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| 05e48b61ff | 
							
								
								
									
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.idea
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todo.md
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/.vscode
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/jsconfig.json
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==================================================================
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v0.9.2 - 05/09/2020
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# v11.0
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## v11.1.0 - Les choix de Werther de Zloth
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- Les options suivantes peuvent être désactivées:
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  - La transformation de stress à Château Dormant
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  - La récuperation de chance à Château Dormant
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  - La récupération d'éthylisme
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  - La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve)
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  - Le jet de moral de Château Dormant
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- Séparation des véhicules dans leur propre acteur
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- Séparation des entités dans leur propre acteur
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- Séparation des créatures dans leur propre acteur
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- La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut
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- Un nouveau personnage a automatiquement son token relié
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- corrections de bugs
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  - si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours
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  - certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces
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  - en cas de charge, les particulières sont toujours en force (p125)
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Erreur de calcul sur points de vie
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Gestion différente des compétences "troncs"
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## v11.0.28 - les fractures de Khrachtchoum
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- La gravité de la blessure est affichée dans le résumé de l'encaissement
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- Lors du changement d'acteur pendant le round
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  - le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
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  - un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
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  - le jet de vie est bien fait par le token si besoin
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  - seul les propriétaires peuvent faire les jets de vie 
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- Amélioration de la fenêtre de jets
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  - le type de dégâts pour les attaques est toujours affiché
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  - le moral est indiqué avant l'icone d'appel au moral
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==================================================================
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v0.9.1 - 03/09/2020
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## v11.0.27 - Khrachtchoum le méticuleux
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- le tooltip dans les TMR reste visible si on ne bouge pas la souris
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- le surencombrement n'affecte QUE les actions physiques
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- on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe
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- si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite
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## v11.0.26 - le crépuscule de Khrachtchoum
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- gestion correcte des TMRs
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  - les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
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  - lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
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  - les lancers de sorts et lectures de signes sont affichées en premier plan
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  - Les effets qui ouvrent une fenêtre sont bien affichés en premier plan
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  - en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent
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- Le drag&drop vers la barre de macro est corrigé
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  - pour les créatures, possibilités d'avoir les attaques ou autres compétences
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  - pour les personnages, les macros sont créées:
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    - pour les compétences
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    - pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade
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    - pour les armes
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      - deux macros sont créées pour les armes à 1/2 mains
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      - deux macros sont créées pour les armes de mélée et lancer
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      - 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains...
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- les jets de compétences d'attaque des créatures fonctionnent de nouveau
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## v11.0.25 - la vision du rêve de Khrachtchoum
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- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
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## v11.0.24 - les couleurs de Khrachtchoum
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- nouvelle carte des TMRs
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## v11.0.23 - la lumière de Khrachtchoum
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- ajustement automatique de la luminosité selon l'heure pour les scènes:
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   - avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
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   - avec illumination globale (correspondant à une illumination extérieure)
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   - quand lampe "allumée" dans la fenêtre du calendrier
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## v11.0.22 - les automatismes de Khrachtchoum le Problémeux
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- Macro pour attaquer avec les compétences de créatures
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## v11.0.20
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- Macro pour attaquer avec les armes des personnages
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## v11.0.17
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- Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés
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## v11.0.15 - L'apprentissage de Khrachtchoum
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- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
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## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux
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- Correction du calcul de la place restante lors de l'ajout dans un conteneur
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## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux
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- Correction de la vente depuis un commerce ayant des quantités illimitées
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## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux
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- Correction des malus de surencombrement
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- Le malus armure est correctement affiché dans l'onglet des caractéristiques
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- Correction d'orthographe et amélioration des messages des oeuvres d'art
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## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
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- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer
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- possibilité de créer des armes et des compétences de créatures non-mortelles.
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## v11.0.10 - Les Songes de Khrachtchoum le Problémeux
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- on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre
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- Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche
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  créée au lieu de créer toujours une nouvelle tâche
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- La sélection des TMR pour la création de signes draconiques ne cause plus d'erreurs
 | 
			
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- la récupération d'endurance en cas d'insomnie est limitée à la moitié
 | 
			
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- le résultat du sommeil lors d'un rêve de dragon à la première heure s'affiche normalement
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- lorsque le gardien gère la durée des nuits, en cas de rêve de dragon,
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  les heures dormies sont déduites des heures restant à dormir
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## v11.0.9 - Les Souvenirs de Khrachtchoum le Problémeux
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- mode de saisie de l'archétype en vue détaillée
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- création  une nouvelle incarnation depuis l'archétype
 | 
			
		||||
- réorganisation de la fenêtre de sélection des règles optionnelles
 | 
			
		||||
- correction de l'affichage du type dans les fenêtres d'objets
 | 
			
		||||
 | 
			
		||||
## v11.0.8 - la poigne de Sémolosse
 | 
			
		||||
- lien vers le changelog
 | 
			
		||||
- organisation des compendiums du système
 | 
			
		||||
- correction de l'empoignade
 | 
			
		||||
  - les items d'empoignade sont ajoutés par le MJ quand nécessaire
 | 
			
		||||
  - seul le joueur propriétaire du personnage peut effectuer ses choix et actions d'empoignade
 | 
			
		||||
  - les caractéristiques du défenseur sont utilisées pour la défense
 | 
			
		||||
  - la difficulté d'attaque est imposée au défenseur
 | 
			
		||||
  - les attaques particulières sont en finesse (p133)
 | 
			
		||||
  - on peut entraîner au sol dès 2 points d'empoignade
 | 
			
		||||
  - les actions liée à l'immobilisation sont proposées en fin de round
 | 
			
		||||
 | 
			
		||||
# v11.0.7
 | 
			
		||||
 | 
			
		||||
- les créatures ont maintenant le droit d'avoir des compétences de tir, lancer, mêlée, armes naturelles, parade.
 | 
			
		||||
- les créatures armées utilisent la bonne phase d'initiative
 | 
			
		||||
- correction des possessions
 | 
			
		||||
  - la difficulté de la défense est imposée par l'attaque
 | 
			
		||||
  - une attaque particulière de possession est en finesse
 | 
			
		||||
  - le rêve actuel des personnages est bien utilisé
 | 
			
		||||
- correction des achats par le MJ sans acteur sélectionné
 | 
			
		||||
 | 
			
		||||
Cf branche v10 pour l'historique des versions 10
 | 
			
		||||
 | 
			
		||||
Initial official release
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
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								lang/fr.json
									
									
									
									
									
								
							
							
						
						
									
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							@@ -1,52 +1,56 @@
 | 
			
		||||
{
 | 
			
		||||
  "ACTOR": {
 | 
			
		||||
    "TypePersonnage": "Personnage",
 | 
			
		||||
    "TypeCreature": "Créature",
 | 
			
		||||
    "TypeEntite": "Entité de cauchemar",
 | 
			
		||||
    "TypeCommerce": "Commerce",
 | 
			
		||||
    "TypeVehicule": "Véhicule"
 | 
			
		||||
  },
 | 
			
		||||
  "ITEM": {
 | 
			
		||||
    "TypeObjet": "Objet",
 | 
			
		||||
    "TypeGemme": "Gemme",
 | 
			
		||||
    "TypeCompetence": "Compétence",
 | 
			
		||||
    "TypeCompetencecreature": "Compétence de créature",
 | 
			
		||||
    "TypeMaladie": "Maladie",
 | 
			
		||||
    "TypePoison": "Poison",
 | 
			
		||||
    "TypeNombreastral": "Nombre astral",
 | 
			
		||||
    "TypeTarot": "Carte de tarot",
 | 
			
		||||
    "TypeCasetmr": "TMR spéciale",
 | 
			
		||||
    "TypeRencontre": "Rencontre TMR",
 | 
			
		||||
    "TypeMunition": "Munition",
 | 
			
		||||
    "TypeMonnaie": "Monnaie",
 | 
			
		||||
    "TypeHerbe": "Herbe ou plante",
 | 
			
		||||
    "TypeIngredient": "Ingrédient",
 | 
			
		||||
    "TypeFaune": "Faune",
 | 
			
		||||
    "TypeLivre": "Livre",
 | 
			
		||||
    "TypePotion": "Potion",
 | 
			
		||||
    "TypeArme": "Arme",
 | 
			
		||||
    "TypeArmure": "Armure",
 | 
			
		||||
    "TypeConteneur": "Conteneur",
 | 
			
		||||
    "TypeNourritureboisson": "Nourriture & boisson",
 | 
			
		||||
    "TypeService": "Service",
 | 
			
		||||
    "TypeChant": "Chant",
 | 
			
		||||
    "TypeDanse": "Danse",
 | 
			
		||||
    "TypeMusique": "Musique",
 | 
			
		||||
    "TypeOeuvre": "Oeuvre",
 | 
			
		||||
    "TypeTache": "Tâche",
 | 
			
		||||
    "TypeJeu": "Jeu",
 | 
			
		||||
    "TypeRecettealchimique": "Recette alchimique",
 | 
			
		||||
    "TypeRecettecuisine": "Recette de cuisine",
 | 
			
		||||
    "TypeSort": "Sort",
 | 
			
		||||
    "TypeMeditation": "Méditation",
 | 
			
		||||
    "TypeSignedraconique": "Signe draconique",
 | 
			
		||||
    "TypeQueue": "Queue de Dragon",
 | 
			
		||||
    "TypeOmbre": "Ombre de Thanatos",
 | 
			
		||||
    "TypeSouffle": "Souffle de Dragon",
 | 
			
		||||
    "TypeTete": "Tête de Dragon",
 | 
			
		||||
    "TypePossession": "Possession",
 | 
			
		||||
    "TypeSortreserve": "Sort en réserve",
 | 
			
		||||
    "TypeExtraitpoetique": "Extrait poetique"
 | 
			
		||||
  "TYPES": {
 | 
			
		||||
    "Actor": { 
 | 
			
		||||
      "Personnage": "Personnage",
 | 
			
		||||
      "Creature": "Créature",
 | 
			
		||||
      "Entite": "Entité de cauchemar",
 | 
			
		||||
      "Commerce": "Commerce",
 | 
			
		||||
      "Vehicule": "Véhicule"
 | 
			
		||||
    },
 | 
			
		||||
    "Item": {
 | 
			
		||||
      "Arme": "Arme",
 | 
			
		||||
      "Armure": "Armure",
 | 
			
		||||
      "Blessure": "Blessure",
 | 
			
		||||
      "Casetmr": "TMR spéciale",
 | 
			
		||||
      "Chant": "Chant",
 | 
			
		||||
      "Competence": "Compétence",
 | 
			
		||||
      "Competencecreature": "Compétence de créature",
 | 
			
		||||
      "Conteneur": "Conteneur",
 | 
			
		||||
      "Danse": "Danse",
 | 
			
		||||
      "Extraitpoetique": "Extrait poetique",
 | 
			
		||||
      "Faune": "Faune",
 | 
			
		||||
      "Gemme": "Gemme",
 | 
			
		||||
      "Herbe": "Herbe",
 | 
			
		||||
      "Ingredient": "Ingrédient",
 | 
			
		||||
      "Jeu": "Jeu",
 | 
			
		||||
      "Livre": "Livre",
 | 
			
		||||
      "Maladie": "Maladie",
 | 
			
		||||
      "Meditation": "Méditation",
 | 
			
		||||
      "Monnaie": "Monnaie",
 | 
			
		||||
      "Munition": "Munition",
 | 
			
		||||
      "Musique": "Musique",
 | 
			
		||||
      "Nombreastral": "Nombre astral",
 | 
			
		||||
      "Nourritureboisson": "Nourriture & boisson",
 | 
			
		||||
      "Objet": "Objet",
 | 
			
		||||
      "Oeuvre": "Oeuvre",
 | 
			
		||||
      "Ombre": "Ombre de Thanatos",
 | 
			
		||||
      "Plante": "Plante",
 | 
			
		||||
      "Poison": "Poison",
 | 
			
		||||
      "Possession": "Possession",
 | 
			
		||||
      "Potion": "Potion",
 | 
			
		||||
      "Queue": "Queue de Dragon",
 | 
			
		||||
      "Recettealchimique": "Recette alchimique",
 | 
			
		||||
      "Recettecuisine": "Recette de cuisine",
 | 
			
		||||
      "Rencontre": "Rencontre TMR",
 | 
			
		||||
      "Service": "Service",
 | 
			
		||||
      "Signedraconique": "Signe draconique",
 | 
			
		||||
      "Sort": "Sort",
 | 
			
		||||
      "Sortreserve": "Sort en réserve",
 | 
			
		||||
      "Souffle": "Souffle de Dragon",
 | 
			
		||||
      "Tache": "Tâche",
 | 
			
		||||
      "Tarot": "Carte de tarot",
 | 
			
		||||
      "Tete": "Tête de Dragon"
 | 
			
		||||
    }
 | 
			
		||||
  },
 | 
			
		||||
  "EFFECT": {
 | 
			
		||||
    "StatusStunned": "Sonné",
 | 
			
		||||
 
 | 
			
		||||
@@ -7,19 +7,22 @@ import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
import { RdDCarac } from "./rdd-carac.js";
 | 
			
		||||
import { DialogSplitItem } from "./dialog-split-item.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
 | 
			
		||||
import { STATUSES } from "./settings/status-effects.js";
 | 
			
		||||
import { MAINS_DIRECTRICES } from "./actor.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
 | 
			
		||||
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { RdDItemBlessure } from "./item/blessure.js";
 | 
			
		||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
export class RdDActorSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
@@ -31,7 +34,8 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
 | 
			
		||||
      showCompNiveauBase: false,
 | 
			
		||||
      vueDetaillee: false
 | 
			
		||||
      vueDetaillee: false,
 | 
			
		||||
      vueArchetype: false,
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -53,7 +57,8 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
 | 
			
		||||
      resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
 | 
			
		||||
      caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
 | 
			
		||||
      surEncombrementMessage: this.actor.getMessageSurEncombrement(),
 | 
			
		||||
      surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
 | 
			
		||||
      malusArmure: this.actor.getMalusArmure()
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    this.timerRecherche = undefined;
 | 
			
		||||
@@ -66,9 +71,9 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
 | 
			
		||||
 | 
			
		||||
      formData.competences.forEach(item => {
 | 
			
		||||
        item.system.isVisible = this.options.recherche
 | 
			
		||||
          ? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
 | 
			
		||||
          : (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
 | 
			
		||||
        item.system.isHidden = this.options.recherche
 | 
			
		||||
          ? !item.isNomLike(this.options.recherche.text)
 | 
			
		||||
          : (this.options.showCompNiveauBase && RdDItemCompetence.isNiveauBase(item));
 | 
			
		||||
        RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
@@ -77,11 +82,15 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
      // toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
 | 
			
		||||
      formData.combat = duplicate(formData.armes ?? []);
 | 
			
		||||
      const actor = this.actor;
 | 
			
		||||
      formData.combat = duplicate(formData.armes);
 | 
			
		||||
      RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
 | 
			
		||||
      RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
 | 
			
		||||
      formData.combat.push(RdDItemArme.mainsNues(actor));
 | 
			
		||||
      formData.combat.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
  
 | 
			
		||||
      formData.esquives = this.actor.getCompetences("Esquive");
 | 
			
		||||
      formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
 | 
			
		||||
      formData.empoignades = this.actor.getEmpoignades();
 | 
			
		||||
 | 
			
		||||
      this.armesList = formData.combat;
 | 
			
		||||
 | 
			
		||||
@@ -107,23 +116,31 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */  /** @override */
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor));
 | 
			
		||||
    this.html.find('.sheet-possession-attack').click(async event => {
 | 
			
		||||
      const poss = RdDSheetUtility.getItem(event, this.actor)
 | 
			
		||||
      this.actor.conjurerPossession(poss)
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    this.html.find('.subacteur-delete').click(async event => {
 | 
			
		||||
      const li = RdDSheetUtility.getEventElement(event);
 | 
			
		||||
      const actorId = li.data("actor-id");
 | 
			
		||||
      if (actorId) {
 | 
			
		||||
        const subActor = game.actors.get(actorId);
 | 
			
		||||
        RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
 | 
			
		||||
        RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => {
 | 
			
		||||
          console.log('Delete : ', subActor.id);
 | 
			
		||||
          this.actor.removeSubacteur(subActor.id);
 | 
			
		||||
          RdDUtility.slideOnDelete(this, li);
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.experiencelog-delete').click(async event => {
 | 
			
		||||
@@ -136,48 +153,41 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      const key = Number(li.data("key") ?? -1);
 | 
			
		||||
      await this.actor.deleteExperienceLog(0, key + 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.encaisser-direct').click(async event => {
 | 
			
		||||
      this.actor.encaisser();
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.sheet-possession-attack').click(async event => {
 | 
			
		||||
      const poss = RdDSheetUtility.getItem(event, this.actor)
 | 
			
		||||
      this.actor.conjurerPossession(poss)
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.remise-a-neuf').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        this.actor.remiseANeuf();
 | 
			
		||||
      }
 | 
			
		||||
    this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
 | 
			
		||||
      this.actor.updateCompteurValue("stress", parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => {
 | 
			
		||||
      this.actor.updateCompteurValue("experience", parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.creer-tache').click(async event => {
 | 
			
		||||
      this.createEmptyTache();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
 | 
			
		||||
    this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
 | 
			
		||||
    this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
 | 
			
		||||
    this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
 | 
			
		||||
    this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
 | 
			
		||||
    this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
 | 
			
		||||
    this.html.find('.creer-une-oeuvre').click(async event => {
 | 
			
		||||
      this.selectTypeOeuvreToCreate();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Blessure control
 | 
			
		||||
    this.html.find('.blessure-control').click(async event => {
 | 
			
		||||
      const tr = this.html.find(event.currentTarget).parents(".item");
 | 
			
		||||
      let btype = tr.data("blessure-type");
 | 
			
		||||
      let index = tr.data('blessure-index');
 | 
			
		||||
      let active = this.html.find(event.currentTarget).data('blessure-active');
 | 
			
		||||
      //console.log(btype, index, active);
 | 
			
		||||
      await this.actor.manageBlessureFromSheet(btype, index, active);
 | 
			
		||||
    this.html.find('.blessure-premierssoins-done').change(async event => {
 | 
			
		||||
      const blessure = this.getBlessure(event);
 | 
			
		||||
      await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Blessure data
 | 
			
		||||
    this.html.find('.blessure-soins').change(async event => {
 | 
			
		||||
      const tr = this.html.find(event.currentTarget).parents(".item");
 | 
			
		||||
      let btype = tr.data('blessure-type');
 | 
			
		||||
      let index = tr.data('blessure-index');
 | 
			
		||||
      let psoins = tr.find('.blessure-premiers_soins').val();
 | 
			
		||||
      let pcomplets = tr.find('.blessure-soins_complets').val();
 | 
			
		||||
      let jours = tr.find('.blessure-jours').val();
 | 
			
		||||
      let loc = tr.find('.blessure-localisation').val();
 | 
			
		||||
      let psdone = tr.find('.blessure-psdone:checked').val();
 | 
			
		||||
      let scdone = tr.find('.blessure-scdone:checked').val();
 | 
			
		||||
      console.log(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
 | 
			
		||||
      await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
 | 
			
		||||
    this.html.find('.blessure-soinscomplets-done').change(async event => {
 | 
			
		||||
      const blessure = this.getBlessure(event);
 | 
			
		||||
      await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.blessure-premierssoins-bonus').change(async event => {
 | 
			
		||||
      const blessure = this.getBlessure(event);
 | 
			
		||||
      await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.blessure-soinscomplets-bonus').change(async event => {
 | 
			
		||||
      const blessure = this.getBlessure(event);
 | 
			
		||||
      await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Equip Inventory Item
 | 
			
		||||
@@ -186,11 +196,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Carac
 | 
			
		||||
    this.html.find('.carac-label a').click(async event => {
 | 
			
		||||
      let caracName = event.currentTarget.attributes.name.value;
 | 
			
		||||
      this.actor.rollCarac(caracName.toLowerCase());
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.chance-actuelle').click(async event => {
 | 
			
		||||
      this.actor.rollCarac('chance-actuelle');
 | 
			
		||||
    });
 | 
			
		||||
@@ -199,14 +204,10 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      this.actor.rollAppelChance();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Skill
 | 
			
		||||
    this.html.find('[name="jet-astrologie"]').click(async event => {
 | 
			
		||||
      this.actor.astrologieNombresAstraux();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Skill
 | 
			
		||||
    this.html.find('a.competence-label').click(async event => {
 | 
			
		||||
      this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.tache-label a').click(async event => {
 | 
			
		||||
      this.actor.rollTache(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
@@ -249,9 +250,14 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
    // Points de reve actuel
 | 
			
		||||
    this.html.find('.ptreve-actuel a').click(async event => {
 | 
			
		||||
      this.actor.rollCarac('reve-actuel');
 | 
			
		||||
      this.actor.rollCarac('reve-actuel', true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Suite empoignade
 | 
			
		||||
    this.html.find('.empoignade-label a').click(async event => {
 | 
			
		||||
      let emp = RdDSheetUtility.getItem(event, this.actor)
 | 
			
		||||
      RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp)
 | 
			
		||||
    });
 | 
			
		||||
    // Roll Weapon1
 | 
			
		||||
    this.html.find('.arme-label a').click(async event => {
 | 
			
		||||
      let arme = this._getEventArmeCombat(event);
 | 
			
		||||
@@ -267,35 +273,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
        ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    // Display TMR, visualisation
 | 
			
		||||
    this.html.find('.visu-tmr').click(async event => {
 | 
			
		||||
      this.actor.displayTMR("visu");
 | 
			
		||||
    });
 | 
			
		||||
    // Display TMR
 | 
			
		||||
    this.html.find('.visu-tmr').click(async event => { this.actor.displayTMR("visu") })
 | 
			
		||||
    this.html.find('.monte-tmr').click(async event => { this.actor.displayTMR("normal") })
 | 
			
		||||
    this.html.find('.monte-tmr-rapide').click(async event => { this.actor.displayTMR("rapide") })
 | 
			
		||||
 | 
			
		||||
    // Display TMR, normal
 | 
			
		||||
    this.html.find('.monte-tmr').click(async event => {
 | 
			
		||||
      this.actor.displayTMR("normal");
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Display TMR, fast 
 | 
			
		||||
    this.html.find('.monte-tmr-rapide').click(async event => {
 | 
			
		||||
      this.actor.displayTMR("rapide");
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.repos').click(async event => {
 | 
			
		||||
      await this.actor.repos();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.delete-active-effect').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
 | 
			
		||||
        this.actor.removeEffect(effect);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.enlever-tous-effets').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        await this.actor.removeEffects();
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.repos').click(async event => { await this.actor.repos() })
 | 
			
		||||
    this.html.find('.carac-xp-augmenter').click(async event => {
 | 
			
		||||
      let caracName = event.currentTarget.name.replace("augmenter.", "");
 | 
			
		||||
      this.actor.updateCaracXPAuto(caracName);
 | 
			
		||||
@@ -309,65 +292,39 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
    if (this.options.vueDetaillee) {
 | 
			
		||||
      // On carac change
 | 
			
		||||
      this.html.find('.carac-value').change(async event => {
 | 
			
		||||
        let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
 | 
			
		||||
        this.actor.updateCarac(caracName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      this.html.find('input.carac-xp').change(async event => {
 | 
			
		||||
        let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
 | 
			
		||||
        this.actor.updateCaracXP(caracName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      // On competence change
 | 
			
		||||
      this.html.find('.competence-value').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        //console.log("Competence changed :", compName);
 | 
			
		||||
        this.actor.updateCompetence(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      // On competence xp change
 | 
			
		||||
      this.html.find('input.competence-xp').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      // On competence xp change
 | 
			
		||||
      this.html.find('input.competence-xp-sort').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
      this.html.find('.toggle-archetype').click(async event => {
 | 
			
		||||
        this.options.vueArchetype = !this.options.vueArchetype;
 | 
			
		||||
        this.render(true);
 | 
			
		||||
      });
 | 
			
		||||
      // On competence archetype change
 | 
			
		||||
      this.html.find('.competence-archetype').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    this.html.find('.nouvelle-incarnation').click(async event => {
 | 
			
		||||
      this.actor.nouvelleIncarnation();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.show-hide-competences').click(async event => {
 | 
			
		||||
      this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.recherche')
 | 
			
		||||
      .each((index, field) => {
 | 
			
		||||
        if (this.options.recherche) {
 | 
			
		||||
          field.focus();
 | 
			
		||||
          field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
 | 
			
		||||
        }
 | 
			
		||||
      })
 | 
			
		||||
      .keyup(async event => {
 | 
			
		||||
        const nouvelleRecherche = this._optionRecherche(event.currentTarget);
 | 
			
		||||
        if (this.options.recherche?.text != nouvelleRecherche?.text) {
 | 
			
		||||
          this.options.recherche = nouvelleRecherche;
 | 
			
		||||
          if (this.timerRecherche) {
 | 
			
		||||
            clearTimeout(this.timerRecherche);
 | 
			
		||||
          }
 | 
			
		||||
          this.timerRecherche = setTimeout(() => {
 | 
			
		||||
            this.timerRecherche = undefined;
 | 
			
		||||
            this.render(true);
 | 
			
		||||
          }, 500);
 | 
			
		||||
        }
 | 
			
		||||
      })
 | 
			
		||||
      .change(async event =>
 | 
			
		||||
        this.options.recherche = this._optionRecherche(event.currentTarget)
 | 
			
		||||
      );
 | 
			
		||||
    this.html.find('.vue-detaillee').click(async event => {
 | 
			
		||||
      this.options.vueDetaillee = !this.options.vueDetaillee;
 | 
			
		||||
      this.render(true);
 | 
			
		||||
@@ -385,11 +342,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      this.actor.setPointsDeSeuil(event.currentTarget.value);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // On stress change
 | 
			
		||||
    this.html.find('.compteur-edit').change(async event => {
 | 
			
		||||
      let fieldName = event.currentTarget.attributes.name.value;
 | 
			
		||||
      this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.stress-test').click(async event => {
 | 
			
		||||
      this.actor.transformerStress();
 | 
			
		||||
@@ -411,7 +363,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      this.actor.jetVie();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.jet-endurance').click(async event => {
 | 
			
		||||
      this.actor.jetEndurance();
 | 
			
		||||
      await this.jetEndurance();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.vie-plus').click(async event => {
 | 
			
		||||
@@ -420,12 +372,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
    this.html.find('.vie-moins').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("vie", -1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.endurance-plus').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("endurance", 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.endurance-moins').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("endurance", -1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.ptreve-actuel-plus').click(async event => {
 | 
			
		||||
      this.actor.reveActuelIncDec(1);
 | 
			
		||||
    });
 | 
			
		||||
@@ -440,6 +386,22 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async jetEndurance() {
 | 
			
		||||
    const endurance = this.actor.getEnduranceActuelle()
 | 
			
		||||
    const result = await this.actor.jetEndurance(endurance);
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
 | 
			
		||||
        <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getBlessure(event) {
 | 
			
		||||
    const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
 | 
			
		||||
    const blessure = this.actor.getItem(itemId, 'blessure');
 | 
			
		||||
    return blessure;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetenceAffichable(competence) {
 | 
			
		||||
    return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
 | 
			
		||||
  }
 | 
			
		||||
@@ -453,9 +415,9 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async selectTypeOeuvreToCreate() {
 | 
			
		||||
    let typeObjets = RdDItem.getTypesOeuvres();
 | 
			
		||||
    let types = RdDItem.getTypesOeuvres();
 | 
			
		||||
    let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
 | 
			
		||||
    for (let typeName of typeObjets) {
 | 
			
		||||
    for (let typeName of types) {
 | 
			
		||||
      content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
 | 
			
		||||
    }
 | 
			
		||||
    content += '</select>';
 | 
			
		||||
@@ -478,17 +440,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
    await this.actor.createItem('tache', 'Nouvelle tache');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _optionRecherche(target) {
 | 
			
		||||
    if (!target.value?.length) {
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    return {
 | 
			
		||||
      text: target.value,
 | 
			
		||||
      start: target.selectionStart,
 | 
			
		||||
      end: target.selectionEnd,
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _getEventArmeCombat(event) {
 | 
			
		||||
    const li = this.html.find(event.currentTarget)?.parents(".item");
 | 
			
		||||
    let armeName = li.data("arme-name");
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										2313
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
									
										2313
									
								
								module/actor.js
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										81
									
								
								module/actor/base-actor-reve-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										81
									
								
								module/actor/base-actor-reve-sheet.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,81 @@
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.item-action').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      item?.actionPrincipale(this.actor, async () => this.render())
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.encaisser-direct').click(async event => {
 | 
			
		||||
      this.actor.encaisser();
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.remise-a-neuf').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        this.actor.remiseANeuf();
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.carac-label a').click(async event => {
 | 
			
		||||
      let caracName = event.currentTarget.attributes.name.value;
 | 
			
		||||
      this.actor.rollCarac(caracName.toLowerCase());
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('a.competence-label').click(async event => {
 | 
			
		||||
      this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.delete-active-effect').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
 | 
			
		||||
        this.actor.removeEffect(effect);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.enlever-tous-effets').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        await this.actor.removeEffects();
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    if (this.options.vueDetaillee) {
 | 
			
		||||
      // On carac change
 | 
			
		||||
      this.html.find('.carac-value').change(async event => {
 | 
			
		||||
        let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
 | 
			
		||||
        this.actor.updateCarac(caracName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      // On competence change
 | 
			
		||||
      this.html.find('.competence-value').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        //console.log("Competence changed :", compName);
 | 
			
		||||
        this.actor.updateCompetence(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.html.find('.vue-detaillee').click(async event => {
 | 
			
		||||
      this.options.vueDetaillee = !this.options.vueDetaillee;
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.endurance-plus').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("endurance", 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.endurance-moins').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("endurance", -1);
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										509
									
								
								module/actor/base-actor-reve.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										509
									
								
								module/actor/base-actor-reve.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,509 @@
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { RdDItemCompetence } from "../item-competence.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
 | 
			
		||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
 | 
			
		||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
 | 
			
		||||
import { RdDRoll } from "../rdd-roll.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDBaseActor } from "./base-actor.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
 | 
			
		||||
import { StatusEffects } from "../settings/status-effects.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { Targets } from "../targets.js";
 | 
			
		||||
import { RdDPossession } from "../rdd-possession.js";
 | 
			
		||||
import { RdDCombat } from "../rdd-combat.js";
 | 
			
		||||
import { RdDConfirm } from "../rdd-confirm.js";
 | 
			
		||||
import { ENTITE_INCARNE, SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { RdDItemArme } from "../item-arme.js";
 | 
			
		||||
 | 
			
		||||
const POSSESSION_SANS_DRACONIC = {
 | 
			
		||||
  img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
 | 
			
		||||
  name: 'Sans draconic',
 | 
			
		||||
  system: {
 | 
			
		||||
    niveau: 0,
 | 
			
		||||
    defaut_carac: "reve-actuel",
 | 
			
		||||
  }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
 | 
			
		||||
 * - Entités de rêve
 | 
			
		||||
 * - Créatures de "sang": créatures et humanoides
 | 
			
		||||
 */
 | 
			
		||||
export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  getCaracChanceActuelle() {
 | 
			
		||||
    return {
 | 
			
		||||
      label: 'Chance actuelle',
 | 
			
		||||
      value: this.getChanceActuel(),
 | 
			
		||||
      type: "number"
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCaracReveActuel() {
 | 
			
		||||
    return {
 | 
			
		||||
      label: 'Rêve actuel',
 | 
			
		||||
      value: this.getReveActuel(),
 | 
			
		||||
      type: "number"
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getReveActuel() { return this.getReve() }
 | 
			
		||||
  getChanceActuel() { return this.getChance() }
 | 
			
		||||
 | 
			
		||||
  getReve() { return Number(this.system.carac.reve?.value ?? 0) }
 | 
			
		||||
  getForce() { return this.getReve() }
 | 
			
		||||
  getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
 | 
			
		||||
  getAgilite() { return this.getForce() }
 | 
			
		||||
  getChance() { return this.getReve() }
 | 
			
		||||
  getMoralTotal() { return 0 }
 | 
			
		||||
  getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
 | 
			
		||||
  getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
 | 
			
		||||
  getSConst() { return 0 }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getEncombrementMax() { return 0 }
 | 
			
		||||
  isSurenc() { return false }
 | 
			
		||||
  computeMalusSurEncombrement() { return 0 }
 | 
			
		||||
 | 
			
		||||
  ajustementAstrologique() { return 0 }
 | 
			
		||||
  getMalusArmure() { return 0 }
 | 
			
		||||
 | 
			
		||||
  getEnduranceActuelle() {
 | 
			
		||||
    return Number(this.system.sante?.endurance?.value ?? 0);
 | 
			
		||||
  }
 | 
			
		||||
  async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
 | 
			
		||||
  isDead() { return false }
 | 
			
		||||
  blessuresASoigner() { return [] }
 | 
			
		||||
  getEtatGeneral(options = { ethylisme: false }) { return 0 }
 | 
			
		||||
 | 
			
		||||
  async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
 | 
			
		||||
  async remiseANeuf() { }
 | 
			
		||||
  async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
 | 
			
		||||
 | 
			
		||||
  async santeIncDec(name, inc, isCritique = false) { }
 | 
			
		||||
 | 
			
		||||
  async finDeRound(options = { terminer: false }) {
 | 
			
		||||
    await this.$finDeRoundSuppressionEffetsTermines(options);
 | 
			
		||||
    await this.finDeRoundBlessures();
 | 
			
		||||
    await this.$finDeRoundSupprimerObsoletes();
 | 
			
		||||
    await this.$finDeRoundEmpoignade();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundSuppressionEffetsTermines(options) {
 | 
			
		||||
    for (let effect of this.getEffects()) {
 | 
			
		||||
      if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
 | 
			
		||||
        await effect.delete();
 | 
			
		||||
        ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async finDeRoundBlessures() {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundSupprimerObsoletes() {
 | 
			
		||||
    const obsoletes = []
 | 
			
		||||
      .concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
 | 
			
		||||
      .concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
    await this.deleteEmbeddedDocuments('Item', obsoletes);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundEmpoignade() {
 | 
			
		||||
    const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
 | 
			
		||||
    immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
 | 
			
		||||
      game.actors.get(emp.system.empoigneid),
 | 
			
		||||
      emp
 | 
			
		||||
    ))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setSonne(sonne = true) { }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getCompetence(idOrName, options = {}) {
 | 
			
		||||
    if (idOrName instanceof Item) {
 | 
			
		||||
      return idOrName.isCompetence() ? idOrName : undefined
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemCompetence.findCompetence(this.items, idOrName, options)
 | 
			
		||||
  }
 | 
			
		||||
  getCompetences(name) {
 | 
			
		||||
    return RdDItemCompetence.findCompetences(this.items, name)
 | 
			
		||||
  }
 | 
			
		||||
  getCompetenceCorpsACorps(options = {}) {
 | 
			
		||||
    return this.getCompetence("Corps à corps", options)
 | 
			
		||||
  }
 | 
			
		||||
  getCompetencesEsquive() {
 | 
			
		||||
    return this.getCompetences("esquive")
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getArmeParade(armeParadeId) {
 | 
			
		||||
    const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
 | 
			
		||||
    return RdDItemArme.getArme(item);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getDraconicOuPossession() {
 | 
			
		||||
    return POSSESSION_SANS_DRACONIC
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getPossession(possessionId) {
 | 
			
		||||
    return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
 | 
			
		||||
  }
 | 
			
		||||
  getPossessions() {
 | 
			
		||||
    return this.itemTypes[TYPES.possession];
 | 
			
		||||
  }
 | 
			
		||||
  getEmpoignades() {
 | 
			
		||||
    return this.itemTypes[TYPES.empoignade];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async updateCreatureCompetence(idOrName, fieldName, value) {
 | 
			
		||||
    let competence = this.getCompetence(idOrName);
 | 
			
		||||
    if (competence) {
 | 
			
		||||
      function getFieldPath(fieldName) {
 | 
			
		||||
        switch (fieldName) {
 | 
			
		||||
          case "niveau": return 'system.niveau';
 | 
			
		||||
          case "dommages": return 'system.dommages';
 | 
			
		||||
          case "carac_value": return 'system.carac_value';
 | 
			
		||||
        }
 | 
			
		||||
        return undefined
 | 
			
		||||
      }
 | 
			
		||||
      const path = getFieldPath(fieldName);
 | 
			
		||||
      if (path) {
 | 
			
		||||
        await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, [path]: value }]); // updates one EmbeddedEntity
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  isEffectAllowed(statusId) { return true }
 | 
			
		||||
 | 
			
		||||
  getEffects(filter = e => true) {
 | 
			
		||||
    return this.getEmbeddedCollection("ActiveEffect").filter(filter);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEffect(statusId) {
 | 
			
		||||
    return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setEffect(statusId, status) {
 | 
			
		||||
    if (this.isEffectAllowed(statusId)) {
 | 
			
		||||
      const effect = this.getEffect(statusId);
 | 
			
		||||
      if (!status && effect) {
 | 
			
		||||
        await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
 | 
			
		||||
      }
 | 
			
		||||
      if (status && !effect) {
 | 
			
		||||
        await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async removeEffect(statusId) {
 | 
			
		||||
    const effect = this.getEffect(statusId);
 | 
			
		||||
    if (effect) {
 | 
			
		||||
      await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async removeEffects(filter = e => true) {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      const ids = this.getEffects(filter).map(it => it.id);
 | 
			
		||||
      await this.deleteEmbeddedDocuments('ActiveEffect', ids);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getSurprise(isCombat = undefined) {
 | 
			
		||||
    let niveauSurprise = this.getEffects()
 | 
			
		||||
      .map(effect => StatusEffects.valeurSurprise(effect, isCombat))
 | 
			
		||||
      .reduce(Misc.sum(), 0);
 | 
			
		||||
    if (niveauSurprise > 1) {
 | 
			
		||||
      return 'totale';
 | 
			
		||||
    }
 | 
			
		||||
    if (niveauSurprise == 1) {
 | 
			
		||||
      return 'demi';
 | 
			
		||||
    }
 | 
			
		||||
    return '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async computeEtatGeneral() {
 | 
			
		||||
    // Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés
 | 
			
		||||
    this.system.compteurs.etat.value = 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async openRollDialog({ name, label, template, rollData, callbackAction }) {
 | 
			
		||||
    const dialog = await RdDRoll.create(this, rollData,
 | 
			
		||||
      { html: template, close: async html => await this._onCloseRollDialog(html) },
 | 
			
		||||
      {
 | 
			
		||||
        name: name,
 | 
			
		||||
        label: label,
 | 
			
		||||
        callbacks: [
 | 
			
		||||
          this.createCallbackExperience(),
 | 
			
		||||
          this.createCallbackAppelAuMoral(),
 | 
			
		||||
          { action: callbackAction }
 | 
			
		||||
        ]
 | 
			
		||||
      });
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    return dialog
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  createEmptyCallback() {
 | 
			
		||||
    return {
 | 
			
		||||
      condition: r => false,
 | 
			
		||||
      action: r => { }
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
  createCallbackExperience() { return this.createEmptyCallback(); }
 | 
			
		||||
  createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
 | 
			
		||||
  async _onCloseRollDialog(html) { }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async roll() {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
 | 
			
		||||
    const carac = this.getCarac()
 | 
			
		||||
    const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
 | 
			
		||||
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: `jet-${this.id}`,
 | 
			
		||||
      label: `Jet de ${this.name}`,
 | 
			
		||||
      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
 | 
			
		||||
      rollData: {
 | 
			
		||||
        carac: carac,
 | 
			
		||||
        selectedCarac: carac[selectedCaracName],
 | 
			
		||||
        selectedCaracName: selectedCaracName,
 | 
			
		||||
        competences: this.itemTypes['competence']
 | 
			
		||||
      },
 | 
			
		||||
      callbackAction: r => this.$onRollCaracResult(r)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCarac() {
 | 
			
		||||
    // TODO: le niveau d'une entité de cauchemar devrait être exclu...
 | 
			
		||||
    const carac = mergeObject(duplicate(this.system.carac),
 | 
			
		||||
    {
 | 
			
		||||
      'reve-actuel': this.getCaracReveActuel(),
 | 
			
		||||
      'chance-actuelle': this.getCaracChanceActuelle()
 | 
			
		||||
    });
 | 
			
		||||
    return carac;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCarac(caracName, jetResistance = undefined) {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    let selectedCarac = this.getCaracByName(caracName)
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: 'jet-' + caracName,
 | 
			
		||||
      label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
 | 
			
		||||
      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
 | 
			
		||||
      rollData: {
 | 
			
		||||
        selectedCarac: selectedCarac,
 | 
			
		||||
        competences: this.itemTypes['competence'],
 | 
			
		||||
        jetResistance: jetResistance ? caracName : undefined
 | 
			
		||||
      },
 | 
			
		||||
      callbackAction: r => this.$onRollCaracResult(r)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async $onRollCaracResult(rollData) {
 | 
			
		||||
    // Final chat message
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCompetence(idOrName, options = { tryTarget: true }) {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    const competence = this.getCompetence(idOrName);
 | 
			
		||||
    let rollData = { carac: this.system.carac, competence: competence }
 | 
			
		||||
    if (competence.type == TYPES.competencecreature) {
 | 
			
		||||
      const arme = RdDItemCompetenceCreature.armeCreature(competence)
 | 
			
		||||
      if (arme && options.tryTarget && Targets.hasTargets()) {
 | 
			
		||||
        Targets.selectOneToken(target => {
 | 
			
		||||
          if (arme.action == "possession") {
 | 
			
		||||
            RdDPossession.onAttaquePossession(target, this, competence)
 | 
			
		||||
          }
 | 
			
		||||
          else {
 | 
			
		||||
            RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
 | 
			
		||||
          }
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
      // Transformer la competence de créature
 | 
			
		||||
      RdDItemCompetenceCreature.setRollDataCreature(rollData)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: 'jet-competence',
 | 
			
		||||
      label: 'Jet ' + Grammar.apostrophe('de', competence.name),
 | 
			
		||||
      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
 | 
			
		||||
      rollData: rollData,
 | 
			
		||||
      callbackAction: r => this.$onRollCompetence(r, options)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $onRollCompetence(rollData, options) {
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
 | 
			
		||||
    if (options?.onRollAutomate) {
 | 
			
		||||
      options.onRollAutomate(rollData);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /** --------------------------------------------
 | 
			
		||||
   * @param {*} arme item d'arme/compétence de créature
 | 
			
		||||
   * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
 | 
			
		||||
   * @returns 
 | 
			
		||||
   */
 | 
			
		||||
  rollArme(arme, categorieArme = "competence") {
 | 
			
		||||
    let compToUse = this.$getCompetenceArme(arme, categorieArme)
 | 
			
		||||
    if (!Targets.hasTargets()) {
 | 
			
		||||
      RdDConfirm.confirmer({
 | 
			
		||||
        settingConfirmer: "confirmer-combat-sans-cible",
 | 
			
		||||
        content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
 | 
			
		||||
                  <br>Tous les jets de combats devront être gérés à la main
 | 
			
		||||
                  </p>`,
 | 
			
		||||
        title: 'Ne pas utiliser les automatisation de combat',
 | 
			
		||||
        buttonLabel: "Pas d'automatisation",
 | 
			
		||||
        onAction: async () => {
 | 
			
		||||
          this.rollCompetence(compToUse, { tryTarget: false })
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Targets.selectOneToken(target => {
 | 
			
		||||
      if (Targets.isTargetEntite(target)) {
 | 
			
		||||
        ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      const competence = this.getCompetence(compToUse)
 | 
			
		||||
      //console.log("RollArme", competence, arme)
 | 
			
		||||
      if (competence.isCompetencePossession()) {
 | 
			
		||||
        return RdDPossession.onAttaquePossession(target, this, competence);
 | 
			
		||||
      }
 | 
			
		||||
      RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getCompetenceArme(arme, competenceName) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return arme.name
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        switch (competenceName) {
 | 
			
		||||
          case 'competence': return arme.system.competence;
 | 
			
		||||
          case 'unemain': return RdDItemArme.competence1Mains(arme);
 | 
			
		||||
          case 'deuxmains': return RdDItemArme.competence2Mains(arme);
 | 
			
		||||
          case 'tir': return arme.system.tir;
 | 
			
		||||
          case 'lancer': return arme.system.lancer;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierForceMin(item) {
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async resetItemUse() { }
 | 
			
		||||
  async incDecItemUse(itemId, inc = 1) { }
 | 
			
		||||
  getItemUse(itemId) { return 0; }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async encaisser() { await RdDEncaisser.encaisser(this) }
 | 
			
		||||
 | 
			
		||||
  async encaisserDommages(rollData, attacker = undefined, show = undefined) {
 | 
			
		||||
    if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const attackerId = attacker?.id;
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'appliquerEncaissement',
 | 
			
		||||
        args: [rollData, show, attackerId]
 | 
			
		||||
      });
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const armure = await this.computeArmure(rollData);
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
 | 
			
		||||
      DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
 | 
			
		||||
        jet => this.$onEncaissement(jet, show, attacker));
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
 | 
			
		||||
      await this.$onEncaissement(jet, show, attacker);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $onEncaissement(jet, show, attacker) {
 | 
			
		||||
    await this.onAppliquerJetEncaissement(jet, attacker);
 | 
			
		||||
    await this.$afficherEncaissement(jet, show);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) { }
 | 
			
		||||
 | 
			
		||||
  async $afficherEncaissement(encaissement, show) {
 | 
			
		||||
    mergeObject(encaissement, {
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
      hasPlayerOwner: this.hasPlayerOwner,
 | 
			
		||||
      show: show ?? {}
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(this.name, {
 | 
			
		||||
      roll: encaissement.roll,
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
 | 
			
		||||
      encaissement = duplicate(encaissement);
 | 
			
		||||
      encaissement.isGM = true;
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients("GM"),
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async accorder(entite, when = 'avant-encaissement') {
 | 
			
		||||
    if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
 | 
			
		||||
      || entite == undefined
 | 
			
		||||
      || !entite.isEntite([ENTITE_INCARNE])
 | 
			
		||||
      || entite.isEntiteAccordee(this)) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
 | 
			
		||||
    const rollData = {
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
      rolled: rolled,
 | 
			
		||||
      entite: entite.name,
 | 
			
		||||
      selectedCarac: this.system.carac.reve
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (rolled.isSuccess) {
 | 
			
		||||
      await entite.setEntiteReveAccordee(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
 | 
			
		||||
    if (rolled.isPart) {
 | 
			
		||||
      await this.appliquerAjoutExperience(rollData, true);
 | 
			
		||||
    }
 | 
			
		||||
    return rolled.isSuccess;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntiteAccordee(attacker) { return true }
 | 
			
		||||
 | 
			
		||||
  async setEntiteReveAccordee(attacker) {
 | 
			
		||||
    ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										275
									
								
								module/actor/base-actor-sang.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										275
									
								
								module/actor/base-actor-sang.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,275 @@
 | 
			
		||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { RdDItemBlessure } from "../item/blessure.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Classe de base pour les acteurs qui peuvent subir des blessures
 | 
			
		||||
 * - créatures
 | 
			
		||||
 * - humanoides
 | 
			
		||||
 */
 | 
			
		||||
export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  getForce() { return Number(this.system.carac.force?.value ?? 0) }
 | 
			
		||||
 | 
			
		||||
  getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
 | 
			
		||||
  getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
 | 
			
		||||
  getSConst() { return 0 }
 | 
			
		||||
 | 
			
		||||
  getEnduranceMax() {
 | 
			
		||||
    return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getFatigueActuelle() {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value));
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getFatigueRestante() {
 | 
			
		||||
    return this.getFatigueMax() - this.getFatigueActuelle();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getFatigueMin() {
 | 
			
		||||
    return this.system.sante.endurance.max - this.system.sante.endurance.value;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getFatigueMax() { return this.getEnduranceMax() * 2 }
 | 
			
		||||
 | 
			
		||||
  malusFatigue() {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax())
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
 | 
			
		||||
  isSurenc() { return this.computeMalusSurEncombrement() < 0 }
 | 
			
		||||
 | 
			
		||||
  computeMalusSurEncombrement() {
 | 
			
		||||
    return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isDead() {
 | 
			
		||||
    return this.system.sante.vie.value < -this.getSConst()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  computeResumeBlessure() {
 | 
			
		||||
    const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure')
 | 
			
		||||
 | 
			
		||||
    const nbLegeres = blessures.filter(it => it.isLegere()).length;
 | 
			
		||||
    const nbGraves = blessures.filter(it => it.isGrave()).length;
 | 
			
		||||
    const nbCritiques = blessures.filter(it => it.isCritique()).length;
 | 
			
		||||
 | 
			
		||||
    if (nbLegeres + nbGraves + nbCritiques == 0) {
 | 
			
		||||
      return "Aucune blessure";
 | 
			
		||||
    }
 | 
			
		||||
    let resume = "Blessures:";
 | 
			
		||||
    if (nbLegeres > 0) {
 | 
			
		||||
      resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
 | 
			
		||||
    }
 | 
			
		||||
    if (nbGraves > 0) {
 | 
			
		||||
      if (nbLegeres > 0)
 | 
			
		||||
        resume += ",";
 | 
			
		||||
      resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
 | 
			
		||||
    }
 | 
			
		||||
    if (nbCritiques > 0) {
 | 
			
		||||
      if (nbGraves > 0 || nbLegeres > 0)
 | 
			
		||||
        resume += ",";
 | 
			
		||||
      resume += " une CRITIQUE !";
 | 
			
		||||
    }
 | 
			
		||||
    return resume;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  blessuresASoigner() { return [] }
 | 
			
		||||
  getEtatGeneral(options = { ethylisme: false }) { return 0 }
 | 
			
		||||
 | 
			
		||||
  async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
 | 
			
		||||
  async remiseANeuf() { }
 | 
			
		||||
  async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) {
 | 
			
		||||
    const santeOrig = duplicate(this.system.sante);
 | 
			
		||||
    const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
 | 
			
		||||
    const perteVie = await this.santeIncDec("vie", -encaissement.vie);
 | 
			
		||||
    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
 | 
			
		||||
 | 
			
		||||
    mergeObject(encaissement, {
 | 
			
		||||
      resteEndurance: perteEndurance.newValue,
 | 
			
		||||
      sonne: perteEndurance.sonne,
 | 
			
		||||
      jetEndurance: perteEndurance.jetEndurance,
 | 
			
		||||
      endurance: perteEndurance.perte,
 | 
			
		||||
      vie: santeOrig.vie.value - perteVie.newValue,
 | 
			
		||||
      blessure: blessure
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async santeIncDec(name, inc, isCritique = false) {
 | 
			
		||||
    if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const sante = duplicate(this.system.sante)
 | 
			
		||||
    let compteur = sante[name];
 | 
			
		||||
    if (!compteur) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    let result = {
 | 
			
		||||
      sonne: false,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
 | 
			
		||||
 | 
			
		||||
    result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
 | 
			
		||||
    //console.log("New value ", inc, minValue, result.newValue);
 | 
			
		||||
    let fatigue = 0;
 | 
			
		||||
    if (name == "endurance") {
 | 
			
		||||
      if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
 | 
			
		||||
        sante.vie.value--;
 | 
			
		||||
        result.perteVie = true;
 | 
			
		||||
      }
 | 
			
		||||
      result.newValue = Math.max(0, result.newValue);
 | 
			
		||||
      if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
 | 
			
		||||
        result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
 | 
			
		||||
      }
 | 
			
		||||
      const perte = compteur.value - result.newValue;
 | 
			
		||||
      result.perte = perte;
 | 
			
		||||
      if (perte > 1) {
 | 
			
		||||
        // Peut-être sonné si 2 points d'endurance perdus d'un coup
 | 
			
		||||
        mergeObject(result, await this.jetEndurance(result.newValue));
 | 
			
		||||
      } else if (inc > 0) {
 | 
			
		||||
        await this.setSonne(false);
 | 
			
		||||
      }
 | 
			
		||||
      if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
 | 
			
		||||
        fatigue = perte;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    compteur.value = result.newValue;
 | 
			
		||||
    // If endurance lost, then the same amount of fatigue cannot be recovered
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
 | 
			
		||||
      sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
 | 
			
		||||
    }
 | 
			
		||||
    await this.update({ "system.sante": sante })
 | 
			
		||||
    if (this.isDead()) {
 | 
			
		||||
      await this.setEffect(STATUSES.StatusComma, true);
 | 
			
		||||
    }
 | 
			
		||||
    return result
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async ajouterBlessure(encaissement, attacker = undefined) {
 | 
			
		||||
    if (encaissement.gravite < 0) return;
 | 
			
		||||
    if (encaissement.gravite > 0) {
 | 
			
		||||
      while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
 | 
			
		||||
        // Aggravation
 | 
			
		||||
        encaissement.gravite += 2
 | 
			
		||||
        if (encaissement.gravite > 2) {
 | 
			
		||||
          encaissement.vie += 2;
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const endActuelle = this.getEnduranceActuelle();
 | 
			
		||||
    const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
 | 
			
		||||
    if (blessure.isCritique()) {
 | 
			
		||||
      encaissement.endurance = endActuelle;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (blessure.isMort()) {
 | 
			
		||||
      this.setEffect(STATUSES.StatusComma, true);
 | 
			
		||||
      encaissement.mort = true;
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
 | 
			
		||||
        <strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return blessure;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessures(filterToDelete) {
 | 
			
		||||
    const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
    await this.deleteEmbeddedDocuments('Item', toDelete);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  countBlessures(filter = it => !it.isContusion()) {
 | 
			
		||||
    return this.filterItems(filter, 'blessure').length
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async jetVie() {
 | 
			
		||||
    let roll = await RdDDice.roll("1d20");
 | 
			
		||||
    let msgText = "Jet de Vie : " + roll.total + " / " + this.system.sante.vie.value + "<br>";
 | 
			
		||||
    if (roll.total <= this.system.sante.vie.value) {
 | 
			
		||||
      msgText += "Jet réussi, pas de perte de point de vie (prochain jet dans 1 round pour 1 critique, SC minutes pour une grave)";
 | 
			
		||||
      if (roll.total == 1) {
 | 
			
		||||
        msgText += "La durée entre 2 jets de vie est multipliée par 20 (20 rounds pour une critique, SCx20 minutes pour une grave)";
 | 
			
		||||
      }
 | 
			
		||||
    } else {
 | 
			
		||||
      msgText += "Jet échoué, vous perdez 1 point de vie";
 | 
			
		||||
      await this.santeIncDec("vie", -1);
 | 
			
		||||
      if (roll.total == 20) {
 | 
			
		||||
        msgText += "Votre personnage est mort !!!!!";
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const message = {
 | 
			
		||||
      content: msgText,
 | 
			
		||||
      whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
    };
 | 
			
		||||
    ChatMessage.create(message);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async jetEndurance(resteEndurance = undefined) {
 | 
			
		||||
    const jetEndurance = (await RdDDice.roll("1d20")).total;
 | 
			
		||||
    const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
 | 
			
		||||
    if (sonne) {
 | 
			
		||||
      await this.setSonne();
 | 
			
		||||
    }
 | 
			
		||||
    return { jetEndurance, sonne }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  async finDeRoundBlessures() {
 | 
			
		||||
    const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
 | 
			
		||||
    if (nbGraves > 0) {
 | 
			
		||||
      // Gestion blessure graves : -1 pt endurance par blessure grave
 | 
			
		||||
      await this.santeIncDec("endurance", -nbGraves);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setSonne(sonne = true) {
 | 
			
		||||
    if (!game.combat && sonne) {
 | 
			
		||||
      ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await this.setEffect(STATUSES.StatusStunned, sonne);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getSonne() {
 | 
			
		||||
    return this.getEffect(STATUSES.StatusStunned);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async computeEtatGeneral() {
 | 
			
		||||
    this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  malusVie() {
 | 
			
		||||
    return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  malusEthylisme() { return 0 }
 | 
			
		||||
  malusFatigue() { return 0 }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -3,7 +3,8 @@ import { Misc } from "../misc.js";
 | 
			
		||||
import { DialogSplitItem } from "../dialog-split-item.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { Monnaie } from "../item-monnaie.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { RdDItem, TYPES } from "../item.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/**
 | 
			
		||||
@@ -30,53 +31,57 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
  async getData() {
 | 
			
		||||
    Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
 | 
			
		||||
 | 
			
		||||
    this.actor.recompute();
 | 
			
		||||
    const userRightLevel = game.user.isGM ? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER : this.actor.getUserLevel(game.user)
 | 
			
		||||
    const options = duplicate(this.options);
 | 
			
		||||
    mergeObject(options, {
 | 
			
		||||
      isGM: game.user.isGM,
 | 
			
		||||
      editable: this.isEditable,
 | 
			
		||||
      cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
      isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
 | 
			
		||||
      isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
 | 
			
		||||
      isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER,
 | 
			
		||||
      owner: this.actor.isOwner,
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.actor.computeEtatGeneral();
 | 
			
		||||
    let formData = {
 | 
			
		||||
      title: this.title,
 | 
			
		||||
      id: this.actor.id,
 | 
			
		||||
      type: this.actor.type,
 | 
			
		||||
      img: this.actor.img,
 | 
			
		||||
      name: this.actor.name,
 | 
			
		||||
      system: foundry.utils.deepClone(this.actor.system),
 | 
			
		||||
      system: this.actor.system,
 | 
			
		||||
      description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
 | 
			
		||||
      notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
 | 
			
		||||
      options: options,
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
 | 
			
		||||
    }
 | 
			
		||||
    this.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
 | 
			
		||||
 | 
			
		||||
    RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
 | 
			
		||||
    formData.calc = {
 | 
			
		||||
      fortune: this.toSolsDeniers(this.actor.getFortune()),
 | 
			
		||||
      fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
 | 
			
		||||
      prixTotalEquipement: this.actor.computePrixTotalEquipement(),
 | 
			
		||||
      encTotal: await this.actor.computeEncTotal(),
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
 | 
			
		||||
    this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
 | 
			
		||||
    formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    formData.competences.filter(it => it.type == TYPES.competencecreature)
 | 
			
		||||
      .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  toSolsDeniers(fortune) {
 | 
			
		||||
    return {
 | 
			
		||||
      sols: Math.floor(fortune),
 | 
			
		||||
      deniers: Math.round(100 * (fortune - Math.floor(fortune)))
 | 
			
		||||
    };
 | 
			
		||||
  _appliquerRechercheObjets(conteneurs, inventaires) {
 | 
			
		||||
    if (this.options.recherche?.text) {
 | 
			
		||||
      const recherche = this.options.recherche;
 | 
			
		||||
      const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
 | 
			
		||||
      let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
 | 
			
		||||
      do {
 | 
			
		||||
        allVisible.push(...addVisible)
 | 
			
		||||
        const parentsIds = conteneurs.filter(it => it.system.contenu.find(id => allVisible.includes(id))).map(it => it.id)
 | 
			
		||||
        addVisible = parentsIds.filter(id => !allVisible.includes(id))
 | 
			
		||||
      }
 | 
			
		||||
      while (addVisible.length > 0)
 | 
			
		||||
      inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
 | 
			
		||||
      conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      inventaires.forEach(it => it.system.isHidden = false)
 | 
			
		||||
      conteneurs.forEach(it => it.system.isHidden = false)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  filterItemsPerTypeForSheet(formData, itemTypes) {
 | 
			
		||||
  static filterItemsPerTypeForSheet(formData, itemTypes) {
 | 
			
		||||
    formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
 | 
			
		||||
    formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
 | 
			
		||||
    formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
 | 
			
		||||
    formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
 | 
			
		||||
@@ -110,14 +115,16 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
    formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']);
 | 
			
		||||
    formData.livres = Misc.arrayOrEmpty(itemTypes['livre']);
 | 
			
		||||
    formData.potions = Misc.arrayOrEmpty(itemTypes['potion']);
 | 
			
		||||
    formData.plantes = Misc.arrayOrEmpty(itemTypes['plante']);
 | 
			
		||||
    formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']);
 | 
			
		||||
    formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']);
 | 
			
		||||
    formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
 | 
			
		||||
    formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
 | 
			
		||||
    formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
 | 
			
		||||
    formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
 | 
			
		||||
    formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
 | 
			
		||||
    formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
 | 
			
		||||
 | 
			
		||||
    formData.objets = RdDItem.getItemTypesInventaire('all')
 | 
			
		||||
    formData.inventaires = RdDItem.getItemTypesInventaire('all')
 | 
			
		||||
      .map(t => Misc.arrayOrEmpty(itemTypes[t]))
 | 
			
		||||
      .reduce((a, b) => a.concat(b), [])
 | 
			
		||||
      .sort(Misc.ascending(it => it.name));
 | 
			
		||||
@@ -135,7 +142,13 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
    this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
 | 
			
		||||
    this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
 | 
			
		||||
    this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
 | 
			
		||||
 | 
			
		||||
    this.html.find('.recherche')
 | 
			
		||||
      .each((index, field) => {
 | 
			
		||||
        this._rechercheSelectArea(field);
 | 
			
		||||
      })
 | 
			
		||||
      .keyup(async event => this._rechercherKeyup(event))
 | 
			
		||||
      .change(async event => this._rechercherKeyup(event));
 | 
			
		||||
    this.html.find('.recherche').prop("disabled", false);
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
@@ -143,6 +156,8 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
      const item = this.getItem(event);
 | 
			
		||||
      RdDSheetUtility.splitItem(item, this.actor);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
 | 
			
		||||
    this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
 | 
			
		||||
    this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
 | 
			
		||||
    this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
 | 
			
		||||
 | 
			
		||||
@@ -152,12 +167,28 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
    this.html.find('.nettoyer-conteneurs').click(async event => {
 | 
			
		||||
      this.actor.nettoyerConteneurs();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.monnaie-plus').click(async event => {
 | 
			
		||||
      this.actor.monnaieIncDec(this.getItemId(event), 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.monnaie-moins').click(async event => {
 | 
			
		||||
      this.actor.monnaieIncDec(this.getItemId(event), -1);
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _rechercherKeyup(event) {
 | 
			
		||||
    const currentTarget = event.currentTarget;
 | 
			
		||||
    const nouvelleRecherche = this._optionRecherche(currentTarget);
 | 
			
		||||
    if (this.options.recherche?.text != nouvelleRecherche?.text) {
 | 
			
		||||
      this.options.recherche = nouvelleRecherche;
 | 
			
		||||
      if (this.timerRecherche) {
 | 
			
		||||
        clearTimeout(this.timerRecherche);
 | 
			
		||||
      }
 | 
			
		||||
      this.timerRecherche = setTimeout(() => {
 | 
			
		||||
        this.timerRecherche = undefined;
 | 
			
		||||
        this.render(true);
 | 
			
		||||
      }, 500);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _rechercheSelectArea(field) {
 | 
			
		||||
    if (this.options.recherche) {
 | 
			
		||||
      field.focus();
 | 
			
		||||
      field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getItemId(event) {
 | 
			
		||||
@@ -168,6 +199,16 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
    return RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _optionRecherche(target) {
 | 
			
		||||
    if (!target.value?.length) {
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    return {
 | 
			
		||||
      text: target.value,
 | 
			
		||||
      start: target.selectionStart,
 | 
			
		||||
      end: target.selectionEnd,
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _getHeaderButtons() {
 | 
			
		||||
    let buttons = super._getHeaderButtons();
 | 
			
		||||
@@ -193,9 +234,9 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async selectObjetTypeToCreate() {
 | 
			
		||||
    let typeObjets = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
 | 
			
		||||
    let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
 | 
			
		||||
    let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
 | 
			
		||||
    for (let typeName of typeObjets) {
 | 
			
		||||
    for (let typeName of types) {
 | 
			
		||||
      content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
 | 
			
		||||
    }
 | 
			
		||||
    content += '</select>';
 | 
			
		||||
 
 | 
			
		||||
@@ -1,12 +1,42 @@
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { Monnaie } from "../item-monnaie.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDAudio } from "../rdd-audio.js";
 | 
			
		||||
import { RdDConfirm } from "../rdd-confirm.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
 | 
			
		||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
 | 
			
		||||
 | 
			
		||||
export class RdDBaseActor extends Actor {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _findCaracByName(carac, name) {
 | 
			
		||||
    name = Grammar.toLowerCaseNoAccent(name);
 | 
			
		||||
    switch (name) {
 | 
			
		||||
      case 'reve-actuel': case 'reve actuel':
 | 
			
		||||
        return carac.reve;
 | 
			
		||||
      case 'chance-actuelle': case 'chance actuelle':
 | 
			
		||||
        return carac.chance;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const caracList = Object.entries(carac);
 | 
			
		||||
    let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
 | 
			
		||||
    if (!entry || entry.length == 0) {
 | 
			
		||||
      entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
 | 
			
		||||
    }
 | 
			
		||||
    return entry && entry.length > 0 ? carac[entry[0]] : undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCaracByName(name) {
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(name)) {
 | 
			
		||||
      case 'reve-actuel': case 'reve actuel':
 | 
			
		||||
        return this.getCaracReveActuel();
 | 
			
		||||
      case 'chance-actuelle': case 'chance-actuelle':
 | 
			
		||||
        return this.getCaracChanceActuelle();
 | 
			
		||||
    }
 | 
			
		||||
    return RdDBaseActor._findCaracByName(this.system.carac, name);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDefaultImg(itemType) {
 | 
			
		||||
    return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
 | 
			
		||||
@@ -20,14 +50,16 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_remote_actor_call":
 | 
			
		||||
        return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
 | 
			
		||||
      case "msg_reset_nombre_astral":
 | 
			
		||||
        console.log("RESET ASTRAL", game.user.character);
 | 
			
		||||
        game.user.character.resetNombreAstral();
 | 
			
		||||
        game.user.character.resetNombresAstraux();
 | 
			
		||||
        game.system.rdd.calendrier.notifyChangeNombresAstraux();
 | 
			
		||||
        return;
 | 
			
		||||
      case "msg_refresh_nombre_astral":
 | 
			
		||||
        Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -46,7 +78,13 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
  static onRemoteActorCall(callData, userId) {
 | 
			
		||||
    if (userId == game.user.id) {
 | 
			
		||||
      const actor = game.actors.get(callData?.actorId);
 | 
			
		||||
      let actor = game.actors.get(callData?.actorId);
 | 
			
		||||
      if (callData.tokenId) {
 | 
			
		||||
        let token = canvas.tokens.placeables.find(t => t.id == callData.tokenId)
 | 
			
		||||
        if (token) {
 | 
			
		||||
          actor = token.actor
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
 | 
			
		||||
        const args = callData.args;
 | 
			
		||||
        console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
 | 
			
		||||
@@ -101,12 +139,39 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    super(docData, context);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
 | 
			
		||||
  isCreature() { return this.type == 'creature'; }
 | 
			
		||||
  isEntite() { return this.type == 'entite'; }
 | 
			
		||||
  isPersonnage() { return this.type == 'personnage'; }
 | 
			
		||||
  isVehicule() { return this.type == 'vehicule'; }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _preCreate(data, options, user) {
 | 
			
		||||
    await super._preCreate(data, options, user);
 | 
			
		||||
 | 
			
		||||
    // Configure prototype token settings
 | 
			
		||||
    const prototypeToken = {};
 | 
			
		||||
    if (this.type === "personnage") Object.assign(prototypeToken, {
 | 
			
		||||
      sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
 | 
			
		||||
    });
 | 
			
		||||
    this.updateSource({ prototypeToken });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  prepareData() {
 | 
			
		||||
    super.prepareData()
 | 
			
		||||
    this.prepareActorData()
 | 
			
		||||
    this.cleanupConteneurs()
 | 
			
		||||
    this.computeEtatGeneral()
 | 
			
		||||
    this.computeEncTotal()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async prepareActorData() { }
 | 
			
		||||
  async computeEtatGeneral() { }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  findPlayer() {
 | 
			
		||||
    return game.users.players.find(player => player.active && player.character?.id == this.id);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCreatureEntite() { return this.isCreature() || this.isEntite() }
 | 
			
		||||
  isCreature() { return false }
 | 
			
		||||
  isEntite(typeentite = []) { return false }
 | 
			
		||||
  isVehicule() { return false }
 | 
			
		||||
  isPersonnage() { return false }
 | 
			
		||||
  getItem(id, type = undefined) {
 | 
			
		||||
    const item = this.items.get(id);
 | 
			
		||||
    if (type == undefined || (item?.type == type)) {
 | 
			
		||||
@@ -116,16 +181,14 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
 | 
			
		||||
  filterItems(filter, type = undefined) { return this.listItems(type)?.filter(filter) ?? []; }
 | 
			
		||||
  filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; }
 | 
			
		||||
  findItemLike(idOrName, type) {
 | 
			
		||||
    return this.getItem(idOrName, type)
 | 
			
		||||
      ?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
 | 
			
		||||
 | 
			
		||||
  recompute() { }
 | 
			
		||||
 | 
			
		||||
  getEncombrementMax() { return 0 }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onPreUpdateItem(item, change, options, id) { }
 | 
			
		||||
@@ -141,17 +204,40 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      .forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async creerObjetParMJ(object) {
 | 
			
		||||
    if (!Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'creerObjetParMJ',
 | 
			
		||||
        args: [object]
 | 
			
		||||
      });
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await this.createEmbeddedDocuments('Item', [object])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async cleanupConteneurs() {
 | 
			
		||||
    let updates = this.itemTypes['conteneur']
 | 
			
		||||
      .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
 | 
			
		||||
      .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
 | 
			
		||||
    if (updates.length > 0) {
 | 
			
		||||
      await this.updateEmbeddedDocuments("Item", updates)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getFortune() {
 | 
			
		||||
    return Monnaie.getFortune(this.itemTypes['monnaie']);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async monnaieIncDec(id, value) {
 | 
			
		||||
    let monnaie = this.getMonnaie(id);
 | 
			
		||||
    if (monnaie) {
 | 
			
		||||
      const quantite = Math.max(0, monnaie.system.quantite + value);
 | 
			
		||||
      await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'system.quantite': quantite }]);
 | 
			
		||||
  async itemQuantiteIncDec(id, value) {
 | 
			
		||||
    let item = this.getItem(id);
 | 
			
		||||
    if (item && item.isInventaire()) {
 | 
			
		||||
      const quantite = Math.max(0, item.system.quantite + value);
 | 
			
		||||
      await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -205,6 +291,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    if (fromActorId && !game.user.isGM) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        userId: Misc.connectedGMOrUser(),
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'ajouterSols', args: [sols, fromActorId]
 | 
			
		||||
      });
 | 
			
		||||
@@ -241,14 +328,16 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      });
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const cout = Number(achat.prixTotal ?? 0);
 | 
			
		||||
    const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
 | 
			
		||||
    const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
 | 
			
		||||
    const vente = achat.vente;
 | 
			
		||||
    const quantite = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
 | 
			
		||||
    const itemVendu = vendeur?.getItem(vente.item._id);
 | 
			
		||||
    if (!this.verifierQuantite(vendeur, itemVendu, quantite)) {
 | 
			
		||||
    const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
 | 
			
		||||
    const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
 | 
			
		||||
    if (!itemVendu) {
 | 
			
		||||
      ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
 | 
			
		||||
      ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
@@ -259,13 +348,13 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    await this.decrementerVente(vendeur, itemVendu, quantite, cout);
 | 
			
		||||
    if (acheteur) {
 | 
			
		||||
      await acheteur.depenserSols(cout);
 | 
			
		||||
      const createdItemId = await acheteur.creerQuantiteItem(vente.item, quantite);
 | 
			
		||||
      await acheteur.consommerNourritureAchetee(achat, vente, createdItemId);
 | 
			
		||||
      const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite);
 | 
			
		||||
      await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
 | 
			
		||||
    }
 | 
			
		||||
    if (cout > 0) {
 | 
			
		||||
      RdDAudio.PlayContextAudio("argent");
 | 
			
		||||
    }
 | 
			
		||||
    const chatAchatItem = duplicate(vente);
 | 
			
		||||
    const chatAchatItem = duplicate(achat.vente);
 | 
			
		||||
    chatAchatItem.quantiteTotal = quantite;
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: achat.userId,
 | 
			
		||||
@@ -274,16 +363,16 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    if (!vente.quantiteIllimite) {
 | 
			
		||||
      if (vente.quantiteNbLots <= achat.choix.nombreLots) {
 | 
			
		||||
    if (!achat.vente.quantiteIllimite) {
 | 
			
		||||
      if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
 | 
			
		||||
        ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
 | 
			
		||||
      }
 | 
			
		||||
      else if (achat.chatMessageIdVente) {
 | 
			
		||||
        vente["properties"] = itemVendu.getProprietes();
 | 
			
		||||
        vente.quantiteNbLots -= achat.choix.nombreLots;
 | 
			
		||||
        vente.jsondata = JSON.stringify(vente.item);
 | 
			
		||||
        achat.vente.properties = itemVendu.getProprietes();
 | 
			
		||||
        achat.vente.quantiteNbLots -= achat.choix.nombreLots;
 | 
			
		||||
        achat.vente.jsondata = JSON.stringify(achat.vente.item);
 | 
			
		||||
        const messageVente = game.messages.get(achat.chatMessageIdVente);
 | 
			
		||||
        messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente) });
 | 
			
		||||
        messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
 | 
			
		||||
        messageVente.render(true);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -300,9 +389,9 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    return this.getFortune() >= cout;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierQuantite(vendeur, item, quantiteTotal) {
 | 
			
		||||
    const disponible = vendeur?.getQuantiteDisponible(item);
 | 
			
		||||
    return disponible == undefined || disponible >= quantiteTotal;
 | 
			
		||||
  verifierQuantite(item, quantiteDemande) {
 | 
			
		||||
    const disponible = this.getQuantiteDisponible(item);
 | 
			
		||||
    return disponible == undefined || disponible >= quantiteDemande;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async consommerNourritureAchetee(achat, vente, createdItemId) {
 | 
			
		||||
@@ -358,6 +447,10 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncTotal() {
 | 
			
		||||
    return Math.floor(this.encTotal ?? 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async createItem(type, name = undefined) {
 | 
			
		||||
    if (!name) {
 | 
			
		||||
      name = 'Nouveau ' + Misc.typeName('Item', type);
 | 
			
		||||
@@ -422,62 +515,33 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  conteneurPeutContenir(dest, item) {
 | 
			
		||||
  conteneurPeutContenir(dest, moved) {
 | 
			
		||||
    if (!dest) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    if (!dest.isConteneur()) {
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    const destData = dest
 | 
			
		||||
    if (this._isConteneurContenu(item, dest)) {
 | 
			
		||||
      ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
 | 
			
		||||
      return false; // Loop detected !
 | 
			
		||||
    if (moved.isConteneurContenu(dest)) {
 | 
			
		||||
      ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`);
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Calculer le total actuel des contenus
 | 
			
		||||
    let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
 | 
			
		||||
    let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
 | 
			
		||||
    const encContenu = dest.getEncContenu();
 | 
			
		||||
    const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
 | 
			
		||||
    const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4)
 | 
			
		||||
 | 
			
		||||
    // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
 | 
			
		||||
    if (Number(destData.system.capacite) < encContenu + newEnc) {
 | 
			
		||||
    if (placeDisponible < 0) {
 | 
			
		||||
      ui.notifications.warn(
 | 
			
		||||
        `Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
 | 
			
		||||
        Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
 | 
			
		||||
        `Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}.
 | 
			
		||||
        Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`);
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _isConteneurContenu(item, conteneur) {
 | 
			
		||||
    if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
 | 
			
		||||
      for (let id of item.system.contenu) {
 | 
			
		||||
        let subObjet = this.getItem(id);
 | 
			
		||||
        if (subObjet?.id == conteneur.id) {
 | 
			
		||||
          return true; // Loop detected !
 | 
			
		||||
        }
 | 
			
		||||
        if (subObjet?.isConteneur()) {
 | 
			
		||||
          return this._isConteneurContenu(subObjet, conteneur);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getRecursiveEnc(objet) {
 | 
			
		||||
    if (!objet) {
 | 
			
		||||
      return 0;
 | 
			
		||||
    }
 | 
			
		||||
    const tplData = objet.system;
 | 
			
		||||
    if (objet.type != 'conteneur') {
 | 
			
		||||
      return Number(tplData.encombrement) * Number(tplData.quantite);
 | 
			
		||||
    }
 | 
			
		||||
    const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu)));
 | 
			
		||||
    return encContenus.reduce(Misc.sum(), 0)
 | 
			
		||||
      + Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Ajoute un item dans un conteneur, sur la base
 | 
			
		||||
   * de leurs ID */
 | 
			
		||||
@@ -615,5 +679,12 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  actionImpossible(action) {
 | 
			
		||||
    ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
  async roll() { this.actionImpossible("jet de caractéristiques") }
 | 
			
		||||
  async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
 | 
			
		||||
  async rollAppelChance() { this.actionImpossible("appel à la chance") }
 | 
			
		||||
  async jetDeMoral() { this.actionImpossible("jet de moral") }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,9 +1,7 @@
 | 
			
		||||
import { DialogItemAchat } from "../dialog-item-achat.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
 | 
			
		||||
import { RdDCommerce } from "./commerce.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
@@ -22,17 +20,38 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
  get title() {
 | 
			
		||||
    if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
 | 
			
		||||
      return this.actor.token.name;
 | 
			
		||||
    }
 | 
			
		||||
    return super.title
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
 | 
			
		||||
      mergeObject(formData,
 | 
			
		||||
        {
 | 
			
		||||
          title: this.actor.token.name,
 | 
			
		||||
          token: {
 | 
			
		||||
            img: this.actor.token.texture.src
 | 
			
		||||
          }
 | 
			
		||||
        },
 | 
			
		||||
        { overwrite: true });
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event)));
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
    
 | 
			
		||||
    this.html.find('a.item-quantite-moins').click(async event => await this.getItem(event)?.quantiteIncDec(-1, { supprimerSiZero: false}));
 | 
			
		||||
 | 
			
		||||
    this.html.find('a.item-quantite-moins').click(async event => await this.getItem(event)?.quantiteIncDec(-1, { supprimerSiZero: false }));
 | 
			
		||||
    this.html.find('a.item-quantite-plus').click(async event => await this.getItem(event)?.quantiteIncDec(1));
 | 
			
		||||
    this.html.find('input.item-quantite').change(async event => {
 | 
			
		||||
      const newQuantite = Math.max(0, Number.parseInt(this.html.find(event.currentTarget).val()));
 | 
			
		||||
@@ -48,7 +67,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
    return RdDItem.getItemTypesInventaire('all');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async vente(item) {
 | 
			
		||||
    const acheteur = RdDUtility.getSelectedActor();
 | 
			
		||||
    if (!acheteur) {
 | 
			
		||||
 
 | 
			
		||||
@@ -7,27 +7,18 @@ export class RdDCommerce extends RdDBaseActor {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  prepareData() {
 | 
			
		||||
    super.prepareData();
 | 
			
		||||
  }
 | 
			
		||||
  prepareDerivedData() {
 | 
			
		||||
    super.prepareDerivedData();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    if (item.isInventaire('all')) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    return super.canReceive(item);
 | 
			
		||||
    return item.isInventaire('all');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getQuantiteDisponible(item) {
 | 
			
		||||
    return this.system.illimite || item.isService() ? undefined : item.getQuantite();
 | 
			
		||||
    return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierFortune(cout) {
 | 
			
		||||
    return this.system.illimite || super.verifierFortune(cout);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async depenserSols(cout) {
 | 
			
		||||
    if (this.system.illimite) {
 | 
			
		||||
      return
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,10 @@
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
import { RdDActorSheet } from "../actor-sheet.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDActorCreatureSheet extends RdDActorSheet {
 | 
			
		||||
export class RdDCreatureSheet extends RdDActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
							
								
								
									
										65
									
								
								module/actor/creature.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										65
									
								
								module/actor/creature.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,65 @@
 | 
			
		||||
import { ENTITE_INCARNE } from "../constants.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
 | 
			
		||||
 | 
			
		||||
export class RdDCreature extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCreature() { return true }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.type == TYPES.competencecreature || item.isInventaire();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async remiseANeuf() {
 | 
			
		||||
    await this.removeEffects(e => true);
 | 
			
		||||
    await this.supprimerBlessures(it => true);
 | 
			
		||||
    const updates = {
 | 
			
		||||
      'system.sante.endurance.value': this.system.sante.endurance.max,
 | 
			
		||||
      'system.sante.vie.value': this.system.sante.vie.max,
 | 
			
		||||
      'system.sante.fatigue.value': 0
 | 
			
		||||
    };
 | 
			
		||||
    await this.update(updates);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async finDeRoundBlessures() {
 | 
			
		||||
    const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
 | 
			
		||||
    if (nbGraves > 0) {
 | 
			
		||||
      // Gestion blessure graves : -1 pt endurance par blessure grave
 | 
			
		||||
      await this.santeIncDec("endurance", -nbGraves);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEffectAllowed(statusId) {
 | 
			
		||||
    return [STATUSES.StatusComma].includes(statusId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntiteAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = this.system.sante.resonnance
 | 
			
		||||
      return (resonnance.actors.find(it => it == attacker.id))
 | 
			
		||||
    }
 | 
			
		||||
    return true
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setEntiteReveAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = duplicate(this.system.sante.resonnance);
 | 
			
		||||
      if (resonnance.actors.find(it => it == attacker.id)) {
 | 
			
		||||
        // déjà accordé
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
      resonnance.actors.push(attacker.id);
 | 
			
		||||
      await this.update({ "system.sante.resonnance": resonnance });
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      super.setEntiteReveAccordee(attacker)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,6 +1,8 @@
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
 | 
			
		||||
export class RdDActorEntiteSheet extends RdDActorSheet {
 | 
			
		||||
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
@@ -13,6 +15,12 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
  async getData() {
 | 
			
		||||
    let formData = await super.getData();
 | 
			
		||||
    formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
 | 
			
		||||
      .map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
 | 
			
		||||
    return formData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
@@ -35,6 +43,23 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
 | 
			
		||||
      let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
      this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.resonance-delete').click(async event => {
 | 
			
		||||
      const li = RdDSheetUtility.getEventElement(event);
 | 
			
		||||
      const actorId = li.data("actor-id");
 | 
			
		||||
      if (actorId) {
 | 
			
		||||
        const actorResonance = game.actors.get(actorId);
 | 
			
		||||
        RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => {
 | 
			
		||||
          console.log('Delete : ', actorId);
 | 
			
		||||
          this.removeSubacteur(actorId);
 | 
			
		||||
          RdDUtility.slideOnDelete(this, li);
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async removeSubacteur(actorId) {
 | 
			
		||||
    let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
 | 
			
		||||
    await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										110
									
								
								module/actor/entite.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										110
									
								
								module/actor/entite.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,110 @@
 | 
			
		||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
 | 
			
		||||
 | 
			
		||||
export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.type == TYPES.competencecreature
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntite(typeentite = []) {
 | 
			
		||||
    return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
 | 
			
		||||
  }
 | 
			
		||||
  isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
 | 
			
		||||
 | 
			
		||||
  getReveActuel() {
 | 
			
		||||
    return Misc.toInt(this.system.carac.reve?.value)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getForce() { return this.getReve() }
 | 
			
		||||
  getAgilite() { return this.getReve() }
 | 
			
		||||
  getChance() { return this.getReve() }
 | 
			
		||||
 | 
			
		||||
  getDraconicOuPossession() {
 | 
			
		||||
    return this.itemTypes[TYPES.competencecreature]
 | 
			
		||||
      .filter(it => it.system.categorie == 'possession')
 | 
			
		||||
      .sort(Misc.descending(it => it.system.niveau))
 | 
			
		||||
      .find(it => true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async remiseANeuf() {
 | 
			
		||||
    await this.removeEffects(e => true);
 | 
			
		||||
    if (!this.isNonIncarnee()) {
 | 
			
		||||
      await this.update({
 | 
			
		||||
        'system.sante.endurance.value': this.system.sante.endurance.max
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isDead() {
 | 
			
		||||
    return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async santeIncDec(name, inc, isCritique = false) {
 | 
			
		||||
    if (name == 'endurance' && !this.isNonIncarnee()) {
 | 
			
		||||
      const oldValue = this.system.sante.endurance.value;
 | 
			
		||||
      const endurance = Math.max(0,
 | 
			
		||||
        Math.min(oldValue + inc,
 | 
			
		||||
          this.system.sante.endurance.max));
 | 
			
		||||
      await this.update({ "system.sante.endurance.value": endurance })
 | 
			
		||||
      await this.setEffect(STATUSES.StatusComma, endurance <= 0);
 | 
			
		||||
      return {
 | 
			
		||||
        perte: oldValue - endurance,
 | 
			
		||||
        newValue: endurance
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
  async encaisser() {
 | 
			
		||||
    if (this.isNonIncarnee()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    await RdDEncaisser.encaisser(this) 
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEffectAllowed(statusId) {
 | 
			
		||||
    return [STATUSES.StatusComma].includes(statusId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) {
 | 
			
		||||
    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
 | 
			
		||||
    mergeObject(encaissement, {
 | 
			
		||||
      resteEndurance: perteEndurance.newValue,
 | 
			
		||||
      endurance: perteEndurance.perte
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntiteAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = this.system.sante.resonnance
 | 
			
		||||
      return (resonnance.actors.find(it => it == attacker.id))
 | 
			
		||||
    }
 | 
			
		||||
    return true
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setEntiteReveAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = duplicate(this.system.sante.resonnance);
 | 
			
		||||
      if (resonnance.actors.find(it => it == attacker.id)) {
 | 
			
		||||
        // déjà accordé
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
      resonnance.actors.push(attacker.id);
 | 
			
		||||
      await this.update({ "system.sante.resonnance": resonnance });
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      super.setEntiteReveAccordee(attacker)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										39
									
								
								module/actor/experience-log.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										39
									
								
								module/actor/experience-log.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,39 @@
 | 
			
		||||
 | 
			
		||||
export const XP_TOPIC = {
 | 
			
		||||
  XP: { code: 'xp', label: 'xp' },
 | 
			
		||||
  XPSORT: { code: 'xpsort', label: 'xp sort' },
 | 
			
		||||
  NIVEAU: { code: 'niveau', label: 'Niveau' },
 | 
			
		||||
  XPCARAC: { code: 'xpcarac', label: 'xp carac' },
 | 
			
		||||
  CARAC: { code: 'carac', label: 'Carac' },
 | 
			
		||||
  STRESS: { code: 'stress', label: 'Stress' },
 | 
			
		||||
  TRANSFORM: { code: 'xps', label: 'Transformé' },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class ExperienceLog {
 | 
			
		||||
 | 
			
		||||
  static async add(actor, topic, from, to, raison, manuel = false) {
 | 
			
		||||
    if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (from == to) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const newXpLog = {
 | 
			
		||||
      mode: topic?.code ?? topic,
 | 
			
		||||
      raison: (manuel ? '(manuel) ' : '') + raison,
 | 
			
		||||
      from: from,
 | 
			
		||||
      to: to,
 | 
			
		||||
      valeur: to - from,
 | 
			
		||||
      daterdd: game.system.rdd.calendrier.dateCourante(),
 | 
			
		||||
      datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ')
 | 
			
		||||
    };
 | 
			
		||||
    console.log('ExperienceLog.add', newXpLog)
 | 
			
		||||
    const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
 | 
			
		||||
    await actor.update({ [`system.experiencelog`]: newExperienceLog });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static labelTopic(topic) {
 | 
			
		||||
    const xpt = Object.values(XP_TOPIC).find(it => it.code == topic);
 | 
			
		||||
    return xpt?.label ?? xpt?.code ?? topic;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDActorVehiculeSheet extends RdDActorSheet {
 | 
			
		||||
export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
@@ -18,6 +18,22 @@ export class RdDActorVehiculeSheet extends RdDActorSheet {
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    let formData = await super.getData();
 | 
			
		||||
    mergeObject(formData,
 | 
			
		||||
      {
 | 
			
		||||
        editable: this.isEditable,
 | 
			
		||||
        cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
        effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
 | 
			
		||||
        limited: this.actor.limited,
 | 
			
		||||
        owner: this.actor.isOwner,
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
    this.timerRecherche = undefined;
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
							
								
								
									
										28
									
								
								module/actor/vehicule.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								module/actor/vehicule.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,28 @@
 | 
			
		||||
import { RdDBaseActor } from "./base-actor.js";
 | 
			
		||||
 | 
			
		||||
export class RdDVehicule extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp";
 | 
			
		||||
  }
 | 
			
		||||
  isVehicule() { return true }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.isInventaire();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncombrementMax() {
 | 
			
		||||
    return this.system.capacite_encombrement;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async vehicleIncDec(name, inc) {
 | 
			
		||||
    if (!['resistance', 'structure'].includes(name)) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const newValue = this.system.etat[name].value + inc;
 | 
			
		||||
    if (0 <= newValue && newValue <= this.system.etat[name].max) {
 | 
			
		||||
      await this.update({ [`system.etat.${name}.value`]: newValue })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -78,11 +78,7 @@ export class ChatUtility {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async createChatWithRollMode(name, chatOptions) {
 | 
			
		||||
    return await ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async createChatMessage(name, rollMode, chatOptions) {
 | 
			
		||||
    let rollMode = game.settings.get("core", "rollMode")
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": // GM only
 | 
			
		||||
        if (!game.user.isGM) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,7 @@
 | 
			
		||||
import { SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDTimestamp } from "./rdd-timestamp.js";
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
 | 
			
		||||
@@ -24,52 +25,68 @@ export class DialogChronologie extends Dialog {
 | 
			
		||||
      journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
 | 
			
		||||
      journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
 | 
			
		||||
      timestamp: game.system.rdd.calendrier.timestamp,
 | 
			
		||||
      dateReel: DialogChronologie.getCurrentDateTime()
 | 
			
		||||
      dateReel: game.system.rdd.calendrier.dateReel()
 | 
			
		||||
    };
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
 | 
			
		||||
    const dialog = new DialogChronologie(html);
 | 
			
		||||
    const dialog = new DialogChronologie(html, dialogData);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(html) {
 | 
			
		||||
  constructor(html, dialogData) {
 | 
			
		||||
    const options = {
 | 
			
		||||
      classes: ["DialogChronologie"],
 | 
			
		||||
      width: 500,
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      'z-index': 99999
 | 
			
		||||
    };
 | 
			
		||||
    const timeData = dialogData.timestamp.toCalendrier()
 | 
			
		||||
    const conf = {
 | 
			
		||||
      title: "Chronologie",
 | 
			
		||||
      title: `Chronologie - ${timeData.jourDuMois} ${timeData.mois.label} - Heure  ${timeData.heure.label}`,
 | 
			
		||||
      content: html,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        ajout: { label: "Ajouter", callback: it => this.ajouter() },
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCurrentDateTime() {
 | 
			
		||||
    return new Date().toLocaleString("sv-SE", {
 | 
			
		||||
      year: "numeric",
 | 
			
		||||
      month: "2-digit",
 | 
			
		||||
      day: "2-digit",
 | 
			
		||||
      hour: "2-digit",
 | 
			
		||||
      minute: "2-digit"
 | 
			
		||||
    }).replace(" ", "T");
 | 
			
		||||
    this.dialogData = dialogData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    const journalPrecedent = game.journal.get(this.dialogData.journalId);
 | 
			
		||||
    this.showChronologiePreset(!(journalPrecedent?.canUserModify(game.user)))
 | 
			
		||||
 | 
			
		||||
    this.html.find("a.chronologie-preset-show").click(event => this.showChronologiePreset(true));
 | 
			
		||||
    this.html.find("a.chronologie-preset-hide").click(event => this.showChronologiePreset(false));
 | 
			
		||||
    this.html.find("button.chronologie-ajouter").click(event => this.ajouter());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  showChronologiePreset(showPreset) {
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".chronologie-preset-show"), !showPreset);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".chronologie-preset-hide"), showPreset);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".chronologie-preset"), showPreset);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async ajouter() {
 | 
			
		||||
    await this.forceValidation();
 | 
			
		||||
    const { journalId, journalEntry } = this.findJournal();
 | 
			
		||||
    // ajouter à la page ou créer une page
 | 
			
		||||
    this.addContentToJournal(journalEntry, await this.prepareChronologieEntry());
 | 
			
		||||
    if (journalEntry?.canUserModify(game.user)) {
 | 
			
		||||
      const journalParameters = this.extractJournalParameters();
 | 
			
		||||
 | 
			
		||||
    this.storeLatestUsedJournalEntry(journalId);
 | 
			
		||||
      const jour = journalParameters.dateRdD.jour;
 | 
			
		||||
      const mois = journalParameters.dateRdD.mois.label;
 | 
			
		||||
      const annee = journalParameters.dateRdD.annee;
 | 
			
		||||
      const section = `${jour} ${mois} ${annee}`
 | 
			
		||||
      const content = await this.prepareChronologieEntry(journalParameters);
 | 
			
		||||
      // ajouter à la page ou créer une page
 | 
			
		||||
      this.addContentToJournal(journalEntry, section, content);
 | 
			
		||||
      this.storeLatestUsedJournalEntry(journalId);
 | 
			
		||||
      this.close();
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const journal = this.html.find("form.rdddialogchrono select[name='journalId']").val();
 | 
			
		||||
      ui.notifications.warn(`Le journal ${journal} n'est pas accessible`);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async forceValidation() {
 | 
			
		||||
@@ -82,8 +99,8 @@ export class DialogChronologie extends Dialog {
 | 
			
		||||
    return { journalId, journalEntry };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async prepareChronologieEntry() {
 | 
			
		||||
    return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.html", this.extractJournalParameters());
 | 
			
		||||
  async prepareChronologieEntry(journalParameters) {
 | 
			
		||||
    return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.html", journalParameters);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  extractJournalParameters() {
 | 
			
		||||
@@ -101,19 +118,19 @@ export class DialogChronologie extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  addContentToJournal(journalEntry, content) {
 | 
			
		||||
    let page = journalEntry.pages.find(p => p.type == 'text' && Grammar.equalsInsensitive(p.name, 'Chronologie'));
 | 
			
		||||
  addContentToJournal(journalEntry, section, content) {
 | 
			
		||||
    let page = journalEntry.pages.find(p => p.type == 'text' && Grammar.equalsInsensitive(p.name, section));
 | 
			
		||||
    if (page) {
 | 
			
		||||
      page.update({ 'text.content': content + '\n' + page.text.content });
 | 
			
		||||
      page.update({ 'text.content': page.text.content + '\n' + content });
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      journalEntry.createEmbeddedDocuments('JournalEntryPage', [this.newPageChronologie(content)]);
 | 
			
		||||
      journalEntry.createEmbeddedDocuments('JournalEntryPage', [this.newPageChronologie(section, content)]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  newPageChronologie(content) {
 | 
			
		||||
  newPageChronologie(section, content) {
 | 
			
		||||
    return new JournalEntryPage({
 | 
			
		||||
      name: 'Chronologie',
 | 
			
		||||
      name: section,
 | 
			
		||||
      type: 'text',
 | 
			
		||||
      title: { show: true, level: 1 },
 | 
			
		||||
      text: { content: content, format: 1 }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { RdDItemSigneDraconique } from "./item/item-signedraconique.js";
 | 
			
		||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
@@ -14,7 +14,7 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
        .map(actor => ({
 | 
			
		||||
          id: actor.id,
 | 
			
		||||
          name: actor.name,
 | 
			
		||||
          selected: true
 | 
			
		||||
          selected: false
 | 
			
		||||
        }))
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
@@ -98,7 +98,7 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
 | 
			
		||||
  async setEphemere(ephemere) {
 | 
			
		||||
    this.dialogData.signe.system.ephemere = ephemere;
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".signe-system-duree"), ephemere);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".signe-system-duree"), ephemere);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onSelectActor(event) {
 | 
			
		||||
@@ -111,7 +111,7 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
 | 
			
		||||
  onSelectTmr(event) {
 | 
			
		||||
    const tmrName = this.html.find(event.currentTarget)?.data("tmr-name");
 | 
			
		||||
    const onTmr = this.tmrs.find(it => it.name == tmrName);
 | 
			
		||||
    const onTmr = this.dialogData.tmrs.find(it => it.name == tmrName);
 | 
			
		||||
    if (onTmr){
 | 
			
		||||
      onTmr.selected = event.currentTarget.checked;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -5,7 +5,7 @@ import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
export class DialogFabriquerPotion extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async create(actor, item, dialogConfig) {
 | 
			
		||||
  static async create(actor, item, onActionItem) {
 | 
			
		||||
    const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
 | 
			
		||||
    if (item.system.quantite < min) {
 | 
			
		||||
      ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
 | 
			
		||||
@@ -13,12 +13,10 @@ export class DialogFabriquerPotion extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
    let potionData = DialogFabriquerPotion.prepareData(actor, item);
 | 
			
		||||
 | 
			
		||||
    const html = await renderTemplate(dialogConfig.html, potionData);
 | 
			
		||||
    const html = await renderTemplate( 'systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.html', potionData);
 | 
			
		||||
 | 
			
		||||
    let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
 | 
			
		||||
    mergeObject(options, dialogConfig.options ?? {}, { overwrite: true })
 | 
			
		||||
 | 
			
		||||
    new DialogFabriquerPotion(actor, potionData, html, options).render(true);
 | 
			
		||||
    new DialogFabriquerPotion(actor, potionData, onActionItem, html, options).render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -34,14 +32,14 @@ export class DialogFabriquerPotion extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(actor, potionData, html, options) {
 | 
			
		||||
  constructor(actor, potionData, onActionItem, html, options) {
 | 
			
		||||
    const conf = {
 | 
			
		||||
      title: `Fabriquer une potion de ${potionData.system.categorie}`,
 | 
			
		||||
      content: html,
 | 
			
		||||
      default: 'fabriquer',
 | 
			
		||||
      buttons: {
 | 
			
		||||
        'fabriquer': {
 | 
			
		||||
          label: potionData.buttonName, callback: it => this.onFabriquer(html)
 | 
			
		||||
          label: potionData.buttonName, callback: it => this.onFabriquer()
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
@@ -50,6 +48,7 @@ export class DialogFabriquerPotion extends Dialog {
 | 
			
		||||
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.potionData = potionData;
 | 
			
		||||
    this.onActionItem = onActionItem;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -64,10 +63,11 @@ export class DialogFabriquerPotion extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onFabriquer(html) {
 | 
			
		||||
  async onFabriquer() {
 | 
			
		||||
    await this.html.find("[name='nbBrins']").change();
 | 
			
		||||
    this.actor.fabriquerPotion(this.potionData);
 | 
			
		||||
    await this.actor.fabriquerPotion(this.potionData);
 | 
			
		||||
    this.close();
 | 
			
		||||
    await this.onActionItem()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static nombreBrinsMinimum(herbeData) {
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,7 @@ export class DialogItemAchat extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
      item: (json ? JSON.parse(json) : undefined),
 | 
			
		||||
      item: JSON.parse(json),
 | 
			
		||||
      vendeur,
 | 
			
		||||
      acheteur,
 | 
			
		||||
      nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
 | 
			
		||||
@@ -34,7 +34,6 @@ export class DialogItemAchat extends Dialog {
 | 
			
		||||
    const venteData = {
 | 
			
		||||
      item,
 | 
			
		||||
      actingUserId: game.user.id,
 | 
			
		||||
      vendeurId: vendeur?.id,
 | 
			
		||||
      vendeur,
 | 
			
		||||
      acheteur,
 | 
			
		||||
      tailleLot,
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
    const venteData = {
 | 
			
		||||
      item: item,
 | 
			
		||||
      alias: item.actor?.name ?? game.user.name,
 | 
			
		||||
      vendeurId: item.actor?.id ,
 | 
			
		||||
      vendeurId: item.actor?.id,
 | 
			
		||||
      prixOrigine: item.calculerPrixCommercant(),
 | 
			
		||||
      prixUnitaire: item.calculerPrixCommercant(),
 | 
			
		||||
      prixLot: item.calculerPrixCommercant(),
 | 
			
		||||
@@ -40,52 +40,63 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.setQuantiteIllimite(this.venteData.quantiteIllimite);
 | 
			
		||||
    this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
 | 
			
		||||
    this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
 | 
			
		||||
    this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
 | 
			
		||||
    this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
 | 
			
		||||
 | 
			
		||||
    this.setQuantiteIllimite(this.venteData.quantiteIllimite);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onProposer(it) {
 | 
			
		||||
    await this.html.find(".tailleLot").change();
 | 
			
		||||
    await this.html.find(".quantiteNbLots").change();
 | 
			
		||||
    await this.html.find(".quantiteIllimite").change();
 | 
			
		||||
    await this.html.find(".prixLot").change();
 | 
			
		||||
    this.updateVente(this.getChoixVente());
 | 
			
		||||
    this.callback(this.venteData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  updateVente(update) {
 | 
			
		||||
    mergeObject(this.venteData, update);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getChoixVente() {
 | 
			
		||||
    return {
 | 
			
		||||
      quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()),
 | 
			
		||||
      tailleLot: Number(this.html.find(".tailleLot").val()),
 | 
			
		||||
      quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
 | 
			
		||||
      prixLot: Number(this.html.find(".prixLot").val())
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  setPrixLot(prixLot) {
 | 
			
		||||
    this.venteData.prixLot = prixLot;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setTailleLot(tailleLot) {
 | 
			
		||||
    // recalculer le prix du lot
 | 
			
		||||
    if (tailleLot != this.venteData.tailleLot) {
 | 
			
		||||
      this.venteData.prixLot = (tailleLot * this.venteData.prixOrigine).toFixed(2);
 | 
			
		||||
      this.html.find(".prixLot").val(this.venteData.prixLot);
 | 
			
		||||
    }
 | 
			
		||||
    this.venteData.tailleLot = tailleLot;
 | 
			
		||||
    // recalculer le nombre de lots max
 | 
			
		||||
    this.venteData.quantiteMaxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
 | 
			
		||||
    this.venteData.quantiteNbLots = Math.min(this.venteData.quantiteMaxLots, this.venteData.quantiteNbLots);
 | 
			
		||||
    const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
 | 
			
		||||
    this.updateVente({
 | 
			
		||||
      tailleLot,
 | 
			
		||||
      quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots),
 | 
			
		||||
      quantiteMaxLots: maxLots,
 | 
			
		||||
      prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find(".prixLot").val(this.venteData.prixLot);
 | 
			
		||||
    this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
 | 
			
		||||
    this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setNbLots(nbLots) {
 | 
			
		||||
    if (this.venteData.isOwned) {
 | 
			
		||||
      nbLots = Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots));
 | 
			
		||||
    }
 | 
			
		||||
    this.venteData.quantiteNbLots = nbLots;
 | 
			
		||||
    this.updateVente({
 | 
			
		||||
      quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setQuantiteIllimite(checked) {
 | 
			
		||||
    this.venteData.quantiteIllimite = checked;
 | 
			
		||||
    this.updateVente({ quantiteIllimite: checked })
 | 
			
		||||
    this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,57 +0,0 @@
 | 
			
		||||
 | 
			
		||||
export class DialogRepos extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async create(actor) {
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actor);
 | 
			
		||||
    const dialog = new DialogRepos(html, actor);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(html, actor) {
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: "Se reposer",
 | 
			
		||||
      content: html,
 | 
			
		||||
      default: "repos",
 | 
			
		||||
      buttons: {
 | 
			
		||||
        "repos": { label: "Se reposer", callback: async it => { this.repos(); } }
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
  }
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  async repos() {
 | 
			
		||||
    await this.html.find("[name='nb-heures']").change();
 | 
			
		||||
    await this.html.find("[name='nb-jours']").change();
 | 
			
		||||
    const selection = await this.html.find("[name='repos']:checked").val();
 | 
			
		||||
    const nbHeures = Number.parseInt(await this.html.find("[name='nb-heures']").val());
 | 
			
		||||
    const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
 | 
			
		||||
    console.log("ACTOR", this.actor)
 | 
			
		||||
    switch (selection) {
 | 
			
		||||
      case "sieste": {
 | 
			
		||||
        await this.actor.dormir(nbHeures);
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
      case "nuit": {
 | 
			
		||||
        let heuresDormies = await this.actor.dormir(nbHeures);
 | 
			
		||||
        if (heuresDormies == nbHeures) {
 | 
			
		||||
          await this.actor.dormirChateauDormant();
 | 
			
		||||
        }
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
      case "chateau-dormant":
 | 
			
		||||
        await this.actor.dormirChateauDormant();
 | 
			
		||||
        return;
 | 
			
		||||
      case "gris-reve": {
 | 
			
		||||
        await this.actor.grisReve(nbJours);
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -7,23 +7,22 @@ import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
 */
 | 
			
		||||
export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
 | 
			
		||||
  static async validerEncaissement(actor, rollData, armure, onEncaisser) {
 | 
			
		||||
    let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
 | 
			
		||||
      actor: actor,
 | 
			
		||||
      rollData: rollData,
 | 
			
		||||
      encaissement: encaissement,
 | 
			
		||||
      show: show
 | 
			
		||||
      encaissement: encaissement
 | 
			
		||||
    });
 | 
			
		||||
    const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
 | 
			
		||||
    const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
 | 
			
		||||
  constructor(html, actor, rollData, armure, encaissement, onEncaisser) {
 | 
			
		||||
    // Common conf
 | 
			
		||||
    let buttons = {
 | 
			
		||||
      "valider": { label: "Valider", callback: html => this.validerEncaissement() },
 | 
			
		||||
      "valider": { label: "Valider", callback: html => this.onValider() },
 | 
			
		||||
      "annuler": { label: "Annuler", callback: html => { } },
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
@@ -47,7 +46,6 @@ export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
    this.rollData = rollData;
 | 
			
		||||
    this.armure = armure;
 | 
			
		||||
    this.encaissement = encaissement;
 | 
			
		||||
    this.show = show;
 | 
			
		||||
    this.onEncaisser = onEncaisser;
 | 
			
		||||
    this.forceDiceResult = {total: encaissement.roll.result };
 | 
			
		||||
  }
 | 
			
		||||
@@ -64,8 +62,8 @@ export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async validerEncaissement() {
 | 
			
		||||
  async onValider() {
 | 
			
		||||
    this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
    this.onEncaisser(this.encaissement, this.show)
 | 
			
		||||
    this.onEncaisser(this.encaissement)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,223 +1,78 @@
 | 
			
		||||
import { SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { CompendiumTableHelpers, CompendiumTable } from "./settings/system-compendiums.js";
 | 
			
		||||
import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
 | 
			
		||||
const RARETES = [
 | 
			
		||||
  { name: 'Commune', frequence: 54, min: 27, max: 108 },
 | 
			
		||||
  { name: 'Frequente', frequence: 18, min: 9, max: 36 },
 | 
			
		||||
  { name: 'Rare', frequence: 6, min: 3, max: 12 },
 | 
			
		||||
  { name: 'Rarissime', frequence: 2, min: 1, max: 4 }]
 | 
			
		||||
const DEFAULT_RARETE = 1;
 | 
			
		||||
 | 
			
		||||
const SETTINGS_LISTE_MILIEUX = "liste-milieux";
 | 
			
		||||
const MILIEUX = [
 | 
			
		||||
  "Collines",
 | 
			
		||||
  "Cours d'eau",
 | 
			
		||||
  "Déserts",
 | 
			
		||||
  "Forêts",
 | 
			
		||||
  "Marais",
 | 
			
		||||
  "Maritimes",
 | 
			
		||||
  "Montagnes",
 | 
			
		||||
  "Plaines",
 | 
			
		||||
  "Sous-sols"
 | 
			
		||||
]
 | 
			
		||||
const ITEM_ENVIRONNEMENT_TYPES = [
 | 
			
		||||
  'herbe', 'ingredient', 'faune'
 | 
			
		||||
]
 | 
			
		||||
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
 | 
			
		||||
 | 
			
		||||
export class Environnement {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX, {
 | 
			
		||||
      name: "Liste des milieux proposés",
 | 
			
		||||
      hint: "Liste des milieux proposés pour la faune&flore, séparés par des virgules",
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
 | 
			
		||||
      name: COMPENDIUMS_RECHERCHE,
 | 
			
		||||
      default: [
 | 
			
		||||
        SystemCompendiums.getCompendium('faune-flore-mineraux'),
 | 
			
		||||
        SystemCompendiums.getCompendium('meditations-et-ecrits'),
 | 
			
		||||
        SystemCompendiums.getCompendium('equipement')
 | 
			
		||||
      ],
 | 
			
		||||
      scope: "world",
 | 
			
		||||
      config: true,
 | 
			
		||||
      default: MILIEUX.reduce(Misc.joining(',')),
 | 
			
		||||
      type: String
 | 
			
		||||
      config: false,
 | 
			
		||||
      type: Object
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    game.system.rdd.environnement = new Environnement();
 | 
			
		||||
    Hooks.once('ready', () => game.system.rdd.environnement.onReady());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    this.table = new CompendiumTable('faune-flore-mineraux', 'Item', ITEM_ENVIRONNEMENT_TYPES)
 | 
			
		||||
    this.compendiums = [];
 | 
			
		||||
    this.compendiumTables = [];
 | 
			
		||||
    this.mapMilieux = {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getRarete(name = undefined) {
 | 
			
		||||
    return RARETES.find(it => it.name == name) ?? RARETES[DEFAULT_RARETE];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getFrequenceRarete(rarete, field = undefined) {
 | 
			
		||||
    const selected = this.getRarete(rarete);
 | 
			
		||||
    return selected[field];
 | 
			
		||||
  async onReady() {
 | 
			
		||||
    await this.$prepareCompendiums()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async milieux() {
 | 
			
		||||
    return Object.values(await this.mapMilieux());
 | 
			
		||||
    return Object.values(this.mapMilieux);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async mapMilieux() {
 | 
			
		||||
    const compendiumItems = await this.getElements(it => 1, it => ITEM_ENVIRONNEMENT_TYPES.includes(it.type));
 | 
			
		||||
    return Misc.indexLowercase(this.getMilieuxSettings().concat(Environnement.listMilieux(compendiumItems)));
 | 
			
		||||
  async saveCompendiums(compendiumIds) {
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, compendiumIds);
 | 
			
		||||
    await this.$prepareCompendiums();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static listMilieux(items) {
 | 
			
		||||
    return Misc.concat(items.map(it => Environnement.$itemToMilieux(it).filter(m => m)));
 | 
			
		||||
  async $prepareCompendiums() {
 | 
			
		||||
    this.compendiums = game.settings.get(SYSTEM_RDD, COMPENDIUMS_RECHERCHE).filter(c => SystemCompendiums.getPack(c));
 | 
			
		||||
 | 
			
		||||
    this.compendiumTables = this.compendiums.map(it => new CompendiumTable(it, 'Item'));
 | 
			
		||||
    const compendiumItems = await this.getElements(it => 1, it => it.isInventaire());
 | 
			
		||||
    const fromCompendiums = Misc.concat(compendiumItems.map(it => it.getMilieux().filter(m => m)));
 | 
			
		||||
    this.mapMilieux = Misc.indexLowercase(fromCompendiums);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async autresMilieux(item) {
 | 
			
		||||
    const mapMilieux = await this.mapMilieux();
 | 
			
		||||
    const milieuxExistants = Environnement.$itemToMilieux(item).map(it => Grammar.toLowerCaseNoAccent(it));
 | 
			
		||||
    return Object.keys(mapMilieux)
 | 
			
		||||
    const milieuxExistants = item.getMilieux().map(it => Grammar.toLowerCaseNoAccent(it));
 | 
			
		||||
    return Object.keys(this.mapMilieux)
 | 
			
		||||
      .filter(it => !milieuxExistants.includes(it))
 | 
			
		||||
      .map(it => mapMilieux[it]);
 | 
			
		||||
      .map(it => this.mapMilieux[it]);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $itemToMilieux(item) {
 | 
			
		||||
    return item.system.environnement.map(env => env.milieu);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getMilieuxSettings() {
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX).split(',').map(it => it.trim()).filter(it => it != '');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async findEnvironnementsLike(search) {
 | 
			
		||||
    const milieux = await this.mapMilieux();
 | 
			
		||||
    const searchLower = Grammar.toLowerCaseNoAccent(search);
 | 
			
		||||
    const keys = Object.keys(milieux).filter(it => it.includes(searchLower));
 | 
			
		||||
    if (keys.length > 1) {
 | 
			
		||||
      const milieuExact = milieux[searchLower];
 | 
			
		||||
      if (milieuExact) {
 | 
			
		||||
        return [milieuExact];
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return keys.map(k => milieux[k]);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async searchToChatMessage(milieux, typeName) {
 | 
			
		||||
    const table = await this.buildEnvironnementTable(milieux);
 | 
			
		||||
    await CompendiumTableHelpers.tableToChatMessage(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, typeName);
 | 
			
		||||
    return true
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getRandom(milieux, typeName) {
 | 
			
		||||
    const table = await this.buildEnvironnementTable(milieux);
 | 
			
		||||
    return await CompendiumTableHelpers.getRandom(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, undefined, typeName);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async buildEnvironnementTable(milieux) {
 | 
			
		||||
    const filterMilieux = item => item.system?.environnement.filter(env => milieux.includes(env.milieu));
 | 
			
		||||
    const itemRareteEnMilieu = item => {
 | 
			
		||||
      const raretes = filterMilieux(item);
 | 
			
		||||
      const frequenceMax = Math.max(raretes.map(env => env.frequence));
 | 
			
		||||
      return raretes.find(env => env.frequence == frequenceMax);
 | 
			
		||||
    }
 | 
			
		||||
    const itemFrequenceEnMilieu = item => itemRareteEnMilieu(item)?.frequence ?? 0;
 | 
			
		||||
    const isPresentEnMilieu = item => itemFrequenceEnMilieu(item) > 0;
 | 
			
		||||
    return await this.table.buildTable(itemFrequenceEnMilieu, isPresentEnMilieu);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  async getElements(itemFrequence, filter) {
 | 
			
		||||
    return await this.table.getContent(itemFrequence, filter);
 | 
			
		||||
    const compendiumsElement = await Promise.all(
 | 
			
		||||
      this.compendiumTables.map(async compTable => await compTable.getContent(itemFrequence, filter))
 | 
			
		||||
    );
 | 
			
		||||
    const elements = compendiumsElement.reduce((a, b) => a.concat(b));
 | 
			
		||||
    elements.sort(Misc.ascending(it => it.name))
 | 
			
		||||
    return elements;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async buildTable(itemFrequence, filter = it => true) {
 | 
			
		||||
    if (!itemFrequence) {
 | 
			
		||||
      itemFrequence = it => it.getFrequence()
 | 
			
		||||
    }
 | 
			
		||||
    const elements = await this.getElements(itemFrequence, filter);;
 | 
			
		||||
    return CompendiumTableHelpers.buildTable(elements, itemFrequence);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class EnvironmentSheetHelper {
 | 
			
		||||
 | 
			
		||||
  static defaultOptions(defaultOptions) {
 | 
			
		||||
    return mergeObject(defaultOptions, {
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static setPosition(sheet, superPosition) {
 | 
			
		||||
    const position = superPosition;
 | 
			
		||||
    const sheetHeader = sheet.element.find(".sheet-header");
 | 
			
		||||
    const sheetBody = sheet.element.find(".sheet-body");
 | 
			
		||||
    sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
 | 
			
		||||
    return position;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async getData(sheet, formData) {
 | 
			
		||||
    return mergeObject(formData, {
 | 
			
		||||
      milieux: await game.system.rdd.environnement.autresMilieux(sheet.item)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static activateListeners(sheet) {
 | 
			
		||||
    if (!sheet.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    sheet.html.find("input.input-selection-milieu").keypress(event => {
 | 
			
		||||
      if (event.keyCode == '13') {
 | 
			
		||||
        EnvironmentSheetHelper.onAddMilieu(sheet, event);
 | 
			
		||||
      }
 | 
			
		||||
      event.stopPropagation();
 | 
			
		||||
    })
 | 
			
		||||
    sheet.html.find("a.milieu-add").click(event => EnvironmentSheetHelper.onAddMilieu(sheet, event));
 | 
			
		||||
    sheet.html.find("div.environnement-milieu a.milieu-delete").click(event => EnvironmentSheetHelper.onDeleteMilieu(sheet, event));
 | 
			
		||||
    sheet.html.find("div.environnement-milieu select.environnement-rarete").change(event => EnvironmentSheetHelper.onChange(sheet, event,
 | 
			
		||||
      updated => EnvironmentSheetHelper.$changeRarete(sheet, event, updated)));
 | 
			
		||||
    sheet.html.find("div.environnement-milieu input[name='environnement-frequence']").change(event => EnvironmentSheetHelper.onChange(sheet, event,
 | 
			
		||||
      updated => EnvironmentSheetHelper.$changeFrequence(sheet, event, updated)));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $changeFrequence(sheet, event, updated) {
 | 
			
		||||
    updated.frequence = Number(sheet.html.find(event.currentTarget).val());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $changeRarete(sheet, event, updated) {
 | 
			
		||||
    const name = sheet.html.find(event.currentTarget).val();
 | 
			
		||||
    const rarete = Environnement.getRarete(name);
 | 
			
		||||
    updated.rarete = rarete.name;
 | 
			
		||||
    updated.frequence = rarete.frequence;
 | 
			
		||||
    // updated.frequence = Math.min(
 | 
			
		||||
    //   Math.max(rarete.min, updated.frequence ?? rarete.frequence),
 | 
			
		||||
    //   rarete.max);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onAddMilieu(sheet, event) {
 | 
			
		||||
    const milieu = sheet.html.find('input.input-selection-milieu').val();
 | 
			
		||||
    if (!milieu) {
 | 
			
		||||
      ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${sheet.item.name}`);
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const list = sheet.item.system.environnement;
 | 
			
		||||
    const exists = list.find(it => it.milieu == milieu);
 | 
			
		||||
    if (exists) {
 | 
			
		||||
      ui.notifications.warn(`${sheet.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const rarete = Environnement.getRarete();
 | 
			
		||||
    const newList = [...list, { milieu, rarete: rarete.name, frequence: rarete.frequence }].sort(Misc.ascending(it => it.milieu))
 | 
			
		||||
    await sheet.item.update({ 'system.environnement': newList })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onDeleteMilieu(sheet, event) {
 | 
			
		||||
    const milieu = EnvironmentSheetHelper.$getEventMilieu(sheet, event);
 | 
			
		||||
    if (milieu != undefined) {
 | 
			
		||||
      const newList = sheet.item.system.environnement.filter(it => it.milieu != milieu)
 | 
			
		||||
        .sort(Misc.ascending(it => it.milieu));
 | 
			
		||||
      await sheet.item.update({ 'system.environnement': newList });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onChange(sheet, event, doMutation) {
 | 
			
		||||
    const list = sheet.item.system.environnement;
 | 
			
		||||
    const milieu = EnvironmentSheetHelper.$getEventMilieu(sheet, event);
 | 
			
		||||
    const updated = list.find(it => it.milieu == milieu);
 | 
			
		||||
    if (updated) {
 | 
			
		||||
      doMutation(updated);
 | 
			
		||||
      const newList = [...list.filter(it => it.milieu != milieu), updated]
 | 
			
		||||
        .sort(Misc.ascending(it => it.milieu));
 | 
			
		||||
      await sheet.item.update({ 'system.environnement': newList });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $getEventMilieu(sheet, event) {
 | 
			
		||||
    return sheet.html.find(event.currentTarget)?.parents("div.environnement-milieu").data("milieu");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
export class HtmlUtility{
 | 
			
		||||
  static _showControlWhen(jQuerySelector, condition) {
 | 
			
		||||
  static showControlWhen(jQuerySelector, condition) {
 | 
			
		||||
    if (condition) {
 | 
			
		||||
      jQuerySelector.show();
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
const nomCategorieParade = {
 | 
			
		||||
@@ -20,15 +20,15 @@ const nomCategorieParade = {
 | 
			
		||||
export class RdDItemArme extends Item {
 | 
			
		||||
 | 
			
		||||
  static isArme(item) {
 | 
			
		||||
    return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
 | 
			
		||||
    return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getArme(arme) {
 | 
			
		||||
    switch (arme ? arme.type : '') {
 | 
			
		||||
      case 'arme': return arme;
 | 
			
		||||
      case 'competencecreature':
 | 
			
		||||
        return RdDItemCompetenceCreature.armeNaturelle(arme);
 | 
			
		||||
      case TYPES.arme: return arme;
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return RdDItemCompetenceCreature.armeCreature(arme);
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemArme.mainsNues();
 | 
			
		||||
  }
 | 
			
		||||
@@ -68,14 +68,14 @@ export class RdDItemArme extends Item {
 | 
			
		||||
      return armeData.system.categorie_parade;
 | 
			
		||||
    }
 | 
			
		||||
    // pour compatibilité avec des personnages existants
 | 
			
		||||
    if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') {
 | 
			
		||||
    if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') {
 | 
			
		||||
      return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
 | 
			
		||||
    }
 | 
			
		||||
    if (!armeData.type.match(/arme|competencecreature/)) {
 | 
			
		||||
      return '';
 | 
			
		||||
    }
 | 
			
		||||
    if (armeData.system.competence == undefined) {
 | 
			
		||||
      return 'competencecreature';
 | 
			
		||||
      return TYPES.competencecreature;
 | 
			
		||||
    }
 | 
			
		||||
    let compname = armeData.system.competence.toLowerCase();
 | 
			
		||||
    if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
 | 
			
		||||
@@ -157,23 +157,33 @@ export class RdDItemArme extends Item {
 | 
			
		||||
    }
 | 
			
		||||
    return armeData;
 | 
			
		||||
  }
 | 
			
		||||
  static competence2Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 1 main", " 2 mains");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static competence1Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 2 mains", " 1 main");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isArmeUtilisable(arme) {
 | 
			
		||||
    return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static ajoutCorpsACorps(armes, competences, carac) {
 | 
			
		||||
    let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
 | 
			
		||||
    let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
 | 
			
		||||
    armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
 | 
			
		||||
    //armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
 | 
			
		||||
  static ajoutCorpsACorps(armes, actor) {
 | 
			
		||||
    armes.push(RdDItemArme.mainsNues(actor));
 | 
			
		||||
    armes.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static corpsACorps(mainsNuesActor) {
 | 
			
		||||
    const corpsACorps = {
 | 
			
		||||
  static corpsACorps(actor) {
 | 
			
		||||
    let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
 | 
			
		||||
    let melee = actor? actor.system.carac['melee'].value : 0
 | 
			
		||||
    return {
 | 
			
		||||
      _id: competence?.id,
 | 
			
		||||
      name: 'Corps à corps',
 | 
			
		||||
      type: TYPES.arme,
 | 
			
		||||
      img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
 | 
			
		||||
      system: {
 | 
			
		||||
        initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
 | 
			
		||||
        equipe: true,
 | 
			
		||||
        rapide: true,
 | 
			
		||||
        force: 0,
 | 
			
		||||
@@ -181,23 +191,22 @@ export class RdDItemArme extends Item {
 | 
			
		||||
        dommagesReels: 0,
 | 
			
		||||
        mortalite: 'non-mortel',
 | 
			
		||||
        competence: 'Corps à corps',
 | 
			
		||||
        deuxmains: true,
 | 
			
		||||
        categorie_parade: 'sans-armes'
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
 | 
			
		||||
    return corpsACorps;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static mainsNues(mainsNuesActor) {
 | 
			
		||||
    const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
 | 
			
		||||
  static mainsNues(actor) {
 | 
			
		||||
    const mainsNues = RdDItemArme.corpsACorps(actor)
 | 
			
		||||
    mainsNues.name = 'Mains nues'
 | 
			
		||||
    mainsNues.system.cac = 'pugilat'
 | 
			
		||||
    mainsNues.system.baseInit = 4
 | 
			
		||||
    return mainsNues;
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static empoignade(mainsNuesActor) {
 | 
			
		||||
    const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
 | 
			
		||||
 | 
			
		||||
  static empoignade(actor) {
 | 
			
		||||
    const empoignade = RdDItemArme.corpsACorps(actor)
 | 
			
		||||
    empoignade.name = 'Empoignade'
 | 
			
		||||
    empoignade.system.cac = 'empoignade'
 | 
			
		||||
    empoignade.system.baseInit = 3
 | 
			
		||||
 
 | 
			
		||||
@@ -8,22 +8,22 @@ const xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20,
 | 
			
		||||
const niveau_max = xp_par_niveau.length - 10;
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const limitesArchetypes = [
 | 
			
		||||
  { "niveau": 0, "nombreMax": 100, "reste": 100 },
 | 
			
		||||
  { "niveau": 1, "nombreMax": 10, "reste": 10 },
 | 
			
		||||
  { "niveau": 2, "nombreMax": 9, "reste": 9 },
 | 
			
		||||
  { "niveau": 3, "nombreMax": 8, "reste": 8 },
 | 
			
		||||
  { "niveau": 4, "nombreMax": 7, "reste": 7 },
 | 
			
		||||
  { "niveau": 5, "nombreMax": 6, "reste": 6 },
 | 
			
		||||
  { "niveau": 6, "nombreMax": 5, "reste": 5 },
 | 
			
		||||
  { "niveau": 7, "nombreMax": 4, "reste": 4 },
 | 
			
		||||
  { "niveau": 8, "nombreMax": 3, "reste": 3 },
 | 
			
		||||
  { "niveau": 9, "nombreMax": 2, "reste": 2 },
 | 
			
		||||
  { "niveau": 10, "nombreMax": 1, "reste": 1 },
 | 
			
		||||
  { "niveau": 11, "nombreMax": 1, "reste": 1 }
 | 
			
		||||
  { niveau: 0, nombreMax: 100 },
 | 
			
		||||
  { niveau: 1, nombreMax: 10 },
 | 
			
		||||
  { niveau: 2, nombreMax: 9 },
 | 
			
		||||
  { niveau: 3, nombreMax: 8 },
 | 
			
		||||
  { niveau: 4, nombreMax: 7 },
 | 
			
		||||
  { niveau: 5, nombreMax: 6 },
 | 
			
		||||
  { niveau: 6, nombreMax: 5 },
 | 
			
		||||
  { niveau: 7, nombreMax: 4 },
 | 
			
		||||
  { niveau: 8, nombreMax: 3 },
 | 
			
		||||
  { niveau: 9, nombreMax: 2 },
 | 
			
		||||
  { niveau: 10, nombreMax: 1 },
 | 
			
		||||
  { niveau: 11, nombreMax: 1 },
 | 
			
		||||
];
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const categorieCompetences = {
 | 
			
		||||
const categoriesCompetences = {
 | 
			
		||||
  "generale": { base: -4, label: "Générales" },
 | 
			
		||||
  "particuliere": { base: -8, label: "Particulières" },
 | 
			
		||||
  "specialisee": { base: -11, label: "Spécialisées" },
 | 
			
		||||
@@ -49,16 +49,16 @@ const competence_xp_cumul = _buildCumulXP();
 | 
			
		||||
 | 
			
		||||
export class RdDItemCompetence extends Item {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCategorieCompetences() {
 | 
			
		||||
    return categorieCompetences;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getNiveauBase(category) {
 | 
			
		||||
    return categorieCompetences[category].base;
 | 
			
		||||
  static getCategories() {
 | 
			
		||||
    return categoriesCompetences;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getLabelCategorie(category) {
 | 
			
		||||
    return categorieCompetences[category].label;
 | 
			
		||||
    return categoriesCompetences[category].label;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getNiveauBase(category, categories = categoriesCompetences) {
 | 
			
		||||
    return categories[category]?.base ?? 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -79,10 +79,9 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceArme(competence) {
 | 
			
		||||
    if (competence.isCompetence()) {
 | 
			
		||||
    if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) {
 | 
			
		||||
      switch (competence.system.categorie) {
 | 
			
		||||
        case 'melee':
 | 
			
		||||
          return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
 | 
			
		||||
        case 'tir':
 | 
			
		||||
        case 'lancer':
 | 
			
		||||
          return true;
 | 
			
		||||
@@ -93,10 +92,10 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isArmeUneMain(competence) {
 | 
			
		||||
    return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
 | 
			
		||||
    return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main");
 | 
			
		||||
  }
 | 
			
		||||
  static isArme2Main(competence) {
 | 
			
		||||
    return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
 | 
			
		||||
    return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isThanatos(competence) {
 | 
			
		||||
@@ -190,18 +189,9 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isVisible(item) {
 | 
			
		||||
    return Number(item.system.niveau) != RdDItemCompetence.getNiveauBase(item.system.categorie);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static nomContientTexte(item, texte) {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(item.name).includes(Grammar.toLowerCaseNoAccent(texte))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isNiveauBase(item) {
 | 
			
		||||
    return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
 | 
			
		||||
    return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -268,18 +258,22 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeResumeArchetype(competences) {
 | 
			
		||||
    const computed = duplicate(limitesArchetypes);
 | 
			
		||||
    computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
 | 
			
		||||
 | 
			
		||||
    competences.map(it => Math.max(0, it.system.niveau_archetype))
 | 
			
		||||
      .filter(n => n > 0)
 | 
			
		||||
      .forEach(n => {
 | 
			
		||||
        computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0 };
 | 
			
		||||
        computed[n].reste = computed[n].reste - 1;
 | 
			
		||||
        computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0, nombre: 0 };
 | 
			
		||||
        computed[n].reste--;
 | 
			
		||||
        computed[n].nombre++;
 | 
			
		||||
 | 
			
		||||
      });
 | 
			
		||||
      return computed.filter(it => it.reste > 0 && it.niveau > 0);
 | 
			
		||||
    return computed.filter(it => it.niveau > 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static triVisible(competences) {
 | 
			
		||||
    return competences.filter(it => it.system.isVisible)
 | 
			
		||||
    return competences.filter(it => !it.system.isHidden)
 | 
			
		||||
      .sort((a, b) => RdDItemCompetence.compare(a, b))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,51 +1,112 @@
 | 
			
		||||
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
const categories = {
 | 
			
		||||
  "generale": { base: 0, label: "Générale" },
 | 
			
		||||
  "naturelle": { base: 0, label: "Arme naturelle" },
 | 
			
		||||
  "melee": { base: 0, label: "Mêlée" },
 | 
			
		||||
  "parade": { base: 0, label: "Parade" },
 | 
			
		||||
  "tir": { base: 0, label: "Tir" },
 | 
			
		||||
  "lancer": { base: 0, label: "Lancer" },
 | 
			
		||||
  "possession": { base: 0, label: "Possession" },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static setRollDataCreature(rollData) {
 | 
			
		||||
    rollData.competence = rollData.competence
 | 
			
		||||
    rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
 | 
			
		||||
    rollData.competence.system.defaut_carac = "carac_creature"
 | 
			
		||||
    rollData.competence.system.categorie = "creature"
 | 
			
		||||
    rollData.selectedCarac =  rollData.carac.carac_creature
 | 
			
		||||
    if (rollData.competence.system.iscombat) {
 | 
			
		||||
      rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
 | 
			
		||||
    }
 | 
			
		||||
  static getCategories() {
 | 
			
		||||
    return categories;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static armeNaturelle(competencecreature) {
 | 
			
		||||
    if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
 | 
			
		||||
      // si c'est un Item compétence: cloner pour ne pas modifier lma compétence
 | 
			
		||||
      let arme = (competencecreature instanceof Item) ? competencecreature.clone():  competencecreature;
 | 
			
		||||
      mergeObject(arme.system,
 | 
			
		||||
  static setRollDataCreature(rollData) {
 | 
			
		||||
    rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
 | 
			
		||||
    rollData.competence.system.defaut_carac = "carac_creature"
 | 
			
		||||
    rollData.selectedCarac = rollData.carac.carac_creature
 | 
			
		||||
    rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static armeCreature(item) {
 | 
			
		||||
    const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
 | 
			
		||||
    if (categorieAttaque != undefined) {
 | 
			
		||||
      // si c'est un Item compétence: cloner pour ne pas modifier la compétence
 | 
			
		||||
      let arme = item.clone();
 | 
			
		||||
      mergeObject(arme,
 | 
			
		||||
        {
 | 
			
		||||
          competence: arme.name,
 | 
			
		||||
          initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
 | 
			
		||||
          niveau: competencecreature.system.niveau,
 | 
			
		||||
          equipe: true,
 | 
			
		||||
          resistance: 100,
 | 
			
		||||
          dommagesReels: arme.system.dommages,
 | 
			
		||||
          penetration: 0,
 | 
			
		||||
          force: 0,
 | 
			
		||||
          rapide: true,
 | 
			
		||||
          cac: competencecreature.system.isnaturelle ? "naturelle" : "",
 | 
			
		||||
          action: 'attaque'
 | 
			
		||||
          action: item.isCompetencePossession() ? 'possession' : 'attaque',
 | 
			
		||||
          system: {
 | 
			
		||||
            competence: arme.name,
 | 
			
		||||
            cac: categorieAttaque == "naturelle" ? "naturelle" : "",
 | 
			
		||||
            niveau: item.system.niveau,
 | 
			
		||||
            initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
 | 
			
		||||
            equipe: true,
 | 
			
		||||
            resistance: 100,
 | 
			
		||||
            dommagesReels: arme.system.dommages,
 | 
			
		||||
            penetration: 0,
 | 
			
		||||
            force: 0,
 | 
			
		||||
            rapide: true,
 | 
			
		||||
          }
 | 
			
		||||
        });
 | 
			
		||||
      return arme;
 | 
			
		||||
    }
 | 
			
		||||
    console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceAttaque(item) {
 | 
			
		||||
    return item.type == 'competencecreature' && item.system.iscombat;
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
        case "lancer":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
        case "possession":
 | 
			
		||||
          return true
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  static getCategorieAttaque(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
        case "lancer":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
        case "possession":
 | 
			
		||||
        case "parade":
 | 
			
		||||
          return item.system.categorie
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
  static isDommages(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
        case "lancer":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
          return true
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
  static isParade(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
        case "parade":
 | 
			
		||||
          return true
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceParade(item) {
 | 
			
		||||
    return item.type == 'competencecreature' && item.system.categorie_parade !== "";
 | 
			
		||||
 
 | 
			
		||||
@@ -1,67 +0,0 @@
 | 
			
		||||
import { EnvironmentSheetHelper } from "./environnement.js";
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
 | 
			
		||||
export class RdDFauneItemSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return "faune" };
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setPosition(options = {}) {
 | 
			
		||||
    return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    return await EnvironmentSheetHelper.getData(this, formData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    EnvironmentSheetHelper.activateListeners(this);
 | 
			
		||||
 | 
			
		||||
    html.find("a.linked-actor-delete").click(event => this.onDeleteLinkedActor());
 | 
			
		||||
    html.find("a.preparer-nourriture").click(event => this.preparerNourriture(event));
 | 
			
		||||
    html.find("a.manger-nourriture").click(event => this.mangerNourriture(event));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onDropActor(event, dragData) {
 | 
			
		||||
    console.log('faune:dropActor', event, dragData)
 | 
			
		||||
    const linkedActor = fromUuidSync(dragData.uuid);
 | 
			
		||||
    if (linkedActor?.pack) {
 | 
			
		||||
      this.item.update({
 | 
			
		||||
        'system.actor.pack': linkedActor.pack,
 | 
			
		||||
        'system.actor.id': linkedActor._id,
 | 
			
		||||
        'system.actor.name': linkedActor.name
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      ui.notifications.warn(`${linkedActor.name} ne provient pas d'un compendium.
 | 
			
		||||
        <br>Choisissez une créature du compendium pour représenter un élément de faune générique`)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  async onDeleteLinkedActor() {
 | 
			
		||||
    this.item.update({
 | 
			
		||||
      'system.actor.pack': '',
 | 
			
		||||
      'system.actor.id': '',
 | 
			
		||||
      'system.actor.name': ''
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async preparerNourriture(event) {
 | 
			
		||||
    if (this.actor) {
 | 
			
		||||
      await this.actor.preparerNourriture(this.item);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  async mangerNourriture(event) {
 | 
			
		||||
    if (this.actor) {
 | 
			
		||||
      await this.actor.mangerNourriture(this.item);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,25 +0,0 @@
 | 
			
		||||
import { EnvironmentSheetHelper } from "./environnement.js";
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
 | 
			
		||||
export class RdDHerbeItemSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return "herbe" };
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setPosition(options = {}) {
 | 
			
		||||
    return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    return await EnvironmentSheetHelper.getData(this, formData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    EnvironmentSheetHelper.activateListeners(this);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,25 +0,0 @@
 | 
			
		||||
import { EnvironmentSheetHelper } from "./environnement.js";
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
 | 
			
		||||
export class RdDIngredientItemSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return "ingredient" };
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setPosition(options = {}) {
 | 
			
		||||
    return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    return await EnvironmentSheetHelper.getData(this, formData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    EnvironmentSheetHelper.activateListeners(this);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -17,7 +17,7 @@ const MONNAIE_ARGENT = {
 | 
			
		||||
  system: { quantite: 0, cout: 1, encombrement: 0.003, description: "" }
 | 
			
		||||
};
 | 
			
		||||
const MONNAIE_OR = {
 | 
			
		||||
  name: "Dreagon (or)", type: 'monnaie',
 | 
			
		||||
  name: "Dragon (or)", type: 'monnaie',
 | 
			
		||||
  img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
 | 
			
		||||
  system: { quantite: 0, cout: 10, encombrement: 0.004, description: "" }
 | 
			
		||||
};
 | 
			
		||||
@@ -62,6 +62,13 @@ export class Monnaie {
 | 
			
		||||
    return deniers;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static toSolsDeniers(fortune) {
 | 
			
		||||
    return {
 | 
			
		||||
      sols: Math.floor(fortune),
 | 
			
		||||
      deniers: Math.round(100 * (fortune - Math.floor(fortune)))
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getFortune(monnaies) {
 | 
			
		||||
    return (monnaies??[])
 | 
			
		||||
      .map(m => Number(m.system.cout) * Number(m.system.quantite))
 | 
			
		||||
 
 | 
			
		||||
@@ -5,12 +5,14 @@ import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { RdDHerbes } from "./rdd-herbes.js";
 | 
			
		||||
import { RdDGemme } from "./rdd-gemme.js";
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDTimestamp } from "./rdd-timestamp.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ItemSheet for RdD specific items
 | 
			
		||||
@@ -86,33 +88,32 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    let formData = {
 | 
			
		||||
      id: this.item.id,
 | 
			
		||||
      title: this.item.name,
 | 
			
		||||
      id: this.item.id,
 | 
			
		||||
      type: this.item.type,
 | 
			
		||||
      img: this.item.img,
 | 
			
		||||
      name: this.item.name,
 | 
			
		||||
      system: this.item.system,
 | 
			
		||||
      isGM: game.user.isGM,
 | 
			
		||||
      actorId: this.actor?.id,
 | 
			
		||||
      isOwned: this.actor ? true : false,
 | 
			
		||||
      owner: this.item.isOwner,
 | 
			
		||||
      editable: this.isEditable,
 | 
			
		||||
      cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
      isSoins: false,
 | 
			
		||||
      description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
 | 
			
		||||
      descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
 | 
			
		||||
      isComestible: this.item.isComestible()
 | 
			
		||||
      isComestible: this.item.getUtilisationCuisine(),
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == TYPES.competencecreature) {
 | 
			
		||||
      formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
 | 
			
		||||
      formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences(this.actor?.type);
 | 
			
		||||
    formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences('personnage');
 | 
			
		||||
    formData.categories = this.item.getCategories()
 | 
			
		||||
    if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
 | 
			
		||||
      formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
 | 
			
		||||
      formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
 | 
			
		||||
      formData.competences = competences;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'arme') {
 | 
			
		||||
      formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it));
 | 
			
		||||
      formData.competences = competences.filter(it => it.isCompetenceArme())
 | 
			
		||||
    }
 | 
			
		||||
    if (['sort', 'sortreserve'].includes(this.item.type)) {
 | 
			
		||||
      formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
 | 
			
		||||
@@ -138,12 +139,12 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
    if (this.item.type == 'potion') {
 | 
			
		||||
      await RdDHerbes.addPotionFormData(formData);
 | 
			
		||||
    }
 | 
			
		||||
    if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
 | 
			
		||||
    if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
 | 
			
		||||
      formData.isIngredientPotionBase = true;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'sortreserve') {
 | 
			
		||||
      const sortId = this.item.system.sortid;
 | 
			
		||||
      formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
 | 
			
		||||
      formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
 | 
			
		||||
    }
 | 
			
		||||
    formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
 | 
			
		||||
 | 
			
		||||
@@ -156,8 +157,10 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionnelles.isUsing('afficher-prix-joueurs')
 | 
			
		||||
      || game.user.isGM
 | 
			
		||||
      || !this.item.isOwned);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
@@ -191,8 +194,8 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
 | 
			
		||||
    this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item));
 | 
			
		||||
    this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
 | 
			
		||||
    this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
 | 
			
		||||
    this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item));
 | 
			
		||||
 | 
			
		||||
    this.html.find('.alchimie-tache a').click((event) => {
 | 
			
		||||
      let actor = this._getEventActor(event);
 | 
			
		||||
@@ -206,12 +209,23 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => this.render(true)));
 | 
			
		||||
    this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
 | 
			
		||||
    this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
 | 
			
		||||
    this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
 | 
			
		||||
    this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
 | 
			
		||||
    this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => this.render(true)));
 | 
			
		||||
    if (this.actor) {
 | 
			
		||||
      this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, this.getActionRenderItem()));
 | 
			
		||||
      this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
 | 
			
		||||
      this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
 | 
			
		||||
      this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
 | 
			
		||||
      this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
 | 
			
		||||
      this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, this.getActionRenderItem()));
 | 
			
		||||
 | 
			
		||||
      this.html.find('.item-quantite-plus').click(async event => {
 | 
			
		||||
        await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), 1)
 | 
			
		||||
        this.render();
 | 
			
		||||
      });
 | 
			
		||||
      this.html.find('.item-quantite-moins').click(async event => {
 | 
			
		||||
        await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), -1)
 | 
			
		||||
        this.render();
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
 | 
			
		||||
 | 
			
		||||
@@ -219,6 +233,16 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
    RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getActionRenderItem() {
 | 
			
		||||
    return async () => {
 | 
			
		||||
      let item = this.item;
 | 
			
		||||
      while (item) {
 | 
			
		||||
        await item.sheet?.render()
 | 
			
		||||
        item = this.actor.getContenant(item)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _getEventActor(event) {
 | 
			
		||||
    let actorId = event.currentTarget.attributes['data-actor-id'].value;
 | 
			
		||||
    let actor = game.actors.get(actorId);
 | 
			
		||||
@@ -231,7 +255,8 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
    event.preventDefault();
 | 
			
		||||
 | 
			
		||||
    if (this.item.isCompetence()) {
 | 
			
		||||
      let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
 | 
			
		||||
      const categorie = event.currentTarget.value;
 | 
			
		||||
      const level =  RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
 | 
			
		||||
      this.item.system.base = level;
 | 
			
		||||
      this.html.find('[name="system.base"]').val(level);
 | 
			
		||||
    }
 | 
			
		||||
@@ -242,9 +267,8 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
  _updateObject(event, formData) {
 | 
			
		||||
    if (this.item.type == 'sort') {
 | 
			
		||||
      // Données de bonus de cases ?
 | 
			
		||||
      formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
 | 
			
		||||
      formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return this.item.update(formData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,3 @@
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
@@ -14,9 +13,9 @@ export class RdDItemSort extends Item {
 | 
			
		||||
  static isCoutVariable(sort) {
 | 
			
		||||
    return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static setCoutReveReel(sort){
 | 
			
		||||
  static setCoutReveReel(sort) {
 | 
			
		||||
    if (sort) {
 | 
			
		||||
      sort.system.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.system.ptreve;
 | 
			
		||||
    }
 | 
			
		||||
@@ -25,94 +24,91 @@ export class RdDItemSort extends Item {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getDifficulte(sort, variable) {
 | 
			
		||||
    if (sort && !RdDItemSort.isDifficulteVariable(sort)) {
 | 
			
		||||
       return Misc.toInt(sort.system.difficulte);
 | 
			
		||||
      return Misc.toInt(sort.system.difficulte);
 | 
			
		||||
    }
 | 
			
		||||
    return variable;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static buildBonusCaseList( caseBonusString, newCase ) {
 | 
			
		||||
      if (caseBonusString == undefined) {
 | 
			
		||||
        return [];
 | 
			
		||||
      }
 | 
			
		||||
      let bonusCaseList = [];
 | 
			
		||||
      let bonusCaseArray = caseBonusString == undefined ? [] : caseBonusString.split(',');
 | 
			
		||||
      for( let bonusCase of bonusCaseArray) {
 | 
			
		||||
        let bonusSplit = bonusCase.split(':');
 | 
			
		||||
        bonusCaseList.push( { case: bonusSplit[0], bonus: bonusSplit[1] } );
 | 
			
		||||
      }
 | 
			
		||||
      if ( newCase )
 | 
			
		||||
        bonusCaseList.push( {case: "Nouvelle", bonus: 0} );
 | 
			
		||||
      return bonusCaseList;
 | 
			
		||||
  static buildBonusCaseList(bonuscase, newCase) {
 | 
			
		||||
    const list = RdDItemSort._bonuscaseStringToList(bonuscase)
 | 
			
		||||
    if (newCase) {
 | 
			
		||||
      return list.concat({ case: "Nouvelle", bonus: 0 });
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
    return list;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Retourne une liste de bonus/case pour un item-sheet
 | 
			
		||||
  * @param {} item 
 | 
			
		||||
  */
 | 
			
		||||
  static getBonusCaseList( item, newCase = false ) {
 | 
			
		||||
  static getBonusCaseList(item, newCase = false) {
 | 
			
		||||
    // Gestion spéciale case bonus
 | 
			
		||||
    if ( item.type == 'sort') {
 | 
			
		||||
      return this.buildBonusCaseList(item.system.bonuscase, newCase );
 | 
			
		||||
    if (item.type == 'sort') {
 | 
			
		||||
      return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Met à jour les données de formulaire 
 | 
			
		||||
   * si static des bonus de cases sont présents 
 | 
			
		||||
   * */
 | 
			
		||||
  static buildBonusCaseStringFromFormData( bonuses, cases ) {
 | 
			
		||||
    if ( bonuses ) {
 | 
			
		||||
      let list = [];
 | 
			
		||||
      let caseCheck = {};
 | 
			
		||||
      for (let i=0; i<bonuses.length; i++) {
 | 
			
		||||
        let coord = cases[i]?.toUpperCase() || 'A1';
 | 
			
		||||
        let bonus = bonuses[i] || 0;
 | 
			
		||||
        if ( TMRUtility.verifyTMRCoord( coord ) && bonus > 0 && caseCheck[coord] == undefined ) {
 | 
			
		||||
  static buildBonuscaseFromArrays(bonuses, coords) {
 | 
			
		||||
    if (bonuses) {
 | 
			
		||||
      const list = [];
 | 
			
		||||
      const caseCheck = {};
 | 
			
		||||
      for (let i = 0; i < bonuses.length && i < coords.length; i++) {
 | 
			
		||||
        const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1');
 | 
			
		||||
        const bonus = bonuses[i] || 0;
 | 
			
		||||
        if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) {
 | 
			
		||||
          caseCheck[coord] = bonus;
 | 
			
		||||
          list.push( coord+":"+bonus );
 | 
			
		||||
          list.push({ case: coord, bonus: bonus });
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return list.toString();
 | 
			
		||||
      return RdDItemSort._bonuscaseListToString(list);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static incrementBonusCase( actor, sort, coord ) {
 | 
			
		||||
      let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
 | 
			
		||||
      //console.log("ITEMSORT", sort, bonusCaseList);
 | 
			
		||||
      
 | 
			
		||||
      let found = false;
 | 
			
		||||
      let StringList = []; 
 | 
			
		||||
      for( let bc of bonusCaseList) {
 | 
			
		||||
        if (bc.case == coord) { // Case existante
 | 
			
		||||
          found = true;
 | 
			
		||||
          bc.bonus = Number(bc.bonus) + 1;
 | 
			
		||||
        }
 | 
			
		||||
        StringList.push( bc.case+':'+bc.bonus );
 | 
			
		||||
      }
 | 
			
		||||
      if ( !found) { //Nouvelle case, bonus de 1
 | 
			
		||||
        StringList.push(coord+':1');
 | 
			
		||||
      }
 | 
			
		||||
  
 | 
			
		||||
      // Sauvegarde/update
 | 
			
		||||
      let bonuscase = StringList.toString();
 | 
			
		||||
      //console.log("Bonus cae :", bonuscase);
 | 
			
		||||
      actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] );
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCaseBonus( sort, coord) {
 | 
			
		||||
    let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
 | 
			
		||||
    for( let bc of bonusCaseList) {
 | 
			
		||||
      if (bc.case == coord) { // Case existante
 | 
			
		||||
        return Number(bc.bonus);
 | 
			
		||||
      }
 | 
			
		||||
  static incrementBonusCase(actor, sort, coord) {
 | 
			
		||||
    if (TMRUtility.getTMR(coord).type == "fleuve") {
 | 
			
		||||
      coord = 'Fleuve';
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
    const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false);
 | 
			
		||||
    const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0);
 | 
			
		||||
    const modified = { case: coord, bonus: bonus + 1 };
 | 
			
		||||
 | 
			
		||||
    const bonuscase = RdDItemSort._bonuscaseListToString(
 | 
			
		||||
      list.filter(it => it.case != coord).concat(modified)
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    // Sauvegarde/update
 | 
			
		||||
    actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCaseBonus(sort, coord) {
 | 
			
		||||
    const isFleuve = TMRUtility.getTMR(coord).type == "fleuve";
 | 
			
		||||
 | 
			
		||||
    let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false)
 | 
			
		||||
      .filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve'))
 | 
			
		||||
      .find(it => true)
 | 
			
		||||
    return Number(bc?.bonus ?? 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _bonuscaseListToString(list) {
 | 
			
		||||
    return list.map(it => `${it.case}:${it.bonus}`)
 | 
			
		||||
      .sort(Misc.ascending())
 | 
			
		||||
      .join(',');
 | 
			
		||||
  }
 | 
			
		||||
  static _bonuscaseStringToList(bonuscase) {
 | 
			
		||||
    return (bonuscase ?? '').split(',').map(it => {
 | 
			
		||||
      const b = it.split(':');
 | 
			
		||||
      return { case: b[0], bonus: b[1] };
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,4 +0,0 @@
 | 
			
		||||
export class RdDItemTache extends Item {
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										317
									
								
								module/item.js
									
									
									
									
									
								
							
							
						
						
									
										317
									
								
								module/item.js
									
									
									
									
									
								
							@@ -2,36 +2,88 @@ import { DialogItemVente } from "./dialog-item-vente.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDHerbes } from "./rdd-herbes.js";
 | 
			
		||||
import { RdDTimestamp } from "./rdd-timestamp.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
 | 
			
		||||
export const TYPES = {
 | 
			
		||||
  competence: 'competence',
 | 
			
		||||
  competencecreature: 'competencecreature',
 | 
			
		||||
  empoignade: 'empoignade',
 | 
			
		||||
  possession: 'possession',
 | 
			
		||||
  blessure: 'blessure',
 | 
			
		||||
  maladie: 'maladie',
 | 
			
		||||
  poison: 'poison',
 | 
			
		||||
  arme: 'arme',
 | 
			
		||||
  armure: 'armure',
 | 
			
		||||
  conteneur: 'conteneur',
 | 
			
		||||
  objet: 'objet',
 | 
			
		||||
  monnaie: 'monnaie',
 | 
			
		||||
  gemme: 'gemme',
 | 
			
		||||
  munition: 'munition',
 | 
			
		||||
  nourritureboisson: 'nourritureboisson',
 | 
			
		||||
  herbe: 'herbe',
 | 
			
		||||
  plante: 'plante',
 | 
			
		||||
  ingredient: 'ingredient',
 | 
			
		||||
  faune: 'faune',
 | 
			
		||||
  livre: 'livre',
 | 
			
		||||
  potion: 'potion',
 | 
			
		||||
  service: 'service',
 | 
			
		||||
  musique: 'musique',
 | 
			
		||||
  danse: 'danse',
 | 
			
		||||
  chant: 'chant',
 | 
			
		||||
  jeu: 'jeu',
 | 
			
		||||
  recettecuisine: 'recettecuisine',
 | 
			
		||||
  oeuvre: 'oeuvre',
 | 
			
		||||
  recettealchimique: 'recettealchimique',
 | 
			
		||||
  tache: 'tache',
 | 
			
		||||
  sort: 'sort',
 | 
			
		||||
  sortreserve: 'sortreserve',
 | 
			
		||||
  rencontre: 'rencontre',
 | 
			
		||||
  queue: 'queue',
 | 
			
		||||
  ombre: 'ombre',
 | 
			
		||||
  souffle: 'souffle',
 | 
			
		||||
  tete: 'tete',
 | 
			
		||||
  casetmr: 'casetmr',
 | 
			
		||||
  meditation: 'meditation',
 | 
			
		||||
  signedraconique: 'signedraconique',
 | 
			
		||||
  tarot: 'tarot',
 | 
			
		||||
  nombreastral: 'nombreastral',
 | 
			
		||||
  extraitpoetique: 'extraitpoetique',
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const typesInventaireMateriel = [
 | 
			
		||||
  "arme",
 | 
			
		||||
  "armure",
 | 
			
		||||
  "conteneur",
 | 
			
		||||
  "faune",
 | 
			
		||||
  "gemme",
 | 
			
		||||
  "herbe",
 | 
			
		||||
  "ingredient",
 | 
			
		||||
  "livre",
 | 
			
		||||
  "monnaie",
 | 
			
		||||
  "munition",
 | 
			
		||||
  "nourritureboisson",
 | 
			
		||||
  "objet",
 | 
			
		||||
  "potion",
 | 
			
		||||
  TYPES.arme,
 | 
			
		||||
  TYPES.armure,
 | 
			
		||||
  TYPES.conteneur,
 | 
			
		||||
  TYPES.faune,
 | 
			
		||||
  TYPES.gemme,
 | 
			
		||||
  TYPES.herbe,
 | 
			
		||||
  TYPES.plante,
 | 
			
		||||
  TYPES.ingredient,
 | 
			
		||||
  TYPES.livre,
 | 
			
		||||
  TYPES.monnaie,
 | 
			
		||||
  TYPES.munition,
 | 
			
		||||
  TYPES.nourritureboisson,
 | 
			
		||||
  TYPES.objet,
 | 
			
		||||
  TYPES.potion,
 | 
			
		||||
]
 | 
			
		||||
const typesInventaire = {
 | 
			
		||||
  materiel: typesInventaireMateriel,
 | 
			
		||||
  all: ['service'].concat(typesInventaireMateriel),
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
 | 
			
		||||
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
 | 
			
		||||
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
 | 
			
		||||
const typesObjetsEffet = ["possession", "poison", "maladie"]
 | 
			
		||||
const typesObjetsCompetence = ["competence", "competencecreature"]
 | 
			
		||||
const typesObjetsTemporels = ["poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
 | 
			
		||||
const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu]
 | 
			
		||||
const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre]
 | 
			
		||||
const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort]
 | 
			
		||||
const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure]
 | 
			
		||||
const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature]
 | 
			
		||||
const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre]
 | 
			
		||||
const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet];
 | 
			
		||||
const typesEnvironnement = typesInventaireMateriel;
 | 
			
		||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
 | 
			
		||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
 | 
			
		||||
densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/ 
 | 
			
		||||
@@ -72,11 +124,16 @@ export const defaultItemImg = {
 | 
			
		||||
  sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
 | 
			
		||||
  extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
 | 
			
		||||
  tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
 | 
			
		||||
  empoignade: "systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDefaultImg(itemType) {
 | 
			
		||||
    return game.system.rdd.itemClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
 | 
			
		||||
  }
 | 
			
		||||
@@ -84,12 +141,12 @@ export class RdDItem extends Item {
 | 
			
		||||
  static isFieldInventaireModifiable(type, field) {
 | 
			
		||||
    switch (field) {
 | 
			
		||||
      case 'quantite':
 | 
			
		||||
        if (['conteneur'].includes(type)) {
 | 
			
		||||
        if ([TYPES.conteneur].includes(type)) {
 | 
			
		||||
          return false;
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
      case 'cout':
 | 
			
		||||
        if (['monnaie'].includes(type)) {
 | 
			
		||||
        if ([TYPES.monnaie].includes(type)) {
 | 
			
		||||
          return game.user.isGM;
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
@@ -107,6 +164,12 @@ export class RdDItem extends Item {
 | 
			
		||||
  static getItemTypesInventaire(mode = 'materiel') {
 | 
			
		||||
    return typesInventaire[mode ?? 'materiel']
 | 
			
		||||
  }
 | 
			
		||||
  static getItemTypesDraconiques() {
 | 
			
		||||
    return typesObjetsDraconiques;
 | 
			
		||||
  }
 | 
			
		||||
  static getItemTypesEnvironnement() {
 | 
			
		||||
    return typesEnvironnement;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getTypesOeuvres() {
 | 
			
		||||
    return typesObjetsOeuvres
 | 
			
		||||
@@ -129,43 +192,112 @@ export class RdDItem extends Item {
 | 
			
		||||
    super(docData, context);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getUniteQuantite() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case "monnaie": return "(Pièces)"
 | 
			
		||||
      case "herbe":
 | 
			
		||||
      case TYPES.monnaie: return "(Pièces)"
 | 
			
		||||
      case TYPES.herbe:
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Alchimie': case 'Repos': case 'Soin':
 | 
			
		||||
            return "(Brins)"
 | 
			
		||||
          case 'Cuisine': return '';
 | 
			
		||||
        }
 | 
			
		||||
        return '';
 | 
			
		||||
      case "ingredient": return "(Pépins ou Brins)"
 | 
			
		||||
      case TYPES.ingredient: return "(Pépins ou Brins)"
 | 
			
		||||
    }
 | 
			
		||||
    return '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetencePersonnage() { return this.type == 'competence' }
 | 
			
		||||
  isCompetenceCreature() { return this.type == 'competencecreature' }
 | 
			
		||||
  isConteneur() { return this.type == 'conteneur'; }
 | 
			
		||||
  isMonnaie() { return this.type == 'monnaie'; }
 | 
			
		||||
  isPotion() { return this.type == 'potion'; }
 | 
			
		||||
  isNourritureBoisson() { return this.type == 'nourritureboisson'; }
 | 
			
		||||
  isService() { return this.type == 'service'; }
 | 
			
		||||
  isEquipable() {
 | 
			
		||||
    return typesObjetsEquipable.includes(this.type)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetencePersonnage() { return this.type == TYPES.competence }
 | 
			
		||||
  isCompetenceCreature() { return this.type == TYPES.competencecreature }
 | 
			
		||||
  isConteneur() { return this.type == TYPES.conteneur; }
 | 
			
		||||
  isMonnaie() { return this.type == TYPES.monnaie; }
 | 
			
		||||
  isPotion() { return this.type == TYPES.potion; }
 | 
			
		||||
  isNourritureBoisson() { return this.type == TYPES.nourritureboisson; }
 | 
			
		||||
  isService() { return this.type == TYPES.service; }
 | 
			
		||||
 | 
			
		||||
  isCompetence() { return typesObjetsCompetence.includes(this.type) }
 | 
			
		||||
  isEsquive() {
 | 
			
		||||
    return (this.isCompetence()
 | 
			
		||||
      && this.system.categorie == 'melee'
 | 
			
		||||
      && Grammar.includesLowerCaseNoAccent(this.name, 'Esquive'));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCorpsACorps() {
 | 
			
		||||
    return (this.isCompetence()
 | 
			
		||||
      && this.system.categorie == 'melee'
 | 
			
		||||
      && Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps'));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetenceArme() {
 | 
			
		||||
    if (this.isCompetence()) {
 | 
			
		||||
      switch (this.system.categorie) {
 | 
			
		||||
        case 'melee':
 | 
			
		||||
          return !this.isCorpsACorps() && !this.isEsquive()
 | 
			
		||||
        case 'tir':
 | 
			
		||||
        case 'lancer':
 | 
			
		||||
          return true;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
 | 
			
		||||
  isTemporel() { return typesObjetsTemporels.includes(this.type) }
 | 
			
		||||
  isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
 | 
			
		||||
  isDraconique() { return typesObjetsDraconiques.includes(this.type) }
 | 
			
		||||
  isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
 | 
			
		||||
  isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) }
 | 
			
		||||
  isEffet() { return typesObjetsEffet.includes(this.type) }
 | 
			
		||||
  isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
 | 
			
		||||
 | 
			
		||||
  isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
 | 
			
		||||
  isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
 | 
			
		||||
  isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
 | 
			
		||||
  isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
 | 
			
		||||
  isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
 | 
			
		||||
  isBlessure() { return this.type == TYPES.blessure }
 | 
			
		||||
 | 
			
		||||
  isPresentDansMilieux(milieux) {
 | 
			
		||||
    return this.getEnvironnements(milieux).length > 0
 | 
			
		||||
  }
 | 
			
		||||
  getCategories() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.competence: return RdDItemCompetence.getCategories()
 | 
			
		||||
      case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEnvironnements(milieux = undefined) {
 | 
			
		||||
    const environnements = this.isInventaire() ? this.system.environnement : undefined;
 | 
			
		||||
    if (milieux == undefined || !environnements) {
 | 
			
		||||
      return environnements ?? [];
 | 
			
		||||
    }
 | 
			
		||||
    return environnements.filter(env => milieux.includes(env.milieu))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getMilieux() {
 | 
			
		||||
    return this.getEnvironnements().map(env => env.milieu);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getRaretes(milieux = undefined) {
 | 
			
		||||
    if (this.isInventaire()) {
 | 
			
		||||
      const raretes = this.getEnvironnements(milieux).map(env => RdDRaretes.byCode(env.rarete));
 | 
			
		||||
      if (milieux == undefined && raretes.length == 0) {
 | 
			
		||||
        return [RdDRaretes.rareteFrequente()];
 | 
			
		||||
      }
 | 
			
		||||
      return raretes;
 | 
			
		||||
    }
 | 
			
		||||
    return [RdDRaretes.rareteEgale()];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getFrequence(milieux = undefined) {
 | 
			
		||||
    const frequences = this.getEnvironnements(milieux).map(it => it.frequence);
 | 
			
		||||
    return frequences.length == 0 ? 0 : Math.max(...frequences);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getItemGroup() {
 | 
			
		||||
    if (this.isInventaire()) return "equipement";
 | 
			
		||||
@@ -216,19 +348,42 @@ export class RdDItem extends Item {
 | 
			
		||||
    await this.actor?.deleteEmbeddedDocuments('Item', [this.id]);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isComestible() {
 | 
			
		||||
  getUtilisation() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case 'nourritureboisson': return 'pret';
 | 
			
		||||
      case 'herbe':
 | 
			
		||||
        return this.system.categorie == 'Cuisine' && this.system.sust > 0 ? 'brut' : '';
 | 
			
		||||
      case 'faune':
 | 
			
		||||
        return this.system.sust > 0 ? 'brut' : '';
 | 
			
		||||
      case TYPES.potion:
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
 | 
			
		||||
          case 'Cuisine': return 'cuisine'
 | 
			
		||||
          case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
 | 
			
		||||
        }
 | 
			
		||||
        return '';
 | 
			
		||||
      case TYPES.nourritureboisson: return 'cuisine';
 | 
			
		||||
      case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Cuisine': return 'cuisine';
 | 
			
		||||
          case 'Toxique': case 'Poison': return 'poison';
 | 
			
		||||
          case 'Alchimie': return 'alchimie'
 | 
			
		||||
          case 'Soin': case 'Repos': return 'soins'
 | 
			
		||||
        }
 | 
			
		||||
        return this.system.sust > 0 ? 'cuisine' : '';
 | 
			
		||||
    }
 | 
			
		||||
    return '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getUtilisationCuisine() {
 | 
			
		||||
    if (this.getUtilisation() == 'cuisine') {
 | 
			
		||||
      switch (this.type) {
 | 
			
		||||
        case TYPES.nourritureboisson:
 | 
			
		||||
          return 'pret';
 | 
			
		||||
        case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
 | 
			
		||||
          return 'brut';
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCristalAlchimique() {
 | 
			
		||||
    return this.type == 'objet' && Grammar.toLowerCaseNoAccent(this.name) == 'cristal alchimique' && this.system.quantite > 0;
 | 
			
		||||
    return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isMagique() {
 | 
			
		||||
@@ -239,26 +394,43 @@ export class RdDItem extends Item {
 | 
			
		||||
    return this.parent?.type == 'commerce';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isNomLike(texte) {
 | 
			
		||||
    return Grammar.includesLowerCaseNoAccent(this.name, texte)
 | 
			
		||||
  }
 | 
			
		||||
  isNomTypeLike(texte) {
 | 
			
		||||
    return this.isNomLike(texte) || Grammar.includesLowerCaseNoAccent(Misc.typeName(this.type, 'Item'), texte)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getQuantite() {
 | 
			
		||||
    return this.isService() ? undefined : Math.round(this.system.quantite ?? 0)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncTotal() {
 | 
			
		||||
    return (this.isService() ? 0 : this.getQuantite()) * this.getEnc();
 | 
			
		||||
    return (this.getQuantite() ?? 0) * this.getEnc();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEnc() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case 'service':
 | 
			
		||||
      case TYPES.service:
 | 
			
		||||
        return 0;
 | 
			
		||||
      case 'herbe':
 | 
			
		||||
      case TYPES.herbe:
 | 
			
		||||
        return this.getEncHerbe();
 | 
			
		||||
      case 'gemme':
 | 
			
		||||
      case TYPES.gemme:
 | 
			
		||||
        return encPepin * this.system.taille;
 | 
			
		||||
    }
 | 
			
		||||
    return Math.max(this.system.encombrement ?? 0, 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncContenu() {
 | 
			
		||||
    return this.getContenu()
 | 
			
		||||
      .map(it => it.getRecursiveEnc())
 | 
			
		||||
      .reduce(Misc.sum(), 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getRecursiveEnc() {
 | 
			
		||||
    return this.getEncTotal() + this.getEncContenu()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncHerbe() {
 | 
			
		||||
    switch (this.system.categorie) {
 | 
			
		||||
      case 'Repos': case 'Soin': case 'Alchimie':
 | 
			
		||||
@@ -268,6 +440,18 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getContenu() {
 | 
			
		||||
    if (this.isConteneur()) {
 | 
			
		||||
      return this.system.contenu.map(idContenu => this.actor.getItem(idContenu));
 | 
			
		||||
    }
 | 
			
		||||
    return []
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isConteneurContenu(conteneur) {
 | 
			
		||||
    return this.getContenu()
 | 
			
		||||
      .find(it => it.id == conteneur.id || it.isConteneurContenu(conteneur))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  valeurTotale() {
 | 
			
		||||
    return (this.isService() ? 1 : this.getQuantite()) * this.valeur()
 | 
			
		||||
  }
 | 
			
		||||
@@ -293,6 +477,7 @@ export class RdDItem extends Item {
 | 
			
		||||
      }
 | 
			
		||||
      this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
 | 
			
		||||
    }
 | 
			
		||||
    this.equipable = this.isEquipable();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  prepareDataPotion() {
 | 
			
		||||
@@ -308,19 +493,19 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  getActionPrincipale(options = { warnIfNot: true }) {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case 'conteneur': return 'Ouvrir';
 | 
			
		||||
      case TYPES.conteneur: return 'Ouvrir';
 | 
			
		||||
    }
 | 
			
		||||
    if (this.actor?.isPersonnage()) {
 | 
			
		||||
      const warn = options.warnIfNot;
 | 
			
		||||
      if (this.isComestible() == 'brut') {
 | 
			
		||||
      if (this.getUtilisationCuisine() == 'brut') {
 | 
			
		||||
        return 'Utiliser';
 | 
			
		||||
      }
 | 
			
		||||
      switch (this.type) {
 | 
			
		||||
        case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
 | 
			
		||||
        case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
 | 
			
		||||
        case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
 | 
			
		||||
        case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
 | 
			
		||||
        case 'queue': case 'ombre': return this.system.refoulement > 0 ? 'Refouler' : undefined;
 | 
			
		||||
        case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
 | 
			
		||||
        case TYPES.potion: return this._actionOrWarnQuantiteZero('Boire', warn);
 | 
			
		||||
        case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
 | 
			
		||||
        case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
 | 
			
		||||
        case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
@@ -335,11 +520,11 @@ export class RdDItem extends Item {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case 'potion': return await actor.consommerPotion(this, onActionItem);
 | 
			
		||||
      case 'livre': return await actor.actionLire(this);
 | 
			
		||||
      case 'conteneur': return await this.sheet.render(true);
 | 
			
		||||
      case 'herbe': return await actor.actionHerbe(this);
 | 
			
		||||
      case 'queue': case 'ombre': return await actor.actionRefoulement(this);
 | 
			
		||||
      case TYPES.potion: return await actor.consommerPotion(this, onActionItem);
 | 
			
		||||
      case TYPES.livre: return await actor.actionLire(this);
 | 
			
		||||
      case TYPES.conteneur: return await this.sheet.render(true);
 | 
			
		||||
      case TYPES.herbe: return await actor.actionHerbe(this, onActionItem);
 | 
			
		||||
      case TYPES.queue: case TYPES.ombre: return await actor.actionRefoulement(this);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -361,7 +546,7 @@ export class RdDItem extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onCreateDecoupeComestible(actor) {
 | 
			
		||||
    if (actor && this.isComestible() == 'brut' && this.system.sust != 1) {
 | 
			
		||||
    if (actor && this.getUtilisationCuisine() == 'brut' && this.system.sust != 1) {
 | 
			
		||||
      if (this.system.sust < 1) {
 | 
			
		||||
        await actor.updateEmbeddedDocuments('Item', [{
 | 
			
		||||
          _id: this.id,
 | 
			
		||||
@@ -382,7 +567,7 @@ export class RdDItem extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async empiler(item) {
 | 
			
		||||
    if (this.isComestible() == 'brut') {
 | 
			
		||||
    if (this.getUtilisationCuisine() == 'brut') {
 | 
			
		||||
      const sust = this.system.sust + item.system.sust;
 | 
			
		||||
      const encombrement = this.system.encombrement + item.system.encombrement;
 | 
			
		||||
      await this.update({
 | 
			
		||||
@@ -433,8 +618,8 @@ export class RdDItem extends Item {
 | 
			
		||||
      return [false, `Impossible de regrouper ${this.name} avec ${other.name}`];
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const excludedProperties = ['quantite', 'cout', 'encTotal', 'environnement'];
 | 
			
		||||
      if (this.isComestible()) {
 | 
			
		||||
      const excludedProperties = ['quantite', 'cout', 'encTotal', 'environnement', 'contenu'];
 | 
			
		||||
      if (this.getUtilisationCuisine()) {
 | 
			
		||||
        excludedProperties.push('sust', 'encombrement');
 | 
			
		||||
      }
 | 
			
		||||
      let differences = Object.entries(this.system)
 | 
			
		||||
@@ -538,7 +723,7 @@ export class RdDItem extends Item {
 | 
			
		||||
  _armeChatData() {
 | 
			
		||||
    return [
 | 
			
		||||
      `<b>Compétence</b>: ${this.system.competence}`,
 | 
			
		||||
      `<b>Dommages</b>: ${this.system.dommages}`,
 | 
			
		||||
      `<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`,
 | 
			
		||||
      `<b>Force minimum</b>: ${this.system.force}`,
 | 
			
		||||
      `<b>Resistance</b>: ${this.system.resistance}`,
 | 
			
		||||
      ...this._inventaireTemplateChatData()
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										51
									
								
								module/item/armure.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								module/item/armure.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,51 @@
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
 | 
			
		||||
export class RdDItemArmure extends RdDItem {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  deteriorerArmure(dmg) {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing('deteriorationArmure') || this.system.protection == '0') {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    let deterioration = (this.system.deterioration ?? 0) + dmg;
 | 
			
		||||
    let protection = this.system.protection;
 | 
			
		||||
 | 
			
		||||
    if (deterioration >= 10) {
 | 
			
		||||
      deterioration -= 10;
 | 
			
		||||
      protection = this.calculProtectionDeterioree();
 | 
			
		||||
      ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` });
 | 
			
		||||
    }
 | 
			
		||||
    this.update({
 | 
			
		||||
      system: {
 | 
			
		||||
        deterioration: deterioration,
 | 
			
		||||
        protection: protection
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  calculProtectionDeterioree() {
 | 
			
		||||
    const protectionCourante = this.system.protection;
 | 
			
		||||
    let res = /(\d+)?d(\d+)(\-\d+)?/.exec(protectionCourante);
 | 
			
		||||
    if (res) {
 | 
			
		||||
      let protection = Misc.toInt(res[2]);
 | 
			
		||||
      let malus = Misc.toInt(res[3]) - 1;
 | 
			
		||||
      if (protection + malus <= 0) {
 | 
			
		||||
        return 0;
 | 
			
		||||
      } else {
 | 
			
		||||
        return `1d${protection}${malus}`;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else if (/\d+/.exec(protectionCourante)) {
 | 
			
		||||
      return `1d${protectionCourante}`;
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      ui.notifications.warn(`La valeur d'armure de votre ${this.name} est incorrecte`);
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										199
									
								
								module/item/blessure.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										199
									
								
								module/item/blessure.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,199 @@
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
 | 
			
		||||
 | 
			
		||||
const BASE_TACHE_SOIN_BLESSURE = {
 | 
			
		||||
  type: "tache",
 | 
			
		||||
  img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp',
 | 
			
		||||
  system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, }
 | 
			
		||||
}
 | 
			
		||||
const TACHES_SOIN_BLESSURE = {
 | 
			
		||||
  6: { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
 | 
			
		||||
  4: { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
 | 
			
		||||
  2: { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const definitionsBlessures = [
 | 
			
		||||
  { type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
 | 
			
		||||
  { type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
 | 
			
		||||
  { type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
 | 
			
		||||
  { type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
 | 
			
		||||
  { type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  prepareDerivedData() {
 | 
			
		||||
    super.prepareDerivedData();
 | 
			
		||||
    this.system.label = this.getLabelGravite()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareTacheSoin(gravite) {
 | 
			
		||||
    const tache = TACHES_SOIN_BLESSURE[gravite]
 | 
			
		||||
    if (!tache) {
 | 
			
		||||
      ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
 | 
			
		||||
  }
 | 
			
		||||
  static async createBlessure(actor, gravite, localisation = '', attacker) {
 | 
			
		||||
    const definition = RdDItemBlessure.getDefinition(gravite)
 | 
			
		||||
    const blessure = {
 | 
			
		||||
      name: definition.label,
 | 
			
		||||
      type: 'blessure',
 | 
			
		||||
      img: definition.icon,
 | 
			
		||||
      system: {
 | 
			
		||||
        gravite: gravite,
 | 
			
		||||
        difficulte: - gravite,
 | 
			
		||||
        localisation: localisation,
 | 
			
		||||
        origine: attacker?.name ?? ""
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
 | 
			
		||||
    return blessures[0]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async createTacheSoinBlessure(actor, gravite) {
 | 
			
		||||
    const tache = RdDItemBlessure.prepareTacheSoin(gravite)
 | 
			
		||||
    if (tache) {
 | 
			
		||||
      const taches = await actor.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
 | 
			
		||||
      return taches[0];
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async updateTacheSoinBlessure(tache) {
 | 
			
		||||
    if (tache) {
 | 
			
		||||
      await tache.update({
 | 
			
		||||
        system: {
 | 
			
		||||
          itemId: this.id,
 | 
			
		||||
          difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
 | 
			
		||||
          points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setSoinsBlessure(systemUpdate = {}) {
 | 
			
		||||
    systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
 | 
			
		||||
      systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
 | 
			
		||||
    await this.update({
 | 
			
		||||
      img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
 | 
			
		||||
      system: systemUpdate
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
 | 
			
		||||
    if (this.parent != actor || actor == undefined) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (new RdDTimestamp(this.system.temporel.fin).compare(timestamp) > 0) {
 | 
			
		||||
      // attente periode
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (this.system.gravite > 0) {
 | 
			
		||||
      const update = { system: { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } } }
 | 
			
		||||
      const gravite = this.system.gravite;
 | 
			
		||||
      const graviteMoindre = gravite - 2;
 | 
			
		||||
      const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
 | 
			
		||||
      const label = this.getLabelGravite();
 | 
			
		||||
 | 
			
		||||
      let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message);
 | 
			
		||||
 | 
			
		||||
      if (rolled.isETotal) {
 | 
			
		||||
        message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
 | 
			
		||||
        await actor.santeIncDec("vie", -1);
 | 
			
		||||
        mergeObject(update, {
 | 
			
		||||
          system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
 | 
			
		||||
          message.content += ` -- une blessure ${label} cicatrise`;
 | 
			
		||||
          mergeObject(update, {
 | 
			
		||||
            system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
 | 
			
		||||
          });
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          message.content += ` -- une blessure ${label} reste stable`;
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      await this.update(update);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  peutRetrograder(graviteMoindre, moindres) {
 | 
			
		||||
    return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async calculerFinPeriodeTemporel(debut) {
 | 
			
		||||
    return await debut.nouveauJour().addJours(this.system.gravite);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onFinPeriode(oldTimestamp, newTimestamp) {
 | 
			
		||||
    if (this.system.gravite <= 0) {
 | 
			
		||||
      await super.onFinPeriode(oldTimestamp, newTimestamp)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getImgSoins(gravite, soins) {
 | 
			
		||||
    let img = 'blessure'
 | 
			
		||||
    if (gravite > 6) {
 | 
			
		||||
      img = 'mort'
 | 
			
		||||
    }
 | 
			
		||||
    if (gravite <= 0) {
 | 
			
		||||
      img = 'eraflure'
 | 
			
		||||
    }
 | 
			
		||||
    return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getLabelGravite() {
 | 
			
		||||
    return RdDItemBlessure.getDefinition(this.system.gravite).label
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDefinition(gravite) {
 | 
			
		||||
    return definitionsBlessures.sort(Misc.ascending(it => it.gravite))
 | 
			
		||||
      .find(it => it.gravite >= gravite);
 | 
			
		||||
  }
 | 
			
		||||
  static maxBlessures(gravite) {
 | 
			
		||||
    return RdDItemBlessure.getDefinition(gravite).max
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isContusion() {
 | 
			
		||||
    return this.system.gravite <= 0
 | 
			
		||||
  }
 | 
			
		||||
  isLegere() {
 | 
			
		||||
    return this.system.gravite > 0 && this.system.gravite <= 2
 | 
			
		||||
  }
 | 
			
		||||
  isGrave() {
 | 
			
		||||
    return this.system.gravite > 2 && this.system.gravite <= 4
 | 
			
		||||
  }
 | 
			
		||||
  isCritique() {
 | 
			
		||||
    return this.system.gravite > 4 && this.system.gravite <= 6
 | 
			
		||||
  }
 | 
			
		||||
  isMort() {
 | 
			
		||||
    return this.system.gravite > 6
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getProprietes() {
 | 
			
		||||
    return [
 | 
			
		||||
      RdDItem.propertyIfDefined('Causée par', this.system.origine, this.system.origine),
 | 
			
		||||
      `<b>Heure et Date</b>: ${new RdDTimestamp(this.system.temporel.debut).formatDateHeure()}`,
 | 
			
		||||
      RdDItem.propertyIfDefined('Blessé', this.parent?.name, this.parent),
 | 
			
		||||
      `<b>Localisation</b>: ${this.system.localisation}`,
 | 
			
		||||
      `<b>Gravité</b>: ${RdDItemBlessure.getDefinition(this.system.gravite).label}`,
 | 
			
		||||
      `<b>Difficulté des soins</b>: ${this.system.difficulte}`,
 | 
			
		||||
      (this.system.soinscomplets.done ?
 | 
			
		||||
        `<b>Bonus soins complets</b>: ${this.system.soinscomplets.bonus}` :
 | 
			
		||||
        (this.system.premierssoins.done ?
 | 
			
		||||
          `<b>Bonus premiers soins</b>: ${this.system.premierssoins.bonus}` :
 | 
			
		||||
          `<b>Points de tâche</b>: ${this.system.premierssoins.tache}`
 | 
			
		||||
        )
 | 
			
		||||
      ),
 | 
			
		||||
    ];
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDTimestamp } from "../rdd-timestamp.js";
 | 
			
		||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
 | 
			
		||||
 | 
			
		||||
export class RdDItemMaladie extends RdDItem {
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										31
									
								
								module/item/raretes.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								module/item/raretes.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,31 @@
 | 
			
		||||
 | 
			
		||||
const RARETE_COMMUNE = { code: 'Commune', label: 'Commune', frequence: 54, min: 27, max: 108 };
 | 
			
		||||
const RARETE_FREQUENTE = { code: 'Frequente', label: 'Fréquente', frequence: 18, min: 9, max: 36 };
 | 
			
		||||
const RARETE_RARE = { code: 'Rare', label: 'Rare', frequence: 6, min: 3, max: 12 };
 | 
			
		||||
const RARETE_RARISSIME = { code: 'Rarissime', label: 'Rarissime', frequence: 2, min: 1, max: 4 };
 | 
			
		||||
const RARETE_INEXISTANT = { code: 'Inexistant', label: 'Inexistant', frequence: 0, min: 0, max: 0 };
 | 
			
		||||
const RARETE_EGALE = { code: 'eqal', label: 'Egal', frequence: 1, min: 1, max: 1 };
 | 
			
		||||
 | 
			
		||||
const RARETES = [
 | 
			
		||||
  RARETE_COMMUNE,
 | 
			
		||||
  RARETE_FREQUENTE,
 | 
			
		||||
  RARETE_RARE,
 | 
			
		||||
  RARETE_RARISSIME,
 | 
			
		||||
  RARETE_INEXISTANT,
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
export class RdDRaretes {
 | 
			
		||||
 | 
			
		||||
  static rareteFrequente() { return RARETE_FREQUENTE; }
 | 
			
		||||
  static rareteEgale() { return RARETE_EGALE; }
 | 
			
		||||
  static raretes() { return RARETES; }
 | 
			
		||||
 | 
			
		||||
  static byCode(code = undefined) {
 | 
			
		||||
    return RARETES.find(it => it.code == code) ?? RARETE_FREQUENTE;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getChamp(rarete, field = undefined) {
 | 
			
		||||
    return RdDRaretes.byCode(rarete)[field ?? 'frequence'];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
import { EffetsRencontre } from "../effets-rencontres.js";
 | 
			
		||||
import { EffetsRencontre } from "../tmr/effets-rencontres.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
 | 
			
		||||
const tableEffets = [
 | 
			
		||||
							
								
								
									
										120
									
								
								module/item/sheet-base-inventaire.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										120
									
								
								module/item/sheet-base-inventaire.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,120 @@
 | 
			
		||||
import { HtmlUtility } from "../html-utility.js";
 | 
			
		||||
import { RdDItemSheet } from "../item-sheet.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDRaretes } from "./raretes.js";
 | 
			
		||||
 | 
			
		||||
const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"];
 | 
			
		||||
 | 
			
		||||
export class RdDItemInventaireSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(RdDItemSheet.defaultOptions, {
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setPosition(options = {}) {
 | 
			
		||||
    const position = super.setPosition(options);
 | 
			
		||||
    const sheetHeader = this.element.find(".sheet-header");
 | 
			
		||||
    const sheetBody = this.element.find(".sheet-body");
 | 
			
		||||
    sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
 | 
			
		||||
    return position;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    return mergeObject(formData, {
 | 
			
		||||
      milieux: await game.system.rdd.environnement.autresMilieux(this.item)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find("div.description-milieu"), TYPE_ITEMS_NATURELS.includes(this.item.type));
 | 
			
		||||
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
    this.html.find("a.preparer-nourriture").click(event => this.preparerNourriture(event));
 | 
			
		||||
    this.html.find("a.manger-nourriture").click(event => this.mangerNourriture(event));
 | 
			
		||||
 | 
			
		||||
    this.html.find("input.input-selection-milieu").keypress(event => {
 | 
			
		||||
      if (event.keyCode == '13') {
 | 
			
		||||
        this.onAddMilieu(event);
 | 
			
		||||
      }
 | 
			
		||||
      event.stopPropagation();
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find("a.milieu-add").click(event => this.onAddMilieu(event));
 | 
			
		||||
    this.html.find("div.environnement-milieu a.milieu-delete").click(event => this.onDeleteMilieu(event));
 | 
			
		||||
    this.html.find("div.environnement-milieu select.environnement-rarete").change(event => this.onChange(event,
 | 
			
		||||
      updated => this.$changeRarete(event, updated)));
 | 
			
		||||
    this.html.find("div.environnement-milieu input[name='environnement-frequence']").change(event => this.onChange(event,
 | 
			
		||||
      updated => this.$changeFrequence(event, updated)));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async preparerNourriture(event) {
 | 
			
		||||
    if (this.actor && this.item.getUtilisationCuisine() == 'brut') {
 | 
			
		||||
      await this.actor.preparerNourriture(this.item);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async mangerNourriture(event) {
 | 
			
		||||
    if (this.actor && this.item.getUtilisation() == 'cuisine') {
 | 
			
		||||
      await this.actor.mangerNourriture(this.item);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $changeFrequence(event, updated) {
 | 
			
		||||
    updated.frequence = Number(this.html.find(event.currentTarget).val());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $changeRarete(event, updated) {
 | 
			
		||||
    const code = this.html.find(event.currentTarget).val();
 | 
			
		||||
    const rarete = RdDRaretes.byCode(code);
 | 
			
		||||
    updated.rarete = rarete.code;
 | 
			
		||||
    updated.frequence = rarete.frequence;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAddMilieu(event) {
 | 
			
		||||
    const milieu = this.html.find('input.input-selection-milieu').val();
 | 
			
		||||
    if (!milieu) {
 | 
			
		||||
      ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${this.item.name}`);
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const list = this.item.getEnvironnements();
 | 
			
		||||
    const exists = list.find(it => it.milieu == milieu);
 | 
			
		||||
    if (exists) {
 | 
			
		||||
      ui.notifications.warn(`${this.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const rarete = RdDRaretes.rareteFrequente();
 | 
			
		||||
    const added = { milieu, rarete: rarete.code, frequence: rarete.frequence };
 | 
			
		||||
    const newList = [added, ...list].sort(Misc.ascending(it => it.milieu))
 | 
			
		||||
    await this.item.update({ 'system.environnement': newList })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onDeleteMilieu(event) {
 | 
			
		||||
    const milieu = this.$getEventMilieu(event);
 | 
			
		||||
    if (milieu != undefined) {
 | 
			
		||||
      const newList = this.item.getEnvironnements().filter(it => it.milieu != milieu)
 | 
			
		||||
        .sort(Misc.ascending(it => it.milieu));
 | 
			
		||||
      await this.item.update({ 'system.environnement': newList });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onChange(event, doMutation) {
 | 
			
		||||
    const list = this.item.system.environnement;
 | 
			
		||||
    const milieu = this.$getEventMilieu(event);
 | 
			
		||||
    const updated = list.find(it => it.milieu == milieu);
 | 
			
		||||
    if (updated) {
 | 
			
		||||
      doMutation(updated);
 | 
			
		||||
      const newList = [...list.filter(it => it.milieu != milieu), updated]
 | 
			
		||||
        .sort(Misc.ascending(it => it.milieu));
 | 
			
		||||
      await this.item.update({ 'system.environnement': newList });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getEventMilieu(event) {
 | 
			
		||||
    return this.html.find(event.currentTarget)?.parents("div.environnement-milieu").data("milieu");
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										29
									
								
								module/item/sheet-blessure.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										29
									
								
								module/item/sheet-blessure.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,29 @@
 | 
			
		||||
import { RdDItemSheet } from "../item-sheet.js";
 | 
			
		||||
 | 
			
		||||
export class RdDBlessureItemSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return "blessure" };
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled';
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('[name="premierssoins-done"]').change(async event => {
 | 
			
		||||
      await this.item.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('[name="soinscomplets-done"]').change(async event => {
 | 
			
		||||
      await this.item.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('[name="system-gravite"]').change(async event => {
 | 
			
		||||
      const gravite = Number(event.currentTarget.value)
 | 
			
		||||
      await this.item.setSoinsBlessure({ gravite: gravite, difficulte: - gravite })
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,8 +1,9 @@
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "../actor/base-actor-sheet.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
 | 
			
		||||
 | 
			
		||||
export class RdDConteneurItemSheet extends RdDItemSheet {
 | 
			
		||||
export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return "conteneur" };
 | 
			
		||||
 | 
			
		||||
@@ -27,9 +28,8 @@ export class RdDConteneurItemSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  prepareConteneurData(formData) {
 | 
			
		||||
    RdDUtility.filterEquipementParType(formData, this.actor.itemTypes);
 | 
			
		||||
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
 | 
			
		||||
    RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
 | 
			
		||||
    formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -43,7 +43,8 @@ export class RdDConteneurItemSheet extends RdDItemSheet {
 | 
			
		||||
    const dragData = {
 | 
			
		||||
      actorId: this.actor.id,
 | 
			
		||||
      type: "Item",
 | 
			
		||||
      data: item.system
 | 
			
		||||
      data: item.system,
 | 
			
		||||
      uuid: item.uuid
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
 | 
			
		||||
@@ -51,7 +52,8 @@ export class RdDConteneurItemSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  async _onDropItem(event, dragData) {
 | 
			
		||||
    if (this.actor) {
 | 
			
		||||
      const dropParams = await RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor, dragData, this.objetVersConteneur);
 | 
			
		||||
      const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id') ?? this.item.id
 | 
			
		||||
      const dropParams = await RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur);
 | 
			
		||||
      await this.actor.processDropItem(dropParams);
 | 
			
		||||
      await this.render(true);
 | 
			
		||||
    }
 | 
			
		||||
							
								
								
									
										38
									
								
								module/item/sheet-faune.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										38
									
								
								module/item/sheet-faune.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,38 @@
 | 
			
		||||
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
 | 
			
		||||
 | 
			
		||||
export class RdDFauneItemSheet extends RdDItemInventaireSheet {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return "faune" };
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    html.find("a.linked-actor-delete").click(event => this.onDeleteLinkedActor());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onDropActor(event, dragData) {
 | 
			
		||||
    console.log('faune:dropActor', event, dragData)
 | 
			
		||||
    const linkedActor = fromUuidSync(dragData.uuid);
 | 
			
		||||
    if (linkedActor?.pack) {
 | 
			
		||||
      this.item.update({
 | 
			
		||||
        'system.actor.pack': linkedActor.pack,
 | 
			
		||||
        'system.actor.id': linkedActor._id,
 | 
			
		||||
        'system.actor.name': linkedActor.name
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      ui.notifications.warn(`${linkedActor.name} ne provient pas d'un compendium.
 | 
			
		||||
        <br>Choisissez une créature du compendium pour représenter un élément de faune générique`)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  async onDeleteLinkedActor() {
 | 
			
		||||
    this.item.update({
 | 
			
		||||
      'system.actor.pack': '',
 | 
			
		||||
      'system.actor.id': '',
 | 
			
		||||
      'system.actor.name': ''
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										6
									
								
								module/item/sheet-herbe.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								module/item/sheet-herbe.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
			
		||||
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
 | 
			
		||||
 | 
			
		||||
export class RdDHerbeItemSheet extends RdDItemInventaireSheet {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return "herbe" };
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										5
									
								
								module/item/sheet-ingredient.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								module/item/sheet-ingredient.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,5 @@
 | 
			
		||||
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
 | 
			
		||||
 | 
			
		||||
export class RdDIngredientItemSheet extends RdDItemInventaireSheet {
 | 
			
		||||
  static get ITEM_TYPE() { return "ingredient" };
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										7
									
								
								module/item/sheet-plante.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								module/item/sheet-plante.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
 | 
			
		||||
 | 
			
		||||
export class RdDPlanteItemSheet extends RdDItemInventaireSheet {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return "plante" };
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
import { RdDRencontre } from "./item/item-rencontre.js";
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
import { RdDRencontre } from "./rencontre.js";
 | 
			
		||||
import { RdDItemSheet } from "../item-sheet.js";
 | 
			
		||||
 | 
			
		||||
export class RdDRencontreItemSheet extends RdDItemSheet {
 | 
			
		||||
  
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
import { RdDItemSheet } from "../item-sheet.js";
 | 
			
		||||
 | 
			
		||||
export class RdDServiceItemSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
@@ -6,7 +6,7 @@ export class RdDServiceItemSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    formData.disabled = formData.isGM || formData.isOwned ? '' : 'disabled';
 | 
			
		||||
    formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled';
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
import { RdDItemSigneDraconique } from "./item/item-signedraconique.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { RdDItemSheet } from "../item-sheet.js";
 | 
			
		||||
import { RdDItemSigneDraconique } from "./signedraconique.js";
 | 
			
		||||
import { TMRUtility } from "../tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Item sheet pour signes draconiques
 | 
			
		||||
@@ -2,7 +2,7 @@ import { RdDItem, defaultItemImg } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { RdDRollTables } from "../rdd-rolltables.js";
 | 
			
		||||
import { RdDTimestamp } from "../rdd-timestamp.js";
 | 
			
		||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
 | 
			
		||||
import { TMRType, TMRUtility } from "../tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
const tableSignesIndicatifs = [
 | 
			
		||||
@@ -1,10 +1,10 @@
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
import { Environnement } from "./environnement.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { Monnaie } from "./item-monnaie.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { RdDTimestamp } from "./rdd-timestamp.js";
 | 
			
		||||
import { RdDItem, TYPES } from "./item.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
 | 
			
		||||
class Migration {
 | 
			
		||||
  get code() { return "sample"; }
 | 
			
		||||
@@ -13,7 +13,7 @@ class Migration {
 | 
			
		||||
 | 
			
		||||
  async applyItemsUpdates(computeUpdates) {
 | 
			
		||||
    await game.actors.forEach(async (actor) => {
 | 
			
		||||
      const actorItemUpdates = computeUpdates(actor.items);
 | 
			
		||||
      const actorItemUpdates = computeUpdates(actor.items).filter(it => it != undefined);
 | 
			
		||||
      if (actorItemUpdates.length > 0) {
 | 
			
		||||
        console.log(
 | 
			
		||||
          this.code,
 | 
			
		||||
@@ -24,7 +24,7 @@ class Migration {
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    const itemUpdates = computeUpdates(game.items);
 | 
			
		||||
    const itemUpdates = computeUpdates(game.items).filter(it => it != undefined);
 | 
			
		||||
    if (itemUpdates.length > 0) {
 | 
			
		||||
      console.log(this.code, "Applying updates on items", itemUpdates);
 | 
			
		||||
      await Item.updateDocuments(itemUpdates);
 | 
			
		||||
@@ -65,7 +65,6 @@ class _1_5_34_migrationPngWebp {
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class _10_0_16_MigrationSortsReserve extends Migration {
 | 
			
		||||
  get code() { return "creation-item-sort-reserve"; }
 | 
			
		||||
  get version() { return "10.0.16"; }
 | 
			
		||||
@@ -288,10 +287,11 @@ class _10_3_0_FrequenceEnvironnement extends Migration {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _updatesFrequences(it) {
 | 
			
		||||
    const rarete = RdDRaretes.byCode(it.system.rarete);
 | 
			
		||||
    return {
 | 
			
		||||
      _id: it.id,
 | 
			
		||||
      'system.rarete': undefined,
 | 
			
		||||
      'system.environnement': [{ milieu: it.system.milieu, rarete: it.system.rarete, frequence: Environnement.getFrequenceRarete(it.system.rarete, 'frequence') }]
 | 
			
		||||
      'system.environnement': [{ milieu: it.system.milieu, rarete: rarete.code, frequence: rarete.frequence }]
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -369,6 +369,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
 | 
			
		||||
    return itemToCreate;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _10_5_0_UpdatePeriodicite extends Migration {
 | 
			
		||||
  get code() { return "migration-periodicite-poisons-maladies"; }
 | 
			
		||||
  get version() { return "10.5.0"; }
 | 
			
		||||
@@ -415,6 +416,104 @@ class _10_5_0_UpdatePeriodicite extends Migration {
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _10_7_0_MigrationBlessures extends Migration {
 | 
			
		||||
  get code() { return "migration-blessures"; }
 | 
			
		||||
  get version() { return "10.7.0"; }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    const timestamp = game.system.rdd.calendrier.getTimestamp()
 | 
			
		||||
    await Promise.all(game.actors.filter(it => it.isPersonnage() || it.isCreature())
 | 
			
		||||
      .map(async (actor) => {
 | 
			
		||||
        const legeres = actor.system.blessures?.legeres.liste.filter(it => it.active).map(it => this.creerBlessure(2, 'légère', it, timestamp)) ?? [];
 | 
			
		||||
        const graves = actor.system.blessures?.graves.liste.filter(it => it.active).map(it => this.creerBlessure(4, 'grave', it, timestamp)) ?? [];
 | 
			
		||||
        const critiques = actor.system.blessures?.critiques.liste.filter(it => it.active).map(it => this.creerBlessure(6, 'critique', it, timestamp));
 | 
			
		||||
        const blessures = legeres.concat(graves).concat(critiques);
 | 
			
		||||
        if (blessures.length > 0) {
 | 
			
		||||
          await actor.createEmbeddedDocuments("Item", blessures);
 | 
			
		||||
        }
 | 
			
		||||
        await actor.update({
 | 
			
		||||
          'system.blessures.legeres.liste': [],
 | 
			
		||||
          'system.blessures.graves.liste': [],
 | 
			
		||||
          'system.blessures.critiques.liste': []
 | 
			
		||||
        })
 | 
			
		||||
      }));
 | 
			
		||||
  }
 | 
			
		||||
  creerBlessure(gravite, graviteTexte, blessure, timestamp) {
 | 
			
		||||
    const dateBlessure = timestamp.addJours(-blessure.jours);
 | 
			
		||||
    const datePremiereRecup = dateBlessure.addJours(gravite);
 | 
			
		||||
    return {
 | 
			
		||||
      name: `Blessure ${graviteTexte}`,
 | 
			
		||||
      type: 'blessure',
 | 
			
		||||
      img: `systems/foundryvtt-reve-de-dragon/icons/sante/blessure${blessure.psdone ? '-soins' : ''}.webp`,
 | 
			
		||||
      system: {
 | 
			
		||||
        gravite: gravite,
 | 
			
		||||
        difficulte: -gravite,
 | 
			
		||||
        debut: { indexDate: dateBlessure.indexDate, indexMinute: 0 },
 | 
			
		||||
        fin: { indexDate: datePremiereRecup.indexDate, indexMinute: 0 },
 | 
			
		||||
        premierssoins: { done: blessure.psdone, bonus: blessure.premiers_soins },
 | 
			
		||||
        soinscomplets: { done: blessure.scdone, bonus: blessure.soins_complets },
 | 
			
		||||
        localisation: blessure.localisation
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _10_7_19_CategorieCompetenceCreature extends Migration {
 | 
			
		||||
  get code() { return "categorie-competence-creature"; }
 | 
			
		||||
  get version() { return "10.7.19"; }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => TYPES.competencecreature == it.type)
 | 
			
		||||
      .map(it => this.migrateCompetenceCreature(it))
 | 
			
		||||
    );
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  migrateCompetenceCreature(it) {
 | 
			
		||||
    const categorie = this.getCategorie(it)
 | 
			
		||||
    if (categorie == it.system.categorie) {
 | 
			
		||||
      return undefined
 | 
			
		||||
    }
 | 
			
		||||
    return { _id: it.id, 'system.categorie': categorie }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCategorie(it) {
 | 
			
		||||
    if (it.system.ispossession) {
 | 
			
		||||
      return 'possession'
 | 
			
		||||
    }
 | 
			
		||||
    switch (it.system.categorie) {
 | 
			
		||||
      case "melee":
 | 
			
		||||
        if (it.system.isnaturelle) {
 | 
			
		||||
          return 'naturelle'
 | 
			
		||||
        }
 | 
			
		||||
        return 'melee'
 | 
			
		||||
      case "particuliere": case "specialisee": case "connaissance":
 | 
			
		||||
        return "generale"
 | 
			
		||||
      default:
 | 
			
		||||
        return it.system.categorie
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _10_7_19_PossessionsEntiteVictime extends Migration {
 | 
			
		||||
  get code() { return "possessions-entite-victime"; }
 | 
			
		||||
  get version() { return "10.7.19"; }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => TYPES.possession == it.type)
 | 
			
		||||
      .map(it => this.migratePossession(it))
 | 
			
		||||
    );
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  migratePossession(it) {
 | 
			
		||||
    return { _id: it.id,
 | 
			
		||||
      'system.entite.actorid': it.system.possesseurid,
 | 
			
		||||
      'system.victime.actorid': it.system.possedeid
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class Migrations {
 | 
			
		||||
  static getMigrations() {
 | 
			
		||||
    return [
 | 
			
		||||
@@ -430,6 +529,9 @@ export class Migrations {
 | 
			
		||||
      new _10_3_17_Monnaies(),
 | 
			
		||||
      new _10_4_6_ServicesEnCommerces(),
 | 
			
		||||
      new _10_5_0_UpdatePeriodicite(),
 | 
			
		||||
      new _10_7_0_MigrationBlessures(),
 | 
			
		||||
      new _10_7_19_CategorieCompetenceCreature(),
 | 
			
		||||
      new _10_7_19_PossessionsEntiteVictime(),
 | 
			
		||||
    ];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -446,7 +548,7 @@ export class Migrations {
 | 
			
		||||
  migrate() {
 | 
			
		||||
    const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
 | 
			
		||||
    if (isNewerVersion(game.system.version, currentVersion)) {
 | 
			
		||||
    //if (true) { /* comment previous and uncomment here to test before upgrade  */
 | 
			
		||||
      // if (true) { /* comment previous and uncomment here to test before upgrade  */
 | 
			
		||||
      const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
 | 
			
		||||
      if (migrations.length > 0) {
 | 
			
		||||
        migrations.sort((a, b) => this.compareVersions(a, b));
 | 
			
		||||
 
 | 
			
		||||
@@ -42,7 +42,7 @@ export class Misc {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static typeName(type, subType) {
 | 
			
		||||
    return subType ? game.i18n.localize(`${type.toUpperCase()}.Type${Misc.upperFirst(subType)}`)
 | 
			
		||||
    return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`)
 | 
			
		||||
      : '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -63,8 +63,8 @@ export class Misc {
 | 
			
		||||
 | 
			
		||||
  static keepDecimals(num, decimals) {
 | 
			
		||||
    if (decimals <= 0 || decimals > 6) return num;
 | 
			
		||||
    const decimal = Math.pow(10, parseInt(decimals));
 | 
			
		||||
    return Math.round(num * decimal) / decimal;
 | 
			
		||||
    const power10n = Math.pow(10, parseInt(decimals));
 | 
			
		||||
    return Math.round(num * power10n) / power10n;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getFractionHtml(diviseur) {
 | 
			
		||||
@@ -85,6 +85,7 @@ export class Misc {
 | 
			
		||||
    list.forEach(it => addToObj(obj, it))
 | 
			
		||||
    return obj;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static concat(lists) {
 | 
			
		||||
    return lists.reduce((a, b) => a.concat(b), []);
 | 
			
		||||
  }
 | 
			
		||||
@@ -118,6 +119,17 @@ export class Misc {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * @returns an array of incremental integers (including from / excluding to).
 | 
			
		||||
   *  if max<min, the array is decrementing integers 
 | 
			
		||||
   */
 | 
			
		||||
  static intArray(from, to) {
 | 
			
		||||
    if (from > to) {
 | 
			
		||||
      return Array.from(Array(from - to).keys()).map(i => from - i)
 | 
			
		||||
    }
 | 
			
		||||
    return Array.from(Array(to - from).keys()).map(i => from + i)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static distinct(array) {
 | 
			
		||||
    return [...new Set(array)];
 | 
			
		||||
  }
 | 
			
		||||
@@ -227,4 +239,15 @@ export class Misc {
 | 
			
		||||
    }
 | 
			
		||||
    return subset;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static cssRotation(angle) {
 | 
			
		||||
    const rotation = `rotate(${angle}deg)`;
 | 
			
		||||
    return {
 | 
			
		||||
      'transform': rotation,
 | 
			
		||||
      '-ms-transform': rotation,
 | 
			
		||||
      '-moz-transform': rotation,
 | 
			
		||||
      '-webkit-transform': rotation,
 | 
			
		||||
      '-o-transform': rotation
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,13 +8,11 @@ export class RdDAlchimie {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static processManipulation(recette, actorId = undefined) {
 | 
			
		||||
    //console.log("CALLED", recette, recette.isOwned, actorId );
 | 
			
		||||
    let manip = recette.system.manipulation;
 | 
			
		||||
    let matchArray = manip.match(matchOperations);
 | 
			
		||||
    if (matchArray) {
 | 
			
		||||
      for (let matchStr of matchArray) {
 | 
			
		||||
        let result = matchStr.match(matchOperationTerms);
 | 
			
		||||
        //console.log("RESULT ", result);
 | 
			
		||||
        if (result[1] && result[2]) {
 | 
			
		||||
          let commande = Misc.upperFirst(result[1]);
 | 
			
		||||
          let replacement = this[`_alchimie${commande}`](recette, result[2], actorId);
 | 
			
		||||
@@ -27,20 +25,19 @@ export class RdDAlchimie {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _alchimieCouleur(recette, couleurs, actorId) {
 | 
			
		||||
    if (actorId) {
 | 
			
		||||
      return `<span class="alchimie-tache"><a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="couleur" data-alchimie-data="${couleurs}">couleur ${couleurs}</a></span>`;
 | 
			
		||||
    } else {
 | 
			
		||||
      return `<span class="alchimie-tache">couleur ${couleurs} </span>`;
 | 
			
		||||
    }
 | 
			
		||||
    return RdDAlchimie._alchimieLink(recette, couleurs, actorId,  'couleur',  'Température');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _alchimieConsistance(recette, consistances, actorId) {
 | 
			
		||||
    if (actorId) {
 | 
			
		||||
      return `<span class="alchimie-tache"><a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="consistance" data-alchimie-data="${consistances}">consistance ${consistances}</a></span>`;
 | 
			
		||||
    } else {
 | 
			
		||||
      return `<span class="alchimie-tache">consistance ${consistances} </span>`;
 | 
			
		||||
    }
 | 
			
		||||
    return RdDAlchimie._alchimieLink(recette, consistances, actorId,  'consistance',  'Consistance');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _alchimieLink(recette, termes, actorId, tacheAlchimie, labelTache) {
 | 
			
		||||
    const difficulte = RdDAlchimie.getDifficulte(termes);
 | 
			
		||||
    const link = actorId ? ` <a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="${tacheAlchimie}" data-alchimie-data="${termes}">` : '';
 | 
			
		||||
    const endLink = actorId ? '</a>' : '';
 | 
			
		||||
    return `<span class="alchimie-tache">${link}${labelTache} ${termes} (${difficulte})${endLink}</span>`;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -1,53 +0,0 @@
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the base Dialog entity by defining a custom window to perform roll.
 | 
			
		||||
 * @extends {Dialog}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDAstrologieEditeur extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(html, calendrier, calendrierData) {
 | 
			
		||||
 | 
			
		||||
    let myButtons = {
 | 
			
		||||
      resetButton: { label: "Re-tirer les nombres astraux", callback: html => this.resetNombreAstraux() },
 | 
			
		||||
      saveButton: { label: "Fermer", callback: html => this.fillData() }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // Common conf
 | 
			
		||||
    let dialogConf = { content: html, title: "Editeur d'Astrologie", buttons: myButtons, default: "saveButton" };
 | 
			
		||||
    let dialogOptions = {
 | 
			
		||||
      classes: ["rdd-roll-dialog"], width: 600,
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      'max-height': 800,
 | 
			
		||||
      'z-index': 99999
 | 
			
		||||
    }
 | 
			
		||||
    super(dialogConf, dialogOptions)
 | 
			
		||||
 | 
			
		||||
    this.calendrier = calendrier;
 | 
			
		||||
    this.updateData(calendrierData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async resetNombreAstraux() {
 | 
			
		||||
    game.system.rdd.calendrier.resetNombreAstral();
 | 
			
		||||
    await game.system.rdd.calendrier.rebuildListeNombreAstral();
 | 
			
		||||
 | 
			
		||||
    game.system.rdd.calendrier.showAstrologieEditor();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  fillData() {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  updateData(calendrierData) {
 | 
			
		||||
    this.calendrierData = duplicate(calendrierData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,100 +0,0 @@
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the base Dialog entity by defining a custom window to perform roll.
 | 
			
		||||
 * @extends {Dialog}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDAstrologieJoueur extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async create(actor) {
 | 
			
		||||
 | 
			
		||||
    let dialogData = {
 | 
			
		||||
      nombres: this.organizeNombres(actor),
 | 
			
		||||
      dates: game.system.rdd.calendrier.getJoursSuivants(10),
 | 
			
		||||
      etat: actor.getEtatGeneral(),
 | 
			
		||||
      ajustementsConditions: CONFIG.RDD.ajustementsConditions,
 | 
			
		||||
      astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
 | 
			
		||||
    }
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
 | 
			
		||||
 | 
			
		||||
    const options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999 };
 | 
			
		||||
    const dialog = new RdDAstrologieJoueur(html, actor, dialogData, options);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(html, actor, dialogData, dialogOptions) {
 | 
			
		||||
    const dialogConf = {
 | 
			
		||||
      title: "Nombres Astraux",
 | 
			
		||||
      content: html,
 | 
			
		||||
      default: "saveButton",
 | 
			
		||||
      buttons: {
 | 
			
		||||
        saveButton: { label: "Fermer", callback: html => this.quitDialog() }
 | 
			
		||||
      },
 | 
			
		||||
    };
 | 
			
		||||
    super(dialogConf, dialogOptions);
 | 
			
		||||
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.dataNombreAstral = duplicate(dialogData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
 | 
			
		||||
    this.html.find("[name='diffConditions']").val(0);
 | 
			
		||||
 | 
			
		||||
    this.html.find('[name="jet-astrologie"]').click((event) => {
 | 
			
		||||
      this.requestJetAstrologie();
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static organizeNombres(actor) {
 | 
			
		||||
    let itemNombres = actor.listItems('nombreastral');
 | 
			
		||||
    let itemFiltered = {};
 | 
			
		||||
    for (let item of itemNombres) {
 | 
			
		||||
      if (itemFiltered[item.system.jourindex]) {
 | 
			
		||||
        itemFiltered[item.system.jourindex].listValues.push(item.system.value);
 | 
			
		||||
      } else {
 | 
			
		||||
        itemFiltered[item.system.jourindex] = {
 | 
			
		||||
          listValues: [item.system.value],
 | 
			
		||||
          jourlabel: item.system.jourlabel
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return itemFiltered;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  requestJetAstrologie() {
 | 
			
		||||
    let socketData = {
 | 
			
		||||
      id: this.actor.id,
 | 
			
		||||
      carac_vue: this.actor.system.carac['vue'].value,
 | 
			
		||||
      etat: this.dataNombreAstral.etat,
 | 
			
		||||
      astrologie: this.dataNombreAstral.astrologie,
 | 
			
		||||
      conditions: this.html.find('[name="diffConditions"]').val(),
 | 
			
		||||
      date: this.html.find('[name="joursAstrologie"]').val(),
 | 
			
		||||
      userId: game.user.id
 | 
			
		||||
    }
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      game.system.rdd.calendrier.requestNombreAstral(socketData);
 | 
			
		||||
    } else {
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
        msg: "msg_request_nombre_astral",
 | 
			
		||||
        data: socketData
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    this.close();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  quitDialog() {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,4 +1,5 @@
 | 
			
		||||
import { RdDCarac } from "./rdd-carac.js";
 | 
			
		||||
import { RdDPossession } from "./rdd-possession.js";
 | 
			
		||||
 | 
			
		||||
const conditionsTactiques = [
 | 
			
		||||
  { type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
 | 
			
		||||
@@ -24,11 +25,17 @@ export class RdDBonus {
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isDefenseAttaqueFinesse(rollData) {
 | 
			
		||||
    if (rollData.isEmpoignade && rollData.rolled?.isPart) {
 | 
			
		||||
      return true
 | 
			
		||||
    }
 | 
			
		||||
    if (RdDPossession.isDefensePossession(rollData)) {
 | 
			
		||||
      return RdDPossession.isPossessionFinesse(rollData)
 | 
			
		||||
    }
 | 
			
		||||
    return rollData.attackerRoll?.particuliere == 'finesse';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static dmg(rollData, dmgActor, isCauchemar = false) {
 | 
			
		||||
  static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
 | 
			
		||||
    let dmg = { total: 0 };
 | 
			
		||||
    if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
 | 
			
		||||
      // Specific case management
 | 
			
		||||
@@ -41,7 +48,7 @@ export class RdDBonus {
 | 
			
		||||
      dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
 | 
			
		||||
      dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
 | 
			
		||||
      dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
 | 
			
		||||
      dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar)
 | 
			
		||||
      dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee)
 | 
			
		||||
    }
 | 
			
		||||
    return dmg;
 | 
			
		||||
  }
 | 
			
		||||
@@ -62,11 +69,8 @@ export class RdDBonus {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _calculMortalite(rollData, isCauchemar) {
 | 
			
		||||
    if (isCauchemar) {
 | 
			
		||||
      return "cauchemar";
 | 
			
		||||
    }
 | 
			
		||||
    return isCauchemar ? "cauchemar"
 | 
			
		||||
  static _calculMortalite(rollData, isEntiteIncarnee) {
 | 
			
		||||
    return isEntiteIncarnee ? "entiteincarnee"
 | 
			
		||||
      : rollData.dmg?.mortalite
 | 
			
		||||
      ?? rollData.arme?.system.mortalite
 | 
			
		||||
      ?? "mortel";
 | 
			
		||||
@@ -74,7 +78,7 @@ export class RdDBonus {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _dmgArme(rollData) {
 | 
			
		||||
    if ( rollData.arme) {
 | 
			
		||||
    if (rollData.arme) {
 | 
			
		||||
      let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
 | 
			
		||||
      //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
 | 
			
		||||
      return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,505 +0,0 @@
 | 
			
		||||
import { RdDCalendrierEditeur } from "./rdd-calendrier-editeur.js";
 | 
			
		||||
import { RdDAstrologieEditeur } from "./rdd-astrologie-editeur.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
import { DialogChronologie } from "./dialog-chronologie.js";
 | 
			
		||||
import { RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
 | 
			
		||||
 | 
			
		||||
const RDD_JOUR_PAR_MOIS = 28;
 | 
			
		||||
const RDD_HEURES_PAR_JOUR = 12;
 | 
			
		||||
const MAX_NOMBRE_ASTRAL = 12;
 | 
			
		||||
const JOURS_DU_MOIS = Array(RDD_JOUR_PAR_MOIS).fill().map((item, index) => 1 + index);
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html",
 | 
			
		||||
      popOut: false,
 | 
			
		||||
      resizable: false
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static createCalendrierPos() {
 | 
			
		||||
    return { top: 200, left: 200 };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    super();
 | 
			
		||||
    // position
 | 
			
		||||
    this.calendrierPos = duplicate(game.settings.get(SYSTEM_RDD, "calendrier-pos"));
 | 
			
		||||
    if (this.calendrierPos == undefined || this.calendrierPos.top == undefined) {
 | 
			
		||||
      this.calendrierPos = RdDCalendrier.createCalendrierPos();
 | 
			
		||||
      game.settings.set(SYSTEM_RDD, "calendrier-pos", this.calendrierPos);
 | 
			
		||||
    }
 | 
			
		||||
    // Calendrier
 | 
			
		||||
    this.timestamp = RdDTimestamp.getWorldTime();
 | 
			
		||||
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
 | 
			
		||||
      RdDTimestamp.setWorldTime(this.timestamp);
 | 
			
		||||
      this.listeNombreAstral = this.getListeNombreAstral();
 | 
			
		||||
      this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date
 | 
			
		||||
    }
 | 
			
		||||
    console.log('RdDCalendrier.constructor()', this.timestamp, this.timestamp.toCalendrier(), this.calendrierPos, this.listeNombreAstral);
 | 
			
		||||
    Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onUpdateSetting(setting, update, options, id) {
 | 
			
		||||
    if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
 | 
			
		||||
      this.timestamp = RdDTimestamp.getWorldTime();
 | 
			
		||||
      this.updateDisplay();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  async activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
 | 
			
		||||
    this.updateDisplay();
 | 
			
		||||
 | 
			
		||||
    this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
 | 
			
		||||
 | 
			
		||||
    this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
 | 
			
		||||
 | 
			
		||||
    this.html.find('.calendar-btn-edit').click(ev => {
 | 
			
		||||
      ev.preventDefault();
 | 
			
		||||
      this.showCalendarEditor();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.astrologie-btn-edit').click(ev => {
 | 
			
		||||
      ev.preventDefault();
 | 
			
		||||
      this.showAstrologieEditor();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('#calendar-move-handle').mousedown(ev => {
 | 
			
		||||
      ev.preventDefault();
 | 
			
		||||
      ev = ev || window.event;
 | 
			
		||||
      let isRightMB = false;
 | 
			
		||||
      if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
 | 
			
		||||
        isRightMB = ev.which == 3;
 | 
			
		||||
      } else if ("button" in ev) { // IE, Opera 
 | 
			
		||||
        isRightMB = ev.button == 2;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (!isRightMB) {
 | 
			
		||||
        dragElement(document.getElementById("calendar-time-container"));
 | 
			
		||||
        let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
 | 
			
		||||
 | 
			
		||||
        function dragElement(elmnt) {
 | 
			
		||||
          elmnt.onmousedown = dragMouseDown;
 | 
			
		||||
          function dragMouseDown(e) {
 | 
			
		||||
            e = e || window.event;
 | 
			
		||||
            e.preventDefault();
 | 
			
		||||
            pos3 = e.clientX;
 | 
			
		||||
            pos4 = e.clientY;
 | 
			
		||||
 | 
			
		||||
            document.onmouseup = closeDragElement;
 | 
			
		||||
            document.onmousemove = elementDrag;
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          function elementDrag(e) {
 | 
			
		||||
            e = e || window.event;
 | 
			
		||||
            e.preventDefault();
 | 
			
		||||
            // calculate the new cursor position:
 | 
			
		||||
            pos1 = pos3 - e.clientX;
 | 
			
		||||
            pos2 = pos4 - e.clientY;
 | 
			
		||||
            pos3 = e.clientX;
 | 
			
		||||
            pos4 = e.clientY;
 | 
			
		||||
            // set the element's new position:
 | 
			
		||||
            elmnt.style.bottom = undefined
 | 
			
		||||
            elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
 | 
			
		||||
            elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          function closeDragElement() {
 | 
			
		||||
            // stop moving when mouse button is released:
 | 
			
		||||
            elmnt.onmousedown = undefined;
 | 
			
		||||
            document.onmouseup = undefined;
 | 
			
		||||
            document.onmousemove = undefined;
 | 
			
		||||
            let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
 | 
			
		||||
            let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
 | 
			
		||||
            xPos = xPos < 0 ? 0 : xPos;
 | 
			
		||||
            yPos = yPos < 0 ? 0 : yPos;
 | 
			
		||||
            if (xPos != (elmnt.offsetLeft - pos1) || yPos != (elmnt.offsetTop - pos2)) {
 | 
			
		||||
              elmnt.style.top = (yPos) + "px";
 | 
			
		||||
              elmnt.style.left = (xPos) + "px";
 | 
			
		||||
            }
 | 
			
		||||
            game.system.rdd.calendrier.calendrierPos.top = yPos;
 | 
			
		||||
            game.system.rdd.calendrier.calendrierPos.left = xPos;
 | 
			
		||||
            if (game.user.isGM) {
 | 
			
		||||
              game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      } else if (isRightMB) {
 | 
			
		||||
        game.system.rdd.calendrier.calendrierPos.top = 200;
 | 
			
		||||
        game.system.rdd.calendrier.calendrierPos.left = 200;
 | 
			
		||||
        if (game.user.isGM) {
 | 
			
		||||
          game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
 | 
			
		||||
        }
 | 
			
		||||
        this.setPos(game.system.rdd.calendrier.calendrierPos);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getListeNombreAstral() {
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  dateCourante() {
 | 
			
		||||
    return this.timestamp.formatDate();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isAfterIndexDate(indexDate) {
 | 
			
		||||
    // TODO: standardize
 | 
			
		||||
    return indexDate < this.timestamp.indexDate;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  heureCourante() { return RdDTimestamp.definition(this.timestamp.heure); }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getCurrentMinute() { return this.timestamp.indexMinute; }
 | 
			
		||||
 | 
			
		||||
  getTimestampFinChateauDormant(nbJours = 0) {
 | 
			
		||||
    return this.timestamp.nouveauJour().addJour(nbJours);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getTimestampFinHeure(nbHeures = 0) {
 | 
			
		||||
    return this.timestamp.nouvelleHeure().addHeures(nbHeures);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getIndexFromDate(jour, mois) {
 | 
			
		||||
    const addYear = mois < this.timestamp.mois || (mois == this.timestamp.mois && jour < this.timestamp.jour)
 | 
			
		||||
    const time = RdDTimestamp.timestamp(this.timestamp.annee + (addYear ? 1 : 0), mois, jour);
 | 
			
		||||
    return time.indexDate;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getJoursSuivants(count) {
 | 
			
		||||
    let jours = [];
 | 
			
		||||
    let indexDate = this.timestamp.indexDate;
 | 
			
		||||
    for (let i = 0; i < count; i++, indexDate++) {
 | 
			
		||||
      jours[i] = { label: RdDTimestamp.formatIndexDate(indexDate), index: indexDate };
 | 
			
		||||
    }
 | 
			
		||||
    return jours;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async ajouterNombreAstral(indexDate, showDice = SHOW_DICE) {
 | 
			
		||||
    const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showDice, rollMode: "selfroll" });
 | 
			
		||||
    const dateFuture = RdDTimestamp.formatIndexDate(indexDate);
 | 
			
		||||
    if (showDice != HIDE_DICE) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients("GM"),
 | 
			
		||||
        content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}`
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return {
 | 
			
		||||
      nombreAstral: nombreAstral,
 | 
			
		||||
      valeursFausses: [],
 | 
			
		||||
      index: indexDate
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  resetNombreAstral() {
 | 
			
		||||
    this.listeNombreAstral = [];
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
 | 
			
		||||
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
      msg: "msg_reset_nombre_astral",
 | 
			
		||||
      data: {}
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /**
 | 
			
		||||
   * 
 | 
			
		||||
   * @param {*} indexDate la date pour laquelle obtenir le nombre astral. Si undefined, on prend la date du jour
 | 
			
		||||
   * @returns le nombre astral pour la date, ou pour la date du jour si la date n'est pas fournie.
 | 
			
		||||
   *  Si aucun nombre astral n'est trouvé, retourne 0 (cas où l'on demanderait un nombre astral en dehors des 12 jours courant et à venir)
 | 
			
		||||
   */
 | 
			
		||||
  getNombreAstral(indexDate = undefined) {
 | 
			
		||||
    if (indexDate == undefined) {
 | 
			
		||||
      indexDate = this.timestamp.indexDate;
 | 
			
		||||
    }
 | 
			
		||||
    const listNombreAstral = this.getListeNombreAstral();
 | 
			
		||||
    let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate);
 | 
			
		||||
    return astralData?.nombreAstral ?? 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rebuildListeNombreAstral(showDice = HIDE_DICE) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      let newList = [];
 | 
			
		||||
      for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
 | 
			
		||||
        let dayIndex = this.timestamp.indexDate + i;
 | 
			
		||||
        let na = this.listeNombreAstral.find(n => n.index == dayIndex);
 | 
			
		||||
        if (na) {
 | 
			
		||||
          newList[i] = na;
 | 
			
		||||
        } else {
 | 
			
		||||
          newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      this.listeNombreAstral = newList;
 | 
			
		||||
      game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setNewTimestamp(newTimestamp) {
 | 
			
		||||
    game.actors.forEach(actor => actor.onTimeChanging(this.timestamp, newTimestamp));
 | 
			
		||||
    RdDTimestamp.setWorldTime(newTimestamp);
 | 
			
		||||
    this.timestamp = newTimestamp;
 | 
			
		||||
    await this.rebuildListeNombreAstral();
 | 
			
		||||
    this.updateDisplay();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onCalendarButton(ev) {
 | 
			
		||||
    ev.preventDefault();
 | 
			
		||||
    const calendarAvance = ev.currentTarget.attributes['data-calendar-avance'];
 | 
			
		||||
    const calendarSet = ev.currentTarget.attributes['data-calendar-set'];
 | 
			
		||||
    if (calendarAvance) {
 | 
			
		||||
      await this.incrementTime(Number(calendarAvance.value));
 | 
			
		||||
    }
 | 
			
		||||
    else if (calendarSet) {
 | 
			
		||||
      this.positionnerHeure(Number(calendarSet.value));
 | 
			
		||||
    }
 | 
			
		||||
    this.updateDisplay();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async incrementTime(minutes = 0) {
 | 
			
		||||
    await this.setNewTimestamp(this.timestamp.addMinutes(minutes));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async incrementerJour() {
 | 
			
		||||
    await this.setNewTimestamp(this.timestamp.nouveauJour());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async positionnerHeure(heure) {
 | 
			
		||||
    const indexDate = this.timestamp.indexDate;
 | 
			
		||||
    const addDay = this.timestamp.heure < heure ? 0 : 1;
 | 
			
		||||
    await this.setNewTimestamp(new RdDTimestamp({
 | 
			
		||||
      indexDate: indexDate + addDay, indexHeure: 0
 | 
			
		||||
    })
 | 
			
		||||
      .addHeures(heure))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  fillCalendrierData(formData = {}) {
 | 
			
		||||
    mergeObject(formData, this.timestamp.toCalendrier());
 | 
			
		||||
    formData.isGM = game.user.isGM;
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getLectureAstrologieDifficulte(dateIndex) {
 | 
			
		||||
    let indexNow = this.timestamp.indexDate;
 | 
			
		||||
    let diffDay = dateIndex - indexNow;
 | 
			
		||||
    return - Math.floor(diffDay / 2);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async requestNombreAstral(request) {
 | 
			
		||||
    const actor = game.actors.get(request.id);
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) { // Only once
 | 
			
		||||
      console.log(request);
 | 
			
		||||
      let jourDiff = this.getLectureAstrologieDifficulte(request.date);
 | 
			
		||||
      let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
 | 
			
		||||
      let rollData = {
 | 
			
		||||
        caracValue: request.carac_vue,
 | 
			
		||||
        finalLevel: niveau,
 | 
			
		||||
        showDice: HIDE_DICE,
 | 
			
		||||
        rollMode: "blindroll"
 | 
			
		||||
      };
 | 
			
		||||
      await RdDResolutionTable.rollData(rollData);
 | 
			
		||||
      request.rolled = rollData.rolled;
 | 
			
		||||
      request.isValid = request.rolled.isSuccess;
 | 
			
		||||
      request.nbAstral = this.getNombreAstral(request.date);
 | 
			
		||||
 | 
			
		||||
      if (request.rolled.isSuccess) {
 | 
			
		||||
        if (request.rolled.isPart) {
 | 
			
		||||
          // Gestion expérience (si existante)
 | 
			
		||||
          request.competence = actor.getCompetence("astrologie")
 | 
			
		||||
          request.selectedCarac = actor.system.carac["vue"];
 | 
			
		||||
          actor.appliquerAjoutExperience(request, 'hide');
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
 | 
			
		||||
          rollMode: "selfroll", showDice: HIDE_DICE
 | 
			
		||||
        });
 | 
			
		||||
        // Mise à jour des nombres astraux du joueur
 | 
			
		||||
        this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (Misc.getActiveUser(request.userId)?.isGM) {
 | 
			
		||||
        RdDUtility.responseNombreAstral(request);
 | 
			
		||||
      } else {
 | 
			
		||||
        game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
          msg: "msg_response_nombre_astral",
 | 
			
		||||
          data: request
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  addNbAstralIncorect(actorId, date, nbAstral) {
 | 
			
		||||
    let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == date);
 | 
			
		||||
    astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static ecartHeureChance(heureNaissance, nombreAstral, heure) {
 | 
			
		||||
    return (heureNaissance + nombreAstral - heure) % RDD_HEURES_PAR_JOUR;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getAjustementAstrologique(heureNaissance, name = undefined) {
 | 
			
		||||
    let defHeure = RdDTimestamp.findHeure(heureNaissance);
 | 
			
		||||
    if (defHeure) {
 | 
			
		||||
      return RdDCalendrier.ajustementAstrologiqueHeure(defHeure.heure, this.getNombreAstral(), this.timestamp.heure);
 | 
			
		||||
    }
 | 
			
		||||
    else if (name) {
 | 
			
		||||
      ui.notifications.warn(name + " n'a pas d'heure de naissance, ou elle est incorrecte : " + heureNaissance);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      ui.notifications.warn(heureNaissance + " ne correspond pas à une heure de naissance");
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static ajustementAstrologiqueHeure(hn, nbAstral, heure) {
 | 
			
		||||
    switch (RdDCalendrier.ecartHeureChance(hn, nbAstral, heure)) {
 | 
			
		||||
      case 0: return 4;
 | 
			
		||||
      case 4: case 8: return 2;
 | 
			
		||||
      case 6: return -4;
 | 
			
		||||
      case 3: case 9: return -2;
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getData() {
 | 
			
		||||
    let formData = super.getData();
 | 
			
		||||
    this.fillCalendrierData(formData);
 | 
			
		||||
    this.setPos(this.calendrierPos);
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  setPos(pos) {
 | 
			
		||||
    return new Promise(resolve => {
 | 
			
		||||
      function check() {
 | 
			
		||||
        let elmnt = document.getElementById("calendar-time-container");
 | 
			
		||||
        if (elmnt) {
 | 
			
		||||
          elmnt.style.bottom = undefined;
 | 
			
		||||
          let xPos = (pos.left) > window.innerWidth ? window.innerWidth - 200 : pos.left;
 | 
			
		||||
          let yPos = (pos.top) > window.innerHeight - 20 ? window.innerHeight - 100 : pos.top;
 | 
			
		||||
          elmnt.style.top = (yPos) + "px";
 | 
			
		||||
          elmnt.style.left = (xPos) + "px";
 | 
			
		||||
          resolve();
 | 
			
		||||
        } else {
 | 
			
		||||
          setTimeout(check, 30);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      check();
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  updateDisplay() {
 | 
			
		||||
    let calendrier = this.fillCalendrierData();
 | 
			
		||||
    // Rebuild text du calendrier
 | 
			
		||||
    let dateHTML = `${calendrier.jourDuMois} ${calendrier.mois.label} (${calendrier.mois.saison}) de l'année ${calendrier.annee}`
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      dateHTML = dateHTML + "<br>Nombre Astral: " + (this.getNombreAstral() ?? "?");
 | 
			
		||||
    }
 | 
			
		||||
    for (let handle of document.getElementsByClassName("calendar-date-rdd")) {
 | 
			
		||||
      handle.innerHTML = dateHTML;
 | 
			
		||||
    }
 | 
			
		||||
    for (let heure of document.getElementsByClassName("calendar-heure-texte")) {
 | 
			
		||||
      heure.innerHTML = calendrier.heure.label;
 | 
			
		||||
    }
 | 
			
		||||
    for (const minute of document.getElementsByClassName("calendar-time-disp")) {
 | 
			
		||||
      minute.innerHTML = `${calendrier.minute} minutes`;
 | 
			
		||||
    }
 | 
			
		||||
    for (const heureImg of document.getElementsByClassName("calendar-heure-img")) {
 | 
			
		||||
      heureImg.src = calendrier.heure.icon;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async saveEditeur(calendrierData) {
 | 
			
		||||
    const newTimestamp = RdDTimestamp.timestamp(
 | 
			
		||||
      Number.parseInt(calendrierData.annee),
 | 
			
		||||
      calendrierData.mois.heure,
 | 
			
		||||
      Number.parseInt(calendrierData.jourMois),
 | 
			
		||||
      calendrierData.heure.heure,
 | 
			
		||||
      Number.parseInt(calendrierData.minutes)
 | 
			
		||||
    );
 | 
			
		||||
    await this.setNewTimestamp(newTimestamp);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async showCalendarEditor() {
 | 
			
		||||
    let calendrierData = this.fillCalendrierData();
 | 
			
		||||
    if (this.editeur == undefined) {
 | 
			
		||||
      let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', calendrierData);
 | 
			
		||||
      this.editeur = new RdDCalendrierEditeur(html, this, calendrierData)
 | 
			
		||||
    }
 | 
			
		||||
    this.editeur.updateData(calendrierData);
 | 
			
		||||
    this.editeur.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static buildJoursMois() { return JOURS_DU_MOIS; }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async showAstrologieEditor() {
 | 
			
		||||
    const calendrierData = duplicate(this.fillCalendrierData());
 | 
			
		||||
    this.listeNombreAstral = this.listeNombreAstral || [];
 | 
			
		||||
 | 
			
		||||
    calendrierData.astrologieData = this.listeNombreAstral.map(astro => {
 | 
			
		||||
      const timestamp = new RdDTimestamp({ indexDate: astro.index });
 | 
			
		||||
      astro.date = { mois: timestamp.mois, jour: timestamp.jour + 1 }
 | 
			
		||||
      for (let vf of astro.valeursFausses) {
 | 
			
		||||
        let actor = game.actors.get(vf.actorId);
 | 
			
		||||
        vf.actorName = (actor) ? actor.name : "Inconnu";
 | 
			
		||||
      }
 | 
			
		||||
      return astro;
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    const nbAstral = this.getNombreAstral()
 | 
			
		||||
    calendrierData.heures = Array.from(Array(RDD_HEURES_PAR_JOUR).keys());
 | 
			
		||||
    calendrierData.ajustementsActeur = game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner).map(actor => {
 | 
			
		||||
      return {
 | 
			
		||||
        actor,
 | 
			
		||||
        ajustements: calendrierData.heures.map(heure => {
 | 
			
		||||
          const hn = RdDTimestamp.findHeure(actor.getHeureNaissance())?.heure;
 | 
			
		||||
          return {
 | 
			
		||||
            heure,
 | 
			
		||||
            ajustement: RdDCalendrier.ajustementAstrologiqueHeure(hn, nbAstral, heure)
 | 
			
		||||
          }
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-astrologie-template.html', calendrierData);
 | 
			
		||||
    let astrologieEditeur = new RdDAstrologieEditeur(html, this, calendrierData)
 | 
			
		||||
    astrologieEditeur.updateData(calendrierData);
 | 
			
		||||
    astrologieEditeur.render(true);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
const tableCaracDerivee = {
 | 
			
		||||
const TABLE_CARACTERISTIQUES_DERIVEES = {
 | 
			
		||||
  // xp: coût pour passer du niveau inférieur à ce niveau
 | 
			
		||||
  1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
 | 
			
		||||
  2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
 | 
			
		||||
@@ -39,9 +39,10 @@ const tableCaracDerivee = {
 | 
			
		||||
 | 
			
		||||
export class RdDCarac {
 | 
			
		||||
 | 
			
		||||
  static isAgiliteOuDerivee(selectedCarac) {
 | 
			
		||||
  static isAgiliteOuDerobee(selectedCarac) {
 | 
			
		||||
    return selectedCarac?.label.match(/(Agilité|Dérobée)/);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isVolonte(selectedCarac) {
 | 
			
		||||
    return selectedCarac?.label == 'Volonté';
 | 
			
		||||
  }
 | 
			
		||||
@@ -57,15 +58,10 @@ export class RdDCarac {
 | 
			
		||||
      selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isIgnoreEtatGeneral(rollData) {
 | 
			
		||||
    const selectedCarac = rollData.selectedCarac;
 | 
			
		||||
    return !selectedCarac ||
 | 
			
		||||
      rollData.ethylisme ||
 | 
			
		||||
      RdDCarac.isChance(selectedCarac) ||
 | 
			
		||||
      (RdDCarac.isReve(selectedCarac) && !rollData.competence);
 | 
			
		||||
  static getCaracDerivee(value) {
 | 
			
		||||
    return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static computeTotal(carac, beaute = undefined) {
 | 
			
		||||
    const total = Object.values(carac ?? {}).filter(c => !c.derivee)
 | 
			
		||||
      .map(it => parseInt(it.value))
 | 
			
		||||
@@ -81,7 +77,7 @@ export class RdDCarac {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static calculSConst(constitution) {
 | 
			
		||||
    return Number(tableCaracDerivee[Number(constitution)].sconst);
 | 
			
		||||
    return RdDCarac.getCaracDerivee(constitution).sconst;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -92,7 +88,7 @@ export class RdDCarac {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCaracXp(targetValue) {
 | 
			
		||||
    return tableCaracDerivee[targetValue]?.xp ?? 200;
 | 
			
		||||
    return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -105,37 +101,4 @@ export class RdDCarac {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeCarac(system) {
 | 
			
		||||
    system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
 | 
			
		||||
 | 
			
		||||
    system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
 | 
			
		||||
    let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
 | 
			
		||||
    bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
 | 
			
		||||
 | 
			
		||||
    let tailleData = tableCaracDerivee[bonusDomKey];
 | 
			
		||||
    system.attributs.plusdom.value = tailleData.plusdom;
 | 
			
		||||
 | 
			
		||||
    system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
 | 
			
		||||
    system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
 | 
			
		||||
 | 
			
		||||
    system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
 | 
			
		||||
    system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
 | 
			
		||||
    system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
 | 
			
		||||
    system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
 | 
			
		||||
 | 
			
		||||
    system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
 | 
			
		||||
 | 
			
		||||
    system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
 | 
			
		||||
    system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
 | 
			
		||||
    system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
 | 
			
		||||
    system.sante.fatigue.max = system.sante.endurance.max * 2;
 | 
			
		||||
    system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
 | 
			
		||||
 | 
			
		||||
    //Compteurs
 | 
			
		||||
    system.reve.reve.max = system.carac.reve.value;
 | 
			
		||||
    system.compteurs.chance.max = system.carac.chance.value;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,5 @@
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
import { DialogSelectTarget } from "./dialog-select-target.js";
 | 
			
		||||
import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItemArme } from "./item-arme.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
@@ -10,9 +9,10 @@ import { RdDBonus } from "./rdd-bonus.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDRoll } from "./rdd-roll.js";
 | 
			
		||||
import { RdDRollTables } from "./rdd-rolltables.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { STATUSES } from "./settings/status-effects.js";
 | 
			
		||||
import { Targets } from "./targets.js";
 | 
			
		||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const premierRoundInit = [
 | 
			
		||||
@@ -40,35 +40,32 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    Hooks.on("getCombatTrackerEntryContext", (html, options) => {
 | 
			
		||||
      RdDCombatManager.pushInitiativeOptions(html, options);
 | 
			
		||||
    });
 | 
			
		||||
    Hooks.on("preDeleteCombat", (combat, html, id) => {
 | 
			
		||||
      combat.onPreDeleteCombat()
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  cleanItemUse() {
 | 
			
		||||
    for (let turn of this.turns) {
 | 
			
		||||
      turn.actor.resetItemUse()
 | 
			
		||||
    }
 | 
			
		||||
    Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
 | 
			
		||||
    Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
 | 
			
		||||
    Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async nextRound() {
 | 
			
		||||
    this.cleanItemUse();
 | 
			
		||||
    await this.finDeRound();
 | 
			
		||||
    return await super.nextRound();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onPreDeleteCombat() {
 | 
			
		||||
    await this.finDeRound({ terminer: true });
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      await this.finDeRound({ terminer: true });
 | 
			
		||||
      ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
 | 
			
		||||
      game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
 | 
			
		||||
        .forEach(it => it.delete());
 | 
			
		||||
      RdDEmpoignade.deleteAllEmpoignades()
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async finDeRound(options = { terminer: false }) {
 | 
			
		||||
    this.turns.forEach(turn => turn.actor.resetItemUse());
 | 
			
		||||
 | 
			
		||||
    for (let combatant of this.combatants) {
 | 
			
		||||
      if (combatant.actor) {
 | 
			
		||||
        await combatant.actor.finDeRound(options);
 | 
			
		||||
@@ -90,19 +87,32 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
      let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
 | 
			
		||||
      if (!formula) {
 | 
			
		||||
        if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
 | 
			
		||||
          const competence = combatant.actor.items.find(it => it.system.iscombat)
 | 
			
		||||
          const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
 | 
			
		||||
          if (competence) {
 | 
			
		||||
            rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
 | 
			
		||||
          }
 | 
			
		||||
        } else {
 | 
			
		||||
          const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
 | 
			
		||||
          const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
 | 
			
		||||
          let compName = "Corps à corps"
 | 
			
		||||
          if (armeCombat) {
 | 
			
		||||
            if (armeCombat.system.competence != "") {
 | 
			
		||||
              compName = armeCombat.system.competence
 | 
			
		||||
            }
 | 
			
		||||
            if (armeCombat.system.lancer != "") {
 | 
			
		||||
              compName = armeCombat.system.lancer
 | 
			
		||||
            }
 | 
			
		||||
            if (armeCombat.system.tir != "") {
 | 
			
		||||
              compName = armeCombat.system.tir
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
          const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
 | 
			
		||||
          if (competence) {
 | 
			
		||||
          if (competence && competence.system.defaut_carac) {
 | 
			
		||||
            const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
 | 
			
		||||
            const niveau = competence.system.niveau;
 | 
			
		||||
            const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
 | 
			
		||||
            rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
 | 
			
		||||
          } else {
 | 
			
		||||
            ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
@@ -111,10 +121,10 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
      if (!roll.total) {
 | 
			
		||||
        roll.evaluate({ async: false });
 | 
			
		||||
      }
 | 
			
		||||
      if (roll.total <= 0) roll.total = 0.00;
 | 
			
		||||
      console.log("Compute init for", rollFormula, roll.total, combatant);
 | 
			
		||||
      const total = Math.max(roll.total, 0.00);
 | 
			
		||||
      console.log("Compute init for", rollFormula, roll, total, combatant);
 | 
			
		||||
      let id = combatant._id || combatant.id;
 | 
			
		||||
      await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: roll.total }]);
 | 
			
		||||
      await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
 | 
			
		||||
 | 
			
		||||
      // Send a chat message
 | 
			
		||||
      let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
 | 
			
		||||
@@ -145,9 +155,8 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
 | 
			
		||||
    let base = niveau + Math.floor(caracValue / 2);
 | 
			
		||||
    base += bonusEcaille;
 | 
			
		||||
  static calculInitiative(niveau, caracValue, bonus = 0) {
 | 
			
		||||
    let base = niveau + Math.floor(caracValue / 2) + bonus;
 | 
			
		||||
    return "1d6" + (base >= 0 ? "+" : "") + base;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -162,8 +171,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
        if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
 | 
			
		||||
          ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
 | 
			
		||||
        }
 | 
			
		||||
        if ((arme.system.unemain && arme.system.competence) ||
 | 
			
		||||
          (arme.system.competence.toLowerCase().includes("corps à corps"))) {
 | 
			
		||||
        if (arme.system.unemain && arme.system.competence) {
 | 
			
		||||
          actions.push(RdDCombatManager.$prepareAttaqueArme({
 | 
			
		||||
            arme: arme,
 | 
			
		||||
            infoMain: "(1 main)",
 | 
			
		||||
@@ -178,7 +186,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
            arme: arme,
 | 
			
		||||
            infoMain: "(2 mains)",
 | 
			
		||||
            dommagesReel: Number(tableauDommages[1]),
 | 
			
		||||
            competence: arme.system.competence.replace(" 1 main", " 2 mains"),
 | 
			
		||||
            competence: RdDItemArme.competence2Mains(arme),
 | 
			
		||||
            carac: carac,
 | 
			
		||||
            competences: competences
 | 
			
		||||
          }));
 | 
			
		||||
@@ -221,15 +229,17 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static listActionsCreature(competences) {
 | 
			
		||||
    return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
 | 
			
		||||
      .map(it => RdDItemCompetenceCreature.armeNaturelle(it));
 | 
			
		||||
    return competences
 | 
			
		||||
      .filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
 | 
			
		||||
      .map(it => RdDItemCompetenceCreature.armeCreature(it))
 | 
			
		||||
      .filter(it => it != undefined);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static listActionsPossessions(actor) {
 | 
			
		||||
    return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
 | 
			
		||||
      return {
 | 
			
		||||
        name: p.name,
 | 
			
		||||
        action: 'conjurer',
 | 
			
		||||
        action: 'possession',
 | 
			
		||||
        system: {
 | 
			
		||||
          competence: p.name,
 | 
			
		||||
          possessionid: p.system.possessionid,
 | 
			
		||||
@@ -246,15 +256,14 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
      return actions;
 | 
			
		||||
    }
 | 
			
		||||
    if (actor.isCreatureEntite()) {
 | 
			
		||||
      actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
 | 
			
		||||
      actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
 | 
			
		||||
    } else if (actor.isPersonnage()) {
 | 
			
		||||
      // Recupération des items 'arme'
 | 
			
		||||
      const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
 | 
			
		||||
        //.concat(RdDItemArme.empoignade())
 | 
			
		||||
        .concat(RdDItemArme.mainsNues());
 | 
			
		||||
 | 
			
		||||
      const competences = actor.itemTypes['competence'];
 | 
			
		||||
      actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
 | 
			
		||||
      const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
 | 
			
		||||
        .concat(RdDItemArme.empoignade(actor))
 | 
			
		||||
        .concat(RdDItemArme.mainsNues(actor));
 | 
			
		||||
      actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
 | 
			
		||||
 | 
			
		||||
      if (actor.system.attributs.hautrevant.value) {
 | 
			
		||||
        actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
 | 
			
		||||
@@ -342,7 +351,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
    } else if (combatant.actor.getSurprise() == "demi") {
 | 
			
		||||
      initOffset = 0;
 | 
			
		||||
      initInfo = "Demi Surprise"
 | 
			
		||||
    } else if (action.action == 'conjurer') {
 | 
			
		||||
    } else if (action.action == 'possession') {
 | 
			
		||||
      initOffset = 10;
 | 
			
		||||
      caracForInit = combatant.actor.getReveActuel();
 | 
			
		||||
      initInfo = "Possession"
 | 
			
		||||
@@ -421,18 +430,11 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
 | 
			
		||||
    Hooks.on("preDeleteCombat", (combat, options, userId) => { RdDCombat.onPreDeleteCombat(combat, options, userId); });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_encaisser":
 | 
			
		||||
        return RdDCombat.onMsgEncaisser(sockmsg.data);
 | 
			
		||||
      case "msg_defense":
 | 
			
		||||
        return RdDCombat.onMsgDefense(sockmsg.data);
 | 
			
		||||
      case "msg_encaisser": return RdDCombat.onMsgEncaisser(sockmsg.data);
 | 
			
		||||
      case "msg_defense": return RdDCombat.onMsgDefense(sockmsg.data);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -443,22 +445,12 @@ export class RdDCombat {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onPreDeleteCombat(combat, options, userId) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      combat.cleanItemUse();
 | 
			
		||||
      ChatUtility.removeChatMessageContaining(`<div data-combatid="${combat.id}" data-combatmessage="actor-turn-summary">`)
 | 
			
		||||
      game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
 | 
			
		||||
        .forEach(it => it.delete());
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static combatNouveauTour(combat) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
 | 
			
		||||
      if (turn?.actor) {
 | 
			
		||||
        RdDCombat.displayActorCombatStatus(combat, turn.actor);
 | 
			
		||||
        RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
 | 
			
		||||
        // TODO Playaudio for player??
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -522,8 +514,12 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _callJetDeVie(event) {
 | 
			
		||||
    let actorId = event.currentTarget.attributes['data-actorId'].value;
 | 
			
		||||
    let actor = game.actors.get(actorId);
 | 
			
		||||
    actor.jetVie();
 | 
			
		||||
    let tokenId = event.currentTarget.attributes['data-tokenId'].value;
 | 
			
		||||
    let token = canvas.tokens.placeables.find(t => t.id == tokenId)
 | 
			
		||||
    const actor = token?.actor ?? game.actors.get(actorId);
 | 
			
		||||
    if (actor?.isOwner) {
 | 
			
		||||
      actor.jetVie();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -549,7 +545,7 @@ export class RdDCombat {
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    html.on("click", '#chat-jet-vie', event => {
 | 
			
		||||
    html.on("click", 'a.chat-jet-vie', event => {
 | 
			
		||||
      event.preventDefault();
 | 
			
		||||
      RdDCombat._callJetDeVie(event);
 | 
			
		||||
    });
 | 
			
		||||
@@ -757,29 +753,14 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async attaque(competence, arme) {
 | 
			
		||||
    // const nonIncarnee = this.defender.isEntite([ENTITE_NONINCARNE])
 | 
			
		||||
    // const blurette = this.defender.isEntite([ENTITE_BLURETTE])
 | 
			
		||||
    // if (nonIncarnee || blurette) {
 | 
			
		||||
    //   ChatMessage.create( {
 | 
			
		||||
    //     content: `<strong>La cible est ${nonIncarnee ? 'non incarnée' : 'une blurette'}.
 | 
			
		||||
    //       Il est impossible de l'atteindre.`,
 | 
			
		||||
    //     whisper: ChatMessage.getWhisperRecipients("GM")})
 | 
			
		||||
    // }
 | 
			
		||||
 | 
			
		||||
    if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        alias: this.attacker.name,
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-actor-perte-empoignade.html', {
 | 
			
		||||
          attacker: this.attacker,
 | 
			
		||||
          competence: competence
 | 
			
		||||
        })
 | 
			
		||||
      });
 | 
			
		||||
    if (arme.system.cac == 'empoignade') {
 | 
			
		||||
      RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
 | 
			
		||||
 | 
			
		||||
    let rollData = this._prepareAttaque(competence, arme);
 | 
			
		||||
    console.log("RdDCombat.attaque >>>", rollData);
 | 
			
		||||
@@ -812,7 +793,6 @@ export class RdDCombat {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      passeArme: randomID(16),
 | 
			
		||||
      mortalite: arme?.system.mortalite,
 | 
			
		||||
      coupsNonMortels: false,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      surprise: this.attacker.getSurprise(true),
 | 
			
		||||
      surpriseDefenseur: this.defender.getSurprise(true),
 | 
			
		||||
@@ -844,8 +824,8 @@ export class RdDCombat {
 | 
			
		||||
    // finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
 | 
			
		||||
    // rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
 | 
			
		||||
    const isForce = !rollData.arme.system.empoignade;
 | 
			
		||||
    const isFinesse = rollData.arme.system.empoignade || isMeleeDiffNegative;
 | 
			
		||||
    const isRapide = !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
 | 
			
		||||
    const isFinesse = rollData.tactique != 'charge' && (rollData.arme.system.empoignade || isMeleeDiffNegative);
 | 
			
		||||
    const isRapide = rollData.tactique != 'charge' && !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
 | 
			
		||||
    // si un seul choix possible, le prendre
 | 
			
		||||
    if (isForce && !isFinesse && !isRapide) {
 | 
			
		||||
      return await this.choixParticuliere(rollData, "force");
 | 
			
		||||
@@ -909,8 +889,8 @@ export class RdDCombat {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // # utilisation esquive
 | 
			
		||||
    const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
 | 
			
		||||
    const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
 | 
			
		||||
    const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
 | 
			
		||||
    const esquives = duplicate(this.defender.getCompetencesEsquive())
 | 
			
		||||
    esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
 | 
			
		||||
 | 
			
		||||
    const paramChatDefense = {
 | 
			
		||||
@@ -971,9 +951,8 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _filterArmesParade(defender, competence) {
 | 
			
		||||
    let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
 | 
			
		||||
    for (let item of items) {
 | 
			
		||||
      item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round  
 | 
			
		||||
    }
 | 
			
		||||
    items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round  
 | 
			
		||||
 | 
			
		||||
    switch (competence.system.categorie) {
 | 
			
		||||
      case 'tir':
 | 
			
		||||
      case 'lancer':
 | 
			
		||||
@@ -1072,7 +1051,7 @@ export class RdDCombat {
 | 
			
		||||
      competence: this.defender.getCompetence(competenceParade),
 | 
			
		||||
      arme: armeParade,
 | 
			
		||||
      surprise: this.defender.getSurprise(true),
 | 
			
		||||
      needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
 | 
			
		||||
      needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
 | 
			
		||||
      needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade),
 | 
			
		||||
      carac: this.defender.system.carac,
 | 
			
		||||
      show: {}
 | 
			
		||||
@@ -1190,7 +1169,7 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async computeDeteriorationArme(defenderRoll) {
 | 
			
		||||
    if (!ReglesOptionelles.isUsing('resistanceArmeParade')) {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing('resistanceArmeParade')) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const attackerRoll = defenderRoll.attackerRoll;
 | 
			
		||||
@@ -1239,7 +1218,7 @@ export class RdDCombat {
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        // Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
 | 
			
		||||
        if (ReglesOptionelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
 | 
			
		||||
        if (ReglesOptionnelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
 | 
			
		||||
          let desarme = await RdDResolutionTable.rollData({
 | 
			
		||||
            caracValue: this.defender.getForce(),
 | 
			
		||||
            finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg,
 | 
			
		||||
@@ -1254,7 +1233,7 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
 | 
			
		||||
    const attackerRoll = defenderRoll.attackerRoll;
 | 
			
		||||
    if (ReglesOptionelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) {
 | 
			
		||||
      const impact = this._computeImpactRecul(attackerRoll);
 | 
			
		||||
      const rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impact });
 | 
			
		||||
      if (rollRecul.rolled.isSuccess) {
 | 
			
		||||
@@ -1319,7 +1298,7 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayActorCombatStatus(combat, actor) {
 | 
			
		||||
  static async displayActorCombatStatus(combat, actor, tokenId) {
 | 
			
		||||
    let formData = {
 | 
			
		||||
      combatId: combat._id,
 | 
			
		||||
      alias: actor.name,
 | 
			
		||||
@@ -1328,17 +1307,18 @@ export class RdDCombat {
 | 
			
		||||
      blessuresStatus: actor.computeResumeBlessure(),
 | 
			
		||||
      SConst: actor.getSConst(),
 | 
			
		||||
      actorId: actor.id,
 | 
			
		||||
      isGrave: false,
 | 
			
		||||
      isCritique: false
 | 
			
		||||
      tokenId: tokenId,
 | 
			
		||||
      isGrave: actor.countBlessures(it => it.isGrave()) > 0,
 | 
			
		||||
      isCritique: actor.countBlessures(it => it.isCritique()) > 0
 | 
			
		||||
    }
 | 
			
		||||
    if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
 | 
			
		||||
      formData.isCritique = true;
 | 
			
		||||
    } else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
 | 
			
		||||
      formData.isGrave = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ChatUtility.createChatWithRollMode(actor.name, {
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
@@ -2,7 +2,8 @@
 | 
			
		||||
 | 
			
		||||
import { DialogChronologie } from "./dialog-chronologie.js";
 | 
			
		||||
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
 | 
			
		||||
import { DialogStress } from "./dialog-stress.js";
 | 
			
		||||
import { DialogChateauDormant } from "./sommeil/dialog-chateau-dormant.js";
 | 
			
		||||
import { DialogStress } from "./sommeil/dialog-stress.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDCarac } from "./rdd-carac.js";
 | 
			
		||||
@@ -13,7 +14,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
 | 
			
		||||
import { RdDRollTables } from "./rdd-rolltables.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { CompendiumTableHelpers } from "./settings/system-compendiums.js";
 | 
			
		||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
 | 
			
		||||
@@ -23,6 +24,7 @@ export class RdDCommands {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    const rddCommands = new RdDCommands();
 | 
			
		||||
    game.system.rdd.commands = rddCommands;
 | 
			
		||||
 | 
			
		||||
    Hooks.on("chatMessage", (html, content, msg) => {
 | 
			
		||||
      if (content[0] == '/') {
 | 
			
		||||
@@ -35,7 +37,6 @@ export class RdDCommands {
 | 
			
		||||
      return true;
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    game.system.rdd.commands = rddCommands;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
@@ -63,7 +64,6 @@ export class RdDCommands {
 | 
			
		||||
          <br><strong>/table rencontre deso</strong> affiche la table des rencontres en Désolation
 | 
			
		||||
          <br><strong>/table rencontre mauvaise</strong> affiche la table des mauvaises rencontres`
 | 
			
		||||
    });
 | 
			
		||||
    this.registerCommand({ path: ["/table", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'liste'), descr: "Affiche la table des ressource naturelles pour un milieu donné" });
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('chat'), descr: "Tire une compétence au hasard" });
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('chat'), descr: "Tire une Queue de Dragon" });
 | 
			
		||||
@@ -75,8 +75,9 @@ export class RdDCommands {
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('chat'), descr: "Tire une Idée fixe" });
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'chat'), descr: "Effectue un tirage dans la table desressource naturelles pour un milieu donné" });
 | 
			
		||||
    this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
 | 
			
		||||
    this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
 | 
			
		||||
    this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
 | 
			
		||||
 | 
			
		||||
@@ -254,10 +255,7 @@ export class RdDCommands {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async help(msg) {
 | 
			
		||||
    this.help(msg, undefined);
 | 
			
		||||
  }
 | 
			
		||||
  async help(msg, table) {
 | 
			
		||||
  async help(msg, table = undefined) {
 | 
			
		||||
    let commands = []
 | 
			
		||||
    this._buildSubTableHelp(commands, table ?? this.commandsTable);
 | 
			
		||||
 | 
			
		||||
@@ -334,7 +332,7 @@ export class RdDCommands {
 | 
			
		||||
        let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : { name: undefined };
 | 
			
		||||
        if (competence) {
 | 
			
		||||
          for (let actor of actors) {
 | 
			
		||||
            await actor.rollCaracCompetence(caracName, competence.name, diff);
 | 
			
		||||
            await actor.doRollCaracCompetence(caracName, competence.name, diff);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return;
 | 
			
		||||
@@ -398,32 +396,6 @@ export class RdDCommands {
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async tableMilieu(msg, params, toChat) {
 | 
			
		||||
    if (params && params.length > 0) {
 | 
			
		||||
      const search = Misc.join(params, ' ');
 | 
			
		||||
      const milieux = await game.system.rdd.environnement.findEnvironnementsLike(search);
 | 
			
		||||
      if (milieux.length == 0) {
 | 
			
		||||
        const tous = Object.values(await game.system.rdd.environnement.milieux());
 | 
			
		||||
        return RdDCommands._chatAnswer(msg, `<strong>Aucun milieu correspondant à '${search}'.</strong>
 | 
			
		||||
          <br>Milieux disponibles:
 | 
			
		||||
          <br><ul class="chat-list"><li>${tous.reduce(Misc.joining('</li><li>'))}</li></ul>`);
 | 
			
		||||
      }
 | 
			
		||||
      if (milieux.length > 1) {
 | 
			
		||||
        ui.notifications.warn(`<strong>Plusieurs milieux correspondent à '${search}'</strong>:
 | 
			
		||||
          <br><ul class="chat-list"><li>${milieux.reduce(Misc.joining('</li><li>'))}</li></ul>`);
 | 
			
		||||
      }
 | 
			
		||||
      const tableName = `ressources en ${milieux.reduce(Misc.joining(', '))}`;
 | 
			
		||||
      if (toChat == 'liste') {
 | 
			
		||||
        return await game.system.rdd.environnement.searchToChatMessage(milieux, tableName);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        const row = await game.system.rdd.environnement.getRandom(milieux, tableName);
 | 
			
		||||
        await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item');
 | 
			
		||||
        return true;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getCoutXpComp(msg, params) {
 | 
			
		||||
    if (params && (params.length == 1 || params.length == 2)) {
 | 
			
		||||
@@ -491,13 +463,14 @@ export class RdDCommands {
 | 
			
		||||
      let name = params[params.length - 1];
 | 
			
		||||
      if (name == undefined) {
 | 
			
		||||
        for (let actor of game.actors) {
 | 
			
		||||
          actor.distribuerStress('stress', stress, motif);
 | 
			
		||||
          // TODO: ne plus stresser les entités de cauchemar!
 | 
			
		||||
          await actor.distribuerStress('stress', stress, motif);
 | 
			
		||||
        }
 | 
			
		||||
      } else {
 | 
			
		||||
        //console.log(stressValue, nomJoueur);
 | 
			
		||||
        let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
 | 
			
		||||
        if (actor) {
 | 
			
		||||
          actor.distribuerStress('stress', stress, motif);
 | 
			
		||||
          await actor.distribuerStress('stress', stress, motif);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          ui.notifications.warn(`Pas de personnage ou de joueur correspondant à ${name}!`);
 | 
			
		||||
@@ -511,5 +484,11 @@ export class RdDCommands {
 | 
			
		||||
    return await RdDMeteo.getMeteo();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async tirage() {
 | 
			
		||||
    FenetreRechercheTirage.create();
 | 
			
		||||
  }
 | 
			
		||||
  async sommeil() {
 | 
			
		||||
    DialogChateauDormant.create();
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
import { SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
 | 
			
		||||
export class RddCompendiumOrganiser {
 | 
			
		||||
export class RdDCompendiumOrganiser {
 | 
			
		||||
  static init() {
 | 
			
		||||
    Hooks.on('renderCompendium', async (pack, html, compendiumData) => RddCompendiumOrganiser.onRenderCompendium(pack, html, compendiumData))
 | 
			
		||||
    Hooks.on('renderCompendium', async (pack, html, compendiumData) => RdDCompendiumOrganiser.onRenderCompendium(pack, html, compendiumData))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onRenderCompendium(compendium, html, compendiumData) {
 | 
			
		||||
@@ -10,14 +10,14 @@ export class RddCompendiumOrganiser {
 | 
			
		||||
    const pack = compendium.collection
 | 
			
		||||
    if (pack.metadata.system === SYSTEM_RDD) {
 | 
			
		||||
      html.find('.directory-item').each((i, element) => {
 | 
			
		||||
        RddCompendiumOrganiser.setEntityTypeName(pack, element);
 | 
			
		||||
        RdDCompendiumOrganiser.setEntityTypeName(pack, element);
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async setEntityTypeName(pack, element) {
 | 
			
		||||
    const label = RddCompendiumOrganiser.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
 | 
			
		||||
    RddCompendiumOrganiser.insertEntityType(element, label);
 | 
			
		||||
    const label = RdDCompendiumOrganiser.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
 | 
			
		||||
    RdDCompendiumOrganiser.insertEntityType(element, label);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static insertEntityType(element, label) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,10 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
 | 
			
		||||
export class RdDConfirm {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static confirmer(options, autresActions) {
 | 
			
		||||
    options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionelles.isUsing(options.settingConfirmer));
 | 
			
		||||
    options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer));
 | 
			
		||||
    if (options.bypass) {
 | 
			
		||||
      options.onAction();
 | 
			
		||||
    }
 | 
			
		||||
@@ -47,7 +47,7 @@ export class RdDConfirm {
 | 
			
		||||
        icon: '<i class="fas fa-user-check"></i>',
 | 
			
		||||
        label: options.buttonLabel + "<br>et ne plus demander",
 | 
			
		||||
        callback: () => {
 | 
			
		||||
          ReglesOptionelles.set(options.settingConfirmer, false);
 | 
			
		||||
          ReglesOptionnelles.set(options.settingConfirmer, false);
 | 
			
		||||
          options.onAction();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										436
									
								
								module/rdd-empoignade.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										436
									
								
								module/rdd-empoignade.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,436 @@
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDRoll } from "./rdd-roll.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { STATUSES } from "./settings/status-effects.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDEmpoignade {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static init() {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static registerChatCallbacks(html) {
 | 
			
		||||
    html.on("click", '.defense-empoignade-cac', event => {
 | 
			
		||||
      const chatMessage = ChatUtility.getChatMessage(event);
 | 
			
		||||
      const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
 | 
			
		||||
      let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
 | 
			
		||||
      RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
 | 
			
		||||
    });
 | 
			
		||||
    html.on("click", '.defense-empoignade-esquive', event => {
 | 
			
		||||
      const chatMessage = ChatUtility.getChatMessage(event);
 | 
			
		||||
      const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
 | 
			
		||||
      let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
 | 
			
		||||
      RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
 | 
			
		||||
    });
 | 
			
		||||
    html.on("click", '.empoignade-poursuivre', event => {
 | 
			
		||||
      let attackerId = event.currentTarget.attributes['data-attackerId'].value
 | 
			
		||||
      let defenderId = event.currentTarget.attributes['data-defenderId'].value
 | 
			
		||||
      RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId))
 | 
			
		||||
    });
 | 
			
		||||
    html.on("click", '.empoignade-entrainer-sol', event => {
 | 
			
		||||
      const chatMessage = ChatUtility.getChatMessage(event);
 | 
			
		||||
      const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
 | 
			
		||||
      RdDEmpoignade.entrainerAuSol(rollData)
 | 
			
		||||
      ChatUtility.removeChatMessageId(chatMessage.id)
 | 
			
		||||
    });
 | 
			
		||||
    html.on("click", '.empoignade-projeter-sol', event => {
 | 
			
		||||
      const chatMessage = ChatUtility.getChatMessage(event);
 | 
			
		||||
      const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
 | 
			
		||||
      RdDEmpoignade.projeterAuSol(rollData)
 | 
			
		||||
      ChatUtility.removeChatMessageId(chatMessage.id)
 | 
			
		||||
    });
 | 
			
		||||
    html.on("change", '.empoignade-perte-endurance', event => {
 | 
			
		||||
      const chatMessage = ChatUtility.getChatMessage(event);
 | 
			
		||||
      const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
 | 
			
		||||
      if (event.currentTarget.value && event.currentTarget.value != "none") {
 | 
			
		||||
        RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
 | 
			
		||||
        ChatUtility.removeChatMessageId(chatMessage.id)
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static checkEmpoignadeEnCours(actor) {
 | 
			
		||||
    // TODO: autoriser la perception? la comédie/séduction?
 | 
			
		||||
    if (RdDEmpoignade.isEmpoignadeEnCours(actor)) {
 | 
			
		||||
      ui.notifications.warn("Une empoignade est en cours ! Normalement, vous ne pouvez rien faire d'autre que continuer l'empoignade ou la rompre.")
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static $storeRollEmpoignade(msg, rollData) {
 | 
			
		||||
    RdDEmpoignade.$reduceActorToIds(rollData);
 | 
			
		||||
    ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $reduceActorToIds(rollData) {
 | 
			
		||||
    rollData.attacker = { id: rollData.attacker.id };
 | 
			
		||||
    rollData.defender = { id: rollData.defender.id };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static $readRollEmpoignade(msg) {
 | 
			
		||||
    const rollData = ChatUtility.getMessageData(msg, 'empoignade-roll-data');
 | 
			
		||||
    RdDEmpoignade.$replaceIdsWithActors(rollData);
 | 
			
		||||
    return rollData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $replaceIdsWithActors(rollData) {
 | 
			
		||||
    rollData.attacker = game.actors.get(rollData.attacker.id);
 | 
			
		||||
    rollData.defender = game.actors.get(rollData.defender.id);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isEmpoignadeEnCours(actor) {
 | 
			
		||||
    return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getEmpoignadeById(actor, id) {
 | 
			
		||||
    let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
 | 
			
		||||
    return emp && duplicate(emp) || undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getEmpoignade(attacker, defender) {
 | 
			
		||||
    let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
 | 
			
		||||
      (it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
 | 
			
		||||
      (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
 | 
			
		||||
    )
 | 
			
		||||
    if (emp) {
 | 
			
		||||
      return duplicate(emp);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getMalusTaille(emp, attacker, defender) {
 | 
			
		||||
    // Si pas empoigné, alors 0
 | 
			
		||||
    if (emp.system.pointsemp == 0) {
 | 
			
		||||
      return 0
 | 
			
		||||
    }
 | 
			
		||||
    // p135: Malus de -1 par point de taille de différence de taille au delà de 1 (donc -2 pour une différence de 3, ...)
 | 
			
		||||
    const diffTaille = attacker.system.carac.taille.value - defender.system.carac.taille.value;
 | 
			
		||||
    const diffTailleAbs = Math.abs(diffTaille)
 | 
			
		||||
    const signDiff = diffTaille > 0 ? 1 : -1
 | 
			
		||||
 | 
			
		||||
    if (diffTailleAbs > 2) {
 | 
			
		||||
      return signDiff * (diffTailleAbs - 1)
 | 
			
		||||
    }
 | 
			
		||||
    return 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isActionAutorisee(mode, attacker, defender) {
 | 
			
		||||
    const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker;
 | 
			
		||||
    if (acting.getUserLevel(game.user) < CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) {
 | 
			
		||||
      ui.notifications.warn(`Vous n'êtes pas autorisé à choisir l'action de ${acting.name}`)
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    return true
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isActionDefenseur(mode) {
 | 
			
		||||
    switch (mode) {
 | 
			
		||||
      case "liberer":
 | 
			
		||||
      case "contrer-empoigner":
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async onAttaqueEmpoignade(attacker, defender) {
 | 
			
		||||
    if (!RdDEmpoignade.isActionAutorisee("empoigner", attacker, defender)) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
 | 
			
		||||
    const isNouvelle = empoignade == undefined;
 | 
			
		||||
    empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
 | 
			
		||||
    //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
 | 
			
		||||
    if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
 | 
			
		||||
      ChatUtility.createChatWithRollMode(attacker.name, {
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
 | 
			
		||||
      })
 | 
			
		||||
    } else {
 | 
			
		||||
      await this.onAttaqueEmpoignadeValidee(attacker, defender)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async onAttaqueEmpoignadeValidee(attacker, defender) {
 | 
			
		||||
    let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
 | 
			
		||||
    const isNouvelle = empoignade == undefined;
 | 
			
		||||
    empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
 | 
			
		||||
 | 
			
		||||
    let mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
 | 
			
		||||
 | 
			
		||||
    if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      mode, empoignade, attacker, defender,
 | 
			
		||||
      isEmpoignade: true,
 | 
			
		||||
      competence: attacker.getCompetenceCorpsACorps(),
 | 
			
		||||
      selectedCarac: attacker.system.carac.melee,
 | 
			
		||||
      malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
 | 
			
		||||
    }
 | 
			
		||||
    if (attacker.isCreatureEntite()) {
 | 
			
		||||
      RdDItemCompetenceCreature.setRollDataCreature(rollData)
 | 
			
		||||
    }
 | 
			
		||||
    if (empoignade.system.pointsemp >= 2) {
 | 
			
		||||
      if (!empoignade.system.ausol) {
 | 
			
		||||
        let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.html');
 | 
			
		||||
        RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
 | 
			
		||||
      }
 | 
			
		||||
    } else {
 | 
			
		||||
      await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async onAttaqueEmpoignadeFromItem(empoignade) {
 | 
			
		||||
    let attacker = game.actors.get(empoignade.system.empoigneurid)
 | 
			
		||||
    let defender = game.actors.get(empoignade.system.empoigneid)
 | 
			
		||||
    await this.onAttaqueEmpoignadeValidee(attacker, defender)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onImmobilisation(attacker, defender, empoignade) {
 | 
			
		||||
    const rollData = {
 | 
			
		||||
      mode: "immobilise",
 | 
			
		||||
      empoignade, attacker, defender,
 | 
			
		||||
      isEmpoignade: true,
 | 
			
		||||
      competence: attacker.getCompetenceCorpsACorps()
 | 
			
		||||
    }
 | 
			
		||||
    const msg = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
 | 
			
		||||
    })
 | 
			
		||||
    RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async $rollAttaqueEmpoignade(attacker, rollData, isNouvelle = false) {
 | 
			
		||||
    const dialog = await RdDRoll.create(attacker, rollData,
 | 
			
		||||
      { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
 | 
			
		||||
      {
 | 
			
		||||
        name: 'jet-empoignade',
 | 
			
		||||
        label: 'Empoigner',
 | 
			
		||||
        callbacks: [{ action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, isNouvelle) },]
 | 
			
		||||
      });
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async $onRollEmpoignade(rollData, isNouvelle = false) {
 | 
			
		||||
    let attacker = game.actors.get(rollData.attacker.id)
 | 
			
		||||
    let defender = game.actors.get(rollData.defender.id)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    if (rollData.rolled.isSuccess && isNouvelle) {
 | 
			
		||||
      const objectEmpoignade = rollData.empoignade.toObject();
 | 
			
		||||
      // Creer l'empoignade sur attaquant/defenseur
 | 
			
		||||
      attacker.creerObjetParMJ(objectEmpoignade);
 | 
			
		||||
      defender.creerObjetParMJ(objectEmpoignade);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
 | 
			
		||||
    if (rollData.rolled.isPart) {
 | 
			
		||||
      rollData.particuliere = "finesse";
 | 
			
		||||
    }
 | 
			
		||||
    let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
 | 
			
		||||
    RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async onDefenseEmpoignade(attackerRoll, mode, competenceName = "Corps à corps", carac = "melee") {
 | 
			
		||||
    let attacker = game.actors.get(attackerRoll.attacker.id)
 | 
			
		||||
    let defender = game.actors.get(attackerRoll.defender.id)
 | 
			
		||||
    if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let empoignade = this.getEmpoignade(attacker, defender)
 | 
			
		||||
 | 
			
		||||
    if (!empoignade) {
 | 
			
		||||
      ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    empoignade = duplicate(empoignade)
 | 
			
		||||
    let defenderRoll = {
 | 
			
		||||
      mode, attacker, defender, empoignade, attackerRoll,
 | 
			
		||||
      diffLibre: attackerRoll.diffLibre,
 | 
			
		||||
      attaqueParticuliere: attackerRoll.particuliere,
 | 
			
		||||
      competence: defender.getCompetence(competenceName),
 | 
			
		||||
      surprise: defender.getSurprise(true),
 | 
			
		||||
      carac: defender.system.carac,
 | 
			
		||||
      selectedCarac: defender.system.carac[carac],
 | 
			
		||||
      malusTaille: RdDEmpoignade.getMalusTaille(empoignade, defender, attacker),
 | 
			
		||||
      show: {}
 | 
			
		||||
    };
 | 
			
		||||
    await RdDEmpoignade.$rollDefenseEmpoignade(defender, defenderRoll);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async $rollDefenseEmpoignade(defender, defenderRoll) {
 | 
			
		||||
    const dialog = await RdDRoll.create(defender, defenderRoll,
 | 
			
		||||
      { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-empoignade.html' },
 | 
			
		||||
      {
 | 
			
		||||
        name: 'empoignade',
 | 
			
		||||
        label: 'Contrer',
 | 
			
		||||
        callbacks: [
 | 
			
		||||
          { action: async (r) => await RdDEmpoignade.$onRollContrerLiberer(r) }
 | 
			
		||||
        ]
 | 
			
		||||
      }
 | 
			
		||||
    );
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async $onRollContrerLiberer(rollData) {
 | 
			
		||||
    let empoignade = rollData.empoignade
 | 
			
		||||
    
 | 
			
		||||
    if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
 | 
			
		||||
      empoignade.system.pointsemp++
 | 
			
		||||
      RdDEmpoignade.$updateEtatEmpoignade(empoignade)
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.mode == "contrer-liberer" && !rollData.rolled.isSuccess) {
 | 
			
		||||
      empoignade.system.pointsemp--
 | 
			
		||||
      RdDEmpoignade.$updateEtatEmpoignade(empoignade)
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
 | 
			
		||||
    if (empoignade.system.pointsemp >= 2) {
 | 
			
		||||
      let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
 | 
			
		||||
      RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async $updateEtatEmpoignade(empoignade) {
 | 
			
		||||
    console.log("UPDATE Empoignade", empoignade)
 | 
			
		||||
 | 
			
		||||
    let defender = game.actors.get(empoignade.system.empoigneid)
 | 
			
		||||
    let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
 | 
			
		||||
    let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
 | 
			
		||||
    await defender.updateEmbeddedDocuments('Item', [update])
 | 
			
		||||
 | 
			
		||||
    let attacker = game.actors.get(empoignade.system.empoigneurid)
 | 
			
		||||
    emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
 | 
			
		||||
    update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
 | 
			
		||||
    await attacker.updateEmbeddedDocuments('Item', [update])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async $deleteEmpoignade(empoignade) {
 | 
			
		||||
    console.log("DELETE Empoignade", empoignade)
 | 
			
		||||
 | 
			
		||||
    let defender = game.actors.get(empoignade.system.empoigneid)
 | 
			
		||||
    let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
 | 
			
		||||
    await defender.deleteEmbeddedDocuments('Item', [emp._id])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async entrainerAuSol(rollData) {
 | 
			
		||||
    let attacker = game.actors.get(rollData.attacker.id)
 | 
			
		||||
    let defender = game.actors.get(rollData.defender.id)
 | 
			
		||||
    if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    let empoignade = this.getEmpoignade(attacker, defender)
 | 
			
		||||
 | 
			
		||||
    empoignade.system.ausol = true
 | 
			
		||||
    await this.$updateEtatEmpoignade(empoignade)
 | 
			
		||||
 | 
			
		||||
    await attacker.setEffect(STATUSES.StatusProne, true);
 | 
			
		||||
    await defender.setEffect(STATUSES.StatusProne, true);
 | 
			
		||||
 | 
			
		||||
    let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.html');
 | 
			
		||||
    RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async projeterAuSol(rollData) {
 | 
			
		||||
    let attacker = game.actors.get(rollData.attacker.id)
 | 
			
		||||
    let defender = game.actors.get(rollData.defender.id)
 | 
			
		||||
    if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    let empoignade = this.getEmpoignade(attacker, defender)
 | 
			
		||||
 | 
			
		||||
    await defender.setEffect(STATUSES.StatusProne, true);
 | 
			
		||||
    await this.$deleteEmpoignade(empoignade)
 | 
			
		||||
 | 
			
		||||
    let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-projeter-sol.html');
 | 
			
		||||
    RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async perteEndurance(rollData, perteMode) {
 | 
			
		||||
    let attacker = game.actors.get(rollData.attacker.id)
 | 
			
		||||
    let defender = game.actors.get(rollData.defender.id)
 | 
			
		||||
    if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    let empoignade = this.getEmpoignade(attacker, defender)
 | 
			
		||||
 | 
			
		||||
    //console.log("Perte d'endurance :!!!", perteMode)
 | 
			
		||||
    let endValue = defender.system.sante.endurance.value
 | 
			
		||||
    if (perteMode == "end0") {
 | 
			
		||||
      await defender.santeIncDec("endurance", -endValue);
 | 
			
		||||
    }
 | 
			
		||||
    if (perteMode == "end1") {
 | 
			
		||||
      await defender.santeIncDec("endurance", -(endValue - 1));
 | 
			
		||||
    }
 | 
			
		||||
    if (perteMode == "endmoitie") {
 | 
			
		||||
      await defender.santeIncDec("endurance", -Math.floor(endValue / 2));
 | 
			
		||||
    }
 | 
			
		||||
    if (perteMode == "endquart") {
 | 
			
		||||
      await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
 | 
			
		||||
    }
 | 
			
		||||
    let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.html');
 | 
			
		||||
    RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async deleteAllEmpoignades() {
 | 
			
		||||
    for (let actor of game.actors) {
 | 
			
		||||
      let empIds = actor.itemTypes["empoignade"].map(it => it.id)
 | 
			
		||||
      await actor.deleteEmbeddedDocuments('Item', empIds)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async deleteLinkedEmpoignade(actorId, empoignade) {
 | 
			
		||||
    let actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid
 | 
			
		||||
    let actor = game.actors.get(actorDeleteId)
 | 
			
		||||
    let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
 | 
			
		||||
    if (emp) {
 | 
			
		||||
      await actor.deleteEmbeddedDocuments('Item', [emp._id])
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async createEmpoignade(attacker, defender) {
 | 
			
		||||
    return await Item.create({
 | 
			
		||||
      name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
 | 
			
		||||
      type: 'empoignade',
 | 
			
		||||
      img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
 | 
			
		||||
      system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
 | 
			
		||||
    },
 | 
			
		||||
      {
 | 
			
		||||
        temporary: true
 | 
			
		||||
      })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { RdDTimestamp } from "./rdd-timestamp.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDHerbes extends Item {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,12 +1,17 @@
 | 
			
		||||
import { RdDItemArme } from "./item-arme.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
  static async addToHotbar(item, slot) {
 | 
			
		||||
    let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
 | 
			
		||||
    let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
 | 
			
		||||
  static async createItemMacro(item, slot, armeCompetence = undefined) {
 | 
			
		||||
    const itemName = item.name;
 | 
			
		||||
    let macroName = itemName + RdDHotbar.$macroNameSuffix(armeCompetence);
 | 
			
		||||
    let command = `game.system.rdd.RdDHotbar.rollMacro("${itemName}", "${item.type}", "${armeCompetence}");`
 | 
			
		||||
    let macro = game.macros.contents.find(m => (m.name === itemName) && (m.command === command));
 | 
			
		||||
    if (!macro) {
 | 
			
		||||
      macro = await Macro.create({
 | 
			
		||||
        name: item.name,
 | 
			
		||||
        name: macroName,
 | 
			
		||||
        type: "script",
 | 
			
		||||
        img: item.img,
 | 
			
		||||
        command: command
 | 
			
		||||
@@ -15,6 +20,59 @@ export class RdDHotbar {
 | 
			
		||||
    await game.user.assignHotbarMacro(macro, slot);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $macroNameSuffix(armeCompetence) {
 | 
			
		||||
    switch (armeCompetence) {
 | 
			
		||||
      case 'unemain': return ' (1 main)';
 | 
			
		||||
      case 'deuxmains': return ' (2 main)';
 | 
			
		||||
      case 'tir': return ' (tir)';
 | 
			
		||||
      case 'lancer': return ' (lancer)';
 | 
			
		||||
      case 'pugilat': return ' (pugilat)';
 | 
			
		||||
      case 'empoignade': return ' (empoignade)';
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async addToHotbar(item, slot) {
 | 
			
		||||
    switch (item?.type ?? '') {
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        {
 | 
			
		||||
          // Les armes peuvent avoir plusieurs usages
 | 
			
		||||
          if (item.system.competence != '') {
 | 
			
		||||
            if (item.system.unemain) {
 | 
			
		||||
              await this.createItemMacro(item, slot++, 'unemain')
 | 
			
		||||
            }
 | 
			
		||||
            if (item.system.deuxmains) {
 | 
			
		||||
              await this.createItemMacro(item, slot++, 'deuxmains')
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
          if (item.system.lancer != '') {
 | 
			
		||||
            await this.createItemMacro(item, slot++, 'lancer')
 | 
			
		||||
          }
 | 
			
		||||
          if (item.system.tir != '') {
 | 
			
		||||
            await this.createItemMacro(item, slot++, 'lancer')
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
 | 
			
		||||
        await this.createItemMacro(item, slot, categorie)
 | 
			
		||||
        return
 | 
			
		||||
      default:
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
        await this.createItemMacro(item, slot++, 'competence')
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          await this.createItemMacro(item, slot++, 'pugilat')
 | 
			
		||||
          await this.createItemMacro(item, slot++, 'empoignade')
 | 
			
		||||
        }
 | 
			
		||||
        if (item.isCompetenceArme()) {
 | 
			
		||||
          ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
 | 
			
		||||
          Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`);
 | 
			
		||||
        }
 | 
			
		||||
        return
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Create a macro when dropping an entity on the hotbar
 | 
			
		||||
   * Item      - open roll dialog for item
 | 
			
		||||
@@ -23,20 +81,19 @@ export class RdDHotbar {
 | 
			
		||||
   */
 | 
			
		||||
  static initDropbar() {
 | 
			
		||||
 | 
			
		||||
    Hooks.on("hotbarDrop", (bar, documentData, slot) => {
 | 
			
		||||
    Hooks.on('hotbarDrop', (bar, documentData, slot) => {
 | 
			
		||||
 | 
			
		||||
      // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
 | 
			
		||||
      if (documentData.type == "Item") {
 | 
			
		||||
        let item = fromUuidSync(documentData.uuid)
 | 
			
		||||
        if (item == undefined) {
 | 
			
		||||
          item = this.actor.items.get(documentData.uuid)
 | 
			
		||||
      if (documentData.type == 'Item') {
 | 
			
		||||
        const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
 | 
			
		||||
        console.log('DROP', documentData, item)
 | 
			
		||||
        switch (item?.type) {
 | 
			
		||||
          case TYPES.arme:
 | 
			
		||||
          case TYPES.competence:
 | 
			
		||||
          case TYPES.competencecreature:
 | 
			
		||||
            this.addToHotbar(item, slot)
 | 
			
		||||
            return false
 | 
			
		||||
        }
 | 
			
		||||
        console.log("DROP", documentData, item)
 | 
			
		||||
        if (!item || (item.type != "arme" && item.type != "competence")) {
 | 
			
		||||
          return true
 | 
			
		||||
        }
 | 
			
		||||
        this.addToHotbar(item, slot)
 | 
			
		||||
        return false
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      return true
 | 
			
		||||
@@ -44,12 +101,14 @@ export class RdDHotbar {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /** Roll macro */
 | 
			
		||||
  static rollMacro(itemName, itemType, bypassData) {
 | 
			
		||||
  static rollMacro(itemName, itemType, categorieArme = 'competence') {
 | 
			
		||||
    const speaker = ChatMessage.getSpeaker();
 | 
			
		||||
    let actor;
 | 
			
		||||
    if (speaker.token) actor = game.actors.tokens[speaker.token];
 | 
			
		||||
    if (!actor) actor = game.actors.get(speaker.actor);
 | 
			
		||||
 | 
			
		||||
    if (!actor) {
 | 
			
		||||
      return ui.notifications.warn(`Impossible de trouver le personnage concerné`);
 | 
			
		||||
    }
 | 
			
		||||
    let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
 | 
			
		||||
    if (!item) {
 | 
			
		||||
      return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
 | 
			
		||||
@@ -57,10 +116,23 @@ export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
    // Trigger the item roll
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case "arme":
 | 
			
		||||
        return actor.rollArme(item);
 | 
			
		||||
      case "competence":
 | 
			
		||||
        return actor.rollCompetence(itemName);
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        return actor.rollArme(item, categorieArme);
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          switch (categorieArme) {
 | 
			
		||||
            case 'pugilat':
 | 
			
		||||
              return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
 | 
			
		||||
            case 'empoignade':
 | 
			
		||||
              return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return actor.rollCompetence(item);
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return item.system.iscombat && !item.system.isparade
 | 
			
		||||
          ? actor.rollArme(item, categorieArme)
 | 
			
		||||
          : actor.rollCompetence(item);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,54 +1,68 @@
 | 
			
		||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
import { RdDActor } from "./actor.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { Migrations } from './migrations.js';
 | 
			
		||||
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { RdDCalendrier } from "./rdd-calendrier.js";
 | 
			
		||||
import { TMRRencontres } from "./tmr-rencontres.js";
 | 
			
		||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { DialogChronologie } from "./dialog-chronologie.js";
 | 
			
		||||
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDTokenHud } from "./rdd-token-hud.js";
 | 
			
		||||
import { RdDCommands } from "./rdd-commands.js";
 | 
			
		||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { StatusEffects } from "./settings/status-effects.js";
 | 
			
		||||
import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDHotbar } from "./rdd-hotbar-drop.js"
 | 
			
		||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
 | 
			
		||||
import { RdDHerbes } from "./rdd-herbes.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { RdDPossession } from "./rdd-possession.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { Migrations } from './migrations.js';
 | 
			
		||||
import { DialogChronologie } from "./dialog-chronologie.js";
 | 
			
		||||
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { Environnement } from "./environnement.js";
 | 
			
		||||
import { RdDItemService } from "./item/item-service.js";
 | 
			
		||||
 | 
			
		||||
import { RdDActor } from "./actor.js";
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
 | 
			
		||||
import { RdDCommerce } from "./actor/commerce.js";
 | 
			
		||||
import { RdDTimestamp } from "./rdd-timestamp.js";
 | 
			
		||||
import { RdDEntite } from "./actor/entite.js";
 | 
			
		||||
import { RdDVehicule } from "./actor/vehicule.js";
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
 | 
			
		||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js";
 | 
			
		||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js";
 | 
			
		||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js";
 | 
			
		||||
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { RdDItemBlessure } from "./item/blessure.js";
 | 
			
		||||
import { RdDItemService } from "./item/service.js";
 | 
			
		||||
import { RdDItemMaladie } from "./item/maladie.js";
 | 
			
		||||
import { RdDItemPoison } from "./item/poison.js";
 | 
			
		||||
import { RdDItemSigneDraconique } from "./item/item-signedraconique.js";
 | 
			
		||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
 | 
			
		||||
import { RdDItemQueue } from "./item/queue.js";
 | 
			
		||||
import { RdDItemOmbre } from "./item/ombre.js";
 | 
			
		||||
import { RdDItemSouffle } from "./item/souffle.js";
 | 
			
		||||
import { RdDRencontre } from "./item/item-rencontre.js";
 | 
			
		||||
import { RdDRencontre } from "./item/rencontre.js";
 | 
			
		||||
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
 | 
			
		||||
import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
 | 
			
		||||
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
import { RdDServiceItemSheet } from "./item-service-sheet.js";
 | 
			
		||||
import { RdDHerbeItemSheet } from "./item-herbe-sheet.js";
 | 
			
		||||
import { RdDRencontreItemSheet } from "./item-rencontre-sheet.js";
 | 
			
		||||
import { RdDIngredientItemSheet } from "./item-ingredient-sheet.js";
 | 
			
		||||
import { RdDFauneItemSheet } from "./item-faune-sheet.js";
 | 
			
		||||
import { RdDConteneurItemSheet } from "./item-conteneur-sheet.js";
 | 
			
		||||
import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
 | 
			
		||||
 | 
			
		||||
import { TMRRencontres } from "./tmr-rencontres.js";
 | 
			
		||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
 | 
			
		||||
import { RdDServiceItemSheet } from "./item/sheet-service.js";
 | 
			
		||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
 | 
			
		||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
 | 
			
		||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js";
 | 
			
		||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js";
 | 
			
		||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js";
 | 
			
		||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
 | 
			
		||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
 | 
			
		||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
 | 
			
		||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
 | 
			
		||||
import { RdDItemArmure } from "./item/armure.js";
 | 
			
		||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
 | 
			
		||||
import { RdDCreature } from "./actor/creature.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * RdD system
 | 
			
		||||
@@ -67,21 +81,23 @@ export class SystemReveDeDragon {
 | 
			
		||||
    this.RdDUtility = RdDUtility;
 | 
			
		||||
    this.RdDHotbar = RdDHotbar;
 | 
			
		||||
    this.itemClasses = {
 | 
			
		||||
      service: RdDItemService,
 | 
			
		||||
      armure: RdDItemArmure,
 | 
			
		||||
      blessure: RdDItemBlessure,
 | 
			
		||||
      maladie: RdDItemMaladie,
 | 
			
		||||
      ombre: RdDItemOmbre,
 | 
			
		||||
      poison: RdDItemPoison,
 | 
			
		||||
      queue: RdDItemQueue,
 | 
			
		||||
      ombre: RdDItemOmbre,
 | 
			
		||||
      souffle: RdDItemSouffle,
 | 
			
		||||
      rencontre: RdDRencontre,
 | 
			
		||||
      service: RdDItemService,
 | 
			
		||||
      signedraconique: RdDItemSigneDraconique,
 | 
			
		||||
      rencontre: RdDRencontre
 | 
			
		||||
      souffle: RdDItemSouffle,
 | 
			
		||||
    }
 | 
			
		||||
    this.actorClasses = {
 | 
			
		||||
      creature: RdDActor,
 | 
			
		||||
      entite: RdDActor,
 | 
			
		||||
      personnage: RdDActor,
 | 
			
		||||
      vehicule: RdDActor,
 | 
			
		||||
      commerce: RdDCommerce,
 | 
			
		||||
      creature: RdDCreature,
 | 
			
		||||
      entite: RdDEntite,
 | 
			
		||||
      personnage: RdDActor,
 | 
			
		||||
      vehicule: RdDVehicule,
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -90,6 +106,8 @@ export class SystemReveDeDragon {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onInit() {
 | 
			
		||||
    game.system.rdd = this;
 | 
			
		||||
    this.AppAstrologie = AppAstrologie;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    console.log(`Initializing Reve de Dragon System`);
 | 
			
		||||
 | 
			
		||||
@@ -135,7 +153,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
    Actors.unregisterSheet("core", ActorSheet);
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
 | 
			
		||||
    Items.unregisterSheet("core", ItemSheet);
 | 
			
		||||
@@ -145,35 +163,42 @@ export class SystemReveDeDragon {
 | 
			
		||||
    RdDItemSheet.register(RdDConteneurItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDHerbeItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDFauneItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDPlanteItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDIngredientItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDServiceItemSheet);
 | 
			
		||||
    RdDItemSheet.register(RdDBlessureItemSheet);
 | 
			
		||||
 | 
			
		||||
    Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
 | 
			
		||||
      types: [
 | 
			
		||||
        "objet", "arme", "armure", "livre", "potion", "munition",
 | 
			
		||||
        "monnaie", "nourritureboisson", "gemme",
 | 
			
		||||
      ], makeDefault: true
 | 
			
		||||
    });
 | 
			
		||||
    Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
 | 
			
		||||
      types: [
 | 
			
		||||
        "competence", "competencecreature",
 | 
			
		||||
        "recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
 | 
			
		||||
        "objet", "arme", "armure", "livre", "potion", "munition",
 | 
			
		||||
        "monnaie", "nourritureboisson", "gemme",
 | 
			
		||||
        "meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
 | 
			
		||||
        "nombreastral", "tache", "maladie", "poison", "possession",
 | 
			
		||||
        "tarot", "extraitpoetique"
 | 
			
		||||
        "tarot", "extraitpoetique", "empoignade"
 | 
			
		||||
      ], makeDefault: true
 | 
			
		||||
    });
 | 
			
		||||
    CONFIG.Combat.documentClass = RdDCombatManager;
 | 
			
		||||
 | 
			
		||||
    // préparation des différents modules
 | 
			
		||||
    AutoAdjustDarkness.init();
 | 
			
		||||
    RdDTimestamp.init();
 | 
			
		||||
    RdDCalendrier.init();
 | 
			
		||||
    SystemCompendiums.init();
 | 
			
		||||
    DialogChronologie.init();
 | 
			
		||||
    ReglesOptionelles.init();
 | 
			
		||||
    ReglesOptionnelles.init();
 | 
			
		||||
    RdDUtility.init();
 | 
			
		||||
    RdDDice.init();
 | 
			
		||||
    RdDCommands.init();
 | 
			
		||||
    RdDCombat.init();
 | 
			
		||||
    RdDCombatManager.init();
 | 
			
		||||
    RdDTokenHud.init();
 | 
			
		||||
    RdDBaseActor.init();
 | 
			
		||||
    RddCompendiumOrganiser.init();
 | 
			
		||||
    RdDCompendiumOrganiser.init();
 | 
			
		||||
    EffetsDraconiques.init()
 | 
			
		||||
    TMRUtility.init();
 | 
			
		||||
    RdDHotbar.initDropbar();
 | 
			
		||||
@@ -199,25 +224,6 @@ export class SystemReveDeDragon {
 | 
			
		||||
      default: "avant-encaissement"
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
 | 
			
		||||
      name: "liste-nombre-astral",
 | 
			
		||||
      scope: "world",
 | 
			
		||||
      config: false,
 | 
			
		||||
      default: [],
 | 
			
		||||
      type: Object
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "calendrier-pos", {
 | 
			
		||||
      name: "calendrierPos",
 | 
			
		||||
      scope: "client",
 | 
			
		||||
      config: false,
 | 
			
		||||
      default: RdDCalendrier.createCalendrierPos(),
 | 
			
		||||
      type: Object
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
 | 
			
		||||
      name: "Supprimer les dialogues de combat",
 | 
			
		||||
@@ -263,9 +269,11 @@ export class SystemReveDeDragon {
 | 
			
		||||
      let sidebar = document.getElementById("sidebar");
 | 
			
		||||
      sidebar.style.width = "min-content";
 | 
			
		||||
    }
 | 
			
		||||
  
 | 
			
		||||
    game.system.rdd.calendrier = new RdDCalendrier();
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      new Migrations().migrate();
 | 
			
		||||
      this.messageDeBienvenue();
 | 
			
		||||
      this.registerUsageCount(SYSTEM_RDD);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    StatusEffects.onReady();
 | 
			
		||||
@@ -273,14 +281,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
    RdDDice.onReady();
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    /* Affiche/Init le calendrier */
 | 
			
		||||
    let calendrier = new RdDCalendrier();
 | 
			
		||||
    let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
 | 
			
		||||
    let templateData = {};
 | 
			
		||||
    renderTemplate(templatePath, templateData).then(html => {
 | 
			
		||||
      calendrier.render(true);
 | 
			
		||||
    });
 | 
			
		||||
    game.system.rdd.calendrier = calendrier; // Reference;
 | 
			
		||||
 | 
			
		||||
    game.system.rdd.calendrier.display();
 | 
			
		||||
    // Avertissement si joueur sans personnage
 | 
			
		||||
    if (!game.user.isGM && game.user.character == undefined) {
 | 
			
		||||
      ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
 | 
			
		||||
@@ -289,14 +290,10 @@ export class SystemReveDeDragon {
 | 
			
		||||
        user: game.user.id
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      this.messageDeBienvenue();
 | 
			
		||||
      this.registerUsageCount(SYSTEM_RDD);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
   messageDeBienvenue() {
 | 
			
		||||
  messageDeBienvenue() {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,9 @@
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
import { RdDCombat } from "./rdd-combat.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDRoll } from "./rdd-roll.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { Targets } from "./targets.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/* On part du principe qu'une entité démarre tjs 
 | 
			
		||||
@@ -20,9 +20,9 @@ export class RdDPossession {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static searchPossessionFromEntite(attacker, defender) {
 | 
			
		||||
    let poss = attacker.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
 | 
			
		||||
    let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
    if (!poss) {
 | 
			
		||||
      poss = defender.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
 | 
			
		||||
      poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
    }
 | 
			
		||||
    return poss && duplicate(poss) || undefined;
 | 
			
		||||
  }
 | 
			
		||||
@@ -31,13 +31,13 @@ export class RdDPossession {
 | 
			
		||||
  static async onAttaquePossession(target, attacker, competence, suitePossession = undefined) {
 | 
			
		||||
    const defender = target.actor;
 | 
			
		||||
    const fromEntite = RdDPossession.searchPossessionFromEntite(attacker, defender);
 | 
			
		||||
    const isNouvelle = !suitePossession && ! fromEntite;
 | 
			
		||||
    const isNouvelle = !suitePossession && !fromEntite;
 | 
			
		||||
    const possession = (suitePossession ?? fromEntite ?? (await RdDPossession.createPossession(attacker, defender)));
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    RdDPossession.$updateEtatPossession(possession)
 | 
			
		||||
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      mode: "possession",
 | 
			
		||||
      mode: "attaque",
 | 
			
		||||
      isECNIDefender: false,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      possession: possession,
 | 
			
		||||
@@ -45,25 +45,26 @@ export class RdDPossession {
 | 
			
		||||
      defender: defender,
 | 
			
		||||
      targetToken: Targets.extractTokenData(target)
 | 
			
		||||
    };
 | 
			
		||||
    if (attacker.isCreatureEntite()) {
 | 
			
		||||
      RdDItemCompetenceCreature.setRollDataCreature(rollData)
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
 | 
			
		||||
 | 
			
		||||
    await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async onConjurerPossession(attacker, competence, possession) {
 | 
			
		||||
  static async onConjurerPossession(attacker, possession) {
 | 
			
		||||
    possession = duplicate(possession);
 | 
			
		||||
    RdDPossession.$updateEtatPossession(possession)
 | 
			
		||||
 | 
			
		||||
    const defender = game.actors.get(possession.system.entite.actorid);
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      mode: "possession",
 | 
			
		||||
      mode: "attaque",
 | 
			
		||||
      isECNIDefender: true,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      possession: possession,
 | 
			
		||||
      attacker: attacker,
 | 
			
		||||
      defender: game.actors.get(possession.system.possesseurid)
 | 
			
		||||
      defender: defender,
 | 
			
		||||
    };
 | 
			
		||||
    RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
 | 
			
		||||
 | 
			
		||||
    await RdDPossession.$rollAttaquePossession(attacker, rollData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -71,7 +72,7 @@ export class RdDPossession {
 | 
			
		||||
  static async onDefensePossession(attackerId, defenderId, possessionId) {
 | 
			
		||||
    let attacker = game.actors.get(attackerId)
 | 
			
		||||
    let possession = attacker?.getPossession(possessionId)
 | 
			
		||||
    defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
 | 
			
		||||
    defenderId = defenderId ?? possession?.system.entite.actorid ?? undefined
 | 
			
		||||
    let defender = game.actors.get(defenderId)
 | 
			
		||||
    possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
 | 
			
		||||
 | 
			
		||||
@@ -82,19 +83,29 @@ export class RdDPossession {
 | 
			
		||||
    possession = duplicate(possession)
 | 
			
		||||
    // Update for draconic roll
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      mode: "conjuration",
 | 
			
		||||
      mode: "defense",
 | 
			
		||||
      isECNIDefender: defender.type == "entite",
 | 
			
		||||
      possession: possession,
 | 
			
		||||
      attacker: attacker,
 | 
			
		||||
      defender: defender,
 | 
			
		||||
      competence: defender.getDraconicOuPossession(),
 | 
			
		||||
      selectedCarac: defender.system.carac.reve,
 | 
			
		||||
      forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
 | 
			
		||||
    }
 | 
			
		||||
    rollData.competence.system.defaut_carac = 'reve-actuel'
 | 
			
		||||
 | 
			
		||||
    RdDPossession.selectCompetenceDraconicOuPossession(rollData, defender)
 | 
			
		||||
    rollData.diffLibre = RdDPossession.getInfoAttaque(rollData).diffLibre
 | 
			
		||||
    
 | 
			
		||||
    await RdDPossession.$rollDefensePossession(defender, rollData);
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
 | 
			
		||||
    rollData.competence = rollingActor.getDraconicOuPossession();
 | 
			
		||||
    if (rollingActor.isCreatureEntite()) {
 | 
			
		||||
      RdDItemCompetenceCreature.setRollDataCreature(rollData)
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      rollData.selectedCarac = rollingActor.system.carac.reve
 | 
			
		||||
      rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: rollingActor.getReveActuel() } }
 | 
			
		||||
      rollData.competence.system.defaut_carac = 'reve-actuel'
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
 | 
			
		||||
@@ -104,21 +115,22 @@ export class RdDPossession {
 | 
			
		||||
        name: 'jet-possession',
 | 
			
		||||
        label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
 | 
			
		||||
        callbacks: [
 | 
			
		||||
          { condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
 | 
			
		||||
          { condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
 | 
			
		||||
          { action: async (r) => await RdDPossession.$onRollPossession(r, isNouvelle) },
 | 
			
		||||
        ]
 | 
			
		||||
      });
 | 
			
		||||
      dialog.render(true);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
 | 
			
		||||
    rollData.possession.isSuccess = isSuccess;
 | 
			
		||||
    RdDPossession.$updateEtatPossession(rollData.possession);
 | 
			
		||||
  static async $onRollPossession(rollData, isNouvelle = false) {
 | 
			
		||||
    rollData.possession.isSuccess = rollData.rolled.isSuccess;
 | 
			
		||||
    RdDPossession.$updateEtatPossession(rollData.possession, rollData);
 | 
			
		||||
    if (isNouvelle) {
 | 
			
		||||
      // Creer la possession sur le defenseur
 | 
			
		||||
      rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
 | 
			
		||||
      await rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
 | 
			
		||||
    }
 | 
			
		||||
    const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
 | 
			
		||||
    RdDPossession.storePossessionAttaque(possession, rollData)
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -127,35 +139,42 @@ export class RdDPossession {
 | 
			
		||||
    const dialog = await RdDRoll.create(defender, rollData,
 | 
			
		||||
      { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
 | 
			
		||||
      {
 | 
			
		||||
        name: 'conjurer',
 | 
			
		||||
        name: 'possession',
 | 
			
		||||
        label: 'Conjurer une Possession',
 | 
			
		||||
        callbacks: [
 | 
			
		||||
          { action: async (r) => await RdDPossession.$onRollConjuration(r) }
 | 
			
		||||
        ]  
 | 
			
		||||
      }  
 | 
			
		||||
    );  
 | 
			
		||||
        ]
 | 
			
		||||
      }
 | 
			
		||||
    );
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }  
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async $onRollConjuration(rollData) {
 | 
			
		||||
    let actor = game.actors.get(rollData.possession.system.possedeid)
 | 
			
		||||
    let victime = game.actors.get(rollData.possession.system.victime.actorid)
 | 
			
		||||
    let compteur = rollData.possession.system.compteur
 | 
			
		||||
    if (!rollData.rolled.isSuccess) {
 | 
			
		||||
      if (rollData.isECNIDefender) {
 | 
			
		||||
        rollData.possession.system.compteur--
 | 
			
		||||
        compteur--
 | 
			
		||||
      } else {
 | 
			
		||||
        rollData.possession.system.compteur++
 | 
			
		||||
        compteur++
 | 
			
		||||
      }
 | 
			
		||||
      let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
 | 
			
		||||
      await actor.updateEmbeddedDocuments('Item', [update])
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const possession = victime.getPossession(rollData.possession.system.possessionid)
 | 
			
		||||
    await possession.update({
 | 
			
		||||
      system: {
 | 
			
		||||
        compteur: compteur,
 | 
			
		||||
        entite: { diffLibre: 0, finesse: false },
 | 
			
		||||
        victime: { diffLibre: 0, finesse: false }
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
    rollData.possession = possession
 | 
			
		||||
    RdDPossession.$updateEtatPossession(rollData.possession)
 | 
			
		||||
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData,rollData.defender, 'chat-resultat-possession.html')
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
 | 
			
		||||
    if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
 | 
			
		||||
      // conjuration
 | 
			
		||||
      actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
 | 
			
		||||
      victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -180,13 +199,43 @@ export class RdDPossession {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isPossessionFinesse(rollData) {
 | 
			
		||||
    return RdDPossession.getInfoAttaque(rollData).finesse
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getInfoAttaque(rollData) {
 | 
			
		||||
    return rollData.possession.system[rollData.isECNIDefender ? 'victime' : 'entite'];
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isDefensePossession(rollData) {
 | 
			
		||||
    return rollData.possession && rollData.mode == "defense"
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static storePossessionAttaque(possession, rollData = undefined) {
 | 
			
		||||
    const attaquant = rollData?.isECNIDefender ? 'victime' : 'entite'
 | 
			
		||||
    possession.update({
 | 
			
		||||
      [`system.${attaquant}`]: {
 | 
			
		||||
        diffLibre: rollData?.diffLibre ?? 0,
 | 
			
		||||
        finesse: rollData?.rolled.isPart ?? false
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async createPossession(attacker, defender) {
 | 
			
		||||
    return await Item.create({
 | 
			
		||||
        name: "Possession en cours de " + attacker.name, type: 'possession',
 | 
			
		||||
        img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
 | 
			
		||||
        system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
 | 
			
		||||
      },
 | 
			
		||||
      name: "Possession en cours de " + attacker.name, type: 'possession',
 | 
			
		||||
      img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
 | 
			
		||||
      system: {
 | 
			
		||||
        description: "", typepossession: attacker.name,
 | 
			
		||||
        possede: false,
 | 
			
		||||
        possessionid: randomID(16),
 | 
			
		||||
        entite: { actorid: attacker.id },
 | 
			
		||||
        victime: { actorid: defender.id },
 | 
			
		||||
        compteur: 0
 | 
			
		||||
      }
 | 
			
		||||
    },
 | 
			
		||||
      {
 | 
			
		||||
        temporary: true
 | 
			
		||||
      })
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * difficultés au delà de -10
 | 
			
		||||
@@ -28,7 +28,7 @@ const reussites = [
 | 
			
		||||
 | 
			
		||||
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const caracMaximumResolution = 60;
 | 
			
		||||
const CARAC_MAXIMUM_RESOLUTION = 40;
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDResolutionTable {
 | 
			
		||||
  static resolutionTable = this.build()
 | 
			
		||||
@@ -36,7 +36,7 @@ export class RdDResolutionTable {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static build() {
 | 
			
		||||
    let table = []
 | 
			
		||||
    for (var caracValue = 0; caracValue <= caracMaximumResolution; caracValue++) {
 | 
			
		||||
    for (var caracValue = 0; caracValue <= CARAC_MAXIMUM_RESOLUTION; caracValue++) {
 | 
			
		||||
      table[caracValue] = this._computeRow(caracValue);
 | 
			
		||||
    }
 | 
			
		||||
    return table;
 | 
			
		||||
@@ -91,13 +91,17 @@ export class RdDResolutionTable {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
 | 
			
		||||
    return await ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
 | 
			
		||||
      content: await RdDResolutionTable.buildRollDataHtml(rollData, actor, template)
 | 
			
		||||
    return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
 | 
			
		||||
      content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static actorChatName(actor) {
 | 
			
		||||
    return actor?.userName ?? game.user.name;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async buildRollDataHtml(rollData, actor, template = 'chat-resultat-general.html') {
 | 
			
		||||
  static async buildRollDataHtml(rollData, template = 'chat-resultat-general.html') {
 | 
			
		||||
    rollData.show = rollData.show || {};
 | 
			
		||||
    return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
 | 
			
		||||
  }
 | 
			
		||||
@@ -122,7 +126,7 @@ export class RdDResolutionTable {
 | 
			
		||||
    rolled.bonus = rollData.bonus;
 | 
			
		||||
    rolled.factorHtml = Misc.getFractionHtml(rollData.diviseurSignificative);
 | 
			
		||||
 | 
			
		||||
    if (ReglesOptionelles.isUsing("afficher-colonnes-reussite")) {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
 | 
			
		||||
      rolled.niveauNecessaire = this.findNiveauNecessaire(caracValue, rolled.roll);
 | 
			
		||||
      rolled.ajustementNecessaire = rolled.niveauNecessaire - finalLevel;
 | 
			
		||||
    }
 | 
			
		||||
@@ -195,17 +199,6 @@ export class RdDResolutionTable {
 | 
			
		||||
    return Math.max(Math.floor(carac * (diff + 10) / 2), 1);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isAjustementAstrologique(rollData) {
 | 
			
		||||
    if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.selectedSort?.system.isrituel) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isEchec(rollData) {
 | 
			
		||||
    switch (rollData.surprise) {
 | 
			
		||||
@@ -294,12 +287,9 @@ export class RdDResolutionTable {
 | 
			
		||||
      carac: carac,
 | 
			
		||||
      difficulte: level,
 | 
			
		||||
      min: minLevel,
 | 
			
		||||
      rows: RdDResolutionTable.incrementalArray(minCarac, maxCarac),
 | 
			
		||||
      cols: RdDResolutionTable.incrementalArray(minLevel, maxLevel)
 | 
			
		||||
      rows: Misc.intArray(minCarac, maxCarac+1),
 | 
			
		||||
      cols: Misc.intArray(minLevel, maxLevel+1)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
  static incrementalArray(min, max) {
 | 
			
		||||
    return Array.from(Array(max-min+1).keys()).map(i=>i+min)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -30,9 +30,9 @@ export class RdDEncaisser extends Dialog {
 | 
			
		||||
      };
 | 
			
		||||
    }
 | 
			
		||||
    else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
 | 
			
		||||
      dialogConf.default = "cauchemar"
 | 
			
		||||
      dialogConf.default = "entiteincarnee"
 | 
			
		||||
      dialogConf.buttons = {
 | 
			
		||||
        "cauchemar": { label: "Cauchemar", callback: html => this.performEncaisser("cauchemar") }
 | 
			
		||||
        "entiteincarnee": { label: "Entité incarnée", callback: html => this.performEncaisser("entiteincarnee") }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -70,7 +70,6 @@ export class RdDEncaisser extends Dialog {
 | 
			
		||||
        total: Number(this.modifier),
 | 
			
		||||
        ajustement: Number(this.modifier),
 | 
			
		||||
        encaisserSpecial: this.encaisserSpecial,
 | 
			
		||||
        loc: { result: 0, label: "" },
 | 
			
		||||
        mortalite: mortalite
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
 
 | 
			
		||||
@@ -112,7 +112,7 @@ export class RdDRollResolutionTable extends Dialog {
 | 
			
		||||
  async updateRollResult() {
 | 
			
		||||
    let rollData = this.rollData;
 | 
			
		||||
    rollData.caracValue = parseInt(rollData.selectedCarac.value)
 | 
			
		||||
    rollData.finalLevel = this._computeFinalLevel(rollData);
 | 
			
		||||
    rollData.finalLevel = Misc.toInt(rollData.diffConditions) + Misc.toInt(rollData.diffLibre);
 | 
			
		||||
 | 
			
		||||
    const htmlTable = await RdDResolutionTable.buildHTMLTable({
 | 
			
		||||
      carac: rollData.caracValue,
 | 
			
		||||
@@ -129,12 +129,6 @@ export class RdDRollResolutionTable extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _computeFinalLevel(rollData) {
 | 
			
		||||
    const diffConditions = Misc.toInt(rollData.diffConditions);
 | 
			
		||||
    const diffLibre = Misc.toInt(rollData.diffLibre);
 | 
			
		||||
 | 
			
		||||
    return diffLibre + diffConditions;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async close() {
 | 
			
		||||
    await super.close();
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDBonus } from "./rdd-bonus.js";
 | 
			
		||||
import { RdDCarac } from "./rdd-carac.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the base Dialog entity to select roll parameters
 | 
			
		||||
@@ -22,7 +22,7 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
 | 
			
		||||
    const html = await renderTemplate(dialogConfig.html, rollData);
 | 
			
		||||
 | 
			
		||||
    let options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999, close: html => {} };
 | 
			
		||||
    let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => {} };
 | 
			
		||||
    if (dialogConfig.close) {
 | 
			
		||||
      options.close = dialogConfig.close;
 | 
			
		||||
    }
 | 
			
		||||
@@ -50,8 +50,6 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
        encTotal: true
 | 
			
		||||
      },
 | 
			
		||||
      isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
 | 
			
		||||
      malusArmureValue: actor.getMalusArmure(),
 | 
			
		||||
      surencMalusValue: actor.computeMalusSurEncombrement(),
 | 
			
		||||
      encTotal: actor.getEncTotal(),
 | 
			
		||||
      ajustementAstrologique: actor.ajustementAstrologique(),
 | 
			
		||||
      surprise: actor.getSurprise(false),
 | 
			
		||||
@@ -85,7 +83,7 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
    if (RdDBonus.isDefenseAttaqueFinesse(rollData)) {
 | 
			
		||||
      facteurSign *= 2;
 | 
			
		||||
    }
 | 
			
		||||
    if (!ReglesOptionelles.isUsing('tripleSignificative')) {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing('tripleSignificative')) {
 | 
			
		||||
      facteurSign = Math.min(facteurSign, 4);
 | 
			
		||||
    }
 | 
			
		||||
    return facteurSign;
 | 
			
		||||
@@ -187,7 +185,7 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
      console.log("RdDRollSelectDialog - Cout reve", ptreve);
 | 
			
		||||
      this.updateRollResult(html);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find("[name='coupsNonMortels']").change((event) => {
 | 
			
		||||
    this.html.find("input.check-mortalite").change((event) => {
 | 
			
		||||
      this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
 | 
			
		||||
      this.updateRollResult(html);
 | 
			
		||||
    });
 | 
			
		||||
@@ -276,11 +274,11 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
    const diffVariable = RdDItemSort.isDifficulteVariable(sort);
 | 
			
		||||
    const coutVariable = RdDItemSort.isCoutVariable(sort);
 | 
			
		||||
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".div-sort-non-rituel"), !sort.system.isrituel);
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".div-sort-difficulte-var"), diffVariable);
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".div-sort-difficulte-fixe"), !diffVariable);
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".div-sort-ptreve-var"), coutVariable);
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".div-sort-ptreve-fixe"), !coutVariable);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".div-sort-non-rituel"), !sort.system.isrituel);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".div-sort-difficulte-var"), diffVariable);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".div-sort-difficulte-fixe"), !diffVariable);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".div-sort-ptreve-var"), coutVariable);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".div-sort-ptreve-fixe"), !coutVariable);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setSelectedSigneDraconique(signe) {
 | 
			
		||||
@@ -291,36 +289,31 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async updateRollResult(html) {
 | 
			
		||||
    let rollData = this.rollData;
 | 
			
		||||
    const rollData = this.rollData;
 | 
			
		||||
 | 
			
		||||
    rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
 | 
			
		||||
    rollData.caracValue = parseInt(rollData.selectedCarac.value)
 | 
			
		||||
    rollData.mortalite = rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite ?? 'mortel';
 | 
			
		||||
    rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel';
 | 
			
		||||
    rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
 | 
			
		||||
    rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
 | 
			
		||||
    let dmgText = Misc.toSignedString(rollData.dmg.total);
 | 
			
		||||
 | 
			
		||||
    switch (rollData.mortalite) {
 | 
			
		||||
      case 'non-mortel': dmgText = `(${dmgText}) non-mortel`; break;
 | 
			
		||||
      case 'empoignade': dmgText = `empoignade`; break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    RollDataAjustements.calcul(rollData, this.actor);
 | 
			
		||||
    rollData.finalLevel = this._computeFinalLevel(rollData);
 | 
			
		||||
 | 
			
		||||
    const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
 | 
			
		||||
    const adjustements = await this.buildAjustements(rollData);
 | 
			
		||||
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac));
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
 | 
			
		||||
    
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
 | 
			
		||||
    // HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moral.used);
 | 
			
		||||
 | 
			
		||||
    // Mise à jour valeurs
 | 
			
		||||
    this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
 | 
			
		||||
    this.html.find("[name='coupsNonMortels']").prop('checked', rollData.mortalite == 'non-mortel');
 | 
			
		||||
    this.html.find(".dmg-arme-actor").text(dmgText);
 | 
			
		||||
    this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
 | 
			
		||||
    this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
 | 
			
		||||
    this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
 | 
			
		||||
    // this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
 | 
			
		||||
    // this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
 | 
			
		||||
    this.html.find("div.placeholder-ajustements").empty().append(adjustements);
 | 
			
		||||
    this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
 | 
			
		||||
  }
 | 
			
		||||
@@ -331,30 +324,6 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
    return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _computeFinalLevel(rollData) {
 | 
			
		||||
    return RollDataAjustements.sum(rollData.ajustements);
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _computeDiffCompetence(rollData) {
 | 
			
		||||
    if (rollData.competence) {
 | 
			
		||||
      return Misc.toInt(rollData.competence.system.niveau);
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.draconicList) {
 | 
			
		||||
      return Misc.toInt(rollData.competence.system.niveau);
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _computeMalusArmure(rollData) {
 | 
			
		||||
    let malusArmureValue = 0;
 | 
			
		||||
    if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
 | 
			
		||||
      malusArmureValue = rollData.malusArmureValue;
 | 
			
		||||
    }
 | 
			
		||||
    return malusArmureValue;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _getTitle(rollData) {
 | 
			
		||||
    const carac = rollData.selectedCarac.label;
 | 
			
		||||
@@ -362,16 +331,19 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
      return carac;
 | 
			
		||||
    }
 | 
			
		||||
    const compName = rollData.competence.name;
 | 
			
		||||
    if (rollData.draconicList && rollData.selectedSort) {
 | 
			
		||||
      return compName + " - " + rollData.selectedSort.name;
 | 
			
		||||
    }
 | 
			
		||||
    // If a weapon is there, add it in the title
 | 
			
		||||
    const niveau = Misc.toSignedString(rollData.competence.system.niveau)
 | 
			
		||||
    if (compName == carac) {
 | 
			
		||||
      // cas des créatures
 | 
			
		||||
      return carac + " Niveau " + niveau
 | 
			
		||||
      return `${carac} Niveau ${niveau}`
 | 
			
		||||
    }
 | 
			
		||||
    const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
 | 
			
		||||
    return carac + "/" + compName + armeTitle + " Niveau " + niveau
 | 
			
		||||
    if (rollData.draconicList && rollData.selectedSort) {
 | 
			
		||||
      // cas de lancer de sort
 | 
			
		||||
      return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.arme && rollData.arme.name != compName) {
 | 
			
		||||
      // ajouter l'arme au titre si son nom n'est pas la compétence
 | 
			
		||||
      return `${carac} /  ${compName} (${rollData.arme.name}) Niveau ${niveau}`
 | 
			
		||||
    }
 | 
			
		||||
    return `${carac} / ${compName} Niveau ${niveau}`
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,25 @@
 | 
			
		||||
import { DialogSplitItem } from "./dialog-split-item.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
 | 
			
		||||
export class RdDSheetUtility {
 | 
			
		||||
 | 
			
		||||
  static mergeDocumentRights(options, document, editable) {
 | 
			
		||||
    const userRightLevel = game.user.isGM
 | 
			
		||||
      ? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
 | 
			
		||||
      : document.getUserLevel(game.user);
 | 
			
		||||
    let newOptions = {
 | 
			
		||||
      isGM: game.user.isGM,
 | 
			
		||||
      isOwned: document.parent ? true : false,
 | 
			
		||||
      editable: editable,
 | 
			
		||||
      cssClass: editable ? "editable" : "locked",
 | 
			
		||||
      isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
 | 
			
		||||
      isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
 | 
			
		||||
      isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
 | 
			
		||||
    }
 | 
			
		||||
    mergeObject(options, newOptions);
 | 
			
		||||
    return options;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getItem(event, actor) {
 | 
			
		||||
    return actor.items.get(RdDSheetUtility.getItemId(event))
 | 
			
		||||
  }
 | 
			
		||||
@@ -23,7 +39,7 @@ export class RdDSheetUtility {
 | 
			
		||||
 | 
			
		||||
  static async prepareItemDropParameters(destItemId, actor, dragData, objetVersConteneur) {
 | 
			
		||||
    let item = fromUuidSync(dragData.uuid);
 | 
			
		||||
    if (item.pack && !item.system){
 | 
			
		||||
    if (item.pack && !item.system) {
 | 
			
		||||
      item = await RdDItem.getCorrespondingItem(item);
 | 
			
		||||
    }
 | 
			
		||||
    if (actor.canReceive(item)) {
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,6 @@ import { SHOW_DICE } from "./constants.js";
 | 
			
		||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { tmrConstants } from "./tmr-constants.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
@@ -12,12 +11,11 @@ import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
 | 
			
		||||
import { PixiTMR } from "./tmr/pixi-tmr.js";
 | 
			
		||||
import { Draconique } from "./tmr/draconique.js";
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { STATUSES } from "./settings/status-effects.js";
 | 
			
		||||
import { RdDRencontre } from "./item/item-rencontre.js";
 | 
			
		||||
import { RdDCalendrier } from "./rdd-calendrier.js";
 | 
			
		||||
import { RdDTimestamp } from "./rdd-timestamp.js";
 | 
			
		||||
import { RdDRencontre } from "./item/rencontre.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
@@ -40,14 +38,16 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      title: "Terres Médianes de Rêve",
 | 
			
		||||
      content: html,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        closeButton: { label: "Fermer", callback: html => this.close(html) }
 | 
			
		||||
        closeButton: {
 | 
			
		||||
          label: "Fermer", callback: html => this.close()
 | 
			
		||||
        }
 | 
			
		||||
      },
 | 
			
		||||
      default: "closeButton"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const dialogOptions = {
 | 
			
		||||
      classes: ["tmrdialog"],
 | 
			
		||||
      width: 920, height: 980,
 | 
			
		||||
      width: 920, maxheight: 1024, height: 'fit-content',
 | 
			
		||||
      'z-index': 40
 | 
			
		||||
    }
 | 
			
		||||
    super(dialogConf, dialogOptions);
 | 
			
		||||
@@ -56,15 +56,15 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.actor.tmrApp = this; // reference this app in the actor structure
 | 
			
		||||
    this.viewOnly = tmrData.mode == "visu"
 | 
			
		||||
    this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
 | 
			
		||||
    this.fatigueParCase = this.viewOnly ? 0 : this.actor.getCoutFatigueTMR();
 | 
			
		||||
    this.cumulFatigue = 0;
 | 
			
		||||
    this.loadRencontres();
 | 
			
		||||
    this.loadCasesSpeciales();
 | 
			
		||||
    this.allTokens = [];
 | 
			
		||||
    this.rencontreState = 'aucune';
 | 
			
		||||
    this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
 | 
			
		||||
 | 
			
		||||
    this.pixiTMR = new PixiTMR(this, this.pixiApp);
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
 | 
			
		||||
    this.callbacksOnAnimate = [];
 | 
			
		||||
    if (!this.viewOnly) {
 | 
			
		||||
@@ -75,6 +75,31 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.pixiTMR.load((loader, resources) => this.createPixiSprites());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async forceTMRDisplay() {
 | 
			
		||||
    this.bringToTop();
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      this.subdialog.bringToTop();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  async restoreTMRAfterAction() {
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
    await this.maximize();
 | 
			
		||||
    this.bringToTop();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  forceTMRContinueAction() {
 | 
			
		||||
    ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
 | 
			
		||||
    this.subdialog.bringToTop();
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setTMRPendingAction(dialog) {
 | 
			
		||||
    this.subdialog = dialog
 | 
			
		||||
    if (dialog instanceof Application) {
 | 
			
		||||
      dialog.bringToTop();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isDemiReveCache() {
 | 
			
		||||
    return !game.user.isGM && this.actor.isTMRCache();
 | 
			
		||||
  }
 | 
			
		||||
@@ -176,6 +201,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async moveFromKey(move) {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction();
 | 
			
		||||
    }
 | 
			
		||||
    let oddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
 | 
			
		||||
 | 
			
		||||
    if (move == 'top') oddq.row -= 1;
 | 
			
		||||
@@ -200,7 +228,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
 | 
			
		||||
    document.getElementById("tmrrow1").insertCell(0).append(this.pixiApp.view);
 | 
			
		||||
    document.getElementsByClassName("tmr-row")
 | 
			
		||||
      .item(0)
 | 
			
		||||
      .insertCell(0).append(this.pixiApp.view);
 | 
			
		||||
 | 
			
		||||
    if (this.viewOnly) {
 | 
			
		||||
      this.html.find('.lancer-sort').remove();
 | 
			
		||||
@@ -208,8 +238,12 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
 | 
			
		||||
 | 
			
		||||
    this.html.find('tr.tmr-row *').click((event) => {
 | 
			
		||||
      this.subdialog?.bringToTop();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Sort
 | 
			
		||||
    this.html.find('.lancer-sort').click((event) => {
 | 
			
		||||
@@ -228,11 +262,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
    // Gestion du cout de montée en points de rêve
 | 
			
		||||
    let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
 | 
			
		||||
    if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      this.cumulFatigue += this.fatigueParCase;
 | 
			
		||||
    }
 | 
			
		||||
    await this.actor.reveActuelIncDec(reveCout);
 | 
			
		||||
 | 
			
		||||
    this.cumulFatigue += this.fatigueParCase;
 | 
			
		||||
    // Le reste...
 | 
			
		||||
    this.updateValuesDisplay();
 | 
			
		||||
    let tmr = TMRUtility.getTMR(this._getActorCoord());
 | 
			
		||||
@@ -246,7 +277,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
    const coord = this._getActorCoord();
 | 
			
		||||
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
 | 
			
		||||
 | 
			
		||||
    let ptsreve = document.getElementById("tmr-pointsreve-value");
 | 
			
		||||
    ptsreve.innerHTML = this.actor.system.reve.reve.value;
 | 
			
		||||
@@ -264,7 +295,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    let refoulement = document.getElementById("tmr-refoulement-value");
 | 
			
		||||
    refoulement.innerHTML = this.actor.system.reve.refoulement.value;
 | 
			
		||||
 | 
			
		||||
    if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      let fatigueItem = document.getElementById("tmr-fatigue-table");
 | 
			
		||||
      fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.system.sante.fatigue.value, this.actor.system.sante.endurance.max).html() + "</table>";
 | 
			
		||||
    }
 | 
			
		||||
@@ -272,6 +303,10 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async close() {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.descenteTMR = true;
 | 
			
		||||
    if (this.actor.tmrApp) {
 | 
			
		||||
      this.actor.tmrApp = undefined; // Cleanup reference
 | 
			
		||||
@@ -279,16 +314,23 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
        await this.actor.setEffect(STATUSES.StatusDemiReve, false)
 | 
			
		||||
        this._tellToGM(this.actor.name + " a quitté les terres médianes");
 | 
			
		||||
      }
 | 
			
		||||
      await this.actor.santeIncDec("fatigue", this.cumulFatigue)
 | 
			
		||||
      await this.actor.santeIncDec((ReglesOptionnelles.isUsing("appliquer-fatigue") ? "fatigue" : "endurance"),
 | 
			
		||||
        this.cumulFatigue)
 | 
			
		||||
    }
 | 
			
		||||
    await super.close();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onActionRencontre(action, tmr) {
 | 
			
		||||
  async onActionRencontre(action, tmr, rencontre) {
 | 
			
		||||
    if (!this.currentRencontre) {
 | 
			
		||||
      ui.notifications.warn("#612 Rencontre perdue, récupération en cours. Vous pouvez contacter l'équipe avec les logs pour aider à résoudre ce problème")
 | 
			
		||||
      console.error("#612 Rencontre perdue", action, tmr, rencontre, this);
 | 
			
		||||
      this.currentRencontre = rencontre;
 | 
			
		||||
    }
 | 
			
		||||
    switch (action) {
 | 
			
		||||
      case 'derober':
 | 
			
		||||
        await this.derober();
 | 
			
		||||
        this.restoreTMRAfterAction();
 | 
			
		||||
        return;
 | 
			
		||||
      case 'refouler':
 | 
			
		||||
        await this.refouler();
 | 
			
		||||
@@ -301,6 +343,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    await this.postRencontre(tmr);
 | 
			
		||||
    this.restoreTMRAfterAction();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async derober() {
 | 
			
		||||
@@ -356,18 +399,21 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  checkQuitterTMR() {
 | 
			
		||||
 | 
			
		||||
    if (this.actor.isDead()) {
 | 
			
		||||
      this._tellToGM("Vous êtes mort : vous quittez les Terres médianes !");
 | 
			
		||||
      this.close();
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    const resteAvantInconscience = this.actor.getFatigueMax() - this.actor.getFatigueActuelle() - this.cumulFatigue;
 | 
			
		||||
    if (ReglesOptionelles.isUsing("appliquer-fatigue") && resteAvantInconscience <= 0) {
 | 
			
		||||
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue")
 | 
			
		||||
      ? (this.actor.getFatigueRestante() <= this.cumulFatigue)
 | 
			
		||||
      : (this.actor.getEnduranceActuelle() <= this.cumulFatigue)
 | 
			
		||||
    ) {
 | 
			
		||||
      this._tellToGM("Vous vous écroulez de fatigue : vous quittez les Terres médianes !");
 | 
			
		||||
      this.quitterLesTMRInconscient();
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (this.actor.getReveActuel() == 0) {
 | 
			
		||||
      this._tellToGM("Vos Points de Rêve sont à 0 : vous quittez les Terres médianes !");
 | 
			
		||||
      this.quitterLesTMRInconscient();
 | 
			
		||||
@@ -447,7 +493,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    setTimeout(() => {
 | 
			
		||||
      // TODO: remplacer par une boucle while(this.currentRencontre) ?
 | 
			
		||||
      rencData.nbRounds++;
 | 
			
		||||
      if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
        this.cumulFatigue += this.fatigueParCase;
 | 
			
		||||
      }
 | 
			
		||||
      this._tentativeMaitrise(rencData);
 | 
			
		||||
@@ -527,8 +573,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
        await this.maitriserRencontre();
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, tmr);
 | 
			
		||||
        const dialog = new RdDTMRRencontreDialog(this.actor, this.currentRencontre, tmr);
 | 
			
		||||
        dialog.render(true);
 | 
			
		||||
        this.setTMRPendingAction(dialog);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
@@ -540,9 +587,12 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  _presentCite(tmr) {
 | 
			
		||||
    const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
 | 
			
		||||
    if (presentCite) {
 | 
			
		||||
      this.minimize();
 | 
			
		||||
      const caseData = presentCite;
 | 
			
		||||
      EffetsDraconiques.presentCites.choisirUnPresent(caseData, (present => this._utiliserPresentCite(presentCite, present, tmr)));
 | 
			
		||||
      const dialog = EffetsDraconiques.presentCites.choisirUnPresent(caseData, present => {
 | 
			
		||||
        this._utiliserPresentCite(presentCite, present, tmr)
 | 
			
		||||
        this.restoreTMRAfterAction();
 | 
			
		||||
      });
 | 
			
		||||
      this.setTMRPendingAction(dialog);
 | 
			
		||||
    }
 | 
			
		||||
    return presentCite;
 | 
			
		||||
  }
 | 
			
		||||
@@ -568,8 +618,6 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      presentCite: presentCite
 | 
			
		||||
    };
 | 
			
		||||
    await this._tentativeMaitrise(rencontreData);
 | 
			
		||||
 | 
			
		||||
    this.maximize();
 | 
			
		||||
    this.postRencontre(tmr);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -583,12 +631,16 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      ? TMRUtility.getTMRType(tmr.coord) + " ??"
 | 
			
		||||
      : tmr.label + " (" + tmr.coord + ")");
 | 
			
		||||
 | 
			
		||||
    const fakeDialogRencontre = { bringToTop: () => { } };
 | 
			
		||||
    this.setTMRPendingAction(fakeDialogRencontre)
 | 
			
		||||
    let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
 | 
			
		||||
    this.restoreTMRAfterAction()
 | 
			
		||||
    if (myRoll == 7) {
 | 
			
		||||
      this._tellToUser(myRoll + ": Rencontre en " + locTMR);
 | 
			
		||||
      return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
 | 
			
		||||
    } else {
 | 
			
		||||
      this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -772,22 +824,22 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _maitriserTMR(rollData, callbackMaitrise) {
 | 
			
		||||
    this.minimize(); // Hide
 | 
			
		||||
    rollData.isTMRCache = rollData.actor.isTMRCache();
 | 
			
		||||
    const dialog = await RdDRoll.create(this.actor, rollData,
 | 
			
		||||
      {
 | 
			
		||||
        html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
 | 
			
		||||
        close: html => { this.maximize(); } // Re-display TMR
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        name: rollData.maitrise.verbe, label: rollData.maitrise.action,
 | 
			
		||||
        callbacks: [
 | 
			
		||||
          this.actor.createCallbackExperience(),
 | 
			
		||||
          { action: r => { this.restoreTMRAfterAction() } },
 | 
			
		||||
          { action: callbackMaitrise }
 | 
			
		||||
        ]
 | 
			
		||||
      }
 | 
			
		||||
    );
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    this.setTMRPendingAction(dialog);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -799,19 +851,21 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async declencheSortEnReserve(coord) {
 | 
			
		||||
    let sorts = this.getSortsReserve(coord);
 | 
			
		||||
    const sorts = this.getSortsReserve(coord);
 | 
			
		||||
    if (sorts.length > 0) {
 | 
			
		||||
      if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
 | 
			
		||||
        ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
      if (!EffetsDraconiques.isUrgenceDraconique(this.actor) &&
 | 
			
		||||
        (EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) {
 | 
			
		||||
        let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>";
 | 
			
		||||
        for (let sort of sorts) {
 | 
			
		||||
          msg += `<li><a class="chat-card-button declencher-sort-reserve" data-actor-id="${this.actor.id}" data-tmr-coord="${coord}" data-sort-id='${sort.id}">${sort.name}</a></li>`;
 | 
			
		||||
        }
 | 
			
		||||
        msg += "</ol>";
 | 
			
		||||
      const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
 | 
			
		||||
      const reserveExtensible = this.isReserveExtensible(coord);
 | 
			
		||||
      if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
 | 
			
		||||
        const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
 | 
			
		||||
          actor: this.actor,
 | 
			
		||||
          sorts: sorts,
 | 
			
		||||
          coord: coord,
 | 
			
		||||
          tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
 | 
			
		||||
        })
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: msg,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
@@ -855,7 +909,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  nettoyerRencontre() {
 | 
			
		||||
    if (!this.currentRencontre) return; // Sanity check
 | 
			
		||||
    if (this.currentRencontre.graphics) {
 | 
			
		||||
      for (let drawRect of this.currentRencontre.graphics) { // Suppression des dessins des zones possibles
 | 
			
		||||
      for (let drawRect of this.currentRencontre.graphics) {
 | 
			
		||||
        // Suppression des dessins des zones possibles
 | 
			
		||||
        this.pixiApp.stage.removeChild(drawRect);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -888,8 +943,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  isConnaissanceFleuve(currentTMR, nextTMR) {
 | 
			
		||||
    return TMRUtility.getTMR(currentTMR).type == 'fleuve' &&
 | 
			
		||||
  isConnaissanceFleuve(tmrApp, nextTMR) {
 | 
			
		||||
    return TMRUtility.getTMR(tmrApp).type == 'fleuve' &&
 | 
			
		||||
      TMRUtility.getTMR(nextTMR).type == 'fleuve' &&
 | 
			
		||||
      EffetsDraconiques.isConnaissanceFleuve(this.actor);
 | 
			
		||||
  }
 | 
			
		||||
@@ -899,15 +954,15 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (this.viewOnly) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    let clickOddq = RdDTMRDialog._computeEventOddq(event.data.originalEvent);
 | 
			
		||||
    await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onClickTMRPos(clickOddq) {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
    let clickOddq = TMRUtility.computeEventOddq(event);
 | 
			
		||||
    let currentOddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
 | 
			
		||||
 | 
			
		||||
    let targetCoord = TMRUtility.oddqToCoordTMR(clickOddq);
 | 
			
		||||
    let currentCoord = TMRUtility.oddqToCoordTMR(currentOddq);
 | 
			
		||||
 | 
			
		||||
    // Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
 | 
			
		||||
    let deplacementType = this._calculDeplacement(targetCoord, currentCoord, currentOddq, clickOddq);
 | 
			
		||||
 | 
			
		||||
@@ -939,7 +994,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
        await this._messagerDemiReve(targetCoord);
 | 
			
		||||
        break;
 | 
			
		||||
      default:
 | 
			
		||||
        ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
 | 
			
		||||
        ui.notifications.error("Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
 | 
			
		||||
        console.log("STATUS :", this.rencontreState, this.currentRencontre);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -968,9 +1023,11 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _messagerDemiReve(targetCoord) {
 | 
			
		||||
    /*
 | 
			
		||||
     TODO: si la case a un sort en réserve, lancer ce sort.
 | 
			
		||||
     TODO:
 | 
			
		||||
     Si la case a un sort en réserve, lancer ce sort.
 | 
			
		||||
     Si la case est le demi-rêve, ne pas lancer de sort.
 | 
			
		||||
     Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre si on essaie de lancer un sort (ou bloquer le lancer de sort)
 | 
			
		||||
     Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre
 | 
			
		||||
       si on essaie de lancer un sort (ou bloquer le lancer de sort)
 | 
			
		||||
    */
 | 
			
		||||
    this.notifierResonanceSigneDraconique(targetCoord);
 | 
			
		||||
    await this.actor.rollUnSort(targetCoord);
 | 
			
		||||
@@ -987,6 +1044,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _deplacerDemiReve(targetCoord, deplacementType) {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
    if (this.currentRencontre != 'normal') {
 | 
			
		||||
      this.nettoyerRencontre();
 | 
			
		||||
    }
 | 
			
		||||
@@ -997,7 +1057,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    await this.actor.updateCoordTMR(tmr.coord);
 | 
			
		||||
 | 
			
		||||
    this.forceDemiRevePositionView();
 | 
			
		||||
    if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      this.cumulFatigue += this.fatigueParCase;
 | 
			
		||||
    }
 | 
			
		||||
    this.updateValuesDisplay();
 | 
			
		||||
@@ -1036,24 +1096,16 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async positionnerDemiReve(coord) {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    await this.actor.updateCoordTMR(coord);
 | 
			
		||||
    this.forceDemiRevePositionView();
 | 
			
		||||
    let tmr = TMRUtility.getTMR(coord);
 | 
			
		||||
    await this.postRencontre(tmr);
 | 
			
		||||
    return tmr;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _computeEventOddq(origEvent) {
 | 
			
		||||
    let canvasRect = origEvent.target.getBoundingClientRect();
 | 
			
		||||
    let x = origEvent.clientX - canvasRect.left;
 | 
			
		||||
    let y = origEvent.clientY - canvasRect.top;
 | 
			
		||||
    let col = Math.floor(x / tmrConstants.cellw); //  [From 0 -> 12]
 | 
			
		||||
    y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
 | 
			
		||||
    let row = Math.floor(y / tmrConstants.cellh); //  [From 0 -> 14]
 | 
			
		||||
    return { col: col, row: row };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Retourne les coordonnées x, h, w, h du rectangle d'une case donnée */
 | 
			
		||||
  _getCaseRectangleCoord(coord) {
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@
 | 
			
		||||
export class RdDTMRRencontreDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(tmrApp, rencontre, tmr) {
 | 
			
		||||
  constructor(actor, rencontre, tmr) {
 | 
			
		||||
    const dialogConf = {
 | 
			
		||||
      title: "Rencontre en TMR!",
 | 
			
		||||
      content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>",
 | 
			
		||||
@@ -28,22 +28,30 @@ export class RdDTMRRencontreDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
    this.toClose = false;
 | 
			
		||||
    this.tmr = tmr;
 | 
			
		||||
    this.tmrApp = tmrApp;
 | 
			
		||||
    this.tmrApp.minimize();
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.rencontre = rencontre;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onButtonAction(action) {
 | 
			
		||||
    this.toClose = true;
 | 
			
		||||
    this.tmrApp.onActionRencontre(action, this.tmr)
 | 
			
		||||
    await this.actor.tmrApp?.restoreTMRAfterAction();
 | 
			
		||||
    this.actor.tmrApp?.onActionRencontre(action, this.tmr, this.rencontre)
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  close() {
 | 
			
		||||
    if (this.toClose) {
 | 
			
		||||
      this.tmrApp.maximize();
 | 
			
		||||
      return super.close();
 | 
			
		||||
  async close() {
 | 
			
		||||
    if (this.actor.tmrApp){
 | 
			
		||||
      if (this.toClose) {
 | 
			
		||||
        return await super.close();
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        ui.notifications.info("Vous devez résoudre la rencontre.");
 | 
			
		||||
        return this.actor.tmrApp.forceTMRContinueAction();
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      return await super.close();
 | 
			
		||||
    }
 | 
			
		||||
    ui.notifications.info("Vous devez résoudre la rencontre.");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,6 +2,7 @@
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
import { Targets } from "./targets.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDTokenHud {
 | 
			
		||||
@@ -18,29 +19,39 @@ export class RdDTokenHud {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async addExtensionHud(app, html, tokenId) {
 | 
			
		||||
  static async addExtensionHud(app, html, tokenId, isCombat) {
 | 
			
		||||
 | 
			
		||||
    let token = canvas.tokens.get(tokenId);
 | 
			
		||||
    let actor = token.actor;
 | 
			
		||||
    let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
 | 
			
		||||
    if (! (combatant?.actor) ) {
 | 
			
		||||
    app.hasExtension = true;
 | 
			
		||||
    // soins
 | 
			
		||||
    await RdDTokenHud.addExtensionHudSoins(html, actor);
 | 
			
		||||
 | 
			
		||||
    if (isCombat) {
 | 
			
		||||
      let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
 | 
			
		||||
      if (!(combatant?.actor)) {
 | 
			
		||||
        ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
      let actions = RdDCombatManager.listActionsCombat(combatant);
 | 
			
		||||
      // initiative
 | 
			
		||||
      await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
 | 
			
		||||
      // combat
 | 
			
		||||
      await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
 | 
			
		||||
    }
 | 
			
		||||
    app.hasExtension = true;
 | 
			
		||||
 | 
			
		||||
    let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async addExtensionHudInit(html, combatant, actions) {
 | 
			
		||||
    const hudData = {
 | 
			
		||||
      combatant: combatant,
 | 
			
		||||
      actions: actionsCombat,
 | 
			
		||||
      combatant, actions,
 | 
			
		||||
      commandes: [
 | 
			
		||||
        { name: "Autre action", command: 'autre' },
 | 
			
		||||
        { name: 'Initiative +1', command: 'inc', value: 0.01 }, 
 | 
			
		||||
        { name: 'Initiative +1', command: 'inc', value: 0.01 },
 | 
			
		||||
        { name: 'Initiative -1', command: 'dec', value: -0.01 }]
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const controlIconCombat = html.find('.control-icon[data-action=combat]');
 | 
			
		||||
    // initiative
 | 
			
		||||
    await RdDTokenHud._configureSubMenu(controlIconCombat,
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
 | 
			
		||||
      hudData,
 | 
			
		||||
@@ -51,48 +62,70 @@ export class RdDTokenHud {
 | 
			
		||||
          RdDTokenHud._initiativeCommand(initCommand, combatantId);
 | 
			
		||||
        } else {
 | 
			
		||||
          let index = event.currentTarget.attributes['data-action-index'].value;
 | 
			
		||||
          let action = actionsCombat[index];
 | 
			
		||||
          let action = hudData.actions[index];
 | 
			
		||||
          RdDCombatManager.rollInitiativeAction(combatantId, action);
 | 
			
		||||
        } 
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async addExtensionHudCombat(html, combatant, actions) {
 | 
			
		||||
    const hudData = { combatant, actions, commandes: [] };
 | 
			
		||||
    const controlIconTarget = html.find('.control-icon[data-action=target]');
 | 
			
		||||
    // combat
 | 
			
		||||
    await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
 | 
			
		||||
      (event) => {
 | 
			
		||||
        const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
 | 
			
		||||
        const action = actionsCombat[actionIndex];
 | 
			
		||||
        if (action.action == 'conjurer') {
 | 
			
		||||
          actor.conjurerPossession(actor.getPossession(action.system.possessionid));
 | 
			
		||||
        const action = hudData.actions[actionIndex];
 | 
			
		||||
        const possession = action.action == 'possession' ? combatant.actor.getPossession(action.system.possessionid) : undefined;
 | 
			
		||||
        if (possession) {
 | 
			
		||||
          combatant.actor.conjurerPossession(possession);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          actor.rollArme(action);
 | 
			
		||||
          combatant.actor.rollArme(action);
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async addExtensionHudSoins(html, sourceActor) {
 | 
			
		||||
    const target = Targets.getTarget({ warn: false });
 | 
			
		||||
    if (target?.actor) {
 | 
			
		||||
      const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
 | 
			
		||||
      if (hudSoins.blessures.length > 0) {
 | 
			
		||||
        // soins
 | 
			
		||||
        const controlIconTarget = html.find('.control-icon[data-action=combat]');
 | 
			
		||||
        await RdDTokenHud._configureSubMenu(controlIconTarget,
 | 
			
		||||
          'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
 | 
			
		||||
          hudSoins,
 | 
			
		||||
          (event) => {
 | 
			
		||||
            const blessureId = event.currentTarget.attributes['data-blessure-id']?.value;
 | 
			
		||||
            sourceActor.rollSoins(target.actor, blessureId)
 | 
			
		||||
          });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _initiativeCommand(initCommand, combatantId) {
 | 
			
		||||
    switch (initCommand) {
 | 
			
		||||
      case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
 | 
			
		||||
      case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
 | 
			
		||||
      case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId, 
 | 
			
		||||
      case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
 | 
			
		||||
        { name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async addTokenHudExtensions(app, html, tokenId) {
 | 
			
		||||
    const controlIconCombat  = html.find('.control-icon[data-action=combat]');
 | 
			
		||||
    controlIconCombat.click(event => {
 | 
			
		||||
      if (event.currentTarget.className.includes('active')) {
 | 
			
		||||
        RdDTokenHud.removeExtensionHud(app, html, tokenId);
 | 
			
		||||
      } else {
 | 
			
		||||
        setTimeout(function () { RdDTokenHud.addExtensionHud(app, html, tokenId) }, 200);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    const controlIconCombat = html.find('.control-icon[data-action=combat]');
 | 
			
		||||
    if (controlIconCombat.length > 0) {
 | 
			
		||||
      controlIconCombat.click(event => {
 | 
			
		||||
        if (event.currentTarget.className.includes('active')) {
 | 
			
		||||
          RdDTokenHud.removeExtensionHud(app, html, tokenId);
 | 
			
		||||
        } else {
 | 
			
		||||
          setTimeout(() => RdDTokenHud.addExtensionHud(app, html, tokenId), 200);
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
    if (controlIconCombat.length>0 && controlIconCombat[0].className.includes('active')) {
 | 
			
		||||
      RdDTokenHud.addExtensionHud(app, html, tokenId);
 | 
			
		||||
      const isCombat = controlIconCombat[0].className.includes('active');
 | 
			
		||||
      RdDTokenHud.addExtensionHud(app, html, tokenId, isCombat);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -100,9 +133,9 @@ export class RdDTokenHud {
 | 
			
		||||
  static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
 | 
			
		||||
    const hud = $(await renderTemplate(template, hudData));
 | 
			
		||||
    const list = hud.find('div.rdd-hud-list');
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    RdDTokenHud._toggleHudListActive(hud, list);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    hud.find('img.rdd-hud-togglebutton').click(event => RdDTokenHud._toggleHudListActive(hud, list));
 | 
			
		||||
    list.find('.rdd-hud-menu').click(onMenuItem);
 | 
			
		||||
 | 
			
		||||
@@ -111,6 +144,6 @@ export class RdDTokenHud {
 | 
			
		||||
 | 
			
		||||
  static _toggleHudListActive(hud, list) {
 | 
			
		||||
    hud.toggleClass('active');
 | 
			
		||||
    HtmlUtility._showControlWhen(list, hud.hasClass('active'));
 | 
			
		||||
    HtmlUtility.showControlWhen(list, hud.hasClass('active'));
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -5,29 +5,30 @@ import { Misc } from "./misc.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { DialogItemAchat } from "./dialog-item-achat.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { Monnaie } from "./item-monnaie.js";
 | 
			
		||||
import { RdDPossession } from "./rdd-possession.js";
 | 
			
		||||
import { RdDNameGen } from "./rdd-namegen.js";
 | 
			
		||||
import { RdDConfirm } from "./rdd-confirm.js";
 | 
			
		||||
import { Environnement } from "./environnement.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDTimestamp } from "./rdd-timestamp.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
 | 
			
		||||
import { ExperienceLog } from "./actor/experience-log.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
// This table starts at 0 -> niveau -10
 | 
			
		||||
const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
 | 
			
		||||
const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
 | 
			
		||||
const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
 | 
			
		||||
const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
 | 
			
		||||
const difficultesLibres = Misc.intArray(0, -11);
 | 
			
		||||
const ajustementsConditions = Misc.intArray(-10, 11);
 | 
			
		||||
const ajustementsEncaissement = Misc.intArray(-10, 26);
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
function _buildAllSegmentsFatigue(max) {
 | 
			
		||||
  const cycle = [5, 2, 4, 1, 3, 0];
 | 
			
		||||
  let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
 | 
			
		||||
  const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
 | 
			
		||||
  for (let i = 0; i <= max; i++) {
 | 
			
		||||
    const ligneFatigue = duplicate(fatigue[i]);
 | 
			
		||||
    const caseIncrementee = cycle[i % 6];
 | 
			
		||||
@@ -54,7 +55,8 @@ function _cumulSegmentsFatigue(matrix) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const fatigueMatrix = _buildAllSegmentsFatigue(60);
 | 
			
		||||
export const MAX_ENDURANCE_FATIGUE = 60;
 | 
			
		||||
const fatigueMatrix = _buildAllSegmentsFatigue(MAX_ENDURANCE_FATIGUE);
 | 
			
		||||
const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
 | 
			
		||||
 | 
			
		||||
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
 | 
			
		||||
@@ -67,38 +69,31 @@ const fatigueMarche = {
 | 
			
		||||
  "tresdifficile": { "4": 4, "6": 6 }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const definitionsBlessures = [
 | 
			
		||||
  { type: "legere", facteur: 2 },
 | 
			
		||||
  { type: "grave", facteur: 4 },
 | 
			
		||||
  { type: "critique", facteur: 6 }
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const definitionsEncaissement = {
 | 
			
		||||
  "mortel": [
 | 
			
		||||
    { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
 | 
			
		||||
    { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
 | 
			
		||||
    { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
 | 
			
		||||
    { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
 | 
			
		||||
    { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
 | 
			
		||||
    { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
 | 
			
		||||
    { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
 | 
			
		||||
    { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2},
 | 
			
		||||
    { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4},
 | 
			
		||||
    { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6},
 | 
			
		||||
  ],
 | 
			
		||||
  "non-mortel": [
 | 
			
		||||
    { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
 | 
			
		||||
    { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
 | 
			
		||||
    { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
 | 
			
		||||
    { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
 | 
			
		||||
    { minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
 | 
			
		||||
    { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
 | 
			
		||||
    { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
 | 
			
		||||
    { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
 | 
			
		||||
    { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
 | 
			
		||||
    { minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
 | 
			
		||||
  ],
 | 
			
		||||
  "cauchemar": [
 | 
			
		||||
    { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
 | 
			
		||||
    { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
 | 
			
		||||
    { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
 | 
			
		||||
    { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
 | 
			
		||||
    { minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
 | 
			
		||||
  "entiteincarnee": [
 | 
			
		||||
    { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
 | 
			
		||||
    { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
 | 
			
		||||
    { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
 | 
			
		||||
    { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
 | 
			
		||||
    { minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
 | 
			
		||||
  ]
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@@ -127,6 +122,7 @@ export class RdDUtility {
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/header-hautreve.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/archetype.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html',
 | 
			
		||||
@@ -140,9 +136,10 @@ export class RdDUtility {
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/resonances.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
 | 
			
		||||
@@ -150,6 +147,7 @@ export class RdDUtility {
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
 | 
			
		||||
@@ -183,25 +181,28 @@ export class RdDUtility {
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
 | 
			
		||||
      // partial enums
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-categories.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-mortalite.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-periode.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
 | 
			
		||||
      // Partials
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
 | 
			
		||||
@@ -233,10 +234,10 @@ export class RdDUtility {
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
 | 
			
		||||
      // Calendrier
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-gardien.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-joueur.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-theme.hbs',
 | 
			
		||||
      // HUD
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
 | 
			
		||||
@@ -245,21 +246,8 @@ export class RdDUtility {
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-possession.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html',
 | 
			
		||||
@@ -272,13 +260,15 @@ export class RdDUtility {
 | 
			
		||||
    Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
 | 
			
		||||
    Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
 | 
			
		||||
    Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
 | 
			
		||||
    Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
 | 
			
		||||
    Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
 | 
			
		||||
    Handlebars.registerHelper('lowercase', str => str?.toLowerCase() ?? '');
 | 
			
		||||
    Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
 | 
			
		||||
    Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
 | 
			
		||||
    Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
 | 
			
		||||
    Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
 | 
			
		||||
    Handlebars.registerHelper('buildConteneur', (objet, templateItem, options) => { return new Handlebars.SafeString(RdDUtility.buildConteneur(objet, 1, templateItem, options)); });
 | 
			
		||||
    Handlebars.registerHelper('buildContenu', (objet) => { return new Handlebars.SafeString(RdDUtility.buildContenu(objet, 1, true)); });
 | 
			
		||||
    Handlebars.registerHelper('buildLigneInventaire', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildLigneInventaire(item, options)); });
 | 
			
		||||
    Handlebars.registerHelper('buildInventaireConteneur', (actorId, itemId, options) => { return new Handlebars.SafeString(RdDUtility.buildInventaireConteneur(actorId, itemId, options)); });
 | 
			
		||||
    Handlebars.registerHelper('buildContenuConteneur', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildContenuConteneur(item, options)); });
 | 
			
		||||
    Handlebars.registerHelper('calculerPrixCommercant', item => item.calculerPrixCommercant());
 | 
			
		||||
    Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
 | 
			
		||||
    Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
 | 
			
		||||
@@ -292,13 +282,16 @@ export class RdDUtility {
 | 
			
		||||
    Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
 | 
			
		||||
 | 
			
		||||
    Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
 | 
			
		||||
    Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option));
 | 
			
		||||
    Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
 | 
			
		||||
    Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
 | 
			
		||||
    Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
 | 
			
		||||
    Handlebars.registerHelper('linkCompendium', (pack, id, name) => RdDUtility.linkCompendium(pack, id, name));
 | 
			
		||||
    Handlebars.registerHelper('uniteQuantite', (itemId, actorId) => RdDUtility.getItem(itemId, actorId)?.getUniteQuantite());
 | 
			
		||||
    Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
 | 
			
		||||
    Handlebars.registerHelper('getFrequenceRarete', (rarete, field) => Environnement.getFrequenceRarete(rarete, field));
 | 
			
		||||
    Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
 | 
			
		||||
 | 
			
		||||
    Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
 | 
			
		||||
 | 
			
		||||
    return loadTemplates(templatePaths);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -350,13 +343,13 @@ export class RdDUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static buildArbreDeConteneurs(conteneurs, objets) {
 | 
			
		||||
  static buildArbreDeConteneurs(conteneurs, inventaires) {
 | 
			
		||||
    let objetVersConteneur = {};
 | 
			
		||||
    // Attribution des objets aux conteneurs
 | 
			
		||||
    for (let conteneur of conteneurs) {
 | 
			
		||||
      conteneur.subItems = [];
 | 
			
		||||
      for (let id of conteneur.system.contenu ?? []) {
 | 
			
		||||
        let objet = objets.find(objet => (id == objet._id));
 | 
			
		||||
        let objet = inventaires.find(objet => (id == objet._id));
 | 
			
		||||
        if (objet) {
 | 
			
		||||
          objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
 | 
			
		||||
          objetVersConteneur[id] = conteneur._id;
 | 
			
		||||
@@ -365,20 +358,20 @@ export class RdDUtility {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    for (let conteneur of conteneurs) {
 | 
			
		||||
      conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
 | 
			
		||||
      conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, inventaires);
 | 
			
		||||
    }
 | 
			
		||||
    return objetVersConteneur;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static calculEncContenu(conteneur, objets) {
 | 
			
		||||
  static calculEncContenu(conteneur, inventaires) {
 | 
			
		||||
    const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
 | 
			
		||||
      .map(id => objets.find(it => (id == it.id)))
 | 
			
		||||
      .map(id => inventaires.find(it => (id == it.id)))
 | 
			
		||||
      .filter(it => it);
 | 
			
		||||
    let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
 | 
			
		||||
    for (let contenu of contenus) {
 | 
			
		||||
      if (contenu.type == 'conteneur') {
 | 
			
		||||
        enc += RdDUtility.calculEncContenu(contenu, objets);
 | 
			
		||||
        enc += RdDUtility.calculEncContenu(contenu, inventaires);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
 | 
			
		||||
@@ -393,40 +386,64 @@ export class RdDUtility {
 | 
			
		||||
    return conteneurs.filter((conteneur, index, arr) => !conteneur.estContenu);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Construit la structure récursive des conteneurs, avec imbrication potentielle
 | 
			
		||||
   * 
 | 
			
		||||
   */
 | 
			
		||||
  static buildConteneur(objet, profondeur, templateItem, options) {
 | 
			
		||||
    if (!profondeur) profondeur = 1;
 | 
			
		||||
    if (!templateItem) templateItem = 'actor/inventaire-item.html'
 | 
			
		||||
    objet.niveau = profondeur;
 | 
			
		||||
 | 
			
		||||
    const isConteneur = objet.type == 'conteneur';
 | 
			
		||||
    const isOuvert = isConteneur && this.getAfficheContenu(objet._id);
 | 
			
		||||
    const isVide = isConteneur && objet.system.contenu.length == 0;
 | 
			
		||||
    const conteneur = Handlebars.partials[`systems/foundryvtt-reve-de-dragon/templates/${templateItem}`]({
 | 
			
		||||
      item: objet,
 | 
			
		||||
      vide: isVide,
 | 
			
		||||
      ouvert: isOuvert,
 | 
			
		||||
      options: options
 | 
			
		||||
    });
 | 
			
		||||
    const contenu = isConteneur ? RdDUtility.buildContenu(objet, profondeur, isOuvert, templateItem, options) : '';
 | 
			
		||||
    return conteneur + contenu;
 | 
			
		||||
  static prepareOptionsArbreInventaire(item, optionsArbre) {
 | 
			
		||||
    if (!optionsArbre.profondeur) {
 | 
			
		||||
      optionsArbre.profondeur = 1
 | 
			
		||||
    };
 | 
			
		||||
    if (!optionsArbre.templateItem) {
 | 
			
		||||
      optionsArbre.templateItem = item.parent?.type == 'commerce'
 | 
			
		||||
        ? "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html"
 | 
			
		||||
        : "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html";
 | 
			
		||||
    }
 | 
			
		||||
    item.niveau = optionsArbre.profondeur;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static buildContenu(objet, profondeur, afficherContenu, templateItem, options) {
 | 
			
		||||
    if (!profondeur) profondeur = 1;
 | 
			
		||||
    if (!templateItem) templateItem = 'actor/inventaire-item.html'
 | 
			
		||||
    objet.niveau = profondeur;
 | 
			
		||||
 | 
			
		||||
    const display = afficherContenu ? 'item-display-show' : 'item-display-hide';
 | 
			
		||||
    let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur, 6)}'>`;
 | 
			
		||||
    for (let subItem of objet.subItems) {
 | 
			
		||||
      strContenu += this.buildConteneur(subItem, profondeur + 1, templateItem, options);
 | 
			
		||||
  /**
 | 
			
		||||
   * Construit la structure récursive des conteneurs, avec imbrication potentielle
 | 
			
		||||
   */
 | 
			
		||||
  static buildLigneInventaire(item, options = {}, optionsArbre = { ouvert: false, profondeur: 1 }) {
 | 
			
		||||
    RdDUtility.prepareOptionsArbreInventaire(item, optionsArbre);
 | 
			
		||||
 | 
			
		||||
    const isConteneur = item.type == 'conteneur';
 | 
			
		||||
    const inventaire = {
 | 
			
		||||
      item: item,
 | 
			
		||||
      vide: isConteneur && item.system.contenu.length == 0,
 | 
			
		||||
      ouvert: isConteneur && RdDUtility.getAfficheContenu(item._id),
 | 
			
		||||
      options: options
 | 
			
		||||
    };
 | 
			
		||||
    optionsArbre.ouvert = inventaire.ouvert
 | 
			
		||||
    const ligneObjet = Handlebars.partials[optionsArbre.templateItem](inventaire);
 | 
			
		||||
    if (isConteneur) {
 | 
			
		||||
      return ligneObjet + RdDUtility.buildContenuConteneur(item, options, optionsArbre);
 | 
			
		||||
    }
 | 
			
		||||
    return strContenu + "</ul>";
 | 
			
		||||
    return ligneObjet;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static buildInventaireConteneur(actorId, itemId, options) {
 | 
			
		||||
    const actor = game.actors.get(actorId)
 | 
			
		||||
    const item = actor?.items.get(itemId)
 | 
			
		||||
    if (item) {
 | 
			
		||||
      return RdDUtility.buildContenuConteneur(item, options, { ouvert: true, profondeur: 1 });
 | 
			
		||||
    }
 | 
			
		||||
    return '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static buildContenuConteneur(conteneur, options = {}, optionsArbre = {}) {
 | 
			
		||||
    RdDUtility.prepareOptionsArbreInventaire(conteneur, optionsArbre);
 | 
			
		||||
    const display = optionsArbre.ouvert ? 'item-display-show' : 'item-display-hide';
 | 
			
		||||
    const profondeur = optionsArbre.profondeur;
 | 
			
		||||
 | 
			
		||||
    optionsArbre.profondeur++;
 | 
			
		||||
    const lignesContenu = conteneur.subItems.sort(Misc.ascending(it => it.name))
 | 
			
		||||
      .map(contenu => this.buildLigneInventaire(contenu, options, optionsArbre));
 | 
			
		||||
 | 
			
		||||
    return `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur, 6)}'>`
 | 
			
		||||
      + lignesContenu.reduce(Misc.joining(''), '')
 | 
			
		||||
      + "</ul>";
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -443,23 +460,16 @@ export class RdDUtility {
 | 
			
		||||
    return ajustementsEncaissement;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDefinitionsBlessures() {
 | 
			
		||||
    return definitionsBlessures;
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getSegmentsFatigue(maxEndurance) {
 | 
			
		||||
    return fatigueMatrix[Math.min(Math.max(maxEndurance, 1), fatigueMatrix.length)];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getSegmentsFatigue(maxEnd) {
 | 
			
		||||
    maxEnd = Math.max(maxEnd, 1);
 | 
			
		||||
    maxEnd = Math.min(maxEnd, fatigueMatrix.length);
 | 
			
		||||
    return fatigueMatrix[maxEnd];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static calculMalusFatigue(fatigue, maxEnd) {
 | 
			
		||||
    maxEnd = Math.max(maxEnd, 1);
 | 
			
		||||
    maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
 | 
			
		||||
    let segments = cumulFatigueMatrix[maxEnd];
 | 
			
		||||
    for (let i = 0; i < 12; i++) {
 | 
			
		||||
  static calculMalusFatigue(fatigue, endurance) {
 | 
			
		||||
    endurance = Math.min(Math.max(endurance, 1), cumulFatigueMatrix.length);
 | 
			
		||||
    let segments = cumulFatigueMatrix[endurance];
 | 
			
		||||
    for (let i = 0; i < segments.length; i++) {
 | 
			
		||||
      if (fatigue <= segments[i]) {
 | 
			
		||||
        return fatigueMalus[i]
 | 
			
		||||
      }
 | 
			
		||||
@@ -469,7 +479,7 @@ export class RdDUtility {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static calculFatigueHtml(fatigue, endurance) {
 | 
			
		||||
    return ReglesOptionelles.isUsing("appliquer-fatigue") ? {
 | 
			
		||||
    return ReglesOptionnelles.isUsing("appliquer-fatigue") ? {
 | 
			
		||||
      malus: RdDUtility.calculMalusFatigue(fatigue, endurance),
 | 
			
		||||
      html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(fatigue, endurance).html() + "</table>"
 | 
			
		||||
    } : { malus: 0, html: '' };
 | 
			
		||||
@@ -479,7 +489,7 @@ export class RdDUtility {
 | 
			
		||||
  // Build the nice (?) html table used to manage fatigue.
 | 
			
		||||
  // max should be the endurance max value
 | 
			
		||||
  static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
 | 
			
		||||
    let segments = this.getSegmentsFatigue(maxEndurance);
 | 
			
		||||
    const segments = this.getSegmentsFatigue(maxEndurance);
 | 
			
		||||
    return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -545,14 +555,14 @@ export class RdDUtility {
 | 
			
		||||
    let formula = "2d10";
 | 
			
		||||
 | 
			
		||||
    // Chaque dé fait au minmum la difficulté libre
 | 
			
		||||
    if (ReglesOptionelles.isUsing('degat-minimum-malus-libre')) {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
 | 
			
		||||
      if (rollData.diffLibre < 0) {
 | 
			
		||||
        let valeurMin = Math.abs(rollData.diffLibre);
 | 
			
		||||
        formula += "min" + valeurMin;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    // Chaque dé fait au minmum la difficulté libre
 | 
			
		||||
    if (ReglesOptionelles.isUsing('degat-ajout-malus-libre')) {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) {
 | 
			
		||||
      if (rollData.diffLibre < 0) {
 | 
			
		||||
        let valeurMin = Math.abs(rollData.diffLibre);
 | 
			
		||||
        formula += "+" + valeurMin;
 | 
			
		||||
@@ -562,7 +572,7 @@ export class RdDUtility {
 | 
			
		||||
    let roll = await RdDDice.roll(formula, options);
 | 
			
		||||
 | 
			
		||||
    // 1 dé fait au minmum la difficulté libre
 | 
			
		||||
    if (ReglesOptionelles.isUsing('degat-minimum-malus-libre-simple')) {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
 | 
			
		||||
      if (rollData.diffLibre < 0) {
 | 
			
		||||
        let valeurMin = Math.abs(rollData.diffLibre);
 | 
			
		||||
        if (roll.terms[0].results[0].result < valeurMin) {
 | 
			
		||||
@@ -587,17 +597,10 @@ export class RdDUtility {
 | 
			
		||||
    encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
 | 
			
		||||
    encaissement.roll = roll;
 | 
			
		||||
    encaissement.armure = armure;
 | 
			
		||||
    encaissement.penetration = rollData.arme?.system.penetration ?? 0;
 | 
			
		||||
    encaissement.total = jetTotal;
 | 
			
		||||
    encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
 | 
			
		||||
    encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
 | 
			
		||||
    encaissement.penetration = rollData.arme?.system.penetration ?? 0;
 | 
			
		||||
    encaissement.blessures = (
 | 
			
		||||
      encaissement.critiques > 0 ? "Critique" :
 | 
			
		||||
        encaissement.graves > 0 ? "Grave" :
 | 
			
		||||
          encaissement.legeres > 0 ? "Légère" :
 | 
			
		||||
            encaissement.eraflures > 0 ? "Contusions/Eraflures" :
 | 
			
		||||
              'Aucune'
 | 
			
		||||
    );
 | 
			
		||||
    return encaissement;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -620,25 +623,6 @@ export class RdDUtility {
 | 
			
		||||
    return perte.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static currentFatigueMalus(value, max) {
 | 
			
		||||
    if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      max = Math.max(1, Math.min(max, 60));
 | 
			
		||||
      value = Math.min(max * 2, Math.max(0, value));
 | 
			
		||||
 | 
			
		||||
      let fatigueTab = fatigueMatrix[max];
 | 
			
		||||
      let fatigueRem = value;
 | 
			
		||||
      for (let idx = 0; idx < fatigueTab.length; idx++) {
 | 
			
		||||
        fatigueRem -= fatigueTab[idx];
 | 
			
		||||
        if (fatigueRem <= 0) {
 | 
			
		||||
          return fatigueMalus[idx];
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return -7; // This is the max !
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async responseNombreAstral(callData) {
 | 
			
		||||
    let actor = game.actors.get(callData.id);
 | 
			
		||||
@@ -666,6 +650,7 @@ export class RdDUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async chatListeners(html) {
 | 
			
		||||
    RdDCombat.registerChatCallbacks(html);
 | 
			
		||||
    RdDEmpoignade.registerChatCallbacks(html);
 | 
			
		||||
 | 
			
		||||
    // Gestion spécifique message passeurs
 | 
			
		||||
    html.on("click", '.tmr-passeur-coord a', event => {
 | 
			
		||||
@@ -824,17 +809,13 @@ export class RdDUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete) {
 | 
			
		||||
  static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete, onSuppression = ()=>{}) {
 | 
			
		||||
    RdDConfirm.confirmer({
 | 
			
		||||
      settingConfirmer: "confirmation-supprimer-lien-acteur",
 | 
			
		||||
      content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
 | 
			
		||||
      title: 'Confirmer la suppression',
 | 
			
		||||
      buttonLabel: 'Supprimer le lien',
 | 
			
		||||
      onAction: () => {
 | 
			
		||||
        console.log('Delete : ', subActor.id);
 | 
			
		||||
        sheet.actor.removeSubacteur(subActor.id);
 | 
			
		||||
        RdDUtility.slideOnDelete(sheet, htmlToDelete);
 | 
			
		||||
      }
 | 
			
		||||
      onAction: onSuppression
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -5,8 +5,9 @@ import { RdDItemSort } from "./item-sort.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDBonus } from "./rdd-bonus.js";
 | 
			
		||||
import { RdDCarac } from "./rdd-carac.js";
 | 
			
		||||
import { RdDPossession } from "./rdd-possession.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * tous les ajustements pouvant s'appliquer.
 | 
			
		||||
@@ -30,7 +31,7 @@ export const referenceAjustements = {
 | 
			
		||||
  },
 | 
			
		||||
  diffLibre: {
 | 
			
		||||
    isUsed: (rollData, actor) => rollData.diffLibre != undefined,
 | 
			
		||||
    getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
 | 
			
		||||
    getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ?? RdDPossession.isDefensePossession(rollData) ? 'Imposée' : 'Libre',
 | 
			
		||||
    getValue: (rollData, actor) => rollData.selectedSort
 | 
			
		||||
      ? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
 | 
			
		||||
      : rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
 | 
			
		||||
@@ -51,25 +52,25 @@ export const referenceAjustements = {
 | 
			
		||||
    getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
 | 
			
		||||
  },
 | 
			
		||||
  etat: {
 | 
			
		||||
    isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData),
 | 
			
		||||
    isUsed: (rollData, actor) => !RollDataAjustements.isIgnoreEtatGeneral(rollData),
 | 
			
		||||
    getLabel: (rollData, actor) => 'Etat général',
 | 
			
		||||
    getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
 | 
			
		||||
  },
 | 
			
		||||
  malusArmure: {
 | 
			
		||||
    isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac),
 | 
			
		||||
    isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac),
 | 
			
		||||
    isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac),
 | 
			
		||||
    isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac),
 | 
			
		||||
    getLabel: (rollData, actor) => 'Malus armure',
 | 
			
		||||
    getValue: (rollData, actor) => actor.getMalusArmure()
 | 
			
		||||
  },
 | 
			
		||||
  encTotal: {
 | 
			
		||||
    isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
 | 
			
		||||
    isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal,
 | 
			
		||||
    isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
 | 
			
		||||
    isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal,
 | 
			
		||||
    getLabel: (rollData, actor) => 'Encombrement total',
 | 
			
		||||
    getValue: (rollData, actor) => -actor.getEncTotal()
 | 
			
		||||
  },
 | 
			
		||||
  surenc: {
 | 
			
		||||
    isVisible: (rollData, actor) => actor.isSurenc(),
 | 
			
		||||
    isUsed: (rollData, actor) => rollData.use?.surenc,
 | 
			
		||||
    isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac) && actor.isSurenc(),
 | 
			
		||||
    isUsed: (rollData, actor) => rollData.use?.surenc && RdDCarac.isActionPhysique(rollData.selectedCarac),
 | 
			
		||||
    getLabel: (rollData, actor) => 'Sur-encombrement',
 | 
			
		||||
    getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
 | 
			
		||||
  },
 | 
			
		||||
@@ -85,7 +86,7 @@ export const referenceAjustements = {
 | 
			
		||||
    getValue: (rollData, actor) => actor.getMoralTotal()
 | 
			
		||||
  },
 | 
			
		||||
  astrologique: {
 | 
			
		||||
    isUsed: (rollData, actor) => ReglesOptionelles.isUsing("astrologie") && RdDBonus.isAjustementAstrologique(rollData),
 | 
			
		||||
    isUsed: (rollData, actor) => ReglesOptionnelles.isUsing("astrologie") && RdDBonus.isAjustementAstrologique(rollData),
 | 
			
		||||
    getLabel: (rollData, actor) => 'Astrologique',
 | 
			
		||||
    getValue: (rollData, actor) => actor.ajustementAstrologique()
 | 
			
		||||
  },
 | 
			
		||||
@@ -139,6 +140,12 @@ export const referenceAjustements = {
 | 
			
		||||
    isUsed: (rollData, actor) => rollData.ethylisme != undefined,
 | 
			
		||||
    getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme),
 | 
			
		||||
    getValue: (rollData, actor) => rollData.ethylisme,
 | 
			
		||||
  },
 | 
			
		||||
  tailleempoignade: {
 | 
			
		||||
    isVisible: (rollData, actor) => rollData.isEmpoignade,
 | 
			
		||||
    isUsed: (rollData, actor) => rollData.isEmpoignade,
 | 
			
		||||
    getLabel: (rollData, actor) => "Malus de taille",
 | 
			
		||||
    getValue: (rollData, actor) => rollData.malusTaille,
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -157,7 +164,7 @@ export class RollDataAjustements {
 | 
			
		||||
        descr: reference.getDescr && reference.getDescr(rollData, actor)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    rollData.finalLevel = RollDataAjustements.sum(rollData.ajustements);
 | 
			
		||||
    rollData.finalLevel = RollDataAjustements.sum(rollData.ajustements)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -171,4 +178,11 @@ export class RollDataAjustements {
 | 
			
		||||
    return sum;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isIgnoreEtatGeneral(rollData) {
 | 
			
		||||
    const selectedCarac = rollData.selectedCarac;
 | 
			
		||||
    return !selectedCarac ||
 | 
			
		||||
      rollData.ethylisme ||
 | 
			
		||||
      RdDCarac.isChance(selectedCarac) ||
 | 
			
		||||
      (RdDCarac.isReve(selectedCarac) && !rollData.competence);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,118 +0,0 @@
 | 
			
		||||
import { SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
 | 
			
		||||
const listeReglesOptionelles = [
 | 
			
		||||
  { group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'defenseurDesarme', descr: "Le défenseur peut être désarmé en parant une particulière en force ou une charge avec une arme autre qu'un bouclier" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'categorieParade', descr: "Le défenseur doit obtenir une significative en cas de parade avec des armes de catégories différentes" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'tripleSignificative', descr: "En cas de demi-surprise, d'attaque particulière en finesse, et de catégories d'armes différentes, le défenseur doit obtenir 1/8 des chances de succès" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'degat-minimum-malus-libre-simple', descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si le plus petit dé est inférieur à 4, alors il devient 4.", default: false },
 | 
			
		||||
  { group: 'Règles de combat', name: 'degat-minimum-malus-libre', descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
 | 
			
		||||
  { group: 'Règles de combat', name: 'degat-ajout-malus-libre', descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
 | 
			
		||||
  { group: 'Règles de combat', name: 'validation-encaissement-gr', descr: "Le Gardien des Rêves doit valider les jets d'encaissement et peut les changer.", default: false },
 | 
			
		||||
 | 
			
		||||
  { group: 'Règles générales', name: 'astrologie', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
 | 
			
		||||
  { group: 'Règles générales', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
 | 
			
		||||
  { group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
 | 
			
		||||
  { group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
 | 
			
		||||
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmer-combat-sans-cible',         descr: "Confirmer avant une attaque sans cible", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-tmr',                    descr: "Confirmer pour monter dans les TMR", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-refouler',               descr: "Confirmer avant de refouler", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-vider',                  descr: "Confirmer pour vider l'équipement", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur',  descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-equipement',   descr: "Confirmer la suppression des équipements", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-oeuvre',       descr: "Confirmer la suppression des oeuvres", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-connaissance', descr: "Confirmer la suppression des connaissances", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-draconique',   descr: "Confirmer la suppression des queues, souffles, têtes", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-effet',        descr: "Confirmer la suppression des effets", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-competence',   descr: "Confirmer la suppression des compétences", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-autres',       descr: "Confirmer la suppression des autres types d'Objets", scope: "client"},
 | 
			
		||||
];
 | 
			
		||||
 | 
			
		||||
const uniquementJoueur = listeReglesOptionelles.filter(it => it.uniquementJoueur).map(it=>it.name);
 | 
			
		||||
 | 
			
		||||
export class ReglesOptionelles extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
    for (const regle of listeReglesOptionelles) {
 | 
			
		||||
      const name = regle.name;
 | 
			
		||||
      const id = ReglesOptionelles._getIdRegle(name);
 | 
			
		||||
      game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
 | 
			
		||||
      name: "Choisir les règles optionelles",
 | 
			
		||||
      label: "Règles optionelles",
 | 
			
		||||
      hint: "Ouvre la fenêtre de sélection des règles optionelles",
 | 
			
		||||
      icon: "fas fa-bars",
 | 
			
		||||
      type: ReglesOptionelles
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(...args) {
 | 
			
		||||
    super(...args);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _getIdRegle(name) {
 | 
			
		||||
    return `rdd-option-${name}`;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    const options = super.defaultOptions;
 | 
			
		||||
    mergeObject(options, {
 | 
			
		||||
      id: "regles-optionelles",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionelles.html",
 | 
			
		||||
      height: 600,
 | 
			
		||||
      width: 450,
 | 
			
		||||
      minimizable: false,
 | 
			
		||||
      closeOnSubmit: true,
 | 
			
		||||
      title: "Règles optionnelles"
 | 
			
		||||
    });
 | 
			
		||||
    return options;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getData() {
 | 
			
		||||
    let formData = super.getData();
 | 
			
		||||
    const regles = listeReglesOptionelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
 | 
			
		||||
      it = duplicate(it);
 | 
			
		||||
      it.id = ReglesOptionelles._getIdRegle(it.name);
 | 
			
		||||
      it.active = ReglesOptionelles.isSet(it.name);
 | 
			
		||||
      return it;
 | 
			
		||||
    });
 | 
			
		||||
    formData.regles = regles;
 | 
			
		||||
    formData.groups = Misc.classify(regles, it => it.group);
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isUsing(name) {
 | 
			
		||||
    if (game.user.isGM && uniquementJoueur.includes(name)) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    return ReglesOptionelles.isSet(name);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isSet(name) {
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static set(name, value) {
 | 
			
		||||
    return game.settings.set(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name), value ? true: false);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    html.find(".select-option").click((event) => {
 | 
			
		||||
      if (event.currentTarget.attributes.name) {
 | 
			
		||||
        let id = event.currentTarget.attributes.name.value;
 | 
			
		||||
        let isChecked = event.currentTarget.checked;
 | 
			
		||||
        game.settings.set(SYSTEM_RDD, id, isChecked);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _updateObject(event, formData) {
 | 
			
		||||
    this.close();
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										128
									
								
								module/settings/regles-optionnelles.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										128
									
								
								module/settings/regles-optionnelles.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,128 @@
 | 
			
		||||
import { SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
 | 
			
		||||
const listeReglesOptionnelles = [
 | 
			
		||||
  { group: 'Règles générales', name: 'appliquer-fatigue',           descr: "Appliquer les règles de fatigue"},
 | 
			
		||||
  { group: 'Règles générales', name: 'astrologie',                  descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
 | 
			
		||||
  { group: 'Récupération', name: 'transformation-stress',           descr: "Transformer le stress durant Château Dormant"},
 | 
			
		||||
  { group: 'Récupération', name: 'recuperation-chance',             descr: "Récupérer la chance durant Château Dormant"},
 | 
			
		||||
  { group: 'Récupération', name: 'recuperation-ethylisme',          descr: "Récupérer l'éthylisme"},
 | 
			
		||||
  { group: 'Récupération', name: 'recuperation-reve',               descr: "Récupérer le rêve pendant la nuit (les jets sont toujours faits pour les Rêves de Dragons)"},
 | 
			
		||||
  { group: 'Récupération', name: 'recuperation-moral',              descr: "Le moral revient vers 0 durant Château Dormant"},
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  { group: 'Règles de combat', name: 'recul',                       descr: "Appliquer le recul en cas de particulière en force ou de charge" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'resistanceArmeParade',        descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'deteriorationArmure',         descr: "Tenir compte de la détérioration des armures" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'defenseurDesarme',            descr: "Le défenseur peut être désarmé en parant une particulière en force ou une charge avec une arme autre qu'un bouclier" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'categorieParade',             descr: "Le défenseur doit obtenir une significative en cas de parade avec des armes de catégories différentes" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'tripleSignificative',         descr: "En cas de demi-surprise, d'attaque particulière en finesse, et de catégories d'armes différentes, le défenseur doit obtenir 1/8 des chances de succès" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'validation-encaissement-gr',  descr: "Le Gardien des Rêves doit valider les jets d'encaissement et peut les changer.", default: false },
 | 
			
		||||
  
 | 
			
		||||
  { group: 'Automatisation', name: 'chateau-dormant-gardien',       descr: "Saisie des heures de sommeil/jets de moral par le gardien des rêves", default: true },
 | 
			
		||||
 | 
			
		||||
  { group: 'Affichage', name: 'afficher-colonnes-reussite',         descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
 | 
			
		||||
  { group: 'Affichage', name: 'afficher-prix-joueurs',              descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
 | 
			
		||||
  
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmer-combat-sans-cible',         descr: "Confirmer avant une attaque sans cible", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-tmr',                    descr: "Confirmer pour monter dans les TMR", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-refouler',               descr: "Confirmer avant de refouler", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-vider',                  descr: "Confirmer pour vider l'équipement", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur',  descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-equipement',   descr: "Confirmer la suppression des équipements", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-oeuvre',       descr: "Confirmer la suppression des oeuvres", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-connaissance', descr: "Confirmer la suppression des connaissances", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-draconique',   descr: "Confirmer la suppression des queues, souffles, têtes", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-effet',        descr: "Confirmer la suppression des effets", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-competence',   descr: "Confirmer la suppression des compétences", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-autres',       descr: "Confirmer la suppression des autres types d'Objets", scope: "client"},
 | 
			
		||||
 | 
			
		||||
  { group: 'Options alternatives', name: 'degat-minimum-malus-libre-simple',  descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si le plus petit dé est inférieur à 4, alors il devient 4.", default: false },
 | 
			
		||||
  { group: 'Options alternatives', name: 'degat-minimum-malus-libre',         descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
 | 
			
		||||
  { group: 'Options alternatives', name: 'degat-ajout-malus-libre',           descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
 | 
			
		||||
];
 | 
			
		||||
 | 
			
		||||
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
 | 
			
		||||
 | 
			
		||||
export class ReglesOptionnelles extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
    for (const regle of listeReglesOptionnelles) {
 | 
			
		||||
      const name = regle.name;
 | 
			
		||||
      const id = ReglesOptionnelles._getIdRegle(name);
 | 
			
		||||
      game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
 | 
			
		||||
      name: "Choisir les règles optionnelles",
 | 
			
		||||
      label: "Règles optionnelles",
 | 
			
		||||
      hint: "Ouvre la fenêtre de sélection des règles optionnelles",
 | 
			
		||||
      icon: "fas fa-bars",
 | 
			
		||||
      type: ReglesOptionnelles
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(...args) {
 | 
			
		||||
    super(...args);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _getIdRegle(name) {
 | 
			
		||||
    return `rdd-option-${name}`;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    const options = super.defaultOptions;
 | 
			
		||||
    mergeObject(options, {
 | 
			
		||||
      id: "regles-optionnelles",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
 | 
			
		||||
      height: 600,
 | 
			
		||||
      width: 450,
 | 
			
		||||
      minimizable: false,
 | 
			
		||||
      closeOnSubmit: true,
 | 
			
		||||
      title: "Règles optionnelles"
 | 
			
		||||
    });
 | 
			
		||||
    return options;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getData() {
 | 
			
		||||
    let formData = super.getData();
 | 
			
		||||
    const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
 | 
			
		||||
      it = duplicate(it);
 | 
			
		||||
      it.id = ReglesOptionnelles._getIdRegle(it.name);
 | 
			
		||||
      it.active = ReglesOptionnelles.isSet(it.name);
 | 
			
		||||
      return it;
 | 
			
		||||
    });
 | 
			
		||||
    formData.regles = regles;
 | 
			
		||||
    formData.groups = Misc.classify(regles, it => it.group);
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isUsing(name) {
 | 
			
		||||
    if (game.user.isGM && uniquementJoueur.includes(name)) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    return ReglesOptionnelles.isSet(name);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isSet(name) {
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, ReglesOptionnelles._getIdRegle(name));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static set(name, value) {
 | 
			
		||||
    return game.settings.set(SYSTEM_RDD, ReglesOptionnelles._getIdRegle(name), value ? true: false);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    html.find(".select-option").click((event) => {
 | 
			
		||||
      if (event.currentTarget.attributes.name) {
 | 
			
		||||
        let id = event.currentTarget.attributes.name.value;
 | 
			
		||||
        let isChecked = event.currentTarget.checked;
 | 
			
		||||
        game.settings.set(SYSTEM_RDD, id, isChecked);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _updateObject(event, formData) {
 | 
			
		||||
    this.close();
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -47,17 +47,22 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
      label: "Compendiums système",
 | 
			
		||||
      hint: "Ouvre la fenêtre de sélection des compendiums système",
 | 
			
		||||
      icon: "fas fa-bars",
 | 
			
		||||
      restricted: true,
 | 
			
		||||
      type: SystemCompendiums
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getPack(compendium) {
 | 
			
		||||
    const pack = game.packs.get(compendium);
 | 
			
		||||
    if (pack) {
 | 
			
		||||
      return pack;
 | 
			
		||||
    }
 | 
			
		||||
    return game.packs.get(SystemCompendiums.getCompendium(compendium)) ?? game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async getPackContent(compendium, docType) {
 | 
			
		||||
    const pack = SystemCompendiums.getPack(compendium);
 | 
			
		||||
    if (pack.metadata.type == docType) {
 | 
			
		||||
    if (pack?.metadata.type == docType) {
 | 
			
		||||
      return await pack.getDocuments();
 | 
			
		||||
    }
 | 
			
		||||
    return [];
 | 
			
		||||
@@ -177,7 +182,7 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
 */
 | 
			
		||||
export class CompendiumTable {
 | 
			
		||||
 | 
			
		||||
  constructor(compendium, type, subTypes, sorting = undefined) {
 | 
			
		||||
  constructor(compendium, type, subTypes = undefined, sorting = undefined) {
 | 
			
		||||
    this.compendium = compendium;
 | 
			
		||||
    this.type = type;
 | 
			
		||||
    this.subTypes = subTypes;
 | 
			
		||||
@@ -187,13 +192,13 @@ export class CompendiumTable {
 | 
			
		||||
  async getContent(itemFrequence = it => it.system.frequence, filter = it => true) {
 | 
			
		||||
    return await SystemCompendiums.getContent(this.compendium,
 | 
			
		||||
      this.type,
 | 
			
		||||
      it => this.subTypes.includes(it.type) && filter(it),
 | 
			
		||||
      it => (!this.subTypes || this.subTypes.includes(it.type)) && itemFrequence(it) > 0 && filter(it),
 | 
			
		||||
      itemFrequence,
 | 
			
		||||
      this.sorting);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async buildTable(itemFrequence = it => it.system.frequence, filter = it => true) {
 | 
			
		||||
    const elements = await this.getContent(filter, itemFrequence);
 | 
			
		||||
    const elements = await this.getContent(itemFrequence, filter);
 | 
			
		||||
    return CompendiumTableHelpers.buildTable(elements, itemFrequence);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -225,9 +230,23 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async getRandom(table, type, subTypes, forcedRoll = undefined, localisation = undefined) {
 | 
			
		||||
  static concatTables(...tables) {
 | 
			
		||||
    const rows = tables.reduce((a, b) => a.concat(b));
 | 
			
		||||
    let max = 0;
 | 
			
		||||
    const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
 | 
			
		||||
    return rows.map(row => {
 | 
			
		||||
      const frequence = row.frequence;
 | 
			
		||||
      row.min = max + 1;
 | 
			
		||||
      row.max = max + frequence;
 | 
			
		||||
      row.total = total
 | 
			
		||||
      max += frequence;
 | 
			
		||||
      return row;
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
  static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
 | 
			
		||||
    if (table.length == 0) {
 | 
			
		||||
      ui.notifications.warn(`Aucun ${Misc.typeName(type, subTypes[0])} trouvé dans ${localisation ?? ' les compendiums'}`);
 | 
			
		||||
      const typeName = Misc.typeName(type, subTypes[0]);
 | 
			
		||||
      ui.notifications.warn(`Aucun ${typeName} trouvé dans ${localisation ?? ' les compendiums'}`);
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    return await CompendiumTableHelpers.selectRow(table, forcedRoll);
 | 
			
		||||
@@ -260,7 +279,7 @@ export class CompendiumTableHelpers {
 | 
			
		||||
      roll: row.roll,
 | 
			
		||||
      document: row.document,
 | 
			
		||||
      percentages,
 | 
			
		||||
      typeName: Misc.typeName(type, row.document.type),
 | 
			
		||||
      typeName: Misc.typeName(type, row.document?.type ?? 'objet'),
 | 
			
		||||
      isGM: game.user.isGM,
 | 
			
		||||
    });
 | 
			
		||||
    const messageData = {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										206
									
								
								module/sommeil/app-astrologie.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										206
									
								
								module/sommeil/app-astrologie.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,206 @@
 | 
			
		||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
 | 
			
		||||
 | 
			
		||||
export const APP_ASTROLOGIE_REFRESH = `${SYSTEM_RDD}-refresh-astrologie`
 | 
			
		||||
 | 
			
		||||
export class AppAstrologie extends Application {
 | 
			
		||||
  static async create(actor = undefined, options = {}) {
 | 
			
		||||
    if (actor == undefined && !game.user.isGM) {
 | 
			
		||||
      actor = game.user.character
 | 
			
		||||
    }
 | 
			
		||||
    if (!actor && !game.user.isGM) {
 | 
			
		||||
      console.error("AppAstrologie uniquement accessible pour le MJ, ou depuis un personnage pour un joueur")
 | 
			
		||||
    }
 | 
			
		||||
    new AppAstrologie(actor, options).render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs",
 | 
			
		||||
      title: "Astrologie",
 | 
			
		||||
      width: 'fit-content',
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      classes: ['calendar-astrologie'],
 | 
			
		||||
      popOut: true,
 | 
			
		||||
      resizable: false
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor, options = {}) {
 | 
			
		||||
    super(options);
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getData(options) {
 | 
			
		||||
    this.appData = super.getData(options)
 | 
			
		||||
    const calendrier = game.system.rdd.calendrier;
 | 
			
		||||
    mergeObject(this.appData, {
 | 
			
		||||
      isGM: game.user.isGM,
 | 
			
		||||
      isActor: this.actor != undefined,
 | 
			
		||||
      calendrier: calendrier.getTimestamp().toCalendrier(),
 | 
			
		||||
      dates: calendrier.getJoursSuivants(10),
 | 
			
		||||
      heures: RdDTimestamp.definitions(),
 | 
			
		||||
      actorAstrologie: this.getActorAstrologie(),
 | 
			
		||||
      gmAstrologie: this.getGMAstrologie(calendrier),
 | 
			
		||||
      theme: {
 | 
			
		||||
        signeAstral: RdDTimestamp.definition(0),
 | 
			
		||||
        signeNaissance: RdDTimestamp.definition(0)
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
    return this.appData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getActorAstrologie() {
 | 
			
		||||
    if (this.actor) {
 | 
			
		||||
      return {
 | 
			
		||||
        actor: this.actor,
 | 
			
		||||
        nombres: this._organizeNombresAstraux(this.actor.itemTypes['nombreastral']),
 | 
			
		||||
        ajustements: CONFIG.RDD.difficultesLibres,
 | 
			
		||||
        etat: this.actor.getEtatGeneral(),
 | 
			
		||||
        astrologie: this.actor.getCompetence('Astrologie')
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _organizeNombresAstraux(nombresAstraux) {
 | 
			
		||||
    let organized = {};
 | 
			
		||||
    nombresAstraux.forEach(na => {
 | 
			
		||||
      if (!organized[na.system.jourindex]) {
 | 
			
		||||
        organized[na.system.jourindex] = {
 | 
			
		||||
          listValues: [],
 | 
			
		||||
          jourlabel: na.system.jourlabel
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      organized[na.system.jourindex].listValues.push(na.system.value);
 | 
			
		||||
    })
 | 
			
		||||
    return organized;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getGMAstrologie(calendrier) {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      const nbAstral = calendrier.getNombreAstral()
 | 
			
		||||
      const heures = RdDTimestamp.heures();
 | 
			
		||||
      return {
 | 
			
		||||
        ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner)
 | 
			
		||||
          .map(actor => this.getAjustementActor(actor, nbAstral, heures)),
 | 
			
		||||
        nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getAjustementActor(actor, nbAstral, heures) {
 | 
			
		||||
    const hn = RdDTimestamp.findHeure(actor.getHeureNaissance())?.heure ?? 0;
 | 
			
		||||
    return {
 | 
			
		||||
      actor,
 | 
			
		||||
      ajustements: heures.map(heure => {
 | 
			
		||||
        return { heure, ajustement: RdDTimestamp.ajustementAstrologiqueHeure(hn, nbAstral, heure) };
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getDetailNombreAstral(nombreAstral) {
 | 
			
		||||
    const detail = duplicate(nombreAstral);
 | 
			
		||||
    const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
 | 
			
		||||
    detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
 | 
			
		||||
    detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
 | 
			
		||||
    return detail;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find('select[name="signe-astral"]').change(event => {
 | 
			
		||||
      this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('select[name="signe-naissance"]').change(event => {
 | 
			
		||||
      this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('td.nombre-astral').click(event => {
 | 
			
		||||
      this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('tr.heure-naissance').click(event => {
 | 
			
		||||
      this.selectHeureNaissance(event.currentTarget.attributes['data-heure-naissance'].value);
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('[name="jet-astrologie"]').click(event => this.requestJetAstrologie());
 | 
			
		||||
    this.html.find('[name="rebuild-nombres-astraux"]').click(event => this.onRebuild());
 | 
			
		||||
 | 
			
		||||
    this.onCalculThemeAstral();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  selectHeureNaissance(heureNaissance) {
 | 
			
		||||
    this.appData.theme.signeNaissance = RdDTimestamp.definition(heureNaissance);
 | 
			
		||||
    this.onCalculThemeAstral();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  selectNombreAstral(nombreAstral) {
 | 
			
		||||
    this.appData.theme.signeAstral = RdDTimestamp.definition(nombreAstral);
 | 
			
		||||
    this.onCalculThemeAstral();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onRebuild() {
 | 
			
		||||
    game.system.rdd.calendrier.resetNombresAstraux();
 | 
			
		||||
 | 
			
		||||
    await game.system.rdd.calendrier.rebuildNombresAstraux();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onCalculThemeAstral() {
 | 
			
		||||
    const chiffreAstral = this.appData.theme.signeAstral.heure + 1;
 | 
			
		||||
    const heureNaissance = this.appData.theme.signeNaissance.heure + 1;
 | 
			
		||||
    RdDTimestamp.definitions().forEach(dh => {
 | 
			
		||||
      const ajustement = RdDTimestamp.ajustementAstrologiqueHeure(heureNaissance, chiffreAstral, dh.heure + 1);
 | 
			
		||||
      const txtAjustement = ajustement == 0 ? '' : Misc.toSignedString(ajustement);
 | 
			
		||||
      this.html.find(`div.horloge-ajustement.heure-${dh.hh}`).text(txtAjustement)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find(`select[name="signe-astral"]`).val(this.appData.theme.signeAstral.key)
 | 
			
		||||
    this.html.find(`select[name="signe-naissance"]`).val(this.appData.theme.signeNaissance.key)
 | 
			
		||||
 | 
			
		||||
    const angleAstrologie = ((chiffreAstral + heureNaissance) * 30) % 360 - 45;
 | 
			
		||||
    this.html.find(`div.horloge-roue div.disque-astro img`).css(Misc.cssRotation(angleAstrologie));
 | 
			
		||||
 | 
			
		||||
    const timestamp = game.system.rdd.calendrier.getTimestamp();
 | 
			
		||||
 | 
			
		||||
    this.html.find(`div.horloge-roue div.horloge-aiguille-heure img`).css(Misc.cssRotation(timestamp.angleHeure));
 | 
			
		||||
    this.html.find(`div.horloge-roue div.horloge-aiguille-minute img`).css(Misc.cssRotation(timestamp.angleMinute));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  requestJetAstrologie() {
 | 
			
		||||
    if (!this.appData?.isActor) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    let socketData = {
 | 
			
		||||
      id: this.appData.actorAstrologie.actor.id,
 | 
			
		||||
      carac_vue: this.actor.system.carac['vue'].value,
 | 
			
		||||
      etat: this.actor.getEtatGeneral(),
 | 
			
		||||
      astrologie: this.actor.getCompetence('Astrologie'),
 | 
			
		||||
      conditions: this.html.find('[name="diffConditions"]').val(),
 | 
			
		||||
      date: this.html.find('[name="joursAstrologie"]').val(),
 | 
			
		||||
      userId: game.user.id
 | 
			
		||||
    }
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      game.system.rdd.calendrier.requestNombreAstral(socketData);
 | 
			
		||||
    } else {
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
        msg: "msg_request_nombre_astral",
 | 
			
		||||
        data: socketData
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  refreshAstrologie() {
 | 
			
		||||
    this.render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async close(options) {
 | 
			
		||||
    Hooks.off(APP_ASTROLOGIE_REFRESH, this.hookReference);
 | 
			
		||||
    this.hookReference = undefined
 | 
			
		||||
    await super.close(options)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										105
									
								
								module/sommeil/dialog-chateau-dormant.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										105
									
								
								module/sommeil/dialog-chateau-dormant.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,105 @@
 | 
			
		||||
 | 
			
		||||
export class DialogChateauDormant extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async create() {
 | 
			
		||||
    const date = game.system.rdd.calendrier.dateCourante();
 | 
			
		||||
    const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage());
 | 
			
		||||
 | 
			
		||||
    const dialogData = {
 | 
			
		||||
      actors: actors,
 | 
			
		||||
      date: date,
 | 
			
		||||
      motifStress: `Nuit du ${date}`,
 | 
			
		||||
      finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
 | 
			
		||||
    };
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-chateau-dormant.hbs",
 | 
			
		||||
      dialogData);
 | 
			
		||||
 | 
			
		||||
    new DialogChateauDormant(dialogData, html)
 | 
			
		||||
      .render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(dialogData, html) {
 | 
			
		||||
    const options = {
 | 
			
		||||
      classes: ["rdd-dialog-chateau-dormant"],
 | 
			
		||||
      width: 600,
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      'z-index': 99999
 | 
			
		||||
    };
 | 
			
		||||
    const conf = {
 | 
			
		||||
      title: "De Chateau dormant à Vaisseau",
 | 
			
		||||
      content: html,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        chateauDormant: { label: "Passer à Vaisseau!", callback: it => { this.onChateauDormant(); } }
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
    this.dialogData = dialogData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find('input.sommeil-insomnie').change(event => this.onInsomnie(event));
 | 
			
		||||
    this._activateListenerOnActorMoral(this.html);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _activateListenerOnActorMoral(html) {
 | 
			
		||||
    html.find(`span.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onInsomnie(event) {
 | 
			
		||||
    const sommeilInsomnie = this.html.find(event.currentTarget);
 | 
			
		||||
    const isInsomnie = sommeilInsomnie.is(':checked');
 | 
			
		||||
    const sommeilHeures = sommeilInsomnie.parents('.set-sommeil-actor').find('input.sommeil-heures');
 | 
			
		||||
    sommeilHeures.prop('disabled', isInsomnie);
 | 
			
		||||
    if (isInsomnie) {
 | 
			
		||||
      sommeilHeures.val('0');
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onActorMoral(event) {
 | 
			
		||||
    const selected = this.html.find(event.currentTarget);
 | 
			
		||||
    const actorRow = selected.parents('.set-sommeil-actor');
 | 
			
		||||
    const actorId = actorRow.data('actor-id');
 | 
			
		||||
    const actor = this.getActor(actorId);
 | 
			
		||||
    actor.system.sommeil.moral = selected.data('moral');
 | 
			
		||||
    const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', actor.system.sommeil)
 | 
			
		||||
    actorRow.find('.sommeil-actor-moral').html(htmlMoral);
 | 
			
		||||
    // re-attach listeners for actor row
 | 
			
		||||
    this._activateListenerOnActorMoral(actorRow);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getActor(actorId) {
 | 
			
		||||
    return this.dialogData.actors.find(it => it.id == actorId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onChateauDormant() {
 | 
			
		||||
    const motifStress = this.html.find("form input[name='motifStress']").val();
 | 
			
		||||
    jQuery.map(
 | 
			
		||||
      this.html.find('li.set-sommeil-actor'),
 | 
			
		||||
      it => this.extractConsigneActor(this.html.find(it), motifStress)
 | 
			
		||||
    ).forEach(async consigne => await consigne.actor.prepareChateauDormant(consigne))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  extractConsigneActor(actorRow, motifStress) {
 | 
			
		||||
    const actorId = actorRow.data('actor-id');
 | 
			
		||||
    const actor = this.getActor(actorId);
 | 
			
		||||
    const insomnie = actorRow.find('input.sommeil-insomnie').is(':checked');
 | 
			
		||||
    return {
 | 
			
		||||
      actor,
 | 
			
		||||
      ignorer: actorRow.find('input.sommeil-ignorer').is(':checked'),
 | 
			
		||||
      stress: {
 | 
			
		||||
        motif: motifStress,
 | 
			
		||||
        valeur: Number.parseInt(actorRow.find('input.sommeil-stress').val()),
 | 
			
		||||
      },
 | 
			
		||||
      sommeil: {
 | 
			
		||||
        nouveaujour: true,
 | 
			
		||||
        date: this.dialogData.finChateauDormant,
 | 
			
		||||
        insomnie: insomnie,
 | 
			
		||||
        heures: insomnie ? 0 : Number.parseInt(actorRow.find('input.sommeil-heures').val()),
 | 
			
		||||
        moral: actor.system.sommeil.moral ?? 'neutre',
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										87
									
								
								module/sommeil/dialog-repos.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										87
									
								
								module/sommeil/dialog-repos.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,87 @@
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { EffetsDraconiques } from "../tmr/effets-draconiques.js";
 | 
			
		||||
 | 
			
		||||
export class DialogRepos extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async create(actor) {
 | 
			
		||||
    if (!actor.isPersonnage()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !actor.hasPlayerOwner) {
 | 
			
		||||
      actor.system.sommeil = {
 | 
			
		||||
        "nouveaujour": true,
 | 
			
		||||
        "insomnie": EffetsDraconiques.isSujetInsomnie(actor),
 | 
			
		||||
        "moral": "neutre",
 | 
			
		||||
        "heures": 4
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-repos.html", actor);
 | 
			
		||||
    const dialog = new DialogRepos(html, actor);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(html, actor) {
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: "Se reposer",
 | 
			
		||||
      content: html,
 | 
			
		||||
      default: "repos",
 | 
			
		||||
      buttons: {
 | 
			
		||||
        "repos": { label: "Se reposer", callback: async it => { this.repos(); } }
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
  }
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find(`.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  async repos() {
 | 
			
		||||
    const selection = await this.html.find("[name='repos']:checked").val();
 | 
			
		||||
    switch (selection) {
 | 
			
		||||
      case "sieste": return await this.sieste();
 | 
			
		||||
      case "nuit": return await this.nuit();
 | 
			
		||||
      case "chateau-dormant": return await this.chateauDormant();
 | 
			
		||||
      case "gris-reve": return await this.grisReve();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async grisReve() {
 | 
			
		||||
    await this.html.find("[name='nb-jours']").change();
 | 
			
		||||
    const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
 | 
			
		||||
    await this.actor.grisReve(nbJours);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async chateauDormant() {
 | 
			
		||||
    await this.actor.dormirChateauDormant();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async nuit() {
 | 
			
		||||
    await this.html.find("[name='sommeil.heures']").change();
 | 
			
		||||
    const val = await this.html.find("[name='sommeil.heures']").val();
 | 
			
		||||
    const sommeilHeures = Number.parseInt(val ?? '0');
 | 
			
		||||
    await this.actor.dormir(sommeilHeures, { chateauDormant: true });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async sieste() {
 | 
			
		||||
    await this.html.find("[name='sieste.heures']").change();
 | 
			
		||||
    const siesteHeures = Number.parseInt(await this.html.find("[name='sieste.heures']").val());
 | 
			
		||||
    await this.actor.dormir(siesteHeures);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onActorMoral(event) {
 | 
			
		||||
    const selected = this.html.find(event.currentTarget);
 | 
			
		||||
    const parentDiv = selected.parents().find('.sommeil-actor-moral');
 | 
			
		||||
    const situationMoral = selected.data('moral');
 | 
			
		||||
    await this.actor.setInfoSommeilMoral(situationMoral);
 | 
			
		||||
    const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', {
 | 
			
		||||
      moral: situationMoral
 | 
			
		||||
    });
 | 
			
		||||
    parentDiv.html(htmlMoral);
 | 
			
		||||
    this.html.find(`.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -15,7 +15,7 @@ export class DialogStress extends Dialog {
 | 
			
		||||
        )
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-stress.html", dialogData);
 | 
			
		||||
    new DialogStress(dialogData, html)
 | 
			
		||||
      .render(true);
 | 
			
		||||
  }
 | 
			
		||||
@@ -50,7 +50,7 @@ export class DialogStress extends Dialog {
 | 
			
		||||
 | 
			
		||||
    this.dialogData.actors.filter(it => it.selected)
 | 
			
		||||
      .map(it => game.actors.get(it.id))
 | 
			
		||||
      .forEach(actor => actor.distribuerStress(compteur, stress, motif));
 | 
			
		||||
      .forEach(async actor => await actor.distribuerStress(compteur, stress, motif));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onSelectActor(event) {
 | 
			
		||||
@@ -39,18 +39,18 @@ export class Targets {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getTarget() {
 | 
			
		||||
  static getTarget(options = { warn: true }) {
 | 
			
		||||
    const targets = Targets.listTargets();
 | 
			
		||||
    switch (targets.length) {
 | 
			
		||||
      case 1:
 | 
			
		||||
        return targets[0];
 | 
			
		||||
      case 0:
 | 
			
		||||
        ui.notifications.warn("Vous devez choisir une cible à attaquer!");
 | 
			
		||||
        if (options.warn) ui.notifications.warn("Vous devez choisir une cible à attaquer!");
 | 
			
		||||
        break;
 | 
			
		||||
      default:
 | 
			
		||||
        ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
 | 
			
		||||
        return;
 | 
			
		||||
        if (options.warn) ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										34
									
								
								module/time/auto-adjust-darkness.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								module/time/auto-adjust-darkness.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
import { SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
 | 
			
		||||
export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
 | 
			
		||||
 | 
			
		||||
export class AutoAdjustDarkness {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
 | 
			
		||||
      name: AUTO_ADJUST_DARKNESS,
 | 
			
		||||
      scope: "world",
 | 
			
		||||
      config: false,
 | 
			
		||||
      default: true,
 | 
			
		||||
      type: Boolean
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async adjust(darkness) {
 | 
			
		||||
    if (AutoAdjustDarkness.isAuto()) {
 | 
			
		||||
      const scene = game.scenes.viewed;
 | 
			
		||||
      if (scene.globalLight && scene.tokenVision) {
 | 
			
		||||
        await scene.update({ darkness });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isAuto() {
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, AUTO_ADJUST_DARKNESS);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async toggle() {
 | 
			
		||||
    const previous = AutoAdjustDarkness.isAuto();
 | 
			
		||||
    await game.settings.set(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, !previous)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -4,7 +4,7 @@ import { RdDTimestamp } from "./rdd-timestamp.js";
 | 
			
		||||
 * Extend the base Dialog entity by defining a custom window to perform roll.
 | 
			
		||||
 * @extends {Dialog}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDCalendrierEditeur extends Dialog {
 | 
			
		||||
export class RdDCalendrierEditor extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(html, calendrier, calendrierData) {
 | 
			
		||||
@@ -30,8 +30,8 @@ export class RdDCalendrierEditeur extends Dialog {
 | 
			
		||||
    this.html.find("input[name='calendar.annee']").val(this.calendrierData.annee);
 | 
			
		||||
    this.html.find("select[name='calendar.mois']").val(this.calendrierData.mois.key);
 | 
			
		||||
    this.html.find("select[name='calendar.heure']").val(this.calendrierData.heure.key);
 | 
			
		||||
    RdDCalendrierEditeur.setLimited(this.html.find("input[name='calendar.jourDuMois']"), this.calendrierData.jourDuMois, 1, 28);
 | 
			
		||||
    RdDCalendrierEditeur.setLimited(this.html.find("input[name='calendar.minute']"), this.calendrierData.minute, 0, 119);
 | 
			
		||||
    RdDCalendrierEditor.setLimited(this.html.find("input[name='calendar.jourDuMois']"), this.calendrierData.jourDuMois, 1, 28);
 | 
			
		||||
    RdDCalendrierEditor.setLimited(this.html.find("input[name='calendar.minute']"), this.calendrierData.minute, 0, 119);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static setLimited(input, init, min, max) {
 | 
			
		||||
							
								
								
									
										444
									
								
								module/time/rdd-calendrier.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										444
									
								
								module/time/rdd-calendrier.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,444 @@
 | 
			
		||||
import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
 | 
			
		||||
import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js";
 | 
			
		||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { DialogChronologie } from "../dialog-chronologie.js";
 | 
			
		||||
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { DialogChateauDormant } from "../sommeil/dialog-chateau-dormant.js";
 | 
			
		||||
import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "../sommeil/app-astrologie.js";
 | 
			
		||||
import { AutoAdjustDarkness } from "./auto-adjust-darkness.js";
 | 
			
		||||
 | 
			
		||||
const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/calendar.hbs";
 | 
			
		||||
 | 
			
		||||
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDCalendrier extends Application {
 | 
			
		||||
  static init() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
 | 
			
		||||
      name: "liste-nombre-astral",
 | 
			
		||||
      scope: "world",
 | 
			
		||||
      config: false,
 | 
			
		||||
      default: [],
 | 
			
		||||
      type: Object
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "calendrier-pos", {
 | 
			
		||||
      name: "calendrierPos",
 | 
			
		||||
      scope: "client",
 | 
			
		||||
      config: false,
 | 
			
		||||
      default: INITIAL_CALENDAR_POS,
 | 
			
		||||
      type: Object
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      title: "Calendrier",
 | 
			
		||||
      template: TEMPLATE_CALENDRIER,
 | 
			
		||||
      classes: ["calendar"],
 | 
			
		||||
      popOut: true,
 | 
			
		||||
      resizable: false,
 | 
			
		||||
      width: 'fit-content',
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    super();
 | 
			
		||||
    this.timestamp = RdDTimestamp.getWorldTime();
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
 | 
			
		||||
      RdDTimestamp.setWorldTime(this.timestamp);
 | 
			
		||||
      this.nombresAstraux = this.getNombresAstraux();
 | 
			
		||||
      this.rebuildNombresAstraux(); // Ensure always up-to-date
 | 
			
		||||
    }
 | 
			
		||||
    Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get title() {
 | 
			
		||||
    const calendrier = this.timestamp.toCalendrier();
 | 
			
		||||
    return `${calendrier.heure.label}, ${calendrier.jourDuMois} ${calendrier.mois.label} ${calendrier.annee} (${calendrier.mois.saison})`;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  savePosition() {
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, "calendrier-pos", {
 | 
			
		||||
      top: this.position.top,
 | 
			
		||||
      left: this.position.left,
 | 
			
		||||
      horlogeAnalogique: this.horlogeAnalogique
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getSavePosition() {
 | 
			
		||||
    const pos = game.settings.get(SYSTEM_RDD, "calendrier-pos");
 | 
			
		||||
    if (pos?.top == undefined) {
 | 
			
		||||
      return INITIAL_CALENDAR_POS;
 | 
			
		||||
    }
 | 
			
		||||
    this.horlogeAnalogique = pos.horlogeAnalogique;
 | 
			
		||||
    return pos
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setPosition(position) {
 | 
			
		||||
    super.setPosition(position)
 | 
			
		||||
    this.savePosition()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  display() {
 | 
			
		||||
    AutoAdjustDarkness.adjust(RdDTimestamp.getWorldTime().darkness);
 | 
			
		||||
    const pos = this.getSavePosition()
 | 
			
		||||
    this.render(true, { left: pos.left, top: pos.top });
 | 
			
		||||
    return this;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _getHeaderButtons() {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      return [
 | 
			
		||||
        { class: "calendar-astrologie", icon: "fa-solid fa-moon-over-sun", onclick: ev => this.showAstrologieEditor() },
 | 
			
		||||
        { class: "calendar-set-datetime", icon: "fa-solid fa-calendar-pen", onclick: ev => this.showCalendarEditor() },
 | 
			
		||||
      ]
 | 
			
		||||
    }
 | 
			
		||||
    return []
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async close() { }
 | 
			
		||||
 | 
			
		||||
  async onUpdateSetting(setting, update, options, id) {
 | 
			
		||||
    if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
 | 
			
		||||
      this.timestamp = RdDTimestamp.getWorldTime();
 | 
			
		||||
      this.positionAiguilles()
 | 
			
		||||
      this.render(false);
 | 
			
		||||
      Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getData() {
 | 
			
		||||
    const formData = super.getData();
 | 
			
		||||
    this.fillCalendrierData(formData);
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  fillCalendrierData(formData = {}) {
 | 
			
		||||
    mergeObject(formData, this.timestamp.toCalendrier());
 | 
			
		||||
    formData.isGM = game.user.isGM;
 | 
			
		||||
    formData.heures = RdDTimestamp.definitions()
 | 
			
		||||
    formData.horlogeAnalogique = this.horlogeAnalogique;
 | 
			
		||||
    formData.autoDarkness = AutoAdjustDarkness.isAuto()
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  async activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
 | 
			
		||||
    this.html.find('.toggle-horloge-analogique').click(ev => this.onToggleHorlogeAnalogique())
 | 
			
		||||
    this.html.find('.toggle-auto-darkness').click(ev => this.onToggleAutoDarkness())
 | 
			
		||||
    this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
 | 
			
		||||
    this.html.find('.horloge-roue .horloge-heure').click(event => {
 | 
			
		||||
      const h = this.html.find(event.currentTarget)?.data('heure');
 | 
			
		||||
      this.positionnerHeure(Number(h));
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.calendar-set-datetime').click(ev => {
 | 
			
		||||
      ev.preventDefault();
 | 
			
		||||
      this.showCalendarEditor();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.calendar-astrologie').click(ev => {
 | 
			
		||||
      ev.preventDefault();
 | 
			
		||||
      this.showAstrologieEditor();
 | 
			
		||||
    });
 | 
			
		||||
    this.positionAiguilles()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  positionAiguilles() {
 | 
			
		||||
    const timestamp = this.getTimestamp();
 | 
			
		||||
    this.html.find(`div.horloge-roue div.horloge-aiguille-heure img`).css(Misc.cssRotation(timestamp.angleHeure));
 | 
			
		||||
    this.html.find(`div.horloge-roue div.horloge-aiguille-minute img`).css(Misc.cssRotation(timestamp.angleMinute));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onToggleHorlogeAnalogique() {
 | 
			
		||||
    this.horlogeAnalogique = !this.horlogeAnalogique;
 | 
			
		||||
    this.savePosition()
 | 
			
		||||
    this.display()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getNombresAstraux() {
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  dateCourante() {
 | 
			
		||||
    return this.timestamp.formatDate();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  dateReel() {
 | 
			
		||||
    return new Date().toLocaleString("sv-SE", {
 | 
			
		||||
      year: "numeric",
 | 
			
		||||
      month: "2-digit",
 | 
			
		||||
      day: "2-digit",
 | 
			
		||||
      hour: "2-digit",
 | 
			
		||||
      minute: "2-digit"
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isAfterIndexDate(indexDate) {
 | 
			
		||||
    // TODO: standardize
 | 
			
		||||
    return indexDate < this.timestamp.indexDate;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  heureCourante() { return RdDTimestamp.definition(this.timestamp.heure); }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getCurrentMinute() { return this.timestamp.indexMinute; }
 | 
			
		||||
 | 
			
		||||
  getTimestamp() {
 | 
			
		||||
    return this.timestamp;
 | 
			
		||||
  }
 | 
			
		||||
  getTimestampFinChateauDormant(nbJours = 0) {
 | 
			
		||||
    return this.timestamp.nouveauJour().addJours(nbJours);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getTimestampFinHeure(nbHeures = 0) {
 | 
			
		||||
    return this.timestamp.nouvelleHeure().addHeures(nbHeures);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getIndexFromDate(jour, mois) {
 | 
			
		||||
    const addYear = mois < this.timestamp.mois || (mois == this.timestamp.mois && jour < this.timestamp.jour)
 | 
			
		||||
    const time = RdDTimestamp.timestamp(this.timestamp.annee + (addYear ? 1 : 0), mois, jour);
 | 
			
		||||
    return time.indexDate;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getJoursSuivants(count) {
 | 
			
		||||
    return Misc.intArray(this.timestamp.indexDate, this.timestamp.indexDate + count)
 | 
			
		||||
      .map(i => { return { label: RdDTimestamp.formatIndexDate(i), index: i } })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async ajouterNombreAstral(indexDate) {
 | 
			
		||||
    const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
 | 
			
		||||
    return {
 | 
			
		||||
      nombreAstral: nombreAstral,
 | 
			
		||||
      valeursFausses: [],
 | 
			
		||||
      index: indexDate
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  resetNombresAstraux() {
 | 
			
		||||
    this.nombresAstraux = [];
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
 | 
			
		||||
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
      msg: "msg_reset_nombre_astral",
 | 
			
		||||
      data: {}
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * 
 | 
			
		||||
   * @param {*} indexDate la date pour laquelle obtenir le nombre astral. Si undefined, on prend la date du jour
 | 
			
		||||
   * @returns le nombre astral pour la date, ou pour la date du jour si la date n'est pas fournie.
 | 
			
		||||
   *  Si aucun nombre astral n'est trouvé, retourne 0 (cas où l'on demanderait un nombre astral en dehors des 12 jours courant et à venir)
 | 
			
		||||
   */
 | 
			
		||||
  getNombreAstral(indexDate = undefined) {
 | 
			
		||||
    if (indexDate == undefined) {
 | 
			
		||||
      indexDate = this.timestamp.indexDate;
 | 
			
		||||
    }
 | 
			
		||||
    this.nombresAstraux = this.getNombresAstraux();
 | 
			
		||||
    let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
 | 
			
		||||
    return astralData?.nombreAstral ?? 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rebuildNombresAstraux() {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      let newList = [];
 | 
			
		||||
      for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
 | 
			
		||||
        let dayIndex = this.timestamp.indexDate + i;
 | 
			
		||||
        let na = this.nombresAstraux.find(n => n.index == dayIndex);
 | 
			
		||||
        if (na) {
 | 
			
		||||
          newList[i] = na;
 | 
			
		||||
        } else {
 | 
			
		||||
          newList[i] = await this.ajouterNombreAstral(dayIndex);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      this.nombresAstraux = newList;
 | 
			
		||||
      game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
 | 
			
		||||
      game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
 | 
			
		||||
      this.notifyChangeNombresAstraux();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  notifyChangeNombresAstraux() {
 | 
			
		||||
    Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
      msg: "msg_refresh_nombre_astral",
 | 
			
		||||
      data: {}
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setNewTimestamp(newTimestamp) {
 | 
			
		||||
    const oldTimestamp = this.timestamp;
 | 
			
		||||
    await Promise.all(game.actors.map(async actor => await actor.onTimeChanging(oldTimestamp, newTimestamp)));
 | 
			
		||||
    RdDTimestamp.setWorldTime(newTimestamp);
 | 
			
		||||
    if (oldTimestamp.indexDate + 1 == newTimestamp.indexDate && ReglesOptionnelles.isUsing("chateau-dormant-gardien")) {
 | 
			
		||||
      await DialogChateauDormant.create();
 | 
			
		||||
    }
 | 
			
		||||
    this.timestamp = newTimestamp;
 | 
			
		||||
    await this.rebuildNombresAstraux();
 | 
			
		||||
    this.positionAiguilles()
 | 
			
		||||
    this.display();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onCalendarButton(ev) {
 | 
			
		||||
    ev.preventDefault();
 | 
			
		||||
    const calendarAvance = ev.currentTarget.attributes['data-calendar-avance'];
 | 
			
		||||
    const calendarSet = ev.currentTarget.attributes['data-calendar-set'];
 | 
			
		||||
    if (calendarAvance) {
 | 
			
		||||
      await this.incrementTime(Number(calendarAvance.value));
 | 
			
		||||
    }
 | 
			
		||||
    else if (calendarSet) {
 | 
			
		||||
      this.positionnerHeure(Number(calendarSet.value));
 | 
			
		||||
    }
 | 
			
		||||
    this.positionAiguilles()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async incrementTime(minutes = 0) {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      await this.setNewTimestamp(this.timestamp.addMinutes(minutes));
 | 
			
		||||
      Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async incrementerJour() {
 | 
			
		||||
    await this.setNewTimestamp(this.timestamp.nouveauJour());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async positionnerHeure(heure) {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      const indexDate = this.timestamp.indexDate;
 | 
			
		||||
      const addDay = this.timestamp.heure < heure ? 0 : 1;
 | 
			
		||||
      const newTimestamp = new RdDTimestamp({ indexDate: indexDate + addDay }).addHeures(heure);
 | 
			
		||||
      await this.setNewTimestamp(newTimestamp)
 | 
			
		||||
      Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getLectureAstrologieDifficulte(dateIndex) {
 | 
			
		||||
    let indexNow = this.timestamp.indexDate;
 | 
			
		||||
    let diffDay = dateIndex - indexNow;
 | 
			
		||||
    return - Math.floor(diffDay / 2);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async requestNombreAstral(request) {
 | 
			
		||||
    const actor = game.actors.get(request.id);
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) { // Only once
 | 
			
		||||
      console.log(request);
 | 
			
		||||
      let jourDiff = this.getLectureAstrologieDifficulte(request.date);
 | 
			
		||||
      let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
 | 
			
		||||
      let rollData = {
 | 
			
		||||
        caracValue: request.carac_vue,
 | 
			
		||||
        finalLevel: niveau,
 | 
			
		||||
        showDice: HIDE_DICE,
 | 
			
		||||
        rollMode: "blindroll"
 | 
			
		||||
      };
 | 
			
		||||
      await RdDResolutionTable.rollData(rollData);
 | 
			
		||||
      request.rolled = rollData.rolled;
 | 
			
		||||
      request.isValid = request.rolled.isSuccess;
 | 
			
		||||
      request.nbAstral = this.getNombreAstral(request.date);
 | 
			
		||||
 | 
			
		||||
      if (request.rolled.isSuccess) {
 | 
			
		||||
        if (request.rolled.isPart) {
 | 
			
		||||
          // Gestion expérience (si existante)
 | 
			
		||||
          request.competence = actor.getCompetence('Astrologie')
 | 
			
		||||
          request.selectedCarac = actor.system.carac["vue"];
 | 
			
		||||
          actor.appliquerAjoutExperience(request, 'hide');
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
 | 
			
		||||
          rollMode: "selfroll", showDice: HIDE_DICE
 | 
			
		||||
        });
 | 
			
		||||
        // Mise à jour des nombres astraux du joueur
 | 
			
		||||
        this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (Misc.getActiveUser(request.userId)?.isGM) {
 | 
			
		||||
        RdDUtility.responseNombreAstral(request);
 | 
			
		||||
      } else {
 | 
			
		||||
        game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
          msg: "msg_response_nombre_astral",
 | 
			
		||||
          data: request
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  addNbAstralIncorect(actorId, date, nbAstral) {
 | 
			
		||||
    const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
 | 
			
		||||
    astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getAjustementAstrologique(heureNaissance, name = undefined) {
 | 
			
		||||
    const defHeure = RdDTimestamp.findHeure(heureNaissance);
 | 
			
		||||
    if (defHeure) {
 | 
			
		||||
      return RdDTimestamp.ajustementAstrologiqueHeure(defHeure.heure, this.getNombreAstral(), this.timestamp.heure);
 | 
			
		||||
    }
 | 
			
		||||
    else if (name) {
 | 
			
		||||
      ui.notifications.warn(name + " n'a pas d'heure de naissance, ou elle est incorrecte : " + heureNaissance);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      ui.notifications.warn(heureNaissance + " ne correspond pas à une heure de naissance");
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async saveEditeur(calendrierData) {
 | 
			
		||||
    const newTimestamp = RdDTimestamp.timestamp(
 | 
			
		||||
      Number.parseInt(calendrierData.annee),
 | 
			
		||||
      calendrierData.mois.heure,
 | 
			
		||||
      Number.parseInt(calendrierData.jourMois),
 | 
			
		||||
      calendrierData.heure.heure,
 | 
			
		||||
      Number.parseInt(calendrierData.minutes)
 | 
			
		||||
    );
 | 
			
		||||
    await this.setNewTimestamp(newTimestamp);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async showCalendarEditor() {
 | 
			
		||||
    const calendrierData = this.fillCalendrierData();
 | 
			
		||||
    if (this.editeur == undefined) {
 | 
			
		||||
      const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/time/calendar-editor.hbs', calendrierData);
 | 
			
		||||
      this.editeur = new RdDCalendrierEditor(html, this, calendrierData)
 | 
			
		||||
    }
 | 
			
		||||
    this.editeur.updateData(calendrierData);
 | 
			
		||||
    this.editeur.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async showAstrologieEditor() {
 | 
			
		||||
    await AppAstrologie.create();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onToggleAutoDarkness() {
 | 
			
		||||
    await AutoAdjustDarkness.toggle()
 | 
			
		||||
    this.display()
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
Some files were not shown because too many files have changed in this diff Show More
		Reference in New Issue
	
	Block a user