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37
changelog.md
37
changelog.md
@ -1,4 +1,41 @@
|
||||
# 11.2
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||||
## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
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||||
- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
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||||
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## 11.2.18 - Le bourrichon d'Akarlikarlikar
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- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
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||||
## 11.2.17 - Le cache-oeil d'Akarlikarlikar
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||||
- Le titre des fenêtre d'objet affiche de nouveau le type traduit
|
||||
- Les tooltips des boutons edit/delete sont maintenant en Français
|
||||
- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
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||||
- Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue
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||||
- L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre
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- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
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## 11.2.16 - Le Tri d'Akarlikarlikar
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- Tri alphabétique des items dans la fenêtre de création
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- Mise à jour comptage de monde
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## 11.2.15 - La Table d'Akarlikarlikar
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- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
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- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
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## 11.2.14 - Les petits pas d'Akarlikarlikar
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- Correction sur la gestion de la surprise
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- Ordre des messages sur les cases humides
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## 11.2.13 - Les cent pas d'Akarlikarlikar
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- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
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## 11.2.12 - Le somnifère d'Akarlikarlikar
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- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
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## 11.2.11 - Le miroir d'Akarlikarlikar
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- Changement des images de compétence de créatures morsure/pinces pour être dans le thème
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- Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond
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- Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec
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## 11.2.10 - Les expériences d'Akarlikarlikar
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- En cas d'expérience des caractéristiques dérivées,
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- si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
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|
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|
Before Width: | Height: | Size: 2.0 KiB |
95
lang/fr.json
95
lang/fr.json
@ -1,55 +1,56 @@
|
||||
{
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"Personnage": "Personnage",
|
||||
"Creature": "Créature",
|
||||
"Entite": "Entité de cauchemar",
|
||||
"Commerce": "Commerce",
|
||||
"Vehicule": "Véhicule"
|
||||
"personnage": "Personnage",
|
||||
"creature": "Créature",
|
||||
"entite": "Entité de cauchemar",
|
||||
"commerce": "Commerce",
|
||||
"vehicule": "Véhicule"
|
||||
},
|
||||
"Item": {
|
||||
"Arme": "Arme",
|
||||
"Armure": "Armure",
|
||||
"Blessure": "Blessure",
|
||||
"Casetmr": "TMR spéciale",
|
||||
"Chant": "Chant",
|
||||
"Competence": "Compétence",
|
||||
"Competencecreature": "Compétence de créature",
|
||||
"Conteneur": "Conteneur",
|
||||
"Danse": "Danse",
|
||||
"Extraitpoetique": "Extrait poetique",
|
||||
"Faune": "Faune",
|
||||
"Gemme": "Gemme",
|
||||
"Herbe": "Herbe",
|
||||
"Ingredient": "Ingrédient",
|
||||
"Jeu": "Jeu",
|
||||
"Livre": "Livre",
|
||||
"Maladie": "Maladie",
|
||||
"Meditation": "Méditation",
|
||||
"Monnaie": "Monnaie",
|
||||
"Munition": "Munition",
|
||||
"Musique": "Musique",
|
||||
"Nombreastral": "Nombre astral",
|
||||
"Nourritureboisson": "Nourriture & boisson",
|
||||
"Objet": "Objet",
|
||||
"Oeuvre": "Oeuvre",
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"Ombre": "Ombre de Thanatos",
|
||||
"Plante": "Plante",
|
||||
"Poison": "Poison",
|
||||
"Possession": "Possession",
|
||||
"Potion": "Potion",
|
||||
"Queue": "Queue de Dragon",
|
||||
"Recettealchimique": "Recette alchimique",
|
||||
"Recettecuisine": "Recette de cuisine",
|
||||
"Rencontre": "Rencontre TMR",
|
||||
"Service": "Service",
|
||||
"Signedraconique": "Signe draconique",
|
||||
"Sort": "Sort",
|
||||
"Sortreserve": "Sort en réserve",
|
||||
"Souffle": "Souffle de Dragon",
|
||||
"Tache": "Tâche",
|
||||
"Tarot": "Carte de tarot",
|
||||
"Tete": "Tête de Dragon"
|
||||
"arme": "Arme",
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||||
"armure": "Armure",
|
||||
"blessure": "Blessure",
|
||||
"casetmr": "Case TMR spéciale",
|
||||
"chant": "Chant",
|
||||
"competence": "Compétence",
|
||||
"competencecreature": "Compétence de créature",
|
||||
"conteneur": "Conteneur",
|
||||
"danse": "Danse",
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||||
"empoignade": "Empoignade",
|
||||
"extraitpoetique": "Extrait poetique",
|
||||
"faune": "Faune",
|
||||
"gemme": "Gemme",
|
||||
"herbe": "Herbe",
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||||
"ingredient": "Ingrédient",
|
||||
"jeu": "Jeu",
|
||||
"livre": "Livre",
|
||||
"maladie": "Maladie",
|
||||
"meditation": "Méditation",
|
||||
"monnaie": "Monnaie",
|
||||
"munition": "Munition",
|
||||
"musique": "Musique",
|
||||
"nombreastral": "Nombre astral",
|
||||
"nourritureboisson": "Nourriture & boisson",
|
||||
"objet": "Objet",
|
||||
"oeuvre": "Oeuvre",
|
||||
"ombre": "Ombre de Thanatos",
|
||||
"plante": "Plante",
|
||||
"poison": "Poison",
|
||||
"possession": "Possession",
|
||||
"potion": "Potion",
|
||||
"queue": "Queue de Dragon",
|
||||
"recettealchimique": "Recette alchimique",
|
||||
"recettecuisine": "Recette de cuisine",
|
||||
"rencontre": "Rencontre TMR",
|
||||
"service": "Service",
|
||||
"signedraconique": "Signe draconique",
|
||||
"sort": "Sort",
|
||||
"sortreserve": "Sort en réserve",
|
||||
"souffle": "Souffle de Dragon",
|
||||
"tache": "Tâche",
|
||||
"tarot": "Carte de tarot",
|
||||
"tete": "Tête de Dragon"
|
||||
}
|
||||
},
|
||||
"EFFECT": {
|
||||
|
@ -95,25 +95,27 @@ export class RdDActor extends RdDBaseActorSang {
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return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type)
|
||||
}
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||||
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||||
isPersonnageJoueur() {
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||||
return this.hasPlayerOwner && this.prototypeToken.actorLink
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||||
}
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||||
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||||
isPersonnage() { return true }
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||||
isHautRevant() { return this.system.attributs.hautrevant.value != "" }
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||||
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/* -------------------------------------------- */
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||||
getAgilite() { return Number(this.system.carac.agilite?.value ?? 0) }
|
||||
getChance() { return Number(this.system.carac.chance?.value ?? 0) }
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getAgilite() { return this.system.carac.agilite?.value ?? 0 }
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||||
getChance() { return this.system.carac.chance?.value ?? 0 }
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||||
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||||
getReveActuel() { return Misc.toInt(this.system.reve?.reve?.value ?? this.carac.reve.value) }
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||||
getChanceActuel() { return Misc.toInt(this.system.compteurs.chance?.value ?? 10) }
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getMoralTotal() { return Number(this.system.compteurs.moral?.value ?? 0) }
|
||||
getReveActuel() { return this.system.reve?.reve?.value ?? this.carac.reve.value ?? 0 }
|
||||
getChanceActuel() { return this.system.compteurs.chance?.value ?? 10 }
|
||||
getMoralTotal() { return this.system.compteurs.moral?.value ?? 0 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEtatGeneral(options = { ethylisme: false }) {
|
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const etatGeneral = Misc.toInt(this.system.compteurs.etat?.value)
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if (options.ethylisme) {
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// Pour les jets d'Ethylisme, on retire le malus d'éthylisme (p.162)
|
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return etatGeneral - this.malusEthylisme()
|
||||
}
|
||||
return etatGeneral
|
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const etatGeneral = this.system.compteurs.etat?.value ?? 0
|
||||
// Pour les jets d'Ethylisme, on retire le malus d'éthylisme (p.162)
|
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const annuleMalusEthylisme = options.ethylisme ? this.malusEthylisme() : 0
|
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return etatGeneral - annuleMalusEthylisme
|
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}
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||||
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||||
/* -------------------------------------------- */
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@ -152,23 +154,26 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
|
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async $perteRevePotionsEnchantees() {
|
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let potions = this.itemTypes[TYPES.potion]
|
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.filter(it => it.system.categorie.toLowerCase().includes('enchant') && !potion.system.prpermanent)
|
||||
.filter(it => Grammar.includesLowerCaseNoAccent(it.system.categorie, 'enchanté') && !it.system.prpermanent)
|
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|
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const potionUpdates = await Promise.all(potions.map(async potion => {
|
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console.log(potion)
|
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let nouveauReve = (potion.system.pr > 0) ? potion.system.pr - 1 : 0;
|
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const message = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
|
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pr: nouveauReve,
|
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alias: this.name,
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potionName: potion.name,
|
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potionImg: potion.img
|
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})
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const potionUpdates = await Promise.all(potions.map(async it => {
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const nouveauReve = Math.max(it.system.pr - 1, 0)
|
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ChatMessage.create({
|
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
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content: message
|
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});
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return { _id: potion._id, 'system.pr': nouveauReve };
|
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
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pr: nouveauReve,
|
||||
alias: this.name,
|
||||
potionName: it.name,
|
||||
potionImg: it.img
|
||||
})
|
||||
})
|
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return {
|
||||
_id: it._id,
|
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'system.pr': nouveauReve,
|
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'system.quantite': nouveauReve > 0 ? it.system.quantite : 0
|
||||
}
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}))
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||||
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||||
await this.updateEmbeddedDocuments('Item', potionUpdates);
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}
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||||
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||||
@ -896,7 +901,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
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||||
/* -------------------------------------------- */
|
||||
async ajouterRefoulement(value = 1, refouler) {
|
||||
const refoulement = this.system.reve.refoulement.value + value;
|
||||
let refoulement = this.system.reve.refoulement.value + value;
|
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const roll = new Roll("1d20");
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await roll.evaluate({ async: true });
|
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await roll.toMessage({ flavor: `${this.name} refoule ${refouler} pour ${value} points de refoulement (total: ${refoulement})` });
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|
@ -421,6 +421,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
|
||||
async encaisserDommagesRemote(rollData, attackerId, show) {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
await this.encaisserDommages(rollData, attacker, show)
|
||||
}
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return;
|
||||
@ -430,8 +434,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommages',
|
||||
args: [rollData, show, attackerId]
|
||||
method: 'encaisserDommagesRemote',
|
||||
args: [rollData, attackerId, show]
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
@ -21,6 +21,11 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
||||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||
|
||||
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
||||
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
||||
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
|
||||
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
|
||||
|
||||
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
|
||||
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
|
||||
|
||||
|
@ -85,6 +85,8 @@ export class RdDBaseActor extends Actor {
|
||||
return game.actors.get(actorId)
|
||||
}
|
||||
|
||||
isPersonnageJoueur() { return false }
|
||||
|
||||
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
||||
|
||||
static getParentActor(document) {
|
||||
|
@ -12,7 +12,7 @@ export const XP_TOPIC = {
|
||||
export class ExperienceLog {
|
||||
|
||||
static async add(actor, topic, from, to, raison, manuel = false) {
|
||||
if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
|
||||
if (!actor.isPersonnageJoueur()) {
|
||||
return
|
||||
}
|
||||
if (from == to) {
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
|
||||
const BASE_TACHE_SOIN_BLESSURE = {
|
||||
type: "tache",
|
||||
@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = {
|
||||
}
|
||||
|
||||
const definitionsBlessures = [
|
||||
{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
||||
{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
||||
{ type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
||||
]
|
||||
|
||||
@ -40,6 +41,32 @@ export class RdDItemBlessure extends RdDItem {
|
||||
}
|
||||
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
|
||||
}
|
||||
|
||||
static async applyFullBlessure(actor, gravite) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
|
||||
let lostEndurance = 0
|
||||
let lostVie = 0
|
||||
if (definition.endurance) {
|
||||
lostEndurance = new Roll(definition.endurance).roll({async: false}).total;
|
||||
actor.santeIncDec("endurance", -Number(lostEndurance));
|
||||
}
|
||||
if (definition.vie) {
|
||||
lostVie = definition.vie
|
||||
actor.santeIncDec("vie", definition.vie)
|
||||
}
|
||||
|
||||
await this.createBlessure(actor, gravite)
|
||||
|
||||
ChatMessage.create({
|
||||
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
|
||||
`<br>Perte d'endurance : ${lostEndurance}`+
|
||||
`<br>Perte de Vie : ${lostVie}`,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
const blessure = {
|
||||
|
@ -46,7 +46,7 @@ export class Misc {
|
||||
}
|
||||
|
||||
static typeName(type, subType) {
|
||||
return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`)
|
||||
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
|
||||
: '';
|
||||
}
|
||||
|
||||
|
@ -1282,7 +1282,7 @@ export class RdDCombat {
|
||||
attackerRoll.defenderTokenId = defenderTokenId;
|
||||
|
||||
await this.computeRecul(defenderRoll);
|
||||
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
||||
}
|
||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
@ -1307,6 +1307,7 @@ export class RdDCombat {
|
||||
blessuresStatus: actor.computeResumeBlessure(),
|
||||
SConst: actor.getSConst(),
|
||||
actorId: actor.id,
|
||||
actor: actor,
|
||||
tokenId: tokenId,
|
||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||
|
@ -16,6 +16,7 @@ import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
||||
|
||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
|
||||
@ -76,6 +77,7 @@ export class RdDCommands {
|
||||
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
|
||||
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
|
||||
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
|
||||
this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" });
|
||||
|
||||
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
|
||||
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||
@ -298,7 +300,7 @@ export class RdDCommands {
|
||||
async getRencontreTMR(params) {
|
||||
if (params.length == 1 || params.length == 2) {
|
||||
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -461,14 +463,13 @@ export class RdDCommands {
|
||||
|
||||
let motif = params.slice(1, params.length - 2);
|
||||
let name = params[params.length - 1];
|
||||
const personnages = game.actors.filter(actor => actor.isPersonnageJoueur());
|
||||
if (name == undefined) {
|
||||
for (let actor of game.actors) {
|
||||
// TODO: ne plus stresser les entités de cauchemar!
|
||||
for (let actor of personnages) {
|
||||
await actor.distribuerStress('stress', stress, motif);
|
||||
}
|
||||
} else {
|
||||
//console.log(stressValue, nomJoueur);
|
||||
let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
|
||||
let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character
|
||||
if (actor) {
|
||||
await actor.distribuerStress('stress', stress, motif);
|
||||
}
|
||||
@ -485,10 +486,13 @@ export class RdDCommands {
|
||||
}
|
||||
|
||||
async tirage() {
|
||||
FenetreRechercheTirage.create();
|
||||
FenetreRechercheTirage.create()
|
||||
}
|
||||
async voyage() {
|
||||
DialogFatigueVoyage.create()
|
||||
}
|
||||
async sommeil() {
|
||||
DialogChateauDormant.create();
|
||||
DialogChateauDormant.create()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -266,16 +266,16 @@ export class SystemReveDeDragon {
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
// CSS patch for v9
|
||||
if (game.version) {
|
||||
let sidebar = document.getElementById("sidebar");
|
||||
sidebar.style.width = "min-content";
|
||||
}
|
||||
game.system.rdd.calendrier = new RdDCalendrier();
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
new Migrations().migrate();
|
||||
this.messageDeBienvenue();
|
||||
this.registerUsageCount(SYSTEM_RDD);
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
|
||||
console.log("ClassCounter loaded", moduleCounter)
|
||||
moduleCounter.ClassCounter.registerUsageCount()
|
||||
}).catch(err=>
|
||||
console.log("No stats available, giving up.")
|
||||
)
|
||||
}
|
||||
|
||||
StatusEffects.onReady();
|
||||
@ -306,30 +306,6 @@ export class SystemReveDeDragon {
|
||||
` });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register world usage statistics
|
||||
async registerUsageCount(registerKey) {
|
||||
if (game.user.isGM) {
|
||||
game.settings.register("world", "world-key", {
|
||||
name: "Unique world key",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: "NONE",
|
||||
type: String
|
||||
});
|
||||
|
||||
let worldKey = game.settings.get("world", "world-key")
|
||||
if (worldKey == undefined || worldKey == "") {
|
||||
worldKey = randomID(32)
|
||||
game.settings.set("world", "world-key", worldKey)
|
||||
}
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||||
$.ajax(regURL)
|
||||
/* -------------------------------------------- */
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
SystemReveDeDragon.start();
|
||||
|
@ -44,16 +44,15 @@ export class RdDTMRDialog extends Dialog {
|
||||
type: Number,
|
||||
range: TMR_DISPLAY_SIZE.range
|
||||
})
|
||||
await PixiTMR.init()
|
||||
}
|
||||
|
||||
static async create(actor, tmrData) {
|
||||
await PixiTMR.init()
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
||||
|
||||
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
}
|
||||
return new RdDTMRDialog(html, actor, tmrData);
|
||||
return new RdDTMRDialog(html, actor, tmrData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -298,13 +297,12 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateValuesDisplay() {
|
||||
if (!this.rendered) {
|
||||
if (this.viewOnly || !this.rendered) {
|
||||
return;
|
||||
}
|
||||
const coord = this._getCoordActor();
|
||||
|
||||
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
|
||||
|
||||
|
||||
let ptsreve = document.getElementById("tmr-pointsreve-value");
|
||||
ptsreve.innerHTML = this.actor.system.reve.reve.value;
|
||||
|
||||
@ -700,7 +698,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
async _resultatMaitriseCaseHumide(rollData) {
|
||||
await this.souffleSiEchecTotal(rollData);
|
||||
if (rollData.rolled.isSuccess && rollData.double) {
|
||||
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
|
||||
rollData.double = undefined;
|
||||
@ -715,6 +712,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (rollData.rolled.isEchec) {
|
||||
await this.close();
|
||||
}
|
||||
await this.souffleSiEchecTotal(rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -63,12 +63,6 @@ const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
|
||||
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
||||
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
|
||||
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
|
||||
const fatigueMarche = {
|
||||
"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
|
||||
"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
|
||||
"difficile": { "4": 3, "6": 4, "8": 6 },
|
||||
"tresdifficile": { "4": 4, "6": 6 }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
||||
@ -208,6 +202,8 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
|
||||
@ -288,6 +284,7 @@ export class RdDUtility {
|
||||
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
|
||||
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
|
||||
|
||||
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
|
||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||
|
@ -70,7 +70,7 @@ export class StatusEffects extends FormApplication {
|
||||
if (statusDemiSurprise.intersects(effect.statuses)) {
|
||||
return 1
|
||||
}
|
||||
if (isCombat && effect.statuses.includes(STATUSES.StatusDemiReve)) {
|
||||
if (isCombat && effect.statuses.find(e => e == STATUSES.StatusDemiReve)) {
|
||||
return 1
|
||||
}
|
||||
return 0
|
||||
|
@ -85,7 +85,7 @@ export class AppAstrologie extends Application {
|
||||
const nbAstral = calendrier.getNombreAstral()
|
||||
const heures = RdDTimestamp.heures();
|
||||
return {
|
||||
ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner)
|
||||
ajustementsActors:game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
|
||||
nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
|
||||
}
|
||||
@ -116,10 +116,10 @@ export class AppAstrologie extends Application {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find('select[name="signe-astral"]').change(event => {
|
||||
this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
|
||||
this.selectNombreAstral(event.currentTarget.value);
|
||||
})
|
||||
this.html.find('select[name="signe-naissance"]').change(event => {
|
||||
this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
|
||||
this.selectHeureNaissance(event.currentTarget.value);
|
||||
})
|
||||
this.html.find('td.nombre-astral').click(event => {
|
||||
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
|
||||
|
@ -3,10 +3,8 @@ export class DialogChateauDormant extends Dialog {
|
||||
|
||||
static async create() {
|
||||
const date = game.system.rdd.calendrier.dateCourante();
|
||||
const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage());
|
||||
|
||||
const dialogData = {
|
||||
actors: actors,
|
||||
actors: game.actors.filter(actor => actor.isPersonnageJoueur()),
|
||||
date: date,
|
||||
motifStress: `Nuit du ${date}`,
|
||||
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
|
||||
|
@ -21,7 +21,7 @@ export class DialogRepos extends Dialog {
|
||||
}
|
||||
|
||||
constructor(html, actor) {
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
let options = { classes: ["dialog-repos"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: "Se reposer",
|
||||
content: html,
|
||||
|
@ -6,7 +6,7 @@ export class DialogStress extends Dialog {
|
||||
motif: "Motif",
|
||||
stress: 10,
|
||||
immediat: false,
|
||||
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
|
||||
actors: game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||
.map(actor => ({
|
||||
id: actor.id,
|
||||
name: actor.name,
|
||||
|
@ -39,6 +39,8 @@ export class TMRRencontres {
|
||||
const frequence = it => it.system.frequence[codeTerrain];
|
||||
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
|
||||
if (row) {
|
||||
console.log("DORM", row);
|
||||
//row.document.system.computedForce = new Roll(row.document.system.formula).roll({async: false}).total;
|
||||
await CompendiumTableHelpers.tableRowToChatMessage(row);
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,3 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { TMRConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
@ -14,12 +13,12 @@ export class PixiTMR {
|
||||
static register(name, img) {
|
||||
PixiTMR.textures[name] = img;
|
||||
}
|
||||
|
||||
static async init() {
|
||||
await Promise.all(
|
||||
Object.values(PixiTMR.textures)
|
||||
.filter(img => img != undefined)
|
||||
.map(async img => PIXI.Sprite.from(await PIXI.Assets.load(img)))
|
||||
)
|
||||
.filter(img => img != undefined && !PIXI.utils.TextureCache[img])
|
||||
.map(async img => PIXI.Sprite.from(await PIXI.Assets.load(img))))
|
||||
}
|
||||
|
||||
constructor(tmrDialog, displaySize) {
|
||||
@ -106,8 +105,9 @@ export class PixiTMR {
|
||||
|
||||
sprite(code, options = {}) {
|
||||
let img = PixiTMR.getImgFromCode(code)
|
||||
const texture = PIXI.utils.TextureCache[img]
|
||||
let texture = PIXI.utils.TextureCache[img]
|
||||
if (!texture) {
|
||||
// TODO: charger la texture
|
||||
console.error("Texture manquante", code, PIXI.utils.TextureCache)
|
||||
return;
|
||||
}
|
||||
|
181
module/voyage/dialog-fatigue-voyage.js
Normal file
181
module/voyage/dialog-fatigue-voyage.js
Normal file
@ -0,0 +1,181 @@
|
||||
import { TYPES } from "../item.js"
|
||||
import { RdDItemCompetence } from "../item-competence.js"
|
||||
import { ChatUtility } from "../chat-utility.js"
|
||||
|
||||
const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
|
||||
const TABLEAU_FATIGUE_MARCHE = [
|
||||
{
|
||||
code: "aise", label: "Aisé", description: "Route ou chemin",
|
||||
survies: ['Extérieur', 'Equitation'],
|
||||
vitesses: [{ vitesse: 4, fatigue: 1 }, { vitesse: 6, fatigue: 2 }, { vitesse: 8, fatigue: 3 }, { vitesse: 10, fatigue: 4 }, { vitesse: 12, fatigue: 6 }],
|
||||
},
|
||||
{
|
||||
code: "malaise", label: "Malaisé", description: "Hors piste (herbes et buissons)",
|
||||
survies: ['Extérieur', 'Equitation'],
|
||||
vitesses: [{ vitesse: 4, fatigue: 2 }, { vitesse: 6, fatigue: 3 }, { vitesse: 8, fatigue: 4 }, { vitesse: 10, fatigue: 6 }],
|
||||
},
|
||||
{
|
||||
code: "difficile", label: "Difficile", description: "Hors piste (collines, forêt)",
|
||||
survies: ['Extérieur', 'Forêt', 'Glace', 'Equitation'],
|
||||
vitesses: [{ vitesse: 4, fatigue: 3 }, { vitesse: 6, fatigue: 4 }, { vitesse: 8, fatigue: 6 }],
|
||||
},
|
||||
{
|
||||
code: "tresdifficile", label: "Très difficile", description: "Hors piste (montagne, jungle, marais)",
|
||||
survies: ['Forêt', 'Montagne', 'Marais', 'Glace'],
|
||||
vitesses: [{ vitesse: 4, fatigue: 4 }, { vitesse: 6, fatigue: 6 }],
|
||||
},
|
||||
]
|
||||
|
||||
export class DialogFatigueVoyage extends Dialog {
|
||||
static dialog = undefined
|
||||
static async create() {
|
||||
if (!game.user.isGM) {
|
||||
return
|
||||
}
|
||||
if (!DialogFatigueVoyage.dialog) {
|
||||
const parameters = {
|
||||
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
|
||||
playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||
.map(actor => DialogFatigueVoyage.prepareActor(actor)),
|
||||
nombreHeures: 1,
|
||||
}
|
||||
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
|
||||
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/voyage/dialog-fatigue-voyage.hbs", parameters);
|
||||
DialogFatigueVoyage.dialog = new DialogFatigueVoyage(html, parameters);
|
||||
}
|
||||
DialogFatigueVoyage.dialog.render(true);
|
||||
}
|
||||
|
||||
static setModeDeplacement(parameters, code, vitesse) {
|
||||
const ligneFatigueMarche = TABLEAU_FATIGUE_MARCHE.find(it => it.code == code) ?? TABLEAU_FATIGUE_MARCHE[0]
|
||||
const rythme = ligneFatigueMarche.vitesses.find(it => it.vitesse == vitesse) ?? ligneFatigueMarche.vitesses[0]
|
||||
parameters.typeTerrain = ligneFatigueMarche
|
||||
parameters.vitesseDeplacement = rythme.vitesse
|
||||
parameters.fatigueHoraire = rythme.fatigue
|
||||
}
|
||||
|
||||
static prepareActor(actor) {
|
||||
const competencesVoyage = {}
|
||||
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie =>
|
||||
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
|
||||
)
|
||||
return {
|
||||
actor: actor,
|
||||
selected: true,
|
||||
ajustementFatigue: 0,
|
||||
competencesVoyage: competencesVoyage
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
constructor(html, parameters) {
|
||||
const options = {
|
||||
classes: ["dialog-fatigue-voyage"],
|
||||
width: 600,
|
||||
height: 'fit-content',
|
||||
'max-height': 900,
|
||||
'z-index': 99999
|
||||
}
|
||||
const conf = {
|
||||
title: "Fatigue de voyage",
|
||||
content: html,
|
||||
buttons: {}
|
||||
}
|
||||
super(conf, options);
|
||||
this.parameters = parameters
|
||||
this.controls = {}
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
if (this.html == undefined) {
|
||||
html.find('select[name="code-terrain"]').trigger("focus")
|
||||
}
|
||||
this.html = html;
|
||||
super.activateListeners(html);
|
||||
|
||||
this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
|
||||
this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
|
||||
this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
|
||||
this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
|
||||
}
|
||||
|
||||
changeParameters() {
|
||||
this.changeTerrain(this.html.find('select[name="code-terrain"]').val())
|
||||
this.changeVitesse(this.html.find('select[name="vitesse-deplacement"]').val())
|
||||
this.changeNombreHeures(this.html.find('input[name="nombre-heures"]').val())
|
||||
this.setFatigue()
|
||||
}
|
||||
|
||||
async changeTerrain(codeTerrain) {
|
||||
if (this.parameters.typeTerrain.code != codeTerrain) {
|
||||
const selectVitesseDeplacement = this.html.find('select[name="vitesse-deplacement"]')
|
||||
const vitesse = selectVitesseDeplacement.val()
|
||||
selectVitesseDeplacement.empty()
|
||||
|
||||
DialogFatigueVoyage.setModeDeplacement(this.parameters, codeTerrain, vitesse)
|
||||
this.parameters.typeTerrain.vitesses.forEach(async rythme => {
|
||||
selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
|
||||
})
|
||||
selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
|
||||
}
|
||||
}
|
||||
|
||||
async changeVitesse(vitesse) {
|
||||
if (this.parameters.vitesseDeplacement != vitesse) {
|
||||
DialogFatigueVoyage.setModeDeplacement(this.parameters, this.parameters.typeTerrain.code, vitesse)
|
||||
}
|
||||
}
|
||||
|
||||
async changeNombreHeures(nombreHeures) {
|
||||
this.parameters.nombreHeures = parseInt(nombreHeures)
|
||||
}
|
||||
|
||||
async setFatigue() {
|
||||
this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire)
|
||||
}
|
||||
|
||||
async appliquerFatigue() {
|
||||
const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
|
||||
const actors = jQuery.map(
|
||||
this.html.find('div.fatigue-actors-list li.list-item'),
|
||||
it => this.$extractActor(this.html.find(it))
|
||||
)
|
||||
actors.filter(it => it.selected)
|
||||
.forEach(async it => {
|
||||
const perteFatigue = fatigueBase + it.ajustement
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
|
||||
content: await renderTemplate(
|
||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', mergeObject(it,
|
||||
{
|
||||
parameters: this.parameters,
|
||||
fatigueBase: fatigueBase,
|
||||
perteFatigue: perteFatigue,
|
||||
isVoyage: fatigueBase == this.parameters.nombreHeures * this.parameters.fatigueHoraire
|
||||
})
|
||||
),
|
||||
})
|
||||
await it.actor.santeIncDec("fatigue", perteFatigue)
|
||||
})
|
||||
}
|
||||
|
||||
$extractActor(actorRow) {
|
||||
const actor = game.actors.get(actorRow.data('actor-id'))
|
||||
if (!actor) {
|
||||
ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
|
||||
}
|
||||
return {
|
||||
actor: actor,
|
||||
ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0),
|
||||
selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
|
||||
}
|
||||
}
|
||||
|
||||
async close() {
|
||||
DialogFatigueVoyage.dialog = undefined
|
||||
await super.close()
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -93,6 +93,7 @@
|
||||
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
|
||||
--background-tooltip: hsla(60, 12%, 85%, 0.95);
|
||||
--background-error:hsla(16, 100%, 50%, 0.8);
|
||||
--color-profile-border: hsla(0, 0%, 80%, 0.05);
|
||||
}
|
||||
|
||||
/*@import url("https://fonts.googleapis.com/css2?family=Martel:wght@400;800&family=Roboto:wght@300;400;500&display=swap");*/
|
||||
@ -195,11 +196,10 @@ i:is(.fas, .far, .fa-solid, .fa-regular, .fa-sharp ) {
|
||||
flex: 0 0 110px;
|
||||
height: 110px;
|
||||
width: 110px;
|
||||
margin-right: 0.5rem;
|
||||
object-fit: scale-down;
|
||||
object-position: 50% 0;
|
||||
margin: 0.1rem;
|
||||
padding: 0.2rem;
|
||||
object-fit: contain;
|
||||
background-color: var(--color-profile-border);
|
||||
border: 1px solid var(--color-profile-border);
|
||||
}
|
||||
|
||||
.system-foundryvtt-reve-de-dragon .rdd-item-sheet-tarot img.profile-img {
|
||||
@ -433,6 +433,7 @@ table {border: 1px solid #7a7971;}
|
||||
}
|
||||
.flex-shrink {
|
||||
flex: 'flex-shrink' ;
|
||||
flex-shrink: 2;
|
||||
}
|
||||
:is(.flex-grow, .flex-grow-3) {
|
||||
flex-grow: 3;
|
||||
@ -440,7 +441,19 @@ table {border: 1px solid #7a7971;}
|
||||
.flex-grow-2 {
|
||||
flex-grow: 2;
|
||||
}
|
||||
.flex-grow-1 {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.flex-grow-0-5 {
|
||||
flex-grow: 0.5;
|
||||
}
|
||||
.voyage-liste-survies {
|
||||
max-width: 12rem;
|
||||
}
|
||||
/* Styles limited to foundryvtt-reve-de-dragon sheets */
|
||||
.texte-dans-liste {
|
||||
text-align: left;
|
||||
}
|
||||
.equipement-nom {
|
||||
flex-grow : 4;
|
||||
margin: 0;
|
||||
@ -963,12 +976,6 @@ section.sheet-body {
|
||||
padding: 0.25rem 0.5rem;
|
||||
}
|
||||
|
||||
.sheet header.sheet-header :is(.profile-img, .profile-img-token) {
|
||||
object-fit: scale-down;
|
||||
object-position: 50% 0;
|
||||
margin: 0.5rem 0 0.5rem 0.5rem;
|
||||
padding: 0;
|
||||
}
|
||||
.sheet header.sheet-header h1 {
|
||||
flex: 3;
|
||||
}
|
||||
@ -1174,7 +1181,7 @@ ul.chat-list li:nth-child(odd) {
|
||||
border-radius: 0.25rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 1.5rem;
|
||||
display: flex !important;
|
||||
display: flex;
|
||||
align-items: center !important;
|
||||
}
|
||||
|
||||
@ -1315,10 +1322,7 @@ div.competence-column div.categorie-competence{
|
||||
margin-right: 0.2rem;
|
||||
margin-left: 0.2rem;
|
||||
}
|
||||
.blessures-title {
|
||||
font-weight: bold;
|
||||
}
|
||||
.alchimie-title {
|
||||
.item-label {
|
||||
font-weight: bold;
|
||||
}
|
||||
.pointsreve-value {
|
||||
|
@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "11.2.10",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.10.zip",
|
||||
"version": "11.2.19",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.19.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
|
@ -525,15 +525,11 @@
|
||||
},
|
||||
"Item": {
|
||||
"types": [
|
||||
"competence", "competencecreature",
|
||||
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
|
||||
"objet", "arme", "armure", "conteneur", "herbe", "plante", "ingredient", "faune", "livre", "potion", "munition",
|
||||
"monnaie", "nourritureboisson", "gemme",
|
||||
"service",
|
||||
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
|
||||
"nombreastral", "tache", "blessure", "maladie", "poison", "possession",
|
||||
"tarot", "extraitpoetique", "empoignade"
|
||||
],
|
||||
"arme", "armure", "blessure", "casetmr", "chant", "competence", "competencecreature", "conteneur", "danse",
|
||||
"empoignade", "extraitpoetique", "faune", "gemme", "herbe", "ingredient", "jeu", "livre", "maladie", "meditation",
|
||||
"monnaie", "munition", "musique", "nombreastral", "nourritureboisson", "objet", "oeuvre", "ombre", "plante", "possession",
|
||||
"poison", "potion", "queue", "recettealchimique", "recettecuisine", "rencontre",
|
||||
"service" ,"signedraconique", "sort", "sortreserve", "souffle", "tarot", "tache", "tete" ],
|
||||
"templates": {
|
||||
"description": {
|
||||
"description": "",
|
||||
|
@ -3,10 +3,12 @@
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each (trier recettesAlchimiques) as |recette id|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
@ -36,6 +36,7 @@
|
||||
<span class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</span>
|
||||
</li>
|
||||
|
@ -1,8 +1,14 @@
|
||||
<h4>blessures</h4>
|
||||
<h4>Blessures</h4>
|
||||
<div>
|
||||
<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une blessure légère"><i class="fas fa-plus-circle"></i> légère</a>
|
||||
<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une blessure grave"><i class="fas fa-plus-circle"></i> grave</a>
|
||||
<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une blessure critque"><i class="fas fa-plus-circle"></i> critique</a>
|
||||
<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une légère"><i class="fas fa-plus-circle"></i> légère</a>
|
||||
<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une grave"><i class="fas fa-plus-circle"></i> grave</a>
|
||||
<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une critique"><i class="fas fa-plus-circle"></i> critique</a>
|
||||
</div>
|
||||
<div>
|
||||
<a class="chat-card-button subir-blessure-contusion" data-tooltip="Subir une contusion (avec perte d'Endurance)"><i class="fas fa-swords"></i> contusion</a>
|
||||
<a class="chat-card-button subir-blessure-legere" data-tooltip="Subir une légère (avec perte d'Endurance)"><i class="fas fa-swords"></i> légère</a>
|
||||
<a class="chat-card-button subir-blessure-grave" data-tooltip="Subir une grave (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> grave</a>
|
||||
<a class="chat-card-button subir-blessure-critique" data-tooltip="Subir une critique (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> critique</a>
|
||||
</div>
|
||||
|
||||
<ul class="item-list alterne-list">
|
||||
|
@ -12,9 +12,11 @@
|
||||
<img class="sheet-competence-img" src="{{tache.img}}"/>
|
||||
<span class="competence-title tache-label"><a>{{tache.name}}
|
||||
({{tache.system.points_de_tache_courant}}/{{tache.system.points_de_tache}})</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
@ -64,8 +64,8 @@
|
||||
</span>
|
||||
<span class="competence-value">{{emp.system.pointsemp}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -23,8 +23,8 @@
|
||||
/>
|
||||
{{#if @root.options.vueDetaillee}}
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
|
@ -6,8 +6,8 @@
|
||||
<img class="sheet-competence-img" src="{{possession.img}}" data-tooltip="{{possession.name}}"/>
|
||||
<span class="competence-label">{{possession.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -48,7 +48,9 @@
|
||||
{{#if @root.options.isGM}}
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/unless}}
|
@ -8,7 +8,8 @@
|
||||
<a>{{queue.name}}</a>
|
||||
</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
{{#if queue.system.refoulement}}
|
||||
<a class="item-action">Refouler</a>
|
||||
{{/if}}
|
||||
|
@ -5,8 +5,9 @@
|
||||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}" data-tooltip="Souffle: {{souffle.name}}">
|
||||
<img class="sheet-competence-img" src="{{souffle.img}}"/>
|
||||
<span class="item-edit flex-grow"><a>{{souffle.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<div class="item-controls">
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -5,8 +5,9 @@
|
||||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}" data-tooltip="Tête: {{tete.name}}">
|
||||
<img class="sheet-competence-img" src="{{tete.img}}"/>
|
||||
<span class="item-edit flex-grow"><a>{{tete.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<div class="item-controls">
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -6,8 +6,10 @@
|
||||
<img class="sheet-competence-img" src="{{casetmr.img}}"/>
|
||||
<span class="item-edit"><a>{{casetmr.name}}</a></span>
|
||||
<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<div class="item-controls">
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -5,9 +5,11 @@
|
||||
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}" data-tooltip="Méditation: {{meditation.name}}">
|
||||
<img class="sheet-competence-img" src="{{meditation.img}}"/>
|
||||
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -10,7 +10,7 @@
|
||||
{{#if rencontre.system.date}}
|
||||
<span class="flex-shrink">{{upperFirst rencontre.system.heure}}, le {{rencontre.system.date}}</span>
|
||||
{{/if}}
|
||||
<div class="item-controls flex-shrink">
|
||||
<div class="item-controls">
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<img class="sheet-competence-img" src="{{signe.img}}"/>
|
||||
<span class="item-edit flex-grow"><a>{{signe.name}}</a></span>
|
||||
<span class="flex-shrink">{{signe.system.difficulte}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<div class="item-controls">
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<img class="sheet-competence-img" src="{{sort.img}}"/>
|
||||
<span class="item-edit"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
|
||||
<span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<div class="item-controls">
|
||||
<a class="item-delete flex-shrink" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
@ -4,15 +4,16 @@
|
||||
{{#each (trier sorts) as |sort key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}" data-tooltip="{{#if sort.system.isrituel}}Rituel{{else}}Sort{{/if}}: {{sort.name}}">
|
||||
<img class="sheet-competence-img" src="{{sort.img}}"/>
|
||||
<span class="item-edit flex-grow-2">
|
||||
<span class="item-edit flex-grow-3">
|
||||
<a data-item-id="{{sort._id}}">{{sort.name}}
|
||||
- {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
|
||||
</a>
|
||||
</span>
|
||||
<span>{{#if sort.system.isrituel}}Rituel{{/if}}</span>
|
||||
<span>{{sort.system.draconic}} / {{sort.system.difficulte}}</span>
|
||||
<span class="flex-grow-0-5">{{#if sort.system.isrituel}}Rituel{{/if}}</span>
|
||||
<span class="flex-grow-2">{{sort.system.draconic}}/{{sort.system.difficulte}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -4,9 +4,11 @@
|
||||
{{#each jeux as |jeu id|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{jeu._id}}">
|
||||
<span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -22,7 +22,7 @@
|
||||
{{/if}}
|
||||
</span>
|
||||
{{/if}}
|
||||
<div class="item-controls flex-shrink">
|
||||
<div class="item-controls">
|
||||
<a class="subacteur-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
@ -1,5 +1,5 @@
|
||||
{{#if maladiesPoisons.length}}
|
||||
<h3 class="blessures-title">Maladies & Poisons:</h3>
|
||||
<h3 class="item-label">Maladies & Poisons:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="competence-title flex-grow competence-label">Nom</span>
|
||||
|
@ -12,13 +12,21 @@
|
||||
<li class="item flexrow" >
|
||||
<span class="competence-label">Refoulement : </span>
|
||||
<span>
|
||||
{{#if options.isGM}}
|
||||
{{#if options.isGM}}
|
||||
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
|
||||
{{else}}
|
||||
{{else}}
|
||||
{{system.reve.refoulement.value}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
{{#if system.reve.reve.thanatosused}}
|
||||
<li class="item flexrow" >
|
||||
<span class="competence-label">La prochaine queue est une Ombre</span>
|
||||
<span>
|
||||
<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp"/>
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
<hr>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}
|
||||
|
@ -5,8 +5,10 @@
|
||||
<a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a>
|
||||
</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
{{#if possessions.length}}
|
||||
{{!-- Possession --}}
|
||||
<h3 class="blessures-title">Possession:</h3>
|
||||
<h3 class="item-label">Possession:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="competence-title flex-grow competence-label">Nom</span>
|
||||
@ -15,7 +15,9 @@
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
@ -8,9 +8,11 @@
|
||||
({{tache.system.points_de_tache_courant}}{{#if
|
||||
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
|
||||
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/unless}}
|
||||
|
@ -1 +1,2 @@
|
||||
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
|
||||
<h4>C'est au tour de {{alias}} !</h4>
|
||||
|
@ -1,3 +1,4 @@
|
||||
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
|
||||
<h4>Résumé de santé pour {{alias}}</h4>
|
||||
<div data-combatid="{{combatId}}" data-combatmessage="actor-turn-summary">{{blessuresStatus}}</div>
|
||||
<div>Son état général est de : {{etatGeneral}} {{#if isSonne}} et est <strong>sonné</strong>{{/if}}</div>
|
||||
|
@ -5,6 +5,11 @@
|
||||
<div>
|
||||
<img class="chat-icon" src="{{document.img}}" data-tooltip="{{document.name}}" />
|
||||
<p>{{linkCompendium document.pack document.id document.name}}</p>
|
||||
{{#if document.system.formule}}
|
||||
<div class="poesie-extrait">
|
||||
[[/r {{document.system.formule}}]]
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if document.system.description}}
|
||||
<div class="poesie-extrait">
|
||||
{{{document.system.description}}}
|
||||
|
@ -21,49 +21,48 @@
|
||||
</div>
|
||||
{{else}}
|
||||
{{#if (and isGM hasPlayerOwner)}}
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<h4>Le gardien gére les TMR du joueur, le joueur ne peut pas monter dans les TMR!</h4>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<h4>Le gardien gére les TMR du joueur, le joueur ne peut pas monter dans les TMR!</h4>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<img class="small-button-direction tmr-move" data-move="topleft" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-topleft.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="top" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-top.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="topright" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-topright.svg">
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Coordonnées : </label><span id="tmr-pos">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<img class="small-button-direction tmr-move" data-move="bottomleft" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottomleft.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="bottom" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottom.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="bottomright" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottomright.svg">
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink lire-signe-draconique">
|
||||
<a>Lire un signe draconique</a>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink lancer-sort">
|
||||
<a>Lancer un Sort</a>
|
||||
</div>
|
||||
<hr>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Carac. Rêve : </label><label>{{caracReve}}</label>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Rêve actuel : </label><span id="tmr-pointsreve-value">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Etat général : </label><span id="tmr-etatgeneral-value">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Refoulement : </label><span id="tmr-refoulement-value">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-actions-bar appliquerFatigue">
|
||||
Fatigue
|
||||
<span id="tmr-fatigue-table">{{{fatigue.html}}}</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<img class="small-button-direction tmr-move" data-move="topleft" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-topleft.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="top" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-top.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="topright" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-topright.svg">
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Coordonnées : </label><span id="tmr-pos">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<img class="small-button-direction tmr-move" data-move="bottomleft" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottomleft.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="bottom" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottom.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="bottomright" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottomright.svg">
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink lire-signe-draconique">
|
||||
<a>Lire un signe draconique</a>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink lancer-sort">
|
||||
<a>Lancer un Sort</a>
|
||||
</div>
|
||||
<hr>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Carac. Rêve : </label><label>{{caracReve}}</label>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Rêve actuel : </label><span id="tmr-pointsreve-value">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Etat général : </label><span id="tmr-etatgeneral-value">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Refoulement : </label><span id="tmr-refoulement-value">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-actions-bar appliquerFatigue">
|
||||
Fatigue
|
||||
<span id="tmr-fatigue-table">{{{fatigue.html}}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flex-group-center flex-grow">
|
||||
</div>
|
||||
<div class="flex-group-center flex-grow"></div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
|
@ -8,7 +8,7 @@
|
||||
<div class="tab items flexcol" data-group="primary" data-tab="informations">
|
||||
<div class="form-group">
|
||||
<label for="system.competence">Compétence de mêlée</label>
|
||||
<select name="system.competence" id="competence" data-dtype="String">
|
||||
<select name="system.competence" data-dtype="String">
|
||||
{{#select system.competence}}
|
||||
<option value="">- impossible -</option>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html" categorie='melee'}}
|
||||
@ -26,7 +26,7 @@
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="system.tir">Compétence de tir</label>
|
||||
<select name="system.tir" id="tir" data-dtype="String">
|
||||
<select name="system.tir" data-dtype="String">
|
||||
{{#select system.tir}}
|
||||
<option value="">- impossible -</option>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html" categorie='tir'}}
|
||||
@ -52,7 +52,7 @@
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="system.categorie_parade">Catégorie parade </label>
|
||||
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
|
||||
<select name="system.categorie_parade" data-dtype="String">
|
||||
{{#select system.categorie_parade}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
|
||||
{{/select}}
|
||||
@ -104,7 +104,7 @@
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="system.initpremierround">Classe d'initiative au premier round (mêlée seulement) </label>
|
||||
<select name="system.initpremierround" id="initpremierround" data-dtype="String">
|
||||
<select name="system.initpremierround" data-dtype="String">
|
||||
{{#select system.initpremierround}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html"}}
|
||||
{{/select}}
|
||||
|
@ -7,8 +7,8 @@
|
||||
<input class="attribute-value" type="text" name="system.coord" value="{{system.coord}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="niveau">Mode spécifique</label>
|
||||
<select name="system.specific" id="specific" data-dtype="String">
|
||||
<label for="system.specific">Mode spécifique</label>
|
||||
<select name="system.specific" data-dtype="String">
|
||||
{{#select system.specific}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html"}}
|
||||
{{/select}}
|
||||
|
@ -3,11 +3,11 @@
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Niveau</label>
|
||||
<label class="item-label" for="system.niveau">Niveau</label>
|
||||
<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Référence / Auteur</label>
|
||||
<label for="system.reference">Référence / Auteur</label>
|
||||
<input class="attribute-value" type="text" name="system.reference" value="{{system.reference}}" data-dtype="String"/>
|
||||
</div>
|
||||
|
||||
|
@ -38,8 +38,8 @@
|
||||
{{/if}}
|
||||
{{#if isparade}}
|
||||
<div class="form-group">
|
||||
<label>Catégorie parade</label>
|
||||
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
|
||||
<label for="system.categorie_parade">Catégorie parade</label>
|
||||
<select name="system.categorie_parade" data-dtype="String">
|
||||
{{#select system.categorie_parade}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
|
||||
{{/select}}
|
||||
|
@ -9,7 +9,7 @@
|
||||
<section class="sheet-body">
|
||||
<div class="tab items flexcol" data-group="primary" data-tab="informations">
|
||||
<div class="form-group">
|
||||
<label for="xp">Capacite (points d'Enc.)</label>
|
||||
<label for="system.capacite">Capacite (points d'Enc.)</label>
|
||||
<input class="attribute-value" type="text" name="system.capacite" value="{{system.capacite}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}}
|
||||
|
@ -3,7 +3,7 @@
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Type</label>
|
||||
<label class="item-label" for="system.type">Type</label>
|
||||
<select name="system.type" data-dtype="String">
|
||||
{{#select system.type}}
|
||||
<option value="recreative">Récréative</option>
|
||||
@ -12,19 +12,19 @@
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Agilité ?</label>
|
||||
<label class="item-label" for="system.agilite">Agilité ?</label>
|
||||
<input class="attribute-value" type="checkbox" name="system.agilite" {{#if system.agilite}}checked{{/if}}/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Apparence ?</label>
|
||||
<label class="item-label" for="system.apparence">Apparence ?</label>
|
||||
<input class="attribute-value" type="checkbox" name="system.apparence" {{#if system.apparence}}checked{{/if}}/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Niveau</label>
|
||||
<label class="item-label" for="system.niveau">Niveau</label>
|
||||
<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Référence / Auteur</label>
|
||||
<label for="system.reference">Référence / Auteur</label>
|
||||
<input class="attribute-value" type="text" name="system.reference" value="{{system.reference}}" data-dtype="String"/>
|
||||
</div>
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label for="xp">Points d'Empoignade </label>
|
||||
<label for="system.pointsemp">Points d'Empoignade </label>
|
||||
<input class="attribute-value" type="text" name="system.pointsemp" value="{{system.pointsemp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
|
||||
|
@ -7,8 +7,8 @@
|
||||
<section class="sheet-body">
|
||||
<div class="tab items flexcol" data-group="primary" data-tab="informations">
|
||||
<div class="form-group">
|
||||
<label>Type</label>
|
||||
<select name="system.type" id="type" data-dtype="String">
|
||||
<label for="system.type">Type</label>
|
||||
<select name="system.type" data-dtype="String">
|
||||
{{#select system.type}}
|
||||
{{{gemmeTypeList}}}
|
||||
{{/select}}
|
||||
|
@ -4,26 +4,26 @@
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Type</label>
|
||||
<label class="item-label" for="system.type">Type</label>
|
||||
<select name="system.type" data-dtype="String">
|
||||
{{#select system.type}}
|
||||
<option value="adressehasard">Adresse/Hasard</option>
|
||||
<option value="de">Dés</option>
|
||||
<option value="carte">Cartes</option>
|
||||
<option value="reflexion">Reflexion</option>
|
||||
{{/select}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Base</label>
|
||||
<label class="item-label" for="system.base">Base</label>
|
||||
<input class="attribute-value" type="text" name="system.base" value="{{system.base}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Caractéristique/Compétence</label>
|
||||
<label class="item-label" for="system.caraccomp">Caractéristique/Compétence</label>
|
||||
<input class="attribute-value" type="text" name="system.caraccomp" value="{{system.caraccomp}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Référence / Auteur</label>
|
||||
<label for="system.reference">Référence / Auteur</label>
|
||||
<input class="attribute-value" type="text" name="system.reference" value="{{system.reference}}" data-dtype="String"/>
|
||||
</div>
|
||||
|
||||
|
@ -5,9 +5,9 @@
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
{{#if options.isOwned}}
|
||||
<div class="form-group">
|
||||
<span for="xp"><a class="creer-tache-livre chat-card-button" data-actor-id="{{actorId}}">Créer une tâche de lecture</a></span>
|
||||
<span><a class="creer-tache-livre chat-card-button" data-actor-id="{{actorId}}">Créer une tâche de lecture</a></span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</header>
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
@ -18,35 +18,35 @@
|
||||
<div class="tab items flexcol" data-group="primary" data-tab="informations">
|
||||
|
||||
<div class="form-group">
|
||||
<label for="xp">Auteur</label>
|
||||
<label for="system.auteur">Auteur</label>
|
||||
<input class="attribute-value" type="text" name="system.auteur" value="{{system.auteur}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Compétence</label>
|
||||
<select name="system.competence" id="competenceselect" data-dtype="String">
|
||||
<label for="system.competence">Compétence</label>
|
||||
<select name="system.competence" data-dtype="String">
|
||||
{{#select system.competence}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Difficulté</label>
|
||||
<label for="system.difficulte">Difficulté</label>
|
||||
<input class="attribute-value" type="number" name="system.difficulte" value="{{system.difficulte}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Points de tâches</label>
|
||||
<label for="system.points_de_tache">Points de tâches</label>
|
||||
<input class="attribute-value" type="number" name="system.points_de_tache" value="{{system.points_de_tache}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Expérience</label>
|
||||
<label for="system.xp">Expérience</label>
|
||||
<input class="attribute-value" type="number" name="system.xp" value="{{system.xp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Niveau minimum</label>
|
||||
<label for="system.niveau_minimum">Niveau minimum</label>
|
||||
<input class="attribute-value" type="text" name="system.niveau_minimum" value="{{system.niveau_minimum}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Niveau maximum</label>
|
||||
<label for="system.niveau_maximum">Niveau maximum</label>
|
||||
<input class="attribute-value" type="text" name="system.niveau_maximum" value="{{system.niveau_maximum}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
|
@ -3,53 +3,53 @@
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label for="xp">Compétence</label>
|
||||
<select name="system.competence" id="competenceselect" data-dtype="String">
|
||||
<label for="system.competence">Compétence</label>
|
||||
<select name="system.competence" data-dtype="String">
|
||||
{{#select system.competence}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Thème</label>
|
||||
<label for="system.theme">Thème</label>
|
||||
<input class="attribute-value" type="text" name="system.theme" value="{{system.theme}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Support</label>
|
||||
<label for="system.support">Support</label>
|
||||
<input class="attribute-value" type="text" name="system.support" value="{{system.support}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Heure</label>
|
||||
<select name="system.heure" id="heure" data-dtype="String">
|
||||
<label for="system.heure">Heure</label>
|
||||
<select name="system.heure" data-dtype="String">
|
||||
{{#select system.heure}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Purification</label>
|
||||
<label for="system.purification">Purification</label>
|
||||
<input class="attribute-value" type="text" name="system.purification" value="{{system.purification}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Vêture</label>
|
||||
<label for="system.veture">Vêture</label>
|
||||
<input class="attribute-value" type="text" name="system.veture" value="{{system.veture}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Comportement</label>
|
||||
<label for="system.comportement">Comportement</label>
|
||||
<input class="attribute-value" type="text" name="system.comportement" value="{{system.comportement}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Case TMR</label>
|
||||
<select name="system.tmr" id="tmr" data-dtype="String">
|
||||
<label for="system.tmr">Case TMR</label>
|
||||
<select name="system.tmr" data-dtype="String">
|
||||
{{#select system.tmr}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Malus</label>
|
||||
<label for="system.malus">Malus</label>
|
||||
{{#if options.isGM}}
|
||||
<select name="system.malus" id="malus" data-dtype="Number">
|
||||
<select name="system.malus" data-dtype="Number">
|
||||
{{#select system.malus}}
|
||||
<option value="0">0</option>
|
||||
<option value="-1">-1</option>
|
||||
|
@ -3,14 +3,13 @@
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Niveau</label>
|
||||
<label class="item-label" for="system.niveau">Niveau</label>
|
||||
<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Référence / Auteur</label>
|
||||
<label for="system.reference">Référence / Auteur</label>
|
||||
<input class="attribute-value" type="text" name="system.reference" value="{{system.reference}}" data-dtype="String"/>
|
||||
</div>
|
||||
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
|
||||
</section>
|
||||
</form>
|
||||
|
@ -3,21 +3,20 @@
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label for="xp">Nombre</label>
|
||||
<label for="system.value">Nombre</label>
|
||||
<input class="attribute-value" type="text" name="system.value" value="{{system.value}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Nombre valide ? </label>
|
||||
<label for="system.istrue">Nombre valide ? </label>
|
||||
<input class="attribute-value" type="checkbox" name="system.istrue" {{#if system.istrue}}checked{{/if}}/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Index du jour concerné</label>
|
||||
<label for="system.jourindex">Index du jour concerné</label>
|
||||
<input class="attribute-value" type="text" name="system.jourindex" value="{{system.jourindex}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Label du jour</label>
|
||||
<label for="system.jourlabel">Label du jour</label>
|
||||
<input class="attribute-value" type="text" name="system.jourlabel" value="{{system.jourlabel}}" data-dtype="String"/>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
|
@ -9,27 +9,27 @@
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label>Caractéristique</label>
|
||||
<select name="system.default_carac" id="default_carac" data-dtype="String">
|
||||
<label for="system.default_carac">Caractéristique</label>
|
||||
<select name="system.default_carac" data-dtype="String">
|
||||
{{#select system.default_carac}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Compétence</label>
|
||||
<select name="system.competence" id="competenceselect" data-dtype="String">
|
||||
<label for="system.competence">Compétence</label>
|
||||
<select name="system.competence" data-dtype="String">
|
||||
{{#select system.competence}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Référence / Auteur</label>
|
||||
<label for="system.reference">Référence / Auteur</label>
|
||||
<input class="attribute-value" type="text" name="system.reference" value="{{system.reference}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Niveau</label>
|
||||
<label for="system.niveau">Niveau</label>
|
||||
<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
|
@ -3,15 +3,15 @@
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label for="xp">Type de possession </label>
|
||||
<label for="system.typepossession">Type de possession</label>
|
||||
<input class="attribute-value" type="text" name="system.typepossession" value="{{system.typepossession}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Possédé ? </label>
|
||||
<label for="system.istrue">Possédé ?</label>
|
||||
<input class="attribute-value" type="checkbox" name="system.istrue" {{#if system.istrue}}checked{{/if}}/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Compteur </label>
|
||||
<label for="system.compteur">Compteur</label>
|
||||
<input class="attribute-value" type="text" name="system.compteur" value="{{system.compteur}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
|
||||
|
@ -5,7 +5,7 @@
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
{{#if options.isOwned}}
|
||||
<div class="form-group">
|
||||
<span for="xp"><a class="consommer-potion chat-card-button" data-actor-id="{{actorId}}">Consommer cette potion et appliquer ses effets</a></span>
|
||||
<span><a class="consommer-potion chat-card-button" data-actor-id="{{actorId}}">Consommer cette potion et appliquer ses effets</a></span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
@ -3,29 +3,29 @@
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">But</label>
|
||||
<label class="item-label" for="system.but">But</label>
|
||||
<input class="attribute-value" type="text" name="system.but" value="{{system.but}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="flexcol">
|
||||
<span><label class="alchimie-title">Manipulation : </label></span>
|
||||
<span><label class="item-label">Manipulation : </label></span>
|
||||
<div class="form-group medium-editor">
|
||||
{{editor manipulation_update target="system.manipulation" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexcol">
|
||||
<span><label class="alchimie-title">Utilisation : </label></span>
|
||||
<span><label class="item-label">Utilisation : </label></span>
|
||||
<div class="form-group small-editor">
|
||||
{{editor utilisation target="system.utilisation" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexcol">
|
||||
<span><label class="alchimie-title">Enchantement : </label></span>
|
||||
<span><label class="item-label">Enchantement : </label></span>
|
||||
<div class="form-group small-editor">
|
||||
{{editor enchantement target="system.enchantement" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexcol">
|
||||
<span><label class="alchimie-title">Sur-effet : </label></span>
|
||||
<span><label class="item-label">Sur-effet : </label></span>
|
||||
<div class="form-group small-editor">
|
||||
{{editor sureffet target="system.sureffet" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
|
||||
</div>
|
||||
|
@ -3,8 +3,8 @@
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label>Draconic</label>
|
||||
<select name="system.draconic" id="draconic" data-dtype="String">
|
||||
<label for="system.draconic">Draconic</label>
|
||||
<select name="system.draconic" data-dtype="String">
|
||||
{{#select system.draconic}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html"}}
|
||||
{{/select}}
|
||||
@ -12,7 +12,7 @@
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="system.caseTMR">Case TMR</label>
|
||||
<select name="system.caseTMR" id="caseTMR" data-dtype="String">
|
||||
<select name="system.caseTMR" data-dtype="String">
|
||||
{{#select system.caseTMR}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html"}}
|
||||
<option value="special">Case spéciale TMR (saisie ci-dessous)</option>
|
||||
@ -62,7 +62,7 @@
|
||||
{{#each bonusCaseList as |bcData key|}}
|
||||
<div class="form-group">
|
||||
<label for="caseValue">Case/Bonus :</label>
|
||||
<input class="attribute-value" type="text" name="caseValue" value="{{bcData.case}}" data-dtype="String"/>
|
||||
<input class="attribute-value" type="text" name="caseValue" value="{{bcData.case}}" data-dtype="String"/>
|
||||
<input class="attribute-value" type="text" name="bonusValue" value="{{bcData.bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
@ -9,8 +9,8 @@
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="form-group">
|
||||
<label>Draconic</label>
|
||||
<select name="system.draconic" id="draconic" data-dtype="String">
|
||||
<label for="system.draconic">Draconic</label>
|
||||
<select name="system.draconic" data-dtype="String">
|
||||
{{#select system.draconic}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html"}}
|
||||
{{/select}}
|
||||
|
@ -36,7 +36,7 @@
|
||||
{{#if options.isGM}}
|
||||
<div class="form-group">
|
||||
<label for="system.cacher_points_de_tache">Cacher les Points de Tâches nécessaires au joueur</label>
|
||||
<input class="attribute-value" ²type="checkbox" name="system.cacher_points_de_tache" {{checked system.cacher_points_de_tache}}/>
|
||||
<input class="attribute-value" type="checkbox" name="system.cacher_points_de_tache" {{checked system.cacher_points_de_tache}}/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="system.points_de_tache">Points de tâches nécessaires (MJ)</label>
|
||||
|
@ -9,12 +9,12 @@
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" data-tooltip="{{name}}"/>
|
||||
<div class="flexcol">
|
||||
<div class="form-group">
|
||||
<label>Aspect</label>
|
||||
<label for="system.concept">Aspect</label>
|
||||
<input class="attribute-value" type="text" name="system.concept" value="{{system.concept}}" data-dtype="String" />
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Sens</label>
|
||||
<select name="system.aspect" id="aspect" data-dtype="String">
|
||||
<label for="system.aspect">Sens</label>
|
||||
<select name="system.aspect" data-dtype="String">
|
||||
{{#select system.aspect}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html"}}
|
||||
{{/select}}
|
||||
|
10
templates/voyage/chat-fatigue_voyage.hbs
Normal file
10
templates/voyage/chat-fatigue_voyage.hbs
Normal file
@ -0,0 +1,10 @@
|
||||
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
|
||||
<p>{{actor.name}} s'est fatigué de {{perteFatigue}}
|
||||
{{#if (and isVoyage (gt parameters.nombreHeures 0))}}
|
||||
après {{parameters.nombreHeures}} heure{{#if (gt parameters.nombreHeures 1)}}s{{/if}}
|
||||
de voyage {{lowerFirst parameters.typeTerrain.label}}
|
||||
à {{parameters.vitesseDeplacement}} km/h<sup>dr</sup> (Fatigue par heure: {{parameters.fatigueHoraire}})
|
||||
</p>
|
||||
<p>{{parameters.typeTerrain.description}}
|
||||
{{/if}}
|
||||
</p>
|
58
templates/voyage/dialog-fatigue-voyage.hbs
Normal file
58
templates/voyage/dialog-fatigue-voyage.hbs
Normal file
@ -0,0 +1,58 @@
|
||||
<form class="dialog-fatigue-voyage">
|
||||
<div class="flexcol">
|
||||
<div class="flexrow">
|
||||
<label for="code-terrain" class="flex-shrink">Type de terrain</label>
|
||||
<div>
|
||||
<select type="text" name="code-terrain" value="{{typeTerrain.code}}" data-dtype="String">
|
||||
{{#select typeTerrain.code}}
|
||||
{{#each tableauFatigueMarche as |ligne|}}
|
||||
<option value="{{ligne.code}}">{{ligne.label}} - {{ligne.description}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label for="vitesse-deplacement" class="flex-shrink">Vitesse de marche</label>
|
||||
<div>
|
||||
<select type="text" name="vitesse-deplacement" value="{{vitesseDeplacement}}" data-dtype="String">
|
||||
{{#select vitesseDeplacement}}
|
||||
{{#each typeTerrain.vitesses as |rythme|}}
|
||||
{{> 'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs' vitesse=rythme.vitesse fatigue=rythme.fatigue}}
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label for="nombre-heures" class="flex-shrink">Nombre d'heures</label>
|
||||
<div>
|
||||
<input type="number" name="nombre-heures" class="number-x2 nombre-heures" data-dtype="Number" value="{{nombreHeures}}" min="1" max="8"/> heures
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label for="base-fatigue" class="flex-shrink">Fatigue à appliquer</label>
|
||||
<div>
|
||||
<input type="number" name="base-fatigue" class="number-x2 base-fatigue" data-dtype="Number" value="{{nombreHeures}}" min="1" max="60"/>
|
||||
</div>
|
||||
</div>
|
||||
<div><hr></div>
|
||||
<div class="flexrow fatigue-actors-list">
|
||||
<ul class="item-list alterne-list scrollable-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="flex-grow-2">Personnage</span>
|
||||
<span class="flex-grow-2">Survies</span>
|
||||
<span class="flex-grow-1" data-tooltip="Ajustements à appliquer pour les personnages se reposant (par exemple, à cheval)">Ajustements</span>
|
||||
</li>
|
||||
{{#each playerActors as |selected|}}
|
||||
{{>'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs' voyageur=selected survies=@root.typeTerrain.survies}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
<hr>
|
||||
<div class="flexrow">
|
||||
<span class="flex-shrink"></span>
|
||||
<button name="appliquer-fatigue">Appliquer la fatigue</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
23
templates/voyage/fatigue-actor.hbs
Normal file
23
templates/voyage/fatigue-actor.hbs
Normal file
@ -0,0 +1,23 @@
|
||||
<li class="item flexrow list-item texte-dans-liste" data-actor-id="{{voyageur.actor.id}}">
|
||||
<span class="flex-grow-2 flexrow">
|
||||
<input type="checkbox" name="selectionner-acteur" {{#if voyageur.selected}}checked{{/if}}/>
|
||||
<label>
|
||||
<img class="chat-icon" src="{{voyageur.actor.img}}" data-tooltip="{{voyageur.actor.name}}" />
|
||||
<span>{{voyageur.actor.name}}</span>
|
||||
</label>
|
||||
</span>
|
||||
<span class="flex-grow-2">
|
||||
<div class="flexcol ">
|
||||
<label class="voyage-liste-survies">
|
||||
{{#each voyageur.competencesVoyage as |comp key|}}
|
||||
{{#if (array-includes ../survies key)}}
|
||||
{{key}} {{comp.system.niveau}},
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</label>
|
||||
</div>
|
||||
</span>
|
||||
<span class="flex-grow-1">
|
||||
<input type="number" name="ajustement-fatigue" class="number-x2 ajustement-fatigue" data-dtype="Number" value="{{voyageur.ajustementFatigue}}" min="-6" max="6"/>
|
||||
</span>
|
||||
</li>
|
1
templates/voyage/option-vitesse-fatigue.hbs
Normal file
1
templates/voyage/option-vitesse-fatigue.hbs
Normal file
@ -0,0 +1 @@
|
||||
<option value="{{vitesse}}">{{vitesse}} km/h<sup>dr</sup> (Fatigue: {{fatigue}})</option>
|
Reference in New Issue
Block a user