Item', toDelete);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  countBlessures(filter = it => !it.isContusion()) {
 | 
			
		||||
    return this.filterItems(filter, 'blessure').length
 | 
			
		||||
    return this.filterItems(filter, ITEM_TYPES.blessure).length
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async jetDeVie() {
 | 
			
		||||
    if (this.isDead()) {
 | 
			
		||||
      ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) });
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      })
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const jetDeVie = await RdDDice.roll("1d20");
 | 
			
		||||
@@ -231,12 +249,15 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
      await this.santeIncDec("vie", -perte);
 | 
			
		||||
    }
 | 
			
		||||
    if (this.isDead()) {
 | 
			
		||||
      msgText += `<br><strong>${this.name} est mort !!!!</strong>`;
 | 
			
		||||
      msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
 | 
			
		||||
    }
 | 
			
		||||
    else if (prochainJet > 0) {
 | 
			
		||||
      msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: msgText,
 | 
			
		||||
      whisper: ChatUtility.getOwners(this)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -259,16 +280,18 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
  async setSonne(sonne = true) {
 | 
			
		||||
    if (!game.combat && sonne) {
 | 
			
		||||
      ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
 | 
			
		||||
      ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await this.setEffect(STATUSES.StatusStunned, sonne);
 | 
			
		||||
    await this.setEffect(STATUSES.StatusStunned, sonne)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getSonne() {
 | 
			
		||||
    return this.getEffect(STATUSES.StatusStunned);
 | 
			
		||||
  isSonne() {
 | 
			
		||||
    return this.getEffect(STATUSES.StatusStunned)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEffectAllowed(effectId) { return true }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
 | 
			
		||||
  getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@ import { Misc } from "../misc.js";
 | 
			
		||||
import { DialogSplitItem } from "../dialog-split-item.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { Monnaie } from "../item-monnaie.js";
 | 
			
		||||
import { RdDItem, TYPES } from "../item.js";
 | 
			
		||||
import { RdDItem, ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
@@ -15,12 +15,12 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(ActorSheet.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
 | 
			
		||||
      vueDetaillee: false
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -37,7 +37,8 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
      system: this.actor.system,
 | 
			
		||||
      description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
 | 
			
		||||
      notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
 | 
			
		||||
      effects: this.actor.effects
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
 | 
			
		||||
@@ -50,7 +51,7 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
 | 
			
		||||
    this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
 | 
			
		||||
    formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
 | 
			
		||||
    formData.competences.filter(it => it.type == TYPES.competencecreature)
 | 
			
		||||
    formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
 | 
			
		||||
      .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
@@ -312,7 +313,7 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
  async _onSplitItem(item, split) {
 | 
			
		||||
    if (split >= 1 && split < item.system.quantite) {
 | 
			
		||||
      await item.diminuerQuantite(split);
 | 
			
		||||
      const splitItem = duplicate(item);
 | 
			
		||||
      const splitItem = foundry.utils.duplicate(item);
 | 
			
		||||
      splitItem.system.quantite = split;
 | 
			
		||||
      await this.actor.createEmbeddedDocuments('Item', [splitItem])
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,14 +1,14 @@
 | 
			
		||||
import { ChatVente } from "../achat-vente/chat-vente.js";
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { Monnaie } from "../item-monnaie.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDAudio } from "../rdd-audio.js";
 | 
			
		||||
import { RdDConfirm } from "../rdd-confirm.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
 | 
			
		||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
 | 
			
		||||
 | 
			
		||||
export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
@@ -16,8 +16,9 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    return Object.entries(carac)
 | 
			
		||||
      .filter(it => Grammar.equalsInsensitive(it[1].label, name))
 | 
			
		||||
      .map(it => it[0])
 | 
			
		||||
      .find(it => it);
 | 
			
		||||
      .find(it => it)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $findCaracByName(carac, name) {
 | 
			
		||||
    const caracList = Object.entries(carac);
 | 
			
		||||
    let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
 | 
			
		||||
@@ -26,55 +27,61 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    }
 | 
			
		||||
    return entry && entry.length > 0 ? carac[entry[0]] : undefined;
 | 
			
		||||
  }
 | 
			
		||||
  static getDefaultValue(actorType, path) {
 | 
			
		||||
    if (path.includes('.')) {
 | 
			
		||||
      path = path.split('.')
 | 
			
		||||
    }
 | 
			
		||||
    let obj = game.model.Actor[actorType]
 | 
			
		||||
    for (let p of path) {
 | 
			
		||||
      obj = obj ? obj[p] : undefined
 | 
			
		||||
    }
 | 
			
		||||
    return obj
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDefaultImg(itemType) {
 | 
			
		||||
    return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
 | 
			
		||||
    Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
 | 
			
		||||
    Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
 | 
			
		||||
    Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
 | 
			
		||||
    Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
 | 
			
		||||
    Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
 | 
			
		||||
    Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
 | 
			
		||||
    Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_remote_actor_call":
 | 
			
		||||
        return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
 | 
			
		||||
      case "msg_reset_nombre_astral":
 | 
			
		||||
        game.user.character.resetNombresAstraux();
 | 
			
		||||
        game.system.rdd.calendrier.notifyChangeNombresAstraux();
 | 
			
		||||
        return;
 | 
			
		||||
      case "msg_refresh_nombre_astral":
 | 
			
		||||
        Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static remoteActorCall(callData, userId = undefined) {
 | 
			
		||||
    userId = userId ?? Misc.firstConnectedGMId();
 | 
			
		||||
    if (userId == game.user.id) {
 | 
			
		||||
      RdDBaseActor.onRemoteActorCall(callData, userId);
 | 
			
		||||
      return false;
 | 
			
		||||
  static remoteActorCall(callData) {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      RdDBaseActor.onRemoteActorCall(callData, game.user.id)
 | 
			
		||||
      return false
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
 | 
			
		||||
      return true;
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
        msg: "msg_remote_actor_call",
 | 
			
		||||
        data: callData,
 | 
			
		||||
        userId: Misc.firstConnectedGMId()
 | 
			
		||||
      })
 | 
			
		||||
      return true
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static onRemoteActorCall(callData, userId) {
 | 
			
		||||
    const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
 | 
			
		||||
    if (userId == game.user.id) {
 | 
			
		||||
      const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
 | 
			
		||||
      if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
 | 
			
		||||
        const args = callData.args;
 | 
			
		||||
        console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
 | 
			
		||||
        actor[callData.method](...args);
 | 
			
		||||
      }
 | 
			
		||||
      // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
 | 
			
		||||
      const args = callData.args;
 | 
			
		||||
      console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
 | 
			
		||||
      actor[callData.method](...args);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static getRealActor(actorId, tokenId) {
 | 
			
		||||
    if (tokenId) {
 | 
			
		||||
      let token = canvas.tokens.get(tokenId)
 | 
			
		||||
@@ -85,12 +92,17 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    return game.actors.get(actorId)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
 | 
			
		||||
 | 
			
		||||
  static getParentActor(document) {
 | 
			
		||||
    return document?.parent instanceof Actor ? document.parent : undefined
 | 
			
		||||
  getAlias() {
 | 
			
		||||
    if (this.token?.name != null && this.token != this.prototypeToken) {
 | 
			
		||||
      return this.token.name
 | 
			
		||||
    }
 | 
			
		||||
    return this.name
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isPersonnageJoueur() { return false }
 | 
			
		||||
 | 
			
		||||
  static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
 | 
			
		||||
   * compétences et monnaies.
 | 
			
		||||
@@ -121,7 +133,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
  constructor(docData, context = {}) {
 | 
			
		||||
    if (!context.rdd?.ready) {
 | 
			
		||||
      mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
      foundry.utils.mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
      const ActorConstructor = game.system.rdd.actorClasses[docData.type];
 | 
			
		||||
      if (ActorConstructor) {
 | 
			
		||||
        if (!docData.img) {
 | 
			
		||||
@@ -130,6 +142,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
        return new ActorConstructor(docData, context);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    context.rdd = undefined
 | 
			
		||||
    super(docData, context);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -179,7 +192,8 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    this.computeEncTotal()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async prepareActorData() { }
 | 
			
		||||
  prepareActorData() { }
 | 
			
		||||
 | 
			
		||||
  async computeEtatGeneral() { }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  findPlayer() {
 | 
			
		||||
@@ -211,14 +225,26 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
 | 
			
		||||
  getEncombrementMax() { return 0 }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async updateCarac(caracName, to) {
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onPreUpdateItem(item, change, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onCreateItem(item, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onDeleteItem(item, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onUpdateActor(update, options, actorId) { }
 | 
			
		||||
  async onDeleteItem(item, options, id) {
 | 
			
		||||
    if (item.isInventaire()) {
 | 
			
		||||
      this._removeItemFromConteneur(item)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _removeItemFromConteneur(item) {
 | 
			
		||||
    this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
 | 
			
		||||
      .forEach(conteneur => {
 | 
			
		||||
        const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id);
 | 
			
		||||
        conteneur.update({ 'system.contenu': nouveauContenu });
 | 
			
		||||
      });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onTimeChanging(oldTimestamp, newTimestamp) {
 | 
			
		||||
    this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
 | 
			
		||||
@@ -226,25 +252,26 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async creerObjetParMJ(object) {
 | 
			
		||||
    if (!Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'creerObjetParMJ',
 | 
			
		||||
        args: [object]
 | 
			
		||||
      });
 | 
			
		||||
      return;
 | 
			
		||||
    if (this.isOwner) {
 | 
			
		||||
      await this.createEmbeddedDocuments('Item', [object])
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    await this.createEmbeddedDocuments('Item', [object])
 | 
			
		||||
    RdDBaseActor.remoteActorCall({
 | 
			
		||||
      tokenId: this.token?.id,
 | 
			
		||||
      actorId: this.id,
 | 
			
		||||
      method: 'creerObjetParMJ', args: [object]
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async cleanupConteneurs() {
 | 
			
		||||
    let updates = this.itemTypes['conteneur']
 | 
			
		||||
      .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
 | 
			
		||||
      .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
 | 
			
		||||
    if (updates.length > 0) {
 | 
			
		||||
      await this.updateEmbeddedDocuments("Item", updates)
 | 
			
		||||
    if (Misc.isOwnerPlayer(this)) {
 | 
			
		||||
      let updates = this.itemTypes['conteneur']
 | 
			
		||||
        .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
 | 
			
		||||
        .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
 | 
			
		||||
      if (updates.length > 0) {
 | 
			
		||||
        await this.updateEmbeddedDocuments("Item", updates)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -276,6 +303,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    }
 | 
			
		||||
    let fortune = this.getFortune();
 | 
			
		||||
    console.log("payer", game.user.character, depense, fortune);
 | 
			
		||||
    // TODO: passer en handlebars
 | 
			
		||||
    let msg = "";
 | 
			
		||||
    if (fortune >= depense) {
 | 
			
		||||
      await Monnaie.optimiserFortune(this, fortune - depense);
 | 
			
		||||
@@ -285,11 +313,10 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: msg
 | 
			
		||||
    };
 | 
			
		||||
    ChatMessage.create(message);
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async depenserSols(sols) {
 | 
			
		||||
@@ -309,7 +336,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (fromActorId && !game.user.isGM) {
 | 
			
		||||
    if (fromActorId && !this.isOwner) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        userId: Misc.connectedGMOrUser(),
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
@@ -323,7 +350,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
      RdDAudio.PlayContextAudio("argent"); // Petit son
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -341,13 +368,12 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      ui.notifications.info("Inutile de se vendre à soi-même");
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (!Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (!Misc.isFirstConnectedGM()) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        actorId: achat.vendeurId ?? achat.acheteurId,
 | 
			
		||||
        method: 'achatVente',
 | 
			
		||||
        args: [achat]
 | 
			
		||||
        method: 'achatVente', args: [achat]
 | 
			
		||||
      });
 | 
			
		||||
      return;
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const cout = Number(achat.prixTotal ?? 0);
 | 
			
		||||
    const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
 | 
			
		||||
@@ -366,43 +392,42 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await this.decrementerVente(vendeur, itemVendu, quantite, cout);
 | 
			
		||||
    if (acheteur) {
 | 
			
		||||
      await acheteur.depenserSols(cout);
 | 
			
		||||
      const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite);
 | 
			
		||||
      await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
 | 
			
		||||
    }
 | 
			
		||||
    await vendeur?.vendre(itemVendu, quantite, cout);
 | 
			
		||||
    await acheteur?.acheter(itemVendu, quantite, cout, achat)
 | 
			
		||||
 | 
			
		||||
    if (cout > 0) {
 | 
			
		||||
      RdDAudio.PlayContextAudio("argent");
 | 
			
		||||
    }
 | 
			
		||||
    const chatAchatItem = duplicate(achat.vente);
 | 
			
		||||
    const chatAchatItem = foundry.utils.duplicate(achat.vente);
 | 
			
		||||
    chatAchatItem.quantiteTotal = quantite;
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: achat.userId,
 | 
			
		||||
      speaker: { alias: (acheteur ?? vendeur).name },
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      speaker: { alias: (acheteur ?? vendeur).getAlias() },
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    if (!achat.vente.quantiteIllimite) {
 | 
			
		||||
      if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
 | 
			
		||||
      if (achat.vente.nbLots <= achat.choix.nombreLots) {
 | 
			
		||||
        ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
 | 
			
		||||
      }
 | 
			
		||||
      else if (achat.chatMessageIdVente) {
 | 
			
		||||
        achat.vente.properties = itemVendu.getProprietes();
 | 
			
		||||
        achat.vente.quantiteNbLots -= achat.choix.nombreLots;
 | 
			
		||||
        achat.vente.jsondata = JSON.stringify(achat.vente.item);
 | 
			
		||||
        const messageVente = game.messages.get(achat.chatMessageIdVente);
 | 
			
		||||
        messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
 | 
			
		||||
        messageVente.render(true);
 | 
			
		||||
        await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async decrementerVente(vendeur, itemVendu, quantite, cout) {
 | 
			
		||||
    if (vendeur) {
 | 
			
		||||
      await vendeur.ajouterSols(cout);
 | 
			
		||||
      await vendeur.decrementerQuantiteItem(itemVendu, quantite);
 | 
			
		||||
  async vendre(item, quantite, cout) {
 | 
			
		||||
    await this.ajouterSols(cout);
 | 
			
		||||
    await this.decrementerQuantiteItem(item, quantite);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async acheter(item, quantite, cout, achat) {
 | 
			
		||||
    await this.depenserSols(cout)
 | 
			
		||||
    const createdItemId = await this.creerQuantiteItem(item, quantite)
 | 
			
		||||
    if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
 | 
			
		||||
      achat.choix.doses = achat.choix.nombreLots;
 | 
			
		||||
      await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -415,31 +440,28 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    return disponible == undefined || disponible >= quantiteDemande;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async consommerNourritureAchetee(achat, vente, createdItemId) {
 | 
			
		||||
    if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
 | 
			
		||||
      achat.choix.doses = achat.choix.nombreLots;
 | 
			
		||||
      await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async consommerNourritureboisson(itemId, choix, userId) { }
 | 
			
		||||
 | 
			
		||||
  async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
 | 
			
		||||
    if (item.isService()) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const itemId = item.id;
 | 
			
		||||
    let resteQuantite = (item.system.quantite ?? 1) - quantite;
 | 
			
		||||
    if (resteQuantite <= 0) {
 | 
			
		||||
      if (options.supprimerSiZero) {
 | 
			
		||||
        await this.deleteEmbeddedDocuments("Item", [item.id]);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]);
 | 
			
		||||
        await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
 | 
			
		||||
      }
 | 
			
		||||
      if (resteQuantite < 0) {
 | 
			
		||||
        ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else if (resteQuantite > 0) {
 | 
			
		||||
      const realItem = this.getItem(item.id)
 | 
			
		||||
      realItem.update({ 'system.quantite': resteQuantite });
 | 
			
		||||
      await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -451,7 +473,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
        type: item.type,
 | 
			
		||||
        img: item.img,
 | 
			
		||||
        name: item.name,
 | 
			
		||||
        system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
 | 
			
		||||
        system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
 | 
			
		||||
      };
 | 
			
		||||
      const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
 | 
			
		||||
      const items = await this.createEmbeddedDocuments("Item", newItems);
 | 
			
		||||
@@ -552,7 +574,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    // Calculer le total actuel des contenus
 | 
			
		||||
    const encContenu = dest.getEncContenu();
 | 
			
		||||
    const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
 | 
			
		||||
    const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4)
 | 
			
		||||
    const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4)
 | 
			
		||||
 | 
			
		||||
    // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
 | 
			
		||||
    if (placeDisponible < 0) {
 | 
			
		||||
@@ -567,15 +589,15 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Ajoute un item dans un conteneur, sur la base de leurs ID */
 | 
			
		||||
  async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
 | 
			
		||||
    if (!conteneur) {
 | 
			
		||||
      // TODO: afficher
 | 
			
		||||
      item.estContenu = false;
 | 
			
		||||
    }
 | 
			
		||||
    else if (conteneur.isConteneur()) {
 | 
			
		||||
    if (conteneur?.isConteneur()) {
 | 
			
		||||
      item.estContenu = true;
 | 
			
		||||
      const nouveauContenu = [...conteneur.system.contenu, item.id];
 | 
			
		||||
      await conteneur.update({ 'system.contenu': nouveauContenu });
 | 
			
		||||
      onAjouterDansConteneur(item.id, conteneur.id);
 | 
			
		||||
      onAjouterDansConteneur(item.id, conteneur.id)
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      item.estContenu = false;
 | 
			
		||||
      await conteneur?.update({ 'system.-=contenu': undefined })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -593,8 +615,13 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
          if (item.estContenu) {
 | 
			
		||||
            item.estContenu = undefined;
 | 
			
		||||
          }
 | 
			
		||||
          if (item.type == 'conteneur' && item.system.contenu.length > 0) {
 | 
			
		||||
            corrections.push({ _id: item.id, 'system.contenu': [] });
 | 
			
		||||
          if (item.system.contenu != undefined) {
 | 
			
		||||
            if (item.type == 'conteneur') {
 | 
			
		||||
              corrections.push({ _id: item.id, 'system.contenu': [] });
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
              corrections.push({ _id: item.id, 'system.-=contenu': undefined });
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        if (corrections.length > 0) {
 | 
			
		||||
@@ -629,15 +656,21 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Supprime un item d'un conteneur, sur la base
 | 
			
		||||
   * de leurs ID */
 | 
			
		||||
  /**
 | 
			
		||||
   * Supprime un item d'un conteneur, sur la base de leurs ID
 | 
			
		||||
   */
 | 
			
		||||
  async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
 | 
			
		||||
    if (conteneur?.isConteneur()) {
 | 
			
		||||
      item.estContenu = false;
 | 
			
		||||
      const contenu = conteneur.system.contenu.filter(id => id != item.id);
 | 
			
		||||
      await conteneur.update({ 'system.contenu': contenu });
 | 
			
		||||
      onEnleverDeConteneur();
 | 
			
		||||
    if (conteneur) {
 | 
			
		||||
      if (conteneur.isConteneur()) {
 | 
			
		||||
        const contenu = conteneur.system.contenu.filter(id => id != item.id);
 | 
			
		||||
        await conteneur.update({ 'system.contenu': contenu });
 | 
			
		||||
        onEnleverDeConteneur();
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        await conteneur.update({ 'system.-=contenu': undefined })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    item.estContenu = false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -647,7 +680,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
 | 
			
		||||
 | 
			
		||||
    const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
 | 
			
		||||
      .map(it => duplicate(it))
 | 
			
		||||
      .map(it => foundry.utils.duplicate(it))
 | 
			
		||||
      .map(it => { it.system.contenu = []; return it; });
 | 
			
		||||
    let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
 | 
			
		||||
 | 
			
		||||
@@ -685,7 +718,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      type: this.type,
 | 
			
		||||
      img: this.img,
 | 
			
		||||
      pack: this.pack,
 | 
			
		||||
      name: this.name,
 | 
			
		||||
      name: this.getAlias(),
 | 
			
		||||
      system: { description: this.system.description }
 | 
			
		||||
    }
 | 
			
		||||
    renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
 | 
			
		||||
@@ -693,19 +726,38 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  actionImpossible(action) {
 | 
			
		||||
    ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
 | 
			
		||||
    ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
  async roll() { this.actionImpossible("jet de caractéristiques") }
 | 
			
		||||
 | 
			
		||||
  async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
 | 
			
		||||
  async rollAppelChance() { this.actionImpossible("appel à la chance") }
 | 
			
		||||
  async jetDeMoral() { this.actionImpossible("jet de moral") }
 | 
			
		||||
 | 
			
		||||
  async actionPrincipale(item, onActionItem = async () => { }) {
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case TYPES.conteneur: return await item.sheet.render(true);
 | 
			
		||||
      case ITEM_TYPES.conteneur: return await item.sheet.render(true);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async resetItemUse() { }
 | 
			
		||||
  async incDecItemUse(itemId, inc = 1) { }
 | 
			
		||||
  getItemUse(itemId) { return 0; }
 | 
			
		||||
  async finDeRound(options = { terminer: false }) { }
 | 
			
		||||
  isActorCombat() { return false }
 | 
			
		||||
  getCaracInit(competence) { return 0 }
 | 
			
		||||
  listActionsCombat() { return [] }
 | 
			
		||||
  listActionsPossessions() {
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.possession]
 | 
			
		||||
      .map(p => {
 | 
			
		||||
        return {
 | 
			
		||||
          name: p.name,
 | 
			
		||||
          action: 'possession',
 | 
			
		||||
          system: {
 | 
			
		||||
            competence: p.name,
 | 
			
		||||
            possessionid: p.system.possessionid,
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
import { DialogItemAchat } from "../dialog-item-achat.js";
 | 
			
		||||
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
 | 
			
		||||
@@ -11,11 +11,11 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
 | 
			
		||||
      width: 600, height: 720,
 | 
			
		||||
      tabs: []
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
  get title() {
 | 
			
		||||
    if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
 | 
			
		||||
@@ -27,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
 | 
			
		||||
      mergeObject(formData,
 | 
			
		||||
      foundry.utils.mergeObject(formData,
 | 
			
		||||
        {
 | 
			
		||||
          title: this.actor.token.name,
 | 
			
		||||
          token: {
 | 
			
		||||
@@ -73,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
    }
 | 
			
		||||
    const disponible = this.actor.getQuantiteDisponible(item)
 | 
			
		||||
    if (disponible == 0) {
 | 
			
		||||
      ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
 | 
			
		||||
      ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -26,10 +26,6 @@ export class RdDCommerce extends RdDBaseActor {
 | 
			
		||||
    await super.depenserSols(cout)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async consommerNourritureAchetee(achat, vente, createdItemId) {
 | 
			
		||||
    // ne pas consommer pour un commerce
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async decrementerQuantiteItem(item, quantite) {
 | 
			
		||||
    if (this.system.illimite) {
 | 
			
		||||
      return;
 | 
			
		||||
 
 | 
			
		||||
@@ -9,10 +9,10 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(RdDBaseActorSangSheet.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
 | 
			
		||||
      width: 640, height: 720
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,4 @@
 | 
			
		||||
import { ENTITE_INCARNE } from "../constants.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
 | 
			
		||||
 | 
			
		||||
export class RdDCreature extends RdDBaseActorSang {
 | 
			
		||||
@@ -9,10 +7,11 @@ export class RdDCreature extends RdDBaseActorSang {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEnduranceMax() { return Math.max(1, this.getVieMax() + this.getConstitution()) }
 | 
			
		||||
  isCreature() { return true }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.type == TYPES.competencecreature || item.isInventaire();
 | 
			
		||||
    return item.type == ITEM_TYPES.competencecreature || item.isInventaire();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async remiseANeuf() {
 | 
			
		||||
@@ -33,31 +32,4 @@ export class RdDCreature extends RdDBaseActorSang {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEffectAllowed(effectId) {
 | 
			
		||||
    return [STATUSES.StatusComma].includes(effectId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntiteAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = this.system.sante.resonnance
 | 
			
		||||
      return (resonnance.actors.find(it => it == attacker.id))
 | 
			
		||||
    }
 | 
			
		||||
    return true
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setEntiteReveAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = duplicate(this.system.sante.resonnance);
 | 
			
		||||
      if (resonnance.actors.find(it => it == attacker.id)) {
 | 
			
		||||
        // déjà accordé
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
      await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] });
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      super.setEntiteReveAccordee(attacker)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,10 +6,10 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
 | 
			
		||||
      width: 640, height: 720,
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
@@ -54,6 +54,12 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onDropActor(event, dragData) {
 | 
			
		||||
    const dropActor = fromUuidSync(dragData.uuid)
 | 
			
		||||
    await this.actor.setEntiteReveAccordee(dropActor)
 | 
			
		||||
    super._onDropActor(event, dragData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async deleteSubActeur(actorId) {
 | 
			
		||||
    let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
 | 
			
		||||
    await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
@@ -12,7 +12,7 @@ export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.type == TYPES.competencecreature
 | 
			
		||||
    return item.type == ITEM_TYPES.competencecreature
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntite(typeentite = []) {
 | 
			
		||||
@@ -27,9 +27,10 @@ export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
  getForce() { return this.getReve() }
 | 
			
		||||
  getAgilite() { return this.getReve() }
 | 
			
		||||
  getChance() { return this.getReve() }
 | 
			
		||||
  getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) }
 | 
			
		||||
 | 
			
		||||
  getDraconicOuPossession() {
 | 
			
		||||
    return this.itemTypes[TYPES.competencecreature]
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.competencecreature]
 | 
			
		||||
      .filter(it => it.system.categorie == 'possession')
 | 
			
		||||
      .sort(Misc.descending(it => it.system.niveau))
 | 
			
		||||
      .find(it => true);
 | 
			
		||||
@@ -67,16 +68,16 @@ export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
    if (this.isNonIncarnee()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    await RdDEncaisser.encaisser(this) 
 | 
			
		||||
    await RdDEncaisser.encaisser(this)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEffectAllowed(effectId) {
 | 
			
		||||
    return [STATUSES.StatusComma].includes(effectId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) {
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attackerToken) {
 | 
			
		||||
    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
 | 
			
		||||
    mergeObject(encaissement, {
 | 
			
		||||
    foundry.utils.mergeObject(encaissement, {
 | 
			
		||||
      resteEndurance: perteEndurance.newValue,
 | 
			
		||||
      endurance: perteEndurance.perte
 | 
			
		||||
    });
 | 
			
		||||
@@ -91,20 +92,16 @@ export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setEntiteReveAccordee(attacker) {
 | 
			
		||||
  async setEntiteReveAccordee(actor) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = duplicate(this.system.sante.resonnance);
 | 
			
		||||
      if (resonnance.actors.find(it => it == attacker.id)) {
 | 
			
		||||
      if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
 | 
			
		||||
        // déjà accordé
 | 
			
		||||
        return;
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      resonnance.actors.push(attacker.id);
 | 
			
		||||
      await this.update({ "system.sante.resonnance": resonnance });
 | 
			
		||||
      await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] })
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      super.setEntiteReveAccordee(attacker)
 | 
			
		||||
      super.setEntiteReveAccordee(actor)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -12,7 +12,7 @@ export const XP_TOPIC = {
 | 
			
		||||
export class ExperienceLog {
 | 
			
		||||
 | 
			
		||||
  static async add(actor, topic, from, to, raison, manuel = false) {
 | 
			
		||||
    if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
 | 
			
		||||
    if (!actor.isPersonnageJoueur()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (from == to) {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,115 @@
 | 
			
		||||
import { RdDActorSheet } from "../../actor-sheet.js"
 | 
			
		||||
import { SYSTEM_RDD } from "../../constants.js";
 | 
			
		||||
import { Misc } from "../../misc.js";
 | 
			
		||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
 | 
			
		||||
import { ExportScriptarium } from "./export-scriptarium.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
 | 
			
		||||
 | 
			
		||||
export class RdDActorExportSheet extends RdDActorSheet {
 | 
			
		||||
  static async init() {
 | 
			
		||||
    await loadTemplates([
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
 | 
			
		||||
    ])
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
 | 
			
		||||
  }
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
 | 
			
		||||
      width: 550,
 | 
			
		||||
      showCompNiveauBase: false,
 | 
			
		||||
      vueArchetype: false,
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor, options) {
 | 
			
		||||
    super(actor, options)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData()
 | 
			
		||||
    // Add any structured, precomputed list of data
 | 
			
		||||
    formData.context = Mapping.prepareContext(this.actor)
 | 
			
		||||
    formData.export = this.getMappingValues(formData.context, this.actor)
 | 
			
		||||
    formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
 | 
			
		||||
    formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
 | 
			
		||||
    const legeres = this.actor.nbBlessuresLegeres()
 | 
			
		||||
    const graves = this.actor.nbBlessuresGraves()
 | 
			
		||||
    const critiques = this.actor.nbBlessuresCritiques()
 | 
			
		||||
    formData.etat = {
 | 
			
		||||
      surenc: this.actor.computeMalusSurEncombrement(),
 | 
			
		||||
      fatigue: {
 | 
			
		||||
        value: this.actor.getFatigueActuelle(),
 | 
			
		||||
        max: this.actor.getFatigueMax(),
 | 
			
		||||
        malus: this.actor.malusFatigue()
 | 
			
		||||
      },
 | 
			
		||||
      blessures: legeres + graves + critiques,
 | 
			
		||||
      blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
 | 
			
		||||
    }
 | 
			
		||||
    formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
 | 
			
		||||
    return formData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getMappingValues(context, actor) {
 | 
			
		||||
    return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
 | 
			
		||||
      colName: it.colName ?? it.column,
 | 
			
		||||
      column: it.column,
 | 
			
		||||
      rollClass: it.rollClass,
 | 
			
		||||
      value: String(it.getter(actor, context))
 | 
			
		||||
    }]))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCompetences(categories) {
 | 
			
		||||
    const competences = Mapping.getCompetencesCategorie(this.actor, categories)
 | 
			
		||||
    if (competences.length == 0) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
 | 
			
		||||
    const listByCategories = Object.values(byCategories)
 | 
			
		||||
      .map(it => it.competencesParNiveau)
 | 
			
		||||
      .map(byNiveau => {
 | 
			
		||||
        const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
 | 
			
		||||
        if (niveaux.length == 0) {
 | 
			
		||||
          return undefined
 | 
			
		||||
        }
 | 
			
		||||
        const listCategorieByNiveau = niveaux.map(niveau => {
 | 
			
		||||
          const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
 | 
			
		||||
          return { niveau, list }
 | 
			
		||||
        })
 | 
			
		||||
        return Misc.concat(listCategorieByNiveau)
 | 
			
		||||
      }).filter(it => it != undefined)
 | 
			
		||||
 | 
			
		||||
    return Misc.concat(listByCategories)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    this.html.find('.click-blessure-remove').click(async event =>
 | 
			
		||||
      await this.actor.supprimerBlessure({
 | 
			
		||||
        gravite: this.html.find(event.currentTarget).data('gravite')
 | 
			
		||||
      })
 | 
			
		||||
    )
 | 
			
		||||
    this.html.find('.click-blessure-add').click(async event =>
 | 
			
		||||
      await this.actor.ajouterBlessure({
 | 
			
		||||
        gravite: this.html.find(event.currentTarget).data('gravite')
 | 
			
		||||
        // event.currentTarget.attributes['data-gravite'].value
 | 
			
		||||
      })
 | 
			
		||||
    )
 | 
			
		||||
    this.html.find('.button-export').click(async event => {
 | 
			
		||||
      ExportScriptarium.INSTANCE.exportActors([this.actor],
 | 
			
		||||
        `${this.actor.uuid}-${this.actor.name}`
 | 
			
		||||
      )
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,78 @@
 | 
			
		||||
import { ACTOR_TYPES } from "../../item.js"
 | 
			
		||||
import { Misc } from "../../misc.js"
 | 
			
		||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
 | 
			
		||||
import { Mapping } from "./mapping.js"
 | 
			
		||||
 | 
			
		||||
const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">'
 | 
			
		||||
 | 
			
		||||
export class ExportScriptarium {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    ExportScriptarium.INSTANCE = new ExportScriptarium()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
 | 
			
		||||
    Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onActorDirectoryMenu(actorDirectory, menus) {
 | 
			
		||||
    menus.push({
 | 
			
		||||
      name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>',
 | 
			
		||||
      icon: IMG_SCRIPTARIUM,
 | 
			
		||||
      condition: (target) => game.user.isGM &&
 | 
			
		||||
        OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
 | 
			
		||||
        this.$getActors(actorDirectory, target).length > 0,
 | 
			
		||||
      callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getTargetName(actorDirectory, target) {
 | 
			
		||||
    const li = target.closest(".directory-item")
 | 
			
		||||
    const folderId = li.data("folderId")
 | 
			
		||||
    const actorId = li.data("documentId")
 | 
			
		||||
    return actorId
 | 
			
		||||
      ? game.actors.get(actorId).name
 | 
			
		||||
      : actorDirectory.folders.find(it => it.id == folderId).name
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getActors(actorDirectory, target) {
 | 
			
		||||
    const li = target.closest(".directory-item")
 | 
			
		||||
    const folderId = li.data("folderId")
 | 
			
		||||
    const actorId = li.data("documentId")
 | 
			
		||||
    const actors = actorId
 | 
			
		||||
      ? [game.actors.get(actorId)]
 | 
			
		||||
      : folderId
 | 
			
		||||
        ? actorDirectory.folders.find(it => it.id == folderId).contents
 | 
			
		||||
        : []
 | 
			
		||||
    return actors.filter(it => it.type == ACTOR_TYPES.personnage)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  exportActors(actors, targetName) {
 | 
			
		||||
    const eol = '\n\r'
 | 
			
		||||
    const header = Misc.join(this.getHeaderLine(), ';')
 | 
			
		||||
    const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
 | 
			
		||||
    const data = Misc.join([header, ...actorLines], eol)
 | 
			
		||||
    const filename = `scriptarium-${targetName?.slugify()}.csv`;
 | 
			
		||||
    saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getHeaderLine() {
 | 
			
		||||
    return Mapping.getColumns()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getActorLine(actor) {
 | 
			
		||||
    const values = Mapping.getValues(actor)
 | 
			
		||||
    return values
 | 
			
		||||
      .map(it => this.$escapeQuotes(it))
 | 
			
		||||
      .map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $escapeQuotes(it) {
 | 
			
		||||
    it = '' + it
 | 
			
		||||
    if (it.includes('"') || it.includes(';')) {
 | 
			
		||||
      return `"${it.replaceAll('"', '\\"')}"`
 | 
			
		||||
    }
 | 
			
		||||
    return it
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										380
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										380
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,380 @@
 | 
			
		||||
import { Grammar } from "../../grammar.js"
 | 
			
		||||
import { RdDItemArme } from "../../item-arme.js"
 | 
			
		||||
import { RdDItemCompetence } from "../../item-competence.js"
 | 
			
		||||
import { RdDItemSort } from "../../item-sort.js"
 | 
			
		||||
import { ITEM_TYPES } from "../../item.js"
 | 
			
		||||
import { Misc } from "../../misc.js"
 | 
			
		||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
 | 
			
		||||
import { RdDBonus } from "../../rdd-bonus.js"
 | 
			
		||||
import { TMRType } from "../../tmr-utility.js"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
export const CATEGORIES_COMPETENCES = [
 | 
			
		||||
  "generale",
 | 
			
		||||
  "particuliere",
 | 
			
		||||
  "specialisee",
 | 
			
		||||
  "connaissance",
 | 
			
		||||
]
 | 
			
		||||
export const CATEGORIES_DRACONIC = [
 | 
			
		||||
  "draconic",
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const CATEGORIES_COMBAT = [
 | 
			
		||||
  "melee",
 | 
			
		||||
  "tir",
 | 
			
		||||
  "lancer"
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const NIVEAU_BASE = {
 | 
			
		||||
  "generale": -4,
 | 
			
		||||
  "particuliere": -8,
 | 
			
		||||
  "specialisee": -11,
 | 
			
		||||
  "connaissance": -11,
 | 
			
		||||
  "draconic": -11,
 | 
			
		||||
  "melee": -6,
 | 
			
		||||
  "tir": -8,
 | 
			
		||||
  "lancer": -8,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class ColumnMappingFactory {
 | 
			
		||||
  static createMappingArme(part, i) {
 | 
			
		||||
    return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static createMappingSort(part, i) {
 | 
			
		||||
    return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const NB_ARMES = 10
 | 
			
		||||
const NB_SORTS = 20
 | 
			
		||||
const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
 | 
			
		||||
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
 | 
			
		||||
 | 
			
		||||
const MAPPING_BASE = [
 | 
			
		||||
  { column: "ID", colName: 'ID', getter: (actor, context) => actor.id },
 | 
			
		||||
  { column: "name", getter: (actor, context) => actor.name },
 | 
			
		||||
  { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
 | 
			
		||||
  { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
 | 
			
		||||
  { column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
 | 
			
		||||
  { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
 | 
			
		||||
  { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
 | 
			
		||||
  { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
 | 
			
		||||
  { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
 | 
			
		||||
  { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
 | 
			
		||||
  { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
 | 
			
		||||
  { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
 | 
			
		||||
  { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
 | 
			
		||||
  { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
 | 
			
		||||
  { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
 | 
			
		||||
  { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
 | 
			
		||||
  { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
 | 
			
		||||
  { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
 | 
			
		||||
  { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
 | 
			
		||||
  { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
 | 
			
		||||
  { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
 | 
			
		||||
  { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
 | 
			
		||||
  { column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
 | 
			
		||||
  { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
 | 
			
		||||
  { column: "plusdom", colName: '+dom', getter: (actor, context) => actor.getBonusDegat() },
 | 
			
		||||
  { column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
 | 
			
		||||
  { column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
 | 
			
		||||
  { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
 | 
			
		||||
  { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
 | 
			
		||||
  { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
 | 
			
		||||
  { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
 | 
			
		||||
  { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
 | 
			
		||||
  { column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
 | 
			
		||||
  { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
 | 
			
		||||
  { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
 | 
			
		||||
  { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
 | 
			
		||||
  { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
 | 
			
		||||
  .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
 | 
			
		||||
  .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
 | 
			
		||||
  .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i)))
 | 
			
		||||
const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
 | 
			
		||||
  .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
 | 
			
		||||
  .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
 | 
			
		||||
const MAPPING = MAPPING_BASE
 | 
			
		||||
  .concat(MAPPING_ARMES)
 | 
			
		||||
  .concat(MAPPING_SORTS)
 | 
			
		||||
 | 
			
		||||
export class Mapping {
 | 
			
		||||
 | 
			
		||||
  static getMapping() {
 | 
			
		||||
    return MAPPING
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getColumns() {
 | 
			
		||||
    return MAPPING.map(it => it.column)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getValues(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return MAPPING.map(it => it.getter(actor, context))
 | 
			
		||||
  }
 | 
			
		||||
  static getAsObject(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return Object.fromEntries(MAPPING.map(it => [it.column, {
 | 
			
		||||
      colName: it.colName ?? it.column,
 | 
			
		||||
      value: it.getter(actor, context)
 | 
			
		||||
    }]))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getValues(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return MAPPING.map(it => it.getter(actor, context))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareContext(actor) {
 | 
			
		||||
    return {
 | 
			
		||||
      armes: Mapping.prepareArmes(actor),
 | 
			
		||||
      armure: Mapping.prepareArmure(actor),
 | 
			
		||||
      esquive: Mapping.prepareEsquive(actor),
 | 
			
		||||
      sorts: Mapping.prepareSorts(actor)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareArmes(actor) {
 | 
			
		||||
    const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
 | 
			
		||||
    armes.push(RdDItemArme.corpsACorps(actor));
 | 
			
		||||
    armes.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
    return armes.map(arme => [
 | 
			
		||||
      arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
 | 
			
		||||
      arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
 | 
			
		||||
      !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
 | 
			
		||||
      arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
 | 
			
		||||
      arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
 | 
			
		||||
      .filter(it => it != undefined))
 | 
			
		||||
      .reduce((a, b) => a.concat(b), [])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareArme(actor, arme, maniement) {
 | 
			
		||||
    const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
 | 
			
		||||
    const competence = actor.getCompetence(nameCompetenceArme)
 | 
			
		||||
    if (RdDItemCompetence.isNiveauBase(competence)) {
 | 
			
		||||
      return undefined
 | 
			
		||||
    }
 | 
			
		||||
    const categorie = Mapping.complementCategorie(arme, maniement)
 | 
			
		||||
    const dommages = Mapping.dommagesArme(actor, arme, maniement)
 | 
			
		||||
    return {
 | 
			
		||||
      name: arme.name + categorie,
 | 
			
		||||
      niveau: Misc.toSignedString(competence.system.niveau),
 | 
			
		||||
      init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
 | 
			
		||||
      dommages: dommages,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      arme: arme
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  static dommagesArme(actor, arme, maniement) {
 | 
			
		||||
    const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
 | 
			
		||||
    const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
 | 
			
		||||
    switch (arme.system.mortalite) {
 | 
			
		||||
      case 'non-mortel': return `(${dommages})`
 | 
			
		||||
      case 'empoignade': return '-'
 | 
			
		||||
    }
 | 
			
		||||
    return dommages
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static complementCategorie(arme, maniement) {
 | 
			
		||||
    switch (maniement) {
 | 
			
		||||
      case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
 | 
			
		||||
      case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
 | 
			
		||||
      case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
 | 
			
		||||
      case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static calculBaseInit(actor, categorie) {
 | 
			
		||||
    const mapping = MAPPING_BASE.find(it => it.column == categorie)
 | 
			
		||||
    if (mapping) {
 | 
			
		||||
      switch (categorie) {
 | 
			
		||||
        case 'melee':
 | 
			
		||||
        case 'tir':
 | 
			
		||||
        case 'lancer':
 | 
			
		||||
          const caracteristique = Number(actor.system.carac[categorie].value)
 | 
			
		||||
          return Math.floor(caracteristique / 2)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareArmure(actor) {
 | 
			
		||||
    const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
 | 
			
		||||
    if (armures.length > 1) {
 | 
			
		||||
      console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`)
 | 
			
		||||
    }
 | 
			
		||||
    if (armures.length > 0) {
 | 
			
		||||
      const armure = armures[0]
 | 
			
		||||
      return {
 | 
			
		||||
        name: armure.name,
 | 
			
		||||
        protection: armure.system.protection,
 | 
			
		||||
        malus: armure.system.malus ?? 0
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return {
 | 
			
		||||
      name: '',
 | 
			
		||||
      protection: actor.system.attributs.protection.value,
 | 
			
		||||
      malus: 0
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareEsquive(actor) {
 | 
			
		||||
    const esquives = actor.getCompetences("Esquive")
 | 
			
		||||
    if (esquives.length > 0) {
 | 
			
		||||
      const esquive = esquives[0]
 | 
			
		||||
      return {
 | 
			
		||||
        name: esquive.name,
 | 
			
		||||
        niveau: esquive.system.niveau,
 | 
			
		||||
        competence: esquive
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareSorts(actor) {
 | 
			
		||||
    const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
 | 
			
		||||
      .map(it => RdDItemSort.getCodeVoie(it.name))
 | 
			
		||||
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
 | 
			
		||||
      .sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareSort(sort, voies) {
 | 
			
		||||
    return {
 | 
			
		||||
      voie: RdDItemSort.getCode(sort, voies),
 | 
			
		||||
      description: Mapping.descriptionSort(sort),
 | 
			
		||||
      bonus: Mapping.bonusCase(sort)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static descriptionSort(sort) {
 | 
			
		||||
    const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
 | 
			
		||||
    const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
 | 
			
		||||
    const coutReve = 'r' + RdDItemSort.addSpaceToNonNumeric(sort.system.ptreve)
 | 
			
		||||
    const diff = 'R' + RdDItemSort.addSpaceToNonNumeric(sort.system.difficulte)
 | 
			
		||||
    return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}`
 | 
			
		||||
  }
 | 
			
		||||
  static toVar(caseSpeciale) {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(caseSpeciale).startsWith('var') ? 'var' : caseSpeciale
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static bonusCase(sort) {
 | 
			
		||||
    const list = RdDItemSort.stringToBonuscases(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
 | 
			
		||||
    if (list.length > 0) {
 | 
			
		||||
      const bonus = list[0]
 | 
			
		||||
      return `+${bonus.bonus}% en ${bonus.case}`
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDescription(actor) {
 | 
			
		||||
    const sexe = actor.system.sexe
 | 
			
		||||
    const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
 | 
			
		||||
    const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
 | 
			
		||||
    const heure = actor.system.heure
 | 
			
		||||
    const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
 | 
			
		||||
    const age = actor.system.age ? `${actor.system.age} ans` : undefined
 | 
			
		||||
    const taille = actor.system.taille
 | 
			
		||||
    const poids = actor.system.poids
 | 
			
		||||
    const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
 | 
			
		||||
    const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
 | 
			
		||||
    const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
 | 
			
		||||
    const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
 | 
			
		||||
    return Misc.join(list.filter(it => it), ', ')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getArmure(actor, context) {
 | 
			
		||||
    return context.armure?.name ?? ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getProtectionArmure(actor, context) {
 | 
			
		||||
    const naturelle = Number(actor.system.attributs.protection.value)
 | 
			
		||||
    if (context?.armure?.protection == undefined) {
 | 
			
		||||
      return naturelle
 | 
			
		||||
    }
 | 
			
		||||
    if (Number.isNumeric(context?.armure?.protection)) {
 | 
			
		||||
      return Number(context?.armure?.protection ?? 0) + naturelle
 | 
			
		||||
    }
 | 
			
		||||
    return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getMalusArmure(actor, context) {
 | 
			
		||||
    return context?.armure?.malus ?? 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getEsquive(context) {
 | 
			
		||||
    if (context.esquive) {
 | 
			
		||||
      return Misc.toSignedString(context.esquive.niveau)
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
  static getEsquiveArmure(context) {
 | 
			
		||||
    if (context.esquive) {
 | 
			
		||||
      const niveau = context.esquive.niveau + context.armure.malus
 | 
			
		||||
      return Misc.toSignedString(niveau)
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCompetences(actor, categories) {
 | 
			
		||||
    const competences = Mapping.getCompetencesCategorie(actor, categories)
 | 
			
		||||
    if (competences.length == 0) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
 | 
			
		||||
    const txtByCategories = Object.values(byCategories)
 | 
			
		||||
      .map(it => it.competencesParNiveau)
 | 
			
		||||
      .map(byNiveau => {
 | 
			
		||||
        const niveaux = Object.keys(byNiveau)
 | 
			
		||||
          .map(it => Number(it)).sort(Misc.ascending())
 | 
			
		||||
        if (niveaux.length == 0) {
 | 
			
		||||
          return ''
 | 
			
		||||
        }
 | 
			
		||||
        const txtCategorieByNiveau = niveaux.map(niveau => {
 | 
			
		||||
          const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
 | 
			
		||||
          return names + ' ' + Misc.toSignedString(niveau)
 | 
			
		||||
        })
 | 
			
		||||
        const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
 | 
			
		||||
        return txtCategorie
 | 
			
		||||
      }).filter(it => it != '')
 | 
			
		||||
 | 
			
		||||
    return Misc.join(txtByCategories, ' / ')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static competencesByCategoriesByNiveau(competences, categories) {
 | 
			
		||||
    return categories.map(c => {
 | 
			
		||||
      return {
 | 
			
		||||
        categorie: c,
 | 
			
		||||
        competencesParNiveau: Misc.classify(
 | 
			
		||||
          competences.filter(comp => comp.system.categorie == c),
 | 
			
		||||
          comp => comp.system.niveau)
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getArme(actor, context, part, numero) {
 | 
			
		||||
    if (numero < context.armes.length) {
 | 
			
		||||
      return context.armes[numero][part] ?? ''
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCompetencesCategorie(actor, categories) {
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.competence]
 | 
			
		||||
      .filter(it => categories.includes(it.system.categorie))
 | 
			
		||||
      .filter(it => !RdDItemCompetence.isNiveauBase(it))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getSort(actor, context, part, numero) {
 | 
			
		||||
    if (numero < context.sorts.length) {
 | 
			
		||||
      return context.sorts[numero][part]
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,188 @@
 | 
			
		||||
import { SHOW_DICE } from "../../constants.js";
 | 
			
		||||
import { Misc } from "../../misc.js";
 | 
			
		||||
import { RdDCarac } from "../../rdd-carac.js";
 | 
			
		||||
import { RdDDice } from "../../rdd-dice.js";
 | 
			
		||||
import { RdDNameGen } from "../../rdd-namegen.js";
 | 
			
		||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
 | 
			
		||||
 | 
			
		||||
const PATHS = [
 | 
			
		||||
  'name',
 | 
			
		||||
  'system.sexe',
 | 
			
		||||
  'system.age',
 | 
			
		||||
  'system.taille',
 | 
			
		||||
  'system.poids',
 | 
			
		||||
  'system.main',
 | 
			
		||||
  'system.heure',
 | 
			
		||||
  'system.cheveux',
 | 
			
		||||
  'system.yeux'
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const RANDOM_VALUES = {
 | 
			
		||||
  'system.sexe': { 'masculin': 1, 'féminin': 1 },
 | 
			
		||||
  'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
 | 
			
		||||
  'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
 | 
			
		||||
  'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class AppPersonnageAleatoire extends FormApplication {
 | 
			
		||||
  static preloadHandlebars() {
 | 
			
		||||
    loadTemplates([
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
 | 
			
		||||
    ])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
 | 
			
		||||
      title: "Génération aléatoire",
 | 
			
		||||
      width: 'fit-content',
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      classes: ['app-personnage-aleatoire'],
 | 
			
		||||
      popOut: true,
 | 
			
		||||
      resizable: true
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor) {
 | 
			
		||||
    super({})
 | 
			
		||||
    this.actor = actor
 | 
			
		||||
    this.current = foundry.utils.duplicate(actor)
 | 
			
		||||
    this.checked = {
 | 
			
		||||
      'name': false,
 | 
			
		||||
      'system.sexe': true,
 | 
			
		||||
      'system.age': true,
 | 
			
		||||
      'system.taille': true,
 | 
			
		||||
      'system.poids': true,
 | 
			
		||||
      'system.main': true,
 | 
			
		||||
      'system.heure': true,
 | 
			
		||||
      'system.cheveux': true,
 | 
			
		||||
      'system.yeux': true
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData(options) {
 | 
			
		||||
    return foundry.utils.mergeObject(await super.getData(options), {
 | 
			
		||||
      actor: this.actor,
 | 
			
		||||
      current: this.current,
 | 
			
		||||
      checked: this.checked,
 | 
			
		||||
      options: { isGM: game.user.isGM }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html)
 | 
			
		||||
    this.html = html
 | 
			
		||||
    this.html.find("button.button-cancel").click(async event => await this.close())
 | 
			
		||||
    this.html.find("button.button-apply").click(async event => await this.onApply())
 | 
			
		||||
    this.html.find("input.current-value").change(async event => await this.onChange(event))
 | 
			
		||||
    this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
 | 
			
		||||
    this.html.find("a.random").click(async event => await this.onRandom(event))
 | 
			
		||||
    this.html.find("a.reset").click(async event => await this.onReset(event))
 | 
			
		||||
    this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
 | 
			
		||||
    this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
 | 
			
		||||
  }
 | 
			
		||||
  async _updateObject(event, formData) { }
 | 
			
		||||
 | 
			
		||||
  async onApply() {
 | 
			
		||||
    const updates = Object.fromEntries(
 | 
			
		||||
      PATHS.filter(path => game.user.isGM || path != 'name')
 | 
			
		||||
        .map(path => [path, this.current[path]])
 | 
			
		||||
    )
 | 
			
		||||
    await this.actor.update(updates)
 | 
			
		||||
    await this.close()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getPath(selector) {
 | 
			
		||||
    const fields = this.html.find(selector).parents("div.random-field:first")
 | 
			
		||||
    return fields[0].attributes['data-path'].value
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onChange(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.current[path] = event.currentTarget.value
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onRandom(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    await this.setRandom(path);
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onReset(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.current[path] = this.actor[path]
 | 
			
		||||
    await this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onCheckForRandom(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.checked[path] = event.currentTarget.checked
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onRandomizeSelected() {
 | 
			
		||||
    const paths = this.html.find("input.check-for-random:checked")
 | 
			
		||||
      .parents("div.random-field")
 | 
			
		||||
      .toArray()
 | 
			
		||||
      .map(it => it.attributes['data-path'].value)
 | 
			
		||||
    await Promise.all(paths.map(path => this.setRandom(path)))
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setRandom(path) {
 | 
			
		||||
    this.current[path] = await this.random(path);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async random(path) {
 | 
			
		||||
    switch (path) {
 | 
			
		||||
      case 'name':
 | 
			
		||||
        return await RdDNameGen.generate()
 | 
			
		||||
      case 'system.sexe':
 | 
			
		||||
      case 'system.main':
 | 
			
		||||
      case 'system.cheveux':
 | 
			
		||||
      case 'system.yeux':
 | 
			
		||||
        return await this.randomFromMap(RANDOM_VALUES[path])
 | 
			
		||||
      case 'system.poids':
 | 
			
		||||
        return await this.randomPoids()
 | 
			
		||||
      case 'system.taille':
 | 
			
		||||
        return await this.randomTaille()
 | 
			
		||||
      case 'system.age':
 | 
			
		||||
        return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
 | 
			
		||||
      case 'system.heure':
 | 
			
		||||
        return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
 | 
			
		||||
    }
 | 
			
		||||
    return 'unknown'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomFromMap(valuesMap) {
 | 
			
		||||
    const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
 | 
			
		||||
    const total = await RdDDice.rollTotal(`1d${max}`)
 | 
			
		||||
    let sum = 0
 | 
			
		||||
    for (let entry of Object.entries(valuesMap)) {
 | 
			
		||||
      sum = sum + entry[1]
 | 
			
		||||
      if (sum >= total) {
 | 
			
		||||
        return entry[0]
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return Object.keys(valuesMap)[0]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomPoids() {
 | 
			
		||||
    const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
 | 
			
		||||
    const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
 | 
			
		||||
    const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
 | 
			
		||||
    return total + ' kg'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomTaille() {
 | 
			
		||||
    const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
 | 
			
		||||
    const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
 | 
			
		||||
    const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
 | 
			
		||||
    const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
 | 
			
		||||
    const cm = total % 100
 | 
			
		||||
    const m = (total - cm) / 100
 | 
			
		||||
    return `${m}m${cm}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -6,16 +6,16 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(RdDBaseActorSheet.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
 | 
			
		||||
      width: 640, height: 720,
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    let formData = await super.getData();
 | 
			
		||||
    mergeObject(formData,
 | 
			
		||||
    foundry.utils.mergeObject(formData,
 | 
			
		||||
      {
 | 
			
		||||
        editable: this.isEditable,
 | 
			
		||||
        cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										587
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										587
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,587 @@
 | 
			
		||||
/************************************************************************************/
 | 
			
		||||
import "./xregexp-all.js";
 | 
			
		||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
 | 
			
		||||
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
 | 
			
		||||
import { RdDItemTete } from "../item/tete.js";
 | 
			
		||||
 | 
			
		||||
const WHITESPACES = "\\s+"
 | 
			
		||||
const NUMERIC = "[\\+\\-]?\\d+"
 | 
			
		||||
const NUMERIC_VALUE = "(?<value>" + NUMERIC + ")"
 | 
			
		||||
 | 
			
		||||
const XREGEXP_COMP_CREATURE = WHITESPACES + "(?<carac>\\d+)"
 | 
			
		||||
  + WHITESPACES + NUMERIC_VALUE
 | 
			
		||||
  + "(" + WHITESPACES + "(?<init>\\d+)?\\s+?(?<dommages>[\\+\\-]?\\d+)?" + ")?"
 | 
			
		||||
 | 
			
		||||
// Skill parser depending on the type of actor
 | 
			
		||||
const compParser = {
 | 
			
		||||
  personnage: "(\\D+)*" + WHITESPACES + NUMERIC_VALUE,
 | 
			
		||||
  creature: XREGEXP_COMP_CREATURE,
 | 
			
		||||
  entite: XREGEXP_COMP_CREATURE
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const XREGEXP_SORT_VOIE = "(?<voies>[OHNT](\\/[OHNT])*)"
 | 
			
		||||
const XREGEXP_SORT_NAME = "(?<name>[^\\(]+)"
 | 
			
		||||
const XREGEXP_SORT_CASE = "\\((?<case>([A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+|[A-M]\\d{1,2})+)\\)";
 | 
			
		||||
 | 
			
		||||
const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE
 | 
			
		||||
  + WHITESPACES + XREGEXP_SORT_NAME
 | 
			
		||||
  + WHITESPACES + XREGEXP_SORT_CASE
 | 
			
		||||
  + WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))"
 | 
			
		||||
  + WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))"
 | 
			
		||||
  + "(" + WHITESPACES + "\\+(?<bonus>\\d+)\\s?%" + WHITESPACES + "en" + WHITESPACES + "(?<bonuscase>[A-M]\\d{1,2})" + ")?"
 | 
			
		||||
  + ")"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Main class for parsing a stat block
 | 
			
		||||
export class RdDStatBlockParser {
 | 
			
		||||
 | 
			
		||||
  static openInputDialog() {
 | 
			
		||||
    let dialog = new Dialog({
 | 
			
		||||
      title: "Import de stats de PNJ/Créatures",
 | 
			
		||||
      content: `
 | 
			
		||||
        <div>
 | 
			
		||||
          <p>Coller le texte de la stat ici</p>
 | 
			
		||||
          <textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
 | 
			
		||||
        </div>
 | 
			
		||||
      `,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        ok: {
 | 
			
		||||
          label: "OK",
 | 
			
		||||
          callback: async (html) => {
 | 
			
		||||
            let statBlock = html.find("#statBlock")[0].value;
 | 
			
		||||
            await RdDStatBlockParser.parseStatBlock(statBlock);
 | 
			
		||||
            dialog.close();
 | 
			
		||||
          }
 | 
			
		||||
        },
 | 
			
		||||
        cancel: {
 | 
			
		||||
          label: "Cancel"
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static fixWeirdPDF(statString) {
 | 
			
		||||
    // Split the statString into lines
 | 
			
		||||
    let lines = statString.split("\n");
 | 
			
		||||
    let newLines = [];
 | 
			
		||||
    let index = 0;
 | 
			
		||||
    let nextType = "string";
 | 
			
		||||
    // Loop through each line
 | 
			
		||||
    for (let i = 0; i < lines.length; i++) {
 | 
			
		||||
      // remove trailing spaces
 | 
			
		||||
      lines[i] = lines[i].trim();
 | 
			
		||||
      // Is it text ?      
 | 
			
		||||
      if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
 | 
			
		||||
        if (nextType == "string") {
 | 
			
		||||
          newLines[index] = lines[i];
 | 
			
		||||
          nextType = "number";
 | 
			
		||||
        } else {
 | 
			
		||||
          console.log("Wrong sequence string detected...", lines[i], nextType);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      // Is it a number ?
 | 
			
		||||
      if (lines[i].match(/^[\d\s]+/)) {
 | 
			
		||||
        if (nextType == "number") {
 | 
			
		||||
          newLines[index] = newLines[index] + lines[i];
 | 
			
		||||
          nextType = "string";
 | 
			
		||||
          index++;
 | 
			
		||||
        } else {
 | 
			
		||||
          console.log("Wrong sequence number detected...", lines[i], nextType);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getHeureKey(heure) {
 | 
			
		||||
    for (let h of game.system.rdd.config.heuresRdD) {
 | 
			
		||||
      if (h.label.toLowerCase() == heure.toLowerCase()) {
 | 
			
		||||
        return h.value;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return "vaisseau";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async parseStatBlock(statString) {
 | 
			
		||||
 | 
			
		||||
    //statString = statBlock03;
 | 
			
		||||
    if (!statString) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Special function to fix strange/weird copy/paste from PDF readers
 | 
			
		||||
    // Unused up to now : this.fixWeirdPDF(statString);
 | 
			
		||||
 | 
			
		||||
    // Replace all endline by space in the statString
 | 
			
		||||
    statString = statString.replace(/\n/g, " ");
 | 
			
		||||
    // Remove all multiple spaces
 | 
			
		||||
    statString = statString.replace(/\s{2,}/g, " ");
 | 
			
		||||
    // Remove all leading and trailing spaces
 | 
			
		||||
    statString = statString.trim();
 | 
			
		||||
 | 
			
		||||
    // TODO: check for entite
 | 
			
		||||
    let type = RdDStatBlockParser.parseActorType(statString);
 | 
			
		||||
 | 
			
		||||
    // Now start carac 
 | 
			
		||||
    let actorData = foundry.utils.deepClone(game.model.Actor[type]);
 | 
			
		||||
    for (let key in actorData.carac) {
 | 
			
		||||
      let caracDef = actorData.carac[key];
 | 
			
		||||
      // Parse the stat string for each caracteristic
 | 
			
		||||
      let carac = XRegExp.exec(statString, XRegExp(caracDef.label + "\\s+(?<value>\\d+)", 'giu'));
 | 
			
		||||
      if (carac?.value) {
 | 
			
		||||
        actorData.carac[key].value = Number(carac.value);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // If creature we need to setup additionnal fields 
 | 
			
		||||
    switch (type) {
 | 
			
		||||
      case "creature":
 | 
			
		||||
        RdDStatBlockParser.parseCreature(statString, actorData)
 | 
			
		||||
        break
 | 
			
		||||
      case "entite":
 | 
			
		||||
        RdDStatBlockParser.parseEntite(statString, actorData)
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let items = [];
 | 
			
		||||
    // Get skills from compendium 
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences(type);
 | 
			
		||||
    //console.log("Competences : ", competences);
 | 
			
		||||
    for (let comp of competences) {
 | 
			
		||||
      let compMatch = XRegExp.exec(statString, XRegExp(comp.name + compParser[type], 'giu'));
 | 
			
		||||
      if (compMatch) {
 | 
			
		||||
        comp = comp.toObject()
 | 
			
		||||
        comp.system.niveau = Number(compMatch.value);
 | 
			
		||||
        if (type == "creature" || type == "entite") {
 | 
			
		||||
          comp.system.carac_value = Number(compMatch.carac);
 | 
			
		||||
          if (compMatch.dommages != undefined) {
 | 
			
		||||
            comp.system.dommages = Number(compMatch.dommages);
 | 
			
		||||
            comp.system.iscombat = true;
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        items.push(comp)
 | 
			
		||||
      }
 | 
			
		||||
      else if (type == "personnage") {
 | 
			
		||||
        comp = comp.toObject()
 | 
			
		||||
        items.push(comp)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Now process weapons
 | 
			
		||||
    const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
 | 
			
		||||
    //console.log("Equipement : ", equipment);
 | 
			
		||||
    // TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante
 | 
			
		||||
    // TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là?
 | 
			
		||||
    for (let weapon of weapons) {
 | 
			
		||||
      let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name + "\\s+(?<value>\\+\\d+)", 'giu'));
 | 
			
		||||
      if (weapMatch) {
 | 
			
		||||
        weapon = weapon.toObject()
 | 
			
		||||
        weapon.system.equipe = 'true'
 | 
			
		||||
        items.push(weapon)
 | 
			
		||||
        // now process the skill
 | 
			
		||||
        if (weapon.system?.competence != "") {
 | 
			
		||||
          let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.competence))
 | 
			
		||||
          if (wComp) {
 | 
			
		||||
            wComp.system.niveau = Number(weapMatch.value);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        if (weapon.system?.tir != "") {
 | 
			
		||||
          let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.tir))
 | 
			
		||||
          if (wComp) {
 | 
			
		||||
            wComp.system.niveau = Number(weapMatch.value);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        if (weapon.system?.lancer != "") {
 | 
			
		||||
          let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.lancer))
 | 
			
		||||
          if (wComp) {
 | 
			
		||||
            wComp.system.niveau = Number(weapMatch.value);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Now process armors
 | 
			
		||||
    const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
 | 
			
		||||
    for (let armor of armors) {
 | 
			
		||||
      let matchArmor = XRegExp.exec(statString, XRegExp(armor.name, 'giu'));
 | 
			
		||||
      if (matchArmor) {
 | 
			
		||||
        armor = armor.toObject()
 | 
			
		||||
        armor.system.equipe = true
 | 
			
		||||
        items.push(armor);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    if (type == "personnage") {
 | 
			
		||||
      await RdDStatBlockParser.parseHautReve(statString, actorData, items);
 | 
			
		||||
      RdDStatBlockParser.parsePersonnage(statString, actorData);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let name = RdDStatBlockParser.extractName(type, statString);
 | 
			
		||||
 | 
			
		||||
    let newActor = await RdDBaseActorReve.create({ name, type: type, system: actorData, items });
 | 
			
		||||
    await newActor.remiseANeuf()
 | 
			
		||||
    await RdDStatBlockParser.setValActuelle(newActor, statString)
 | 
			
		||||
    // DUmp....
 | 
			
		||||
    console.log(actorData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async setValActuelle(newActor, statString) {
 | 
			
		||||
    const updates = {
 | 
			
		||||
    }
 | 
			
		||||
    const endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu'));
 | 
			
		||||
    if (endurance?.value) {
 | 
			
		||||
      if (newActor.getEnduranceMax() != endurance.value) {
 | 
			
		||||
        ui.notifications.warn(`Vérifier le calcul de l'endurance, calcul: ${newActor.getEnduranceMax()} / import: ${endurance.value}`)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (endurance?.actuelle) {
 | 
			
		||||
      updates['system.sante.endurance.value'] = Number(endurance?.actuelle)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const vie = XRegExp.exec(statString, XRegExp("vie\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu'));
 | 
			
		||||
    if (vie?.value) {
 | 
			
		||||
      if (newActor.getVieMax() != vie.value) {
 | 
			
		||||
        ui.notifications.warn(`Vérifier le calcul de la vie, calcul: ${newActor.getVieMax()} / import: ${vie.value}`)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (vie?.actuelle) {
 | 
			
		||||
      updates['system.sante.vie.value'] = Number(vie?.actuelle)
 | 
			
		||||
    }
 | 
			
		||||
    await newActor.update(updates)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async parseHautReve(statString, actorData, items) {
 | 
			
		||||
    let hautRevant = false;
 | 
			
		||||
    // Attemp to detect spell
 | 
			
		||||
    let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros");
 | 
			
		||||
    sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos"));
 | 
			
		||||
    sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos"));
 | 
			
		||||
    sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos"));
 | 
			
		||||
 | 
			
		||||
    XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'gu' /* keep case sensitive to match the spell draconic skill */),
 | 
			
		||||
      function (matchSort, i) {
 | 
			
		||||
        const sortName = Grammar.toLowerCaseNoAccent(matchSort.name).trim().replace("’", "'");
 | 
			
		||||
        let sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == sortName)
 | 
			
		||||
        if (sort) {
 | 
			
		||||
          hautRevant = true;
 | 
			
		||||
          sort = sort.toObject();
 | 
			
		||||
          if (matchSort.bonus && matchSort.bonuscase) {
 | 
			
		||||
            sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`;
 | 
			
		||||
          }
 | 
			
		||||
          items.push(sort);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          ui.notifications.warn(`Impossible de trouver le sort ${matchSort.name} / ${sortName}`)
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
    if (hautRevant) {
 | 
			
		||||
      const donHR = await RdDItemTete.teteDonDeHautReve();
 | 
			
		||||
      if (donHR) {
 | 
			
		||||
        items.push(donHR.toObject());
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      const demiReve = XRegExp.exec(statString, XRegExp("Demi-rêve\\s+(?<value>[A-M]\\d{1,2})", 'giu'))
 | 
			
		||||
      actorData.reve.tmrpos.coord = demiReve?.value ?? 'A1'
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static parsePersonnage(statString, actorData) {
 | 
			
		||||
    actorData.reve.seuil.value = actorData.carac.reve.value
 | 
			
		||||
 | 
			
		||||
    const reveActuel = XRegExp.exec(statString, XRegExp("Rêve actuel\\s+(?<value>\\d+)", 'giu'))
 | 
			
		||||
    actorData.reve.reve.value = reveActuel?.value ? Number(reveActuel.value) : actorData.reve.seuil.value
 | 
			
		||||
 | 
			
		||||
    const feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu'));
 | 
			
		||||
    actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin';
 | 
			
		||||
 | 
			
		||||
    // Get hour name : heure du XXXXX
 | 
			
		||||
    const heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu'));
 | 
			
		||||
    actorData.heure = this.getHeureKey(heure?.value || "Vaisseau");
 | 
			
		||||
 | 
			
		||||
    // Get age
 | 
			
		||||
    const age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu'));
 | 
			
		||||
    if (age?.value) {
 | 
			
		||||
      actorData.age = Number(age.value);
 | 
			
		||||
    }
 | 
			
		||||
    // Get height
 | 
			
		||||
    const taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu'));
 | 
			
		||||
    if (taille?.value) {
 | 
			
		||||
      actorData.taille = taille.value;
 | 
			
		||||
    }
 | 
			
		||||
    // Get weight
 | 
			
		||||
    const poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+) kg", 'giu'));
 | 
			
		||||
    if (poids?.value) {
 | 
			
		||||
      actorData.poids = poids.value;
 | 
			
		||||
    }
 | 
			
		||||
    // Get cheveux
 | 
			
		||||
    const cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu'));
 | 
			
		||||
    if (cheveux?.value) {
 | 
			
		||||
      actorData.cheveux = cheveux.value;
 | 
			
		||||
    }
 | 
			
		||||
    // Get yeux
 | 
			
		||||
    const yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu'));
 | 
			
		||||
    if (yeux?.value) {
 | 
			
		||||
      actorData.yeux = yeux.value;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Get beauty
 | 
			
		||||
    const beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu'));
 | 
			
		||||
    if (beaute?.value) {
 | 
			
		||||
      actorData.beaute = Number(beaute.value);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static parseCreature(statString, actorData) {
 | 
			
		||||
    let protection = XRegExp.exec(statString, XRegExp("protection\\s+(?<value>[\\-]?\\d+)", 'giu'));
 | 
			
		||||
    if (protection?.value) {
 | 
			
		||||
      actorData.attributs.protection.value = Number(protection.value);
 | 
			
		||||
    }
 | 
			
		||||
    let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
 | 
			
		||||
    if (vitesse?.value) {
 | 
			
		||||
      actorData.attributs.vitesse.value = vitesse.value;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static parseEntite(statString, actorData) {
 | 
			
		||||
    actorData.definition.categorieentite = 'cauchemar'
 | 
			
		||||
    actorData.definition.typeentite = ENTITE_NONINCARNE
 | 
			
		||||
    let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
 | 
			
		||||
    if (endurance?.value) {
 | 
			
		||||
      actorData.sante.endurance.value = Number(endurance.value);
 | 
			
		||||
      actorData.sante.endurance.max = Number(endurance.value);
 | 
			
		||||
      actorData.definition.typeentite = ENTITE_INCARNE
 | 
			
		||||
    }
 | 
			
		||||
    let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
 | 
			
		||||
    if (vitesse?.value) {
 | 
			
		||||
      actorData.attributs.vitesse.value = vitesse.value;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static parseActorType(statString) {
 | 
			
		||||
    let niveau = XRegExp.exec(statString, XRegExp("Niveau\\s+(?<value>[\\+\\-]?\\d+)", 'giu'))
 | 
			
		||||
    let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu'))
 | 
			
		||||
    if (perception?.value) {
 | 
			
		||||
      return "creature"
 | 
			
		||||
    }
 | 
			
		||||
    if (niveau?.value) {
 | 
			
		||||
      return "entite"
 | 
			
		||||
    }
 | 
			
		||||
    return "personnage"
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static extractName(actorType, statString) {
 | 
			
		||||
    switch (actorType) {
 | 
			
		||||
      case "personnage":
 | 
			
		||||
        // Name is all string before first comma ','
 | 
			
		||||
        const namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu'));
 | 
			
		||||
        if (namePersonnage?.value) {
 | 
			
		||||
          return Misc.upperFirst(namePersonnage?.value);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
 | 
			
		||||
    return Misc.upperFirst(name?.value || "Importé");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static warning(message) {
 | 
			
		||||
    ui.notifications.warn(message);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/************************************************************************************/
 | 
			
		||||
// Some internal test strings
 | 
			
		||||
let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du
 | 
			
		||||
Roseau, 40 ans, 1m78, 65 kg, Beauté 13.
 | 
			
		||||
TAILLE
 | 
			
		||||
 10
 | 
			
		||||
 Mêlée
 | 
			
		||||
 14
 | 
			
		||||
APPARENCE
 | 
			
		||||
 13
 | 
			
		||||
 Tir
 | 
			
		||||
 11
 | 
			
		||||
CONSTITUTION
 | 
			
		||||
 12
 | 
			
		||||
 Lancer
 | 
			
		||||
 11
 | 
			
		||||
FORCE
 | 
			
		||||
 12
 | 
			
		||||
 Dérobée
 | 
			
		||||
 13
 | 
			
		||||
AGILITÉ
 | 
			
		||||
 16
 | 
			
		||||
 Vie
 | 
			
		||||
 11
 | 
			
		||||
DEXTÉRITÉ
 | 
			
		||||
 13
 | 
			
		||||
 Endurance
 | 
			
		||||
 25
 | 
			
		||||
VUE
 | 
			
		||||
 10
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
OUÏE
 | 
			
		||||
 11
 | 
			
		||||
 Protection
 | 
			
		||||
 2 ou 4
 | 
			
		||||
ODO-GOÛT
 | 
			
		||||
 9
 | 
			
		||||
 cuir souple
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 14
 | 
			
		||||
 ou cuir / métal
 | 
			
		||||
INTELLECT
 | 
			
		||||
 9
 | 
			
		||||
EMPATHIE
 | 
			
		||||
 11
 | 
			
		||||
RÊVE
 | 
			
		||||
 13
 | 
			
		||||
CHANCE
 | 
			
		||||
 10
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
Épée dragonne
 | 
			
		||||
 +5
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
Hache de bataille
 | 
			
		||||
 +6
 | 
			
		||||
 13
 | 
			
		||||
 +3
 | 
			
		||||
Bouclier moyen
 | 
			
		||||
 +5
 | 
			
		||||
Dague mêlée
 | 
			
		||||
 +4
 | 
			
		||||
 11
 | 
			
		||||
 +1
 | 
			
		||||
Corps à corps
 | 
			
		||||
 +4
 | 
			
		||||
 11
 | 
			
		||||
 (0)
 | 
			
		||||
Esquive
 | 
			
		||||
 +8
 | 
			
		||||
Escalade, Saut +4 / Commerce +3 / Équitation
 | 
			
		||||
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
 | 
			
		||||
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
 | 
			
		||||
Légendes -1 / Écriture -4 
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
let statBlock02 = `/HVJDUGHV
 | 
			
		||||
TAILLE
 | 
			
		||||
 11
 | 
			
		||||
 Mêlée
 | 
			
		||||
 12
 | 
			
		||||
CONSTITUTION
 | 
			
		||||
 11
 | 
			
		||||
 Tir
 | 
			
		||||
 11
 | 
			
		||||
FORCE
 | 
			
		||||
 12
 | 
			
		||||
 Lancer
 | 
			
		||||
 11
 | 
			
		||||
AGILITÉ
 | 
			
		||||
 12
 | 
			
		||||
 Dérobée
 | 
			
		||||
 11
 | 
			
		||||
DEXTERITÉ
 | 
			
		||||
 11
 | 
			
		||||
 Vie
 | 
			
		||||
 11
 | 
			
		||||
VUE
 | 
			
		||||
 11
 | 
			
		||||
 Endurance
 | 
			
		||||
 22
 | 
			
		||||
OUÏE
 | 
			
		||||
 11
 | 
			
		||||
 Vitesse
 | 
			
		||||
 12
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 10
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
Protection
 | 
			
		||||
 4
 | 
			
		||||
cuir / métal
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
Hache de bataille
 | 
			
		||||
 +4
 | 
			
		||||
 10
 | 
			
		||||
 +3
 | 
			
		||||
Bouclier moyen
 | 
			
		||||
 +4
 | 
			
		||||
Dague mêlée
 | 
			
		||||
 +3
 | 
			
		||||
 9
 | 
			
		||||
 +1
 | 
			
		||||
Arc
 | 
			
		||||
 +5
 | 
			
		||||
 10
 | 
			
		||||
 +2
 | 
			
		||||
Corps à corps
 | 
			
		||||
 +3
 | 
			
		||||
 9
 | 
			
		||||
 (0)
 | 
			
		||||
Esquive avec armure
 | 
			
		||||
 +2
 | 
			
		||||
Course +1/ Vigilance +4
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ
 | 
			
		||||
 chaque gardien des rêves.
 | 
			
		||||
TAILLE
 | 
			
		||||
 8
 | 
			
		||||
 Vie
 | 
			
		||||
 10
 | 
			
		||||
CONSTITUTION FORCE
 | 
			
		||||
 12
 | 
			
		||||
 11
 | 
			
		||||
 Endurance
 | 
			
		||||
 Vitesse
 | 
			
		||||
 12/38
 | 
			
		||||
 21
 | 
			
		||||
 /HVFKLHQV]RPELV
 | 
			
		||||
PERCEPTION 13
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 10
 | 
			
		||||
 Protection
 | 
			
		||||
 0
 | 
			
		||||
 Les « monstres » apparaîtront un soir, durant
 | 
			
		||||
RÊVE
 | 
			
		||||
 10
 | 
			
		||||
 l’heure du Serpent, et attaqueront les voya-
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
 geurs à leur campement. Si ces derniers ne
 | 
			
		||||
Morsure
 | 
			
		||||
 13
 | 
			
		||||
 +4
 | 
			
		||||
 10
 | 
			
		||||
 +1
 | 
			
		||||
 campent pas, ils apparaîtront tout de même à
 | 
			
		||||
Esquive
 | 
			
		||||
 11
 | 
			
		||||
 +3
 | 
			
		||||
 l’heure du Serpent. Le feu ne les effraie pas. Ils
 | 
			
		||||
Course, Saut
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
 ne sont pas très rapides, mais en revanche, très
 | 
			
		||||
Discrétion
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
 silencieux : ils n’aboient pas. Les voyageurs
 | 
			
		||||
Vigilance
 | 
			
		||||
 13
 | 
			
		||||
 +3
 | 
			
		||||
`
 | 
			
		||||
							
								
								
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -1,5 +1,6 @@
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -7,15 +8,20 @@ import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
 */
 | 
			
		||||
export class ChatUtility {
 | 
			
		||||
 | 
			
		||||
  static async init() {
 | 
			
		||||
    Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
 | 
			
		||||
    Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
 | 
			
		||||
      case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
 | 
			
		||||
      case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data)
 | 
			
		||||
      case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data)
 | 
			
		||||
      case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static notifyUser(userId, level = 'info', message) {
 | 
			
		||||
    const socketData = {
 | 
			
		||||
@@ -43,7 +49,7 @@ export class ChatUtility {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onRemoveMessages(socketData) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      if (socketData.part) {
 | 
			
		||||
        const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
 | 
			
		||||
        toDelete.forEach(it => it.delete());
 | 
			
		||||
@@ -57,7 +63,7 @@ export class ChatUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  static removeMessages(socketData) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      ChatUtility.onRemoveMessages(socketData);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
@@ -77,85 +83,101 @@ export class ChatUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async createChatWithRollMode(name, chatOptions) {
 | 
			
		||||
    let rollMode = game.settings.get("core", "rollMode")
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
  static async createChatWithRollMode(messageData, actor = undefined) {
 | 
			
		||||
    switch (game.settings.get("core", "rollMode")) {
 | 
			
		||||
      case "blindroll": // GM only
 | 
			
		||||
        if (!game.user.isGM) {
 | 
			
		||||
          ChatUtility.blindMessageToGM(chatOptions);
 | 
			
		||||
 | 
			
		||||
          chatOptions.whisper = [game.user.id];
 | 
			
		||||
          chatOptions.content = "Message envoyé en aveugle au Gardien";
 | 
			
		||||
          ChatUtility.blindMessageToGM(messageData)
 | 
			
		||||
          messageData.whisper = [game.user];
 | 
			
		||||
          messageData.content = "Message envoyé en aveugle au Gardien"
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
          messageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
      default:
 | 
			
		||||
        chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
 | 
			
		||||
        break;
 | 
			
		||||
        break
 | 
			
		||||
      case "gmroll":
 | 
			
		||||
        messageData.whisper = ChatUtility.getOwners(actor)
 | 
			
		||||
        break
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        messageData.whisper = [game.user]
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
    chatOptions.alias = chatOptions.alias || name;
 | 
			
		||||
    return await ChatMessage.create(chatOptions);
 | 
			
		||||
    messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
 | 
			
		||||
    return await ChatMessage.create(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getOwners(document) {
 | 
			
		||||
    return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getUserAndGMs() {
 | 
			
		||||
    return [game.user, ...ChatUtility.getGMs()]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static prepareChatMessage(rollMode, name) {
 | 
			
		||||
    return {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipients(rollMode, name)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipients(rollMode, name) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": return ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
      case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
 | 
			
		||||
      case "selfroll": return [game.user.id];
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipientsAndGMs(...names) {
 | 
			
		||||
    let recipients = [...ChatMessage.getWhisperRecipients('GM')]
 | 
			
		||||
    names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
 | 
			
		||||
    return recipients
 | 
			
		||||
  static getMultipleActorsOwners(...actors) {
 | 
			
		||||
    return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it)))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getUsers(filter) {
 | 
			
		||||
    return game.users.filter(filter).map(user => user.id);
 | 
			
		||||
    return game.users.filter(filter)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getGMs() {
 | 
			
		||||
    return game.users.filter(user => user.isGM)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll":
 | 
			
		||||
        chatMessageData.blind = true
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        break
 | 
			
		||||
      case "gmroll":
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
      case "roll":
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getUsers(user => user.active)
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        chatMessageData.whisper = [game.user]
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
    return chatMessageData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static blindMessageToGM(chatOptions) {
 | 
			
		||||
    let chatGM = duplicate(chatOptions);
 | 
			
		||||
    chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
    chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
 | 
			
		||||
    console.log("blindMessageToGM", chatGM);
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
 | 
			
		||||
    const chatGM = foundry.utils.duplicate(chatOptions)
 | 
			
		||||
    chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content
 | 
			
		||||
    console.log("blindMessageToGM", chatGM)
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static handleGMChatMessage(socketData) {
 | 
			
		||||
    console.log("blindMessageToGM", socketData);
 | 
			
		||||
    if (game.user.isGM) { // message privé pour GM only
 | 
			
		||||
      socketData.user = game.user.id;
 | 
			
		||||
      ChatMessage.create(socketData);
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        user: game.user.id,
 | 
			
		||||
        whisper: ChatUtility.getGMs(),
 | 
			
		||||
        content: socketData.content
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async setMessageData(chatMessage, key, flag) {
 | 
			
		||||
    if (flag) {
 | 
			
		||||
      await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
 | 
			
		||||
    if (flag && chatMessage.isAuthor) {
 | 
			
		||||
      await chatMessage.setFlag(SYSTEM_RDD, key, flag)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getMessageData(chatMessage, key) {
 | 
			
		||||
    const json = chatMessage.getFlag(SYSTEM_RDD, key);
 | 
			
		||||
    return json ? JSON.parse(json) : undefined;
 | 
			
		||||
    return chatMessage.getFlag(SYSTEM_RDD, key);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getChatMessage(event) {
 | 
			
		||||
@@ -163,4 +185,19 @@ export class ChatUtility {
 | 
			
		||||
    return game.messages.get(chatMessageId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onRenderChatMessage(chatMessage, html, data) {
 | 
			
		||||
    const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
 | 
			
		||||
    if (rddTimestamp) {
 | 
			
		||||
      const timestamp = new RdDTimestamp(rddTimestamp);
 | 
			
		||||
      const timestampData = timestamp.toCalendrier();
 | 
			
		||||
      const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
 | 
			
		||||
      html.find('header.message-header .message-sender').after(dateHeure)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onCreateChatMessage(chatMessage, options, id) {
 | 
			
		||||
    if (chatMessage.isAuthor) {
 | 
			
		||||
      await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -30,7 +30,8 @@ export class RdDCoeur {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static extractInfoCoeur(event) {
 | 
			
		||||
    return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
 | 
			
		||||
    const chatMesage = ChatUtility.getChatMessage(event);
 | 
			
		||||
    return ChatUtility.getMessageData(chatMesage, INFO_COEUR)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getInfoCoeur(sourceActorId, targetActorId) {
 | 
			
		||||
@@ -69,7 +70,7 @@ export class RdDCoeur {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async applyCoeurChateauDormant(actor, message) {
 | 
			
		||||
    const newSuivants = duplicate(actor.system.subacteurs.suivants)
 | 
			
		||||
    const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
 | 
			
		||||
    let count = 0
 | 
			
		||||
    newSuivants.forEach(async link => {
 | 
			
		||||
      const suivant = game.actors.get(link.id)
 | 
			
		||||
@@ -98,12 +99,11 @@ export class RdDCoeur {
 | 
			
		||||
 | 
			
		||||
  static async startSubActeurTendreMoment(actorId, subActeurId) {
 | 
			
		||||
    const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
 | 
			
		||||
    if (infoCoeur.target?.actor.id) {
 | 
			
		||||
    if (infoCoeur.target?.actor?.id) {
 | 
			
		||||
      // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
 | 
			
		||||
      const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
      const chatMessage = await ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
 | 
			
		||||
        content: chatHtml
 | 
			
		||||
        whisper: ChatUtility.getOwners(infoCoeur.target.actor),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
      })
 | 
			
		||||
      RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
 | 
			
		||||
    }
 | 
			
		||||
@@ -117,8 +117,8 @@ export class RdDCoeur {
 | 
			
		||||
    }
 | 
			
		||||
    ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
 | 
			
		||||
 | 
			
		||||
    infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
 | 
			
		||||
    infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
 | 
			
		||||
    infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total
 | 
			
		||||
    infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total
 | 
			
		||||
    const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
 | 
			
		||||
    for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
 | 
			
		||||
      const actorAmoureux = game.actors.get(amoureux.actor.id);
 | 
			
		||||
@@ -127,7 +127,7 @@ export class RdDCoeur {
 | 
			
		||||
    }
 | 
			
		||||
    const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
    const chatMessage = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
 | 
			
		||||
      content: chatHtml
 | 
			
		||||
    })
 | 
			
		||||
    RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
 | 
			
		||||
@@ -142,7 +142,7 @@ export class RdDCoeur {
 | 
			
		||||
    ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
 | 
			
		||||
    const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
 | 
			
		||||
      content: chatHtml
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -8,3 +8,46 @@ export const SHOW_DICE = 'show';
 | 
			
		||||
export const ENTITE_INCARNE = 'incarne';
 | 
			
		||||
export const ENTITE_NONINCARNE = 'nonincarne';
 | 
			
		||||
export const ENTITE_BLURETTE = 'blurette';
 | 
			
		||||
 | 
			
		||||
export const RDD_CONFIG = {
 | 
			
		||||
  niveauEthylisme : [
 | 
			
		||||
    {value: "1", label: "Aucun"},
 | 
			
		||||
    {value: "0", label: "Eméché (0)"},
 | 
			
		||||
    {value: "-1", label: "Gris (-1)"},
 | 
			
		||||
    {value: "-2", label: "Pinté (-2)"},
 | 
			
		||||
    {value: "-3", label: "Pas Frais (-3)"},
 | 
			
		||||
    {value: "-4", label: "Ivre (-4)"},
 | 
			
		||||
    {value: "-5", label: "Bu (-5)"},
 | 
			
		||||
    {value: "-6", label: "Complètement fait (-6)"},
 | 
			
		||||
    {value: "-7", label: "Ivre mort (-7)"}
 | 
			
		||||
  ],
 | 
			
		||||
  categorieEntite: {
 | 
			
		||||
    "cauchemar": "Cauchemar",
 | 
			
		||||
    "reve": "Rêve"
 | 
			
		||||
  },
 | 
			
		||||
  typeEntite: {
 | 
			
		||||
    "incarne": "Incarnée",
 | 
			
		||||
    "nonincarne": "Non Incarnée",
 | 
			
		||||
    "blurette": "Blurette"
 | 
			
		||||
  },
 | 
			
		||||
  heuresRdD : [
 | 
			
		||||
    {value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"},
 | 
			
		||||
    {value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"},
 | 
			
		||||
    {value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"},
 | 
			
		||||
    {value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"},
 | 
			
		||||
    {value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"},
 | 
			
		||||
    {value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"},
 | 
			
		||||
    {value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"},
 | 
			
		||||
    {value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"},
 | 
			
		||||
    {value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"},
 | 
			
		||||
    {value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"},
 | 
			
		||||
    {value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"},
 | 
			
		||||
    {value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}    
 | 
			
		||||
  ],
 | 
			
		||||
  raretes: [
 | 
			
		||||
    {value: "Commune", label: "Commune"},
 | 
			
		||||
    {value: "Frequente", label: "Fréquente"},
 | 
			
		||||
    {value: "Rare", label: "Rare"},
 | 
			
		||||
    {value: "Rarissime", label: "Rarissime"}
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
@@ -2,8 +2,8 @@
 | 
			
		||||
export class DialogChoixXpCarac extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async choix(actor, xpData, caracs) {
 | 
			
		||||
    caracs = caracs.map(it => mergeObject({ ajout: 0 }, it))
 | 
			
		||||
    xpData = mergeObject({ reste: xpData.xpCarac }, xpData)
 | 
			
		||||
    caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it))
 | 
			
		||||
    xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData)
 | 
			
		||||
    const dialogData = {
 | 
			
		||||
      title: `Choisissez la répartition d'expérience`,
 | 
			
		||||
      content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", {
 | 
			
		||||
@@ -24,7 +24,7 @@ export class DialogChoixXpCarac extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(dialogData, dialogOptions, actor, xpData, caracs) {
 | 
			
		||||
    dialogData = mergeObject(dialogData, {
 | 
			
		||||
    dialogData = foundry.utils.mergeObject(dialogData, {
 | 
			
		||||
      default: 'appliquer',
 | 
			
		||||
      buttons: {
 | 
			
		||||
        'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() }
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
 | 
			
		||||
 | 
			
		||||
export class DialogChronologie extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
 | 
			
		||||
      name: "Dernier article de journal utilisé pour enregistrer la chronologie",
 | 
			
		||||
      scope: "client",
 | 
			
		||||
 
 | 
			
		||||
@@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(dialogData, html) {
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 };
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: "Créer un signe",
 | 
			
		||||
      content: html,
 | 
			
		||||
@@ -48,10 +48,10 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
  async _createSigneForActor(actor, signe) {
 | 
			
		||||
    actor.createEmbeddedDocuments("Item", [signe]);
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
      content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
 | 
			
		||||
        signe: signe,
 | 
			
		||||
        alias: actor.name
 | 
			
		||||
        alias: actor.getAlias()
 | 
			
		||||
      })
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static prepareData(actor, item) {
 | 
			
		||||
    let potionData = duplicate(item)
 | 
			
		||||
    let potionData = foundry.utils.duplicate(item)
 | 
			
		||||
    potionData.nbBrinsSelect = RdDUtility.buildListOptions(
 | 
			
		||||
      DialogFabriquerPotion.nombreBrinsMinimum(item),
 | 
			
		||||
      DialogFabriquerPotion.nombreBrinsOptimal(item));
 | 
			
		||||
 
 | 
			
		||||
@@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static prepareData(actor, item) {
 | 
			
		||||
    let consommerData = {
 | 
			
		||||
      item: duplicate(item),
 | 
			
		||||
      item: foundry.utils.duplicate(item),
 | 
			
		||||
      cuisine: actor.getCompetence('cuisine'),
 | 
			
		||||
      choix: {
 | 
			
		||||
        doses: 1,
 | 
			
		||||
 
 | 
			
		||||
@@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async validerEncaissement(actor, rollData, armure, onEncaisser) {
 | 
			
		||||
    let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
 | 
			
		||||
    const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
 | 
			
		||||
      actor: actor,
 | 
			
		||||
      rollData: rollData,
 | 
			
		||||
      encaissement: encaissement
 | 
			
		||||
    });
 | 
			
		||||
    const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find('input.encaissement-roll-result').keyup(async event => {
 | 
			
		||||
      this.forceDiceResult.total = event.currentTarget.value;
 | 
			
		||||
      this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
      this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
      this.html.find('label.encaissement-total').text(this.encaissement.total);
 | 
			
		||||
      this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onValider() {
 | 
			
		||||
    this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
    this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
    this.onEncaisser(this.encaissement)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se
 | 
			
		||||
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
 | 
			
		||||
 | 
			
		||||
export class Environnement {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
 | 
			
		||||
      name: COMPENDIUMS_RECHERCHE,
 | 
			
		||||
      default: [
 | 
			
		||||
 
 | 
			
		||||
@@ -24,7 +24,7 @@ export class Grammar {
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static includesLowerCaseNoAccent(value, content) {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content));
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,11 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
const nomCategorieParade = {
 | 
			
		||||
  "sans-armes": "Sans arme",
 | 
			
		||||
  "armes-naturelles": "Sans arme",
 | 
			
		||||
  "armes-naturelles": "Armes naturelles",
 | 
			
		||||
  "hast": "Armes d'hast",
 | 
			
		||||
  "batons": "Bâtons",
 | 
			
		||||
  "boucliers": "Boucliers",
 | 
			
		||||
@@ -20,17 +21,33 @@ const nomCategorieParade = {
 | 
			
		||||
export class RdDItemArme extends Item {
 | 
			
		||||
 | 
			
		||||
  static isArme(item) {
 | 
			
		||||
    return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
 | 
			
		||||
    return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getArme(arme) {
 | 
			
		||||
    switch (arme ? arme.type : '') {
 | 
			
		||||
      case TYPES.arme: return arme;
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
      case ITEM_TYPES.arme: return arme;
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return RdDItemCompetenceCreature.armeCreature(arme);
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemArme.mainsNues();
 | 
			
		||||
    return RdDItemArme.corpsACorps();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCompetenceArme(arme, maniement) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return arme.name
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        switch (maniement) {
 | 
			
		||||
          case 'competence': return arme.system.competence;
 | 
			
		||||
          case 'unemain': return RdDItemArme.competence1Mains(arme);
 | 
			
		||||
          case 'deuxmains': return RdDItemArme.competence2Mains(arme);
 | 
			
		||||
          case 'tir': return arme.system.tir;
 | 
			
		||||
          case 'lancer': return arme.system.lancer;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static computeNiveauArmes(armes, competences) {
 | 
			
		||||
@@ -40,8 +57,8 @@ export class RdDItemArme extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static niveauCompetenceArme(arme, competences) {
 | 
			
		||||
    const compArme = competences.find(it => it.name == arme.system.competence);
 | 
			
		||||
    return compArme?.system.niveau ?? -8;
 | 
			
		||||
    const compArme = competences.find(it => Grammar.equalsInsensitive(it.name, arme.system.competence))
 | 
			
		||||
    return compArme?.system.niveau ?? -8
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -65,37 +82,59 @@ export class RdDItemArme extends Item {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCategorieParade(armeData) {
 | 
			
		||||
    if (armeData.system.categorie_parade) {
 | 
			
		||||
      return armeData.system.categorie_parade;
 | 
			
		||||
      return armeData.system.categorie_parade
 | 
			
		||||
    }
 | 
			
		||||
    // pour compatibilité avec des personnages existants
 | 
			
		||||
    if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') {
 | 
			
		||||
      return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
 | 
			
		||||
    if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
 | 
			
		||||
      return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
 | 
			
		||||
    }
 | 
			
		||||
    if (!armeData.type.match(/arme|competencecreature/)) {
 | 
			
		||||
      return '';
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    if (armeData.system.competence == undefined) {
 | 
			
		||||
      return TYPES.competencecreature;
 | 
			
		||||
      return ITEM_TYPES.competencecreature;
 | 
			
		||||
    }
 | 
			
		||||
    let compname = armeData.system.competence.toLowerCase();
 | 
			
		||||
    if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
 | 
			
		||||
    if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (compname.match('hache')) return 'haches';
 | 
			
		||||
    if (compname.match('hast')) return 'hast';
 | 
			
		||||
    if (compname.match('lance')) return 'lances';
 | 
			
		||||
    if (compname.match('bouclier')) return 'boucliers';
 | 
			
		||||
    if (compname.match('masse')) return 'masses';
 | 
			
		||||
    if (compname.match('hache')) return 'haches'
 | 
			
		||||
    if (compname.match('hast')) return 'hast'
 | 
			
		||||
    if (compname.match('lance')) return 'lances'
 | 
			
		||||
    if (compname.match('bouclier')) return 'boucliers'
 | 
			
		||||
    if (compname.match('masse')) return 'masses'
 | 
			
		||||
    if (compname.match('epée') || compname.match('épée')) {
 | 
			
		||||
      if (armeData.name.toLowerCase().match(/(gnome)/))
 | 
			
		||||
        return 'epees-courtes';
 | 
			
		||||
        return 'epees-courtes'
 | 
			
		||||
      if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
 | 
			
		||||
        return 'epees-longues';
 | 
			
		||||
      return 'epees-lourdes';
 | 
			
		||||
        return 'epees-longues'
 | 
			
		||||
      return 'epees-lourdes'
 | 
			
		||||
    }
 | 
			
		||||
    if (compname.match('dague')) {
 | 
			
		||||
      return 'dagues';
 | 
			
		||||
      return 'dagues'
 | 
			
		||||
    }
 | 
			
		||||
    return 'sans-armes'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static defenseArmeParade(armeAttaque, armeParade) {
 | 
			
		||||
    const defCategory = RdDItemArme.getCategorieParade(armeParade)
 | 
			
		||||
    if (defCategory == 'bouclier') {
 | 
			
		||||
      return 'norm'
 | 
			
		||||
    }
 | 
			
		||||
    if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    if (armeParade.system.tir) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
 | 
			
		||||
    switch (attCategory) {
 | 
			
		||||
      case 'armes-naturelles': case 'sans-armes':
 | 
			
		||||
        return defCategory == 'sans-armes' ? 'norm' : ''
 | 
			
		||||
      default:
 | 
			
		||||
        return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
 | 
			
		||||
    }
 | 
			
		||||
    return 'sans-armes';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -104,8 +143,8 @@ export class RdDItemArme extends Item {
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    // categories d'armes à la parade (cf. page 115 )
 | 
			
		||||
    let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
 | 
			
		||||
    let defCategory = RdDItemArme.getCategorieParade(armeParade);
 | 
			
		||||
    const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
 | 
			
		||||
    const defCategory = RdDItemArme.getCategorieParade(armeParade)
 | 
			
		||||
    // bouclier et mêmes catégorie: peuvent se parer sans difficulté
 | 
			
		||||
    if (defCategory == 'boucliers') {
 | 
			
		||||
      return false;
 | 
			
		||||
@@ -132,59 +171,77 @@ export class RdDItemArme extends Item {
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static armeUneOuDeuxMains(armeData, aUneMain) {
 | 
			
		||||
    if (armeData && !armeData.system.cac) {
 | 
			
		||||
      armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains;
 | 
			
		||||
      const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
 | 
			
		||||
      const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
 | 
			
		||||
      if (containsSlash) { // Sanity check
 | 
			
		||||
        armeData = duplicate(armeData);
 | 
			
		||||
 | 
			
		||||
        const tableauDegats = armeData.system.dommages.split("/");
 | 
			
		||||
        if (aUneMain)
 | 
			
		||||
          armeData.system.dommagesReels = Number(tableauDegats[0]);
 | 
			
		||||
        else // 2 mains
 | 
			
		||||
          armeData.system.dommagesReels = Number(tableauDegats[1]);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        armeData.system.dommagesReels = Number(armeData.system.dommages);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (uneOuDeuxMains != containsSlash) {
 | 
			
		||||
        ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
 | 
			
		||||
      }
 | 
			
		||||
  static dommagesReels(arme, maniement) {
 | 
			
		||||
    switch (maniement) {
 | 
			
		||||
      case 'tir':
 | 
			
		||||
      case 'lancer':
 | 
			
		||||
      case 'competence':
 | 
			
		||||
        return Number(arme.system.dommages)
 | 
			
		||||
    }
 | 
			
		||||
    return armeData;
 | 
			
		||||
    if (arme.system.unemain && arme.system.deuxmains) {
 | 
			
		||||
      const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/")
 | 
			
		||||
      if (!containsSlash) {
 | 
			
		||||
        ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
 | 
			
		||||
        return Number(arme.system.dommages)
 | 
			
		||||
      }
 | 
			
		||||
      const tableauDegats = arme.system.dommages.split("/");
 | 
			
		||||
      return Number(tableauDegats[maniement == 'unemain' ? 0 : 1])
 | 
			
		||||
    }
 | 
			
		||||
    return Number(arme.system.dommages);
 | 
			
		||||
  }
 | 
			
		||||
  static competence2Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 1 main", " 2 mains");
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static armeUneOuDeuxMains(arme, aUneMain) {
 | 
			
		||||
    if (arme && !arme.system.cac) {
 | 
			
		||||
      arme = foundry.utils.duplicate(arme);
 | 
			
		||||
      arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains')
 | 
			
		||||
    }
 | 
			
		||||
    return arme;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static competence1Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 2 mains", " 1 main");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isArmeUtilisable(arme) {
 | 
			
		||||
  static competence2Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 1 main", " 2 mains");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isUtilisable(arme) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
 | 
			
		||||
      case TYPES.competencecreature: return true
 | 
			
		||||
      case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
 | 
			
		||||
      case ITEM_TYPES.competencecreature: return true
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static ajoutCorpsACorps(armes, actor) {
 | 
			
		||||
    armes.push(RdDItemArme.mainsNues(actor));
 | 
			
		||||
    armes.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
  static isAttaque(arme) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isParade(arme) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static corpsACorps(actor) {
 | 
			
		||||
    let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
 | 
			
		||||
    let melee = actor? actor.system.carac['melee'].value : 0
 | 
			
		||||
    let melee = actor ? actor.system.carac['melee'].value : 0
 | 
			
		||||
    return {
 | 
			
		||||
      _id: competence?.id,
 | 
			
		||||
      name: 'Corps à corps',
 | 
			
		||||
      type: TYPES.arme,
 | 
			
		||||
      type: ITEM_TYPES.arme,
 | 
			
		||||
      img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
 | 
			
		||||
      system: {
 | 
			
		||||
        initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
 | 
			
		||||
@@ -196,6 +253,8 @@ export class RdDItemArme extends Item {
 | 
			
		||||
        mortalite: 'non-mortel',
 | 
			
		||||
        competence: 'Corps à corps',
 | 
			
		||||
        resistance: 1,
 | 
			
		||||
        baseInit: 4,
 | 
			
		||||
        cac: 'pugilat',
 | 
			
		||||
        deuxmains: true,
 | 
			
		||||
        categorie_parade: 'sans-armes'
 | 
			
		||||
      }
 | 
			
		||||
@@ -205,8 +264,6 @@ export class RdDItemArme extends Item {
 | 
			
		||||
  static mainsNues(actor) {
 | 
			
		||||
    const mainsNues = RdDItemArme.corpsACorps(actor)
 | 
			
		||||
    mainsNues.name = 'Mains nues'
 | 
			
		||||
    mainsNues.system.cac = 'pugilat'
 | 
			
		||||
    mainsNues.system.baseInit = 4
 | 
			
		||||
    return mainsNues;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,5 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
 | 
			
		||||
@@ -23,12 +24,12 @@ const limitesArchetypes = [
 | 
			
		||||
];
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const categoriesCompetences = {
 | 
			
		||||
export const CATEGORIES_COMPETENCES = {
 | 
			
		||||
  "generale": { base: -4, label: "Générales" },
 | 
			
		||||
  "particuliere": { base: -8, label: "Particulières" },
 | 
			
		||||
  "specialisee": { base: -11, label: "Spécialisées" },
 | 
			
		||||
  "connaissance": { base: -11, label: "Connaissances" },
 | 
			
		||||
  "draconic": { base: -11, label: "Draconics" },
 | 
			
		||||
  "draconic": { base: -11, label: "Draconic" },
 | 
			
		||||
  "melee": { base: -6, label: "Mêlée" },
 | 
			
		||||
  "tir": { base: -8, label: "Tir" },
 | 
			
		||||
  "lancer": { base: -8, label: "Lancer" }
 | 
			
		||||
@@ -48,16 +49,14 @@ function _buildCumulXP() {
 | 
			
		||||
const competence_xp_cumul = _buildCumulXP();
 | 
			
		||||
 | 
			
		||||
export class RdDItemCompetence extends Item {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCategories() {
 | 
			
		||||
    return categoriesCompetences;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getLabelCategorie(category) {
 | 
			
		||||
    return categoriesCompetences[category].label;
 | 
			
		||||
    return CATEGORIES_COMPETENCES[category].label;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getNiveauBase(category, categories = categoriesCompetences) {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getNiveauBase(category, itemType) {
 | 
			
		||||
    let categories = RdDItem.getCategories(itemType)
 | 
			
		||||
    return categories[category]?.base ?? 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -191,7 +190,7 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isNiveauBase(item) {
 | 
			
		||||
    return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
 | 
			
		||||
    return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -199,7 +198,7 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
    if (idOrName == undefined || idOrName == "") {
 | 
			
		||||
      return RdDItemCompetence.sansCompetence();
 | 
			
		||||
    }
 | 
			
		||||
    options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
 | 
			
		||||
    options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false });
 | 
			
		||||
    return RdDItemCompetence.findFirstItem(list, idOrName, options);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -257,7 +256,7 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeResumeArchetype(competences) {
 | 
			
		||||
    const computed = duplicate(limitesArchetypes);
 | 
			
		||||
    const computed = foundry.utils.duplicate(limitesArchetypes);
 | 
			
		||||
    computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
 | 
			
		||||
 | 
			
		||||
    competences.map(it => Math.max(0, it.system.niveau_archetype))
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
const categories = {
 | 
			
		||||
export const CATEGORIES_COMPETENCES_CREATURES = {
 | 
			
		||||
  "generale": { base: 0, label: "Générale" },
 | 
			
		||||
  "naturelle": { base: 0, label: "Arme naturelle" },
 | 
			
		||||
  "melee": { base: 0, label: "Mêlée" },
 | 
			
		||||
@@ -15,10 +15,6 @@ const categories = {
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
 | 
			
		||||
  static getCategories() {
 | 
			
		||||
    return categories;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static setRollDataCreature(rollData) {
 | 
			
		||||
    rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
 | 
			
		||||
@@ -31,60 +27,47 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
  static armeCreature(item) {
 | 
			
		||||
    const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
 | 
			
		||||
    if (categorieAttaque != undefined) {
 | 
			
		||||
      // si c'est un Item compétence: cloner pour ne pas modifier la compétence
 | 
			
		||||
      let arme = item.clone();
 | 
			
		||||
      mergeObject(arme,
 | 
			
		||||
        {
 | 
			
		||||
      // cloner pour ne pas modifier la compétence
 | 
			
		||||
      return foundry.utils.mergeObject(item, {
 | 
			
		||||
          action: item.isCompetencePossession() ? 'possession' : 'attaque',
 | 
			
		||||
          system: {
 | 
			
		||||
            competence: arme.name,
 | 
			
		||||
            competence: item.name,
 | 
			
		||||
            cac: categorieAttaque == "naturelle" ? "naturelle" : "",
 | 
			
		||||
            niveau: item.system.niveau,
 | 
			
		||||
            initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
 | 
			
		||||
            equipe: true,
 | 
			
		||||
            resistance: 100,
 | 
			
		||||
            dommagesReels: arme.system.dommages,
 | 
			
		||||
            dommagesReels: item.system.dommages,
 | 
			
		||||
            penetration: 0,
 | 
			
		||||
            force: 0,
 | 
			
		||||
            rapide: true,
 | 
			
		||||
          }
 | 
			
		||||
        });
 | 
			
		||||
      return arme;
 | 
			
		||||
        }, { inplace: false, });
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceAttaque(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
        case "lancer":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
        case "possession":
 | 
			
		||||
          return true
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  static isAttaque(item) {
 | 
			
		||||
    return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCategorieAttaque(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
        case "lancer":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
        case "possession":
 | 
			
		||||
        case "parade":
 | 
			
		||||
          return item.system.categorie
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isDommages(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
@@ -95,20 +78,12 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isParade(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
        case "parade":
 | 
			
		||||
          return true
 | 
			
		||||
      }
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      return item.system.categorie_parade || item.system.isparade
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceParade(item) {
 | 
			
		||||
    return item.type == 'competencecreature' && item.system.categorie_parade !== "";
 | 
			
		||||
  }
 | 
			
		||||
}  
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -57,7 +57,7 @@ export class Monnaie {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static creerDeniers(fortune) {
 | 
			
		||||
    const deniers = duplicate(MONNAIE_ETAIN);
 | 
			
		||||
    const deniers = foundry.utils.duplicate(MONNAIE_ETAIN);
 | 
			
		||||
    deniers.system.quantite = fortune;
 | 
			
		||||
    return deniers;
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -12,7 +12,8 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES, RdDItem } from "./item.js";
 | 
			
		||||
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ItemSheet for RdD specific items
 | 
			
		||||
@@ -39,12 +40,12 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: [SYSTEM_RDD, "sheet", "item"],
 | 
			
		||||
      template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
 | 
			
		||||
      width: 550,
 | 
			
		||||
      height: 550
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -53,7 +54,8 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get title() {
 | 
			
		||||
    return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`;
 | 
			
		||||
    const owner = (this.item.parent instanceof Actor) ? `(${this.item.parent.name})` : '';
 | 
			
		||||
    return `${Misc.typeName('Item', this.item.type)}: ${this.item.name} ${owner}`;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -98,56 +100,60 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
      description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
 | 
			
		||||
      descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
 | 
			
		||||
      isComestible: this.item.getUtilisationCuisine(),
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
 | 
			
		||||
      competences: await SystemCompendiums.getCompetences('personnage'),
 | 
			
		||||
      categories: RdDItem.getCategories(this.item.type),
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == TYPES.competencecreature) {
 | 
			
		||||
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
 | 
			
		||||
      formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences('personnage');
 | 
			
		||||
    formData.categories = this.item.getCategories()
 | 
			
		||||
    if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
 | 
			
		||||
      formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
 | 
			
		||||
      formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
 | 
			
		||||
      formData.competences = competences;
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.tache ||
 | 
			
		||||
      this.item.type == ITEM_TYPES.livre ||
 | 
			
		||||
      this.item.type == ITEM_TYPES.meditation ||
 | 
			
		||||
      this.item.type == ITEM_TYPES.oeuvre) {
 | 
			
		||||
      formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
 | 
			
		||||
      formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'arme') {
 | 
			
		||||
      formData.competences = competences.filter(it => it.isCompetenceArme())
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.arme) {
 | 
			
		||||
      formData.competences = formData.competences.filter(it => it.isCompetenceArme())
 | 
			
		||||
    }
 | 
			
		||||
    if (['sort', 'sortreserve'].includes(this.item.type)) {
 | 
			
		||||
      formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'recettecuisine') {
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.recettecuisine) {
 | 
			
		||||
      formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true })
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'extraitpoetique') {
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.extraitpoetique) {
 | 
			
		||||
      formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true })
 | 
			
		||||
      formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true })
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'recettealchimique') {
 | 
			
		||||
      RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.recettealchimique) {
 | 
			
		||||
      RdDAlchimie.processManipulation(this.item, this.actor?.id);
 | 
			
		||||
      formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true })
 | 
			
		||||
      formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true })
 | 
			
		||||
      formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true })
 | 
			
		||||
      formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true })
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'gemme') {
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.gemme) {
 | 
			
		||||
      formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
 | 
			
		||||
      RdDGemme.calculDataDerivees(this.item);
 | 
			
		||||
      RdDGemme.calculDataDerivees(this.item)
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'potion') {
 | 
			
		||||
      await RdDHerbes.addPotionFormData(formData);
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.potion) {
 | 
			
		||||
      RdDHerbes.calculFormData(formData, this.item)
 | 
			
		||||
    }
 | 
			
		||||
    if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
 | 
			
		||||
      formData.isIngredientPotionBase = true;
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.herbe) {
 | 
			
		||||
      if (formData.options.isOwned && ['Soin', 'Repos'].includes(formData.system.categorie)) {
 | 
			
		||||
        formData.isIngredientPotionBase = true;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'sortreserve') {
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.sortreserve) {
 | 
			
		||||
      const sortId = this.item.system.sortid;
 | 
			
		||||
      formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it));
 | 
			
		||||
      formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
 | 
			
		||||
    }
 | 
			
		||||
    formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
 | 
			
		||||
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.sort) {
 | 
			
		||||
      formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it));
 | 
			
		||||
      formData.bonusCaseList = RdDItemSort.getBonusCaseList(this.item);
 | 
			
		||||
    }
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -184,6 +190,9 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.delete-bonus-case').click((event) => {
 | 
			
		||||
      this.supprimerBonusCase(event.currentTarget.attributes['data-deleteCoord'].value)
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    this.html.find('.date-enchantement').change((event) => {
 | 
			
		||||
      const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val());
 | 
			
		||||
@@ -228,7 +237,7 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
 | 
			
		||||
    const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) })
 | 
			
		||||
 | 
			
		||||
    RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
 | 
			
		||||
    RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
 | 
			
		||||
@@ -257,22 +266,72 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
 | 
			
		||||
    if (this.item.isCompetence()) {
 | 
			
		||||
      const categorie = event.currentTarget.value;
 | 
			
		||||
      const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
 | 
			
		||||
      const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type);
 | 
			
		||||
      this.item.system.base = level;
 | 
			
		||||
      this.html.find('[name="system.base"]').val(level);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBonusCase(deleteCoord){
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.sort) {
 | 
			
		||||
      const oldList = RdDItemSort.getBonusCaseList(this.item)
 | 
			
		||||
      const newList = oldList.filter(it => it.case != deleteCoord);
 | 
			
		||||
      if (newList.length != oldList.length) {
 | 
			
		||||
        await this.item.update({
 | 
			
		||||
          'system.bonuscase': RdDItemSort.bonuscasesToString(newList)
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  _updateObject(event, formData) {
 | 
			
		||||
    if (this.item.type == 'sort') {
 | 
			
		||||
      // Données de bonus de cases ?
 | 
			
		||||
      formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
 | 
			
		||||
    switch (this.item.type) {
 | 
			
		||||
      case ITEM_TYPES.sort:
 | 
			
		||||
        formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheet._listCaseTmr(
 | 
			
		||||
          formData.caseTmrCoord,
 | 
			
		||||
          formData.caseTmrBonus,
 | 
			
		||||
          formData.caseTmrAdd
 | 
			
		||||
        ))
 | 
			
		||||
        break
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base']
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return this.item.update(formData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /**
 | 
			
		||||
   * reconstruit les bonus de cases
 | 
			
		||||
   * @param {*} caseTmrCoord tableau des coordonées
 | 
			
		||||
   * @param {*} caseTmrBonus tableau des bonus
 | 
			
		||||
   * @param {*} caseTmrAdd case à ajouter
 | 
			
		||||
   * @returns list d'objets {coord, bonus}
 | 
			
		||||
   */
 | 
			
		||||
  static _listCaseTmr(caseTmrCoord, caseTmrBonus, caseTmrAdd) {
 | 
			
		||||
    const listCaseTmrCoord = caseTmrCoord == undefined ? [] : Array.isArray(caseTmrCoord) ? caseTmrCoord : [caseTmrCoord]
 | 
			
		||||
    const listCaseTmrBonus = caseTmrBonus == undefined ? [] : Array.isArray(caseTmrBonus) ? caseTmrBonus : [caseTmrBonus]
 | 
			
		||||
    if (caseTmrAdd != undefined && caseTmrAdd != '' && TMRUtility.verifyTMRCoord(caseTmrAdd) && !listCaseTmrCoord.includes(caseTmrAdd)) {
 | 
			
		||||
      listCaseTmrCoord.push(TMRUtility.getTMR(caseTmrAdd).coord)
 | 
			
		||||
      listCaseTmrBonus.push(1)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const list = [];
 | 
			
		||||
    const caseChecked = {};
 | 
			
		||||
    for (let i = 0; i < listCaseTmrBonus.length && i < listCaseTmrCoord.length; i++) {
 | 
			
		||||
      const coord = listCaseTmrCoord[i] == FLEUVE_COORD ? FLEUVE_COORD : (listCaseTmrCoord[i]?.toUpperCase() ?? 'A1')
 | 
			
		||||
      const bonus = listCaseTmrBonus[i] ?? 0
 | 
			
		||||
      if (TMRUtility.verifyTMRCoord(coord) && bonus >= 0 && !caseChecked[coord]) {
 | 
			
		||||
        caseChecked[coord] = coord
 | 
			
		||||
        list.push({ case: coord, bonus: bonus })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return list
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onDragStart(event) {
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,75 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
export const VOIES_DRACONIC = [
 | 
			
		||||
  { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
 | 
			
		||||
  { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
 | 
			
		||||
  { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
 | 
			
		||||
  { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
 | 
			
		||||
  { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'O/H/N/T', ordre: 'e' },
 | 
			
		||||
  { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "O/H/N", ordre: 'f' }
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItemSort extends Item {
 | 
			
		||||
  static preloadHandlebars() {
 | 
			
		||||
    Handlebars.registerHelper('itemSort-spaceIfText', val => RdDItemSort.addSpaceToNonNumeric(val))
 | 
			
		||||
    Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie))
 | 
			
		||||
    Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static addSpaceToNonNumeric(value) {
 | 
			
		||||
    return Number.isNumeric(value) || ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'].includes( String(value).charAt[0]) ? value : ' ' + RdDItemSort.toVar(value)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static toVar(value) {
 | 
			
		||||
    return value ? value.replace('variable', 'var') : ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDraconicsSort(competencesDraconic, sort) {
 | 
			
		||||
    // se baser sur la voie du sort?
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(sort.name)) {
 | 
			
		||||
      case "lecture d'aura":
 | 
			
		||||
      case "detection d'aura":
 | 
			
		||||
        return competencesDraconic;
 | 
			
		||||
      case "annulation de magie":
 | 
			
		||||
        return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it));
 | 
			
		||||
    }
 | 
			
		||||
    const voies = sort.system.draconic.split('/')
 | 
			
		||||
    return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getOrdreCode(code) {
 | 
			
		||||
    return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCodeVoie(voie) {
 | 
			
		||||
    return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.code ?? '?'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getShortVoie(voie) {
 | 
			
		||||
    return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.short ?? voie
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCode(sort, codeVoies = ['O', 'H', 'N', 'T']) {
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(sort.name)) {
 | 
			
		||||
      case "lecture d'aura":
 | 
			
		||||
      case "detection d'aura":
 | 
			
		||||
        return RdDItemSort.$voiesConnues('O/H/N/T', codeVoies)
 | 
			
		||||
      case "annulation de magie":
 | 
			
		||||
        return RdDItemSort.$voiesConnues('O/H/N', codeVoies)
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemSort.getCodeVoie(sort.system.draconic)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $voiesConnues(voiesSort, voies) {
 | 
			
		||||
    const codes = voies.filter(it => voiesSort.includes(it))
 | 
			
		||||
      .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
 | 
			
		||||
    return Misc.join(codes ?? [''], '/');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isDifficulteVariable(sort) {
 | 
			
		||||
@@ -29,86 +96,60 @@ export class RdDItemSort extends Item {
 | 
			
		||||
    return variable;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static buildBonusCaseList(bonuscase, newCase) {
 | 
			
		||||
    const list = RdDItemSort._bonuscaseStringToList(bonuscase)
 | 
			
		||||
    if (newCase) {
 | 
			
		||||
      return list.concat({ case: "Nouvelle", bonus: 0 });
 | 
			
		||||
    }
 | 
			
		||||
    return list;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Retourne une liste de bonus/case pour un item-sheet
 | 
			
		||||
  * @param {} item 
 | 
			
		||||
  */
 | 
			
		||||
  static getBonusCaseList(item, newCase = false) {
 | 
			
		||||
  static getBonusCaseList(item) {
 | 
			
		||||
    // Gestion spéciale case bonus
 | 
			
		||||
    if (item.type == 'sort') {
 | 
			
		||||
      return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
 | 
			
		||||
    if (item.type == ITEM_TYPES.sort) {
 | 
			
		||||
      return RdDItemSort.stringToBonuscases(item.system.bonuscase)
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Met à jour les données de formulaire 
 | 
			
		||||
   * si static des bonus de cases sont présents 
 | 
			
		||||
   * */
 | 
			
		||||
  static buildBonuscaseFromArrays(bonuses, coords) {
 | 
			
		||||
    if (bonuses) {
 | 
			
		||||
      const list = [];
 | 
			
		||||
      const caseCheck = {};
 | 
			
		||||
      for (let i = 0; i < bonuses.length && i < coords.length; i++) {
 | 
			
		||||
        const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1');
 | 
			
		||||
        const bonus = bonuses[i] || 0;
 | 
			
		||||
        if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) {
 | 
			
		||||
          caseCheck[coord] = bonus;
 | 
			
		||||
          list.push({ case: coord, bonus: bonus });
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return RdDItemSort._bonuscaseListToString(list);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
    return [];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static incrementBonusCase(actor, sort, coord) {
 | 
			
		||||
    if (TMRUtility.getTMR(coord).type == "fleuve") {
 | 
			
		||||
      coord = 'Fleuve';
 | 
			
		||||
    if (TMRUtility.isFleuve(coord)) {
 | 
			
		||||
      coord = FLEUVE_COORD;
 | 
			
		||||
    }
 | 
			
		||||
    let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase);
 | 
			
		||||
    const existing = list.find(it => it.case == coord)
 | 
			
		||||
    const bonus = Number(existing?.bonus ?? 0) + 1
 | 
			
		||||
    if (existing) {
 | 
			
		||||
      existing.bonus = bonus
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      list.push({ case: coord, bonus: 1 })
 | 
			
		||||
    }
 | 
			
		||||
    const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false);
 | 
			
		||||
    const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0);
 | 
			
		||||
    const modified = { case: coord, bonus: bonus + 1 };
 | 
			
		||||
 | 
			
		||||
    const bonuscase = RdDItemSort._bonuscaseListToString(
 | 
			
		||||
      list.filter(it => it.case != coord).concat(modified)
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    // Sauvegarde/update
 | 
			
		||||
    actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
 | 
			
		||||
    actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCaseBonus(sort, coord) {
 | 
			
		||||
    const isFleuve = TMRUtility.getTMR(coord).type == "fleuve";
 | 
			
		||||
 | 
			
		||||
    let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false)
 | 
			
		||||
      .filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve'))
 | 
			
		||||
      .find(it => true)
 | 
			
		||||
    const search = TMRUtility.isFleuve(coord)
 | 
			
		||||
      ? it => it.case == 'Fleuve'
 | 
			
		||||
      : it => it.case == coord;
 | 
			
		||||
    const bc = RdDItemSort.stringToBonuscases(sort.system.bonuscase)
 | 
			
		||||
      .find(search)
 | 
			
		||||
    return Number(bc?.bonus ?? 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _bonuscaseListToString(list) {
 | 
			
		||||
  static bonuscasesToString(list) {
 | 
			
		||||
    return list.map(it => `${it.case}:${it.bonus}`)
 | 
			
		||||
      .sort(Misc.ascending())
 | 
			
		||||
      .join(',');
 | 
			
		||||
  }
 | 
			
		||||
  static _bonuscaseStringToList(bonuscase) {
 | 
			
		||||
    return (bonuscase ?? '').split(',').map(it => {
 | 
			
		||||
      const b = it.split(':');
 | 
			
		||||
      return { case: b[0], bonus: b[1] };
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
  static stringToBonuscases(bonuscase) {
 | 
			
		||||
    if (bonuscase == undefined || bonuscase == '') {
 | 
			
		||||
      return []
 | 
			
		||||
    }
 | 
			
		||||
    return bonuscase.split(',')
 | 
			
		||||
      .map(it => it.split(':'))
 | 
			
		||||
      .map(it => { return { case: it[0], bonus: it[1] } });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										172
									
								
								module/item.js
									
									
									
									
									
								
							
							
						
						
									
										172
									
								
								module/item.js
									
									
									
									
									
								
							@@ -1,4 +1,4 @@
 | 
			
		||||
import { DialogItemVente } from "./dialog-item-vente.js";
 | 
			
		||||
import { DialogItemVente } from "./achat-vente/dialog-item-vente.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDHerbes } from "./rdd-herbes.js";
 | 
			
		||||
@@ -6,10 +6,18 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
 | 
			
		||||
 | 
			
		||||
export const TYPES = {
 | 
			
		||||
export const ACTOR_TYPES = {
 | 
			
		||||
  personnage: 'personnage',
 | 
			
		||||
  creature: 'creature',
 | 
			
		||||
  entite: 'entite',
 | 
			
		||||
  commerce: 'commerce',
 | 
			
		||||
  vehicule: 'vehicule'
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export const ITEM_TYPES = {
 | 
			
		||||
  competence: 'competence',
 | 
			
		||||
  competencecreature: 'competencecreature',
 | 
			
		||||
  empoignade: 'empoignade',
 | 
			
		||||
@@ -56,33 +64,33 @@ export const TYPES = {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const typesInventaireMateriel = [
 | 
			
		||||
  TYPES.arme,
 | 
			
		||||
  TYPES.armure,
 | 
			
		||||
  TYPES.conteneur,
 | 
			
		||||
  TYPES.faune,
 | 
			
		||||
  TYPES.gemme,
 | 
			
		||||
  TYPES.herbe,
 | 
			
		||||
  TYPES.plante,
 | 
			
		||||
  TYPES.ingredient,
 | 
			
		||||
  TYPES.livre,
 | 
			
		||||
  TYPES.monnaie,
 | 
			
		||||
  TYPES.munition,
 | 
			
		||||
  TYPES.nourritureboisson,
 | 
			
		||||
  TYPES.objet,
 | 
			
		||||
  TYPES.potion,
 | 
			
		||||
  ITEM_TYPES.arme,
 | 
			
		||||
  ITEM_TYPES.armure,
 | 
			
		||||
  ITEM_TYPES.conteneur,
 | 
			
		||||
  ITEM_TYPES.faune,
 | 
			
		||||
  ITEM_TYPES.gemme,
 | 
			
		||||
  ITEM_TYPES.herbe,
 | 
			
		||||
  ITEM_TYPES.plante,
 | 
			
		||||
  ITEM_TYPES.ingredient,
 | 
			
		||||
  ITEM_TYPES.livre,
 | 
			
		||||
  ITEM_TYPES.monnaie,
 | 
			
		||||
  ITEM_TYPES.munition,
 | 
			
		||||
  ITEM_TYPES.nourritureboisson,
 | 
			
		||||
  ITEM_TYPES.objet,
 | 
			
		||||
  ITEM_TYPES.potion,
 | 
			
		||||
]
 | 
			
		||||
const typesInventaire = {
 | 
			
		||||
  materiel: typesInventaireMateriel,
 | 
			
		||||
  all: ['service'].concat(typesInventaireMateriel),
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu]
 | 
			
		||||
const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre]
 | 
			
		||||
const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort]
 | 
			
		||||
const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure]
 | 
			
		||||
const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature]
 | 
			
		||||
const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre]
 | 
			
		||||
const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet];
 | 
			
		||||
const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu]
 | 
			
		||||
const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre]
 | 
			
		||||
const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort]
 | 
			
		||||
const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure]
 | 
			
		||||
const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature]
 | 
			
		||||
const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre]
 | 
			
		||||
const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet];
 | 
			
		||||
const typesEnvironnement = typesInventaireMateriel;
 | 
			
		||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
 | 
			
		||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
 | 
			
		||||
@@ -141,12 +149,12 @@ export class RdDItem extends Item {
 | 
			
		||||
  static isFieldInventaireModifiable(type, field) {
 | 
			
		||||
    switch (field) {
 | 
			
		||||
      case 'quantite':
 | 
			
		||||
        if ([TYPES.conteneur].includes(type)) {
 | 
			
		||||
        if ([ITEM_TYPES.conteneur].includes(type)) {
 | 
			
		||||
          return false;
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
      case 'cout':
 | 
			
		||||
        if ([TYPES.monnaie].includes(type)) {
 | 
			
		||||
        if ([ITEM_TYPES.monnaie].includes(type)) {
 | 
			
		||||
          return game.user.isGM;
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
@@ -164,9 +172,11 @@ export class RdDItem extends Item {
 | 
			
		||||
  static getItemTypesInventaire(mode = 'materiel') {
 | 
			
		||||
    return typesInventaire[mode ?? 'materiel']
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getItemTypesDraconiques() {
 | 
			
		||||
    return typesObjetsDraconiques;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getItemTypesEnvironnement() {
 | 
			
		||||
    return typesEnvironnement;
 | 
			
		||||
  }
 | 
			
		||||
@@ -175,9 +185,19 @@ export class RdDItem extends Item {
 | 
			
		||||
    return typesObjetsOeuvres
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCategories(itemType) {
 | 
			
		||||
    switch (itemType) {
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        return CATEGORIES_COMPETENCES
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return CATEGORIES_COMPETENCES_CREATURES
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(docData, context = {}) {
 | 
			
		||||
    if (!context.rdd?.ready) {
 | 
			
		||||
      mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
      foundry.utils.mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
      const ItemConstructor = game.system.rdd.itemClasses[docData.type];
 | 
			
		||||
      if (ItemConstructor) {
 | 
			
		||||
        if (!docData.img) {
 | 
			
		||||
@@ -189,20 +209,21 @@ export class RdDItem extends Item {
 | 
			
		||||
    if (!docData.img) {
 | 
			
		||||
      docData.img = RdDItem.getDefaultImg(docData.type);
 | 
			
		||||
    }
 | 
			
		||||
    context.rdd = undefined
 | 
			
		||||
    super(docData, context);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getUniteQuantite() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.monnaie: return "(Pièces)"
 | 
			
		||||
      case TYPES.herbe:
 | 
			
		||||
      case ITEM_TYPES.monnaie: return "(Pièces)"
 | 
			
		||||
      case ITEM_TYPES.herbe:
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Alchimie': case 'Repos': case 'Soin':
 | 
			
		||||
            return "(Brins)"
 | 
			
		||||
          case 'Cuisine': return '';
 | 
			
		||||
        }
 | 
			
		||||
        return '';
 | 
			
		||||
      case TYPES.ingredient: return "(Pépins ou Brins)"
 | 
			
		||||
      case ITEM_TYPES.ingredient: return "(Pépins ou Brins)"
 | 
			
		||||
    }
 | 
			
		||||
    return '';
 | 
			
		||||
  }
 | 
			
		||||
@@ -211,13 +232,13 @@ export class RdDItem extends Item {
 | 
			
		||||
    return typesObjetsEquipable.includes(this.type)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetencePersonnage() { return this.type == TYPES.competence }
 | 
			
		||||
  isCompetenceCreature() { return this.type == TYPES.competencecreature }
 | 
			
		||||
  isConteneur() { return this.type == TYPES.conteneur; }
 | 
			
		||||
  isMonnaie() { return this.type == TYPES.monnaie; }
 | 
			
		||||
  isPotion() { return this.type == TYPES.potion; }
 | 
			
		||||
  isNourritureBoisson() { return this.type == TYPES.nourritureboisson; }
 | 
			
		||||
  isService() { return this.type == TYPES.service; }
 | 
			
		||||
  isCompetencePersonnage() { return this.type == ITEM_TYPES.competence }
 | 
			
		||||
  isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature }
 | 
			
		||||
  isConteneur() { return this.type == ITEM_TYPES.conteneur; }
 | 
			
		||||
  isMonnaie() { return this.type == ITEM_TYPES.monnaie; }
 | 
			
		||||
  isPotion() { return this.type == ITEM_TYPES.potion; }
 | 
			
		||||
  isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
 | 
			
		||||
  isService() { return this.type == ITEM_TYPES.service; }
 | 
			
		||||
 | 
			
		||||
  isCompetence() { return typesObjetsCompetence.includes(this.type) }
 | 
			
		||||
  isEsquive() {
 | 
			
		||||
@@ -233,33 +254,26 @@ export class RdDItem extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetenceArme() {
 | 
			
		||||
    return this.isCompetence() && [ 'melee','tir', 'lancer'].includes(this.system.categorie)
 | 
			
		||||
    return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
 | 
			
		||||
  isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" }
 | 
			
		||||
  isTemporel() { return typesObjetsTemporels.includes(this.type) }
 | 
			
		||||
  isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
 | 
			
		||||
  isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
 | 
			
		||||
  isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) }
 | 
			
		||||
  isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) }
 | 
			
		||||
  isEffet() { return typesObjetsEffet.includes(this.type) }
 | 
			
		||||
  isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
 | 
			
		||||
 | 
			
		||||
  isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
 | 
			
		||||
  isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
 | 
			
		||||
  isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
 | 
			
		||||
  isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
 | 
			
		||||
  isBlessure() { return this.type == TYPES.blessure }
 | 
			
		||||
  isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
 | 
			
		||||
  isBlessure() { return this.type == ITEM_TYPES.blessure }
 | 
			
		||||
 | 
			
		||||
  isPresentDansMilieux(milieux) {
 | 
			
		||||
    return this.getEnvironnements(milieux).length > 0
 | 
			
		||||
  }
 | 
			
		||||
  getCategories() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.competence: return RdDItemCompetence.getCategories()
 | 
			
		||||
      case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEnvironnements(milieux = undefined) {
 | 
			
		||||
    const environnements = this.isInventaire() ? this.system.environnement : undefined;
 | 
			
		||||
@@ -317,8 +331,8 @@ export class RdDItem extends Item {
 | 
			
		||||
      const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
 | 
			
		||||
      await actor.updateEmbeddedDocuments('Item', [{
 | 
			
		||||
        _id: this.id,
 | 
			
		||||
        'system.temporel.debut': duplicate(timestampDebut),
 | 
			
		||||
        'system.temporel.fin': duplicate(timestampFin),
 | 
			
		||||
        'system.temporel.debut': foundry.utils.duplicate(timestampDebut),
 | 
			
		||||
        'system.temporel.fin': foundry.utils.duplicate(timestampFin),
 | 
			
		||||
      }])
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -340,15 +354,15 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  getUtilisation() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.potion:
 | 
			
		||||
      case ITEM_TYPES.potion:
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
 | 
			
		||||
          case 'Cuisine': return 'cuisine'
 | 
			
		||||
          case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
 | 
			
		||||
        }
 | 
			
		||||
        return '';
 | 
			
		||||
      case TYPES.nourritureboisson: return 'cuisine';
 | 
			
		||||
      case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
 | 
			
		||||
      case ITEM_TYPES.nourritureboisson: return 'cuisine';
 | 
			
		||||
      case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Cuisine': return 'cuisine';
 | 
			
		||||
          case 'Toxique': case 'Poison': return 'poison';
 | 
			
		||||
@@ -363,9 +377,9 @@ export class RdDItem extends Item {
 | 
			
		||||
  getUtilisationCuisine() {
 | 
			
		||||
    if (this.getUtilisation() == 'cuisine') {
 | 
			
		||||
      switch (this.type) {
 | 
			
		||||
        case TYPES.nourritureboisson:
 | 
			
		||||
        case ITEM_TYPES.nourritureboisson:
 | 
			
		||||
          return 'pret';
 | 
			
		||||
        case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
 | 
			
		||||
        case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
 | 
			
		||||
          return 'brut';
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -373,7 +387,7 @@ export class RdDItem extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCristalAlchimique() {
 | 
			
		||||
    return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
 | 
			
		||||
    return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isMagique() {
 | 
			
		||||
@@ -401,11 +415,11 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  getEnc() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.service:
 | 
			
		||||
      case ITEM_TYPES.service:
 | 
			
		||||
        return 0;
 | 
			
		||||
      case TYPES.herbe:
 | 
			
		||||
      case ITEM_TYPES.herbe:
 | 
			
		||||
        return this.getEncHerbe();
 | 
			
		||||
      case TYPES.gemme:
 | 
			
		||||
      case ITEM_TYPES.gemme:
 | 
			
		||||
        return encPepin * this.system.taille;
 | 
			
		||||
    }
 | 
			
		||||
    return Math.max(this.system.encombrement ?? 0, 0);
 | 
			
		||||
@@ -483,7 +497,7 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  getActionPrincipale(options = { warnIfNot: true }) {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.conteneur: return 'Ouvrir';
 | 
			
		||||
      case ITEM_TYPES.conteneur: return 'Ouvrir';
 | 
			
		||||
    }
 | 
			
		||||
    if (this.actor?.isPersonnage()) {
 | 
			
		||||
      const warn = options.warnIfNot;
 | 
			
		||||
@@ -491,11 +505,11 @@ export class RdDItem extends Item {
 | 
			
		||||
        return 'Cuisiner';
 | 
			
		||||
      }
 | 
			
		||||
      switch (this.type) {
 | 
			
		||||
        case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
 | 
			
		||||
        case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
 | 
			
		||||
        case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
 | 
			
		||||
        case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
 | 
			
		||||
        case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
 | 
			
		||||
        case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
 | 
			
		||||
        case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
 | 
			
		||||
        case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
 | 
			
		||||
        case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
 | 
			
		||||
        case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
@@ -538,7 +552,7 @@ export class RdDItem extends Item {
 | 
			
		||||
          _id: this.id,
 | 
			
		||||
          'system.quantite': this.system.quantite * sust,
 | 
			
		||||
          'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2),
 | 
			
		||||
          'system.cout': Misc.keepDecimals(this.system.cout / sust, 2),
 | 
			
		||||
          'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)),
 | 
			
		||||
          'system.sust': 1
 | 
			
		||||
        }])
 | 
			
		||||
      }
 | 
			
		||||
@@ -557,6 +571,7 @@ export class RdDItem extends Item {
 | 
			
		||||
    else {
 | 
			
		||||
      await this.quantiteIncDec(item.system.quantite);
 | 
			
		||||
    }
 | 
			
		||||
    // TODO: suppression dans les conteneurs!
 | 
			
		||||
    await item.delete();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -587,6 +602,9 @@ export class RdDItem extends Item {
 | 
			
		||||
    if (!other || !this.isInventaire()) {
 | 
			
		||||
      return [false, undefined];
 | 
			
		||||
    }
 | 
			
		||||
    if (this.isConteneur()){
 | 
			
		||||
      return [false, `Impossible de regrouper des conteneurs, ils ne sont pas empilables`];
 | 
			
		||||
    }
 | 
			
		||||
    if (this.system.quantite == undefined) {
 | 
			
		||||
      return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
 | 
			
		||||
    }
 | 
			
		||||
@@ -621,23 +639,7 @@ export class RdDItem extends Item {
 | 
			
		||||
      ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await DialogItemVente.display({
 | 
			
		||||
      item: this,
 | 
			
		||||
      quantiteMax,
 | 
			
		||||
      callback: async (vente) => {
 | 
			
		||||
        vente["properties"] = this.getProprietes();
 | 
			
		||||
        if (vente.isOwned) {
 | 
			
		||||
          if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
 | 
			
		||||
            ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`)
 | 
			
		||||
            return;
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        vente.jsondata = JSON.stringify(vente.item);
 | 
			
		||||
 | 
			
		||||
        let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
 | 
			
		||||
        ChatMessage.create(RdDUtility.chatDataSetup(html));
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    await DialogItemVente.display({ item: this, quantiteMax })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -39,7 +39,7 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
      ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
 | 
			
		||||
    return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async applyFullBlessure(actor, gravite) {
 | 
			
		||||
@@ -48,7 +48,7 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
    let lostEndurance = 0
 | 
			
		||||
    let lostVie = 0
 | 
			
		||||
    if (definition.endurance) {
 | 
			
		||||
      lostEndurance = new Roll(definition.endurance).roll({async: false}).total;
 | 
			
		||||
      lostEndurance = await new Roll(definition.endurance).roll().total;
 | 
			
		||||
      actor.santeIncDec("endurance", -Number(lostEndurance));
 | 
			
		||||
    }
 | 
			
		||||
    if (definition.vie) {
 | 
			
		||||
@@ -62,12 +62,12 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
      content: `Blessure ${definition.label} appliquée à ${actor.name}`+
 | 
			
		||||
        `<br>Perte d'endurance : ${lostEndurance}`+
 | 
			
		||||
        `<br>Perte de Vie : ${lostVie}`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async createBlessure(actor, gravite, localisation = '', attacker) {
 | 
			
		||||
  static async createBlessure(actor, gravite, localisation = '', attackerToken) {
 | 
			
		||||
    const definition = RdDItemBlessure.getDefinition(gravite)
 | 
			
		||||
    const blessure = {
 | 
			
		||||
      name: definition.label,
 | 
			
		||||
@@ -77,7 +77,7 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
        gravite: gravite,
 | 
			
		||||
        difficulte: - gravite,
 | 
			
		||||
        localisation: localisation,
 | 
			
		||||
        origine: attacker?.name ?? ""
 | 
			
		||||
        origine: attackerToken?.name ?? ""
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
 | 
			
		||||
@@ -106,12 +106,12 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setSoinsBlessure(systemUpdate = {}) {
 | 
			
		||||
    systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
 | 
			
		||||
      systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
 | 
			
		||||
    systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false })
 | 
			
		||||
    systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
 | 
			
		||||
    await this.update({
 | 
			
		||||
      img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
 | 
			
		||||
      system: systemUpdate
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
 | 
			
		||||
@@ -134,14 +134,14 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
      if (rolled.isETotal) {
 | 
			
		||||
        message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
 | 
			
		||||
        await actor.santeIncDec("vie", -1);
 | 
			
		||||
        mergeObject(update, {
 | 
			
		||||
        foundry.utils.mergeObject(update, {
 | 
			
		||||
          system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
 | 
			
		||||
          message.content += ` -- une blessure ${label} cicatrise`;
 | 
			
		||||
          mergeObject(update, {
 | 
			
		||||
          foundry.utils.mergeObject(update, {
 | 
			
		||||
            system: {
 | 
			
		||||
              gravite: graviteMoindre,
 | 
			
		||||
              temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
 | 
			
		||||
@@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem {
 | 
			
		||||
      const souffrance = mal.system.identifie
 | 
			
		||||
        ? `de ${mal.name}`
 | 
			
		||||
        : `d'un mal inconnu`
 | 
			
		||||
      ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` });
 | 
			
		||||
      mal.postItemToChat('gmroll');
 | 
			
		||||
      await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp);
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getOwners(mal.actor),
 | 
			
		||||
        content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
 | 
			
		||||
      })
 | 
			
		||||
      mal.postItemToChat('gmroll')
 | 
			
		||||
      await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -38,7 +42,7 @@ export class RdDItemMaladie extends RdDItem {
 | 
			
		||||
 | 
			
		||||
      await mal.actor.updateEmbeddedDocuments('Item', [{
 | 
			
		||||
        _id: mal.id,
 | 
			
		||||
        'system.temporel.fin': duplicate(timestampFin),
 | 
			
		||||
        'system.temporel.fin': foundry.utils.duplicate(timestampFin),
 | 
			
		||||
      }])
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -8,9 +8,9 @@ const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"];
 | 
			
		||||
export class RdDItemInventaireSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(RdDItemSheet.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, {
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setPosition(options = {}) {
 | 
			
		||||
@@ -23,9 +23,10 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    return mergeObject(formData, {
 | 
			
		||||
    foundry.utils.mergeObject(formData, {
 | 
			
		||||
      milieux: await game.system.rdd.environnement.autresMilieux(this.item)
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
    return formData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
 
 | 
			
		||||
@@ -6,9 +6,9 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
 | 
			
		||||
  static get ITEM_TYPE() { return "rencontre" };
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -24,7 +24,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    mergeObject(formData, {
 | 
			
		||||
    foundry.utils.mergeObject(formData, {
 | 
			
		||||
      effets: {
 | 
			
		||||
        succes: {
 | 
			
		||||
          liste: RdDRencontre.getEffetsSucces(),
 | 
			
		||||
@@ -35,7 +35,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
 | 
			
		||||
          select: RdDRencontre.mapEffets(this.item.system.echec.effets)
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										25
									
								
								module/item/tete.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								module/item/tete.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,25 @@
 | 
			
		||||
import { Grammar } from "../grammar.js"
 | 
			
		||||
import { ITEM_TYPES, RdDItem } from "../item.js"
 | 
			
		||||
import { SystemCompendiums } from "../settings/system-compendiums.js"
 | 
			
		||||
 | 
			
		||||
const DON_HAUT_REVE = "Don de Haut-Rêve"
 | 
			
		||||
 | 
			
		||||
export class RdDItemTete extends RdDItem {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isDonDeHautReve(tete) {
 | 
			
		||||
    return tete.type == ITEM_TYPES.tete && Grammar.equalsInsensitive(tete.name, DON_HAUT_REVE)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async teteDonDeHautReve() {
 | 
			
		||||
    const tetes = await SystemCompendiums.getItems("tetes-de-dragon-pour-tous-personnages", ITEM_TYPES.tete)
 | 
			
		||||
    const tete = tetes.find(it => RdDItemTete.isDonDeHautReve(it))
 | 
			
		||||
    if (!tete) {
 | 
			
		||||
      ui.notifications.warn(`Impossible de trouver la tête "${DON_HAUT_REVE}", vérifiez le compendium de têtes pour tous personnages`)
 | 
			
		||||
    }
 | 
			
		||||
    return tete
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,9 +2,10 @@ import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { Monnaie } from "./item-monnaie.js";
 | 
			
		||||
import { RdDItem, TYPES } from "./item.js";
 | 
			
		||||
import { RdDItem, ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
import { VOIES_DRACONIC } from "./item-sort.js";
 | 
			
		||||
 | 
			
		||||
class Migration {
 | 
			
		||||
  get code() { return "sample"; }
 | 
			
		||||
@@ -70,17 +71,17 @@ class _10_0_16_MigrationSortsReserve extends Migration {
 | 
			
		||||
  get version() { return "10.0.16"; }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await game.actors
 | 
			
		||||
      .filter((actor) => actor.type == "personnage")
 | 
			
		||||
      .filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
 | 
			
		||||
      .forEach(async (actor) => {
 | 
			
		||||
        const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
 | 
			
		||||
        console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
 | 
			
		||||
        await actor.createEmbeddedDocuments("Item", sortsReserve, {
 | 
			
		||||
          renderSheet: false,
 | 
			
		||||
        });
 | 
			
		||||
        await actor.update({ 'system.reve.reserve': undefined })
 | 
			
		||||
      });
 | 
			
		||||
    const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0))
 | 
			
		||||
    Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it)))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async convertirSortsReserveActeur(actor) {
 | 
			
		||||
    const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
 | 
			
		||||
    console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
 | 
			
		||||
    await actor.createEmbeddedDocuments("Item", sortsReserve, {
 | 
			
		||||
      renderSheet: false,
 | 
			
		||||
    });
 | 
			
		||||
    await actor.update({ 'system.reve.reserve': undefined });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  conversionSortReserve(it) {
 | 
			
		||||
@@ -136,7 +137,7 @@ class _10_0_21_VehiculeStructureResistanceMax extends Migration {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _10_0_33_MigrationNomsDraconic extends Migration {
 | 
			
		||||
  get code() { return "competences-creature-parade"; }
 | 
			
		||||
  get code() { return "competences-nom-draconic"; }
 | 
			
		||||
  get version() { return "10.0.33"; }
 | 
			
		||||
 | 
			
		||||
  migrationNomDraconic(ancien) {
 | 
			
		||||
@@ -189,7 +190,7 @@ class _10_2_5_ArmesTirLancer extends Migration {
 | 
			
		||||
  get version() { return "10.2.5"; }
 | 
			
		||||
 | 
			
		||||
  migrateArmeTirLancer(it) {
 | 
			
		||||
    let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
 | 
			
		||||
    let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates);
 | 
			
		||||
    console.log(it.name, updates);
 | 
			
		||||
    return updates;
 | 
			
		||||
  }
 | 
			
		||||
@@ -364,7 +365,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
 | 
			
		||||
    const item = await RdDItem.getCorrespondingItem(serviceRefItem);
 | 
			
		||||
    const itemToCreate = {
 | 
			
		||||
      name: item.name, img: item.img, type: item.type,
 | 
			
		||||
      system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
 | 
			
		||||
      system: foundry.utils.mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
 | 
			
		||||
    };
 | 
			
		||||
    return itemToCreate;
 | 
			
		||||
  }
 | 
			
		||||
@@ -464,7 +465,7 @@ class _10_7_19_CategorieCompetenceCreature extends Migration {
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => TYPES.competencecreature == it.type)
 | 
			
		||||
      .filter(it => ITEM_TYPES.competencecreature == it.type)
 | 
			
		||||
      .map(it => this.migrateCompetenceCreature(it))
 | 
			
		||||
    );
 | 
			
		||||
  }
 | 
			
		||||
@@ -501,19 +502,70 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => TYPES.possession == it.type)
 | 
			
		||||
      .filter(it => ITEM_TYPES.possession == it.type)
 | 
			
		||||
      .map(it => this.migratePossession(it))
 | 
			
		||||
    );
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  migratePossession(it) {
 | 
			
		||||
    return { _id: it.id,
 | 
			
		||||
    return {
 | 
			
		||||
      _id: it.id,
 | 
			
		||||
      'system.entite.actorid': it.system.possesseurid,
 | 
			
		||||
      'system.victime.actorid': it.system.possedeid
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _11_2_20_MigrationAstrologie extends Migration {
 | 
			
		||||
  get code() { return "migration-astrologie" }
 | 
			
		||||
  get version() { return "11.2.20" }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux()
 | 
			
		||||
    nombresAstraux.forEach(na => {
 | 
			
		||||
      na.lectures = na.valeursFausses
 | 
			
		||||
      na.valeursFausses = undefined
 | 
			
		||||
    })
 | 
			
		||||
    await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _12_0_26_MigrationVoieSorts extends Migration {
 | 
			
		||||
  get code() { return "migration-voies-sorts" }
 | 
			
		||||
  get version() { return "12.0.26" }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => [ITEM_TYPES.sort, ITEM_TYPES.sortreserve].includes(it.type))
 | 
			
		||||
      .map(it => this.migrateSort(it))
 | 
			
		||||
    )
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => ITEM_TYPES.competence == it.type && it.system.categorie == 'draconic')
 | 
			
		||||
      .map(it => this.migrateDraconic(it))
 | 
			
		||||
    )
 | 
			
		||||
  }
 | 
			
		||||
  migrateDraconic(it) {
 | 
			
		||||
    return {
 | 
			
		||||
      _id: it.id,
 | 
			
		||||
      name: this.convertDraconic(it.name),
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  migrateSort(it) {
 | 
			
		||||
    return {
 | 
			
		||||
      _id: it.id,
 | 
			
		||||
      'system.draconic': this.convertDraconic(it.system.draconic),
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  convertDraconic(draconic) {
 | 
			
		||||
    for (let v of VOIES_DRACONIC) {
 | 
			
		||||
      if ([v.label, v.short, v.code].includes(draconic)) {
 | 
			
		||||
        return v.short
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return draconic
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class Migrations {
 | 
			
		||||
  static getMigrations() {
 | 
			
		||||
    return [
 | 
			
		||||
@@ -532,6 +584,8 @@ export class Migrations {
 | 
			
		||||
      new _10_7_0_MigrationBlessures(),
 | 
			
		||||
      new _10_7_19_CategorieCompetenceCreature(),
 | 
			
		||||
      new _10_7_19_PossessionsEntiteVictime(),
 | 
			
		||||
      new _11_2_20_MigrationAstrologie(),
 | 
			
		||||
      new _12_0_26_MigrationVoieSorts()
 | 
			
		||||
    ];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -546,15 +600,18 @@ export class Migrations {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  migrate() {
 | 
			
		||||
    const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
 | 
			
		||||
    if (isNewerVersion(game.system.version, currentVersion)) {
 | 
			
		||||
    let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion")
 | 
			
		||||
    if (currentVersion.startsWith("v")) {
 | 
			
		||||
      currentVersion = currentVersion.substring(1)
 | 
			
		||||
    }
 | 
			
		||||
    if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) {
 | 
			
		||||
      // if (true) { /* comment previous and uncomment here to test before upgrade  */
 | 
			
		||||
      const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
 | 
			
		||||
      const migrations = Migrations.getMigrations().filter(m => foundry.utils.isNewerVersion(m.version, currentVersion));
 | 
			
		||||
      if (migrations.length > 0) {
 | 
			
		||||
        migrations.sort((a, b) => this.compareVersions(a, b));
 | 
			
		||||
        migrations.forEach(async (m) => {
 | 
			
		||||
          ui.notifications.info(
 | 
			
		||||
            `Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
 | 
			
		||||
            `${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
 | 
			
		||||
          );
 | 
			
		||||
          await m.migrate();
 | 
			
		||||
        });
 | 
			
		||||
@@ -562,9 +619,7 @@ export class Migrations {
 | 
			
		||||
          `Migrations done, version will change to ${game.system.version}`
 | 
			
		||||
        );
 | 
			
		||||
      } else {
 | 
			
		||||
        console.log(
 | 
			
		||||
          LOG_HEAD +
 | 
			
		||||
          `No migration needeed, version will change to ${game.system.version}`
 | 
			
		||||
        console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}`
 | 
			
		||||
        );
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
@@ -574,7 +629,7 @@ export class Migrations {
 | 
			
		||||
        game.system.version
 | 
			
		||||
      );
 | 
			
		||||
    } else {
 | 
			
		||||
      console.log(LOG_HEAD + `No system version changed`);
 | 
			
		||||
      console.log(`${LOG_HEAD} No system version changed`);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -46,7 +46,7 @@ export class Misc {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static typeName(type, subType) {
 | 
			
		||||
    return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`)
 | 
			
		||||
    return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
 | 
			
		||||
      : '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -58,9 +58,6 @@ export class Misc {
 | 
			
		||||
   * @param {*} value value to convert to an integer using parseInt
 | 
			
		||||
   */
 | 
			
		||||
  static toInt(value) {
 | 
			
		||||
    if (value == undefined) {
 | 
			
		||||
      return 0;
 | 
			
		||||
    }
 | 
			
		||||
    const parsed = parseInt(value);
 | 
			
		||||
    return isNaN(parsed) ? 0 : parsed;
 | 
			
		||||
  }
 | 
			
		||||
@@ -139,7 +136,7 @@ export class Misc {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static join(params, separator = '') {
 | 
			
		||||
    return params?.reduce(Misc.joining(separator)) ?? '';
 | 
			
		||||
    return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static joining(separator = '') {
 | 
			
		||||
@@ -166,22 +163,51 @@ export class Misc {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static firstConnectedGM() {
 | 
			
		||||
    return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
 | 
			
		||||
    if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
 | 
			
		||||
      return game.users.activeGM
 | 
			
		||||
    } 
 | 
			
		||||
    return game.users.find(u => u.isGM && u.active);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isOwnerPlayer(actor, user = undefined) {
 | 
			
		||||
    return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER)
 | 
			
		||||
  static connectedGMs() {
 | 
			
		||||
    return game.users.filter(u => u.isGM && u.active);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) {
 | 
			
		||||
    return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM();
 | 
			
		||||
  /**
 | 
			
		||||
   * This helper method allows to get the docuument, for a single user (either first connected GM, or the owner
 | 
			
		||||
   * if there is no connected GMs), or else return undefined.
 | 
			
		||||
   * 
 | 
			
		||||
   * This allows for example update hooks that should apply modifications to actors to be called only for one
 | 
			
		||||
   * user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates
 | 
			
		||||
   * were triggering other changes)
 | 
			
		||||
   * 
 | 
			
		||||
   * @param {*} document the Document with is potentially an Actor
 | 
			
		||||
   * @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner
 | 
			
		||||
   *  and there is no connected GM
 | 
			
		||||
   */
 | 
			
		||||
  static documentIfResponsible(document) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) {
 | 
			
		||||
      return document
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isOwnerPlayer(document) {
 | 
			
		||||
    return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isFirstOwnerPlayer(document) {
 | 
			
		||||
    if (!document.testUserPermission){
 | 
			
		||||
      return false
 | 
			
		||||
    }
 | 
			
		||||
    return game.users.find(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
 | 
			
		||||
   */
 | 
			
		||||
  static isUniqueConnectedGM() {
 | 
			
		||||
    return game.user.id == Misc.firstConnectedGMId();
 | 
			
		||||
  static isFirstConnectedGM() {
 | 
			
		||||
    return game.user == Misc.firstConnectedGM();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static firstConnectedGMId() {
 | 
			
		||||
@@ -200,7 +226,7 @@ export class Misc {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static findFirstLike(value, elements, options = {}) {
 | 
			
		||||
    options = mergeObject({
 | 
			
		||||
    options = foundry.utils.mergeObject({
 | 
			
		||||
      mapper: it => it.name,
 | 
			
		||||
      preFilter: it => true,
 | 
			
		||||
      description: 'valeur',
 | 
			
		||||
@@ -225,7 +251,7 @@ export class Misc {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static findAllLike(value, elements, options = {}) {
 | 
			
		||||
    options = mergeObject({
 | 
			
		||||
    options = foundry.utils.mergeObject({
 | 
			
		||||
      mapper: it => it.name,
 | 
			
		||||
      preFilter: it => true,
 | 
			
		||||
      description: 'valeur',
 | 
			
		||||
 
 | 
			
		||||
@@ -15,7 +15,7 @@ export class RdDAudio {
 | 
			
		||||
      if ( audioData ) {
 | 
			
		||||
        let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file;
 | 
			
		||||
        console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`)
 | 
			
		||||
        AudioHelper.play({ src: audioPath }, audioData.isGlobal);
 | 
			
		||||
        foundry.audio.AudioHelper.play({ src: audioPath }, audioData.isGlobal);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -31,8 +31,8 @@ export class RdDBonus {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
 | 
			
		||||
    const dmgArme = RdDBonus._dmgArme(rollData)
 | 
			
		||||
  static dmg(rollData, actor, isEntiteIncarnee = false) {
 | 
			
		||||
    const dmgArme = RdDBonus.dmgArme(rollData.arme)
 | 
			
		||||
    let dmg = {
 | 
			
		||||
      total: 0,
 | 
			
		||||
      dmgArme: dmgArme,
 | 
			
		||||
@@ -41,7 +41,7 @@ export class RdDBonus {
 | 
			
		||||
      dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
 | 
			
		||||
      dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
 | 
			
		||||
      mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
 | 
			
		||||
      dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme)
 | 
			
		||||
      dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
 | 
			
		||||
    }
 | 
			
		||||
    dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
 | 
			
		||||
    return dmg;
 | 
			
		||||
@@ -71,11 +71,11 @@ export class RdDBonus {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _dmgArme(rollData) {
 | 
			
		||||
    if (rollData.arme) {
 | 
			
		||||
      let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
 | 
			
		||||
  static dmgArme(arme) {
 | 
			
		||||
    if (arme) {
 | 
			
		||||
      let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0);
 | 
			
		||||
      //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
 | 
			
		||||
      return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
 | 
			
		||||
      return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
@@ -86,13 +86,14 @@ export class RdDBonus {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _dmgPerso(dmgActor, categorie, dmgArme) {
 | 
			
		||||
  static bonusDmg(actor, categorie, dmgArme) {
 | 
			
		||||
    const dmgActor = actor.getBonusDegat()
 | 
			
		||||
    if (categorie == undefined) {
 | 
			
		||||
      return 0
 | 
			
		||||
    }
 | 
			
		||||
    switch (categorie) {
 | 
			
		||||
      case "Tir": return 0;
 | 
			
		||||
      case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
 | 
			
		||||
      case "tir": return 0;
 | 
			
		||||
      case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
 | 
			
		||||
    }
 | 
			
		||||
    return dmgActor;
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -3,38 +3,38 @@ import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
const TABLE_CARACTERISTIQUES_DERIVEES = {
 | 
			
		||||
  // xp: coût pour passer du niveau inférieur à ce niveau
 | 
			
		||||
  1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
 | 
			
		||||
  2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
 | 
			
		||||
  3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
 | 
			
		||||
  4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
 | 
			
		||||
  5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
 | 
			
		||||
  6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
 | 
			
		||||
  7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
 | 
			
		||||
  8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
 | 
			
		||||
  9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
 | 
			
		||||
  10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
 | 
			
		||||
  11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
 | 
			
		||||
  12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
 | 
			
		||||
  13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
 | 
			
		||||
  14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
 | 
			
		||||
  15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
 | 
			
		||||
  16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
 | 
			
		||||
  17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 },
 | 
			
		||||
  18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 },
 | 
			
		||||
  21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 },
 | 
			
		||||
  22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 },
 | 
			
		||||
  23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 },
 | 
			
		||||
  24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 },
 | 
			
		||||
  25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 },
 | 
			
		||||
  26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 },
 | 
			
		||||
  27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 },
 | 
			
		||||
  28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 },
 | 
			
		||||
  29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 },
 | 
			
		||||
  30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 },
 | 
			
		||||
  31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 },
 | 
			
		||||
  32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 }
 | 
			
		||||
  1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 },
 | 
			
		||||
  2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 },
 | 
			
		||||
  3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
 | 
			
		||||
  4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
 | 
			
		||||
  5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
 | 
			
		||||
  6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
 | 
			
		||||
  7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
 | 
			
		||||
  8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
 | 
			
		||||
  9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
 | 
			
		||||
  10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
 | 
			
		||||
  11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
 | 
			
		||||
  12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
 | 
			
		||||
  13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
 | 
			
		||||
  14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
 | 
			
		||||
  15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
 | 
			
		||||
  16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
 | 
			
		||||
  17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 },
 | 
			
		||||
  18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 },
 | 
			
		||||
  21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 },
 | 
			
		||||
  22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 },
 | 
			
		||||
  23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 },
 | 
			
		||||
  24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 },
 | 
			
		||||
  25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 },
 | 
			
		||||
  26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 },
 | 
			
		||||
  27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 },
 | 
			
		||||
  28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 },
 | 
			
		||||
  29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 },
 | 
			
		||||
  30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 },
 | 
			
		||||
  31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 },
 | 
			
		||||
  32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export class RdDCarac {
 | 
			
		||||
@@ -53,13 +53,18 @@ export class RdDCarac {
 | 
			
		||||
    return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques :
 | 
			
		||||
   * tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE,
 | 
			
		||||
   * ainsi que de Perception active et volontaire.
 | 
			
		||||
   */
 | 
			
		||||
  static isActionPhysique(selectedCarac) {
 | 
			
		||||
    return !selectedCarac ||
 | 
			
		||||
      selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(selectedCarac?.label)
 | 
			
		||||
      ?.match(/(apparence|force|agilite|dexterite|vue|ouie|gout|odorat|empathie|melee|tir|lancer|derobee)/) != null
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCaracDerivee(value) {
 | 
			
		||||
    return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)];
 | 
			
		||||
    return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Math.floor(Number(value)), 1), 32)];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static computeTotal(carac, beaute = undefined) {
 | 
			
		||||
@@ -90,15 +95,4 @@ export class RdDCarac {
 | 
			
		||||
  static getCaracXp(targetValue) {
 | 
			
		||||
    return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques :
 | 
			
		||||
   * tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE,
 | 
			
		||||
   * ainsi que de Perception active et volontaire.
 | 
			
		||||
   */
 | 
			
		||||
  static isActionPhysique(selectedCarac) {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
 | 
			
		||||
    Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
 | 
			
		||||
    Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
 | 
			
		||||
    Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
 | 
			
		||||
    Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -53,102 +54,110 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onPreDeleteCombat() {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      await this.finDeRound({ terminer: true });
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      await this.finDeRound({ terminer: true })
 | 
			
		||||
      ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
 | 
			
		||||
      game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
 | 
			
		||||
        .forEach(it => it.delete());
 | 
			
		||||
        .forEach(it => it.delete())
 | 
			
		||||
      RdDEmpoignade.deleteAllEmpoignades()
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  async onDeleteCombat() {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      if (game.combats.size <= 1) {
 | 
			
		||||
        game.actors.forEach(actor => actor.resetItemUse())
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async finDeRound(options = { terminer: false }) {
 | 
			
		||||
    this.turns.forEach(turn => turn.actor.resetItemUse());
 | 
			
		||||
    this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false }))
 | 
			
		||||
      .filter(it => it != undefined)
 | 
			
		||||
      .forEach(async actor => {
 | 
			
		||||
        await actor.finDeRound(options)
 | 
			
		||||
        await actor.resetItemUse()
 | 
			
		||||
      })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
    for (let combatant of this.combatants) {
 | 
			
		||||
      if (combatant.actor) {
 | 
			
		||||
        await combatant.actor.finDeRound(options);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
  static getActorCombatant(combatant, options = { warning: true }) {
 | 
			
		||||
    if (!combatant.actor) {
 | 
			
		||||
      if (options.warning) {
 | 
			
		||||
        ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
 | 
			
		||||
      }
 | 
			
		||||
      return undefined
 | 
			
		||||
    }
 | 
			
		||||
    else if (!combatant.actor.isActorCombat()) {
 | 
			
		||||
      if (options.warning) {
 | 
			
		||||
        ui.notifications.warn(`${combatant.name} ne peut pas combattre!`)
 | 
			
		||||
      }
 | 
			
		||||
      return undefined
 | 
			
		||||
    }
 | 
			
		||||
    return combatant.actor
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static calculAjustementInit(actor, arme) {
 | 
			
		||||
    const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
 | 
			
		||||
    const etatGeneral = actor.getEtatGeneral() ?? 0
 | 
			
		||||
    return efficacite + etatGeneral
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /************************************************************************************/
 | 
			
		||||
  async rollInitiative(ids, formula = undefined, messageOptions = {}) {
 | 
			
		||||
    console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
 | 
			
		||||
  async rollInitiative(ids, messageOptions = {}) {
 | 
			
		||||
    console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
 | 
			
		||||
    ids = typeof ids === "string" ? [ids] : ids
 | 
			
		||||
    ids.forEach(async id =>
 | 
			
		||||
      await this.rollInitRdD(id, undefined, messageOptions)
 | 
			
		||||
    )
 | 
			
		||||
    return this
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
    ids = typeof ids === "string" ? [ids] : ids;
 | 
			
		||||
    // calculate initiative
 | 
			
		||||
    for (let cId = 0; cId < ids.length; cId++) {
 | 
			
		||||
      const combatant = this.combatants.get(ids[cId]);
 | 
			
		||||
      let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
 | 
			
		||||
      if (!formula) {
 | 
			
		||||
        if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
 | 
			
		||||
          const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
 | 
			
		||||
          if (competence) {
 | 
			
		||||
            rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
 | 
			
		||||
          }
 | 
			
		||||
        } else {
 | 
			
		||||
          const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
 | 
			
		||||
          let compName = "Corps à corps"
 | 
			
		||||
          if (armeCombat) {
 | 
			
		||||
            if (armeCombat.system.competence != "") {
 | 
			
		||||
              compName = armeCombat.system.competence
 | 
			
		||||
            }
 | 
			
		||||
            if (armeCombat.system.lancer != "") {
 | 
			
		||||
              compName = armeCombat.system.lancer
 | 
			
		||||
            }
 | 
			
		||||
            if (armeCombat.system.tir != "") {
 | 
			
		||||
              compName = armeCombat.system.tir
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
          const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
 | 
			
		||||
          if (competence && competence.system.defaut_carac) {
 | 
			
		||||
            const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
 | 
			
		||||
            const niveau = competence.system.niveau;
 | 
			
		||||
            const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
 | 
			
		||||
            rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
 | 
			
		||||
          } else {
 | 
			
		||||
            ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      //console.log("Combatat", c);
 | 
			
		||||
  async rollInitRdD(id, formula, messageOptions = {}) {
 | 
			
		||||
    const combatant = this.combatants.get(id);
 | 
			
		||||
    const actor = RdDCombatManager.getActorCombatant(combatant)
 | 
			
		||||
    if (actor) {
 | 
			
		||||
      const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
 | 
			
		||||
      const roll = combatant.getInitiativeRoll(rollFormula);
 | 
			
		||||
      if (!roll.total) {
 | 
			
		||||
        roll.evaluate({ async: false });
 | 
			
		||||
        await roll.evaluate();
 | 
			
		||||
      }
 | 
			
		||||
      const total = Math.max(roll.total, 0.00);
 | 
			
		||||
      console.log("Compute init for", rollFormula, roll, total, combatant);
 | 
			
		||||
      let id = combatant._id || combatant.id;
 | 
			
		||||
      await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
 | 
			
		||||
      await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
 | 
			
		||||
 | 
			
		||||
      // Send a chat message
 | 
			
		||||
      let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
 | 
			
		||||
      let messageData = mergeObject(
 | 
			
		||||
        {
 | 
			
		||||
          speaker: {
 | 
			
		||||
            scene: canvas.scene._id,
 | 
			
		||||
            actor: combatant.actor?._id,
 | 
			
		||||
            token: combatant.token._id,
 | 
			
		||||
            alias: combatant.token.name,
 | 
			
		||||
            sound: CONFIG.sounds.dice,
 | 
			
		||||
          },
 | 
			
		||||
          flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})
 | 
			
		||||
          <br>
 | 
			
		||||
          `,
 | 
			
		||||
      let messageData = foundry.utils.mergeObject({
 | 
			
		||||
        speaker: {
 | 
			
		||||
          scene: canvas.scene._id,
 | 
			
		||||
          actor: combatant.actor?._id,
 | 
			
		||||
          token: combatant.token._id,
 | 
			
		||||
          alias: combatant.token?.name,
 | 
			
		||||
          sound: CONFIG.sounds.dice,
 | 
			
		||||
        },
 | 
			
		||||
        messageOptions
 | 
			
		||||
      );
 | 
			
		||||
        flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
 | 
			
		||||
      },
 | 
			
		||||
        messageOptions);
 | 
			
		||||
      roll.toMessage(messageData, { rollMode, create: true });
 | 
			
		||||
 | 
			
		||||
      RdDCombatManager.processPremierRoundInit();
 | 
			
		||||
    }
 | 
			
		||||
    return this;
 | 
			
		||||
  };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getFirstInitRollFormula(actor) {
 | 
			
		||||
    const actions = actor.listActionsCombat()
 | 
			
		||||
    if (actions.length > 0) {
 | 
			
		||||
      const action = actions[0]
 | 
			
		||||
      const init = RdDCombatManager.getInitData(actor, action)
 | 
			
		||||
      const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
 | 
			
		||||
      return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
 | 
			
		||||
    return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static formuleInitiative(rang, carac, niveau, bonusMalus) {
 | 
			
		||||
    return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
 | 
			
		||||
@@ -217,73 +226,24 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $prepareAttaqueArme(infoAttaque) {
 | 
			
		||||
    const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
 | 
			
		||||
    const attaque = duplicate(infoAttaque.arme);
 | 
			
		||||
    const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence))
 | 
			
		||||
    const arme = infoAttaque.arme;
 | 
			
		||||
    const attaque = foundry.utils.duplicate(arme);
 | 
			
		||||
    attaque.action = 'attaque';
 | 
			
		||||
    attaque.system.competence = infoAttaque.competence;
 | 
			
		||||
    attaque.system.dommagesReels = infoAttaque.dommagesReel;
 | 
			
		||||
    attaque.system.infoMain = infoAttaque.infoMain;
 | 
			
		||||
    attaque.system.niveau = comp.system.niveau;
 | 
			
		||||
    attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value);
 | 
			
		||||
 | 
			
		||||
    const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0;
 | 
			
		||||
    attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement);
 | 
			
		||||
    return attaque;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static listActionsCreature(competences) {
 | 
			
		||||
    return competences
 | 
			
		||||
      .filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
 | 
			
		||||
      .map(it => RdDItemCompetenceCreature.armeCreature(it))
 | 
			
		||||
      .filter(it => it != undefined);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static listActionsPossessions(actor) {
 | 
			
		||||
    return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
 | 
			
		||||
      return {
 | 
			
		||||
        name: p.name,
 | 
			
		||||
        action: 'possession',
 | 
			
		||||
        system: {
 | 
			
		||||
          competence: p.name,
 | 
			
		||||
          possessionid: p.system.possessionid,
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static listActionsCombat(combatant) {
 | 
			
		||||
    const actor = combatant.actor;
 | 
			
		||||
    let actions = RdDCombatManager.listActionsPossessions(actor);
 | 
			
		||||
    if (actions.length > 0) {
 | 
			
		||||
      return actions;
 | 
			
		||||
    }
 | 
			
		||||
    if (actor.isCreatureEntite()) {
 | 
			
		||||
      actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
 | 
			
		||||
    } else if (actor.isPersonnage()) {
 | 
			
		||||
      // Recupération des items 'arme'
 | 
			
		||||
      const competences = actor.itemTypes['competence'];
 | 
			
		||||
      const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
 | 
			
		||||
        .concat(RdDItemArme.empoignade(actor))
 | 
			
		||||
        .concat(RdDItemArme.mainsNues(actor));
 | 
			
		||||
      actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
 | 
			
		||||
 | 
			
		||||
      if (actor.system.attributs.hautrevant.value) {
 | 
			
		||||
        actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return RdDCombatManager._indexActions(actions);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _indexActions(actions) {
 | 
			
		||||
    for (let index = 0; index < actions.length; index++) {
 | 
			
		||||
      actions[index].index = index;
 | 
			
		||||
    }
 | 
			
		||||
    return actions;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static processPremierRoundInit() {
 | 
			
		||||
    // Check if we have the whole init !
 | 
			
		||||
    if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) {
 | 
			
		||||
      let initMissing = game.combat.combatants.find(it => !it.initiative);
 | 
			
		||||
      if (!initMissing) { // Premier round !
 | 
			
		||||
        for (let combatant of game.combat.combatants) {
 | 
			
		||||
@@ -292,7 +252,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
          if (action && action.type == "arme") {
 | 
			
		||||
            for (let initData of premierRoundInit) {
 | 
			
		||||
              if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
 | 
			
		||||
                let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
 | 
			
		||||
                let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4>
 | 
			
		||||
                      <hr>
 | 
			
		||||
                      <div>
 | 
			
		||||
                        Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
 | 
			
		||||
@@ -317,13 +277,13 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static pushInitiativeOptions(html, options) {
 | 
			
		||||
    for (let i = 0; i < options.length; i++) {
 | 
			
		||||
      let option = options[i];
 | 
			
		||||
      let option = options[i]
 | 
			
		||||
      if (option.name == 'COMBAT.CombatantReroll') { // Replace !
 | 
			
		||||
        option.name = "Sélectionner l'initiative...";
 | 
			
		||||
        option.condition = true;
 | 
			
		||||
        option.icon = '<i class="far fa-question-circle"></i>';
 | 
			
		||||
        option.name = "Sélectionner l'initiative..."
 | 
			
		||||
        option.condition = true
 | 
			
		||||
        option.icon = '<i class="far fa-question-circle"></i>'
 | 
			
		||||
        option.callback = target => {
 | 
			
		||||
          RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'));
 | 
			
		||||
          RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'))
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -334,97 +294,83 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static rollInitiativeAction(combatantId, action) {
 | 
			
		||||
    const combatant = game.combat.combatants.get(combatantId);
 | 
			
		||||
    if (combatant.actor == undefined) {
 | 
			
		||||
      ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
 | 
			
		||||
      return [];
 | 
			
		||||
    }
 | 
			
		||||
    const combatant = game.combat.combatants.get(combatantId)
 | 
			
		||||
    const actor = RdDCombatManager.getActorCombatant(combatant)
 | 
			
		||||
    if (actor == undefined) { return [] }
 | 
			
		||||
 | 
			
		||||
    let initInfo = "";
 | 
			
		||||
    let initOffset = 0;
 | 
			
		||||
    let caracForInit = 0;
 | 
			
		||||
    let compNiveau = 0;
 | 
			
		||||
    let compData = { name: "Aucune" };
 | 
			
		||||
    if (combatant.actor.getSurprise() == "totale") {
 | 
			
		||||
      initOffset = -1; // To force 0
 | 
			
		||||
      initInfo = "Surprise Totale"
 | 
			
		||||
    } else if (combatant.actor.getSurprise() == "demi") {
 | 
			
		||||
      initOffset = 0;
 | 
			
		||||
      initInfo = "Demi Surprise"
 | 
			
		||||
    } else if (action.action == 'possession') {
 | 
			
		||||
      initOffset = 10;
 | 
			
		||||
      caracForInit = combatant.actor.getReveActuel();
 | 
			
		||||
      initInfo = "Possession"
 | 
			
		||||
    } else if (action.action == 'autre') {
 | 
			
		||||
      initOffset = 2;
 | 
			
		||||
      initInfo = "Autre Action"
 | 
			
		||||
    } else if (action.action == 'haut-reve') {
 | 
			
		||||
      initOffset = 9;
 | 
			
		||||
      initInfo = "Draconic"
 | 
			
		||||
    } else {
 | 
			
		||||
      compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
 | 
			
		||||
      compNiveau = compData.system.niveau;
 | 
			
		||||
      initInfo = action.name + " / " + action.system.competence;
 | 
			
		||||
 | 
			
		||||
      if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
 | 
			
		||||
        caracForInit = compData.system.carac_value;
 | 
			
		||||
      } else {
 | 
			
		||||
        caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
 | 
			
		||||
      }
 | 
			
		||||
      initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général 
 | 
			
		||||
    // Cas des créatures et entités vs personnages
 | 
			
		||||
    let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus);
 | 
			
		||||
    // Garder la trace de l'arme/compétence utilisée pour l'iniative
 | 
			
		||||
    combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
 | 
			
		||||
    game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
 | 
			
		||||
 | 
			
		||||
    const init = RdDCombatManager.getInitData(actor, action)
 | 
			
		||||
    const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
 | 
			
		||||
    const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
 | 
			
		||||
 | 
			
		||||
    game.combat.rollInitRdD(combatantId, rollFormula, init);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _baseInitOffset(categorie, arme) {
 | 
			
		||||
    if (categorie == "tir") { // Offset de principe pour les armes de jet
 | 
			
		||||
      return 8;
 | 
			
		||||
  static getInitData(actor, action) {
 | 
			
		||||
    if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
 | 
			
		||||
    if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
 | 
			
		||||
    if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
 | 
			
		||||
    if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
 | 
			
		||||
    if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
 | 
			
		||||
 | 
			
		||||
    const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence);
 | 
			
		||||
    return {
 | 
			
		||||
      offset: RdDCombatManager.initOffset(comp?.system.categorie, action),
 | 
			
		||||
      info: action.name + " / " + action.system.competence,
 | 
			
		||||
      carac: actor.getCaracInit(comp),
 | 
			
		||||
      niveau: comp?.system.niveau ?? -8
 | 
			
		||||
    }
 | 
			
		||||
    if (categorie == "lancer") { // Offset de principe pour les armes de jet
 | 
			
		||||
      return 7;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static initOffset(categorie, arme) {
 | 
			
		||||
    switch (categorie) {
 | 
			
		||||
      case "tir": return 8
 | 
			
		||||
      case "lancer": return 7
 | 
			
		||||
      default:
 | 
			
		||||
        switch (arme.system.cac) {
 | 
			
		||||
          case "empoignade": return 3
 | 
			
		||||
          case "pugilat": return 4
 | 
			
		||||
          case "naturelle": return 4
 | 
			
		||||
          default: return 5
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    switch (arme.system.cac) {
 | 
			
		||||
      case "empoignade":
 | 
			
		||||
        return 3;
 | 
			
		||||
      case "pugilat":
 | 
			
		||||
      case "naturelle":
 | 
			
		||||
        return 4;
 | 
			
		||||
    }
 | 
			
		||||
    return 5;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static displayInitiativeMenu(html, combatantId) {
 | 
			
		||||
    console.log("Combatant ; ", combatantId);
 | 
			
		||||
    const combatant = game.combat.combatants.get(combatantId);
 | 
			
		||||
    if (!(combatant?.actor)) {
 | 
			
		||||
      ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let actions = RdDCombatManager.listActionsCombat(combatant);
 | 
			
		||||
 | 
			
		||||
    // Build the relevant submenu
 | 
			
		||||
    if (actions) {
 | 
			
		||||
      let menuItems = [];
 | 
			
		||||
      for (let action of actions) {
 | 
			
		||||
        menuItems.push({
 | 
			
		||||
    const combatant = game.combat.combatants.get(combatantId)
 | 
			
		||||
    const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
 | 
			
		||||
    if (actor) {
 | 
			
		||||
      const actions = RdDCombatManager.listActionsActorCombatant(actor)
 | 
			
		||||
      // Build the relevant submenu
 | 
			
		||||
      const menuItems = actions.map(action => {
 | 
			
		||||
        return {
 | 
			
		||||
          name: action.system.competence,
 | 
			
		||||
          icon: "<i class='fas fa-dice-d6'></i>",
 | 
			
		||||
          callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
 | 
			
		||||
        });
 | 
			
		||||
        }
 | 
			
		||||
      })
 | 
			
		||||
      if (menuItems.length > 0) {
 | 
			
		||||
        new ContextMenu(html, ".directory-list", menuItems).render();
 | 
			
		||||
      }
 | 
			
		||||
      new ContextMenu(html, ".directory-list", menuItems).render();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static listActionsActorCombatant( actor) {
 | 
			
		||||
    const possessions = actor.listActionsPossessions()
 | 
			
		||||
    const actions = possessions.length > 0
 | 
			
		||||
      ? possessions
 | 
			
		||||
      : actor.listActionsCombat()
 | 
			
		||||
 | 
			
		||||
    for (let index = 0; index < actions.length; index++) {
 | 
			
		||||
      actions[index].index = index
 | 
			
		||||
    }
 | 
			
		||||
    return actions
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
@@ -447,11 +393,11 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static combatNouveauTour(combat) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
 | 
			
		||||
      if (turn?.actor) {
 | 
			
		||||
        RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
 | 
			
		||||
        // TODO Playaudio for player??
 | 
			
		||||
        RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -462,52 +408,50 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static rddCombatTarget(target, attacker) {
 | 
			
		||||
    const defender = target?.actor;
 | 
			
		||||
    const defenderTokenId = target?.id;
 | 
			
		||||
    return new RdDCombat(attacker, defender, defenderTokenId, target)
 | 
			
		||||
  static rddCombatTarget(target, attacker, attackerToken) {
 | 
			
		||||
    return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
 | 
			
		||||
    const attacker = game.actors.get(attackerId);
 | 
			
		||||
    let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
 | 
			
		||||
  static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
 | 
			
		||||
    const attacker = game.actors.get(attackerId)
 | 
			
		||||
    const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined
 | 
			
		||||
    let defender = defenderToken?.actor;
 | 
			
		||||
    let target = undefined
 | 
			
		||||
    if (!defenderTokenId || !defender) {
 | 
			
		||||
      console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
 | 
			
		||||
      target = Targets.getTarget()
 | 
			
		||||
      if (!target) {
 | 
			
		||||
        return;
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      defenderTokenId = target.id;
 | 
			
		||||
      defender = target.actor;
 | 
			
		||||
      if (!defenderTokenId || !defender) {
 | 
			
		||||
        return;
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return new RdDCombat(attacker, defender, defenderTokenId, target)
 | 
			
		||||
    return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onMsgEncaisser(msg) {
 | 
			
		||||
    let defender = canvas.tokens.get(msg.defenderTokenId).actor;
 | 
			
		||||
    if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
 | 
			
		||||
    let defender = canvas.tokens.get(msg.defenderToken.id).actor;
 | 
			
		||||
    if (Misc.isOwnerPlayer(defender)) {
 | 
			
		||||
      let attackerRoll = msg.attackerRoll;
 | 
			
		||||
      let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
 | 
			
		||||
 | 
			
		||||
      defender.encaisserDommages(attackerRoll, attacker);
 | 
			
		||||
      const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
 | 
			
		||||
      defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
 | 
			
		||||
      const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
 | 
			
		||||
      rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onMsgDefense(msg) {
 | 
			
		||||
    let defenderToken = canvas.tokens.get(msg.defenderTokenId);
 | 
			
		||||
    if (defenderToken && Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
 | 
			
		||||
      rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
 | 
			
		||||
      rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
 | 
			
		||||
    let defenderToken = canvas.tokens.get(msg.defenderToken.id)
 | 
			
		||||
    if (defenderToken && Misc.isFirstConnectedGM()) {
 | 
			
		||||
      const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
 | 
			
		||||
      rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
 | 
			
		||||
      rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -538,6 +482,7 @@ export class RdDCombat {
 | 
			
		||||
      html.on("click", button, event => {
 | 
			
		||||
        const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
 | 
			
		||||
          event.currentTarget.attributes['data-attackerId']?.value,
 | 
			
		||||
          event.currentTarget.attributes['data-attackerTokenId']?.value,
 | 
			
		||||
          event.currentTarget.attributes['data-defenderTokenId']?.value);
 | 
			
		||||
        if (rddCombat) {
 | 
			
		||||
          rddCombat.onEvent(button, event);
 | 
			
		||||
@@ -553,22 +498,38 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(attacker, defender, defenderTokenId, target) {
 | 
			
		||||
  constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
 | 
			
		||||
    this.attacker = attacker
 | 
			
		||||
    this.defender = defender
 | 
			
		||||
    this.target = target
 | 
			
		||||
    this.attackerId = this.attacker.id
 | 
			
		||||
    this.defenderId = this.defender.id
 | 
			
		||||
    this.attackerTokenId = attackerTokenId
 | 
			
		||||
    this.defenderTokenId = defenderTokenId
 | 
			
		||||
    this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
 | 
			
		||||
    this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $extractAttackerTokenData(attacker, attackerTokenId) {
 | 
			
		||||
    const token = canvas.tokens.get(attackerTokenId);
 | 
			
		||||
    return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $extractDefenderTokenData(defender, defenderTokenId, target) {
 | 
			
		||||
    if (target) {
 | 
			
		||||
      return Targets.extractTokenData(target)
 | 
			
		||||
    }
 | 
			
		||||
    const token = canvas.tokens.get(defenderTokenId);
 | 
			
		||||
    return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onEvent(button, event) {
 | 
			
		||||
    const chatMessage = ChatUtility.getChatMessage(event);
 | 
			
		||||
    const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
 | 
			
		||||
    const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
 | 
			
		||||
    console.log('RdDCombat', attackerRoll, defenderRoll);
 | 
			
		||||
    const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
 | 
			
		||||
 | 
			
		||||
    const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
 | 
			
		||||
    const competence = event.currentTarget.attributes['data-competence']?.value;
 | 
			
		||||
@@ -578,7 +539,7 @@ export class RdDCombat {
 | 
			
		||||
      case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
 | 
			
		||||
      case '#parer-button': return this.parade(attackerRoll, armeParadeId);
 | 
			
		||||
      case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
 | 
			
		||||
      case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId);
 | 
			
		||||
      case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
 | 
			
		||||
      case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
 | 
			
		||||
 | 
			
		||||
      case '#appel-chance-attaque': return this.attacker.rollAppelChance(
 | 
			
		||||
@@ -691,11 +652,11 @@ export class RdDCombat {
 | 
			
		||||
      if (this.defender.isEntite([ENTITE_BLURETTE])) {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        const defenderToken = canvas.tokens.get(this.defenderTokenId);
 | 
			
		||||
        const defenderToken = canvas.tokens.get(this.defenderTokenId)
 | 
			
		||||
        const dist = this.distance(_token, defenderToken)
 | 
			
		||||
        const isVisible = this.isVisible(_token, defenderToken)
 | 
			
		||||
        const portee = this._ajustementPortee(dist, rollData.arme)
 | 
			
		||||
@@ -714,7 +675,7 @@ export class RdDCombat {
 | 
			
		||||
            activite: activite,
 | 
			
		||||
            total: total
 | 
			
		||||
          }),
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -762,7 +723,7 @@ export class RdDCombat {
 | 
			
		||||
    }
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
 | 
			
		||||
 | 
			
		||||
    let rollData = this._prepareAttaque(competence, arme);
 | 
			
		||||
    let rollData = this._prepareAttaque(competence, arme)
 | 
			
		||||
    console.log("RdDCombat.attaque >>>", rollData);
 | 
			
		||||
    if (arme) {
 | 
			
		||||
      this.attacker.verifierForceMin(arme);
 | 
			
		||||
@@ -788,15 +749,18 @@ export class RdDCombat {
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _prepareAttaque(competence, arme) {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      passeArme: randomID(16),
 | 
			
		||||
      alias: this.attacker?.getAlias(),
 | 
			
		||||
      passeArme: foundry.utils.randomID(16),
 | 
			
		||||
      mortalite: arme?.system.mortalite,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      surprise: this.attacker.getSurprise(true),
 | 
			
		||||
      surpriseDefenseur: this.defender.getSurprise(true),
 | 
			
		||||
      targetToken: Targets.extractTokenData(this.target),
 | 
			
		||||
      sourceToken: this.attackerToken,
 | 
			
		||||
      targetToken: this.defenderToken,
 | 
			
		||||
      essais: {}
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
@@ -809,9 +773,9 @@ export class RdDCombat {
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      // sans armes: à mains nues
 | 
			
		||||
      const niveau = competence.system.niveau;
 | 
			
		||||
      const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value);
 | 
			
		||||
      rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init });
 | 
			
		||||
      rollData.arme = RdDItemArme.corpsACorps(this.attacker)
 | 
			
		||||
      rollData.arme.system.niveau = competence.system.niveau
 | 
			
		||||
      rollData.arme.system.initiative = RdDCombatManager.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
 | 
			
		||||
    }
 | 
			
		||||
    return rollData;
 | 
			
		||||
  }
 | 
			
		||||
@@ -838,12 +802,13 @@ export class RdDCombat {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const choixParticuliere = await ChatMessage.create({
 | 
			
		||||
      alias: this.attacker.name,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
 | 
			
		||||
      alias: this.attacker.getAlias(),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.attacker),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
 | 
			
		||||
        alias: this.attacker.name,
 | 
			
		||||
        alias: this.attacker.getAlias(),
 | 
			
		||||
        attackerId: this.attackerId,
 | 
			
		||||
        defenderTokenId: this.defenderTokenId,
 | 
			
		||||
        attackerToken: this.attackerToken,
 | 
			
		||||
        defenderToken: this.defenderToken,
 | 
			
		||||
        isForce: isForce,
 | 
			
		||||
        isFinesse: isFinesse,
 | 
			
		||||
        isRapide: isRapide,
 | 
			
		||||
@@ -857,10 +822,10 @@ export class RdDCombat {
 | 
			
		||||
  async _onAttaqueNormale(attackerRoll) {
 | 
			
		||||
    console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
 | 
			
		||||
 | 
			
		||||
    attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
 | 
			
		||||
    attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
 | 
			
		||||
    let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
 | 
			
		||||
    attackerRoll.show = {
 | 
			
		||||
      cible: this.target ? this.defender.name : 'la cible',
 | 
			
		||||
      cible: this.defender?.getAlias() ?? 'la cible',
 | 
			
		||||
      isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
 | 
			
		||||
    }
 | 
			
		||||
    await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
 | 
			
		||||
@@ -885,13 +850,13 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
    this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
 | 
			
		||||
    if (essaisPrecedents) {
 | 
			
		||||
      mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
 | 
			
		||||
      foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // # utilisation esquive
 | 
			
		||||
    const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
 | 
			
		||||
    const esquives = duplicate(this.defender.getCompetencesEsquive())
 | 
			
		||||
    esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
 | 
			
		||||
    const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
 | 
			
		||||
    esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
 | 
			
		||||
 | 
			
		||||
    const paramChatDefense = {
 | 
			
		||||
      passeArme: attackerRoll.passeArme,
 | 
			
		||||
@@ -901,7 +866,8 @@ export class RdDCombat {
 | 
			
		||||
      attacker: this.attacker,
 | 
			
		||||
      attackerId: this.attackerId,
 | 
			
		||||
      esquives: esquives,
 | 
			
		||||
      defenderTokenId: this.defenderTokenId,
 | 
			
		||||
      attackerToken: this.attackerToken,
 | 
			
		||||
      defenderToken: this.defenderToken,
 | 
			
		||||
      mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
 | 
			
		||||
      armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
 | 
			
		||||
      diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
 | 
			
		||||
@@ -912,7 +878,7 @@ export class RdDCombat {
 | 
			
		||||
      dmg: attackerRoll.dmg,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      await this._chatMessageDefense(paramChatDefense, defenderRoll);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
@@ -925,8 +891,8 @@ export class RdDCombat {
 | 
			
		||||
    const choixDefense = await ChatMessage.create({
 | 
			
		||||
      // message privé: du défenseur à lui même (et aux GMs)
 | 
			
		||||
      speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
 | 
			
		||||
      alias: this.attacker.name,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
 | 
			
		||||
      alias: this.attacker?.getAlias(),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.defender),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
 | 
			
		||||
    });
 | 
			
		||||
    // flag pour garder les jets d'attaque/defense
 | 
			
		||||
@@ -939,8 +905,9 @@ export class RdDCombat {
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
      msg: "msg_defense", data: {
 | 
			
		||||
        attackerId: this.attacker?.id,
 | 
			
		||||
        attackerToken: this.attackerToken,
 | 
			
		||||
        defenderId: this.defender?.id,
 | 
			
		||||
        defenderTokenId: this.defenderTokenId,
 | 
			
		||||
        defenderToken: this.defenderToken,
 | 
			
		||||
        defenderRoll: defenderRoll,
 | 
			
		||||
        paramChatDefense: paramChatDefense,
 | 
			
		||||
        rollMode: true
 | 
			
		||||
@@ -949,31 +916,33 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _filterArmesParade(defender, competence) {
 | 
			
		||||
    let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
 | 
			
		||||
    items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round  
 | 
			
		||||
  _filterArmesParade(defender, competence, armeAttaque) {
 | 
			
		||||
    let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
 | 
			
		||||
    defenses = foundry.utils.duplicate(defenses)
 | 
			
		||||
    defenses.forEach(armeDefense => {
 | 
			
		||||
      // Ajout du # d'utilisation ce round  
 | 
			
		||||
      armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
 | 
			
		||||
      armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense)
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    switch (competence.system.categorie) {
 | 
			
		||||
      case 'tir':
 | 
			
		||||
      case 'lancer':
 | 
			
		||||
        return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
 | 
			
		||||
        return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers')
 | 
			
		||||
      default:
 | 
			
		||||
        // Le fléau ne peut être paré qu’au bouclier p115
 | 
			
		||||
        if (competence.name == "Fléau") {
 | 
			
		||||
          return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
 | 
			
		||||
        }
 | 
			
		||||
        return items.filter(item => RdDItemArme.getCategorieParade(item));
 | 
			
		||||
        return defenses.filter(armeDefense => armeDefense.typeParade != '')
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onAttaqueEchecTotal(attackerRoll) {
 | 
			
		||||
    const choixEchecTotal = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.attacker),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
 | 
			
		||||
        attackerId: this.attackerId,
 | 
			
		||||
        attacker: this.attacker,
 | 
			
		||||
        defenderTokenId: this.defenderTokenId,
 | 
			
		||||
        attackerToken: this.attackerToken,
 | 
			
		||||
        defenderToken: this.defenderToken,
 | 
			
		||||
        essais: attackerRoll.essais
 | 
			
		||||
      })
 | 
			
		||||
    });
 | 
			
		||||
@@ -987,9 +956,9 @@ export class RdDCombat {
 | 
			
		||||
    const arme = rollData.arme;
 | 
			
		||||
    const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
 | 
			
		||||
    const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
 | 
			
		||||
    ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
      content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
 | 
			
		||||
    });
 | 
			
		||||
    ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
 | 
			
		||||
      this.defender)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -1045,8 +1014,11 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _prepareParade(attackerRoll, armeParade, competenceParade) {
 | 
			
		||||
    let defenderRoll = {
 | 
			
		||||
      alias: this.defender?.getAlias(),
 | 
			
		||||
      passeArme: attackerRoll.passeArme,
 | 
			
		||||
      diffLibre: attackerRoll.diffLibre,
 | 
			
		||||
      attackerToken: this.attackerToken,
 | 
			
		||||
      defenderToken: this.defenderToken,
 | 
			
		||||
      attackerRoll: attackerRoll,
 | 
			
		||||
      competence: this.defender.getCompetence(competenceParade),
 | 
			
		||||
      arme: armeParade,
 | 
			
		||||
@@ -1069,9 +1041,9 @@ export class RdDCombat {
 | 
			
		||||
    console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
 | 
			
		||||
    if (!defenderRoll.attackerRoll.isPart) {
 | 
			
		||||
      // TODO: attaquant doit jouer résistance et peut être désarmé p132
 | 
			
		||||
      ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
        content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
 | 
			
		||||
      });
 | 
			
		||||
      ChatUtility.createChatWithRollMode(
 | 
			
		||||
        { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
 | 
			
		||||
        this.defender)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -1099,7 +1071,7 @@ export class RdDCombat {
 | 
			
		||||
  async esquive(attackerRoll, compId, compName) {
 | 
			
		||||
    const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
 | 
			
		||||
    if (esquive == undefined) {
 | 
			
		||||
      ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName);
 | 
			
		||||
      ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
 | 
			
		||||
@@ -1126,8 +1098,11 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _prepareEsquive(attackerRoll, competence) {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      alias: this.defender.getAlias(),
 | 
			
		||||
      passeArme: attackerRoll.passeArme,
 | 
			
		||||
      diffLibre: attackerRoll.diffLibre,
 | 
			
		||||
      attackerToken: this.attackerToken,
 | 
			
		||||
      defenderToken: this.defenderToken,
 | 
			
		||||
      attackerRoll: attackerRoll,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      surprise: this.defender.getSurprise(true),
 | 
			
		||||
@@ -1145,9 +1120,9 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _onEsquiveParticuliere(rollData) {
 | 
			
		||||
    console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
 | 
			
		||||
    ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
      content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>"
 | 
			
		||||
    });
 | 
			
		||||
    ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
 | 
			
		||||
      this.defender);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -1269,28 +1244,28 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async encaisser(attackerRoll, defenderRoll, defenderTokenId) {
 | 
			
		||||
    defenderTokenId = defenderTokenId || this.defenderTokenId;
 | 
			
		||||
    console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
 | 
			
		||||
  async encaisser(attackerRoll, defenderRoll) {
 | 
			
		||||
    console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll);
 | 
			
		||||
 | 
			
		||||
    if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
 | 
			
		||||
      this._onEchecTotal(defenderRoll);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
 | 
			
		||||
    if (Misc.isOwnerPlayer(this.defender)) {
 | 
			
		||||
      attackerRoll.attackerId = this.attackerId;
 | 
			
		||||
      attackerRoll.defenderTokenId = defenderTokenId;
 | 
			
		||||
      attackerRoll.defenderTokenId = this.defenderToken.id;
 | 
			
		||||
 | 
			
		||||
      await this.computeRecul(defenderRoll);
 | 
			
		||||
      this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
 | 
			
		||||
      await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
 | 
			
		||||
    }
 | 
			
		||||
    else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
        msg: "msg_encaisser",
 | 
			
		||||
        data: {
 | 
			
		||||
          attackerId: this.attackerId,
 | 
			
		||||
          defenderTokenId: defenderTokenId,
 | 
			
		||||
          attackerRoll: attackerRoll
 | 
			
		||||
          attackerRoll: attackerRoll,
 | 
			
		||||
          attackerToken: this.attackerToken,
 | 
			
		||||
          defenderToken: this.defenderToken
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -1298,28 +1273,32 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayActorCombatStatus(combat, actor, tokenId) {
 | 
			
		||||
    let formData = {
 | 
			
		||||
  static async displayActorCombatStatus(combat, actor, token) {
 | 
			
		||||
    if (!actor?.isActorCombat()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const alias = token?.name ?? actor.getAlias();
 | 
			
		||||
    const formData = {
 | 
			
		||||
      combatId: combat._id,
 | 
			
		||||
      alias: actor.name,
 | 
			
		||||
      alias: alias,
 | 
			
		||||
      etatGeneral: actor.getEtatGeneral(),
 | 
			
		||||
      isSonne: actor.getSonne(),
 | 
			
		||||
      isSonne: actor.isSonne(),
 | 
			
		||||
      blessuresStatus: actor.computeResumeBlessure(),
 | 
			
		||||
      SConst: actor.getSConst(),
 | 
			
		||||
      actorId: actor.id,
 | 
			
		||||
      actor: actor,
 | 
			
		||||
      tokenId: tokenId,
 | 
			
		||||
      tokenId: token.id,
 | 
			
		||||
      isGrave: actor.countBlessures(it => it.isGrave()) > 0,
 | 
			
		||||
      isCritique: actor.countBlessures(it => it.isCritique()) > 0
 | 
			
		||||
    }
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
      alias: alias
 | 
			
		||||
    })
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
      alias: alias
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -17,6 +17,7 @@ import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
 | 
			
		||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
 | 
			
		||||
 | 
			
		||||
@@ -81,7 +82,7 @@ export class RdDCommands {
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
 | 
			
		||||
    this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
 | 
			
		||||
    this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
 | 
			
		||||
    this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" });
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
 | 
			
		||||
@@ -206,26 +207,20 @@ export class RdDCommands {
 | 
			
		||||
  /* Manage chat commands */
 | 
			
		||||
  processChatCommand(commandLine, content = '', msg = {}) {
 | 
			
		||||
    // Setup new message's visibility
 | 
			
		||||
    let rollMode = game.settings.get("core", "rollMode");
 | 
			
		||||
    if (["gmroll", "blindroll"].includes(rollMode)) {
 | 
			
		||||
      msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
 | 
			
		||||
    }
 | 
			
		||||
    if (rollMode === "blindroll") {
 | 
			
		||||
      msg["blind"] = true;
 | 
			
		||||
    }
 | 
			
		||||
    msg["type"] = 0;
 | 
			
		||||
    ChatUtility.applyRollMode(msg)
 | 
			
		||||
    msg.type = 0;
 | 
			
		||||
 | 
			
		||||
    if (!this.commandsTable) {
 | 
			
		||||
      this._registerCommands();
 | 
			
		||||
      this._registerCommands()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let command = commandLine[0].toLowerCase();
 | 
			
		||||
    if (this._isCommandHandled(command)) {
 | 
			
		||||
      let params = commandLine.slice(1);
 | 
			
		||||
      this._processCommand(this.commandsTable, command, params, content, msg);
 | 
			
		||||
      return true;
 | 
			
		||||
      this._processCommand(this.commandsTable, command, params, content, msg)
 | 
			
		||||
      return true
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _isCommandHandled(command) {
 | 
			
		||||
@@ -300,7 +295,7 @@ export class RdDCommands {
 | 
			
		||||
  async getRencontreTMR(params) {
 | 
			
		||||
    if (params.length == 1 || params.length == 2) {
 | 
			
		||||
      return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
 | 
			
		||||
    }    
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -365,13 +360,14 @@ export class RdDCommands {
 | 
			
		||||
 | 
			
		||||
  async getTMRAleatoire(msg, params) {
 | 
			
		||||
    if (params.length < 2) {
 | 
			
		||||
      let type = params[0];
 | 
			
		||||
      const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true));
 | 
			
		||||
      return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      return false;
 | 
			
		||||
      let type = params[0]
 | 
			
		||||
      const solvedTerrain = TMRUtility.findTMRLike(type)?.type
 | 
			
		||||
      if (solvedTerrain){
 | 
			
		||||
        const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == solvedTerrain) : (it => true))
 | 
			
		||||
        return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async findTMR(msg, params) {
 | 
			
		||||
@@ -389,11 +385,11 @@ export class RdDCommands {
 | 
			
		||||
  async tableRencontres(msg, params) {
 | 
			
		||||
    if (params && params.length > 0) {
 | 
			
		||||
      const search = Misc.join(params, ' ');
 | 
			
		||||
      const solvedTerrain = TMRUtility.findTMRLike(search);
 | 
			
		||||
      const solvedTerrain = TMRUtility.findTMRLike(search)
 | 
			
		||||
      if (solvedTerrain == undefined) {
 | 
			
		||||
        return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
 | 
			
		||||
      }
 | 
			
		||||
      return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain);
 | 
			
		||||
      return await game.system.rdd.rencontresTMR.chatTable(solvedTMRType.name)
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
@@ -463,14 +459,13 @@ export class RdDCommands {
 | 
			
		||||
 | 
			
		||||
      let motif = params.slice(1, params.length - 2);
 | 
			
		||||
      let name = params[params.length - 1];
 | 
			
		||||
      const personnages = game.actors.filter(actor => actor.isPersonnageJoueur());
 | 
			
		||||
      if (name == undefined) {
 | 
			
		||||
        for (let actor of game.actors) {
 | 
			
		||||
          // TODO: ne plus stresser les entités de cauchemar!
 | 
			
		||||
        for (let actor of personnages) {
 | 
			
		||||
          await actor.distribuerStress('stress', stress, motif);
 | 
			
		||||
        }
 | 
			
		||||
      } else {
 | 
			
		||||
        //console.log(stressValue, nomJoueur);
 | 
			
		||||
        let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
 | 
			
		||||
        let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character
 | 
			
		||||
        if (actor) {
 | 
			
		||||
          await actor.distribuerStress('stress', stress, motif);
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,32 +1,28 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
 | 
			
		||||
export class RdDConfirm {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static confirmer(options, autresActions) {
 | 
			
		||||
    options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer));
 | 
			
		||||
    if (options.bypass) {
 | 
			
		||||
      options.onAction();
 | 
			
		||||
    if (options.settingConfirmer && !ReglesOptionnelles.isSet(options.settingConfirmer)) {
 | 
			
		||||
      return options.onAction()
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      let buttons = {
 | 
			
		||||
        "action": RdDConfirm._createButtonAction(options),
 | 
			
		||||
        "cancel": RdDConfirm._createButtonCancel()
 | 
			
		||||
      };
 | 
			
		||||
      if (options.settingConfirmer) {
 | 
			
		||||
        buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
 | 
			
		||||
      }
 | 
			
		||||
      if (autresActions) {
 | 
			
		||||
        buttons = mergeObject(autresActions, buttons);
 | 
			
		||||
      }
 | 
			
		||||
      const dialogDetails = {
 | 
			
		||||
        title: options.title,
 | 
			
		||||
        content: options.content,
 | 
			
		||||
        default: "cancel",
 | 
			
		||||
        buttons: buttons
 | 
			
		||||
      };
 | 
			
		||||
      new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
 | 
			
		||||
    let buttons = {
 | 
			
		||||
      "action": RdDConfirm._createButtonAction(options),
 | 
			
		||||
      "cancel": RdDConfirm._createButtonCancel()
 | 
			
		||||
    };
 | 
			
		||||
    if (options.settingConfirmer) {
 | 
			
		||||
      buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
 | 
			
		||||
    }
 | 
			
		||||
    if (autresActions) {
 | 
			
		||||
      buttons = foundry.utils.mergeObject(autresActions, buttons, { inplace: false });
 | 
			
		||||
    }
 | 
			
		||||
    const dialogDetails = {
 | 
			
		||||
      title: options.title,
 | 
			
		||||
      content: options.content,
 | 
			
		||||
      default: "cancel",
 | 
			
		||||
      buttons: buttons
 | 
			
		||||
    };
 | 
			
		||||
    new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _createButtonCancel() {
 | 
			
		||||
 
 | 
			
		||||
@@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
function img(src) {
 | 
			
		||||
  return `<img src="${src}" class="dice-img" />`
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function iconHeure(heure) {
 | 
			
		||||
const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => {
 | 
			
		||||
  if (heure < 10) {
 | 
			
		||||
    heure = '0' + heure;
 | 
			
		||||
  }
 | 
			
		||||
  return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp`
 | 
			
		||||
}
 | 
			
		||||
const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
 | 
			
		||||
  return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />`
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
const imgSigneDragon = img(imagesHeures[4]);
 | 
			
		||||
const imgSigneDragon = imgHeures[4]
 | 
			
		||||
 | 
			
		||||
/** De pour les jets de rencontre */
 | 
			
		||||
export class DeTMR extends Die {
 | 
			
		||||
@@ -25,7 +20,7 @@ export class DeTMR extends Die {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dt",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 0.7,
 | 
			
		||||
      fontScale: 0.8,
 | 
			
		||||
      labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -36,14 +31,14 @@ export class DeTMR extends Die {
 | 
			
		||||
    super(termData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async evaluate() {
 | 
			
		||||
    super.evaluate();
 | 
			
		||||
    this.explode("x=8");
 | 
			
		||||
  async evaluate(options) {
 | 
			
		||||
    await super.evaluate(options)
 | 
			
		||||
    await this.reroll('r=8', { recursive: true })
 | 
			
		||||
    return this;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get total() {
 | 
			
		||||
    return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
 | 
			
		||||
    return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
@@ -56,13 +51,14 @@ export class DeTMR extends Die {
 | 
			
		||||
 | 
			
		||||
/** DeDraconique pour le D8 sans limite avec 8=>0 */
 | 
			
		||||
export class DeDraconique extends Die {
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static DENOMINATION = "r";
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceData(system) {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dr",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 0.7,
 | 
			
		||||
      fontScale: 0.8,
 | 
			
		||||
      labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -73,9 +69,9 @@ export class DeDraconique extends Die {
 | 
			
		||||
    super(termData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async evaluate() {
 | 
			
		||||
    super.evaluate();
 | 
			
		||||
    this.explode("x=7");
 | 
			
		||||
  async evaluate(options) {
 | 
			
		||||
    await super.evaluate(options);
 | 
			
		||||
    await this.explode("x=7");
 | 
			
		||||
    return this;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -85,7 +81,7 @@ export class DeDraconique extends Die {
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
    switch (diceTerm.result) {
 | 
			
		||||
      case 7: return imgSigneDragon;
 | 
			
		||||
      case 7: return imgSigneDragon
 | 
			
		||||
      case 8: return '0';
 | 
			
		||||
    }
 | 
			
		||||
    return diceTerm.result.toString();
 | 
			
		||||
@@ -102,6 +98,7 @@ export class DeHeure extends Die {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dh",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 1.2,
 | 
			
		||||
      labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -113,15 +110,15 @@ export class DeHeure extends Die {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
    return img(imagesHeures[diceTerm.result - 1]);
 | 
			
		||||
    return imgHeures[diceTerm.result - 1]
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class RdDDice {
 | 
			
		||||
  static init() {
 | 
			
		||||
    CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR;
 | 
			
		||||
    CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
 | 
			
		||||
    CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
 | 
			
		||||
    CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR
 | 
			
		||||
    CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique
 | 
			
		||||
    CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static onReady() {
 | 
			
		||||
@@ -132,13 +129,25 @@ export class RdDDice {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceReady(dice3d) {
 | 
			
		||||
    dice3d.DiceFactory.systems.keys().forEach(system => {
 | 
			
		||||
      dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async rollHeure(options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    return await RdDDice.rollTotal("1dh", options) - 1
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    return (await RdDDice.roll(formula, options)).total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
 | 
			
		||||
    const roll = new Roll(RdDDice._formulaOrFake(formula, options));
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    await this.showDiceSoNice(roll, options);
 | 
			
		||||
    return roll;
 | 
			
		||||
  }
 | 
			
		||||
@@ -151,21 +160,13 @@ export class RdDDice {
 | 
			
		||||
    return array[roll - 1];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceReady(dice3d) {
 | 
			
		||||
    for (const system of Object.keys(dice3d.DiceFactory.systems)) {
 | 
			
		||||
      dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async showDiceSoNice(roll, options) {
 | 
			
		||||
    if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let { whisper, blind } = RdDDice._getWhisperBlind(options);
 | 
			
		||||
    let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode);
 | 
			
		||||
    if (options.forceDiceResult?.total) {
 | 
			
		||||
      let terms = await RdDDice._getForcedTerms(options);
 | 
			
		||||
      if (terms) {
 | 
			
		||||
@@ -216,27 +217,7 @@ export class RdDDice {
 | 
			
		||||
 | 
			
		||||
  static async fakeD10(faces) {
 | 
			
		||||
    let roll = new Roll(`1d${faces}`);
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    return roll.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _getWhisperBlind(options) {
 | 
			
		||||
    let whisper = undefined;
 | 
			
		||||
    let blind = false;
 | 
			
		||||
    let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": //GM only
 | 
			
		||||
        blind = true;
 | 
			
		||||
      case "gmroll": //GM + rolling player
 | 
			
		||||
        whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
        break;
 | 
			
		||||
      case "roll": //everybody
 | 
			
		||||
        whisper = ChatUtility.getUsers(user => user.active);
 | 
			
		||||
        break;
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        whisper = [game.user.id];
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    return { whisper, blind };
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -5,7 +5,7 @@ import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { STATUSES } from "./settings/status-effects.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
@@ -92,23 +92,23 @@ export class RdDEmpoignade {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isEmpoignadeEnCours(actor) {
 | 
			
		||||
    return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.pointsemp > 0)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getEmpoignadeById(actor, id) {
 | 
			
		||||
    let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
 | 
			
		||||
    return emp && duplicate(emp) || undefined;
 | 
			
		||||
    let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
 | 
			
		||||
    return emp && foundry.utils.duplicate(emp) || undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getEmpoignade(attacker, defender) {
 | 
			
		||||
    let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
 | 
			
		||||
    let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it =>
 | 
			
		||||
      (it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
 | 
			
		||||
      (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
 | 
			
		||||
    )
 | 
			
		||||
    if (emp) {
 | 
			
		||||
      return duplicate(emp);
 | 
			
		||||
      return foundry.utils.duplicate(emp);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
@@ -158,9 +158,12 @@ export class RdDEmpoignade {
 | 
			
		||||
    empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
 | 
			
		||||
    //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
 | 
			
		||||
    if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
 | 
			
		||||
      ChatUtility.createChatWithRollMode(attacker.name, {
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
 | 
			
		||||
      })
 | 
			
		||||
      ChatUtility.createChatWithRollMode(
 | 
			
		||||
        {
 | 
			
		||||
          content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
 | 
			
		||||
        },
 | 
			
		||||
        attacker
 | 
			
		||||
      )
 | 
			
		||||
    } else {
 | 
			
		||||
      await this.onAttaqueEmpoignadeValidee(attacker, defender)
 | 
			
		||||
    }
 | 
			
		||||
@@ -213,7 +216,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      competence: attacker.getCompetenceCorpsACorps()
 | 
			
		||||
    }
 | 
			
		||||
    const msg = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(attacker),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
 | 
			
		||||
    })
 | 
			
		||||
    RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
 | 
			
		||||
@@ -248,7 +251,7 @@ export class RdDEmpoignade {
 | 
			
		||||
    if (rollData.rolled.isPart) {
 | 
			
		||||
      rollData.particuliere = "finesse";
 | 
			
		||||
    }
 | 
			
		||||
    let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
 | 
			
		||||
    let msg = await RdDResolutionTable.displayRollData(rollData, defender, 'chat-empoignade-resultat.html');
 | 
			
		||||
    RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -267,7 +270,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    empoignade = duplicate(empoignade)
 | 
			
		||||
    empoignade = foundry.utils.duplicate(empoignade)
 | 
			
		||||
    let defenderRoll = {
 | 
			
		||||
      mode, attacker, defender, empoignade, attackerRoll,
 | 
			
		||||
      diffLibre: attackerRoll.diffLibre,
 | 
			
		||||
@@ -300,7 +303,7 @@ export class RdDEmpoignade {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async $onRollContrerLiberer(rollData) {
 | 
			
		||||
    let empoignade = rollData.empoignade
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
 | 
			
		||||
      empoignade.system.pointsemp++
 | 
			
		||||
      RdDEmpoignade.$updateEtatEmpoignade(empoignade)
 | 
			
		||||
@@ -309,7 +312,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      empoignade.system.pointsemp--
 | 
			
		||||
      RdDEmpoignade.$updateEtatEmpoignade(empoignade)
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
 | 
			
		||||
    if (empoignade.system.pointsemp >= 2) {
 | 
			
		||||
      let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
 | 
			
		||||
@@ -427,7 +430,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
 | 
			
		||||
      type: 'empoignade',
 | 
			
		||||
      img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
 | 
			
		||||
      system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
 | 
			
		||||
      system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
 | 
			
		||||
    },
 | 
			
		||||
      {
 | 
			
		||||
        temporary: true
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
export class RdDHerbes extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async initializeHerbes() {
 | 
			
		||||
  static async onReady() {
 | 
			
		||||
    this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
 | 
			
		||||
    this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
 | 
			
		||||
  }
 | 
			
		||||
@@ -28,9 +28,9 @@ export class RdDHerbes extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async addPotionFormData(formData) {
 | 
			
		||||
    formData.isSoins = formData.system.categorie.includes('Soin');
 | 
			
		||||
    formData.isRepos = formData.system.categorie.includes('Repos');
 | 
			
		||||
  static calculFormData(formData, item) {
 | 
			
		||||
    formData.isSoins = item.system.categorie.includes('Soin');
 | 
			
		||||
    formData.isRepos = item.system.categorie.includes('Repos');
 | 
			
		||||
    if (formData.isSoins) {
 | 
			
		||||
      RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12);
 | 
			
		||||
    }
 | 
			
		||||
@@ -40,7 +40,7 @@ export class RdDHerbes extends Item {
 | 
			
		||||
    formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12);
 | 
			
		||||
    formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7);
 | 
			
		||||
    formData.dateActuelle = game.system.rdd.calendrier.dateCourante();
 | 
			
		||||
    formData.enchantement = RdDTimestamp.splitIndexDate(formData.system.prdate);
 | 
			
		||||
    formData.enchantement = RdDTimestamp.splitIndexDate(item.system.prdate);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
import { RdDItemArme } from "./item-arme.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
@@ -35,7 +35,7 @@ export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
  static async addToHotbar(item, slot) {
 | 
			
		||||
    switch (item?.type ?? '') {
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        {
 | 
			
		||||
          // Les armes peuvent avoir plusieurs usages
 | 
			
		||||
          if (item.system.competence != '') {
 | 
			
		||||
@@ -54,12 +54,12 @@ export class RdDHotbar {
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
 | 
			
		||||
        await this.createItemMacro(item, slot, categorie)
 | 
			
		||||
        return
 | 
			
		||||
      default:
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        await this.createItemMacro(item, slot++, 'competence')
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          await this.createItemMacro(item, slot++, 'pugilat')
 | 
			
		||||
@@ -79,8 +79,7 @@ export class RdDHotbar {
 | 
			
		||||
   * Actor     - open actor sheet
 | 
			
		||||
   * Journal   - open journal sheet
 | 
			
		||||
   */
 | 
			
		||||
  static initDropbar() {
 | 
			
		||||
 | 
			
		||||
  static initHooks() {
 | 
			
		||||
    Hooks.on('hotbarDrop', (bar, documentData, slot) => {
 | 
			
		||||
 | 
			
		||||
      // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
 | 
			
		||||
@@ -88,9 +87,9 @@ export class RdDHotbar {
 | 
			
		||||
        const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
 | 
			
		||||
        console.log('DROP', documentData, item)
 | 
			
		||||
        switch (item?.type) {
 | 
			
		||||
          case TYPES.arme:
 | 
			
		||||
          case TYPES.competence:
 | 
			
		||||
          case TYPES.competencecreature:
 | 
			
		||||
          case ITEM_TYPES.arme:
 | 
			
		||||
          case ITEM_TYPES.competence:
 | 
			
		||||
          case ITEM_TYPES.competencecreature:
 | 
			
		||||
            this.addToHotbar(item, slot)
 | 
			
		||||
            return false
 | 
			
		||||
        }
 | 
			
		||||
@@ -116,19 +115,19 @@ export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
    // Trigger the item roll
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        return actor.rollArme(item, categorieArme);
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          switch (categorieArme) {
 | 
			
		||||
            case 'pugilat':
 | 
			
		||||
              return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
 | 
			
		||||
              return actor.rollArme(RdDItemArme.corpsACorps(actor), 'competence');
 | 
			
		||||
            case 'empoignade':
 | 
			
		||||
              return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return actor.rollCompetence(item);
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return item.system.iscombat && !item.system.isparade
 | 
			
		||||
          ? actor.rollArme(item, categorieArme)
 | 
			
		||||
          : actor.rollCompetence(item);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,69 +1,76 @@
 | 
			
		||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
import { Migrations } from './migrations.js';
 | 
			
		||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js"
 | 
			
		||||
import { Migrations } from './migrations.js'
 | 
			
		||||
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { TMRRencontres } from "./tmr-rencontres.js";
 | 
			
		||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { DialogChronologie } from "./dialog-chronologie.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js"
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js"
 | 
			
		||||
import { TMRRencontres } from "./tmr-rencontres.js"
 | 
			
		||||
import { RdDCalendrier } from "./time/rdd-calendrier.js"
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js"
 | 
			
		||||
import { DialogChronologie } from "./dialog-chronologie.js"
 | 
			
		||||
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDTokenHud } from "./rdd-token-hud.js";
 | 
			
		||||
import { RdDCommands } from "./rdd-commands.js";
 | 
			
		||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { StatusEffects } from "./settings/status-effects.js";
 | 
			
		||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js"
 | 
			
		||||
import { RdDTokenHud } from "./rdd-token-hud.js"
 | 
			
		||||
import { RdDCommands } from "./rdd-commands.js"
 | 
			
		||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js"
 | 
			
		||||
import { StatusEffects } from "./settings/status-effects.js"
 | 
			
		||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"
 | 
			
		||||
import { RdDHotbar } from "./rdd-hotbar-drop.js"
 | 
			
		||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
 | 
			
		||||
import { RdDHerbes } from "./rdd-herbes.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { RdDPossession } from "./rdd-possession.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js"
 | 
			
		||||
import { RdDHerbes } from "./rdd-herbes.js"
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js"
 | 
			
		||||
import { RdDPossession } from "./rdd-possession.js"
 | 
			
		||||
import { Misc } from "./misc.js"
 | 
			
		||||
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { Environnement } from "./environnement.js";
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js"
 | 
			
		||||
import { Environnement } from "./environnement.js"
 | 
			
		||||
 | 
			
		||||
import { RdDActor } from "./actor.js";
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { RdDCommerce } from "./actor/commerce.js";
 | 
			
		||||
import { RdDEntite } from "./actor/entite.js";
 | 
			
		||||
import { RdDVehicule } from "./actor/vehicule.js";
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
 | 
			
		||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js";
 | 
			
		||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js";
 | 
			
		||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js";
 | 
			
		||||
import { RdDActor } from "./actor.js"
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js"
 | 
			
		||||
import { RdDCommerce } from "./actor/commerce.js"
 | 
			
		||||
import { RdDEntite } from "./actor/entite.js"
 | 
			
		||||
import { RdDVehicule } from "./actor/vehicule.js"
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js"
 | 
			
		||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js"
 | 
			
		||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js"
 | 
			
		||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js"
 | 
			
		||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js"
 | 
			
		||||
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { RdDItemBlessure } from "./item/blessure.js";
 | 
			
		||||
import { RdDItemService } from "./item/service.js";
 | 
			
		||||
import { RdDItemMaladie } from "./item/maladie.js";
 | 
			
		||||
import { RdDItemPoison } from "./item/poison.js";
 | 
			
		||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
 | 
			
		||||
import { RdDItemQueue } from "./item/queue.js";
 | 
			
		||||
import { RdDItemOmbre } from "./item/ombre.js";
 | 
			
		||||
import { RdDItemSouffle } from "./item/souffle.js";
 | 
			
		||||
import { RdDRencontre } from "./item/rencontre.js";
 | 
			
		||||
import { RdDItem } from "./item.js"
 | 
			
		||||
import { RdDItemBlessure } from "./item/blessure.js"
 | 
			
		||||
import { RdDItemService } from "./item/service.js"
 | 
			
		||||
import { RdDItemMaladie } from "./item/maladie.js"
 | 
			
		||||
import { RdDItemPoison } from "./item/poison.js"
 | 
			
		||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js"
 | 
			
		||||
import { RdDItemQueue } from "./item/queue.js"
 | 
			
		||||
import { RdDItemOmbre } from "./item/ombre.js"
 | 
			
		||||
import { RdDItemSouffle } from "./item/souffle.js"
 | 
			
		||||
import { RdDRencontre } from "./item/rencontre.js"
 | 
			
		||||
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
 | 
			
		||||
import { RdDServiceItemSheet } from "./item/sheet-service.js";
 | 
			
		||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
 | 
			
		||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
 | 
			
		||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js";
 | 
			
		||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js";
 | 
			
		||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js";
 | 
			
		||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
 | 
			
		||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
 | 
			
		||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
 | 
			
		||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
 | 
			
		||||
import { RdDItemArmure } from "./item/armure.js";
 | 
			
		||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
 | 
			
		||||
import { RdDCreature } from "./actor/creature.js";
 | 
			
		||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js"
 | 
			
		||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"
 | 
			
		||||
import { RdDServiceItemSheet } from "./item/sheet-service.js"
 | 
			
		||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"
 | 
			
		||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"
 | 
			
		||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js"
 | 
			
		||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"
 | 
			
		||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js"
 | 
			
		||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"
 | 
			
		||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
 | 
			
		||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
 | 
			
		||||
import { AppAstrologie } from "./sommeil/app-astrologie.js"
 | 
			
		||||
import { RdDItemArmure } from "./item/armure.js"
 | 
			
		||||
import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
 | 
			
		||||
import { RdDCreature } from "./actor/creature.js"
 | 
			
		||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
 | 
			
		||||
import { OptionsAvancees } from "./settings/options-avancees.js"
 | 
			
		||||
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
 | 
			
		||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
 | 
			
		||||
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
 | 
			
		||||
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
 | 
			
		||||
import { RdDItemSort } from "./item-sort.js"
 | 
			
		||||
import { RdDItemTete } from "./item/tete.js"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * RdD system
 | 
			
		||||
@@ -76,12 +83,14 @@ export class SystemReveDeDragon {
 | 
			
		||||
    const system = new SystemReveDeDragon()
 | 
			
		||||
    Hooks.once('init', async () => await system.onInit())
 | 
			
		||||
    Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
 | 
			
		||||
    Hooks.once('ready', () => system.onReady())
 | 
			
		||||
    Hooks.once('ready', async () => await system.onReady())
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    this.RdDUtility = RdDUtility;
 | 
			
		||||
    this.RdDHotbar = RdDHotbar;
 | 
			
		||||
    this.config = RDD_CONFIG
 | 
			
		||||
    this.RdDUtility = RdDUtility
 | 
			
		||||
    this.RdDHotbar = RdDHotbar
 | 
			
		||||
    this.RdDStatBlockParser = RdDStatBlockParser
 | 
			
		||||
    this.itemClasses = {
 | 
			
		||||
      armure: RdDItemArmure,
 | 
			
		||||
      blessure: RdDItemBlessure,
 | 
			
		||||
@@ -89,6 +98,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
      ombre: RdDItemOmbre,
 | 
			
		||||
      poison: RdDItemPoison,
 | 
			
		||||
      queue: RdDItemQueue,
 | 
			
		||||
      tete: RdDItemTete,
 | 
			
		||||
      rencontre: RdDRencontre,
 | 
			
		||||
      service: RdDItemService,
 | 
			
		||||
      signedraconique: RdDItemSigneDraconique,
 | 
			
		||||
@@ -107,42 +117,52 @@ export class SystemReveDeDragon {
 | 
			
		||||
  /*  Foundry VTT Initialization                  */
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onInit() {
 | 
			
		||||
    game.system.rdd = this;
 | 
			
		||||
    this.AppAstrologie = AppAstrologie;
 | 
			
		||||
    game.system.rdd = this
 | 
			
		||||
    this.AppAstrologie = AppAstrologie
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    console.log(`Initializing Reve de Dragon System`);
 | 
			
		||||
    console.log(`Initializing Reve de Dragon System Settings`)
 | 
			
		||||
 | 
			
		||||
    // preload handlebars templates
 | 
			
		||||
    RdDUtility.preloadHandlebarsTemplates();
 | 
			
		||||
    RdDUtility.preloadHandlebarsTemplates()
 | 
			
		||||
    AppPersonnageAleatoire.preloadHandlebars()
 | 
			
		||||
    RdDItemSort.preloadHandlebars()
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    this.initSystemSettings();
 | 
			
		||||
    ReglesOptionnelles.initSettings()
 | 
			
		||||
    OptionsAvancees.initSettings()
 | 
			
		||||
    AutoAdjustDarkness.initSettings()
 | 
			
		||||
    RdDTimestamp.initSettings()
 | 
			
		||||
    RdDCalendrier.initSettings()
 | 
			
		||||
    SystemCompendiums.initSettings()
 | 
			
		||||
    DialogChronologie.initSettings()
 | 
			
		||||
    RdDTMRDialog.initSettings()
 | 
			
		||||
    Environnement.initSettings()
 | 
			
		||||
 | 
			
		||||
    this.initSettings()
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    // Set an initiative formula for the system 
 | 
			
		||||
    CONFIG.Combat.initiative = {
 | 
			
		||||
      formula: "1+(1d6/10)",
 | 
			
		||||
      decimals: 2
 | 
			
		||||
    };
 | 
			
		||||
    CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Socket handlers`)
 | 
			
		||||
    game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
 | 
			
		||||
      console.log(">>>>> MSG RECV", sockmsg);
 | 
			
		||||
      console.log(">>>>> MSG RECV", sockmsg)
 | 
			
		||||
      try {
 | 
			
		||||
        RdDUtility.onSocketMessage(sockmsg);
 | 
			
		||||
        RdDCombat.onSocketMessage(sockmsg);
 | 
			
		||||
        ChatUtility.onSocketMessage(sockmsg);
 | 
			
		||||
        RdDBaseActor.onSocketMessage(sockmsg);
 | 
			
		||||
        RdDUtility.onSocketMessage(sockmsg)
 | 
			
		||||
        RdDCombat.onSocketMessage(sockmsg)
 | 
			
		||||
        ChatUtility.onSocketMessage(sockmsg)
 | 
			
		||||
        RdDBaseActor.onSocketMessage(sockmsg)
 | 
			
		||||
      } catch (e) {
 | 
			
		||||
        console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    // Define custom Entity classes
 | 
			
		||||
    CONFIG.Actor.documentClass = RdDBaseActor;
 | 
			
		||||
    CONFIG.Item.documentClass = RdDItem;
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Documents`)
 | 
			
		||||
    CONFIG.Actor.documentClass = RdDBaseActor
 | 
			
		||||
    CONFIG.Item.documentClass = RdDItem
 | 
			
		||||
    CONFIG.RDD = {
 | 
			
		||||
      resolutionTable: RdDResolutionTable.resolutionTable,
 | 
			
		||||
      carac_array: RdDUtility.getCaracArray(),
 | 
			
		||||
@@ -152,30 +172,31 @@ export class SystemReveDeDragon {
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    // Register sheet application classes
 | 
			
		||||
    Actors.unregisterSheet("core", ActorSheet);
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
 | 
			
		||||
    Items.unregisterSheet("core", ItemSheet);
 | 
			
		||||
    Actors.unregisterSheet("core", ActorSheet)
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true })
 | 
			
		||||
    Items.unregisterSheet("core", ItemSheet)
 | 
			
		||||
    await RdDActorExportSheet.init()
 | 
			
		||||
 | 
			
		||||
    RdDItemSheet.register(RdDSigneDraconiqueItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDRencontreItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDConteneurItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDHerbeItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDFauneItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDPlanteItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDIngredientItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDServiceItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDBlessureItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDSigneDraconiqueItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDRencontreItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDConteneurItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDHerbeItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDFauneItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDPlanteItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDIngredientItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDServiceItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDBlessureItemSheet)
 | 
			
		||||
 | 
			
		||||
    Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
 | 
			
		||||
      types: [
 | 
			
		||||
        "objet", "arme", "armure", "livre", "potion", "munition",
 | 
			
		||||
        "monnaie", "nourritureboisson", "gemme",
 | 
			
		||||
      ], makeDefault: true
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
    Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
 | 
			
		||||
      types: [
 | 
			
		||||
        "competence", "competencecreature",
 | 
			
		||||
@@ -184,34 +205,29 @@ export class SystemReveDeDragon {
 | 
			
		||||
        "nombreastral", "tache", "maladie", "poison", "possession",
 | 
			
		||||
        "tarot", "extraitpoetique", "empoignade"
 | 
			
		||||
      ], makeDefault: true
 | 
			
		||||
    });
 | 
			
		||||
    CONFIG.Combat.documentClass = RdDCombatManager;
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    // préparation des différents modules
 | 
			
		||||
    AutoAdjustDarkness.init();
 | 
			
		||||
    RdDTimestamp.init();
 | 
			
		||||
    RdDCalendrier.init();
 | 
			
		||||
    SystemCompendiums.init();
 | 
			
		||||
    DialogChronologie.init();
 | 
			
		||||
    ReglesOptionnelles.init();
 | 
			
		||||
    RdDUtility.init();
 | 
			
		||||
    RdDDice.init();
 | 
			
		||||
    RdDCommands.init();
 | 
			
		||||
    RdDCombatManager.init();
 | 
			
		||||
    RdDTokenHud.init();
 | 
			
		||||
    RdDBaseActor.init();
 | 
			
		||||
    RdDCompendiumOrganiser.init();
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Hooks and handlers`)
 | 
			
		||||
    CONFIG.Combat.documentClass = RdDCombatManager
 | 
			
		||||
    ChatUtility.init()
 | 
			
		||||
    RdDUtility.initHooks()
 | 
			
		||||
    RdDDice.init()
 | 
			
		||||
    RdDCommands.init()
 | 
			
		||||
    RdDCombatManager.init()
 | 
			
		||||
    RdDTokenHud.init()
 | 
			
		||||
    RdDBaseActor.init()
 | 
			
		||||
    RdDCompendiumOrganiser.init()
 | 
			
		||||
    EffetsDraconiques.init()
 | 
			
		||||
    TMRUtility.init();
 | 
			
		||||
    await RdDTMRDialog.init()
 | 
			
		||||
    RdDHotbar.initDropbar();
 | 
			
		||||
    RdDPossession.init();
 | 
			
		||||
    TMRRencontres.init();
 | 
			
		||||
    Environnement.init();
 | 
			
		||||
 | 
			
		||||
    TMRUtility.init()
 | 
			
		||||
    RdDHotbar.initHooks()
 | 
			
		||||
    RdDPossession.init()
 | 
			
		||||
    TMRRencontres.init()
 | 
			
		||||
    ExportScriptarium.init()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  initSystemSettings() {
 | 
			
		||||
  initSettings() {
 | 
			
		||||
    // TODO: déplacer vers les modules correspondants
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
 | 
			
		||||
      name: "Accorder le rêve aux entités",
 | 
			
		||||
      hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
 | 
			
		||||
@@ -224,7 +240,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
        "avant-encaissement": "Avant l'encaissement",
 | 
			
		||||
      },
 | 
			
		||||
      default: "avant-encaissement"
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
 | 
			
		||||
@@ -234,7 +250,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
      config: true,
 | 
			
		||||
      default: true,
 | 
			
		||||
      type: Boolean
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
 | 
			
		||||
@@ -244,7 +260,8 @@ export class SystemReveDeDragon {
 | 
			
		||||
      config: true,
 | 
			
		||||
      default: true,
 | 
			
		||||
      type: Boolean
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
 | 
			
		||||
      name: "Notifier de la famine et la soif pour",
 | 
			
		||||
@@ -258,7 +275,17 @@ export class SystemReveDeDragon {
 | 
			
		||||
        "famine-soif": "la famine et la soif",
 | 
			
		||||
      },
 | 
			
		||||
      default: "aucun"
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async setupAccueil() {
 | 
			
		||||
    let exists = game.scenes.find(j => j.name == "Accueil RdD");
 | 
			
		||||
    if (!exists) {
 | 
			
		||||
      const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
 | 
			
		||||
      let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
 | 
			
		||||
      await game.scenes.documentClass.create(newDocuments);
 | 
			
		||||
      game.scenes.find(i => i.name == "Accueil RdD").activate();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onReady() {
 | 
			
		||||
@@ -266,47 +293,50 @@ export class SystemReveDeDragon {
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    /*  Foundry VTT Initialization                  */
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.system.rdd.calendrier = new RdDCalendrier();
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      new Migrations().migrate();
 | 
			
		||||
      this.messageDeBienvenue();
 | 
			
		||||
      import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
 | 
			
		||||
    game.system.rdd.calendrier = new RdDCalendrier()
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      new Migrations().migrate()
 | 
			
		||||
      this.messageDeBienvenue()
 | 
			
		||||
      import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
 | 
			
		||||
        console.log("ClassCounter loaded", moduleCounter)
 | 
			
		||||
        moduleCounter.ClassCounter.registerUsageCount()
 | 
			
		||||
      }).catch(err=>
 | 
			
		||||
      }).catch(err =>
 | 
			
		||||
        console.log("No stats available, giving up.")
 | 
			
		||||
      )    
 | 
			
		||||
      )
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    StatusEffects.onReady();
 | 
			
		||||
    RdDHerbes.initializeHerbes();
 | 
			
		||||
    RdDDice.onReady();
 | 
			
		||||
    StatusEffects.onReady()
 | 
			
		||||
    RdDHerbes.onReady()
 | 
			
		||||
    RdDDice.onReady()
 | 
			
		||||
 | 
			
		||||
    RdDStatBlockParser.parseStatBlock()
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    /* Affiche/Init le calendrier */
 | 
			
		||||
    game.system.rdd.calendrier.display();
 | 
			
		||||
    game.system.rdd.calendrier.display()
 | 
			
		||||
    // Avertissement si joueur sans personnage
 | 
			
		||||
    if (!game.user.isGM && game.user.character == undefined) {
 | 
			
		||||
      ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
 | 
			
		||||
      ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !")
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
 | 
			
		||||
        user: game.user.id
 | 
			
		||||
      });
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    SystemReveDeDragon.setupAccueil()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  messageDeBienvenue() {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
 | 
			
		||||
      ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">')
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        user: game.user.id,
 | 
			
		||||
        content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
 | 
			
		||||
      <br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
 | 
			
		||||
      <br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
 | 
			
		||||
      ` });
 | 
			
		||||
      ` })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SystemReveDeDragon.start();
 | 
			
		||||
 | 
			
		||||
SystemReveDeDragon.start()
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js"
 | 
			
		||||
 | 
			
		||||
const vents = [
 | 
			
		||||
  { min: 0, max: 0, valeur: 'Calme' },
 | 
			
		||||
@@ -56,7 +57,7 @@ const temperatures = [
 | 
			
		||||
export class RdDMeteo {
 | 
			
		||||
  static async getForce() {
 | 
			
		||||
    const roll = new Roll(`1dr`);
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    return roll.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -67,14 +68,14 @@ export class RdDMeteo {
 | 
			
		||||
  static async getTemperature() {
 | 
			
		||||
    const degre = await RdDMeteo.getForce();
 | 
			
		||||
    const rollChaudFroid = new Roll('1d2');
 | 
			
		||||
    await rollChaudFroid.evaluate({ async: true });
 | 
			
		||||
    await rollChaudFroid.evaluate();
 | 
			
		||||
    const chaudFroid = rollChaudFroid.total == 1;
 | 
			
		||||
    return chaudFroid.total ? degre : -degre;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async getDirection(direction) {
 | 
			
		||||
    const roll = new Roll(`1d16`);
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    switch (roll.total % 16) {
 | 
			
		||||
      case 0: return 'Nord';
 | 
			
		||||
      case 1: return 'Nord Nord Est';
 | 
			
		||||
@@ -117,7 +118,7 @@ export class RdDMeteo {
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
 | 
			
		||||
      whisper: ChatMessage.getWhisperRecipients('GM')
 | 
			
		||||
      whisper: ChatUtility.getGMs()
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,5 @@
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
 | 
			
		||||
@@ -11,11 +12,15 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i',
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDNameGen {
 | 
			
		||||
 | 
			
		||||
  static async getName(msg, params) {
 | 
			
		||||
  static async proposeName(msg, params) {
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
 | 
			
		||||
      nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
 | 
			
		||||
      nom: await RdDNameGen.generate()
 | 
			
		||||
    });
 | 
			
		||||
    ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
    ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async generate() {
 | 
			
		||||
    return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onCreerActeur(event) {
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDRoll } from "./rdd-roll.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { Targets } from "./targets.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/* On part du principe qu'une entité démarre tjs 
 | 
			
		||||
@@ -20,11 +20,11 @@ export class RdDPossession {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static searchPossessionFromEntite(attacker, defender) {
 | 
			
		||||
    let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
    let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
    if (!poss) {
 | 
			
		||||
      poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
      poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
    }
 | 
			
		||||
    return poss && duplicate(poss) || undefined;
 | 
			
		||||
    return poss && foundry.utils.duplicate(poss) || undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -52,7 +52,7 @@ export class RdDPossession {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async onConjurerPossession(attacker, possession) {
 | 
			
		||||
    possession = duplicate(possession);
 | 
			
		||||
    possession = foundry.utils.duplicate(possession);
 | 
			
		||||
    RdDPossession.$updateEtatPossession(possession)
 | 
			
		||||
 | 
			
		||||
    const defender = game.actors.get(possession.system.entite.actorid);
 | 
			
		||||
@@ -80,7 +80,7 @@ export class RdDPossession {
 | 
			
		||||
      ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    possession = duplicate(possession)
 | 
			
		||||
    possession = foundry.utils.duplicate(possession)
 | 
			
		||||
    // Update for draconic roll
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      mode: "defense",
 | 
			
		||||
@@ -131,7 +131,7 @@ export class RdDPossession {
 | 
			
		||||
    }
 | 
			
		||||
    const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
 | 
			
		||||
    RdDPossession.storePossessionAttaque(possession, rollData)
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -171,7 +171,7 @@ export class RdDPossession {
 | 
			
		||||
    rollData.possession = possession
 | 
			
		||||
    RdDPossession.$updateEtatPossession(rollData.possession)
 | 
			
		||||
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html')
 | 
			
		||||
    if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
 | 
			
		||||
      // conjuration
 | 
			
		||||
      victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
 | 
			
		||||
@@ -230,7 +230,7 @@ export class RdDPossession {
 | 
			
		||||
      system: {
 | 
			
		||||
        description: "", typepossession: attacker.name,
 | 
			
		||||
        possede: false,
 | 
			
		||||
        possessionid: randomID(16),
 | 
			
		||||
        possessionid: foundry.utils.randomID(16),
 | 
			
		||||
        entite: { actorid: attacker.id },
 | 
			
		||||
        victime: { actorid: defender.id },
 | 
			
		||||
        compteur: 0
 | 
			
		||||
 
 | 
			
		||||
@@ -91,13 +91,14 @@ export class RdDResolutionTable {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
 | 
			
		||||
    return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
 | 
			
		||||
      content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
 | 
			
		||||
    });
 | 
			
		||||
    return await ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
 | 
			
		||||
      actor
 | 
			
		||||
    )
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static actorChatName(actor) {
 | 
			
		||||
    return actor?.userName ?? game.user.name;
 | 
			
		||||
    return actor ?? game.user.name;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -114,7 +115,7 @@ export class RdDResolutionTable {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async roll(caracValue, finalLevel, rollData = {}) {
 | 
			
		||||
    let chances = duplicate(this.computeChances(caracValue, finalLevel));
 | 
			
		||||
    let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel));
 | 
			
		||||
    this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
 | 
			
		||||
    this._updateChancesFactor(chances, rollData.diviseurSignificative);
 | 
			
		||||
    chances.showDice = rollData.showDice;
 | 
			
		||||
@@ -138,14 +139,14 @@ export class RdDResolutionTable {
 | 
			
		||||
    if (carac == 0) {
 | 
			
		||||
      return NaN;
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled >= carac){
 | 
			
		||||
      const upper = Math.ceil(rolled/carac);
 | 
			
		||||
      return 2*upper -10
 | 
			
		||||
    if (rolled >= carac) {
 | 
			
		||||
      const upper = Math.ceil(rolled / carac);
 | 
			
		||||
      return 2 * upper - 10
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > Math.floor(carac/2)) {
 | 
			
		||||
    if (rolled > Math.floor(carac / 2)) {
 | 
			
		||||
      return -8
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > Math.floor(carac/4)) {
 | 
			
		||||
    if (rolled > Math.floor(carac / 4)) {
 | 
			
		||||
      return -9
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > 1) {
 | 
			
		||||
@@ -158,7 +159,7 @@ export class RdDResolutionTable {
 | 
			
		||||
  static _updateChancesFactor(chances, diviseur) {
 | 
			
		||||
    if (chances.level > -11 && diviseur && diviseur > 1) {
 | 
			
		||||
      let newScore = Math.floor(chances.score / diviseur);
 | 
			
		||||
      mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
 | 
			
		||||
      foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -166,27 +167,27 @@ export class RdDResolutionTable {
 | 
			
		||||
  static _updateChancesWithBonus(chances, bonus, finalLevel) {
 | 
			
		||||
    if (bonus && finalLevel > -11) {
 | 
			
		||||
      let newScore = Number(chances.score) + bonus;
 | 
			
		||||
      mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
 | 
			
		||||
      foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static significativeRequise(chances) {
 | 
			
		||||
    chances.roll = Math.floor(chances.score / 2);
 | 
			
		||||
    mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
 | 
			
		||||
    foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static succesRequis(chances) {
 | 
			
		||||
    chances.roll = chances.score;
 | 
			
		||||
    mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
 | 
			
		||||
    foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async rollChances(chances, diviseur, forceDiceResult = -1) {
 | 
			
		||||
    chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
 | 
			
		||||
    chances.roll = await RdDDice.rollTotal("1d100", chances);
 | 
			
		||||
    mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
 | 
			
		||||
    foundry.utils.mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
 | 
			
		||||
    return chances;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -265,7 +266,7 @@ export class RdDResolutionTable {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static subTable(carac, level, delta = { carac: 2, level: 5}) {
 | 
			
		||||
  static subTable(carac, level, delta = { carac: 2, level: 5 }) {
 | 
			
		||||
    return {
 | 
			
		||||
      carac,
 | 
			
		||||
      level,
 | 
			
		||||
@@ -287,8 +288,8 @@ export class RdDResolutionTable {
 | 
			
		||||
      carac: carac,
 | 
			
		||||
      difficulte: level,
 | 
			
		||||
      min: minLevel,
 | 
			
		||||
      rows: Misc.intArray(minCarac, maxCarac+1),
 | 
			
		||||
      cols: Misc.intArray(minLevel, maxLevel+1)
 | 
			
		||||
      rows: Misc.intArray(minCarac, maxCarac + 1),
 | 
			
		||||
      cols: Misc.intArray(minLevel, maxLevel + 1)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog {
 | 
			
		||||
        encaisserSpecial: this.encaisserSpecial,
 | 
			
		||||
        mortalite: mortalite
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -38,7 +38,7 @@ export class RdDRollResolutionTable extends Dialog {
 | 
			
		||||
      diffLibre: 0,
 | 
			
		||||
      use: { conditions:true, libre:true }
 | 
			
		||||
    }
 | 
			
		||||
    mergeObject(rollData, defRollData, { overwrite: false });
 | 
			
		||||
    foundry.utils.mergeObject(rollData, defRollData, { overwrite: false });
 | 
			
		||||
    for (let i = 1; i < 21; i++) {
 | 
			
		||||
      const key = `${i}`;
 | 
			
		||||
      rollData.carac[key] = { type: "number", value: i, label: key }
 | 
			
		||||
 
 | 
			
		||||
@@ -7,6 +7,7 @@ import { RdDBonus } from "./rdd-bonus.js";
 | 
			
		||||
import { RdDCarac } from "./rdd-carac.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the base Dialog entity to select roll parameters
 | 
			
		||||
@@ -32,7 +33,7 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _setDefaultOptions(actor, rollData) {
 | 
			
		||||
    let defaultRollData = {
 | 
			
		||||
      alias: actor.name,
 | 
			
		||||
      alias: actor.getAlias(),
 | 
			
		||||
      ajustementsConditions: CONFIG.RDD.ajustementsConditions,
 | 
			
		||||
      difficultesLibres: CONFIG.RDD.difficultesLibres,
 | 
			
		||||
      etat: actor.getEtatGeneral(),
 | 
			
		||||
@@ -65,7 +66,7 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
      defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
 | 
			
		||||
    foundry.utils.mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
 | 
			
		||||
    if (rollData.forceCarac) {
 | 
			
		||||
      rollData.carac = rollData.forceCarac;
 | 
			
		||||
    }
 | 
			
		||||
@@ -173,8 +174,8 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
      this.html.find("[name='diffLibre']").val(this.rollData.diffLibre);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.roll-carac-competence').change((event) => {
 | 
			
		||||
      const competence = event.currentTarget.value;
 | 
			
		||||
      this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
 | 
			
		||||
      const competence = event.currentTarget.value
 | 
			
		||||
      this.rollData.competence = this.rollData.competences.find(it => Grammar.equalsInsensitive(it.name, competence))
 | 
			
		||||
      this.updateRollResult(html);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.select-suivant-coeur').change((event) => {
 | 
			
		||||
@@ -307,7 +308,7 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
  async updateRollResult(html) {
 | 
			
		||||
    const rollData = this.rollData;
 | 
			
		||||
 | 
			
		||||
    rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
 | 
			
		||||
    rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor)
 | 
			
		||||
    rollData.caracValue = parseInt(rollData.selectedCarac.value)
 | 
			
		||||
    rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
 | 
			
		||||
    rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
 | 
			
		||||
@@ -345,24 +346,25 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _getTitle(rollData) {
 | 
			
		||||
    const alias = rollData.alias
 | 
			
		||||
    const carac = rollData.selectedCarac.label;
 | 
			
		||||
    if (!rollData.competence) {
 | 
			
		||||
      return carac;
 | 
			
		||||
      return `${alias}: ${carac}`
 | 
			
		||||
    }
 | 
			
		||||
    const compName = rollData.competence.name;
 | 
			
		||||
    const niveau = Misc.toSignedString(rollData.competence.system.niveau)
 | 
			
		||||
    if (compName == carac) {
 | 
			
		||||
      // cas des créatures
 | 
			
		||||
      return `${carac} Niveau ${niveau}`
 | 
			
		||||
      return `${alias}: ${carac} Niveau ${niveau}`
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.draconicList && rollData.selectedSort) {
 | 
			
		||||
      // cas de lancer de sort
 | 
			
		||||
      return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
 | 
			
		||||
      return `${alias}: ${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.arme && rollData.arme.name != compName) {
 | 
			
		||||
      // ajouter l'arme au titre si son nom n'est pas la compétence
 | 
			
		||||
      return `${carac} /  ${compName} (${rollData.arme.name}) Niveau ${niveau}`
 | 
			
		||||
      return `${alias}: ${carac} /  ${compName} (${rollData.arme.name}) Niveau ${niveau}`
 | 
			
		||||
    }
 | 
			
		||||
    return `${carac} / ${compName} Niveau ${niveau}`
 | 
			
		||||
    return `${alias}: ${carac} / ${compName} Niveau ${niveau}`
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,3 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
 | 
			
		||||
export class RdDRollTables {
 | 
			
		||||
 
 | 
			
		||||
@@ -16,7 +16,7 @@ export class RdDSheetUtility {
 | 
			
		||||
      isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
 | 
			
		||||
      isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
 | 
			
		||||
    }
 | 
			
		||||
    mergeObject(options, newOptions);
 | 
			
		||||
    foundry.utils.mergeObject(options, newOptions);
 | 
			
		||||
    return options;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -76,7 +76,7 @@ export class RdDSheetUtility {
 | 
			
		||||
  static async _onSplitItem(item, split, actor) {
 | 
			
		||||
    if (split >= 1 && split < item.system.quantite) {
 | 
			
		||||
      await item.diminuerQuantite(split);
 | 
			
		||||
      const splitItem = duplicate(item);
 | 
			
		||||
      const splitItem = foundry.utils.duplicate(item);
 | 
			
		||||
      // todo: ajouter dans le même conteneur?
 | 
			
		||||
      splitItem.system.quantite = split;
 | 
			
		||||
      await actor.createEmbeddedDocuments('Item', [splitItem])
 | 
			
		||||
 
 | 
			
		||||
@@ -16,7 +16,7 @@ import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { STATUSES } from "./settings/status-effects.js";
 | 
			
		||||
import { RdDRencontre } from "./item/rencontre.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
const TMR_DISPLAY_SIZE = {
 | 
			
		||||
@@ -34,7 +34,7 @@ const TMR_DISPLAY_SIZE = {
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  static async init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
 | 
			
		||||
      name: 'Taille des cases des TMR',
 | 
			
		||||
      hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
 | 
			
		||||
@@ -44,16 +44,15 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      type: Number,
 | 
			
		||||
      range: TMR_DISPLAY_SIZE.range
 | 
			
		||||
    })
 | 
			
		||||
    await PixiTMR.init()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async create(actor, tmrData) {
 | 
			
		||||
    await PixiTMR.init()
 | 
			
		||||
    let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
 | 
			
		||||
 | 
			
		||||
    if (tmrData.mode != 'visu' && !game.user.isGM) {
 | 
			
		||||
      ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
      ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
 | 
			
		||||
    }
 | 
			
		||||
    return new RdDTMRDialog(html, actor, tmrData);
 | 
			
		||||
    return new RdDTMRDialog(html, actor, tmrData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -71,7 +70,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      'z-index': 40
 | 
			
		||||
    }
 | 
			
		||||
    super(dialogConf, dialogOptions);
 | 
			
		||||
    this.tmrdata = duplicate(tmrData);
 | 
			
		||||
    this.tmrdata = foundry.utils.duplicate(tmrData);
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.actor.tmrApp = this; // reference this app in the actor structure
 | 
			
		||||
    this.viewOnly = tmrData.mode == "visu"
 | 
			
		||||
@@ -83,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.rencontreState = 'aucune';
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
    this.displaySize = undefined
 | 
			
		||||
    if (!this.viewOnly) {
 | 
			
		||||
    if (!this.viewOnly && !game.user.isGM) {
 | 
			
		||||
      this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
 | 
			
		||||
    }
 | 
			
		||||
    this.callbacksOnAnimate = [];
 | 
			
		||||
@@ -130,7 +129,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop());
 | 
			
		||||
 | 
			
		||||
    // Roll Sort
 | 
			
		||||
    this.html.find('.lancer-sort').click(event => this.actor.rollUnSort(this._getCoordActor()));
 | 
			
		||||
    this.html.find('.lancer-sort').click(event => this.lancerUnSort());
 | 
			
		||||
    this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getCoordActor()));
 | 
			
		||||
 | 
			
		||||
    this.html.find('img.tmr-move').click(event => this.deplacementTMR(this.html.find(event.currentTarget)?.data('move')));
 | 
			
		||||
@@ -143,6 +142,13 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.updateValuesDisplay();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  lancerUnSort() {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction();
 | 
			
		||||
    }
 | 
			
		||||
    return this.actor.rollUnSort(this._getCoordActor());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onDeplacement() {
 | 
			
		||||
    await this.manageRencontre(TMRUtility.getTMR(this._getCoordActor()));
 | 
			
		||||
  }
 | 
			
		||||
@@ -165,23 +171,25 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async forceTMRDisplay() {
 | 
			
		||||
    if (this.rendered) {
 | 
			
		||||
      this.bringToTop()
 | 
			
		||||
      if (this.subdialog?.bringToTop) {
 | 
			
		||||
        this.subdialog.bringToTop();
 | 
			
		||||
      }
 | 
			
		||||
      this.bringSubDialogToTop();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  bringSubDialogToTop() {
 | 
			
		||||
    if (this.subdialog?.bringToTop && this.subdialog?.element[0]) {
 | 
			
		||||
      this.subdialog.bringToTop();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async restoreTMRAfterAction() {
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
    await this.maximize();
 | 
			
		||||
    this.bringToTop();
 | 
			
		||||
    await this.maximize()
 | 
			
		||||
    this.bringToTop()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  forceTMRContinueAction() {
 | 
			
		||||
    ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
 | 
			
		||||
    if (this.subdialog?.bringToTop) {
 | 
			
		||||
      this.subdialog.bringToTop();
 | 
			
		||||
    }
 | 
			
		||||
    this.bringSubDialogToTop();
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -200,11 +208,11 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get sortsReserve() {
 | 
			
		||||
    return this.actor.itemTypes[TYPES.sortreserve];
 | 
			
		||||
    return this.actor.itemTypes[ITEM_TYPES.sortreserve];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getSortsReserve(coord) {
 | 
			
		||||
    return this.actor.itemTypes[TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
 | 
			
		||||
    return this.actor.itemTypes[ITEM_TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
 | 
			
		||||
      TMRUtility.getTMR(coord).type == 'fleuve'
 | 
			
		||||
        ? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
 | 
			
		||||
        : it => it.system.coord == coord
 | 
			
		||||
@@ -213,7 +221,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  loadRencontres() {
 | 
			
		||||
    this.rencontresExistantes = this.actor.getTMRRencontres();
 | 
			
		||||
    this.rencontresExistantes = this.actor.getRencontresTMR();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -262,7 +270,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _getTokensSortsReserve() {
 | 
			
		||||
    const sortsReserve = this.actor.itemTypes[TYPES.sortreserve];
 | 
			
		||||
    const sortsReserve = this.actor.itemTypes[ITEM_TYPES.sortreserve];
 | 
			
		||||
    return Misc.concat(sortsReserve.map(sortReserve =>
 | 
			
		||||
      EffetsDraconiques.sortReserve.tokens(this.pixiTMR, sortReserve, () => sortReserve.system.coord)))
 | 
			
		||||
  }
 | 
			
		||||
@@ -298,11 +306,10 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async updateValuesDisplay() {
 | 
			
		||||
    if (!this.rendered) {
 | 
			
		||||
    if (this.viewOnly || !this.rendered) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const coord = this._getCoordActor();
 | 
			
		||||
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
 | 
			
		||||
 | 
			
		||||
    let ptsreve = document.getElementById("tmr-pointsreve-value");
 | 
			
		||||
@@ -384,7 +391,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async refouler() {
 | 
			
		||||
    console.log("-> refouler", this.currentRencontre);
 | 
			
		||||
    await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`);
 | 
			
		||||
    await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
 | 
			
		||||
    await this.actor.deleteRencontreTMRAtPosition()
 | 
			
		||||
    this.updateTokens();
 | 
			
		||||
    this.updateValuesDisplay();
 | 
			
		||||
    this.nettoyerRencontre();
 | 
			
		||||
@@ -394,7 +401,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async ignorerRencontre() {
 | 
			
		||||
    console.log("-> ignorer", this.currentRencontre);
 | 
			
		||||
    this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
 | 
			
		||||
    await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
 | 
			
		||||
    await this.actor.deleteRencontreTMRAtPosition()
 | 
			
		||||
    this.updateTokens();
 | 
			
		||||
    this.updateValuesDisplay();
 | 
			
		||||
    this.nettoyerRencontre();
 | 
			
		||||
@@ -409,7 +416,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  $marquerCasesTMR(listCoordTMR) {
 | 
			
		||||
    this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
 | 
			
		||||
    this.currentRencontre.locList = foundry.utils.duplicate(listCoordTMR); // And track of allowed location
 | 
			
		||||
    this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -448,12 +455,12 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async maitriserRencontre() {
 | 
			
		||||
    console.log("-> maitriser", this.currentRencontre);
 | 
			
		||||
 | 
			
		||||
    await this.actor.deleteTMRRencontreAtPosition();
 | 
			
		||||
    await this.actor.deleteRencontreTMRAtPosition()
 | 
			
		||||
    this.updateTokens();
 | 
			
		||||
 | 
			
		||||
    let rencontreData = {
 | 
			
		||||
      actor: this.actor,
 | 
			
		||||
      alias: this.actor.name,
 | 
			
		||||
      alias: this.actor.getAlias(),
 | 
			
		||||
      reveDepart: this.actor.getReveActuel(),
 | 
			
		||||
      competence: this.actor.getBestDraconic(),
 | 
			
		||||
      rencontre: this.currentRencontre,
 | 
			
		||||
@@ -489,7 +496,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    rencData.message = this.formatMessageRencontre(rencData, result.message);
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
@@ -538,7 +545,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _rollPresentCite(rencData) {
 | 
			
		||||
    let rolled = RdDResolutionTable.computeChances(rencData.reve, 0);
 | 
			
		||||
    mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
 | 
			
		||||
    foundry.utils.mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
 | 
			
		||||
    RdDResolutionTable.succesRequis(rolled);
 | 
			
		||||
    return rolled;
 | 
			
		||||
  }
 | 
			
		||||
@@ -564,12 +571,20 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _tellToGM(message) {
 | 
			
		||||
    ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      content: message,
 | 
			
		||||
      whisper: ChatUtility.getGMs()
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _tellToUserAndGM(message) {
 | 
			
		||||
    ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      content: message,
 | 
			
		||||
      whisper: ChatUtility.getUserAndGMs()
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -626,7 +641,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    // simuler une rencontre
 | 
			
		||||
    let rencontreData = {
 | 
			
		||||
      actor: this.actor,
 | 
			
		||||
      alias: this.actor.name,
 | 
			
		||||
      alias: this.actor.getAlias(),
 | 
			
		||||
      reveDepart: this.actor.getReveActuel(),
 | 
			
		||||
      competence: this.actor.getBestDraconic(),
 | 
			
		||||
      rencontre: this.currentRencontre,
 | 
			
		||||
@@ -681,7 +696,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (this.isCaseHumide(tmr)) {
 | 
			
		||||
      let rollData = {
 | 
			
		||||
        actor: this.actor,
 | 
			
		||||
        competence: duplicate(this.actor.getBestDraconic()),
 | 
			
		||||
        competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
 | 
			
		||||
        tmr: tmr,
 | 
			
		||||
        canClose: false,
 | 
			
		||||
        diffLibre: -7,
 | 
			
		||||
@@ -708,7 +723,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
    rollData.poesie = await Poetique.getExtrait();
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
 | 
			
		||||
    });
 | 
			
		||||
    if (rollData.rolled.isEchec) {
 | 
			
		||||
@@ -732,7 +747,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (this.isCaseMaitrisee(tmr.coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
@@ -744,14 +759,14 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.isCaseInondee(tmr.coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
@@ -806,7 +821,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async _conquerir(tmr, options) {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      actor: this.actor,
 | 
			
		||||
      competence: duplicate(this.actor.getBestDraconic()),
 | 
			
		||||
      competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
 | 
			
		||||
      tmr: tmr,
 | 
			
		||||
      canClose: options.canClose ?? false,
 | 
			
		||||
      diffLibre: options.difficulte ?? -7,
 | 
			
		||||
@@ -825,7 +840,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
    rollData.poesie = await Poetique.getExtrait();
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
 | 
			
		||||
    });
 | 
			
		||||
    if (rollData.rolled.isEchec) {
 | 
			
		||||
@@ -875,17 +890,16 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
 | 
			
		||||
      const reserveExtensible = this.isReserveExtensible(coord);
 | 
			
		||||
      if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
 | 
			
		||||
        const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
 | 
			
		||||
          actor: this.actor,
 | 
			
		||||
          sorts: sorts,
 | 
			
		||||
          coord: coord,
 | 
			
		||||
          tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
 | 
			
		||||
        })
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: msg,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
          content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
 | 
			
		||||
            actor: this.actor,
 | 
			
		||||
            sorts: sorts,
 | 
			
		||||
            coord: coord,
 | 
			
		||||
            tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
 | 
			
		||||
          }),
 | 
			
		||||
          whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
        })
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      await this.processSortReserve(sorts[0]);
 | 
			
		||||
    }
 | 
			
		||||
@@ -899,9 +913,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      this.processSortReserve(sort);
 | 
			
		||||
    } else {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content:
 | 
			
		||||
          "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name),
 | 
			
		||||
        content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -1084,8 +1097,11 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async notifierResonanceSigneDraconique(coord) {
 | 
			
		||||
    if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, {
 | 
			
		||||
          alias: this.actor.getAlias(),
 | 
			
		||||
          typeTMR: TMRUtility.getTMRType(coord)
 | 
			
		||||
        })
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -28,16 +28,15 @@ export class RdDTokenHud {
 | 
			
		||||
    await RdDTokenHud.addExtensionHudSoins(html, actor);
 | 
			
		||||
 | 
			
		||||
    if (isCombat) {
 | 
			
		||||
      let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
 | 
			
		||||
      if (!(combatant?.actor)) {
 | 
			
		||||
        ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
 | 
			
		||||
        return;
 | 
			
		||||
      const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
 | 
			
		||||
      const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
 | 
			
		||||
      if (actor) {
 | 
			
		||||
        let actions = RdDCombatManager.listActionsActorCombatant(actor)
 | 
			
		||||
        // initiative
 | 
			
		||||
        await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
 | 
			
		||||
        // combat
 | 
			
		||||
        await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions)
 | 
			
		||||
      }
 | 
			
		||||
      let actions = RdDCombatManager.listActionsCombat(combatant);
 | 
			
		||||
      // initiative
 | 
			
		||||
      await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
 | 
			
		||||
      // combat
 | 
			
		||||
      await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -68,8 +67,8 @@ export class RdDTokenHud {
 | 
			
		||||
      });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async addExtensionHudCombat(html, combatant, actions) {
 | 
			
		||||
    const hudData = { combatant, actions, commandes: [] };
 | 
			
		||||
  static async addExtensionHudCombat(html, combatant, token, actions) {
 | 
			
		||||
    const hudData = { combatant, token, actions, commandes: [] };
 | 
			
		||||
    const controlIconTarget = html.find('.control-icon[data-action=target]');
 | 
			
		||||
    await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
 | 
			
		||||
      (event) => {
 | 
			
		||||
@@ -80,7 +79,7 @@ export class RdDTokenHud {
 | 
			
		||||
          combatant.actor.conjurerPossession(possession);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          combatant.actor.rollArme(action);
 | 
			
		||||
          combatant.actor.rollArme(action, 'competence', token)
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,7 @@ import { RdDCombat } from "./rdd-combat.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { DialogItemAchat } from "./dialog-item-achat.js";
 | 
			
		||||
import { DialogItemAchat } from "./achat-vente/dialog-item-achat.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
@@ -18,6 +18,9 @@ import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
 | 
			
		||||
import { ExperienceLog } from "./actor/experience-log.js";
 | 
			
		||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
 | 
			
		||||
import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
 | 
			
		||||
import { RDD_CONFIG } from "./constants.js";
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
// This table starts at 0 -> niveau -10
 | 
			
		||||
@@ -31,7 +34,7 @@ function _buildAllSegmentsFatigue(max) {
 | 
			
		||||
  const cycle = [5, 2, 4, 1, 3, 0];
 | 
			
		||||
  const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
 | 
			
		||||
  for (let i = 0; i <= max; i++) {
 | 
			
		||||
    const ligneFatigue = duplicate(fatigue[i]);
 | 
			
		||||
    const ligneFatigue = foundry.utils.duplicate(fatigue[i]);
 | 
			
		||||
    const caseIncrementee = cycle[i % 6];
 | 
			
		||||
    ligneFatigue[caseIncrementee]++;
 | 
			
		||||
    ligneFatigue[caseIncrementee + 6]++;
 | 
			
		||||
@@ -45,7 +48,7 @@ function _buildAllSegmentsFatigue(max) {
 | 
			
		||||
function _cumulSegmentsFatigue(matrix) {
 | 
			
		||||
  let cumulMatrix = [];
 | 
			
		||||
  for (let line of matrix) {
 | 
			
		||||
    let cumul = duplicate(line);
 | 
			
		||||
    let cumul = foundry.utils.duplicate(line);
 | 
			
		||||
 | 
			
		||||
    for (let i = 1; i < 12; i++) {
 | 
			
		||||
      cumul[i] += cumul[i - 1];
 | 
			
		||||
@@ -97,9 +100,8 @@ export class RdDUtility {
 | 
			
		||||
  // persistent handling of conteneur show/hide
 | 
			
		||||
  static afficheContenu = {}
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async init() {
 | 
			
		||||
    Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
 | 
			
		||||
    Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html));
 | 
			
		||||
  static async initHooks() {
 | 
			
		||||
    Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -144,8 +146,8 @@ export class RdDUtility {
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
 | 
			
		||||
@@ -205,6 +207,7 @@ export class RdDUtility {
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
 | 
			
		||||
@@ -259,8 +262,6 @@ export class RdDUtility {
 | 
			
		||||
    ];
 | 
			
		||||
 | 
			
		||||
    Handlebars.registerHelper('either', (a, b) => a ?? b);
 | 
			
		||||
    Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
 | 
			
		||||
    Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
 | 
			
		||||
    Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
 | 
			
		||||
    Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
 | 
			
		||||
    Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
 | 
			
		||||
@@ -269,6 +270,10 @@ export class RdDUtility {
 | 
			
		||||
    Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
 | 
			
		||||
    Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
 | 
			
		||||
    Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
 | 
			
		||||
 | 
			
		||||
    Handlebars.registerHelper('RDD_CONFIG', path => RDD_CONFIG[path])
 | 
			
		||||
    Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
 | 
			
		||||
    Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
 | 
			
		||||
    Handlebars.registerHelper('buildLigneInventaire', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildLigneInventaire(item, options)); });
 | 
			
		||||
    Handlebars.registerHelper('buildInventaireConteneur', (actorId, itemId, options) => { return new Handlebars.SafeString(RdDUtility.buildInventaireConteneur(actorId, itemId, options)); });
 | 
			
		||||
    Handlebars.registerHelper('buildContenuConteneur', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildContenuConteneur(item, options)); });
 | 
			
		||||
@@ -284,8 +289,11 @@ export class RdDUtility {
 | 
			
		||||
    Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
 | 
			
		||||
    Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
 | 
			
		||||
 | 
			
		||||
    Handlebars.registerHelper('actor-default', (actorType, ...path) => RdDBaseActor.getDefaultValue(actorType, path.slice(0, -1)));
 | 
			
		||||
 | 
			
		||||
    Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
 | 
			
		||||
    Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
 | 
			
		||||
    Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length);
 | 
			
		||||
    Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
 | 
			
		||||
    Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
 | 
			
		||||
    Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
 | 
			
		||||
@@ -297,6 +305,14 @@ export class RdDUtility {
 | 
			
		||||
    Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff))
 | 
			
		||||
    Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
 | 
			
		||||
 | 
			
		||||
    // Handle v12 removal of this helper
 | 
			
		||||
    Handlebars.registerHelper('select', function (selected, options) {
 | 
			
		||||
      const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
 | 
			
		||||
      const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
 | 
			
		||||
      const html = options.fn(this);
 | 
			
		||||
      return html.replace(rgx, "$& selected");
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    return loadTemplates(templatePaths);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -344,13 +360,15 @@ export class RdDUtility {
 | 
			
		||||
    let objetVersConteneur = {};
 | 
			
		||||
    // Attribution des objets aux conteneurs
 | 
			
		||||
    for (let conteneur of conteneurs) {
 | 
			
		||||
      conteneur.subItems = [];
 | 
			
		||||
      for (let id of conteneur.system.contenu ?? []) {
 | 
			
		||||
        let objet = inventaires.find(objet => (id == objet._id));
 | 
			
		||||
        if (objet) {
 | 
			
		||||
          objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
 | 
			
		||||
          objetVersConteneur[id] = conteneur._id;
 | 
			
		||||
          conteneur.subItems.push(objet);
 | 
			
		||||
      if (conteneur.isConteneur()) {
 | 
			
		||||
        conteneur.subItems = [];
 | 
			
		||||
        for (let id of conteneur.system.contenu ?? []) {
 | 
			
		||||
          let objet = inventaires.find(objet => (id == objet._id));
 | 
			
		||||
          if (objet) {
 | 
			
		||||
            objet.estContenu = true;
 | 
			
		||||
            objetVersConteneur[id] = conteneur._id;
 | 
			
		||||
            conteneur.subItems.push(objet);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -548,50 +566,60 @@ export class RdDUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    let formula = "2d10";
 | 
			
		||||
  static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    const diff = Math.abs(rollData.diffLibre);
 | 
			
		||||
    let formula = RdDUtility.formuleEncaissement(diff, options)
 | 
			
		||||
    const roll = await RdDDice.roll(formula, options);
 | 
			
		||||
 | 
			
		||||
    // Chaque dé fait au minmum la difficulté libre
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
 | 
			
		||||
      if (rollData.diffLibre < 0) {
 | 
			
		||||
        let valeurMin = Math.abs(rollData.diffLibre);
 | 
			
		||||
        formula += "min" + valeurMin;
 | 
			
		||||
      }
 | 
			
		||||
    RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
 | 
			
		||||
 | 
			
		||||
    return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static remplaceDeMinParDifficulte(roll, diff, options) {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    // Chaque dé fait au minmum la difficulté libre
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) {
 | 
			
		||||
      if (rollData.diffLibre < 0) {
 | 
			
		||||
        let valeurMin = Math.abs(rollData.diffLibre);
 | 
			
		||||
        formula += "+" + valeurMin;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let roll = await RdDDice.roll(formula, options);
 | 
			
		||||
 | 
			
		||||
    // 1 dé fait au minmum la difficulté libre
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
 | 
			
		||||
      if (rollData.diffLibre < 0) {
 | 
			
		||||
        let valeurMin = Math.abs(rollData.diffLibre);
 | 
			
		||||
        if (roll.terms[0].results[0].result < valeurMin) {
 | 
			
		||||
          roll.terms[0].results[0].result = valeurMin;
 | 
			
		||||
        } else if (roll.terms[0].results[1].result < valeurMin) {
 | 
			
		||||
          roll.terms[0].results[1].result = valeurMin;
 | 
			
		||||
        }
 | 
			
		||||
        roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
 | 
			
		||||
      }
 | 
			
		||||
    const total = options.forceDiceResult?.total;
 | 
			
		||||
    if (total) {
 | 
			
		||||
      const reste = Math.max(total - diff, 1)
 | 
			
		||||
      roll.terms[0].number = reste + diff
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      if (roll.terms[0].results[0].result < diff) {
 | 
			
		||||
        roll.terms[0].results[0].result = diff;
 | 
			
		||||
      } else if (roll.terms[0].results[1].result < diff) {
 | 
			
		||||
        roll.terms[0].results[1].result = diff;
 | 
			
		||||
      }
 | 
			
		||||
      roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
    return await RdDUtility.prepareEncaissement(rollData, roll, armure);
 | 
			
		||||
  static formuleEncaissement(diff, options) {
 | 
			
		||||
    // Chaque dé fait au minimum la difficulté libre
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
 | 
			
		||||
      return `2d10min${diff}`
 | 
			
		||||
    }
 | 
			
		||||
    return '2d10'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async prepareEncaissement(rollData, roll, armure) {
 | 
			
		||||
    const jetTotal = roll.total + rollData.dmg.total - armure;
 | 
			
		||||
    let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
 | 
			
		||||
    let over20 = Math.max(jetTotal - 20, 0);
 | 
			
		||||
    encaissement.dmg = rollData.dmg;
 | 
			
		||||
    encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
 | 
			
		||||
    encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
 | 
			
		||||
  static async prepareEncaissement(actor, rollData, roll, armure) {
 | 
			
		||||
    // La difficulté d'ataque s'ajoute aux dégâts
 | 
			
		||||
    const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
 | 
			
		||||
    const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
 | 
			
		||||
    const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
 | 
			
		||||
    const over20 = Math.max(jetTotal - 20, 0);
 | 
			
		||||
    encaissement.dmg = rollData.dmg
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
 | 
			
		||||
      encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
 | 
			
		||||
      encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      encaissement.dmg.loc = { label: '' }
 | 
			
		||||
    }
 | 
			
		||||
    encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
 | 
			
		||||
    encaissement.roll = roll;
 | 
			
		||||
    encaissement.armure = armure;
 | 
			
		||||
    encaissement.penetration = rollData.arme?.system.penetration ?? 0;
 | 
			
		||||
@@ -607,40 +635,32 @@ export class RdDUtility {
 | 
			
		||||
    for (let encaissement of table) {
 | 
			
		||||
      if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
 | 
			
		||||
        && (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
 | 
			
		||||
        return duplicate(encaissement);
 | 
			
		||||
        return foundry.utils.duplicate(encaissement);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return duplicate(table[0]);
 | 
			
		||||
    return foundry.utils.duplicate(table[0]);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async _evaluatePerte(formula, over20) {
 | 
			
		||||
    let perte = new Roll(formula, { over20: over20 });
 | 
			
		||||
    await perte.evaluate({ async: true });
 | 
			
		||||
    await perte.evaluate();
 | 
			
		||||
    return perte.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async responseNombreAstral(callData) {
 | 
			
		||||
    let actor = game.actors.get(callData.id);
 | 
			
		||||
    actor.ajouteNombreAstral(callData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_gm_chat_message":
 | 
			
		||||
        return ChatUtility.handleGMChatMessage(sockmsg.data);
 | 
			
		||||
      case "msg_app_astrologie_refresh":
 | 
			
		||||
        return Hooks.callAll(APP_ASTROLOGIE_REFRESH)
 | 
			
		||||
      case "msg_request_nombre_astral":
 | 
			
		||||
        return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
 | 
			
		||||
      case "msg_response_nombre_astral":
 | 
			
		||||
        return RdDUtility.responseNombreAstral(sockmsg.data);
 | 
			
		||||
        return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data)
 | 
			
		||||
      case "msg_tmr_move":
 | 
			
		||||
        let actor = game.actors.get(sockmsg.data.actorId);
 | 
			
		||||
        if (actor.isOwner || game.user.isGM) {
 | 
			
		||||
          actor.refreshTMRView();
 | 
			
		||||
          actor.refreshTMRView()
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -729,6 +749,15 @@ export class RdDUtility {
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getSelectedToken(actor) {
 | 
			
		||||
    if (canvas.tokens.controlled.length > 0) {
 | 
			
		||||
      const tokens = canvas.tokens.controlled
 | 
			
		||||
        .filter(it => it.actor.id == actor.id)
 | 
			
		||||
      return tokens[0]
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getSelectedActor(msgPlayer = undefined) {
 | 
			
		||||
    if (canvas.tokens.controlled.length == 1) {
 | 
			
		||||
      let token = canvas.tokens.controlled[0];
 | 
			
		||||
@@ -754,7 +783,7 @@ export class RdDUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static createMonnaie(name, cout, img = "", enc = 0.01) {
 | 
			
		||||
    let piece = {
 | 
			
		||||
      name: name, type: 'monnaie', img: img, _id: randomID(16),
 | 
			
		||||
      name: name, type: 'monnaie', img: img, _id: foundry.utils.randomID(16),
 | 
			
		||||
      dasystemta: {
 | 
			
		||||
        quantite: 0,
 | 
			
		||||
        cout: cout,
 | 
			
		||||
@@ -792,17 +821,13 @@ export class RdDUtility {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      rollMode: modeOverride || game.settings.get("core", "rollMode"),
 | 
			
		||||
      content: content
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
 | 
			
		||||
    if (chatData.rollMode === "blindroll") chatData["blind"] = true;
 | 
			
		||||
    else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
 | 
			
		||||
    }
 | 
			
		||||
    ChatUtility.applyRollMode(chatData)
 | 
			
		||||
 | 
			
		||||
    if (forceWhisper) { // Final force !
 | 
			
		||||
      chatData["speaker"] = ChatMessage.getSpeaker();
 | 
			
		||||
      chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
 | 
			
		||||
      chatData.speaker = ChatMessage.getSpeaker();
 | 
			
		||||
      chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return chatData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -859,13 +884,13 @@ export class RdDUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static afficherHeuresChanceMalchance(heureNaissance) {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      const heure = RdDTimestamp.findHeure(heureNaissance - 1);
 | 
			
		||||
      const heure = RdDTimestamp.findHeure(heureNaissance)
 | 
			
		||||
      if (heureNaissance && heure) {
 | 
			
		||||
        let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
 | 
			
		||||
        const current = game.system.rdd.calendrier.heureCourante();
 | 
			
		||||
        const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance)
 | 
			
		||||
        const current = game.system.rdd.calendrier.heureCourante()
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
      else if (heureNaissance) {
 | 
			
		||||
@@ -884,16 +909,10 @@ export class RdDUtility {
 | 
			
		||||
    if (compName.includes('Thanatos')) {
 | 
			
		||||
      let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getUserAndGMs(),
 | 
			
		||||
        content: message
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /*-------------------------------------------- */
 | 
			
		||||
  static async onRenderChatMessage(app, html, msg) {
 | 
			
		||||
    // TODO 
 | 
			
		||||
    //console.log(app, html, msg);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -111,7 +111,7 @@ export const referenceAjustements = {
 | 
			
		||||
    isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
 | 
			
		||||
    isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
 | 
			
		||||
    getLabel: (rollData, actor) => "Ecaille d'Efficacité: ",
 | 
			
		||||
    getValue: (rollData, actor) => Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0),
 | 
			
		||||
    getValue: (rollData, actor) => rollData.arme?.system.magique ? Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0) : 0,
 | 
			
		||||
  },
 | 
			
		||||
  finesse: {
 | 
			
		||||
    isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
 | 
			
		||||
@@ -166,7 +166,7 @@ export class RollDataAjustements {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static calcul(rollData, actor) {
 | 
			
		||||
    // s'assurer de la correction des infos rollData
 | 
			
		||||
    mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
 | 
			
		||||
    foundry.utils.mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
 | 
			
		||||
 | 
			
		||||
    for (var key in referenceAjustements) {
 | 
			
		||||
      const reference = referenceAjustements[key];
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										91
									
								
								module/settings/options-avancees.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										91
									
								
								module/settings/options-avancees.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,91 @@
 | 
			
		||||
import { SYSTEM_RDD } from "../constants.js"
 | 
			
		||||
import { Misc } from "../misc.js"
 | 
			
		||||
 | 
			
		||||
export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium'
 | 
			
		||||
 | 
			
		||||
const OPTIONS_AVANCEES = [
 | 
			
		||||
  { group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium" },
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
export class OptionsAvancees extends FormApplication {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    for (const regle of OPTIONS_AVANCEES) {
 | 
			
		||||
      const name = regle.name
 | 
			
		||||
      const id = OptionsAvancees._getId(name)
 | 
			
		||||
      game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean })
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    game.settings.registerMenu(SYSTEM_RDD, "rdd-options-avancees", {
 | 
			
		||||
      name: "Configurer les options avancées",
 | 
			
		||||
      label: "Options avancées",
 | 
			
		||||
      hint: "Ouvre la fenêtre de configuration des options avancées",
 | 
			
		||||
      icon: "fas fa-bars",
 | 
			
		||||
      type: OptionsAvancees
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(...args) {
 | 
			
		||||
    super(...args)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _getId(name) {
 | 
			
		||||
    return `rdd-advanced-${name}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      id: "options-avancees",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/options-avancees.hbs",
 | 
			
		||||
      height: 650,
 | 
			
		||||
      width: 550,
 | 
			
		||||
      minimizable: false,
 | 
			
		||||
      closeOnSubmit: true,
 | 
			
		||||
      title: "Options avancées"
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getData() {
 | 
			
		||||
    let formData = super.getData()
 | 
			
		||||
    const regles = OPTIONS_AVANCEES.filter(it => game.user.isGM || it.scope == "client")
 | 
			
		||||
      .map(it => {
 | 
			
		||||
        it = foundry.utils.duplicate(it)
 | 
			
		||||
        it.id = OptionsAvancees._getId(it.name)
 | 
			
		||||
        it.active = OptionsAvancees.isSet(it.name)
 | 
			
		||||
        return it
 | 
			
		||||
      })
 | 
			
		||||
    formData.regles = regles
 | 
			
		||||
    formData.groups = Misc.classify(regles, it => it.group)
 | 
			
		||||
    return formData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getSettingKey(name){
 | 
			
		||||
    return `${SYSTEM_RDD}.${this._getId(name)}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isUsing(name) {
 | 
			
		||||
    return OptionsAvancees.isSet(name)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isSet(name) {
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static set(name, value) {
 | 
			
		||||
    return game.settings.set(SYSTEM_RDD, OptionsAvancees._getId(name), value ? true : false)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    html.find(".select-option").click((event) => {
 | 
			
		||||
      if (event.currentTarget.attributes.name) {
 | 
			
		||||
        let id = event.currentTarget.attributes.name.value
 | 
			
		||||
        let isChecked = event.currentTarget.checked
 | 
			
		||||
        game.settings.set(SYSTEM_RDD, id, isChecked)
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _updateObject(event, formData) {
 | 
			
		||||
    this.close()
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -11,6 +11,7 @@ const listeReglesOptionnelles = [
 | 
			
		||||
  { group: 'Récupération', name: 'recuperation-moral',              descr: "Le moral revient vers 0 durant Château Dormant"},
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  { group: 'Règles de combat', name: 'localisation-aleatoire',      descr: "Proposer une localisation aléatoire des blessures" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'recul',                       descr: "Appliquer le recul en cas de particulière en force ou de charge" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'resistanceArmeParade',        descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'deteriorationArmure',         descr: "Tenir compte de la détérioration des armures" },
 | 
			
		||||
@@ -26,6 +27,7 @@ const listeReglesOptionnelles = [
 | 
			
		||||
  
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmer-combat-sans-cible',         descr: "Confirmer avant une attaque sans cible", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-tmr',                    descr: "Confirmer pour monter dans les TMR", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-tmr-rencontre',          descr: "Confirmer pour monter dans les TMR avec rencontre en attente", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-refouler',               descr: "Confirmer avant de refouler", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-vider',                  descr: "Confirmer pour vider l'équipement", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur',  descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
 | 
			
		||||
@@ -45,7 +47,7 @@ const listeReglesOptionnelles = [
 | 
			
		||||
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
 | 
			
		||||
 | 
			
		||||
export class ReglesOptionnelles extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    for (const regle of listeReglesOptionnelles) {
 | 
			
		||||
      const name = regle.name;
 | 
			
		||||
      const id = ReglesOptionnelles._getIdRegle(name);
 | 
			
		||||
@@ -70,23 +72,21 @@ export class ReglesOptionnelles extends FormApplication {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    const options = super.defaultOptions;
 | 
			
		||||
    mergeObject(options, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      id: "regles-optionnelles",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.hbs",
 | 
			
		||||
      height: 650,
 | 
			
		||||
      width: 550,
 | 
			
		||||
      minimizable: false,
 | 
			
		||||
      closeOnSubmit: true,
 | 
			
		||||
      title: "Règles optionnelles"
 | 
			
		||||
    });
 | 
			
		||||
    return options;
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getData() {
 | 
			
		||||
    let formData = super.getData();
 | 
			
		||||
    const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
 | 
			
		||||
      it = duplicate(it);
 | 
			
		||||
      it = foundry.utils.duplicate(it);
 | 
			
		||||
      it.id = ReglesOptionnelles._getIdRegle(it.name);
 | 
			
		||||
      it.active = ReglesOptionnelles.isSet(it.name);
 | 
			
		||||
      return it;
 | 
			
		||||
 
 | 
			
		||||
@@ -15,17 +15,17 @@ export const STATUSES = {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const rddStatusEffects = [
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusStunned, name:  'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusBleeding, name:  'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusProne, name:  'EFFECT.StatusProne', img: 'icons/svg/falling.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name:  'EFFECT.StatusGrappling', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name:  'EFFECT.StatusGrappled', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusRestrained, name:  'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusUnconscious, name:  'EFFECT.StatusUnconscious', img: 'icons/svg/unconscious.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusBlind, name:  'EFFECT.StatusBlind', img: 'icons/svg/blind.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusComma, name:  'EFFECT.StatusComma', img: 'icons/svg/skull.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusDead, name:  'EFFECT.StatusDead', img: 'icons/svg/skull.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusDemiReve, name:  'EFFECT.StatusDemiReve', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
 | 
			
		||||
];
 | 
			
		||||
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
 | 
			
		||||
 | 
			
		||||
@@ -57,7 +57,7 @@ export class StatusEffects extends FormApplication {
 | 
			
		||||
      restricted: true
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)));
 | 
			
		||||
    CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)))
 | 
			
		||||
 | 
			
		||||
    StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
 | 
			
		||||
    console.log('statusEffects', CONFIG.statusEffects);
 | 
			
		||||
@@ -65,7 +65,7 @@ export class StatusEffects extends FormApplication {
 | 
			
		||||
 | 
			
		||||
  static valeurSurprise(effect, isCombat) {
 | 
			
		||||
    if (statusSurpriseTotale.intersects(effect.statuses)) {
 | 
			
		||||
      return 2;
 | 
			
		||||
      return 2
 | 
			
		||||
    }
 | 
			
		||||
    if (statusDemiSurprise.intersects(effect.statuses)) {
 | 
			
		||||
      return 1
 | 
			
		||||
@@ -94,7 +94,7 @@ export class StatusEffects extends FormApplication {
 | 
			
		||||
  static prepareActiveEffect(effectId) {
 | 
			
		||||
    let status = rddStatusEffects.find(it => it.id == effectId)
 | 
			
		||||
    if (status) {
 | 
			
		||||
      status = duplicate(status)
 | 
			
		||||
      status = foundry.utils.duplicate(status)
 | 
			
		||||
      status.statuses = [effectId]
 | 
			
		||||
    }
 | 
			
		||||
    return status;
 | 
			
		||||
@@ -110,7 +110,7 @@ export class StatusEffects extends FormApplication {
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    const options = super.defaultOptions;
 | 
			
		||||
    mergeObject(options, {
 | 
			
		||||
    foundry.utils.mergeObject(options, {
 | 
			
		||||
      id: "status-effects",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html",
 | 
			
		||||
      height: 800,
 | 
			
		||||
@@ -125,7 +125,7 @@ export class StatusEffects extends FormApplication {
 | 
			
		||||
  getData() {
 | 
			
		||||
    const used = StatusEffects._getUseStatusEffects();
 | 
			
		||||
    let formData = super.getData();
 | 
			
		||||
    formData.effects = duplicate(CONFIG.RDD.allEffects);
 | 
			
		||||
    formData.effects = foundry.utils.duplicate(CONFIG.RDD.allEffects);
 | 
			
		||||
    formData.effects.forEach(it => it.active = used.includes(it.id))
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,6 @@
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
@@ -24,14 +26,14 @@ const CONFIGURABLE_COMPENDIUMS = {
 | 
			
		||||
 * ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
 | 
			
		||||
 */
 | 
			
		||||
export class SystemCompendiums extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
 | 
			
		||||
      const definition = CONFIGURABLE_COMPENDIUMS[compendium];
 | 
			
		||||
      mergeObject(definition, {
 | 
			
		||||
      foundry.utils.mergeObject(definition, {
 | 
			
		||||
        compendium: compendium,
 | 
			
		||||
        default: SystemCompendiums._getDefaultCompendium(compendium),
 | 
			
		||||
        setting: SystemCompendiums._getSettingCompendium(compendium)
 | 
			
		||||
      });
 | 
			
		||||
      })
 | 
			
		||||
 | 
			
		||||
      game.settings.register(SYSTEM_RDD, definition.setting, {
 | 
			
		||||
        name: definition.label,
 | 
			
		||||
@@ -39,8 +41,8 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
        scope: "world",
 | 
			
		||||
        config: false,
 | 
			
		||||
        type: String
 | 
			
		||||
      });
 | 
			
		||||
    });
 | 
			
		||||
      })
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
 | 
			
		||||
      name: "Choisir les compendiums système",
 | 
			
		||||
@@ -70,26 +72,27 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
 | 
			
		||||
  static async getCompetences(actorType) {
 | 
			
		||||
    switch (actorType ?? 'personnage') {
 | 
			
		||||
      case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
 | 
			
		||||
      case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
 | 
			
		||||
      case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
 | 
			
		||||
      case 'personnage':
 | 
			
		||||
        return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences')
 | 
			
		||||
      case 'entite':
 | 
			
		||||
      case 'creature':
 | 
			
		||||
        return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures')
 | 
			
		||||
      case 'vehicule': return [];
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async getWorldOrCompendiumItems(itemType, compendium) {
 | 
			
		||||
    let items = game.items.filter(it => it.type == itemType);
 | 
			
		||||
    let items = game.items.filter(it => it.type == itemType)
 | 
			
		||||
    if (compendium) {
 | 
			
		||||
      const ids = items.map(it => it.id);
 | 
			
		||||
      const names = items.map(it => it.name.toLowerCase());
 | 
			
		||||
      const compendiumItems = await SystemCompendiums.getItems(compendium);
 | 
			
		||||
      items = items.concat(compendiumItems
 | 
			
		||||
        .filter(it => it.type == itemType)
 | 
			
		||||
      const ids = items.map(it => it.id)
 | 
			
		||||
      const names = items.map(it => Grammar.toLowerCaseNoAccent(it.name))
 | 
			
		||||
      const compendiumItems = await SystemCompendiums.getItems(compendium, itemType)
 | 
			
		||||
      return items.concat(compendiumItems
 | 
			
		||||
        .filter(it => !ids.includes(it.id))
 | 
			
		||||
        .filter(it => !names.includes(it.name.toLowerCase())));
 | 
			
		||||
        .filter(it => !names.includes(Grammar.equalsInsensitive(it.name))))
 | 
			
		||||
    }
 | 
			
		||||
    return items;
 | 
			
		||||
    return items
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async loadDocument(document) {
 | 
			
		||||
@@ -111,6 +114,19 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
    return elements;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async loadCompendiumData(compendium) {
 | 
			
		||||
    const pack = game.packs.get(compendium);
 | 
			
		||||
    return await pack?.getDocuments() ?? [];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async loadCompendium(compendium, filter = item => true) {
 | 
			
		||||
    let compendiumData = await SystemCompendiums.loadCompendiumData(compendium);
 | 
			
		||||
    return compendiumData.filter(filter);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static async getDefaultItems(compendium) {
 | 
			
		||||
    const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
 | 
			
		||||
    if (pack.metadata.type == 'Item') {
 | 
			
		||||
@@ -138,7 +154,7 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    const options = super.defaultOptions;
 | 
			
		||||
    mergeObject(options, {
 | 
			
		||||
    foundry.utils.mergeObject(options, {
 | 
			
		||||
      id: "system-compendiums",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
@@ -152,7 +168,7 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
 | 
			
		||||
  getData() {
 | 
			
		||||
    const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
 | 
			
		||||
      .map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
 | 
			
		||||
      .map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }, { inplace: false }))
 | 
			
		||||
    const availableCompendiums = game.packs.map(pack => {
 | 
			
		||||
      return {
 | 
			
		||||
        name: pack.collection,
 | 
			
		||||
@@ -160,10 +176,10 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
        type: pack.metadata.type
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    return mergeObject(super.getData(), {
 | 
			
		||||
    return foundry.utils.mergeObject(super.getData(), {
 | 
			
		||||
      systemCompendiums: systemCompendiums,
 | 
			
		||||
      availableCompendiums: availableCompendiums
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
@@ -235,12 +251,12 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    let max = 0;
 | 
			
		||||
    const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
 | 
			
		||||
    return rows.map(row => {
 | 
			
		||||
      const frequence = row.frequence;
 | 
			
		||||
      row.min = max + 1;
 | 
			
		||||
      row.max = max + frequence;
 | 
			
		||||
      const frequence = row.frequence
 | 
			
		||||
      row.min = max + 1
 | 
			
		||||
      row.max = max + frequence
 | 
			
		||||
      row.total = total
 | 
			
		||||
      max += frequence;
 | 
			
		||||
      return row;
 | 
			
		||||
      max += frequence
 | 
			
		||||
      return row
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
  static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
 | 
			
		||||
@@ -259,8 +275,8 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    }
 | 
			
		||||
    const total = table[0].total;
 | 
			
		||||
    const formula = `1d${total}`;
 | 
			
		||||
    if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
 | 
			
		||||
      ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
 | 
			
		||||
    if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) {
 | 
			
		||||
      ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
 | 
			
		||||
      forcedRoll = undefined;
 | 
			
		||||
    }
 | 
			
		||||
    const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
 | 
			
		||||
@@ -270,32 +286,29 @@ export class CompendiumTableHelpers {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async tableRowToChatMessage(row, type = 'Item') {
 | 
			
		||||
  static async tableRowToChatMessage(row, type, options = { showSource: true }) {
 | 
			
		||||
    if (!row) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const percentages = (row.total == 100) ? '%' : ''
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
 | 
			
		||||
      roll: row.roll,
 | 
			
		||||
      document: row.document,
 | 
			
		||||
      percentages,
 | 
			
		||||
      typeName: Misc.typeName(type, row.document?.type ?? 'objet'),
 | 
			
		||||
      isGM: game.user.isGM,
 | 
			
		||||
      options
 | 
			
		||||
    });
 | 
			
		||||
    const messageData = {
 | 
			
		||||
      // flavor: flavorContent,
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      type: CONST.CHAT_MESSAGE_TYPES.ROLL,
 | 
			
		||||
      roll: row.roll,
 | 
			
		||||
      rolls: [row.roll],
 | 
			
		||||
      sound: CONFIG.sounds.dice,
 | 
			
		||||
      content: flavorContent
 | 
			
		||||
    };
 | 
			
		||||
    ChatMessage.create(messageData, { rollMode: "gmroll" });
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', {
 | 
			
		||||
      img: RdDItem.getDefaultImg(subTypes[0]),
 | 
			
		||||
      typeName: typeName ?? Misc.typeName(type, subTypes[0]),
 | 
			
		||||
      table,
 | 
			
		||||
@@ -303,10 +316,10 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    });
 | 
			
		||||
    const messageData = {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      whisper: game.user.id,
 | 
			
		||||
      whisper: [game.user],
 | 
			
		||||
      content: flavorContent
 | 
			
		||||
    };
 | 
			
		||||
    ChatMessage.create(messageData, { rollMode: "gmroll" });
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -17,7 +17,7 @@ export class AppAstrologie extends Application {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs",
 | 
			
		||||
      title: "Astrologie",
 | 
			
		||||
      width: 'fit-content',
 | 
			
		||||
@@ -25,19 +25,18 @@ export class AppAstrologie extends Application {
 | 
			
		||||
      classes: ['calendar-astrologie'],
 | 
			
		||||
      popOut: true,
 | 
			
		||||
      resizable: false
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor, options = {}) {
 | 
			
		||||
    super(options);
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getData(options) {
 | 
			
		||||
    this.appData = super.getData(options)
 | 
			
		||||
    const calendrier = game.system.rdd.calendrier;
 | 
			
		||||
    mergeObject(this.appData, {
 | 
			
		||||
    foundry.utils.mergeObject(this.appData, {
 | 
			
		||||
      isGM: game.user.isGM,
 | 
			
		||||
      isActor: this.actor != undefined,
 | 
			
		||||
      calendrier: calendrier.getTimestamp().toCalendrier(),
 | 
			
		||||
@@ -50,7 +49,7 @@ export class AppAstrologie extends Application {
 | 
			
		||||
        signeNaissance: RdDTimestamp.definition(0)
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
    return this.appData;
 | 
			
		||||
    return this.appData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getActorAstrologie() {
 | 
			
		||||
@@ -85,9 +84,10 @@ export class AppAstrologie extends Application {
 | 
			
		||||
      const nbAstral = calendrier.getNombreAstral()
 | 
			
		||||
      const heures = RdDTimestamp.heures();
 | 
			
		||||
      return {
 | 
			
		||||
        ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner)
 | 
			
		||||
        ajustementsActors: game.actors.filter(actor => actor.isPersonnageJoueur())
 | 
			
		||||
          .map(actor => this.getAjustementActor(actor, nbAstral, heures)),
 | 
			
		||||
        nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
 | 
			
		||||
        nombresAstraux: game.system.rdd.calendrier.getNombresAstraux()
 | 
			
		||||
          .map(na => this.getDetailNombreAstral(na))
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
@@ -104,15 +104,18 @@ export class AppAstrologie extends Application {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getDetailNombreAstral(nombreAstral) {
 | 
			
		||||
    const detail = duplicate(nombreAstral);
 | 
			
		||||
    const detail = foundry.utils.duplicate(nombreAstral);
 | 
			
		||||
    const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
 | 
			
		||||
    detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
 | 
			
		||||
    detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
 | 
			
		||||
    detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId).name ?? "Inconnu");
 | 
			
		||||
    return detail;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    if (!this.hookReference){
 | 
			
		||||
      this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
 | 
			
		||||
    }
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find('select[name="signe-astral"]').change(event => {
 | 
			
		||||
@@ -145,8 +148,7 @@ export class AppAstrologie extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onRebuild() {
 | 
			
		||||
    game.system.rdd.calendrier.resetNombresAstraux();
 | 
			
		||||
 | 
			
		||||
    await game.system.rdd.calendrier.resetNombresAstraux();
 | 
			
		||||
    await game.system.rdd.calendrier.rebuildNombresAstraux();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -184,7 +186,7 @@ export class AppAstrologie extends Application {
 | 
			
		||||
      date: this.html.find('[name="joursAstrologie"]').val(),
 | 
			
		||||
      userId: game.user.id
 | 
			
		||||
    }
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      game.system.rdd.calendrier.requestNombreAstral(socketData);
 | 
			
		||||
    } else {
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
@@ -195,6 +197,8 @@ export class AppAstrologie extends Application {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  refreshAstrologie() {
 | 
			
		||||
    this.count = (this.count ?? 0)+1
 | 
			
		||||
    console.log(`Refreshing ${this.count}`);
 | 
			
		||||
    this.render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -3,10 +3,8 @@ export class DialogChateauDormant extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async create() {
 | 
			
		||||
    const date = game.system.rdd.calendrier.dateCourante();
 | 
			
		||||
    const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage());
 | 
			
		||||
 | 
			
		||||
    const dialogData = {
 | 
			
		||||
      actors: actors,
 | 
			
		||||
      actors: game.actors.filter(actor => actor.isPersonnageJoueur()),
 | 
			
		||||
      date: date,
 | 
			
		||||
      motifStress: `Nuit du ${date}`,
 | 
			
		||||
      finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ export class DialogStress extends Dialog {
 | 
			
		||||
      motif: "Motif",
 | 
			
		||||
      stress: 10,
 | 
			
		||||
      immediat: false,
 | 
			
		||||
      actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
 | 
			
		||||
      actors: game.actors.filter(actor => actor.isPersonnageJoueur())
 | 
			
		||||
        .map(actor => ({
 | 
			
		||||
            id: actor.id,
 | 
			
		||||
            name: actor.name,
 | 
			
		||||
 
 | 
			
		||||
@@ -13,18 +13,21 @@ export class Targets {
 | 
			
		||||
  static extractTokenData(target) {
 | 
			
		||||
    return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static buildActorTokenData(tokenId, actor) {
 | 
			
		||||
    return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
 | 
			
		||||
  }
 | 
			
		||||
  static isTargetEntite(target) {
 | 
			
		||||
    return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async selectOneToken(onSelectTarget = target => { }) {
 | 
			
		||||
    const targets = Targets.listTargets();
 | 
			
		||||
  static async selectOneTargetToken(onSelectTarget = target => { }) {
 | 
			
		||||
    const targets = Targets.listTargets()
 | 
			
		||||
    switch (targets.length) {
 | 
			
		||||
      case 0: return;
 | 
			
		||||
      case 0:
 | 
			
		||||
        return
 | 
			
		||||
      case 1:
 | 
			
		||||
        onSelectTarget(targets[0]);
 | 
			
		||||
        return;
 | 
			
		||||
        onSelectTarget(targets[0])
 | 
			
		||||
        return
 | 
			
		||||
      default:
 | 
			
		||||
        {
 | 
			
		||||
          const selectData = {
 | 
			
		||||
@@ -32,7 +35,7 @@ export class Targets {
 | 
			
		||||
            label: "Choisir une seule des cibles",
 | 
			
		||||
            list: targets.map(it => Targets.extractTokenData(it))
 | 
			
		||||
          };
 | 
			
		||||
          DialogSelect.select(selectData, onSelectTarget);
 | 
			
		||||
          DialogSelect.select(selectData, onSelectTarget)
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
 | 
			
		||||
 | 
			
		||||
export class AutoAdjustDarkness {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
 | 
			
		||||
      name: AUTO_ADJUST_DARKNESS,
 | 
			
		||||
      scope: "world",
 | 
			
		||||
@@ -15,9 +15,9 @@ export class AutoAdjustDarkness {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async adjust(darkness) {
 | 
			
		||||
    if (AutoAdjustDarkness.isAuto()) {
 | 
			
		||||
    if (game.user.isGM && AutoAdjustDarkness.isAuto()) {
 | 
			
		||||
      const scene = game.scenes.viewed;
 | 
			
		||||
      if (scene?.globalLight && scene?.tokenVision) {
 | 
			
		||||
      if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
 | 
			
		||||
        await scene.update({ darkness });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -61,7 +61,7 @@ export class RdDCalendrierEditor extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  updateData(calendrierData) {
 | 
			
		||||
    this.calendrierData = duplicate(calendrierData);
 | 
			
		||||
    this.calendrierData = foundry.utils.duplicate(calendrierData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,6 @@
 | 
			
		||||
import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
 | 
			
		||||
import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js";
 | 
			
		||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { DialogChronologie } from "../dialog-chronologie.js";
 | 
			
		||||
@@ -16,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca
 | 
			
		||||
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDCalendrier extends Application {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
 | 
			
		||||
      name: "liste-nombre-astral",
 | 
			
		||||
      scope: "world",
 | 
			
		||||
@@ -35,7 +34,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      title: "Calendrier",
 | 
			
		||||
      template: TEMPLATE_CALENDRIER,
 | 
			
		||||
      classes: ["calendar"],
 | 
			
		||||
@@ -43,15 +42,14 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
      resizable: false,
 | 
			
		||||
      width: 'fit-content',
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    super();
 | 
			
		||||
    this.timestamp = RdDTimestamp.getWorldTime();
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) { // Uniquement si GM
 | 
			
		||||
      RdDTimestamp.setWorldTime(this.timestamp);
 | 
			
		||||
      this.nombresAstraux = this.getNombresAstraux();
 | 
			
		||||
      this.rebuildNombresAstraux(); // Ensure always up-to-date
 | 
			
		||||
    }
 | 
			
		||||
    Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
 | 
			
		||||
@@ -108,7 +106,10 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
      this.timestamp = RdDTimestamp.getWorldTime();
 | 
			
		||||
      this.positionAiguilles()
 | 
			
		||||
      this.render(false);
 | 
			
		||||
      Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
      Hooks.callAll(APP_ASTROLOGIE_REFRESH)
 | 
			
		||||
    }
 | 
			
		||||
    if (setting.key == SYSTEM_RDD + '.' + "liste-nombre-astral") {
 | 
			
		||||
      Hooks.callAll(APP_ASTROLOGIE_REFRESH)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -120,10 +121,10 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  fillCalendrierData(formData = {}) {
 | 
			
		||||
    mergeObject(formData, this.timestamp.toCalendrier());
 | 
			
		||||
    formData.isGM = game.user.isGM;
 | 
			
		||||
    foundry.utils.mergeObject(formData, this.timestamp.toCalendrier());
 | 
			
		||||
    formData.isGM = game.user.isGM
 | 
			
		||||
    formData.heures = RdDTimestamp.definitions()
 | 
			
		||||
    formData.horlogeAnalogique = this.horlogeAnalogique;
 | 
			
		||||
    formData.horlogeAnalogique = this.horlogeAnalogique
 | 
			
		||||
    formData.autoDarkness = AutoAdjustDarkness.isAuto()
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
@@ -167,7 +168,11 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getNombresAstraux() {
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? []
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setNombresAstraux(nombresAstraux) {
 | 
			
		||||
    await game.settings.set(SYSTEM_RDD, "liste-nombre-astral", nombresAstraux)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -222,23 +227,18 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async ajouterNombreAstral(indexDate) {
 | 
			
		||||
    const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
 | 
			
		||||
    const nombreAstral = await RdDDice.rollHeure( { showDice: HIDE_DICE, rollMode: "selfroll" });
 | 
			
		||||
    return {
 | 
			
		||||
      nombreAstral: nombreAstral,
 | 
			
		||||
      valeursFausses: [],
 | 
			
		||||
      lectures: [],
 | 
			
		||||
      index: indexDate
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  resetNombresAstraux() {
 | 
			
		||||
    this.nombresAstraux = [];
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
 | 
			
		||||
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
      msg: "msg_reset_nombre_astral",
 | 
			
		||||
      data: {}
 | 
			
		||||
    });
 | 
			
		||||
  async resetNombresAstraux() {
 | 
			
		||||
    await Promise.all(game.actors.filter(it => it.type == "personnage").map(async it => await it.deleteNombresAstraux()))
 | 
			
		||||
    await this.setNombresAstraux([])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
@@ -251,39 +251,30 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    if (indexDate == undefined) {
 | 
			
		||||
      indexDate = this.timestamp.indexDate;
 | 
			
		||||
    }
 | 
			
		||||
    this.nombresAstraux = this.getNombresAstraux();
 | 
			
		||||
    let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
 | 
			
		||||
    const nombresAstraux = this.getNombresAstraux()
 | 
			
		||||
    let astralData = nombresAstraux.find(it => it.index == indexDate);
 | 
			
		||||
    return astralData?.nombreAstral ?? 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rebuildNombresAstraux() {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      let newList = [];
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      const nombresAstraux = this.getNombresAstraux()
 | 
			
		||||
      let newNombresAstraux = [];
 | 
			
		||||
      for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
 | 
			
		||||
        let dayIndex = this.timestamp.indexDate + i;
 | 
			
		||||
        let na = this.nombresAstraux.find(n => n.index == dayIndex);
 | 
			
		||||
        let na = nombresAstraux.find(it => it.index == dayIndex);
 | 
			
		||||
        if (na) {
 | 
			
		||||
          newList[i] = na;
 | 
			
		||||
          newNombresAstraux[i] = na;
 | 
			
		||||
        } else {
 | 
			
		||||
          newList[i] = await this.ajouterNombreAstral(dayIndex);
 | 
			
		||||
          newNombresAstraux[i] = await this.ajouterNombreAstral(dayIndex);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      this.nombresAstraux = newList;
 | 
			
		||||
      game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
 | 
			
		||||
      game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
 | 
			
		||||
      this.notifyChangeNombresAstraux();
 | 
			
		||||
      await this.setNombresAstraux(newNombresAstraux);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  notifyChangeNombresAstraux() {
 | 
			
		||||
    Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
      msg: "msg_refresh_nombre_astral",
 | 
			
		||||
      data: {}
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setNewTimestamp(newTimestamp) {
 | 
			
		||||
    const oldTimestamp = this.timestamp;
 | 
			
		||||
@@ -346,7 +337,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async requestNombreAstral(request) {
 | 
			
		||||
    const actor = game.actors.get(request.id);
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) { // Only once
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) { // Only once
 | 
			
		||||
      console.log(request);
 | 
			
		||||
      let jourDiff = this.getLectureAstrologieDifficulte(request.date);
 | 
			
		||||
      let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
 | 
			
		||||
@@ -373,25 +364,22 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
        request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
 | 
			
		||||
          rollMode: "selfroll", showDice: HIDE_DICE
 | 
			
		||||
        });
 | 
			
		||||
        // Mise à jour des nombres astraux du joueur
 | 
			
		||||
        this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (Misc.getActiveUser(request.userId)?.isGM) {
 | 
			
		||||
        RdDUtility.responseNombreAstral(request);
 | 
			
		||||
      } else {
 | 
			
		||||
        game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
          msg: "msg_response_nombre_astral",
 | 
			
		||||
          data: request
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
      // Mise à jour des nombres astraux du joueur
 | 
			
		||||
      await this.addNbAstralJoueur(actor, request.date, request.nbAstral, request.isValid)
 | 
			
		||||
      Hooks.callAll(APP_ASTROLOGIE_REFRESH)
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_app_astrologie_refresh", data: {} })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  addNbAstralIncorect(actorId, date, nbAstral) {
 | 
			
		||||
    const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
 | 
			
		||||
    astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
 | 
			
		||||
  async addNbAstralJoueur(actor, date, nbAstral, isValid) {
 | 
			
		||||
    const nombresAstraux = this.getNombresAstraux()
 | 
			
		||||
    const astralData = nombresAstraux.find(it => it.index == date)
 | 
			
		||||
    if (astralData) {
 | 
			
		||||
      astralData.lectures.push({ actorId: actor.id, nombreAstral: nbAstral });
 | 
			
		||||
      await this.setNombresAstraux(nombresAstraux);
 | 
			
		||||
      await actor.ajouteNombreAstral(date, nbAstral, isValid);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -15,18 +15,18 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA
 | 
			
		||||
const ROUNDS_PAR_MINUTE = 10;
 | 
			
		||||
 | 
			
		||||
const DEFINITION_HEURES = [
 | 
			
		||||
  { key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 },
 | 
			
		||||
  { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 },
 | 
			
		||||
  { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 },
 | 
			
		||||
  { key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 },
 | 
			
		||||
  { key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 },
 | 
			
		||||
  { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
 | 
			
		||||
  { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "vaisseau", article: "du ", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 },
 | 
			
		||||
  { key: "sirene", article: "de la ", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 },
 | 
			
		||||
  { key: "faucon", article: "du ", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 },
 | 
			
		||||
  { key: "couronne", article: "de la ", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "dragon", article: "du ", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "epees", article: "des ", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "lyre", article: "de la ", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 },
 | 
			
		||||
  { key: "serpent", article: "du ", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 },
 | 
			
		||||
  { key: "poissonacrobate", article: "du ", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
 | 
			
		||||
  { key: "araignee", article: "de l'", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "roseau", article: "du ", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "chateaudormant", article: "du ", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const FORMULES_DUREE = [
 | 
			
		||||
@@ -49,7 +49,7 @@ const FORMULES_PERIODE = [
 | 
			
		||||
 | 
			
		||||
export class RdDTimestamp {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
 | 
			
		||||
      name: WORLD_TIMESTAMP_SETTING,
 | 
			
		||||
      scope: "world",
 | 
			
		||||
@@ -64,6 +64,7 @@ export class RdDTimestamp {
 | 
			
		||||
      DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
 | 
			
		||||
      DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i);
 | 
			
		||||
      DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp");
 | 
			
		||||
      DEFINITION_HEURES[i].avecArticle = DEFINITION_HEURES[i].article + DEFINITION_HEURES[i].label
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -159,15 +160,21 @@ export class RdDTimestamp {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static findHeure(heure) {
 | 
			
		||||
    heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
 | 
			
		||||
    let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
 | 
			
		||||
    if (parHeureOuLabel.length == 1) {
 | 
			
		||||
      return parHeureOuLabel[0];
 | 
			
		||||
    let filtered
 | 
			
		||||
    if (Number.isInteger(Number(heure))) {
 | 
			
		||||
      filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR))
 | 
			
		||||
    }
 | 
			
		||||
    let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
 | 
			
		||||
    if (parLabelPartiel.length > 0) {
 | 
			
		||||
      parLabelPartiel.sort(Misc.ascending(h => h.label.length));
 | 
			
		||||
      return parLabelPartiel[0];
 | 
			
		||||
    else {
 | 
			
		||||
      heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
 | 
			
		||||
      filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
 | 
			
		||||
    }
 | 
			
		||||
    if (filtered.length == 1) {
 | 
			
		||||
      return filtered[0]
 | 
			
		||||
    }
 | 
			
		||||
    filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
 | 
			
		||||
    if (filtered.length > 0) {
 | 
			
		||||
      filtered.sort(Misc.ascending(h => h.label.length));
 | 
			
		||||
      return filtered[0]
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
@@ -202,7 +209,7 @@ export class RdDTimestamp {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static setWorldTime(timestamp) {
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, duplicate(timestamp));
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, foundry.utils.duplicate(timestamp));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /** construit un RdDTimestamp à partir de l'année/mois/jour/heure?/minute? */
 | 
			
		||||
@@ -231,6 +238,7 @@ export class RdDTimestamp {
 | 
			
		||||
 | 
			
		||||
  get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
 | 
			
		||||
  get mois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
 | 
			
		||||
  get nomMois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
 | 
			
		||||
  get jour() { return Misc.modulo(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN), RDD_JOURS_PAR_MOIS) }
 | 
			
		||||
  get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
 | 
			
		||||
  get minute() { return Misc.modulo(this.indexMinute, RDD_MINUTES_PAR_HEURES) }
 | 
			
		||||
@@ -240,7 +248,7 @@ export class RdDTimestamp {
 | 
			
		||||
 | 
			
		||||
  get darkness() {
 | 
			
		||||
    const darknessDebut = 100 * RdDTimestamp.definition(this.heure).darkness
 | 
			
		||||
    const darknessFin =  100 * RdDTimestamp.definition(this.heure + 1).darkness
 | 
			
		||||
    const darknessFin = 100 * RdDTimestamp.definition(this.heure + 1).darkness
 | 
			
		||||
    const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES);
 | 
			
		||||
    return (darknessDebut + darknessMinute) / 100
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -117,7 +117,7 @@ function $loadFilters(parameters) {
 | 
			
		||||
 | 
			
		||||
export class FenetreRechercheTirage extends Application {
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-tirage.hbs",
 | 
			
		||||
      title: `Recherches et tirages`,
 | 
			
		||||
      width: 600,
 | 
			
		||||
@@ -125,7 +125,7 @@ export class FenetreRechercheTirage extends Application {
 | 
			
		||||
      popOut: true,
 | 
			
		||||
      dragDrop: [{ dragSelector: "a.content-link" }],
 | 
			
		||||
      resizable: true
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async create() {
 | 
			
		||||
@@ -133,7 +133,7 @@ export class FenetreRechercheTirage extends Application {
 | 
			
		||||
    const parameters = {
 | 
			
		||||
      milieux: milieux,
 | 
			
		||||
      filterMilieux: $filterMilieux(milieux),
 | 
			
		||||
      filterGroups: duplicate(FILTER_GROUPS).filter(it => it.group),
 | 
			
		||||
      filterGroups: foundry.utils.duplicate(FILTER_GROUPS).filter(it => it.group),
 | 
			
		||||
    }
 | 
			
		||||
    const options = {}
 | 
			
		||||
    $loadFilters(parameters);
 | 
			
		||||
@@ -147,7 +147,7 @@ export class FenetreRechercheTirage extends Application {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    return mergeObject(await super.getData(), this.parameters)
 | 
			
		||||
    return foundry.utils.mergeObject(await super.getData(), this.parameters)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _canDragStart() { return true; }
 | 
			
		||||
@@ -294,7 +294,7 @@ class FenetreRechercheConfiguration extends Dialog {
 | 
			
		||||
  static async create() {
 | 
			
		||||
    const configuration = {
 | 
			
		||||
      compendiums: game.packs.filter(it => it.metadata.type == 'Item').map(it => it.metadata)
 | 
			
		||||
        .map(it => mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it))
 | 
			
		||||
        .map(it => foundry.utils.mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it))
 | 
			
		||||
    }
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-configuration.hbs", configuration);
 | 
			
		||||
    new FenetreRechercheConfiguration(html).render(true);
 | 
			
		||||
 
 | 
			
		||||
@@ -26,22 +26,19 @@ export class TMRRencontres {
 | 
			
		||||
   * @param {*} forcedRoll 
 | 
			
		||||
   */
 | 
			
		||||
  async rollRencontre(terrain, forcedRoll) {
 | 
			
		||||
    terrain = TMRUtility.findTMRLike(terrain);
 | 
			
		||||
    if (terrain == undefined) {
 | 
			
		||||
    const tmrType = TMRUtility.findTMRLike(terrain)?.type
 | 
			
		||||
    if (tmrType == undefined) {
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) {
 | 
			
		||||
      forcedRoll = undefined;
 | 
			
		||||
    }
 | 
			
		||||
    const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
 | 
			
		||||
    const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
 | 
			
		||||
    const frequence = it => it.system.frequence[codeTerrain];
 | 
			
		||||
    const filtreMauvaise = tmrType == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
 | 
			
		||||
    const frequence = it => it.system.frequence[tmrType];
 | 
			
		||||
    const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
 | 
			
		||||
    if (row) {
 | 
			
		||||
      console.log("DORM", row);
 | 
			
		||||
      //row.document.system.computedForce = new Roll(row.document.system.formula).roll({async: false}).total; 
 | 
			
		||||
      await CompendiumTableHelpers.tableRowToChatMessage(row);
 | 
			
		||||
      await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item', {showSource: false});
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return row?.document;
 | 
			
		||||
@@ -105,7 +102,7 @@ export class TMRRencontres {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async $chatRolledRencontre(row, rencontre, tmr) {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs',
 | 
			
		||||
      {
 | 
			
		||||
        roll: row.roll,
 | 
			
		||||
        rencontre,
 | 
			
		||||
 
 | 
			
		||||
@@ -2,228 +2,216 @@ import { Misc } from "./misc.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const TMRMapping = {
 | 
			
		||||
  A1: { type: "cite", label: "Cité Vide" },
 | 
			
		||||
  B1: { type: "plaines", label: "Plaines d’Assorh" },
 | 
			
		||||
  C1: { type: "necropole", label: "Nécropole de Kroak" },
 | 
			
		||||
  D1: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E1: { type: "monts", label: "Monts de Kanaï" },
 | 
			
		||||
  F1: { type: "cite", label: "Cité Glauque" },
 | 
			
		||||
  G1: { type: "desolation", label: "Désolation de Jamais" },
 | 
			
		||||
  H1: { type: "lac", label: "Lac d’Anticalme" },
 | 
			
		||||
  I1: { type: "plaines", label: "Plaines Grises" },
 | 
			
		||||
  J1: { type: "monts", label: "Monts Fainéants" },
 | 
			
		||||
  K1: { type: "cite", label: "Cité d’Onkause" },
 | 
			
		||||
  L1: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  M1: { type: "cite", label: "Cité Jalouse" },
 | 
			
		||||
 | 
			
		||||
  A2: { type: "desert", label: "Désert de Mieux" },
 | 
			
		||||
  B2: { type: "collines", label: "Collines de Dawell" },
 | 
			
		||||
  C2: { type: "marais", label: "Marais Glignants" },
 | 
			
		||||
  D2: { type: "cite", label: "Cité de Frost" },
 | 
			
		||||
  E2: { type: "plaines", label: "Plaines de Fiask" },
 | 
			
		||||
  F2: { type: "lac", label: "Lac de Misère" },
 | 
			
		||||
  G2: { type: "marais", label: "Marais Nuisants" },
 | 
			
		||||
  H2: { type: "collines", label: "Collines de Parta" },
 | 
			
		||||
  I2: { type: "foret", label: "Forêt Fade" },
 | 
			
		||||
  J2: { type: "desert", label: "Désert de Poly" },
 | 
			
		||||
  K2: { type: "foret", label: "Forêt Tamée" },
 | 
			
		||||
  L2: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  M2: { type: "necropole", label: "Nécropole de Logos" },
 | 
			
		||||
 | 
			
		||||
  A3: { type: "desolation", label: "Désolation de Demain" },
 | 
			
		||||
  B3: { type: "plaines", label: "Plaines de Rubéga" },
 | 
			
		||||
  C3: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  D3: { type: "gouffre", label: "Gouffre d’Oki" },
 | 
			
		||||
  E3: { type: "foret", label: "Forêt d’Estoubh" },
 | 
			
		||||
  F3: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G3: { type: "gouffre", label: "Gouffre de Sun" },
 | 
			
		||||
  H3: { type: "foret", label: "Forêt de Ganna" },
 | 
			
		||||
  I3: { type: "monts", label: "Monts Grinçants" },
 | 
			
		||||
  J3: { type: "cite", label: "Cité Venin" },
 | 
			
		||||
  K3: { type: "plaines", label: "Plaines de Dois" },
 | 
			
		||||
  L3: { type: "lac", label: "Lac Laineux" },
 | 
			
		||||
  M3: { type: "monts", label: "Monts de Vdah" },
 | 
			
		||||
 | 
			
		||||
  A4: { type: "foret", label: "Forêt de Falconax" },
 | 
			
		||||
  B4: { type: "monts", label: "Monts Crâneurs" },
 | 
			
		||||
  C4: { type: "pont", label: "Pont de Giolii" },
 | 
			
		||||
  D4: { type: "lac", label: "Lac de Foam" },
 | 
			
		||||
  E4: { type: "plaines", label: "Plaines d’Orti" },
 | 
			
		||||
  F4: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G4: { type: "sanctuaire", label: "Sanctuaire Blanc" },
 | 
			
		||||
  H4: { type: "plaines", label: "Plaines de Psark" },
 | 
			
		||||
  I4: { type: "plaines", label: "Plaines de Xiax" },
 | 
			
		||||
  J4: { type: "collines", label: "Collines d’Encre" },
 | 
			
		||||
  K4: { type: "pont", label: "Pont de Fah" },
 | 
			
		||||
  L4: { type: "sanctuaire", label: "Sanctuaire Mauve" },
 | 
			
		||||
  M4: { type: "gouffre", label: "Gouffre Grisant" },
 | 
			
		||||
 | 
			
		||||
  A5: { type: "plaines", label: "Plaines de Trilkh" },
 | 
			
		||||
  B5: { type: "collines", label: "Collines de Tanegy" },
 | 
			
		||||
  C5: { type: "marais", label: "Marais Flouants" },
 | 
			
		||||
  D5: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E5: { type: "monts", label: "Monts Brûlants" },
 | 
			
		||||
  F5: { type: "cite", label: "Cité de Panople" },
 | 
			
		||||
  G5: { type: "pont", label: "Pont d’Ik" },
 | 
			
		||||
  H5: { type: "desert", label: "Désert de Krane" },
 | 
			
		||||
  I5: { type: "desolation", label: "Désolation de Toujours" },
 | 
			
		||||
  J5: { type: "marais", label: "Marais de Jab" },
 | 
			
		||||
  K5: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  L5: { type: "collines", label: "Collines Suaves" },
 | 
			
		||||
  M5: { type: "cite", label: "Cité Rimarde" },
 | 
			
		||||
 | 
			
		||||
  A6: { type: "necropole", label: "Nécropole de Zniak" },
 | 
			
		||||
  B6: { type: "foret", label: "Forêt de Bust" },
 | 
			
		||||
  C6: { type: "cite", label: "Cité Pavois" },
 | 
			
		||||
  D6: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E6: { type: "sanctuaire", label: "Sanctuaire de Plaine" },
 | 
			
		||||
  F6: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G6: { type: "marais", label: "Marais Glutants" },
 | 
			
		||||
  H6: { type: "monts", label: "Monts Gurdes" },
 | 
			
		||||
  I6: { type: "necropole", label: "Nécropole de Xotar" },
 | 
			
		||||
  J6: { type: "lac", label: "Lac d’Iaupe" },
 | 
			
		||||
  K6: { type: "desolation", label: "Désolation de Poor" },
 | 
			
		||||
  L6: { type: "foret", label: "Forêt Gueuse" },
 | 
			
		||||
  M6: { type: "desolation", label: "Désolation de Presque" },
 | 
			
		||||
 | 
			
		||||
  A7: { type: "plaines", label: "Plaines de l’Arc" },
 | 
			
		||||
  B7: { type: "marais", label: "Marais Bluants" },
 | 
			
		||||
  C7: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  D7: { type: "plaines", label: "Plaines d’Affa" },
 | 
			
		||||
  E7: { type: "foret", label: "Forêt de Glusks" },
 | 
			
		||||
  F7: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G7: { type: "cite", label: "Cité de Terwa" },
 | 
			
		||||
  H7: { type: "gouffre", label: "Gouffre de Kapfa" },
 | 
			
		||||
  I7: { type: "plaines", label: "Plaines de Troo" },
 | 
			
		||||
  J7: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  K7: { type: "cite", label: "Cité de Kolix" },
 | 
			
		||||
  L7: { type: "gouffre", label: "Gouffre d’Episophe" },
 | 
			
		||||
  M7: { type: "desert", label: "Désert de Lave" },
 | 
			
		||||
 | 
			
		||||
  A8: { type: "gouffre", label: "Gouffre de Shok" },
 | 
			
		||||
  B8: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  C8: { type: "foret", label: "Forêt Turmide" },
 | 
			
		||||
  D8: { type: "cite", label: "Cité d’Olak" },
 | 
			
		||||
  E8: { type: "plaines", label: "Plaines d’Iolise" },
 | 
			
		||||
  F8: { type: "lac", label: "Lac des Chats" },
 | 
			
		||||
  G8: { type: "plaines", label: "Plaines Sans Joie" },
 | 
			
		||||
  H8: { type: "foret", label: "Forêt d’Ourf" },
 | 
			
		||||
  I8: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  J8: { type: "monts", label: "Monts Barask" },
 | 
			
		||||
  K8: { type: "desert", label: "Désert de Fumée" },
 | 
			
		||||
  L8: { type: "monts", label: "Monts Tavelés" },
 | 
			
		||||
  M8: { type: "plaines", label: "Plaines Lavées" },
 | 
			
		||||
 | 
			
		||||
  A9: { type: "collines", label: "Collines de Korrex" },
 | 
			
		||||
  B9: { type: "lac", label: "Lac de Lucre" },
 | 
			
		||||
  C9: { type: "monts", label: "Monts Tuméfiés" },
 | 
			
		||||
  D9: { type: "pont", label: "Pont d’Orx" },
 | 
			
		||||
  E9: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  F9: { type: "plaines", label: "Plaines de Foe" },
 | 
			
		||||
  G9: { type: "desolation", label: "Désolation de Sel" },
 | 
			
		||||
  H9: { type: "collines", label: "Collines de Noirseul" },
 | 
			
		||||
  I9: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  J9: { type: "marais", label: "Marais Gronchants" },
 | 
			
		||||
  K9: { type: "sanctuaire", label: "Sanctuaire Noir" },
 | 
			
		||||
  L9: { type: "collines", label: "Collines Cornues" },
 | 
			
		||||
  M9: { type: "necropole", label: "Nécropole de Zonar" },
 | 
			
		||||
 | 
			
		||||
  A10: { type: "sanctuaire", label: "Sanctuaire d’Olis" },
 | 
			
		||||
  B10: { type: "monts", label: "Monts Salés" },
 | 
			
		||||
  C10: { type: "marais", label: "Marais de Dom" },
 | 
			
		||||
  D10: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E10: { type: "gouffre", label: "Gouffre de Junk" },
 | 
			
		||||
  F10: { type: "marais", label: "Marais Zultants" },
 | 
			
		||||
  G10: { type: "cite", label: "Cité de Sergal" },
 | 
			
		||||
  H10: { type: "plaines", label: "Plaines Noires" },
 | 
			
		||||
  I10: { type: "lac", label: "Lac Wanito" },
 | 
			
		||||
  J10: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  K10: { type: "plaines", label: "Plaines Jaunes" },
 | 
			
		||||
  L10: { type: "desert", label: "Désert de Nicrop" },
 | 
			
		||||
  M10: { type: "foret", label: "Forêt de Jajou" },
 | 
			
		||||
 | 
			
		||||
  A11: { type: "desolation", label: "Désolation d’Hier" },
 | 
			
		||||
  B11: { type: "cite", label: "Cité de Brilz" },
 | 
			
		||||
  C11: { type: "pont", label: "Pont de Roï" },
 | 
			
		||||
  D11: { type: "desolation", label: "Désolation de Partout" },
 | 
			
		||||
  E11: { type: "lac", label: "Lac de Glinster" },
 | 
			
		||||
  F11: { type: "cite", label: "Cité de Noape" },
 | 
			
		||||
  G11: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  H11: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  I11: { type: "pont", label: "Pont de Yalm" },
 | 
			
		||||
  J11: { type: "plaines", label: "Plaines de Miltiar" },
 | 
			
		||||
  K11: { type: "cite", label: "Cité Tonnerre" },
 | 
			
		||||
  L11: { type: "collines", label: "Collines de Kol" },
 | 
			
		||||
  M11: { type: "cite", label: "Cité Crapaud" },
 | 
			
		||||
 | 
			
		||||
  A12: { type: "plaines", label: "Plaines Sages" },
 | 
			
		||||
  B12: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  C12: { type: "lac", label: "Lac de Fricassa" },
 | 
			
		||||
  D12: { type: "collines", label: "Collines d’Huaï" },
 | 
			
		||||
  E12: { type: "monts", label: "Monts Ajourés" },
 | 
			
		||||
  F12: { type: "necropole", label: "Nécropole de Throat" },
 | 
			
		||||
  G12: { type: "plaines", label: "Plaines de Lufmil" },
 | 
			
		||||
  H12: { type: "collines", label: "Collines de Tooth" },
 | 
			
		||||
  I12: { type: "gouffre", label: "Gouffre Abimeux" },
 | 
			
		||||
  J12: { type: "cite", label: "Cité Folle" },
 | 
			
		||||
  K12: { type: "desolation", label: "Désolation d’Amour" },
 | 
			
		||||
  L12: { type: "plaines", label: "Plaines Venteuses" },
 | 
			
		||||
  M12: { type: "collines", label: "Collines Révulsantes" },
 | 
			
		||||
 | 
			
		||||
  A13: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  B13: { type: "gouffre", label: "Gouffre des Litiges" },
 | 
			
		||||
  C13: { type: "desert", label: "Désert de Neige" },
 | 
			
		||||
  D13: { type: "cite", label: "Cité Sordide" },
 | 
			
		||||
  E13: { type: "plaines", label: "Plaines de Xnez" },
 | 
			
		||||
  F13: { type: "foret", label: "Forêt des Cris" },
 | 
			
		||||
  G13: { type: "plaines", label: "Plaines Calcaires" },
 | 
			
		||||
  H13: { type: "desolation", label: "Désolation de Rien" },
 | 
			
		||||
  I13: { type: "monts", label: "Monts Bigleux" },
 | 
			
		||||
  J13: { type: "gouffre", label: "Gouffre de Gromph" },
 | 
			
		||||
  K13: { type: "foret", label: "Forêt de Kluth" },
 | 
			
		||||
  L13: { type: "monts", label: "Monts Dormants" },
 | 
			
		||||
  M13: { type: "plaines", label: "Plaines d’Anjou" },
 | 
			
		||||
 | 
			
		||||
  A14: { type: "collines", label: "Collines de Stolis" },
 | 
			
		||||
  B14: { type: "necropole", label: "Nécropole de Gorlo" },
 | 
			
		||||
  C14: { type: "foret", label: "Forêt de Bissam" },
 | 
			
		||||
  D14: { type: "sanctuaire", label: "Sanctuaire Plat" },
 | 
			
		||||
  E14: { type: "monts", label: "Monts de Quath" },
 | 
			
		||||
  F14: { type: "plaines", label: "Plaines Brisées" },
 | 
			
		||||
  G14: { type: "desert", label: "Désert de Sek" },
 | 
			
		||||
  H14: { type: "plaines", label: "Plaines Blanches" },
 | 
			
		||||
  I14: { type: "cite", label: "Cité Destituée" },
 | 
			
		||||
  J14: { type: "desert", label: "Désert de Sank" },
 | 
			
		||||
  K14: { type: "necropole", label: "Nécropole d’Antinéar" },
 | 
			
		||||
  L14: { type: "plaines", label: "Plaines de Jislith" },
 | 
			
		||||
  M14: { type: "desolation", label: "Désolation d’Après" },
 | 
			
		||||
 | 
			
		||||
  A15: { type: "cite", label: "Cité de Mielh" },
 | 
			
		||||
  C15: { type: "plaines", label: "Plaines de Toué" },
 | 
			
		||||
  E15: { type: "foret", label: "Forêt des Furies" },
 | 
			
		||||
  G15: { type: "plaines", label: "Plaines des Soupirs" },
 | 
			
		||||
  I15: { type: "monts", label: "Monts des Dragées" },
 | 
			
		||||
  K15: { type: "collines", label: "Collines Pourpres" },
 | 
			
		||||
  M15: { type: "cite", label: "Cité de Klana" }
 | 
			
		||||
export const TMRType = {
 | 
			
		||||
  cite: { type: 'cite', name: "cité", genre: "f" },
 | 
			
		||||
  sanctuaire: { type: 'sanctuaire', name: "sanctuaire", genre: 'm' },
 | 
			
		||||
  plaines: { type: 'plaines', name: "plaines", genre: "fp" },
 | 
			
		||||
  pont: { type: 'pont', name: "pont", genre: "m" },
 | 
			
		||||
  collines: { type: 'collines', name: "collines", genre: "p" },
 | 
			
		||||
  foret: { type: 'foret', name: "forêt", genre: "f" },
 | 
			
		||||
  monts: { type: 'monts', name: "monts", genre: "p" },
 | 
			
		||||
  desert: { type: 'desert', name: "désert", genre: "m" },
 | 
			
		||||
  fleuve: { type: 'fleuve', name: "fleuve", genre: "m" },
 | 
			
		||||
  lac: { type: 'lac', name: "lac", genre: "m" },
 | 
			
		||||
  marais: { type: 'marais', name: "marais", genre: "m" },
 | 
			
		||||
  gouffre: { type: 'gouffre', name: "gouffre", genre: "m" },
 | 
			
		||||
  necropole: { type: 'necropole', name: "nécropole", genre: "f" },
 | 
			
		||||
  desolation: { type: 'desolation', name: "désolation", genre: "f" }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export const TMRType = {
 | 
			
		||||
  cite: { name: "cité", genre: "f" },
 | 
			
		||||
  sanctuaire: { name: "sanctuaire", genre: 'm' },
 | 
			
		||||
  plaines: { name: "plaines", genre: "fp" },
 | 
			
		||||
  pont: { name: "pont", genre: "m" },
 | 
			
		||||
  collines: { name: "collines", genre: "p" },
 | 
			
		||||
  foret: { name: "forêt", genre: "f" },
 | 
			
		||||
  monts: { name: "monts", genre: "p" },
 | 
			
		||||
  desert: { name: "désert", genre: "m" },
 | 
			
		||||
  fleuve: { name: "fleuve", genre: "m" },
 | 
			
		||||
  lac: { name: "lac", genre: "m" },
 | 
			
		||||
  marais: { name: "marais", genre: "m" },
 | 
			
		||||
  gouffre: { name: "gouffre", genre: "m" },
 | 
			
		||||
  necropole: { name: "nécropole", genre: "f" },
 | 
			
		||||
  desolation: { name: "désolation", genre: "f" }
 | 
			
		||||
export const FLEUVE_COORD = 'Fleuve'
 | 
			
		||||
 | 
			
		||||
const TMRMapping = {
 | 
			
		||||
  Fleuve: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  A1: { type: TMRType.cite.type, label: "Cité Vide" },
 | 
			
		||||
  B1: { type: TMRType.plaines.type, label: "Plaines d’Assorh" },
 | 
			
		||||
  C1: { type: TMRType.necropole.type, label: "Nécropole de Kroak" },
 | 
			
		||||
  D1: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E1: { type: TMRType.monts.type, label: "Monts de Kanaï" },
 | 
			
		||||
  F1: { type: TMRType.cite.type, label: "Cité Glauque" },
 | 
			
		||||
  G1: { type: TMRType.desolation.type, label: "Désolation de Jamais" },
 | 
			
		||||
  H1: { type: TMRType.lac.type, label: "Lac d’Anticalme" },
 | 
			
		||||
  I1: { type: TMRType.plaines.type, label: "Plaines Grises" },
 | 
			
		||||
  J1: { type: TMRType.monts.type, label: "Monts Fainéants" },
 | 
			
		||||
  K1: { type: TMRType.cite.type, label: "Cité d’Onkause" },
 | 
			
		||||
  L1: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  M1: { type: TMRType.cite.type, label: "Cité Jalouse" },
 | 
			
		||||
  A2: { type: TMRType.desert.type, label: "Désert de Mieux" },
 | 
			
		||||
  B2: { type: TMRType.collines.type, label: "Collines de Dawell" },
 | 
			
		||||
  C2: { type: TMRType.marais.type, label: "Marais Glignants" },
 | 
			
		||||
  D2: { type: TMRType.cite.type, label: "Cité de Frost" },
 | 
			
		||||
  E2: { type: TMRType.plaines.type, label: "Plaines de Fiask" },
 | 
			
		||||
  F2: { type: TMRType.lac.type, label: "Lac de Misère" },
 | 
			
		||||
  G2: { type: TMRType.marais.type, label: "Marais Nuisants" },
 | 
			
		||||
  H2: { type: TMRType.collines.type, label: "Collines de Parta" },
 | 
			
		||||
  I2: { type: TMRType.foret.type, label: "Forêt Fade" },
 | 
			
		||||
  J2: { type: TMRType.desert.type, label: "Désert de Poly" },
 | 
			
		||||
  K2: { type: TMRType.foret.type, label: "Forêt Tamée" },
 | 
			
		||||
  L2: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  M2: { type: TMRType.necropole.type, label: "Nécropole de Logos" },
 | 
			
		||||
  A3: { type: TMRType.desolation.type, label: "Désolation de Demain" },
 | 
			
		||||
  B3: { type: TMRType.plaines.type, label: "Plaines de Rubéga" },
 | 
			
		||||
  C3: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  D3: { type: TMRType.gouffre.type, label: "Gouffre d’Oki" },
 | 
			
		||||
  E3: { type: TMRType.foret.type, label: "Forêt d’Estoubh" },
 | 
			
		||||
  F3: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G3: { type: TMRType.gouffre.type, label: "Gouffre de Sun" },
 | 
			
		||||
  H3: { type: TMRType.foret.type, label: "Forêt de Ganna" },
 | 
			
		||||
  I3: { type: TMRType.monts.type, label: "Monts Grinçants" },
 | 
			
		||||
  J3: { type: TMRType.cite.type, label: "Cité Venin" },
 | 
			
		||||
  K3: { type: TMRType.plaines.type, label: "Plaines de Dois" },
 | 
			
		||||
  L3: { type: TMRType.lac.type, label: "Lac Laineux" },
 | 
			
		||||
  M3: { type: TMRType.monts.type, label: "Monts de Vdah" },
 | 
			
		||||
  A4: { type: TMRType.foret.type, label: "Forêt de Falconax" },
 | 
			
		||||
  B4: { type: TMRType.monts.type, label: "Monts Crâneurs" },
 | 
			
		||||
  C4: { type: TMRType.pont.type, label: "Pont de Giolii" },
 | 
			
		||||
  D4: { type: TMRType.lac.type, label: "Lac de Foam" },
 | 
			
		||||
  E4: { type: TMRType.plaines.type, label: "Plaines d’Orti" },
 | 
			
		||||
  F4: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G4: { type: TMRType.sanctuaire.type, label: "Sanctuaire Blanc" },
 | 
			
		||||
  H4: { type: TMRType.plaines.type, label: "Plaines de Psark" },
 | 
			
		||||
  I4: { type: TMRType.plaines.type, label: "Plaines de Xiax" },
 | 
			
		||||
  J4: { type: TMRType.collines.type, label: "Collines d’Encre" },
 | 
			
		||||
  K4: { type: TMRType.pont.type, label: "Pont de Fah" },
 | 
			
		||||
  L4: { type: TMRType.sanctuaire.type, label: "Sanctuaire Mauve" },
 | 
			
		||||
  M4: { type: TMRType.gouffre.type, label: "Gouffre Grisant" },
 | 
			
		||||
  A5: { type: TMRType.plaines.type, label: "Plaines de Trilkh" },
 | 
			
		||||
  B5: { type: TMRType.collines.type, label: "Collines de Tanegy" },
 | 
			
		||||
  C5: { type: TMRType.marais.type, label: "Marais Flouants" },
 | 
			
		||||
  D5: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E5: { type: TMRType.monts.type, label: "Monts Brûlants" },
 | 
			
		||||
  F5: { type: TMRType.cite.type, label: "Cité de Panople" },
 | 
			
		||||
  G5: { type: TMRType.pont.type, label: "Pont d’Ik" },
 | 
			
		||||
  H5: { type: TMRType.desert.type, label: "Désert de Krane" },
 | 
			
		||||
  I5: { type: TMRType.desolation.type, label: "Désolation de Toujours" },
 | 
			
		||||
  J5: { type: TMRType.marais.type, label: "Marais de Jab" },
 | 
			
		||||
  K5: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  L5: { type: TMRType.collines.type, label: "Collines Suaves" },
 | 
			
		||||
  M5: { type: TMRType.cite.type, label: "Cité Rimarde" },
 | 
			
		||||
  A6: { type: TMRType.necropole.type, label: "Nécropole de Zniak" },
 | 
			
		||||
  B6: { type: TMRType.foret.type, label: "Forêt de Bust" },
 | 
			
		||||
  C6: { type: TMRType.cite.type, label: "Cité Pavois" },
 | 
			
		||||
  D6: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E6: { type: TMRType.sanctuaire.type, label: "Sanctuaire de Plaine" },
 | 
			
		||||
  F6: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G6: { type: TMRType.marais.type, label: "Marais Glutants" },
 | 
			
		||||
  H6: { type: TMRType.monts.type, label: "Monts Gurdes" },
 | 
			
		||||
  I6: { type: TMRType.necropole.type, label: "Nécropole de Xotar" },
 | 
			
		||||
  J6: { type: TMRType.lac.type, label: "Lac d’Iaupe" },
 | 
			
		||||
  K6: { type: TMRType.desolation.type, label: "Désolation de Poor" },
 | 
			
		||||
  L6: { type: TMRType.foret.type, label: "Forêt Gueuse" },
 | 
			
		||||
  M6: { type: TMRType.desolation.type, label: "Désolation de Presque" },
 | 
			
		||||
  A7: { type: TMRType.plaines.type, label: "Plaines de l’Arc" },
 | 
			
		||||
  B7: { type: TMRType.marais.type, label: "Marais Bluants" },
 | 
			
		||||
  C7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  D7: { type: TMRType.plaines.type, label: "Plaines d’Affa" },
 | 
			
		||||
  E7: { type: TMRType.foret.type, label: "Forêt de Glusks" },
 | 
			
		||||
  F7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G7: { type: TMRType.cite.type, label: "Cité de Terwa" },
 | 
			
		||||
  H7: { type: TMRType.gouffre.type, label: "Gouffre de Kapfa" },
 | 
			
		||||
  I7: { type: TMRType.plaines.type, label: "Plaines de Troo" },
 | 
			
		||||
  J7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  K7: { type: TMRType.cite.type, label: "Cité de Kolix" },
 | 
			
		||||
  L7: { type: TMRType.gouffre.type, label: "Gouffre d’Episophe" },
 | 
			
		||||
  M7: { type: TMRType.desert.type, label: "Désert de Lave" },
 | 
			
		||||
  A8: { type: TMRType.gouffre.type, label: "Gouffre de Shok" },
 | 
			
		||||
  B8: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  C8: { type: TMRType.foret.type, label: "Forêt Turmide" },
 | 
			
		||||
  D8: { type: TMRType.cite.type, label: "Cité d’Olak" },
 | 
			
		||||
  E8: { type: TMRType.plaines.type, label: "Plaines d’Iolise" },
 | 
			
		||||
  F8: { type: TMRType.lac.type, label: "Lac des Chats" },
 | 
			
		||||
  G8: { type: TMRType.plaines.type, label: "Plaines Sans Joie" },
 | 
			
		||||
  H8: { type: TMRType.foret.type, label: "Forêt d’Ourf" },
 | 
			
		||||
  I8: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  J8: { type: TMRType.monts.type, label: "Monts Barask" },
 | 
			
		||||
  K8: { type: TMRType.desert.type, label: "Désert de Fumée" },
 | 
			
		||||
  L8: { type: TMRType.monts.type, label: "Monts Tavelés" },
 | 
			
		||||
  M8: { type: TMRType.plaines.type, label: "Plaines Lavées" },
 | 
			
		||||
  A9: { type: TMRType.collines.type, label: "Collines de Korrex" },
 | 
			
		||||
  B9: { type: TMRType.lac.type, label: "Lac de Lucre" },
 | 
			
		||||
  C9: { type: TMRType.monts.type, label: "Monts Tuméfiés" },
 | 
			
		||||
  D9: { type: TMRType.pont.type, label: "Pont d’Orx" },
 | 
			
		||||
  E9: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  F9: { type: TMRType.plaines.type, label: "Plaines de Foe" },
 | 
			
		||||
  G9: { type: TMRType.desolation.type, label: "Désolation de Sel" },
 | 
			
		||||
  H9: { type: TMRType.collines.type, label: "Collines de Noirseul" },
 | 
			
		||||
  I9: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  J9: { type: TMRType.marais.type, label: "Marais Gronchants" },
 | 
			
		||||
  K9: { type: TMRType.sanctuaire.type, label: "Sanctuaire Noir" },
 | 
			
		||||
  L9: { type: TMRType.collines.type, label: "Collines Cornues" },
 | 
			
		||||
  M9: { type: TMRType.necropole.type, label: "Nécropole de Zonar" },
 | 
			
		||||
  A10: { type: TMRType.sanctuaire.type, label: "Sanctuaire d’Olis" },
 | 
			
		||||
  B10: { type: TMRType.monts.type, label: "Monts Salés" },
 | 
			
		||||
  C10: { type: TMRType.marais.type, label: "Marais de Dom" },
 | 
			
		||||
  D10: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E10: { type: TMRType.gouffre.type, label: "Gouffre de Junk" },
 | 
			
		||||
  F10: { type: TMRType.marais.type, label: "Marais Zultants" },
 | 
			
		||||
  G10: { type: TMRType.cite.type, label: "Cité de Sergal" },
 | 
			
		||||
  H10: { type: TMRType.plaines.type, label: "Plaines Noires" },
 | 
			
		||||
  I10: { type: TMRType.lac.type, label: "Lac Wanito" },
 | 
			
		||||
  J10: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  K10: { type: TMRType.plaines.type, label: "Plaines Jaunes" },
 | 
			
		||||
  L10: { type: TMRType.desert.type, label: "Désert de Nicrop" },
 | 
			
		||||
  M10: { type: TMRType.foret.type, label: "Forêt de Jajou" },
 | 
			
		||||
  A11: { type: TMRType.desolation.type, label: "Désolation d’Hier" },
 | 
			
		||||
  B11: { type: TMRType.cite.type, label: "Cité de Brilz" },
 | 
			
		||||
  C11: { type: TMRType.pont.type, label: "Pont de Roï" },
 | 
			
		||||
  D11: { type: TMRType.desolation.type, label: "Désolation de Partout" },
 | 
			
		||||
  E11: { type: TMRType.lac.type, label: "Lac de Glinster" },
 | 
			
		||||
  F11: { type: TMRType.cite.type, label: "Cité de Noape" },
 | 
			
		||||
  G11: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  H11: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  I11: { type: TMRType.pont.type, label: "Pont de Yalm" },
 | 
			
		||||
  J11: { type: TMRType.plaines.type, label: "Plaines de Miltiar" },
 | 
			
		||||
  K11: { type: TMRType.cite.type, label: "Cité Tonnerre" },
 | 
			
		||||
  L11: { type: TMRType.collines.type, label: "Collines de Kol" },
 | 
			
		||||
  M11: { type: TMRType.cite.type, label: "Cité Crapaud" },
 | 
			
		||||
  A12: { type: TMRType.plaines.type, label: "Plaines Sages" },
 | 
			
		||||
  B12: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  C12: { type: TMRType.lac.type, label: "Lac de Fricassa" },
 | 
			
		||||
  D12: { type: TMRType.collines.type, label: "Collines d’Huaï" },
 | 
			
		||||
  E12: { type: TMRType.monts.type, label: "Monts Ajourés" },
 | 
			
		||||
  F12: { type: TMRType.necropole.type, label: "Nécropole de Throat" },
 | 
			
		||||
  G12: { type: TMRType.plaines.type, label: "Plaines de Lufmil" },
 | 
			
		||||
  H12: { type: TMRType.collines.type, label: "Collines de Tooth" },
 | 
			
		||||
  I12: { type: TMRType.gouffre.type, label: "Gouffre Abimeux" },
 | 
			
		||||
  J12: { type: TMRType.cite.type, label: "Cité Folle" },
 | 
			
		||||
  K12: { type: TMRType.desolation.type, label: "Désolation d’Amour" },
 | 
			
		||||
  L12: { type: TMRType.plaines.type, label: "Plaines Venteuses" },
 | 
			
		||||
  M12: { type: TMRType.collines.type, label: "Collines Révulsantes" },
 | 
			
		||||
  A13: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  B13: { type: TMRType.gouffre.type, label: "Gouffre des Litiges" },
 | 
			
		||||
  C13: { type: TMRType.desert.type, label: "Désert de Neige" },
 | 
			
		||||
  D13: { type: TMRType.cite.type, label: "Cité Sordide" },
 | 
			
		||||
  E13: { type: TMRType.plaines.type, label: "Plaines de Xnez" },
 | 
			
		||||
  F13: { type: TMRType.foret.type, label: "Forêt des Cris" },
 | 
			
		||||
  G13: { type: TMRType.plaines.type, label: "Plaines Calcaires" },
 | 
			
		||||
  H13: { type: TMRType.desolation.type, label: "Désolation de Rien" },
 | 
			
		||||
  I13: { type: TMRType.monts.type, label: "Monts Bigleux" },
 | 
			
		||||
  J13: { type: TMRType.gouffre.type, label: "Gouffre de Gromph" },
 | 
			
		||||
  K13: { type: TMRType.foret.type, label: "Forêt de Kluth" },
 | 
			
		||||
  L13: { type: TMRType.monts.type, label: "Monts Dormants" },
 | 
			
		||||
  M13: { type: TMRType.plaines.type, label: "Plaines d’Anjou" },
 | 
			
		||||
  A14: { type: TMRType.collines.type, label: "Collines de Stolis" },
 | 
			
		||||
  B14: { type: TMRType.necropole.type, label: "Nécropole de Gorlo" },
 | 
			
		||||
  C14: { type: TMRType.foret.type, label: "Forêt de Bissam" },
 | 
			
		||||
  D14: { type: TMRType.sanctuaire.type, label: "Sanctuaire Plat" },
 | 
			
		||||
  E14: { type: TMRType.monts.type, label: "Monts de Quath" },
 | 
			
		||||
  F14: { type: TMRType.plaines.type, label: "Plaines Brisées" },
 | 
			
		||||
  G14: { type: TMRType.desert.type, label: "Désert de Sek" },
 | 
			
		||||
  H14: { type: TMRType.plaines.type, label: "Plaines Blanches" },
 | 
			
		||||
  I14: { type: TMRType.cite.type, label: "Cité Destituée" },
 | 
			
		||||
  J14: { type: TMRType.desert.type, label: "Désert de Sank" },
 | 
			
		||||
  K14: { type: TMRType.necropole.type, label: "Nécropole d’Antinéar" },
 | 
			
		||||
  L14: { type: TMRType.plaines.type, label: "Plaines de Jislith" },
 | 
			
		||||
  M14: { type: TMRType.desolation.type, label: "Désolation d’Après" },
 | 
			
		||||
  A15: { type: TMRType.cite.type, label: "Cité de Mielh" },
 | 
			
		||||
  C15: { type: TMRType.plaines.type, label: "Plaines de Toué" },
 | 
			
		||||
  E15: { type: TMRType.foret.type, label: "Forêt des Furies" },
 | 
			
		||||
  G15: { type: TMRType.plaines.type, label: "Plaines des Soupirs" },
 | 
			
		||||
  I15: { type: TMRType.monts.type, label: "Monts des Dragées" },
 | 
			
		||||
  K15: { type: TMRType.collines.type, label: "Collines Pourpres" },
 | 
			
		||||
  M15: { type: TMRType.cite.type, label: "Cité de Klana" }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
@@ -251,13 +239,16 @@ const TMR_MOVE = {
 | 
			
		||||
 */
 | 
			
		||||
export class TMRUtility {
 | 
			
		||||
  static init() {
 | 
			
		||||
 | 
			
		||||
    for (let coord in TMRMapping) {
 | 
			
		||||
      const tmr = TMRMapping[coord];
 | 
			
		||||
      tmr.coord = coord;
 | 
			
		||||
      tmr.oddq = TMRUtility.coordTMRToOddq(coord);
 | 
			
		||||
      tmr.genre = TMRType[tmr.type].genre;
 | 
			
		||||
      const tmr = TMRMapping[coord]
 | 
			
		||||
      tmr.coord = coord
 | 
			
		||||
      tmr.genre = TMRType[tmr.type].genre
 | 
			
		||||
      if (coord != FLEUVE_COORD) {
 | 
			
		||||
        tmr.oddq = TMRUtility.coordTMRToOddq(coord)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    let tmrByType = Misc.classify(Object.values(TMRMapping));
 | 
			
		||||
    let tmrByType = Misc.classify(Object.values(TMRMapping).filter(it => it.coord != FLEUVE_COORD))
 | 
			
		||||
    for (const [type, list] of Object.entries(tmrByType)) {
 | 
			
		||||
      TMRType[type].list = list;
 | 
			
		||||
    }
 | 
			
		||||
@@ -265,14 +256,17 @@ export class TMRUtility {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static verifyTMRCoord(coord) {
 | 
			
		||||
    return Grammar.equalsInsensitive(coord, 'Fleuve') || TMRUtility.getTMR(coord);
 | 
			
		||||
    return Grammar.equalsInsensitive(coord, FLEUVE_COORD) || TMRUtility.getTMR(coord);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getTMR(coord) {
 | 
			
		||||
    return coord == 'Fleuve' ? TMRMapping['D1'] : TMRMapping[coord];
 | 
			
		||||
    return coord == FLEUVE_COORD ? TMRMapping['D1'] : TMRMapping[coord];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isFleuve(coord) {
 | 
			
		||||
    return TMRMapping[coord]?.type == TMRType.fleuve.type
 | 
			
		||||
  }
 | 
			
		||||
  static getTMRLabel(coord) {
 | 
			
		||||
    return TMRUtility.getTMR(coord)?.label ?? (coord + ": case inconnue");
 | 
			
		||||
  }
 | 
			
		||||
@@ -290,18 +284,18 @@ export class TMRUtility {
 | 
			
		||||
  static findTMRLike(type, options = { inclusMauvaise: true }) {
 | 
			
		||||
    const choix = [...Object.values(TMRType)]
 | 
			
		||||
    if (options.inclusMauvaise) {
 | 
			
		||||
      choix.push({ name: 'Mauvaise' });
 | 
			
		||||
      choix.push({ name: 'Mauvaise', type: 'mauvaise'});
 | 
			
		||||
    }
 | 
			
		||||
    const selection = Misc.findAllLike(type, choix).map(it => it.name);
 | 
			
		||||
    const selection = Misc.findAllLike(type, choix)
 | 
			
		||||
    if (selection.length == 0) {
 | 
			
		||||
      ui.notifications.warn(`Un type de TMR doit être indiqué, '${type}' n'est pas trouvé dans ${choix}`);
 | 
			
		||||
      return undefined;
 | 
			
		||||
      return undefined
 | 
			
		||||
    }
 | 
			
		||||
    if (selection.length > 1) {
 | 
			
		||||
      ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection}`);
 | 
			
		||||
      ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection.map(it => it.name)}`);
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    return selection[0];
 | 
			
		||||
    return selection[0]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static typeTmrName(type) {
 | 
			
		||||
@@ -326,7 +320,7 @@ export class TMRUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static deplacement(coordOrig, moveName) {
 | 
			
		||||
    const tmrMove = TMR_MOVE[moveName];
 | 
			
		||||
    if (! tmrMove) {
 | 
			
		||||
    if (!tmrMove) {
 | 
			
		||||
      ui.notifications.error(`Le déplacement dans les TMR '${moveName}' est inconnu`)
 | 
			
		||||
      return coordOrig
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { TMRUtility } from "../tmr-utility.js";
 | 
			
		||||
import { PixiTMR } from "./pixi-tmr.js";
 | 
			
		||||
 | 
			
		||||
@@ -12,10 +12,10 @@ export class Draconique {
 | 
			
		||||
  static init() {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isCaseTMR(item) { return item.type == TYPES.casetmr; }
 | 
			
		||||
  static isCaseTMR(item) { return item.type == ITEM_TYPES.casetmr; }
 | 
			
		||||
  static isQueueDragon(item) { return item.isQueueDragon(); }
 | 
			
		||||
  static isSouffleDragon(item) { return item.type == TYPES.souffle; }
 | 
			
		||||
  static isTeteDragon(item) { return item.type == TYPES.tete; }
 | 
			
		||||
  static isSouffleDragon(item) { return item.type == ITEM_TYPES.souffle; }
 | 
			
		||||
  static isTeteDragon(item) { return item.type == ITEM_TYPES.tete; }
 | 
			
		||||
  static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
 | 
			
		||||
 | 
			
		||||
  static register(draconique, code = undefined) {
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,7 @@ import { Periple } from "./periple.js";
 | 
			
		||||
import { UrgenceDraconique } from "./urgence-draconique.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { AugmentationSeuil } from "./augmentation-seuil.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
 | 
			
		||||
export class EffetsDraconiques {
 | 
			
		||||
  static carteTmr = new CarteTmr();
 | 
			
		||||
@@ -122,11 +122,11 @@ export class EffetsDraconiques {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static tetesDragon(actor, name) {
 | 
			
		||||
    return actor.itemTypes[TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static soufflesDragon(actor, name) {
 | 
			
		||||
    return actor.itemTypes[TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static queuesDragon(actor, name) {
 | 
			
		||||
@@ -134,7 +134,7 @@ export class EffetsDraconiques {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static queuesSoufflesDragon(actor, name) {
 | 
			
		||||
    return actor.filterItems(it => [TYPES.queue, TYPES.ombre, TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
    return actor.filterItems(it => [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static countAugmentationSeuil(actor) {
 | 
			
		||||
 
 | 
			
		||||
@@ -30,7 +30,7 @@ export class EffetsRencontre {
 | 
			
		||||
  static $reve_plus = async (actor, reve) => {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) { 
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
        content: `Pas de récupération de rêve (${reve} points ignorés)`
 | 
			
		||||
      });
 | 
			
		||||
      return
 | 
			
		||||
@@ -107,18 +107,18 @@ export class EffetsRencontre {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static rdd_part_tete = async (dialog, context) => {
 | 
			
		||||
    mergeObject(context, {
 | 
			
		||||
    foundry.utils.mergeObject(context, {
 | 
			
		||||
      tete: context.rolled.isPart,
 | 
			
		||||
      poesie: await Poetique.getExtrait()
 | 
			
		||||
    })
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(context.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static rdd_echec_queue = async (dialog, context) => {
 | 
			
		||||
    mergeObject(context, {
 | 
			
		||||
    foundry.utils.mergeObject(context, {
 | 
			
		||||
      queues: [await context.actor.ajouterQueue()],
 | 
			
		||||
      poesie: await Poetique.getExtrait()
 | 
			
		||||
    })
 | 
			
		||||
@@ -127,7 +127,7 @@ export class EffetsRencontre {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(context.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,3 @@
 | 
			
		||||
import { SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { TMRConstants, tmrTokenZIndex } from "../tmr-constants.js";
 | 
			
		||||
import { TMRUtility } from "../tmr-utility.js";
 | 
			
		||||
@@ -14,12 +13,12 @@ export class PixiTMR {
 | 
			
		||||
  static register(name, img) {
 | 
			
		||||
    PixiTMR.textures[name] = img;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async init() {
 | 
			
		||||
    await Promise.all(
 | 
			
		||||
      Object.values(PixiTMR.textures)
 | 
			
		||||
        .filter(img => img != undefined)
 | 
			
		||||
        .map(async img => PIXI.Sprite.from(await PIXI.Assets.load(img)))
 | 
			
		||||
    )
 | 
			
		||||
        .filter(img => img != undefined && !PIXI.utils.TextureCache[img])
 | 
			
		||||
        .map(async img => PIXI.Sprite.from(await PIXI.Assets.load(img))))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(tmrDialog, displaySize) {
 | 
			
		||||
@@ -106,8 +105,9 @@ export class PixiTMR {
 | 
			
		||||
 | 
			
		||||
  sprite(code, options = {}) {
 | 
			
		||||
    let img = PixiTMR.getImgFromCode(code)
 | 
			
		||||
    const texture = PIXI.utils.TextureCache[img]
 | 
			
		||||
    let texture = PIXI.utils.TextureCache[img]
 | 
			
		||||
    if (!texture) {
 | 
			
		||||
      // TODO: charger la texture
 | 
			
		||||
      console.error("Texture manquante", code, PIXI.utils.TextureCache)
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -28,7 +28,7 @@ export class PresentCites extends Draconique {
 | 
			
		||||
    let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
 | 
			
		||||
    if (existants.length > 0) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
        content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!"
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
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	Block a user